https://www.uoguide.com/api.php?action=feedcontributions&user=Mervyn&feedformat=atomUOGuide - User contributions [en]2024-03-29T09:02:02ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Special_Moves&diff=70517Special Moves2023-02-25T13:13:37Z<p>Mervyn: </p>
<hr />
<div>[[Image:Combat_book.png|thumb|The special move book. Click image to enlarge]]<br />
{{tocright}}<br />
Warriors have the ability to tap their magical [[Mana]] to perform devastating maneuvers with their weapons that can have a variety of unusual side-effects. Each weapon type in the game has a primary and a secondary special move. Warriors who have reached 30 [[Tactics]] and 70 weapons skill may execute a weapon's primary special move. Once he or she has reached 60 Tactics and 90 in a weapon skill, the fighter may execute the secondary special move while wielding appropriate weapons. Each different type of weapon in the game has a different combination of primary and secondary special moves, making each weapon truly unique!<br />
<br />
An icon on your [[Paperdoll]] will open a book that details each special move available based on your skill level and equipped weapon. Much like the icons in a [[Spellbook]], these can be dragged from the book into the game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, the special move icon highlights red, indicating the character is ready to perform the move. At the next opportunity, the special move is performed, and the icon returns to its un-highlighted state.<br />
<br />
Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more it will decrease by 10 mana. The included skills are: <br />
{| width=60%<br />
|<br />
* [[Swordsmanship]]<br />
* [[Mace Fighting]]<br />
* [[Fencing]]<br />
* [[Archery]]<br />
|<br />
* [[Parrying]]<br />
* [[Lumberjacking]]<br />
* [[Stealth]]<br />
* [[Poisoning]]<br />
| valign="top" |<br />
* [[Bushido]]<br />
* [[Ninjitsu]]<br />
* [[Throwing]]<br />
|}<br />
<br />
''Note'' - The [[Human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines (meaning they effectively had at least 200 points regardless of how their real skills are distributed), but this was removed with [[Publish 64]] in February 2010.<br />
<br />
==Notes==<br />
* Performing two special moves within 3 seconds will double the mana cost of the second.<br />
* If an attack is [[Parrying|parried]], no mana will be consumed with the exception of samurai attacks (special moves requiring [[bushido]]/[[ninjitsu]]) <br />
* The [[Lower Mana Cost]] item property will reduce special move mana cost.<br />
* If any [[Magery]], [[Necromancy]] or [[Chivalry]] spell is being cast or is ready to target, you can not activate a special move and any activated special is turned off.<br />
* Some [[Bushido]] and [[Ninjitsu]] abilities can not be activated at the same time as a special move, for example [[Lightning Strike]].<br />
==List of Special Moves==<br />
===Traditional===<br />
Moves available to basic weapon classes at the time of the [[Age of Shadows]] expansion.<br />
<br />
{| width="60%"<br />
|<br />
* [[Armor Ignore]]<br />
* [[Bleed Attack]]<br />
* [[Crushing Blow]]<br />
* [[Concussion Blow]]<br />
|<br />
* [[Disarm]]<br />
* [[Dismount]]<br />
* [[Double Strike]]<br />
* [[Infectious Strike]]<br />
|<br />
* [[Mortal Strike]]<br />
* [[Paralyzing Blow]] <br />
* [[Shadow Strike]]<br />
* [[Whirlwind Attack]]<br />
|}<br />
<br />
===Samurai Empire===<br />
Moves introduced by the [[Samurai Empire]] expansion. Were available only to weapons introduced by SE, but later weapons introduced by the [[Mondain's Legacy]] expansion took advantage of them too.<br />
<br />
These abilities are all based around the [[Ninjitsu]] and [[Bushido]] skills; you require a minimum level in one or the other to perform them. Which skill is required varies (some moves work with either).<br />
<br />
{| width="60%"<br />
|<br />
* [[Armor Pierce]]<br />
* [[Block]]<br />
* [[Defense Mastery]]<br />
* [[Dual Wield]]<br />
|<br />
* [[Double Shot]]<br />
* [[Feint]]<br />
* [[Frenzied Whirlwind]]<br />
|<br />
* [[Nerve Strike]]<br />
* [[Riding Swipe]]<br />
* [[Talon Strike]]<br />
|}<br />
<br />
===Mondain's Legacy===<br />
Moves available only to weapons introduced with the [[Mondain's Legacy]] expansion. Unlike [[Samurai Empire]] abilities, they do not require ML-specific skills to use.<br />
<br />
{| width="60%"<br />
|<br />
* [[Bladeweave]]<br />
* [[Force Arrow]]<br />
* [[Force of Nature]]<br />
|<br />
* [[Lightning Arrow]] <br />
* [[Moving Shot]]<br />
|<br />
* [[Psychic Attack]]<br />
* [[Serpent Arrow]]<br />
|}<br />
<br />
===Stygian Abyss===<br />
Moves available only to the new weapons associated with the new [[Throwing]] skill introduced with the [[Stygian Abyss]] expansion. <br />
<br />
{|<br />
|<br />
* [[Infused Throw]]<br />
* [[Mystic Arc]]<br />
|}<br />
<br />
==History==<br />
Special moves were first introduced with the [[Renaissance]] expansion. Every two handed weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. The chance of success was increased with more [[Intelligence]]. These special moves only worked in player versus player combat.<br />
* [[Macing]] weapons did [[Crushing Blow]].<br />
* [[Fencing]] weapons did [[Paralyzing Blow]].<br />
* [[Swordsmanship]] weapons did [[Concussion Blow]].<br />
During the [[Age of Shadows]] expansion, the entire system was revamped. Special moves were now a macro that could be used any time a player wanted. They could also be used on both players and monsters. To balance the powerful new attacks, mana was made a requirement. Instead of just 3 moves, 9 more were added to bring the total up to 12. Later on the [[Samurai Empire]] expansion added another 10, [[Mondain's Legacy]] added 7.<br />
* The Tactics skill requirement was added on August 29, 2007 in [[Publish 46]].<br />
* The [[Human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines (meaning they effectively had at least 200 points regardless of how their real skills are distributed), but this was removed with [[Publish 64]] in February 2010.<br />
* The Tactics skill required to do a special move was changed in [[Publish 96]]. from 70 to 30 for primary and from 90 to 60 for secondary.<br />
<br />
==See also:==<br />
[[Special Attacks]]<br />
<br />
[[Category:Special Moves]]<br />
[[Category:Combat]]<br />
[[Category:Directory]]</div>Mervynhttps://www.uoguide.com/index.php?title=Special_Moves&diff=70516Special Moves2023-02-25T13:10:28Z<p>Mervyn: mana cost update</p>
<hr />
<div>[[Image:Combat_book.png|thumb|The special move book. Click image to enlarge]]<br />
{{tocright}}<br />
Warriors have the ability to tap their magical [[Mana]] to perform devastating maneuvers with their weapons that can have a variety of unusual side-effects. Each weapon type in the game has a primary and a secondary special move. Warriors who have reached 30 [[Tactics]] and 70 weapons skill may execute a weapon's primary special move. Once he or she has reached 60 Tactics and 90 in a weapon skill, the fighter may execute the secondary special move while wielding appropriate weapons. Each different type of weapon in the game has a different combination of primary and secondary special moves, making each weapon truly unique!<br />
<br />
An icon on your [[Paperdoll]] will open a book that details each special move available based on your skill level and equipped weapon. Much like the icons in a [[Spellbook]], these can be dragged from the book into the game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, the special move icon highlights red, indicating the character is ready to perform the move. At the next opportunity, the special move is performed, and the icon returns to its un-highlighted state.<br />
<br />
Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more it will decrease by 10 mana. The included skills are: <br />
{| width=60%<br />
|<br />
* [[Swordsmanship]]<br />
* [[Mace Fighting]]<br />
* [[Fencing]]<br />
* [[Archery]]<br />
|<br />
* [[Parrying]]<br />
* [[Lumberjacking]]<br />
* [[Stealth]]<br />
* [[Poisoning]]<br />
| valign="top" |<br />
* [[Bushido]]<br />
* [[Ninjitsu]]<br />
* [[Throwing]]<br />
|}<br />
<br />
''Note'' - The [[Human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines (meaning they effectively had at least 200 points regardless of how their real skills are distributed), but this was removed with [[Publish 64]] in February 2010.<br />
<br />
==Notes==<br />
* Performing two special moves within 3 seconds will double the mana cost of the second.<br />
* If an attack is parried, no mana will be consumed with the exception of samurai attacks (special moves requiring bushido/ninjitsu) <br />
* The [[Lower Mana Cost]] item property will reduce special move mana cost.<br />
* If any [[Magery]], [[Necromancy]] or [[Chivalry]] spell is being cast or is ready to target, you can not activate a special move and any activated special is turned off.<br />
* Some [[Bushido]] and [[Ninjitsu]] abilities can not be activated at the same time as a special move, for example [[Lightning Strike]].<br />
==List of Special Moves==<br />
===Traditional===<br />
Moves available to basic weapon classes at the time of the [[Age of Shadows]] expansion.<br />
<br />
{| width="60%"<br />
|<br />
* [[Armor Ignore]]<br />
* [[Bleed Attack]]<br />
* [[Crushing Blow]]<br />
* [[Concussion Blow]]<br />
|<br />
* [[Disarm]]<br />
* [[Dismount]]<br />
* [[Double Strike]]<br />
* [[Infectious Strike]]<br />
|<br />
* [[Mortal Strike]]<br />
* [[Paralyzing Blow]] <br />
* [[Shadow Strike]]<br />
* [[Whirlwind Attack]]<br />
|}<br />
<br />
===Samurai Empire===<br />
Moves introduced by the [[Samurai Empire]] expansion. Were available only to weapons introduced by SE, but later weapons introduced by the [[Mondain's Legacy]] expansion took advantage of them too.<br />
<br />
These abilities are all based around the [[Ninjitsu]] and [[Bushido]] skills; you require a minimum level in one or the other to perform them. Which skill is required varies (some moves work with either).<br />
<br />
{| width="60%"<br />
|<br />
* [[Armor Pierce]]<br />
* [[Block]]<br />
* [[Defense Mastery]]<br />
* [[Dual Wield]]<br />
|<br />
* [[Double Shot]]<br />
* [[Feint]]<br />
* [[Frenzied Whirlwind]]<br />
|<br />
* [[Nerve Strike]]<br />
* [[Riding Swipe]]<br />
* [[Talon Strike]]<br />
|}<br />
<br />
===Mondain's Legacy===<br />
Moves available only to weapons introduced with the [[Mondain's Legacy]] expansion. Unlike [[Samurai Empire]] abilities, they do not require ML-specific skills to use.<br />
<br />
{| width="60%"<br />
|<br />
* [[Bladeweave]]<br />
* [[Force Arrow]]<br />
* [[Force of Nature]]<br />
|<br />
* [[Lightning Arrow]] <br />
* [[Moving Shot]]<br />
|<br />
* [[Psychic Attack]]<br />
* [[Serpent Arrow]]<br />
|}<br />
<br />
===Stygian Abyss===<br />
Moves available only to the new weapons associated with the new [[Throwing]] skill introduced with the [[Stygian Abyss]] expansion. <br />
<br />
{|<br />
|<br />
* [[Infused Throw]]<br />
* [[Mystic Arc]]<br />
|}<br />
<br />
==History==<br />
Special moves were first introduced with the [[Renaissance]] expansion. Every two handed weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. The chance of success was increased with more [[Intelligence]]. These special moves only worked in player versus player combat.<br />
* [[Macing]] weapons did [[Crushing Blow]].<br />
* [[Fencing]] weapons did [[Paralyzing Blow]].<br />
* [[Swordsmanship]] weapons did [[Concussion Blow]].<br />
During the [[Age of Shadows]] expansion, the entire system was revamped. Special moves were now a macro that could be used any time a player wanted. They could also be used on both players and monsters. To balance the powerful new attacks, mana was made a requirement. Instead of just 3 moves, 9 more were added to bring the total up to 12. Later on the [[Samurai Empire]] expansion added another 10, [[Mondain's Legacy]] added 7.<br />
* The Tactics skill requirement was added on August 29, 2007 in [[Publish 46]].<br />
* The [[Human]]'s "Jack of All Trades" racial ability previously granted them at least 20 points in all these disciplines (meaning they effectively had at least 200 points regardless of how their real skills are distributed), but this was removed with [[Publish 64]] in February 2010.<br />
* The Tactics skill required to do a special move was changed in [[Publish 96]]. from 70 to 30 for primary and from 90 to 60 for secondary.<br />
<br />
==See also:==<br />
[[Special Attacks]]<br />
<br />
[[Category:Special Moves]]<br />
[[Category:Combat]]<br />
[[Category:Directory]]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Calculations&diff=69413Damage Calculations2019-04-24T11:55:31Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
While calculating your final damage output, the damage increase effect from the items, [[skills]] and [[statistics]] is mainly applied as a fraction of the weapon damage while the damage modifier effects function on the total damage after the damage increases have been applied.<br />
<br />
==Damage Bonus==<br />
The base damage of a player can be increased by up to 300% which is limited to 100% from the sum of items and [[Chivalry]]'s [[Divine Fury]]. In other words, you can increase your weapon base damage by four times. Base player damage is calculated using the following formulas:<br />
<br />
*'''[[Tactics]] Damage Bonus''' (Percentage)<br />
**''For Tactics Skill Levels < 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6<br />
**''For Tactics Skill Levels >= 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
<br />
<br />
*'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
**''For Anatomy Skill Levels < 100.0''<br />
***Anatomy Damage Bonus = Skill Level / 2<br />
**''For Anatomy Skill Levels >= 100.0''<br />
***Anatomy Damage Bonus = ( Skill Level / 2 ) + 5<br />
<br />
<br />
*'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
**''For Lumberjacking Skill Levels < 100.0''<br />
***Skill Level/5 <br />
**''For Lumberjacking Skill Levels = 100.0''<br />
***(Skill Level/5) + 10 <br />
* 100 Lumberjacking Bonus is +30% Damage Bonus<br />
<br />
<br />
*'''[[Strength]] Damage Bonus''' (Percentage)<br />
**''For Strength < 100''<br />
***Strength * 0.3<br />
**''For Strength >= 100''<br />
***(Strength * 0.3) + 5<br />
100 Strength is 30% bonus.<br />
125 Strength is 42.5% bonus<br />
150 Strength is 50% bonus.<br />
<br />
<br />
*'''Total Damage Bonus''' (Percentage )<br />
** Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)<br />
<br />
<br />
'''Final Damage = Base Damage + (Base Damage * Final Damage Bonus)'''<br />
* The Final Damage value drops any fractions at this step.<br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''125<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''5 - 10''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 5 + (5 * 2.8875) = '''19'''<br />
*'''Max Final Base Damage''' = 10 + (10 * 2.8875) = '''38'''<br />
<br />
<br />
This means the base damage range for these specified values is '''19 - 38'''.<br />
<br />
==Damage Modifiers==<br />
[[Slayer]] weapons and abilities like [[Perfection]],[[Consecrate Weapon]],[[Enemy of One]], [[Inspire]], [[Stone Form]],[[Warrior's Gifts]], and [[Quiver]] for ranged attack provide damage modifier effects which take the final base damage above and multiply it. Your total damage modifiers can be up to 300% or three times the base damage. On the other hand, the damage increase bonus provided by some of the abilities, like [[Divine Fury]], are subject to the 100% damage increase cap from items and they do not provide damage modifier effect.<br />
<br />
Note that while both the base damage increase and the damage modifier effects are said to be capped at 300% for [[PvM]], the base damage is '''''increased''''' by an additional 300% which makes it '''four times the base weapon damage''' while the damage modifier is '''''multiplied''''' by 300% which makes it '''three times the final base damage'''. In other words, the lesser slayer weapons alone achieve the maximum damage modifier effect. To put it into perspective, your total damage modifiers can be up to 3x the final base damage. <br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''120<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (120 * 0.3) + 5 = '''41%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 41 + 100 = '''287.25%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''15 - 19''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 15 + (15 * 2.8725) = '''58'''<br />
*'''Max Final Base Damage''' = 19 + (19 * 2.8725) = '''73'''<br />
<br />
<br />
This means the base damage range for these specified values is '''58 - 73'''.<br />
<br />
<br />
Assume that you use a [[Bow]] with [[Physical Damage]] against a creature that has 30% [[Physical Resist]] (100% - 30% = 70% of the damage is dealt while 30% of the damage is resisted). A super slayer bow which provides x2 (100% + 100% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 2 = '''81'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 2 = '''102'''<br />
<br />
<br />
Using a lesser slayer bow which provides x3 (100% + 200% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 3 = '''121'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 3 = '''153'''<br />
<br />
==See Also==<br />
*[[Base Damage]]<br />
*[[Damage Types]]<br />
*[[Resistances]]<br />
<br />
==References==<br />
*[http://stratics.com/community/posts/1978598]<br />
<br />
[[Category:Damage Types]][[Category:Tips]]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Calculations&diff=69412Damage Calculations2019-04-24T11:54:45Z<p>Mervyn: /* Damage Modifiers */</p>
<hr />
<div>{{tocright}}<br />
While calculating your final damage output, the damage increase effect from the items, [[skills]] and [[statistics]] is mainly applied as a fraction of the weapon damage while the damage modifier effects function on the total damage after the damage increases have been applied.<br />
<br />
==Damage Bonus==<br />
The base damage of a player can be increased by up to 300% which is limited to 100% from the sum of items and [[Chivalry]]'s [[Divine Fury]]. In other words, you can increase your weapon base damage by four times. Base player damage is calculated using the following formulas:<br />
<br />
*'''[[Tactics]] Damage Bonus''' (Percentage)<br />
**''For Tactics Skill Levels < 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6<br />
**''For Tactics Skill Levels >= 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
<br />
<br />
*'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
**''For Anatomy Skill Levels < 100.0''<br />
***Anatomy Damage Bonus = Skill Level / 2<br />
**''For Anatomy Skill Levels >= 100.0''<br />
***Anatomy Damage Bonus = ( Skill Level / 2 ) + 5<br />
<br />
<br />
*'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
**''For Lumberjacking Skill Levels < 100.0''<br />
***Skill Level/5 <br />
**''For Lumberjacking Skill Levels = 100.0''<br />
***(Skill Level/5) + 10 <br />
* 100 Lumberjacking Bonus is +30% Damage Bonus<br />
<br />
<br />
*'''[[Strength]] Damage Bonus''' (Percentage)<br />
**''For Strength < 100''<br />
***Strength * 0.3<br />
**''For Strength >= 100''<br />
***(Strength * 0.3) + 5<br />
100 Strength is 30% bonus.<br />
125 Strength is 42.5% bonus<br />
150 Strength is 50% bonus.<br />
<br />
<br />
*'''Total Damage Bonus''' (Percentage )<br />
** Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)<br />
<br />
<br />
'''Final Damage = Base Damage + (Base Damage * Final Damage Bonus)'''<br />
* The Final Damage value drops any fractions at this step.<br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''125<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''5 - 10''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 5 + (5 * 2.8875) = '''19'''<br />
*'''Max Final Base Damage''' = 10 + (10 * 2.8875) = '''38'''<br />
<br />
<br />
This means the base damage range for these specified values is '''19 - 38'''.<br />
<br />
==Damage Modifiers==<br />
[[Slayer]] weapons and abilities like [[Perfection]],[[Consecrate Weapon]],[[Enemy of One]], [[inspire]], [[Stone Form]],[[Warrior's Gifts]], and [[Quiver]] for ranged attack provide damage modifier effects which take the final base damage above and multiply it. Your total damage modifiers can be up to 300% or three times the base damage. On the other hand, the damage increase bonus provided by some of the abilities, like [[Divine Fury]], are subject to the 100% damage increase cap from items and they do not provide damage modifier effect.<br />
<br />
Note that while both the base damage increase and the damage modifier effects are said to be capped at 300% for [[PvM]], the base damage is '''''increased''''' by an additional 300% which makes it '''four times the base weapon damage''' while the damage modifier is '''''multiplied''''' by 300% which makes it '''three times the final base damage'''. In other words, the lesser slayer weapons alone achieve the maximum damage modifier effect. To put it into perspective, your total damage modifiers can be up to 3x the final base damage. <br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''120<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (120 * 0.3) + 5 = '''41%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 41 + 100 = '''287.25%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''15 - 19''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 15 + (15 * 2.8725) = '''58'''<br />
*'''Max Final Base Damage''' = 19 + (19 * 2.8725) = '''73'''<br />
<br />
<br />
This means the base damage range for these specified values is '''58 - 73'''.<br />
<br />
<br />
Assume that you use a [[Bow]] with [[Physical Damage]] against a creature that has 30% [[Physical Resist]] (100% - 30% = 70% of the damage is dealt while 30% of the damage is resisted). A super slayer bow which provides x2 (100% + 100% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 2 = '''81'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 2 = '''102'''<br />
<br />
<br />
Using a lesser slayer bow which provides x3 (100% + 200% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 3 = '''121'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 3 = '''153'''<br />
<br />
==See Also==<br />
*[[Base Damage]]<br />
*[[Damage Types]]<br />
*[[Resistances]]<br />
<br />
==References==<br />
*[http://stratics.com/community/posts/1978598]<br />
<br />
[[Category:Damage Types]][[Category:Tips]]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Calculations&diff=69411Damage Calculations2019-04-24T11:45:15Z<p>Mervyn: /* Damage Increase */</p>
<hr />
<div>{{tocright}}<br />
While calculating your final damage output, the damage increase effect from the items, [[skills]] and [[statistics]] is mainly applied as a fraction of the weapon damage while the damage modifier effects function on the total damage after the damage increases have been applied.<br />
<br />
==Damage Bonus==<br />
The base damage of a player can be increased by up to 300% which is limited to 100% from the sum of items and [[Chivalry]]'s [[Divine Fury]]. In other words, you can increase your weapon base damage by four times. Base player damage is calculated using the following formulas:<br />
<br />
*'''[[Tactics]] Damage Bonus''' (Percentage)<br />
**''For Tactics Skill Levels < 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6<br />
**''For Tactics Skill Levels >= 100.0''<br />
***Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
<br />
<br />
*'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
**''For Anatomy Skill Levels < 100.0''<br />
***Anatomy Damage Bonus = Skill Level / 2<br />
**''For Anatomy Skill Levels >= 100.0''<br />
***Anatomy Damage Bonus = ( Skill Level / 2 ) + 5<br />
<br />
<br />
*'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
**''For Lumberjacking Skill Levels < 100.0''<br />
***Skill Level/5 <br />
**''For Lumberjacking Skill Levels = 100.0''<br />
***(Skill Level/5) + 10 <br />
* 100 Lumberjacking Bonus is +30% Damage Bonus<br />
<br />
<br />
*'''[[Strength]] Damage Bonus''' (Percentage)<br />
**''For Strength < 100''<br />
***Strength * 0.3<br />
**''For Strength >= 100''<br />
***(Strength * 0.3) + 5<br />
100 Strength is 30% bonus.<br />
125 Strength is 42.5% bonus<br />
150 Strength is 50% bonus.<br />
<br />
<br />
*'''Total Damage Bonus''' (Percentage )<br />
** Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)<br />
<br />
<br />
'''Final Damage = Base Damage + (Base Damage * Final Damage Bonus)'''<br />
* The Final Damage value drops any fractions at this step.<br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''125<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''5 - 10''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 5 + (5 * 2.8875) = '''19'''<br />
*'''Max Final Base Damage''' = 10 + (10 * 2.8875) = '''38'''<br />
<br />
<br />
This means the base damage range for these specified values is '''19 - 38'''.<br />
<br />
==Damage Modifiers==<br />
[[Slayer]] weapons and abilities like [[Consecrate Weapon]] and [[Enemy of One]] provide damage modifier effects which take the final base damage above and multiply it. Your total damage modifiers can be up to 300% or three times the base damage. On the other hand, the damage increase bonus provided by some of the abilities, like [[Divine Fury]], are subject to the 100% damage increase cap from items and they do not provide damage modifier effect.<br />
<br />
Note that while both the base damage increase and the damage modifier effects are said to be capped at 300% for [[PvM]], the base damage is '''''increased''''' by an additional 300% which makes it '''four times the base weapon damage''' while the damage modifier is '''''multiplied''''' by 300% which makes it '''three times the final base damage'''. In other words, the lesser slayer weapons alone achieve the maximum damage modifier effect. To put it into perspective, your total damage modifiers can be up to 3x the final base damage. <br />
<br />
===Example===<br />
Assume the following statistics<br />
*'''Tactics: '''120.0<br />
*'''Anatomy: '''120.0<br />
*'''Lumberjack:'''0.0<br />
*'''Strength: '''120<br />
*'''[[Damage Increase]] (Items): '''100%<br />
<br />
<br />
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''<br />
<br />
'''Anatomy Damage Bonus''' = (120 / 2) + 5 = '''65%'''<br />
<br />
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''<br />
<br />
'''Strength Damage Bonus''' = (120 * 0.3) + 5 = '''41%'''<br />
<br />
'''Damage Increase from Items''' = '''100%'''<br />
<br />
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 41 + 100 = '''287.25%'''<br />
<br />
<br />
Now, final damage using a weapon with a base damage of '''15 - 19''' can be calculated as follows:<br />
<br />
*'''Min Final Base Damage''' = 15 + (15 * 2.8725) = '''58'''<br />
*'''Max Final Base Damage''' = 19 + (19 * 2.8725) = '''73'''<br />
<br />
<br />
This means the base damage range for these specified values is '''58 - 73'''.<br />
<br />
<br />
Assume that you use a [[Bow]] with [[Physical Damage]] against a creature that has 30% [[Physical Resist]] (100% - 30% = 70% of the damage is dealt while 30% of the damage is resisted). A super slayer bow which provides x2 (100% + 100% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 2 = '''81'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 2 = '''102'''<br />
<br />
<br />
Using a lesser slayer bow which provides x3 (100% + 200% bonus) damage modifier bonus will yield:<br />
<br />
*'''Min Final Damage''' = (58 * (1 - 0.3) ) * 3 = '''121'''<br />
*'''Max Final Damage''' = (73 * (1 - 0.3) ) * 3 = '''153'''<br />
<br />
==See Also==<br />
*[[Base Damage]]<br />
*[[Damage Types]]<br />
*[[Resistances]]<br />
<br />
==References==<br />
*[http://stratics.com/community/posts/1978598]<br />
<br />
[[Category:Damage Types]][[Category:Tips]]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Increase&diff=69410Damage Increase2019-04-24T11:43:51Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__<br />
'''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).<br />
<br />
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP. <br />
<br />
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )<br />
<br />
[[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap. <br />
<br />
DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]].<br />
<br />
Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member.<br />
<br />
== Damage Increase from Skills / Stats ==<br />
:''Main article: [[Damage Calculations]]''<br />
<br />
Note that these do not count towards the 300% Damage Bonus cap (posted in [[Five on Friday - June 1, 2007]]):<br />
<br />
{|<br />
| valign="top" |<br />
'''[[Tactics]] Damage Bonus''' (Percentage)<br />
*''For Tactics Skill Levels < 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6<br />
*''For Tactics Skill Levels >= 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
| valign="top" |<br />
'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
*''For Lumberjacking Skill Levels < 100.0''<br />
**Skill Level/5 <br />
*''For Lumberjacking Skill Levels = 100.0''<br />
**(Skill Level/5) + 10<br />
|-<br />
| valign="top" |<br />
'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
*''For Anatomy Skill Levels < 100.0''<br />
**Anatomy Skill Bonus = Skill Level / 2<br />
*''For Anatomy Skill Levels >= 100.0''<br />
**Anatomy Skill Bonus = (Skill Level / 2) + 5<br />
| valign="top" |<br />
'''[[Strength]] Damage Bonus''' (Percentage)<br />
*''For Strength < 100''<br />
**Strength * 0.3<br />
*''For Strength >= 100''<br />
**(Strength * 0.3) + 5<br />
|}<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Citrine]]<br />
*10 [[Crystal Shards]]<br />
<br />
==See Also==<br />
{{Item Properties}}<br />
<br />
==External Links==<br />
* [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Increase&diff=69409Damage Increase2019-04-24T11:42:27Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__<br />
'''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).<br />
<br />
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP. <br />
<br />
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )<br />
<br />
[[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap. <br />
<br />
DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]].<br />
<br />
Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member.<br />
<br />
== Damage Increase from Skills / Stats ==<br />
:''Main article: [[Damage Calculations]]''<br />
<br />
Note that these do not count towards the 300% Damage Increase cap (posted in [[Five on Friday - June 1, 2007]]):<br />
<br />
{|<br />
| valign="top" |<br />
'''[[Tactics]] Damage Bonus''' (Percentage)<br />
*''For Tactics Skill Levels < 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6<br />
*''For Tactics Skill Levels >= 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
| valign="top" |<br />
'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
*''For Lumberjacking Skill Levels < 100.0''<br />
**Skill Level/5 <br />
*''For Lumberjacking Skill Levels = 100.0''<br />
**(Skill Level/5) + 10<br />
|-<br />
| valign="top" |<br />
'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
*''For Anatomy Skill Levels < 100.0''<br />
**Anatomy Skill Bonus = Skill Level / 2<br />
*''For Anatomy Skill Levels >= 100.0''<br />
**Anatomy Skill Bonus = (Skill Level / 2) + 5<br />
| valign="top" |<br />
'''[[Strength]] Damage Bonus''' (Percentage)<br />
*''For Strength < 100''<br />
**Strength * 0.3<br />
*''For Strength >= 100''<br />
**(Strength * 0.3) + 5<br />
|}<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Citrine]]<br />
*10 [[Crystal Shards]]<br />
<br />
==See Also==<br />
{{Item Properties}}<br />
<br />
==External Links==<br />
* [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]</div>Mervynhttps://www.uoguide.com/index.php?title=Damage_Increase&diff=69408Damage Increase2019-04-24T10:33:42Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__<br />
'''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).<br />
<br />
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100% from items, both PvM and PvP. <br />
<br />
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )<br />
<br />
[[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap. <br />
<br />
DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]].<br />
<br />
Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member.<br />
<br />
== Damage Increase from Skills / Stats ==<br />
:''Main article: [[Damage Calculations]]''<br />
<br />
Note that these do not count towards the 300% Damage Increase cap (posted in [[Five on Friday - June 1, 2007]]):<br />
<br />
{|<br />
| valign="top" |<br />
'''[[Tactics]] Damage Bonus''' (Percentage)<br />
*''For Tactics Skill Levels < 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6<br />
*''For Tactics Skill Levels >= 100.0''<br />
**Tactics Damage Bonus = Skill Level/1.6 + 6.25<br />
| valign="top" |<br />
'''[[Lumberjacking]] Damage Bonus''' (Percentage)<br />
*''For Lumberjacking Skill Levels < 100.0''<br />
**Skill Level/5 <br />
*''For Lumberjacking Skill Levels = 100.0''<br />
**(Skill Level/5) + 10<br />
|-<br />
| valign="top" |<br />
'''[[Anatomy]] Damage Bonus''' (Percentage)<br />
*''For Anatomy Skill Levels < 100.0''<br />
**Anatomy Skill Bonus = Skill Level / 2<br />
*''For Anatomy Skill Levels >= 100.0''<br />
**Anatomy Skill Bonus = (Skill Level / 2) + 5<br />
| valign="top" |<br />
'''[[Strength]] Damage Bonus''' (Percentage)<br />
*''For Strength < 100''<br />
**Strength * 0.3<br />
*''For Strength >= 100''<br />
**(Strength * 0.3) + 5<br />
|}<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Damage Increase (50%):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Citrine]]<br />
*10 [[Crystal Shards]]<br />
<br />
==See Also==<br />
{{Item Properties}}<br />
<br />
==External Links==<br />
* [http://uo.stratics.com/content/arms-armor/combat.php Stratics combat calculations page]</div>Mervynhttps://www.uoguide.com/index.php?title=Studded_Gloves,_Ranger_Armor&diff=69402Studded Gloves, Ranger Armor2019-04-05T06:24:45Z<p>Mervyn: </p>
<hr />
<div>{{Infobox item<br />
| name=Studded Gloves, Ranger Armor<br />
| image=Studded_Gloves,_Ranger_Armor.png<br />
| weight=1<br />
| Lower Mana Cost 3% / +3% Max<br />
| physicalresist=2<br />
| fireresist=4<br />
| coldresist=3<br />
| poisonresist=3<br />
| energyresist=4<br />
| strengthrequirement=25<br />
| mindurability=35<br />
| maxdurability=40<br />
}}<br />
The '''Ranger Armor Set''' is an unofficial set - that is to say, a collection of items which obviously should be put together but grant nothing other then bragging rights should you accomplish it.<br />
<br />
It was given in single parts to [[Young Player]]s from the [[A Young Player Ticket|Young Player Ticket]] system, up until [[Publish 7]]. There was a bug that alowed you to [[smelt]] the segments into what've been dubbed as [[Ranger Ingot]]s. This part is essentially a dyed pair of [[Studded Gloves]] with a fancy title, however it is immensely rare and hence valuable.<br />
<br />
When completely assembled, the ''total'' armor modifiers are:<br />
<br />
* [[Physical Resist]]: 10<br />
* [[Fire Resist]]: 20<br />
* [[Cold Resist]]: 15<br />
* [[Poison Resist]]: 15<br />
* [[Energy Resist]]: 20<br />
<br />
<br />
==See Also==<br />
* [[Ranger Armor Set]]<br />
* [[A Studded Tunic, Ranger Armor]]<br />
* [[Studded Gorget, Ranger Armor]]<br />
* [[Studded Leggings, Ranger Armor]]<br />
* [[Studded Sleeves, Ranger Armor]]<br />
<br />
[[Category:Ranger Armor Set]][[Category:Studded Gloves]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69400Skill Mastery2019-03-27T04:59:38Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to stamina regeneration and summoned creature's hit point based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike. Also unlike special abilities the prepared attack isn’t cancelled by spell casting.<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct 50% incoming damage from the spellweaver’s mana pool. Chance based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Gargoyle_Race&diff=69377Gargoyle Race2019-03-07T07:40:42Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__<br />
[[Image:UOSA_gargoyle_figure.jpg|frame|]]<br />
<br />
''Community-minded and strongly principled, the Gargoyle race is powerful in both magic and combat, and is renowned for their superior craftsmanship, particularly with unusual materials.''<br />
<br />
The '''Gargoyle Race''' is a race of playable creatures introduced with the [[Ultima Online: Stygian Abyss]] expansion. <br />
<br />
When Ultima Online was first released, [[Humans]] were the only playable [[race]]. With the release of [[Ultima Online: Mondain's Legacy|Mondain's Legacy]], [[Elves]] became the second race. Gargoyles are the newest playable race with the [[Stygian Abyss]] expansion.<br />
<br />
Gargoyle player-characters are not affected by Gargoyle [[Slayer]] weapons.<br />
<br />
===Lore===<br />
''The Gargoyles are often mistaken as demons but are in fact a proud mystical race with an ancient history.''<br />
<br />
''Gargoyles have no hair on their bodies. Their horns come in several varieties and sizes and are usually left unadorned.''<br />
<br />
Gargoyles have been a part of Ultima lore since [[Ultima Prime|Ultima IV: Quest of the Avatar]], one of the most popular titles from the single-player series of Ultima games. Gargoyles have been known for their deep-held beliefs, including a belief system apart from the Eight [[Virtues]] of [[Lord British]]. They are also known as skilled artisans with their own secrets of crafting powerful items.<br />
<br />
==Racial Traits==<br />
<br />
===Flying===<br />
{|<br />
| [[Image:Flying_medallion.png]]<br />
| A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.<br />
*Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.<br />
|}<br />
<br />
===Berserk===<br />
{|<br />
| [[Image:Berserk_medallion.png]]<br />
| In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.<br />
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).<br />
|}<br />
<br />
===Master Artisan===<br />
{|<br />
| [[Image:Master_artisan_medallion.png]]<br />
| A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.<br />
* Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items.<br />
|}<br />
<br />
===Deadly Aim===<br />
{|<br />
| [[Image:Deadly_aim_medallion.png]]<br />
| All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.<br />
*Minimum Gargoyle skill in [[Throwing]] is 20.0.<br />
*Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]]. No longer goes over 45 HCI cap.<br />
*Gargoyles cannot learn nor use weapons that require [[Archery]].<br />
|}<br />
<br />
===Mystic Insight===<br />
{|<br />
| [[Image:Mystic_insight_medallion.png]]<br />
| Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.<br />
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.<br />
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].<br />
|}<br />
<br />
==See Also==<br />
* [[Language of the Gargoyle]]<br />
* [[Humans]]<br />
* [[Elves]]<br />
<br />
[[Category:Lore]]<br />
[[Category:Races]]<br />
[[Category:Stygian Abyss]]</div>Mervynhttps://www.uoguide.com/index.php?title=Gargoyle_Race&diff=69376Gargoyle Race2019-03-07T07:38:48Z<p>Mervyn: Publish 81 update</p>
<hr />
<div>__NOTOC__<br />
[[Image:UOSA_gargoyle_figure.jpg|frame|]]<br />
<br />
''Community-minded and strongly principled, the Gargoyle race is powerful in both magic and combat, and is renowned for their superior craftsmanship, particularly with unusual materials.''<br />
<br />
The '''Gargoyle Race''' is a race of playable creatures introduced with the [[Ultima Online: Stygian Abyss]] expansion. <br />
<br />
When Ultima Online was first released, [[Humans]] were the only playable [[race]]. With the release of [[Ultima Online: Mondain's Legacy|Mondain's Legacy]], [[Elves]] became the second race. Gargoyles are the newest playable race with the [[Stygian Abyss]] expansion.<br />
<br />
Gargoyle player-characters are not affected by Gargoyle [[Slayer]] weapons.<br />
<br />
===Lore===<br />
''The Gargoyles are often mistaken as demons but are in fact a proud mystical race with an ancient history.''<br />
<br />
''Gargoyles have no hair on their bodies. Their horns come in several varieties and sizes and are usually left unadorned.''<br />
<br />
Gargoyles have been a part of Ultima lore since [[Ultima Prime|Ultima IV: Quest of the Avatar]], one of the most popular titles from the single-player series of Ultima games. Gargoyles have been known for their deep-held beliefs, including a belief system apart from the Eight [[Virtues]] of [[Lord British]]. They are also known as skilled artisans with their own secrets of crafting powerful items.<br />
<br />
==Racial Traits==<br />
<br />
===Flying===<br />
{|<br />
| [[Image:Flying_medallion.png]]<br />
| A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.<br />
*Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.<br />
|}<br />
<br />
===Berserk===<br />
{|<br />
| [[Image:Berserk_medallion.png]]<br />
| In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.<br />
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).<br />
|}<br />
<br />
===Master Artisan===<br />
{|<br />
| [[Image:Master_artisan_medallion.png]]<br />
| A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.<br />
* Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items.<br />
|}<br />
<br />
===Deadly Aim===<br />
{|<br />
| [[Image:Deadly_aim_medallion.png]]<br />
| All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.<br />
*Minimum Gargoyle skill in [[Throwing]] is 20.0.<br />
*Gargoyles receive a 5% bonus to hit, no longer stacks with [[Hit Chance Increase|HCI]].<br />
*Gargoyles cannot learn nor use weapons that require [[Archery]].<br />
|}<br />
<br />
===Mystic Insight===<br />
{|<br />
| [[Image:Mystic_insight_medallion.png]]<br />
| Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.<br />
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.<br />
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].<br />
|}<br />
<br />
==See Also==<br />
* [[Language of the Gargoyle]]<br />
* [[Humans]]<br />
* [[Elves]]<br />
<br />
[[Category:Lore]]<br />
[[Category:Races]]<br />
[[Category:Stygian Abyss]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69352Skill Mastery2019-01-24T13:51:49Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to stamina regeneration and summoned creature's hit point based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike.<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct 50% incoming damage from the spellweaver’s mana pool. Chance based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69351Skill Mastery2019-01-24T13:49:47Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike.<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct 50% incoming damage from the spellweaver’s mana pool. Chance based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69350Skill Mastery2019-01-24T13:45:04Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability and will reduce the poison level by one grade, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike.<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69349Skill Mastery2019-01-24T13:42:23Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…) Unlike special abilities, the 30 mana cost is applied when the ability is toggled on, not at point of strike.<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69348Skill Mastery2019-01-24T13:39:37Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP - can be negated by overcapping poison resist) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…)<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69347Skill Mastery2019-01-24T13:38:23Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%PvM, 15% PvP) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…)<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Skill_Mastery&diff=69346Skill Mastery2019-01-24T13:37:42Z<p>Mervyn: </p>
<hr />
<div>{{tocright}}<br />
Skill Mastery are special abilities available only to those who have trained above 90 in a skill. Originally introduced in [[Publish 66]] for bard skills, they were expanded to many other skills in the [[Ultima Online: Time of Legends]] expansion. Each skill has three abilities that vary in three intensity tiers. You need to obtain a [[Book of Masteries]] and the appropriate Mastery Primer for each skill. A special title is granted to each mastery which can be selected from the skills section of the [[Title Menu]].<br />
<br />
==Book of Masteries==<br />
[[File:Mastery_spellbook.gif|link=]] To obtain a Book of Masteries complete the quest given by Hawkwind the Timelord near the [[Valley of Eodon]] moongate. He tasks you with defeating a certain [[Peerless]] or [[Champion Spawn]]. Bards can also obtain a book through the older spellsong quests.<br />
<br />
Use a [[Contextual Menu]] on the Book of Masteries to open the menu to set your skill mastery. You can only set it once every 15 minutes.<br />
<br />
==Mastery Primers==<br />
In order to set a skill as your mastery your character must first read a primer for that skill. Mastery Primers can be obtained from defeating any [[Champion Spawn]], [[Scalis]], or [[Charybdis]]. With the primer in your backpack, double-click to "read" and consume the book. You can do this even if you have not yet obtained a Book of Masteries.<br />
<br />
Primers have three intensity levels: Volume 1, Volume 2, and Volume 3, with three being the highest (best). The higher the level, the stronger the effect/ability your mastery will have.<br />
<br />
==Abilities==<br />
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.<br />
<br />
===Shared Passives===<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_intuition.gif|link=]]<br />
! [[Intuition]]<br />
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.<br />
<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_saving_throw.gif|link=]]<br />
! [[Warrior’s Gifts]]<br />
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.<br />
*'''Level 1''' provides +5 [[Hit Chance Increase]]<br />
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]<br />
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | [[File:Icon_enchanted_summoning.gif|link=]]<br />
! [[Enchanted Summoning]]<br />
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.<br />
|}<br />
<br />
===[[Animal Taming]]===<br />
'''Title:''' The Beastmaster<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_boarding.gif|link=]]<br />
! [[Boarding]]<br />
| (Passive)<br />
| While the animal taming mastery is active the animal tamer receives additional stables slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_whispering.gif|link=]]<br />
! [[Whispering]]<br />
| 40 Mana<br />
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster<br />
Cooldown: 30 Minutes<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_combat_training.gif|link=]]<br />
! [[Combat Training]]<br />
| 40 Mana<br />
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).<br />
<br />
'''Tier 1 – Empowerment'''<br />
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.<br />
'''Tier 1 – The One'''<br />
*Allows pets to share damage while they are close to their master. Requires multiple pets to active<br />
'''Tier 2 – Berserk'''<br />
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.<br />
'''Tier 3 – Consume Damage'''<br />
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.<br />
|}<br />
<br />
===[[Archery]]===<br />
'''Title:''' The Exact<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_flaming_shot.gif|link=]]<br />
! [[Flaming Shot]]<br />
| 30 Mana<br />
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_playing_the_odds.gif|link=]]<br />
! [[Playing the Odds]]<br />
| 25 Mana <br />
(Passive)<br />
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.<br />
|}<br />
===[[Bushido]]===<br />
'''Title:''' The Disciplined<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_anticipate_hit.gif|link=]]<br />
! [[Anticipate Hit]]<br />
| (Passive)<br />
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_warcry.gif|link=]]<br />
! [[Warcry]]<br />
| 40 Mana<br />
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.<br />
|}<br />
===[[Chivalry]]===<br />
'''Title:''' The Courageous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_rejuvenate.gif|link=]]<br />
! [[Rejuvenate]]<br />
| style="text-align: center; width: 70px; | 10 Mana<br />
100 Tithing<br />
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_holy_fist.gif|link=]]<br />
! [[Holy Fist]]<br />
| 50 Mana<br />
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.<br />
|}<br />
===[[Discordance]]===<br />
'''Title:''' The Desponder<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Tribulation.png|link=]]<br />
! [[Tribulation]]<br />
| style="text-align: center; width: 70px; | 24 Mana<br />
11 Upkeep<br />
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Despair.png|link=]]<br />
! [[Despair]]<br />
| style="text-align: center; width: 70px; | 26 Mana<br />
13 Upkeep<br />
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).<br />
|}<br />
===[[Fencing]]===<br />
'''Title:''' The Needle<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon thrust.gif|link=]]<br />
! [[Thrust]]<br />
| style="text-align: center; width: 70px; |<br />
30 Mana<br />
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon pierce.gif|link=]]<br />
! [[Pierce]]<br />
| 20 Mana<br />
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level<br />
|}<br />
===[[Mace Fighting]]===<br />
'''Title:''' The Crushing<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_stagger.gif|link=]]<br />
! [[Stagger]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_toughness.gif|link=]]<br />
! [[Toughness]]<br />
| style="text-align: center; width: 70px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.<br />
|}<br />
===[[Magery]]===<br />
'''Title:''' The Marvelous<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_death_ray.gif|link=]]<br />
! [[Death Ray]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
[[Black Pearl]]<br />
[[Blood Moss]]<br />
[[Spiders' Silk]]<br />
<br />
35 Upkeep<br />
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_ethereal_blast.gif|link=]]<br />
! [[Ethereal Blast]]<br />
| style="text-align: center; width: 100px; | 0 Mana<br />
[[Blood Moss]]<br />
[[Ginseng]]<br />
[[Mandrake Root]]<br />
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.<br />
|}<br />
===[[Mysticism]]===<br />
'''Title:''' The Enigmatic<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_nether_blast.gif|link=]]<br />
! [[Nether Blast]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Dragon's Blood]]<br />
[[Daemon Bone]]<br />
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_mystic_weapon.gif|link=]]<br />
! [[Mystic Weapon]]<br />
| style="text-align: center; width: 90px; | 40 Mana<br />
[[Fertile Dirt]]<br />
[[Bone]]<br />
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.<br />
* Level 1 reduces Mysticism by -15<br />
* Level 2 reduces Mysticism by -10<br />
* Level 3 reduces Mysticism by -5<br />
|}<br />
===[[Necromancy]]===<br />
'''Title:''' The Undying<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_command_undead.gif|link=]]<br />
! [[Command Undead]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Daemon Blood]]<br />
[[Pig Iron]]<br />
[[Batwing]]<br />
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_conduit.gif|link=]]<br />
! [[Conduit]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
[[Nox Crystal]]<br />
[[Batwing]]<br />
[[Grave Dust]]<br />
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.<br />
|}<br />
===[[Ninjitsu]]===<br />
'''Title:''' The Unseen<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shadow.gif|link=]]<br />
! [[Shadow (Mastery)|Shadow]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
4 Upkeep<br />
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_white_tiger_form.gif|link=]]<br />
! [[White Tiger Form]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.<br />
|}<br />
===[[Parrying]]===<br />
'''Title:''' The Deflector<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_shield_bash.gif|link=]]<br />
! [[Shield Bash]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_bodyguard.gif|link=]]<br />
! [[Bodyguard]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_heightened_senses.gif|link=]]<br />
! [[Heightened Senses]]<br />
| style="text-align: center; width: 100px; | 10 Mana<br />
10 Upkeep<br />
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Peacemaking]]===<br />
'''Title:''' The Galvanizer<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Resilience.png|link=]]<br />
! [[Resilience]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Mana Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Perseverance.png|link=]]<br />
! [[Perseverance]]<br />
| style="text-align: center; width: 100px; | 18 Mana<br />
6 Mana Upkeep<br />
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.<br />
|}<br />
<br />
===[[Poisoning]]===<br />
'''Title:''' The Lethal<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon potency.gif|link=]]<br />
! [[Potency]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon tolerance.gif|link=]]<br />
! [[Tolerance]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon injection strike.gif|link=]]<br />
! [[Injected Strike]]<br />
| style="text-align: center; width: 100px; | 30 Mana<br />
| When activated the poisoner will apply a poison resistance debuff to their target (30%Pvm, 15% PvP) for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…)<br />
|}<br />
<br />
===[[Provocation]]===<br />
'''Title:''' The Exhilarator<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Inspire.png|link=]]<br />
! [[Inspire]]<br />
| style="text-align: center; width: 100px; | 16 Mana<br />
5 Upkeep<br />
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Invigorate.png|link=]]<br />
! [[Invigorate]]<br />
| style="text-align: center; width: 100px; | 22 Mana<br />
6 Upkeep<br />
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.<br />
|}<br />
===[[Spellweaving]]===<br />
'''Title:''' The Mysterious <br />
<br />
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_mana_shield.gif|link=]]<br />
! [[Mana Shield]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_summon_reaper.gif|link=]]<br />
! [[Summon Reaper]]<br />
| style="text-align: center; width: 100px; | 50 Mana<br />
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.<br />
|}<br />
<br />
===[[Swordsmanship]]===<br />
'''Title:''' The Blade<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_onslaught.gif|link=]]<br />
! [[Onslaught]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_focused_eye.gif|link=]]<br />
! [[Focused Eye]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
20 Upkeep<br />
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.<br />
|}<br />
===[[Throwing]]===<br />
'''Title:''' The Precise<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215;" | [[File:Icon_elemental_fury.gif|link=]]<br />
! [[Elemental Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_called_shot.gif|link=]]<br />
! [[Called Shot]]<br />
| style="text-align: center; width: 100px; | 40 Mana<br />
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.<br />
|}<br />
===[[Wrestling]]===<br />
'''Title:''' The Champion<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
! style="background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]<br />
! [[Knockout]]<br />
| style="text-align: center; width: 100px; | (Passive)<br />
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_rampage.gif|link=]]<br />
! [[Rampage]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.<br />
|-<br />
! style="background-color:#9f3215;" | [[File:Icon_fists_of_fury.gif|link=]]<br />
! [[Fists of Fury]]<br />
| style="text-align: center; width: 100px; | 20 Mana<br />
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.<br />
|}<br />
<br />
<br />
<br />
[[Category:Skills]]<br />
[[Category:Time of Legends]]</div>Mervynhttps://www.uoguide.com/index.php?title=Board&diff=69345Board2019-01-24T13:31:20Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]]<br />
<br />
Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. [[Elves]] enjoy a racial bonus for finding such logs. These colored logs are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for a variety of [[crafting]] purposes.<br />
<br />
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes.<br />
<br />
==Making Boards==<br />
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone.<br />
<br />
Colored logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.<br />
<br />
Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.<br />
<br />
==Wood Types==<br />
Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the [[Carpentry#Wood|Carpentry]] and/or [[Bowcraft & Fletching#Wood|Bowcraft & Fletching]] pages.<br />
<br />
{| cellpadding="5" cellspacing="0" border="1"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Wood<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Other<br />
|- align="center"<br />
| rowspan="3" |<br />
===Plain===<br />
[[Image:Boards.png]]<br />
| rowspan="3" | 0<br />
! Armor || 0 || 0 || 0 || 0 || 0 || 0 || &nbsp;<br />
|- align="center"<br />
! Shield || 0 || 0 || 0 || 0 || 0 || 0 || &nbsp;<br />
|- align="center"<br />
! Weapon<br />
| colspan="7" | &nbsp;<br />
|- style="background-color:#FFCC00;" align="center"<br />
| rowspan="3" | &nbsp;<br />
===Oak===<br />
[[Image:Boards_(Oak).png]]<br />
| rowspan="3" | 65<br />
! Armor || 3 || 3 || 0 || 2 || 3 || 11 || 40 Luck<br />
|- style="background-color:#FFCC00;" align="center"<br />
! Shield || 1 || 1 || 1 || 1 || 1 || 5 || &nbsp;<br />
|- style="background-color:#FFCC00;" align="center"<br />
! Weapon<br />
| colspan="7" | 40 Luck, 5% Damage Increase<br />
|- style="background-color:#C0C0C0;" align="center"<br />
| rowspan="3" |<br />
===Ash===<br />
[[Image:Boards_(Ash).png]]<br />
| rowspan="3" | 80<br />
! Armor || 4 || 2 || 4 || 1 || 6 || 17<br />
| rowspan="2" | 20% Lower Requirements<br />
|- style="background-color:#C0C0C0;" align="center"<br />
! Shield || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3 || 3<br />
|- style="background-color:#C0C0C0;" align="center"<br />
! Weapon<br />
| colspan="7" | 10% Swing Speed Increase, 20% Lower Requirements<br />
|- style="background-color:#FFCC99;" align="center"<br />
| rowspan="3" |<br />
===Yew===<br />
[[Image:Boards_(Yew).png]]<br />
| rowspan="3" | 95<br />
! Armor || 6 || 3 || 3 || 0 || 3 || 15<br />
| rowspan="2" | 1 Hit Point Regeneration <sup>1</sup><br />
|- style="background-color:#FFCC99;" align="center"<br />
! Shield || 3 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3<br />
|- style="background-color:#FFCC99;" align="center"<br />
! Weapon<br />
| colspan="7" | 5% Hit Chance Increase, 10% Damage Increase<br />
|- style="background-color:#BD3929;" align="center"<br />
| rowspan="3" |<br />
===Bloodwood===<br />
[[Image:Boards_(Bloodwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration <sup>1</sup><br />
|- style="background-color:#BD3929;" align="center"<br />
! Shield || &nbsp; || 3 || &nbsp; || &nbsp; || &nbsp; || 3 || 40 Luck, 2 Hit Point Regeneration<br />
|- style="background-color:#BD3929;" align="center"<br />
! Weapon<br />
| colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech <sup>1</sup><br />
|- style="background-color:#99CC00;" align="center"<br />
| rowspan="3" |<br />
===Heartwood===<br />
[[Image:Boards_(Heartwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 2 || 3 || 2 || 7 || 2 || 16<br />
| rowspan="2" | Random Property (see note)<br />
|- style="background-color:#99CC00;" align="center"<br />
! Shield || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 0<br />
|- style="background-color:#99CC00;" align="center"<br />
! Weapon<br />
| colspan="7" | Random Property (see note)<br />
|- style="background-color:#99CCFF;" align="center"<br />
| rowspan="3" |<br />
===Frostwood===<br />
[[Image:Boards_(Frostwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 2 || 1 || 8 || 3 || 4 || 18 || &nbsp;<br />
|- style="background-color:#99CCFF;" align="center"<br />
! Shield || &nbsp; || &nbsp; || 3 || &nbsp; || &nbsp; || 3 || Spell Channeling, -1 Faster Casting<br />
|- style="background-color:#99CCFF;" align="center"<br />
! Weapon<br />
| colspan="7" | 40% Cold Damage, 12% Damage Increase<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Wood<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Other<br />
|}<br />
<br />
<sup>1</sup> Does not stack with existing life leech/hit point regeneration and will set any exsisting values that exceed this to this new amount. <br />
<br />
==Heartwood Properties==<br />
The Heartwood random property is different for each type of equipment.<br />
* '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None<br />
* '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling<br />
* '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10<br />
<br />
Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made. <br />
<br />
==See Also==<br />
* [[Resources]]<br />
* [[Lumberjacking]]<br />
* [[Lumberjacking#Special Resources|Special Lumberjacking Resources]]<br />
* [[Carpentry]]<br />
* [[Fletching]]<br />
<br />
{{Resources}}<br />
<br />
[[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]]</div>Mervynhttps://www.uoguide.com/index.php?title=Board&diff=69344Board2019-01-24T13:30:02Z<p>Mervyn: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]]<br />
<br />
Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. [[Elves]] enjoy a racial bonus for finding such logs. These colored logs are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for a variety of [[crafting]] purposes.<br />
<br />
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. Nevertheless, it is a good idea to revisit a tree until the type changes.<br />
<br />
==Making Boards==<br />
Logs [[Weight|weigh]] two [[stone]]s each, but can be converted to boards by using an [[Axes|Axe type item]] on them. Boards are just as useful but only weigh a single stone.<br />
<br />
Colored logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for each type are listed in the table below.<br />
<br />
Unlike the [[smelt]]ing of mined [[ore]] there is no chance of failure; you either have the skill level required and it works, or you don't and it doesn't.<br />
<br />
==Wood Types==<br />
Note that the skill levels listed here relate to those required to harvest logs and/or convert them to boards. For the skill levels required to create other items from colored woods, refer to the [[Carpentry#Wood|Carpentry]] and/or [[Bowcraft & Fletching#Wood|Bowcraft & Fletching]] pages.<br />
<br />
{| cellpadding="5" cellspacing="0" border="1"<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Wood<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Other<br />
|- align="center"<br />
| rowspan="3" |<br />
===Plain===<br />
[[Image:Boards.png]]<br />
| rowspan="3" | 0<br />
! Armor || 0 || 0 || 0 || 0 || 0 || 0 || &nbsp;<br />
|- align="center"<br />
! Shield || 0 || 0 || 0 || 0 || 0 || 0 || &nbsp;<br />
|- align="center"<br />
! Weapon<br />
| colspan="7" | &nbsp;<br />
|- style="background-color:#FFCC00;" align="center"<br />
| rowspan="3" | &nbsp;<br />
===Oak===<br />
[[Image:Boards_(Oak).png]]<br />
| rowspan="3" | 65<br />
! Armor || 3 || 3 || 0 || 2 || 3 || 11 || 40 Luck<br />
|- style="background-color:#FFCC00;" align="center"<br />
! Shield || 1 || 1 || 1 || 1 || 1 || 5 || &nbsp;<br />
|- style="background-color:#FFCC00;" align="center"<br />
! Weapon<br />
| colspan="7" | 40 Luck, 5% Damage Increase<br />
|- style="background-color:#C0C0C0;" align="center"<br />
| rowspan="3" |<br />
===Ash===<br />
[[Image:Boards_(Ash).png]]<br />
| rowspan="3" | 80<br />
! Armor || 4 || 2 || 4 || 1 || 6 || 17<br />
| rowspan="2" | 20% Lower Requirements<br />
|- style="background-color:#C0C0C0;" align="center"<br />
! Shield || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3 || 3<br />
|- style="background-color:#C0C0C0;" align="center"<br />
! Weapon<br />
| colspan="7" | 10% Swing Speed Increase, 20% Lower Requirements<br />
|- style="background-color:#FFCC99;" align="center"<br />
| rowspan="3" |<br />
===Yew===<br />
[[Image:Boards_(Yew).png]]<br />
| rowspan="3" | 95<br />
! Armor || 6 || 3 || 3 || 0 || 3 || 15<br />
| rowspan="2" | 1 Hit Point Regeneration <sup>1</sup><br />
|- style="background-color:#FFCC99;" align="center"<br />
! Shield || 3 || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 3<br />
|- style="background-color:#FFCC99;" align="center"<br />
! Weapon<br />
| colspan="7" | 5% Hit Chance Increase, 10% Damage Increase<br />
|- style="background-color:#BD3929;" align="center"<br />
| rowspan="3" |<br />
===Bloodwood===<br />
[[Image:Boards_(Bloodwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration <sup>1</sup><br />
|- style="background-color:#BD3929;" align="center"<br />
! Shield || &nbsp; || 3 || &nbsp; || &nbsp; || &nbsp; || 3 || 40 Luck, 2 Hit Point Regeneration<br />
|- style="background-color:#BD3929;" align="center"<br />
! Weapon<br />
| colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech <sup>1</sup><br />
|- style="background-color:#99CC00;" align="center"<br />
| rowspan="3" |<br />
===Heartwood===<br />
[[Image:Boards_(Heartwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 2 || 3 || 2 || 7 || 2 || 16<br />
| rowspan="2" | Random Property (see note)<br />
|- style="background-color:#99CC00;" align="center"<br />
! Shield || &nbsp; || &nbsp; || &nbsp; || &nbsp; || &nbsp; || 0<br />
|- style="background-color:#99CC00;" align="center"<br />
! Weapon<br />
| colspan="7" | Random Property (see note)<br />
|- style="background-color:#99CCFF;" align="center"<br />
| rowspan="3" |<br />
===Frostwood===<br />
[[Image:Boards_(Frostwood).png]]<br />
| rowspan="3" | 100<br />
! Armor || 2 || 1 || 8 || 3 || 4 || 18 || &nbsp;<br />
|- style="background-color:#99CCFF;" align="center"<br />
! Shield || &nbsp; || &nbsp; || 3 || &nbsp; || &nbsp; || 3 || Spell Channeling, -1 Faster Casting<br />
|- style="background-color:#99CCFF;" align="center"<br />
! Weapon<br />
| colspan="7" | 40% Cold Damage, 12% Damage Increase<br />
|-<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Wood<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Other<br />
|}<br />
<br />
<sup>1</sup> Does not stack with existing life leech/hit point regeneration.<br />
<br />
==Heartwood Properties==<br />
The Heartwood random property is different for each type of equipment.<br />
* '''Armor''' - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor, None<br />
* '''Shield''' - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling<br />
* '''Weapon''' - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10<br />
<br />
Tests have shown that all wooden shields found as loot on creatures can be enhanced with Heartwood. However, repeated attempts often have to be made. <br />
<br />
==See Also==<br />
* [[Resources]]<br />
* [[Lumberjacking]]<br />
* [[Lumberjacking#Special Resources|Special Lumberjacking Resources]]<br />
* [[Carpentry]]<br />
* [[Fletching]]<br />
<br />
{{Resources}}<br />
<br />
[[Category:Resources]][[Category:Lumberjacking]][[Category:Carpentry]][[Category:Bowcraft/Fletching]]</div>Mervynhttps://www.uoguide.com/index.php?title=Wraith_Form&diff=69229Wraith Form2018-06-14T18:04:35Z<p>Mervyn: </p>
<hr />
<div>[[File:Necromancy Wraith Form Percent Damage Leeched as Mana.png|thumbnail|right|Percent Damage Leeched as Mana]]<br />
<br />
{{Necromancy Spell<br />
|wordsofpower=Rel Xen Um<br />
|icon=Wraith_form.jpg<br />
|manacost=17<br />
|minimumskill=20<br />
|castingdelay=1.75<br />
|reagents=[[Nox Crystal]], [[Pig Iron]]<br />
|duration=Permanent until cast again or death<br />
|areaofeffect=Caster<br />
|description=Transforms the Necromancer into the form of a wraith, well-suited for resisting physical damage, but weak against magic. No duration. Casting this spell again or casting another transformation spell dispels it. Once in wraith-form, Necromancers can use the "Recall" spell, as long as the spell is in their spellbook and they have the appropriate reagents. This is true even if their Magery skill is at 0. While under the influence of the this spell, the caster receives:<br />
* the ability to leech mana from the targets mana pool. (If the targets mana pool is empty then you leech nothing.) The amount leeched is based upon your [[Spirit Speak]] skill and the damage you do to the target by weapon or spell. Formula is Spirit Speak / 5:<br />
** At 0 Sprit Speak 8% of your damage is leeched as Mana <br />
** at 100 Spirit Speak it's 20% <br />
** at 120 Spirit Speak it's 24% <br />
* the ability to walk through creatures and players in [[Felucca]]<br />
* +15% physical resist<br />
* -5% fire resist<br />
* -5% energy resist<br />
* +25% damage from undead weapons<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Wither&diff=69228Wither2018-06-14T18:03:36Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Kal Vas An Flam<br />
|icon=Wither.jpg<br />
|manacost=23<br />
|minimumskill=60.0<br />
|castingdelay=1.0<br />
|reagents=[[Grave Dust]], [[Nox Crystal]], [[Pig Iron]]<br />
|duration=Instantaneous<br />
|areaofeffect=4 tile radius around caster<br />
|description=Summons an evil, withering frost, damaging all nearby enemies — especially those who are good. Damage is based on caster's [[Spirit Speak]] and the target's karma and resists.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Vengeful_Spirit&diff=69227Vengeful Spirit2018-06-14T18:02:58Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Kal Xen Bal Beh<br />
|icon=Vengeful_spirit.jpg<br />
|manacost=41<br />
|minimumskill=80.0<br />
|castingdelay=1.75<br />
|reagents=[[Batwing]], [[Grave Dust]], [[Pig Iron]]<br />
|duration=Summon lasts (caster's [[Spirit Speak]] x 80) ÷ 120 + 10 in seconds or target dies/switches subservers<br />
|areaofeffect=One target<br />
|description=Summons a powerful [[Revenant]] to slay a chosen foe. Revenants are incredibly persistent and can track their quarry, even when hidden. A revenant requires 3 [[Follower]] slots.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Vampiric_Embrace&diff=69226Vampiric Embrace2018-06-14T18:02:33Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Rel Xen An Sanct<br />
|icon=Vampiric_embrace.jpg<br />
|manacost=25<br />
|minimumskill=99.0<br />
|castingdelay=1.75<br />
|reagents=[[Batwing]], [[Nox Crystal]], [[Pig Iron]]<br />
|duration=Permanent until casted again or death<br />
|areaofeffect=Caster<br />
|description=A powerful form that grants many strengths, but prevents the Necromancer from using [[Garlic]]-based spells and potions. No duration. Casting this spell again or casting another transformation spell dispels it. While under the influence of this spell, the caster receives:<br />
* 20% life drain<br />
* +15 [[Stamina Regeneration]]<br />
* + 3 [[Mana Regeneration]]<br />
* Resistance to most poisons (a similar effect to [[Orange Petal]]s), but an inability to use cure potions<br />
* Damage from garlic (17-23 points of damage is dealt when Vampires cast spells that consume the garlic reagent, even if the spell is cast using a reagent-free method such as from a scroll)<br />
* -25% fire resist<br />
* +25% damage from undead slayer weapons<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Summon_Familiar&diff=69225Summon Familiar2018-06-14T18:01:58Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Kal Xen Bal<br />
|icon=Summon_familiar.jpg<br />
|manacost=17<br />
|minimumskill=30.0<br />
|castingdelay=1.75<br />
|reagents=[[Batwing]], [[Daemon Blood]], [[Grave Dust]]<br />
|duration=Summon lasts until released or killed<br />
|areaofeffect=One new [[Follower]]<br />
|description=Summons your choice of a [[Shadow Wisp]], [[Dark Wolf]], [[Death Adder]], [[Vampire Bat]] or [[Horde Minion]] to your side. Each has its own unique abilities and grants a special power to the caster. The familiar cannot be given orders and only one can be maintained at a time.<br />
<br />
'''Horde Minion'''<br />
Requires 30 Necromancy and 30 Spirit Speak.<br />
Abilities: A pack animal that actively picks up things on the ground. Also assists caster in battle.<br />
<br />
'''Shadow Wisp'''<br />
Requires 50 Necromancy and 50 Spirit Speak.<br />
Abilities: Negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) if they have negative karma. The more negative the karma, the more mana received.<br />
<br />
'''Dark Wolf'''<br />
Requires 60 Necromancy and 60 Spirit Speak.<br />
Abilities: +1 stamina every 2 seconds. Wolf mastery; allows caster to tame any wolf as if it were a 0 difficulty tameable.<br />
<br />
'''Death Adder'''<br />
Requires 80 Necromancy and 80 Spirit Speak.<br />
Abilities: Snake charming. The caster can command any snake to attack a target to which the caster can do negative acts. The caster does not get credit for the kill. Commanded snakes may continue to attack caster.<br />
<br />
'''Vampire Bat'''<br />
Requires 100 Necromancy and 100 Spirit Speak.<br />
Abilities: All melee damage it does will heal the caster for an equal amount.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Strangle&diff=69224Strangle2018-06-14T18:01:30Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=In Bal Nox<br />
|icon=Strangle.jpg<br />
|manacost=29<br />
|minimumskill=65.0<br />
|castingdelay=1.75<br />
|reagents=[[Daemon Blood]], [[Nox Crystal]]<br />
|duration=20 Seconds<br />
|areaofeffect=Single target<br />
|description=Chokes an enemy with poison, doing more damage as their Stamina drops. The power of the effect is equal to the Caster's Spirit Speak skill divided by 10. The minimum power is 4. The power number determines the duration and base damage of the Strangle effect.<br />
Each point of power causes the Strangle effect to damage the target one time. The first round of damage is done after five seconds. Four seconds later, the second round hits. Each round after that comes one second more quickly than the last, until there is only 1 second between hits.<br />
Damage is calculated as follows: The range of damage is between power - 2 and power + 1. Then the damage is multiplied based on the victim's current and maximum Stamina values. The more the victim is fatigued, the more damage this spell deals. The damage is multiplied by the result of this formula: 3 - (Cur Stamina ÷ Max Stamina x 2. For example, suppose the base damage for a Strangle hit is 5. The target currently has 40 out of a maximum of 80 stamina. Final damage for that hit is: 5 x (3 - (40 ÷ 80 x 2) = 10.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Poison_Strike&diff=69223Poison Strike2018-06-14T17:59:27Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=In Vas Nox<br />
|icon=Poison_strike.jpg<br />
|manacost=17<br />
|minimumskill=50.0<br />
|castingdelay=1.5<br />
|reagents=[[Nox Crystal]]<br />
|duration=Instantaneous<br />
|areaofeffect=Target and a 2 tile radius<br />
|description=Summons a cloud of poison to strike down your enemy. Those within that radius will receive "splash" damage. <br />
<br />
<math><br />
Splash\;Damage=\frac{Unmodified\;Target\;Damage}{Distance\;In\;Tiles+1}<br />
</math><br />
<br />
Necromancers having more than 60.0 skill points in [[Poisoning]] skill have a 3% to 9% chance (scales with poison skill) to poison their target.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Pain_Spike&diff=69222Pain Spike2018-06-14T17:59:03Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=In Sar<br />
|icon=Pain_spike.jpg<br />
|manacost=5<br />
|minimumskill=20.0<br />
|castingdelay=0.75<br />
|reagents=[[Grave Dust]], [[Pig Iron]]<br />
|duration=10 Seconds<br />
|areaofeffect=Single target<br />
|description=Brings a jolt of temporary pain down upon your enemy. Damage is temporary and will wear off after 10 seconds.<br />
* '''Versus Monsters:''' Damage = (caster's Spirit Speak - target's Resisting Spells) ÷ 10 + 30<br />
* '''Versus Players''' Damage = (caster's Spirit Speak - target Resisting Spells) ÷ 100 + 18<br />
If the spell targets someone already affected by the Pain Spike spell, only 3 to 7 points of DIRECT damage will be inflicted, and 2 seconds are added to the duration.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Mind_Rot&diff=69221Mind Rot2018-06-14T17:58:38Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Wis An Ben<br />
|icon=Mind_rot.jpg<br />
|manacost=17<br />
|minimumskill=30.0<br />
|castingdelay=1.25<br />
|reagents=[[Batwing]], [[Daemon Blood]], [[Pig Iron]]<br />
|duration=Effect lasts (caster's [[Spirit Speak]] - target's [[Resisting Spells]]) ÷ 5 + 20 in seconds<br />
|areaofeffect=Single target<br />
|description=The target of this curse has difficulty thinking, making all abilities that require Mana more expensive.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Lich_Form&diff=69220Lich Form2018-06-14T17:57:36Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Rel Xen Corp Ort<br />
|icon=Lich_form.jpg<br />
|manacost=25<br />
|minimumskill=70.0<br />
|castingdelay=1.75<br />
|reagents=[[Daemon Blood]], [[Grave Dust]]., [[Nox Crystal]]<br />
|duration=Permanent until casted again or death<br />
|areaofeffect=Caster<br />
|description=Transforms the Necromancer into the form of a lich, the master of magic. No duration. Casting this spell again or casting another transformation spell dispels it. While under the influence of this spell, the caster receives:<br />
* +13 [[Mana Regeneration]]<br />
* -5 [[Hit Point Regeneration]]<br />
* +25% damage from undead weapons<br />
* -10% fire resist<br />
* +10% poison resist<br />
* +10% cold resist<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Horrific_Beast&diff=69219Horrific Beast2018-06-14T17:57:06Z<p>Mervyn: </p>
<hr />
<div>[[File:Horrific beasatkr.jpg|right|thumb|200px]]<br />
{{Necromancy Spell<br />
|wordsofpower=Rel Xen Vas Bal<br />
|icon=Horrific_beast.jpg<br />
|manacost=11<br />
|minimumskill=40.0<br />
|castingdelay=1.75<br />
|reagents=[[Batwing]], [[Daemon Blood]]<br />
|duration=Permanent until casted again or death<br />
|areaofeffect=The caster<br />
|description=Allows you to transform into a terrifying form that grants great physical strength, at the cost of your mind. No duration. Casting this spell again or casting another transformation spell dispels it. While under the effect of this spell, the caster receives:<br />
* +20 [[Hit Point Regeneration]]<br />
* +25% melee damage increase<br />
* increased base hand damage of 5-15 (instead of 1-6)<br />
* Besides transformation spells, no other spells can be cast!<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Exorcism&diff=69218Exorcism2018-06-14T17:56:39Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Ort Corp Grav<br />
|icon=Exorcism_icon.gif<br />
|manacost=40<br />
|minimumskill=80.0<br />
|castingdelay=1.75<br />
|reagents=[[Nox Crystal]], [[Grave Dust]]<br />
|duration=Permanent<br />
|areaofeffect=Approximately 25 tile radius around the caster<br />
|description=Forcibly relocates player ghosts caught within the spell's area of effect if the ghost does not have a nearby corpse. The spell is only effective in [[Champion Spawn]] regions and has no effect upon members of the same [[Party]], [[Guild]], [[Alliance]] or [[Faction]]. Affected ghosts are sent to the [[Chaos Shrine]].<br />
* Requires 100 [[Spirit Speak]] to cast<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Evil_Omen&diff=69217Evil Omen2018-06-14T17:56:00Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Pas Tym An Sanct<br />
|icon=Evil_omen.jpg<br />
|manacost=11<br />
|minimumskill=20.0<br />
|castingdelay=0.5<br />
|reagents=[[Batwing]], [[Nox Crystal]]<br />
|duration=<br />
|areaofeffect=Single target<br />
|description=Be it a strike from a sword or the sting of a spell, the next bad thing that happens to the receiver of this curse will be worse. The player affected by this spell:<br />
* Will receive a +25% increase from the next source of damage.<br />
* Will receive a +1 boost to the level of poison the next time they are poisoned.<br />
* Will only have 50% of their [[Resisting Spells]] skill the next time they try to resist a spell. <br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Corpse_Skin&diff=69216Corpse Skin2018-06-14T17:54:45Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=In Aglo Corp Ylem<br />
|icon=Corpse_skin.jpg<br />
|manacost=11<br />
|minimumskill=20.0<br />
|castingdelay=1.25<br />
|reagents=[[Batwing]], [[Grave Dust]]<br />
|duration=(caster's [[Spirit Speak]] - target's [[Resisting Spells]]) / 2.5 + 40 in seconds<br />
|areaofeffect=One target<br />
|description=Turns the victim's skin dry and corpse like. This temporarily decreases the target's fire and poison resists (Fire and Poison resist decreased by 15 each), while increasing resistance to cold and physical damage (increasing both by 10 each).<br />
<br />
This spell is used often in both [[PvP]] and [[PvM]], to boost damage from fire-based spells and weapons that (through design or use of the [[Consecrate Weapon]] spell) do fire damage.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Blood_Oath&diff=69215Blood Oath2018-06-14T17:53:54Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=In Jux Mani Xen<br />
|icon=Blood_oath.jpg<br />
|manacost=13<br />
|minimumskill=20.0<br />
|castingdelay=1.25<br />
|reagents=[[Daemon Blood]]<br />
|duration=((caster's [[Spirit Speak]] - target's [[Resisting Spells]]) / 80) + 8 seconds<br />
|areaofeffect=One target<br />
|description=Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.<br />
<br />
==Notes==<br />
* This Necromancy spell is thrown by both players and monsters. From the attacker's point of view, the damage you do is increased, but every time you damage the caster of the spell, you take the same damage as well. Although Blood Oath never misses while in effect, [[Publish 48]] of November 27, 2007, increased the effectiveness of Resisting Spells against it.<br />
<br />
* Resisting Spells now reduces a percentage of Blood Oath damage by the following formula: <BR> ((Resisting Spells Skill x 10) / 20) + 10 = percentage of damage resisted.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Animate_Dead&diff=69214Animate Dead2018-06-14T17:53:29Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=Uus Corp<br />
|icon=Animate_dead.jpg<br />
|manacost=23<br />
|minimumskill=40.0<br />
|castingdelay=1.25<br />
|reagents=[[Daemon Blood]], [[Grave Dust]]<br />
|duration=Summon life depends on Necromancy skill<br />
|areaofeffect=One target corpse<br />
|description=Animates corpses into undead creatures that will wander around and attack any and every creature, except humans. Slowly decays over time and can not be healed.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Curse_Weapon&diff=69213Curse Weapon2018-06-14T17:50:43Z<p>Mervyn: </p>
<hr />
<div>{{Necromancy Spell<br />
|wordsofpower=An Sanct Gra Char<br />
|icon=Curse_weapon.jpg<br />
|manacost=7<br />
|minimumskill=0.0<br />
|castingdelay=0.5<br />
|reagents=[[Pig Iron]]<br />
|duration=Caster's [[Spirit Speak]] x 10 / 34 + 1 in seconds (1s at 0 SS, 30s at 100 SS, 36s at 120 SS)<br />
|areaofeffect=Equipped weapon<br />
|description=Briefly enchant your weapon to gain the power of life drain. While enchanted, the weapon will heal its wielder with 50% of the damage it deals out.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Wolves&diff=69209Wolves2018-05-28T19:20:36Z<p>Mervyn: </p>
<hr />
<div>'''Wolves''' have roamed Sosaria since time immemorial. Only [[Dire Wolf|Dire Wolves]] are actively hostile to [[humans]], [[Elves|elfs]], and pets.<br />
=Tamed Wolves=<br />
Tamed wolves fight with a [[Pack Instinct|pack instinct]], which is a damage bonus granted when certain like-type creatures engage in combat under the control of a single [[Animal Taming|Animal Tamer]]. The Canine Pack Instinct group encompasses the following: [[Dire Wolf]], [[Dog]], [[Grey Wolf]], [[Hell Hound]], [[Timber Wolf]], and [[White Wolf]].<br />
=Slain Wolves=<br />
Wolves and their kin are vulnerable to the [[Wolf Slayer|Wolf]] [[Slayer]] [[Misericord]]. The Wolf Slayer is effective against the following: [[Cu Sidhe]], Dire Wolf, Dog, [[Gnaw]], Grey Wolf, Hell Hound, Timber Wolf, [[Tsuki Wolf]], and White Wolf.<br />
<br />
=Familiar Wolves=<br />
One of the choices for the Necromancy spell [[Summon Familiar]] is the Dark Wolf. It allows the Summon Familiar caster to tame and control wolves excluding bake kitsune, hell hounds, tsuki wolf without any skill points in [[Animal Taming]] or [[Animal Lore]]. <br />
=See Also=<br />
* [[Animals]]<br />
* [[Monsters]]<br />
[[Category:Animals]]</div>Mervynhttps://www.uoguide.com/index.php?title=Evasion&diff=69198Evasion2018-05-08T18:30:40Z<p>Mervyn: </p>
<hr />
<div>{{Bushido Move<br />
|icon=Bushido_evasion.gif<br />
|manacost=10<br />
|minimumskill=60.0<br />
|duration=3 to 6 seconds with a 2 second bonus if your [[Bushido]] is above 100.0 and both [[Tactics]] and [[Anatomy]] are 100.0 or better<br />
|areaofeffect=Caster<br />
|description=Increases your chance to [[Parrying|parry]], also grants the ability to parry direct damage attacks from other sources, such as spells and [[Dragon]]s Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Bushido, [[Anatomy]], and [[Tactics]]. The duration of Evasion is also influenced by these [[skills]].<br />
}}<br />
<br />
<br />
You can only cast Evasion with a weapon equipped. <br />
What if I swap weapons or get disarmed during evasion? When you switch weapons whilst under the evasion spell, a check is performed on each attack of your current weapon, meaning if you start evading with a one handed weapon, and switch to a 2 handed weapon, you will receive the evasion bonus of a 2 handed weapon whilst the 2 handed weapon is equipped. <br />
<br />
If you're disarmed you will not be able to evade, the evasion buff however will remain because if you re-arm you will continue to evade.</div>Mervynhttps://www.uoguide.com/index.php?title=Bestial_Armor_Set&diff=69194Bestial Armor Set2018-04-29T14:51:20Z<p>Mervyn: </p>
<hr />
<div>{{Item Set<br />
|image=Bestial_Armor_Set.png<br />
|numberofpieces=4<br />
|source=cub2011<br />
|points_cub2011=50,000<br />
|othernotes=* There is also a [[Gargoyle|Gargish]] version of this set: [[Bestial Armor Set (Gargish)]]<br />
<br />
While wearing the Bestial (Berserker) Set, if your health drops below half, "You enter a berserk rage!" and your suit changes color (red/orange). The more you drop below 50% health the more rage, and the color will change too.<br />
<br />
When you are in a rage, you take less damage from spells and weapons: "In your rage you shrug off 10 points of damage." Also, the rage seems to continue as long as you have incoming damage, or else it will time out over a period of a few seconds of not being damaged.<br />
<br />
* The "Rage" effect kicks in a second or so after you hit 50% of your Max hp's.<br />
<br />
* Your character will Turn Orange when this happens.<br />
<br />
* Maintaining the Berserk effect requires you to continue to take Dmg.<br />
<br />
* Your Berserk "Level" will increase/decrease the amount of dmg you ignore as well as the amount of healing that is blocked by being berserked.<br />
<br />
* It requires ~roughly 10 seconds of not taking dmg for your berserk effect to stop. (I think this can happen at less than 50% life though I didn't check that... bc I was in hp regen DOG form etc.)<br />
<br />
* There's 4 pieces for Elves / Humans (Bear Mask / Studded Gorget / Leather Gloves / Leather Legs)<br />
<br />
* The Bestial pieces can have 5 ADDITIONAL Mods imbued on it & each pc has a base imbuing intensity of 0, so bc it's not exceptional you can add a total of 450 imbuing intensity to it. The pieces cannot be enhanced with special materials. <br />
<br />
* The more pieces you have equipped the higher amount of dmg it will block. I know with hardly any armor it was blocking up to 28 points of dmg when berserked at a high level of RAGE.... That's with 4 pieces equipped for a total of "Berserk 5". With only 1 pc equipped I was blocking up to 8 points of dmg at a high level of Berserk....<br />
<br />
* Being under a RAGE / Berserk effect blocks healing on your character by a similar amount as the dmg that is blocked... but REGENS seem to work fine .<br />
<br />
<br />
|totalstats=<br />
* [[Weight]]: 11 [[Stone]]s<br />
* Berserk 5 (total)<br />
* [[Physical Resist]] 22%<br />
* [[Fire Resist]] 64%<br />
* [[Cold Resist]] 39%<br />
* [[Poison Resist]] 24%<br />
* [[Energy Resist]] 25%<br />
|component1=Bestial Helm<br />
|component1pic=Bestial helm.png<br />
|component2=Bestial Leggings<br />
|component2pic=Bestial leggings.png<br />
|component3=Bestial Gorget<br />
|component3pic=Bestial gorget.png<br />
|component4=Bestial Gloves<br />
|component4pic=Bestial gloves.png<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Eternal_Guardian_Staff&diff=69180Eternal Guardian Staff2018-04-14T14:57:59Z<p>Mervyn: </p>
<hr />
<div>{{Infobox item<br />
| name=Eternal Guardian Staff<br />
| image=Eternal guardian staff.png<br />
| weight=3<br />
| mysticism=15<br />
| spellchanneling=yes<br />
| spelldamageincrease=10<br />
| lowermanacost=5<br />
| physicaldamage=100<br />
| weapondamage=15 - 17<br />
| weaponspeed=3.25<br />
| strengthrequirement=20<br />
| twohandedweapon=yes<br />
| skillrequired=Mace Fighting<br />
| durability=255<br />
}}<br />
<br />
'''Eternal Guardian Staff''' is a [[Artifacts (Stygian Abyss)|Stygian Abyss Artifact]] [[Gnarled Staff|gnarled staff]]. Can be looted from [[Undead Gargoyle]] from the [[medusa]] lair. <br />
<br />
{{Stygian Abyss Artifacts}}<br />
<br />
[[Category:Gnarled Staves]]</div>Mervynhttps://www.uoguide.com/index.php?title=Eternal_Guardian_Staff&diff=69179Eternal Guardian Staff2018-04-14T14:22:03Z<p>Mervyn: </p>
<hr />
<div>{{Infobox item<br />
| name=Eternal Guardian Staff<br />
| image=Eternal guardian staff.png<br />
| weight=3<br />
| mysticism=15<br />
| spellchanneling=yes<br />
| spelldamageincrease=10<br />
| lowermanacost=5<br />
| physicaldamage=100<br />
| weapondamage=15 - 17<br />
| weaponspeed=3.25<br />
| strengthrequirement=20<br />
| twohandedweapon=yes<br />
| skillrequired=Mace Fighting<br />
| durability=255<br />
}}<br />
<br />
'''Eternal Guardian Staff''' is a [[Artifacts (Stygian Abyss)|Stygian Abyss Artifact]] [[Gnarled Staff|gnarled staff]]. Can be looted from [[Undead Guardian]] from the [[medusa]] lair. <br />
<br />
{{Stygian Abyss Artifacts}}<br />
<br />
[[Category:Gnarled Staves]]</div>Mervynhttps://www.uoguide.com/index.php?title=Satyr_Trick&diff=69162Satyr Trick2018-02-14T18:55:44Z<p>Mervyn: /* The Trick */</p>
<hr />
<div>The '''Satyr Trick''' is similar to the Golem trick (see Method 2 of [[Melee Training Guide]]) for warriors and could be considered a cheat. However, EA has not stated that this trick is a cheat and has been around for a while without being patched.<br />
<br />
The Satyr trick makes use of the [[Satyr]]'s [[Discordance]] ability to lower your [[skill]]s and therefore make skill training easier, cheaper, and quicker because you are training at a lower skill level. For example if you are on 90 [[Alchemy]] and get discorded by a satyr then your skill level will reduce to around 60 skill; it can be used to train any skill that you can train while mobile but this will become more clear later in this article.<br />
<br />
==Setup==<br />
* You need to be able to access [[Twisted Weald]] to do this and you need to either be on, or have completed, the [[Lorekeeper Calendor the Keeper of Tradition]] who is located in the city of [[Heartwood]]. Young characters can start this quest without any problems.<br />
* A pack animal, loaded with supplies, of some kind is required. It can be helpful to command the pack animal to stay at the entrance so that it can be picked up easily once you have been discorded.<br />
<br />
==Recommendations==<br />
* While not essential, the [[Virtue Armor Set]] is a great set of armor for training new characters in any skill.<br />
* The [[Pixie Swatter]] is useful.<br />
* Some weapon skill or capability to become invisible is useful.<br />
<br />
==The Trick==<br />
* Go into Twisted Weald and find a satyr, or despise trammel and find a Satyr and train it to level 10.<br />
* Attack it by double clicking its gump in war mode and it will attempt to use discordance on you.<br />
* Let it follow you around until you have been discorded. You will know this because you will see all of your skills drop.<br />
* Then quickly get through the moongate to leave Twisted Weald or invis then show.<br />
* When attacking it I recommend you get to the exit as quickly as possible as it will try to provoke other creatures in the area onto you. With lowered skills you definitely don't want a [[Cu Sidhe]] attacking you; even a [[Pixie]] can be hard to kill if you're young. If they ''do'' target you, they must either be killed or you must leave the server and come back.<br />
* Once you invis the satyr will loose interest in attacking you. However, you are still discorded and you can re-enter without fear of it attacking you; this will NOT however stop critters that may have been provoked onto you from attacking you. This is when an invisibility spell or a pixie swatter with weapon skill comes in handy.<br />
* Now as long as you stay close to the satyr you will stay discorded until it respawns. Making use of the Alt-Left Click combination to follow the satry around is helpful.<br />
<br />
It takes a while to get the hang of it and may several tries before getting it down.<br />
<br />
Unlike other debuffs, no icon indicator will appear in the buff/debuff gump while a character is Discorded.<br />
<br />
==Skill training==<br />
Most popular skills to train using this method:<br />
* [[Poisoning]] - Warning, this skill lowers Karma so careful not to get too low otherwise the critters in Twisted Weald will attack you!<br />
* [[Alchemy]]<br />
* [[Bowcraft & Fletching]]<br />
* [[Carpentry]]<br />
* [[Cartography]]<br />
* [[Inscription]]<br />
* [[Tailoring]]<br />
* [[Tinkering]]<br />
* [[Chivalry]]<br />
* [[Lockpicking]] - Warning, this skill lowers Karma so careful not to get too low otherwise the critters in Twisted Weald will attack you!<br />
<br />
Note: In theory it is possible to combine the Golem Trick and this together to enable you to work on warrior skills.<br />
<br />
==References==<br />
* [http://stratics.com/threads/satyr-trick-fixed-or-me-just-being-dumb.325406/ Stratics Discussion Confirmining Still Works as of November 2014]</div>Mervynhttps://www.uoguide.com/index.php?title=Satyr_Trick&diff=69161Satyr Trick2018-02-14T18:53:45Z<p>Mervyn: /* The Trick */</p>
<hr />
<div>The '''Satyr Trick''' is similar to the Golem trick (see Method 2 of [[Melee Training Guide]]) for warriors and could be considered a cheat. However, EA has not stated that this trick is a cheat and has been around for a while without being patched.<br />
<br />
The Satyr trick makes use of the [[Satyr]]'s [[Discordance]] ability to lower your [[skill]]s and therefore make skill training easier, cheaper, and quicker because you are training at a lower skill level. For example if you are on 90 [[Alchemy]] and get discorded by a satyr then your skill level will reduce to around 60 skill; it can be used to train any skill that you can train while mobile but this will become more clear later in this article.<br />
<br />
==Setup==<br />
* You need to be able to access [[Twisted Weald]] to do this and you need to either be on, or have completed, the [[Lorekeeper Calendor the Keeper of Tradition]] who is located in the city of [[Heartwood]]. Young characters can start this quest without any problems.<br />
* A pack animal, loaded with supplies, of some kind is required. It can be helpful to command the pack animal to stay at the entrance so that it can be picked up easily once you have been discorded.<br />
<br />
==Recommendations==<br />
* While not essential, the [[Virtue Armor Set]] is a great set of armor for training new characters in any skill.<br />
* The [[Pixie Swatter]] is useful.<br />
* Some weapon skill or capability to become invisible is useful.<br />
<br />
==The Trick==<br />
* Go into Twisted Weald and find a satyr, or despise trammel and find a satyre and train it to level 10.<br />
* Attack it by double clicking its gump in war mode and it will attempt to use discordance on you.<br />
* Let it follow you around until you have been discorded. You will know this because you will see all of your skills drop.<br />
* Then quickly get through the moongate to leave Twisted Weald or invis the show.<br />
* When attacking it I recommend you get to the exit as quickly as possible as it will try to provoke other creatures in the area onto you. With lowered skills you definitely don't want a [[Cu Sidhe]] attacking you; even a [[Pixie]] can be hard to kill if you're young. If they ''do'' target you, they must either be killed or you must leave the server and come back.<br />
* Once you invis the satyr will loose interest in attacking you. However, you are still discorded and you can re-enter without fear of it attacking you; this will NOT however stop critters that may have been provoked onto you from attacking you. This is when an invisibility spell or a pixie swatter with weapon skill comes in handy.<br />
* Now as long as you stay close to the satyr you will stay discorded until it respawns. Making use of the Alt-Left Click combination to follow the satry around is helpful.<br />
<br />
It takes a while to get the hang of it and may several tries before getting it down.<br />
<br />
Unlike other debuffs, no icon indicator will appear in the buff/debuff gump while a character is Discorded.<br />
<br />
==Skill training==<br />
Most popular skills to train using this method:<br />
* [[Poisoning]] - Warning, this skill lowers Karma so careful not to get too low otherwise the critters in Twisted Weald will attack you!<br />
* [[Alchemy]]<br />
* [[Bowcraft & Fletching]]<br />
* [[Carpentry]]<br />
* [[Cartography]]<br />
* [[Inscription]]<br />
* [[Tailoring]]<br />
* [[Tinkering]]<br />
* [[Chivalry]]<br />
* [[Lockpicking]] - Warning, this skill lowers Karma so careful not to get too low otherwise the critters in Twisted Weald will attack you!<br />
<br />
Note: In theory it is possible to combine the Golem Trick and this together to enable you to work on warrior skills.<br />
<br />
==References==<br />
* [http://stratics.com/threads/satyr-trick-fixed-or-me-just-being-dumb.325406/ Stratics Discussion Confirmining Still Works as of November 2014]</div>Mervynhttps://www.uoguide.com/index.php?title=Ninjitsu&diff=69146Ninjitsu2018-02-05T19:21:33Z<p>Mervyn: /* Training */</p>
<hr />
<div>[[Image:Flag_ninjitsu.gif|frame]]<br />
{{tocright}}<br />
'''Ninjitsu''' is the main skill of the Ninja, and combines the arts of stealth, espionage and assassination. With it, and the [[Spellbook|Book of Ninjitsu]] (purchased from [[Tokuno Islands]] scribe NPCs or looted from NPC [[Elite Ninja|Ninja]]), a Ninja can evoke a number of special abilities including transforming into a variety of creatures that give unique bonuses, using stealth to attack unsuspecting opponents or just plain disappear into thin air!<br />
<br />
This skill also counts towards your ability to perform [[Special Moves]].<br />
<br />
==Training==<br />
A good suit of properties will make training quicker. Wear 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as you can. Casting Animal Form appears to have no effect on active [[Meditation]]; you can double your natural mana regeneration rate during Ninjitsu training sessions if you first activate the meditation skill, remain in the same location, and then cast Animal Form.<br />
* '''0 - 40''': Purchase training from a NPC at the Ninja Dojo in [[New Haven]]. If character is a murderer, you will have to cast [[Animal Form]] and turn into a [[Rat]] or [[Rabbit]] until 50.<br />
* '''40 - 50''': Complete the [[new player quest]] [[The Art of Stealth]].<br />
* '''50 - 60''': Summon [[Mirror Image]]s. Attack your mirror images so they will disappear.<br />
* '''60 - 70''': Use [[Focus Attack]]<br />
* '''70 - 85''': Use [[Shadow Jump]]<br />
* '''85 - 90''': Use [[Death Strike]]<br />
* '''90 - 120''': Use [[Shadow]] cast it on and off rapidly. <br />
<br />
Gains may be slow or cease entirely from 57.5 - 60 using Summon Mirror Image. You may wish to start using Focus Attack on your mirror summons. There are 2 different ways to train with [[Focus Attack]] and [[Death Strike]]. Either attack a pet that is guarding you on the [[Trammel]] facet (you must not be in a guild) or summon a [[Mirror Image]] to attack on the [[Felucca]] facet. Alternatively, [[Shadow Jump]] seems to work effectively from 55-70; however, it will not work inside of a player house.<br />
<br />
==Spells==<br />
{| border="1" cellspacing="0" cellpadding="2"<br />
| rowspan="2" | [[Image:Icon_animal_form.gif]]<br />
| width="100" rowspan="2" | [[Animal Form]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | The Ninja can use this spell to take the shape of a beast, granting himself animal-like ability. Animal form gives the Ninja the ability to transform into an animal, gaining special bonuses unique to each type of creature. There are 12 animal forms available to a skilled Ninja. The Ninja cannot use special attacks or cast spells while in animal form, except for Mirror Image and Shadow Jump.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 0-99<br />
|-<br />
| rowspan="2" | [[Image:Icon_mirror_image.gif]]<br />
| width="100" rowspan="2" | [[Mirror Image]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Creates a Mirror Image of their self, which can absorb a single attack from an enemy before disappearing. Ninjas can create up to 4 Mirror Images at a time, making it quite difficult to determine which Ninja is real.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 20<br />
|-<br />
| rowspan="2" | [[Image:Icon_focus_attack.gif]]<br />
| width="100" rowspan="2" | [[Focus Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical properties on the weapon the Ninja uses for the attack.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 30<br />
|-<br />
| rowspan="2" | [[Image:Icon_backstab.gif]]<br />
| width="100" rowspan="2" | [[Backstab]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Backstab requires the Ninja to be in Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 40<br />
|-<br />
| rowspan="2" | [[Image:Icon_shadowjump.gif]]<br />
| width="100" rowspan="2" | [[Shadow Jump]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | While in Stealth mode, the Ninja can jump a considerable distance while hidden. Upon landing, the Ninja’s Stealth ability determines if they remain hidden from view.<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 50<br />
|-<br />
| rowspan="2" | [[Image:Icon_surprise_attack.gif]]<br />
| width="100" rowspan="2" | [[Surprise Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Surpise Attack is an attack that can only be initiated by a Ninja in Stealth mode. It inflicts a defense penalty on the Ninja’s opponent for a short duration.<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 60<br />
|-<br />
| rowspan="2" | [[Image:Icon_ki_attack.gif]]<br />
| width="100" rowspan="2" | [[Ki Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | The Ki Attack requires superb timing and quick movement of a well trained Ninja. In order to execute this attack, the Ninja will have to initiate the Ki Attack and then quickly close the distance between himself and his opponent to deliver an effective blow. The farther the Ninja travels to deliver the blow, the higher the damage bonus of his Ki Attack. <br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: center;" | 80<br />
|-<br />
| rowspan="2" | [[Image:Icon_death_strike.gif]]<br />
| width="100" rowspan="2" | [[Death Strike]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | 5 seconds after receiving a Death Strike, the Ninja's opponent will suffer damage determined by the number of steps he has taken since the attack, and the average of the Ninja's Hiding and Stealth skills. Ranged weapons only do half the normal Death Strike damage. The damage dealt is far greater if the Ninja’s opponent chooses to run away rather than stand and fight.<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 85<br />
|}<br />
<br />
==Animal Form==<br />
'''Animal / Minimum Skill / Description:'''<br />
* Rabbit / 0 / Grants a 20 point bonus to the stealth skill.<br />
* Rat / 0 / Grants a 20 point bonus to the stealth skill. <br />
* Cat / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill. <br />
* Dog / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill.<br />
* Giant Serpent / 50 / Inflicts low level poison whenever you strike your opponent with a non-ranged weapon. <br />
* Bullfrog / 50 / Inflicts poison when your enemy damages you at short range. <br />
* Ostard / 70 / Increases movement speed. <br />
* Llama / 70 / Increases movement speed.<br />
* Wolf / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. <br />
* Bake-Kitsune / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. <br />
* Unicorn / 99 / Increases movement speed and grants immunity to low level poisons. <br />
* Ki-Rin / 99 / Increases movement speed and regenerates stamina quickly.<br />
<br />
<br />
----<br />
<br />
<br />
More animal forms are available with the [[Talisman_of_the_Fey|Talisman of the Fey]]. Those four talismans were introduced as a 8th Anniversary gift. Since the 9th Anniversary, they are also available via [[Heritage_Token|Heritage Tokens]]. Their abilities are:<br />
<br />
'''Animal / Minimum Skill / Description:'''<br />
* Squirrel / 20 / Transforms you into a Squirrel with no special abilities.<br />
* Ferret / 40 / Transforms you into a Ferret and gives +10 to Stealing skill.<br />
* Cu Sidhe / 60 / Transforms you into a Cu Sidhe which auto-self heals using Bandages.<br />
* Reptalon / 90 / Transforms you into a Reptalon giving you fire breath attacks.<br />
<br />
==See Also==<br />
* [[Magery]]<br />
* [[Necromancy]]<br />
* [[Spellweaving]]<br />
* [[Chivalry]]<br />
* [[Bushido]]<br />
* [[Ninjitsu]]<br />
* [[Mysticism]]<br />
* [[Stealth]]<br />
* [[Formulas and Game Mechanics]]<br />
* [https://uo.com/wiki/ultima-online-wiki/skills/ninjitsu/ Ninjitsu page on UO.com]<br />
<br />
[[Category:Skills]]<br />
[[Category:Spells]]</div>Mervynhttps://www.uoguide.com/index.php?title=Ninjitsu&diff=69145Ninjitsu2018-02-05T19:20:45Z<p>Mervyn: </p>
<hr />
<div>[[Image:Flag_ninjitsu.gif|frame]]<br />
{{tocright}}<br />
'''Ninjitsu''' is the main skill of the Ninja, and combines the arts of stealth, espionage and assassination. With it, and the [[Spellbook|Book of Ninjitsu]] (purchased from [[Tokuno Islands]] scribe NPCs or looted from NPC [[Elite Ninja|Ninja]]), a Ninja can evoke a number of special abilities including transforming into a variety of creatures that give unique bonuses, using stealth to attack unsuspecting opponents or just plain disappear into thin air!<br />
<br />
This skill also counts towards your ability to perform [[Special Moves]].<br />
<br />
==Training==<br />
A good suit of properties will make training quicker. Wear 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as you can. Casting Animal Form appears to have no effect on active [[Meditation]]; you can double your natural mana regeneration rate during Ninjitsu training sessions if you first activate the meditation skill, remain in the same location, and then cast Animal Form.<br />
* '''0 - 40''': Purchase training from a NPC at the Ninja Dojo in [[New Haven]]. If character is a murderer, you will have to cast [[Animal Form]] and turn into a [[Rat]] or [[Rabbit]] until 50.<br />
* '''40 - 50''': Complete the [[new player quest]] [[The Art of Stealth]].<br />
* '''50 - 60''': Summon [[Mirror Image]]s. Attack your mirror images so they will disappear.<br />
* '''60 - 70''': Use [[Focus Attack]]<br />
* '''70 - 85''': Use [[Shadow Jump]]<br />
* '''85 - 90''': Use [[Death Strike]]<br />
* '''90 - 120''': Use [[Shadow]]<br />
<br />
Gains may be slow or cease entirely from 57.5 - 60 using Summon Mirror Image. You may wish to start using Focus Attack on your mirror summons. There are 2 different ways to train with [[Focus Attack]] and [[Death Strike]]. Either attack a pet that is guarding you on the [[Trammel]] facet (you must not be in a guild) or summon a [[Mirror Image]] to attack on the [[Felucca]] facet. Alternatively, [[Shadow Jump]] seems to work effectively from 55-70; however, it will not work inside of a player house.<br />
<br />
==Spells==<br />
{| border="1" cellspacing="0" cellpadding="2"<br />
| rowspan="2" | [[Image:Icon_animal_form.gif]]<br />
| width="100" rowspan="2" | [[Animal Form]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | The Ninja can use this spell to take the shape of a beast, granting himself animal-like ability. Animal form gives the Ninja the ability to transform into an animal, gaining special bonuses unique to each type of creature. There are 12 animal forms available to a skilled Ninja. The Ninja cannot use special attacks or cast spells while in animal form, except for Mirror Image and Shadow Jump.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 0-99<br />
|-<br />
| rowspan="2" | [[Image:Icon_mirror_image.gif]]<br />
| width="100" rowspan="2" | [[Mirror Image]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Creates a Mirror Image of their self, which can absorb a single attack from an enemy before disappearing. Ninjas can create up to 4 Mirror Images at a time, making it quite difficult to determine which Ninja is real.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 20<br />
|-<br />
| rowspan="2" | [[Image:Icon_focus_attack.gif]]<br />
| width="100" rowspan="2" | [[Focus Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical properties on the weapon the Ninja uses for the attack.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 30<br />
|-<br />
| rowspan="2" | [[Image:Icon_backstab.gif]]<br />
| width="100" rowspan="2" | [[Backstab]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Backstab requires the Ninja to be in Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 40<br />
|-<br />
| rowspan="2" | [[Image:Icon_shadowjump.gif]]<br />
| width="100" rowspan="2" | [[Shadow Jump]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | While in Stealth mode, the Ninja can jump a considerable distance while hidden. Upon landing, the Ninja’s Stealth ability determines if they remain hidden from view.<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 50<br />
|-<br />
| rowspan="2" | [[Image:Icon_surprise_attack.gif]]<br />
| width="100" rowspan="2" | [[Surprise Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | Surpise Attack is an attack that can only be initiated by a Ninja in Stealth mode. It inflicts a defense penalty on the Ninja’s opponent for a short duration.<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 60<br />
|-<br />
| rowspan="2" | [[Image:Icon_ki_attack.gif]]<br />
| width="100" rowspan="2" | [[Ki Attack]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | The Ki Attack requires superb timing and quick movement of a well trained Ninja. In order to execute this attack, the Ninja will have to initiate the Ki Attack and then quickly close the distance between himself and his opponent to deliver an effective blow. The farther the Ninja travels to deliver the blow, the higher the damage bonus of his Ki Attack. <br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: center;" | 80<br />
|-<br />
| rowspan="2" | [[Image:Icon_death_strike.gif]]<br />
| width="100" rowspan="2" | [[Death Strike]]<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
| rowspan="2" | 5 seconds after receiving a Death Strike, the Ninja's opponent will suffer damage determined by the number of steps he has taken since the attack, and the average of the Ninja's Hiding and Stealth skills. Ranged weapons only do half the normal Death Strike damage. The damage dealt is far greater if the Ninja’s opponent chooses to run away rather than stand and fight.<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 85<br />
|}<br />
<br />
==Animal Form==<br />
'''Animal / Minimum Skill / Description:'''<br />
* Rabbit / 0 / Grants a 20 point bonus to the stealth skill.<br />
* Rat / 0 / Grants a 20 point bonus to the stealth skill. <br />
* Cat / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill. <br />
* Dog / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill.<br />
* Giant Serpent / 50 / Inflicts low level poison whenever you strike your opponent with a non-ranged weapon. <br />
* Bullfrog / 50 / Inflicts poison when your enemy damages you at short range. <br />
* Ostard / 70 / Increases movement speed. <br />
* Llama / 70 / Increases movement speed.<br />
* Wolf / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. <br />
* Bake-Kitsune / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. <br />
* Unicorn / 99 / Increases movement speed and grants immunity to low level poisons. <br />
* Ki-Rin / 99 / Increases movement speed and regenerates stamina quickly.<br />
<br />
<br />
----<br />
<br />
<br />
More animal forms are available with the [[Talisman_of_the_Fey|Talisman of the Fey]]. Those four talismans were introduced as a 8th Anniversary gift. Since the 9th Anniversary, they are also available via [[Heritage_Token|Heritage Tokens]]. Their abilities are:<br />
<br />
'''Animal / Minimum Skill / Description:'''<br />
* Squirrel / 20 / Transforms you into a Squirrel with no special abilities.<br />
* Ferret / 40 / Transforms you into a Ferret and gives +10 to Stealing skill.<br />
* Cu Sidhe / 60 / Transforms you into a Cu Sidhe which auto-self heals using Bandages.<br />
* Reptalon / 90 / Transforms you into a Reptalon giving you fire breath attacks.<br />
<br />
==See Also==<br />
* [[Magery]]<br />
* [[Necromancy]]<br />
* [[Spellweaving]]<br />
* [[Chivalry]]<br />
* [[Bushido]]<br />
* [[Ninjitsu]]<br />
* [[Mysticism]]<br />
* [[Stealth]]<br />
* [[Formulas and Game Mechanics]]<br />
* [https://uo.com/wiki/ultima-online-wiki/skills/ninjitsu/ Ninjitsu page on UO.com]<br />
<br />
[[Category:Skills]]<br />
[[Category:Spells]]</div>Mervynhttps://www.uoguide.com/index.php?title=Stone_Form&diff=69096Stone Form2018-01-13T21:56:33Z<p>Mervyn: </p>
<hr />
<div>{{Mysticism Spell<br />
|spellname=Stone Form<br />
|wordsofpower=In Rel Ylem<br />
|iconname=Stone_form.jpg<br />
|manacost=11<br />
|minimumskill=33<br />
|castingdelay=1.25<br />
|reagents=[[Blood Moss]], [[Fertile Dirt]], [[Garlic]]<br />
|duration=Until spell is recast.<br />
|areaofeffect=Caster<br />
|description=Infuses the caster with the essence of solid stone, making him slow to fight and cast spells, but gives him resistances to [[curse]] and damage and a slight bonus to physical damage attacks. The Stone Form may neutralize poison, strangle, bleed, sleep, and stat reduction effects. The Stone Form's effectiveness is determined by the Caster's [[Mysticism]] and either [[Focus]] or [[Imbuing]] skills (whichever is greater).<br />
<br />
Imposes<br />
<ref>As stated by lead designer in FoF (http://www.uoforums.com/topic/22005-stone-form-need-player-input/) effective bonus/malus are as following:<br /><br />
-10% Swing Speed Increase<br />-2 Faster Casting<br /><br />
Bonus to Resists = ((mysticismSkill + imbuingSkill) / 24) (+10% to all resists @ 120 Mysticism and 120 Imbuing)<br />Bonus to Resist Cap ((mysticismSkill + imbuingSkill) / 48) (+5% to all resists @ 120 Mysticism and 120 Imbuing) *no bonus to resists at all if using [[armor refinement]]s<br /><br />
Melee Damage Increase = ((mysticismSkill + imbuingSkill)/ 12) (+20% melee damage increase @ 120 Mysticism and 120 Imbuing)<br /><br />
</ref> a -10% [[swing speed increase]]. Imposes a -2 [[faster casting]] penalty and [[damage increase]] (does not count as an item DI). For a time, there was also a walking penalty, but no longer.<br />
}}</div>Mervynhttps://www.uoguide.com/index.php?title=Poisoning&diff=69095Poisoning2018-01-12T17:05:11Z<p>Mervyn: /* Training */</p>
<hr />
<div>{{tocright}}<br />
<br />
[[File:Flag_poisoning.gif|frame|left]]<br />
<br />
''"A wise poison master never licks his fingers."''<br />
<br />
Subtler than an impaling sword, '''poisoning''' food and drink has long been a method of choice for the discerning assassin. For those with a flair for the dramatic, [[Poison]] can be applied to the blade of a weapon to swiftly bring an enemy to defeat in battle.<br />
<br />
Along with the ability to poison weapons and food, higher levels of this skill improve the effectiveness of the [[Poison (Spell)|Poison]] and [[Poison Field]] spells. Poisoning skill also grants a natural poison resistance which is 20% of the player's poisoning skill. <br />
<br />
Poisoning takes the place of [[Tactics]] in determining the probability to perform poison [[Special Moves]] - These are [[Infectious Strike]] and [[Serpent Arrow]]. However, you must have a weapon skill of at least 70 to activate primary move weapons and at least 90 to activate secondary move weapons. The item property of [[Mage Weapon]] does not act as a substitute for a weapon skill when it comes to special moves.<br />
<br />
Previously, a weapon that had been poisoned could be used by anyone and would have a chance to poison a target with each hit.<br />
<br />
One of the criticisms of the Poisoning skill is that nearly any use of a [[Greater Cure Potion]] or [[Arch Cure]] spell in PvP combat would render a successful poisoning of a target useless. Poisoning remains very useful in PvM and roleplaying, however.<br />
<br />
==Training==<br />
Unlike most [[skills]], there is no accelerated skill gain [[New Player Quests|New Player Quest]] for poisoning. But still, one no longer must train poisoning the old way in which many different targets had to be poisoned. Players may poison the same weapon or food item again and again to gain skill. Poisoning can be expensive and time-consuming to raise. One estimate is that reaching GM Poisoning requires about 80,000 [[Nightshade]] worth of various poisons. <br />
<br />
The recommended type of poison to use for training is:<br />
* '''0 - 30''': Train at an [[NPC]] Thief Guildmaster<br />
* '''30 - 40''': Apply Lesser Poison<br />
* '''40 - 70''': Apply Poison<br />
* '''70 - 92''': Apply Greater Poison<br />
* '''92 - 100''': Apply Deadly Poison<br />
<br />
The skill ranges listed above also apply to the level of poison you may apply during the [[Infectious Strike]]/[[Serpent Arrow]] weapon skills. Using these abilities will also cause you to gain in poisoning. With each attempt to apply poison to a weapon or food item there is a chance for the player to accidentally poison themselves, so having a few Cure potions on-hand is recommended (especially when first moving on to a higher level of poison).<br />
<br />
For a power gaming technique to train this skill see the [[Satyr Trick]].<br />
<br />
When you reach 70 in a melee skill, you have a chance of gaining in poisoning whenever you use the [[Infectious Strike]] special move; [[Tactics]] is not required. When you reach 90 in [[Archery]] and Tactics, you have a chance of gaining in poisoning when you use the [[Serpent Arrow]] special move.<br />
Suggestion, using [[Dryad Allure]] control an Arctic[[http://www.uoguide.com/Arctic_Ogre_Lord|Actic Ogre Lord]] and poison a 100% poison damage weapon and hit with infectious strike or Serpent Arrow. <br />
<br />
[[Alchemy]] skill is required to produce poison from [[Nightshade]]. Many aspiring poisoners purchase poison by the keg-full from other players if they do not possess high levels of Alchemy.<br />
<br />
==Weapons==<br />
Standard weapons with the [[Infectious Strike]]/[[Serpent Arrow]] moves can be used to inflict [[Poison]]. <br />
<br />
Prior to the introduction of these [[Special Moves]], poison could be applied to most any weapon and inflicted by simply hitting your targets with it. Weapons coated this way would lose [[Durability]] as the poison corroded them, but could be cleaned with an [[Oil Cloth]].<br />
<br />
Now days, only [[Infectious Strike]] weapons, [[Shuriken]] and [[Fukiya Dart]]s can still be poisoned in the original manner, and corrosion is no longer in effect. The [[Serpent Arrow]] move requires no actual poison (either on the weapon or in your pack) but requires high levels of [[Dexterity]] to be effective.<br />
<br />
Throwing a [[Shuriken]]/[[Fukiya Dart]] will apply the poison regardless of your skill level. To use other weapons that have been poisoned, you must specifically activate the [[Infectious Strike]] move.<br />
<br />
Having a high enough level of Poisoning skill can allow you to inflict a level of poison higher then that on the weapon.<br />
<br />
===Fencing===<br />
Stabbing weapons are of course the ideal delivery method when it comes to infecting targets. These items can each created by [[Blacksmith]]s. Due to the large variety of poisonable weapons available to Fencers (at least, compared to other weapon skills), this skill could be considered the most popular choice.<br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
! Hands{{Line Break}}Used<br />
|-<br />
| [[File:Assassin_Spike.png|link=Category:Assassin Spikes]]<br />
| [[:Category:Assassin Spikes|Assassin Spikes]]<br />
| 10 - 12<br />
| [[Infectious Strike]]<br />
| [[Shadowstrike]]<br />
| 2s<br />
| [[One-Handed Weapon|One]]<br />
|-<br />
| [[File:Dagger.png|link=Category:Daggers]]<br />
| [[:Category:Daggers|Daggers]]<br />
| 10 - 11<br />
| [[Infectious Strike]]<br />
| [[Shadowstrike]]<br />
| 2s<br />
| [[One-Handed Weapon|One]]<br />
|-<br />
| [[File:Kryss.png|link=Category:Krysses]]<br />
| [[:Category:Krysses|Kryss]]<br />
| 10 - 12<br />
| [[Armor Ignore]]<br />
| [[Infectious Strike]]<br />
| 2s<br />
| [[One-Handed Weapon|One]]<br />
|-<br />
| [[File:Double_Bladed_Staff.png|link=Category:Double Bladed Staves]]<br />
| [[:Category:Double Bladed Staves|Double Bladed Staves]]<br />
| 12 - 13<br />
| [[Double Strike]]<br />
| [[Infectious Strike]]<br />
| 2.25s<br />
| [[Two-Handed Weapon|Two]]<br />
|-<br />
| [[File:Pike.png|link=Category:Pikes]]<br />
| [[:Category:Pikes|Pikes]]<br />
| 14 - 16<br />
| [[Paralyzing Blow]]<br />
| [[Infectious Strike]]<br />
| 3s<br />
| [[Two-Handed Weapon|Two]]<br />
|}<br />
<br />
===Swordsmanship===<br />
The two sword class weapons available for use with poisoning are each [[One-Handed Weapon]]s, but are only craftable by [[Tinkering|Tinkers]]. As no [[Runic Tools]] are available for these items, poisoning is seldom used with this skill.<br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
|-<br />
| [[File:Butcher_Knife.png|link=Category:Butcher Knives]]<br />
| [[:Category:Butcher Knives|Butcher Knives]]<br />
| 9 - 11<br />
| [[Infectious Strike]]<br />
| [[Disarm]]<br />
| 2.25s<br />
|-<br />
| [[File:Cleaver.png|link=Category:Cleavers]]<br />
| [[:Category:Cleavers|Cleavers]]<br />
| 11 - 13<br />
| [[Bleed Attack]]<br />
| [[Infectious Strike]]<br />
| 2.5s<br />
|}<br />
<br />
===Archery===<br />
Only one archery weapon set can be used to inflict poison attacks on enemies, however the ability to strike at long distance is a perk not to be ignored. These are craftable by [[Bowcraft & Fletching|Bowyers]] and are [[Two-Handed Weapon]]s.<br />
<br />
Note that the [[Serpent Arrow]] move requires no poison either on your weapon or in your pack to use, but requires very high levels of Poisoning and [[Dexterity]] in order to inflict anything higher then [[Poison|Lesser Poison]]. <br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! {{Colored Link|Range|Range|color=FFFFFF}}<br />
! Ammunition<br />
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
|-<br />
| [[File:Elven_Composite_Longbow.png|link=Category:Elven Composite Longbows]]<br />
| [[:Category:Elven Composite Longbows|Elven Composite Longbows]]<br />
| 12 - 16<br />
| 10<br />
| [[Arrow]]s<br />
| [[Force Arrow]]<br />
| [[Serpent Arrow]]<br />
| 4s<br />
|}<br />
<br />
==See Also==<br />
* [http://uo.com/wiki/ultima-online-wiki/skills/poisoning/ UO web page on Poisoning]<br />
* [[Infectious Strike]]<br />
* [[Serpent Arrow]]<br />
<br />
[[Category:Skills]]</div>Mervynhttps://www.uoguide.com/index.php?title=Tameable_Pets&diff=68819Tameable Pets2017-06-30T18:58:39Z<p>Mervyn: /* List of Tameable Creatures */</p>
<hr />
<div>{{tocright}}<br />
{{Stub}}<br />
Some creatures on [[Ultima Online]] can be [[Animal Taming|tamed]] by players who have sufficient skill as indicated in the table below. <br />
<br />
*with the addition of [[Publish 97]] pet revamp, a lot of new tamables have been added and some information for them is still missing.<br />
<br />
===Special Notes===<br />
*'''Bushido''' = Chars with 90.0 Bushido can control/own/ride but not tame.<br />
*'''Elf''' = Can only be tamed and ridden by Elves, but can be owned/controled by humans too. Using [[Pads of the Cu Sidhe]] a human can ride this animal as well. This creature also becomes hostile if taming attempt is failed.<br />
*'''Good''' = This creature is Good Aligned and will attack anything with negative karma.<br />
*'''Female''' = Can only be tamed/ridden by female characters but can be owned by male characters.<br />
*'''Male''' = Can only be tamed/ridden by male characters but can be owned by female characters.<br />
*'''Submission''' = Creature must be beaten into submission before taming.<br />
*'''Dismount''' = you must Dismount the [[Savage Rider]] before you can tame it.<br />
*'''Restricted''' = Creatures Restricted From [[Animal Training]].<br />
*'''Mount''' = Creature can be used as a [[Mounts|mount]].<br />
====Other Notes====<br />
*[[Animal Training|Training]] creatures in other magic schools with the creature classification magical will remove any existing magical ability.<br />
*Only creatures native to the Tokuno Islands are capable of learning [[Bushido]] and [[Ninjitsu]] abilities<br />
<br />
==List of Tameable Creatures==<br />
<br />
{| class="uoguidetable sortable" {{table}}<br />
! align="center" |'''Name'''<br />
! align="center" |'''Slots Min'''<br />
! align="center" |'''Slots Max'''<br />
! align="center" |'''Hostile'''<br />
! align="center" |'''Min Taming'''<br />
! align="center" |'''Pack Instinct'''<br />
! align="center" |'''Wild Starting Abilitys'''<br />
! align="center" |'''Creature Classifications'''<br />
! align="center" |'''Special Note'''<br />
|-<br />
| [[Alligator]]||1||4||Yes||47.1||||||Tailed, Clawed||<br />
|-<br />
| [[Bake Kitsune]]||3||5||Yes||80.7||||[[Magery]], [[Rage]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Bane Dragon]]||4||5||Yes||107.1||||[[Magery]]||Tailed, Clawed||[[Mounts]], Submission<br />
|-<br />
| [[Battle Chicken Lizard]]||1||1||No||||||||||Restricted<br />
|-<br />
| [[Bird]]||1||2||No||0||||||Clawed||<br />
|-<br />
| [[Black Bear]]||1||3||No||35.1||Bear||||Clawed||<br />
|-<br />
| [[Blood Fox]]||2||3||Yes||||Canine||[[Bleed]], [[Grasping Claw]]||||<br />
|-<br />
| [[Boar]]||1||3||No||29.1||||||||<br />
|-<br />
| [[Brown Bear]]||1||3||No||41.1||Bear||||Clawed||<br />
|-<br />
| [[Bull]]||1||4||No||71.1||Bull||||||<br />
|-<br />
| [[Bullfrog]]||1||3||No||23.1||||||||<br />
|-<br />
| [[Cat]]||1||3||No||0||Feline||||Clawed||<br />
|-<br />
| [[Chicken Lizard]]||1||1||No||||||||||Restricted<br />
|-<br />
| [[Chicken]]||1||2||No||0||||||Clawed||<br />
|-<br />
| [[Cold Drake]]||3||5||Yes||||||[[Dragon Breath]]||||<br />
|-<br />
| [[Corrosive Slime]]||1||2||Yes||||||[[Poisoning]]||Sticky Skin||<br />
|-<br />
| [[Cougar]]||1||3||No||41.1||Feline||||Tailed, Clawed||<br />
|-<br />
| [[Cow]]||1||3||No||11.1||||||||<br />
|-<br />
| [[Crimson Drake]]||2||5||Yes||||Drake||[[Dragon Breath]]||||<br />
|-<br />
| [[Cu Sidhe]]||3||5||No||101.1||||[[Healing]], [[Bleed]]||Magical, Tailed, Clawed||[[Mounts]], Elf<br />
|-<br />
| [[Deathwatch Beetle]]||1||4||Yes||41.1||||[[Crushing Blow]]||Insectoid||<br />
|-<br />
| [[Desert Ostard]]||1||3||No||29.1||Ostard||||Clawed||[[Mounts]]<br />
|-<br />
| [[Dimetrosaur]]||3||5||Yes||||||[[Poison Breath]], [[Dismount]], [[Mortal Strike]]||||<br />
|-<br />
| [[Dire Wolf]]||1||4||Yes||83.1||Canine||||Necromantic, Clawed||<br />
|-<br />
| [[Dog]]||1||3||No||0||Canine||||Tailed||<br />
|-<br />
| [[Dragon Turtle Hatchling]]||4||5||No||||||[[Bleed]], [[Dragon Breath]], [[Magery]]||Magical, Tailed||<br />
|-<br />
| [[Dragon Wolf]]||4||5||Yes||||||[[Dragon Breath]]||||<br />
|-<br />
| [[Dragon]]||4||5||Yes||93.9||||[[Dragon Breath]], [[Magery]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Drake]]||2||5||Yes||84.3||||[[Dragon Breath]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Dread Spider]]||3||5||Yes||||||[[Magery]], [[Poisoning]]||Necromantic||<br />
|-<br />
| [[Dread Warhorse]]||3||5||Yes||||||[[Dragon Breath]], [[Magery]]||Magical, Necromantic ||[[Mounts]]<br />
|-<br />
| [[Eagle]]||1||3||No||17.1||||||Clawed||<br />
|-<br />
| [[Eodon Bird of Prey]]||1||3||No||||||||Magical, Tailed||[[Mounts]]<br />
|-<br />
| [[Ferret]]||1||||No||||||||Clawed||<br />
|-<br />
| [[Fire Beetle]]||1||5||Yes||93.9||||||Insectoid||[[Mounts]], Submission<br />
|-<br />
| [[Fire Steed]]||2||5||Yes||106||Equine||[[Dragon Breath]]||Magical||[[Mounts]]<br />
|-<br />
| [[Forest Ostard]]||1||3||No||29.1||Ostard||||||[[Mounts]]<br />
|-<br />
| [[Frenzied Ostard]]||1||3||Yes||77.1||Ostard||||Clawed||[[Mounts]]<br />
|-<br />
| [[Frost Dragon]]||5||5||Yes||||||[[Bleed]], [[Dragon Breath]], [[Magery]]||||<br />
|-<br />
| [[Frost Mite]]||2||5||No||||||[[Cold Wind]]||Insectoid||<br />
|-<br />
| [[Frost Spider]]||1||4||Yes||74.7||Arachnid||||||<br />
|-<br />
| [[Gallusaurus]]||3||5||Yes||||||[[Block]], [[Grasping Claw]]||||<br />
|-<br />
| [[Gaman]]||1||4||No||68.7||||||Tailed||<br />
|-<br />
| [[Giant Beetle]]||1||5||Yes||29.1||||||Insectoid||[[Mounts]], Submission<br />
|-<br />
| [[Giant Ice Worm]]||1||2||Yes||71.1||||[[Poisoning]]||Tailed||Submission<br />
|-<br />
| [[Giant Rat]]||1||3||Yes||29.1||||||Clawed||<br />
|-<br />
| [[Giant Spider]]||1||3||Yes||59.1||Arachnid||[[Poisoning]]||||<br />
|-<br />
| [[Giant Toad]]||1||3||Yes||77.1||||||Sticky Skin ||<br />
|-<br />
| [[Goat]]||1||3||No||11.1||||||||<br />
|-<br />
| [[Gorilla]]||1||3||No||0||||||||<br />
|-<br />
| [[Great Hart]]||1||3||No||59.1||||||||<br />
|-<br />
| [[Greater Dragon]]||4||5||Yes||104.7||||[[Bleed]], [[Dragon Breath]], [[Magery]]||Magical, Tailed||<br />
|-<br />
| [[Greater Mongbat]]||1||3||Yes||71.1||||||Clawed||<br />
|-<br />
| [[Grey Wolf]]||1||3||No||53.1||Canine||||Tailed, Clawed||<br />
|-<br />
| [[Grizzly Bear]]||1||3||No||59.1||Bear||||Clawed||<br />
|-<br />
| [[Hell Hound]]||2||4||Yes||85.5||Canine||[[Dragon Breath]]||Necromantic, Tailed, Clawed||<br />
|-<br />
| [[Hellcat (Small)]]||2||3||Yes||71.1||Feline||[[Dragon Breath]]||Necromantic, Tailed, Clawed||<br />
|-<br />
| [[High Plains Boura]]||2||5||Yes||47.1||||[[Tail Swipe]]||Tailed||<br />
|-<br />
| [[Hind]]||1||3||No||23.1||||||||<br />
|-<br />
| [[Hiryu]]||3||5||Yes||98.7||||[[Dismount]], [[Grasping Claw]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Horse]]||1||3||No||29.1||||||||<br />
|-<br />
| [[Imp]]||3||4||Yes||83.1||Daemon||[[Magery]]||||<br />
|-<br />
| [[Iron Beetle]]||2||5||Yes||71.1||||||Insectoid||Submission<br />
|-<br />
| [[Jack Rabbit]]||1||2||No||0||||||||<br />
|-<br />
| [[Ki-Rin]]||2||5||Karma Based||95.1||||[[Magery]]||Magical, Tailed, Clawed||[[Mounts]], Good, Male<br />
|-<br />
| [[Lasher]]||1||3||No||||||||Magical||[[Mounts]]<br />
|-<br />
| [[Lava Lizard]]||1||4||Yes||80.7||||[[Dragon Breath]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Lesser Hiryu]]||1||5||Yes||98.7||||[[Grasping Claw]], [[Dismount]]||Magical, Tailed, Clawed||[[Mounts]], Bushido<br />
|-<br />
| [[Lion]]||2||5||Yes||||Feline||[[Piercing]], [[Paralyzing Blow]], [[Armor Ignore]], [[Bleed]]||||<br />
|-<br />
| [[Llama]]||1||3||No||35.1||||||||<br />
|-<br />
| [[Lowland Boura]]||2||3||No||29.1||Boura||||Tailed||<br />
|-<br />
| [[Mongbat]]||1||2||Yes||0||||||Clawed||<br />
|-<br />
| [[Mountain Goat]]||1||3||No||0||||||||<br />
|-<br />
| [[Najasaurus]]||2||5||Yes||||||[[Poisoning]]||||<br />
|-<br />
| [[Nightmare]]||2||5||Yes||95.1||||[[Dragon Breath]], [[Magery]]||Magical, Necromantic||<br />
|-<br />
| [[Ossein Ram]]||2||5||Yes||||||[[Battle Defense]], [[Disarm]], [[Paralyzing Blow]], [[Life Leech]]||||<br />
|-<br />
| [[Pack Horse]]||1||3||No||29.1||||||||<br />
|-<br />
| [[Pack Llama]]||1||3||No||29.1||||||||<br />
|-<br />
| [[Panther]]||1||3||No||53.1||Feline||||Tailed, Clawed||<br />
|-<br />
| [[Phoenix (creature)|Phoenix]]||3||5||Yes||||||[[Magery]]||Magical, Clawed||<br />
|-<br />
| [[Pig]]||1||3||No||11.1||||||||<br />
|-<br />
| [[Platinum Drake]]||2||5||Yes||||Drake||[[Dragon Breath]]||||<br />
|-<br />
| [[Polar Bear]]||1||3||No||35.1||Bear||||Clawed||<br />
|-<br />
| [[Predator Hellcat]]||2||3||Yes||89.1||Feline||[[Dragon Breath]]||Necromantic, Tailed, Clawed||<br />
|-<br />
| [[Rabbit]]||1||2||No||0||||||||<br />
|-<br />
| [[Raptor]]||2||5||Yes||107.1||Raptor||||Tailed, Clawed||<br />
|-<br />
| [[Rat]]||1||2||No||0||||||Tailed, Clawed||<br />
|-<br />
| [[Reptalon]]||2||5||Yes||101.1||||[[Dragon Breath]], [[Paralyzing Blow]]||Magical, Tailed||[[Mounts]]<br />
|-<br />
| [[Rideable Llama]]||1||3||No||29.1||||||||[[Mounts]]<br />
|-<br />
| [[Ridgeback]]||1||3||No||83.1||||||Clawed||[[Mounts]]<br />
|-<br />
| [[Ruddy Boura]]||2||3||No||17.1||||||Tailed||<br />
|-<br />
| [[Rune Beetle]]||3||5||Yes||93.9||||[[Rune Corruption]], [[Bleed]], [[Poisoning]], [[Magery]]||Insectoid||<br />
|-<br />
| [[Sabre-Toothed Tiger]]||2||5||No||||||[[Slashing]], [[Disarm]], [[Armor Ignore]], [[Nerve Strike]]||||<br />
|-<br />
| [[Saurosaurus]]||3||5||Yes||||||[[Life Leech]], [[Concussion Blow]], [[Tail Swipe]]||Tailed||<br />
|-<br />
| [[Savage Ridgeback]]||1||3||No||83.1||||||Clawed||[[Mounts]], Dismount<br />
|-<br />
| [[Scorpion]]||1||3||Yes||47.1||Arachnid||[[Poisoning]]||Tailed||<br />
|-<br />
| [[Serpentine Dragon]]||3||5||Karma Based||||||[[Dragon Breath]], [[Magery]]||Magical, Tailed, Clawed||Good<br />
|-<br />
| [[Sewer Rat]]||1||2||Yes||0||||||Tailed, Clawed||<br />
|-<br />
| [[Shadow Wyrm]]||5||5||Yes||||||[[Necromancy]], [[Magery]], [[Dragon Breath]]||Necromantic, Tailed||<br />
|-<br />
| [[Sheep]]||1||2||No||11.1||||||||<br />
|-<br />
| [[Skittering Hopper]]||1||2||No||0||||||Clawed||<br />
|-<br />
| [[Skree]]||3||5||No||95.1||||[[Mysticism]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Slime]]||1||2||Yes||23.1||||[[Poisoning]]||Sticky Skin||<br />
|-<br />
| [[Slith]]||1||4||Yes||80.7||||[[Dragon Breath]]||Tailed, Clawed||<br />
|-<br />
| [[Snake]]||1||2||Yes||59.1||||[[Poisoning]]||||<br />
|-<br />
| [[Snow Leopard]]||1||3||No||53.1||Feline||||Tailed, Clawed||<br />
|-<br />
| [[Squirrel]]||1||2||No||||||||Clawed||<br />
|-<br />
| [[Stone Slith]]||1||5||Yes||65.1||||[[Tail Swipe]], [[Grasping Claw]], [[Bleed]]||Tailed, Clawed||<br />
|-<br />
| [[Stygian Drake]]||4||5||Yes||||||[[Magery Mastery]]||||<br />
|-<br />
| [[Swamp Dragon]]||1||1||Yes||93.9||||||||[[Mounts]], Restricted<br />
|-<br />
| [[Timber Wolf]]||1||3||No||23.1||Canine||||Clawed||<br />
|-<br />
| [[Triceratops]]||3||5||No||||||[[Piercing]], [[Paralyzing Blow]], [[Armor Ignore]], [[Bleed]]||||<br />
|-<br />
| [[Tsuki Wolf]]||3||5||Yes||||||[[Rage]]||Magical, Necromantic, Tailed, Clawed||<br />
|-<br />
| [[Turkey]]||1||2||No||||||||Clawed||<br />
|-<br />
| [[Unicorn]]||2||5||Karma Based||95.1||||[[Magery]]||Magical||[[Mounts]], Good, Female<br />
|-<br />
| [[Vollem]]||3||5||No||||||[[Magery]], [[Dragon Breath]]||Magical, Tailed||<br />
|-<br />
| [[Walrus]]||1||3||No||35.1||||||||<br />
|-<br />
| [[War Horse]]||1||||No||29.1||||||||[[Mounts]], Factions<br />
|-<br />
| [[War Ostard]]||1||||No||||||||Clawed||[[Mounts]], Factions<br />
|-<br />
| [[White Wolf]]||1||3||No||65.1||Canine||||Tailed, Clawed||<br />
|-<br />
| [[White Wyrm]]||3||5||Yes||96.3||||[[Magery]]||Magical, Tailed, Clawed||<br />
|-<br />
| [[Wild Tiger]]||2||5||Yes||||||[[Bleed]], [[Grasping Claw]]||Tailed, Clawed||<br />
|-<br />
| [[Windrunner]]||1||3||No||||||||Necromantic, Tailed||[[Mounts]]<br />
|-<br />
| [[Wolf Spider]]||1||3||Yes||59.1||Arachnid||[[Poisoning]]||||<br />
|-<br />
|}<br />
<br />
==See Also==<br />
*[[Animal Taming]]<br />
*[[Animal Training]]<br />
*[[Pet Training]]<br />
*[[Animal Lore]]<br />
*[[Animals]]<br />
*[[Monsters]]<br />
<br />
[[Category:Tameables]][[Category:Taming]]</div>Mervyn