Difference between revisions of "Guild: Crimson Alliance Resurgent"

(Rules)
(Rules)
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Sennah, Drachess VIII CA-V
 
Sennah, Drachess VIII CA-V
 
=Rules=
 
 
 
We are first and foremost a Role Playing (RP) guild.  Most if not all of our members Role Play a character that is for whatever reason 1) evil and/or 2) serves the Guardian.  Because we are a Role Playing guild we must follow a Rules of Engagement (RoE).  But these rules vary from shard to shard and I do what I can to make sure my members and myself are up to date on these rules. But for space concerns in not going to put every shards' RoE. Most RoE's involve rules regarding staying in character at all times, acknowledging interaction before attacking, and no looting for example.
 
 
Staying "In Character" is an essential part of being a respected Role Player.  So I have several guidelines one should always consider when Role Playing.
 
 
'''Skills'''
 
 
Because there are undead and demonic members within the guild the use of chivalry is highly discouraged, but not technically outright banned. You will not be bullied out of character but your chivalry using character will be bullied in character. 
 
 
 
'''Names '''
 
 
Characters may use pseudonyms in lieu of a given name but because this is a Role Playing guild please keep your name in mind. So famous names like Boba Fett, Oscar the Grouch, Lestst de Lioncourt, and Edmond Dantes will not be allowed. And in a world with name change tokens and soul stones this isn't asking much. 
 
 
 
'''Towns '''
 
 
I get that we live in a world of at least two truths. One, New Haven, Luna, and Britain (Trammel) are the cultural centers of almost any shard. And two, spells that allow for travel make it easier to get to these cultural hubs than to get the the closest bank. With that being said it is important to understand the in character politics of Britannia might not allow a pleasant visit to these cultural centers for an outlaw, orc, or undead. 
 
 
 
On most shards we are based to the south of Yew in Felucca. So ideally I'd like our members to use the Feluccan Yew bank. But also because we're an evil guild Umbra and Buc's Den Banks are also acceptable. But really it all boils down to what makes sense for your character. If their house is on the outskirts of Vesper they should probably do their banking there too, provided they're not a known criminal. 
 
 
 
'''Dress '''
 
 
I've made up several sub-guilds and each has its own set of uniforms. Depending on the subguild some will be more strict than others. But the basic idea is that all uniforms will always incorporate Crimson and often include some shade black or grey. 
 
 
 
 
 
'''Guild tags''' 
 
 
We are Role Players and want to be known as Role Players. And part of Role Playing is responding to or in some cases not responding to certain information. Its my personal preference that its better to be known than unknown. So all members must wear their guild tags. No exceptions. 
 
 
 
 
 
'''Profile'''
 
 
 
Did I mention we're a Role Playing guild? Well we are and because of the limitations of most games, not just Ultima Online, our characters can never be perfectly physically represented. Thus many Role Players use the Profile Scroll on their paper doll to describe their physical appearance. Its my personal opinion that these descriptions should be limited to information that can only be seen. I've seen some profiles list a hometown. I personally don't like this as it tells us something that can't be seen. However I wouldn't object to a note stating that a character speaks with a Vesper accent for example. And unless your character frequently runs around in the nude there isn't going to be much use describing tattoos upon one's buttocks. It also doesn't do much go to give a back story in character profiles. Let other players ask about you. Let them get to know you.
 
  
 
=Membership Requirements=   
 
=Membership Requirements=   

Revision as of 08:34, 18 May 2015


Basic Info

  • Abbreviation: -CA-
  • Type: Evil Neutral
  • Allegiance: Evil
  • Acceptable Afflictions: Anything evil
  • Acceptable Races: All
  • Status: Active
  • Recruitment: Selective/Open
  • Official Website: NONE
  • RP Alliance Website: NONE

About Us

This is a Role Playing guild. It is not meant to be a direct copy of the old guild the Crimson Alliance, though it is a strong inspiration as it was one of my first guilds. The guild is currently present on three shards; Atlantic, Catskills, Siege Perilous, and Europa. The guild is centered around a cult devoted to the Guardian.

The Crimson Alliance Resurgent is an evil guild dedicated to serving the Guardian across all shards. The Guardian is the protagonist from the Single Player Ultimas; Ultima 7, Ultima 8]], and Ultima 9]. As we learned in Ultima 9 the Guardian is a being similar to that of the Avatar in that he is comprised of virtues, albeit different virtues. And because of these different virtues the Guardian and his followers often find themselves at odds with the Avatar, Lord British, and their followers. The Guardian is also famously infamous for taking over other worlds and enslaving entire populations. The most notable example is the world of Pagan displayed in Ultima 8: Pagan. But that is all single player Ultima lore and doesn't exactly effect Ultima Online for a variety of reasons.

The original Crimson Alliance was founded on Catskills in 1997. But over the course of years it slowly became inactive. I, Dante Darkheart, was once a member (not a leader or even founding member) of this guild. It was one of my first guilds and I have plenty of very nostalgic feelings towards the original Crimson Alliance.

I've decided to rekindle that nostalgia and move back to the Crimson Alliance's hometown of the Necropolis and re-found the guild as the Crimson Alliance Resurgent. While we try to hold ourselves to the ideals of the original guild we also act as emissaries of the Guardian in an effort to prepare the Shards of Ultima Online, not just Catskills. So while Catskills is our home shard I have branched out to other shards. Currently we have chapters on Atlantic, Europa, and Siege Perilous. And Ideally I'd love to have an active chapter on every shard. A boy can dream.

Organisation

The Alliance is made up of several guilds across several shards and hopefully growing. In generic terms the Alliance's organization will vary from shard to shard. Some shards may have just one guild whereas others may have one parent guild above several sub-guilds.

I have ranks and rules set aside for up to 12 types of sub-guilds. No matter the sub-guild there will be at least eight unique ranks. Some sub-guilds will have up to 10 ranks to account for their leadership roles within the Alliance. No matter the shard like sub-guilds will use the same rank structures and basic rules for simplicity's sake. Ranks will be displayed in a guild title with at least a Roman numeral. Following the numerical rank will be an abbreviation marking the proper rank structure.

The sub-guild types are listed below but not all chapters of the Alliance have active sub-guilds. Also some sub-guilds are often merged together for easier management within each shard. Often the Skeleton and Wraith sub-guilds are merged to one singular Undead sub-guild and even share the same abbreviation.


  • Vampires CA-V
  • Ghouls CA-v
  • Cultists CA-C
  • Skeleton CA-U
  • Wraith CA-U
  • Orcs CA-O
  • Pirates CA-P
  • Trade Company CA-T
  • Gypsies CA-G

Currently not active sub-guilds.

  • Drow CA-D
  • Knights CA-K
  • Orphanage CA-0
  • Lycans CA-W

More specifically, because each shard has its own peoples, histories, and destinies the back stories for how each sub-guild came to be in the Alliance may dictate additional rules. Hence the Shard Specific Information sections below.


Ranks

Ranks are very important within the guild as it denotes the division of responsibilities. Ranks one through five will be open to all. Very little commitment to the guild is required to be a rank one through five. Whereas the upper ranks will focus more towards management of personnel, resources, and public relations. These are the ranks of the various subguilds I have created. All guilds have at least eight ranks.

Standard Ranks - Ranks one through five Are typically responsible for gathering resources and following orders. Depending on the sub-guild these ranks may be the most public face of the sub-guild. In other cases they may work behind the scenes to support their leadership. These members will typically remain on their home shard and their rank will not translate to another shard except during specific events.

Leadership Ranks - To pass into the leadership ranks, ranks six, seven, and eight, one must be committed to the guild over any others. As stated earlier members in leadership ranks will be responsible of managing lower ranking members, materials, and even public relations. These leadership ranks do translate when traveling between shards but will defer to the leadership of the shard.

Command Ranks - Ranks nine and ten make up the leadership responsible for managing the leadership across shards. They dictate the direction of the guild. They determine which shards to establish the presence of the guild on.

Transitional Rank - Some sub-guilds may allow members to transfer from another sub-guild. This will usually cost the loss of one rank. But after a month the transferring member is then eligible for normal promotion.

Outsider Rank - There are sometimes outsiders will be allowed to join a sub-guild for one purpose or another. Usually when this happens the outsider will retain their title but may progress in rank. In most cases outsiders will not be promotable to higher leadership roles.

Exempt Rank - Some ranks are exempt from the normal rank structure and break normal rules.

  • Vampires CA-V
    • Initiate
    • Disciple
    • Fledgeling
    • Adeptus
    • Enforcer
    • Sharief
    • Marshal
    • Drachon
    • Archon
    • Ward (Transitional Rank)
  • Ghouls CA-v
    • Initiate
    • Ghoul
    • Ghast
    • Haunter
    • Vargheist
    • Vargoyle
    • Vhargulf
    • Striogi
    • Thrall (Transitional Rank)
  • Cultists CA-C
    • Initiate
    • Acolyte
    • Fellow
    • Necromari
    • Necromonger
    • Necrophant
    • Hieromancer
    • Hierophant
    • Convert (Transitional Rank)
  • Skeleton CA-U
    • Initiate
    • Sentinel
    • Wight
    • Keeper
    • Warden
    • Seneschal
    • Hex Knight
    • Kastellan
    • Old One
    • Ancient One
    • Unborn (Transitional Rank)
  • Wraith CA-U
    • Initiate
    • Whisper
    • Shadow
    • Apparition
    • Wraith
    • Specter
    • Horror
    • Poltergeist
    • Old One
    • Ancient One
    • Unborn (Transitional Rank)

* Orcs CA-O

    • Runt
    • Grunt
    • Grunt
    • Brute
    • Bruisah
    • Warboss
    • Nob
    • Great Nob
    • Shaman
    • Berserker (Outsider Rank)
    • Breedah (Exempt Rank)
  • Pirates CA-P
    • Swabbie
    • Privateer
    • Pirate
    • Ensign
    • First Mate
    • Captain
    • Commodore
    • Admiral
    • Conscript (Transitional Rank)
  • Trade Company CA-T
    • Merchant
    • Manager
    • Director
    • Officer
    • Chief
    • Trade Captain
    • Viceroy  
    • Burgomaster
    • Investor (Exempt Rank)
    • Slave (Outsider Rank)
    • Contractor (Transitional Rank)
  • Gypsies CA-G
    • Initiate
    • Jakh
    • Praxo
    • Tunt
    • Jaegar
    • Eyldar  
    • Barvalo
    • Xarano  
    • Straini (Transitional Rank)

Currently not active sub-guilds

  • Possessed CA-H
    • Initiate
    • Ainkil
    • Vozoth
    • Vex
    • Hasha
    • Torak
    • Rashka
    • Quei
    • Salburi
    • Host (Transitional Rank)
  • Drow CA-D
    • Warne ( Apprentice)
    • Miulk'ars (minions)
    • Qu'abban (house agent)
    • Ogrim (reaper)
    • Enzzeir (harbinger)
    • kyorli (watcher)
    • Ul’saruk (warlord)
    • Ilharness/ilharn (matron/patron)
  • Knights CA-K
    • Private
    • Corporal
    • Sergeant
    • Captain
    • Major
    • Marshal
    • Colonel
    • General
    • Squire (Transitional Rank)


  • Orphanage CA-0
    • Tutor
    • Prefect
    • Proctor
    • Professor  
    • Dean
    • Headmaster
    • Maester
    • Grand Maester
    • Orphan (Exempt Rank)
    • Pupil (Outsider Rank)
    • Substitute (Outsider Rank) or (Transitional Rank)
  • Lycans CA-W
    • Cliath
    • Fostern
    • Adren
    • Athro
    • Gaith
    • Waldur
    • Aldar
    • Legund

Uniforms

Uniforms are hard to do these days with all the different options available to us. So for the most part there won't be a definite uniform. But certain guidelines should be taken into account.

Basically all members must wear Crimson. This is the only hard fast uniform rule.The favored Crimson comes from the special dye tub and is the darkest red available. The Leather Dye Tub provides a good Crimson for leather. The natural red plant pigment dyes are an acceptable Crimson. The Rum Red Pigments of Tokuno, Vibrant Crimson Pigments, and Fresh Rose Pigments are also acceptable Crimsons.

In addition to the primary Crimson color required Black may be used as an accent color. The ideal black I prefer is from the Natural Black Pigments or the top black available in the Leather Dye Tub. But other blacks are allowed; Ninja Black Pigments of Tokuno, Shadow Dancer Black Pigments of Tokuno, Reflective Shadow Pigments, Dark Void Pigments, and Black Dye Tub are all suitable. Also clothes made with Abyssal cloth would be a suitable black. But even with all the blacks available it's important to remember that we're the Crimson Alliance, not the Black Alliance or the Crimson and Black Alliance.

Because the Crimson Alliance Resurgent traces its roots back to the birth of UO I'd prefer to not use Tokunoese or Elven clothing armor. The prefered helm, unless otherwise stated, should be the Plate Helm. the prefered shield is the Metal Shield. Weapons will be harder to regulate as they have their own special moves and some profiles depend on those in combat. .

Below I have laid out the basis of what I'd like the uniforms to start with. Most of these are based on ideas that these sub-guilds are made up from a tight knit subculture. But with that being said some members do come from varied walks of life so some may dress more akin to what their back story may dictate. The golden rule of Crimson Alliance uniforms is to keep in mind who your character is when coming up with their wardrobe. So just because you see someone not wearing what's listed below doesn't mean they're not in uniform, just so long as they're wearing something Crimson.

-Sub-Guild Specific Uniforms-

1) Undead/Skeletons CA-U: Bone Helm at all times. Crimson Sandals and a Crimson Kilt.

2) Undead/Wraiths CA-U: Crimson Skirt and Crimson Sandals.

3) Vampires CA-V:

4) Ghouls CA-v:

5) Cultists CA-C: Crimson Skirt and Crimson Sandals.

6) Traders CA-T: Crimson Cap

7) Gypsies CA-G: Crimson Kilt and Crimson Sandals.

8) Pirates CA-P: Ranks 5 and below wear Crimson Bandanas. Ranks 6 and up wear Crimson Skullcaps. And only members in command of a ship can wear a Crimson Tricorne Hat.

9) Orcs CA-O: Orc Mask or Orc Helm at all times. Crimson Fur Sarong and Crimson Fur Boots.

10) Gargoyles CA-*:

11) Drow CA-D:

12) Possessed CA-H: Crimson Skirt and Crimson Sandals.

13) Lycans CA-L:

14) Knights CA-K: Platemail

15) Orphanage Faculty CA-0: Crimson Skirt and Crimson Sandals.

Shard Specific Information

Because each shard has its own people's histories and destinies the back story for the Crimson Alliance and the Crimson Alliance Resurgent will vary. Thus the next few sections will describe the difference in locations, sub-guilds, members, and a brief history on each shard the Crimson Alliance Resurgent has chapters on.

Catskills

As stated earlier, Catskills is our home shard. This is so for a number of reasons. First, its the home shard of the original Crimson Alliance. Two, Catskills seems to be the shard with the largest active Role Player community.


Brief History

The Necropolis is the first clearing south of Yew in Felucca. It was founded in the early days of UO by another famous guild known as the Undead. Shortly after the Crimson Alliance moved in and established a common goal with the Undead. And the rest is history. The Necropolis is famous for its Undead keep and Bell Tower that have been 'blessed' by the Game Masters.

The lore behind the Necropolis is that it was founded centuries before the shattering and the citizens of the city made an effort to lay low while preparing Sosaria for the coming of the Guardian. The Shattering destroyed the Necropolis as it was except for on Catskills where the Guardians' followers were able to mostly keep the city safe from harm. And that is where the story of the Crimson Alliance begins. But after the creation of Trammel the guild broke apart due to infighting. Few stayed loyal to the Guardian but went on their own path. Decades have passed and Dante Darkheart has returned home and has dedicated himself to refounding the guild. Dante Darkheart uses the Necropolis as a base of operations as he travels to other shards in search of other followers of the Guardian.


Locations

  • The Necropolis
    • The Crimson Spire
    • The Evil Eye Tavern
  • The Fellowship Fairgrounds
    • The South Fellowship Fairgrounds
    • The North Fellowship Fairgrounds
    • The East Fellowship Fairgrounds
    • The West Fellowship Fairgrounds


Chapter Organisation

  • Crimson Alliance Resurgent -CA-
    • Clan Darkheart Vampires CA-V
    • The Shadow Skull Orc Clan CA-O
    • Legion of The Guardian CA-U
    • Guaranti Clan Travelers CA-G
    • Coven of the Guardian CA-C


Members

Hapelitch, Arch-Demon XI

Awindar, Ancient One X

Dante Darkheart (Evil), Archon IX

Morbious Guant, Wraith IX

Brok'Orba, Great Nob VIII

Elms Grimswood, Wraith VIII

Verbals Klawstar, Drachon VIII

Astrid Greyves, Xarano VIII

Visla, Hierophant VIII

Sennah, Drachess VIII CA-V

Atlantic

Atlantic was the first shard I chose to travel to because of the large bustling over all population and proportional Role Playing community known as the ARPC. I actively played there from 2012 to 2014 she a good chunk of the Role Playing population decided to move to Catskills.


Brief History

I started off as a not so humble merchant with plans to create a criminal network known as the Crimson Shadow Syndicate. The plan was to lure followers with riches and then slowly convert them to following the Guardian.

The story unfolded something like this. Dante had to flee Catskills after escaping from prison and ended up on Atlantic. He was practically penniless when he arrived but he soon met a trophy wife of a rich businessman in Jhelom. Dante convinced this businessman and several of his peers to go into business; legitimate and otherwise. The collective became known as the Crimson Shadow Syndicate. With the funding Dante built a small port town called Red Fang Pointe. It was from this port that Dante planned several famous criminal events. But as the years passed the founding investors were losing patience in Dante . They felt his schemes were not paying off as well as they hoped and too much money was siphoned into secret projects. In this time Dante had begun converting lowly Syndicate members into followers of the Guardian. He did this through his mastery of creating what is known as a Well. It is essentially a doorway between shards. Dante had earned the respect of the Syndicate members and used that to assassinate the founding investors. Since the coup Dantehas left the cult in capable hands who are planning to relocate to what's left of the ruins of the Necropolis on Atlantic.


Locations

  • Red Fang Pointe
    • The Red Letter Press Library and Lighthouse
    • The Red Fang Spire
    • The Redrum Casino
    • The Red Fang Pointe Port Authority
    • The Red Fang Locker
  • The Necropolis
    • The True Blood Spire

Chapter Organisation

  • Crimson Alliance Resurgent -CA-
    • Traders - The Naja Trade Company CA-T
    • Orcs - The Viper Clan Orcs CA-O
    • Undead/Cult - Coven Of Interrupted Life (C.O.I.L.) CA-U
    • Pirates - Dreadnox Pirates CA-P
    • Vampires/Ghouls - Clan Darkheart Vampires CA-V

Members

  • Mal
    • Mal, Hierophant VIII CA-U
    • Valandra,
  • Sennah
    • Sennah T'Nae, Drachess VIII CA-V
    • Calen Saterion,
    • Tanika T'Nae,
    • Najara, Artisan IV CA-T
    • Sennag, Breedah VII CA-O
    • Hannes,

Legacy Crimson Shadow Syndicate Members

  • Sennah
    • Shar'Lee,
  • Anfalas
    • Anfalas, Magistrate
    • Joshua D'Amavir,
    • Galanor D'AMavir,
    • Emiko,
    • Krugrak,
    • Kanaye, Yip Yip
    • Lisa,
    • Leilia,
  • Kaylee
    • Kaylee,
    • Celebrian,

Nadya Petulengro,

Mara,

Larisa Darkheart,

Gerard Vartan,

Alexandia,

Siege Perilous

I decided to start a chapter on Siege Perilous for two reasons. One I thought the challenge would be interesting. And two, they now allow players to place an additional house on that shard as well.


Brief history

This shard is entirely new to Dante Darkheart. But other guilds devoted to the Guardian, like the Shadow Clan Orcs and the Undead from Catskills, have ventured here in the past. For now I don't have any plans yet as I'm still working on skill development and trying to find other Role Players here.

Currently Dante has no expectations of the shard due to extreme "shard-sickness" when he travels there.


Locations

  • The Necropolis
    • The Rouge Rogue Spire

Chapter Organisation

Members

Dante Darkheart (Evil), Archon IX

Europa

This was the first shard I took Dante to back in 2007. I only played there for a short time while I learned about the Europa's excellent Role Playing community. But I quickly turned my attention back to Catskills. Now that I'm looking to add to the Crimson Alliance this shard is perfect to return to.


Brief history

Because I already had a mostly developed character on Europa it was a fairly easy decision to return to Europa. It was just icing on the cake that there is such a rich pool of Role players there to interact with.

Dante's first goal on Europa has been completed when he built a Well there. He has also begun to cultivate a small number of followers to watch over the Well. But he is still a long way off from his success on Atlantic.


Locations

  • The Necropolis
    • The Scarlet Spire

Chapter Organisation

  • Crimson Alliance Resurgent ^CA^
    • The Legion of the Fellowship CA-U
    • The Fellowship of the Guardian CA-C

Members

Dante Darkheart (Evil), Archon IX

Khana, Crimson Initiate II CA-C

Mance Granger, Kastellan VIII CA-U

Violet Sanger, Keeper of the Hall V CA-C

Sennah, Drachess VIII CA-V

Membership Requirements

We are a Role Playing guild first and foremost. All members must be a Role Player first and foremost.

Characters don't have to be purely evil but they are certainly misguided and/or disillusioned from the traditional Virtue system of Lord British. The more devout members are willing to sacrifice themselves to become undead. Some members don't even have a choice in believing in the Guardian or not, in the case of orcs it's just part of their culture. Less devout members might just be a brigand who was convicted by a devout follower of the traditional Virtues and now prefers to associate with any who oppose the traditional virtues of Lord British.

Communication is essential to a successful guild. So as a rule I like to have at least three methods of contact for each member. Methods can include ICQ, AIM, Facebook, Google Hangouts, email, message board IMs, I'm also looking into setting up an IRC channel.