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		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Everyjoe</id>
		<title>UOGuide - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Everyjoe"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/Special:Contributions/Everyjoe"/>
		<updated>2026-05-10T15:12:51Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Barrel_Sponge&amp;diff=70404</id>
		<title>Barrel Sponge</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Barrel_Sponge&amp;diff=70404"/>
				<updated>2022-12-29T05:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Potions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barrel Sponge is a deeded item that takes a 1x1 spot and will generate random specialty potions. 35 potions per week will be produced, simply click on the sponge to retrieve the potions. The Barrel Sponge is a part of the Kings Collection Theme Pack which was introduced in [[Publish 82]] and can be bought from the Origin Store.&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
*[[Darkglow]]&lt;br /&gt;
*[[Exploding Tar Potion]]&lt;br /&gt;
*[[Fear Essence]]&lt;br /&gt;
*[[Greater Confusion Blast Potion]]&lt;br /&gt;
*[[Greater Conflagration Potion]]&lt;br /&gt;
*[[Invisibility_Potion]]&lt;br /&gt;
*[[Parasitic Poison]]&lt;br /&gt;
*[[Shatter Potion]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When placed the Barrel Sponge is shown with a bit of green at the bottom and the rest will be a plain whitish color. You can use [[Natural Dye]] to dye the sponge. To do this deed the sponge and dye the deed. When placed after dying, the whitish color of the barrel will be replaced with whatever color you've dyed the deed.&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Discordance&amp;diff=70403</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Discordance&amp;diff=70403"/>
				<updated>2022-12-27T15:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. &lt;br /&gt;
==Using==&lt;br /&gt;
To discord a creature you:&lt;br /&gt;
* Click the blue gem next to the skill on your skill list.&lt;br /&gt;
* Click on the creature you wish to discord. &lt;br /&gt;
If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 12.5% from all stats and skills; and at 100.0 skill the target loses 25% from all stats and skills, and at 120.0 skill the target loses 28% from all stats and skills. &lt;br /&gt;
For creatures with a barding difficulty of 160, the debuff is halved, which means there is a debuff of only 14% instead of 28%, with a discord level of 120. &lt;br /&gt;
Once the effect wears off, the target's skill and stats will return to normal. (Does not affect player characters.)&lt;br /&gt;
===Range===&lt;br /&gt;
The base range of all bard abilities is 8 tiles, with each 15 points of skill in the ability being used increasing this range by one tile. Bards must be within this range of the target to use the ability. Furthermore, the bard must remain within this range or the ability's effect ends.&lt;br /&gt;
===Continuation===&lt;br /&gt;
Once Discordance has been used on a target, the bard must remain alive, visible, and within range of the target or the effect ends. Regarding creatures with “Dragon AI” (such as daemons, drakes, hellhounds, nightmares, and, of course, dragons): if at any point the bard moves while using any barding song, that may compel the creature to retarget on the moving character.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Discordance uses the same success/failure calcuation formula as [[Provocation]], so training methods are identical in terms of what creatures to discord at what level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=White_Pearl_Bracelet&amp;diff=70402</id>
		<title>White Pearl Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=White_Pearl_Bracelet&amp;diff=70402"/>
				<updated>2022-12-25T16:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Tourmaline]]s&lt;br /&gt;
* 10 [[White Pearl]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* [[Night Sight property|Night Sight]] and one of the following properties:&lt;br /&gt;
: [[Lower Reagent Cost]] (3% to 10%) &lt;br /&gt;
: [[Luck]] (25 or 40)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Perfect_Emerald_Ring&amp;diff=70401</id>
		<title>Perfect Emerald Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Perfect_Emerald_Ring&amp;diff=70401"/>
				<updated>2022-12-25T15:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Emerald]]s&lt;br /&gt;
* 10 [[Perfect Emerald]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following: &lt;br /&gt;
: [[Resistances|Poison Resist]] 10%&lt;br /&gt;
: [[Lower Mana Cost]] 5% (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Fire_Ruby_Bracelet&amp;diff=70400</id>
		<title>Fire Ruby Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Fire_Ruby_Bracelet&amp;diff=70400"/>
				<updated>2022-12-25T15:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Ruby|Rubies]]&lt;br /&gt;
* 10 [[Fire Ruby|Fire Rubies]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Resistances|Fire Resist]] 10%&lt;br /&gt;
: [[Hit Point Regeneration]] +2 (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Ecru_Citrine_Ring&amp;diff=70399</id>
		<title>Ecru Citrine Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Ecru_Citrine_Ring&amp;diff=70399"/>
				<updated>2022-12-25T15:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Citrine]]s&lt;br /&gt;
* 10 [[Ecru Citrine]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following: &lt;br /&gt;
: [[Strength Bonus]] +5 - +7&lt;br /&gt;
: [[Enhance Potions]] 50% (Uncommon)&lt;br /&gt;
&lt;br /&gt;
Note that the 50% Enhance Potions property value used to be 75%, when the ring was introduced, but was reduced to 50% when the overall cap on the property's benefits was reduced to 50%. Existing rings changed to reflect this, in most cases.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Dark_Sapphire_Bracelet&amp;diff=70398</id>
		<title>Dark Sapphire Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Dark_Sapphire_Bracelet&amp;diff=70398"/>
				<updated>2022-12-25T15:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Sapphire]]s&lt;br /&gt;
* 10 [[Dark Sapphire]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Resistances|Cold Resist]] 10%&lt;br /&gt;
: [[Mana Regeneration]] +2 (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70397</id>
		<title>Blue Diamond Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70397"/>
				<updated>2022-12-25T15:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Diamond]]s&lt;br /&gt;
* 10 [[Blue Diamond]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Lower Reagent Cost]] 10%&lt;br /&gt;
: [[Faster Casting Recovery]] 2&lt;br /&gt;
: [[Spell Damage Increase]] 3 to 5%&lt;br /&gt;
: [[Faster Casting]] 1 (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70396</id>
		<title>Brilliant Amber Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70396"/>
				<updated>2022-12-25T15:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Amber]]&lt;br /&gt;
* 10 [[Brilliant Amber]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Lower Reagent Cost]] 10%&lt;br /&gt;
: [[Faster Cast Recovery]] 2&lt;br /&gt;
: [[Spell Damage Increase]] 3-5%&lt;br /&gt;
: [[Faster Casting]] 1 (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70395</id>
		<title>Brilliant Amber Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70395"/>
				<updated>2022-12-25T15:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Amber]]&lt;br /&gt;
* 10 [[Brilliant Amber]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Lower Reagent Cost]] 10%&lt;br /&gt;
: [[Faster Cast Recovery]] 2&lt;br /&gt;
: [[Spell Damage Increase]] 3-5%&lt;br /&gt;
: [[Faster Casting]] (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70394</id>
		<title>Blue Diamond Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70394"/>
				<updated>2022-12-25T15:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Diamond]]s&lt;br /&gt;
* 10 [[Blue Diamond]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Lower Reagent Cost]] 10%&lt;br /&gt;
: [[Faster Casting Recovery]] 2&lt;br /&gt;
: [[Spell Damage Increase]] 3 to 5%&lt;br /&gt;
: [[Faster Casting]] (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70393</id>
		<title>Brilliant Amber Bracelet</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Brilliant_Amber_Bracelet&amp;diff=70393"/>
				<updated>2022-12-25T15:19:20Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bracelet.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[bracelet]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Amber]]&lt;br /&gt;
* 10 [[Brilliant Amber]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Always one of the following:&lt;br /&gt;
: [[Lower Reagent Cost]]&lt;br /&gt;
: [[Faster Casting]]&lt;br /&gt;
: [[Faster Cast Recovery]]&lt;br /&gt;
: [[Spell Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bracelets]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70392</id>
		<title>Blue Diamond Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blue_Diamond_Ring&amp;diff=70392"/>
				<updated>2022-12-25T15:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Diamond]]s&lt;br /&gt;
* 10 [[Blue Diamond]]s&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
: [[Lower Reagent Cost]] 10%&lt;br /&gt;
: [[Faster Casting Recovery]] 2&lt;br /&gt;
: [[Spell Damage Increase]] 3 to 5%&lt;br /&gt;
: [[Faster Casting]] (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Turquoise_Ring&amp;diff=70391</id>
		<title>Turquoise Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Turquoise_Ring&amp;diff=70391"/>
				<updated>2022-12-25T15:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ring.PNG|right|frame]]&lt;br /&gt;
&lt;br /&gt;
One of several magical [[Jewelry|jewels]] that can be crafted by [[Tinkering|Tinkers]], these [[ring]]s will always boast certain [[Item Properties|properties]].&lt;br /&gt;
&lt;br /&gt;
Note that the random properties can stack with those that are guaranteed. This allows crafting a ring with e.g. Damage Increase 36%.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 5 [[Ingot]]s&lt;br /&gt;
* 20 [[Amethyst]]s&lt;br /&gt;
* 10 [[Turquoise]]&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
* Damage Increase 15% or Swing Speed Increase 5% (Rare)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
{{Template:TinkerJewlryBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]][[Category:Equipment]][[Category:Tinkering]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Plants_%26_Seeds&amp;diff=70108</id>
		<title>Plants &amp; Seeds</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Plants_%26_Seeds&amp;diff=70108"/>
				<updated>2022-07-15T11:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Resource Growing Plants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[File:Seed.png|frame|left|A seed.]]&lt;br /&gt;
&lt;br /&gt;
'''Seeds''' are small items that can be used for growing '''Plants''' via [[Gardening]]. They each [[Weight|weigh]] one [[stone]] and can be stacked.&lt;br /&gt;
&lt;br /&gt;
There are two factors that determine a plant: ''variety'' and ''color''. Varieties are then grouped into roughly 4 classes: classical, bonsai, peculiar and fragrant and oddities.&lt;br /&gt;
&lt;br /&gt;
Seeds with particular color and varieties are initially gained as [[loot]] from certain creatures, but most varieties and colors are grown by breeding multiple generations of plants.&lt;br /&gt;
&lt;br /&gt;
Certain older or bugged seeds that do not stack can be made stackable with use of the [[Gardener's Toolbox]].&lt;br /&gt;
&lt;br /&gt;
==Classical Breedable Plants==&lt;br /&gt;
Certain creatures drop Plain, Red, Blue or Yellow seeds. In early times, seeds obtained via combat used to produce plants of one of three varieties:&lt;br /&gt;
&lt;br /&gt;
* [[File:Fern.png]] Ferns&lt;br /&gt;
* [[File:Campion_Flowers.png]] Campion Flowers&lt;br /&gt;
* [[File:Tribarrel_Cactus.png]] Tribarrel Cacti&lt;br /&gt;
&lt;br /&gt;
Currently tribarrel cacti seeds are replaced by random seeds, which now include all classical varieties as well as (flowery) cactus oddity and vanilla oddity. However, two thirds of seed drops are still either campion flowers or ferns.&lt;br /&gt;
&lt;br /&gt;
Such seeds will be named according to their color (eg &amp;quot;Red Seed&amp;quot;). There are several ways to obtain ''descriptive'' seeds (eg &amp;quot;Red Tribarrel Cactus Seed&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
* If a plant is grown and then bred with ''itself'', it will produce descriptive seeds of the same type.&lt;br /&gt;
* If a seed is dropped into a [[Seed Box|seed box]]. its variety is automatically identified.&lt;br /&gt;
* [[Poppies Dust|Poppies dust]] can be used to identify the variety of a seed as well.&lt;br /&gt;
&lt;br /&gt;
Breeding different combinations of these seeds together can produce more colors and plant varieties. Any plant that provides seeds can produce a total of eight over it's lifetime.&lt;br /&gt;
&lt;br /&gt;
The initial starting seeds are dropped by:&lt;br /&gt;
* [[Bogling]]s&lt;br /&gt;
* [[Bog Thing]]s&lt;br /&gt;
&lt;br /&gt;
===Breeding Table===&lt;br /&gt;
There are 17 types of ''classical'' breedable varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot;&lt;br /&gt;
| [[File:Campion_Flowers.png]]&lt;br /&gt;
| [[File:Poppies.png]]&lt;br /&gt;
| [[File:Snowdrops1.png]]&lt;br /&gt;
| [[File:Bulrushes.png]]&lt;br /&gt;
| [[File:Lillies.png]]&lt;br /&gt;
| [[File:Pampas_Grass.png]]&lt;br /&gt;
| [[File:Rushes.png]]&lt;br /&gt;
| [[File:Elephant_Ear_Plant.png]]&lt;br /&gt;
| [[File:Fern.png]]&lt;br /&gt;
| [[File:Ponytail_Palm.png]]&lt;br /&gt;
| [[File:Small_Palm.png]]&lt;br /&gt;
| [[File:Century_Plant.png]]&lt;br /&gt;
| [[File:Water_Plant.png]]&lt;br /&gt;
| [[File:Snake_Plant.png]]&lt;br /&gt;
| [[File:Prickly_Pear_Cactus.png]]&lt;br /&gt;
| [[File:Barrel_Cactus.png]]&lt;br /&gt;
| [[File:Tribarrel_Cactus.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Campions{{Line Break}}Flowers&lt;br /&gt;
| Poppies&lt;br /&gt;
| Snowdrop&lt;br /&gt;
| Bulrushes&lt;br /&gt;
| Lillies&lt;br /&gt;
| Pampas Grass&lt;br /&gt;
| Rushes&lt;br /&gt;
| Elephant{{Line Break}}Ear Plant&lt;br /&gt;
| Fern&lt;br /&gt;
| Ponytail Palm&lt;br /&gt;
| Small Palm&lt;br /&gt;
| Century Plant&lt;br /&gt;
| Water Plant&lt;br /&gt;
| Snake Plant&lt;br /&gt;
| Prickly Pear{{Line Break}}Cactus Plant&lt;br /&gt;
| Barrel{{Line Break}}Cactus Plant&lt;br /&gt;
| Tribarrel{{Line Break}}Cactus Plant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This order of appearance is useful for identifying the breed of the next generation. If you breed two plants of varieties in this table, the next generation will be the variety of the middle one.&lt;br /&gt;
&lt;br /&gt;
* '''Example 1.''' If you cross-pollinate [[File:Campion_Flowers.png]] campion flowers and [[File:Fern.png]] fern, the middle one between these two varieties is [[File:Lillies.png]] lilly&lt;br /&gt;
* '''Example 2.''' If you cross-pollinate [[File:Elephant_Ear_Plant.png]] elephant ear plant and [[File:Water_Plant.png]] water plant, there is no exact middle one because there are even number of varieties inbetween. In this case, the next generation will be either [[File:Ponytail_Palm.png]] ponytail palm or [[File:Small_Palm.png]] small palm, equally likely.&lt;br /&gt;
&lt;br /&gt;
Often this table is presented in L-shaped manner:&lt;br /&gt;
&lt;br /&gt;
[[File:cross.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Resource Growing Plants==&lt;br /&gt;
Some plants produce resources which can be harvested via the [[Gardening#Growing Plant Seeds/Resources|Plant Resource GUMP]]. Up to eight units can be harvested from any given plant.&lt;br /&gt;
&lt;br /&gt;
[[Green Thorn]]s, which produce various random effects, are produced by '''Bright Green''' plants of these types:&lt;br /&gt;
* [[File:Snake_Plant.png]] Snake Plants&lt;br /&gt;
* [[File:Barrel_Cactus.png]] Barrel Cacti&lt;br /&gt;
&lt;br /&gt;
[[Red Leaves]], which lock the contents of books, are produced by '''Bright Red''' plants of these types:&lt;br /&gt;
* [[File:Ponytail_Palm.png]] Ponytail Palms&lt;br /&gt;
* [[File:Elephant_Ear_Plant.png]] Elephant Ear Plants&lt;br /&gt;
* [[File:Century_Plant.png]] Century Plants &lt;br /&gt;
&lt;br /&gt;
[[Orange Petal]]s, which provide high levels of poison resistance, are produced by '''Bright Orange''' plants of these types:&lt;br /&gt;
* [[File:Pampas_Grass.png]] Pampas Grasses&lt;br /&gt;
* [[File:Poppies.png]] Poppies&lt;br /&gt;
* [[File:Bulrushes.png]] Bulrushes &lt;br /&gt;
&lt;br /&gt;
[[Cocoa Pulp]], which is used as a [[Cooking]] ingredient, is produced by [[#Cocoa Trees (Fragrant Seeds)|Cocoa Tree]]s.&lt;br /&gt;
&lt;br /&gt;
[[Poppies Dust]], which is used to ID unnamed seeds, is produced by the &amp;quot;peculiar&amp;quot; style of poppies. &lt;br /&gt;
&lt;br /&gt;
Flax Flowers produce bales of cotton and the cypress trees produce [[Bark_Fragment|bark fragments]].&lt;br /&gt;
&lt;br /&gt;
==Mutant Plants==&lt;br /&gt;
Mutants are grown from specially colored seeds, but cannot be bred and do not produce more. There are 2 ways of obtaining mutant seeds.&lt;br /&gt;
&lt;br /&gt;
'''1st Way.''' They are typically obtained by completing the [[Naturalist Quest]].&lt;br /&gt;
&lt;br /&gt;
* If you investigate 4 egg nests, they come in aqua, pink and magenta. If you also complete investigation of the secret egg nests, they come in black, white and fire red.&lt;br /&gt;
* Aqua, pink, magenta and fire seeds always come in [[#Classical Breedable Plants|classical breedable]] variety, (flowery) cactus oddity and vanilla oddity.&lt;br /&gt;
* Black and white seeds always come in [[#Peculiar Plants|peculiar]] varieties.&lt;br /&gt;
&lt;br /&gt;
'''2nd Way.''' Any plant that can produce seeds (aside from the [[Cocoa Tree]]) also has a chance of producing black or white mutants instead of the color they normally would. Such seeds are very rare.&lt;br /&gt;
&lt;br /&gt;
==Bonsai Plants==&lt;br /&gt;
With the advent of [[Ultima Online: Samurai Empire]], certain creatures in the [[Tokuno Islands]] have a chance of dropping special Bonsai seeds. The seed name corresponds to the names listed below.&lt;br /&gt;
For example, an uncommon bonsai comes from an uncommon seed. There are eight varieties:&lt;br /&gt;
* [[File:Common_Bonsai_Tree.png]] Common Bonsai Tree (also available in green)&lt;br /&gt;
* [[File:Uncommon_Bonsai_Tree.png]] Uncommon Bonsai Tree (also available in green)&lt;br /&gt;
* [[File:Rare_Bonsai_Tree.png]] Rare Bonsai Tree (also available in green) &lt;br /&gt;
* [[File:Exotic_Bonsai_Tree.png]] Exotic Bonsai Tree&lt;br /&gt;
* [[File:Exceptional_Bonsai_Tree.png]] Exceptional Bonsai Tree&lt;br /&gt;
&lt;br /&gt;
All forms are dropped by:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* [[Bake Kitsune]]&lt;br /&gt;
* [[Deathwatch Beetle]]&lt;br /&gt;
* [[Fan Dancer]]&lt;br /&gt;
* [[Hiryu]]&lt;br /&gt;
|&lt;br /&gt;
* [[Kappa]]&lt;br /&gt;
* [[Lesser Hiryu]]&lt;br /&gt;
* [[Oni]]&lt;br /&gt;
* [[Rune Beetle]]&lt;br /&gt;
|&lt;br /&gt;
* [[Yamandon]]&lt;br /&gt;
* [[Yomotsu Elder]]&lt;br /&gt;
* [[Yomotsu Priest]]&lt;br /&gt;
* [[Yomotsu Warrior]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Peculiar Plants==&lt;br /&gt;
Peculiar seeds began appearing with [[Publish 55]] and can grow 17 new plant varieties (one of which comes in two facings, for a total of 18). These plants cannot be cross-pollinated and with the exception of Vanilla (began appearing with [[Publish 76]], it can produce seeds and can also produce [[Vanilla]] as a resource), do not produce new seeds nor resources. Instead, they are only dropped by certain monsters.&lt;br /&gt;
&lt;br /&gt;
It was initially decided that no coloured Peculiar plants would be available, but due to a bug which caused the [[Naturalist Quest]] to produce nothing ''but'' coloured Peculiar Cactus plants, [[Publish 56]] will make both [[#Breedable Plants|standard]] and peculiar plants available from the same quest.&lt;br /&gt;
&lt;br /&gt;
The seeds are divided into five groups based on the monsters that drop their seeds. For example, if you want to get a twisted Cypress Tree you must kill monsters from the second group. As the seeds are unlabeled either have to wait until the seed reaches the 7th stage of growth or use the resource poppies dust to identify the seed type. Assuming you harvested from the correct monster, you have a 20% change of receiving the seed in Group 1 you are after and a 25% chance for the seeds in all Groups 2 to 4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Monsters&lt;br /&gt;
! Plants&lt;br /&gt;
|-&lt;br /&gt;
! Group 1&lt;br /&gt;
| [[Dryad]]{{Line Break}}[[Titan]]{{Line Break}}[[Tsuki Wolf]]&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
| [[File:Spider_Tree.png]]{{Line Break}}Spider Tree&lt;br /&gt;
| [[File:Flax1.png]]{{Line Break}}Flax Flowers&lt;br /&gt;
| [[File:Foxglove_Flowers.png]]{{Line Break}}Foxglove Flowers&lt;br /&gt;
| [[File:Hops_Plant_(East).png]]{{Line Break}}Hops Plant (East)&lt;br /&gt;
| [[File:Orfluer_Flowers.png]]{{Line Break}}Orfluer Flowers&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Group 2&lt;br /&gt;
| [[Ant Lion]]{{Line Break}}[[Mummy]]{{Line Break}}[[Serpentine Dragon]]&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
| [[File:Cypress_Tree_(Twisted).png]]{{Line Break}}Cypress Tree (Twisted)&lt;br /&gt;
| [[File:Hedge.png]]{{Line Break}}Hedge (Short)&lt;br /&gt;
| [[File:Juniper_Bush.png]]{{Line Break}}Juniper Bush.png&lt;br /&gt;
| [[File:Snowdrops.png]]{{Line Break}}Snowdrops&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Group 3&lt;br /&gt;
| [[Hiryu]]{{Line Break}}[[Terathan Warrior]]{{Line Break}}[[Wisp]]&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
| [[File:Cactus.png]]{{Line Break}}Cactus&lt;br /&gt;
| [[File:Cattails.png]]{{Line Break}}Cattails&lt;br /&gt;
| [[File:Poppies_(Peculiar).png]]{{Line Break}}Poppies&lt;br /&gt;
| [[File:Water_Lilly.png]]{{Line Break}}Water Lilly&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Group 4&lt;br /&gt;
| [[Juka Mage]]{{Line Break}}[[Kappa]]{{Line Break}}[[Plague Beast]]&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
| [[File:Cypress_Tree_(Straight).png]]{{Line Break}}Cypress Tree (Straight)&lt;br /&gt;
| [[File:Hedge_Plant.png]]{{Line Break}}Hedge (Tall)&lt;br /&gt;
| [[File:Hops_Plant_(South).png]]{{Line Break}}Hops Plant (South)&lt;br /&gt;
| [[File:Sugar_Canes.png]]{{Line Break}}Sugar Canes&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Group 5&lt;br /&gt;
| [[Exodus Minion]]{{Line Break}}[[Exodus Overseer]]&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;uoguidetable open&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
| [[File:Vanilla_plant.png]]{{Line Break}}Vanilla&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cocoa Trees (Fragrant Seeds)==&lt;br /&gt;
[[File:Cocoa tree.gif|frame|right]]&lt;br /&gt;
&lt;br /&gt;
Fragrants seeds began appearing with [[Publish 55]] and are used to grow the [[Cocoa Tree]], which in turn can not be cross-pollinated.&lt;br /&gt;
&lt;br /&gt;
Whenever a creature would drop a [[#Peculiar Plants|Peculiar seed]], there is a chance a Fragrant seed will be dropped instead. They are hence collected from the same creatures but at a lower drop rate. Unlike peculiar plants, they do grow further Cocoa Tree Seeds.&lt;br /&gt;
&lt;br /&gt;
In addition they produce [[Cocoa Pulp]], a consumable resource used by [[Cooking|cooks]] as a key ingredient to create chocolate confection preparations, namely [[Cocoa Butter]] and [[Cocoa Liquor]].&lt;br /&gt;
&lt;br /&gt;
The Chocolatiering branch of the [[Cooking]] skill was introduced with [[Publish 50]] on [[Valentines 2008|St. Valentine's Day 2008]] but cocoa pulp and cocoa trees did not appear until [[Publish 55]], nearly 6 months later. &lt;br /&gt;
&lt;br /&gt;
==Ungrowable Plants==&lt;br /&gt;
Some plants are available as decorative items outside of the [[Gardening]] system.&lt;br /&gt;
&lt;br /&gt;
Available during the [[Spring Cleaning 2008]] event:&lt;br /&gt;
* [[Bamboo]]&lt;br /&gt;
* [[Yucca Tree]]&lt;br /&gt;
&lt;br /&gt;
Available via [[Heritage Token]]s:&lt;br /&gt;
* [[Apple Tree]]&lt;br /&gt;
* [[Apple Trunk]]&lt;br /&gt;
* [[Cherry Blossom Tree]]&lt;br /&gt;
* [[Cherry Blossom Trunk]] &lt;br /&gt;
* [[Peach Tree]]&lt;br /&gt;
* [[Peach Trunk]]&lt;br /&gt;
* [[Rose of Trinsic]]&lt;br /&gt;
&lt;br /&gt;
Available in [[11th Year Collection]]:&lt;br /&gt;
* [[Maple Tree]]&lt;br /&gt;
* [[Snow Tree]]&lt;br /&gt;
* [[Willow Tree]]&lt;br /&gt;
&lt;br /&gt;
Plants given during [[Holidays]]:&lt;br /&gt;
* [[Poinsettia]]&lt;br /&gt;
* [[Festive Cactus]]&lt;br /&gt;
* [[Decorative Topiary]]&lt;br /&gt;
* [[Snowy Tree]]&lt;br /&gt;
* [[Holiday Tree]]&lt;br /&gt;
* [[Rose in a Vase]]&lt;br /&gt;
* [[Potted Plants]]&lt;br /&gt;
&lt;br /&gt;
==Rare Plants==&lt;br /&gt;
Plants have undergone name changes and as such original plants could be considered rare. Original plants have the name [[Decorative Plant]] and do not list the color or type of plant. The second generation of naming included the plant color. The current and last naming system now includes color and type.&lt;br /&gt;
* [[File:Decoplant.png]] First generation. Generic name only.&lt;br /&gt;
* [[File:Decoplant2.png]] Second generation. Color is included.&lt;br /&gt;
* [[File:Decoplant3.png]] Third generation. Color and type included.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Solen Matriarch Quest]]&lt;br /&gt;
* [[Tainted Seed]]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Gardening}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Barrel_Sponge&amp;diff=70082</id>
		<title>Barrel Sponge</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Barrel_Sponge&amp;diff=70082"/>
				<updated>2022-07-10T11:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: Invisibility_Potion new link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Barrel Sponge is a deeded item that takes a 1x1 spot and will generate random specialty potions. 35 potions per week will be produced, simply click on the sponge to retrieve the potions. The Barrel Sponge is a part of the Kings Collection Theme Pack which was introduced in [[Publish 82]] and can be bought from the Origin Store.&lt;br /&gt;
&lt;br /&gt;
===Potions===&lt;br /&gt;
*[[Shatter Potion]]&lt;br /&gt;
*[[Fear Essence]]&lt;br /&gt;
*[[Invisibility_Potion]]&lt;br /&gt;
*[[Greater Conflagration Potion]]&lt;br /&gt;
*[[Parasitic Poison]]&lt;br /&gt;
*[[Exploding Tar Potion]]&lt;br /&gt;
*[[Greater Confusion Blast Potion]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When placed the Barrel Sponge is shown with a bit of green at the bottom and the rest will be a plain whitish color. You can use [[Natural Dye]] to dye the sponge. To do this deed the sponge and dye the deed. When placed after dying, the whitish color of the barrel will be replaced with whatever color you've dyed the deed.&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Cu_Sidhe&amp;diff=69886</id>
		<title>Cu Sidhe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Cu_Sidhe&amp;diff=69886"/>
				<updated>2019-12-31T17:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: Pure White #1153&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Cu sidhe.jpg|frame]]&lt;br /&gt;
[[Image:Cu sidhekr.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Related both to the [http://en.wikipedia.org/wiki/Cu_Sith Cu Sìth of Scottish mythology] and the [http://en.wikipedia.org/wiki/Cooshee Cooshee of ''Dungeons &amp;amp; Dragons''], the '''Cu Sidhe''' is a large, rideable dog. It is the only self-healing pet in [[UO]]. This ridable canine may take 3 or 4 pet control slots, with a maximum of 5 after [[Animal Training]] and only [[Elves|Elfs]] can [[Animal Taming|tame]] one. An Elf can naturally ride a Cu Sidhe, but a Human only may do so if wearing [[Pads of the Cu Sidhe]], which are a [[Mondain's Legacy Minor Artifacts|Mondain's Legacy Minor Artifact]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Twisted Weald]]&lt;br /&gt;
|fame=Level 5&lt;br /&gt;
|slayer=[[Fey Slayer]]&lt;br /&gt;
|karma=Level 5 (-)&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|firstseen=[[Ultima Online: Mondain's Legacy|UO:ML]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=1500 - 1900&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=[[Bandage|Bandages]], Level 5 [[Treasure Map]], [[Parrot]]&lt;br /&gt;
|cutuploot=10 [[Hides]], 3 [[Raw Rib]]s&lt;br /&gt;
|str=1200 - 1225&lt;br /&gt;
|hitpoints=1010 - 1275&lt;br /&gt;
|dex=150 - 170&lt;br /&gt;
|stamina=150 - 170&lt;br /&gt;
|int=250 - 285&lt;br /&gt;
|mana=250 - 285&lt;br /&gt;
|bardingdifficulty=126.9 - 130.7&lt;br /&gt;
|tamingdifficulty=101.1&lt;br /&gt;
|basedamage=21 - 28&lt;br /&gt;
|preferredfoods=[[Fruit]]s and [[Vegetable]]s&lt;br /&gt;
|wrestling=93.1 - 100.0&lt;br /&gt;
|healing=80.1 - 100.0&lt;br /&gt;
|tactics=93.1 - 100.0&lt;br /&gt;
|magery=None&lt;br /&gt;
|magicresist=75.1 - 90.0&lt;br /&gt;
|evalint=None&lt;br /&gt;
|anatomy=65.1 - 100.0&lt;br /&gt;
|meditation=None&lt;br /&gt;
|specialskill=[[Bleed Attack]]. Heals owner and self.&lt;br /&gt;
|physicalresist=50 - 65&lt;br /&gt;
|fireresist=25 - 45&lt;br /&gt;
|coldresist=70 - 85&lt;br /&gt;
|poisonresist=30 - 50&lt;br /&gt;
|energyresist=70 - 85&lt;br /&gt;
|physicaldamage=&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=50%&lt;br /&gt;
|poisondamage=&lt;br /&gt;
|energydamage=50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If you are not mounted on the Cu Sidhe, this creature will heal you, you can be mounted on other creatures. It can not ressurect you (confirmed by a dev member), although it will try anyways. Cu-sidhes will use healing on themselves as well. To gain above 90 [[healing]] usually takes curing lethal poison to do ([[Rotting Corpse]]s work well for this). Also has [[Bleed Attack]].&lt;br /&gt;
*The Cu Sidhe needs bandages in it's backpack in order to self heal.&lt;br /&gt;
*Comes in different colors. In 2d its art appears unfinished; its model has no texture, unlike the [[Reptalon]], so it looks glossy/unfinished.&lt;br /&gt;
* If tamed and then released, the Cu Sidhe will drop an unmovable blue [[backpack]] with up to 20 bandages.  Will not spawn additional bandages if you taming/releasing.&lt;br /&gt;
Cu still heals itself if released.&lt;br /&gt;
* If you tame and have Cu attack another untamed Cu, Paragon Cu, or Swoop, etc then release. You will get the bag drop and can also loot Cu when it dies.&lt;br /&gt;
* It seems that a Cu can be used in the [[Shadowguard| Shadowguard Orchard]] to eat the apples and determine which type they are.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Cu Sidhe model uses the same texture image as the [[Bake Kitsune]], just with a color change and a slight editing to the tail.&lt;br /&gt;
&lt;br /&gt;
==Colors and Spawn Chance==&lt;br /&gt;
There are 15 different colors(Names are based upon one picture found in the web)&lt;br /&gt;
    Spawn  rate %    color&lt;br /&gt;
                     hue&lt;br /&gt;
    20000  85.830%   2216 Standard&lt;br /&gt;
    500    2.146%    2422 Dull Copper&lt;br /&gt;
    500    2.146%    2424 Copper&lt;br /&gt;
    500    2.146%    2303 Bronze&lt;br /&gt;
    500    2.146%    2218 Grey&lt;br /&gt;
    500    2.146%    1445 Agapite&lt;br /&gt;
    500    2.146%    1317 Sky Blue&lt;br /&gt;
    500    2.146%    1317 Echo Blue&lt;br /&gt;
    50     0.215%    1152 Ice Blue&lt;br /&gt;
    50     0.215%    1153 Pure White&lt;br /&gt;
    50     0.215%    1650 Wine Red&lt;br /&gt;
    50     0.215%    1199 Pink&lt;br /&gt;
    50     0.215%    1299 Valorite Blue #0&lt;br /&gt;
    50     0.215%    1107 Black&lt;br /&gt;
    1      0.004%    1161 or 1159 blaze/fire&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ethereal Cu Sidhe Statuette]] - 10th Year [[Veteran Reward]] version of the Cu Sidhe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Skill_Bonuses&amp;diff=69414</id>
		<title>Skill Bonuses</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Skill_Bonuses&amp;diff=69414"/>
				<updated>2019-05-03T18:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: Ossian Grimoire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skill Bonuses''' are mainly found on [[Jewelry]], but also certain [[Artifacts]]. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of [[Power Scroll]]s.&lt;br /&gt;
&lt;br /&gt;
==Skill Bonuses from Jewelry==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on [[Imbuing|Imbued]] items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Group 1===&lt;br /&gt;
[[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Musicianship]], [[Magery]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 2===&lt;br /&gt;
[[Wrestling]], [[Taming]], [[Spirit Speak]], [[Tactics]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 3===&lt;br /&gt;
[[Focus]], [[Parrying]], [[Stealth]], [[Meditation]], [[Animal Lore]], [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 4===&lt;br /&gt;
[[Mysticism]], [[Bushido]],  [[Necromancy]], [[Veterinary]], [[Stealing]], [[Anatomy]], [[Evaluating Intelligence]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 5===&lt;br /&gt;
[[Peacemaking]], [[Throwing]], [[Ninjitsu]],  [[Chivalry]], [[Archery]], [[Resisting Spells]], [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Skill Bonus (+15):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Star Sapphire]]&lt;br /&gt;
*10 [[Crystalline Blackrock]]&lt;br /&gt;
&lt;br /&gt;
Note that you cant put multiple skills from the same skill group on the same item.&lt;br /&gt;
&lt;br /&gt;
==Skill Bonuses from Artifacts==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact. For examples see:&lt;br /&gt;
&lt;br /&gt;
* [[Grammar of Orchish]] : +5 Resisting Spells +7 Anatomy&lt;br /&gt;
&lt;br /&gt;
* [[Aegis of Grace]] : +10 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
* [[Alchemist's Bauble]] : +10 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Farmer's Kasa]] : +5 Animal Lore&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Samurai Do]] : 10 Parrying&lt;br /&gt;
&lt;br /&gt;
* [[Arms of Tactical Excellence]] : +12 Tactics&lt;br /&gt;
&lt;br /&gt;
* [[Library Talisman - Birds of Britannia Random Summoner|Birds of Britannia Random Summoner]] : +5 Animal Taming +5 Animal Lore&lt;br /&gt;
&lt;br /&gt;
* [[Bloodwood Spirit]] : +10 Spirit Speak +5 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Bonesmasher]] : +10 Mace Fighting&lt;br /&gt;
&lt;br /&gt;
* [[Burglar's Bandana]] : +10 Snooping +10 Stealth +10 Stealing&lt;br /&gt;
&lt;br /&gt;
* [[Cast-Off Zombie Skin]] : +5 Spirit Speak +5 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Captain John's Hat]] : +20 Swordsmanship&lt;br /&gt;
&lt;br /&gt;
* [[Crystalline Ring]] : +20 Focus and Magery&lt;br /&gt;
&lt;br /&gt;
* [[Despicable Quiver]] : +5 Archery&lt;br /&gt;
&lt;br /&gt;
* [[Dread Pirate Hat]] : +10 Random Combat Skill&lt;br /&gt;
&lt;br /&gt;
* [[Dread's Revenge]] : +20 Fencing&lt;br /&gt;
&lt;br /&gt;
* [[Embroidered Oak Leaf Cloak]] : +5 Stealth&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mystic's Spellbook]] : +10 Mysticism&lt;br /&gt;
&lt;br /&gt;
* [[Flesh Ripper]] : +10 Anatomy&lt;br /&gt;
&lt;br /&gt;
* [[Gloves of the Pugilist]] : +10 Wrestling&lt;br /&gt;
&lt;br /&gt;
* [[Hammer of Hephaestus]] : +10 Blacksmithy&lt;br /&gt;
&lt;br /&gt;
* [[Hanzo's Bow]] : +10 Ninjitsu&lt;br /&gt;
&lt;br /&gt;
* [[Hephaestus]] : +10 Parrying&lt;br /&gt;
&lt;br /&gt;
* [[Hunter's Headdress]] : +20 Archery&lt;br /&gt;
&lt;br /&gt;
* [[Jacob's Pickaxe]] : +10 Mining&lt;br /&gt;
&lt;br /&gt;
* [[Mark of the Travesty]] : 2 x +10 Random Combat Skill&lt;br /&gt;
&lt;br /&gt;
* [[Melisande's Corroded Hatchet]] : +5 Lumberjacking&lt;br /&gt;
&lt;br /&gt;
* [[Midnight Bracers]] : +20 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Ossian Grimoire]] : +10 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Resillient Bracer]] : +15 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
* [[Shadow Dancer Leggings]] : +20 Stealing +20 Stealth&lt;br /&gt;
&lt;br /&gt;
* [[Singing Axe]] : +5 Musicianship&lt;br /&gt;
&lt;br /&gt;
* [[Song Woven Mantle]] : +10 Musicianship&lt;br /&gt;
&lt;br /&gt;
* [[Spell Woven Britches]] : +10 Meditation&lt;br /&gt;
&lt;br /&gt;
* [[Stitcher's Mittens]] : +10 Healing&lt;br /&gt;
&lt;br /&gt;
* [[The Dryad Bow]] : +5 to 10 Random Archer/Paladin/Ninja Skill&lt;br /&gt;
&lt;br /&gt;
* [[The Life of a Traveling Minstrel]] : +5 Musicianship +5 Provocation&lt;br /&gt;
&lt;br /&gt;
* [[Talon Bite]] : +10 Tactics &lt;br /&gt;
&lt;br /&gt;
* [[Talking to Wisps Ward Removal]] : +3 Spirit Speak +5 Eval. Int&lt;br /&gt;
&lt;br /&gt;
* [[Tome of Lost Knowledge]] : +15 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Treatise on Alchemy]] : +5 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Unforgiven Veil]] : +5 Throwing&lt;br /&gt;
&lt;br /&gt;
* [[Wildfire Bow]] : +10 Archery&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Skill Cap]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=69390</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=69390"/>
				<updated>2019-03-21T15:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: added Grapes of Wrath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[PVP]] provided you dont have more than 30% of a skill in two different spell lines or [[Animal Taming]] or [[Parry]]. Then, you will become &amp;quot;focused&amp;quot; to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have [[Imbuing]], [[mysticism]] and [[focus]] you can be a focused mystic, but not if you have [[mysticism]] and 31 in [[evaluating intelligence]]. It's noteworthy that [[chivalry]] is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 [[magery]] and 120 [[chivalry]], you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%.&lt;br /&gt;
For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. &lt;br /&gt;
* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Focus]] for [[Spellweaving|Spellweaving Spells]].&lt;br /&gt;
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
* A bards [[Inspire]] (giving SDI) &amp;amp; [[Invigorate]] (giving intelligence) buffs the spell damage and too.&lt;br /&gt;
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).&lt;br /&gt;
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%&lt;br /&gt;
* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)&lt;br /&gt;
* Being cursed by a target's [[Blood Oath]].&lt;br /&gt;
* Factor in any SDI imparted from items.&lt;br /&gt;
* Don't forget the well timed usage of an [[Spell Focusing Sash]].&lt;br /&gt;
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage and the [[Grapes of Wrath]] gives +15 spell damage.&lt;br /&gt;
&lt;br /&gt;
On the other hand factor in resist lowering and additional damage received issues on the target like:&lt;br /&gt;
&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Evil Omen]]&lt;br /&gt;
* [[Corpse Skin]]&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Heads===&lt;br /&gt;
*[[The Scholar’s Halo]] 15%&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Dr. Spector's Lenses]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
&lt;br /&gt;
===Necks===&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
&lt;br /&gt;
===Chests===&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
===Arms===&lt;br /&gt;
*[[Cuffs of the Archmage]] 20%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
===Robes===&lt;br /&gt;
*[[Hawkwind's Robe]] 5%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
*[[Jumu’s Sacred Hide]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Sets===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Mystic's Memento]] 5%&lt;br /&gt;
*[[Necromancer's Phylactery]] 5%&lt;br /&gt;
*[[Wizard's Curio]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 50%, triple damage&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 50%, double damage&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbooks]] max. 50%&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Anon's Spellbook]] 15% (Dinosaur, Myrmidex or Eodon Tribe Slayer)&lt;br /&gt;
*[[Juo’nar’s Grimoire]] 15% ([[Slayer|Super Slayer]], double damage)&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10% ([[Fey_Slayer|Fey Slayer]])&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI by items==&lt;br /&gt;
As of [[Publish 98|September 2017]], the maximum Spell Damage Increase from [[equipment]] is 160%, which is constituted from the following: &lt;br /&gt;
*[[The Scholar’s Halo]] or [[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Cuffs of the Archmage]] 20%&lt;br /&gt;
*[[Greymist Armor]] gloves 2%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*Either [[Compassion's Eye]] or [[Crystalline Ring]] 20%&lt;br /&gt;
*Any one of the talisman slot items: [[Mana Phasing Orb]], [[Necromancer's Phylactery]], [[Mystic's Memento]], [[Wizard's Curio]] 5%&lt;br /&gt;
(**A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 50%, triple damage)&lt;br /&gt;
*A [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 50%&lt;br /&gt;
*[[Hawkwind's Robe]] 5%&lt;br /&gt;
*[[Jumu’s Sacred Hide]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Poison_Elemental&amp;diff=69370</id>
		<title>Poison Elemental</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Poison_Elemental&amp;diff=69370"/>
				<updated>2019-02-24T16:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poison elelmentalkr.jpg|frame]]&lt;br /&gt;
[[File:A Classic Poison Elemental.png|framed|right]]&lt;br /&gt;
''Poison Elementals are the result of corruption of Air Elementals by horrific magic. It is believed that air elementals that disobey an evil summoner are sometimes punished in this fashion. If such is the case, poison elementals hate their very existence, as it is an abomination of everything they were as an air elemental. Those unlucky enough to see a poison elemental should immediately turn tail lest they become an outlet for the revenge of the cursed elemental.''&lt;br /&gt;
&lt;br /&gt;
''These aweful monsters can cast 7th level spells and can take tremendous amounts of damage.''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Palace of Paroxysmus]], [[Shame]] Level 3, [[Ki-Rin Passage]], [[Pass of Karnaugh]], [[Rock Dungeon]] Level 2, [[Sorcerers Dungeon]] Level 2, [[Arachnid Champion Spawn]]&lt;br /&gt;
|fame=Level 5 (12500)&lt;br /&gt;
|slayer=[[Elemental Slayer]], [[Poison Elemental Slayer]]&lt;br /&gt;
|karma=Level 5 (-12500)&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=Day One&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=750-950&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=Level-5 [[Treasure Map]], Lesser Poison Potion, 1 medium level [[Scroll]], 4 [[Nightshade]]&lt;br /&gt;
|cutuploot=None&lt;br /&gt;
|str=426-515&lt;br /&gt;
|hitpoints=256-309&lt;br /&gt;
|dex=166-185&lt;br /&gt;
|stamina=166-185&lt;br /&gt;
|int=361-435&lt;br /&gt;
|mana=361-435&lt;br /&gt;
|bardingdifficulty=105.1&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=12-18&lt;br /&gt;
|preferredfoods=None&lt;br /&gt;
|wrestling=70.1-90.0&lt;br /&gt;
|poisoning=90.1-100.0&lt;br /&gt;
|tactics=80.1-100.0&lt;br /&gt;
|magery=80.1-95.0&lt;br /&gt;
|magicresist=85.2-115.0&lt;br /&gt;
|evalint=80.1-95.0&lt;br /&gt;
|anatomy=0&lt;br /&gt;
|meditation=0&lt;br /&gt;
|specialskill=Immune to level 5 poison and below, Can inflict level 5 poison.&lt;br /&gt;
|physicalresist=60-70&lt;br /&gt;
|fireresist=20-30&lt;br /&gt;
|coldresist=20-30&lt;br /&gt;
|poisonresist=100&lt;br /&gt;
|energyresist=40-50&lt;br /&gt;
|physicaldamage=10%&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=&lt;br /&gt;
|poisondamage=90%&lt;br /&gt;
|energydamage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Acid Elemental]]&lt;br /&gt;
* [[Air Elemental]]&lt;br /&gt;
* [[Blackrock Elemental]]&lt;br /&gt;
* [[Blood Elemental]]&lt;br /&gt;
* [[Earth Elemental]]&lt;br /&gt;
* [[Greater Poison Elemental]]&lt;br /&gt;
* [[Ice Elemental]]&lt;br /&gt;
* [[Snow Elemental]]&lt;br /&gt;
* [[Water Elemental]]&lt;br /&gt;
* [[Fire Elemental]]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Elementals}}{{Categorize|Monsters}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Defense_Mastery&amp;diff=69369</id>
		<title>Defense Mastery</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Defense_Mastery&amp;diff=69369"/>
				<updated>2019-02-24T10:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Special move defense mastery.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
The [[Defense Mastery]] [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to increase their [[Resistances|Physical Resist]], which can exceed the individual's cap of 70%, for 5 seconds, at the expense of a damage penalty which scales between 60 - 10% with [[Bushido]]/[[Ninjitsu]]. The increase in [[Resistances|Physical Resistance]] scales with [[Bushido]]/[[Ninjitsu]] and [[Parrying]] skills. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.&lt;br /&gt;
* '''Mana Cost:''' 20  &lt;br /&gt;
* This Special Move requires 50 or greater in [[Bushido]] or [[Ninjitsu]].&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
Weapons with a primary ability of Defense Mastery require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Bushido]].&lt;br /&gt;
* [[Lajatang]]&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
Weapons with a secondary ability of Defense Mastery require 90 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].&lt;br /&gt;
* [[Kama]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Special Moves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Moves]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Feint&amp;diff=69368</id>
		<title>Feint</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Feint&amp;diff=69368"/>
				<updated>2019-02-23T20:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:FeintIcon.gif|frame|Feint, not faint!]]&lt;br /&gt;
The '''Feint''' special move was added during the [[Ultima Online: Samurai Empire]] expansion. Requires 50 [[Bushido]] or [[Ninjitsu]] [[Skills|skill]]. Officially, the use of a Feint will grant you a defensive advantage over your primary opponent for a short time. Unofficially, feint cuts all [[Damage Types|damage]], both melee and magical, dealt to you in half. The effect lasts for four to five seconds. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. &lt;br /&gt;
&lt;br /&gt;
* '''Mana Cost:''' 30&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
Weapons with a primary ability of Feint require 70 or higher in the appropriate fighting skill and [[Tactics]]. &lt;br /&gt;
* [[Bokuto]]&lt;br /&gt;
* [[Daisho]]&lt;br /&gt;
* [[Leafblade]]&lt;br /&gt;
* [[Tessen]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
Weapons with a secondary ability of Feint require 90 or higher in the appropriate fighting skill and Tactics. &lt;br /&gt;
* [[Nunchaku]]&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some forum posts state that it only is effective against physical damage.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Special Moves]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Special Moves]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Fencing&amp;diff=69367</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Fencing&amp;diff=69367"/>
				<updated>2019-02-23T08:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_fencing.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I need some advice on my fencing.&amp;quot;''{{Line Break}}''&amp;quot;Oh! You’ll need about 100 feet of wood to build one around the house.&amp;quot;''{{Line Break}}''&amp;quot;Um, not that kind of fencing.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The art of fencing requires a dexterous hand, a quick wit, and fleet feet. &lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit opponents. For more details on training Fencing or other melee skills visit the [[Melee Training Guide]] page.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Fencing [[Weapons|weapons]] are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the [[Pitchfork]]. Pitchforks can now be crated by Tinkers. They can be found in the Tools category of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
===One Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Assassin_Spike.png|link=Category:Assassin Spikes]]&lt;br /&gt;
| [[:Category:Assassin Spikes|Assassin Spikes]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dagger.png|link=Category:Daggers]]&lt;br /&gt;
| [[:Category:Daggers|Daggers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kryss.png|link=Category:Krysses]]&lt;br /&gt;
| [[:Category:Krysses|Krysses]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lance.png|link=Category:Lances]]&lt;br /&gt;
| [[:Category:Lances|Lances]]&lt;br /&gt;
| 18 - 22&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| [[Concussion Blow]]&lt;br /&gt;
| 4.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leafblade.png|link=Category:Leafblades]]&lt;br /&gt;
| [[:Category:Leafblades|Leafblades]]&lt;br /&gt;
| 11 - 15&lt;br /&gt;
| [[Feint]]&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Fork.png|link=Category:War Forks]]&lt;br /&gt;
| [[:Category:War Forks|War Forks]]&lt;br /&gt;
| 10 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double_Bladed_Staff.png|link=Category:Double Bladed Staves]]&lt;br /&gt;
| [[:Category:Double Bladed Staves|Double Bladed Staves]]&lt;br /&gt;
| 12 - 13&lt;br /&gt;
| [[Double Strike]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elven_Spellblade.png|link=Category:Elven Spellblades]]&lt;br /&gt;
| [[:Category:Elven Spellblades|Elven Spellblades]]&lt;br /&gt;
| 12 - 15&lt;br /&gt;
| [[Psychic Attack]]&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kama.png|link=Category:Kamas]]&lt;br /&gt;
| [[:Category:Kamas|Kamas]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Whirlwind Attack]]&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lajatang.png|link=Category:Lajatangs]]&lt;br /&gt;
| [[:Category:Lajatangs|Lajatangs]]&lt;br /&gt;
| 16 - 18&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| [[Frenzied Whirlwind]]&lt;br /&gt;
| 3.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pike.png|link=Category:Pikes]]&lt;br /&gt;
| [[:Category:Pikes|Pikes]]&lt;br /&gt;
| 14 - 16&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 3s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pitchfork.png|link=Category:Pitchforks]]&lt;br /&gt;
| [[:Category:Pitchforks|Pitchforks]]&lt;br /&gt;
| 13 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sai.png|link=Category:Sais]]&lt;br /&gt;
| [[:Category:Sais|Sais]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Armor Pierce]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Short_Spear.png|link=Category:Short Spears]]&lt;br /&gt;
| [[:Category:Short Spears|Short Spears]]&lt;br /&gt;
| 10 - 13&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| [[Mortal Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spear.png|link=Category:Spears]]&lt;br /&gt;
| [[:Category:Spears|Spears]]&lt;br /&gt;
| 13 - 15&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tekagi.png|link=Category:Tekagis]]&lt;br /&gt;
| [[:Category:Tekagis|Tekagis]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Talon Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Cleaver.png|link=Category:War Cleavers]]&lt;br /&gt;
| [[:Category:War Cleavers|War Cleavers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| [[Bladeweave]]&lt;br /&gt;
| 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Macing]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
* [http://guide.uo.com/skill_42.html Fencing page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Fencing&amp;diff=69366</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Fencing&amp;diff=69366"/>
				<updated>2019-02-23T08:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_fencing.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I need some advice on my fencing.&amp;quot;''{{Line Break}}''&amp;quot;Oh! You’ll need about 100 feet of wood to build one around the house.&amp;quot;''{{Line Break}}''&amp;quot;Um, not that kind of fencing.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The art of fencing requires a dexterous hand, a quick wit, and fleet feet. &lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit opponents. For more details on training Fencing or other melee skills visit the [[Melee Training Guide]] page.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Fencing [[Weapons|weapons]] are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the [[Pitchfork]], Pitchforks can now be crated by Tinkers. They can be found in the Tools category of the crafting menu.&lt;br /&gt;
&lt;br /&gt;
===One Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Assassin_Spike.png|link=Category:Assassin Spikes]]&lt;br /&gt;
| [[:Category:Assassin Spikes|Assassin Spikes]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dagger.png|link=Category:Daggers]]&lt;br /&gt;
| [[:Category:Daggers|Daggers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kryss.png|link=Category:Krysses]]&lt;br /&gt;
| [[:Category:Krysses|Krysses]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lance.png|link=Category:Lances]]&lt;br /&gt;
| [[:Category:Lances|Lances]]&lt;br /&gt;
| 18 - 22&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| [[Concussion Blow]]&lt;br /&gt;
| 4.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leafblade.png|link=Category:Leafblades]]&lt;br /&gt;
| [[:Category:Leafblades|Leafblades]]&lt;br /&gt;
| 11 - 15&lt;br /&gt;
| [[Feint]]&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Fork.png|link=Category:War Forks]]&lt;br /&gt;
| [[:Category:War Forks|War Forks]]&lt;br /&gt;
| 10 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double_Bladed_Staff.png|link=Category:Double Bladed Staves]]&lt;br /&gt;
| [[:Category:Double Bladed Staves|Double Bladed Staves]]&lt;br /&gt;
| 12 - 13&lt;br /&gt;
| [[Double Strike]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elven_Spellblade.png|link=Category:Elven Spellblades]]&lt;br /&gt;
| [[:Category:Elven Spellblades|Elven Spellblades]]&lt;br /&gt;
| 12 - 15&lt;br /&gt;
| [[Psychic Attack]]&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kama.png|link=Category:Kamas]]&lt;br /&gt;
| [[:Category:Kamas|Kamas]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Whirlwind Attack]]&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lajatang.png|link=Category:Lajatangs]]&lt;br /&gt;
| [[:Category:Lajatangs|Lajatangs]]&lt;br /&gt;
| 16 - 18&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| [[Frenzied Whirlwind]]&lt;br /&gt;
| 3.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pike.png|link=Category:Pikes]]&lt;br /&gt;
| [[:Category:Pikes|Pikes]]&lt;br /&gt;
| 14 - 16&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 3s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pitchfork.png|link=Category:Pitchforks]]&lt;br /&gt;
| [[:Category:Pitchforks|Pitchforks]]&lt;br /&gt;
| 13 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sai.png|link=Category:Sais]]&lt;br /&gt;
| [[:Category:Sais|Sais]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Armor Pierce]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Short_Spear.png|link=Category:Short Spears]]&lt;br /&gt;
| [[:Category:Short Spears|Short Spears]]&lt;br /&gt;
| 10 - 13&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| [[Mortal Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spear.png|link=Category:Spears]]&lt;br /&gt;
| [[:Category:Spears|Spears]]&lt;br /&gt;
| 13 - 15&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tekagi.png|link=Category:Tekagis]]&lt;br /&gt;
| [[:Category:Tekagis|Tekagis]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Talon Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Cleaver.png|link=Category:War Cleavers]]&lt;br /&gt;
| [[:Category:War Cleavers|War Cleavers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| [[Bladeweave]]&lt;br /&gt;
| 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Macing]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
* [http://guide.uo.com/skill_42.html Fencing page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Fencing&amp;diff=69365</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Fencing&amp;diff=69365"/>
				<updated>2019-02-23T08:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_fencing.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I need some advice on my fencing.&amp;quot;''{{Line Break}}''&amp;quot;Oh! You’ll need about 100 feet of wood to build one around the house.&amp;quot;''{{Line Break}}''&amp;quot;Um, not that kind of fencing.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The art of fencing requires a dexterous hand, a quick wit, and fleet feet. &lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit opponents. For more details on training Fencing or other melee skills visit the [[Melee Training Guide]] page.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Fencing [[Weapons|weapons]] are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the [[Pitchfork]], Pitchforks can now be crated by Tinkers. They can be found in the Tools category of the crafting menu. .&lt;br /&gt;
&lt;br /&gt;
===One Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Assassin_Spike.png|link=Category:Assassin Spikes]]&lt;br /&gt;
| [[:Category:Assassin Spikes|Assassin Spikes]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dagger.png|link=Category:Daggers]]&lt;br /&gt;
| [[:Category:Daggers|Daggers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kryss.png|link=Category:Krysses]]&lt;br /&gt;
| [[:Category:Krysses|Krysses]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lance.png|link=Category:Lances]]&lt;br /&gt;
| [[:Category:Lances|Lances]]&lt;br /&gt;
| 18 - 22&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| [[Concussion Blow]]&lt;br /&gt;
| 4.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leafblade.png|link=Category:Leafblades]]&lt;br /&gt;
| [[:Category:Leafblades|Leafblades]]&lt;br /&gt;
| 11 - 15&lt;br /&gt;
| [[Feint]]&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Fork.png|link=Category:War Forks]]&lt;br /&gt;
| [[:Category:War Forks|War Forks]]&lt;br /&gt;
| 10 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two Handed===&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}&lt;br /&gt;
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double_Bladed_Staff.png|link=Category:Double Bladed Staves]]&lt;br /&gt;
| [[:Category:Double Bladed Staves|Double Bladed Staves]]&lt;br /&gt;
| 12 - 13&lt;br /&gt;
| [[Double Strike]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 2.25s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elven_Spellblade.png|link=Category:Elven Spellblades]]&lt;br /&gt;
| [[:Category:Elven Spellblades|Elven Spellblades]]&lt;br /&gt;
| 12 - 15&lt;br /&gt;
| [[Psychic Attack]]&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kama.png|link=Category:Kamas]]&lt;br /&gt;
| [[:Category:Kamas|Kamas]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Whirlwind Attack]]&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lajatang.png|link=Category:Lajatangs]]&lt;br /&gt;
| [[:Category:Lajatangs|Lajatangs]]&lt;br /&gt;
| 16 - 18&lt;br /&gt;
| [[Defense Mastery]]&lt;br /&gt;
| [[Frenzied Whirlwind]]&lt;br /&gt;
| 3.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pike.png|link=Category:Pikes]]&lt;br /&gt;
| [[:Category:Pikes|Pikes]]&lt;br /&gt;
| 14 - 16&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| [[Infectious Strike]]&lt;br /&gt;
| 3s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pitchfork.png|link=Category:Pitchforks]]&lt;br /&gt;
| [[:Category:Pitchforks|Pitchforks]]&lt;br /&gt;
| 13 - 14&lt;br /&gt;
| [[Bleed Attack]]&lt;br /&gt;
| [[Dismount]]&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sai.png|link=Category:Sais]]&lt;br /&gt;
| [[:Category:Sais|Sais]]&lt;br /&gt;
| 9 - 11&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Armor Pierce]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Short_Spear.png|link=Category:Short Spears]]&lt;br /&gt;
| [[:Category:Short Spears|Short Spears]]&lt;br /&gt;
| 10 - 13&lt;br /&gt;
| [[Shadowstrike]]&lt;br /&gt;
| [[Mortal Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spear.png|link=Category:Spears]]&lt;br /&gt;
| [[:Category:Spears|Spears]]&lt;br /&gt;
| 13 - 15&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Paralyzing Blow]]&lt;br /&gt;
| 2.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tekagi.png|link=Category:Tekagis]]&lt;br /&gt;
| [[:Category:Tekagis|Tekagis]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Dual Wield]]&lt;br /&gt;
| [[Talon Strike]]&lt;br /&gt;
| 2s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War_Cleaver.png|link=Category:War Cleavers]]&lt;br /&gt;
| [[:Category:War Cleavers|War Cleavers]]&lt;br /&gt;
| 10 - 12&lt;br /&gt;
| [[Disarm]]&lt;br /&gt;
| [[Bladeweave]]&lt;br /&gt;
| 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Macing]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
* [http://guide.uo.com/skill_42.html Fencing page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Pitchfork&amp;diff=69360</id>
		<title>Pitchfork</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Pitchfork&amp;diff=69360"/>
				<updated>2019-02-14T18:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Pitchfork&lt;br /&gt;
| image=Pitchfork.png&lt;br /&gt;
| weight=11&lt;br /&gt;
| physicaldamage=100&lt;br /&gt;
| weapondamage=12 - 15&lt;br /&gt;
| weaponspeed=2.5&lt;br /&gt;
| strengthrequirement=50&lt;br /&gt;
| twohandedweapon=yes&lt;br /&gt;
| skillrequired=Fencing&lt;br /&gt;
| mindurability=36&lt;br /&gt;
| maxdurability=48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Pitchfork]] is a [[Two-Handed Weapon]] for [[Fencing]] practitioners. It was once one of the few weapon classes that are [[Uncraftable Weapons|uncraftable]]; however,  pitchforks can now be crated by [[Tinkering|Tinkers]]. They can be found in the Tools category of the [[crafting]] menu.&lt;br /&gt;
&lt;br /&gt;
They can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot;| &lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| Special Moves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Primary&lt;br /&gt;
|[[Image:BleedAttack.jpg]]&lt;br /&gt;
|[[Bleed Attack]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Secondary&lt;br /&gt;
|[[Image:Special_move_dismount.jpg]]&lt;br /&gt;
|[[Dismount]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&amp;lt;b&amp;gt;Skill required:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
75.0 [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Components:&amp;lt;/b&amp;gt;&lt;br /&gt;
* 8 [[Ingot]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitchforks]][[Category:Uncraftable Weapons]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Kraken&amp;diff=69359</id>
		<title>Kraken</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Kraken&amp;diff=69359"/>
				<updated>2019-02-14T17:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: Rope linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Krakankr.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
There are two different types of Kraken, one found in dungeons and the other that spawns as a result of a [[Special Fishing Net]] on the open seas. The open sea Kraken can breathe fire, much like a [[Dragon]], and can give a [[Message in a Bottle]] as loot. Like a Dragon, the damage done by the open sea Kraken breath attack diminishes as the Kraken runs out of hitpoints.&lt;br /&gt;
&lt;br /&gt;
Due to the [[Rope]] needed to make [[Hitching Post (replica)]] the Kraken has become a monster to be hunted again&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=Dungeon [[Shame]] Levels: 2,3 &amp;amp; 5, [[Wind]], Sea North of of [[Homare-Jima|Bushido Dojo]], [[Underworld]]&lt;br /&gt;
|fame=11000&lt;br /&gt;
|slayer=&lt;br /&gt;
|karma=-11000&lt;br /&gt;
|alignment=EVIL&lt;br /&gt;
|firstseen=[[The Second Age]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=275-325&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=[[Rope]], Message in a Bottle ([[Fishing]])Level 4 [[Treasure Map]]&lt;br /&gt;
|cutuploot=None&lt;br /&gt;
|str=756-780&lt;br /&gt;
|hitpoints=454-468&lt;br /&gt;
|dex=226-245&lt;br /&gt;
|stamina=226-245&lt;br /&gt;
|int=26-40&lt;br /&gt;
|mana=0&lt;br /&gt;
|bardingdifficulty=81.7&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=19-33&lt;br /&gt;
|preferredfoods=None&lt;br /&gt;
|wrestling=45.1-60.0&lt;br /&gt;
|poisoning=&lt;br /&gt;
|tactics=45.1-60.0&lt;br /&gt;
|magery=&lt;br /&gt;
|magicresist=15.1-20.0&lt;br /&gt;
|evalint=&lt;br /&gt;
|anatomy=&lt;br /&gt;
|meditation=&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=45-55&lt;br /&gt;
|fireresist=30-40&lt;br /&gt;
|coldresist=30-40&lt;br /&gt;
|poisonresist=20-30&lt;br /&gt;
|energyresist=10-20&lt;br /&gt;
|physicaldamage=70%&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=30%&lt;br /&gt;
|poisondamage=&lt;br /&gt;
|energydamage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
By far the best place to reliably hunt Kraken is the park in [[Wind]] Dungeon; there is a lake at the south west edge which spawns a Kraken every couple of minutes; you need to lure it down to the south of the lake so that it is almost on land; use the spamming attack trick to keep it near the edge of the lake or if it swims away so that you can loot it&lt;br /&gt;
&amp;lt;br&amp;gt;My preferred method is using a CU, they kill them pretty quickly and you can use it to kill the other spawn in the area too&lt;br /&gt;
The [[Rope]] is a rare drop and you may have to kill quite a few to get one&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Provocation&amp;diff=69326</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Provocation&amp;diff=69326"/>
				<updated>2019-01-01T09:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Method 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_provocation.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.&lt;br /&gt;
&lt;br /&gt;
Beware that if you fail the monsters will look for a new target, you.&lt;br /&gt;
&lt;br /&gt;
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their [[Barding Difficulty]].&lt;br /&gt;
&lt;br /&gt;
Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their line of sight or one is killed.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Good Bard Knowledge===&lt;br /&gt;
*[[Bard Masteries]] can be used to train [[Musicianship]] and other bard skills.&lt;br /&gt;
*A musical instrument obtained from a [[Carpentry|Carpenter]] with less than 80.0 skill or an NPC-bought instrument adds no benefits.&lt;br /&gt;
*A GM Carpenter created instrument adds 10% to your success chance.&lt;br /&gt;
*A Slayer Instrument adds 20% to your success chance if the creature type matches, or removes 20% if it doesn't match.&lt;br /&gt;
*With 100.0 [[Musicianship]], you will have a 100% chance to pass the first skill check when Provoking or [[Peacemaking]]. With higher than 100.0, you will have an even better chance, but this may actually slow your training in the skill.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
I have and always will use the boat method for training provoke.&lt;br /&gt;
&lt;br /&gt;
Line up your [[boat]]s so they are all next to each other lengthwise. So now you can open the plank for all 3 and walk across. Get on the middle boat and move it back about 3-4 tiles. Stand on the middle and put your targets on separate ships.&lt;br /&gt;
&lt;br /&gt;
*'''0 - 30:''' Purchase Training from an NPC bard or provoke birds, rabbits and other low-level wildlife&lt;br /&gt;
*'''30 - 40:''' [[Cow]]s, [[Hind]]s, [[Sheep]], most farm animals&lt;br /&gt;
*'''40 - 65:''' [[Bull]]s, [[Scorpion]]s, [[Great Hart]]s, [[Polar Bear]]s,  [[Gaman]]s&lt;br /&gt;
*'''65 - 90:''' [[Giant Beetle]]s (Best gains)&lt;br /&gt;
*'''90 - 100:''' [[Hiryu]]s work great to break the 90 skill barrier.&lt;br /&gt;
*'''100 - 110:''' [[Cu Sidhe]]s&lt;br /&gt;
&lt;br /&gt;
Use a [[Crystal Ball of Knowledge]] to test the difficulty of each creature. Switch between NPC-bought, Slayer and Exceptional items to get the instrument that yields &amp;quot;optimal&amp;quot; difficulty. After 90, you will hit the skill barrier that so many skills have today. A workaround for this is to use a [[slayer]] instrument that is not for the type of creature you are targeting. This will lower your displayed skill rating 20% on the successful use on a creature if it is not the type of your slayer. The Giant Beetles will take you to 110.0 using this method.&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
*'''30 - 70:'''  Use boats with [[Grizzly Bear]]s&lt;br /&gt;
*'''70 - 90:'''  Go to one of the [[Plague Beast]] spawns near water, such as the swamp east of [[Britain]] or far west of [[Trinsic]] and place a boat. Move the boat out a little bit from the coast and lure 2 plague beasts to the edge of shore. Provoke them and they will fight as well as continue to make more and more spawn for you to gain on.&lt;br /&gt;
*'''90 - 120:''' Move to [[Destard]] and work on [[Drake]]s, [[Wyvern]]s and [[Dragon]]s. This is VERY DANGEROUS as you can easily bring too much spawn towards you.&lt;br /&gt;
&lt;br /&gt;
My thoughts, provocation is one of the most powerful skills in the game. At 120 provo and gm music, you have 100% chance to provoke 2 dragons. At gm provo and music, you only have a 60% chance. Provocation in combination with peacemaking is amazingly powerful, as creatures simply sit there until you provoke them.&lt;br /&gt;
&lt;br /&gt;
=== Method 3 ===&lt;br /&gt;
*'''0 - 30:''' What? You can't afford to buy up to 30? OK, fair enough. Just head out to your local forest, [[Jhelom]] Farm or the [[Delucia]] cows area and provoke away, you should get there in no time. &lt;br /&gt;
*'''30 - 40:''' [[Damwin Thicket]] in The Lost Lands will see you doing well sending [[Headless_One|headless]] against those [[Greater_Mongbat|strongbats]], some of the tougher animals will get you gains too. If you want to move onto something with a bit more challenge, it's time to hit the cemeteries for those [[skeleton]] and [[Zombie|zombies]] (watch the tougher undead) &lt;br /&gt;
*'''40 - 50:''' The cemeteries are the place to be, wherever the lower level undead roam. Also those pesky [[Orc|Orcs]] (the footmen, watch their big bully commanders and elite warriors) and the annoying creatures that chase you around swamps will all help you gain at this level &lt;br /&gt;
*'''50 - 60:''' Those cemeteries still look good, but aim for the [[Wraith|wraiths]], [[Spectre|spectres]] etc now, and gains should keep coming. Also keep up with those orc camps, forts and caves, the swamps still look good, [[covetous#1|covetous level 1]] has a good variety (but keep away from the [[Gazer|gazers]] for now) and [[Despise#1|Despise Level 1]] and [[Despise#3|3]] (although not [[Earth_Elemental|earth el]] to [[Earth_Elemental|earth el]]) and the [[Ogre|ogres]] on level [[Despise#4|4]] should keep you amused for a while. &lt;br /&gt;
*'''60 - 70:''' [[Covetous#1|Covetous level 1]], [[Despise#4|Despise Level 4]] [[Troll|Trolls]], [[Shame#1|Shame Level 1]] &amp;amp; [[Shame#2|2]], The Ophidian Fortress and Terathan Keep (lower level Ophids and Terras are safest), Orc Forts, the City of The Dead, [[Fire_Dungeon#1|Fire Level 1]] and [[Ice_Dungeon#1|Ice Level 1]] and even the Jungles. Just remember stay away from the upper level creatures, or at least provoke them onto small creatures, and you have a lot of variety here. &lt;br /&gt;
*'''70 - 80:''' You can continue to work all the areas in the previous level, just go for the tougher creatures to keep the gains going. As well as those locations, add also [[Cyclops_Valley|Titan Valley]] and [[Wyvern_Isle|Wyvern Isle]]. &lt;br /&gt;
*'''80 - 90:''' [[Cyclops_Valley|Titan Valley]], [[Wyvern_Isle|Wyvern Isle]], [[Shame#Level_4|Shame Level 4]] and [[Shame#Level_5|5]], [[Wrong]], The Lich Forest at Yew, The Trinsic Passage to the Lost Lands, [[Covetous#Level_2|Covetous level 2]], [[Wind]], [[Fire_Temple|Fire Temple]], Ophidian and [[Terathan_Keep_Underground|Terathan]] strongholds and [[Despise#4|Despise Level 4]].&lt;br /&gt;
&lt;br /&gt;
:All of these places have good gain potential, just remember that many of the weaker creatures you are now just too good for, and you need to set them against the bigger creatures for best gain potential. Also, the sweet spot for gains is beginning to inch up, so start working the easier creatures around 90, and leave it till 100 before you work the hardest ones. Of course if you just want to have a good time, go try them all out and decide for yourself. &lt;br /&gt;
&lt;br /&gt;
*'''90 - 100:''' Time to start working the bigger stuff, although the best range for gains starts to climb from here, so you can keep working some of the previous level (creatures which are easier to provoke). Sure, you can go play with those lesser creatures that are yours to command, but you only learn my stretching your boundaries, so the time has come to train in places where the balance between who wins and who dies is always in doubt. &lt;br /&gt;
&lt;br /&gt;
:[[Wind]] and [[Hythloth#2|Hythloth Level 2]] Daemons are not too hard, [[Fire_Temple|Fire Temple]] will keep you busy, and [[Despise#4|Despise Level 4]] should see you touring Ogre Lord Isle for good gains in relative safety - also stop by the Titans there for some variety. &lt;br /&gt;
&lt;br /&gt;
*'''100 - 110:''' Well, you're a Grandmaster. Congratulations. What? You want to be Legendary? Sure, why not. The creatures of Brittania will bow down before you, although 1 or 2 may still wish to debate the issue when you ask them to do something. If you are determined on this course, wear your flameproof overalls - it's hot out there. &lt;br /&gt;
&lt;br /&gt;
:From 100 to 120, you can enjoy the challenge and provoke harder creatures, but best gains will see you staying basically in one or 2 spots. This is because the sweet spot for gains goes from about 60% at 100-105, up to around 85-90% at 115 - 120. So if you like, you can stand in [[Destard]] Felucca all day and provoke those [[Dragon|dragons]] one after the other all the way to legendary. At least until 110, this is really the best place to be with a GM instrument most of the time.  &lt;br /&gt;
&lt;br /&gt;
*'''110 - 120:''' If you're feeling a little squeamish, you can still get good gains on the 90 - 110 level spawn, although the easier ones will start to slow down after 110. &lt;br /&gt;
&lt;br /&gt;
:Go visit the [[Rotting_Corpse|Rotting Corpses]] and their undead mummy friends on [[Covetous#4|Covetous Level 4]] or in Ilshenar, [[Nox_Tereg|Nox]] Tereg near the Humility shrine or in the [[Wisp_Dungeon|Wisp Dungeon]] will take you all the way if you like. The [[Blood_Dungeon|Blood Dungeon]] will be heaven. Get those [[Demon|Daemons]],  [[Blood_Elemental|Blood Els]] and [[Succubus|Succubi]] into a big melee and you should have fun. Central Dungeon has all sorts of variety - I'm sure you can find some [[Blood_Elemental|Blood Els]] or [[Lich_Lord|Lich Lords]] to keep you amused, or getting the  [[Poison_Elemental|Poison El]] and the [[Ki-Rin]] to play nicely could be good for you. Of course the [[Pass_of_Karnaugh|Pass of Karnaugh]] will provide hours of endless entertainment, with just about every high level creature you can find. And finally, [[Sorcerers_Dungeon|sorcerers dungeon]] has some interesting creatures for you to practice your skills on. &lt;br /&gt;
&lt;br /&gt;
At this level, the world is your Oyster - go crack it open, see if you can find the pearl, or just get your fingers squashed. Good Hunting.&lt;br /&gt;
&lt;br /&gt;
===Method 4 &amp;quot;''Great Provocator In The Boat''&amp;quot;===&lt;br /&gt;
*'''30 - 60:''' Stand on a boat in [[Minoc]] and Provoke a [[Great Hart]] onto your Cu-Sidhe&lt;br /&gt;
*'''60 - 65:''' You will get good [[skill]] gains Provoking a [[Giant Serpent]] onto your Cu while on a boat in the [[Fens of the Dead]] in Trinsic&lt;br /&gt;
*'''65-84 - 90:''' While standing on a boat in ToKuno, Provoke a [[Tsuki Wolf]] onto your Cu.&lt;br /&gt;
*'''82-90 - 110:''' While inside a house in [[Tokuno]], block your Cu-sidhe in with boxes so that it can not move, then provoke a Lesser Hirue onto your Cu (Hirue to pet, not the other way around). At this point you can also stand on a boat near the Champ Tokuno, find a ''Spawned'' Hirue, and provoke the Hirue onto your Cu.&lt;br /&gt;
*'''96-105 - 120''' Guess what? I'm on a boat! In Tokuno find a [[Yamandon]] and provoke him onto your Cu-Sidhe that is standing on the boat with you. (With Exceptional Instrument and 115-120 Musicianship)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Anatomy&amp;diff=69316</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Anatomy&amp;diff=69316"/>
				<updated>2018-12-22T09:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_anatomy.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
Anatomy can be used in three ways:&lt;br /&gt;
&lt;br /&gt;
#Passively increases the combat damage you deal.&lt;br /&gt;
#Passively adds amount healed to yourself, NPC's, or other players.&lt;br /&gt;
#Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster.&lt;br /&gt;
&lt;br /&gt;
It formally belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.&lt;br /&gt;
&lt;br /&gt;
You will also receive a bonus to the [[Evasion]] ability if your Anatomy is 100.0 or better.&lt;br /&gt;
&lt;br /&gt;
==Active Use==&lt;br /&gt;
&lt;br /&gt;
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#000000&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;590&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Strength Message&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target’s Strength&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Dexterity Message&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target’s Dexterity&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rather feeble&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1-10&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very clumsy&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1-10&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Somewhat weak&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11-20&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Somewhat uncoordinated&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11-20&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;To be of normal strength&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21-30&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Moderately dexterous&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21-30&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;Somewhat strong&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31-40&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Somewhat agile&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31-40&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Very strong&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41-50&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Very agile&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41-50&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Extremely strong&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51-60&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extremely agile&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51-60&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Extraordinarily strong&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61-70&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Extraordinarily agile&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61-70&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Strong as an ox&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;71-80&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Moves like quicksilver&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;71-80&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;One of the strongest people you have ever seen&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;81-90&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;One of the fastest people you have ever seen&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;81-90&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Superhumanly strong&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90+&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Superhumanly agile&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90+&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Increase==&lt;br /&gt;
&lt;br /&gt;
* Damage Increase is added to your [[Damage Calculations]].&lt;br /&gt;
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 175px;&amp;quot; border=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#000000&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;590&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot; bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Anatomy Skill&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot; bgcolor=&amp;quot;#2f317b&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Damage Bonus&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;5 %&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;10 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;30&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;15 %&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;40&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;20 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;50&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;25 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;60&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;30 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;70&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;35 %&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;80&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;40 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;90&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;45 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;100&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;55 %&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;60 %&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 67px;&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 96px;&amp;quot;&amp;gt;65 %&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
* Anatomy adds to the amount you can heal.&lt;br /&gt;
* The Healing Bonus % = anatomy / 6 &lt;br /&gt;
&lt;br /&gt;
To [[Cure]] poisonings with [[Bandage]]s you need 60 anatomy, and to [[Resurrect]] you need 80. &lt;br /&gt;
&lt;br /&gt;
==Defensive Ability==&lt;br /&gt;
When combined with [[Evaluate Intelligence]], these two skills can be used to replace [[Wrestling]] or other melee skills for defense. [[Anatomy]] and [[Evaluate Intelligence]] need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.&lt;br /&gt;
* '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
* Active&lt;br /&gt;
Activate the skill via macro or skill button and target a creature other than yourself.&lt;br /&gt;
&lt;br /&gt;
* Passive&lt;br /&gt;
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill.&lt;br /&gt;
&lt;br /&gt;
* New Haven&lt;br /&gt;
You can gain from 0-50 faster if you do the [[New Player Quests#Pressure Point|New Player Quests]] you will also receive the [[Tunic of Guarding]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Damage Calculations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bane&amp;diff=69253</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bane&amp;diff=69253"/>
				<updated>2018-08-29T07:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bane''' is an [[item property]] introduced with [[Publish_83#Miscellaneous_Changes|Publish 83]]. For a chance to trigger this on hit effect, the target's health has to drop below 50% first. The far, the better is the chance. While at the same time the additional damage caused grows up. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death.&lt;br /&gt;
The additional damage caused is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist.  &lt;br /&gt;
&lt;br /&gt;
Example PvM [http://stratics.com/community/threads/bane-property-not-working-correctly.304966/#post-2309757 (by Bleak on Stratics)]:&amp;lt;br&amp;gt;&lt;br /&gt;
Baracoon's maximum hitpoints : 12,000 HP&amp;lt;br&amp;gt;&lt;br /&gt;
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
350 physical damage - 70% physical resist of Baracoon = 105 damage&amp;lt;br&amp;gt;&lt;br /&gt;
At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.&lt;br /&gt;
&lt;br /&gt;
Example PvP:&amp;lt;br&amp;gt;&lt;br /&gt;
Character's maximum hitpoint: 150 HP&amp;lt;br&amp;gt;&lt;br /&gt;
30% of 150 is 45 physical damage from bane&amp;lt;br&amp;gt;&lt;br /&gt;
45 physical damage - 70% physical resist of the Character = 13.5 damage (subject to unknown rounding rule)&amp;lt;br&amp;gt; &lt;br /&gt;
At half health the proc in this case will start at 7 damage and will scale up to 13.5 damage as the character loses life.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Runic Crafting, Reforging &amp;amp; Imbuing==&lt;br /&gt;
As of today (2017-09), '''Bane''' is a property only available on [[Artifacts_(Ararat)|Ararat Artifacts]] and weapons from the invasions of the [[Shattered Obelisk]] event cycle.&lt;br /&gt;
It is not possible to runic craft or reforge items with the '''Bane''' property nor to imbue it onto items.&lt;br /&gt;
&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Imbuing&amp;diff=69252</id>
		<title>Imbuing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Imbuing&amp;diff=69252"/>
				<updated>2018-08-29T07:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Soul_forge.jpg|frame|left|A [[Soul Forge]] is required for Imbuing]]&lt;br /&gt;
&lt;br /&gt;
: ''&amp;quot;Runic Hammers are a high-stakes roll of the dice... Imbuing is loaded dice&amp;quot; - Tancred''&lt;br /&gt;
'''Imbuing''' is a magical crafting [[Skill]] added with the release of [[Ultima Online: Stygian Abyss]]. It allows players to adjust or add specific equipment [[Item Properties|item properties]]. Imbuing is a stand-alone skill. You do not need to be able to craft the item you are imbuing. Those who imbue items are known as Artificers.&lt;br /&gt;
&lt;br /&gt;
Imbuing requires specific resources, some of which are first harvested (or &amp;quot;unraveled&amp;quot;) from existing magic items. It also requires [[gem]]s; the greater the intensity selected, the more gems you will need. The unraveling attempt includes a chance to destroy the item and failing to garner any resources from it. Similar to [[Blacksmithy]] requiring a [[forge]], you must stand next to a [[Soul Forge]] to imbue or unravel items.&lt;br /&gt;
&lt;br /&gt;
Imbuing [[Power Scroll]]s can be obtained by completing the quests [[Secrets of the Soulforge]], [[Knowledge of the Soulforge]] and [[Mastering the Soulforge]]. The [[Gargoyle Race]] has the racial ability [[Master Artisan]] which increases their unraveling yields and imbuing success chance.&lt;br /&gt;
&lt;br /&gt;
:''For an imbuing calculator, see [http://www.knuckleheads.dk/imbuecalc.php Knuckleheads' Imbuing Calculator]''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method 1===&lt;br /&gt;
* '''0 - 40''' - Purchase from one of the Gargoyle Artificers standing around the public Soulforge in [[Ter Mur]]&lt;br /&gt;
* '''40 - 50''' - Craft plain [[Leather Cap]]s and imbue with [[Reflect Physical Damage]] (citrine and magical residue) , starting at 8% and raising to 11%&lt;br /&gt;
* '''50 - 70'''- Craft [[Butcher Knife|Butcher Knives]] or [[Dagger]]s and imbue with [[Hit Dispel]]&lt;br /&gt;
* '''70 - 120'''- Craft Exceptional [[Heavy Platemail Jingasa]]s and imbue with [[Reflect Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
The most cost/gem efficient means of gaining this skill is to imbue multiple effects at lower levels.  Each item you imbue can be imbued 20 times before you are less able to gain from it.  Therefore, for 40-50 range skill you might imbue a leather cap with 4% cold resist (1 magical residue/1 sapphire) and then 1% Reflect Physical Damage (1 magical residue/1 citrine).  Then you &amp;quot;Reimbue Last&amp;quot; on the Reflect Physical Damage 9 times before moving on to the next item.  You can adjust this ratio of initial imbue to repeated imbue as you gain in skill, keeping the success rate (displayed in bottom right hand of the imbuing gump) around 50% for best gains.  So after 20-40 gains, you will need to change your method to 5% cold resist and 1% Reflect Physical Damage in order to keep your success rate down.  &lt;br /&gt;
&lt;br /&gt;
Also, it should be easier to train this on a human, due to the imbuing success bonus that gargoyles get, which means that you must imbue higher intensity properties to maintain the 50% success rate.  After training to 120, then use a soulstone to transfer the skill to a gargoyle character (or use a race change token).  &lt;br /&gt;
&lt;br /&gt;
===UOAssist Macro===&lt;br /&gt;
Here are the steps to create a one key macroing for training.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue item&amp;quot; button.&lt;br /&gt;
# Target the item you want to imbue.&lt;br /&gt;
# Select property you wish to imbue.&lt;br /&gt;
# Select the intensity to imbue (if necessary).&lt;br /&gt;
# Press &amp;quot;yes&amp;quot; to imbue the item.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Warning:''' UOAssist will not differentiate between items you intend to imbue from ones you do not. Do not have any items you intend to keep in your backpack or they could mistakenly be unraveled.&lt;br /&gt;
* '''Note:''' The imbuing menu must be closed when you activate the macro.&lt;br /&gt;
* '''Note 2:''' It is not recommended you use this macro when imbuing magic items as they will be unraveled regardless of whether you succeed or fail you imbuing attempt.&lt;br /&gt;
[[File:Imbuing menu 01.jpg|thumb|350px]]&lt;br /&gt;
&lt;br /&gt;
UOA Macro Option 2.&lt;br /&gt;
This Macro will allow you to adjust intensity easily.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue last property&amp;quot; button.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
# Now, any time you need to adjust intensity, merely use &amp;quot;Imbue Item&amp;quot; with the new desired intensity and the macro will do the work.&lt;br /&gt;
Note- If you have trouble getting the Target Item Type to stick, hit the &amp;quot;count resources&amp;quot; button then try again.&lt;br /&gt;
&lt;br /&gt;
==Unraveling==&lt;br /&gt;
The Imbuing skill allows player characters to magically unravel items into [[Magical Ingredients]]. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process. Magic items are unraveled to collect the 3 main imbuing ingredients. The ingredient collected depends on the quality of the magic item unraveled. Magical items cannot be magically unraveled if they cannot be recycled or if they are made out of special material. &lt;br /&gt;
*[[Magical Residue]] - No skill needed&lt;br /&gt;
*[[Enchanted Essence]] - More than 45 skill needed, acquired from decent magic items&lt;br /&gt;
*[[Relic Fragment]] - 90.1 skill needed, acquired from artifacts and items with almost max intensities&lt;br /&gt;
To unravel items you must be standing next to a soul forge. Using the Unravel Container option from the Imbuing menu will simultaneously unravel all the items in the selected container.&lt;br /&gt;
*When magically unraveling an item, the artificer uses a soul forge and then selects which item he wishes to unravel. &lt;br /&gt;
**One of two results will occur: &lt;br /&gt;
***The unraveling process fails. No ingredient is acquired. &lt;br /&gt;
***The unraveling process succeeds. The artificer receives one or more ingredients, and the magically unraveled item is destroyed. &lt;br /&gt;
*Unraveling a magic item requires minimal skill. However, higher skill improves the quality of the ingredients obtained. &lt;br /&gt;
&lt;br /&gt;
==Imbuing items==&lt;br /&gt;
The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item. Artificers can add up to five magical properties to an item. The difficulty of each attempt increases proportional to number of properties and the desired intensity. Upon first-imbue the item will receive the special item label ''(Imbued)''. Once an item has been successfully imbued, it can no longer be affected by [[Powder of Fortification]]; however, imbued items can be repaired. Failing to imbue an item with an item property does '''not''' destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
Artificers use various [[Imbuing Ingredients]] to add magical properties to items. &lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Imbuing has certain limits, an important one is the '''500% maximum property intensity limit'''. This limitation along with the 'weighting' mechanism restricts the power of imbued jewelry to generally be less than a perfect max intensity 5 properties item found as loot.&lt;br /&gt;
&lt;br /&gt;
Example of property weight calculation:&lt;br /&gt;
*A ring with HCI 13, LMC 7, DI 20, FR 11&lt;br /&gt;
*Has a total imbuing weight: '''361'''&lt;br /&gt;
&lt;br /&gt;
How is it computed?&lt;br /&gt;
*HCI 13/15 * 130 = 112.666&lt;br /&gt;
*LMC 7/8 * 110 = 96.25&lt;br /&gt;
*DI 20/25 * 100 = 80&lt;br /&gt;
*FR 11/15 * 100 = 73.333&lt;br /&gt;
&lt;br /&gt;
Add them all up and you get: '''362.249'''&lt;br /&gt;
&lt;br /&gt;
(The numbers are from each property's [[Imbuing Property Weights|imbuing weight]] * 100. For example, HCI has a property weight of 1.3, LMC has a weight of 1.1, etc.)&lt;br /&gt;
&lt;br /&gt;
So you can guess that each number above has been rounded down to the nearest whole value before adding:&lt;br /&gt;
112+96+80+73 = '''361'''&lt;br /&gt;
&lt;br /&gt;
If the properties had all been at maximum strength (15, 8, 25, 15) the total weight used by just 4 properties would be well over 4, 4.4 in this case.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
*Artificers imbue and magically unravel items at a special forge called a soul forge. The soul forge in the Gargoyle City([[Ter Mur]]) gives a slight success bonus, and the Queen's soul forge (which located in the Queen's Palace in the [[Royal City]], [[Ter Mur]]) gives the highest success bonus. Note that 10,000 Loyalty Rating towards the [[Zhah|Gargoyle Queen]] is required to use this soulforge). &lt;br /&gt;
*Gargoyles receive an inherent success bonus when imbuing and unraveling magic items. &lt;br /&gt;
*Gargoyles receive an enhance bonus for 100+ Imbuing skill (i.e., similar to the 100+ Blacksmithing skill enhance bonus).  &lt;br /&gt;
*Imbuing augments the power of certain [[Mysticism]] spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
: ''Ah yes, magical items. They are the cornerstones of power in a mythical world. They are plundered from the legions of vanquished monsters and adversaries, rewarded from fallen enemies, and even created by ambitious artificers aspiring to create legendary relics of power. &lt;br /&gt;
&lt;br /&gt;
: ''Magical items bestow abilities to their owners that complement their existing capabilities. They are often the most coveted and valuable rewards an adventurer can acquire during his sojourning in dungeons and other dangerous places. ''&lt;br /&gt;
&lt;br /&gt;
: ''For artificers, constructing magical items is an extension of themselves, akin to an artist aspiring to paint her magnum opus. With the appropriate ingredients and a soul forge, artificers can imbue items with whatever properties they desire. &lt;br /&gt;
&lt;br /&gt;
: ''Imbuing items with transcendent power is a time-consuming and costly undertaking. Like any great experiment, the result is often failure. ''&lt;br /&gt;
&lt;br /&gt;
: ''Sages speak of a race that has mastered the legendary skill of Imbuing. Perhaps through this race, the adventurers and artisans of Britannia will journey through the fabled Stygian Abyss, discover the ancient homeland of the Gargoyles, and unravel the secrets of this forgotten craft.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
: ''Patrick &amp;quot;[[Leurocian]]&amp;quot; Malott ''&lt;br /&gt;
: ''Lead Game Designer, Ultima Online ''&lt;br /&gt;
: ''Mythic Entertainment, an EA Studio''&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Imbuing Ingredients]]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Imbuing_ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Imbuing&amp;diff=69251</id>
		<title>Imbuing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Imbuing&amp;diff=69251"/>
				<updated>2018-08-29T07:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Soul_forge.jpg|frame|left|A [[Soul Forge]] is required for Imbuing]]&lt;br /&gt;
&lt;br /&gt;
: ''&amp;quot;Runic Hammers are a high-stakes roll of the dice... Imbuing is loaded dice&amp;quot; - Tancred''&lt;br /&gt;
'''Imbuing''' is a magical crafting [[Skill]] added with the release of [[Ultima Online: Stygian Abyss]]. It allows players to adjust or add specific equipment [[Item Properties|item properties]]. Imbuing is a stand-alone skill. You do not need to be able to craft the item you are imbuing. Those who imbue items are known as Artificers.&lt;br /&gt;
&lt;br /&gt;
Imbuing requires specific resources, some of which are first harvested (or &amp;quot;unraveled&amp;quot;) from existing magic items. It also requires [[gem]]s; the greater the intensity selected, the more gems you will need. The unraveling attempt includes a chance to destroy the item and failing to garner any resources from it. Similar to [[Blacksmithy]] requiring a [[forge]], you must stand next to a [[Soul Forge]] to imbue or unravel items.&lt;br /&gt;
&lt;br /&gt;
Imbuing [[Power Scroll]]s can be obtained by completing the quests [[Secrets of the Soulforge]], [[Knowledge of the Soulforge]] and [[Mastering the Soulforge]]. The [[Gargoyle Race]] has the racial ability [[Master Artisan]] which increases their unraveling yields and imbuing success chance.&lt;br /&gt;
&lt;br /&gt;
:''For an imbuing calculator, see [http://www.knuckleheads.dk/imbuecalc.php Knuckleheads' Imbuing Calculator]''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method 1===&lt;br /&gt;
* '''0 - 40''' - Purchase from one of the Gargoyle Artificers standing around the public Soulforge in [[Ter Mur]]&lt;br /&gt;
* '''40 - 50''' - Craft plain [[Leather Cap]]s and imbue with [[Reflect Physical Damage]] (citrine and magical residue) , starting at 8% and raising to 11%&lt;br /&gt;
* '''50 - 70'''- Craft [[Butcher Knife|Butcher Knives]] or [[Dagger]]s and imbue with [[Hit Dispel]]&lt;br /&gt;
* '''70 - 120'''- Craft Exceptional [[Heavy Platemail Jingasa]]s and imbue with [[Reflect Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
The most cost/gem efficient means of gaining this skill is to imbue multiple effects at lower levels.  Each item you imbue can be imbued 20 times before you are less able to gain from it.  Therefore, for 40-50 range skill you might imbue a leather cap with 4% cold resist (1 magical residue/1 sapphire) and then 1% Reflect Physical Damage (1 magical residue/1 citrine).  Then you &amp;quot;Reimbue Last&amp;quot; on the Reflect Physical Damage 9 times before moving on to the next item.  You can adjust this ratio of initial imbue to repeated imbue as you gain in skill, keeping the success rate (displayed in bottom right hand of the imbuing gump) around 50% for best gains.  So after 20-40 gains, you will need to change your method to 5% cold resist and 1% Reflect Physical Damage in order to keep your success rate down.  &lt;br /&gt;
&lt;br /&gt;
Also, it should be easier to train this on a human, due to the imbuing success bonus that gargoyles get, which means that you must imbue higher intensity properties to maintain the 50% success rate.  After training to 120, then use a soulstone to transfer the skill to a gargoyle character (or use a race change token).  &lt;br /&gt;
&lt;br /&gt;
===UOAssist Macro===&lt;br /&gt;
Here are the steps to create a one key macroing for training.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue item&amp;quot; button.&lt;br /&gt;
# Target the item you want to imbue.&lt;br /&gt;
# Select property you wish to imbue.&lt;br /&gt;
# Select the intensity to imbue (if necessary).&lt;br /&gt;
# Press &amp;quot;yes&amp;quot; to imbue the item.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Warning:''' UOAssist will not differentiate between items you intend to imbue from ones you do not. Do not have any items you intend to keep in your backpack or they could mistakenly be unraveled.&lt;br /&gt;
* '''Note:''' The imbuing menu must be closed when you activate the macro.&lt;br /&gt;
* '''Note 2:''' It is not recommended you use this macro when imbuing magic items as they will be unraveled regardless of whether you succeed or fail you imbuing attempt.&lt;br /&gt;
[[File:Imbuing menu 01.jpg|thumb|350px]]&lt;br /&gt;
&lt;br /&gt;
UOA Macro Option 2.&lt;br /&gt;
This Macro will allow you to adjust intensity easily.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue last property&amp;quot; button.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
# Now, any time you need to adjust intensity, merely use &amp;quot;Imbue Item&amp;quot; with the new desired intensity and the macro will do the work.&lt;br /&gt;
Note- If you have trouble getting the Target Item Type to stick, hit the &amp;quot;count resources&amp;quot; button then try again.&lt;br /&gt;
&lt;br /&gt;
==Unraveling==&lt;br /&gt;
The Imbuing skill allows player characters to magically unravel items into [[Magical Ingredients]]. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process. Magic items are unraveled to collect the 3 main imbuing ingredients. The ingredient collected depends on the quality of the magic item unraveled. Magical items cannot be magically unraveled if they cannot be recycled or if they are made out of special material. &lt;br /&gt;
*[[Magical Residue]] - No skill needed&lt;br /&gt;
*[[Enchanted Essence]] - More than 45 skill needed, acquired from decent magic items&lt;br /&gt;
*[[Relic Fragment]] - 90.1 skill needed, acquired from artifacts and items with almost max intensities&lt;br /&gt;
To unravel items you must be standing next to a soul forge. Using the Unravel Container option from the Imbuing menu will simultaneously unravel all the items in the selected container.&lt;br /&gt;
*When magically unraveling an item, the artificer uses a soul forge and then selects which item he wishes to unravel. &lt;br /&gt;
**One of two results will occur: &lt;br /&gt;
***The unraveling process fails. No ingredient is acquired. &lt;br /&gt;
***The unraveling process succeeds. The artificer receives one or more ingredients, and the magically unraveled item is destroyed. &lt;br /&gt;
*Unraveling a magic item requires minimal skill. However, higher skill improves the quality of the ingredients obtained. &lt;br /&gt;
&lt;br /&gt;
==Imbuing items==&lt;br /&gt;
The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item. Artificers can add up to five magical properties to an item. The difficulty of each attempt increases proportional to number of properties and the desired intensity. Upon first-imbue the item will receive the special item label ''(Imbued)''. Once an item has been successfully imbued, it can no longer be affected by [[Powder of Fortification]]; however, imbued items can be repaired. Failing to imbue an item with an item property does '''not''' destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
Artificers use various [[Imbuing Ingredients]] to add magical properties to items. &lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Imbuing has certain limits, an important one is the '''500% maximum property intensity limit'''. This limitation along with the 'weighting' mechanism restricts the power of imbued jewelry to generally be less than a perfect max intensity 5 properties item found as loot.&lt;br /&gt;
&lt;br /&gt;
Example of property weight calculation:&lt;br /&gt;
*A ring with HCI 13, LMC 7, DI 20, FR 11&lt;br /&gt;
*Has a total imbuing weight: '''361'''&lt;br /&gt;
&lt;br /&gt;
How is it computed?&lt;br /&gt;
*HCI 13/15 * 130 = 112.666&lt;br /&gt;
*LMC 7/8 * 110 = 96.25&lt;br /&gt;
*DI 20/25 * 100 = 80&lt;br /&gt;
*FR 11/15 * 100 = 73.333&lt;br /&gt;
&lt;br /&gt;
Add them all up and you get: '''362.249'''&lt;br /&gt;
&lt;br /&gt;
(The numbers are from each property's [[Imbuing Property Weights|imbuing weight]] * 100. For example, HCI has a property weight of 1.3, LMC has a weight of 1.1, etc.)&lt;br /&gt;
&lt;br /&gt;
So you can guess that each number above has been rounded down to the nearest whole value before adding:&lt;br /&gt;
112+96+80+73 = '''361'''&lt;br /&gt;
&lt;br /&gt;
If the properties had all been at maximum strength (15, 8, 25, 15) the total weight used by just 4 properties would be well over 4, 4.4 in this case.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
*Artificers imbue and magically unravel items at a special forge called a soul forge. The soul forge in the Gargoyle City([[Ter Mur]]) gives a slight success bonus, and the Queen's soul forge (which located in the Queen's Palace in the [[Royal City]], [[Ter Mur]]) gives the highest success bonus. Note that 10,000 Loyalty Rating towards the [[Zhah|Gargoyle Queen]] is required to use this soulforge). &lt;br /&gt;
*Gargoyles receive an inherent success bonus when imbuing and unraveling magic items. &lt;br /&gt;
*Gargoyles receive an enhance bonus for 100+ Imbuing skill (i.e., similar to the 100+ Blacksmithing skill enhance bonus).  &lt;br /&gt;
*Imbuing augments the power of certain [[Mysticism]] spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
: ''Ah yes, magical items. They are the cornerstones of power in a mythical world. They are plundered from the legions of vanquished monsters and adversaries, rewarded from fallen enemies, and even created by ambitious artificers aspiring to create legendary relics of power. &lt;br /&gt;
&lt;br /&gt;
: ''Magical items bestow abilities to their owners that complement their existing capabilities. They are often the most coveted and valuable rewards an adventurer can acquire during his sojourning in dungeons and other dangerous places. ''&lt;br /&gt;
&lt;br /&gt;
: ''For artificers, constructing magical items is an extension of themselves, akin to an artist aspiring to paint her magnum opus. With the appropriate ingredients and a soul forge, artificers can imbue items with whatever properties they desire. &lt;br /&gt;
&lt;br /&gt;
: ''Imbuing items with transcendent power is a time-consuming and costly undertaking. Like any great experiment, the result is often failure. ''&lt;br /&gt;
&lt;br /&gt;
: ''Sages speak of a race that has mastered the legendary skill of Imbuing. Perhaps through this race, the adventurers and artisans of Britannia will journey through the fabled Stygian Abyss, discover the ancient homeland of the Gargoyles, and unravel the secrets of this forgotten craft.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
: ''Patrick &amp;quot;[[Leurocian]]&amp;quot; Malott ''&lt;br /&gt;
: ''Lead Game Designer, Ultima Online ''&lt;br /&gt;
: ''Mythic Entertainment, an EA Studio''&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Imbuing]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Imbuing_ingredients}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Skill_Bonuses&amp;diff=69208</id>
		<title>Skill Bonuses</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Skill_Bonuses&amp;diff=69208"/>
				<updated>2018-05-24T05:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Skill Bonuses from Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skill Bonuses''' are mainly found on [[Jewelry]], but also certain [[Artifacts]]. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of [[Power Scroll]]s.&lt;br /&gt;
&lt;br /&gt;
==Skill Bonuses from Jewelry==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on [[Imbuing|Imbued]] items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Group 1===&lt;br /&gt;
[[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Musicianship]], [[Magery]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 2===&lt;br /&gt;
[[Wrestling]], [[Taming]], [[Spirit Speak]], [[Tactics]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 3===&lt;br /&gt;
[[Focus]], [[Parrying]], [[Stealth]], [[Meditation]], [[Animal Lore]], [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 4===&lt;br /&gt;
[[Mysticism]], [[Bushido]],  [[Necromancy]], [[Veterinary]], [[Stealing]], [[Anatomy]], [[Evaluating Intelligence]]&lt;br /&gt;
&lt;br /&gt;
===Skill Group 5===&lt;br /&gt;
[[Peacemaking]], [[Throwing]], [[Ninjitsu]],  [[Chivalry]], [[Archery]], [[Resisting Spells]], [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Skill Bonus (+15):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Star Sapphire]]&lt;br /&gt;
*10 [[Crystalline Blackrock]]&lt;br /&gt;
&lt;br /&gt;
Note that you cant put multiple skills from the same skill group on the same item.&lt;br /&gt;
&lt;br /&gt;
==Skill Bonuses from Artifacts==&lt;br /&gt;
&lt;br /&gt;
Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact. For examples see:&lt;br /&gt;
&lt;br /&gt;
* [[Grammar of Orchish]] : +5 Resisting Spells +7 Anatomy&lt;br /&gt;
&lt;br /&gt;
* [[Aegis of Grace]] : +10 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
* [[Alchemist's Bauble]] : +10 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Farmer's Kasa]] : +5 Animal Lore&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Samurai Do]] : 10 Parrying&lt;br /&gt;
&lt;br /&gt;
* [[Arms of Tactical Excellence]] : +12 Tactics&lt;br /&gt;
&lt;br /&gt;
* [[Library Talisman - Birds of Britannia Random Summoner|Birds of Britannia Random Summoner]] : +5 Animal Taming +5 Animal Lore&lt;br /&gt;
&lt;br /&gt;
* [[Bloodwood Spirit]] : +10 Spirit Speak +5 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Bonesmasher]] : +10 Mace Fighting&lt;br /&gt;
&lt;br /&gt;
* [[Burglar's Bandana]] : +10 Snooping +10 Stealth +10 Stealing&lt;br /&gt;
&lt;br /&gt;
* [[Cast-Off Zombie Skin]] : +5 Spirit Speak +5 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Captain John's Hat]] : +20 Swordsmanship&lt;br /&gt;
&lt;br /&gt;
* [[Crystalline Ring]] : +20 Focus and Magery&lt;br /&gt;
&lt;br /&gt;
* [[Despicable Quiver]] : +5 Archery&lt;br /&gt;
&lt;br /&gt;
* [[Dread Pirate Hat]] : +10 Random Combat Skill&lt;br /&gt;
&lt;br /&gt;
* [[Dread's Revenge]] : +20 Fencing&lt;br /&gt;
&lt;br /&gt;
* [[Embroidered Oak Leaf Cloak]] : +5 Stealth&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mystic's Spellbook]] : +10 Mysticism&lt;br /&gt;
&lt;br /&gt;
* [[Flesh Ripper]] : +10 Anatomy&lt;br /&gt;
&lt;br /&gt;
* [[Gloves of the Pugilist]] : +10 Wrestling&lt;br /&gt;
&lt;br /&gt;
* [[Hammer of Hephaestus]] : +10 Blacksmithy&lt;br /&gt;
&lt;br /&gt;
* [[Hanzo's Bow]] : +10 Ninjitsu&lt;br /&gt;
&lt;br /&gt;
* [[Hephaestus]] : +10 Parrying&lt;br /&gt;
&lt;br /&gt;
* [[Hunter's Headdress]] : +20 Archery&lt;br /&gt;
&lt;br /&gt;
* [[Jacob's Pickaxe]] : +10 Mining&lt;br /&gt;
&lt;br /&gt;
* [[Mark of the Travesty]] : 2 x +10 Random Combat Skill&lt;br /&gt;
&lt;br /&gt;
* [[Melisande's Corroded Hatchet]] : +5 Lumberjacking&lt;br /&gt;
&lt;br /&gt;
* [[Midnight Bracers]] : +20 Necromancy&lt;br /&gt;
&lt;br /&gt;
* [[Resillient Bracer]] : +15 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
* [[Shadow Dancer Leggings]] : +20 Stealing +20 Stealth&lt;br /&gt;
&lt;br /&gt;
* [[Singing Axe]] : +5 Musicianship&lt;br /&gt;
&lt;br /&gt;
* [[Song Woven Mantle]] : +10 Musicianship&lt;br /&gt;
&lt;br /&gt;
* [[Spell Woven Britches]] : +10 Meditation&lt;br /&gt;
&lt;br /&gt;
* [[Stitcher's Mittens]] : +10 Healing&lt;br /&gt;
&lt;br /&gt;
* [[The Dryad Bow]] : +5 to 10 Random Archer/Paladin/Ninja Skill&lt;br /&gt;
&lt;br /&gt;
* [[The Life of a Traveling Minstrel]] : +5 Musicianship +5 Provocation&lt;br /&gt;
&lt;br /&gt;
* [[Talon Bite]] : +10 Tactics &lt;br /&gt;
&lt;br /&gt;
* [[Talking to Wisps Ward Removal]] : +3 Spirit Speak +5 Eval. Int&lt;br /&gt;
&lt;br /&gt;
* [[Tome of Lost Knowledge]] : +15 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Treatise on Alchemy]] : +5 Magery&lt;br /&gt;
&lt;br /&gt;
* [[Unforgiven Veil]] : +5 Throwing&lt;br /&gt;
&lt;br /&gt;
* [[Wildfire Bow]] : +10 Archery&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Skill Cap]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tameable_Pets&amp;diff=69204</id>
		<title>Tameable Pets</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tameable_Pets&amp;diff=69204"/>
				<updated>2018-05-13T10:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* List of Tameable Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Some creatures on [[Ultima Online]] can be [[Animal Taming|tamed]] by players who have sufficient skill as indicated in the table below. &lt;br /&gt;
&lt;br /&gt;
*with the addition of [[Publish 97]] pet revamp, a lot of new tamables have been added and some information for them is still missing.&lt;br /&gt;
&lt;br /&gt;
===Special Notes===&lt;br /&gt;
*'''Bushido''' = Chars with 90.0 Bushido can control/own/ride but not tame.&lt;br /&gt;
*'''Elf''' = Can only be tamed and ridden by Elves, but can be owned/controled by humans too. Using [[Pads of the Cu Sidhe]] a human can ride this animal as well. This creature also becomes hostile if taming attempt is failed.&lt;br /&gt;
*'''Good''' = This creature is Good Aligned and will attack anything with negative karma.&lt;br /&gt;
*'''Female''' = Can only be tamed/ridden by female characters but can be owned by male characters.&lt;br /&gt;
*'''Male''' = Can only be tamed/ridden by male characters but can be owned by female characters.&lt;br /&gt;
*'''Submission''' = Creature must be beaten into submission before taming.&lt;br /&gt;
*'''Dismount''' = you must Dismount the [[Savage Rider]] before you can tame it.&lt;br /&gt;
*'''Restricted''' = Creatures Restricted From [[Animal Training]].&lt;br /&gt;
*'''Mount''' = Creature can be used as a [[Mounts|mount]].&lt;br /&gt;
====Other Notes====&lt;br /&gt;
*[[Animal Training|Training]] creatures in other magic schools with the creature classification magical will remove any existing magical ability.&lt;br /&gt;
*Only creatures native to the Tokuno Islands are capable of learning [[Bushido]] and [[Ninjitsu]] abilities&lt;br /&gt;
 &lt;br /&gt;
==List of Tameable Creatures==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable sortable&amp;quot; {{table}}&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Name'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Slots Min'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Slots Max'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Hostile'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Min Taming'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Pack Instinct'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Wild Starting Abilitys'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Creature Classifications'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; |'''Special Note'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alligator]]||1||4||Yes||47.1||||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bake Kitsune]]||3||5||Yes||80.7||||[[Magery]], [[Rage]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane Dragon]]||4||5||Yes||107.1||||[[Magery]]||Tailed, Clawed||[[Mounts]], Submission&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Chicken Lizard]]||1||1||No||||||||||Restricted&lt;br /&gt;
|-&lt;br /&gt;
| [[Bird]]||1||2||No||0||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Bear]]||1||3||No||35.1||Bear||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Fox]]||2||3||Yes||||Canine||[[Bleed]], [[Grasping Claw]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boar]]||1||3||No||29.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bear]]||1||3||No||41.1||Bear||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]]||1||4||No||71.1||Bull||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullfrog]]||1||3||No||23.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat]]||1||3||No||0||Feline||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Lizard]]||1||1||No||||||||||Restricted&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken]]||1||2||No||0||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Drake]]||3||5||Yes||||||[[Dragon Breath]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrosive Slime]]||1||2||Yes||||||[[Poisoning]]||Sticky Skin||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]||1||3||No||41.1||Feline||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]]||1||3||No||11.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Drake]]||2||5||Yes||||Drake||[[Dragon Breath]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cu Sidhe]]||3||5||No||101.1||||[[Healing]], [[Bleed]]||Magical, Tailed, Clawed||[[Mounts]], Elf&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathwatch Beetle]]||1||4||Yes||41.1||||[[Crushing Blow]]||Insectoid||&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Ostard]]||1||3||No||29.1||Ostard||||Clawed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dimetrosaur]]||3||5||Yes||||||[[Poison Breath]], [[Dismount]], [[Mortal Strike]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire Wolf]]||1||4||Yes||83.1||Canine||||Necromantic, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dog]]||1||3||No||0||Canine||||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Turtle Hatchling]]||4||5||No||||||[[Bleed]], [[Dragon Breath]], [[Magery]]||Magical, Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Wolf]]||4||5||Yes||||||[[Dragon Breath]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon]]||4||5||Yes||93.9||||[[Dragon Breath]], [[Magery]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake]]||2||5||Yes||84.3||||[[Dragon Breath]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dread Spider]]||3||5||Yes||||||[[Magery]], [[Poisoning]]||Necromantic||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dread Warhorse]]||3||5||Yes||||||[[Dragon Breath]], [[Magery]]||Magical, Necromantic ||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle]]||1||3||No||17.1||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eodon Bird of Prey]]||1||3||No||||||||Magical, Tailed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret]]||1||||No||||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Beetle]]||1||5||Yes||93.9||||||Insectoid||[[Mounts]], Submission&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Steed]]||2||5||Yes||106||Equine||[[Dragon Breath]]||Magical||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Ostard]]||1||3||No||29.1||Ostard||||||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frenzied Ostard]]||1||3||Yes||77.1||Ostard||||Clawed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Dragon]]||5||5||Yes||||||[[Bleed]], [[Dragon Breath]], [[Magery]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Mite]]||2||5||No||||||[[Cold Wind]]||Insectoid||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Spider]]||1||4||Yes||74.7||Arachnid||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gallusaurus]]||3||5||Yes||||||[[Block]], [[Grasping Claw]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaman]]||1||4||No||68.7||||||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Beetle]]||1||5||Yes||29.1||||||Insectoid||[[Mounts]], Submission&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Ice Worm]]||1||2||Yes||71.1||||[[Poisoning]]||Tailed||Submission&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Rat]]||1||3||Yes||29.1||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Spider]]||1||3||Yes||59.1||Arachnid||[[Poisoning]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Toad]]||1||3||Yes||77.1||||||Sticky Skin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]]||1||3||No||11.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla]]||1||3||No||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Hart]]||1||3||No||59.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Dragon]]||4||5||Yes||104.7||||[[Bleed]], [[Dragon Breath]], [[Magery]]||Magical, Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Mongbat]]||1||3||Yes||71.1||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey Wolf]]||1||3||No||53.1||Canine||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzly Bear]]||1||3||No||59.1||Bear||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Hound]]||2||4||Yes||85.5||Canine||[[Dragon Breath]]||Necromantic, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellcat (Small)]]||2||3||Yes||71.1||Feline||[[Dragon Breath]]||Necromantic, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[High Plains Boura]]||2||5||Yes||47.1||||[[Tail Swipe]]||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hind]]||1||3||No||23.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hiryu]]||3||5||Yes||98.7||||[[Dismount]], [[Grasping Claw]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]]||1||3||No||29.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Imp]]||2||4||Yes||83.1||Daemon||[[Magery]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Beetle]]||2||5||Yes||71.1||||||Insectoid||Submission&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Rabbit]]||1||2||No||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ki-Rin]]||2||5||Karma Based||95.1||||[[Magery]]||Magical, Tailed, Clawed||[[Mounts]], Good, Male&lt;br /&gt;
|-&lt;br /&gt;
| [[Lasher]]||1||3||No||||||||Magical||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Lizard]]||1||4||Yes||80.7||||[[Dragon Breath]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesser Hiryu]]||1||5||Yes||98.7||||[[Grasping Claw]], [[Dismount]]||Magical, Tailed, Clawed||[[Mounts]], Bushido&lt;br /&gt;
|-&lt;br /&gt;
| [[Lion]]||2||5||Yes||||Feline||[[Piercing]], [[Paralyzing Blow]], [[Armor Ignore]], [[Bleed]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Llama]]||1||3||No||35.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lowland Boura]]||2||3||No||29.1||Boura||||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mongbat]]||1||2||Yes||0||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Goat]]||1||3||No||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Najasaurus]]||2||5||Yes||||||[[Poisoning]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightmare]]||2||5||Yes||95.1||||[[Dragon Breath]], [[Magery]]||Magical, Necromantic||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossein Ram]]||2||5||Yes||||||[[Battle Defense]], [[Disarm]], [[Paralyzing Blow]], [[Life Leech]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pack Horse]]||1||3||No||29.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pack Llama]]||1||3||No||29.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Panther]]||1||3||No||53.1||Feline||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phoenix (creature)|Phoenix]]||3||5||Yes||||||[[Magery]]||Magical, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig]]||1||3||No||11.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Drake]]||2||5||Yes||||Drake||[[Dragon Breath]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Polar Bear]]||1||3||No||35.1||Bear||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator Hellcat]]||2||3||Yes||89.1||Feline||[[Dragon Breath]]||Necromantic, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbit]]||1||2||No||0||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Raptor]]||2||5||Yes||107.1||Raptor||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat]]||1||2||No||0||||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Reptalon]]||2||5||Yes||101.1||||[[Dragon Breath]], [[Paralyzing Blow]]||Magical, Tailed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rideable Llama]]||1||3||No||29.1||||||||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgeback]]||1||3||No||83.1||||||Clawed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruddy Boura]]||2||3||No||17.1||||||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune Beetle]]||3||5||Yes||93.9||||[[Rune Corruption]], [[Bleed]], [[Poisoning]], [[Magery]]||Insectoid||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sabre-Toothed Tiger]]||2||5||No||||||[[Slashing]], [[Disarm]], [[Armor Ignore]], [[Nerve Strike]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Saurosaurus]]||3||5||Yes||||||[[Life Leech]], [[Concussion Blow]], [[Tail Swipe]]||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Ridgeback]]||1||3||No||83.1||||||Clawed||[[Mounts]], Dismount&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]]||1||3||Yes||47.1||Arachnid||[[Poisoning]]||Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Dragon]]||3||5||Karma Based||||||[[Dragon Breath]], [[Magery]]||Magical, Tailed, Clawed||Good&lt;br /&gt;
|-&lt;br /&gt;
| [[Sewer Rat]]||1||2||Yes||0||||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Wyrm]]||5||5||Yes||||||[[Necromancy]], [[Magery]], [[Dragon Breath]]||Necromantic, Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]]||1||2||No||11.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skittering Hopper]]||1||2||No||0||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skree]]||3||5||No||95.1||||[[Mysticism]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]]||1||2||Yes||23.1||||[[Poisoning]]||Sticky Skin||&lt;br /&gt;
|-&lt;br /&gt;
| [[Slith]]||1||4||Yes||80.7||||[[Dragon Breath]]||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snake]]||1||2||Yes||59.1||||[[Poisoning]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Leopard]]||1||3||No||53.1||Feline||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Squirrel]]||1||2||No||||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Slith]]||1||5||Yes||65.1||||[[Tail Swipe]], [[Grasping Claw]], [[Bleed]]||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stygian Drake]]||4||5||Yes||||||[[Magery Mastery]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp Dragon]]||1||1||Yes||93.9||||||||[[Mounts]], Restricted&lt;br /&gt;
|-&lt;br /&gt;
| [[Timber Wolf]]||1||3||No||23.1||Canine||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Triceratops]]||3||5||No||||||[[Piercing]], [[Paralyzing Blow]], [[Armor Ignore]], [[Bleed]]||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsuki Wolf]]||3||5||Yes||||||[[Rage]]||Magical, Necromantic, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Turkey]]||1||2||No||||||||Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]]||2||5||Karma Based||95.1||||[[Magery]]||Magical||[[Mounts]], Good, Female&lt;br /&gt;
|-&lt;br /&gt;
| [[Vollem]]||3||5||No||||||[[Magery]], [[Dragon Breath]]||Magical, Tailed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Walrus]]||1||3||No||35.1||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[War Horse]]||1||||No||29.1||||||||[[Mounts]], Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[War Ostard]]||1||||No||||||||Clawed||[[Mounts]], Factions&lt;br /&gt;
|-&lt;br /&gt;
| [[White Wolf]]||1||3||No||65.1||Canine||||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[White Wyrm]]||3||5||Yes||96.3||||[[Magery]]||Magical, Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Tiger]]||2||5||Yes||||||[[Bleed]], [[Grasping Claw]]||Tailed, Clawed||&lt;br /&gt;
|-&lt;br /&gt;
| [[Windrunner]]||1||3||No||||||||Necromantic, Tailed||[[Mounts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Spider]]||1||3||Yes||59.1||Arachnid||[[Poisoning]]||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Animal Taming]]&lt;br /&gt;
*[[Animal Training]]&lt;br /&gt;
*[[Pet Training]]&lt;br /&gt;
*[[Animal Lore]]&lt;br /&gt;
*[[Animals]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tameables]][[Category:Taming]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Iron_Beetle&amp;diff=69203</id>
		<title>Iron Beetle</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Iron_Beetle&amp;diff=69203"/>
				<updated>2018-05-13T10:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iron_beetle.jpg|frame|'''An iron beetle.''']]&lt;br /&gt;
&lt;br /&gt;
'''Iron Beetles''' can be found near the entrance of the [[Navrey Night-Eyes|Lair of Navrey Night Eyes]]. &lt;br /&gt;
&lt;br /&gt;
[[Animal Taming|Animal Tamers]] must have a minimum skill of 71.1 to tame an Iron Beetle. Despite this, once the taming process is complete, any player can command or [[Pet Bonding|bond]] with one '''regardless of their skill level'''. Like [[Giant Beetle]]s and [[Fire Beetle]]s, they should be beaten into subjugation before being tamed. They require 4 control slots. &lt;br /&gt;
&lt;br /&gt;
They can [[Mining|mine]] for [[Ore|ore]] regardless of their owner's [[Mining]] skill and also [[Mining#Special_Resources|gems]] or [[Masonry|stones]] provided that the owner has sufficient skill and already read the required skill books. They occasionally eat the ore on the ground and change their color to the color of the ore they've eaten. &lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Underworld]]&lt;br /&gt;
|fame=15000&lt;br /&gt;
|slayer=[[Beetle Slayer]]&lt;br /&gt;
|karma=-15000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Ultima Online: Stygian Abyss|Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=600&lt;br /&gt;
|magicitems=3 +/-&lt;br /&gt;
|specialloot= [[Undamaged Iron Beetle Scale]], 5 [[Ore]], 1 [[Gems|Gem]]&lt;br /&gt;
|cutuploot=N/A&lt;br /&gt;
|str=779 - 891&lt;br /&gt;
|hitpoints=764 - 877&lt;br /&gt;
|dex=66 - 75&lt;br /&gt;
|stamina=66 - 75&lt;br /&gt;
|int=38 - 50&lt;br /&gt;
|mana=38 - 50&lt;br /&gt;
|bardingdifficulty=102.3 - 106.7&lt;br /&gt;
|tamingdifficulty=71.1&amp;lt;br&amp;gt;Requires 2 control slots&lt;br /&gt;
|basedamage=15 - 20&lt;br /&gt;
|preferredfoods=[[Meat]]&lt;br /&gt;
|wrestling=92.4 - 108.2&lt;br /&gt;
|poisoning=---&lt;br /&gt;
|tactics=82.5 - 96.6&lt;br /&gt;
|magery=---&lt;br /&gt;
|magicresist=120.6 - 128.8&lt;br /&gt;
|evalint=---&lt;br /&gt;
|anatomy=80.1 - 89.5&lt;br /&gt;
|meditation=---&lt;br /&gt;
|specialskill=Increased speed when struck with ranged attacks. Can be used to [[Mining|mine]] ore. &lt;br /&gt;
|physicalresist=55 - 65%&lt;br /&gt;
|fireresist=20 - 30%&lt;br /&gt;
|coldresist=20 - 30%&lt;br /&gt;
|poisonresist=30 - 40%&lt;br /&gt;
|energyresist=45 - 55%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
|samplesize=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fire Beetle]]&lt;br /&gt;
* [[Giant Beetle]]&lt;br /&gt;
* [[Rune Beetle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Tameables]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Iron_Beetle&amp;diff=69202</id>
		<title>Iron Beetle</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Iron_Beetle&amp;diff=69202"/>
				<updated>2018-05-13T10:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iron_beetle.jpg|frame|'''An iron beetle.''']]&lt;br /&gt;
&lt;br /&gt;
'''Iron Beetles''' can be found near the entrance of the [[Navrey Night-Eyes|Lair of Navrey Night Eyes]]. &lt;br /&gt;
&lt;br /&gt;
[[Animal Taming|Animal Tamers]] must have a minimum skill of 71.1 to tame an Iron Beetle. Despite this, once the taming process is complete, any player can command or [[Pet Bonding|bond]] with one '''regardless of their skill level'''. Like [[Giant Beetle]]s and [[Fire Beetle]]s, they should be beaten into subjugation before being tamed. They require 4 control slots. &lt;br /&gt;
&lt;br /&gt;
They can [[Mining|mine]] for [[Ore|ore]] regardless of their owner's [[Mining]] skill and also [[Mining#Special_Resources|gems]] or [[Masonry|stones]] provided that the owner has sufficient skill and already read the required skill books. They occasionally eat the ore on the ground and change their color to the color of the ore they've eaten. &lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Underworld]]&lt;br /&gt;
|fame=15000&lt;br /&gt;
|slayer=[[Beetle Slayer]]&lt;br /&gt;
|karma=-15000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Ultima Online: Stygian Abyss|Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=600&lt;br /&gt;
|magicitems=3 +/-&lt;br /&gt;
|specialloot= [[Undamaged Iron Beetle Scale]], 5 [[Ore]], 1 [[Gems|Gem]]&lt;br /&gt;
|cutuploot=N/A&lt;br /&gt;
|str=779 - 891&lt;br /&gt;
|hitpoints=764 - 877&lt;br /&gt;
|dex=66 - 75&lt;br /&gt;
|stamina=66 - 75&lt;br /&gt;
|int=38 - 50&lt;br /&gt;
|mana=38 - 50&lt;br /&gt;
|bardingdifficulty=102.3 - 106.7&lt;br /&gt;
|tamingdifficulty=71.1&amp;lt;br&amp;gt;Requires 2 control slots&lt;br /&gt;
|basedamage=15 - 20&lt;br /&gt;
|preferredfoods=[[Meat]]&lt;br /&gt;
|wrestling=92.4 - 108.2&lt;br /&gt;
|poisoning=---&lt;br /&gt;
|tactics=82.5 - 96.6&lt;br /&gt;
|magery=---&lt;br /&gt;
|magicresist=120.6 - 128.8&lt;br /&gt;
|evalint=---&lt;br /&gt;
|anatomy=80.1 - 89.5&lt;br /&gt;
|meditation=---&lt;br /&gt;
|specialskill=Increased speed when struck with ranged attacks. Can be used to [[Mining|mine]] ore. &lt;br /&gt;
|physicalresist=55 - 65%&lt;br /&gt;
|fireresist=20 - 30%&lt;br /&gt;
|coldresist=20 - 30%&lt;br /&gt;
|poisonresist=30 - 40%&lt;br /&gt;
|energyresist=45 - 55%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
|samplesize=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fire Beetle]]&lt;br /&gt;
* [[Giant Beetle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Tameables]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Gargoyle_Destroyer&amp;diff=69097</id>
		<title>Gargoyle Destroyer</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Gargoyle_Destroyer&amp;diff=69097"/>
				<updated>2018-01-14T16:17:09Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gargoyle_Destroyer.png|frame]]&lt;br /&gt;
[[Image:Gargoyle destroyerkr.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
'''Gargoyle Destroyers''' are very large gargoyles who were enslaved by [[Lord Blackthorn]] and [[Exodus]] during their attempts at conquest in [[Ilshenar]]. Some of these Gargoyle Destroyers have since been liberated and now stand guard in the gargoyle city of [[Ver Lor Reg]] in central [[Ilshenar]].&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Exodus Dungeon]]&lt;br /&gt;
|fame=Level 5 (10000)&lt;br /&gt;
|slayer=[[Demon Slayer]], [[Gargoyle Slayer]]&lt;br /&gt;
|karma=Level 5 (-10000)&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[List_of_BNN_Articles_%282001%29#Scenario_2:_Gargoyles.27_Redemption|Scenario 2: Gargoyles' Redemption]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=750 - 950&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=[[Gargoyle's Pickaxe]]&lt;br /&gt;
|cutuploot=1 [[Raw Rib]]&lt;br /&gt;
|str=760 - 850&lt;br /&gt;
|hitpoints=482 - 485&lt;br /&gt;
|dex=102 - 150&lt;br /&gt;
|stamina=102 - 150&lt;br /&gt;
|int=152 - 200&lt;br /&gt;
|mana=152 - 200&lt;br /&gt;
|bardingdifficulty=110.8&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=7 - 14&lt;br /&gt;
|preferredfoods=[[Meat]]&lt;br /&gt;
|wrestling=90.1 - 100.0&lt;br /&gt;
|poisoning=None&lt;br /&gt;
|tactics=90.1 - 100.0&lt;br /&gt;
|magery=91.0 - 100.0&lt;br /&gt;
|magicresist=120.4 - 160.0&lt;br /&gt;
|evalint=91.0 - 100.0&lt;br /&gt;
|anatomy=50.5 - 100.0&lt;br /&gt;
|meditation=91.0 - 100.0&lt;br /&gt;
|specialskill=Immune to barding skills. Throws large axe at ranged attackers.&lt;br /&gt;
|physicalresist=40 - 50&lt;br /&gt;
|fireresist=60 - 70&lt;br /&gt;
|coldresist=15 - 25&lt;br /&gt;
|poisonresist=15 - 25&lt;br /&gt;
|energyresist=15 - 25&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=&lt;br /&gt;
|poisondamage=&lt;br /&gt;
|energydamage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Gargoyle Race]] - playable race&lt;br /&gt;
* [[Gargoyle]]&lt;br /&gt;
* [[Enslaved Gargoyle]]&lt;br /&gt;
* [[Fire Gargoyle]]&lt;br /&gt;
* [[Gargoyle Enforcer]]&lt;br /&gt;
* [[Stone Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Imbuing&amp;diff=68936</id>
		<title>Imbuing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Imbuing&amp;diff=68936"/>
				<updated>2017-08-24T10:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: *Relic Fragment - 95.1 changed to 90.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Soul_forge.jpg|frame|left|A [[Soul Forge]] is required for Imbuing]]&lt;br /&gt;
&lt;br /&gt;
: ''&amp;quot;Runic Hammers are a high-stakes roll of the dice... Imbuing is loaded dice&amp;quot; - Tancred''&lt;br /&gt;
'''Imbuing''' is a magical crafting [[Skill]] added with the release of [[Ultima Online: Stygian Abyss]]. It allows players to adjust or add specific equipment [[Item Properties|item properties]]. Imbuing is a stand-alone skill. You do not need to be able to craft the item you are imbuing. Those who imbue items are known as Artificers.&lt;br /&gt;
&lt;br /&gt;
Imbuing requires specific resources, some of which are first harvested (or &amp;quot;unraveled&amp;quot;) from existing magic items. It also requires [[gem]]s; the greater the intensity selected, the more gems you will need. The unraveling attempt includes a chance to destroy the item and failing to garner any resources from it. Similar to [[Blacksmithy]] requiring a [[forge]], you must stand next to a [[Soul Forge]] to imbue or unravel items.&lt;br /&gt;
&lt;br /&gt;
Imbuing [[Power Scroll]]s can be obtained by completing the quests [[Secrets of the Soulforge]], [[Knowledge of the Soulforge]] and [[Mastering the Soulforge]]. The [[Gargoyle Race]] has the racial ability [[Master Artisan]] which increases their unraveling yields and imbuing success chance.&lt;br /&gt;
&lt;br /&gt;
:''For an imbuing calculator, see [http://www.knuckleheads.dk/imbuecalc.php Knuckleheads' Imbuing Calculator]''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method 1===&lt;br /&gt;
* '''0 - 40''' - Purchase from one of the Gargoyle Artificers standing around the public Soulforge in [[Ter Mur]]&lt;br /&gt;
* '''40 - 50''' - Craft plain [[Leather Cap]]s and imbue with [[Reflect Physical Damage]] (citrine and magical residue) , starting at 8% and raising to 11%&lt;br /&gt;
* '''50 - 70'''- Craft [[Butcher Knife|Butcher Knives]] or [[Dagger]]s and imbue with [[Hit Dispel]]&lt;br /&gt;
* '''70 - 120'''- Craft Exceptional [[Heavy Platemail Jingasa]]s and imbue with [[Reflect Physical Damage]]&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
The most cost/gem efficient means of gaining this skill is to imbue multiple effects at lower levels.  Each item you imbue can be imbued 10 times before you are less able to gain from it.  Therefore, for 40-50 range skill you might imbue a leather cap with 4% cold resist (1 magical residue/1 sapphire) and then 1% Reflect Physical Damage (1 magical residue/1 citrine).  Then you &amp;quot;Reimbue Last&amp;quot; on the Reflect Physical Damage 9 times before moving on to the next item.  You can adjust this ratio of initial imbue to repeated imbue as you gain in skill, keeping the success rate (displayed in bottom right hand of the imbuing gump) around 50% for best gains.  So after 20-40 gains, you will need to change your method to 5% cold resist and 1% Reflect Physical Damage in order to keep your success rate down.  &lt;br /&gt;
&lt;br /&gt;
Also, it should be easier to train this on a human, due to the imbuing success bonus that gargoyles get, which means that you must imbue higher intensity properties to maintain the 50% success rate.  After training to 120, then use a soulstone to transfer the skill to a gargoyle character (or use a race change token).  &lt;br /&gt;
&lt;br /&gt;
===UOAssist Macro===&lt;br /&gt;
Here are the steps to create a one key macroing for training.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue item&amp;quot; button.&lt;br /&gt;
# Target the item you want to imbue.&lt;br /&gt;
# Select property you wish to imbue.&lt;br /&gt;
# Select the intensity to imbue (if necessary).&lt;br /&gt;
# Press &amp;quot;yes&amp;quot; to imbue the item.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''Warning:''' UOAssist will not differentiate between items you intend to imbue from ones you do not. Do not have any items you intend to keep in your backpack or they could mistakenly be unraveled.&lt;br /&gt;
* '''Note:''' The imbuing menu must be closed when you activate the macro.&lt;br /&gt;
* '''Note 2:''' It is not recommended you use this macro when imbuing magic items as they will be unraveled regardless of whether you succeed or fail you imbuing attempt.&lt;br /&gt;
[[File:Imbuing menu 01.jpg|thumb|350px]]&lt;br /&gt;
&lt;br /&gt;
UOA Macro Option 2.&lt;br /&gt;
This Macro will allow you to adjust intensity easily.&lt;br /&gt;
# Start recording a macro.&lt;br /&gt;
# Activate imbuing skill.&lt;br /&gt;
# Press &amp;quot;imbue last property&amp;quot; button.&lt;br /&gt;
# Whether or not the imbuing was successful, press &amp;quot;Unravel item&amp;quot;.&lt;br /&gt;
# Target the exact same item that you had just attempted to imbue.&lt;br /&gt;
# Stop recording the macro.&lt;br /&gt;
# Select the 2 target lines in your macro, right click and select &amp;quot;target item type&amp;quot;.&lt;br /&gt;
# Now, any time you need to adjust intensity, merely use &amp;quot;Imbue Item&amp;quot; with the new desired intensity and the macro will do the work.&lt;br /&gt;
Note- If you have trouble getting the Target Item Type to stick, hit the &amp;quot;count resources&amp;quot; button then try again.&lt;br /&gt;
&lt;br /&gt;
==Unraveling==&lt;br /&gt;
The Imbuing skill allows player characters to magically unravel items into [[Magical Ingredients]]. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process. Magic items are unraveled to collect the 3 main imbuing ingredients. The ingredient collected depends on the quality of the magic item unraveled. Magical items cannot be magically unraveled if they cannot be recycled or if they are made out of special material. &lt;br /&gt;
*[[Magical Residue]] - No skill needed&lt;br /&gt;
*[[Enchanted Essence]] - More than 45 skill needed, acquired from decent magic items&lt;br /&gt;
*[[Relic Fragment]] - 90.1 skill needed, acquired from artifacts and items with almost max intensities&lt;br /&gt;
To unravel items you must be standing next to a soul forge. Using the Unravel Container option from the Imbuing menu will simultaneously unravel all the items in the selected container.&lt;br /&gt;
*When magically unraveling an item, the artificer uses a soul forge and then selects which item he wishes to unravel. &lt;br /&gt;
**One of two results will occur: &lt;br /&gt;
***The unraveling process fails. No ingredient is acquired. &lt;br /&gt;
***The unraveling process succeeds. The artificer receives one or more ingredients, and the magically unraveled item is destroyed. &lt;br /&gt;
*Unraveling a magic item requires minimal skill. However, higher skill improves the quality of the ingredients obtained. &lt;br /&gt;
&lt;br /&gt;
==Imbuing items==&lt;br /&gt;
The Imbuing skill allows player characters to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item. Artificers can add up to five magical properties to an item. The difficulty of each attempt increases proportional to number of properties and the desired intensity. Upon first-imbue the item will receive the special item label ''(Imbued)''. Once an item has been successfully imbued, it can no longer be affected by [[Powder of Fortification]]; however, imbued items can be repaired. Failing to imbue an item with an item property does '''not''' destroy the item.&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
Artificers use various [[Imbuing Ingredients]] to add magical properties to items. &lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Imbuing has certain limits, an important one is the '''500% maximum property intensity limit'''. This limitation along with the 'weighting' mechanism restricts the power of imbued jewelry to generally be less than a perfect max intensity 5 properties item found as loot.&lt;br /&gt;
&lt;br /&gt;
Example of property weight calculation:&lt;br /&gt;
*A ring with HCI 13, LMC 7, DI 20, FR 11&lt;br /&gt;
*Has a total imbuing weight: '''361'''&lt;br /&gt;
&lt;br /&gt;
How is it computed?&lt;br /&gt;
*HCI 13/15 * 130 = 112.666&lt;br /&gt;
*LMC 7/8 * 110 = 96.25&lt;br /&gt;
*DI 20/25 * 100 = 80&lt;br /&gt;
*FR 11/15 * 100 = 73.333&lt;br /&gt;
&lt;br /&gt;
Add them all up and you get: '''362.249'''&lt;br /&gt;
&lt;br /&gt;
(The numbers are from each property's [[Imbuing Property Weights|imbuing weight]] * 100. For example, HCI has a property weight of 1.3, LMC has a weight of 1.1, etc.)&lt;br /&gt;
&lt;br /&gt;
So you can guess that each number above has been rounded down to the nearest whole value before adding:&lt;br /&gt;
112+96+80+73 = '''361'''&lt;br /&gt;
&lt;br /&gt;
If the properties had all been at maximum strength (15, 8, 25, 15) the total weight used by just 4 properties would be well over 4, 4.4 in this case.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
*Artificers imbue and magically unravel items at a special forge called a soul forge. The soul forge in the Gargoyle City([[Ter Mur]]) gives a slight success bonus, and the Queen's soul forge (which located in the Queen's Palace in the [[Royal City]], [[Ter Mur]]) gives the highest success bonus. Note that 10,000 Loyalty Rating towards the [[Zhah|Gargoyle Queen]] is required to use this soulforge). &lt;br /&gt;
*Gargoyles receive an inherent success bonus when imbuing and unraveling magic items. &lt;br /&gt;
*Gargoyles receive an enhance bonus for 100+ Imbuing skill (i.e., similar to the 100+ Blacksmithing skill enhance bonus).  &lt;br /&gt;
*Imbuing augments the power of certain [[Mysticism]] spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
: ''Ah yes, magical items. They are the cornerstones of power in a mythical world. They are plundered from the legions of vanquished monsters and adversaries, rewarded from fallen enemies, and even created by ambitious artificers aspiring to create legendary relics of power. &lt;br /&gt;
&lt;br /&gt;
: ''Magical items bestow abilities to their owners that complement their existing capabilities. They are often the most coveted and valuable rewards an adventurer can acquire during his sojourning in dungeons and other dangerous places. ''&lt;br /&gt;
&lt;br /&gt;
: ''For artificers, constructing magical items is an extension of themselves, akin to an artist aspiring to paint her magnum opus. With the appropriate ingredients and a soul forge, artificers can imbue items with whatever properties they desire. &lt;br /&gt;
&lt;br /&gt;
: ''Imbuing items with transcendent power is a time-consuming and costly undertaking. Like any great experiment, the result is often failure. ''&lt;br /&gt;
&lt;br /&gt;
: ''Sages speak of a race that has mastered the legendary skill of Imbuing. Perhaps through this race, the adventurers and artisans of Britannia will journey through the fabled Stygian Abyss, discover the ancient homeland of the Gargoyles, and unravel the secrets of this forgotten craft.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
: ''Patrick &amp;quot;[[Leurocian]]&amp;quot; Malott ''&lt;br /&gt;
: ''Lead Game Designer, Ultima Online ''&lt;br /&gt;
: ''Mythic Entertainment, an EA Studio''&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Pet_Guide&amp;diff=68897</id>
		<title>Pet Guide</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Pet_Guide&amp;diff=68897"/>
				<updated>2017-08-06T10:12:39Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
This guide is designed to show new players which [[pets]] players use for hunting and why, it ignores all low level pets such as [[Polar Bear]]s because when you get to higher levels of skill these pets become pointless; the guide gives new players pets to aim for and hopefully shows there is some light at the end of the long initial taming tunnel and that there is some fun to be had!&lt;br /&gt;
&lt;br /&gt;
'''Ratings:''' I have rated the pets based on their long term use as a hunting pet, this is determined by comparing it to other pets; this makes certain pets such as [[Dragon]]s and [[Bake Kitsune]]s very low but I have included these because for new players it is likely they will own these less useful pets before they can get hold of some of the higher level pets&lt;br /&gt;
&lt;br /&gt;
At the end of this guide I have also included a short section on other high level pets such as the [[Reptalon]] which are high level pets but are not used very often with an explanation why&lt;br /&gt;
&lt;br /&gt;
'''Control Chance:''' Generally you can control pets before you can tame them so most players start with friends giving them high level pets, the best way to work out your chance of controlling a given species is by going [http://www.uocraft.com/taming/pet-control-chance-calculator/ here]. If you do not have enough skill to control a given creature, it will ignore you in battle, you will be unable to [[Pet Bonding|bond]] with it and repetative failed commands will result in it going wild if it is not fed often&amp;lt;BR&amp;gt;&lt;br /&gt;
The '''control level stated below''' is only meant to give you a rough idea which order you can control the pets, the rating is 1-8 easiest to hardest; it is worked out using this [http://www.uocraft.com/taming/pet-control-chance-calculator/ link]; you should always enter your skills into this calculator to identify your personal control chance&amp;lt;BR&amp;gt;&lt;br /&gt;
The very minimum you need to control a pet is not a good level for hunting, you should look to hunt with pets which will respond to you at least 50% of the time otherwise you will need to carry a lot of food on you to keep it happy&lt;br /&gt;
&lt;br /&gt;
See the [[Pet Training]] Guide for information on how to train these pets&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
==Pets==&lt;br /&gt;
[[Image:Bake kitsune.jpg|Bake Kitsune|right|thumb|150px]]&lt;br /&gt;
===[[Bake Kitsune]]===&lt;br /&gt;
'''Rating:''' ***&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Your First high level pet!; Can control 2 at a time doubling your potential [[Veterinary]] gains.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' They have no pack instincts; They cannot be ridden.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This is the entry level pet used for high level hunting.&lt;br /&gt;
* Two can be used at once by players with low levels of [[Animal Taming]] and [[Animal Lore]] skills. Worth keeping at least one later on as they're slightly more powerful than a [[#Nightmare|Nightmare]] (just not rideable).&lt;br /&gt;
* Great way for younger players to gain experience in hunting.&lt;br /&gt;
* Main use is to gain in [[Veterinary]] and [[Animal Lore]] through hunting.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Rune_beetle.gif|Rune Beetle|right|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
===[[Rune Beetle]]===&lt;br /&gt;
'''Rating:''' ***&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 2&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Advantages:''' Lethal poison attack, Armor Corruption attack, Bleed Attack. Can be used with a [[#Nightmare|Nightmare]] or [[#Bake Kitsune|Bake Kitsune]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' As a solo pet the [[#Cu Sidhe|Cu Sidhe]] is often a more reliable choice. Completely outclassed by the [[#Greater Dragon|Greater Dragon]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Often used in [[#Nightmare|Nightmare]] / Rune Beetle combo for high level monsters.&lt;br /&gt;
* Most tamers have this combo in their stable for certain monsters.&lt;br /&gt;
* If Armor Corruption triggers the target becomes more vulnerable to all attackers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dragon.jpg|Dragon|right|thumb|150px]]&lt;br /&gt;
===[[Dragon]]===&lt;br /&gt;
'''Rating:''' **&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 2&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Can be used in combination with [[#Nightmare|Nightmare]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Superceeded by the [[#Greater Dragon|Greater Dragon]] and other high level pets.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Used to be one of the toughest pets in the game.&lt;br /&gt;
* Often a pet younger players will own before the top level pets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Nightmarekr.jpg|Nightmare|right|thumb|150px]]&lt;br /&gt;
===[[Nightmare]]===&lt;br /&gt;
'''Rating:''' ***&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 3 &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Can control 2 at a time doubling your potential [[Veterinary]] gains; Powerful in a [[Nightmare]] / [[Rune Beetle]] combo; Can be ridden.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Weaker then a [[#Bake Kitsune|Bake Kitsune]], requires a lot of skill considering its lack of power.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Often used in Nightmare / [[#Rune Beetle|Rune Beetle]] combo for high level monsters.&lt;br /&gt;
* Most tamers have this combo in their stable for certain monsters.&lt;br /&gt;
* Often next decent pet you will own after a [[#Bake Kitsune|Bake Kitsune]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dread warhorsekr.jpg|Dread War Horse|right|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
===[[Dread War Horse]]===&lt;br /&gt;
'''Rating:''' ***&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 7 &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' The only ridable three-slot that can fight and/or use [[Magery]]. Roughly as powerful as a [[#Dragon|Dragon]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Requires loads of skill to control. Slightly less powerful then a [[#Rune Beetle|Rune Beetle]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Considered more useful in PvP then anywhere else.&lt;br /&gt;
* No permanent spawn, considered somewhat rare.&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Cu sidhe.jpg|Cu Sidhe|right|thumb|150px]]&lt;br /&gt;
===[[Cu Sidhe]]===&lt;br /&gt;
'''Rating:''' *****&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 6&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Advantages:''' Best ridable pet in the game; Heals itself and you; Bleed attack; Can solo a lot of high level monsters.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Takes up too many control slots for a pet combo or taming. Less damage (but more reliable) than a [[#Rune Beetle|Rune Beetle]] combo, completely outclassed by the [[#Greater Dragon|Greater Dragon]].&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This is the standard ridable pet of all tamers.&lt;br /&gt;
* A must for any high level tamer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dragon.jpg|Greater Dragon|right|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
===[[Greater Dragon]]===&lt;br /&gt;
'''Rating:''' ******&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 7&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Advantages:''' Toughest pet in the game; Can solo a lot of high level monsters; Powerful fire breath attack, bleed attack.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Takes up 5 control slots so get ready to walk.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* A must in every tamers stable.&lt;br /&gt;
* Can both give AND take more damage than any other pet or pet combo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Not So Useful High Level Pets==&lt;br /&gt;
[[Image:Unicornkr.jpg|Unicorn|right|thumb|150px]]&lt;br /&gt;
===[[Unicorn]]===&lt;br /&gt;
'''Rating:''' ** &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 3&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Special abilities; Can be ridden; Can control 2 at a time.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' There are better pets that can be ridden; [[#Nightmare|Nightmare]] does more damage; only ridden by female characters.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Female version of [[#Ki-Rin|Ki-Rin]].&lt;br /&gt;
* Looks nice and has good poison immunity.&lt;br /&gt;
* Does less damage than a Nightmare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Ki-rinkr.jpg|Ki-Rin|right|thumb|150px]]&lt;br /&gt;
===[[Ki-Rin]]===&lt;br /&gt;
'''Rating:''' **&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 3&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Special abilities; Can be ridden; Can control 2 at a time&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' There are better pets that can be ridden; [[#Nightmare|Nightmare]] does more damage; only ridden by male characters&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Male version of [[#Unicorn|Unicorn]].&lt;br /&gt;
* Looks nice and has good magic attack.&lt;br /&gt;
* Does less damage than a Nightmare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:White wyrm.gif|White Wyrm|right|thumb|150px]]&lt;br /&gt;
===[[White Wyrm]]===&lt;br /&gt;
'''Rating:''' **&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 4&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Advantages:''' More powerful than a [[#Dragon|Dragon]]. One of the few pets to deal loads of cold damage.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Has been superseded by newer tougher more useful pets.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Used to be one of the most powerful pets in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Lesser hiryukr.jpg|Lesser Hiryu|right|thumb|150px]]&lt;br /&gt;
===[[Lesser Hiryu]]===&lt;br /&gt;
'''Rating:''' **&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 5&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Dismount attack; Can be ridden and used in a combo, can lower target resists.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' There are better pets that can be ridden; quite weak for a three slot.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Baby version of the [[#Hiryu|Hiryu]].&lt;br /&gt;
* As rideable pets go this is pretty weak.&lt;br /&gt;
* Usually used by [[Bushido]] masters (if at all).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Hiryu.gif|Hiryu|right|thumb|150px]]&lt;br /&gt;
===[[Hiryu]]===&lt;br /&gt;
'''Rating:''' *** &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 5&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Tough pet; Can be ridden, can dismount targets and lower their resists. &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' As a ridable pet there are better pets to use.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Can be tough to tame.&lt;br /&gt;
* High level needed to control, there are better pets to own at the same level.&lt;br /&gt;
* Deals slightly more damage then the [[#Cu Sidhe|Cu Sidhe]] but somewhat harder to keep alive. Cannot be used in a combo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Reptalonkr.jpg|Reptalon|right|thumb|150px]]&lt;br /&gt;
===[[Reptalon]]===&lt;br /&gt;
'''Rating:''' ***&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 6&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Very tough pet when trained; Fire breath attack; Can be ridden.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Takes up to many control slots to make it a useful pet.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Very tough pet to tame.&lt;br /&gt;
* A strong pet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Fire steedkr.jpg|Fire Steed|right|thumb|150px]]&lt;br /&gt;
===[[Fire Steed]]===&lt;br /&gt;
'''Rating:''' **&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Control level:''' 8&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Advantages:''' Looks great; Pack instincts and two Fire Steeds do a lot of damage.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Disadvantages:''' Very hard to tame; There are better ridable pets at this control level.&amp;lt;BR&amp;gt; &lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Requires above 106 [[Animal Taming]] to tame.&lt;br /&gt;
* Often tamed just for the rights to say so.&lt;br /&gt;
* Considering the high level of control needed you will likely have better pets before you can even control this one.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Pet Bonding]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Pet Training]]&lt;br /&gt;
* [http://www.uocraft.com/taming/pet-control-chance-calculator/ UOCraft Pet control chance calculator]&lt;br /&gt;
* [http://uo.stratics.com/content/skills/anim.php?sort=Taming UO Stratics Control calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taming]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Reptalon&amp;diff=68896</id>
		<title>Reptalon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Reptalon&amp;diff=68896"/>
				<updated>2017-08-06T09:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Reptalonkr.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;Found only in the [[Labyrinth]], Reptalons are extremely powerful and aggressive. Wild versions can use their [[Fire Breath]] attack to hit even well armored players for around 70-80 damage.&lt;br /&gt;
&lt;br /&gt;
They are [[Animal Taming|tamable]] (requiring three control slots) and can be used as [[mounts]]. Like most powerful creatures, taming comes with a severe drop in stats and skills. The result is typically considered less useful then a [[Cu Sidhe]] and it's relatively uncommon to see a tamer riding one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Labyrinth]]&lt;br /&gt;
|fame=&lt;br /&gt;
|slayer=[[Reptile Slayer]], [[Dragon Slayer]]&lt;br /&gt;
|karma=&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Ultima Online:Mondain's Legacy|UO:ML]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=1635+/-&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=&lt;br /&gt;
|cutuploot=5 [[Raw Rib]]s, 11 [[Hides]]&lt;br /&gt;
|str=1000 - 1025&lt;br /&gt;
|hitpoints=800 - 1000&lt;br /&gt;
|dex=150 - 170&lt;br /&gt;
|stamina=150 - 170&lt;br /&gt;
|int=250 - 290&lt;br /&gt;
|mana=250 - 290&lt;br /&gt;
|bardingdifficulty=115.7 - 119.9&lt;br /&gt;
|tamingdifficulty=101.1&lt;br /&gt;
|basedamage=21 - 28&lt;br /&gt;
|preferredfoods=[[Meat]]&lt;br /&gt;
|wrestling=100.1 - 120.0&lt;br /&gt;
|poisoning=N/A&lt;br /&gt;
|tactics=100.0 - 107.6&lt;br /&gt;
|magery=N/A&lt;br /&gt;
|magicresist=75.8 - 89.8&lt;br /&gt;
|evalint=N/A&lt;br /&gt;
|anatomy=55.2 - 59.4&lt;br /&gt;
|meditation=N/A&lt;br /&gt;
|specialskill=[[Fire Breath]], [[Paralyzing Blow]]&lt;br /&gt;
|physicalresist=50 - 65&lt;br /&gt;
|fireresist=35 - 45&lt;br /&gt;
|coldresist=35 - 45&lt;br /&gt;
|poisonresist=50 - 65&lt;br /&gt;
|energyresist=70 - 85&lt;br /&gt;
|physicaldamage=&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=&lt;br /&gt;
|poisondamage=25%&lt;br /&gt;
|energydamage=75%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rend]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chivalry&amp;diff=68895</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chivalry&amp;diff=68895"/>
				<updated>2017-08-06T06:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_chivalry.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
'''Chivalry''' is one of the {{number of skills}} [[Skills]] of ''[[Ultima Online]]'' and is the primary talent of any character calling itself a Paladin.&lt;br /&gt;
&lt;br /&gt;
Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with [[Magery]]. These spells include healing, curing of poison, improved strength, and holy magic damage.&lt;br /&gt;
&lt;br /&gt;
Chivalry skills require a [[Book of Chivalry]] in the caster's inventory, available from any [[Keeper of Chivalry]] in the town of [[Luna]], and consume [[mana]] as well as their exclusive resource, Tithing Points (see below.) Their rate of success is determined by the Chivalry skill, while the power and duration of their effects is based on the caster's [[karma]] -- higher karma is better.&lt;br /&gt;
&lt;br /&gt;
== Tithing Points ==&lt;br /&gt;
Chivalry spells consume Tithing Points, which can only be restored by donating gold to [[ankh]]s. These must be functional ankhs at which a player can resurrect.&lt;br /&gt;
&lt;br /&gt;
One gold will provide one Tithing Point, and Chivalry spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.&lt;br /&gt;
&lt;br /&gt;
Tithing Point costs are affected by [[Lower Reagent Cost|Lower Reagent Costs]], but the Book of Chivalry's displayed costs will not update to reflect this.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Chivalry Spells manifest the 10 magic abilities of Paladins. As with [[Magery]], [[Necromancy]], and [[Spellweaving]], a [[spellbook]] specific to the dicipline must be in the first level of a character's [[backpack]] for the applicable spell to be cast. And like all [[spells]], [[Words of Power]] are invoked. In this instance, the Paladin's spellbook is the [[Book of Chivalry]]. They can be purchased for 140 Gold from [[NPC]]s in [[Luna]] with the title of Keeper of Chivalry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-closewound.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Close Wounds]]'''&amp;lt;br&amp;gt;''Obsu Vulni''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Restores Hit Points of a valid target within 2 tiles of caster.&amp;lt;br&amp;gt;Higher karma will increase the damage healed (max. 39 damage.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-removecurse.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Remove Curse]]'''&amp;lt;br&amp;gt;''Extermo Vomica''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed.&amp;lt;br&amp;gt;Higher karma and Chivalry improve the chance of removal. See skill page for list of effects that may be removed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-cleansbyfire.jpg|Cleanse by Fire]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Cleanse by Fire]]'''&amp;lt;br&amp;gt;''Expor Flamus''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Cures a target of [[poison]], but causes fire damage to the caster (can lower to 0 but cannot kill.)&amp;lt;br&amp;gt;Higher karma will reduce the fire damage dealt to the caster (min. 13 damage.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-consecrate.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Consecrate Weapon]]'''&amp;lt;br&amp;gt;''Consecrus Arma''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Melee damage dealt for the duration has a chance of dealing all damage through the target's least-resisted [[Damage Types|damage type]] '''and''' raises the damage dealt by 1% for every 2.0 points of Chivalty above 90.0 (+15% at 120.0.)&amp;lt;br&amp;gt;Higher Chivalry will increase the chance of each hit's success (100% at 80.0 Chivalry.)&amp;lt;br&amp;gt;Higher karma will lengthen the duration (max. 11 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-sacredjourney.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Sacred Journey]]'''&amp;lt;br&amp;gt;''Sanctum Viatas''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | When out of combat, caster may teleport using a key or a [[Mark]]ed rune, similarly to [[Recall]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-divinefury.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Divine Fury]]'''&amp;lt;br&amp;gt;''Divinum Furis''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Caster receives meager [[Swing Speed Increase]], [[Damage Increase]], and [[Hit Chance Increase]], and regains stamina upon casting, but suffers a 20% drop in [[Defense Chance Increase]].&amp;lt;br&amp;gt;Higher karma boosts the stamina regained on casting, the strength of the boost, and the duration (max: Hit Chance +15%, Damage +20%, Swing Speed +15%, Defense Chance -10%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-dispelevil.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Dispel Evil]]'''&amp;lt;br&amp;gt;''Dispiro Malas''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Causes [[monsters]] to flee from caster. Deals damage to nearby [[Necromancy|Necromancers]] in [[Horrific Beast]], [[Lich Form|Lich]], [[Vampiric Embrace|Vampire]], or [[Wraith Form|Wraith]] forms. Chance to dispel summoned creatures that are aggressive towards you and nearby.&amp;lt;br&amp;gt;Higher karma and Chivalry skill, and targets' [[Fame]] and [[Necromancy]], increase the chance of dispelling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-enemyofone.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Enemy of One]]'''&amp;lt;br&amp;gt;''Forul Solum''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | For the duration, caster deals 50% more melee damage towards a [[monster]] and all other monsters of its type (e.g. all ettins), but everything else (e.g. everything but ettins) deals double damage to caster. The currently affected monster type will display orange when targeted.&amp;lt;br&amp;gt;Higher karma extend the duration. It can be recast to cancel it.&amp;lt;br&amp;gt;Higher Chivalry raises the damage bonus up to +82% against monsters and +16% against players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-holylight.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Holy Light]]'''&amp;lt;br&amp;gt;''Augus Luminos''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deals [[Energy Damage]] to all non-blues within a few tile radius.&amp;lt;br&amp;gt;Higher karma raises the damage (max. 24.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-noblesacrifice.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Noble Sacrifice]]'''&amp;lt;br&amp;gt;''Dium Prostra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Attempts [[Resurrection]], [[Cure]], and [[Greater Heal]] on all blues within 6 cells of the caster. If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1.&amp;lt;br&amp;gt;Higher karma improves the heal value.&amp;lt;br&amp;gt;Non-blues are not affected regardless of party or guildmate status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Wearing a good suit will also help make training more speedy and less costly. Like raising most other spell-based skills, with 100% [[Lower Reagent Cost]], no tithing points will be consumed. Also wear the maximum [[Lower Mana Cost]] (40%), up to 4 [[Faster Casting]], and 6 [[Faster Cast Recovery]]. Also get as much [[Mana Regeneration]] as possible.&lt;br /&gt;
&lt;br /&gt;
Oh, and get a lot of money as you will be donating quite a bit for Tithing Points.&lt;br /&gt;
&lt;br /&gt;
When not actively grinding it, Chivalry will generally raise itself quickly enough by playing a Paladin normally, as the tougher the monsters fought the more likely the higher skills will be used more frequently (and can be afforded!) All the same, the following progression is recommended for grinding Chivalry:&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Purchase skill points from an NPC Paladin;&lt;br /&gt;
* '''30 - 45''': Hold a weapon in hand and cast [[Consecrate Weapon]];&lt;br /&gt;
* '''45 - 60''': Cast [[Divine Fury]];&lt;br /&gt;
* '''60 - 70''': Cast [[Enemy of One]];&lt;br /&gt;
* '''70 - 90''': Cast [[Holy Light]]; and&lt;br /&gt;
* '''90 - 115''': Cast [[Noble Sacrifice]].&lt;br /&gt;
&lt;br /&gt;
After 115, without exploiting [[Discordance]] only the [[Guaranteed Gain System]] will provide any further gains, as every Chivalry spell has a 100% success chance at 115 skill and higher.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Apart from [[:Category:Rings|rings]] and [[:Category:Bracelets|bracelets]] which can carry chivalry enhancements, there are a few artifacts that can also have a bonus on chivalry:&lt;br /&gt;
&lt;br /&gt;
* [[Dryad Bow]]&lt;br /&gt;
* [[Luna Lance]]&lt;br /&gt;
* [[Mark of Travesty]]&lt;br /&gt;
* [[Sign of Order]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Formulas and Game Mechanics]]&lt;br /&gt;
*[http://guide.uo.com/skill_51.html Chivalry page on UO.com]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Stone_Slith&amp;diff=68869</id>
		<title>Stone Slith</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Stone_Slith&amp;diff=68869"/>
				<updated>2017-07-24T09:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stone slith.png|frame|'''A stone slith.''']]&lt;br /&gt;
&lt;br /&gt;
'''Stone Sliths''' can be found in overland [[Ter Mur]]. [[Animal Taming|Animal Tamers]] must have a minimum skill of 65.1 to tame a Stone Slith and they can [[Pet Bonding|bond]] with one. They require 1 control slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Ter Mur]]&lt;br /&gt;
|fame=4000&lt;br /&gt;
|slayer=[[Reptile Slayer]]&lt;br /&gt;
|karma=-4000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=208 gp&lt;br /&gt;
|magicitems=2 +/-&lt;br /&gt;
|specialloot=[[Slith Tongue]]&lt;br /&gt;
|cutuploot=6 [[Cut of Raw Ribs]], 11 [[Hide|Spined Pile of Hides]], 6 Yellow [[Dragon's Blood]]&lt;br /&gt;
|str=273&lt;br /&gt;
|hitpoints=157 - 168&lt;br /&gt;
|dex=76 - 94&lt;br /&gt;
|stamina=76 - 94&lt;br /&gt;
|int=56 - 80&lt;br /&gt;
|mana=45 - 80&lt;br /&gt;
|bardingdifficulty=71.1 - 71.7&lt;br /&gt;
|tamingdifficulty=65.1&lt;br /&gt;
|basedamage=6 - 24&lt;br /&gt;
|preferredfoods=[[Ingots|Metal]]&lt;br /&gt;
|wrestling=76.3 - 96.4&lt;br /&gt;
|poisoning=---&lt;br /&gt;
|tactics=84.5 - 97.2&lt;br /&gt;
|magery=--&lt;br /&gt;
|magicresist=88.9 - 96.7&lt;br /&gt;
|evalint=--&lt;br /&gt;
|anatomy=0.0&lt;br /&gt;
|meditation=--&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=45 - 55%&lt;br /&gt;
|fireresist=20 - 30%&lt;br /&gt;
|coldresist=10 - 20%&lt;br /&gt;
|poisonresist=30 - 40%&lt;br /&gt;
|energyresist=30 - 40%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
|samplesize=14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Slith]]&lt;br /&gt;
* [[Toxic Slith]]&lt;br /&gt;
* [[Ter Mur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Tameables]]&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68868</id>
		<title>Tyrannosaurus Rex</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68868"/>
				<updated>2017-07-23T15:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRex.jpg|thumbnail]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TRex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|frame|'''Tyrannosaurus Rex''']&lt;br /&gt;
==Statistics==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Creatures&lt;br /&gt;
|name=Tyrannosaurus Rex&lt;br /&gt;
|spawnlocations=[[Valley of Eodon]]&lt;br /&gt;
|fame=24000&lt;br /&gt;
|slayer=[[Dinosaur Slayer]]&lt;br /&gt;
|karma=-24000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=2000&lt;br /&gt;
|magicitems=+/- 5&lt;br /&gt;
|specialloot=[[Night Eyes]], [[Bottle of Ichor]], [[Spider Carapace]], [[Tangle]], [[Eye of Navrey Night-Eyes]], [[Untranslated Ancient Tome]], [[Tattered Remnants of an Ancient Scroll]], 3.0 [[Scroll of Transcendence]],Level 5 [[Treasure Map]]&lt;br /&gt;
|cutuploot= 1 [[Cut of Raw Ribs]]&lt;br /&gt;
|str=992 - 1166&lt;br /&gt;
|hitpoints=~55,000&lt;br /&gt;
|dex=198 - 236&lt;br /&gt;
|stamina=437 - 236&lt;br /&gt;
|int=162 - 239&lt;br /&gt;
|mana=162 - 239&lt;br /&gt;
|bardingdifficulty=160.0&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=22 - 29&lt;br /&gt;
|preferredfoods=None&lt;br /&gt;
|wrestling=137 - 98.2&lt;br /&gt;
|poisoning=&lt;br /&gt;
|tactics=117 - 98.5&lt;br /&gt;
|magery=96.7 - 98.9&lt;br /&gt;
|magicresist=152&lt;br /&gt;
|evalint=79.6 - 99.3&lt;br /&gt;
|anatomy=100&lt;br /&gt;
|meditation=26.2 - 38.4&lt;br /&gt;
|specialskill=Ability to paralyze characters with thrown webbing.&lt;br /&gt;
|physicalresist=81 - 65%&lt;br /&gt;
|fireresist=84 - 55%&lt;br /&gt;
|coldresist=62 - 70%&lt;br /&gt;
|poisonresist=90 -&lt;br /&gt;
|energyresist=66 - 75%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68867</id>
		<title>Tyrannosaurus Rex</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68867"/>
				<updated>2017-07-23T15:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRex.jpg|thumbnail]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TRex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|frame|'''Tyrannosaurus Rex''']&lt;br /&gt;
==Statistics==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Creatures&lt;br /&gt;
|name=Tyrannosaurus Rex&lt;br /&gt;
|spawnlocations=[[Valley of Eodon]]&lt;br /&gt;
|fame=24000&lt;br /&gt;
|slayer=[[Dinosaur Slayer]]]&lt;br /&gt;
|karma=-24000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=2000&lt;br /&gt;
|magicitems=+/- 5&lt;br /&gt;
|specialloot=[[Night Eyes]], [[Bottle of Ichor]], [[Spider Carapace]], [[Tangle]], [[Eye of Navrey Night-Eyes]], [[Untranslated Ancient Tome]], [[Tattered Remnants of an Ancient Scroll]], 3.0 [[Scroll of Transcendence]],Level 5 [[Treasure Map]]&lt;br /&gt;
|cutuploot= 1 [[Cut of Raw Ribs]]&lt;br /&gt;
|str=992 - 1166&lt;br /&gt;
|hitpoints=~55,000&lt;br /&gt;
|dex=198 - 236&lt;br /&gt;
|stamina=437 - 236&lt;br /&gt;
|int=162 - 239&lt;br /&gt;
|mana=162 - 239&lt;br /&gt;
|bardingdifficulty=160.0&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=22 - 29&lt;br /&gt;
|preferredfoods=None&lt;br /&gt;
|wrestling=137 - 98.2&lt;br /&gt;
|poisoning=&lt;br /&gt;
|tactics=117 - 98.5&lt;br /&gt;
|magery=96.7 - 98.9&lt;br /&gt;
|magicresist=152&lt;br /&gt;
|evalint=79.6 - 99.3&lt;br /&gt;
|anatomy=100&lt;br /&gt;
|meditation=26.2 - 38.4&lt;br /&gt;
|specialskill=Ability to paralyze characters with thrown webbing.&lt;br /&gt;
|physicalresist=81 - 65%&lt;br /&gt;
|fireresist=84 - 55%&lt;br /&gt;
|coldresist=62 - 70%&lt;br /&gt;
|poisonresist=90 -&lt;br /&gt;
|energyresist=66 - 75%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68866</id>
		<title>Tyrannosaurus Rex</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tyrannosaurus_Rex&amp;diff=68866"/>
				<updated>2017-07-23T15:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Everyjoe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRex.jpg|thumbnail]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TRex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|frame|'''Tyrannosaurus Rex''']]&lt;br /&gt;
==Statistics==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Creatures&lt;br /&gt;
|name=Tyrannosaurus Rex&lt;br /&gt;
|spawnlocations=[[Valley of Eodon]]&lt;br /&gt;
|fame=24000&lt;br /&gt;
|slayer=[[Dinosaur Slayer]]]&lt;br /&gt;
|karma=-24000&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=2000&lt;br /&gt;
|magicitems=+/- 5&lt;br /&gt;
|specialloot=[[Night Eyes]], [[Bottle of Ichor]], [[Spider Carapace]], [[Tangle]], [[Eye of Navrey Night-Eyes]], [[Untranslated Ancient Tome]], [[Tattered Remnants of an Ancient Scroll]], 3.0 [[Scroll of Transcendence]],Level 5 [[Treasure Map]]&lt;br /&gt;
|cutuploot= 1 [[Cut of Raw Ribs]]&lt;br /&gt;
|str=992 - 1166&lt;br /&gt;
|hitpoints=~55,000&lt;br /&gt;
|dex=198 - 236&lt;br /&gt;
|stamina=437 - 236&lt;br /&gt;
|int=162 - 239&lt;br /&gt;
|mana=162 - 239&lt;br /&gt;
|bardingdifficulty=160.0&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=22 - 29&lt;br /&gt;
|preferredfoods=None&lt;br /&gt;
|wrestling=137 - 98.2&lt;br /&gt;
|poisoning=&lt;br /&gt;
|tactics=117 - 98.5&lt;br /&gt;
|magery=96.7 - 98.9&lt;br /&gt;
|magicresist=152&lt;br /&gt;
|evalint=79.6 - 99.3&lt;br /&gt;
|anatomy=100&lt;br /&gt;
|meditation=26.2 - 38.4&lt;br /&gt;
|specialskill=Ability to paralyze characters with thrown webbing.&lt;br /&gt;
|physicalresist=81 - 65%&lt;br /&gt;
|fireresist=84 - 55%&lt;br /&gt;
|coldresist=62 - 70%&lt;br /&gt;
|poisonresist=90 -&lt;br /&gt;
|energyresist=66 - 75%&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=---&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=---&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Everyjoe</name></author>	</entry>

	</feed>