Difference between revisions of "Ter Mur"

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[[Image:Ter_mur_map.jpg|thumb|Click to view full size]]
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Ter Mur (From Gargish ''ter-múr'': world) , while lush, is a land plagued with turmoil both mystical and political. Powerful and stoic masters of magic and steel, the Gargoyle race finds itself beset by challenges on all sides: The Void and supernatural terrors emerging from within; diminishing natural resources; and unrest from within the community itself as a result from their world torn apart by magics they are only now starting to comprehend.
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[[Image:Ter_mur_map.jpg|thumb|'''Ter Mur'''<br>''Click to view full size'']]
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'''Ter Mur''' (From Gargish ''ter-múr'': world) is a [[facet]] introduced with the [[Ultima Online: Stygian Abyss|Stygian Abyss]] expansion. Other than a single [[moongate]] south of the [[Royal City]], Ter Mur can be reached by traversing the [[Stygian Abyss Dungeon]] from [[Britannia]].  
  
Quests will be centered on gathering the skills to enhance the Gargoyles survival in a hostile and ever-changing land; securing the borders of Ter Mur against new foes; and perhaps meeting a few of the envoys with familiar faces from [[Ilshenar]]. Players will discover pockets of both unrelenting devotion as well as rebellious unrest within the Gargoyle community toward the Queen.
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While lush, it is a land plagued with turmoil both mystical and political. Powerful and stoic masters of magic and steel, the [[Gargoyle Race|Gargoyle race]] finds itself beset by challenges on all sides: [[Void Plague|The Void and supernatural terrors]] emerging from within; diminishing natural resources; and [[Gathering of Evidence|unrest from within the community itself]] as a result from their world torn apart by magics they are only now starting to comprehend.
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Players will discover pockets of both unrelenting devotion as well as rebellious unrest within the Gargoyle community toward the [[Zhah|Queen]].
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==Quests==
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[[List_of_Quests#Ter_Mur|Quests]] are centered on gathering the skills to enhance the Gargoyles survival in a hostile and ever-changing land; securing the borders of Ter Mur against new foes; and perhaps meeting a few of the envoys with familiar faces from [[Ilshenar]].
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==Cities & Towns==
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* [[Royal City]], home of the [[Zhah|Queen]]'s Palace
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* [[Holy City]], Hall of Knowledge and the [[Shrine of Singularity]] can be found here
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==Dungeons==
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* [[Tomb of Kings]]
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* [[Stygian Abyss Dungeon]]
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* [[Underworld]]
  
 
==See Also==
 
==See Also==
*[[Holy City]]
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*[[Gargoyle Race]]
*[[Royal City]]
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*[[Ultima Online: Stygian Abyss]]
  
[[Category:Cities and Towns]][[Category:Stygian Abyss]]
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[[Category:Facets]][[Category:Stygian Abyss]]

Revision as of 18:42, 7 April 2011

Ter Mur
Click to view full size

Ter Mur (From Gargish ter-múr: world) is a facet introduced with the Stygian Abyss expansion. Other than a single moongate south of the Royal City, Ter Mur can be reached by traversing the Stygian Abyss Dungeon from Britannia.

While lush, it is a land plagued with turmoil both mystical and political. Powerful and stoic masters of magic and steel, the Gargoyle race finds itself beset by challenges on all sides: The Void and supernatural terrors emerging from within; diminishing natural resources; and unrest from within the community itself as a result from their world torn apart by magics they are only now starting to comprehend.

Players will discover pockets of both unrelenting devotion as well as rebellious unrest within the Gargoyle community toward the Queen.

Quests

Quests are centered on gathering the skills to enhance the Gargoyles survival in a hostile and ever-changing land; securing the borders of Ter Mur against new foes; and perhaps meeting a few of the envoys with familiar faces from Ilshenar.

Cities & Towns

Dungeons

See Also