Difference between revisions of "Damage Calculations"

(New page: All creature and player damage is calcualted using the following formulas. *'''Tactics Damage Bonus''' (Percentage) **''For Tactics Skill Levels < 100.0'' ***Tactics Damage Bonus = Skill ...)
 
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All creature and player damage is calcualted using the following formulas.
 
All creature and player damage is calcualted using the following formulas.
  
*'''Tactics Damage Bonus''' (Percentage)
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*'''[[Tactics]] Damage Bonus''' (Percentage)
 
**''For Tactics Skill Levels < 100.0''
 
**''For Tactics Skill Levels < 100.0''
 
***Tactics Damage Bonus = Skill Level/1.6
 
***Tactics Damage Bonus = Skill Level/1.6
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*'''Anatomy Damage Bonus''' (Percentage)
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*'''[[Anatomy]] Damage Bonus''' (Percentage)
 
**(Skill Level/2) + 5
 
**(Skill Level/2) + 5
  
  
*'''Lumberjack Damage Bonus''' (Percentage)
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*'''[[Lumberjacking]] Damage Bonus''' (Percentage)
 
**''For Lumberjacking Skill Levels < 100.0''
 
**''For Lumberjacking Skill Levels < 100.0''
 
***Skill Level/5  
 
***Skill Level/5  
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*'''Strength Damage Bonus''' (Percentage)
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*'''[[Strength]] Damage Bonus''' (Percentage)
 
**''For Strength < 100''
 
**''For Strength < 100''
 
***Strength * 0.3
 
***Strength * 0.3
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*'''Lumberjack:'''0.0
 
*'''Lumberjack:'''0.0
 
*'''Strength:  '''125
 
*'''Strength:  '''125
*'''DI(Items):  '''100%
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*'''[[Damage Increase]] (Items):  '''100%
  
 
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''
 
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%'''
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'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''
 
'''Lumberjacking Damage Bonus''' = 0/5 = '''0'''
 
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%'''
 
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%'''
'''DI from Items''' = '''100%'''
+
'''Damage Increase from Items''' = '''100%'''
  
 
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%'''
 
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%'''
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This means the damage range for these specified values is '''19 - 39'''.
 
This means the damage range for these specified values is '''19 - 39'''.
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 +
==See Also==
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*[[Base Damage]]
 +
*[[Damage Types]]
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*[[Resistances]]
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[[Category:Damage Types]][[Category:Tips]]

Revision as of 14:02, 19 February 2008

All creature and player damage is calcualted using the following formulas.

  • Tactics Damage Bonus (Percentage)
    • For Tactics Skill Levels < 100.0
      • Tactics Damage Bonus = Skill Level/1.6
    • For Tactics Skill Levels >= 100.0
      • Tactics Damage Bonus = Skill Level/1.6 + 6.25


  • Anatomy Damage Bonus (Percentage)
    • (Skill Level/2) + 5


  • Lumberjacking Damage Bonus (Percentage)
    • For Lumberjacking Skill Levels < 100.0
      • Skill Level/5
    • For Lumberjacking Skill Levels = 100.0
      • (Skill Level/5) + 10


  • Strength Damage Bonus (Percentage)
    • For Strength < 100
      • Strength * 0.3
    • For Strength >= 100
      • (Strength * 0.3) + 5


  • Total Damage Bonus (Percentage )
    • Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)


Final Damage = Base Damage + (Base Damage * Final Damage Bonus)


EXAMPLE Assume the following statistics

  • Tactics: 120.0
  • Anatomy: 120.0
  • Lumberjack:0.0
  • Strength: 125
  • Damage Increase (Items): 100%

Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25% Anatomy Damage Bonus = (120 / 2) + 5 = 65% Lumberjacking Damage Bonus = 0/5 = 0 Strength Damage Bonus = (125 * 0.3) + 5 = 42.5% Damage Increase from Items = 100%

Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 = 288.75%

Now, final damage using a weapon with a base damage of 5 - 10 can be calculated as follows.

  • Min Final Damage = 5 + (5 * 2.8875) = 19
  • Max Final Damage = 10 + (10 * 2.8875) = 39

This means the damage range for these specified values is 19 - 39.

See Also