Client Patch 1.25.10

This patch was for the Classic Client.

Statistics

  • Date: September 25, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • Optimizations and tweaks were done to reduce lag.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.

Full Details:

  • Optimizations and tweaks were done to reduce lag.
  • We've fixed any server stability problems as they manifested (including the problem with secure trading).
  • Ship holds are now only openable when on the ship.
  • You can no longer teleport onto ships.
  • The sign on player buildings is no longer pickable.
  • The rate of item decay was slowed down.
  • All types of gorgets are now available for sale.
  • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
  • Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
  • Cooking now burns food on failure.
  • Failure at bowyering and fletching now consumes wood.
  • Failure at tailoring hides now consumes hides.
  • Dice should work (for the board games).
  • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • We have added support for Soundblaster AWE sound fonts. These are located on your CD.
  • The skill advancement problems caused by the last patch are resolved and areno longer occurring. We are working on a solution for those who were affected by the problem.
  • The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
  • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
  • Counselors are able to understand ghosts.
  • Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
  • The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
  • The frequency of magic items on creatures will be reduced.
  • When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
  • The secure trading window will only function at short ranges.
  • You can now remove items that are too heavy for you.
  • You no longer lose items that are too heavy for you when you log back into the game.
  • Horses that run out of loyalty now buck you off and run away.

See Also