Difference between revisions of "Mysticism"

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==Overview==
 
==Overview==
 
'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It is scheduled to be available with the release of [[Ultima Online: Stygian Abyss]] and learnable by all races, not just gargoyles. Similar to [[Magery]] and [[Necromancy]], Mysticism will have it's own unique set of magic spells and practitioners will have the professional title of Mystic.
 
'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It is scheduled to be available with the release of [[Ultima Online: Stygian Abyss]] and learnable by all races, not just gargoyles. Similar to [[Magery]] and [[Necromancy]], Mysticism will have it's own unique set of magic spells and practitioners will have the professional title of Mystic.
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''Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.''
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''Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.''
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''Those skilled in Mysticism are known as Mystics.''
  
 
==Spells==
 
==Spells==
Only a few of the 16 Mysticism spells have been announced:
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There are a total of 16 spells divided into 8 ranks. [[Evaluating Intelligence]] and [[Imbuing]] augment the power of certain Mysticism spells.
*[[Purge Magic]] - Removes one beneficial buff from target.
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===Rank 1===
*[[Enchant]] - Temporarily imbues a weapon with a hit spell effect(i.e. [[Fireball]] or [[Lightning]]).
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'''[[Healing Stone]]''' - ''Kal In Mani'' - Conjures a healing stone, usable only by the Mystic.
*[[Animated Weapon]] - Conjures and animates a weapon to attack nearby foes.
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* Reagents: Bone, Garlic, Ginseng, Spiders' Silk
*[[Stone Form]] - Infuses the caster with solid stone, making them slow to move and fight. Also makes the caster highly resistant to physical attacks, curses, poisons and "crowd control" magics.
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'''[[Nether Bolt]]''' - ''In Corp Ylem'' - Conjures a bolt of nether energy to assault the Mystic's target.
*[[Spell Trigger]] - Stores one Mysticism spell of the caster's choice in a special spell object which can later be triggered when the caster uses the item.
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* Reagents: Black Pearl, Sulfurous Ash.
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===Rank 2===
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'''[[Enchant]]''' - ''In Ort Ylem'' - Temporarily imbues one weapon with a hit spell effect
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* Reagents: Spiders' Silk, Mandrake Root, Sulfurous Ash.
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'''[[Purge Magic]]''' - ''An Ort Sanct'' - Removes one beneficial ward from the target.
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* Reagents: Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash.
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===Rank 3===
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'''[[Eagle Strike]]''' - ''Kal Por Xen'' - Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
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* Reagents: Blood Moss, Bone, Spiders' Silk, Mandrake Root
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'''[[Sleep]]''' - ''In Zu'' - Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
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* Reagents: Nightshade, Spiders' Silk, Black Pearl.
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===Rank 4===
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'''[[Animated Weapon]]''' - ''In Jux Por Ylem'' - When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
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* Reagents: Bone, Black Pearl, Mandrake, Nightshade
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'''[[Stone Form]]''' - ''In Rel Ylem'' - Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
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* Reagents: Blood Moss, Fertile Dirt, Garlic
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===Rank 5===
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'''[[Mass Sleep]]''' - ''Vas Zu'' - Same as Sleep except works on multiple creatures in a small area of effect.
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* Reagents: Ginseng, Nightshade, Spiders' Silk.
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'''[[Spell Trigger]]''' - ''In Vas Ort Ex'' - This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
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* Reagents: Dragon's Blood, Garlic, Mandrake Root, Spiders' Silk
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===Rank 6===
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'''[[Bombard]]''' - ''Corp Por Ylem'' - Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
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* Reagents: Blood Moss, Dragon's Blood, Garlic, Sulfurous Ash
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'''[[Cleansing Winds]]''' - ''In Vas Mani Hur'' - Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
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* Reagents: Dragon's Blood, Garlic, Ginseng, Mandrake Root.
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===Rank 7 ===
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'''[[Hail Storm]]''' - ''Kal Des Ylem'' - A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
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* Reagents: Dragon's Blood, Blood Moss, Black Pearl, Mandrake Root.
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'''[[Spell Plague]]''' - ''Vas Rel Jux Ort'' - Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
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* Reagents: Daemon Bone, Dragon's Blood, Garlic, Mandrake Root, Nightshade, Sulfurous Ash.
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===Rank 8===
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'''[[Nether Cyclone]]''' - ''Grav Hur'' - Sends a gale of lethal wind in the direction of foes.
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* Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss.
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'''[[Rising Colossus]]''' - ''Kal Vas Xen Corp Ylem'' - Summons a colossal stone titan that will attack nearby foes.
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* Reagents: Daemon Bone, Dragon's Blood, Fertile Dirt, Black Pearl, Mandrake Root, Nightshade.
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==See Also==
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* [[Imbuing]]
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* [[Throwing]]
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[[Category:Skills]]
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[[Category:Skills]] [[Category:Stygian Abyss]]

Revision as of 14:21, 24 October 2008

I am currently updating this page with all the new spell information. - JC the Builder 14:07, 24 October 2008 (PDT)

File:Flag Mysticism.gif
Add when available

Overview

Mysticism is a body of magic first used by the Gargoyle Race. It is scheduled to be available with the release of Ultima Online: Stygian Abyss and learnable by all races, not just gargoyles. Similar to Magery and Necromancy, Mysticism will have it's own unique set of magic spells and practitioners will have the professional title of Mystic.


Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.

Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.

Those skilled in Mysticism are known as Mystics.

Spells

There are a total of 16 spells divided into 8 ranks. Evaluating Intelligence and Imbuing augment the power of certain Mysticism spells.

Rank 1

Healing Stone - Kal In Mani - Conjures a healing stone, usable only by the Mystic.

  • Reagents: Bone, Garlic, Ginseng, Spiders' Silk

Nether Bolt - In Corp Ylem - Conjures a bolt of nether energy to assault the Mystic's target.

  • Reagents: Black Pearl, Sulfurous Ash.

Rank 2

Enchant - In Ort Ylem - Temporarily imbues one weapon with a hit spell effect

  • Reagents: Spiders' Silk, Mandrake Root, Sulfurous Ash.

Purge Magic - An Ort Sanct - Removes one beneficial ward from the target.

  • Reagents: Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash.

Rank 3

Eagle Strike - Kal Por Xen - Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.

  • Reagents: Blood Moss, Bone, Spiders' Silk, Mandrake Root

Sleep - In Zu - Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.

  • Reagents: Nightshade, Spiders' Silk, Black Pearl.

Rank 4

Animated Weapon - In Jux Por Ylem - When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.

  • Reagents: Bone, Black Pearl, Mandrake, Nightshade

Stone Form - In Rel Ylem - Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.

  • Reagents: Blood Moss, Fertile Dirt, Garlic

Rank 5

Mass Sleep - Vas Zu - Same as Sleep except works on multiple creatures in a small area of effect.

  • Reagents: Ginseng, Nightshade, Spiders' Silk.

Spell Trigger - In Vas Ort Ex - This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.

  • Reagents: Dragon's Blood, Garlic, Mandrake Root, Spiders' Silk

Rank 6

Bombard - Corp Por Ylem - Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.

  • Reagents: Blood Moss, Dragon's Blood, Garlic, Sulfurous Ash

Cleansing Winds - In Vas Mani Hur - Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.

  • Reagents: Dragon's Blood, Garlic, Ginseng, Mandrake Root.

Rank 7

Hail Storm - Kal Des Ylem - A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.

  • Reagents: Dragon's Blood, Blood Moss, Black Pearl, Mandrake Root.

Spell Plague - Vas Rel Jux Ort - Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.

  • Reagents: Daemon Bone, Dragon's Blood, Garlic, Mandrake Root, Nightshade, Sulfurous Ash.

Rank 8

Nether Cyclone - Grav Hur - Sends a gale of lethal wind in the direction of foes.

  • Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss.

Rising Colossus - Kal Vas Xen Corp Ylem - Summons a colossal stone titan that will attack nearby foes.

  • Reagents: Daemon Bone, Dragon's Blood, Fertile Dirt, Black Pearl, Mandrake Root, Nightshade.

See Also