Difference between revisions of "Spell Damage Increase"

(Maximum Possible SDI by items)
(Calculating Spell Damage)
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* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
 
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
 
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.
 
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.
* A bards [[Inspire]] & [[Invigorate]] buffs the spell damage and too.
+
* A bards [[Inspire]] (giving SDI) & [[Invigorate]] (giving intelligence) buffs the spell damage and too.
 
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).
 
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).
 
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%
 
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%
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* Being cursed by a target's [[Blood Oath]].
 
* Being cursed by a target's [[Blood Oath]].
 
* Factor in any SDI imparted from items.
 
* Factor in any SDI imparted from items.
* Dont forget the well timed usage of an [[Spell Focusing Sash]].
+
* Don't forget the well timed usage of an [[Spell Focusing Sash]].
 
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.
 
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.
  

Revision as of 19:39, 14 February 2019

Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 25% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming or Parry. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. For PvE there is no cap on spell damage, so pack it on.


There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., Shattered Obelisk Invasion Spellbook).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

On the other hand factor in resist lowering and additional damage received issues on the target like:

SDI Items

Heads

Necks

Chests

Legs

Arms

Robes

Cloaks

Sets

Rings

Bracelets

Talismans

Books

Weapons

Maximum Possible SDI by items

As of September 2017, the maximum Spell Damage Increase from equipment is 160%, which is constituted from the following:

(**A target specific Lesser Slayer Shattered Obelisk Invasion Spellbook 50%, triple damage)

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also