Difference between revisions of "Spell Damage Increase"

(Maximum Possible SDI - update publish 90 items)
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*[[Mantle of the Fallen]] 5%
 
*[[Mantle of the Fallen]] 5%
 
*[[Summoner's Kilt]] 5%
 
*[[Summoner's Kilt]] 5%
 +
*[[Jumu's Sacred Hide]] 5%
 
<br>
 
<br>
 
*[[Pendant of the Magi]] 5%
 
*[[Pendant of the Magi]] 5%
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*[[Midnight Bracers]] 10%
 
*[[Midnight Bracers]] 10%
 
<br>
 
<br>
 +
*[[Hawkwind's Robe]] 5%
 
*[[Cloak Of Death]] 3%
 
*[[Cloak Of Death]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
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*[[Elven Leafweave]] 15% (total from 4 pieces)
 
*[[Elven Leafweave]] 15% (total from 4 pieces)
 
*[[Greymist Armor]] 8% (2% per from 4 pieces)
 
*[[Greymist Armor]] 8% (2% per from 4 pieces)
 +
<br>
 +
*[[Minax's Sandals]] 5%
  
 
===Rings===
 
===Rings===
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*[[Conjurer's Grimoire]] 15%
 
*[[Conjurer's Grimoire]] 15%
 
*[[Tome of Lost Knowledge]] 15%
 
*[[Tome of Lost Knowledge]] 15%
 +
*[[Anon's Spellbook]] 15%
 +
*[[Juo’nar’s Grimoire]] 15%
 
*[[Tome of Enlightenment]] 10%
 
*[[Tome of Enlightenment]] 10%
 
*[[Fallen Mystic's Spellbook]] 10%
 
*[[Fallen Mystic's Spellbook]] 10%
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==Maximum Possible SDI by items==
 
==Maximum Possible SDI by items==
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following:  
+
As of [[Publish 90|October of 2015]], the maximum Spell Damage Increase from [[equipment]] is for an elf 131%, which is constituted from the following:  
 
*[[Wizard's Crystal Reading Glasses]] 15%
 
*[[Wizard's Crystal Reading Glasses]] 15%
 
*[[Pendant of the Magi]] 5%
 
*[[Pendant of the Magi]] 5%
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*[[Midnight Bracers]] 10%
 
*[[Midnight Bracers]] 10%
 
*A bracelet out of the [[Random Magic Item Generation System]] 18%
 
*A bracelet out of the [[Random Magic Item Generation System]] 18%
*[[Compassion's Eye]] 20%
+
*Either [[Compassion's Eye]] or [[Crystalline Ring]] 20%
 
*[[Mana Phasing Orb]] 5%
 
*[[Mana Phasing Orb]] 5%
 
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)
 
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)
 
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%
 
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%
*[[Cloak Of Death]] 3%
+
*[[Hawkwind's Robe]] 5%
 
*[[Ranger's Cloak of Augmentation]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
 +
*[[Minax's Sandals]] 5%
  
 
==Imbuing==
 
==Imbuing==

Revision as of 04:21, 15 November 2015

Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 30% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 15%. For PvE there is no cap on spell damage, so pack it on.


There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

On the other hand factor in resist lowering and additional damage received issues on the target like:

SDI Items

Armor






Rings

Bracelets

Talismans

Books

Weapons


Maximum Possible SDI by items

As of October of 2015, the maximum Spell Damage Increase from equipment is for an elf 131%, which is constituted from the following:

(**a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage)

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also