Difference between revisions of "Damage Eater"

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'''Damage Eater''' is an [[Item Properties|item property]] found on certain armor and shields. It converts a percentage of damage dealt to a player back as health. However, the damage inflicted must be the same type as the eater for the property to function. It stacks with other eaters of the same type, but is capped at 30%.  The all type damage eater does not stack with specific eaters (if you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health, the higher amount). All type damage eater is capped at 18%. Damage Eater properties have a capacity to store up to 20 healing charges and convert charges every three seconds from the last time damage was received before they stop converting damage. Some special attacks like [[Bleed]] are considered direct damage and only triggered with all type damage eater and not kinetic eater.
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'''Damage Eater''' is an [[Item Properties|item property]] found on certain armor and shields. It converts a percentage of damage dealt to a player back as health. However, the damage inflicted must be the same type as the eater for the property to function. It stacks with other eaters of the same type, but is capped at 30%. Fire, Poison, Cold, Energy are eaters of the specific damage type. Kinetic eats physical damage. If the eater is of type "damage eater" then it eats all damage types. The amount of damage eaten is the sum of a specific eater taken as a percentage of the damage dealt. For example, if you have 30 fire eater and take 40 damage from a flamestrike, then you may get back after a short while 30% of 40 thus 12 hit points.  The all type damage eater does not stack with specific eaters (if you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health, the higher amount). All type damage eater is capped at 18%. Eaters are charged over time provided you don't get damaged during that time. Damage Eater properties have a capacity to store up to 20 healing charges and convert charges every three seconds from the last time damage was received before they stop converting damage. Some special attacks like [[Bleed]] are considered direct damage and only triggered with all type damage eater and not kinetic eater.
  
 
==See Also==
 
==See Also==

Revision as of 13:31, 29 June 2015

Damage Eater is an item property found on certain armor and shields. It converts a percentage of damage dealt to a player back as health. However, the damage inflicted must be the same type as the eater for the property to function. It stacks with other eaters of the same type, but is capped at 30%. Fire, Poison, Cold, Energy are eaters of the specific damage type. Kinetic eats physical damage. If the eater is of type "damage eater" then it eats all damage types. The amount of damage eaten is the sum of a specific eater taken as a percentage of the damage dealt. For example, if you have 30 fire eater and take 40 damage from a flamestrike, then you may get back after a short while 30% of 40 thus 12 hit points. The all type damage eater does not stack with specific eaters (if you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health, the higher amount). All type damage eater is capped at 18%. Eaters are charged over time provided you don't get damaged during that time. Damage Eater properties have a capacity to store up to 20 healing charges and convert charges every three seconds from the last time damage was received before they stop converting damage. Some special attacks like Bleed are considered direct damage and only triggered with all type damage eater and not kinetic eater.

See Also