Difference between revisions of "Bane"

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'''Bane''' is an [[item property]] introduced with Publish[[http://www.uoguide.com/Publish_83#Miscellaneous_Changes|Publish 83]]. For a chance to trigger this on hit effect, the target's health has to drop below 50%. The far, the better is the chance. While at the same time the additional damage caused grows. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death.
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'''Bane''' is an [[item property]] introduced with [[http://www.uoguide.com/Publish_83#Miscellaneous_Changes Publish 83]]. For a chance to trigger this on hit effect, the target's health has to drop below 50%. The far, the better is the chance. While at the same time the additional damage caused grows. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death.
 
The additional damage caused is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist.   
 
The additional damage caused is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist.   
  
Eample PvM:<br>
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Eample PvM [http://stratics.com/community/threads/bane-property-not-working-correctly.304966/#post-2309757 (by Bleak on Stratics)]:<br>
 
Baracoon's maximum hitpoints : 12,000 HP<br>
 
Baracoon's maximum hitpoints : 12,000 HP<br>
 
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.<br>
 
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.<br>
 
350 physical damage - 70% physical resist of Baracoon = 105 damage<br>
 
350 physical damage - 70% physical resist of Baracoon = 105 damage<br>
At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.[http://stratics.com/community/threads/bane-property-not-working-correctly.304966/#post-2309757]
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At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.
  
 
Example PvP:<br>
 
Example PvP:<br>

Revision as of 00:40, 16 October 2013

Bane is an item property introduced with [Publish 83]. For a chance to trigger this on hit effect, the target's health has to drop below 50%. The far, the better is the chance. While at the same time the additional damage caused grows. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death. The additional damage caused is 30% of targets Max. HP capped at 350 physical damage - before damage reduction by physical resist.

Eample PvM (by Bleak on Stratics):
Baracoon's maximum hitpoints : 12,000 HP
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.
350 physical damage - 70% physical resist of Baracoon = 105 damage
At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.

Example PvP:
Character's maximum hitpoint: 150 HP
30% of 150 is 45 physical damage from bane
45 physical damage - 70% physical resist of the Character = 13.5 damage (subject to unknown rounding rule)
At half health the proc in this case will start at 7 damage and will scale up to 13.5 damage as the character loses life.

Runic Crafting, Reforging & Imbuing

As of today (2013-10-15), Bane is a property available on Ararat Artifacts only. It is not possible to runic craft or reforge items with the Bane property nor to imbue it onto items.