Difference between revisions of "Spell Damage Increase"

(Maximum Possible SDI - update publish 90 items)
m (SDI Items: Minax Sandles don't have SDI)
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*[[Elven Leafweave]] 15% (total from 4 pieces)
 
*[[Elven Leafweave]] 15% (total from 4 pieces)
 
*[[Greymist Armor]] 8% (2% per from 4 pieces)
 
*[[Greymist Armor]] 8% (2% per from 4 pieces)
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*[[Minax's Sandals]] 5%
 
  
 
===Rings===
 
===Rings===
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*[[Grim Reaper's Scythe]] 5%
 
*[[Grim Reaper's Scythe]] 5%
 
*[[Rune Blade of Knowledge]] 5%
 
*[[Rune Blade of Knowledge]] 5%
 
  
 
==Maximum Possible SDI by items==
 
==Maximum Possible SDI by items==

Revision as of 11:31, 2 January 2016

Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 30% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 15%. For PvE there is no cap on spell damage, so pack it on.


There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

On the other hand factor in resist lowering and additional damage received issues on the target like:

SDI Items

Armor





Rings

Bracelets

Talismans

Books

Weapons

Maximum Possible SDI by items

As of October of 2015, the maximum Spell Damage Increase from equipment is for an elf 131%, which is constituted from the following:

(**a target specific Lesser Slayer Scrapper's Compendium 25%, triple damage)

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also