Difference between revisions of "Trapped box"

Line 3: Line 3:
  
 
Resources:
 
Resources:
House
+
* House
Exceptional Small Crate (not large)
+
* Exceptional Small Crate (not large)
Tinker at level 30
+
* Tinker at level 30
Tinker Talisman with +10 or more tinkering chance
+
* Tinker Talisman with +10 or more tinkering chance
Ingots
+
* Ingots
Crossbow bolts
+
* Crossbow bolts
Mage to cast Unlock spell on the box
+
* Mage to cast Unlock spell on the box
Furniture Dye tub
+
* Furniture Dye tub
  
 
Steps
 
Steps
Use your Tinker  
+
Use your level 30 Tinker  
 
* Drop exceptional small crate on the floor of your house
 
* Drop exceptional small crate on the floor of your house
 
* Lock it down
 
* Lock it down

Revision as of 13:11, 3 July 2015

Trapped boxes are a wonderful way to removing paralysis without having to have high Resisting Spells or some other means.


Resources:

  • House
  • Exceptional Small Crate (not large)
  • Tinker at level 30
  • Tinker Talisman with +10 or more tinkering chance
  • Ingots
  • Crossbow bolts
  • Mage to cast Unlock spell on the box
  • Furniture Dye tub

Steps Use your level 30 Tinker

  • Drop exceptional small crate on the floor of your house
  • Lock it down
  • turn it North-South using the interior deco tool
  • Un-lock it down - you cannot trap a locked down object
  • Tinker a dart trap, using ingots and crossbow bolts
  • at 30 skill there will be many fails, so use a tinkering talisman
  • lock it with its key (done with key now, toss it)

Use your Mage

  • cast magic unlock to unlock it
  • lock it back down
  • use deco tool to turn it back to east-west
  • release the box
  • test opening the box, it should set off the trap and cause about 10 hp damage
  • dye the box so it is recognizable as a working trapped box