Difference between revisions of "Animal Training"

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With the addition of [[Publish 97]] [[tameable]] animals can now be trained with special ability's or have their skills and stats modified in addition to the traditional [[Pet Training]]. Animal training can be done at any time in the pets life weather is freshly tamed or fully trained with maximum skills and stats. the only exception is 5 slot pets as these are considered to already be at maximum strength. Pets also now receive a special pet training power hour beginning when the pet first gains in its training progress, increasing the amount of training progress the pet normally receives from the target. The [[Discovering Animal Training Quest]] taken from any Animal Trainer NPC often found in the city stables will explain how to begin this process and will reward the character with the [[Reward Title|Title]] “Ethologist.”
 
With the addition of [[Publish 97]] [[tameable]] animals can now be trained with special ability's or have their skills and stats modified in addition to the traditional [[Pet Training]]. Animal training can be done at any time in the pets life weather is freshly tamed or fully trained with maximum skills and stats. the only exception is 5 slot pets as these are considered to already be at maximum strength. Pets also now receive a special pet training power hour beginning when the pet first gains in its training progress, increasing the amount of training progress the pet normally receives from the target. The [[Discovering Animal Training Quest]] taken from any Animal Trainer NPC often found in the city stables will explain how to begin this process and will reward the character with the [[Reward Title|Title]] “Ethologist.”
  
 
+
==Restricted Pets==
==Animal Training Abilities==
+
 
+
 
Some creatures are restricted from the new Animal training system. they are:
 
Some creatures are restricted from the new Animal training system. they are:
  
*[[Badger]]
 
 
*[[Battle Chicken Lizard]]
 
*[[Battle Chicken Lizard]]
 
*[[Chicken Lizard]]
 
*[[Chicken Lizard]]
 
*[[Swamp Dragon]]
 
*[[Swamp Dragon]]
 
*[[Paroxysmus' Swamp Dragon]]
 
*[[Paroxysmus' Swamp Dragon]]
 +
*[[Grizzled Mare]]
 +
*[[Albino Squirrel]]
 +
*[[Imprisoned Dog]]
  
 +
==Creature Classification==
 
Some abilities can only be taught to creatures with a certain classification to see [[Tameables]] for a list.  
 
Some abilities can only be taught to creatures with a certain classification to see [[Tameables]] for a list.  
 
there is 6 different classifications.  
 
there is 6 different classifications.  
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*Tailed  
 
*Tailed  
 
*Insectoid
 
*Insectoid
 +
 +
 +
==Individual Attribute Caps==
 +
 +
*[[Strength]]: 700
 +
*[[Intelligence]]: 700
 +
*[[Dexterity]]: 150
 +
*[[Hit Points]]: 1100
 +
*[[Stamina]]: 150
 +
*[[Mana]]: 1500
 +
*[[Hit Point Regeneration]]: 20
 +
*[[Stamina Regeneration]]: 30
 +
*[[Mana Regeneration]]: 30
 +
*Individual [[Resists]]: 80
 +
**Total Resists: 365
 +
 +
==Base Damage==
 +
 +
Base damage per second is capped based on slot level, the maximum of 22 only being attainable when options are applied to a 4 slot pet, raising it to 5 slot.
 +
You can only raise the minimum base damage not the maximum.
 +
 +
*1 slot raising to 2: 8
 +
*2 slot raising to 3: 13
 +
*3 slot raising to 4: 17
 +
*4 slot raising to 5: 22
 +
 +
Base damage per second of 22 will show on the pet’s animal lore gump as base damage 24 – 33
 +
 +
==Increased Skill Caps==
 +
You can now increase a Pets Skill Caps to 105, 110, 115 or 120 with [[power scroll]]s.
 +
 +
You must have the relevant [[Power scroll]] in your backpack to increase the pets skill cap when upgrading your pet.
 +
 +
The pets skill caps are broken into 2 categories, Magic and Combat.
 +
 +
===Magic Skill Caps===
 +
*[[Magery]] - 200 Training Points from GM to 120 power scroll
 +
*[[Evaluate Intelligence]] - 200 Training Points from GM to 120 power scroll
 +
*[[Magic Resistance]] - 20 Training Points from GM to 120 power scroll
 +
*[[Meditation]] - 20 Training Points from GM to 120 power scroll
 +
*[[Focus]] - 20 Training Points from GM to 120 power scroll
 +
*[[Necromancy]]
 +
*[[Spirit Speak]]
 +
*[[Spellweaving]]
 +
*[[Mysticism]]
 +
*[[Chivalry]]
 +
*[[Discordance]]
 +
*[[Ninjitsu]]
 +
*[[Bushido]]
 +
 +
===Combat Skill Caps===
 +
*[[Wrestling]] - 200 Training Points from GM to 120 power scroll
 +
*[[Tactics]] - 200 Training Points from GM to 120 power scroll
 +
*[[Anatomy]] - 20 Training Points from GM to 120 power scroll
 +
*[[Parrying]] - 20 Training Points from GM to 120 power scroll
 +
*[[Healing]] - 20 Training Points from GM to 120 power scroll
 +
 +
 +
===Skills with no Power Scrolls===
 +
These skills don't have power scrolls and so can not be raised any higher then when the pet was tamed
 +
EG: [[Rune Beetle]] can be tamed with 120+ Poisoning skill, but other creatures that you add the poisoning skill to can't raise above GM skill as there is no power scrolls for poisoning.
 +
*[[Poisoning]]
 +
*[[Hiding]]
 +
*[[Detect Hidden]]
 +
 +
 +
==Animal Training Abilities==
 +
 +
There are four categories from which you may select abilities which will enhance your pet’s fighting capabilities.
 +
 +
*Magical Abilities allow you to give the pet magical abilities in one of the [[Spell Schools]], skills or [[Skill Masterys]].
 +
*Special Abilities allow you to give them pet only special abilities.
 +
*Special Moves allow you to give the pet special moves, the same as found on weapon [[special moves]].
 +
*Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area.
 +
 +
Your Pet may only have a total of 3 options from 5 possibilities over the four categories:
 +
*1 Magical Ability
 +
*1 Special Ability
 +
*2 Special Moves
 +
*1 Area Effect
 +
  
 
===Magical Abilities===
 
===Magical Abilities===
  
These magical abilities will require all available ability choices, choosing one of these will disallow the choice of a special ability, special move or area effect ability.
+
'''Note: Selecting any new Magical Ability will replace any existing magical ability the pet may have.'''
  
*'''Piercing'''
+
 
**Trains the creature in the [[Bleed]], [[Armor Ignore]], and [[Paralyzing Blow]] special moves. Also trains the creature in the [[Pierce]] & [[Thrust]] [[Skill Mastery]] abilities.
+
*[[Discordance]]
*'''Bashing'''
+
*[[Magery]]
**Trains the creature in the [[Disarm]] and [[Paralyzing Blow]] special moves. Also trains the creature in the [[Heightened Senses]] & [[Shield Bash]] [[Skill Mastery]] abilities.
+
*[[Necromancy]]
*'''Slashing'''
+
*[[Spellweaving]]
**Trains the creature in the [[Nerve Strike]], [[Armor Ignore]], and [[Disarm]] special moves. Also trains the creature in the [[Focused Eye]] & [[Onslaught]] [[Skill Mastery]] abilities.
+
*[[Mysticism]]
*'''Battle Defense'''
+
*[[Chivalry]]
**Trains the creature in the [[Mortal Strike]], [[Concussion Blow]], and [[Disarm]] special moves. Also trains the creature in the [[Toughness]] & [[Stagger]] [[Skill Mastery]] abilities
+
*[[Magery Mastery]]
*'''Wrestle Mastery'''
+
*[[Necromage]]
**Trains the creature in the [[Disarm]] and [[Paralyzing Blow]] special moves. Also trains the creature in the [[Knockout]] & [[Rampage]] [[Skill Mastery]] abilities.
+
*[[Bushido]]
 +
**Also gives special move [[Whirlwind Attack]].
 +
**Only Magical Classification creatures native to the Tokuno Islands are capable of learning Bushido abilities.
 +
*[[Ninjitsu]]
 +
**Also give creature GM [[Hiding]]
 +
**Only Magical Classification creatures native to the Tokuno Islands are capable of learning Ninjitsu abilities.
 +
*[[Poisoning]]
 +
**All pets including non magical classification pets may learn poisoning this also unlocks other abilities to pick from the ''Area of Effect'' and ''Special Ability'' list
 +
 
 +
The magical abilities listed below will require all available ability choices, choosing one of these will disallow the choice of a special ability, special move and area effect ability.
 +
 
 +
*'''[[Piercing]]'''
 +
**Trains the creature in the [[Bleed]], [[Armor Ignore]], and [[Paralyzing Blow]] special moves.  
 +
**Also trains the creature in the [[Pierce]] & [[Thrust]] [[Skill Mastery]] abilities.
 +
 
 +
*'''[[Bashing]]'''
 +
**Trains the creature in the [[Disarm]] and [[Paralyzing Blow]] special moves.  
 +
**Also trains the creature in the [[Heightened Senses]] & [[Shield Bash]] [[Skill Mastery]] abilities.
 +
 
 +
*'''[[Slashing]]'''
 +
**Trains the creature in the [[Nerve Strike]], [[Armor Ignore]], and [[Disarm]] special moves.  
 +
**Also trains the creature in the [[Focused Eye]] & [[Onslaught]] [[Skill Mastery]] abilities
 +
 
 +
*'''[[Battle Defense]]'''
 +
**Trains the creature in the [[Mortal Strike]], [[Concussion Blow]], and [[Disarm]] special moves.  
 +
**Also trains the creature in the [[Toughness]] & [[Stagger]] [[Skill Mastery]] abilities
 +
 
 +
*'''[[Wrestle Mastery]]'''
 +
**Trains the creature in the [[Disarm]] and [[Paralyzing Blow]] special moves.  
 +
**Also trains the creature in the [[Knockout]] & [[Rampage]] [[Skill Mastery]] abilities.
  
 
===Special Abilities===
 
===Special Abilities===
  
*'''Angry Fire'''
+
*'''[[Angry Fire]]'''
**Trains the creature in the Angry Fire special ability, causing the creature to deliver devastating fire attacks.
+
**Causes the creature to deliver devastating fire attacks.
*'''Conductive Blast'''
+
 
**Trains the creature in the Conductive Blast special ability, causing reduction to a target’s energy resistance.
+
*'''[[Conductive Blast]]'''
*'''Dragon Breath'''
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**Causes reduction to a target’s energy resistance.
**Trains the creature in the Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target’s health.
+
 
 +
*'''[[Dragon Breath]]'''
 +
**Causes the creature to deliver devastating fire damage based on its target’s health.
 
**Only available to [[tameable]] creature with the classification '''Magical'''.
 
**Only available to [[tameable]] creature with the classification '''Magical'''.
*'''Grasping Claw'''
+
 
**Trains the creature in the Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
+
*'''[[Grasping Claw]]'''
 +
**Causes the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
 
**Only available to [[tameable]] creature with the classification '''Clawed'''.
 
**Only available to [[tameable]] creature with the classification '''Clawed'''.
*'''Inferno'''
+
 
**Trains the creature in the Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
+
*'''[[Inferno]]'''
*'''Lightning Force'''
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**Causes the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
**Trains the creature in the Lightning Force special ability, causing the creature to attack with energy damage.
+
 
*'''Mana Drain'''
+
*'''[[Lightning Force]]'''
**Trains the creature in the Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
+
**Causes the creature to attack with energy damage.
*'''Raging Breath'''
+
 
**Trains the creature in the Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
+
*'''[[Mana Drain (pets)|Mana Drain]]'''
*'''Repel'''
+
**Causes the creature to drain the mana of all nearby targets.
**Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker.
+
 
*'''Searing Wounds'''
+
*'''[[Raging Breath]]'''
**Trains the creature in the Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
+
**Causes the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
*'''Steal Life'''
+
 
**Trains the creature in the Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
+
*'''[[Repel]]'''
 +
**Causes all incoming damage to be reflected at the attacker.
 +
 
 +
*'''[[Searing Wounds]]'''
 +
**Causes the creature to sear attackers resulting in a reduction in the effect of healing.
 +
 
 +
*'''[[Steal Life]]'''
 +
**Causes the creature to attack with energy damage that will convert some of that damage back to health over time.
 +
 
 +
*'''[[Venomous Bite]]'''
 +
**Causes the creature to poison all nearby targets.
 +
**Only available to [[tameable]] creature with the [[Poisoning]] Skill.
 +
 
 +
*'''[[Vicious Bite]]'''
 +
**Causes the creature to inflict a festering wound on approaching targets that does direct damage over time.
 +
**Only available to [[tameable]] creature with the [[Poisoning]] Skill.
 +
 
 +
*'''[[Rune Corruption]]'''
 +
**Causes reduction to a target’s damage resistances.
 +
**Only available to [[tameable]] creature with the classification '''Insectoid'''.
 +
 
 +
*'''[[Life Leech]]'''
 +
**Causes the creature to leech life when attacking.
 
**Only available to [[tameable]] creature with the classification '''Necromantic'''.
 
**Only available to [[tameable]] creature with the classification '''Necromantic'''.
*'''Venomous Bite'''
+
 
**Trains the creature in the Venomous Bite special ability, causing the creature to poison all nearby targets.
+
*'''[[Sticky Skin]]'''
*'''Vicious Bite'''
+
**Causes a reduction in attack speed to attackers.
**Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
+
*'''Rune Corruption'''
+
**Trains the creature in the Rune Corruption special ability, causing reduction to a target’s damage resistances.
+
*'''Life Leech'''
+
**Trains the creature in the Life Leech special ability, causing the creature to leech life from incoming damage.
+
*'''Sticky Skin'''
+
**Trains the creature in the Sticky Skin special ability, causing a reduction in attack speed to attackers.
+
 
**Only available to [[tameable]] creature with the classification '''Sticky Skin'''.
 
**Only available to [[tameable]] creature with the classification '''Sticky Skin'''.
*'''Tail Swipe'''
+
 
**Trains the creature in the Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
+
*'''[[Tail Swipe]]'''
 +
**Causes the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
 
**Only available to [[tameable]] creature with the classification '''Tailed'''.
 
**Only available to [[tameable]] creature with the classification '''Tailed'''.
  
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With the exception of Cold Wind and Frenzied Whirlwind these moves are the same as the players [[special moves]].
 
With the exception of Cold Wind and Frenzied Whirlwind these moves are the same as the players [[special moves]].
  
*[[Cold Wind]] –  causes the creature to breathe an icy wind around targets that causes cold damage over time.
+
*[[Cold Wind]] - 100 Training Points.
*[[Nerve Strike]]
+
*[[Nerve Strike]] - 500 Training Points. Also gives pet the [[Bushido]] Skill but not the moves.
 +
*[[Talon Strike]] - 500 Training Points. Also gives pet the [[Ninjitsu]] Skill but not the moves.
 +
*[[Psychic Attack]] - 100 Training Points.
 +
*[[Armor Ignore]] - 100 Training Points.
 +
*[[Armor Pierce]] - 100 Training Points.
 +
*[[Bladeweave]] - 100 Training Points.
 +
*[[Bleed]] - 100 Training Points.
 +
*[[Block]] - 500 Training Points. Also gives pet the [[Bushido]] Skill but not the moves.
 +
*[[Concussion Blow]] - 100 Training Points.
 +
*[[Crushing Blow]] - 100 Training Points.
 +
*[[Dismount]] - 100 Training Points.
 +
*[[Feint]] - 500 Training Points. Also gives pet the [[Bushido]] Skill but not the moves.
 +
*[[Force of Nature]] - 100 Training Points.
 +
*[[Frenzied Whirlwind]] - 500 Training Points. Also gives pet the [[Ninjitsu]] Skill but not the moves.
 +
*[[Mortal Strike]] - 100 Training Points.
 +
*[[Paralyzing Blow]] - 100 Training Points.
 
*[[Whirlwind Attack]]
 
*[[Whirlwind Attack]]
*[[Talon Strike]]
+
**Only given to creatures who pick the Bushido Magical ability.
*[[Psychic Attack]]
+
*[[Armor Ignore]]
+
*[[Armor Pierce]]
+
*[[Bladeweave]]
+
*[[Bleed]]
+
*[[Block]]
+
*[[Concussion Blow]]
+
*[[Crushing Blow]]
+
 
*[[Disarm]]
 
*[[Disarm]]
*[[Dismount]]
+
**Only given to creatures by picking one for the 4 Magical masteries Wrestle Mastery, Battle Defense, Slashing and Bashing
*[[Feint]]
+
*[[Force of Nature]]
+
*[[Frenzied Whirlwind]]
+
*[[Mortal Strike]]
+
*[[Paralyzing Blow]]
+
 
+
 
===Area Effect Abilities===
 
===Area Effect Abilities===
  
*'''Aura of Energy'''
+
*'''[[Aura of Energy]]'''
**Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
+
**Causes energy damage to nearby targets.
*'''Explosive Goo'''
+
 
**Trains the creature in the Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage
+
*'''[[Explosive Goo]]'''
*'''Essence of Earth'''
+
**Causes a fiery spray on nearby victims causing energy damage
**Trains the creature in the Essence of Earth area effect, causing physical damage to nearby targets.
+
 
*'''Aura of Nausea'''
+
*'''[[Essence of Earth]]'''
**Trains the creature in the Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defence chance and faster casting.
+
**Causes physical damage to nearby targets.
*'''Poison Breath'''
+
 
**Trains the creature in the Poison Breath area effect, causing lethal poison to nearby targets.
+
Requires the creature to know the [[Poisoning]] skill.
*'''Essence of Disease'''
+
*'''[[Aura of Nausea]]'''
**Trains the creature in the Essence of Disease area effect, causing poison damage to nearby targets.  
+
**Causes nearby targets to suffer a reduction in swing speed, hit chance, defense chance and faster casting.
 +
 
 +
*'''[[Poison Breath]]'''
 +
**Causes lethal poison to nearby targets.
 +
 
 +
*'''[[Essence of Disease]]'''
 +
**Causes poison damage to nearby targets.  
  
 
==See Also==
 
==See Also==
Line 123: Line 260:
 
*[[Tameables]]
 
*[[Tameables]]
 
*[[Animal Taming]]
 
*[[Animal Taming]]
 +
*[[Animal Lore]]

Revision as of 02:06, 16 September 2017

Stub.png This article or section needs to be expanded upon with more information. Please add to it if you have knowledge. For more information see UOGuide:Introduction.

With the addition of Publish 97 tameable animals can now be trained with special ability's or have their skills and stats modified in addition to the traditional Pet Training. Animal training can be done at any time in the pets life weather is freshly tamed or fully trained with maximum skills and stats. the only exception is 5 slot pets as these are considered to already be at maximum strength. Pets also now receive a special pet training power hour beginning when the pet first gains in its training progress, increasing the amount of training progress the pet normally receives from the target. The Discovering Animal Training Quest taken from any Animal Trainer NPC often found in the city stables will explain how to begin this process and will reward the character with the Title “Ethologist.”

Restricted Pets

Some creatures are restricted from the new Animal training system. they are:

Creature Classification

Some abilities can only be taught to creatures with a certain classification to see Tameables for a list. there is 6 different classifications.

  • Magical
  • Necromantic
  • Sticky Skin
  • Clawed
  • Tailed
  • Insectoid


Individual Attribute Caps

Base Damage

Base damage per second is capped based on slot level, the maximum of 22 only being attainable when options are applied to a 4 slot pet, raising it to 5 slot. You can only raise the minimum base damage not the maximum.

  • 1 slot raising to 2: 8
  • 2 slot raising to 3: 13
  • 3 slot raising to 4: 17
  • 4 slot raising to 5: 22

Base damage per second of 22 will show on the pet’s animal lore gump as base damage 24 – 33

Increased Skill Caps

You can now increase a Pets Skill Caps to 105, 110, 115 or 120 with power scrolls.

You must have the relevant Power scroll in your backpack to increase the pets skill cap when upgrading your pet.

The pets skill caps are broken into 2 categories, Magic and Combat.

Magic Skill Caps

Combat Skill Caps

  • Wrestling - 200 Training Points from GM to 120 power scroll
  • Tactics - 200 Training Points from GM to 120 power scroll
  • Anatomy - 20 Training Points from GM to 120 power scroll
  • Parrying - 20 Training Points from GM to 120 power scroll
  • Healing - 20 Training Points from GM to 120 power scroll


Skills with no Power Scrolls

These skills don't have power scrolls and so can not be raised any higher then when the pet was tamed EG: Rune Beetle can be tamed with 120+ Poisoning skill, but other creatures that you add the poisoning skill to can't raise above GM skill as there is no power scrolls for poisoning.


Animal Training Abilities

There are four categories from which you may select abilities which will enhance your pet’s fighting capabilities.

  • Magical Abilities allow you to give the pet magical abilities in one of the Spell Schools, skills or Skill Masterys.
  • Special Abilities allow you to give them pet only special abilities.
  • Special Moves allow you to give the pet special moves, the same as found on weapon special moves.
  • Area Effects allow you to give the pet an area attack, targeting multiple enemys with an area.

Your Pet may only have a total of 3 options from 5 possibilities over the four categories:

  • 1 Magical Ability
  • 1 Special Ability
  • 2 Special Moves
  • 1 Area Effect


Magical Abilities

Note: Selecting any new Magical Ability will replace any existing magical ability the pet may have.


The magical abilities listed below will require all available ability choices, choosing one of these will disallow the choice of a special ability, special move and area effect ability.

Special Abilities

  • Angry Fire
    • Causes the creature to deliver devastating fire attacks.
  • Dragon Breath
    • Causes the creature to deliver devastating fire damage based on its target’s health.
    • Only available to tameable creature with the classification Magical.
  • Grasping Claw
    • Causes the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
    • Only available to tameable creature with the classification Clawed.
  • Inferno
    • Causes the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
  • Mana Drain
    • Causes the creature to drain the mana of all nearby targets.
  • Raging Breath
    • Causes the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
  • Repel
    • Causes all incoming damage to be reflected at the attacker.
  • Searing Wounds
    • Causes the creature to sear attackers resulting in a reduction in the effect of healing.
  • Steal Life
    • Causes the creature to attack with energy damage that will convert some of that damage back to health over time.
  • Vicious Bite
    • Causes the creature to inflict a festering wound on approaching targets that does direct damage over time.
    • Only available to tameable creature with the Poisoning Skill.
  • Rune Corruption
    • Causes reduction to a target’s damage resistances.
    • Only available to tameable creature with the classification Insectoid.
  • Life Leech
    • Causes the creature to leech life when attacking.
    • Only available to tameable creature with the classification Necromantic.
  • Sticky Skin
    • Causes a reduction in attack speed to attackers.
    • Only available to tameable creature with the classification Sticky Skin.
  • Tail Swipe
    • Causes the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.
    • Only available to tameable creature with the classification Tailed.

Special Moves

With the exception of Cold Wind and Frenzied Whirlwind these moves are the same as the players special moves.

Area Effect Abilities

  • Explosive Goo
    • Causes a fiery spray on nearby victims causing energy damage

Requires the creature to know the Poisoning skill.

  • Aura of Nausea
    • Causes nearby targets to suffer a reduction in swing speed, hit chance, defense chance and faster casting.

See Also