https://www.uoguide.com/api.php?action=feedcontributions&user=Aion1125&feedformat=atomUOGuide - User contributions [en]2024-03-28T18:06:43ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Reading_Glasses&diff=63331Reading Glasses2013-10-10T00:42:14Z<p>Aion1125: Converted to uoguidetable</p>
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<div>'''Reading glasses''' are a subset of [[Elven Glasses]] that are a reward from the [[Britain Library Collection]]. They cost 800,000 points each.<br />
==Comparison Chart==<br />
The following chart will allow you to easily discern the bonus and resistance differences for each pair of glasses.<br />
{| cellspacing="0" cellpadding="5" border="1" class="uoguidetable"<br />
! Name<br />
! [[Image:Physical_resist_icon.png]]<br />
! [[Image:Fire_resist_icon.png]]<br />
! [[Image:Cold_resist_icon.png]]<br />
! [[Image:Poison_resist_icon.png]]<br />
! [[Image:Energy_resist_icon.png]]<br />
! Total<br>Resistance<br />
! Other Properties<br />
|-<br />
| [[Anthropomorphist Reading Glasses|Anthropomorphist]]<br />
| 5<br />
| 5<br />
| 10<br />
| 20<br />
| 20<br />
| 60<br />
| [[Hit Points]] 5, [[Mana Regeneration]] 3<br />
|-<br />
| [[Reading Glasses of the Arts|Of the Arts]]<br />
| 10<br />
| 8<br />
| 8<br />
| 4<br />
| 10<br />
| 40<br />
| [[Strength|Str]] 5, [[Intelligence|Int]] 5, [[Hit Points]] 15<br />
|-<br />
| [[Maritime Reading Glasses|Maritime]]<br />
| 3<br />
| 4<br />
| 30<br />
| 5<br />
| 3<br />
| 45<br />
| [[Night Sight (property)|Night Sight]], [[Luck]] 150, [[Reflect Physical Damage|Reflect Physical]] 20%<br />
|-<br />
| [[Wizard's Crystal Reading Glasses|Wizard's Crystals]]<br />
| 5<br />
| 5<br />
| 5<br />
| 5<br />
| 5<br />
| 25<br />
| [[Mana]] 10, [[Mana Regeneration]] 3, [[Spell Damage Increase|SDI]] 15%<br />
|-<br />
| [[Reading Glasses of the Trades|Of the Trades]]<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 50<br />
| [[Strength|Str]] 10, [[Intelligence|Int]] 10<br />
|-<br />
| [[Lyrical_Reading_Glasses|Lyrical]]<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 50<br />
| [[Hit Lower Defense]] 20%, [[Night Sight (property)|Night Sight]], [[Reflect Physical Damage|Reflect Physical]] 15%<br />
|-<br />
| [[Necromantic Reading Glasses|Necromantic]]<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| 0<br />
| [[Lower Mana Cost]] 15%, [[Lower Reagent Cost]] 30%<br />
|-<br />
| [[Light_of_the_Way_Reading_Glasses|Light of the Way]]<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 50<br />
| [[Strength|Str]] 7, [[Intelligence|Int]] 5, [[Damage Increase]] 30%<br />
|-<br />
| [[Folded Steel Reading Glasses|Folded Steel]]<br />
| 20<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 60<br />
| [[Strength|Str]] 8, [[Night Sight (property)|Night Sight]], [[Defense Chance Increase|DCI]] 15%<br />
|-<br />
| [[Poisoned_Reading_Glasses|Poisoned]]<br />
| 10<br />
| 10<br />
| 10<br />
| 30<br />
| 10<br />
| 70<br />
| [[Stamina Increase|Stamina]] 3, [[Stamina Regeneration]] 4<br />
|-<br />
| [[Treasures_and_Trinkets_Reading_Glasses|Treasures and Trinkets]]<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 50<br />
| [[Intelligence|Int]] 10, [[Hit Point Increase|Hit Points]] 5, [[Spell Damage Increase|SDI]] 10%<br />
|-<br />
| [[Mace_and_Shield_Reading_Glasses|Mace and Shield]]<br />
| 25<br />
| 10<br />
| 10<br />
| 10<br />
| 10<br />
| 65<br />
| [[Hit Lower Defense]] 30%, [[Strength|Str]] 10, [[Dexterity|Dex]] 5<br />
|}<br />
<br />
==See Also==<br />
*[[Brightsight Lenses]]<br />
*[[Night Eyes]]<br />
*[[Prismatic Lenses]]<br />
<br />
[[Category:Cooperative Collection Rewards]][[Category:Reading Glasses]]</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=63329User:Aion11252013-10-09T14:54:56Z<p>Aion1125: /* What Am I Doing Here? */ updated to inform other of my next project on wiki</p>
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<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
* Adding more meaningful content to each city's page, including a list of building names and notable npcs (this will eliminate a bunch of wanted pages, by allowing for meaningful redirects)<br />
* Creating a new page for (what I call) "monster traits"; sample below. <br />
<br />
<br />
Monster abilities are traits unobtainable by player characters. These traits can be passive, offensive, or defensive in nature and can be shared across a wide span of Britannian wildlife. <br />
An example of a monster ability is a Lava Snake's passive burning ability to nearby creatures.<br />
<br />
==List of Monster Abilities==<br />
{| class="uoguidetable"<br />
|-<br />
!width="95px" |Trait<br />
!Effect<br />
!Commonly Found On<br />
<br />
|-<br />
|Fire Aura<br />
|This creature radiates heat, inflicting fire damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Lava Serpent]], [[Pyre]], [[Fire Gargoyle]], [[Phoenix]]<br />
|-<br />
|Putrid Nausea<br />
|Players caught within its radius will incur reduced swing speed by 60, [[Hit Chance Increase]] by 60, [[Defense Chance Increase]] by 60 and [[Faster Casting]] by 5 for 30 seconds. <br />
|[[Lady Melisande]]<br />
|- <br />
|Corrosive<br />
|Players damaging, or damaged by, this creature will have their equipment durability depleted at an accelerated rate. <br />
|[[Acid Elemental]], [[Corrosive Slime]]<br />
|-<br />
|Poison Aura<br />
|This creature is venting toxic gas, inflicting poison damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Poison Elemental]], [[Blightborn Slime]]<br />
|}</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=63328User:Aion11252013-10-09T14:49:05Z<p>Aion1125: Building "Monster Ability" table before launching as own page. Feel free to help build.</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
Creating a new page for (what I call) "monster traits"; sample below. <br />
<br />
<br />
Monster abilities are traits unobtainable by player characters. These traits can be passive, offensive, or defensive in nature and can be shared across a wide span of Britannian wildlife. <br />
An example of a monster ability is a Lava Snake's passive burning ability to nearby creatures. <br />
<br />
==List of Monster Abilities==<br />
{| class="uoguidetable"<br />
|-<br />
!width="95px" |Trait<br />
!Effect<br />
!Commonly Found On<br />
<br />
|-<br />
|Fire Aura<br />
|This creature radiates heat, inflicting fire damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Lava Serpent]], [[Pyre]], [[Fire Gargoyle]], [[Phoenix]]<br />
|-<br />
|Putrid Nausea<br />
|Players caught within its radius will incur reduced swing speed by 60, [[Hit Chance Increase]] by 60, [[Defense Chance Increase]] by 60 and [[Faster Casting]] by 5 for 30 seconds. <br />
|[[Lady Melisande]]<br />
|- <br />
|Corrosive<br />
|Players damaging, or damaged by, this creature will have their equipment durability depleted at an accelerated rate. <br />
|[[Acid Elemental]], [[Corrosive Slime]]<br />
|-<br />
|Poison Aura<br />
|This creature is venting toxic gas, inflicting poison damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Poison Elemental]], [[Blightborn Slime]]<br />
|}</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=63327User:Aion11252013-10-09T14:46:35Z<p>Aion1125: /* List of Monster Abilities */ building table before launching as new page. Feel free to help build it.</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
Creating a new page for (what I call) "monster traits"; sample below. <br />
<br />
<br />
Monster abilities are traits unobtainable by player characters. These traits can be passive, offensive, or defensive in nature and can be shared across a wide span of Britannian wildlife. <br />
An example of a monster ability is a Lava Snake's passive burning ability to nearby creatures. <br />
<br />
==List of Monster Abilities==<br />
{| class="uoguidetable"<br />
|-<br />
!width="95px" |Trait<br />
!Effect<br />
!Commonly Found On<br />
<br />
|-<br />
|Fire Aura<br />
|This creature radiates heat, inflicting fire damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Lava Serpent]], [[Pyre]], [[Fire Gargoyle]], [[Phoenix]]<br />
|-<br />
|Putrid Nausea<br />
|Players caught within its radius will incur reduced swing speed by 60, [[Hit Chance Increase]] by 60, [[Defense Chance Increase]] by 60 and [[Faster Casting]] by 5 for 30 seconds. putrid nausea" attack reduces swing speed by 60, Hit Chance Increase by 60, Defense Chance Increase by 60 and Faster Casting by 5 for 30 seconds,<br />
|[[Lady Melisande]]<br />
|- <br />
|Corrosive<br />
|Players damaging, or damaged by, this creature will have their equipment durability depleted at an accelerated rate. putrid nausea" attack reduces swing speed by 60, Hit Chance Increase by 60, Defense Chance Increase by 60 and Faster Casting by 5 for 30 seconds,<br />
|[[Acid Elemental]], [[Corrosive Slime]]<br />
|-<br />
|Poison Aura<br />
|This creature is venting toxic gas, inflicting poison damage to all eligible targets within its radius. Interrupts spell casting, and may reveal hidden players. <br />
|[[Poison Elemental]], [[Blightborn Slime]]<br />
|}</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=63322User:Aion11252013-10-08T15:59:10Z<p>Aion1125: /* What Am I Doing Here? */</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
Creating a new page for (what I call) "monster traits"; sample below. <br />
<br />
<br />
Monster abilities are traits unobtainable by player characters. These traits can be passive, offensive, or defensive in nature and can be shared across a wide span of Britannian wildlife. <br />
An example of a monster ability is a Lava Snake's passive burning ability to nearby creatures. <br />
<br />
==List of Monster Abilities==<br />
{| class="uoguidetable"<br />
|-<br />
!width="95px" |Trait<br />
!Effect<br />
!Commonly Found On<br />
<br />
|-<br />
|Fire Aura<br />
|Creatures surrounding this creature will constantly be inflicted by fire damage. Interrupts spell casting, and may reveal hidden players. <br />
|[[Lava Serpent]], [[Pyre]], [[Fire Gargoyle]], [[Phoenix]]<br />
|}</div>Aion1125https://www.uoguide.com/index.php?title=Tokuno_Minor_Artifacts&diff=63321Tokuno Minor Artifacts2013-10-08T15:54:04Z<p>Aion1125: Redirected page to Artifacts (Tokuno)</p>
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<div>#REDIRECT [[Artifacts (Tokuno)]]</div>Aion1125https://www.uoguide.com/index.php?title=Bone_Magi_(Paragon)&diff=63320Bone Magi (Paragon)2013-10-08T15:52:20Z<p>Aion1125: Redirect</p>
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<div>#REDIRECT [[Paragon]]</div>Aion1125https://www.uoguide.com/index.php?title=Harpy_(Paragon)&diff=63319Harpy (Paragon)2013-10-08T15:51:13Z<p>Aion1125: Made a redirect to Paragon</p>
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<div>#REDIRECT [[Paragon]]</div>Aion1125https://www.uoguide.com/index.php?title=Lich_Lord_(Paragon)&diff=63318Lich Lord (Paragon)2013-10-08T15:49:22Z<p>Aion1125: Redirected page to Paragon</p>
<hr />
<div>#REDIRECT [[Paragon]]</div>Aion1125https://www.uoguide.com/index.php?title=Lich_Lord_(Paragon)&diff=63317Lich Lord (Paragon)2013-10-08T15:48:56Z<p>Aion1125: Redirect to Paragon</p>
<hr />
<div>#REDIRECT [[Paragon]</div>Aion1125https://www.uoguide.com/index.php?title=Jamal_the_Fisherman&diff=63316Jamal the Fisherman2013-10-08T15:47:47Z<p>Aion1125: </p>
<hr />
<div>{{Quest NPC<br />
|location=outside the entrance to the [[Blighted Grove]]<br />
|title1=Vile Poison<br />
|details1=Deliver 1 [[Tainted Tree Sample]] to [[Iosep the Trader]] in [[Jhelom]].<br />
|reward1=A step closer to entering [[Blighted Grove]].<br />
|title2=Continues with Iosep The Exporter<br />
|details2=Get 4 rock and 2 [[Blue Diamond]] (Mining skill makes this easy)<br />
|reward2=A step closer to entering Blighted Grove<br />
|title3=Sympathetic Magic<br />
|details3=Deliver [[Bark Fragment]]s to [[Iosep the Trader]] (Lumber Jack skill makes this easy)<br />
|reward3=A step closer to entering Blighted Grove<br />
|title4=Already Dead<br />
|details4=Get 10 [[bone]] any way you can to fill this quest. Killing [[Shadow Wisp]]s and cutting up the bones they drop is one way to finish this quest<br />
|reward4=A step closer to entering Blighted Grove<br />
|title5=Eureka<br />
|details5=Give Sealed Notes to [[Jamal the Fisherman]]<br />
|reward5=Learn the Bone Machete Recipe necessary for entering Blighted Grove<br />
|title6=Sub Contracting<br />
|details6=Obtain 3 samples of [[Corrupted Water]] from inside the [[Blighted Grove]].<br />
|reward6=[[A Bag of Treasure]]<br />
|note1='''Bone Machete Recipe Quest By ''MsPinky''''': Only a [[Blacksmith]] is able to craft a [[Bone Machete]]. And only when you have a Bone Machete can you enter the [[Blighted Grove]]. To get the corrupted water samples, simply enter the Blighted Grove and look around on the ground for bottles of it. They seem to spawn near the silver serpent area. To actually get the rights to make the bone machete you have to do this quest on your blacksmith and I do believe he needs to be a GM Blacksmith.<br><br>Go to Blight Grove and outside to the west is Jamal the quest giver (Jamal the Fisherman name is in Yellow). He will ask for a little green taint tree sample to be taken to Iosep in Jhelom. Chop on the nearest tree with your axe and a very small stack of green [[Kindling]] will be in your [[Backpack]]. It is hard to see so look for it. I do not recall any message saying I received it in my backpack.<br><br>[[Iosep the exporter]] is in Jhelom a little East of the bank in the Deadly Intentions weapons shop. (172.43'N 1.45'E) He is in the back room area. He will first ask you for 4 rock and 2 blue diamond. Those are mining items. The rock is four pieces of granite and the blue diamonds are mined ones. (You can buy these from a vendor if you wish it does not matter) He will then ask you for 10 dead things. What he wants is 10 [[Bone]]s. You get those from [[Shadow Wisp]]s ([[Forrest Lord Spawn]], a little east of the [[Spirituality]] moongate in [[Ilshenar]]) or [[Giant Serpent]]s. You have to cut them up with [[Scissors]] once you get them. Once you have done that he will give you a sealed letter to return to Jamal.<br><br>When you will return to Jamal by Blighted Grove. He will ask you for 3 bottles of corrupted water. That is found inside of Blighted Grove. I suggest you use a stealther. You will need to buy a bone machete from a vendor. Return them to Jamal and you will then know how to make the machete. I do believe you have to be a GM Blacksmith. Bone machete does not requires GM Blacksmithy skill. My crafter with Blacksmithy of 50.3 was able to receive the bone machete recipe after returning a sealed letter to Jamal and has 10% of success chance. The require skill of crafting bone machete is 45.0, therefore I'm pretty sure blacksmiths with 45 or higher skill would have no problem to receive the recipe.<br />
|image1=<br />
|caption1=<br />
|image2=<br />
|caption2=<br />
}}</div>Aion1125https://www.uoguide.com/index.php?title=Quagmire_(Paragon)&diff=63315Quagmire (Paragon)2013-10-08T15:45:13Z<p>Aion1125: Made a redirect</p>
<hr />
<div>#REDIRECT [[Paragon]]</div>Aion1125https://www.uoguide.com/index.php?title=Monsters&diff=63314Monsters2013-10-08T15:32:33Z<p>Aion1125: Removed Paragons from page, and instead added a link to Paragon under 'standard monster' section. Also added short verbiage to top of page.</p>
<hr />
<div>Monsters make up a large portion of Britannia's wildlife, and are aggressive to players under most circumstances. Care should be taken whenever you tread through monster's habitat, as they will usually attack you on sight.<br />
<br />
==Standard Monsters==<br />
<br />
Standard Monsters can encompass almost every normally hued, unnamed (or insignificantly named) monster; such as orcs and skeletons. Standard monsters encountered in [[Ilshenar]] have a 5% chance of being [[Paragon]]; a heightened form of its brethren, and is apparent by its golden hue. <br />
{| style="width:100%"<br />
|-<br />
| style="vertical-align:top; width:25%;" | '''A - D'''<br />
* [[Abyssal Abomination]] <br />
* [[Acid Elemental]]<br />
* [[Acid Slug]]<br />
* [[Agapite Elemental]]<br />
* [[Air Elemental]]<br />
* [[Air Elemental (Shame)]]<br />
* [[Ancient Lich]]<br />
* [[Ancient Wyrm]]<br />
* [[Angered Spirit]]<br />
* [[Anlorlem]]<br />
* [[Anlorvaglem]]<br />
* [[Anlorzen]]<br />
* [[Ant Lion]]<br />
* [[Anzuanord]]<br />
* [[Arcane Daemon]]<br />
* [[Archdemon]]<br />
* [[Archmage]]<br />
* [[Arctic Ogre Lord]]<br />
* [[Bake Kitsune]]<br />
* [[Ballem]]<br />
* [[Balron]]<br />
* [[Bane Dragon]]<br />
* [[Battle Chicken Lizard]]<br />
* [[Betballem]]<br />
* [[Betrayer]]<br />
* [[Birling Blades]]<br />
* [[Black Order Assassin]]<br />
* [[Black Order Grand Mage]]<br />
* [[Black Order High Executioner]]<br />
* [[Black Order Mage]]<br />
* [[Black Order Master Thief]]<br />
* [[Black Order Thief]]<br />
* [[Blackrock Elemental]]<br />
* [[Blackrock Golem]]<br />
* [[Blackthorn Juggernaut]]<br />
* [[Blightborn Slime]]<br />
* [[Blood Elemental]]<br />
* [[Bloodworm]]<br />
* [[Bog Thing]]<br />
* [[Bogling]]<br />
* [[Bone Knight]]<br />
* [[Bone Magi]]<br />
* [[Bone Swordslinger]]<br />
* [[Bound Soul]]<br />
* [[Brigand]]<br />
* [[Brigand Cannibal]]<br />
* [[Brigand Cannibal Mage]]<br />
* [[Bronze Elemental]]<br />
* [[Bulbous Putrification]]<br />
* [[Burning]]<br />
* [[Cave Troll]]<br />
* [[Cave Troll (Wrong)]]<br />
* [[Centaur]]<br />
* [[Champion]]<br />
* [[Changeling]]<br />
* [[Chaos Daemon]]<br />
* [[Chaos Dragoon]]<br />
* [[Chaos Dragoon Elite]]<br />
* [[Chaos Vortex]]<br />
* [[Chest Guardian]]<br />
* [[Chicken Lizard]]<br />
* [[Clan Chitter Assistant]]<br />
* [[Clan Chitter Tinkerer]]<br />
* [[Clan Scratch Henchrat]]<br />
* [[Clan Scratch Savage Wolf]]<br />
* [[Clan Scratch Scrounger]]<br />
* [[Clan Ribbon Courtier]]<br />
* [[Clan Ribbon Plague Rat]]<br />
* [[Clan Ribbon Supplicant]]<br />
* [[Clay Golem]]<br />
* [[Clockwork Scorpion]]<br />
* [[Cold Drake]]<br />
* [[Controller]]<br />
* [[Copper Elemental]]<br />
* [[Corporeal Brume]]<br />
* [[Corpser]]<br />
* [[Corrosive Slime]]<br />
* [[Corrupted Wyvern]]<br />
* [[Covetous Revenant]]<br />
* [[Covetous Wyrm]]<br />
* [[Crazed]]<br />
* [[Crimson Dragon]]<br />
* [[Crystal Daemon]]<br />
* [[Crystal Elemental]]<br />
* [[Crystal Hydra]]<br />
* [[Crystal Lattice Seeker]]<br />
* [[Crystal Sea Serpent]]<br />
* [[Crystal Vortex]]<br />
* [[Crystal Wisp]]<br />
* [[Cursed (Undead Brigand)]]<br />
* [[Cu Sidhe]]<br />
* [[Cyclopean Warrior]]<br />
* [[Daemon]]<br />
* [[Daemon Mongbat]]<br />
* [[Dark Guardian]]<br />
* [[Darkmane]]<br />
* [[Dark Wisp]]<br />
* [[Dazzled Harpy]]<br />
* [[Deathwatch Beetle]]<br />
* [[Deathwatch Beetle Hatchling]]<br />
* [[Deep Sea Serpent]]<br />
* [[Demonic Jailor]]<br />
* [[Dendrite]]<br />
* [[Devourer of Souls]]<br />
* [[Diseased Blood Elemental]]<br />
* [[Diseased Lich]]<br />
* [[Divine Guardian]]<br />
* [[Doppleganger]]<br />
* [[Dragon]]<br />
* [[Drake]]<br />
* [[Dread Spider]]<br />
* [[Dread War Horse]]<br />
* [[Dream Wraith]]<br />
* [[Dryad]]<br />
* [[Dull Copper Elemental]]<br />
| style="vertical-align:top; width:25%;" | '''E - J'''<br />
* [[Earth Elemental]]<br />
* [[Earth Elemental (Covetous)]]<br />
* [[Echidnite]]<br />
* [[Effete Putrid Gargoyle]]<br />
* [[Effete Undead Gargoyle]]<br />
* [[Efreet]]<br />
* [[Elder Gazer]]<br />
* [[Elite Ninja]]<br />
* [[Enraged Earth Elemental]]<br />
* [[Enraged Colossus]]<br />
* [[Enslaved Gargoyle]]<br />
* [[Enslaved Gray Goblin]] <br />
* [[Enslaved Green Goblin]]<br />
* [[Enslaved Goblin Alchemist]] <br />
* [[Enslaved Goblin Keeper]]<br />
* [[Enslaved Goblin Mage]]<br />
* [[Enslaved Goblin Scout]]<br />
* [[Eternal Gazer]]<br />
* [[Ethereal Warrior]]<br />
* [[Ettin]]<br />
* [[Evil Mage]]<br />
* [[Evil Mage Lord]]<br />
* [[Executioner]]<br />
* [[Exodus Drone]]<br />
* [[Exodus Juggernaut]]<br />
* [[Exodus Minion]]<br />
* [[Exodus Minion Lord]]<br />
* [[Exodus Overseer]]<br />
* [[Exodus Sentinel]]<br />
* [[Exodus Zealot]]<br />
* [[Fairy]]<br />
* [[Fairy Dragon]]<br />
* [[Fan Dancer]]<br />
* [[Feral Treefellow]]<br />
* [[Fetid Essence]]<br />
* [[Fire Ant]]<br />
* [[Fire Beetle]]<br />
* [[Fire Daemon]]<br />
* [[Fire Elemental]]<br />
* [[Fire Gargoyle]]<br />
* [[Fire Steed]]<br />
* [[Flame Elemental]]<br />
* [[Flesh Golem]]<br />
* [[Foerst Nymph]]<br />
* [[Forgotten Servant]]<br />
* [[Frost Dragon]]<br />
* [[Frost Ooze]]<br />
* [[Frost Spider]]<br />
* [[Frost Troll]]<br />
* [[Gargoyle]]<br />
* [[Gargoyle Assassin]]<br />
* [[Gargoyle Destroyer]]<br />
* [[Gargoyle Enforcer]]<br />
* [[Gargoyle Shade]]<br />
* [[Gazer]]<br />
* [[Gazer Larva]]<br />
* [[Ghoul]]<br />
* [[Giant Beetle]]<br />
* [[Giant Black Widow]]<br />
* [[Giant Ice Serpent]]<br />
* [[Giant Ice Worm]]<br />
* [[Giant Serpent]]<br />
* [[Giant Spider]]<br />
* [[Gibberling]]<br />
* [[Golden Elemental]]<br />
* [[Golem]]<br />
* [[Gore Fiend]]<br />
* [[Grave Robber]]<br />
* [[Gray Goblin]]<br />
* [[Gray Goblin Keeper]]<br />
* [[Gray Goblin Mage]]<br />
* [[Greater Dragon]]<br />
* [[Greater Earth Elemental]]<br />
* [[Greater Mongbat]]<br />
* [[Greater Poison Elemental]]<br />
* [[Green Goblin]]<br />
* [[Green Goblin Alchemist]]<br />
* [[Green Goblin Scout]]<br />
* [[Gremlin]]<br />
* [[Grubber]]<br />
* [[Harpy]]<br />
* [[Headless Miner]]<br />
* [[Headless One]]<br />
* [[Hell Hound]]<br />
* [[Hellcat (Large)]]<br />
* [[Hellcat (Small)]]<br />
* [[Hellion]]<br />
* [[Hellsteed]]<br />
* [[Hiryu]]<br />
* [[Horde Minion]]<br />
* [[Hungry Ogre]]<br />
* [[Hydra]]<br />
* [[Ice Elemental]]<br />
* [[Ice Fiend]]<br />
* [[Imp]]<br />
* [[Insane Dryad]]<br />
* [[Interred Grizzle]]<br />
* [[Iron Beetle]]<br />
* [[Juka Lord]]<br />
* [[Juka Mage]]<br />
* [[Juka Warrior]]<br />
| style="vertical-align:top; width:25%;" | '''K - S'''<br />
* [[Kappa]]<br />
* [[Kaze Kemono]]<br />
* [[Kepetch]]<br />
* [[Kepetch Ambusher]]<br />
* [[Korpre]]<br />
* [[Ki-Rin]]<br />
* [[Knight]]<br />
* [[Kraken]]<br />
* [[Lady of the Snow]]<br />
* [[Lava Elemental]]<br />
* [[Lava Lizard]]<br />
* [[Lava Serpent]]<br />
* [[Leather Wolf]]<br />
* [[Lesser Hiryu]]<br />
* [[Lesser Oni]]<br />
* [[Leviathan]]<br />
* [[Lich]]<br />
* [[Lich Lord]]<br />
* [[Light Daemon]]<br />
* [[Lizardman]]<br />
* [[Lizardman Defender]]<br />
* [[Lizardman Squatter]]<br />
* [[Lizardman Witchdoctor]]<br />
* [[Maddening Horror]]<br />
* [[Magma Lizard]]<br />
* [[Mantra Effervescence]]<br />
* [[Meer Captain]]<br />
* [[Meer Eternal]]<br />
* [[Meer Mage]]<br />
* [[Meer Warrior]]<br />
* [[Minotaur]]<br />
* [[Minotaur Captain]]<br />
* [[Minotaur Scout]]<br />
* [[Moloch]]<br />
* [[Molten Earth Elemental]]<br />
* [[Mongbat]]<br />
* [[Mud Elemental]]<br />
* [[Mud Pie]]<br />
* [[Mummy]]<br />
* [[Naba]]<br />
* [[Nether Vortex]]<br />
* [[Nightmare]]<br />
* [[Ogre]]<br />
* [[Ogre Bonecrusher]]<br />
* [[Ogre Lord]]<br />
* [[Oni]]<br />
* [[Ophidian Apprentice Mage]]<br />
* [[Ophidian Avenger]]<br />
* [[Ophidian Berserker]]<br />
* [[Ophidian Brood Queen]]<br />
* [[Ophidian Enforcer]]<br />
* [[Ophidian Healer]]<br />
* [[Ophidian Justicar]]<br />
* [[Ophidian Knight-Errant]]<br />
* [[Ophidian Matriarch]]<br />
* [[Ophidian Shaman]]<br />
* [[Ophidian Warrior]]<br />
* [[Ophidian Zealot]]<br />
* [[Orc monster]]<br />
* [[Orc Bomber]]<br />
* [[Orc Brute]]<br />
* [[Orc Captain]]<br />
* [[Orc Chopper]]<br />
* [[Orc Footsoldier]]<br />
* [[Orc Scout]]<br />
* [[Orc Lord]]<br />
* [[Orc Mage]]<br />
* [[Ortanord]]<br />
* [[Patchwork Skeleton]]<br />
* [[Phantom]]<br />
* [[Phoenix (creature)|Phoenix]]<br />
* [[Pixie]]<br />
* [[Pit Fiend]]<br />
* [[Plague Beast]]<br />
* [[Plague Beast Lord]]<br />
* [[Plague Beast Spawn]]<br />
* [[Prometheoid]]<br />
* [[Poison Elemental]]<br />
* [[Poison Elemental (Shame)]]<br />
* [[Priest of Mondain]]<br />
* [[Purifying Blood Elemental]]<br />
* [[Putrid Undead Gargoyle]]<br />
* [[Putrid Undead Guardian]]<br />
* [[Quagmire]]<br />
* [[Quartz Elemental]]<br />
* [[Rai-Ju]]<br />
* [[Raider]]<br />
* [[Raptor]]<br />
* [[Ratman]]<br />
* [[Ratman Archer]]<br />
* [[Ratman Assassin]]<br />
* [[Ratman Mage]]<br />
* [[Ravager]]<br />
* [[Reaper]]<br />
* [[Relanord]]<br />
* [[Renegade Changeling]]<br />
* [[Reptalon]]<br />
* [[Restless Soul]]<br />
* [[Revenant]]<br />
* [[Revenant Lion]]<br />
* [[Ronin]]<br />
* [[Rotting Corpse]]<br />
* [[Rotworm]]<br />
* [[Rune Beetle]]<br />
| style="vertical-align:top; width:25%;" | '''S - Z'''<br />
* [[Sagittarri]]<br />
* [[Sand Vortex]]<br />
* [[Satyr]]<br />
* [[Savage Rider]]<br />
* [[Savage Shaman]]<br />
* [[Savage Warrior (Female)]]<br />
* [[Savage Warrior (Male)]]<br />
* [[Savage Pack Wolf]]<br />
* [[Scorpion]]<br />
* [[Sea Serpent]]<br />
* [[Searing Elemental]]<br />
* [[Seeker of Adventure]]<br />
* [[Serpentine Dragon]]<br />
* [[Shade]]<br />
* [[Shadow Dweller]]<br />
* [[Shadow Fiend]]<br />
* [[Shadow Iron Elemental]]<br />
* [[Shadow Wisp]]<br />
* [[Shadow Wyrm]]<br />
* [[Silenii]]<br />
* [[Silver Serpent]]<br />
* [[Skeletal Dragon]]<br />
* [[Skeletal Drake]]<br />
* [[Skeletal Knight]]<br />
* [[Skeletal Lich]]<br />
* [[Skeletal Mage]]<br />
* [[Skeletal Steed]]<br />
* [[Skeleton]]<br />
* [[Skeletrex]]<br />
* [[Skittering Hopper]]<br />
* [[Skree]]<br />
* [[Slime]]<br />
* [[Slith]]<br />
* [[Snow Elemental]]<br />
* [[Solen Infiltrator (Queen)]]<br />
* [[Solen Infiltrator (Warrior)]]<br />
* [[Solen Queen]]<br />
* [[Solen Warrior]]<br />
* [[Solen Worker]]<br />
* [[Soulbound Apprentice Mage]] <br />
* [[Soulbound Battle Mage]] <br />
* [[Soulbound Pirate Captain]] <br />
* [[Soulbound Pirate Raider]] <br />
* [[Soulbound Spell Slinger]] <br />
* [[Soulbound Swashbucker]] <br />
* [[Spectre]]<br />
* [[Spectral armor]]<br />
* [[Spectral Spellbinder]]<br />
* [[Sphynx]]<br />
* [[Squire]]<br />
* [[Stone Elemental]]<br />
* [[Stone Gargoyle]]<br />
* [[Stone Harpy]]<br />
* [[Stone Slith]]<br />
* [[Strange Gazer]]<br />
* [[Succubus]]<br />
* [[Swamp Tentacle]]<br />
* [[Tangling Roots]]<br />
* [[Tentacles of the Harrower]]<br />
* [[Terathan Avenger]]<br />
* [[Terathan Drone]]<br />
* [[Terathan Matriarch]]<br />
* [[Terathan Warrior]]<br />
* [[Titan]]<br />
* [[Titan Rockhurler]]<br />
* [[Toxic Ooze]]<br />
* [[Toxic Slith]]<br />
* [[Trapdoor Spider]]<br />
* [[Treefellow]]<br />
* [[Treefellow Guardian]]<br />
* [[Troglodyte]]<br />
* [[Troll]]<br />
* [[Tsuki Wolf]]<br />
* [[Unbound Energy Vortex]]<br />
* [[Undead Gargoyle]]<br />
* [[Undead Guardian]]<br />
* [[Unfrozen Mummy]]<br />
* [[Unicorn]]<br />
* [[Ursadane]]<br />
* [[Usagralem Ballem]]<br />
* [[Valorite Elemental]]<br />
* [[Vampire Bat]]<br />
* [[Vampire Mongbat]]<br />
* [[Vanguard Controller]]<br />
* [[Vasanord]]<br />
* [[Venom Elemental]]<br />
* [[Verite Elemental]]<br />
* [[Vicious Drake]]<br />
* [[Vile Cadaver]]<br />
* [[Void Daemon]]<br />
* [[Void Manifestation]]<br />
* [[Vortex Elemental]]<br />
* [[Wailing Banshee]]<br />
* [[Wanderer of the Void]]<br />
* [[War Alligator]]<br />
* [[Water Elemental]]<br />
* [[Water Elemental (Covetous)]]<br />
* [[Whipping Vine]]<br />
* [[White Wyrm]]<br />
* [[Wight]]<br />
* [[Wind Elemental]]<br />
* [[Wisp]]<br />
* [[Wolf Spider]]<br />
* [[Wraith]]<br />
* [[Wyvern]]<br />
* [[Yamandon]]<br />
* [[Yomotsu Elder]]<br />
* [[Yomotsu Priest]]<br />
* [[Yomotsu Warrior]]<br />
* [[Zealot of Khaldun Knight]]<br />
* [[Zealot of Khaldun Summoner]]<br />
* [[Zombie]]<br />
|}<br />
<br />
==Named Monsters==<br />
{| style="width:100%"<br />
|-<br />
| style="vertical-align:top; width:33%; | '''A - L'''<br />
* [[Abscess]]<br />
* [[Chiikkaha the Toothed]]<br />
* [[Coil]]<br />
* [[Cora the Sorceress]]<br />
* [[Corgul the Soulbinder]]<br />
* [[Fezzik The Ogre Cook]]<br />
* [[Flurry]]<br />
* [[Gnaw]]<br />
* [[Grim]]<br />
* [[Grimmoch Drummel]]<br />
* [[Grobu]]<br />
* [[Guile]]<br />
* [[Harbinger]]<br />
* [[Irk]]<br />
* [[Lady Jennifyr]]<br />
* [[Lady Lissith]]<br />
* [[Lady Marai]]<br />
* [[Lady Sabrix]]<br />
* [[Lurg]]<br />
* [[Lysander Gathenwale]]<br />
| style="vertical-align:top; width:33%; | '''M - R'''<br />
* [[Malefic]]<br />
* [[Master Jonath]]<br />
* [[Master Mikael]]<br />
* [[Master Theophilus]]<br />
* [[Medusa]]<br />
* [[Miasma]]<br />
* [[Mistral]]<br />
* [[Morg Bergen]]<br />
* [[Moug-Guur]]<br />
* [[Navrey Night-Eyes]]<br />
* [[Niporailem]]<br />
* [[Osiredon the Scalis Enforcer]]<br />
* [[Purifier]]<br />
* [[Pyre]]<br />
* [[Red Death]]<br />
* [[Rend]]<br />
| style="vertical-align:top; width:33%; | '''S - V'''<br />
* [[Saliva]]<br />
* [[Sentinel Spider]]<br />
* [[Silk]]<br />
* [[Sir Patrick]]<br />
* [[Slasher of Veils]]<br />
* [[Spite]]<br />
* [[Stygian Dragon]]<br />
* [[Swoop]]<br />
* [[Szavetra]]<br />
* [[Tangle]]<br />
* [[Tavara Sewel]]<br />
* [[Tempest]]<br />
* [[Thrasher]]<br />
* [[Tyball's Shadow]]<br />
* [[Virulent]]<br />
|}<br />
<br />
==Champions==<br />
{| style="width:100%;"<br />
|-<br />
| style="vertical-align:top; width:33%;" | '''A - F'''<br />
* [[Abyssal Infernal]]<br />
* [[Abyssmal Horror]]<br />
* [[Bone Daemon]]<br />
* [[Barracoon the Piper]]<br />
* [[Chief Paroxysmus]]<br />
* [[Clockwork Exodus]]<br />
* [[Dark Father]]<br />
* [[Darknight Creeper]]<br />
* [[Dread Horn]]<br />
* [[Flesh Renderer]]<br />
| style="vertical-align:top; width:33%;" | '''G - R'''<br />
* [[Impaler]]<br />
* [[Lady Melisande]]<br />
* [[Lord Oaks]]<br />
* [[Mephitis]]<br />
* [[Meraktus the Tormented]]<br />
* [[Monstrous Interred Grizzle]]<br />
* [[Neira the Necromancer]]<br />
* [[Myxkion]]<br />
* [[Primeval Lich]]<br />
* [[Rikktor]]<br />
| style="vertical-align:top; width:33%;" | '''S - T'''<br />
* [[Semidar]]<br />
* [[Serado the Awakened]]<br />
* [[Shadow Knight]]<br />
* [[Shimmering Effusion]]<br />
* [[Silvani]]<br />
* [[The Harrower]]<br />
* [[The True Harrower]]<br />
* [[Tormented Minotaur]]<br />
* [[Travesty]]<br />
|}<br />
<br />
===Mini-Champ Champions===<br />
{| style="width:100%;"<br />
|-<br />
| style="vertical-align:top; width:33%;" | '''A - F'''<br />
* [[Acid Elemental Renowned|Acid Elemental [Renowned]]]<br />
* [[Ancient Lich Renowned|Ancient Lich [Renowned]]]<br />
* [[Devourer of Souls Renowned|Devourer of Souls[Renowned]]]<br />
* [[Fire Daemon Renowned|Fire Daemon [Renowned]]]<br />
* [[Fire Elemental Renowned|Fire Elemental [Renowned]]]<br />
| style="vertical-align:top; width:33%;" | '''G - R'''<br />
* [[Gray Goblin Mage Renowned|Gray Goblin Mage [Renowned]]]<br />
* [[Green Goblin Alchemist Renowned|Green Goblin Alchemist [Renowned]]]<br />
* [[Pixie Renowned|Pixie [Renowned]]]<br />
* [[Rakktavi Renowned|Rakktavi [Renowned]]]<br />
| style="vertical-align:top; width:33%;" | '''S - Z'''<br />
* [[Skeletal Dragon Renowned|Skeletal Dragon [Renowned]]]<br />
* [[Tikitavi Renowned|Tikitavi [Renowned]]]<br />
* [[Vitavi Renowned|Vitavi [Renowned]]]<br />
* [[Wyvern Renowned|Wyvern [Renowned]]]<br />
|}<br />
<br />
==Extinct Creatures==<br />
{| style="width:100%;"<br />
|-<br />
| style="vertical-align:top; width:33%;" | '''B - E'''<br />
* [[Bobbit]]<br />
* [[Bogle]]<br />
* [[Dwarf]]<br />
* [[Emp]]<br />
| style="vertical-align:top; width:33%;" | '''E - F'''<br />
* [[Exodus Minion Lord]]<br />
* [[Frightened Orc]]<br />
* [[Fuzzy]]<br />
| style="vertical-align:top; width:33%;" | '''H - W'''<br />
* [[Hell Hound (Leader)]]<br />
* [[Void Shadow]]<br />
* [[Winter Reaper]]<br />
|}<br />
<br />
==Yet Undiscovered==<br />
{| style="width:100%;"<br />
|-<br />
| style="vertical-align:top; width:33%;" | '''A - E'''<br />
* [[Alligator (Small)]]<br />
* [[Black Gate Daemon]]<br />
* [[Exodus]]<br />
| style="vertical-align:top; width:33%;" | '''H'''<br />
* [[Horde Daemon]]<br />
* [[Horde Daemon (Colored)]]<br />
* [[Horde Daemon (Large)]]<br />
| style="vertical-align:top; width:33%;" | '''K - S'''<br />
* [[Komodo Dragon]]<br />
* [[Sea Horse]]<br />
|}<br />
<br />
[[Category:Creatures]]</div>Aion1125https://www.uoguide.com/index.php?title=Faction_Traps&diff=63313Faction Traps2013-10-07T17:33:35Z<p>Aion1125: Removed self referencing links; different traps need more elaboration (is currently mostly filler)</p>
<hr />
<div>[[Ground Traps]] created by players in the faction system with the [[Tinkering]] skill.<br />
<br />
There are 4 types of floor traps available to [[Factions]]: <br />
===Faction Gas Trap===<br />
The gas trap will poison players who walk across it. <br />
<br />
===Faction Explosion Trap===<br />
The explosion trap deals a moderate amount of Fire damage to players who walk across it. <br />
<br />
===Faction Saw Trap===<br />
The saw trap will cause a moderate amount of physical damage to players who trigger it. <br />
<br />
===Faction Spike Trap===<br />
The Spike trap will harm players who walk atop it with a modest physical impediment. <br />
<br />
==Notes==<br />
* The [[Tinkering|tinker]] must have at least 90 skill to attempt to create a floor trap.<br />
* A faction may have a maximum of 15 traps placed at any given time.<br />
* Traps can only be placed in faction-controllable cities or faction strongholds.<br />
* Traps will only affect opposing Faction members, not members within the same faction as the trap creator. The traps cannot be set to selectively ignore any other faction.<br />
* Traps will be visible for one full minute if someone in a faction uses the Detect Hidden skill on the trap. This will reveal the trap for one full minute globally, so that anyone within range can see the trap during that minute. This allows for faction members using a trap they own to have the opportunity to show their fellow faction mates the location of the trap.<br />
* All Faction members that are in the general vicinity of a trap created by the other factions will get a display alerting them to a trap in the area. The Faction members opposed to the trap’s creator can then attempt to reveal the trap that may be in the area by using their detect hidden skill.<br />
* Traps can only be removed by opposing faction members through the use of the [[Remove Trap]] skill and a [[Faction Trap Removal Tool]]. If the trap is not removed via this skill, it will reset itself infinitely until removed. Traps placed by one’s own faction can only be removed by the faction commander. The Faction Commander is able to remove their own Faction’s traps without any skill check.<br />
* Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member. The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver. The trap will award 20 coins for damaging an enemy, and 40 coins for killing an enemy.<br />
<br />
==See Also==<br />
* [[Ground Traps]]<br />
* [[Chest Trap]]<br />
<br />
[[Category:Tinkering]][[Category:Factions]]</div>Aion1125https://www.uoguide.com/index.php?title=Faction_Gas_Trap&diff=63312Faction Gas Trap2013-10-07T17:21:43Z<p>Aion1125: Made as a redirect page to Faction Traps</p>
<hr />
<div>#REDIRECT [[Faction Traps]]</div>Aion1125https://www.uoguide.com/index.php?title=Deadly_Poison&diff=63311Deadly Poison2013-10-07T17:19:52Z<p>Aion1125: Made a redirect to Poison</p>
<hr />
<div>#Redirect [[Poison]]</div>Aion1125https://www.uoguide.com/index.php?title=Halloween_2013&diff=63310Halloween 20132013-10-07T16:46:19Z<p>Aion1125: </p>
<hr />
<div>{{tocright|2}}<br />
'''Halloween 2013''' brought back some popular Halloween-related activities from previous years as well as the pumpkin patch of [[Halloween 2011]] and [[Halloween 2012|2012]]. It went live on October 1st and is scheduled to end in early November.<br />
<br />
==Monsters==<br />
===Zombie Skeletons===<br />
[[File:Zombie skeleton.jpg|frame|right|Zombie Skeleton]]<br />
The [[Zombie Skeleton]]s of the recently deceased players are seen in graveyards across [[Britannia]] and the [[Lost Lands]]. There is a chance for them to drop a [[File:Bone container halloween 2012.png]] bone container named after the player (eg. Cogniac's Bones) in one of the the random hues.<br />
<br />
===Butchers===<br />
Butchers can be found haunting graveyards around Britannia. In addition to casting high level Necromancy spells, they also summon hordes of undead to defend themselves. When defeated, a pumpkin carving kit can be found on their corpse roughly 50% of the time. <br />
<br />
===Killer Pumpkins===<br />
[[File:Killer pumpkin.jpg|frame|right|Killer Pumpkin]]<br />
Farmers once again could harvest [[File:Pumpkin.png]] pumpkins this season. The larger Pumpkin bear the names of Developers and EMs. If one tries pick it up, it turns into a [[Killer Pumpkin]]. After defeating a Killer Pumpkin carvable pumpkins can be found in the corpse. These pumpkins can be carved using the carving kit found on Butchers. <br />
<br />
==Trick or Treat==<br />
Trick or Treat items can be obtained by simply walking up to an [[Npc]], saying "Trick or Treat" and then targeting them.<br />
<br />
'''Beware''' - NPC's may opt to play a trick on players instead of giving them a treat.<br />
<br />
If a character has Grandmaster (100.0 skill) [[Begging]] there is a small chance to receive a special treat from previous years:<br />
<br />
===Treats===<br />
====Common Treats====<br />
* Jellybeans [[image:Jellybeans.png]]<br />
* Nougat Swirl [[image:Nougat_swirl.png]]<br />
* Taffy [[image:Taffy.png]]<br />
* Wrapped Candy [[image:Wrapped_candy.png]]<br />
* Lollipop in random flavor of Cherry, Lime or Orange [[image:Lollipops.png]]<br />
<br />
====GM Beggar-only Semi-Rare Treats====<br />
These are rewarded to [[Grandmaster]] [[Begging|Beggars]] for roughly 1% of the time.<br />
<br />
=====From [[Halloween 2009]]=====<br />
*Creepy Cake [[File:Creepy cake.png]]<br />
*Pumpkin Pizza [[File:Pumpkin pizza.png]]<br />
*[[Grim Warning]] [[image:Grim_warning.png]]<br />
*Harvest Wine [[Image:Harvest_wine.png]]<br />
*Murky Milk [[Image:Murky_milk.png]]<br />
*Mr. Plain's Cookies [[Image:Mr_plains_cookies.png]]<br />
*[[Skulls on Pike]] [[image:Skulls_on_pike.png]]<br />
<br />
=====From [[Halloween 2010]]=====<br />
*Chair in a Ghost Costume [[Image:Chair_in_a_ghost_costume.png]]<br />
*Excellent Iron Maiden [[Image:Excellent_iron_maiden.png]]<br />
*Halloween Guillotine [[Image:Halloween_guillotine.png]]<br />
*Small Web (left or right, same as [[Halloween 2009]] except hued orange or black) [[Image:Small_web_orange.png]] [[Image:Small_web_black.png]]<br />
<br />
<br />
===Tricks===<br />
*Temporarily changes the hue of the character's body and equipped items. Hued clothing can be used to obtain 'two-tone' or 'Halloween' cloth that comes in 144 - 156 different colors (see: [[Metallic Dye Tub]]).<br />
*Bleeding profusely (harmless)<br />
<br />
also, a '''Naughty Twin''' could appear which would:<br />
*Teleport you to a random moongate on the same facet.<br />
*Steal some of your candy.<br />
<br />
==See Also==<br />
*[[Halloween 2012]]<br />
*[[Halloween 2011]]<br />
<br />
[[Category:Holidays]]</div>Aion1125https://www.uoguide.com/index.php?title=Halloween_2013&diff=63309Halloween 20132013-10-07T16:44:38Z<p>Aion1125: Created Page using 2012 as template. Updated some formatting hand information.</p>
<hr />
<div>{{tocright|2}}<br />
'''Halloween 2013''' brought back some popular Halloween-related activities from previous years as well as the pumpkin patch of [[Halloween 2011]] and [[Halloween 2012|2012]]. It went live on October 1st and is scheduled to end in earlyNovember.<br />
<br />
==Monsters==<br />
===Zombie Skeletons===<br />
[[File:Zombie skeleton.jpg|frame|right|Zombie Skeleton]]<br />
The [[Zombie Skeleton]]s of the recently died players are seen in graveyards across [[Britannia]] and the [[Lost Lands]]. There is a chance for them to drop a [[File:Bone container halloween 2012.png]] bone container named after the player (eg. Cogniac's Bones) in one of the the random hues.<br />
<br />
===Butchers===<br />
Butchers can be found haunting graveyards around Britannia. In addition to casting high level Necromancy spells, they also summon hordes of undead to defend themselves. When defeated, a pumpkin carving kit can be found on their corpse roughly 50% of the time. <br />
<br />
===Killer Pumpkins===<br />
[[File:Killer pumpkin.jpg|frame|right|Killer Pumpkin]]<br />
Farmers once again could harvest [[File:Pumpkin.png]] pumpkins this season. The larger Pumpkin bear the names of Developers and EMs. If one tries pick it up, it turns into a [[Killer Pumpkin]]. After defeating a Killer Pumpkin carvable pumpkins can be found in the corpse. These pumpkins can be carved using the carving kit found on Butchers. <br />
<br />
==Trick or Treat==<br />
Trick or Treat items can be obtained by simply walking up to an [[Npc]], saying "Trick or Treat" and then targeting them.<br />
<br />
'''Beware''' - NPC's may opt to play a trick on players instead of giving them a treat.<br />
<br />
If a character has Grandmaster (100.0 skill) [[Begging]] there is a small chance to receive a special treat from previous years:<br />
<br />
===Treats===<br />
====Common Treats====<br />
* Jellybeans [[image:Jellybeans.png]]<br />
* Nougat Swirl [[image:Nougat_swirl.png]]<br />
* Taffy [[image:Taffy.png]]<br />
* Wrapped Candy [[image:Wrapped_candy.png]]<br />
* Lollipop in random flavor of Cherry, Lime or Orange [[image:Lollipops.png]]<br />
<br />
====GM Beggar-only Semi-Rare Treats====<br />
These are rewarded to [[Grandmaster]] [[Begging|Beggars]] for roughly 1% of the time.<br />
<br />
=====From [[Halloween 2009]]=====<br />
*Creepy Cake [[File:Creepy cake.png]]<br />
*Pumpkin Pizza [[File:Pumpkin pizza.png]]<br />
*[[Grim Warning]] [[image:Grim_warning.png]]<br />
*Harvest Wine [[Image:Harvest_wine.png]]<br />
*Murky Milk [[Image:Murky_milk.png]]<br />
*Mr. Plain's Cookies [[Image:Mr_plains_cookies.png]]<br />
*[[Skulls on Pike]] [[image:Skulls_on_pike.png]]<br />
<br />
=====From [[Halloween 2010]]=====<br />
*Chair in a Ghost Costume [[Image:Chair_in_a_ghost_costume.png]]<br />
*Excellent Iron Maiden [[Image:Excellent_iron_maiden.png]]<br />
*Halloween Guillotine [[Image:Halloween_guillotine.png]]<br />
*Small Web (left or right, same as [[Halloween 2009]] except hued orange or black) [[Image:Small_web_orange.png]] [[Image:Small_web_black.png]]<br />
<br />
<br />
===Tricks===<br />
*Temporarily changes the hue of the character's body and equipped items. Hued clothing can be used to obtain 'two-tone' or 'Halloween' cloth that comes in 144 - 156 different colors (see: [[Metallic Dye Tub]]).<br />
*Bleeding profusely (harmless)<br />
<br />
also, a '''Naughty Twin''' could appear which would:<br />
*Teleport you to a random moongate on the same facet.<br />
*Steal some of your candy.<br />
<br />
==See Also==<br />
*[[Halloween 2012]]<br />
*[[Halloween 2011]]<br />
<br />
[[Category:Holidays]]</div>Aion1125https://www.uoguide.com/index.php?title=Talk:Sands_of_Sosaria&diff=60249Talk:Sands of Sosaria2012-09-02T00:17:22Z<p>Aion1125: Created page with "I can give the description of what each year reads if it requested.~~~~"</p>
<hr />
<div>I can give the description of what each year reads if it requested.[[User:Aion1125|Aion1125]] 17:17, 1 September 2012 (PDT)</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=59446User:Aion11252012-07-20T02:29:33Z<p>Aion1125: /* What Am I Doing Here? */</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
* Testing out a new site by creating a presentation of unique items and npcs on Legends (I'll list site after I decide its not malicious in case anyone wanted to see)</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=59162User:Aion11252012-07-06T01:03:38Z<p>Aion1125: /* What Am I Doing Here? */</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
* <em>Create a table for Statues/Statuettes, where the come from, if they talk, and if they're dyable for statuettes page. </em>. example below:<br />
<br />
{| class="uoguidetable leftalign"<br />
! Statue Name<br />
! Obtainable via<br />
! Dyable<br />
! Turnable<br />
! Notes<br />
|-<br />
| Ettin Statue (or Image?)<br />
| 1st year veteran reward<br />
| No<br />
| No<br />
| Does not speak<br />
|-<br />
|}<br />
<br />
Leave me feedback on my talk page about the table before I go taking on a large project.</div>Aion1125https://www.uoguide.com/index.php?title=Talk:Language_of_the_Gargoyle&diff=59161Talk:Language of the Gargoyle2012-07-06T00:51:22Z<p>Aion1125: Proposal for a redesign of article</p>
<hr />
<div>This is a really impressive list of the gargish language, but I wonder if we can't restructure and shorten this page a bit by categorizing the words and adding an expand / collapse function for the categories. I know I'd love to play with the language in game, but I'd like to try to enhance this page first. [[User:Aion1125|Aion1125]] 17:51, 5 July 2012 (PDT)</div>Aion1125https://www.uoguide.com/index.php?title=Samaritan_Robe&diff=59160Samaritan Robe2012-07-06T00:39:23Z<p>Aion1125: </p>
<hr />
<div>{{Infobox item<br />
| name=Good Samaritan of Britain [Replica]<br />
| image=Robe_Of_The_Eclipse.png<br />
| weight=3<br />
| physicalresist=5<br />
| strengthrequirement=10<br />
| durability=150<br />
}}<br />
<br />
The '''Good Samaritan of Britain''' [[robe]] is a [[Champion Spawn]] [[Artifact|artifact]] [[Replica|replica]] originally available as a [[Seer]] or [[Event Moderator]] event. <br />
<br />
This robe will occasionally appear in a player's pack after defeating Champions; [[Lord Oaks]] is one such Champion.<br />
<br />
==See Also==<br />
* [[Champion Spawns]]<br />
* [[Champion Spawn Artifacts]]<br />
* [[Publish 57]]<br />
* [[Replicas]]<br />
* [[Robe]]<br />
[[Category:Artifacts (Champ Spawn)]][[Category:Clothing]][[Category:Equipment]][[Category:Robes]]</div>Aion1125https://www.uoguide.com/index.php?title=Samaritan_Robe&diff=59159Samaritan Robe2012-07-06T00:36:14Z<p>Aion1125: </p>
<hr />
<div>{{Infobox item<br />
| name=Good Samaritan of Britain [Replica]<br />
| image=Robe_Of_The_Eclipse.png<br />
| weight=3<br />
| physicalresist=5<br />
| strengthrequirement=10<br />
}}<br />
<br />
The '''Good Samaritan of Britain''' [[robe]] is a [[Champion Spawn]] [[Artifact|artifact]] [[Replica|replica]] originally available as a [[Seer]] or [[Event Moderator]] event. <br />
<br />
This robe will occasionally appear in a player's pack after defeating Champions; [[Lord Oaks]] is one such Champion.<br />
<br />
==See Also==<br />
* [[Champion Spawns]]<br />
* [[Champion Spawn Artifacts]]<br />
* [[Publish 57]]<br />
* [[Replicas]]<br />
* [[Robe]]<br />
[[Category:Artifacts (Champ Spawn)]][[Category:Clothing]][[Category:Equipment]][[Category:Robes]]</div>Aion1125https://www.uoguide.com/index.php?title=Samaritan_Robe&diff=59158Samaritan Robe2012-07-06T00:32:36Z<p>Aion1125: Created page, reused robe of eclipse robe image. Needs a more accurate image.</p>
<hr />
<div>{{Infobox item<br />
| name=Good Samaritan of Britain [Replica]<br />
| image=Robe_Of_The_Eclipse.png<br />
| weight=3<br />
| physicalresist=5<br />
| strengthrequirement=10<br />
}}<br />
<br />
The '''Good Samaritan of Britain''' [[robe]] is a [[Champion Spawn]] [[Artifact|artifact]] [[Replica|replica]] originally available as a [[Seer]] or [[Event Moderator]] event. <br />
<br />
This robe will occasionally appear in a player's pack after defeating Champions; [[Lord Oaks]] is one such Champion.</div>Aion1125https://www.uoguide.com/index.php?title=Experimental_Room&diff=59157Experimental Room2012-07-05T18:44:53Z<p>Aion1125: /* The Experimental Room */</p>
<hr />
<div>The Experimental Room is the location of the "Colored Room" Puzzle. Reaching the Experimental Room is a multi-step process, and this entry will not only detail how to get there, but provide the three most common strategies for "solving" the puzzle within.<br />
<br />
== Starting Out: The Puzzle Room ==<br />
[[Image:Exproom_instructions.jpg|thumb|The first stop.]]Before you reach the Experimental Room, you must first complete three puzzles which are locked inside a puzzle room shortly beyond the Fire Island entrance to the Underworld. As you enter the [[Underworld]], make a left past Garamon, and then a right into the chamber with a book on a pedestal and a key near the north wall.<br />
<br />
Once in this room, if you double-click the book, you will receive the following instructions:<br />
<br />
:'''Puzzling Invitation''' by Sir Wilbur<br />
::''Greetings Traveler! I would like to invite you to a little game. See this Magic Key? It will grant you access to the Puzzle Room. Be advised that once you take the key, you will have no more than 30 minutes to enter the room and solve the puzzles. If you fail, you will be expelled and all your progress will be lost! There are three puzzles chests. Two of them must be completed first to unlock the third. If successful, you will get a special item required to enter my other playground should you discover its location within the Underworld!!''<br />
<br />
Double-click the Magic Key, and you will receive a confirmation to begin the Puzzle Room Timer. When you're ready, click OK, and your time begins.<br />
<br />
[[Image:Exproom_puzzleroom.jpg|thumb|The Puzzle Room.]]Once you have your [[Image:Exproom_magickey.gif]] Magic Key in your backpack, you're ready to begin. Head back out of that room, and go south past the [[Slime|Slimes]], make your way carefully around the [[Acid Slime|Acid Slugs]], and there to the north is the entrance to the Puzzle Room. Walk up to the doors and double-click. They won't actually open, but you'll be transported to the other side of the doors where you may begin solving the three puzzles you will need to complete in order to gain access to the Experimental Room.<br />
<br />
There are three puzzle boxes within the Puzzle Room. The two boxes to your east and west must be solved first (you may do either one first, and the other one second), both of which contain the same style puzzle. The northern puzzle cannot be attempted until the first two puzzles are solved. Double-clicking any of the puzzle boxes will place a [[Image:Exproom_puzzleboard.gif]] Puzzle Board into your backpack.<br />
<br />
== The First Two Puzzles ==<br />
[[Image:Exproom_firstpuzzles.jpg|thumb|The First Two Puzzles.]] The first two puzzles are maze-style puzzles. You begin with a single blue gem in the upper-left corner, and by clicking the red, directional pad to the right, you must navigate through a hidden maze until you have safely reached the red gem in the bottom-left corner. Be sure to have a method to heal yourself with, for any false move throughout the maze will reset the puzzle to the beginning and deliver an electric shock to you. This shock will damage you over the course of a few seconds, and if you are a caster, you will be unable to heal yourself through spells during this time. Watch your health! These puzzles are timed, 600 seconds (10 minutes) each, so you've got a little time to spare to keep yourself healthy.<br />
<br />
Once you have successfully completed each of these two puzzles, you will receive [[Image:Exproom_copperkey.gif]] a copper key which will turn to [[Image:Exproom_goldkey.gif]] a bright gold key. This bright gold key allows you to attempt the third and final puzzle in the Puzzle Room.<br />
<br />
=== Tip for the First Two Puzzles ===<br />
If you have trouble remembering where you have gone through the maze, a simple suggestion is to draw out a small, six by six grid on a handy piece of paper, and trace your path through the maze whenever you make a successful move. With ten minutes to solve the puzzle, and the puzzle resetting each time you make a false move, this will help save you some valuable time.<br />
<br />
=== GM Lockpicking and the First Two Puzzles ===<br />
[[Image:Exproom_lockpick_first.jpg|thumb|Lockpick the First Puzzles.]] If you are a [[Skill Title|Grandmaster]] [[Lockpicking|Lockpicker]], the maze-style puzzle will appear slightly different than what everyone else will see. There is a button below the directional pad that allows you to attempt to decipher the correct path through the maze one step at a time. A green dot will appear if you are successful, indicating the correct space to move into. Note that you can still fail to decipher the correct path (and get shocked), and you still have to move the directional pad in the correct direction.<br />
<br />
== The Final Puzzle ==<br />
[[Image:Exproom finalpuzzle.jpg|thumb|The Final Puzzle.]] The final puzzle of the puzzle room is a "Mastermind" style puzzle where you have to determine the correct set of colors in the correct sequence in order to solve the puzzle. This is done by selecting one of the five boxes by clicking the blue gem beneath it, and then clicking the gray circle next to the color you wish to place in the box. Once you have filled all five of the boxes, click the arrow, and see how you've done.<br />
<br />
If you have failed to solve the puzzle with your solution, you will be shot by a dart, struck by a column of flame, or exposed to poison gas, so be sure to keep yourself healed, and you will definitely want to have a method to cure yourself of poison.<br />
<br />
A failure to solve the puzzle will hurt you, but you will also be helped. A hint will appear telling you the number of "Correctly placed colors" and the number of "Used colors in wrong slots." This puzzle is basically trial and error, and there are a great many methods to go about solving it. However, keeping track of what colors you have used, where you have placed them, and paying attention to the results of each attempt will help you through.<br />
<br />
Once you have succeeded in solving the puzzle, you will be rewarded with [[Image:Exproom_experimentalgem.gif]] an Experimental Gem.<br />
<br />
'''Note that you may complete the initial puzzles of this puzzle room and claim an Experimental Gem every two hours.''' This means that you could use one character to gather Experimental Gems for your other characters to use in the Experimental Room. (You may only complete the Experimental Room once every twenty-four hours per character.)<br />
<br />
=== GM Lockpicking and the Final Puzzle ===<br />
[[Image:Exproom_lockpick_final.jpg|thumb|Lockpick the Mastermind.]] If you have GM Lockpicking, solving the final puzzle becomes a lot easier, because it will provide you with the correct color for the first of the five slots, and provide you with three of the four remaining colors. This means that you only have to figure out the correct slots for those three colors, and then determine the correct color for the leftover slot. This is a great time saver.<br />
<br />
== The Experimental Room ==<br />
[[Image:Exproom_entrance.jpg|thumb|Secret Entrance to Experimental Room.]] Now that you have your Experimental Gem, double-clicking it will tell you that it must be used at the entrance to the Experimental Room. Many a person have searched throughout the Underworld to no avail, roaming aimlessly, searching for the entrance without success. This is because the entrance is beyond a secret door in the room of the undead. Head northwest across the bridge from the human settlement, and when you reach the room filled with all of the minor undead, you will see two sparkly teleporters. Ignore these. The secret door is in between those two, along the west wall. Double-click the wall, and you'll be granted entrance into the secret area that houses the Experimental Room.<br />
<br />
Just outside the Experimental Room is another set of instructions:<br />
<br />
:'''Read Me!''' by Sir Wilbur<br />
::''Hello again! This is Part II of my experiment. Beyond these doors is a challenge for those carrying an Experimental Gem. INSTRUCTIONS: Activate the Gem to start the self-destruct timer. You have 30 minutes to reach the final room. Each room has colored areas matching various states:<br />
::''White = Cold''<br />
::''Pink = Warm''<br />
::''Blue = Freezing''<br />
::''Red = Blazing''<br />
::''Green = [[Poison]]''<br />
::''Orange = [[Cure]]''<br />
::''Dark Green = Lethal''<br />
::''Brown = Greater Cure''<br />
::''Your gem's state will cycle randomly through these colors. Each time the gem shifts, you must enter the colored region that will bring your gem back to neutral state (grey). Failing when the gem reaches the extreme of any state get you expelled from the room and you will have to start over. The self-destruct timer will not reset. Once you have reached the final room, place your gem in the box to receive your reward.''<br />
<br />
Mount up (and if you don't have a mount with you, get one), approach the entrance to the Experimental Room, and double-click your Experimental Gem. Like the key to the Puzzle Room, you must confirm that you are ready to begin by clicking OK.<br />
<br />
''Your gem is now active. You may enter the Experimental Room.'' Double-click the metal doors and head on in.<br />
<br />
'''Note, you may only activate an Experimental Gem once every 24 hours per character.'''<br />
<br />
As you traverse the three colored rooms of the Experimental Room, your Experimental Gem will shift through the various colors as indicated in the instruction book outside. The colors are as follows:<br />
<br />
[[Image:Exproom_gemcolors.gif]]<br />
<br />
=== Room 1 ===<br />
[[Image:Exproom_room1.jpg|thumb|The First Room.]] The first room of the Experimental Room contains only four colored zones, and your Experimental Gem will only turn these four colors. What you must do when your gem changes color is to head for the zone that is opposite of the color your gem currently is.<br />
* Blue/Freezing is opposite of Red/Blazing.<br />
* White/Cold is opposite of Pink/Warm.<br />
<br />
Your gem will turn blue, red, white, or pink, and you must get to the appropriate opposite area. It should be noted that if you fail to get a white gem to the pink area fast enough, it will turn blue. Likewise, if you fail to get a pink gem to the white area fast enough, it will turn red. Whenever this happens, you will receive a system message that indicates ''"The state of your gem worsens!!"'' Blue and red are extreme states for your gem, and if you fail to get them to an opposite area, you will be expelled back outside of the Experimental Room and will have to restart this room.<br />
<br />
It should be noted that you can also counteract blue and red gems by using the pink or white spaces, but it will revert back to neutral slowly:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
<br />
You must complete approximately 5 to 8 gem changes correctly to advance to the next room (however, it may take you more than this, as it is theorized that if you slowly correct an extreme red or blue gem, it only counts as a half completion).<br />
<br />
When you have completed the required number of gem shifts, you will receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the second room!<br />
<br />
=== Room 2 ===<br />
[[Image:Exproom_room2.jpg|thumb|The Second Room.]] The second chamber of the Experimental Room raises the stakes a bit by adding both a light green and an orange zone. Your gem will now turn blue, red, white, pink, orange, or light green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is opposite of Orange/Cure.<br />
<br />
Just like the first room, when your gem changes, you must get it into a zone that will neutralize it's current condition. A pink gem will become red if you take too long, and a white gem will become blue if you take too long. Additionally, an orange gem will become brown, and a light green gem will become dark green. Red, blue, brown, and dark green gems are in extreme states, but in this room, your gem will only start in blue or red extreme states or one of the four lesser states. Like the first room, if you fail to get an extreme state gem into an appropriate area, you will be expelled back to the entrance of the first room and have to start over again. Like the first room, you may slowly neutralize your gem back to neutral:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 12 to 15 gem changes correctly to advance to the third (and final challenge) room, though again, it may take longer if you slowly revert a gem change back to neutral.<br />
<br />
When you have completed the required number of changes, you will again receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the third room!<br />
<br />
=== Room 3 ===<br />
[[Image:Exproom_room3.jpg|thumb|The Third Room.]] The third, final challenge room of the Experimental Room increases the challenge one last time by adding both a dark green and a brown zone. Your gem will now turn blue, red, white, pink, orange, light green, brown, or dark green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is still opposite of Orange/Cure.<br />
* Dark Green/Lethal is opposite Brown/Greater Cure.<br />
<br />
As in the other two rooms, if a lesser state is not handled quickly enough, it will progress to an extreme state, and red, blue, brown, and dark green remain the extreme states of the gem. Extreme states that are not brought quickly to an appropriate area will cause you to be expelled all the way back to the entrance of the first room, meaning you'll have to go back through the first two rooms just to get back here to the third. You may slowly neutralize these extreme states in lesser zones just like in other rooms:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 15 to 20 gem changes correctly to finish the room, and make it into the prize chamber (and it may take longer if you slowly neutralize the gems). However, if you are successful, you will receive a system message indicating, ''"Congratulations!! The last room has been unlocked!! Hurry through to claim your reward!"'' Head for the doors to the north, double click, and claim your prize by either dropping your experimental gem into the gold chest, or by simply double-clicking the gold chest.<br />
<br />
== Solution Strategies ==<br />
Because this particular series of rooms requires quick thought and action, several strategies have been adopted by various players in order to successfully navigate and complete the challenge. The three most popular are detailed here.<br />
<br />
=== Central Position Strategy ===<br />
The central position strategy requires that you take a central position in each room, run to the appropriate opposite area when your gem shifts, and then run back to your central position when the gem turns neutral grey again.<br />
<br />
[[Image:Exproom_strat1_room1a.jpg|thumb|Room 1 Strategy.]] In the first room, you should take a position on top of the southern of the two glowing runes. This gives you a perfect position to run east, west, northwest, or northeast as needed from that position. As soon as your gem changes state to a color, run swiftly to its opposite area, and wait for your gem to turn grey again. Once it does, rush back to the southern glowing rune and wait for the next change.<br />
* White/Cold Gem: northeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: west to the red/blazing area.<br />
* Red/Blazing Gem: east to the blue/freezing area.<br />
(The original version of this strategy indicated you should use the white/cold area to neutralize your red/blazing gem because your gem would never start as red, however, as of Publish 61, the gem may start as red/blazing, so the best strategy is now to use the blue/freezing area to neutralize it.)<br />
<br />
[[Image:Exproom_strat1_room2a.jpg|thumb|Room 2 Strategy.]] In the second room, you should take a position directly in the center of the room. This gives you a perfect position to run in any of the five directions necessary (northwest, southwest, northeast, east, southeast). Like the first room, as soon as your gem changes state to a color, run swiftly to its opposite area (which in this room is always two tiles away from the center position), and wait for your gem to turn grey again. Once it does, return to your central position and await the next change.<br />
* White/Cold Gem: southeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: northeast to the red/blazing area.<br />
* Red/Blazing Gem: west to the blue/freezing area.<br />
* Orange/Cure Gem: east to the green/poison area.<br />
* Green/Poison Gem: southwest to the orange/cure area.<br />
<br />
[[Image:Exproom_strat1_room3a.jpg|thumb|Room 3 Strategy.]] In the third room, again take a central position on the southern of the glowing runes. This gives you the perfect position to run in just four directions (west, northwest, northeast, east). You will need to watch carefully where you stop in this room, because one step too far or too short could put you right back out at the beginning of it all. Again, run to the opposite area, wait for grey, and return to the central position on each change.<br />
* Brown/Greater Cure Gem: run fully to the west to the dark green/lethal area.<br />
* Green/Poison Gem: run a little to the west to the orange/cure area.<br />
* Blue/Freezing Gem: run fully to the northwest to the red/blazing area.<br />
* Red/Blazing Gem: run slightly east to the blue/freezing area.<br />
* Pink/Warm Gem: run a little to the northwest to the white/cold area.<br />
* Orange/Cure Gem: run fully to the northeast to the green/poison area.<br />
* Dark Green/Lethal Gem: run a little to the northeast to the brown/greater cure area.<br />
* White/Cold Gem: run fully to the east to the pink/warm area.<br />
<br />
It is important to note in this strategy that if, in running, you miss your center position by a tile or two, don't worry about it too much, just correct it as you move to the next area. Don't get thrown off by missing that center position, but rather, just pay close attention to your new relationship to the colored areas.<br />
<br />
=== Teleport Strategy ===<br />
This strategy doesn't require you to be mounted (though it helps), and relies on pre-casting the Teleport spell. When the gem changes, target the area that you need to be in, and voila, you're there without running. All of the same rules apply to neutralizing the gem, of course, so pay careful attention to what area you are targeting.<br />
<br />
As soon as you have appeared in the proper zone, quickly pre-cast Teleport again so that you're ready for the next change.<br />
<br />
It is also helpful if, after your gem turns grey, you take a few steps toward the center/grey area of each room so that you're close to the other side of the room if you need to teleport there.<br />
<br />
=== One-Sided Strategy ===<br />
Prior to this strategy, this guide has not focused on another feature of the balancing of your Experimental Gem because it seems to lengthen the number of correct neutralizations it takes to get out of each room, however, this strategy may help you if you are experiencing bandwidth issues, or find that roaming the entirety of the room presents difficulties. You see, if you over-compensate for the state of your gem, it will unbalance in the other direction. You can take advantage of this in order to safely stay on one side of any given room, thus greatly reducing your need to move very far. This strategy only works for the first and third rooms, however, so the Central Position Strategy is recommended for the middle room (especially since each area is only two tiles away).<br />
<br />
This strategy is effective mounted or using the teleport method, and lets you tighten up the first and third rooms into a smaller, more manageable space.<br />
<br />
==== Using the Left/West Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
* Orange: Go to dark green; gem becomes light green; go to orange; neutralized.<br />
* Light Green: Go to orange; neutralized.<br />
* Dark Brown: Go to dark green; neutralized.<br />
* Dark Green: Go to orange; becomes light green; stay in orange; neutralized.<br />
<br />
==== Using the Right/East Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
* Orange: Go to green; neutralized.<br />
* Light Green: Go to dark brown; gem becomes orange; go to light green; neutralized.<br />
* Dark Brown: Go to light green; gem becomes orange; stay in light green; neutralized.<br />
* Dark Green: Go to dark brown; neutralized.<br />
<br />
== Rewards ==<br />
[http://vboards.stratics.com/showpost.php?p=1422653&postcount=10 According to Sakkarah], there are currently 17 different rewards for successfully completing the Experimental Room gauntlet of puzzles. Each one has an equal chance of being rewarded, which means that with eleven varieties of flowstones and stalagmites, you will likely see them the most often. The rewards are:<br />
* [[Image:Exproom_reward_banner.gif]] A two-story banner labelled "wall"<br />
* Three large "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_1.gif]] [[Image:Exproom_reward_stalagmite_2.gif]] [[Image:Exproom_reward_stalagmite_3.gif]]<br />
* Four small "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_4.gif]] [[Image:Exproom_reward_stalagmite_5.gif]] [[Image:Exproom_reward_stalagmite_6.gif]] [[Image:Exproom_reward_stalagmite_7.gif]]<br />
* Two large "flowstones"<br />
** [[Image:Exproom_reward_flowstone_1.gif]] [[Image:Exproom_reward_flowstone_2.gif]]<br />
* Two small "flowstones"<br />
** [[Image:Exproom_reward_flowstone_3.gif]] [[Image:Exproom_reward_flowstone_4.gif]]<br />
* [[Image:Exproom_reward_chainmail.gif]] Hanging "chainmail leggings"<br />
* [[Image:Exproom_reward_ringmail.gif]] A hanging "ringmail tunic"<br />
* [[Image:Exproom_reward_chicken.gif]] A "plucked chicken"<br />
* [[Image:Exproom_reward_tapestry.gif]] A "colorful tapestry"<br />
* [[Image:Exproom_reward_easel.gif]] An "easel" without a canvas<br />
<br />
== Changes to the Room ==<br />
Publish 61 changed the Experimental Room by allowing the Experimental Gem to finally change to an initial Red/Blazing state. Prior to this publish, your gem would never begin as red, only turning red if you allowed a pink/warm gem to worsen.<br />
<br />
[[Category:Puzzles]]<br />
[[Category:Stygian_Abyss]]</div>Aion1125https://www.uoguide.com/index.php?title=Experimental_Room&diff=59156Experimental Room2012-07-05T18:36:29Z<p>Aion1125: /* GM Lockpicking and the First Two Puzzles */</p>
<hr />
<div>The Experimental Room is the location of the "Colored Room" Puzzle. Reaching the Experimental Room is a multi-step process, and this entry will not only detail how to get there, but provide the three most common strategies for "solving" the puzzle within.<br />
<br />
== Starting Out: The Puzzle Room ==<br />
[[Image:Exproom_instructions.jpg|thumb|The first stop.]]Before you reach the Experimental Room, you must first complete three puzzles which are locked inside a puzzle room shortly beyond the Fire Island entrance to the Underworld. As you enter the [[Underworld]], make a left past Garamon, and then a right into the chamber with a book on a pedestal and a key near the north wall.<br />
<br />
Once in this room, if you double-click the book, you will receive the following instructions:<br />
<br />
:'''Puzzling Invitation''' by Sir Wilbur<br />
::''Greetings Traveler! I would like to invite you to a little game. See this Magic Key? It will grant you access to the Puzzle Room. Be advised that once you take the key, you will have no more than 30 minutes to enter the room and solve the puzzles. If you fail, you will be expelled and all your progress will be lost! There are three puzzles chests. Two of them must be completed first to unlock the third. If successful, you will get a special item required to enter my other playground should you discover its location within the Underworld!!''<br />
<br />
Double-click the Magic Key, and you will receive a confirmation to begin the Puzzle Room Timer. When you're ready, click OK, and your time begins.<br />
<br />
[[Image:Exproom_puzzleroom.jpg|thumb|The Puzzle Room.]]Once you have your [[Image:Exproom_magickey.gif]] Magic Key in your backpack, you're ready to begin. Head back out of that room, and go south past the [[Slime|Slimes]], make your way carefully around the [[Acid Slime|Acid Slugs]], and there to the north is the entrance to the Puzzle Room. Walk up to the doors and double-click. They won't actually open, but you'll be transported to the other side of the doors where you may begin solving the three puzzles you will need to complete in order to gain access to the Experimental Room.<br />
<br />
There are three puzzle boxes within the Puzzle Room. The two boxes to your east and west must be solved first (you may do either one first, and the other one second), both of which contain the same style puzzle. The northern puzzle cannot be attempted until the first two puzzles are solved. Double-clicking any of the puzzle boxes will place a [[Image:Exproom_puzzleboard.gif]] Puzzle Board into your backpack.<br />
<br />
== The First Two Puzzles ==<br />
[[Image:Exproom_firstpuzzles.jpg|thumb|The First Two Puzzles.]] The first two puzzles are maze-style puzzles. You begin with a single blue gem in the upper-left corner, and by clicking the red, directional pad to the right, you must navigate through a hidden maze until you have safely reached the red gem in the bottom-left corner. Be sure to have a method to heal yourself with, for any false move throughout the maze will reset the puzzle to the beginning and deliver an electric shock to you. This shock will damage you over the course of a few seconds, and if you are a caster, you will be unable to heal yourself through spells during this time. Watch your health! These puzzles are timed, 600 seconds (10 minutes) each, so you've got a little time to spare to keep yourself healthy.<br />
<br />
Once you have successfully completed each of these two puzzles, you will receive [[Image:Exproom_copperkey.gif]] a copper key which will turn to [[Image:Exproom_goldkey.gif]] a bright gold key. This bright gold key allows you to attempt the third and final puzzle in the Puzzle Room.<br />
<br />
=== Tip for the First Two Puzzles ===<br />
If you have trouble remembering where you have gone through the maze, a simple suggestion is to draw out a small, six by six grid on a handy piece of paper, and trace your path through the maze whenever you make a successful move. With ten minutes to solve the puzzle, and the puzzle resetting each time you make a false move, this will help save you some valuable time.<br />
<br />
=== GM Lockpicking and the First Two Puzzles ===<br />
[[Image:Exproom_lockpick_first.jpg|thumb|Lockpick the First Puzzles.]] If you are a [[Skill Title|Grandmaster]] [[Lockpicking|Lockpicker]], the maze-style puzzle will appear slightly different than what everyone else will see. There is a button below the directional pad that allows you to attempt to decipher the correct path through the maze one step at a time. A green dot will appear if you are successful, indicating the correct space to move into. Note that you can still fail to decipher the correct path (and get shocked), and you still have to move the directional pad in the correct direction.<br />
<br />
== The Final Puzzle ==<br />
[[Image:Exproom finalpuzzle.jpg|thumb|The Final Puzzle.]] The final puzzle of the puzzle room is a "Mastermind" style puzzle where you have to determine the correct set of colors in the correct sequence in order to solve the puzzle. This is done by selecting one of the five boxes by clicking the blue gem beneath it, and then clicking the gray circle next to the color you wish to place in the box. Once you have filled all five of the boxes, click the arrow, and see how you've done.<br />
<br />
If you have failed to solve the puzzle with your solution, you will be shot by a dart, struck by a column of flame, or exposed to poison gas, so be sure to keep yourself healed, and you will definitely want to have a method to cure yourself of poison.<br />
<br />
A failure to solve the puzzle will hurt you, but you will also be helped. A hint will appear telling you the number of "Correctly placed colors" and the number of "Used colors in wrong slots." This puzzle is basically trial and error, and there are a great many methods to go about solving it. However, keeping track of what colors you have used, where you have placed them, and paying attention to the results of each attempt will help you through.<br />
<br />
Once you have succeeded in solving the puzzle, you will be rewarded with [[Image:Exproom_experimentalgem.gif]] an Experimental Gem.<br />
<br />
'''Note that you may complete the initial puzzles of this puzzle room and claim an Experimental Gem every two hours.''' This means that you could use one character to gather Experimental Gems for your other characters to use in the Experimental Room. (You may only complete the Experimental Room once every twenty-four hours per character.)<br />
<br />
=== GM Lockpicking and the Final Puzzle ===<br />
[[Image:Exproom_lockpick_final.jpg|thumb|Lockpick the Mastermind.]] If you have GM Lockpicking, solving the final puzzle becomes a lot easier, because it will provide you with the correct color for the first of the five slots, and provide you with three of the four remaining colors. This means that you only have to figure out the correct slots for those three colors, and then determine the correct color for the leftover slot. This is a great time saver.<br />
<br />
== The Experimental Room ==<br />
[[Image:Exproom_entrance.jpg|thumb|Secret Entrance to Experimental Room.]] Now that you have your Experimental Gem, double-clicking it will tell you that it must be used at the entrance to the Experimental Room. Many a person have searched throughout the Underworld to no avail, roaming aimlessly, searching for the entrance without success. This is because the entrance is beyond a secret door in the room of the undead. Head northwest across the bridge from the human settlement, and when you reach the room filled with all of the minor undead, you will see two sparkly teleporters. Ignore these. The secret door is in between those two, along the west wall. Double-click the wall, and you'll be granted entrance into the secret area that houses the Experimental Room.<br />
<br />
Just outside the Experimental Room is another set of instructions:<br />
<br />
:'''Read Me!''' by Sir Wilbur<br />
::''Hello again! This is Part II of my experiment. Beyond these doors is a challenge for those carrying an Experimental Gem. INSTRUCTIONS: Activate the Gem to start the self-destruct timer. You have 30 minutes to reach the final room. Each room has colored areas matching various states:<br />
::''White = Cold''<br />
::''Pink = Warm''<br />
::''Blue = Freezing''<br />
::''Red = Blazing''<br />
::''Green = Poison''<br />
::''Orange = Cure''<br />
::''Dark Green = Lethal''<br />
::''Brown = Greater Cure''<br />
::''Your gem's state will cycle randomly through these colors. Each time the gem shifts, you must enter the colored region that will bring your gem back to neutral state (grey). Failing when the gem reaches the extreme of any state get you expelled from the room and you will have to start over. The self-destruct timer will not reset. Once you have reached the final room, place your gem in the box to receive your reward.''<br />
<br />
Mount up (and if you don't have a mount with you, get one), approach the entrance to the Experimental Room, and double-click your Experimental Gem. Like the key to the Puzzle Room, you must confirm that you are ready to begin by clicking OK.<br />
<br />
''Your gem is now active. You may enter the Experimental Room.'' Double-click the metal doors and head on in.<br />
<br />
'''Note, you may only activate an Experimental Gem once every 24 hours per character.'''<br />
<br />
As you traverse the three colored rooms of the Experimental Room, your Experimental Gem will shift through the various colors as indicated in the instruction book outside. The colors are as follows:<br />
<br />
[[Image:Exproom_gemcolors.gif]]<br />
<br />
=== Room 1 ===<br />
[[Image:Exproom_room1.jpg|thumb|The First Room.]] The first room of the Experimental Room contains only four colored zones, and your Experimental Gem will only turn these four colors. What you must do when your gem changes color is to head for the zone that is opposite of the color your gem currently is.<br />
* Blue/Freezing is opposite of Red/Blazing.<br />
* White/Cold is opposite of Pink/Warm.<br />
<br />
Your gem will turn blue, red, white, or pink, and you must get to the appropriate opposite area. It should be noted that if you fail to get a white gem to the pink area fast enough, it will turn blue. Likewise, if you fail to get a pink gem to the white area fast enough, it will turn red. Whenever this happens, you will receive a system message that indicates ''"The state of your gem worsens!!"'' Blue and red are extreme states for your gem, and if you fail to get them to an opposite area, you will be expelled back outside of the Experimental Room and will have to restart this room.<br />
<br />
It should be noted that you can also counteract blue and red gems by using the pink or white spaces, but it will revert back to neutral slowly:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
<br />
You must complete approximately 5 to 8 gem changes correctly to advance to the next room (however, it may take you more than this, as it is theorized that if you slowly correct an extreme red or blue gem, it only counts as a half completion).<br />
<br />
When you have completed the required number of gem shifts, you will receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the second room!<br />
<br />
=== Room 2 ===<br />
[[Image:Exproom_room2.jpg|thumb|The Second Room.]] The second chamber of the Experimental Room raises the stakes a bit by adding both a light green and an orange zone. Your gem will now turn blue, red, white, pink, orange, or light green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is opposite of Orange/Cure.<br />
<br />
Just like the first room, when your gem changes, you must get it into a zone that will neutralize it's current condition. A pink gem will become red if you take too long, and a white gem will become blue if you take too long. Additionally, an orange gem will become brown, and a light green gem will become dark green. Red, blue, brown, and dark green gems are in extreme states, but in this room, your gem will only start in blue or red extreme states or one of the four lesser states. Like the first room, if you fail to get an extreme state gem into an appropriate area, you will be expelled back to the entrance of the first room and have to start over again. Like the first room, you may slowly neutralize your gem back to neutral:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 12 to 15 gem changes correctly to advance to the third (and final challenge) room, though again, it may take longer if you slowly revert a gem change back to neutral.<br />
<br />
When you have completed the required number of changes, you will again receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the third room!<br />
<br />
=== Room 3 ===<br />
[[Image:Exproom_room3.jpg|thumb|The Third Room.]] The third, final challenge room of the Experimental Room increases the challenge one last time by adding both a dark green and a brown zone. Your gem will now turn blue, red, white, pink, orange, light green, brown, or dark green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is still opposite of Orange/Cure.<br />
* Dark Green/Lethal is opposite Brown/Greater Cure.<br />
<br />
As in the other two rooms, if a lesser state is not handled quickly enough, it will progress to an extreme state, and red, blue, brown, and dark green remain the extreme states of the gem. Extreme states that are not brought quickly to an appropriate area will cause you to be expelled all the way back to the entrance of the first room, meaning you'll have to go back through the first two rooms just to get back here to the third. You may slowly neutralize these extreme states in lesser zones just like in other rooms:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 15 to 20 gem changes correctly to finish the room, and make it into the prize chamber (and it may take longer if you slowly neutralize the gems). However, if you are successful, you will receive a system message indicating, ''"Congratulations!! The last room has been unlocked!! Hurry through to claim your reward!"'' Head for the doors to the north, double click, and claim your prize by either dropping your experimental gem into the gold chest, or by simply double-clicking the gold chest.<br />
<br />
== Solution Strategies ==<br />
Because this particular series of rooms requires quick thought and action, several strategies have been adopted by various players in order to successfully navigate and complete the challenge. The three most popular are detailed here.<br />
<br />
=== Central Position Strategy ===<br />
The central position strategy requires that you take a central position in each room, run to the appropriate opposite area when your gem shifts, and then run back to your central position when the gem turns neutral grey again.<br />
<br />
[[Image:Exproom_strat1_room1a.jpg|thumb|Room 1 Strategy.]] In the first room, you should take a position on top of the southern of the two glowing runes. This gives you a perfect position to run east, west, northwest, or northeast as needed from that position. As soon as your gem changes state to a color, run swiftly to its opposite area, and wait for your gem to turn grey again. Once it does, rush back to the southern glowing rune and wait for the next change.<br />
* White/Cold Gem: northeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: west to the red/blazing area.<br />
* Red/Blazing Gem: east to the blue/freezing area.<br />
(The original version of this strategy indicated you should use the white/cold area to neutralize your red/blazing gem because your gem would never start as red, however, as of Publish 61, the gem may start as red/blazing, so the best strategy is now to use the blue/freezing area to neutralize it.)<br />
<br />
[[Image:Exproom_strat1_room2a.jpg|thumb|Room 2 Strategy.]] In the second room, you should take a position directly in the center of the room. This gives you a perfect position to run in any of the five directions necessary (northwest, southwest, northeast, east, southeast). Like the first room, as soon as your gem changes state to a color, run swiftly to its opposite area (which in this room is always two tiles away from the center position), and wait for your gem to turn grey again. Once it does, return to your central position and await the next change.<br />
* White/Cold Gem: southeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: northeast to the red/blazing area.<br />
* Red/Blazing Gem: west to the blue/freezing area.<br />
* Orange/Cure Gem: east to the green/poison area.<br />
* Green/Poison Gem: southwest to the orange/cure area.<br />
<br />
[[Image:Exproom_strat1_room3a.jpg|thumb|Room 3 Strategy.]] In the third room, again take a central position on the southern of the glowing runes. This gives you the perfect position to run in just four directions (west, northwest, northeast, east). You will need to watch carefully where you stop in this room, because one step too far or too short could put you right back out at the beginning of it all. Again, run to the opposite area, wait for grey, and return to the central position on each change.<br />
* Brown/Greater Cure Gem: run fully to the west to the dark green/lethal area.<br />
* Green/Poison Gem: run a little to the west to the orange/cure area.<br />
* Blue/Freezing Gem: run fully to the northwest to the red/blazing area.<br />
* Red/Blazing Gem: run slightly east to the blue/freezing area.<br />
* Pink/Warm Gem: run a little to the northwest to the white/cold area.<br />
* Orange/Cure Gem: run fully to the northeast to the green/poison area.<br />
* Dark Green/Lethal Gem: run a little to the northeast to the brown/greater cure area.<br />
* White/Cold Gem: run fully to the east to the pink/warm area.<br />
<br />
It is important to note in this strategy that if, in running, you miss your center position by a tile or two, don't worry about it too much, just correct it as you move to the next area. Don't get thrown off by missing that center position, but rather, just pay close attention to your new relationship to the colored areas.<br />
<br />
=== Teleport Strategy ===<br />
This strategy doesn't require you to be mounted (though it helps), and relies on pre-casting the Teleport spell. When the gem changes, target the area that you need to be in, and voila, you're there without running. All of the same rules apply to neutralizing the gem, of course, so pay careful attention to what area you are targeting.<br />
<br />
As soon as you have appeared in the proper zone, quickly pre-cast Teleport again so that you're ready for the next change.<br />
<br />
It is also helpful if, after your gem turns grey, you take a few steps toward the center/grey area of each room so that you're close to the other side of the room if you need to teleport there.<br />
<br />
=== One-Sided Strategy ===<br />
Prior to this strategy, this guide has not focused on another feature of the balancing of your Experimental Gem because it seems to lengthen the number of correct neutralizations it takes to get out of each room, however, this strategy may help you if you are experiencing bandwidth issues, or find that roaming the entirety of the room presents difficulties. You see, if you over-compensate for the state of your gem, it will unbalance in the other direction. You can take advantage of this in order to safely stay on one side of any given room, thus greatly reducing your need to move very far. This strategy only works for the first and third rooms, however, so the Central Position Strategy is recommended for the middle room (especially since each area is only two tiles away).<br />
<br />
This strategy is effective mounted or using the teleport method, and lets you tighten up the first and third rooms into a smaller, more manageable space.<br />
<br />
==== Using the Left/West Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
* Orange: Go to dark green; gem becomes light green; go to orange; neutralized.<br />
* Light Green: Go to orange; neutralized.<br />
* Dark Brown: Go to dark green; neutralized.<br />
* Dark Green: Go to orange; becomes light green; stay in orange; neutralized.<br />
<br />
==== Using the Right/East Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
* Orange: Go to green; neutralized.<br />
* Light Green: Go to dark brown; gem becomes orange; go to light green; neutralized.<br />
* Dark Brown: Go to light green; gem becomes orange; stay in light green; neutralized.<br />
* Dark Green: Go to dark brown; neutralized.<br />
<br />
== Rewards ==<br />
[http://vboards.stratics.com/showpost.php?p=1422653&postcount=10 According to Sakkarah], there are currently 17 different rewards for successfully completing the Experimental Room gauntlet of puzzles. Each one has an equal chance of being rewarded, which means that with eleven varieties of flowstones and stalagmites, you will likely see them the most often. The rewards are:<br />
* [[Image:Exproom_reward_banner.gif]] A two-story banner labelled "wall"<br />
* Three large "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_1.gif]] [[Image:Exproom_reward_stalagmite_2.gif]] [[Image:Exproom_reward_stalagmite_3.gif]]<br />
* Four small "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_4.gif]] [[Image:Exproom_reward_stalagmite_5.gif]] [[Image:Exproom_reward_stalagmite_6.gif]] [[Image:Exproom_reward_stalagmite_7.gif]]<br />
* Two large "flowstones"<br />
** [[Image:Exproom_reward_flowstone_1.gif]] [[Image:Exproom_reward_flowstone_2.gif]]<br />
* Two small "flowstones"<br />
** [[Image:Exproom_reward_flowstone_3.gif]] [[Image:Exproom_reward_flowstone_4.gif]]<br />
* [[Image:Exproom_reward_chainmail.gif]] Hanging "chainmail leggings"<br />
* [[Image:Exproom_reward_ringmail.gif]] A hanging "ringmail tunic"<br />
* [[Image:Exproom_reward_chicken.gif]] A "plucked chicken"<br />
* [[Image:Exproom_reward_tapestry.gif]] A "colorful tapestry"<br />
* [[Image:Exproom_reward_easel.gif]] An "easel" without a canvas<br />
<br />
== Changes to the Room ==<br />
Publish 61 changed the Experimental Room by allowing the Experimental Gem to finally change to an initial Red/Blazing state. Prior to this publish, your gem would never begin as red, only turning red if you allowed a pink/warm gem to worsen.<br />
<br />
[[Category:Puzzles]]<br />
[[Category:Stygian_Abyss]]</div>Aion1125https://www.uoguide.com/index.php?title=Experimental_Room&diff=59155Experimental Room2012-07-05T18:33:17Z<p>Aion1125: /* Starting Out: The Puzzle Room */</p>
<hr />
<div>The Experimental Room is the location of the "Colored Room" Puzzle. Reaching the Experimental Room is a multi-step process, and this entry will not only detail how to get there, but provide the three most common strategies for "solving" the puzzle within.<br />
<br />
== Starting Out: The Puzzle Room ==<br />
[[Image:Exproom_instructions.jpg|thumb|The first stop.]]Before you reach the Experimental Room, you must first complete three puzzles which are locked inside a puzzle room shortly beyond the Fire Island entrance to the Underworld. As you enter the [[Underworld]], make a left past Garamon, and then a right into the chamber with a book on a pedestal and a key near the north wall.<br />
<br />
Once in this room, if you double-click the book, you will receive the following instructions:<br />
<br />
:'''Puzzling Invitation''' by Sir Wilbur<br />
::''Greetings Traveler! I would like to invite you to a little game. See this Magic Key? It will grant you access to the Puzzle Room. Be advised that once you take the key, you will have no more than 30 minutes to enter the room and solve the puzzles. If you fail, you will be expelled and all your progress will be lost! There are three puzzles chests. Two of them must be completed first to unlock the third. If successful, you will get a special item required to enter my other playground should you discover its location within the Underworld!!''<br />
<br />
Double-click the Magic Key, and you will receive a confirmation to begin the Puzzle Room Timer. When you're ready, click OK, and your time begins.<br />
<br />
[[Image:Exproom_puzzleroom.jpg|thumb|The Puzzle Room.]]Once you have your [[Image:Exproom_magickey.gif]] Magic Key in your backpack, you're ready to begin. Head back out of that room, and go south past the [[Slime|Slimes]], make your way carefully around the [[Acid Slime|Acid Slugs]], and there to the north is the entrance to the Puzzle Room. Walk up to the doors and double-click. They won't actually open, but you'll be transported to the other side of the doors where you may begin solving the three puzzles you will need to complete in order to gain access to the Experimental Room.<br />
<br />
There are three puzzle boxes within the Puzzle Room. The two boxes to your east and west must be solved first (you may do either one first, and the other one second), both of which contain the same style puzzle. The northern puzzle cannot be attempted until the first two puzzles are solved. Double-clicking any of the puzzle boxes will place a [[Image:Exproom_puzzleboard.gif]] Puzzle Board into your backpack.<br />
<br />
== The First Two Puzzles ==<br />
[[Image:Exproom_firstpuzzles.jpg|thumb|The First Two Puzzles.]] The first two puzzles are maze-style puzzles. You begin with a single blue gem in the upper-left corner, and by clicking the red, directional pad to the right, you must navigate through a hidden maze until you have safely reached the red gem in the bottom-left corner. Be sure to have a method to heal yourself with, for any false move throughout the maze will reset the puzzle to the beginning and deliver an electric shock to you. This shock will damage you over the course of a few seconds, and if you are a caster, you will be unable to heal yourself through spells during this time. Watch your health! These puzzles are timed, 600 seconds (10 minutes) each, so you've got a little time to spare to keep yourself healthy.<br />
<br />
Once you have successfully completed each of these two puzzles, you will receive [[Image:Exproom_copperkey.gif]] a copper key which will turn to [[Image:Exproom_goldkey.gif]] a bright gold key. This bright gold key allows you to attempt the third and final puzzle in the Puzzle Room.<br />
<br />
=== Tip for the First Two Puzzles ===<br />
If you have trouble remembering where you have gone through the maze, a simple suggestion is to draw out a small, six by six grid on a handy piece of paper, and trace your path through the maze whenever you make a successful move. With ten minutes to solve the puzzle, and the puzzle resetting each time you make a false move, this will help save you some valuable time.<br />
<br />
=== GM Lockpicking and the First Two Puzzles ===<br />
[[Image:Exproom_lockpick_first.jpg|thumb|Lockpick the First Puzzles.]] If you are a Grandmaster Lockpicker, the maze-style puzzle will appear slightly different than what everyone else will see. There is a button below the directional pad that allows you to attempt to decipher the correct path through the maze one step at a time. A green dot will appear if you are successful, indicating the correct space to move into. Note that you can still fail to decipher the correct path (and get shocked), and you still have to move the directional pad in the correct direction.<br />
<br />
== The Final Puzzle ==<br />
[[Image:Exproom finalpuzzle.jpg|thumb|The Final Puzzle.]] The final puzzle of the puzzle room is a "Mastermind" style puzzle where you have to determine the correct set of colors in the correct sequence in order to solve the puzzle. This is done by selecting one of the five boxes by clicking the blue gem beneath it, and then clicking the gray circle next to the color you wish to place in the box. Once you have filled all five of the boxes, click the arrow, and see how you've done.<br />
<br />
If you have failed to solve the puzzle with your solution, you will be shot by a dart, struck by a column of flame, or exposed to poison gas, so be sure to keep yourself healed, and you will definitely want to have a method to cure yourself of poison.<br />
<br />
A failure to solve the puzzle will hurt you, but you will also be helped. A hint will appear telling you the number of "Correctly placed colors" and the number of "Used colors in wrong slots." This puzzle is basically trial and error, and there are a great many methods to go about solving it. However, keeping track of what colors you have used, where you have placed them, and paying attention to the results of each attempt will help you through.<br />
<br />
Once you have succeeded in solving the puzzle, you will be rewarded with [[Image:Exproom_experimentalgem.gif]] an Experimental Gem.<br />
<br />
'''Note that you may complete the initial puzzles of this puzzle room and claim an Experimental Gem every two hours.''' This means that you could use one character to gather Experimental Gems for your other characters to use in the Experimental Room. (You may only complete the Experimental Room once every twenty-four hours per character.)<br />
<br />
=== GM Lockpicking and the Final Puzzle ===<br />
[[Image:Exproom_lockpick_final.jpg|thumb|Lockpick the Mastermind.]] If you have GM Lockpicking, solving the final puzzle becomes a lot easier, because it will provide you with the correct color for the first of the five slots, and provide you with three of the four remaining colors. This means that you only have to figure out the correct slots for those three colors, and then determine the correct color for the leftover slot. This is a great time saver.<br />
<br />
== The Experimental Room ==<br />
[[Image:Exproom_entrance.jpg|thumb|Secret Entrance to Experimental Room.]] Now that you have your Experimental Gem, double-clicking it will tell you that it must be used at the entrance to the Experimental Room. Many a person have searched throughout the Underworld to no avail, roaming aimlessly, searching for the entrance without success. This is because the entrance is beyond a secret door in the room of the undead. Head northwest across the bridge from the human settlement, and when you reach the room filled with all of the minor undead, you will see two sparkly teleporters. Ignore these. The secret door is in between those two, along the west wall. Double-click the wall, and you'll be granted entrance into the secret area that houses the Experimental Room.<br />
<br />
Just outside the Experimental Room is another set of instructions:<br />
<br />
:'''Read Me!''' by Sir Wilbur<br />
::''Hello again! This is Part II of my experiment. Beyond these doors is a challenge for those carrying an Experimental Gem. INSTRUCTIONS: Activate the Gem to start the self-destruct timer. You have 30 minutes to reach the final room. Each room has colored areas matching various states:<br />
::''White = Cold''<br />
::''Pink = Warm''<br />
::''Blue = Freezing''<br />
::''Red = Blazing''<br />
::''Green = Poison''<br />
::''Orange = Cure''<br />
::''Dark Green = Lethal''<br />
::''Brown = Greater Cure''<br />
::''Your gem's state will cycle randomly through these colors. Each time the gem shifts, you must enter the colored region that will bring your gem back to neutral state (grey). Failing when the gem reaches the extreme of any state get you expelled from the room and you will have to start over. The self-destruct timer will not reset. Once you have reached the final room, place your gem in the box to receive your reward.''<br />
<br />
Mount up (and if you don't have a mount with you, get one), approach the entrance to the Experimental Room, and double-click your Experimental Gem. Like the key to the Puzzle Room, you must confirm that you are ready to begin by clicking OK.<br />
<br />
''Your gem is now active. You may enter the Experimental Room.'' Double-click the metal doors and head on in.<br />
<br />
'''Note, you may only activate an Experimental Gem once every 24 hours per character.'''<br />
<br />
As you traverse the three colored rooms of the Experimental Room, your Experimental Gem will shift through the various colors as indicated in the instruction book outside. The colors are as follows:<br />
<br />
[[Image:Exproom_gemcolors.gif]]<br />
<br />
=== Room 1 ===<br />
[[Image:Exproom_room1.jpg|thumb|The First Room.]] The first room of the Experimental Room contains only four colored zones, and your Experimental Gem will only turn these four colors. What you must do when your gem changes color is to head for the zone that is opposite of the color your gem currently is.<br />
* Blue/Freezing is opposite of Red/Blazing.<br />
* White/Cold is opposite of Pink/Warm.<br />
<br />
Your gem will turn blue, red, white, or pink, and you must get to the appropriate opposite area. It should be noted that if you fail to get a white gem to the pink area fast enough, it will turn blue. Likewise, if you fail to get a pink gem to the white area fast enough, it will turn red. Whenever this happens, you will receive a system message that indicates ''"The state of your gem worsens!!"'' Blue and red are extreme states for your gem, and if you fail to get them to an opposite area, you will be expelled back outside of the Experimental Room and will have to restart this room.<br />
<br />
It should be noted that you can also counteract blue and red gems by using the pink or white spaces, but it will revert back to neutral slowly:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
<br />
You must complete approximately 5 to 8 gem changes correctly to advance to the next room (however, it may take you more than this, as it is theorized that if you slowly correct an extreme red or blue gem, it only counts as a half completion).<br />
<br />
When you have completed the required number of gem shifts, you will receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the second room!<br />
<br />
=== Room 2 ===<br />
[[Image:Exproom_room2.jpg|thumb|The Second Room.]] The second chamber of the Experimental Room raises the stakes a bit by adding both a light green and an orange zone. Your gem will now turn blue, red, white, pink, orange, or light green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is opposite of Orange/Cure.<br />
<br />
Just like the first room, when your gem changes, you must get it into a zone that will neutralize it's current condition. A pink gem will become red if you take too long, and a white gem will become blue if you take too long. Additionally, an orange gem will become brown, and a light green gem will become dark green. Red, blue, brown, and dark green gems are in extreme states, but in this room, your gem will only start in blue or red extreme states or one of the four lesser states. Like the first room, if you fail to get an extreme state gem into an appropriate area, you will be expelled back to the entrance of the first room and have to start over again. Like the first room, you may slowly neutralize your gem back to neutral:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 12 to 15 gem changes correctly to advance to the third (and final challenge) room, though again, it may take longer if you slowly revert a gem change back to neutral.<br />
<br />
When you have completed the required number of changes, you will again receive a message that, ''"The next room has been unlocked! Hurry through the door before your gem's state changes again!"'' Head on over to the northern doors, double-click, and you're off to the third room!<br />
<br />
=== Room 3 ===<br />
[[Image:Exproom_room3.jpg|thumb|The Third Room.]] The third, final challenge room of the Experimental Room increases the challenge one last time by adding both a dark green and a brown zone. Your gem will now turn blue, red, white, pink, orange, light green, brown, or dark green.<br />
* Blue/Freezing is still opposite of Red/Blazing.<br />
* White/Cold is still opposite of Pink/Warm.<br />
* Light Green/Poison is still opposite of Orange/Cure.<br />
* Dark Green/Lethal is opposite Brown/Greater Cure.<br />
<br />
As in the other two rooms, if a lesser state is not handled quickly enough, it will progress to an extreme state, and red, blue, brown, and dark green remain the extreme states of the gem. Extreme states that are not brought quickly to an appropriate area will cause you to be expelled all the way back to the entrance of the first room, meaning you'll have to go back through the first two rooms just to get back here to the third. You may slowly neutralize these extreme states in lesser zones just like in other rooms:<br />
* Blue gem in pink area will become white, then neutral grey.<br />
* Red gem in white area will become pink, then neutral grey.<br />
* Brown gem in light green area will become orange, then neutral grey.<br />
* Dark green gem in orange area will become light green, then neutral grey.<br />
<br />
You must complete approximately 15 to 20 gem changes correctly to finish the room, and make it into the prize chamber (and it may take longer if you slowly neutralize the gems). However, if you are successful, you will receive a system message indicating, ''"Congratulations!! The last room has been unlocked!! Hurry through to claim your reward!"'' Head for the doors to the north, double click, and claim your prize by either dropping your experimental gem into the gold chest, or by simply double-clicking the gold chest.<br />
<br />
== Solution Strategies ==<br />
Because this particular series of rooms requires quick thought and action, several strategies have been adopted by various players in order to successfully navigate and complete the challenge. The three most popular are detailed here.<br />
<br />
=== Central Position Strategy ===<br />
The central position strategy requires that you take a central position in each room, run to the appropriate opposite area when your gem shifts, and then run back to your central position when the gem turns neutral grey again.<br />
<br />
[[Image:Exproom_strat1_room1a.jpg|thumb|Room 1 Strategy.]] In the first room, you should take a position on top of the southern of the two glowing runes. This gives you a perfect position to run east, west, northwest, or northeast as needed from that position. As soon as your gem changes state to a color, run swiftly to its opposite area, and wait for your gem to turn grey again. Once it does, rush back to the southern glowing rune and wait for the next change.<br />
* White/Cold Gem: northeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: west to the red/blazing area.<br />
* Red/Blazing Gem: east to the blue/freezing area.<br />
(The original version of this strategy indicated you should use the white/cold area to neutralize your red/blazing gem because your gem would never start as red, however, as of Publish 61, the gem may start as red/blazing, so the best strategy is now to use the blue/freezing area to neutralize it.)<br />
<br />
[[Image:Exproom_strat1_room2a.jpg|thumb|Room 2 Strategy.]] In the second room, you should take a position directly in the center of the room. This gives you a perfect position to run in any of the five directions necessary (northwest, southwest, northeast, east, southeast). Like the first room, as soon as your gem changes state to a color, run swiftly to its opposite area (which in this room is always two tiles away from the center position), and wait for your gem to turn grey again. Once it does, return to your central position and await the next change.<br />
* White/Cold Gem: southeast to the pink/warm area.<br />
* Pink/Warm Gem: northwest to the white/cold area.<br />
* Blue/Freezing Gem: northeast to the red/blazing area.<br />
* Red/Blazing Gem: west to the blue/freezing area.<br />
* Orange/Cure Gem: east to the green/poison area.<br />
* Green/Poison Gem: southwest to the orange/cure area.<br />
<br />
[[Image:Exproom_strat1_room3a.jpg|thumb|Room 3 Strategy.]] In the third room, again take a central position on the southern of the glowing runes. This gives you the perfect position to run in just four directions (west, northwest, northeast, east). You will need to watch carefully where you stop in this room, because one step too far or too short could put you right back out at the beginning of it all. Again, run to the opposite area, wait for grey, and return to the central position on each change.<br />
* Brown/Greater Cure Gem: run fully to the west to the dark green/lethal area.<br />
* Green/Poison Gem: run a little to the west to the orange/cure area.<br />
* Blue/Freezing Gem: run fully to the northwest to the red/blazing area.<br />
* Red/Blazing Gem: run slightly east to the blue/freezing area.<br />
* Pink/Warm Gem: run a little to the northwest to the white/cold area.<br />
* Orange/Cure Gem: run fully to the northeast to the green/poison area.<br />
* Dark Green/Lethal Gem: run a little to the northeast to the brown/greater cure area.<br />
* White/Cold Gem: run fully to the east to the pink/warm area.<br />
<br />
It is important to note in this strategy that if, in running, you miss your center position by a tile or two, don't worry about it too much, just correct it as you move to the next area. Don't get thrown off by missing that center position, but rather, just pay close attention to your new relationship to the colored areas.<br />
<br />
=== Teleport Strategy ===<br />
This strategy doesn't require you to be mounted (though it helps), and relies on pre-casting the Teleport spell. When the gem changes, target the area that you need to be in, and voila, you're there without running. All of the same rules apply to neutralizing the gem, of course, so pay careful attention to what area you are targeting.<br />
<br />
As soon as you have appeared in the proper zone, quickly pre-cast Teleport again so that you're ready for the next change.<br />
<br />
It is also helpful if, after your gem turns grey, you take a few steps toward the center/grey area of each room so that you're close to the other side of the room if you need to teleport there.<br />
<br />
=== One-Sided Strategy ===<br />
Prior to this strategy, this guide has not focused on another feature of the balancing of your Experimental Gem because it seems to lengthen the number of correct neutralizations it takes to get out of each room, however, this strategy may help you if you are experiencing bandwidth issues, or find that roaming the entirety of the room presents difficulties. You see, if you over-compensate for the state of your gem, it will unbalance in the other direction. You can take advantage of this in order to safely stay on one side of any given room, thus greatly reducing your need to move very far. This strategy only works for the first and third rooms, however, so the Central Position Strategy is recommended for the middle room (especially since each area is only two tiles away).<br />
<br />
This strategy is effective mounted or using the teleport method, and lets you tighten up the first and third rooms into a smaller, more manageable space.<br />
<br />
==== Using the Left/West Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to red; neutralized.<br />
* Red: Go to white; gem becomes pink; stay in white; neutralized.<br />
* White: Go to red; gem becomes pink; go to white; neutralized.<br />
* Pink: Go to white; neutralized.<br />
* Orange: Go to dark green; gem becomes light green; go to orange; neutralized.<br />
* Light Green: Go to orange; neutralized.<br />
* Dark Brown: Go to dark green; neutralized.<br />
* Dark Green: Go to orange; becomes light green; stay in orange; neutralized.<br />
<br />
==== Using the Right/East Side ====<br />
The first room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
<br />
The second room, use either the central position or teleport strategies.<br />
<br />
The third room, here is how to handle each initial gem state:<br />
* Blue: Go to pink; gem becomes white; stay in pink; neutralized.<br />
* Red: Go to blue; neutralized.<br />
* White: Go to pink; neutralized.<br />
* Pink: Go to blue; gem becomes white; go to pink; neutralized.<br />
* Orange: Go to green; neutralized.<br />
* Light Green: Go to dark brown; gem becomes orange; go to light green; neutralized.<br />
* Dark Brown: Go to light green; gem becomes orange; stay in light green; neutralized.<br />
* Dark Green: Go to dark brown; neutralized.<br />
<br />
== Rewards ==<br />
[http://vboards.stratics.com/showpost.php?p=1422653&postcount=10 According to Sakkarah], there are currently 17 different rewards for successfully completing the Experimental Room gauntlet of puzzles. Each one has an equal chance of being rewarded, which means that with eleven varieties of flowstones and stalagmites, you will likely see them the most often. The rewards are:<br />
* [[Image:Exproom_reward_banner.gif]] A two-story banner labelled "wall"<br />
* Three large "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_1.gif]] [[Image:Exproom_reward_stalagmite_2.gif]] [[Image:Exproom_reward_stalagmite_3.gif]]<br />
* Four small "stalagmites"<br />
** [[Image:Exproom_reward_stalagmite_4.gif]] [[Image:Exproom_reward_stalagmite_5.gif]] [[Image:Exproom_reward_stalagmite_6.gif]] [[Image:Exproom_reward_stalagmite_7.gif]]<br />
* Two large "flowstones"<br />
** [[Image:Exproom_reward_flowstone_1.gif]] [[Image:Exproom_reward_flowstone_2.gif]]<br />
* Two small "flowstones"<br />
** [[Image:Exproom_reward_flowstone_3.gif]] [[Image:Exproom_reward_flowstone_4.gif]]<br />
* [[Image:Exproom_reward_chainmail.gif]] Hanging "chainmail leggings"<br />
* [[Image:Exproom_reward_ringmail.gif]] A hanging "ringmail tunic"<br />
* [[Image:Exproom_reward_chicken.gif]] A "plucked chicken"<br />
* [[Image:Exproom_reward_tapestry.gif]] A "colorful tapestry"<br />
* [[Image:Exproom_reward_easel.gif]] An "easel" without a canvas<br />
<br />
== Changes to the Room ==<br />
Publish 61 changed the Experimental Room by allowing the Experimental Gem to finally change to an initial Red/Blazing state. Prior to this publish, your gem would never begin as red, only turning red if you allowed a pink/warm gem to worsen.<br />
<br />
[[Category:Puzzles]]<br />
[[Category:Stygian_Abyss]]</div>Aion1125https://www.uoguide.com/index.php?title=Oracle_of_the_Seas&diff=59154Oracle of the Seas2012-07-05T18:26:12Z<p>Aion1125: </p>
<hr />
<div>The Oracle of the Seas is used to find the location of [[Charybdis]], and when used with the monster's bait will draw it to the surface. Both are rewarded by the [[Professional Fisher Quest]] at random. The location is only good for one day, and it is reccomended to be prepared for a very rough fight.<br />
<br />
==See Also==<br />
* [[Ultima Online: High Seas]]<br />
* [[Charybdis]]<br />
* [[Professional Fisher Quest]]</div>Aion1125https://www.uoguide.com/index.php?title=Gem_Jewelry&diff=59153Gem Jewelry2012-07-05T16:13:04Z<p>Aion1125: </p>
<hr />
<div>[[image:250_rubies_necklace.jpg|frame]]<br />
Prior to a certain publish, one could craft jewelry with many [[Jewelry|jewels]]. For example, one could make a necklace with 1,000 [[Gems|diamonds]] or a bracelet with 500 [[gems|rubies]]. When made, it would have the number attached for the total stack but would only consume one of the gem. This jewelry is now considered rare. The highest total gem count could be 60,000 due to the limitation of stacked items.<br />
<br />
Currently, one can only craft jewelry with a single gem and the gem count will not be shown. <br />
<br />
==See Also==<br />
* [[Jewelry]]<br />
* [[Tinkering]]<br />
<br />
[[Category:Tinkering]]<br />
[[Category:Jewelry]]<br />
[[Category:Equipment]]</div>Aion1125https://www.uoguide.com/index.php?title=Tragic_Remains_Of_The_Travesty&diff=59148Tragic Remains Of The Travesty2012-07-04T13:43:02Z<p>Aion1125: </p>
<hr />
<div>Found as loot on the [[Travesty]] in [[The Citadel]], the remains of the Travesty come in five varieties. They can be dyed with [[Reward Statuette Dye Tub]] and will make sounds when turned on and locked down.<br />
<br />
<br />
[[Image:TravestyRemains.gif]]<br />
<br />
==See Also==<br />
* [[Travesty]]<br />
* [[Peerless]]<br />
* [[The Citadel]]<br />
* [[Ultima Online: Mondain's Legacy|Mondain's Legacy]]</div>Aion1125https://www.uoguide.com/index.php?title=Human_NPC&diff=59079Human NPC2012-07-01T14:47:06Z<p>Aion1125: Added a delete tag with reasons to support</p>
<hr />
<div>{{Delete|reason=Incomplete list that hasn't been updated, [[repond]] should be enough, and has red links.}}<br />
* [[Brigand]]<br />
* [[Chaos Dragoon]]<br />
* [[Chaos Dragoon Elite]]<br />
* [[Controller]]<br />
* [[Elite Ninja]]<br />
* [[Evil Mage]]<br />
* [[Evil Mage Lord]]<br />
* [[Executioner]]<br />
* [[Guardian]]<br />
* [[Mercenary]]<br />
* [[Militia Fighter]]<br />
* [[Noble]]<br />
* [[Priest of Mondain]]<br />
* [[Ronin]]<br />
* [[Savage Rider]]<br />
* [[Savage Shaman]]<br />
* [[Savage Warrior (Female)]]<br />
* [[Savage Warrior (Male)]]<br />
* [[Seeker of Adventure]]<br />
* [[Wandering Healer]]</div>Aion1125https://www.uoguide.com/index.php?title=Talk:Human_NPC&diff=59078Talk:Human NPC2012-07-01T14:42:30Z<p>Aion1125: Propose for deletion</p>
<hr />
<div>Do we need this page? It hasn't been updated in a long while (it doesn't have any bane chosen listed) and its nothing more than a list. I'll post one of those Candidate for deletion tags on it if no one acts / notices this edit. [[User:Aion1125|Aion1125]] 07:42, 1 July 2012 (PDT)</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=59060User:Aion11252012-06-29T16:44:35Z<p>Aion1125: /* What Am I Doing Here? */ Created a sample table for craftables by expansion</p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* Redirecting one sentence acronym pages to [[Acronym]]<br />
* <em>Create a table for AoS / ML / etc craftables</em>. example below:<br />
<br />
--[[Ultima Online: Samurai Empire|Samurai Empire]]--<br />
{| class="uoguidetable leftalign"<br />
! Required Tool<br />
! Item Name<br />
! Required Skill<br />
! Required Items<br />
! Turnable<br />
! Image(?)<br />
|-<br />
| [[Tinker's Tools]] (or Image?)<br />
| Fancy Wind Chimes<br />
| [[Tinkering]]: ##.#<br />
| [[Ingot]]<br />
| No (or NSEW)<br />
| (image if available)<br />
|-<br />
|}<br />
<br />
Leave me feedback on my talk page about the table before I go taking on a large project.</div>Aion1125https://www.uoguide.com/index.php?title=User_talk:Aion1125&diff=59059User talk:Aion11252012-06-29T16:20:10Z<p>Aion1125: /* Tables */</p>
<hr />
<div>==Editing UOGuide==<br />
Hello and welcome to [[UOGuide]]! As you are a registered user now, you can edit any article, create new articles or upload any images. [[UOGuide]] appreciates every single contribution and you don't need to think too hard before editing or creating articles, sysops can always fix any syntax or other editing related errors. It is easier to edit the articles that you are already interested in, like [[Legends]] for example (I've noticed that while many [[EM]]s have their own articles ([[Faine Morgan]], [[Sarakan]], [[Aurora]], etc.) [[Legends]] [[EM]]s don't have their own, you might try to create the articles [[Miko]] and [[Helios]] and add their articles to the [[Event Moderator]]s category by adding "<nowiki>[[Category:Event Moderators]]</nowiki>" to the bottom of the page). You can also press the "Edit" button on top of the page to check the source text of similar articles and add & modify them on the new ones. There are some guidelines below but they are just examples and not strict rules. You can ask any question you have on our [http://forum.uoguide.com forum] or on the discussion (talk) pages. [[User:Nimuaq|Nimuaq]] 09:02, 21 June 2012 (PDT)<br />
<br />
==Tables==<br />
I have converted the html table in [[Acronym]] to wiki-table. Tables are much more easier to create in wikis:<br />
<br />
{| class="wikitable"<br />
!Table codes<br />
!Inside edit window<br />
!Preview<br />
!Another method<br />
!Preview<br />
|-<br />
|<br />
{| class="wikitable"<br />
|<nowiki>{|</nowiki><br />
| Table start<br />
|-<br />
|<nowiki>!</nowiki> <br />
| Table Cell for Header<br />
|- <br />
|<nowiki>|</nowiki><br />
| Table Cell<br />
|-<br />
|<nowiki>|-</nowiki><br />
| Next Row<br />
|-<br />
|<nowiki>|}</nowiki><br />
| Table end <br />
|}<br />
|<br />
<pre><br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
|<br />
<pre><br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
|}<br />
<br />
[[User:Nimuaq|Nimuaq]] 15:50, 28 June 2012 (PDT)<br />
<br />
Thanks a lot! I thought I was doing an awful lot of typing[[User:Aion1125|Aion1125]] 16:04, 28 June 2012 (PDT)<br />
<br />
: And I, in turn, converted it to the second, "uoguidetable" version to match our usual table styling (and fixed a typo).{{Line Break}}--[[User:Cogniac|Cogniac]] 07:54, 29 June 2012 (PDT)<br />
<br />
::I guess I'll begin making all those one sentence pages redirect to [[Acronym]]?<br />
{{Welcome}}</div>Aion1125https://www.uoguide.com/index.php?title=User_talk:Aion1125&diff=59058User talk:Aion11252012-06-29T16:18:56Z<p>Aion1125: /* Tables */</p>
<hr />
<div>==Editing UOGuide==<br />
Hello and welcome to [[UOGuide]]! As you are a registered user now, you can edit any article, create new articles or upload any images. [[UOGuide]] appreciates every single contribution and you don't need to think too hard before editing or creating articles, sysops can always fix any syntax or other editing related errors. It is easier to edit the articles that you are already interested in, like [[Legends]] for example (I've noticed that while many [[EM]]s have their own articles ([[Faine Morgan]], [[Sarakan]], [[Aurora]], etc.) [[Legends]] [[EM]]s don't have their own, you might try to create the articles [[Miko]] and [[Helios]] and add their articles to the [[Event Moderator]]s category by adding "<nowiki>[[Category:Event Moderators]]</nowiki>" to the bottom of the page). You can also press the "Edit" button on top of the page to check the source text of similar articles and add & modify them on the new ones. There are some guidelines below but they are just examples and not strict rules. You can ask any question you have on our [http://forum.uoguide.com forum] or on the discussion (talk) pages. [[User:Nimuaq|Nimuaq]] 09:02, 21 June 2012 (PDT)<br />
<br />
==Tables==<br />
I have converted the html table in [[Acronym]] to wiki-table. Tables are much more easier to create in wikis:<br />
<br />
{| class="wikitable"<br />
!Table codes<br />
!Inside edit window<br />
!Preview<br />
!Another method<br />
!Preview<br />
|-<br />
|<br />
{| class="wikitable"<br />
|<nowiki>{|</nowiki><br />
| Table start<br />
|-<br />
|<nowiki>!</nowiki> <br />
| Table Cell for Header<br />
|- <br />
|<nowiki>|</nowiki><br />
| Table Cell<br />
|-<br />
|<nowiki>|-</nowiki><br />
| Next Row<br />
|-<br />
|<nowiki>|}</nowiki><br />
| Table end <br />
|}<br />
|<br />
<pre><br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
|<br />
<pre><br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
|}<br />
<br />
[[User:Nimuaq|Nimuaq]] 15:50, 28 June 2012 (PDT)<br />
<br />
Thanks a lot! I thought I was doing an awful lot of typing[[User:Aion1125|Aion1125]] 16:04, 28 June 2012 (PDT)<br />
<br />
: And I, in turn, converted it to the second, "uoguidetable" version to match our usual table styling (and fixed a typo).{{Line Break}}--[[User:Cogniac|Cogniac]] 07:54, 29 June 2012 (PDT)<br />
<br />
::I guess I'll begin making all those one sentence pages redirect to [[Acronymn]]?<br />
{{Welcome}}</div>Aion1125https://www.uoguide.com/index.php?title=Oak_Runic_Dovetail_Saw&diff=59047Oak Runic Dovetail Saw2012-06-29T01:35:54Z<p>Aion1125: Made as a redirect to Runic Tools</p>
<hr />
<div>#redirect [[Runic Tools]]</div>Aion1125https://www.uoguide.com/index.php?title=Yew_Runic_Dovetail_Saw&diff=59046Yew Runic Dovetail Saw2012-06-29T01:34:23Z<p>Aion1125: Made as a redirect to runic tools</p>
<hr />
<div>#redirect [[Runic Tools]]</div>Aion1125https://www.uoguide.com/index.php?title=Ash_Runic_Dovetail_Saw&diff=59045Ash Runic Dovetail Saw2012-06-29T01:32:35Z<p>Aion1125: Made as a redirect to Runic Tools</p>
<hr />
<div>#redirect [[Runic Tools]]</div>Aion1125https://www.uoguide.com/index.php?title=Heartwood_Runic_Dovetail_Saw&diff=59044Heartwood Runic Dovetail Saw2012-06-29T01:29:14Z<p>Aion1125: Created as a redirect to runic tools</p>
<hr />
<div>#redirect [[Runic Tools]]</div>Aion1125https://www.uoguide.com/index.php?title=Acronym&diff=59043Acronym2012-06-28T23:57:28Z<p>Aion1125: /* List of Commonly Used Acronmys */</p>
<hr />
<div>An '''acronym''' is an [[abbreviation]] of a name or phrase using only some letters from each word in the name or phrase. Most acronyms use the first letter of each word, but not all.<br />
<br />
==List of Commonly Used Acronmys==<br />
<br />
{| class="wikitable"<br />
!Acronymn<br />
!Definition<br />
|-<br />
|AI<br />
|[[Armor Ignore]] or Artificial Intelligence<br />
|-<br />
|AoS<br />
|[[Ultima Online: Age of Shadows|Age of Shadows]]<br />
|-<br />
|AR<br />
|[[Armor Rating]] or [[Artifact Rarity]]<br />
|-<br />
|DCI<br />
|[[Defense Chance Increase]]<br />
|-<br />
|DI<br />
|[[Damage Increase]]<br />
|-<br />
|EQ<br />
|[[Earthquake]]<br />
|-<br />
|EV<br />
|[[Energy Vortex]]<br />
|-<br />
|FC<br />
|[[Faster Casting]]<br />
|-<br />
|FCR<br />
|[[Faster Cast Recovery]]<br />
|-<br />
|GGS<br />
|[[Guaranteed Gain System]]<br />
|-<br />
|GM<br />
|[[Game Master]] or [[Guild|Guild Master]] or [[Skill Title|Grandmaster]]<br />
|-<br />
|IRL<br />
|In Real Life<br />
|-<br />
|LMC<br />
|[[Lower Mana Cost]]<br />
|-<br />
|LRC<br />
|[[Lower Reagent Cost]]<br />
|-<br />
|ML<br />
|[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]<br />
|-<br />
|MR<br />
|[[Mana Regeneration]]<br />
|-<br />
|NPC<br />
|[[NPC|Non-Playing Character]]<br />
|-<br />
|PK<br />
|[[Player Killer]]<br />
|-<br />
|RP<br />
|[[Role Playing]]<br />
|-<br />
|SSI<br />
|[[Swing Speed Increase]]<br />
|-<br />
|UBWS<br />
|[[Use Best Weapon Skill]]<br />
|-<br />
|UO<br />
|[[Ultima Online]]<br />
|-<br />
|}<br />
<br />
==See Also==<br />
See [[:Category:Acronyms]] for a list of most acronyms.<br />
<br />
See [[:Category:Game Terms]] for meanings of more terms.<br />
<br />
[[Category:Glossary]]</div>Aion1125https://www.uoguide.com/index.php?title=User_talk:Aion1125&diff=59042User talk:Aion11252012-06-28T23:04:18Z<p>Aion1125: /* Tables */</p>
<hr />
<div>==Editing UOGuide==<br />
Hello and welcome to [[UOGuide]]! As you are a registered user now, you can edit any article, create new articles or upload any images. [[UOGuide]] appreciates every single contribution and you don't need to think too hard before editing or creating articles, sysops can always fix any syntax or other editing related errors. It is easier to edit the articles that you are already interested in, like [[Legends]] for example (I've noticed that while many [[EM]]s have their own articles ([[Faine Morgan]], [[Sarakan]], [[Aurora]], etc.) [[Legends]] [[EM]]s don't have their own, you might try to create the articles [[Miko]] and [[Helios]] and add their articles to the [[Event Moderator]]s category by adding "<nowiki>[[Category:Event Moderators]]</nowiki>" to the bottom of the page). You can also press the "Edit" button on top of the page to check the source text of similar articles and add & modify them on the new ones. There are some guidelines below but they are just examples and not strict rules. You can ask any question you have on our [http://forum.uoguide.com forum] or on the discussion (talk) pages. [[User:Nimuaq|Nimuaq]] 09:02, 21 June 2012 (PDT)<br />
<br />
==Tables==<br />
I have converted the html table in [[Acronym]] to wiki-table. Tables are much more easier to create in wikis:<br />
<br />
{| class="wikitable"<br />
!Table codes<br />
!Inside edit window<br />
!Preview<br />
!Another method<br />
!Preview<br />
|-<br />
|<br />
{| class="wikitable"<br />
|<nowiki>{|</nowiki><br />
| Table start<br />
|-<br />
|<nowiki>!</nowiki> <br />
| Table Cell for Header<br />
|- <br />
|<nowiki>|</nowiki><br />
| Table Cell<br />
|-<br />
|<nowiki>|-</nowiki><br />
| Next Row<br />
|-<br />
|<nowiki>|}</nowiki><br />
| Table end <br />
|}<br />
|<br />
<pre><br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="wikitable"<br />
!Weapon<br />
!Weight<br />
!Swing Delay<br />
|-<br />
|Katana<br />
|6 stones<br />
|2.5 seconds<br />
|-<br />
|Longsword<br />
|7 stones<br />
|3.5 seconds<br />
|}<br />
|<br />
<pre><br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
</pre><br />
|<br />
{| class="uoguidetable"<br />
!Weapon!!Weight!!Swing Delay<br />
|-<br />
|[[Katana]]||6 stones||2.5 seconds<br />
|-<br />
|[[Longsword]]||7 stones||3.5 seconds<br />
|}<br />
|}<br />
<br />
[[User:Nimuaq|Nimuaq]] 15:50, 28 June 2012 (PDT)<br />
<br />
Thanks a lot! I thought I was doing an awful lot of typing[[User:Aion1125|Aion1125]] 16:04, 28 June 2012 (PDT)<br />
{{welcome}}</div>Aion1125https://www.uoguide.com/index.php?title=Acronym&diff=59039Acronym2012-06-28T20:41:35Z<p>Aion1125: </p>
<hr />
<div>An '''acronym''' is an [[abbreviation]] of a name or phrase using only some letters from each word in the name or phrase. Most acronyms use the first letter of each word, but not all.<br />
<br />
<table border="1"><br />
<td align="center" colspan="2"><h3>List of Commonly Used Acronymns</h3></td><br />
<tr><br />
<td align="center"><strong>Acronymn</strong></td><br />
<td align="center"><strong>Definition</strong></td><br />
</tr><br />
<tr><br />
<td align="center">AI</td><br />
<td> [[Armor Ignore]] or Artificial Intelligence</td><br />
</tr><br />
<tr><br />
<td align="center">AR</td><br />
<td> [[Armor Rating]] or [[Artifact Rarity]]</td><br />
</tr><br />
<tr><br />
<td align="center">DCI</td><br />
<td> [[Defense Chance Increase]]</td><br />
</tr><br />
</table><br />
<br />
==See Also==<br />
See [[:Category:Acronyms]] for a list of most acronyms.<br />
<br />
See [[:Category:Game Terms]] for meanings of more terms.<br />
<br />
[[Category:Glossary]]</div>Aion1125https://www.uoguide.com/index.php?title=Acronym&diff=59038Acronym2012-06-28T20:39:02Z<p>Aion1125: Began constructing a table of commonly used acronymns</p>
<hr />
<div>An '''acronym''' is an [[abbreviation]] of a name or phrase using only some letters from each word in the name or phrase. Most acronyms use the first letter of each word, but not all.<br />
<br />
<table border="1"><br />
<td align="center" colspan="2"><h3>List of Commonly Used Acronymns</h3></td><br />
<tr><br />
<td align="center"><strong>Acronymn</strong></td><br />
<td align="center"><strong>Definition</strong></td><br />
</tr><br />
<tr><br />
<td align="center">AI</td><br />
<td> [[Armor Ignore]] or Artificial Intelligence</td><br />
</tr><br />
<tr><br />
<td align="center">AR</td><br />
<td> [[Armor Rating]] or [[Artifact Rarity]]</td><br />
</tr><br />
</table><br />
<br />
==See Also==<br />
See [[:Category:Acronyms]] for a list of most acronyms.<br />
<br />
See [[:Category:Game Terms]] for meanings of more terms.<br />
<br />
[[Category:Glossary]]</div>Aion1125https://www.uoguide.com/index.php?title=User:Aion1125&diff=59036User:Aion11252012-06-28T19:27:37Z<p>Aion1125: </p>
<hr />
<div>__NOTOC__<br />
{| style="float:right;"<br />
! style="background-color:#9F3215; border:1px solid #000000; color:#FFFFFF;" | User Boxes<br />
|-<br />
| {{User Trammel}}<br />
|-<br />
| {{User Legends}}<br />
|}<br />
<br />
I play on Legends shard with the best online friends one could ask for. They support my silly events and even host some of their own. <br />
<br /><br />I'll try to extend an invite to everyone here on uoguide, because even when I have taken a few months or years break from uo, I still keep up with everything here on uoguide. <br /><br />As I frequent the site so much, I'll be happy to be able to make any edits, or create any pages we may need. I'm always hesitant to upload pictures, but I hope I can be a great help to the site, and I hope that with a more complete index, the site will pick up a bigger flux of users, and perhaps even increase the number of players on uo.<br /><br />Lastly, I highly encourage role playing! This is a role playing game, and has a strong history of great role playing. I cannot advocate it enough.<br />
<br />
==What Am I Doing Here?==<br />
* Dead-end articles<br />
* Creating Wanted Articles<br />
* <u>Creating a Table for "Acronymns" so that there's no need for one sentence pages</u></div>Aion1125https://www.uoguide.com/index.php?title=IRL&diff=59035IRL2012-06-28T19:23:41Z<p>Aion1125: </p>
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<div>'''IRL''' is an [[acronym]] for the phrase, "in real life."<br />
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[[Category:Acronyms]]</div>Aion1125https://www.uoguide.com/index.php?title=Hit_Magic_Arrow&diff=59028Hit Magic Arrow2012-06-28T16:25:44Z<p>Aion1125: Created page - not sure of required gem</p>
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<div>The item property '''Hit Magic Arrow''' gives an item a percentage chance to cast the [[magery]] spell [[Magic Arrow]] on a successful hit. Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit. <br />
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==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Magic Arrow (50%):<br />
*5 [[Relic Fragment]]s<br />
*10 [[Gem|Citrine]]<br />
*10 [[Essence of Feeling]]<br />
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==See Also==<br />
{{Item Properties}}</div>Aion1125https://www.uoguide.com/index.php?title=7th_Anniversary_Code&diff=590277th Anniversary Code2012-06-28T15:52:09Z<p>Aion1125: Made as a redirect to 7th Anniversary to clear up wanted pages</p>
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<div>#redirect [[7th Anniversary]]</div>Aion1125https://www.uoguide.com/index.php?title=Title&diff=59026Title2012-06-28T14:29:39Z<p>Aion1125: /* Categories */</p>
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<div>{{underconstruction}}<br />
'''Titles''' are achievement, [[guild]], [[reputation]], reward, or [[skill]] based designations given to characters. The title menu can be accessed through the character [[context menu]].<br />
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==Types==<br />
Titles can be displayed in four different locations for a character. Characters can choose to display any combination of titles.<br />
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* '''[[Paperdoll]] Name (Prefix)''' - This title shows before the character name on the [[paperdoll. Only [[fame]]/[[karma]] titles can be displayed here.<br />
* '''Paperdoll Name (Suffix)''' - This title shows after the character name on the paperdoll. Skill and champion titles can be displayed here.<br />
* '''Overhead Name''' - This title shows after the character's overhead name. Guild abreviations and skill titles can be displayed here.<br />
* '''Subtitle''' - This title shows below the character's overhead name. Guild titles and names, skills, and reward titles can be displayed here.<br />
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==Categories==<br />
Titles that can be displayed fall under several different categories.<br />
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===Champion===<br />
''Main article: [[Champion Title]]''<br />
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===Fame/Karma===<br />
''Main article: [[Reputation Title System]]''<br />
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===Guild===<br />
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===Skill===<br />
''Main article: [[Skill Title]]<br />
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===Reward===<br />
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[[Category:Gameplay]]<br />
[[Category:Game Terms]]<br />
[[Category:Titles| ]]</div>Aion1125https://www.uoguide.com/index.php?title=Apprentice&diff=59025Apprentice2012-06-28T14:27:11Z<p>Aion1125: Made a redirect to Skill Title Page</p>
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<div>#redirect [[Skill Title]]</div>Aion1125