Difference between revisions of "Dual Wield"

(Publish 81 special move changes)
Line 1: Line 1:
 
__NOTOC__[[Image:Special move dual wield.gif|frame]]
 
__NOTOC__[[Image:Special move dual wield.gif|frame]]
The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to execute an extra attack at reduced damage for a short duration.  This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
+
The Dual Wield [[Special Move]] was added during the [[Samurai Empire]].
* '''Mana Cost:''' 25
+
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
*A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
+
* '''Mana Cost:''' 20
 +
*A successful '''Dual Wield''' attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
 
*Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects.
 
*Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects.
*Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
+
*Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%.
 
*The effect can be stacked up to 2 additional times.
 
*The effect can be stacked up to 2 additional times.
  

Revision as of 10:32, 16 October 2013

Special move dual wield.gif

The Dual Wield Special Move was added during the Samurai Empire. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 20
  • A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
  • Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
  • Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%.
  • The effect can be stacked up to 2 additional times.

Primary Weapons

Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.

See Also