Difference between revisions of "Publish 96"

(Updated Patch notes)
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===Misc Changes & Bug Fixes===
 
===Misc Changes & Bug Fixes===
 
*Increased drop rate of [[Tribal Berries]] on various Savage mobs.
 
*Increased drop rate of [[Tribal Berries]] on various Savage mobs.
*“[[Green Tea]]” has been renamed to “[[Basket of Green Tea]]” to differentiate it from the craftable ingredient.
+
*“[[Green Tea Raw|Green Tea]]” has been renamed to “[[Basket of Green Tea]]” to differentiate it from the craftable ingredient.
 
*[[Baskets of Green Tea]] now weigh 1 stone and will stack.  This only applies to newly purchased Baskets, old baskets will not stack with new Baskets.
 
*[[Baskets of Green Tea]] now weigh 1 stone and will stack.  This only applies to newly purchased Baskets, old baskets will not stack with new Baskets.
 
*Innkeepers in [[Zento]] will now stock 1000 Baskets of Green tea.
 
*Innkeepers in [[Zento]] will now stock 1000 Baskets of Green tea.

Revision as of 22:45, 7 February 2017

First TC1 Release – 1/19/2017

Second TC1 Release – 1/24/2017

Origin, Izumo & Baja Release – 1/25/2017

Updates Between TC & Origin, Izumo & Baja

Doom Artifact Updates

Misc Changes & Bug Fixes

  • Increased drop rate of Tribal Berries on various Savage mobs.
  • Green Tea” has been renamed to “Basket of Green Tea” to differentiate it from the craftable ingredient.
  • Baskets of Green Tea now weigh 1 stone and will stack. This only applies to newly purchased Baskets, old baskets will not stack with new Baskets.
  • Innkeepers in Zento will now stock 1000 Baskets of Green tea.
  • Increased the number of Innkeepers that spawn in the Zento Inn to 3.


Updates between first & second TC1 release


Classic Client Updates

  • Fixed an issue where approaching names would not display properly in the Classic Client.
  • Resolved a crash in the Classic Client when selecting a full screen resolution that is less than the gameplay window size.
  • Resolved an issue where some block tiles were not the correct height, which could cause collision and rubber banding issues.
  • Fixed issue where the evening gown was not displaying the correct gump art.
  • The circle of transparency is now centered when game window size is changed.
  • We are working to resolve the issue with new gameplay window resolutions when using Korean language support.


Dungeon Doom Update




New Weapon Properties

  • Bone Breaker Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions.
    • Will not trigger effect the same time when used with special moves.
    • While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to trigger the stamina drain. This also will not trigger effect the same time when used with special moves.
    • Damage bonus consumes 30 mana and is influenced by Lower Mana Cost
    • Victims receive a 60 second immunity from Bone Breaker


  • Swarm Items with this property have a chance to trigger a swarm of insects on their targets, causing physical damage over time until target takes fire damage or equips a torch.
    • Will not trigger effect the same time when used with special moves.


  • Sparks Items with this property have a chance to trigger devastating energy sparks on their targets, causing energy damage over time.
    • Will not trigger effect the same time when used with special moves.
    • Any post-resist damage done to a target is given back to the attacker as mana.
    • The effect is doubled on monsters.



Combat Updates

Weapon Special Move Update

  • Increased Moving Shot’s hit chance penalty.
  • Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
  • PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
  • Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
  • Increased special move Block duration from 3 to 6 seconds.
  • Decreased Double Shot mana cost from 35 to 30.
  • 30 Tactics & 70 Weapon Skill are required for Primary Moves
  • 60 Tactics & 90 Weapon Skill are required for Secondary Moves


Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts


Mysticism Update

  • Updated Hail Storm damage distribution to mimic chain lightning.
  • Fixed issue where Sleep was not using its base duration time of 2 seconds.
  • Initial Spell Plague damage is now modified by SDI etc.
  • Fixed issue where Spell Plague didn’t use modified magic resist.
  • Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast.
  • Reduced casting time of Nether Blast from 2.25 to 2 seconds.
  • Increased Hail Storm mana cost from 40 to 50.

Necromancy Update

  • Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
  • Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
  • Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
  • Increased Necromancy mastery ability Conduit base duration from 4 to 6 seconds.
  • Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.


PvP Only: Ranged weapon damage calculation update

  • Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
  • Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
  • Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
  • Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.


Misc Changes & Bug Fixes

  • The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
  • Added Parry to focus spec restriction list.
  • Increased PvP spell damage increase cap to 20%.
  • Focus spec spell damage increase cap reduced from 30% to 25%.
  • Splintering Weapon effect no longer triggers when performing Disarm.
  • Supernova Potions now activate after a half second delay at the user location.
  • Reduced Chivalry Mastery ability Holy Fist cast speed from 2.25 to 1.5 seconds, increased Holy Fist mana cost from 40 to 50, and Holy Fist now ignores faster casting.
  • Increased Throwing Called Shot mana cost from 20 to 40.
  • Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
  • All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
  • Newly created inscription Guaranteed Spellbook Improvement Talisman will now provide +crafting success and +exceptional chance bonuses.
  • Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
  • Full Aprons can now be altered into Gargish Half Aprons.
  • Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
  • Added the Gingerbread Cookie recipe to the cooking BOD rewards.
  • Added the Runic Atlas recipe to the inscription BOD rewards.
  • Adjusted World Tree tile art.
  • Shrine of Wisdom now displays correctly in the enhanced client map.
  • Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.


Classic Client Updates

  • Added the following game window sizes:
    • 1024×768
    • 1152×864
    • 1280×720
  • Increased display radius from 18 to 24 tiles.
  • Fixed classic crash related to weather effects


Enhanced Client Updates

  • Increased display radius from 18 to 24 tiles.
  • Fixed enhanced client crash when spellbooks are hidden.