Difference between revisions of "Spell Channeling"

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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. Often, spell channeling is accompanied by a [[Faster Casting|spell casting]] penalty.  
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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|spell casting]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FCR bonus as well.
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For example, an item displaying spell channeling with a FCR of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.
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Spellbooks do not require spell channeling in order to stay equipped while casting. [[Wand]]s always have this property.
  
 
==Spell Channeling Artifacts==
 
==Spell Channeling Artifacts==

Revision as of 22:15, 12 April 2008

Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a spell casting penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FCR bonus as well.

For example, an item displaying spell channeling with a FCR of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.

Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.

Spell Channeling Artifacts

Other Spell Channeling Items

See Also