Difference between revisions of "Felucca"

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Felucca is a [[facet]], a single face of the shard of the Gem of Immortality that is home to each world we live in. It is mirror to Trammel, with several key differences, mostly in the level of player versus player combat, and foliage.
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'''Felucca''' is a [[facet]], a single face of the shard of the Gem of Immortality that is home to each world we live in. It is mirror to [[Trammel]], with several key differences, mostly in the level of [[Player vs. Player]] (PvP) combat, and foliage.
  
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[[Character]] housing is allowed within Felucca.
  
Player housing is allowed within Felucca.
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Felucca and Trammel both are themselves divided into 2 areas: [[Britannia]] and the [[Lost Lands]].
  
Felucca and Trammel both are themselves divided into 2 areas: Britannia and The Lost Lands.
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In Felucca dungeons and in The Lost Lands in Felucca, several [[Champion Spawns]] can be found.  Within these areas, [[Power Scrolls]] can be obtained.
  
In Felucca dungeons and in The Lost Lands in Felucca, several [[Champion Spawns]] can be found.  Within these areas, [[power scrolls]] can be obtained.  (See seperate articles.)
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Also, [[resources|resource]] drops (such as the [[wood]] that comes from [[lumberjacking]] or the [[ore]] that comes from [[mining]]) are double that of the other facets.
  
Also, resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are double that of the other facets.
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Within Felucca, [[PvP]] combat is nearly unrestricted.  The only real restrictions are that combat initiated on blue players within a guard zone will result in the aggressor being "guard whacked" (e.g., a single-hit kill by an [[NPC]] guard that is followed by an overkill shot of [[lightning]]), an aggressive act against a blue player will turn the aggressor [[Gray]] and thus freely attackable until two minutes after his last aggressive act.
 
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Within Felucca, [[PvP]] (player versus player) combat is nearly unrestricted.  The only real restrictions are that combat initiated on blue players within a guard zone will result in the aggressor being [[guard whacked]] (single-hit killed by an NPC guard, followed up with an overkill shot of lightning), an aggressive act against a blue player will turn the aggressor [[Gray]] and thus freely attackable until two minutes after his last aggressive act.
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When an aggressor kills a "blue" player, the victim has the opportunity to give their slayer a [[Murder Count]]. These decay in 40 hours of logged-in time, 15 minute blocks at once. At the accumulation of five, the character will flag red, a [[Murderer]], and become freely attackable by anyone
 
When an aggressor kills a "blue" player, the victim has the opportunity to give their slayer a [[Murder Count]]. These decay in 40 hours of logged-in time, 15 minute blocks at once. At the accumulation of five, the character will flag red, a [[Murderer]], and become freely attackable by anyone
  
 
It is strongly advised that travelers to Felucca bring only what they are not afraid of losing, as bands of murderers, or simple player-bandits, have been known to roam the countryside in search of fresh blood. Defending yourself may be hard, so always know a good escape route, and be ready to flee if attacked and unprepared (An open runebook, to a safe spot, for example)
 
It is strongly advised that travelers to Felucca bring only what they are not afraid of losing, as bands of murderers, or simple player-bandits, have been known to roam the countryside in search of fresh blood. Defending yourself may be hard, so always know a good escape route, and be ready to flee if attacked and unprepared (An open runebook, to a safe spot, for example)
==Ruleset==
 
In Felucca, you can be attacked and looted of everyone outside town. In town you will be protected of guards if someone calls them.
 
 
 
Killing players in Felucca may you a [[Murderer]], there are 5 color flaging in UO [[Blue]], [[Grey]], [[Red]], [[Green]] and [[Orange]]
 
 
  
There are 2x the spawn of resources in Felucca
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==Notes==
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* In Felucca, you can be attacked and looted of everyone outside town. In town you will be protected of guards if someone calls them.
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* Killing players in Felucca may you a [[Murderer]], there are 5 color flaging in UO [[Blue]], [[Grey]], [[Red]], [[Green]] and [[Orange]]
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* There are 2x the spawn of resources in Felucca

Revision as of 22:37, 1 February 2008

Felucca is a facet, a single face of the shard of the Gem of Immortality that is home to each world we live in. It is mirror to Trammel, with several key differences, mostly in the level of Player vs. Player (PvP) combat, and foliage.

Character housing is allowed within Felucca.

Felucca and Trammel both are themselves divided into 2 areas: Britannia and the Lost Lands.

In Felucca dungeons and in The Lost Lands in Felucca, several Champion Spawns can be found. Within these areas, Power Scrolls can be obtained.

Also, resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are double that of the other facets.

Within Felucca, PvP combat is nearly unrestricted. The only real restrictions are that combat initiated on blue players within a guard zone will result in the aggressor being "guard whacked" (e.g., a single-hit kill by an NPC guard that is followed by an overkill shot of lightning), an aggressive act against a blue player will turn the aggressor Gray and thus freely attackable until two minutes after his last aggressive act.

When an aggressor kills a "blue" player, the victim has the opportunity to give their slayer a Murder Count. These decay in 40 hours of logged-in time, 15 minute blocks at once. At the accumulation of five, the character will flag red, a Murderer, and become freely attackable by anyone

It is strongly advised that travelers to Felucca bring only what they are not afraid of losing, as bands of murderers, or simple player-bandits, have been known to roam the countryside in search of fresh blood. Defending yourself may be hard, so always know a good escape route, and be ready to flee if attacked and unprepared (An open runebook, to a safe spot, for example)

Notes

  • In Felucca, you can be attacked and looted of everyone outside town. In town you will be protected of guards if someone calls them.
  • Killing players in Felucca may you a Murderer, there are 5 color flaging in UO Blue, Grey, Red, Green and Orange
  • There are 2x the spawn of resources in Felucca