New Player Guide

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::''Welcome to the world of [[Ultima Online]]!  If you are a new player this set of guides will help you get started in this vast and exciting place called [[Britannia]].''
::''Welcome to the world of [[Ultima Online]]!  If you are a new player this set of guides will help you get started in this vast and exciting place called [[Britannia]].''
-
{{tocright|1}}
+
{{tocright|2}}
==Installing Ultima Online==
==Installing Ultima Online==
Before you can take your first steps into [[Britannia]], you must first install the game client. There are two different clients available for play, both of which can be downloaded from [http://www.uoherald.com/downloads here]:
Before you can take your first steps into [[Britannia]], you must first install the game client. There are two different clients available for play, both of which can be downloaded from [http://www.uoherald.com/downloads here]:
Line 112: Line 112:
The shards of [[Siege Perilous]] and [[Mugen]] follow different rule sets to all others. You may only have one character on each (as opposed to the multiple characters you may maintain elsewhere), and these characters cannot be transferred in/out. Life is generally harder on Siege/Mugen, though many find this makes for more rewarding game play. Beginners are advised to learn the ropes elsewhere.
The shards of [[Siege Perilous]] and [[Mugen]] follow different rule sets to all others. You may only have one character on each (as opposed to the multiple characters you may maintain elsewhere), and these characters cannot be transferred in/out. Life is generally harder on Siege/Mugen, though many find this makes for more rewarding game play. Beginners are advised to learn the ropes elsewhere.
-
==Selecting a Starting Template==
+
==Creating your Character==
-
The first time you enter any given shard, you'll be prompted to create a new character. You are given a choice of seven standard templates, or an advanced option to build one of your own. The choices are:  
+
After you've picked a [[shard]], you'll be taken to the character creation screen:
 +
<gallery widths="300px" heights="120px" perrow=2>
 +
File:CC character creation screen.jpg|[[Classic Client]] - You will first pick the name, sex and race of your character. You can also pick your hairstyle and color and the color of your starting clothes. On the next screen, you can select the starting template and later the starting location of your character. You can move to the next screen or return to the previous screen by pressing the arrows on the bottom right of the window.
 +
File:EC character creation screen.jpg|[[Enhanced Client]] - You can select your character's name, sex, race, appearance, profession and starting location by selecting the appropriate tab on the top of the screen. Pressing the ''Next'' button on the ''Create'' tab will create the character.
 +
</gallery>
 +
 
 +
There are four steps to character creation in Ultima Online:
 +
 
 +
===Selecting a Race===
 +
:''Main Article: [[Races]]''
 +
Certain items can only be used by certain races, though it could be considered that [[Human]] characters are more robust and versatile. Race and appearance can be changed after character creation, but name and gender cannot. There are three playable races in Ultima Online each having unique racial abilities:
-
{|
+
{| cellpadding="2" style="border: 1px solid darkgray;"
-
|[[File:Guide paladin.png]]
+
| style="width: 33%; border: 1px solid darkgray;" |
-
|"'''''Paladin'''s are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them.''"
+
====Humans====
 +
:''Main Article: [[Humans]]''
 +
''Protectors of [[Britannia]], [[Humans]] have adapted to their environment, improving many beneficial traits and abilities:
 +
| style="width: 33%; border: 1px solid darkgray;" |
 +
====Elves====
 +
:''Main Article: [[Elves]]''
 +
''Founders of [[Heartwood]] and attuned to nature, [[Elves]] have special traits and abilities:''
 +
| style="width: 33%; border: 1px solid darkgray;" |
 +
====Gargoyles====
 +
:''Main Article: [[Gargoyle_Race|Gargoyles]]''
 +
''Presented as community-minded and strongly principled, [[Gargoyles]] have special traits and abilities:
|-
|-
-
|[[File:Guide necromancer.png]]
+
| valign="top" style="border: 1px solid darkgray;" |
-
|"'''''Necromancer'''s wield the dark force of Death itself as a means to find ultimate magic power. They use the power of the other side to both attack their foes and to protect themselves.''"
+
=====Strong Back=====
 +
:''Years of hard work allow more weight to be carried on strong backs.''
 +
:{|
 +
| [[Image:medallion_strong_back.gif|50px]]
 +
| Humans have an increased carrying capacity above what is determined by their [[Strength|strength]].
 +
* Carry an additional 60 Stones of [[Weight|weight]]
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Night Sight=====
 +
:''Exceptional vision, even at night.''
 +
:{|
 +
| [[Image:night_sight_medallion.gif|50px]]
 +
| Elves always have the effect of a full strength [[Night Sight]] spell.
 +
* [[Night Sight]] is always on
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Flying=====
 +
:''A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.''
 +
:{|
 +
| [[Image:Flying_medallion.png]]
 +
| Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
 +
|}
|-
|-
-
|[[File:Guide warrior.png]]
+
| valign="top" style="border: 1px solid darkgray;" |
-
|"'''''Warrior'''s are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes.''"
+
=====Tough=====
 +
:''Adept at recovering from adversity, humans regain health more quickly than in times past.''
 +
:{|
 +
| [[Image:medallion_tough.gif|50px]]
 +
| Humans regenerate [[Hit Points|hit points]] faster than normal.
 +
* +2 [[Hit Point Regeneration]]
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Infused with Magic=====
 +
:''Resilient skin has an increased capacity to resist damage from energy attacks.''
 +
:{|
 +
| [[Image:Infused_medallion.gif|50px]]
 +
| Elves have an increased [[Energy Resist|energy resistance]] cap. Elven players must still increase their actual [[Resistances|resistances]] through normal means (i.e. through equipment and magical effects).
 +
* +5 to Energy Resistance cap (75 total)
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Berserk=====
 +
:''In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.''
 +
:{|
 +
| [[Image:Berserk_medallion.png]]
 +
|
 +
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
 +
|}
|-
|-
-
|[[File:Guide mage.png]]
+
| valign="top" style="border: 1px solid darkgray;" |
-
|"''The '''Mage''' is an expert magic user. Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance.''"
+
=====Workhorse=====
 +
:''Enterprising techniques have led to breakthroughs in resource recovery.''
 +
:{|
 +
| [[Image:medallion_workhorse.gif|50px]]
 +
| Humans have a better chance at finding more [[Resources|resources]] while gathering [[Hides|hides]], [[Ore|ore]] and [[Logs|lumber]].
 +
* +1 [[Logs]] in [[Trammel]]
 +
* +2 [[Logs]] in [[Felucca]]
 +
* +1 [[Ore]] when [[Mining|mining]] at random
 +
* Additional [[Hides|hides]]
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Difficult to Track=====
 +
:''Difficult to track.''
 +
:{|
 +
| [[Image:Difficult_to_track_medallion.gif|50px]]
 +
| Elves are more difficult to [[Tracking|track]] than [[Humans|humans]].
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Master Artisan=====
 +
:''A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.''
 +
:{|
 +
| [[Image:Master_artisan_medallion.png]]
 +
| Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items.
 +
|}
|-
|-
-
|[[File:Guide blacksmith.png]]
+
| valign="top" style="border: 1px solid darkgray;" |
-
|"''The '''Blacksmith''''s job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use.''"
+
=====Jack of all Trades=====
 +
:''Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.''
 +
:{|
 +
| [[Image:medallion_jack_of_all_trades.gif|50px]]
 +
| Humans have a basic ability in all [[Skills|skills]], even untrained ones.
 +
* 20 minumum level in all [[Skills|skills]] (does not show on Skill Menu)
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Perception=====
 +
:''Increased perception of both hidden creatures and resources.''
 +
:{|
 +
| [[Image:Perception_medallion.gif|50px]]
 +
| Elves gain an increased chance to passively [[Detecting Hidden|detect hidden]] [[Monsters|monsters]] and enemies.
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Deadly Aim=====
 +
:''All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.''
 +
:{|
 +
| [[Image:Deadly_aim_medallion.png]]
 +
|
 +
*Minimum Gargoyle skill in [[Throwing]] is 20.0.
 +
*Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]] and skill bonus.
 +
*Gargoyle’s hit chance cap has been increased to 50%.
 +
|}
|-
|-
-
|[[File:Guide samurai.png]]
+
|
-
|"''The '''Samurai''' is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons.''"
+
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Knowledge of Nature=====
 +
:''and resources.''
 +
:{|
 +
| [[Image:Knowledge_of_nature_medallion.gif|50px]]
 +
| Elves receive an increase to their chance of acquiring special [[Resources|resources]] such as colored [[Ore|ore]] when [[Mining|mining]] or special [[board]]s when [[Lumberjacking|lumberjacking]].
 +
|}
 +
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Mystic Insight=====
 +
:''Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.''
 +
:{|
 +
| [[Image:Mystic_insight_medallion.png]]
 +
|
 +
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.
 +
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].
 +
|}
|-
|-
-
|[[File:Guide ninja.png]]
+
|
-
|"''The '''Ninja''' is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy.''"
+
| valign="top" style="border: 1px solid darkgray;" |
 +
=====Wisdom=====
 +
:''Wise in nature; harmonious affinity for casting spells.''
 +
:{|
 +
| [[Image:Wisdom_medallion.gif|50px]]
 +
| Elves receive a bonus to their maximum [[Mana|mana]].
 +
* +20 [[Mana Increase]] Bonus
 +
|}
 +
|
|}
|}
-
Selecting one of these will give you a starting quest to familiarize you with that template's aspects.
+
===Selecting a Profession===
 +
:''Main Article: [[Skills]]''
 +
Ultima Online has 58 different [[Skills]] currently in game and 3 different [[Stats|Statistics]] which determine the capabilities of your Character. However, since new players need some time to understand them all, there are also seven advised templates:
-
These templates grant you different [[skill]] layouts orientated towards your choice. Note that your character's class is is based on nothing other then these skill points, which can be changed in ''whatever way you like'' later on. For example, a stealthy rogue can later change disposition to that of a hulking warrior, and then switch again to that of an intelligent mage - or your character can take up aspects of many classes at the same time! Furthermore, you are not locked into using certain weapon/armor types by your choices - while some skills do directly relate to certain forms of equipment, this is more of a guideline then a rule.
+
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide paladin.png]]
 +
| style="width: 50%;" | "'''''Paladin'''s are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them.''"
 +
| style="width: 20%;" |
 +
* 30 [[Chivalry]]
 +
* 30 [[Swordsmanship]]
 +
* 30 [[Tactics]]
 +
* 30 [[Focus]] 
 +
| style="width: 20%;" |
 +
* 45 [[Strength]]
 +
* 20 [[Dexterity]]
 +
* 25 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide necromancer.png]]
 +
| style="width: 50%;" | "'''''Necromancer'''s wield the dark force of Death itself as a means to find ultimate magic power.  They use the power of the other side to both attack their foes and to protect themselves.''"
 +
| style="width: 20%;" |
 +
* 30 [[Necromancy]]
 +
* 30 [[Spirit Speak]]
 +
* 30 [[Swordsmanship]]
 +
* 30 [[Meditation]] 
 +
| style="width: 20%;" |
 +
* 25 [[Strength]]
 +
* 20 [[Dexterity]]
 +
* 45 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide warrior.png]]
 +
| style="width: 50%;" | "'''''Warrior'''s are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes.''"
 +
| style="width: 20%;" |
 +
* 30 [[Swordsmanship]]
 +
* 30 [[Tactics]]
 +
* 30 [[Anatomy]]
 +
* 30 [[Healing]] 
 +
| style="width: 20%;" |
 +
* 45 [[Strength]]
 +
* 35 [[Dexterity]]
 +
* 10 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide mage.png]]
 +
| style="width: 50%;" | "''The '''Mage''' is an expert magic user.  Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance.''"
 +
| style="width: 20%;" |
 +
* 30 [[Magery]]
 +
* 30 [[Evaluate Intelligence]]
 +
* 30 [[Meditation]]
 +
* 30 [[Wrestling]]
 +
| style="width: 20%;" | 
 +
* 25 [[Strength]]
 +
* 20 [[Dexterity]]
 +
* 45 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide blacksmith.png]]
 +
| style="width: 50%;" | "''The '''Blacksmith''''s job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use.''"
 +
| style="width: 20%;" |
 +
* 30 [[Blacksmithy]]
 +
* 30 [[Mining]]
 +
* 30 [[Tinkering]]
 +
* 30 [[Tailoring]]
 +
| style="width: 20%;" | 
 +
* 60 [[Strength]]
 +
* 15 [[Dexterity]]
 +
* 15 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide samurai.png]]
 +
| style="width: 50%;" | "''The '''Samurai''' is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons.''"
 +
| style="width: 20%;" |
 +
* 30 [[Bushido]]
 +
* 30 [[Swordsmanship]]
 +
* 30 [[Focus]]
 +
* 30 [[Parrying]] 
 +
| style="width: 20%;" |
 +
* 40 [[Strength]]
 +
* 30 [[Dexterity]]
 +
* 20 [[Intelligence]]
 +
|}
 +
|-
 +
|
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| style="width: 10%;" | [[File:Guide ninja.png]]
 +
| style="width: 50%;" | "''The '''Ninja''' is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy.''"
 +
| style="width: 20%;" |
 +
* 30 [[Ninjitsu]]
 +
* 30 [[Hiding]]
 +
* 30 [[Fencing]]
 +
* 30 [[Stealth]]
 +
| style="width: 20%;" | 
 +
* 40 [[Strength]]
 +
* 30 [[Dexterity]]
 +
* 20 [[Intelligence]]
 +
|}
 +
|}
 +
 
 +
Selecting one of these will give you a starting quest to familiarize you with that template's aspects. These templates grant you different [[skill]] layouts orientated towards your choice. Note that your character's class is is based on nothing other then these skill points, which can be changed in ''whatever way you like'' later on. For example, a stealthy rogue can later change disposition to that of a hulking warrior, and then switch again to that of an intelligent mage - or your character can take up aspects of many classes at the same time! Furthermore, you are not locked into using certain weapon/armor types by your choices - while some skills do directly relate to certain forms of equipment, this is more of a guideline then a rule.
It is generally a good idea to start with an adventuring character, as crafters rely on adventurers for the materials with which they work their trades. Granted, materials can also be bought from other players, but that requires [[gold]] (and usually lots of it). You may have multiple characters on each shard (with the excepts of [[Siege Perilous|Siege]]/[[Mugen]]), so you can always make a new one later if things don't work out (there are limits, but unwanted characters can also be deleted and replaced).
It is generally a good idea to start with an adventuring character, as crafters rely on adventurers for the materials with which they work their trades. Granted, materials can also be bought from other players, but that requires [[gold]] (and usually lots of it). You may have multiple characters on each shard (with the excepts of [[Siege Perilous|Siege]]/[[Mugen]]), so you can always make a new one later if things don't work out (there are limits, but unwanted characters can also be deleted and replaced).
 +
====Customizing====
 +
If you want to try new skills, you can select the customize button to select up to three skills having no more than 120 skill points in total and adjust your statistics accordingly.
 +
 +
===Picking a Name and Customizing your Appearance===
 +
 +
====Name====
Next you'll select your character's name and appearance, as well as starting clothing. Since your name is your character's most distinguishing characteristic, choose it wisely. Additionally, keep in mind that racist or derogatory names are prohibited. A good unique name will help you generate positive relations, which will help you in the long term.
Next you'll select your character's name and appearance, as well as starting clothing. Since your name is your character's most distinguishing characteristic, choose it wisely. Additionally, keep in mind that racist or derogatory names are prohibited. A good unique name will help you generate positive relations, which will help you in the long term.
-
Certain items can only be used by [[Elves]], though it could be considered that [[Human]] characters are more robust and versatile. Race and appearance can be changed after character creation, but name and gender cannot.
+
====Appearance====
 +
From the Appearance menu, you can select different appearance properties for each race:
 +
 
 +
{| cellpadding="2" style="border: 1px solid darkgray;"
 +
| valign="top" style="width: 33%; border: 1px solid darkgray;" |
 +
=====Humans=====
 +
Humans can select their:
 +
*Face Graphic
 +
*Hair
 +
**Hair Color
 +
*Skin Tone
 +
also, if a male character is selected:
 +
*Facial Hair
 +
**Facial Hair Color
 +
| valign="top" style="width: 33%; border: 1px solid darkgray;" |
 +
=====Elves=====
 +
Elves can select their:
 +
*Face Graphic
 +
*Hair
 +
**Hair Color
 +
*Skin Tone
 +
| valign="top" style="width: 33%; border: 1px solid darkgray;" |
 +
=====Gargoyles=====
 +
Gargoyles can select their:
 +
*Face Graphic
 +
*Horn Graphic
 +
**Horn Color
 +
*Skin Tone
 +
also, if a male character is selected:
 +
*Facial Horn
 +
**Facial Horn Color
 +
|}
 +
 
 +
===Selecting a Starting Location===
 +
You can select the place you want to start the game amongst the locations:
 +
 
 +
====Trammel====
 +
There are eight cities where you can start the game in [[Trammel]]:
 +
{| width=50%
 +
|
 +
*[[Britain]] - The Wayfarer's Inn
 +
*[[Jhelom]] - The Mercenary Inn
 +
*[[Minoc]] - The Barnacle
 +
*[[Moonglow]] - The Scholars Inn
 +
|
 +
*[[New Haven]] - New Haven Bank
 +
*[[Skara Brae]] - The Falconer's Inn
 +
*[[Trinsic]] - The Traveler's Inn
 +
*[[Yew]] - The Empath Abbey
 +
|}
 +
 
 +
====Ter Mur====
 +
You can also start the game inside the only city in [[Ter Mur]]:
 +
*[[Royal City]] - Royal City Inn
-
After you've made your choices, you are whisked off to the town of [[New Haven]] to take a tour of [[Britannia]] with The Wanderer. Enjoy!
 
==Introduction to the Interface (2D Client)==
==Introduction to the Interface (2D Client)==

Revision as of 21:24, 20 February 2012

Play guide banner.jpg
Welcome to the world of Ultima Online! If you are a new player this set of guides will help you get started in this vast and exciting place called Britannia.

Installing Ultima Online

Before you can take your first steps into Britannia, you must first install the game client. There are two different clients available for play, both of which can be downloaded from here:

Setting Up a New Account

There are several ways to set up a new account:

Selecting a Shard

Once you have loaded the game and logged in, you will be presented with the shard list. Each shard is a separate game instance. World of Warcraft and other games call these Realms, or servers. Any UO player can play on any shard around the world without restriction.

Generally you want to select a shard in your timezone to have the best connection and thus playing experience. If you don't plan on participating in PvP (player vs player) combat, then you can play on any shard in the North America or Europe. Choosing a shard far from your location will result in lag, which slows your gameplay (making it considerably harder to keep up in battle situations). As a general rule, the lower the "ping" or "latency" of a shard, the smoother your gameplay will be there.

United States East

Atlantic.gif Catskills.gif Chesapeake.gif Great Lakes.gif Lake Superior.gif Legends.gif Siege Perilous.gif
Atlantic Catskills Chesapeake Great Lakes Lake Superior Legends Siege Perilous

United States West

Baja.gif Lake Austin.gif Napa Valley.gif Origin.gif Pacific.gif Sonoma.gif
Baja Lake Austin Napa Valley Origin Pacific Sonoma

Japan

Asuka.gif Hokuto.gif Izumo.gif Mizuho.gif Mugen.gif Sakura.gif Wakoku.gif Yamato.gif
Asuka Hokuto Izumo Mizuho Mugen Sakura Wakoku Yamato

Europe

Drachenfels.gif Europa.gif
Drachenfels Europa

Korea

Arirang.gif Balhae.gif
Arirang Balhae

Australia

Oceania.gif
Oceania

Taiwan

Formosa.gif
Formosa

Keep in mind that selecting a shard is not a permanent decision. If you find that your initial choice is too laggy, or the majority of your friends are elsewhere, you can pick a different one any time by logging out then back in to the game.

It is possible to transfer characters and items to other shards (for a fee), but this does not apply to your house (which accounts for the majority of your item storage). Your account may only support one house at a time in total, so it's a good idea to make sure you know exactly which shard you'll be sticking with before placing a house there.

The shards of Siege Perilous and Mugen follow different rule sets to all others. You may only have one character on each (as opposed to the multiple characters you may maintain elsewhere), and these characters cannot be transferred in/out. Life is generally harder on Siege/Mugen, though many find this makes for more rewarding game play. Beginners are advised to learn the ropes elsewhere.

Creating your Character

After you've picked a shard, you'll be taken to the character creation screen:

There are four steps to character creation in Ultima Online:

Selecting a Race

Main Article: Races

Certain items can only be used by certain races, though it could be considered that Human characters are more robust and versatile. Race and appearance can be changed after character creation, but name and gender cannot. There are three playable races in Ultima Online each having unique racial abilities:

Humans

Main Article: Humans

Protectors of Britannia, Humans have adapted to their environment, improving many beneficial traits and abilities:

Elves

Main Article: Elves

Founders of Heartwood and attuned to nature, Elves have special traits and abilities:

Gargoyles

Main Article: Gargoyles

Presented as community-minded and strongly principled, Gargoyles have special traits and abilities:

Strong Back
Years of hard work allow more weight to be carried on strong backs.
Medallion strong back.gif Humans have an increased carrying capacity above what is determined by their strength.
  • Carry an additional 60 Stones of weight
Night Sight
Exceptional vision, even at night.
Night sight medallion.gif Elves always have the effect of a full strength Night Sight spell.
Flying
A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Flying medallion.png Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
Tough
Adept at recovering from adversity, humans regain health more quickly than in times past.
Medallion tough.gif Humans regenerate hit points faster than normal.
Infused with Magic
Resilient skin has an increased capacity to resist damage from energy attacks.
Infused medallion.gif Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
  • +5 to Energy Resistance cap (75 total)
Berserk
In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
Berserk medallion.png
Workhorse
Enterprising techniques have led to breakthroughs in resource recovery.
Medallion workhorse.gif Humans have a better chance at finding more resources while gathering hides, ore and lumber.
Difficult to Track
Difficult to track.
Difficult to track medallion.gif Elves are more difficult to track than humans.
Master Artisan
A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
Master artisan medallion.png Gargoyles have an increased chance to imbue and unravel magical items.
Jack of all Trades
Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.
Medallion jack of all trades.gif Humans have a basic ability in all skills, even untrained ones.
  • 20 minumum level in all skills (does not show on Skill Menu)
Perception
Increased perception of both hidden creatures and resources.
Perception medallion.gif Elves gain an increased chance to passively detect hidden monsters and enemies.
Deadly Aim
All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
Deadly aim medallion.png
  • Minimum Gargoyle skill in Throwing is 20.0.
  • Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.
  • Gargoyle’s hit chance cap has been increased to 50%.
Knowledge of Nature
and resources.
Knowledge of nature medallion.gif Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Mystic Insight
Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
Mystic insight medallion.png
Wisdom
Wise in nature; harmonious affinity for casting spells.
Wisdom medallion.gif Elves receive a bonus to their maximum mana.

Selecting a Profession

Main Article: Skills

Ultima Online has 58 different Skills currently in game and 3 different Statistics which determine the capabilities of your Character. However, since new players need some time to understand them all, there are also seven advised templates:

Guide paladin.png "Paladins are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them."
Guide necromancer.png "Necromancers wield the dark force of Death itself as a means to find ultimate magic power. They use the power of the other side to both attack their foes and to protect themselves."
Guide warrior.png "Warriors are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes."
Guide mage.png "The Mage is an expert magic user. Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance."
Guide blacksmith.png "The Blacksmith's job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use."
Guide samurai.png "The Samurai is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons."
Guide ninja.png "The Ninja is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy."

Selecting one of these will give you a starting quest to familiarize you with that template's aspects. These templates grant you different skill layouts orientated towards your choice. Note that your character's class is is based on nothing other then these skill points, which can be changed in whatever way you like later on. For example, a stealthy rogue can later change disposition to that of a hulking warrior, and then switch again to that of an intelligent mage - or your character can take up aspects of many classes at the same time! Furthermore, you are not locked into using certain weapon/armor types by your choices - while some skills do directly relate to certain forms of equipment, this is more of a guideline then a rule.

It is generally a good idea to start with an adventuring character, as crafters rely on adventurers for the materials with which they work their trades. Granted, materials can also be bought from other players, but that requires gold (and usually lots of it). You may have multiple characters on each shard (with the excepts of Siege/Mugen), so you can always make a new one later if things don't work out (there are limits, but unwanted characters can also be deleted and replaced).

Customizing

If you want to try new skills, you can select the customize button to select up to three skills having no more than 120 skill points in total and adjust your statistics accordingly.

Picking a Name and Customizing your Appearance

Name

Next you'll select your character's name and appearance, as well as starting clothing. Since your name is your character's most distinguishing characteristic, choose it wisely. Additionally, keep in mind that racist or derogatory names are prohibited. A good unique name will help you generate positive relations, which will help you in the long term.

Appearance

From the Appearance menu, you can select different appearance properties for each race:

Humans

Humans can select their:

  • Face Graphic
  • Hair
    • Hair Color
  • Skin Tone

also, if a male character is selected:

  • Facial Hair
    • Facial Hair Color
Elves

Elves can select their:

  • Face Graphic
  • Hair
    • Hair Color
  • Skin Tone
Gargoyles

Gargoyles can select their:

  • Face Graphic
  • Horn Graphic
    • Horn Color
  • Skin Tone

also, if a male character is selected:

  • Facial Horn
    • Facial Horn Color

Selecting a Starting Location

You can select the place you want to start the game amongst the locations:

Trammel

There are eight cities where you can start the game in Trammel:

Ter Mur

You can also start the game inside the only city in Ter Mur:


Introduction to the Interface (2D Client)

Click for a larger view.
After you've finished with the Wanderer, you'll finally be able to move around. You will notice that your character is always in the center of the playing screen.

To travel, simply move the mouse over the game world display, then right click and hold. The mouse cursor will always point away from your character, who will move in the indicated direction (for example, if you wish to walk up the screen, hold the cursor above your character). You will continue to head in that direction until you come to an obstruction or release the mouse button. The further away the cursor is from the character, the faster the character will move.

Double right-clicking will cause your character to move to the exact point where the cursor was.

You may notice a small arrow icon near the top of the screen, clicking on that will reveal the Player Quick Menu which can be used to open further useful displays. Left clicking then holding the mouse over the menu (as opposed to the buttons on the menu) allows you to "drag" it around the screen by moving the cursor - release when you've got it where you want it. Most other displays in the game can likewise be dragged (allowing you to customise the interface to your choosing). Usually displays can be closed by right clicking them.

Use the quick menu to open your Paperdoll, then use that to open your Inventory display. With the paperdoll and backpack open, you can equip/unequip your character by dragging items such as a sword or spellbook from one display to the other. To drop an item, drag'n'drop it to the floor near your character, or you may deposit the item in the bank (more on that later). Likewise, many items in the game world can be picked up by dragging them into your pack.

To be continued... Recommend going over basic item manipulation, such as how to move/split the pile of gold in the player's pack, then explaining how to communicate with other players.

Getting Started

Learning the World of UO

Character Development

Personal tools
Namespaces
Variants
Actions