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		<updated>2026-08-10T10:30:56Z</updated>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Mondain&amp;diff=53977</id>
		<title>Mondain</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mondain&amp;diff=53977"/>
				<updated>2011-12-11T00:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultima_online_the_second_age_back.jpg|thumb|400px|Mondain from the back cover of The Second Age box, circa 1998.]]&lt;br /&gt;
'''Mondain''' was one of the primary [[NPC]]s in the history of Britannia. An evil mage, he is long-dead, though his legacy is still felt.  Please see the fiction behind the [[Mondain's Legacy]] expansion for examples.&lt;br /&gt;
&lt;br /&gt;
The destruction of his Gem of Immortality is the fictional explanation for the different [[shards]] of [[Ultima Online]]. The [[IRL]] reason was server capacity.&lt;br /&gt;
== History ==&lt;br /&gt;
The young Mondain was born somewhere in the lands of [[Sosaria]]. He was the second son of the powerful wizard [[Wolfgang]], king of the City-State of [[Akalabeth]]. King Wolfgang tutored his son in the ways of magic. &lt;br /&gt;
&lt;br /&gt;
As Mondain's knowledge of the arcane arts of magic grew, he wished more and more to gain his older brother's inheritance. He therefore began to experiment with his power over minor creatures by controlling their minds and actions. Mondain could even kill them without compassion. His strange ways were noticed and became a constant worry to his father. When Mondain was fifteen, his father decided to act. &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Thou shalt take a year off from magic, Mondain. To improve thine attitudes and develop thy virtues,&amp;quot;''- Mondain's father said, ''&amp;quot;I have arranged for thee to live with the brothers in the abbey, where thou shalt practice compassion and humility. Learn thy lessons well, my son and this ruby gem, which harnesses the power of the sun, shall be thine.&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
Mondain had other plans, though. And not even his father could stand in his way. The next night he slew his father and took the gem, for he hungered for power. Mondain then began to use his father's gem against itself to produce a black jewel that would render him and his evil immortal. He named this jewel the ''Gem of Immortality''.&lt;br /&gt;
&lt;br /&gt;
As his power grew he gained more control over the minions of darkness. He created many strange, hybrid creatures in his dark laboratories, including [[minotaur|minotaurs]], [[lizardman|lizardmen]], [[Orc race|orcs]] and [[goblins]]. &lt;br /&gt;
&lt;br /&gt;
He and the young British, Champion of the White Light, had an epic battle deep within the labyrinth of dungeons, where he was defeated and driven away from the kingdom of Akalabeth. Thus British received the title of &amp;quot;[[Lord British]], Protector of Akalabeth&amp;quot;. Such a defeat would not be forgotten by Mondain.&lt;br /&gt;
&lt;br /&gt;
Mondain called for all the dark creatures along the universe, even an [[Kilrathi|alien race]] from another universe responded the dark wizard. The few who escaped their grasp talked about some part tiger, part human creature with some powerful wands of strange fire. Terror invaded Sosaria, and [[Lord British]]'s plans for unity became more and more appealing. But even the hope and will of the people of Sosaria could not withstand such a threat. &lt;br /&gt;
&lt;br /&gt;
In their darkest hour, Lord British summonded a champion - the [[Avatar (Ultima)|Stranger]].&lt;br /&gt;
&lt;br /&gt;
Mondain intended to conquer the world of [[Sosaria]].  Fortunately, the Stranger, who would become the Avatar, destroyed the Gem of Immortality, which kept Mondain alive and slew him before all of the world was conquered.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, something strange happened, which has never been explained in the series. Three of the four continents of the world apparently disappeared after Mondain's death. Some form of magic prevents anyone from arriving at the other continents. Sometimes lost ships arrive from the other continents, to never be able to go back to where they came from.&lt;br /&gt;
&lt;br /&gt;
In Ultima Online, the consequences of the destruction of the gem are different than those in the single player series. Its destruction caused Sosaria to be divided into many planets which are copies of Sosaria. All these planets became &amp;quot;shards&amp;quot; which are servers of [[Ultima Online]].&lt;br /&gt;
&lt;br /&gt;
The wizard left behind his apprentice and lover, [[Minax (Ultima)|Minax]] (villain of the second game), and their offspring [[Exodus (Ultima)|Exodus]] (villain of the third game) as well as the shards of his Gem (created the Shadowlords of the fifth game) and his skull (destroyed in the fourth game).&lt;br /&gt;
&lt;br /&gt;
Mondain was also used by the [[gargoyle]] race as the physical embodiment of the virtue ''Control''.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[NPC]]&lt;br /&gt;
* [[Lord British]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Mondain Codex of Ultima Wisdom article on Mondain]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Candle_of_Love&amp;diff=53766</id>
		<title>Candle of Love</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Candle_of_Love&amp;diff=53766"/>
				<updated>2011-11-30T21:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Candle of Love is an object, like the [[The Book of Truth|Book of Truth]] and the [[Bell of Courage]] that embodies one of the three [[principles]].&lt;br /&gt;
&lt;br /&gt;
The Candle of Love has been seen in-game, during a scenario wherein the characters fought against the minions of [[Astaroth]], the [[Shadowlord]] of Hatred.  From completing a quest, characters could receive candle &amp;quot;blessed by love.&amp;quot;  This candle was personally blessed for the character finishing the quest.&lt;br /&gt;
&lt;br /&gt;
For more on this quest, see [[The Candle of Love]], and the other articles on that quest chain, which began with the [[The Darkness]] quest.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Candle_of_Love Codex of Ultima Wisdom article on the Candle of Love]&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Book_of_Truth&amp;diff=53765</id>
		<title>Book of Truth</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Book_of_Truth&amp;diff=53765"/>
				<updated>2011-11-30T21:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other Uses}}&lt;br /&gt;
&lt;br /&gt;
[[File:Book_of_truth.png]] The '''Book of Truth''' is, like the [[Bell of Courage]] and the [[Candle of Love]], an item that is a physical manifestation of one of the 3 [[Principles]] that underlie the [[Virtues]] (part of the mythology of UO).&lt;br /&gt;
&lt;br /&gt;
The Book of Truth, like the other two items, has been seen in-game.  It is located underneath the [[Lycaeum]], and may be viewed by players.  (The viewing room is accessed with one of the teleporters there). It was recovered by players after evil forces stole it, then scattered fakes around the map in an attempt to minimize the chances of the real book's recovery. (Presumably, removing the book to some distant place or destroying it both proved impossible). For more on that event, see [[Book of Truth?]].&lt;br /&gt;
&lt;br /&gt;
The book re-appeared as the reward of the quest [[A Quest For Truth]] during the [[In the Shadow of Virtue]] event cycle in late 2010. Players with enough [[Bane Chosen]] loyalty could corrupt it into a [[Corrupted Book of Truth]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Book_of_Turth Codex of Ultima Wisdom article on the Book of Truth]&lt;br /&gt;
[[Category: Lore]] [[Category:Quest Rewards]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Jhelom&amp;diff=53740</id>
		<title>Jhelom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Jhelom&amp;diff=53740"/>
				<updated>2011-11-05T03:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Jhelom is located on the northern tip of the largest of the Valorian Isles, surrounded by sparse jungles and rocky beaches. Jhelom is very much like a frontier town. The streets are filled with mercenaries -- some newly trained, some veterans -- looking to sell their sword arms. In addition to the many training sallies, various shops and establishments have sprung up over time to service the fighters.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* Theme: Mercenary City&lt;br /&gt;
* Associated Virtue: Valor&lt;br /&gt;
* Common Professions: Fighters, Mercenaries&lt;br /&gt;
* Location: 170°31'N 5°7'E&lt;br /&gt;
* Government (Trammel): Ruled by the [[Britannian Council]]&lt;br /&gt;
* Government (Felucca): Ruled by the [[Britannian Council]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Jhelom Bank and Jeweler]]: 171°18'N 0°21'E&lt;br /&gt;
* [[Jhelom Dueling Pit]]: 172°59'N 3°43'E&lt;br /&gt;
* [[Jhelom Moongate]]: 171°18'N 12°22'E&lt;br /&gt;
* [[Jhelom Teleporters]]: 166°13'N 6°23'E&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
===Alchemists &amp;amp; Mages===&lt;br /&gt;
* [[Jhelom Mage]]: 151°53'N 7°14'E&lt;br /&gt;
&lt;br /&gt;
===Bakers &amp;amp; Butchers===&lt;br /&gt;
* [[Baker's Dozen]]: 174°39'N 3°09'E&lt;br /&gt;
* [[Finest Cuts]]: 149°04'N 9°54'E&lt;br /&gt;
&lt;br /&gt;
===Carpenters, Bowfletchers, &amp;amp; Architects===&lt;br /&gt;
* [[From Tree To Yew]]: 166°39'N 7°10'E&lt;br /&gt;
&lt;br /&gt;
===Guild Halls===&lt;br /&gt;
* [[Brothers In Arms]]: 176°24'N 3°09'E&lt;br /&gt;
* [[Counselor's Guild (Jhelom)]]: 177°12'S 7°10'E&lt;br /&gt;
* [[Hand of Death]]: 163°08'N 8°13'E&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
* [[Jhelom Healer]]: 169°28'N 6°02'E&lt;br /&gt;
&lt;br /&gt;
===Inns &amp;amp; Taverns===&lt;br /&gt;
* [[The Horse's Head]]: 170°52'N 7°44'E&lt;br /&gt;
* [[Morning Star Inn]]: 167°32'N 3°43'E&lt;br /&gt;
&lt;br /&gt;
===Provisioners===&lt;br /&gt;
* [[Needful Things]]: 168°45'N 7°48'E&lt;br /&gt;
&lt;br /&gt;
===Tailors &amp;amp; Tanners===&lt;br /&gt;
* [[Adventurer's Needle]]: 169°59'N 2°36'E&lt;br /&gt;
* [[Jhelom's Fine Tailoring]]: 150°29'N 9°29'E&lt;br /&gt;
&lt;br /&gt;
===Tinkers &amp;amp; Jewelers===&lt;br /&gt;
* [[Gadgets and Things]]: 168°03'N 6°11'E&lt;br /&gt;
* [[Jhelom Bank and Jeweler]]: 171°18'N 0°21'E&lt;br /&gt;
* [[The Pearl of Jhelom]]: 151°53'N 8°22'E&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; Armor Shops===&lt;br /&gt;
* [[Call to Arms]]: 162°26'N 10°28'E&lt;br /&gt;
* [[Deadly Intentions]]: 172°59'N 3°09'E&lt;br /&gt;
* [[First Defense]]: 176°30'N 4°21'E&lt;br /&gt;
* [[Jhelom Armory]]: 164°27'N 9°54'E&lt;br /&gt;
* [[Second Skin]]: 175°42'N 8°47'E&lt;br /&gt;
* [[Warrior's Bounty]]: 163°34'N 7°06'E&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Farmer's Market (Jhelom)|Farmer's Market]]: 165°57'N 4°46'E&lt;br /&gt;
* [[Jhelom Cemetary]]: 175°47'N 2°06'E&lt;br /&gt;
* [[Jhelom City Gates]]: 162°47'N 3°18'E and 178°26'N 10°41'E&lt;br /&gt;
* [[Jhelom Docks]]: 159°16'N 3°26'E, 178°10'N 12°43'E, 152°9'N 13°17'E, and 178°41'N 13°55'E&lt;br /&gt;
* [[Jhelom Library]]: 171°29'N 5°24'E&lt;br /&gt;
* [[The Ocean's Treasure]]: 173°30'N 8°13'E&lt;br /&gt;
* [[Performing Arts Centre]]: 150°23'N 8°13'E&lt;br /&gt;
* [[Sailor's Keeper]]: 172°59'N 8°51'E&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Jhelom Codex of Ultima Wisdom article on Jhelom]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Buccaneer%27s_Den&amp;diff=53739</id>
		<title>Buccaneer's Den</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Buccaneer%27s_Den&amp;diff=53739"/>
				<updated>2011-11-05T03:31:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Image:Buccaneers_den_map.jpg|right]]&lt;br /&gt;
&amp;lt;i&amp;gt;This uncivilized community is located on the large island on the southeast edge of Brittany Bay. Buccaneer's Den is less of a city or town than it is a collection of hovels and huts where privateers and pirates can hole up to avoid the law or prepare for the next excursion. With the exception of a few blacksmiths who are there to provide weapon and armor repairs, nearly all items of technology found on the island are stolen from coastal cities or plundered from misfortunate shops.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* Theme: Den of Pirates and Thieves&lt;br /&gt;
* Associated Virtue: None&lt;br /&gt;
* Common Professions: Thieves, Pirates, Murderers&lt;br /&gt;
* Location: 42°42'S 98°13'E&lt;br /&gt;
* Government (Trammel): None&lt;br /&gt;
* Government (Felucca): None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[A Place Fer Yer Stuff]] (Bank): 49°55'S 99°0'E&lt;br /&gt;
* [[Buccaneer's Den Tunnels]]: Entrance right around 38°35'S 95°45'E&lt;br /&gt;
* [[Buccaneer's Den Gate (To Mainland)|Magical Gate to the Mainland]]: 44°44'S 98°47'E&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
===Carpenters, Bowfletchers, &amp;amp; Architects===&lt;br /&gt;
* [[Violente Woodworks]]: 41°50'S 91°41'E&lt;br /&gt;
&lt;br /&gt;
===Guild Halls===&lt;br /&gt;
* [[Pirate's Den]]: 50°5'S 93°56'E&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
* [[Healer of Buccaneer's Den]]: 44°28'S 97°27'E&lt;br /&gt;
&lt;br /&gt;
===Inns &amp;amp; Taverns===&lt;br /&gt;
* [[The Peg Leg Inn]]: 41°39'S 97°52'E&lt;br /&gt;
* [[The Pirate's Plunder]]: 53°57'S 95°24'E&lt;br /&gt;
&lt;br /&gt;
===Provisioners===&lt;br /&gt;
* [[Pirate's Provisioners]]: 55°22'S 99°16'E&lt;br /&gt;
&lt;br /&gt;
===Tailors &amp;amp; Tanners===&lt;br /&gt;
* [[Buccaneer's Den Leatherworks]]: 48°41'S 97°18'E&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; Armor Shops===&lt;br /&gt;
* [[Cutlass Smithing]]: 40°46'S 92°10'E&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Buccaneer's Den Docks]]: 46°40'S 100°28'E&lt;br /&gt;
* [[Buccaneer's Bath]]: 40°41'S 94°30'E&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Buccaneer's_Den Codex of Ultima Wisdom article on Buccaneer's Den]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Moonglow&amp;diff=53738</id>
		<title>Moonglow</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Moonglow&amp;diff=53738"/>
				<updated>2011-11-05T03:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Moonglow radar map.jpg|frame]]{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Moonglow''' is found on the southern tip of [[Verity Isle]], which was named to reflect the objective intellectual pursuits of the city's populace. Although the buildings were designed and constructed by the architects and masons from mainland [[Britannia]], the overall appearance of the city is one of function over form. Buildings are sturdy and devoid of superfluous accouterments. The streets are narrow, but straightforward and well-connected. In many ways, the city looks like one large campus, with the [[Lycaeum]] as the central college.&lt;br /&gt;
&lt;br /&gt;
Much of the study that goes on in Moonglow, and especially at the Lycaeum, is of the arcane arts. Nearly every form of sorcery, enchantment and potion is studied here, and most of the realm's research into new magic is performed here. Almost every great wizard interested in enhancing his or her personal abilities, or in increasing Britannia's pool of abilities, has spent at least a few months within the walls of the Lycaeum.&lt;br /&gt;
&lt;br /&gt;
Not wanting to worry about inconveniences of daily life, the residents of Moonglow have worked hard to ensure they have every contemporary labor-saving device and invention known to the realm. Although nearly all is imported, the keen minds quickly dissect and analyze the latest gadgets, as their understanding of technology is usually quite strong.&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* Theme: City of Honesty&lt;br /&gt;
* Associated Virtue: [[Honesty]]&lt;br /&gt;
* Common Professions: Mages, Scholars&lt;br /&gt;
* Location: 39°22'N 138°48'W&lt;br /&gt;
* Government (Trammel): Ruled by the [[Britannian Council]]&lt;br /&gt;
* Government (Felucca): Ruled by [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Moonglow Royal Zoo Collection|Moonglow Royal Zoo]]: 21°47'N 134°1'W&lt;br /&gt;
* [[First Bank of Moonglow]]: 41°7'N 138°40'W&lt;br /&gt;
* [[Lycaeum]]: 53°47'N 150°8'W&lt;br /&gt;
* [[Moonglow Cemetary]]: 25°18'N 133°28'W&lt;br /&gt;
* [[Moonglow Moongate]]: 29°58'N 138°57'W&lt;br /&gt;
* [[Moonglow Telescope]]: 44°7'N 122°4'W&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
===Alchemists &amp;amp; Mages===&lt;br /&gt;
* [[Encyclopedia Magicka]]: 66°5'N 133°19'W&lt;br /&gt;
* [[Herbal Splendor]]: 42°53'N 142°19'W&lt;br /&gt;
* [[Moonglow's Finest Alchemy]]: 46°24'N 140°4'W&lt;br /&gt;
* [[Moonglow Reagent Shop]]: 45°21'N 141°58'W&lt;br /&gt;
&lt;br /&gt;
===Bakers &amp;amp; Butchers===&lt;br /&gt;
* [[The Fatted Calf]]: 42°48'N 144°0'W&lt;br /&gt;
* [[Mage's Bread]]: 48°52'N 144°13'W&lt;br /&gt;
&lt;br /&gt;
===Carpenters, Bowfletchers, &amp;amp; Architects===&lt;br /&gt;
* [[The Mage's Seat]]: 47°22'N 142°32'W&lt;br /&gt;
&lt;br /&gt;
===Guild Halls===&lt;br /&gt;
* [[First Bank of Moonglow and Tinker's Guild]]: 41°7'N 138°40'W&lt;br /&gt;
* [[Masters of Illusion]]: 36°39'N 127°46'W&lt;br /&gt;
* [[Moonglow Counselor's Guild]]: 43°46'N 138°10'W&lt;br /&gt;
* [[The Sorcerer's Guild]]: 18°37'N 123°41'W&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
* [[Moonglow Healer]]: 47°1'N 144°13'W&lt;br /&gt;
&lt;br /&gt;
===Inns &amp;amp; Taverns===&lt;br /&gt;
* [[Moonglow Student Hostel]]: 49°13'N 137°45'W&lt;br /&gt;
* [[The Scholar's Inn]]: 40°20'N 143°35'W&lt;br /&gt;
&lt;br /&gt;
===Provisioners===&lt;br /&gt;
* [[The Scholar's Goods]]: 49°13'N 142°28'W&lt;br /&gt;
&lt;br /&gt;
===Tailors &amp;amp; Tanners===&lt;br /&gt;
* [[Scholar's Cut]]: 49°34'N 139°35'W&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; Armor Shops===&lt;br /&gt;
* [[The Mighty Axe]]: 44°33'N 144°13'W&lt;br /&gt;
* [[Second Defense Armory]]: 40°36'N 140°51'W&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Academy Of Arts]]: 49°34'N 134°52'W&lt;br /&gt;
* [[Farmer's Market]]: 47°22'N 137°58'W&lt;br /&gt;
* [[Moonglow Docks]]: 51°30'N 143°14'W&lt;br /&gt;
* [[Moonglow Teleporter Park]]: 44°7'N 140°42'W&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The city is known for its mages and scholars. &lt;br /&gt;
*The famous stronghold of Truth, the [[Lycaeum]] is located north of the city. &lt;br /&gt;
*Other major sites include the observatory, which is famous for its large [http://en.wikipedia.org/wiki/Orrery orrery].&lt;br /&gt;
*Moonglow was host to the [[Blackrock Detector]], until the detector was destroyed in March of 2008.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Moonglow Codex of Ultima Wisdom article on Moonglow]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Magincia&amp;diff=53737</id>
		<title>Magincia</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Magincia&amp;diff=53737"/>
				<updated>2011-11-05T03:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
'''New Magincia''' is one of the [[Cities &amp;amp; Towns]] of Ultima Online and the successor of the city of '''Magincia'''  that is destroyed by demons during the [[Warriors of Destiny]] event cycle. It is on an island, and is accessible via [[Moongate]] or boat travel.&lt;br /&gt;
&lt;br /&gt;
Depending on whom and when you ask, the city represents the [[Virtue]] of [[Humility]] or the Sin of [[Anti-Virtues|Pride]] (Humility's evil opposite).&lt;br /&gt;
&lt;br /&gt;
During the Fall of 2007, Magincia was attacked by demons (see [[Magincia Invasion]]) as part of the [[Warriors of Destiny]] event cycle, following the traditional Ultima lore which holds that the city is to be destroyed for its Pride.  &lt;br /&gt;
&lt;br /&gt;
On most of the major populated [[shard]]s, the invasion was defeated the week of December 2, 2007, though the city was largely laid waste and ruined almost entirely. Pieces of it are available as items called [[rubble]] and are used by some as decoration.&lt;br /&gt;
&lt;br /&gt;
On shards that &amp;quot;won&amp;quot; the invasion, there is a ferry from [[Trinsic]]. On shards that lost, such as [[Siege Perilous]], Magincia was only accessible by boat. During the [[In the Shadow of Virtue]] event cycle, [[Shard of the Crystal of Duplicity|shards of the crystal of duplicity]] that are recovered from the [[Virtuebane]] duplicates are used to create a [[moongate]] and link the city to rest of the [[Britannia]]. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Early History===&lt;br /&gt;
On the central island between [[Buccaneer's Den]] and [[Moonglow]], Magincia was a natural target for plunder and magical side-effects. Ironically, it was the latter that tend to reduce the frequency of the former.&lt;br /&gt;
&lt;br /&gt;
Perhaps the best way to describe Magincia at that time is &amp;quot;bright&amp;quot;, but perhaps that is too kind. &amp;quot;Gaudy&amp;quot; might be more appropriate. Home to the largest [[diamond]] mine in the realm, the residents of Magincia had experienced the sensation of too much money. One of the many ways in which they had found to address this problem involved constructing ridiculously ornate buildings. Structurally sound shops would often had additional columns and supports solely to provide additional places in which to inlay gemstones and gold. The street signs were lettered in real silver, while the local watch wore badges that use precious metals to indicate rank.&lt;br /&gt;
&lt;br /&gt;
===After the Fire===&lt;br /&gt;
Traditional Ultima lore, from the single-player games, called for this city to be destroyed by demons as a kind of punishment for its pride, with a demon lord named [[Virtuebane]] leading the unholy charge.&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;[[shards]]&amp;quot; of UO, however, the city avoided this fate, until Fall of 2007.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Yet...,&amp;quot;'' stated UO.com, ''&amp;quot;history cannot be denied. It may be diverted, delayed - even altered to a degree - but never denied. Shadows have begun moving in an undercurrent as vast as the ethereal void itself, a darkness that once set upon a Britannia many of us have never known . . . Yes, Magincia will burn.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
And so it did.&lt;br /&gt;
&lt;br /&gt;
===Magincia Invasion===&lt;br /&gt;
:''Main Article:[[Magincia Invasion]]''&lt;br /&gt;
Following these attacks, which sadly saw [[Player]]s helping the attacks along in order to maximize the spawn of special loot known as [[Rubble]], Magincia on most shards is a burnt-out wasteland, a shadow of its former self.&lt;br /&gt;
&lt;br /&gt;
On shards that &amp;quot;won&amp;quot; the invasion, at first the use of transportation spells into the city remained disabled, but a ferry from [[Trinsic]] still existed, and there was the implication that there is hope for the city's future. On the shards that lost, the city looked about the same, but the sense of hope did not exist, and there was no ferry from Trinsic.&lt;br /&gt;
&lt;br /&gt;
However, early in 2008, transportation spells (including Gate) were re-enabled to and from Magincia, and a teleporter was put in place near the Trinsic docks. On shards that won the invasion, the ferry service is also still available, though is largely supplanted by the teleporter and the use of transportation magics. Moongate travel to Magincia was a one-way trip as the gate was corrupted and could not be used to depart the island following the invasion.&lt;br /&gt;
&lt;br /&gt;
The [[Magincia Invasion]] was later revealed to be part of the [[Warriors of Destiny]] event cycle, heralding the coming of the [[Shadowlords]].&lt;br /&gt;
&lt;br /&gt;
===Rebuilding of Magincia===&lt;br /&gt;
[[File:New_magincia_plots.png|thumb|upright|right|200px|Map of the proposed plot locations of New Magincia.&amp;lt;br&amp;gt;'''''Click on the image to enlarge'''''.]]&lt;br /&gt;
Ultima lore calls for the city to be eventually replaced by '''New Magincia''', a city based on Humility rather than Pride. The city is rebuilt during the [[In the Shadow of Virtue]] event cycle, whether based on Pride or Humility is a subject for debate.&lt;br /&gt;
&lt;br /&gt;
[[Britannia]]n forces, motivated by revenge for the loss of their beloved [[Queen Dawn|Queen]], set foot to [[Magincia]] in late March, 2011 to put an end to the threat of [[Bane Chosen]] forces and their leader [[Virtuebane]] once and for all. [[Ethereal Warrior]]s commisioned by the [[BNN: The Begining of the End|Meer Council]] joined these forces from the north of the town. After a long fight, all of the duplicates of [[Virtuebane]] and dozens of [[Ancient Hellhound]]s are killed. [[Virtuebane]] is lured to the black moongate near the altar he set foot to [[Sosaria]] by the [[Britannia]]n forces while [[Humble Pie|special pies]] which are distributed by [[Ricardo]] are thrown to further humiliate him. He is sent back to his own realm and the black moongate along with the altar is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Shard of the Crystal of Duplicity|Shards of the crystal of duplicity]] that are recovered from the [[Virtuebane]] duplicates are used to create a [[moongate]] and link it to rest of the [[Britannia]]. &lt;br /&gt;
&lt;br /&gt;
In order to raise funds for the reconstruction and restoration of [[Magincia]], the provisional government of Britannia conducted a [[Magincia Plot Guidelines|lottery]] for purposes of granting the right to construct private residences and shops around the island which is followed by the [[New Magincia Bazaar]].&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* '''Theme''': City of [[Humility]], or City of [[Anti-Virtues|Pride]]&lt;br /&gt;
* '''Associated Virtue''': Humility (or the Sin of Pride)&lt;br /&gt;
* '''Common Professions''': Merchants (for Pride and wealth) or Shepherds (for Humility)&lt;br /&gt;
* '''Location''': an island&lt;br /&gt;
* '''Government (Trammel)''': Ruled by the [[Britannian Council]]&lt;br /&gt;
* '''Government (Felucca)''': Ruled by [[Factions]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Old Landmarks===&lt;br /&gt;
* Magincia Parliament Building: Southeast portion of the City, in [[Felucca]] was home to the [[Council of Mages]], one of the 4 [[Factions]] that vie for control of that facet.&lt;br /&gt;
&lt;br /&gt;
* Old High Council building: Northwest portion of the City.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Humility]]&lt;br /&gt;
*[[Magincia Invasion]]&lt;br /&gt;
*[[Magincia Plot Guidelines]]&lt;br /&gt;
*[[New Magincia Bazaar]]&lt;br /&gt;
*[[Publish 70]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Magincia Codex of Ultima Wisdom article on Magincia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Minoc&amp;diff=53736</id>
		<title>Minoc</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Minoc&amp;diff=53736"/>
				<updated>2011-11-05T03:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Minoc''' is found in the northeastern region of the realm, nestled within the mountains. Although initially a community of artisans and gadgeteers, recently-discovered precious [[ore]]s have turned it into a mining town. Minoc is essentially a rough-and-tumble frontier [[mining]] town. Furs are common, given the cold climate. It has very much the feel of a communitarian place, like an old Gold Rush city.&lt;br /&gt;
&lt;br /&gt;
The Gadgeteers Guild is located in Minoc in order to provide easy access to the materials they need: the [[metal]]s and ores, and the raw [[lumber]]. Minoc produces most of the raw materials such as ore and lumber for [[Britain]], [[Magincia]], and [[Vesper]]. Its inventors and gadgeteers design many of the nifty things foudn on sale in Vesper, but manufacture of this things tends to be moved to Vesper after the initial design is done in Minoc, in order to have quicker access to the marketplace.&lt;br /&gt;
&lt;br /&gt;
[[Mount Kendall]], just to the east of town, is a towering peak with a system of caverns and rich mining prospects.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Minoc Codex of Ultima Wisdom article on Minoc]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Skara_Brae&amp;diff=53735</id>
		<title>Skara Brae</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Skara_Brae&amp;diff=53735"/>
				<updated>2011-11-05T03:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skara Brae]] is the city founded on the [[virtue]] of [[Spirituality]].&lt;br /&gt;
&lt;br /&gt;
Its associated hero is [[Shamino]] the Ranger.&lt;br /&gt;
&lt;br /&gt;
It is a popular city on most [[shard]]s, especially among tamers, probably because the bank is right next to the stable.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Skara_Brae Codex of Ultima Wisdom article on Skara Brae]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Skara_Brae&amp;diff=53734</id>
		<title>Skara Brae</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Skara_Brae&amp;diff=53734"/>
				<updated>2011-11-05T03:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skara Brae]] is the city founded on the [[virtue]] of [[Spirituality]].&lt;br /&gt;
&lt;br /&gt;
Its associated hero is [[Shamino]] the Ranger.&lt;br /&gt;
&lt;br /&gt;
It is a popular city on most [[shard]]s, especially among tamers, probably because the bank is right next to the stable.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Skara Brae Codex of Ultima Wisdom article on Skara Brae]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Vesper&amp;diff=53733</id>
		<title>Vesper</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Vesper&amp;diff=53733"/>
				<updated>2011-11-05T03:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vesper''' is a city of canals, located on the coast far in the northeast region of the main continent.&lt;br /&gt;
&lt;br /&gt;
It is close to the [[moongate]] that serves [[Minoc]] and also boasts the [[Vesper Museum Collection]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Vesper Codex of Ultima Wisdom article on Vesper]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Nystul&amp;diff=53732</id>
		<title>Nystul</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Nystul&amp;diff=53732"/>
				<updated>2011-11-05T03:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nystul is an NPC in the history of UO and Ultima.&lt;br /&gt;
&lt;br /&gt;
He was [[Lord British]]'s court wizard.  He was replaced by [[Clanin]], until the latter's death.&lt;br /&gt;
&lt;br /&gt;
According to [[Dexter]] Nystul used a crystal to split Trammel from Felucca.&lt;br /&gt;
&lt;br /&gt;
In various audio &amp;quot;news&amp;quot; files that were available on the UO web site, he was portrayed with an amusing &amp;quot;hillbilly&amp;quot; accent.&lt;br /&gt;
&lt;br /&gt;
His whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Nystul Codex of Ultima Wisdom article on Nystul]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Moongate&amp;diff=53731</id>
		<title>Moongate</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Moongate&amp;diff=53731"/>
				<updated>2011-11-05T03:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Moongate blue.png|frame|Blue Moongate]]&lt;br /&gt;
[[Image:Moongate red.png|frame|Red Moongate]]&lt;br /&gt;
[[Image:Moongate_grey.png|frame|Grey Moongate]]&lt;br /&gt;
[[Image:Moongate black.png|frame|Black Moongate]]&lt;br /&gt;
[[Image:Costume_gates.png|frame|Orange Moongate]]&lt;br /&gt;
[[Image:A_damaged_moongate.jpg|frame|Damaged Moongate in Magincia]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simply stated a '''Moongate''', or gate, is a form of magical transportation. Some are static features, while others can be created by characters or put up by developers for specific events. There are moongates to every [[facet]], and travel between different locations within each facet can also occur. However, gates cannot be cast in facet [[Felucca]] [[dungeon]]s or anywhere in facet [[Ilshenar]]. &lt;br /&gt;
&lt;br /&gt;
Moongates come in several colors: blue, red, and black are the most common. However there have been [[Shard of the Dead II|orange]], [[Snowball Wars|white]], and grey gates as well. Red moongates always exit in Felucca.&lt;br /&gt;
&lt;br /&gt;
Moongates cannot be used when a character is flagged as a criminal or as an [[Aggressors|aggressor]] on another character. Sometimes a moongate will not function and a player will see the system message, &amp;quot;Your spirit lacks cohesion.&amp;quot; This is because of a &amp;quot;cohesion&amp;quot; timer. There is a flat minimum to how quickly a character can go through a moongate again. That minimum increases for each time a character passes through a moongate within a certain span of time. By waiting approximately thirty seconds, the minimum returns to the initial value. &lt;br /&gt;
&lt;br /&gt;
==Static Moongates==&lt;br /&gt;
A character who steps into a static moongate is presented with a checkbox menu of destinations. The menu feature was introduced to game-play in [http://update.uo.com/design_292.html  January of 2001]. Below is a list of current static moongates, with the '''caveat''' that the [[Magincia]] moongate is currently damaged, only allows for one-way travel and may or may not be repaired:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&lt;br /&gt;
*'''[[Trammel]]'''&lt;br /&gt;
**[[Moonglow]]&lt;br /&gt;
**[[Britain]]&lt;br /&gt;
**[[Jhelom]]&lt;br /&gt;
**[[Yew]]&lt;br /&gt;
**''[[Magincia]]''&lt;br /&gt;
**[[Minoc]]&lt;br /&gt;
**[[Trinsic]]&lt;br /&gt;
**[[Skara Brae]]&lt;br /&gt;
**[[New Haven]]&lt;br /&gt;
||&lt;br /&gt;
*'''Felucca'''&lt;br /&gt;
**Moonglow&lt;br /&gt;
**Britain&lt;br /&gt;
**Jhelom&lt;br /&gt;
**Yew&lt;br /&gt;
**''Magincia''&lt;br /&gt;
**Minoc&lt;br /&gt;
**Trinsic&lt;br /&gt;
**Skara Brae&lt;br /&gt;
**[[Buccaneer's Den]]&lt;br /&gt;
||&lt;br /&gt;
*'''Ilshenar'''&lt;br /&gt;
**[[Compassion]]&lt;br /&gt;
**[[Honesty]]&lt;br /&gt;
**[[Honor]]&lt;br /&gt;
**[[Humility]]&lt;br /&gt;
**[[Justice]]&lt;br /&gt;
**[[Sacrifice]]&lt;br /&gt;
**[[Spirituality]]&lt;br /&gt;
**[[Valor]]&lt;br /&gt;
**[[Chaos]]&lt;br /&gt;
| valign=top|&lt;br /&gt;
*'''[[Malas]]'''&lt;br /&gt;
**[[Luna]]&lt;br /&gt;
**[[Umbra]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Tokuno Islands]]'''&lt;br /&gt;
**[[Isamu-Jima]]&lt;br /&gt;
**[[Makoto-Jima]]&lt;br /&gt;
**[[Homare-Jima]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the Ilshenar moongates are proximate to an [[ankh]], and are often referred to as shrines, although the actual Virtue Shrines are located elsewhere in Trammel and Felucca. The Ilshenar Chaos moongates does not have an ankh and thus offers no [[resurrection]], [[karma]] lock, or [[Chivalry#Tithing|tithing]].&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a one-way moongate in the western portion of Nujel'm that will allow players to depart the island, but not return.&lt;br /&gt;
&lt;br /&gt;
==Magery Gate Spell==&lt;br /&gt;
:''See main article:'' [[Gate Travel]]&lt;br /&gt;
Mages can cast a Moongate to a particular location, as long as they have a rune or runebook that is marked with a spell called [[Mark]].&lt;br /&gt;
&lt;br /&gt;
==Special Moongates==&lt;br /&gt;
There are several types of moongates that fall outside the course of routine gameplay. Special events have even revolved around [[Magincia Invasion|corrupted moongates]].&lt;br /&gt;
&lt;br /&gt;
===Costume Moongates===&lt;br /&gt;
During [[Halloween 2006]], one holiday feature of the [[Shard of the Dead II]] were special orange moongates that would change a character into a Daemon, Dragon, Gazer, or many other creatures. The effect lasted until the polymorphed character entered a grey costume gate. &lt;br /&gt;
* [[List of Halloween 2006 Costume Gates]]&lt;br /&gt;
&lt;br /&gt;
===Magincia Invasion===&lt;br /&gt;
:*''See main article: [[Magincia Invasion]]''&lt;br /&gt;
The moongate outside Maginica was damaged during the invasion to the extent it is now only one way. It currently can act as a destination from other moongates, but cannot be used to leave the island. It is uncertain if it will be repaired or rebuilt.&lt;br /&gt;
&lt;br /&gt;
===Harrower Gates===&lt;br /&gt;
Once a Champion is slain, the hued skull that remains must be taken through the dark moongate that will appear. The gate will lead to a [[Star Room]], which contains an altar for each Champion. Once all six skulls have been placed on their respective altars, the [[Harrower]] will spawn in a random dungeon in Felucca, and another dark moongate, leading to that dungeon, will appear on the altar.&lt;br /&gt;
&lt;br /&gt;
==Moongate Lore==&lt;br /&gt;
Moongates made their initial appearance in the single-player [[Ultima]] games. Rather than the familiar ovals of today, they were rectangles. Early [[UO]] static moongates appeared and disappeared depending on the cycle of Britannia's twin moons, Trammel and Felucca. Trammel's phase affects where the moongates appeared, while Felucca's phase affects where they transported a character. &lt;br /&gt;
&lt;br /&gt;
:*New Moon -- Near Moonglow on Verity Isle&lt;br /&gt;
:*Crescent Waxing -- Near Britian, on the mainland just off Britanny Bay.&lt;br /&gt;
:*First Quarter -- Near Jhelom on the Valarian Isles.&lt;br /&gt;
:*Gibbous Waxing -- Near Yew in the Deep Forest.&lt;br /&gt;
:*Full Moon -- Near Minoc off Lost Hope Bay.&lt;br /&gt;
:*Gibbous Waning -- Near Trinsic, northeast of the Cape of Heroes.&lt;br /&gt;
:*Last Quarter -- Near Skara Brae on an island northwest of Spiritwood.&lt;br /&gt;
:*Crescent Waning -- Near Magincia.&lt;br /&gt;
&lt;br /&gt;
However, players often would simply walk their characters through the moongate over and over again until they were able to reach their intended destination. To help improve server performance, a feature was introduced whereby single clicking the left mouse button on a moongate will gave a description of what lies through the gate, which allowed players to know where the gate was going without having to jump through them over and over again.&lt;br /&gt;
&lt;br /&gt;
===Moonstones===&lt;br /&gt;
Once found on various monsters, a [[moonstone]] would tell a character what phase a particular moon was in. When placed on the ground, they would create a temporary moongate. At the time there were only two facets and a moonstone would gate a character to the same coordinates on the opposite facet. Allegedly, other characters could not follow one through such a gate unless they were partied. Moonstones still exist and can be purchased from player vendors, however they no longer serve as a means of transportation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As an interesting aside, the Luna moongate will speak on certain occasions. Named Barry the Moongate, it will chastise characters who do not use their actual pet's name when issuing commands.&lt;br /&gt;
* [[Nystul]] of [[Lord British]]’s Court [http://town.uo.com/cgi-bin/archive.pl?s=379 created a special moongate] during the Trinsic invasion of 2000 that transported characters from Trinsic to Britain.&lt;br /&gt;
* The Buccaneer's Den moongate was introduced to allow murderers, or red characters, to be able to travel to Ilshenar.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Five on Friday - March 16, 2007]] regarding cohesion.&lt;br /&gt;
* [[Mark]]&lt;br /&gt;
* [[Recall]]&lt;br /&gt;
* [[Sacred Journey]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Moongate Codex of Ultima Wisdom article on Moongates]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Terms]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Trinsic&amp;diff=53730</id>
		<title>Trinsic</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Trinsic&amp;diff=53730"/>
				<updated>2011-11-05T03:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trinsic is one of the main [[cities]] in UO.&lt;br /&gt;
&lt;br /&gt;
It represents the [[Virtue]] of [[Honor]].  Its associated profession is Paladin, though the actual skill of [[Chivalry]] did not appear until the [[Age of Shadows]] expansion, and can be learned not in Trinsic but in the city of [[Luna]] in [[Malas]].&lt;br /&gt;
&lt;br /&gt;
It is surrounded by a large, imposing, picturesque wall.&lt;br /&gt;
&lt;br /&gt;
Years ago it was attacked by undead led by [[Minax]].  It has also been attacked by the [[Juka]] and [[Orc race|Orc]]s.&lt;br /&gt;
&lt;br /&gt;
[[Dupre]] is the hero of Trinsic&lt;br /&gt;
&lt;br /&gt;
There is a jail near its main entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
&lt;br /&gt;
* [[Trinsic Moongate]]: 116°22'S 35°30'E&lt;br /&gt;
* [[Mess Hall]]: 93°46'S 43°52'E&lt;br /&gt;
* [[Marketplace]]: 110°18'S 49°42'E&lt;br /&gt;
* [[Ankh]]: 96°19'S 49°38'E&lt;br /&gt;
* [[Smuggler's Gate]]: 113°28'S 47°48'E&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Trinsic Codex of Ultima Wisdom article on Trinsic]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Britain&amp;diff=53729</id>
		<title>Britain</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Britain&amp;diff=53729"/>
				<updated>2011-11-05T03:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Renamed when the entire realm was given its new title -- when Lord Robert was defeated on the Crimson Plains -- Britain is the capital city of Britannia. Lord British's seat of power is located at what could be considered the interior vertex of the angular continent. It is situated beside a great river that runs from the eastern mountain range into Brittany Bay. &lt;br /&gt;
&lt;br /&gt;
For its size, Britain is a clean city, looking much like an English city at the end of the Medieval era, just on the cusp of the Renaissance. Magnificent stone buildings intermixed with sturdy wood-and-plaster shops and homes. In the middle of the walled-city is Lord British's marvelous castle, complete with moat and draw bridge. Overall, Britain represents the latest and best of every discipline imaginable, second only to those communities that specialize in particular disciplines (and only in the aspects relating to those specific disciplines).&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* Theme: City of Compassion&lt;br /&gt;
* Associated Virtue: [[Compassion]]&lt;br /&gt;
* Common Professions: Merchants, Artisans, Adventurers&lt;br /&gt;
* Location: 0°52'S 15°40'E&lt;br /&gt;
* Government (Trammel): Ruled by the [[Britannian Council]]&lt;br /&gt;
* Government (Felucca): Ruled by [[Factions]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Britain Library Collection|Britain Public Library]]: 2°32'N 6°49'E&lt;br /&gt;
* [[Castle Britannia]]: 0°5'S 2°2'E&lt;br /&gt;
* [[The Chamber of Virtue]]: 0°58'N 16°22'E&lt;br /&gt;
* [[East Side Park]]: 1°08'S 20°27'E&lt;br /&gt;
* [[First Bank Of Britain]]: 6°03'S 7°56'E&lt;br /&gt;
* [[Lord Blackthorn's Castle]]: 17°13'N 14°33'E&lt;br /&gt;
* [[Lord British's Throne]]: 0°0'S 0°0'E&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
===Alchemists &amp;amp; Mages===&lt;br /&gt;
* [[Ethereal Goods]]: 3°4'S 12°18'E&lt;br /&gt;
* [[Incantations &amp;amp; Enchantments]]: 2°38'S 18°46'E&lt;br /&gt;
* [[The Sorcerer's Delight]]: 6°30'N 11°23'E&lt;br /&gt;
&lt;br /&gt;
===Bakers &amp;amp; Butchers===&lt;br /&gt;
* [[The Cleaver]]: 8°42'S 8°51'E&lt;br /&gt;
* [[Good Eats]]: 0°36'N 8°55'E&lt;br /&gt;
&lt;br /&gt;
===Bridges &amp;amp; Gates===&lt;br /&gt;
* [[Cypress Bridge]]: 4°18'S 14°3'E&lt;br /&gt;
* [[The Great Northern Bridge]]: 8°20'N 16°06'E&lt;br /&gt;
* [[Gung Farmer's Bridge]]: 10°59'N 4°25'E&lt;br /&gt;
* [[Mage's Bridge]]: 3°57'N 14°24'E&lt;br /&gt;
* [[The Main Gate]]: 1°45'S 10°414'E&lt;br /&gt;
* [[Poor Gate]]: 1°13'S 6°49'E&lt;br /&gt;
* [[River's Gate Bridge]]: 7°07'S 13°17'E&lt;br /&gt;
* [[Virtue's Pass]]: 0°26'S 14°20'E&lt;br /&gt;
&lt;br /&gt;
===Carpenters, Bowfletchers, &amp;amp; Architects===&lt;br /&gt;
* [[Quality Fletching]]: 3°30'N 10°28'E&lt;br /&gt;
* [[The Saw Horse]]: 2°22'N 7°31'E&lt;br /&gt;
&lt;br /&gt;
===Guild Halls===&lt;br /&gt;
* [[Artist's Guild]]: 4°02'S 8°30'E&lt;br /&gt;
* [[Britain's Blacksmith's Guild]]: 13°21'S 2°36'E&lt;br /&gt;
* [[Cavalry Guild]]: 5°26'N 18°54'E&lt;br /&gt;
* [[Counselor's Guild (East Britain)]]: 4°13'S 21°47'E&lt;br /&gt;
* [[Counselor's Guild (West Britain)]]: 8°26'N 12°47'E&lt;br /&gt;
* [[The Merchant's Guild]]: 2°06'N 10°49'E&lt;br /&gt;
* [[The Miner's Guild]]: 3°30'N 7°10'E&lt;br /&gt;
* [[Tinker's Guild]]: 2°48'S 7°39'E&lt;br /&gt;
* [[Warrior's Guild]]: 10°32'S 1°20'E&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
* [[Healer of Britain]]: 1°13'N 11°02'E&lt;br /&gt;
&lt;br /&gt;
===Inns &amp;amp; Taverns===&lt;br /&gt;
* [[The Blue Boar]]: 5°42'S 12°35'E&lt;br /&gt;
* [[The Cat's Lair]]: 9°18'S 7°39'E&lt;br /&gt;
* [[The North Side Inn]]: 9°08'N 10°37'E&lt;br /&gt;
* [[The Salty Dog]]: 2°48'N 20°10'E&lt;br /&gt;
* [[Sweet Dreams]]: 0°10'S 12°26'E&lt;br /&gt;
* [[The Unicorn's Horn]]: 13°21'S 15°53'E&lt;br /&gt;
* [[The Wayfarer's Inn]]: 3°04'N 19°28'E&lt;br /&gt;
&lt;br /&gt;
===Provisioners===&lt;br /&gt;
* [[Premier Provisioners and Fish Shop]]: 4°34'S 10°11'E&lt;br /&gt;
* [[Profuse Provisions]]: 8°26'S 19°37'E&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
* [[The Bucking Horse Stables]]: 6°19'N 13°30'E&lt;br /&gt;
* [[Lord British's Stables]]: 3°30'S 4°25'E&lt;br /&gt;
* [[Sosarian Steeds]]: 11°57'N 1°20'W&lt;br /&gt;
&lt;br /&gt;
===Tailors &amp;amp; Tanners===&lt;br /&gt;
* [[The Best Hides Of Britain]]: 1°08'N 8°13'E&lt;br /&gt;
* [[Lord British's Tailor]]: 1°24'N 4°21'E&lt;br /&gt;
* [[The Lord's Clothiers]]: 6°19'S 10°20'E&lt;br /&gt;
* [[The Right Fit]]: 3°30'S 16°14'E&lt;br /&gt;
&lt;br /&gt;
===Tinkers &amp;amp; Jewelers===&lt;br /&gt;
* [[A Girl's Best Friend]]: 2°06'S 23°41'E&lt;br /&gt;
* [[Premier Gems]]: 5°11'S 9°29'E&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; Armor Shops===&lt;br /&gt;
* [[The Hammer and Anvil]]: 6°51'N 7°22'E&lt;br /&gt;
* [[Heavy Metal Armorer]]: 2°38'S 8°38'E&lt;br /&gt;
* [[The Lord's Arms]]: 3°30'N 3°18'E&lt;br /&gt;
* [[Strength and Steel]]: 3°20'N 11°36'E&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [[Britain Cemetery]]: 11°20'N 4°26'E&lt;br /&gt;
* [[Britain Gazebo]]: 5°21'N 21°56'E&lt;br /&gt;
* [[Britain Sewers]]: 1°29'S 11°48'E&lt;br /&gt;
* [[Britain Watch Tower]]: 12°39'S 20°44'E&lt;br /&gt;
* [[Britannia Animal Care]]: 4°13'N 12°47'E&lt;br /&gt;
* [[Customs]]: 10°43'S 11°02'E&lt;br /&gt;
* [[East Britain Bank]]: 10°08'N 23°24'E&lt;br /&gt;
* [[Britain Library Collection|First Library of Britain]]: 8°47'S 11°57'E&lt;br /&gt;
* [[The King's Men Theater]]: 2°06'N 9°12'E&lt;br /&gt;
* [[Lord British's Conservatory]]: 5°32'N 9°12'E&lt;br /&gt;
* [[The Oaken Oar]]: 10°48'S 7°06'E&lt;br /&gt;
* [[Sage Advice]]: 8°31'S 17°38'E&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Britain Codex of Ultima Wisdom article on Britain]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Yew&amp;diff=53728</id>
		<title>Yew</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Yew&amp;diff=53728"/>
				<updated>2011-11-05T03:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Heartwoodportal.jpg|frame]]{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Yew''' is located in the northwest region of Britannia, on the edge of the Deep Forest. The pastoral city is named for the dense population of Yew trees that surround it. Yew is less of a city than it is a collection of many homesteads. Dirt roads connect most of the buildings, which lends credence to the claim that it is a community, but often a considerable distance lies between the house of the various residents.&lt;br /&gt;
&lt;br /&gt;
Deep within its woods is the hallowed [[Empath Abbey]], home to diligent monks who are makers of the best wine in the land. Most of the houses are simple wooden cabins, although the Abbey is made of stone for durability. Also in the area is the [[Court of Truth]]. The land’s second largest jail in Sosaria, it is made entirely of reinforced stone and looks like a smaller version of [[Lord British|Lord British's]] [[Castle Britannia]].&lt;br /&gt;
&lt;br /&gt;
The center of Yew proper is also the location of the portal to the Elf [[Heartwood city|City of Heartwood]], as pictured.&lt;br /&gt;
&lt;br /&gt;
==General Facts==&lt;br /&gt;
* Theme: City of Justice&lt;br /&gt;
* Associated Virtue: [[Justice]]&lt;br /&gt;
* Common Professions: Farmers, Monks, Jailers, Hunters&lt;br /&gt;
* Location: 55°43'N 54°42'W&lt;br /&gt;
* Government (Trammel): Ruled by the [[Britannian Council]]&lt;br /&gt;
* Government (Felucca): Ruled by [[Factions]]&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Court of Truth]]: 62°59'N 67°28'W&lt;br /&gt;
* [[Empath Abbey]]: 67°12'N 47°56'W&lt;br /&gt;
* [[Ye Olde Winery]]: 64°45'N 48°50'W&lt;br /&gt;
* [[Yew Moongate]]: 76°31'N 38°31'W&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
===Bakers &amp;amp; Butchers===&lt;br /&gt;
* [[The Jolly Baker]]: 55°21'N 53°20'W&lt;br /&gt;
* [[Yew's Finest Cuts]]: 53°25'N 54°24'W&lt;br /&gt;
&lt;br /&gt;
===Carpenters, Bowfletchers, &amp;amp; Architects===&lt;br /&gt;
* [[Bloody Thumb Woodworks]]: 53°25'N 52°09'W&lt;br /&gt;
* [[Great Oak Bowyer]]: 41°50'N 49°13'W&lt;br /&gt;
* [[The Sturdy Bow]]: 56°34'N 52°51'W&lt;br /&gt;
&lt;br /&gt;
===Guild Halls===&lt;br /&gt;
* [[Counselors Guild (Yew)|Counselors Guild]]: 56°30'N 49°46'W&lt;br /&gt;
&lt;br /&gt;
===Healers===&lt;br /&gt;
* [[Deep Forest Healing]]: 47°11'N 47°31'W&lt;br /&gt;
* [[Healer of Yew]]: 57°22'N 54°28'W&lt;br /&gt;
&lt;br /&gt;
===Tailors &amp;amp; Tanners===&lt;br /&gt;
* [[The Tanned Hide]]: 55°31'N 56°05'W&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Cave of the [[Candle of Love]] (Beneath [[Ye Olde Winery]]): 65°50'N 49°59'W&lt;br /&gt;
* Passage to the [[Lighthouse]]: 72°41'N 71°0'W&lt;br /&gt;
* [[Yew Bank]] (Inside [[Empath Abbey]]): 70°34'N 47°19'W&lt;br /&gt;
* [[Yew Cemetary]]: 43°30'N 42°11'W&lt;br /&gt;
* [[Yew Crypts]]: 75°24'N 24°45'W&lt;br /&gt;
* [[Yew Mill]]: 69°14'N 53°54'W&lt;br /&gt;
* [[Yew Orc Fort]]: 11°15'N 48°30'W&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Yew Codex of Ultima Wisdom article on Yew]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=The_Avatar&amp;diff=53727</id>
		<title>The Avatar</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=The_Avatar&amp;diff=53727"/>
				<updated>2011-11-05T03:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: http://en.wikipedia.org/wiki/Avatar_(Ultima)&lt;br /&gt;
&lt;br /&gt;
'''The Avatar''' is the main (player) character in the ''[[Ultima]]'' series of games. He (or she) is not an embodiment of a god (as in the traditional meaning of the term &amp;quot;[[Avatar]]&amp;quot;), but of a set of ethic guidelines called the [[Virtues]]. In the game, you must balance your actions and behave according to the Virtues, for it is all that will set you apart from your enemies.&lt;br /&gt;
&lt;br /&gt;
While the games avoid overt references to religion, the system of Virtues is loosely based upon various aspects of Christianity and Buddhism.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Avatar was first known as the ''Stranger'' (or, more fully, ''Stranger from another world'') in ''[[Ultima]]'', when he (or she) defeated [[Mondain]]. He returned to bring an end to the revenge of the enchantress [[Minax (Ultima)|Minax]], and to dispatch their hellspawn, [[Exodus]]. It is widely debated whether or not the Stranger and the Avatar are the same person, as the games themselves are not quite consistent on this issue. [[Ultima Prime|Ultima IV]] says the heroes of the first three games were several different persons, and implies that the party of heroes from [[Ultima Prime|Ultima III]] still lived in Britannia.  But later games(''[[Ultima Prime|Ultima VII Part Two: Serpent Isle]]'' as the most definite example) imply that the Stranger and the Avatar are one and the same person.&lt;br /&gt;
&lt;br /&gt;
As far as the gameworld itself is concerned, this could be explained with gradual muddling of history (as Batlin explains in ''[[Ultima Prime||Ultima VII: The Black Gate]]'').  The games cover a very long time span, and due to different rate of time in Earth and Britannia, there are long intervals between the games.&lt;br /&gt;
&lt;br /&gt;
While the Stranger/Avatar followed the [[Virtues]] in later games, in the first three the player is not bound by any moral guidelines, leaving the future Avatar free to steal and murder, with only the authorities to stop him/her.&lt;br /&gt;
&lt;br /&gt;
The fourth time the Stranger returned, his quest took a different tack.  Instead of defeating an enemy, his goal was to follow the path of the [[Virtues]], and retrieve the [[Codex of Ultimate Wisdom]] from the [[Great Stygian Abyss]]. In the fifth episode, the Avatar defeated a repressive regime over Britannia, and in the sixth he brought peace between men and [[Gargoyle Race|gargoyles]].&lt;br /&gt;
&lt;br /&gt;
In the seventh, eighth, and ninth episodes, the Avatar battled the [[Guardian (Ultima)|Guardian]], finally destroying both himself and his foe to rid the world of him.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
In ''Ultima I'' to ''III'', the Stranger was a silent protagonist whose speech was never shown. In ''Ultima IV'' and onward, the player must choose keywords (in early parts by typing them out, in ''VII'' by picking them). Thus the other characters discuss things with the Avatar, but apart of the topic, the player never sees what the Avatar actually says. By tradition, the dialogue choices the player knows beforehand are &amp;quot;name&amp;quot;, &amp;quot;job&amp;quot; and &amp;quot;bye&amp;quot; (and also rarely &amp;quot;health&amp;quot;). This is also parodied in ''Ultima VII'' where an actor playing the Avatar has hundreds of lines to memorise, most of them &amp;quot;name&amp;quot;, &amp;quot;job&amp;quot; and &amp;quot;bye&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first time the Avatar had actual dialogue lines was in ''Ultima VII'', but even there full dialogue lines were very rare and only appeared in a couple of places in the games.&lt;br /&gt;
&lt;br /&gt;
''Ultima Underworld'' broke this tradition by being the first Ultima where the Avatar had full dialogue lines throughout the game, and ''Ultima IX'' not only had full dialogue lines, but speech to go with them.&lt;br /&gt;
&lt;br /&gt;
==Appearance and customization==&lt;br /&gt;
&lt;br /&gt;
Since the games focus on the spiritual growth and hope to teach some good ideas to the players as well, the implied idea behind the Avatar character is to make the in-game character a mirror image of the players themselves (the character in the game, in a way, becoming an &amp;quot;[[Avatar (virtual reality)|avatar]]&amp;quot; of the player), but this is not explicitly mentioned.&lt;br /&gt;
&lt;br /&gt;
In all ''Ultima'' games (except for ''[[Ultima IX]]''), the player is allowed to name the Avatar character how they want. ''Ultima IX'' does not allow the character to be named, but the option is again open in the fan-made dialogue patch, though none of the full audio dialogue is present.&lt;br /&gt;
&lt;br /&gt;
In ''Ultima IV'' and ''[[Ultima V: Warriors of Destiny|V]]'', due to graphical limitations, the player could only choose the gender of the Avatar character, but in most later games (including ''[[Ultima VI]]'', ''[[Ultima VII]] Part Two: Serpent Isle'' and the ''[[Ultima Underworld]]'' series) several different character portraits with different skin and hair colors are available. However, in ''[[Ultima VII]]: The Black Gate'' the choice is reduced to gender only - both the female and male portraits have blond hair and fair skin. (If played with [[Exult]] with ''Serpent Isle'' installed, the ''Serpent Isle'' portraits are also available in the ''Black Gate''.) The Avatar [[Sprite (computer graphics)|sprite]] is determined by class in early games, and always the same in ''Ultima V'' and ''VI''. ''Ultima VII'' has two different sprites, one for each gender. In ''[[Ultima VIII]]'' and ''IX'', there is no choice in gender, portrait or sprite/3D model - the character is male with blond hair.&lt;br /&gt;
&lt;br /&gt;
The Avatar's trademark clothing often includes a [[Chain Mail Tunic|chain mail]], with a white, red or orange [[Tunic (Clothing)|tunic]] (with a golden [[Ankh]] symbol on the chest and back) over it, and a red cape. Typically, he's also shown wielding a sword. His appearance varies from game to game and version to version, but usually follows this schema - and it is, of course, possible to use whatever clothing, armor and weapons necessary in the games themselves.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ultima Prime]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Avatar Codex of Ultima Wisdom article on the Avatar]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Exodus&amp;diff=53726</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Exodus&amp;diff=53726"/>
				<updated>2011-11-05T03:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: External Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Exodus''' was a villain, the spawn of [[Mondain]] and [[Minax]].&lt;br /&gt;
&lt;br /&gt;
He was based out of [[Ilshenar]], in a dungeon (aptly called [[Exodus Dungeon]]) in the central region of that [[facet]].  His meddling in the timeline of Ilshenar caused the official fiction of that facet to change.  He was behind the invasions of certain [[cities]] by the [[Juka]], together with Lord [[Blackthorn]].  Indeed, it is Exodus who is credited with &amp;quot;assisting&amp;quot; Blackthorn's transformation from philosopher of [[Chaos]] and spoiled, embittered nobleman to full-fledged evil.&lt;br /&gt;
&lt;br /&gt;
Exodus was never seen in-game in UO, but it was said in February 2003 by [[Dawn]], a [[Royal Knight]] of the realm, that Exodus had greatly faded and that his power was waning in Ilshenar, following the death of [[Blackthorn]].  (Apologies for earlier misreporting that Dawn had stated that Exodus had died.)&lt;br /&gt;
&lt;br /&gt;
Ultima lore, from the single-player games, holds that Exodus was the prodigy of [[Mondain]] and [[Minax (Ultima)|Minax]], and alludes to &amp;quot;it&amp;quot; being a sentient computer of some kind- programmed by the use of four different punch cards.  The highly mechanized features of the Exodus dungeon appear to back that up to some degree.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Blackthorn's Damnation]]&lt;br /&gt;
* [[Ultima Prime]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Exodus Codex of Ultima Wisdom article on Exodus]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Minax_(Ultima)&amp;diff=53725</id>
		<title>Minax (Ultima)</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Minax_(Ultima)&amp;diff=53725"/>
				<updated>2011-11-05T03:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Minax_Ultima_II.jpg|thumb|Ultima II era Minax]]&lt;br /&gt;
&lt;br /&gt;
[[Minax (Ultima)]] refers to an [[NPC]] in the single-player Ultima games.  It does not represent [[Ultima Online]] history.  It is plain that in [[UO]], [[Minax]] is still alive, though inactive at the moment.&lt;br /&gt;
&lt;br /&gt;
==Single Player Lore==&lt;br /&gt;
Minax was apprenticed to the dark wizard [[Mondain]] at a young age. In time, she grew to become his lover as well as his pupil. She survived her paramour's death and went into hiding.&lt;br /&gt;
&lt;br /&gt;
Underestimated because of her youth, Minax was furious of the death of her tutor (and lover). Revenge set itself within her dark heart. As her talent for magic and capacity of malevolence far exceeded Mondain's, Minax decided to take control of the evils of the world without the gem. &lt;br /&gt;
&lt;br /&gt;
Twenty years after the death of Mondain, Minax invaded [[Sosaria]] with her legions of Darkness. In order to assure that the [[Avatar (Ultima)|Stranger]] would not interfere with her plans for vengeance, Minax invaded his homeworld of Earth. Once there, she used her dark powers to disturb the fabric of time, and destroyed the planet. &lt;br /&gt;
&lt;br /&gt;
[[Lord British]] called for a hero to crush Minax's evil plans. The Stranger had narrowly escaped the destruction of the Earth, and answered British's call. Minax's castle, named Shadowguard, could only be reached through timegates (similar to moongates in the later games), and even then an enchanted ring was required to pass through the force fields inside.&lt;br /&gt;
&lt;br /&gt;
The war against Minax's vile legions was long and hard, but eventually the hero hunted down the wizard, pursued her as she teleported throughout the castle, and destroyed her life with the quicksword [[Enilno]]. &lt;br /&gt;
&lt;br /&gt;
With the dark energies released with the death of Minax in her castle of Shadowguard, the lands of Sosaria changed once again, reforming into two continents: Sosaria proper, and Ambrosia.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to all, Mondain and Minax had produced a progeny, [[Exodus]], an entity neither man nor machine.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This material was imported from the now-defunct site, UOStuff.com.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Minax]]&lt;br /&gt;
* [[NPC]]&lt;br /&gt;
* [[Ultima Prime]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Minax Codex of Ultima Wisdom article on Minax]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Minax&amp;diff=53724</id>
		<title>Minax</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Minax&amp;diff=53724"/>
				<updated>2011-11-05T03:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BNN_Lord_Slimely%27s_Appointment_-_Picture_1.jpg|frame|UO Minax]][[Image:Minax_manga.jpg|thumb|Manga Minax from Ultima: The Terror of Exodus]]&lt;br /&gt;
&lt;br /&gt;
'''Minax''' is an important [[NPC]] villain in the history of Ultima. Also called the Dark Mistress, Minax first appeared in the single player game, [[Ultima Prime|Ultima II: Revenge of the Enchantress]], which was released in several formats from 1982 through 1985. She was also featured in the manga, or Asian comic book, ''Ultima: The Terror of Exodus''. For information on Minax from the single player game, see [[Minax (Ultima)]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The climax was the devastation of 2111, Minax's greatest triumph, when ancient civilizations born of love and beauty, wisdom and reason, turned on one another in hatred and destroyed most of the very earth that had nurtured them. If it were not for the time doors, we would not be here now. Only the ability to move in time enabled any living thing to survive...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- from the writings of [[Lord British]]&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Minax was the young female apprentice and lover of [[Mondain]], also a great villain of Britannia. As revenge for her mentor’s death, Minax has sought to destroy the world. &lt;br /&gt;
&lt;br /&gt;
She has been seen in-game on several occasions, such as when she led an undead invasion of the [[Trinsic|City of Trinsic]] and during the [[Age of Shadows]] expansion when she led a series of attacks on Britannia.  During that event cycle, she was seen in the bottom level of the [[dungeon]] [[Destard]], wielding a powerful artifact called the [[Doom Kiss]].&lt;br /&gt;
&lt;br /&gt;
Her followers are also one of the four [[Factions]] that constantly vie for control of [[Felucca]].&lt;br /&gt;
{|&lt;br /&gt;
||[[Image:Orders from Minax.jpg]]&lt;br /&gt;
| valign=top|Minax is currently alive. She has some kind of connection to and is in communication with [[Travesty]], the [[Peerless]] of the [[Dungeon]] that is located in the [[Tokuno Islands]], known as the [[The Citadel]].&lt;br /&gt;
|}&lt;br /&gt;
==Minax Faction==&lt;br /&gt;
: ''See the main article: [[Minax (Faction)]]''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blackthorn]]&lt;br /&gt;
* [[Cult of the Fallen]]&lt;br /&gt;
* [[Exodus]]&lt;br /&gt;
* [[Lord British]]&lt;br /&gt;
* [[Mondain]]&lt;br /&gt;
* [[Minax (Ultima)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Tanaka, Seiji. &amp;quot;Urutima: Ekusodasu no Kyoufu&amp;quot; (&amp;quot;The Ultima: The Terror of Exodus&amp;quot;) Tokyo: JICC Shuppan Kyoku. 1988. ISBN # 4-88063-434-4. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Minax Codex of Ultima Wisdom article on Minax]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Shadowlords&amp;diff=53706</id>
		<title>Shadowlords</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Shadowlords&amp;diff=53706"/>
				<updated>2011-11-02T02:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Shadowlords''' are 3 wraith-like, demonic entities and a part of Ultima lore. They were not actually seen in-game, except at the end of beta event, until the [[Mad Mage]] event in [[Blackrock Detector|early Spring 2008]].&lt;br /&gt;
&lt;br /&gt;
There are three Shadowlords and thus one for each of the [[Anti-Principles]]: [[Hatred]] ([[Astaroth]]), [[Falsehood]] ([[Faulinei]]), and [[Cowardice]] ([[Nosfentor]]). Similar to the [[Candle of Love]], [[Book of Truth]], and [[Bell of Courage]], the Shadowlords are the embodment of their respective anti-principles.&lt;br /&gt;
&lt;br /&gt;
[[Astaroth]], the Shadowlord of Hatred, was behind attacks on the Shrines associated with Love during the Spring of 2007.&lt;br /&gt;
&lt;br /&gt;
The Shadowlords bear physical similarities to the [[Time Lord]] and the shadowy [[A Trader|traders]] who &amp;quot;bought&amp;quot; [[blackrock]] from characters. However, the graphic originally attached to them was used for the [[Harrower]].&lt;br /&gt;
&lt;br /&gt;
After many years of being referred to but not actually seen (for example, see [[The Darkness]] and [[The Principle Pieces]]), the Shadowlords were finally seen when the &amp;quot;Mad Mage&amp;quot; [[Kronos]] unleashed his [[Blackrock Detector]] upon the world in early Spring 2008 (as part of the [[Warriors of Destiny]] event cycle, wherein the Shadowlords served as the primary villains). Kronos's machine brought the Shadowlords into the world, and ethereal &amp;quot;echoes&amp;quot; of them could be engaged, fought, and slain by players.  They occasionally dropped a rare [[Artifact]] [[robe|Robe]] called the [[Cloak of Corruption]].  The best &amp;quot;weapon,&amp;quot; in terms of damage done anyway, to use against them was the [[Armageddon]] spell, while holding [[Blackrock]].  &amp;quot;Manifestations&amp;quot; of the Shadowlords, similar to the ethereal forms seen earlier, spawned in the [[Tokuno Islands]], later in the Warriors of Destiny event cycle (see [[The Last in Line]]).&lt;br /&gt;
&lt;br /&gt;
The graphic used for the Shadowlords was a variant on the one originally marked for them, but larger, more difficult to see against the background, and had been given two visible eyes which were very disconcerting to notice.&lt;br /&gt;
&lt;br /&gt;
Some of the Shadowlords' followers comprise a [[Faction]] on [[facet]] [[Felucca]].&lt;br /&gt;
&lt;br /&gt;
==The Shadowlords in Ultima Lore==&lt;br /&gt;
The Shadowlords were introduced to the single-player game with [[Ultima Prime|Ultima V: Warriors of Destiny]]. &lt;br /&gt;
&lt;br /&gt;
Captain Johne and his crew, aboard the ship Ararat were sailing the Sea of Britannia when they were overtaken by a whirlpool- and all went dark. When Capt Johne awoke, he discovered that their wreckage had washed up on a subterranean shore of the Underworld. Examining the crew, Cpt. Johne discovered that only he, and three others had survived. Exploring the area, Cpt. Johne located three shards of a once great gem (long lost pieces of the [[Gem of Immortality]]), and in doing so, he awoke a great corrupted magical force.&lt;br /&gt;
&lt;br /&gt;
Years later, Cpt. Johne told the Avatar that “the shards, full of evil, drove me to kill my three companions, and from their blood sprang the Shadowlords. They spared me, only to taunt me until my dying day.” &lt;br /&gt;
&lt;br /&gt;
Once the Shadowlords became manifest, they took possession of the gem shards that had created them, and immediately secreted them away in the far corners of the Underworld. Then, once they reached full power, and intent upon ill will, they kidnapped [[Lord British]] and corrupted Lord [[Blackthorn]], aiding him in subverting the eight [[Virtues]] (ie. violating [[Honesty]] meant that the “offender’s” tongue was cut out).&lt;br /&gt;
&lt;br /&gt;
Roaming Britannia, the Shadowlords haunted the towns, further twisting the Virtues into   evil parodies of themselves. The only warnings that the townspeople would receive would be the sight of a comet in the sky shortly before one of the Shadowlords would descend upon the helpless town.&lt;br /&gt;
&lt;br /&gt;
When not scouring the lands, the Shadowlords could often be found in the remote island citadel, Stonegate, where they guarded Lord British’s stolen Scepter. &lt;br /&gt;
&lt;br /&gt;
The Shadowlords were finally defeated when the Avatar tricked them into entering the flames of Truth, Love, and Courage while at the same time he cast their gem shards into the purifying flames.&lt;br /&gt;
&lt;br /&gt;
==Shadowlords Faction==&lt;br /&gt;
: ''See the main article: [[Shadowlords (Faction)]]''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Shadowlords Codex of Ultima Wisdom article on the Shadowlords]&lt;br /&gt;
*[[Gem of Immortality]]&lt;br /&gt;
*[[Ramuz]]&lt;br /&gt;
*[[Ultima Prime]]&lt;br /&gt;
*[[Warriors of Destiny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bell_of_Courage&amp;diff=53106</id>
		<title>Bell of Courage</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bell_of_Courage&amp;diff=53106"/>
				<updated>2011-08-27T22:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bell_of_courage.jpg|frame|right|Bell of Courage in Dec 2010]]&lt;br /&gt;
Like the [[The Book of Truth|Book of Truth]] and the [[Candle of Love]], the '''Bell of Courage''' is a physical object that embodies the [[Principle]] it stands for.&lt;br /&gt;
&lt;br /&gt;
The Bell has been seen in-game.  The attacks of the foul [[Minax]] broke it somehow, and it had to be repaired using [[Blackrock]].&lt;br /&gt;
&lt;br /&gt;
For more, see [[BNN: The Principle Pieces - Part I]].&lt;br /&gt;
&lt;br /&gt;
On most [[Shard]]s, the Bell played a role in the [[Warriors of Destiny]] event cycle.  For the most part, this role involved the players seeking to secure it in some way from the [[Shadowlords]] or [[Casca]].&lt;br /&gt;
&lt;br /&gt;
Replicas of it appeared in December 2010 in various towns on some shards as part of the [[In the Shadow of Virtue]] event cycle.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Bell_of_Courage Codex of Ultima Wisdom article on Bell of Courage]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Geoffrey&amp;diff=53105</id>
		<title>Geoffrey</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Geoffrey&amp;diff=53105"/>
				<updated>2011-08-27T22:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sir geoffrey the captain of the royal guard.png|frame|'''Sir Geoffrey the Captain of the Royal Guard''']]&lt;br /&gt;
&lt;br /&gt;
'''Geoffrey''' is a figure from the history and mythology of UO and the Ultima games before it.&lt;br /&gt;
&lt;br /&gt;
He was a fighter from Jhelom, and embodied the [[Virtue]] of Valor.&lt;br /&gt;
&lt;br /&gt;
An artifact that honors him, [[Geoffrey's Axe]], is obtained as a reward for the [[Vesper Museum Collection]].&lt;br /&gt;
&lt;br /&gt;
After many, many years of not being seen in-game, this character suddenly reappeared as [[Sir Geoffrey the Captain of the Royal Guard]] inside the [[Castle Britannia]] to give out the [[Ranger of the Abyss Part 2: Seeds of Virtue]] and [[Ranger of the Abyss Part 3: The Ink is Mighty]] quests. &lt;br /&gt;
&lt;br /&gt;
He has also appeared on some shards in the [[Event Moderator|EM]]-run event enacting the death of [[Dawn]] at the hands of [[Virtuebane]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ranger of the Abyss Part 2: Seeds of Virtue]]&lt;br /&gt;
* [[Ranger of the Abyss Part 3: The Ink is Mighty]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Geoffrey Codex of Ultima Wisdom article on Geoffrey]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest NPCs]]&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Julia&amp;diff=53104</id>
		<title>Julia</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Julia&amp;diff=53104"/>
				<updated>2011-08-27T22:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Julia is an important [[NPC]] in the history of Ultima Online, and the single-player games upon which it is based.&lt;br /&gt;
&lt;br /&gt;
In the single-player games, she was a companion of the [[Avatar]].  She has been seen in Ultima Online, most notably during the [[Followers of Armageddon]] affair.&lt;br /&gt;
&lt;br /&gt;
She stands for the [[Virtue]] of Sacrifice and the [[City]] of [[Minoc]].  She was described in the single-player games as a tinker by trade.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
&lt;br /&gt;
*  [[List of BNN Articles (2000)]]&lt;br /&gt;
*  [[List of BNN Articles (1998)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Julia Codex of Ultima Wisdom article on Julia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category: NPCs]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Katrina&amp;diff=53103</id>
		<title>Katrina</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Katrina&amp;diff=53103"/>
				<updated>2011-08-27T22:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Katrina is a figure from the history and mythology of UO.  She was one of the companions of the [[Avatar]] and is associated with the [[Virtue]] of Humility.&lt;br /&gt;
&lt;br /&gt;
One of the [[Virtue Artifacts]] is named for her.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Katrina Codex of Ultima Wisdom article on Katrina]&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mariah&amp;diff=53102</id>
		<title>Mariah</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mariah&amp;diff=53102"/>
				<updated>2011-08-27T22:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mariah is an important [[NPC]] in the history of Ultima Online, and of the single-player games upon which UO is based.&lt;br /&gt;
&lt;br /&gt;
She is a Mage, the champion of the [[Virtue]] of Honesty and the [[City]] of [[Moonglow]].&lt;br /&gt;
&lt;br /&gt;
In the single-player games, she was a companion of the [[Avatar]].  In UO, she is an important person in Moonglow/[[Verity Isle]] and prominent member of the mages' guild.  She was present at the trial of the [[Followers of Armageddon]], and broke with the mages' guild to support [[Lord British]] at the start of the [[Factions]] wars.&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Mariah Codex of Ultima Wisdom article on Mariah]&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Jaana&amp;diff=53101</id>
		<title>Jaana</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Jaana&amp;diff=53101"/>
				<updated>2011-08-27T22:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Overview==&lt;br /&gt;
'''Jaana''' is an important [[NPC]] in the history of Ultima Online and the single-player games upon which it is based.  In the single-player games, she was a companion of the [[Avatar]].&lt;br /&gt;
&lt;br /&gt;
She stands for the [[City]] of [[Yew]] and the [[Virtue]] of Justice.&lt;br /&gt;
&lt;br /&gt;
[[Jaana's Staff]], one of the [[Virtue Artifacts]], is named for her.&lt;br /&gt;
&lt;br /&gt;
[[Jaana's Hangover Rememdy]] is also named after her.&lt;br /&gt;
&lt;br /&gt;
==The Legend of Jaana and the Goblin King==&lt;br /&gt;
A story about her is very telling about the limits of Justice.&lt;br /&gt;
&lt;br /&gt;
It is said that, during a war between Humanity and Goblins, the humans captured a great goblin king, and brought him to Jaana, a judge at the time, for trial.  She informed them, &amp;quot;this is war, just kill him.&amp;quot;  The people insisted that the king be tried, so Jaana donned her robes and listened to their case, heard about the goblin king's terrible crimes.&lt;br /&gt;
&lt;br /&gt;
However, Jaana acquitted the king.  His crimes were in the course of a war and besides, he was a goblin, not subject to humanity's laws.  The proper course, she informed the people again, was to kill him in the course of war, not to parade him around for a trial.&lt;br /&gt;
&lt;br /&gt;
The people were outraged as Jaana set the goblin king free, but their rage did not last long.  Being a goblin, the king could not contain his bloodlust and attacked Jaana immediately upon being released.&lt;br /&gt;
&lt;br /&gt;
Jaana killed him.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Jaana Codex of Ultima Wisdom article on Jaana]&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Dupre&amp;diff=53000</id>
		<title>Dupre</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Dupre&amp;diff=53000"/>
				<updated>2011-08-13T21:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[image:dupre.jpg|frame]]'''Dupre''' is an important [[NPC]] in the history of Ultima Online. He was a Paladin of the City of [[Trinsic]] and a close friend and ally of [[Lord British]]. He is usually portrayed in official fiction as leading the [[True Britannians]] [[Faction]] in [[Felucca]], and is assumed to be serving on the [[Royal Council]] that rules Trammel in Lord British's stead.&lt;br /&gt;
&lt;br /&gt;
==Exploits==&lt;br /&gt;
He led the defenses when that city was attacked by the Undead Army of [[Minax]] and lead the expedition to repair the [[Bell of Courage]], both immediately prior to the creation of [[Trammel]].  &lt;br /&gt;
&lt;br /&gt;
He sought [[BNN:_The_Casting| an alliance]] with the [[Meer]] when he fought alongside [[Dawn]] against the [[Juka]].&lt;br /&gt;
&lt;br /&gt;
==More==&lt;br /&gt;
Dupre, knighted by Lord British during the [[Avatar]]'s two-hundred year absence, was one of the most valorous and honorable knights of the realm. First entering our realm at the end of the [[Ultima Online: The Second Age|Second Age]] of Darkness, Dupre has since been a defender of the land and a fixture at local drinking establishments.&lt;br /&gt;
&lt;br /&gt;
During the time of [[Exodus]], Dupre made his home in Britain, venturing outside its steadfast walls often to do battle the vile minions of evil that plagued the land.&lt;br /&gt;
&lt;br /&gt;
After the fall of Exodus, when Lord British created the [[Eight Virtues]] and founded the Eight Cities of [[Virtue]], Dupre quickly adopted the way of the honorable Paladin. He made his abode in Trinsic, until the day when the Hero, striving to become the Avatar, arrived in Trinsic, and enlisted Dupre's aid in his quest. Dupre traveled with the Hero on his quest, until they parted upon the Hero entering the chamber of the Codex.&lt;br /&gt;
&lt;br /&gt;
Dupre continued to live in Trinsic until the arrival of the Shadowlords, when he was driven into hiding at Bordermarch Keep. He aided the other Companions in summoning the Avatar, and when he arrived, Dupre gladly joined his friend in his quest to defeat the Shadowlords and rescue Lord British.&lt;br /&gt;
&lt;br /&gt;
Until the Avatar's next visit to Britannia, Dupre spent most of his time in [[Serpent's Hold]] and Trinsic. But when [[Nystul]] sensed that the Avatar was in peril, Dupre, [[Shamino]], and [[Iolo]] rescued their friend from the [[Gargoyle]]s. Dupre helped the Avatar save Britannia and the Gargoyles during this Age of the False Prophet.&lt;br /&gt;
&lt;br /&gt;
During the Avatar's long absence, Dupre was knighted by Lord British, and became Sir Dupre. He also went on a tour of all the drinking establishments of Britannia, while doing a survey for Brommers. Dupre was in [[Jhelom]] when he joined the Avatar once again, to stop the Fellowship and the Guardian, and save Britannia.&lt;br /&gt;
&lt;br /&gt;
In his final adventure, the noble Sir Dupre ventured to the Serpent Isle, with Iolo, Shamino, and the Avatar, in a quest to stop the fiend Batlin and find Iolo's wife, [[Gwenno]]. When Batlin was killed, and the Banes of Chaos released, Dupre was possessed by the Wantonness Bane, which destroyed the town of Monitor, and most of its inhabitants. When he was finally exorcised of the Bane by the Avatar, Dupre was heavy with the guilt of all the deaths that he had caused while under the Bane's control. But when the ashes of a hero were needed to reunite the Chaos Serpent, Sir Dupre gave his life, so that the Avatar could complete his quest, and Dupre was made one with the Serpent of Chaos. This was the end of a truly noble Knight of Britannia.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of BNN Articles (2002)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Dupre Codex of Ultima Wisdom article on Dupre]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Virtue Companions]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Shamino&amp;diff=52999</id>
		<title>Shamino</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Shamino&amp;diff=52999"/>
				<updated>2011-08-13T21:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Overview==&lt;br /&gt;
'''Shamino''' is an important [[NPC]] in the history of Ultima and Ultima Online.  He is, or was, a ranger, associated with the [[City]] of [[Skara Brae]] and the [[Virtue]] of Spirituality.&lt;br /&gt;
&lt;br /&gt;
==Shamino in [[Ultima Prime]]==&lt;br /&gt;
'''Shamino''', one of the Avatar's most trusted companions, has lived long in [[Britannia]], and [[Sosaria]] before it. Before the time of [[Mondain]], he was a ranger who wandered the forests of Sosaria in search of adventure. It was he who found young [[Lord British|British]] when he arrived through a [[moongate]] into our world. It was he who taught and raised our Lord British in the ways of magic and the customs of our land. But eventually Lord British went on to seek his own way, and Shamino went his, again traveling throughout the land.&lt;br /&gt;
&lt;br /&gt;
But with the rise of Mondain, Shamino was forced to stay close to cities, and he found himself at the Castle of the White Dragon. This is where he met [[Beatrix]], princess and daughter of the [[King of the White Dragon]], and fell in love with her. The King was overjoyed and arranged for them to be married. He built Shamino a castle, to the north of his own, and made preparations for the wedding, which was to be a year hence.&lt;br /&gt;
&lt;br /&gt;
But one day, sixth months before his wedding, while Lord Shamino was seeing court, the Hero entered, who had been summoned to the land by Lord British to aid in the fight against Mondain. But as a Lord of the Realm it was his duty to test the Hero, so he sent the Hero into one of the nearby dungeons to slay the vile creatures that had come out of it of late. When the Hero had accomplished this task Shamino put all of he resources of his castle at the Hero's disposal. But when the Hero had gone the vile creatures of Mondain, [[Orc race|Orcs]], Goblins, and worse, began to attack the settlements even harder than before. &lt;br /&gt;
&lt;br /&gt;
Shamino decided to travel to the lands of his friend Lord British to seek his aid in the fight against then Goblins. He promised to return within the month, with reinforcements to drive the Goblins from the lands. But before he could return, the Hero slew the evil wizard Mondain and shattered the [[Gem of Immortality]], causing the four continents of Sosaria to be sundered, leaving Shamino stranded in the Lands of Lord British, unable to return to his castle and Beatrix.&lt;br /&gt;
&lt;br /&gt;
Here he remained, helping his long-time friend Lord British against the daemons that plagued the land during the [[Ultima Online: The Second Age|Second Age of Darkness]] in the reign of [[Minax]]. But when the Isle of Fire arose out of the sea, and the Hell-Spawn [[Exodus]] began his assault, Shamino volunteered to explore the Castle Death, in the hope of finding a weakness in Exodus or his plans. It is not known exactly what transpired within the walls of that castle, only that Shamino barely escaped with his life, and rendered temporarily insane by his horrible experience.&lt;br /&gt;
&lt;br /&gt;
When he regained his sanity at last, he went to West [[Montor]] to recuperate with his friend [[Sentri]]. There he stayed until the destruction of Exodus, and the great cataclysms that took place afterwards.&lt;br /&gt;
&lt;br /&gt;
When Lord British created the Virtues and established the eight cities of Britannia, Shamino took up the life of a ranger once again. He roamed throughout Spiritwood and the Deep Forest, and when he did settle, it was in Skara Brae, but only for a short time. He was at peace, yet he was restless.&lt;br /&gt;
&lt;br /&gt;
Then Lord British called forth the Hero for a fourth time, this time to become an Avatar, an embodiment of the Eight Virtues. Shamino joined the Hero in his quest, following into deep dungeons, dark forests, high mountains, and to the last Altar of Virtue at the bottom of the Abyss.&lt;br /&gt;
&lt;br /&gt;
After the Avatar returned to his world, and the Codex was raised, Shamino returned to his wandering ways once again, until the disappearance of Lord British, and the emergence of the Shadowlords. When he and the other companions became wanted criminals by order of Blackthorne, Shamino and the others commissioned the royal coin maker to mint a magical coin with which they summoned the Avatar. Shamino was the first to greet him when he arrived, but at that moment the Shadowlords arrived and struck Shamino down. It took Shamino a long time to fully recover, but he accompanied the Avatar on his quest to destroy the Shadowlords and rescue Lord British.&lt;br /&gt;
&lt;br /&gt;
Shamino became more involved with the court after Lord British was rescued and the Avatar returned to Earth, though he still spent much of his time in the wilderness. But when the Avatar was in danger, Shamino, along with his friends [[Dupre]] and [[Iolo]], rescued the Avatar from the clutches of the Gargoyles, and accompanied him on his quest to save Britannia, and the Gargoyles as well.&lt;br /&gt;
&lt;br /&gt;
During the two-hundred years of the Avatar's absence, Shamino eventually settled down in Britain, where he fell in love with an actress by the name of Amber. But when the call to adventure sounded, and the Avatar returned, Shamino was quick to join him as they uncovered the devious plots of the Fellowship and the Guardian. During the Guardian's attempted invasion of the land while the Avatar and many others were trapped under the [[Blackrock]] Gem that surrounded Castle British, Shamino helped to repel the assault.&lt;br /&gt;
&lt;br /&gt;
In his latest journey, he accompanied the Avatar, Iolo, and Dupre on their quest to find [[Gwenno]] and the fiend Batlin. It was here that he was possessed by the Chaos Bane, Anarchy. He was finally exorcised of the Bane by the Avatar, but not before he brought about the destruction of the city of Moonshade, though this was not done of his own free will. He and Iolo were left behind when the Avatar was teleported into the void and captured by the Guardian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shamino in UO==&lt;br /&gt;
Shamino has been seen in UO periodically.  He was present at the memorial service for [[Blackthorn]], and he was present during the [[Gargoyle's Redemption]] scenario.  Also, [[Shamino's Best Crossbow]] is named for him.  Some sources say he is a member of the [[Ruling Council]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shamino is associated with the city of [[Skara Brae]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [http://town.uo.com/bnn/article_501.html Article stating Shamino attended Blackthorn's memorial service].&lt;br /&gt;
* [http://guide.uo.com/start3d_welcome.html Article stating that Shamino was a member of the Ruling Council, at least at one point].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Shamino Codex of Ultima Wisdom article on Shamino]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:NPCs]]&lt;br /&gt;
[[Category:Virtue Companions]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Iolo&amp;diff=52998</id>
		<title>Iolo</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Iolo&amp;diff=52998"/>
				<updated>2011-08-13T21:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Overview==&lt;br /&gt;
'''Iolo''' (full name Iolo Fitzowen) was one of the Companions of the Avatar, and is an important [[NPC]] in the history of Ultima Online and the Ultima single-player games.  He stood for the [[Virtue]] of [[Compassion]] and the [[City]] of [[Britain]].&lt;br /&gt;
&lt;br /&gt;
He was based on a real person, a friend of [[Lord British]]'s player [[Richard Garriott]].  The real person that Iolo was based on was married in real life to the lady who played [[Gwenno]], who was Iolo's wife in the Ultima fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Iolo in Ultima Lore==&lt;br /&gt;
'''Iolo Fitzowen''', a bowmaker and wandering minstrel of great repute, is known to all Britannia. Iolo was brought to our fair land by [[Lord British]] and the Orb of the Moons, as was his wife, [[Gwenno]].&lt;br /&gt;
&lt;br /&gt;
As long as he has been in our land, first [[Sosaria]], and now [[Britannia]], Iolo has sought to bring music to its peoples. During the Three Ages of Darkness, he traveled to many cities, bringing his tales in the form of songs. It was during this time that he met [[Shamino]], who would become one of his closest friends, and most trusted companions. As they both moved from place to place, they often accompanied one another, and their friendship grew.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Exodus]], when Britannia was founded, Iolo settled in [[Britain]], the City of [[Compassion]]. There he helped the children spread Compassion to all through their songs, until the Hero arrived on his quest for Avatar-hood, and asked Iolo to join him. Iolo agreed, and followed the Hero through mountains high and dungeons deep, until at last his quest was attained.&lt;br /&gt;
&lt;br /&gt;
When the [[Avatar]] had left the world and the [[Codex]] raised from the Abyss, Iolo made his new home in the Forest of [[Yew]], southeast of [[Empath Abbey]], where dwelt also the talking horse Smith. He also created Iolo's Bows in Britain, in which he was aided by his wife Gwenno. When [[Lord Blackthorn]] assumed the throne when Lord British was lost, and the Shadowlords roamed the lands, Iolo was made a wanted man, and here he stayed, only venturing out when he and the other Companions summoned the Avatar. And it was here that the Avatar came, carrying Shamino, who had been struck down by the Shadowlords. At this time Iolo once again joined the Avatar in his quest, this time to save Lord British and Britannia. At last they succeeded, and the Avatar returned to his world, and Iolo to his home in the Forest of Yew.&lt;br /&gt;
&lt;br /&gt;
Until the Avatar's next visit, Iolo continued to work at his shop in Britain, creating the finest bows and crossbows in the land. But when the Gargoyles summoned the Avatar to their land in an attempt to kill him, Iolo, along with Shamino and [[Dupre]], rescued the Avatar, a bolt from Iolo's crossbow killing the Gargoyle priest instants before he would have plunged the sacrificial dagger into the Avatar's heart. Iolo accompanied the Avatar on this quest, and helped him to save Britannia from peril once again.&lt;br /&gt;
&lt;br /&gt;
During the Avatar's two century absence, Iolo continued to live in his home in the ever shrinking Yew, though he took long trips to many cities, including [[Trinsic]]. Also during this time Iolo opened a new Iolo's branch, called Iolo's South, on the Isle of Deeds, near [[Serpent's Hold]]. His business in Britain flourished as well, and his newest invention, the triple-crossbow, sold well. During his last visit to Trinsic, Iolo's wife Gwenno journeyed to [[Buccaneer's Den]], where she was searching for, and indeed found, information concerning the legendary [[Serpent Isle]]. Upon his return to his home in Yew, Iolo found a note telling where she had gone.&lt;br /&gt;
&lt;br /&gt;
While visiting in Trinsic, the Avatar mysteriously appeared through a red [[moongate]], which was later found to be the Time Lord's doing. Iolo and the Avatar set off to investigate a gruesome murder of the blacksmith Christopher and a wingless gargoyle. This lead them, along with the other Companions, to discover the true nature of the Fellowship, and the Guardian's plot to enter Brittania through the Black Gate. Iolo aided the Avatar in thwarting the Guardian's evil plans, and Brittania was safe once again.&lt;br /&gt;
&lt;br /&gt;
When the Guardian trapped the entire castle within the huge [[Blackrock]] Gem, Iolo was trapped as well, along with the Avatar and many others. He was quick to give his friend advice and training as the Avatar braved the many perils before him, journeying to other worlds through the gem, in hope that he could somehow break the Guardian's power over the Gem, which at last he did.&lt;br /&gt;
&lt;br /&gt;
The last adventure of the intrepid bard was to the Serpent Isle, in a search to find his wife, Gwenno, and [[Batlin]], who had escaped before the destruction of the Black Gate eighteen months earlier. While in [[Fawn]], city of Beauty, Iolo was given the white diamond necklace by Lady [[Yelinda]], ruler of Fawn, to give to Gwenno when she was found. It was during this time that he was possessed by the Bane of Chaos known as Madness, and destroyed the City of Fawn. The Avatar eventually exorcised the Bane from his friend's body, freeing him. Iolo was finally reunited with his beloved Gwenno on Monk Isle, after he was freed from the Bane. Iolo followed the Avatar to Sunset Isle and the Grand Shrine of Balance, until the Avatar entered the void and was taken away by the Guardian.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Iolo Codex of Ultima Wisdom article on Iolo]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:NPCs]]&lt;br /&gt;
[[Category:Virtue Companions]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Gwenno&amp;diff=52997</id>
		<title>Gwenno</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Gwenno&amp;diff=52997"/>
				<updated>2011-08-13T21:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Overview==&lt;br /&gt;
'''Gwenno''' is an important [[NPC]] in the history of Ultima Online and the single-player games upon which it is based.  She traveled with the Avatar, but was not one of the &amp;quot;Virtue Companions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the character [[Iolo]], Gwenno's husband, Gwenno was based on someone [[Lord British]]'s player [[Richard Garriott]] knew in real life.  &lt;br /&gt;
&lt;br /&gt;
Gwenno and her player are both dead.  There is a memorial to her in [[Ilshenar]].&lt;br /&gt;
&lt;br /&gt;
==Gwenno in Ultima Lore==&lt;br /&gt;
'''Gwenno Fitzowen''' and her husband [[Iolo]] were brought to our land by Lord British and the Orb of the Moons. She aided her husband in the creation of Iolo's Bows in the City of Britain. Gwenno journeyed to Buccaneer's Den, where she was searching for, and indeed found, information concerning the legendary Serpent Isle. Unable to wait for her husband to return from his repeated adventuring with the Avatar, she left for the Isle. Upon his return to his home in Yew, Iolo found the note telling where she had gone. &lt;br /&gt;
&lt;br /&gt;
While searching for Gwenno, her husband was given a white diamond necklace by Lady Yelinda, ruler of Fawn, to give to Gwenno when she was found. Gwenno and Iolo were finally reunited on Monk Isle. Having learned her lesson, Gwenno became a proper wife.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Gwenno Codex of Ultima Wisdom article on Gwenno]&lt;br /&gt;
&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blackthorn&amp;diff=52996</id>
		<title>Blackthorn</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blackthorn&amp;diff=52996"/>
				<updated>2011-08-13T21:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blackthorn.jpg|thumb|From Lord Blackthorn's Revenge]] &lt;br /&gt;
&lt;br /&gt;
'''Blackthorn''' is a great, tragic villain of Ultima Online.  His name is very often misspelled to &amp;quot;Blackthorne,&amp;quot; but &amp;quot;Blackthorn&amp;quot; is the proper spelling.&lt;br /&gt;
&lt;br /&gt;
Originally, he was a friend and ally of [[Lord British]].  The two maintained their friendship even after Blackthorn founded the philosophy of [[Chaos]] to counter the dominance of Lord British's [[Virtues]].  While their followers sometimes slaughtered one another in the streets (through the Chaos and Order system, now defunct), British and Blackthorn continued to play chess and debate philosophy.&lt;br /&gt;
&lt;br /&gt;
However, when he did not immediately ascend to the throne upon British's first absence, Blackthorn became bitter and resentful.  Despite the tolerance and egalitarian sentiments of [[Chaos]], at heart Blackthorn was an aristocrat, and thought, simply by right of noble birth, that he should have the throne until British returned.  He succumbed to the temptations of the villain [[Exodus]], and became true evil.  He also became a half-human, half-machine monstrosity (with an obvious influence from the Borg from Star Trek), and the subject of a toy designed by Todd McFarlane, the noted comic book artist, that was included with the box for the [[Lord Blackthorn's Revenge]] expansion.  (See the pages on the [[Gargoyle's Redemption]], [[Blackthorn's Damnation]], and [[Plague of Despair]] scenarios.)&lt;br /&gt;
&lt;br /&gt;
He took up residence in [[Ilshenar]].  After growing impatient, and following Exodus's apparent death, Blackthorn launched an all-out attack on the [[City]] of [[Yew]].  During the fight, he was slain by [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
[[Blackthorn's Grave]] is found near his old castle in [[Britain]] on the [[Felucca]] [[facet]].  &lt;br /&gt;
&lt;br /&gt;
At a memorial service for Blackthorn, Lord British stated that it was Blackthorn's death that caused his (temporary) return to Britannia.  And further stated:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My friend Lord Blackthorn is dead, and I am sorrowful at his passing. He became corrupted by great Evils, and now is no more. Though we were often at odds, the truth of his downfall wears upon my soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And also stated that, as a monument to Blackthorn's ideas, he was abandoning his goal of uniting the [[Shard]]s, under the Virtues.&lt;br /&gt;
&lt;br /&gt;
Thus, in death, Blackthorn effectively won the Chaos/Order wars.&lt;br /&gt;
&lt;br /&gt;
On both facets, Blackthorn's castle is still accessible, gathering dust, used occasionally for roleplayed villainy, and standing as a monument to how easily Chaos can become Pride.  He also has a castle in [[Central Ilshenar]] (from when he turned evil).&lt;br /&gt;
&lt;br /&gt;
Here is a story on Blackthorn's memorial service:&lt;br /&gt;
&lt;br /&gt;
http://town.uo.com/bnn/article_501.html&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Blackthorn's Grave]]&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Blackthorn Codex of Ultima Wisdom article on Blackthorn]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Paws&amp;diff=51077</id>
		<title>Paws</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Paws&amp;diff=51077"/>
				<updated>2011-04-10T19:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the single player games upon which UO is based, '''Paws''' was a small village between [[Trinsic]] and [[Britain]].&lt;br /&gt;
&lt;br /&gt;
In UO, it is suggested by some that some of the ruins near Trinsic, are supposed to be Paws, and that the village was destroyed by [[Orc]]s.&lt;br /&gt;
&lt;br /&gt;
The name has also been used for some player-run towns on certain [[Shard]]s.&lt;br /&gt;
&lt;br /&gt;
[[Crawworth]] was said to be from Paws, some say even its last survivor.&lt;br /&gt;
&lt;br /&gt;
For additional information on Paws in the single-player games, see here:&lt;br /&gt;
&lt;br /&gt;
http://codex.ultimaaiera.com/wiki/Paws&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Followers_of_Armageddon&amp;diff=51076</id>
		<title>Followers of Armageddon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Followers_of_Armageddon&amp;diff=51076"/>
				<updated>2011-04-10T19:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: /* See Also */  Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally known as the [[Zog Cabal]], the Followers of Armageddon were great [[NPC]] villains in the history of Ultima Online.&lt;br /&gt;
&lt;br /&gt;
They announced their coming by appearing (either at the funeral of an early victim of theirs, or at the West [[Britain]] Bank depending upon which source one uses), and speaking the following ominous words:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;All of your heroes, all of your institutions, all of your ORDER&lt;br /&gt;
:will FALL to US.&lt;br /&gt;
:WE are the ZOG CABAL.&lt;br /&gt;
:WE are LEGION.&lt;br /&gt;
:WE DEVOUR STRUCTURE.&lt;br /&gt;
:AND GIVE BACK CHAOS.&lt;br /&gt;
:MAKE YOUR PEACE WITH LIFE.&lt;br /&gt;
:FOR IT SHALL NEVER BE THE SAME AGAIN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the Followers fought for chaos (at least at the time this was not the same as [[Blackthorn]]'s [[Chaos]] though since then Blackthorn's Chaos has unfortunately succumbed to evil), destruction, and decay.&lt;br /&gt;
&lt;br /&gt;
Some say they were associated, weakly, with other villains (such as [[Juo'Nar]]), and some say they were more or less on their own.&lt;br /&gt;
&lt;br /&gt;
They were pursued by [[Crawworth]], in revenge for killing a member of his family early in their evil &amp;quot;career,&amp;quot; and by [[Halston Montil]], for reasons that are considered more conventionally virtuous.&lt;br /&gt;
&lt;br /&gt;
They acquired their second name by their acquisition of the [[Armageddon]](or Doomsday) spell from the [[Wisp]]s, and then their use of that spell.  Though they failed to acquire enough [[Blackrock]] to destroy the world with that spell, they did considerable damage along the way, among other things causing geologic events which accidentally opened up the [[Lost Lands]].&lt;br /&gt;
&lt;br /&gt;
The Followers were commonly considered more or less dead until 2008, having allegedly met their end in the [[dungeon]] [[Shame]].&lt;br /&gt;
&lt;br /&gt;
Vestiges of them could still be found.  The Evil Mages on one of the levels of the [[Wisp Dungeon]] or [[Sorcerer's Dungeon]] in [[Ilshenar]] are linked to them, as is evidenced by statues and various other items found in that dungeon.  Also, an offshoot group appeared when [[Blackrock]] returned to the realm, as part of the [[Inu the Crone]] Chapter of the [[Warriors of Destiny]] event cycle.&lt;br /&gt;
&lt;br /&gt;
The followers of the Followers were also occasionally seen as villains in RP.&lt;br /&gt;
&lt;br /&gt;
However, in the Summer of 2008, the FoA came back in a major way, participating in the slaughter of the [[Royal Council]], as a form of tribute offered to the foul [[Shadowlords]] in the [[Hope for the Future]] Chapter of the [[Warriors of Destiny]] event cycle.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*http://uo.stratics.com/secrets/bio/b_zogcabal.shtml&lt;br /&gt;
*http://codex.ultimaaiera.com/wiki/Bones_of_Zog&lt;br /&gt;
[[Warriors of Destiny]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Time_Lord&amp;diff=51075</id>
		<title>Time Lord</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Time_Lord&amp;diff=51075"/>
				<updated>2011-04-10T19:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Time Lord''' is a mysterious [[NPC]] in the history of Ultima and UO.  He has been spotted several times and has had major impacts on the course of events.  However, his exact nature and purposes seem to remain largely unknown.&lt;br /&gt;
&lt;br /&gt;
He brought the news to [[Lord British]] of the different [[Shard]]s upon which we all live, in a conversation overhead both by Lord [[Blackthorn]] and [[Sherry the Mouse]].  Their overhearing of that conversation altered history in major ways.  Anger over a deal made between the Time Lord and [[Nystul]] led to the founding of the [[Council of Mages]] [[Faction]].  He was said to be the mysterious figure that appeared at certain dimensional [[Rift]]s created by [[Blackrock]].  During this event, due to a highly amusing but, this legendary supernatural creature could teach [[Player Character]]s in the [[Blacksmithing]] and [[Arms Lore]] [[Skills]].&lt;br /&gt;
&lt;br /&gt;
Most recently as of the time of writing (January 2009), the Time Lord was seen near the [[Blackrock Detector]], for part of the [[Mad Mage]] event.  He engaged in a brief, unfriendly conversation with the [[Shadowlord]] of Hate, [[Astaroth]].&lt;br /&gt;
&lt;br /&gt;
The role he will play in the [[Warriors of Destiny]] event cycle is as unsure and ambiguous as is the role he has already played in Britannian history.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
&lt;br /&gt;
* http://codex.ultimaaiera.com/wiki/Time_Lord&lt;br /&gt;
* http://uo.stratics.com/secrets/bio/b_timelord.shtml&lt;br /&gt;
* http://www.uo.com/sherrythemouse.html&lt;br /&gt;
* http://town.uo.com/bnn/article_590.html&lt;br /&gt;
* http://www.uo.com/cgi-bin/newstools.pl?Article=9586&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Shadowlords&amp;diff=51074</id>
		<title>Shadowlords</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Shadowlords&amp;diff=51074"/>
				<updated>2011-04-10T19:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: /* See Also */  Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Shadowlords''' are 3 wraith-like, demonic entities and a part of Ultima lore. They were not actually seen in-game, except at the end of beta event, until the [[Mad Mage]] event in [[Blackrock Detector|early Spring 2008]].&lt;br /&gt;
&lt;br /&gt;
There are three Shadowlords and thus one for each of the [[Anti-Principles]]: [[Hatred]] ([[Astaroth]]), [[Falsehood]] ([[Faulinei]]), and [[Cowardice]] ([[Nosfentor]]). Similar to the [[Candle of Love]], [[Book of Truth]], and [[Bell of Courage]], the Shadowlords are the embodment of their respective anti-principles.&lt;br /&gt;
&lt;br /&gt;
[[Astaroth]], the Shadowlord of Hatred, was behind attacks on the Shrines associated with Love during the Spring of 2007.&lt;br /&gt;
&lt;br /&gt;
The Shadowlords bear physical similarities to the [[Time Lord]] and the shadowy [[A Trader|traders]] who &amp;quot;bought&amp;quot; [[blackrock]] from characters. However, the graphic originally attached to them was used for the [[Harrower]].&lt;br /&gt;
&lt;br /&gt;
After many years of being referred to but not actually seen (for example, see [[The Darkness]] and [[The Principle Pieces]]), the Shadowlords were finally seen when the &amp;quot;Mad Mage&amp;quot; [[Kronos]] unleashed his [[Blackrock Detector]] upon the world in early Spring 2008 (as part of the [[Warriors of Destiny]] event cycle, wherein the Shadowlords served as the primary villains). Kronos's machine brought the Shadowlords into the world, and ethereal &amp;quot;echoes&amp;quot; of them could be engaged, fought, and slain by players.  They occasionally dropped a rare [[Artifact]] [[robe|Robe]] called the [[Cloak of Corruption]].  The best &amp;quot;weapon,&amp;quot; in terms of damage done anyway, to use against them was the [[Armageddon]] spell, while holding [[Blackrock]].  &amp;quot;Manifestations&amp;quot; of the Shadowlords, similar to the ethereal forms seen earlier, spawned in the [[Tokuno Islands]], later in the Warriors of Destiny event cycle (see [[The Last in Line]]).&lt;br /&gt;
&lt;br /&gt;
The graphic used for the Shadowlords was a variant on the one originally marked for them, but larger, more difficult to see against the background, and had been given two visible eyes which were very disconcerting to notice.&lt;br /&gt;
&lt;br /&gt;
Some of the Shadowlords' followers comprise a [[Faction]] on [[facet]] [[Felucca]].&lt;br /&gt;
&lt;br /&gt;
==The Shadowlords in Ultima Lore==&lt;br /&gt;
The Shadowlords were introduced to the single-player game with [[Ultima Prime|Ultima V: Warriors of Destiny]]. &lt;br /&gt;
&lt;br /&gt;
Captain Johne and his crew, aboard the ship Ararat were sailing the Sea of Britannia when they were overtaken by a whirlpool- and all went dark. When Capt Johne awoke, he discovered that their wreckage had washed up on a subterranean shore of the Underworld. Examining the crew, Cpt. Johne discovered that only he, and three others had survived. Exploring the area, Cpt. Johne located three shards of a once great gem (long lost pieces of the [[Gem of Immortality]]), and in doing so, he awoke a great corrupted magical force.&lt;br /&gt;
&lt;br /&gt;
Years later, Cpt. Johne told the Avatar that “the shards, full of evil, drove me to kill my three companions, and from their blood sprang the Shadowlords. They spared me, only to taunt me until my dying day.” &lt;br /&gt;
&lt;br /&gt;
Once the Shadowlords became manifest, they took possession of the gem shards that had created them, and immediately secreted them away in the far corners of the Underworld. Then, once they reached full power, and intent upon ill will, they kidnapped [[Lord British]] and corrupted Lord [[Blackthorn]], aiding him in subverting the eight [[Virtues]] (ie. violating [[Honesty]] meant that the “offender’s” tongue was cut out).&lt;br /&gt;
&lt;br /&gt;
Roaming Britannia, the Shadowlords haunted the towns, further twisting the Virtues into   evil parodies of themselves. The only warnings that the townspeople would receive would be the sight of a comet in the sky shortly before one of the Shadowlords would descend upon the helpless town.&lt;br /&gt;
&lt;br /&gt;
When not scouring the lands, the Shadowlords could often be found in the remote island citadel, Stonegate, where they guarded Lord British’s stolen Scepter. &lt;br /&gt;
&lt;br /&gt;
The Shadowlords were finally defeated when the Avatar tricked them into entering the flames of Truth, Love, and Courage while at the same time he cast their gem shards into the purifying flames.&lt;br /&gt;
&lt;br /&gt;
==Shadowlords Faction==&lt;br /&gt;
: ''See the main article: [[Shadowlords (Faction)]]''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Shadowlords Ultima Wikia article on the Shadowlords]&lt;br /&gt;
*[[Gem of Immortality]]&lt;br /&gt;
*[[Ramuz]]&lt;br /&gt;
*[[Ultima Prime]]&lt;br /&gt;
*[[Warriors of Destiny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Ethereal_Void&amp;diff=51073</id>
		<title>Ethereal Void</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Ethereal_Void&amp;diff=51073"/>
				<updated>2011-04-10T19:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ethereal Void''' is a place within the fiction of UO.&lt;br /&gt;
&lt;br /&gt;
It seems to be similar to the &amp;quot;Astral Plane&amp;quot; seen in Dungeons and Dragons, in that it is similar to space, but has breathable air.&lt;br /&gt;
&lt;br /&gt;
It has been seen in the single-player [[Ultima Prime|Ultima]] games, but was not been seen in UO until the [[Mad Mage]] event (see next paragraph for an important qualification), when the [[Blackrock Detector]] created a mirror image of [[Moonglow]] in it, within which monsters were found, and from which the [[Shadowlords]] escaped into Britannia.&lt;br /&gt;
&lt;br /&gt;
Though the Void wasn't specifically referred to at the time, in retrospect there's a good chance that the [[Void Shadow Dungeon]] was located there, as was a strange area that could be gotten to via the [[Magincia]] [[Moongate]] after the conclusion of the [[Magincia Invasion]] event (except on shards, such as [[Siege Perilous]], that lost the event).&lt;br /&gt;
&lt;br /&gt;
Despite their physical similarities, there is simply no indication (as of Summer 2008) that the Ethereal Void is the same as the Sea of Stars that surrounds the continents of [[Malas]].&lt;br /&gt;
&lt;br /&gt;
For (slightly) more information, see here:&lt;br /&gt;
&lt;br /&gt;
http://codex.ultimaaiera.com/wiki/Ethereal_Void&lt;br /&gt;
&lt;br /&gt;
[[Lord British]] is said to have taken a powerful artifact to the Void to guard it against [[Minax]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Ultima_Prime&amp;diff=50325</id>
		<title>Ultima Prime</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Ultima_Prime&amp;diff=50325"/>
				<updated>2011-03-16T02:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ultima Prime''' is a term used by some players for the Ultima single-player games upon which UO is based, and the fiction that underlies them.&lt;br /&gt;
&lt;br /&gt;
==Ultima I==&lt;br /&gt;
In [[Ultima I]], the [[Gem of Immortality]] - which contained a complete copy of [[Sosaria]] - was splintered into [[Shard]]s in order to defeat [[Mondain]].  The original &amp;quot;Prime&amp;quot; world continued on its pre-ordained course (the single-player games), whereas life on the Shards continued along without the [[The Avatar|Stranger]] (who destroyed the gem).&lt;br /&gt;
&lt;br /&gt;
==Ultima II: Revenge of the Enchantress==&lt;br /&gt;
In '''Ultima II: Revenge of the Enchantress''', the [[The Avatar|Stranger]] was again summoned from across the [[Ethereal Void]] to battle [[Minax (Ultima)]], [[Mondain]]'s apprentice and consort.&lt;br /&gt;
&lt;br /&gt;
==Ultima III: Exodus==&lt;br /&gt;
In '''Ultima III: Exodus''', [[The Avatar|the Stranger]] returns to [[Sosaria]] to find the world much changed from the last visit- both in the amount of time passed, and the reformation of the contenents. This time, a new evil threatens the land: Exodus, the prodigy of [[Mondain]] and [[Minax]]'s dark magic. Or, is [[Exodus]] a hellish combination of science and sorcery?&lt;br /&gt;
&lt;br /&gt;
==Ultima IV: Quest of the Avatar==&lt;br /&gt;
In '''Ultima IV: Quest of the Avatar''', the [[The Avatar|Stranger]] returns to [[Sosaria]] to find that with the destruction of Exodus, the world was once again devastated- islands rose and sank; fertile plains became desserts; and the formation of the continent was again drastically altered. Coming out of the Dark Ages of Mondain, Minax, and Exodus, Lord British is searching for a new moral code to unite his people. Becoming a paragon of the 8 [[Virtues]], and their 3 [[Principles]], the Stranger officially becomes known as [[the Avatar]]. Braving the darkest dungeons, and ripping the Codex of Ultimate Wisdom from the depths of the Abyss, the Avatar brings a new age of enlightenment to Lord British’s realm.&lt;br /&gt;
&lt;br /&gt;
==Ultima V: Warriors of Destiny==&lt;br /&gt;
[[Ultima V: Warriors of Destiny]] finds Britannia in crisis! Lord British is missing, and [[Lord Blackthorn]] is acting as regent king. Only, something is amiss with the new regency. Blackthorn has converted the original Virtues, and now they offer something darker, something more self-serving. The Avatar discovers that when the Codex was ripped from the depths of the Abyss, immense underground caverns were created, thus exposing three shards from the corrupt [[Gem of Immortality]]. These shards eventually possessed three people, and transformed them into the [[Shadowlords]]—the maligned influence behind Lord Blackthorn’s rule and Lord British’s kidnapping.&lt;br /&gt;
&lt;br /&gt;
==Ultima VI: The False Prophet==&lt;br /&gt;
'''Ultima VI: The False Prophet''' finds the Avatar in mortal peril. Typically, when the Avatar traveled across the [[Ethereal Void]] void, it was through a Blue [[moongate]]—this time, when the Avatar is pulled to Britannia, it is through a Red moongate. Not only is the gate different, but the arrival locale is too! The Avatar was summoned to some sort of demonic sacrificial altar. [[Iolo]], [[Shamino]], &amp;amp; [[Dupre]] arrive in the nick of time, and rescue the Avatar- gating back to Lord British’s castle. The Avatar once again learns of massive destruction- when Lord British was rescued from the Underworld, massive earthquakes struck the land, and the subterranean catacombs collapsed upon themselves. Now, Britannia and its Shirnes of Virtue are being overrun by [[Gargoyle Race|Gargoyles]]. It was they who tried to sacrifice the Avatar! Unbeknownst to Lord British and the Avatar, the Codex of Ultimate Wisdom used to be the Gargoyle’s sacred text- which was stolen from the Abyss; and, when the subterranean catacombs collapsed- they collapsed on top of the Gargoyle city states! The Avatar may have been a savior for the land of Britannia, but the Garolyes only see him as a False Prophet! And now, a time of reckoning has come.&lt;br /&gt;
&lt;br /&gt;
==Ultima VII Black Gate &amp;amp; Serpent Isle==&lt;br /&gt;
'''Ultima VII: Black Gate &amp;amp; Serpent Isle''' opens with a murder. A ritualistic murder brings the Avatar back to Britannia. During the course of the investigation, the Fellowship religion is looked into, and the the driving force behind the Fellowship is the Guardian. The Guardian talks to its followers, helps its followers, empowers its followers, and the Guardian wants its followers to build a device out of [[Blackrock]] that will generate a Black Moongate. How could this possibly be a bad thing? The Avatar must expose the Fellowship for what they are (and the Guardian), and pursue the ringleaders across Britannia, through the [[Serpent Pillars]], and onto the Serpent Isle, the ancesteral home of the [[Ophidians|Ophidian Race]].&lt;br /&gt;
&lt;br /&gt;
==Ultima VIII: Pagan==&lt;br /&gt;
'''Ultima VIII: Pagan''' picks up where Serpent Isle left off - with the Avatar racing through a questionable moongate, to pursue the Guardian's forces. In doing so, the Avatar finds himself in the alien land of Pagan, where the Guardian holds dominion, and nothing is pleasant. The Avatar must learn a new system of magic involving [[Pagan Reagents]], and overcome elemental forces. To survive, to escape, choices of what is the lesser evil must be made.&lt;br /&gt;
&lt;br /&gt;
==Ultima IX: Ascension==&lt;br /&gt;
'''Ultima IX: Ascension''' summons the Avatar back to Britannia one last time. The twin moons are out of alignment, on a collision course with Sosaria, the moongates are unstable, and magic is unpredictable at best. When the Avatar seeks assistance, he finds that his old comrades are either missing, insane ([[Blackrock|blackrock infection]]?) or have become corrupt from the Guardian's influence. The Avatar must finally acknowledge that he is both savior and destroyer - when he became the Avatar, his shadow self (the non-virtue traits of himself that he cast off) became personified, and became the force known as the Guardian. &lt;br /&gt;
&lt;br /&gt;
Ascension ends with the restoration of the virtues, the realignment of the moons, and the Guardian reintegrating into the Avatar’s self. The Avatar/Guardian then ascends into the heavens and becomes a new constellation, the Ankh.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Main_Page The Codex of Ultima Wisdom - an Ultima Prime Wiki]&lt;br /&gt;
*[[Lord of Ultima]]&lt;br /&gt;
*[[Ultima Online]]&lt;br /&gt;
{{Categorize|Ultima Series}}&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Virtues&amp;diff=50324</id>
		<title>Virtues</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Virtues&amp;diff=50324"/>
				<updated>2011-03-16T02:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: /* See Also */  Fixed link for new site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term '''Virtue''' refers to the moral system of Ultima Online and to a game mechanic that grants bonuses for performing certain actions. &lt;br /&gt;
&lt;br /&gt;
There are eight components of the virtue paradigm: [[Compassion]], [[Honesty]], [[Honor]], [[Humility]], [[Justice]], [[Sacrifice]], [[Spirituality]], and [[Valor]]. The game mechanic is accessed via the [[Virtue Gump]]. The philosophy behind the Virtues is opposed by the philosophy of [[Chaos]]; the individual virtues are opposed by a sin that is its opposite. Additionally, each virtue has a mantra that is usually of use at the respective [[Shrine]].&lt;br /&gt;
{{tocleft}}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Ultima Online Virtue System==&lt;br /&gt;
[[Image:Spirituality gump.jpg|frame]]&lt;br /&gt;
Most often, Virtue refers to the in-game system wherein players can perform certain actions based on or related to the Virtues, and achieve certain in-game powers. Only five of the eight virtues currently are active.&lt;br /&gt;
&lt;br /&gt;
In the 2D client, the system is accessed by double-clicking the symbol at the very top of a character's [[paperdoll]]. For information on how to access the Virtue system in the Kingdom Reborn client, see [[Virtues Menu]].&lt;br /&gt;
&lt;br /&gt;
For detailed information on each virtue, prerequisite, and benefit, see the following main articles:&lt;br /&gt;
===Active Virtues===&lt;br /&gt;
:*[[Compassion]]: ''A Heart'' (NPC escort quests / resurrect others with up to 80% full health)&lt;br /&gt;
:*[[Honor]]: ''A Chalice'' (Honoring then killing monsters / walk amidst monsters without being attacked)&lt;br /&gt;
:*[[Justice]]: ''A Set of Scales'' (Killing [[red]]s / increased [[power scrolls]] amounts)&lt;br /&gt;
:*[[Sacrifice]]: ''A Teardrop'' (Sacrificing [[fame]] / self resurrection)&lt;br /&gt;
:*[[Valor]]: ''A Sword'' (Kill [[champion spawn]] monsters / ability to activate and advance champion spawns)&lt;br /&gt;
&lt;br /&gt;
===Inactive Virtues===&lt;br /&gt;
:*[[Honesty]]: ''An Open-Palmed Hand'' (inactive)&lt;br /&gt;
:*[[Humility]]: ''A Shepherd’s Crook'' (inactive)&lt;br /&gt;
:*[[Spirituality]]: ''An [[Ankh]]'' (inactive)&lt;br /&gt;
&lt;br /&gt;
==Ultima Virtues==&lt;br /&gt;
Each of the eight virtues are derived from one or more of the following [[Principles]]: Truth, Love, and Courage. Each principle is in turn embodied by an item: [[The Book of Truth]], [[The Candle of Love]], and the [[Bell of Courage]].&lt;br /&gt;
&lt;br /&gt;
All of these items have been seen in-game, or were dealt with at some point in the history of UO.  The Bell of Courage was broken and then repaired through use of [[Blackrock]]. The Candle of Love is located under the winery in [[Yew]]. And while the Cavern of the Candle of Love is currently closed off, [[blessed]] candles that were lit by the Candle of Love are owned by some players and are seen from time to time. The Book of Truth is located in a chamber under the [[Lycaeum]], and can be seen by players.&lt;br /&gt;
&lt;br /&gt;
Here is a popularly-used chart that states the mantra of each virtue, its associated sin, and the principles from which it is derived, along with other information (for example, one will need to know the associated color of Humility to accomplish the [[Cloak of Humility]] quest).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Virtue&lt;br /&gt;
! Principles&lt;br /&gt;
! Towns associated&lt;br /&gt;
! Mantra&lt;br /&gt;
! Dungeon/Sin&lt;br /&gt;
! Color&lt;br /&gt;
! Symbol&lt;br /&gt;
! Word of Power&lt;br /&gt;
|-&lt;br /&gt;
| Honesty&lt;br /&gt;
| Pure Truth&lt;br /&gt;
| [[Moonglow]]&lt;br /&gt;
| Ahm&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| style=&amp;quot;background:blue&amp;quot; |  Blue&lt;br /&gt;
| Open hand&lt;br /&gt;
| Fallax&lt;br /&gt;
|-&lt;br /&gt;
| Compassion&lt;br /&gt;
| Pure Love&lt;br /&gt;
| [[Britain]]&lt;br /&gt;
| Mu&lt;br /&gt;
| [[Despise]]&lt;br /&gt;
| style=&amp;quot;background:Yellow;&amp;quot; | Yellow&lt;br /&gt;
| Heart&lt;br /&gt;
| Vilis&lt;br /&gt;
|-&lt;br /&gt;
| Valor&lt;br /&gt;
| Pure Courage&lt;br /&gt;
| [[Jhelom]]&lt;br /&gt;
| Ra&lt;br /&gt;
| [[Destard]]&lt;br /&gt;
| style=&amp;quot;background:#dc143c;&amp;quot; | Red&lt;br /&gt;
| Sword&lt;br /&gt;
| Inopia&lt;br /&gt;
|-&lt;br /&gt;
| Justice&lt;br /&gt;
| Truth, Love&lt;br /&gt;
| [[Yew]]&lt;br /&gt;
| Beh&lt;br /&gt;
| [[Wrong]]&lt;br /&gt;
| style=&amp;quot;background:#32cd32;&amp;quot; | Green&lt;br /&gt;
| Scales&lt;br /&gt;
| Malum&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice&lt;br /&gt;
| Love, Courage&lt;br /&gt;
| [[Minoc]]&lt;br /&gt;
| Cah&lt;br /&gt;
| [[Covetous]]&lt;br /&gt;
| style=&amp;quot;background:#ff8c00;&amp;quot; | Orange&lt;br /&gt;
| Tear&lt;br /&gt;
| Avidus&lt;br /&gt;
|-&lt;br /&gt;
| Honor&lt;br /&gt;
| Truth, Courage&lt;br /&gt;
| [[Trinsic]]&lt;br /&gt;
| Summ&lt;br /&gt;
| [[Shame]]&lt;br /&gt;
| style=&amp;quot;background:#9400d3;&amp;quot; | Purple&lt;br /&gt;
| Chalice&lt;br /&gt;
| Infama&lt;br /&gt;
|-&lt;br /&gt;
| Spirituality&lt;br /&gt;
| Truth, Love, and Courage&lt;br /&gt;
| [[Skara Brae]]&lt;br /&gt;
| Om&lt;br /&gt;
| [[Hythloth]]&lt;br /&gt;
| style=&amp;quot;background:white;&amp;quot; | White&lt;br /&gt;
| Ankh&lt;br /&gt;
| Ignavus&lt;br /&gt;
|-&lt;br /&gt;
| Humility&lt;br /&gt;
| Truth, Love, and Courage independently&lt;br /&gt;
| [[New Magincia]]&lt;br /&gt;
| Lum&lt;br /&gt;
| [[Doom]] or [[Hythloth]]&lt;br /&gt;
| style=&amp;quot;background:black; color:white;&amp;quot; | Black&lt;br /&gt;
| Shepherd staff&lt;br /&gt;
| Veramocor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The mantras are occasionally used in-game, but the &amp;quot;Words of Power&amp;quot; have never been used.  The Virtues in Ultima lore were also associated with certain professions, but those seem less important in UO's more flexible system, and thus have been omitted from the chart.&lt;br /&gt;
&lt;br /&gt;
The Embodiment of the Virtues in the game is the [[Avatar]].  In the single-player Ultima games, the Avatar was the character being played.  In UO, the Avatar is basically a mythical &amp;quot;Christ figure&amp;quot; who is referred to but is not seen.  He was the &amp;quot;stranger&amp;quot; who slew [[Mondain]].&lt;br /&gt;
&lt;br /&gt;
The relationship between the Principles and Virtues is sometimes explained this way:&lt;br /&gt;
&lt;br /&gt;
* Honesty is respect for Truth (&amp;quot;that which, when you possess it, means all may rely on your every word&amp;quot;);&lt;br /&gt;
* Compassion is Love of others (&amp;quot;the quality that compels one to share the journeys of others&amp;quot;);&lt;br /&gt;
* Valor is Courage to stand up against risks (&amp;quot;that which answers when great deeds are called for&amp;quot; and &amp;quot;the cloak that protects the other virtues&amp;quot;);&lt;br /&gt;
* Justice is Truth, tempered by Love (&amp;quot;that which should be the same for nobles and serfs alike&amp;quot;);&lt;br /&gt;
* Sacrifice is Courage to give oneself in name of Love (&amp;quot;that which is loath to place the self above all else&amp;quot;);&lt;br /&gt;
* Honor is Courage to seek and uphold the Truth (&amp;quot;that which shirks no duty&amp;quot;);&lt;br /&gt;
* Spirituality is to seek Truth, Love and Courage from one's own self and the world around (&amp;quot;that which, in knowing the self, knows all&amp;quot;);&lt;br /&gt;
* Humility is the opposite of Pride - the absence of Truth, Love or Courage (&amp;quot;That which serfs are born with, but nobles must strive to attain&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Humility was described in the single-player games as the foundation of the Virtues.  Without it, the other Virtues will of necessity fall into Pride, and become meaningless.  The demon attacks on the [[city]] of [[Magincia]] during the fall of 2007, based on events in the single player games, were a form of punishment for the city's Pride.  For another example of the importance of Humility as expressed within UO, see the article on the [[Shield of Recognition]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Virtue Quest]]s for info regarding the Virtue quests that were added in [[Publish 38]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Virtues_of_Ultima This article from the Wikipedia is useful, at least until someone desecrates it in good Wikipedia fashion.]&lt;br /&gt;
*[http://update.uo.com/design_387.html Official Virtues System Website]&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Virtues Writeup on the Virtues from the Ultima Wiki &amp;quot;The Codex of Ultima Wisdom&amp;quot;]&lt;br /&gt;
*[http://www.imanewbie.com/imatoons/ima102.shtml ImaNewbie may be one of the greatest &amp;quot;scholars&amp;quot; on the Virtues of Ultima, and in this comic strip he proves it]&lt;br /&gt;
*[[Ankh]]&lt;br /&gt;
*[[Principles]]&lt;br /&gt;
*[[Virtue Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Virtues]][[Category:Shrines]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Lord_British&amp;diff=50323</id>
		<title>Lord British</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Lord_British&amp;diff=50323"/>
				<updated>2011-03-16T02:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dungy: Corrected link to account for new site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Lord_british.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
'''Lord British''' was an [[NPC]].  The character was the first King, and indeed the founder, of [[Britannia]], and the inventor of the [[Virtue]] system. Initially, this character was played in-game by [[Richard Garriott]], who is the creator of [[Ultima Online]], and the creator of the single-player games upon which UO is based.  (See [[Ultima Prime]].)  Lord British is currently gone from the game, having taken a powerful artifact to the [[Ethereal Void]] to guard it against [[Minax]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lord British's history begins even before [[Ultima Prime]].  A person from what you or I would call the real world, by the name of Cantabrigian British, found somehow found a way into an enchanted realm of orcs, kings, elves, goblins, and &amp;quot;bobbits&amp;quot; (similar to Tolkein's hobbits, but with the first letter changed).  He ended up becoming a King of an island nation, 1 of 4 such island nations in this strange, magical world.&lt;br /&gt;
&lt;br /&gt;
This world was threatened by an evil mage named [[Mondain]].  Lord British used powerful magics and summoned forth a &amp;quot;Stranger,&amp;quot; who became known as the [[Avatar]], from his former world.  In this strange new world, the Avatar found his true potential, grew in strength and wisdom and knowledge, and ended up killing Mondain.  To do so he had to shatter Mondain's [[Gem of Immortality]], and the shattering of the gem created a great number of parallel universes, which we in UO know as [[Shards]].&lt;br /&gt;
&lt;br /&gt;
At this point, the histories of Ultima Prime and UO diverged.  In all the UO shards, Lord British consolidated many of the peoples and kingdoms under his wise, benevolent rule, and the unified country was known as [[Britannia]].&lt;br /&gt;
&lt;br /&gt;
==Lord British's Reign==&lt;br /&gt;
In the past, the [[NPC]]s of UO consistently, and with apparent sincerity, discussed their love of and respect for their King, which added to the fiction that the realm was well-governed and that Lord British was a benevolent ruler.  These ranged from the respectable townsfolk to the gypsy vagabonds who roamed the countryside.  Save for the [[Player Killer]] problem, there was for the most part every reason to go along with this fiction and view Lord British as a ruler both benevolent and efficient.  Though the Kingdom was, well, a Kingdom, and not a Democracy, there were aspects of Democracy present, in the way Lord British listened to his subjects, and in the way his rule was tempered somewhat by a Council, which would eventually become the [[Britannian Council]] or [[Ruling Council]] or [[Royal Council]], which would come to rule the Kingdom in Lord British's stead after his departure.&lt;br /&gt;
&lt;br /&gt;
Lord British's military chief was the famous [[Dupre]], and his court wizard was the famous [[Nystul]].  The seat of government was [[Castle Britannia]], also known as Castle Britain, which was located in the western part of the capital [[City]] of [[Britain]].&lt;br /&gt;
&lt;br /&gt;
Lord British and Nystul, facing an invasion from Mondain's former lover [[Minax]] and her innumerable evil minions, created a mirror universe called [[Trammel]] using powerful magics, renaming the old land [[Felucca]] and largely abandoning it save for Dupre's off-stage participation in the [[Faction]] wars.  Lord British's abandoning of the old realm is hands down the most-often question decision he made as ruler of Britannia.&lt;br /&gt;
&lt;br /&gt;
==Of Order, Chaos, Virtue, and Blackthorn==&lt;br /&gt;
Lord British's most enduring legacy is probably the creation of the complex [[Virtue]] system.  (See the appropriate article for more details.  The Virtue system was also sometimes known as the [[Order]] system.&lt;br /&gt;
&lt;br /&gt;
One day, a noble in Lord British's court, a good friend of British named [[Blackthorn]], overheard a conversation between British and the [[Time Lord]], a conversation also overheard by [[Sherry the Mouse]].  The contents of this conversation are described elsewhere, but the result was that Blackthorn created an alternative moral system that came to be known as [[Chaos]].  Whereas Order and Virtue stressed, well, order and virtue, Chaos stressed individual rights and individual freedoms.&lt;br /&gt;
&lt;br /&gt;
The two noblemen continued to play chess together, while their more fanatical followers fought and slaughtered one another in the streets (as part of the Chaos/Order [[PvP]] system).&lt;br /&gt;
&lt;br /&gt;
==Lord British's First Departure, and the Consequences==&lt;br /&gt;
Lord British vanished from the realm, for reasons that were never disclosed.  In his place, the Council ruled.  Despite Blackthorn's philosophical adherence to equality and freedom, in his heart he was an arrogant aristocrat.  Blackthorn harbored deep resentment against British for not naming Blackthorn as his successor, leading him to an alliance with the evil entity known as [[Exodus]], and with the [[Juka]].  These 3 parties waged a savage, brutal war against Britannia, which was eventually repelled by the players, under the nominal leadership of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
Some time later, with Lord British still absent, Blackthorn, without any help from the Juka or Exodus, launched an assault on the [[City]] of [[Yew]], during which he was slain by [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
Some time during Lord British's first absence, the out-of-character reason for the absence was revealed, on 30 March 2000: Richard Garriott had left OSI.&lt;br /&gt;
&lt;br /&gt;
==Lord British's Return==&lt;br /&gt;
Off-stage, some kind of bargain was struck between Richard Garriott and the company he founded, leading to Lord British's return shortly after the release of the [[Age of Shadows]] expansion.  During this time, British was not played by Garriott.&lt;br /&gt;
&lt;br /&gt;
Lord British's return was designed to be, and was, temporary.  Lord British eventually left, again, to take a  powerful artifact (said to be shards of the [[Gem of Immortality]] that powered [[Mondain]]) into the [[Ethereal Void]], which would secure it beyond permanently Minax's grasp.&lt;br /&gt;
&lt;br /&gt;
Some weeks before his departure, Lord British held a memorial service for Blackthorn, wherein British stated, among other things, that he was abandoning his goal of unifying the [[Shards]] under the Virtues.  And thus, Blackthorn effectively &amp;quot;won&amp;quot; the Order/Chaos conflict, in death.&lt;br /&gt;
&lt;br /&gt;
The British character has appeared in other games, played by Garriott.&lt;br /&gt;
&lt;br /&gt;
==After British's Departure==&lt;br /&gt;
The [[Royal Council]] ruled the realm for a number of years, until the ascension of the evil [[Casca]], who became Britannia's second monarch.  Casca was succeeded by Dawn, the same woman who had killed Blackthorn years before.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|[[Image:Lord british about dead.jpg|frame|&amp;lt;b&amp;gt;Blackthorn is unharmed!&amp;lt;/b&amp;gt;]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|During a speech on August 8, 1997, Lord British was killed. It was during UO's beta version when Lord British [[Timeline|was killed]] by a [[player]]. The character Rainz has just stolen a firewall scroll and used it on the wall where Lord British (controlled at the time by Richard Garriott himself) and Lord Blackthorn stood.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|While Blackthorn was unharmed as he stood directly in the flames of the scroll spell, Lord British dropped dead upon entering the flames. It appears that Garriott forgot to turn on his &amp;quot;invulnerable&amp;quot; flag.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rainz was allegedly banned, for this and other naughty things he did during the beta test. Garriott also challenged his killer to a rematch in his more recent game project, &amp;quot;[http://www.rgtr.com/ Tabula Rasa].&amp;quot; So far as anyone knows, the challenged never responded, and that game is now (March 2009) dead.&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
|| This event was used in the fiction for the [[Royal Leggings of Embers]] [[artifact]]. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
|| Killing Lord British was often a built-in puzzle in the Ultima single-player games.&lt;br /&gt;
|}&lt;br /&gt;
[[Image:Lord british dead.jpg|frame|right|&amp;lt;b&amp;gt;And the cry rang out, &amp;quot;&amp;lt;i&amp;gt;HE DIED&amp;lt;/i&amp;gt;.&amp;quot;&amp;lt;/b&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Richard_Garriott Wikipedia article on Richard Garriott]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Lord_British Wikipedia article on Lord British]&lt;br /&gt;
*[http://codex.ultimaaiera.com/wiki/Lord_British Codex of Ultima Wisdom article on Lord British]&lt;br /&gt;
*[http://www.bricities.com/pochi/EasyUoHistory.html Extremely detailed UO timeline NOTE: Japanese language site]&lt;br /&gt;
*[http://town.uo.com/bnn/article_501.html BNN article on Lord British's memorial service for Lord Blackthorn]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dungy</name></author>	</entry>

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