Difference between revisions of "Trapped box"

Line 27: Line 27:
 
* use deco tool to turn it back to east-west
 
* use deco tool to turn it back to east-west
 
* release the box
 
* release the box
* test opening the box, it should set off the trap and cause about 10 hp damase
+
* test opening the box, it should set off the trap and cause about 10 hp damage
* dye the box do it is recognizable as a working trapped box
+
* dye the box so it is recognizable as a working trapped box

Revision as of 13:10, 3 July 2015

Trapped boxes are a wonderful way to removing paralysis without having to have high Resisting Spells or some other means.


Resources: House Exceptional Small Crate (not large) Tinker at level 30 Tinker Talisman with +10 or more tinkering chance Ingots Crossbow bolts Mage to cast Unlock spell on the box Furniture Dye tub

Steps Use your Tinker

  • Drop exceptional small crate on the floor of your house
  • Lock it down
  • turn it North-South using the interior deco tool
  • Un-lock it down - you cannot trap a locked down object
  • Tinker a dart trap, using ingots and crossbow bolts
  • at 30 skill there will be many fails, so use a tinkering talisman
  • lock it with its key (done with key now, toss it)

Use your Mage

  • cast magic unlock to unlock it
  • lock it back down
  • use deco tool to turn it back to east-west
  • release the box
  • test opening the box, it should set off the trap and cause about 10 hp damage
  • dye the box so it is recognizable as a working trapped box