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  • ...ircle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.
    5 KB (835 words) - 11:43, 21 August 2017
  • ...the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater bene * '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2
    5 KB (723 words) - 02:23, 22 December 2018
  • * '''Direct Damage Formula:''' total damage = ( base damage * ( 3 * Evaluating Intelligence / 100 + 1 * '''Positive 'buff' Spell Formula:''' Final Positive Stat = Base Stat * ( 1 + ( 1 + Evaluating Intelligence /
    5 KB (685 words) - 16:51, 4 March 2016
  • ...erjacks receive a [[Damage Increase]] when they wield certain weapons. The formula is Lumberjack skill รท 5 (plus 10% if Lumberjacking is equal to or greater
    4 KB (578 words) - 21:07, 27 April 2018
  • Here is the formula for stealing when stealing from another player; first we need to determine
    7 KB (1,115 words) - 09:02, 18 May 2012
  • ...a skill of 100 or better in Meditation you get a 10% bonus, making the GM+ formula:
    4 KB (385 words) - 06:36, 13 September 2010
  • * The amount of ingots returned is calculated by the following formula: (ingots needed to make item) x (0.66% x Skill), rounding fractions down af
    8 KB (1,334 words) - 20:19, 8 August 2019
  • ...e]]. This bonus is capped at 100. The bonus is determined by the following formula:
    5 KB (726 words) - 23:29, 12 April 2014
  • Discordance uses the same success/failure calcuation formula as [[Provocation]], so training methods are identical in terms of what crea
    2 KB (313 words) - 08:58, 27 December 2022
  • ...e skill. The calculation of the bonus to resist is done with the following formula: ! Formula
    6 KB (844 words) - 17:57, 11 March 2016
  • ...in November 2007, changes were made to the cost of transporting items. The formula became 1 charge for every 10 stones of [[Weight]] rounded up. For example,
    2 KB (265 words) - 23:27, 18 May 2012
  • Here is the formula for stealing when stealing from another player:
    6 KB (1,072 words) - 20:36, 21 July 2007
  • '''"Post the formula for determining swing speed...."''' Here is the formula:
    3 KB (585 words) - 20:42, 21 July 2007
  • The formula varies from skill to skill - here's the spellcasting skills, separated in t
    6 KB (989 words) - 20:46, 21 July 2007
  • '''"What is the formula for pack instinct animals and increased damage? Does this include spell dam
    4 KB (753 words) - 20:47, 21 July 2007
  • In any case, boiling it down, the formula for success chance for active meditation was designed with the assumption t
    4 KB (798 words) - 20:55, 21 July 2007
  • ...be a constant increase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall b ...red;">Fizzle</span> : the current HP formula is str/2 +50. What is the new formula?'''
    12 KB (2,087 words) - 21:18, 21 July 2007
  • ** The looting rights formula has remained unchanged
    12 KB (1,904 words) - 05:10, 22 July 2007
  • ...and the swing speed calculations for them are the same as for humans. That formula is posted [[Five on Friday - March 9, 2007|here]] - for your pets, just use
    3 KB (473 words) - 12:27, 28 July 2007
  • ==Formula== ...ch 9, 2007|March 9, 2007]], the developer Leurocian provided the following formula for determining swing speed. The example provided was based upon a characte
    3 KB (451 words) - 19:04, 21 September 2019

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