https://www.uoguide.com/api.php?action=feedcontributions&user=Gmvalkyrie&feedformat=atomUOGuide - User contributions [en]2024-03-28T22:31:39ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Pinco%27s_UI&diff=58605Pinco's UI2012-06-03T16:48:34Z<p>Gmvalkyrie: url update</p>
<hr />
<div>{{tocright}}<br />
'''Pinco's UI''' is one of the most popular custom user-interfaces developed for the [[Enhanced Client]] by [http://stratics.com/community/members/pinco.4163/ Pinco]. <br />
<br />
==Installation==<br />
===Requirements===<br />
*Framework .Net 2.0<br />
*DirectX 9.0c<br />
*Audio codecs (if you have problem to play mp3 or you get errors about mp3 files, your audio codecs are missing).<br />
*Suggested to fix the codecs problems: K-Lite Codecs Pack (the default installation is enough to fix the problem)<br />
<br />
#To install extract the zip into the main game folder ('''Not UserInterface folder''').<br>'''Note:''' The patcher will not start if is in the wrong directory.<br />
#Create a desktop shortcut for "UI Patcher.exe" and use this to start the game.<br />
<br />
===Optional===<br />
The UI Patcher supports the following command lines parameters:<br />
<br />
*-noplaysound : use this to start the game without EC PlaySound.<br />
*-txpack=<name>: use this to set a texture pack as default interface. <name> is the texture pack name from the following list:<br />
<br />
===Supported Texture Pack List===<br />
(The patcher will only support the texture packs working with the Pinco's UI 4.1g and newer versions)<br />
<br />
*ThirdDawn: Third Dawn Pinco<br />
*DecorsTexture: Decors Textures<br />
*Copper: Copper Pinco Textures<br />
<br />
==Settings==<br />
{|<br />
|<br />
<video type="youtube" id="lt64yhhQAcw" frame="true" desc="Guide to The Enhanced Client User Settings TGN.TV - [http://vboards.stratics.com/members/storm.html Produced by Storm]"/><br />
|}<br />
<br />
==External Links==<br />
*[http://stratics.com/community/threads/pincos-ui.249270/ Pinco's UI - Official thread in Stratics]<br />
*[http://www.guain.it/uotemplateeditor/ UO Template Editor Website]<br />
<br />
==See Also==<br />
* [[Enhanced Client]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Void_Essence&diff=58588Void Essence2012-06-02T20:37:26Z<p>Gmvalkyrie: </p>
<hr />
<div>[[File:Void_essence.jpg|frame|right]]<br />
'''Void Essence''' is a Stygian Abyss ingredient that can be found on over-land abyssal creatures such as [[Anlorvaglem]]. A common way of getting this ingredient is to do the [[Puzzle Board]], which gives you a chance to receive 30 Void Essence.<br />
<br />
It is used to make:<br />
*the [[Vollem Assembly]], which can be found on the [[tinkering]] menu. Three are needed.<br />
*the [[Leather Wolf]] Assembly. Two are needed.<br />
*the [[Clockwork Scorpion]] Assembly. One is needed<br />
*craftable [[Soulstone]]s, which can be found on the [[glassblowing]] menu. Two are needed.<br />
<br />
[[Category:Stygian Abyss]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Blow_Pipe&diff=58106Blow Pipe2012-05-21T16:35:55Z<p>Gmvalkyrie: </p>
<hr />
<div>This is the tool used for [[Glassblowing]]<br />
<br />
Blow pipes can be bought from Gargoyle [[Alchemy|Alchemists]] in [[Ver Lor Reg]], the [[Gargoyle]] city in [[Ilshenar]]. <br />
<br />
[[Image:Blowpipe.gif]]<br />
<br />
[[Category:Alchemy]]<br />
[[Category:Glassblowing]]<br />
[[Category:Tools]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Staining&diff=57189Staining2012-05-13T19:54:35Z<p>Gmvalkyrie: /* Pigments */</p>
<hr />
<div>{{tocright}}<br />
This system added with [[Stygian Abyss]] allows [[Gardening|gardeners]], [[Cooking|cooks]] and [[Alchemy|alchemists]] to transform player grown [[Plants_&_Seeds|plants]] and harvested berries into [[Natural_Dye|natural dyes]]. These items are consumables with limited charges.<br />
<br />
To create usable dyes, the player will need to:<br />
# Create a color [[Plant_Pigment|pigment]] using berries or [[Decorative_plant|decorative plants]]<br />
# Add another color pigment to create a new hue (optional)<br />
# Create a usable dye by adding a [[Color_Fixative|color fixative]]<br />
<br />
==Pigments==<br />
Players with a minimum skill of 75 cooking or alchemy, first need the following items to make the pigments:<br />
* A [[Clippers|clipper]] (crafted by [[Tinkering|tinkers]])<br />
* Decorative plants<br />
* An [[Empty_Bottle|empty bottle]]<br />
* [[Mortar_and_Pestle|Mortar]] or [[Skillet]]<br />
[[Image:Clippers_and_petals.jpg]]<br />
<br />
Players must cut decorative plants into small pieces using clippers. The resulting [[Plant_Clippings|plant clippings]] will be placed in the player’s [[backpack]] and hued the same color as the decorative plant it came from. Then either grind the clippings (with a mortar) or boil them with a skillet. If successful, the empty bottle will be used up and a pigment bottle will be placed in the players backpack and hued the same color as the plant the pigment was extracted from.<br />
<br />
The clippers will have 3 options on the contextual menu, similar to that of the [[Shovel|shovels]], where players can set how they want to cut their plants:<br />
<br />
* Set to cut reeds. (for [[Basket_Weaving|basket weaving]])<br />
* Set to clip plants. (to create pigments)<br />
* Set to cut topiaries. (to create [[Topiary|topiaries]] - [[Rustic|Rustic Theme Pack]] needed)<br />
<br />
Once the setting is selected, each time a player targets a plant when using the clippers, it will be cut in the appropriate shape.<br />
<br />
==Base Pigments & Mixes==<br />
By default, players can obtain pigments in 19 different colors directly from the plants:<br />
<br />
* The plain color, Black and White mutant plants<br />
* The 6 base colors (yellow, green, blue, purple, red, orange)<br />
* The 6 bright version of the 6 base colors<br />
* The 4 rare colors from the [[Naturalist_Quest|naturalist quest]]<br />
<br />
For all of the above (except the plain seed) directly adding [[Color_Fixative|color fixative]] to these pigments will give a dye of the matching color. In the case of the plain seed, it will give a very light grayish hue. Mixing plain pigments with the normal color pigments will turn them into the matching bright color pigment.<br />
<br />
GM Alchemists or Cooks can obtain an additional 16 new hues. Using the black or white dyes on any normal or bright plant pigments will yield a unique new darker or lighter version of that hue. Those resulting hues cannot be mixed any further. Players can mix the normal and bright pigments to obtain a different color. In the picture below, top row is normal and bright color, bottom row is mixed with white and mixed with black.<br />
<br />
[[Image:Staining_dyes.jpg]]<br />
<br />
The 4 rare plant colors from the Naturalist Quest (aqua, magenta, purple and fire) can also be turned to pigments but cannot be mixed, only made into dyes. Mixing the plain pigment with any other colors always yields the bright version of the other color. <br />
<br />
==Color Fixative==<br />
These require 75+ skill cooking or alchemy. The ingredients required:<br />
* 1 [[Empty_Venom_Vial|venom vial]] from a [[Silver_Serpent|silver serpent]] <br />
* 1 [[Bottle_of_Wine|bottle of wine]] (from NPC vendors)<br />
<br />
[[Image:Dye_ingredients.jpg]]<br />
<br />
Using [[Silver_Serpent_Venom|venom]] extracted from silver serpents (use the venom vial on a silver serpent to gather the silver serpent venom) and mixing it with wine will create the color fixative (template 6027). The fixative must then be used on the pigment before it can be usable as dyes.<br />
<br />
[[Image:Dyes_complete.jpg]]<br />
<br />
<br />
==Dyes==<br />
Each bottle of dyes has a total of 5 charges. Once used up, the bottle will be destroyed.<br />
<br />
Players can use these dyes to rehue:<br />
<br />
* [[Armor]] (leather and metal)<br />
* [[Weapons]]<br />
* [[Clothing]] and all items normally dyable with regular dye tub<br />
* Bags, chests, boxes and crates<br />
* [[Spellbook|Spellbooks]] (including other non-mage spellbooks) & [[Runebook|Runebooks]]<br />
* [[Statuettes]]<br />
* [[Artifacts]] and magical items dyable with Tokuno dyes<br />
* [[Book|Books]]<br />
* [[Jewelry]]<br />
<br />
These dyes essentially combine the ability of all currently available dye tubs and [[Pigments_of_Tokuno|Tokuno dyes]].<br />
<br />
[[Category:Stygian Abyss]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=KR_Macros&diff=57188KR Macros2012-05-13T19:15:34Z<p>Gmvalkyrie: /* Advanced Desktop Macro Editing */</p>
<hr />
<div>=== Macros ===<br />
[[Image:Mainmenuicon.jpg]]<br><br><br />
To access the macro function, click on the ''''main menu'''' on the menu bar and select ''''Macros/Actions''''.<br><br><br />
<br />
Two gumps open up (Macros and Actions), click on <Create> and another gump opens to create your macro in.<br><br><br />
<br />
[[Image:Macrofirst.jpg]]<br><br><br />
Macro box ('No Macros' text inside) = where the completed macros are stored. <br><br />
Edit Macro box = opens when 'create' is clicked and is where you create and edit the macro.<br><br />
Action Box = for performing 'actions' in your macros by dragging the action to the macro command boxes.<br><br />
<br />
===Creating Macros===<br />
Most macros are relatively easy to create. Simple ones are created with four parts:<br><br />
<br />
* '''The 'picture' part:''' is the 'visible' icon you use to drag to your hotbar or to identify the macro. This is the box (above) with <br />
<br />
text 'no icon set'. To set a 'picture' in this box LEFT click and a box of icons/ opens for you to select from. These have some <br />
<br />
'custom' Icons and icons of all spells, actions, weapon specials etc. Scroll down in here (with scroll bar or mouse wheel) to <br />
<br />
select the 'picture' you wish to use to identify your macro. LEFT clicking will put the icon in the box.<br><br><br />
[[Image:Macroicon.jpg]]<br><br />
The 'Picture' Icon box.<br><br><br />
* '''The 'command' part:''' is where you put the actual 'command' part of the macro. To add 'commands' to this box drag spells <br />
<br />
(from spellbooks), skills (from skill menu), weapon abilities (from equipped weapon on the status gump when paperdoll is <br />
<br />
opened, actions from the 'action box' or items into the box (items may be dragged from your pdoll or backpack). <br><br><br />
* '''The macro 'name' part:''' where you name your macro. This is a must if you have not selected a 'picture' icon, (which may <br />
<br />
be made without a 'picture' if it is not intended to be placed in a hotbar but just assigned a hotkey). It is handy to name all <br />
<br />
macros in case the 'picture' you have selected is not 'obvious' to the command it performs.<br><br><br />
* '''The 'repeat' part:''' allows you to enable repeating and you can repeat an 'action' up to ten times.<br><br><br />
<br />
For example a simple spell macro (eg greater heal) would look like this: <br><br><br />
[[Image:Macrothree.jpg]]<br><br><br />
Once the Greater Heal spell icon has been dragged from your spellbook to the 'command' box, RIGHT clicking on the icon <br />
<br />
will allow you to select 'clear item' or 'target', selecting target will open a further menu where you may select 'self' 'cursor' or <br />
<br />
'current'. If you wish this spell to heal yourself, select self. If you wish to use the spell on others or yourself select 'cursor' to <br />
<br />
give yourself a target cursor when the macro is run. <br><br><br />
<br />
Once the macro is created click <OK> and the Macro will appear in the Stored Macro box.<br><br> <br />
<br />
* '''Adding Actions''' The action box allows you to 'add actions' into your macro such as Equip, Last Object, Delay etc. Scroll <br />
<br />
down in this box with the bar or mouse wheel to view the actions available. Drag the action icon you wish to use to the <br />
<br />
'command' box.<br />
** Equip Items - gives you a box/s to drag items into, eg sword and shield<br />
** Unequip Items - opens a box with the icons as they appear on your Paperdoll. Put a cross in the box of the item you wish to <br />
<br />
unequip and select ok. You may pick one or more items. To completely 'undress' click them all.<br />
** War/Peace - allows you to create a macro to toggle for war and peace mode.<br />
** Say (normal speak) - Emote (eg *smiles*) - Whisper (only players next to you will hear) - Yell (text speech travels further) - <br />
<br />
all open a dialog box to type what you wish to say in.<br />
** Last Skill - Last Spell - Last Object - are self explanatory in they let you 'use' the last skill, spell or object you used.<br />
** Use Targeted Object -<br />
** Target by Resource - allows you to add a tool into your macro, such as a shovel, pick or axe.<br />
** Bow - Salute - to perform avatar actions on screen with your character.<br />
** Open Door - assign this a hot key, you must be directly facing the door you wish to open.<br />
** All Names - when triggered will show all names on your screen.<br />
** Delay - opens a box with a scroll bar so you may set a delay between commands from 0-10 secs.<br />
** Wait for Target - allows you to select a spell in command box, add the waitfortarget icon and when triggered the spell will <br />
<br />
action and give you a cursor to allow targeting. <br />
** Cursor Target Last - Targets the last target (inc self, does not differentiate between friendly/hostile)<br />
** Cursor Target Current - Targets the current target in the target bar,<br />
** Cursor Target Self - <br />
** Target Next Friendly - toggles through any 'blue' or friendly players and puts them as 'current target'.<br />
** Target Next Enemy - toggles through any creature you may attack and puts them as 'current target'.<br />
** Target Next Party Member- toggles through party members and puts them as 'current target'.<br />
** Arm/Disarm - when dragged to the command box opens a gump where you may select which item to arm or disarm. This <br />
<br />
will toggle between the two. It does not at present allow you select more than one item, so if you wish to drop both sword and <br />
<br />
shield it will not allow you and you will need to use the unequip and equip actions in the macro instead. The action will only <br />
<br />
work on whatever item you are currently holding to be toggled, not to drop one item (eg sword) and equip another (eg lance)<br />
** War - Puts you in war mode<br />
** Peace - Puts you in Peace mode<br />
** Pet 'say' Commands - All kill, stay, follow, come, follow me etc<br />
** Boat Commands - Various Boat commands for raising anchors and steering etc<br />
<br />
<br />
<br />
===Assigning Hotkeys=== <br />
<br><br><br />
Once made all macros appear in the Stored Macro box and you will see the 'picture' icon you selected, the macro name and 'no <br />
<br />
key binding' which means the macro has not been assigned a hotkey. RIGHT clicking on the picture will open a box where <br />
<br />
your macro may be cleared, edited or assigned a hotkey (used to trigger the command). Which key you select to assign a macro <br />
<br />
to is up to you and how you like to play. Once you select Assign Hotkey you will be prompted to type in the key/s you wish to <br />
<br />
use to trigger the macro and the 'no key binding' text will change to the key you have selected.<br><br><br />
<br />
You may also assign hotkeys to a macro from a hotbar directly by dragging the 'macro icon' to a hotbar, right clicking on it and <br />
<br />
selecting 'assign hotkey'<br><br><br />
<br />
[[Image:Assignicon.jpg]]<br><br><br />
<br />
<br />
<br />
<br />
===Hints===<br />
<br />
* While KR is still unstable it is worthwhile to log out after creating a few small macros or after creating one large macro to <br />
<br />
avoid losing the work if the client crashes. <br><br><br />
* When using the Equip Item 'action', it is worthwhile to use the Unequip Item 'action' first. This ensures the part of the body <br />
<br />
you wish to equip the item to is empty. They can be done in the same macro. For example if you wish to drop a two handed <br />
<br />
weapon to equip a sword and shield you would : Drag the <Unequip Item> icon to command box 1, select both hands by <br />
<br />
putting a x against them in the pop up box to ensure both hands are free, click ok, drag the <Equip Item> icon to the <br />
<br />
command box 2 which will open after the first command, and drag the sword and shield you wish to equip into the Equip <br />
<br />
Items box/s and select ok. <br><br><br />
*If you go to assign a hotkey and get the message that it is already used by another hotbar in position eg 3, you need to look at <br />
<br />
what you have in the third box of each hotbar (custom bars are not numbered on screen) however it is most likely one of these. <br />
<br />
You may have set a key in that box before and then moved whatever was there to another position and not changed the <br />
<br />
assigned key. Click on the third box in each hotbar, select assign hotkey, and then ESC to remove whatever key is assigned to <br />
<br />
that box. Obviously if an icon is doing what you want in the third box then it isn't that box causing the problem unless you are <br />
<br />
trying to assign the same key to another macro. For further information on this see [[KR Hotbars]]<br><br><br />
<br />
===Simple Macro Examples - Step by Step=== <br />
<br />
Follow the instructions below '''Step by Step''' to create these simple macros.<br />
<br><br><br />
* '''Spells''' <br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <open spellbook> <drag the spell you wish to use to the command box> <right click the spell in the command box <br />
<br />
and select 'target' then 'self' 'cursor' or 'current'> <place cursor in Name: box and name your macro> <click ok> <right click <br />
<br />
on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking <br />
<br />
on it in the hotbar without assigning a key><br><br><br />
* '''Using Skill''' <br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <open the skills menu> <drag the skill you wish to use to the command box> <right click the skill in the command <br />
<br />
box and select 'target' then 'self' 'cursor' or 'current'> <place cursor in Name: box and name your macro> <click ok> <right <br />
<br />
click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by <br />
<br />
clicking on it in the hotbar without assigning a key><br><br><br />
<br />
* '''Applying Bandages'''<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag a pile of bandages from your backpack to the command box> <right click the bandages in the command box <br />
<br />
and select 'target' then 'self' 'cursor' or 'current'> <place cursor in Name: box and name your macro> <click ok> <right click <br />
<br />
on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking <br />
<br />
on it in the hotbar without assigning a key><br><br><br />
* '''Target by Resource''' (Where a tool is used with no uses, eg Axe in lumberjacking)<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the 'Target by Resource' action Icon from the Actions box to the command box> <in target by resource box, <br />
<br />
drag in an axe and select wood if is not already selected> <click ok> <place cursor in Name: box and name your macro> <br />
<br />
<check the box called Enable Repeating> <Slide the slider bar for how ever many times you wish to 'chop', suggest 6-10> <br />
<br />
<click ok> <right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or <br />
<br />
use the macro by clicking on it in the hotbar without assigning a key> It should look like this:<br><br><br />
[[Image:Lumberjacking.jpg]]<br><br><br />
<br />
* '''Target by Resource''' (Where a tool is used which has uses, eg Shovel or Pickaxe in mining)<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the 'Target by Resource' action Icon from the Actions box to the command box> <in target by resource box, <br />
<br />
drag in a shovel or pickaxe and select ore, sand or graves depending on what you want to mine> <click ok> <place cursor in <br />
<br />
Name: box and name your macro> <check the box called Enable Repeating> <Slide the slider bar for how ever many times <br />
<br />
you wish to 'mine', suggest 8-10> <click ok> <right click on your macro in the the macro box and select 'assign hotkey' or <br />
<br />
drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key> It should look like <br />
<br />
something like this, however in this case, instead of using 'one' target by resource icon and enable repeating, it has 8 target by <br />
<br />
resource buttons inserted and 8 shovels selected as the tool. This is so it runs through 8 gm shovels (i.e. 800 swings) before <br />
<br />
you need to reset the shovels due to them wearing out, and as each 'run' digs 8 times due to 8 shovels the repeat action isn't <br />
<br />
required. You can set up a few of these with 8 shovels in seperate bags per 'macro' so that once mining you can run the second <br />
<br />
macro which will select the shovels in the second bag etc. I have Mining 1-5 set up so that resetting the shovels is not an issue <br />
<br />
while mining:<br><br><br />
<br />
[[Image:Mining2.jpg]]<br><br><br />
<br />
<br />
* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player is '''NOT''' moving, target remains fixed)<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the object (eg fishing pole/axe) from your backpack to the command box> <right click the pole/axe in the <br />
<br />
command box and select 'target' 'cursor'> <{3} drag the 'Delay' action Icon from the Actions box to the command box> <br />
<br />
<{4}Select the 'delay time' between uses from 0-10 seconds> <{1}drag the 'Last Object' action Icon from the Actions box to <br />
<br />
the command box, right click and select target cursor> <{2} drag the 'Cursor Target Last' action Icon from the Actions box to <br />
<br />
the command box> <repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object> <place <br />
<br />
cursor in Name: box and name your macro> <click ok> <right click on your macro in the the macro box and select 'assign <br />
<br />
hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key> Ensure <br />
<br />
you press <ESC> to remove 'current target bar' prior to playing the macro. It should look like this:<br><br><br />
[[Image:Fishauto.jpg]] <br />
<br><br><br />
<br />
* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player '''IS''' moving, so target moves, eg while <br />
<br />
sailing)<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the object (eg fishing pole) from your backpack to the command box> <right click the pole in the command <br />
<br />
box and select 'target' 'cursor'> < {2}drag the 'Delay' action Icon from the Actions box to the command box> <{3}Select the <br />
<br />
'delay time' between uses from 0-10 seconds> <{1}drag the 'Last Object' action Icon from the Actions box to the command <br />
<br />
box, right click and select target cursor> <repeat steps marked {1}, {2}and {3} for as many times as you wish to 'use' the <br />
<br />
object> <place cursor in Name: box and name your macro> <click ok> <right click on your macro in the the macro box and <br />
<br />
select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a <br />
<br />
key> Ensure you press <ESC> to remove 'current target bar' prior to playing the macro. ''(note: you need to click on the <br />
<br />
target each time you get a cursor as you are moving and as yet there is no option for 'relative target'.)'' It should look like <br />
<br />
this:<br><br><br />
[[Image:Fishmoving.jpg]]<br />
<br><br><br />
<br />
* '''Open Door'''<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro eg the Door> < drag the 'Open Door' action Icon from the Actions box to the command box> <place cursor in Name: <br />
<br />
box and name your macro> <click ok> <right click on your macro in the the macro box and select 'assign hotkey' or drag to a <br />
<br />
hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key> ''Tip a good hotkey to assign <br />
<br />
this to is the 'spacebar' as it does not interfere with gameplay in any way and is a simple key for general usage. Just run up to a <br />
<br />
door and hit the spacebar for it to open.''<br><br><br />
* '''Instant Dressing'''<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the 'Equip Items' action Icon from the Actions box (opens another gump for items)> <open your paperdoll> <br />
<br />
<drag all items of armor, jewelry, clothing from each slot of your paperdoll to the item box/s> <place cursor in Name: box <br />
<br />
and name your macro> <click ok> <right click on your macro in the the macro box and select 'assign hotkey' or drag to a <br />
<br />
hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key><br><br><br />
* '''Instant Undressing'''<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the 'Unequip Items' action Icon from the Actions box (opens another gump to select items to unequip)> <put <br />
<br />
an 'x' against all the body parts you wish to remove, for full undress select all of them, unless you wish to retain <br />
<br />
weapon/shield/spellbook in hand then do not click the left and right hand boxes) <place cursor in Name: box and name your <br />
<br />
macro> <click ok> <right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a <br />
<br />
key or use the macro by clicking on it in the hotbar without assigning a key><br><br><br />
* '''Equipping Particular Items/Weapons'''<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> <drag the 'Unequip Items' action Icon from the Actions box (opens another gump to select items to unequip)> <put <br />
<br />
an 'x' against both the left and right hands to ensure they are empty) <drag the 'Delay' action Icon from the Actions box to the <br />
<br />
command box> <<br />
Select the 'delay time' of about .5 of a second> <drag the 'Equip Items' action Icon from the Actions box (opens another gump <br />
<br />
for items)> <drag the particular item/s you wish to equip into the item boxes ''(eg Soul Seeker & Shield)''> <place cursor in <br />
<br />
Name: box and name your macro> <click ok> <right click on your macro in the the macro box and select 'assign hotkey' or <br />
<br />
drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key> (''This macro <br />
<br />
basically lets you drop whatever you are carrying and equips those items you specified)''<br><br><br />
* '''Say and Emote Macros''' (eg to Say 'bank guards vendor buy' or to Emote *smiles* etc)<br />
<Main Menu> <Macro/Actions> <create> <left click 'no icon set'> <scroll through and select a picture icon to identify your <br />
<br />
macro> < drag the 'Say' or 'Emote' action Icon from the Actions box to the command box a gump opens where you can add <br />
<br />
your text, type in and click ok> <place cursor in Name: box and name your macro> <click ok> <right click on your macro in <br />
<br />
the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the <br />
<br />
hotbar without assigning a key> ''Tip a good hotkey to assign this to is the 'spacebar' as it does not interfere with gameplay in <br />
<br />
any way and is a simple key for general usage. Just run up to a door and hit the spacebar for it to open.''<br><br><br />
<br />
===Advanced Desktop Macro Editing===<br />
<br />
* '''PLEASE ONLY DO THIS IF YOU KNOW WHAT YOU ARE DOING.''' If you have a lot of duplicate macros across a <br />
<br />
number of characters, you can 'copy' them across if you are comfortable with altering the desktop files.<br><br> <br />
To start, make at least ONE macro in each character, even if it is just 'create' then ok to set a dummy macro in each macro file <br />
<br />
instead of the 'No macro's created' text. Then it is wise to 'save' your original desktop file/s so as to 'protect' what settings you <br />
<br />
already have. To do this go to 'My Documents/EA Games/Ultima Online/User Data/Account Name/Shard' Once here you <br />
<br />
will see the desktop files for your characters on that shard. Highlight the character/s file/s and 'copy' them. 'Save' them to a <br />
<br />
folder in another location, either on your desktop (DO NOT send as a shortcut) or elsewhere.<br><br> <br />
Once you have your file/s saved, double click the character file in the above directory which has a macro already created and <br />
<br />
which you wish to add macros to and open the file using notepad. <br />
<br />
Scroll down until you see the text: ''' <Macros>''' <br />
<br />
Following this it will have the text for your first macro example: <br><br><br />
'''<UserAction type="Macro" id="1" name="Heal Me" icon="4" binding=""><br>'''<br />
'''<UserAction type="CastSpell" id="29" targetType="Self" /><br>'''<br />
'''</UserAction>'''<br />
<br />
following all the macros is the text: '''</macros>''' which ends the macro part of the document. <br><br><br />
<br />
'''All macros are placed between the opening and closing <macros> & </macros> tabs.'''<br />
<br />
as you can see the macro itself starts with <UserAction..... > and ends with </UserAction> so the above is a simple 'greater <br />
<br />
heal' spell cast on 'self'. If copied to another desktop file, '''between''' the <macros> and </macros> tabs, of another <br />
<br />
character it will automatically select the same icons/spells/targets as set in the original character. The only thing you need to <br />
<br />
alter would be the '''id="1"''' if the character you are copying to already has a macro at #1 position. <br />
<br />
So if you have a lot that are common to more than one character it can be worthwhile copying them across rather than creating <br />
<br />
them all from scratch. To copy them just highlight those you want, copy them, and open the desktop file of the character you <br />
<br />
wish to have them, dble click the character file, open the file with notepad, scroll down to the <macro> tab, add a line to give <br />
<br />
a space, and copy the macro/s in. Alter the 'id' number/s if required. Then select 'file' 'save'. It should be saved to that <br />
<br />
character. <br><br>Note: if you do accidentally mess it up you can go to your original saved file (in the other location you <br />
<br />
placed it) copy it and save it back to the original desktop folder. If you really, really mess it up you can delete the character file <br />
<br />
completely but will lose all your current desktop settings and will need to start from scratch!. <br />
<br />
* ''' Macro Sets''' The following page contains 'sets' of common macros you may wish to use. You may copy the whole set, or <br />
<br />
just select those you want to use. You can also copy them all and then edit or just delete the ones you do not wish to use. [[KR Macro Sets]]<br />
<br />
Note: once you have set up a characters desktop design and macros it is always worth saving a copy of them in case your <br />
<br />
desktop gets corrupted, or you accidentally change some settings and mess it up, or need to reload the client for whatever <br />
<br />
reason. Having a backup copy of your desktop when it is all operating correctly and as you like it is a really good way to ensure <br />
<br />
your sanity if something goes wrong.</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Staining&diff=57177Staining2012-05-12T21:33:01Z<p>Gmvalkyrie: Added links</p>
<hr />
<div>{{tocright}}<br />
This system added with [[Stygian Abyss]] allows [[Gardening|gardeners]], [[Cooking|cooks]] and [[Alchemy|alchemists]] to transform player grown [[Plants_&_Seeds|plants]] and harvested berries into [[Natural_Dye|natural dyes]]. These items are consumables with limited charges.<br />
<br />
To create usable dyes, the player will need to:<br />
# Create a color [[Plant_Pigment|pigment]] using berries or [[Decorative_plant|decorative plants]]<br />
# Add another color pigment to create a new hue (optional)<br />
# Create a usable dye by adding a [[Color_Fixative|color fixative]]<br />
<br />
==Pigments==<br />
Players with a minimum skill of 75 cooking or alchemy, first need the following items to make the pigments:<br />
* A [[Clippers|clipper]] (crafted by [[Tinkering|tinkers]])<br />
* Decorative plants<br />
* An [[Empty_Bottle|empty bottle]]<br />
* [[Mortar_and_Pestle|Mortar]] or [[Skillet]]<br />
[[Image:Clippers_and_petals.jpg]]<br />
<br />
Players must cut decorative plants into small pieces using clippers. The resulting [[Plant_Clippings|plant clippings]] will be placed in the player’s [[backpack]] and hued the same color as the decorative plant it came from. Then either grind the clippings (with a mortar) or boil them with a skillet. If successful, the empty bottle will be used up and a pigment bottle will be placed in the players backpack and hued the same color as the plant the pigment was extracted from.<br />
<br />
The clippers will have 3 options on the contextual menu, similar to that of the [[Shovel|shovels]], where players can set how they want to cut their plants:<br />
<br />
* Set to cut reeds. (for [[Basket_Weaving|basket weaving]])<br />
* Set to clip plants. (to create pigments)<br />
* Set to cut topiaries. (to create [[Topiary|topiaries]])<br />
<br />
Once the setting is selected, each time a player targets a plant when using the clippers, it will be cut in the appropriate shape.<br />
<br />
==Base Pigments & Mixes==<br />
By default, players can obtain pigments in 19 different colors directly from the plants:<br />
<br />
* The plain color, Black and White mutant plants<br />
* The 6 base colors (yellow, green, blue, purple, red, orange)<br />
* The 6 bright version of the 6 base colors<br />
* The 4 rare colors from the [[Naturalist_Quest|naturalist quest]]<br />
<br />
For all of the above (except the plain seed) directly adding [[Color_Fixative|color fixative]] to these pigments will give a dye of the matching color. In the case of the plain seed, it will give a very light grayish hue. Mixing plain pigments with the normal color pigments will turn them into the matching bright color pigment.<br />
<br />
GM Alchemists or Cooks can obtain an additional 16 new hues. Using the black or white dyes on any normal or bright plant pigments will yield a unique new darker or lighter version of that hue. Those resulting hues cannot be mixed any further. Players can mix the normal and bright pigments to obtain a different color. In the picture below, top row is normal and bright color, bottom row is mixed with white and mixed with black.<br />
<br />
[[Image:Staining_dyes.jpg]]<br />
<br />
The 4 rare plant colors from the Naturalist Quest (aqua, magenta, purple and fire) can also be turned to pigments but cannot be mixed, only made into dyes. Mixing the plain pigment with any other colors always yields the bright version of the other color. <br />
<br />
==Color Fixative==<br />
These require 75+ skill cooking or alchemy. The ingredients required:<br />
* 1 [[Empty_Venom_Vial|venom vial]] from a [[Silver_Serpent|silver serpent]] <br />
* 1 [[Bottle_of_Wine|bottle of wine]] (from NPC vendors)<br />
<br />
[[Image:Dye_ingredients.jpg]]<br />
<br />
Using [[Silver_Serpent_Venom|venom]] extracted from silver serpents (use the venom vial on a silver serpent to gather the silver serpent venom) and mixing it with wine will create the color fixative (template 6027). The fixative must then be used on the pigment before it can be usable as dyes.<br />
<br />
[[Image:Dyes_complete.jpg]]<br />
<br />
<br />
==Dyes==<br />
Each bottle of dyes has a total of 5 charges. Once used up, the bottle will be destroyed.<br />
<br />
Players can use these dyes to rehue:<br />
<br />
* [[Armor]] (leather and metal)<br />
* [[Weapons]]<br />
* [[Clothing]] and all items normally dyable with regular dye tub<br />
* Bags, chests, boxes and crates<br />
* [[Spellbook|Spellbooks]] (including other non-mage spellbooks) & [[Runebook|Runebooks]]<br />
* [[Statuettes]]<br />
* [[Artifacts]] and magical items dyable with Tokuno dyes<br />
* [[Book|Books]]<br />
* [[Jewelry]]<br />
<br />
These dyes essentially combine the ability of all currently available dye tubs and [[Pigments_of_Tokuno|Tokuno dyes]].<br />
<br />
[[Category:Stygian Abyss]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Crystallized_Essence&diff=56895Crystallized Essence2012-05-08T11:56:54Z<p>Gmvalkyrie: </p>
<hr />
<div>This is a quest item that could be aquired by completing the [[Halloween 2009 Quest]].<br />
Upon completing the quest, a Crystallized Essence would appear in the character's backpack in one of three colors.<br />
<br />
* '''Red''' - Was to be given to Thomas the Toymaker for Halloween Costumes. After the first, 5 more were required per costume.<br />
* '''Blue''' - Was used to heal gypsies who have used Jared's potion. When successfully cured, they would give a Conjurer's Garb that included 140 luck.<br />
* '''Yellow''' - Summons a Harbinger monster which is as tough as as champion or peerless <br />
<br />
However the Halloween 2009 quest is over and cannot be completed anymore, the remaining yellow Crystallized Essence can still be used to summon a Harbinger which could give a [[Conjurer's Garb]] as special loot</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Crystallized_Essence&diff=56894Crystallized Essence2012-05-08T11:54:59Z<p>Gmvalkyrie: </p>
<hr />
<div>This is a quest item that could be aquired by completing the [[Halloween 2009 Quest]].<br />
Upon completing the quest, a Crystallized Essence would appear in the character's backpack in one of three colors.<br />
<br />
Red - Was to be given to Thomas the Toymaker for Halloween Costumes. After the first, 5 more were required per costume.<br />
Blue - Was used to heal gypsies who have used Jared's potion. When successfully cured, they would give a Conjurer's Garb that included 140 luck.<br />
Yellow - Summons a Harbinger monster which is as tough as as champion or peerless <br />
<br />
However the Halloween 2009 quest is over and cannot be completed anymore, the remaining yellow Crystallized Essence can still be used to summon a Harbinger which could give a [[Conjurer's Garb]] as special loot</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Furniture_Dye_Tub&diff=56597Furniture Dye Tub2012-05-01T15:35:05Z<p>Gmvalkyrie: </p>
<hr />
<div>[[Image:Furniture_dye_tub.png|frame]]<br />
A 1st year [[Veteran Reward]], the Furniture Dye Tub can dye furniture the same colors found on a normal [[Dying Tub]]. There is no age requirement needed to use this item. [[Dyes]] are used to change the color of the tub. Double-click the tub and target the piece of furniture to make it the same color as the tub.<br />
==Notes==<br />
* The tub has [[Security Settings]] when locked down<br />
* To return an item to its original hue, an unhued Furniture Dye Tub must be used<br />
* First available through the [[Clean Up Britannia]] system<br />
<br />
==Colors==<br />
Here is an image showing all the available colors on the Furniture Dye Tub. It is the same selection as the [[Dying Tub]].<br />
<br />
[[Image:Dying_tub_colors.png]]<br />
==See Also==<br />
* [[Dyes]]<br />
* [[Veteran Rewards]]<br />
{{Dye Tubs}}<br />
<br />
[[Category:Veteran Rewards]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Ancient_Pottery_Fragments&diff=56218Ancient Pottery Fragments2012-04-08T14:45:12Z<p>Gmvalkyrie: </p>
<hr />
<div>{{Infobox item<br />
| name=Ancient Pottery Fragments<br />
| image=Ancient pottery fragments.png<br />
| weight=1<br />
}}<br />
<br />
'''Ancient Pottery Fragments''' are a quest item that is needed for the quest [[A Broken Vase]] given out by [[Axem the Curator]]. [[Alchemy|Alchemists]] can also use them to create a [[Crystal Dust]]. They can be found as a loot on various monsters in [[Ter Mur]] and on [[Water Elemental]]s throughout [[sosaria]].<br />
<br />
==See Also==<br />
* [[A Broken Vase]]<br />
* [[Axem the Curator]]<br />
<br />
[[Category:Quest Items]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Ancient_Pottery_Fragments&diff=56217Ancient Pottery Fragments2012-04-08T14:43:58Z<p>Gmvalkyrie: water elementals</p>
<hr />
<div>{{Infobox item<br />
| name=Ancient Pottery Fragments<br />
| image=Ancient pottery fragments.png<br />
| weight=1<br />
}}<br />
<br />
'''Ancient Pottery Fragments''' are a quest item that is needed for the quest [[A Broken Vase]] given out by [[Axem the Curator]]. [[Alchemy|Alchemists]] can also use them to create a [[Crystal Dust]]. They can be found as a loot on various monsters in [[Ter Mur]] and on [[water elemental]]s throughout [[sosaria]].<br />
<br />
==See Also==<br />
* [[A Broken Vase]]<br />
* [[Axem the Curator]]<br />
<br />
[[Category:Quest Items]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Cloak_of_Humility&diff=55021Cloak of Humility2012-02-20T15:54:16Z<p>Gmvalkyrie: Category</p>
<hr />
<div><table align="right"><tr><td>{{Infobox item<br />
| name=Cloak Of Humility<br />
| image=Cloak_Of_Humility_(Dyed).png<br />
| blessed=yes<br />
| weight=6<br />
| armorset=8<br />
| strengthrequirement=10<br />
}}</td></tr><tr><td><br />
{{Infobox item<br />
| name=Full Set Bonuses:<br />
| image=Cloak_Of_Humility.png<br />
| weight=0<br />
| physicalresist=+5<br />
| fireresist=+5<br />
| coldresist=+5<br />
| poisonresist=+5<br />
| energyresist=+5<br />
| selfrepair=5<br />
}}</td></tr></table><br />
<br />
''At the beginning, the adventurer who would become the [[Avatar]] defeated the wizard [[Mondain]] and shattered the [[Gem of Immortality]], bringing the facets of Britannia into being. To commemorate this event, the artisans of Britannia have begun work on a suit of armor that celebrates the virtues the Avatar stood for. This first piece embodies the virtue of [[Humility]], which encompasses all three principles of Truth, Love and Courage.''<br />
<br />
The '''Cloak Of Humility''' is the [[Back Slot]] piece of the [[Virtue Armor Set]], and was introduced with [[Gareth the Emissary of the RBC|Gareth's]] quest. It is the only part that does not drop as a [[Artifacts (Virtue)|Virtue Artifact]].<br />
<br />
<br />
==Notes==<br />
Virtue armor starts out dyed - when the complete set is worn, the "tarnish" is removed and it takes on it's true appearance. While it's possible to apply [[Pigments of Tokuno]], this will also be cleansed when you equip the full set.<br />
<br />
Removing a piece of the armor restores the effects of any dyes. They can be permanently removed via [[Bleach]].<br />
<br />
<br />
==See Also==<br />
* [[Gareth the Emissary of the RBC]]<br />
<br />
{{Virtue Artifacts}}<br />
<br />
[[Category:Back Slot]][[Category:Virtue Armor Set]][[Category:Cloaks]][[Category:Clothing]][[Category:Quest Rewards]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Magical_Residue&diff=53744Magical Residue2011-11-16T16:11:31Z<p>Gmvalkyrie: /* Uses */ LRC</p>
<hr />
<div>[[File:Magical residue.jpg|frame]]<br />
<br />
[[File:A_magical_residue.png]] '''Magical residue''' is the lowest level of the three core [[imbuing]] ingredients. It can be obtained my unraveling weak magical items in proximity to a [[Soul Forge]]. <br />
<br />
==Uses==<br />
Imbuing with the first two items listed below will impart properties at below 90% of their maximum intensity; only by using all three respective ingredients will allow properties to exceed 90% of their possible maximum.<br />
<br />
{|<br />
| width="250" valign="top" |<br />
===Armor Properties===<br />
*[[Lower Reagent Cost]]<br />
:Magical Residue<br />
:Amber<br />
:Faery Dust <br />
<br />
*[[Night Sight]]<br />
:Magical residue<br />
:Tourmaline<br />
:White Pearl<br />
<br />
*[[Reflect Physical Damage]]<br />
:Magical residue<br />
:Citrine<br />
:White Pearl<br />
<br />
===Jewelry Properties===<br />
*Night Sight<br />
:Magical residue<br />
:Tourmaline<br />
:White Pearl<br />
<br />
===Shield Properties===<br />
*[[Lower Requirements]]<br />
:Magical residue<br />
:Amethyst<br />
:Brilliant Amber<br />
<br />
*Reflect Physical Damage<br />
:Magical residue<br />
:Citrine<br />
:White Pearl<br />
|<br />
===Weapon Properties===<br />
*[[Hit Dispel]]<br />
:Magical residue<br />
:Amber<br />
:Parasitic Plant<br />
<br />
*[[Hit Physical Area]]<br />
:Magical residue<br />
:Diamond<br />
:Blue Diamond<br />
<br />
*[[Hit Fire Area]]<br />
:Magical residue<br />
:Ruby<br />
:Fire Ruby<br />
<br />
*[[Hit Cold Area]]<br />
:Magical residue<br />
:Sapphire<br />
:Dark Sapphire<br />
<br />
*[[Hit Poison Area]]<br />
:Magical residue<br />
:Emerald<br />
:Perfect Emerald<br />
<br />
*[[Hit Energy Area]]<br />
:Magical residue<br />
:Amethyst<br />
:White Pearl<br />
<br />
*[[Slayer|Non-Super Slayers]]<br />
:Magical residue<br />
:Emerald<br />
:White Pearl<br />
|}<br />
<br />
==See also==<br />
*[[Enchanted Essence]]<br />
*[[Gem]]s<br />
*[[Relic Fragment]]<br />
<br />
==Sources==<br />
*List of uses [http://www.uoforums.com/mgka/63274-imbuing-ingredients-guide-posted-ailish-stratics.html Stratics post by Aeryr Silverleaf]<br />
[[Category:Imbuing Ingredients]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Bowcraft_%26_Fletching&diff=53742Bowcraft & Fletching2011-11-07T14:32:13Z<p>Gmvalkyrie: /* Training */</p>
<hr />
<div>{{tocright}}<br />
<br />
[[Image:Flag_bowcraft.gif|frame|left]]<br />
<br />
''The art of bowcraft and fletching allows bowyers to rely on the forests of Britannia for their weaponry. One who truly lives off the land, a bowyer may carve his bows, crossbows, arrows and bolts from the very trees around him, thus avoiding the need to ever venture to town.''<br />
<br />
Fletchers create bows and arrows for use by [[Archery|Archers]], using [[Wood]] and [[Feather]]s as working materials. Because they also deal with [[Board]]s, the [[Lumberjacking]] and [[Carpentry]] skills complement Fletching well.<br />
<br />
Quite a few bows require special [[Recipe]]s in order to craft, some of which are quite rare. It's recommended to train your skill in [[Heartwood city|Heartwood]] so as to obtain them prior to requiring them. [[Runic Tools#Bowcraft/Fletching|Runic Fletching Kit]]s can also be earnt there on occasion.<br />
<br />
[[Quiver]]s are useful items that are also of interest to Archers, however these are created by [[Tailoring|Tailors]] instead of Fletchers.<br />
<br />
==Training==<br />
In order to practise Fletching, you will require a set of [[Fletcher's Tools]].<br />
* 0 - 30: Buy it from an [[NPC]] Fletcher<br />
* 30 - 35: [[Shaft]]s<br />
* 35 - 55: [[Bow]]s<br />
* 55 - 60: [[Fukiya Dart]]s<br />
* 60 - 70: [[Crossbow]]s<br />
* 70 - 80: [[Composite Bow]]s<br />
* 80 - 90: [[Heavy Crossbow]]s<br />
* 90 - 100: [[Repeating Crossbow]]s<br />
<br />
For a power gaming technique to train this skill see [[Satyr Trick]]<br />
<br />
==Wood==<br />
A Bowyer's standard working material consists of [[board]]s harvested by [[Lumberjacking|Lumberjacks]]. Of these, there are various different types which provide different bonuses (and colours) to crafted items.<br />
<br />
The skill levels a Bowyer requires to work with each type of board are:<br />
<br />
<table><br />
<tr><td>[[Image:Boards.png]] [[Board#Plain|Plain]]: 0</td><td>[[Image:Boards_(Oak).png]] [[Board#Oak|Oak]]: 65</td><td>[[Image:Boards_(Ash).png]] [[Board#Ash|Ash]]: 75</td><td>[[Image:Boards_(Yew).png]] [[Board#Yew|Yew]]: 85</td></tr><br />
<tr><td>[[Image:Boards_(Bloodwood).png]] [[Board#Bloodwood|Bloodwood]]: 95</td><td>[[Image:Boards_(Heartwood).png]] [[Board#Heartwood|Heartwood]]: 95</td><td>[[Image:Boards_(Frostwood).png]] [[Board#Frostwood|Frostwood]]: 95</td></tr><br />
</table><br />
<br />
Note that the skill levels required to harvest logs and/or convert them to boards differ from those listed here (refer to the [[board]]s page).<br />
<br />
==Craftables==<br />
{{Bowcraft/Fletching Craftables}}<br />
<br />
==See Also==<br />
* [http://guide.uo.com/skill_8.html Bowcraft/Fletching page on UO.com]<br />
<br />
{{Skills}}</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Imbuing_Property_Weights&diff=53717Imbuing Property Weights2011-11-02T23:14:24Z<p>Gmvalkyrie: </p>
<hr />
<div>Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.<br />
<br />
Property and Imbuing Property Weight<br />
<br />
* [[Use Best Weapon Skill]] 1.4x<br />
* [[Faster Casting]] 1.4x<br />
* Any [[Skill Bonus]] 1.4x<br />
* [[Hit Chance Increase]] (HCI) 1.3x<br />
* [[Faster Cast Recovery]] (FCR) 1.2x<br />
* [[Defense Chance Increase]] (DCI) 1.1x<br />
* [[Lower Mana Cost]] 1.1x<br />
* [[Dexterity Bonus]], [[Intelligence Bonus]], and [[Strength Bonus]] 1.1x<br />
* [[Hit Point Increase]], [[Stamina Increase]], and [[Mana Increase]] 1.1x<br />
* [[Hit Point Regeneration]], [[Mana Regeneration]], and [[Stamina Regeneration]] 1.0x<br />
* [[Swing Speed Increase]] 1.1x<br />
* [[Damage Increase]] 1.0x<br />
* [[Slayer]] 1.1x, but [[Super Slayer]]s are 1.3x<br />
* [[Luck]] 1.0x<br />
* [[Mage Weapon]] 1.0x<br />
* [[Spell Channeling]] 1.0x<br />
* [[Lower Reagent Cost]] 1.0x<br />
* [[Reflect Physical Damage]] 1.0x<br />
* [[Enhance Potions]] 1.0x<br />
* [[Night Sight]] 1.0x<br />
* [[Physical Resist]], [[Fire Resist]], [[Cold Resist]], [[Poison Resist]], and [[Energy Resist]] 1.0x<br />
* [[Hit Lightning]], and [[Hit Fireball]] 1.4x<br />
* [[Hit Lower Defense]] 1.3x<br />
* [[Hit Lower Attack]] 1.1x<br />
* [[Hit Harm]] 1.1x<br />
* [[Hit Mana Leech]], [[Hit Life Leech]] 1.1x<br />
* [[Hit Stamina Leech]] 1.0x<br />
* [[Hit Cold Area]], [[Hit Fire Area]], [[Hit Physical Area]], [[Hit Poison Area]], and [[Hit Energy Area]] 1.0x<br />
* [[Hit Dispel]] 1.0x</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Vollem_Assembly&diff=53716Vollem Assembly2011-11-02T22:58:53Z<p>Gmvalkyrie: </p>
<hr />
<div>After tinkering it will take 25 white dragon scales and 50 leather to create it.<br />
<br />
==See Also==<br />
* [[Mechanical Life Manual]]<br />
<br />
[[Category:Tinkering]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Leather_Wolf_Assembly&diff=53715Leather Wolf Assembly2011-11-02T22:56:57Z<p>Gmvalkyrie: /* See Also */</p>
<hr />
<div>Leather wolf can be created with [[Oil]] and 100 [[Leather]]. [[Oil]] can be purchased from a provisoner.<br />
<br />
==See Also==<br />
* [[Mechanical Life Manual]]<br />
* [[Leather Wolf]]<br />
<br />
[[Category:Tinkering]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Clockwork_Scorpion_Assembly&diff=53714Clockwork Scorpion Assembly2011-11-02T22:55:45Z<p>Gmvalkyrie: /* See Also */</p>
<hr />
<div>Takes 100 bronze [[ingots]] and 10 [[gear]]s to create a mechanical scorpion. Takes 1 control slot.<br />
<br />
==See Also==<br />
*[[Mechanical Life Manual]]<br />
*[[Clockwork Scorpion]]<br />
<br />
[[Category:Tinkering]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Clockwork_Assembly&diff=53713Clockwork Assembly2011-11-02T22:54:31Z<p>Gmvalkyrie: </p>
<hr />
<div>[[Image:Clockwork_Assembly.png|frame|right]]<br />
<br />
'''Clockwork Assemblies''' are items used to craft [[Golem]]s and mechanical pets. They [[Weight|weigh]] 50 [[stone]]s each and cannot be stacked.<br />
<br />
==Creatures That Drop Clockwork Assemblies==<br />
* [[Blackthorn Juggernaut]]<br />
* [[Exodus Minion]]<br />
* [[Exodus Overseer]]<br />
* [[Golem]]<br />
<br />
==See Also==<br />
* [[Power Crystal]]<br />
<br />
[[Category:Items]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Kepetch&diff=53712Kepetch2011-11-02T12:42:09Z<p>Gmvalkyrie: Vicious bite</p>
<hr />
<div>[[Image:Kepetch.png|frame|'''A kepetch.''']]<br />
<br />
<br />
'''Kepetchs''' can be found in [[Ter Mur]]. They can deal a [[vicious bite]] that deals 5 hit points at first then a cumulative 5 extra hit points every twenty seconds up to 50 hit points of damage.<br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Ter Mur]]<br />
|fame=<br />
|slayer=[[Reptile Slayer]]<br />
|karma=<br />
|alignment=Evil<br />
|firstseen=[[Ultima Online: Stygian Abyss|Stygian Abyss]]<br />
|packinstinct=None<br />
|gold=137gp<br />
|magicitems=1+/-<br />
|specialloot=<br />
|cutuploot=14 [[Hide|Spined Piles of Hides]], 8 Yellow [[Dragon's Blood]], 5 [[Cut of Raw Ribs]]<br />
|str=343<br />
|hitpoints=340<br />
|dex=223<br />
|stamina=223<br />
|int=38<br />
|mana=38<br />
|bardingdifficulty=87.3<br />
|tamingdifficulty=N/A<br />
|basedamage=7 - 17<br />
|preferredfoods=None<br />
|wrestling=109.5<br />
|poisoning=---<br />
|tactics=123.9<br />
|magery=---<br />
|magicresist=88.7<br />
|evalint=---<br />
|anatomy=121.8<br />
|meditation=---<br />
|specialskill=<br />
|physicalresist=61%<br />
|fireresist=45%<br />
|coldresist=39%<br />
|poisonresist=70%<br />
|energyresist=75%<br />
|physicaldamage=100%<br />
|firedamage=---<br />
|colddamage=---<br />
|poisondamage=---<br />
|energydamage=---<br />
}}<br />
<br />
==See Also==<br />
* [[Kepetch Ambusher]]<br />
* [[Ter Mur]]<br />
<br />
[[Category:Monsters]][[Category:Stygian Abyss]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Cooking&diff=53687Cooking2011-11-01T01:15:34Z<p>Gmvalkyrie: /* Alternatively */</p>
<hr />
<div>{{tocright}}<br />
<br />
[[Image:Flag_cooking.gif|frame|left]]<br />
<br />
''"This pizza tastes wonderful! What’s on it?"''{{Line Break}}<br />
''"Mongbat."''<br />
<br />
The art of '''Cooking''' is likely the least useful of crafting [[skill]]s, but does offer a wide range of "decorative" items. The ability to place personalised messages on things such as [[Cake]]s adds a special flavor to role-playing situations.<br />
<br />
While most food officially grants no benefits other then a small [[Stamina]] boost when eaten, [[Egg Bomb]]s and [[Enchanted Apple]]s can be of great value in PvP situations. [[Savage Kin Paint]] can also be used to prevent morph spells being used on those who apply it (especially helpful when battling [[Barracoon the Piper]]).<br />
<br />
Chefs will often find that they need an [[Stone Oven|Oven]] nearby to create their masterpieces, though in some cases a simple [[Heating Stand]] will suffice. The serious cook will also install a [[Flour Mill]] and [[Water Trough]] in his or her home, and perhaps even hire an [[NPC]] Barkeep [[Vendor]]. <br />
<br />
Oddly enough, the Cooking skill only has one actual [[Recipe]] scroll - the [[Gingerbread Cookie Recipe]]. With the addition of the Stygian Abyss expansion, a new recipe, [[Bowl of Rotworm Stew]], has been added.<br />
<br />
==Tools==<br />
There are a few items available with which to practise your culinary skill. Despite their names and appearances, each is equally suitable for the preparation of any dish.<br />
<br />
* [[Rolling Pin]]<br />
* [[Skillet]]<br />
* [[Flour Sifter]]<br />
<br />
==Training==<br />
Start with 50 on a new character, or buy from an [[NPC]] Baker to around 30.<br />
<br />
Barbecued items are easiest for training, since they only require raw meat, and no water. These can be made out of a single piece of meat each, so you can collect more while you're gathering [[Leather]] or out [[Fishing]].<br />
<br />
Targeting a stack of meat will cook the entire lot in one go and give much faster gains then cooking one slab at a time. You'll require less meat overall if you take the slow method, however. Going from 0 to 100.0 skill will take about 20,000 Cooking attempts, but your mileage may vary.<br />
<br />
===Alternatively===<br />
You can cook whatever you like to get to about 75ish - personally I made lots of dough as it stacks and I'm likely to use it later on. Once you hit about 75 or so, switch to Miso Soups; there are four different kinds and all require 60 skill, water and a single uncooked fish steak to make. Making Miso will take you to GM with probably the least resources (as long as you have a house).<br />
<br />
Ideally you want an oven, a water trough, 10 pitchers of water, a trash barrel and a crate full of bags and skillets (or whatever your preferred tool of choice is). Put the pitchers of water in your backpack and a load of fish steaks in a bag (in your pack) and start making Miso. The Miso will appear in the bag with your fish steaks so when your backpack is full just remove the fish steaks from that bag and drop it in the trash barrel. When you run out of water just refill pitchers from the water trough.<br />
<br />
Rinse and repeat to 100.<br />
<br />
==Craftables==<br />
{{Cooking Craftables}}<br />
<br />
==History==<br />
In the past, Cooking used to require a more in-depth knowledge of food ingredients and recipes. There were no usable tools to display a Cooking menu, a player simply used raw food items on heat sources to cook them or on each other to combine ingredients. Additionally, some foods would cook with any heat source, such as a camp fire or heating stand, while many of the baked goods explicitly required an oven.<br />
<br />
Many players who did not own houses would cook their goods in town at an NPC bakery or kitchen and then hawk their food at the local bank. Farm fields and fruit orchards would be combed for their harvest as a free way to gather food items. Although uncertain, it was said that being extremely hungry could actually affect skill performance, such as in combat or while crafting, which in turn contributed to a very modest market for cooked foods.<br />
<br />
For many years, there are a few food items that would impart stat bonuses such as the [[Grapes of Wrath]] or assist in some skills, such as the [[Egg Bomb]], hunger has ''no effect'' on skill performance and most food is simply decorative in player homes or used in [[Roleplaying]]. Aside from [[Savage Kin Paint]] and [[Parrot Wafer]]s, there was little demand for cooked foods.<br />
<br />
With the release of the [[Ultima Online: Adventures on the High Seas|Adventures on the High Seas]] booster expansion in 2010, several Magical Fish Pies were introduced sparking a renewed and useful interest in Cooking.<br />
<br />
==See Also==<br />
* [[Food]]<br />
<br />
==External links==<br />
* [http://guide.uo.com/skill_13.html Cooking page on UO.com]<br />
<br />
{{Skills}}</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Enchanted_Apple&diff=53686Enchanted Apple2011-11-01T01:09:02Z<p>Gmvalkyrie: /* Acquisition */</p>
<hr />
<div>[[Image:Enchanted apple.png|frame]]<br />
<br />
Enchanted apples remove curses from your character when consumed; similar to the Paladin's [[Remove Curse]] spell. This includes character statuses such as [[Mortal Wound]], Necromancer curses and effects such as [[Strangle]], [[Mind Rot]], [[Corpse Skin]] and [[Blood Oath]] as well as [[Magery]] debuffs like [[Curse]], [[Feeblemind]], [[Clumsy]] and [[Weaken]].<br />
<br />
==History==<br />
<br />
Enchanted Apples were introduced into the game as of the [[Mondain's Legacy]] expansion.<br />
<br />
==Acquisition== <br />
<br />
They can be crafted by players who have the [[Cooking]] skill, with 60 being the minimum skill level required to attempt to make them. They require 1x [[Apple]] and 1x [[Greater Heal Potion]] as ingredients to craft. They can carry the marker's mark of a [[Grand Master]] Chef when exceptionally crafted.<br />
<br />
==Crafting==<br />
<b>Skill required:</b><br><br />
60.0 [[Cooking]]<br />
<br />
<b>Components:</b><br />
* 1 [[Apple]]<br />
* 1 [[Greater Heal Potion]]<br />
<br />
<br clear="all"><br />
==Cooking==<br />
{{Crafting Box<br />
| primaryskill=Cooking<br />
| cooking=60.0<br />
| apple=1<br />
| greaterhealpotion=1<br />
| skill100chance=100<br />
| skill100excep=85<br />
| makersmark=yes<br />
}}<br />
<br />
[[Category:Food]][[Category:Cooking]]</div>Gmvalkyriehttps://www.uoguide.com/index.php?title=Carpentry&diff=53634Carpentry2011-10-27T13:52:42Z<p>Gmvalkyrie: /* Training */ added wild staff level</p>
<hr />
<div>{{tocright}}<br />
<br />
[[Image:Flag_carpentry.gif|frame|left]]<br />
<br />
''"You can follow a good carpenter across Britannia by the trail of easels he leaves behind."''<br />
<br />
Masters of the saw, the plane and the level, carpenters spend long hours crafting some of the finest furniture and goods of [[Sosaria]].<br />
<br />
As your skill improves you may learn special [[Carpentry Recipes]] and create items out of special forms of [[Lumber]]. With the proper research, a Grand Master may learn the secrets of [[Masonry]].<br />
<br />
==Tools of the Trade==<br />
*[[Carpentry Tools|Carpenter's tools]] come in all shapes and sizes. However, it is less the tool than the skill of the craftsman, and no one tool provides benefits over the others. They can be bought from a Carpenter or Tinker NPC [[Vendor]] or crafted using the [[Tinkering]] skill.<br />
<br />
:*These tools are: [[Carpentry Tools#Dovetail Saw|Dovetail Saw]], [[Carpentry Tools#Draw Knife|Draw Knife]], [[Carpentry Tools#Froe|Froe]], [[Carpentry Tools#Hammer|Hammer]], [[Carpentry Tools#Inshave|Inshave]], [[Carpentry Tools#Jointing Plane|Jointing Plane]], [[Carpentry Tools#Moulding Planes|Moulding Planes]], [[Carpentry Tools#Nails|Nails]], [[Carpentry Tools#Saw|Saw]], [[Carpentry Tools#Scorp|Scorp]], [[Carpentry Tools#Smoothing Plane|Smoothing Plane]]<br />
<br />
*[[Lumber]] is a basic necessity for any item created using the Carpentry skill. It is gathered by using the [[Lumberjacking]] skill. <br />
<br />
:*Wood comes in two varieties: [[Lumber#Log|Logs]] and [[Lumber#Board|Boards]]. Each type of wood requires a certain level of Carpentry or Lumberjacking skill to render from logs into much lighter boards. <br />
<br />
==How to Use==<br />
[[image:CarpentryMenu.PNG|right|thumb|200px|The Carpentry GUMP.]]<br />
*Double clicking on any of the Carpenter's tools will display the Carpentry Menu.<br />
<br />
*To Change the type of [[Lumber|wood]] to use:<br />
#Click the "*Wood" button.<br />
#Select the type of wood you wish to use.<br />
:*Note: You must have the type of wood you wish to use in your bag.<br />
<br />
*To '''Create''' an Item:<br />
#Follow the steps above to select the type of wood you wish to make the item out of.<br />
#Select the Category of the item you wish to create.<br />
#Press the Arrow next to the item you wish to create.<br />
:*Note: Clicking the scroll to the right of the item will bring up the requirements for that item.<br />
<br />
*To '''Repair''' an Item:<br />
#Click the "Repair Item" button.<br />
#When the target cursor appears, select the item you wish to repair.<br />
<br />
*To '''Enhance''' an Item:<br />
#Follow the steps above to select the type of wood you wish to enhance the item with.<br />
#Click the "Enhance Item" button.<br />
#When the target cursor appears, select the item you wish to enhance.<br />
<br />
==Training==<br />
* '''0 - 30''': Train from a Carpenter NPC.<br />
* '''30 - 48''': Craft [[Medium Crate]]s.<br />
* '''48 - 53''': Craft [[Large Crate]]s.<br />
* '''53 - 60''': Craft [[Wooden Shield]]s.<br />
* '''60 - 74''': Craft [[Fukiya]]s.<br />
* '''74 - 79''': Craft [[Quarter Staff]]s.<br />
* '''79 - 82''': Craft [[Gnarled Staff]]s or [[Shepherd's Crook]]s.<br />
* '''82 - 96''': Craft [[Black Staff]]s.<br />
* '''96 - 100''': Craft [[Wild Staff]]s.<br />
<br />
The [[Satyr Trick]] can be used to increase your gain rate.<br />
<br />
==Wood==<br />
Carpenters create items using various [[resources]], but their standard working materials are [[board]]s harvested by [[Lumberjacking|Lumberjacks]]. Of these, there are various different types which provide different bonuses (and colours) to crafted items.<br />
<br />
The skill levels a Carpenter requires to work with each type of board are:<br />
<br />
<table><br />
<tr><td>[[Image:Boards.png]] [[Board#Plain|Plain]]: 0</td><td>[[Image:Boards_(Oak).png]] [[Board#Oak|Oak]]: 65</td><td>[[Image:Boards_(Ash).png]] [[Board#Ash|Ash]]: 75</td><td>[[Image:Boards_(Yew).png]] [[Board#Yew|Yew]]: 85</td></tr><br />
<tr><td>[[Image:Boards_(Bloodwood).png]] [[Board#Bloodwood|Bloodwood]]: 95</td><td>[[Image:Boards_(Heartwood).png]] [[Board#Heartwood|Heartwood]]: 95</td><td>[[Image:Boards_(Frostwood).png]] [[Board#Frostwood|Frostwood]]: 95</td></tr><br />
</table><br />
<br />
When wood is harvested, it initially comes in log form (weighing two [[stone]]s instead of the single stone a board weighs). An [[Axes|Axe type item]] can be used to perform the conversion, though this is optional - raw logs work just as well for crafting as boards do, they simply weigh more.<br />
<br />
Note that the skill levels required to harvest logs and/or convert them to boards differ from those listed here (refer to the [[board]]s page), and that for the purpose of creating boards either the [[Lumberjacking]] or Carpentry skill can be used.<br />
<br />
==Craftables==<br />
{{Carpentry Craftables}}<br />
<br />
==See Also==<br />
* [http://guide.uo.com/skill_11.html Carpentry page on UO.com]<br />
<br />
{{Skills}}</div>Gmvalkyrie