Difference between revisions of "Expansions"

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==[[Ultima Online: Renaissance|Renaissance]]==
 
==[[Ultima Online: Renaissance|Renaissance]]==
Released on April 3, 2000, [[Ultima Online: Renaissance|Renaissance]] was UO's second expansion. It completely changed the way the game functioned with the introduction of [[Trammel]]. Player interaction and dependence were decreased significantly. Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
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Released on May 4, 2000, [[Ultima Online: Renaissance|Renaissance]] was UO's second expansion. It completely changed the way the game functioned with the introduction of [[Trammel]]. Player interaction and dependence were decreased significantly. Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
  
 
==[[Ultima Online: The Second Age|The Second Age]]==
 
==[[Ultima Online: The Second Age|The Second Age]]==
Released on October 1, 1998, [[Ultima Online: The Second Age|The Second Age]] (T2A) was [[Ultima Online|UO]]'s first expansion. It was also the last project led by [[Richard Garriott]], the original creator of [[Ultima Online|UO]] and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced The [[Lost Lands]] to the world along with many [[Dungeons|dungeons]].
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Released on October 23, 1998, [[Ultima Online: The Second Age|The Second Age]] (T2A) was [[Ultima Online|UO]]'s first expansion. It was also the last project led by [[Richard Garriott]], the original creator of [[Ultima Online|UO]] and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced The [[Lost Lands]] to the world along with many [[Dungeons|dungeons]].
  
  
 
[[Category:Directory]]
 
[[Category:Directory]]
 
[[Category:Expansions]]
 
[[Category:Expansions]]

Revision as of 08:20, 24 February 2008

Since it's initial release, along with 3 "Anniversary Collections", UO has known over 7 commercially released expansions with another planned within the next year.

Stygian Abyss

Scheduled to be released sometime after Kingdom Reborn, Stygian Abyss is to feature gargoyles as well as the Stygian Abyss itself as a massive dungeon with at least eight levels. Not much else it known about this expansion so far. Hints have been leaked out, such as that it will be heavily crafting-centric, but the only thing that is known for sure is that the project is delayed for an unknown period.

Kingdom Reborn

Released in 2007, Kingdom Reborn was a graphic and user interface upgrade, an attempt to run a modern MMORPG client that could also run on lower-end computers. It was released through a free download, though for those who do not want to bother with the download a disk is available for purchase.

Its level of success and failure are unknown by players, and the wars over its merits or demerits are waged on message boards like Stratics with a fevered intensity.

EA has variously stated that this new client will replace the old one completely if 80% or 90% of the player base begins to use it exclusively.

There's no indication at the time of writing (Fall 2007) that KR is anywhere near either figure.

Mondain's Legacy

Released on August 30, 2005, Mondain's Legacy is the most recent expansion. The developers attempted to get back to UO's roots by focusing on current content. NPC Quests were added throughout the land. New dungeons were integrated into the landscape and the village of Heartwood. The only new skill was Spellweaving.

Samurai Empire

Released on November 2, 2004, Samurai Empire was is considered a modest expansion compared with its predecessor. It added the Tokuno Islands land mass. The skills of Bushido and Ninjitsu were added. Another feature of note is the addition of roofs to House Customization.

Age of Shadows

Release on February 28, 2003, Age of Shadows is considered the most impactful expansion in UO history. It completely rewrote and changed many systems, including the introduction of Item Properties, Item Insurance, House Customization, and more. The skills of Chivalry and Necromancy were also added. It is also the most critizied expansion due to many of its features. The new land of Malas was added with this expansion.

Lord Blackthorn's Revenge

Released on February 24, 2002, Lord Blackthorn's Revenge was the forth expansion and the first to come with no land/dungeon expansion. Many of its creatures were created by Todd McFarlane and used in Scenarios. The Ilshenar facet was also opened up to all 2D Client users.

Third Dawn

Released on March 7, 2001, Third Dawn changed the way player saw UO by adding the 3D client. It also introduced a new land mass (Ilshenar); several new dungeons; numerous new creatures; several new armors (e.g., samurai, ninja); as well as four new weapons.

Renaissance

Released on May 4, 2000, Renaissance was UO's second expansion. It completely changed the way the game functioned with the introduction of Trammel. Player interaction and dependence were decreased significantly. Other major changes included the introduction of Factions and Combat Moves.

The Second Age

Released on October 23, 1998, The Second Age (T2A) was UO's first expansion. It was also the last project led by Richard Garriott, the original creator of UO and the Ultima series. T2A mostly added on to the existing game without changing any core systems or concepts. It introduced The Lost Lands to the world along with many dungeons.