Difference between revisions of "Spell Channeling"

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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well (if you don't see a penalty/bonus, then your casting rate remains the same).
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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)
  
 
__TOC__For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.
 
__TOC__For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.

Revision as of 11:28, 26 July 2011

Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a FC penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)

For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.

Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.

Artifacts

Items which break the normal rules:

Event and Quest Items

Imbuing

The following resources are required to imbue Spell Channeling:

See Also