Difference between revisions of "Hit Point Regeneration"

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'''Hit Point Regeneration''' is an [[Item Properties|item property]] found on [[armor]] and [[jewelry]]. It increases the rate at which a character regains [[Hit Points|hit points]]. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (<i>e.g.</i>, 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).  
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'''Hit Point Regeneration''' (or HPR in short) describes the amount of [[Hit Points|hit points]] a character regains (continously) within 10 seconds.
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The maximum useable Hit Point Regeneration rate is capped at 18.
  
The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.
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Its found as spell effect and also as an [[Item Properties|item property]].
  
Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).
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==Spell effect==
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* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR)
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* [[Ninjitsu]]:[[Animal Form]]: Dog or Cat. (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
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* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
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* [[Bard Masteries|Bard Mastery Peacemaking]]: [[Resilience]]. The party gains between 2 to 22 HPR.
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==[[Item Properties|Item property]]==
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* Maximum found on armor parts: 3
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* Maximum found on shields: 4
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* Maximum found on (ranged) weapons: 9
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* Maximum found on bracelets: 10 ([[Bracelet of Health|Bracelet Of Health]], [[Bracelet of Protection|Bracelet Of Protection]])
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* Maximum found on rings: 5 ([[Crystalline Ring]])
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==Imbuing==
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The following resources are required for the highest [[Imbuing|imbuable]] intensity: + 2 HPR
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*5 [[Enchanted Essence]]
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*10 [[Gem|Tourmaline]]
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*10 [[Seed of renewal]]
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==Enhancing==
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[[Bloodwood]] is required for the highest [[Enhancing|enhancable]] intensity (on wooden armor, shields and weapons only): + 2 HPR
  
 
==See Also==
 
==See Also==

Latest revision as of 14:52, 23 September 2018

Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.

Its found as spell effect and also as an item property.

Spell effect

Item property

Imbuing

The following resources are required for the highest imbuable intensity: + 2 HPR

Enhancing

Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR

See Also