Difference between revisions of "Publish 43"

(See Also)
Line 96: Line 96:
 
==See Also==
 
==See Also==
 
* [[Publish]]
 
* [[Publish]]
 +
 +
[[Category:Publishes]]

Revision as of 07:18, 15 November 2006

The following is a list of changes deployed as Publish 43 on October 26, 2006.

9th Anniversary Collection Features

Bug Fixes & Changes

  • 6th Month Reward: +5 stat cap bump for all characters on accounts that are 6 months or older and did not receive the AOS stat increase. (Note: TC9 has been setup so that all characters will receive this)
  • Evasion duration will scale with your Bushido skill. Range is 3-6 second duration, with a 2 second bonus if your bushido is above GM and both tactics and anatomy are GM or better
  • Evasion parry modifier will scale with your Bushido skill. Range is 16-40%, with a 10% bonus if your bushido is above GM and both tactics and anatomy are GM or better
  • Chance to parry is now penalized if dex is below 80
  • Fixed a bug that was preventing Paladins to be capped at FC2 if they have 70 or more Magery skill as was originally intended
  • Adjusted passive and targeted Detect Hidden for both players and monsters so stealthers aren't as easy to detect
  • Corrected the damage range on legacy Ornate Axes, Talon Bites, and Taskmaster weapons
  • While in Vampiric Embrace, using a spell from any source (scroll, LRC, arcane clothing, spell) that normally would use garlic now damages the caster
  • Fixed a bug that allowed players under the affects of Vampiric Embrace to life steal from casting spells (as opposed to doing damage via weapon)
  • Fixed incorrect leech properties from Publish 42 on certain weapons that had Swing Speed Increase
  • Corrected the resists for the Helm of Spirituality, which had been accidently reduced
  • Increased the range that the Exorcism spell will affect around a Champion Spawn
  • Added an NPC to Siege and Mugen that will redeem players' transfer tokens for 7th Anniversary Tokens. These new 7th Anniversary weapons / armor will not be blessed.
  • Pet Protection now works with summoned pets
  • Fixed an issue with Pet Protection that could cause a dead player who logged out to lose a dead bonded pet. Added a message telling players that they need to resurrect themselves and log back in in order to reclaim dead bonded pets.
  • The Animal Lore gump now displays Base Damage
  • Different characters on the same account should now all be able to use a vet reward cannon placed locked down in their house
  • Character Statues will no longer lose their Sculpted By name (existing statues will need to be resculpted)
  • Male characters can now restore female Character Statues that are wearing female armor without issues
  • Reduced the maximum number of unicode characters that could be typed on an item being engraved to prevent the property from wrapping to the next line
  • Personal Attendants will no longer go invisible when their owner hides. This was removed because it was causing problems for Heralds placed inside of houses and was not an essential feature
  • Players will now only receive one Herald message total per minute, with exception of the owner who will always see the Herald's bark
  • Fixed a bug that was causing Heralds to bark their announcement more than once after having their options changed multiple times while in a house
  • Fixed an issue that could allow players to sell their Personal Attendant deeds on their vendors
  • Personal Attendants are now removed if the character that they belong to is deleted
  • Fixed the error message that was displayed when a player tries to place furniture in another person's house
  • Increased the chances that an NPC mage vendor would sell 2nd-4th circle magery scrolls.
  • Verite and Valorite Elementals will no longer do extra damage to certain types of artifacts that were being destroyed too quickly before
  • Removed spawns of non-tamable Dire Wolves that started appearing after Mondain's Legacy, except for one intentional group located in Gnaw's Cave
  • Added some new properties for Event Moderators to use on event items
  • Limited Character Transfers to once a day per account
  • Targeted Detect Hidden has been changed as follows:
    • The targeted detect hidden chance has been slightly reduced against hidden players and creatures.
    • The targeted detect hidden range penalty has been slightly reduced (less of a drop in the chance to detect a hidden mobile as you get further from the tile you targeted with detect hidden)
    • Players without the Hiding skill using the Invisibility spell now has some chance to resist targeted detect hidden.
    • Monsters using targeted detect hidden have less of a chance to detect hidden players if the monster has less than 100 detect hidden skill. At 100 detect hidden skill the chance remains the same.
  • Monster passive detect has been changed as follows:
    • The base monster passive detect chance has been reduced.
    • If a monster's detect hidden skill is greater than zero, it now has a minimum 2% chance to detect players.
    • Players always have at least a 5% chance to remain hidden from a monster.
  • Player passive detect vs. stealthed players has been changed as follows:
    • The base player passive detect chance has been significantly reduced.
    • The passive detect range is now a 4 tile radius from the player.
    • The range penalty on the chance to passively detect a stealthed player now drops exponentially as range increases. This means that the chance to passively detect another player is much higher if the players are 1 tile apart vs. 4 tiles apart.
    • Players who have both the Stealing and Stealth skills at 100 or higher skill have a higher chance to remain hidden at a distance of 1 tile from another player.
  • Dexterity penalty to parry if dex is less than 80 has been restored to its Publish 25 value.
  • Evasion modifier to parry now scales with Bushido skill
    • If the player has higher than GM Bushido, and at least GM Tactics and Anatomy, they get a bonus to their evasion modifier (10% bonus to the evasion modifier to parry NOT 10% to the final parry chance)
    • Bonus modifier to parry range: (these are the ranges for the evasion modifier)
      • 16-40% bonus w/o tactics/anatomy
      • 42-50% bonus w/ GM+ bushido and GM tactics/anatomy
  • Evasion duration now scales with Bushido skill
    • If the player has higher than GM Bushido, and GM Tactics and Anatomy, they get a 1 second bonus
    • Evasion duration range:
      • 3-6 seconds w/o tactics/anatomy
      • 6-7 seconds w/ GM+ Bushido and GM tactics/anatomy

Update 1

On Monday, October 30, 2006 at approximately 6:00PM PST (October 31 - 2:00AM GMT), an update for Publish 43 was deployed to the Origin shard. All other shards recieved this update during their next scheduled daily maintenance period.

  • An issue where your evil twin would get you guardwhacked has been fixed
  • Evil twin will now disappear if it fails to reveal its victim
  • Once the Grim Reaper kills a target or if his target is dead, he will go back to his graveyard
  • If the victim or the Grim Reaper enters a house he will go back to his graveyard
  • The Grim Reaper will now give a random top attacker an artifact, not just the player who does the most damage
  • Added a 50/50 chance of either spawning a black or orange Halloween Ghoul Statuette
  • 9th anniversary beverages will no longer lose their names, and existing ones will have been fixed as well
  • An issue that caused Halloween invasions to be too easy has been fixed
  • Added dead trees into the selection of the heritage items

Update 2

On November 1, 2006 the following was deployed as an update to all shards.

  • Fixed an exploit allowing players to go where they shouldn't be going

Update 3

On Thursday, November 9, 2006 the following publish was deployed to all shards.

  • Anniversary gift for all characters 30 days or older consisting of:
  • Updated ladders to allow players to get down from keep rooftops
  • Fixed an exploit with the Iron Maiden and Guillotine
  • Heritage Tree trunks will no longer lose their "blessed" tag after being re-deeded
  • Slightly reduced the difficulty of the Halloween graveyard spawns
  • Added new Halloween pumpkins
  • The Grim Reaper will now return to his graveyard if he teleports into a justice region
  • The Grim Reapers will now teleport back to his graveyard once he gets down to 33% of his health
  • Other monsters will now ignore the Grim Reaper
  • Pets will no longer become uncontrollable if their target leaves the area
  • The Heritage Ladder will let you choose between two types of ladders:
    • Castle/Keep Ladder - can only be placed by house owner
    • Regular Ladder

See Also