<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrancisBacon</id>
		<title>UOGuide - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrancisBacon"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/Special:Contributions/FrancisBacon"/>
		<updated>2026-05-07T20:37:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Item_Properties&amp;diff=66715</id>
		<title>Item Properties</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Item_Properties&amp;diff=66715"/>
				<updated>2016-03-26T16:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: changed armor type &amp;quot;guardian&amp;quot; to &amp;quot;guarding&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Item Properties]] are descriptors that outline general information about and benefits bestowed by the various items in the game. With the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion, the list of possible properties was modified and greatly increased. Expansions like [[Ultima Online: Stygian Abyss|Stygian Abyss]] and event items like [[Epiphany Armor Set]] added more properties to this list.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
The following properties can be found on items that are looted from other [[creatures]], crafted by using a [[Runic Tools|runic tool]] or [[Imbuing|imbued]] onto items:&lt;br /&gt;
&lt;br /&gt;
:''Table Key''&lt;br /&gt;
:* ''Intensity Range -'' The allowable range on common items for that intensity. {{Underline|[[Artifacts]] and other special items may break this rule.}}&lt;br /&gt;
:* ''Type -'' The method in which the property works.&lt;br /&gt;
:** ''Hit -'' Activated when an [[Animals|animal]], [[Monsters|monster]], or [[Player vs. Player|player]] is hit.&lt;br /&gt;
:** ''Permanent -'' Always affects the item, whether the item is equipped or not.&lt;br /&gt;
:** ''Persistent - '' Activated when the item is equipped.&lt;br /&gt;
:* ''Found On -'' The allowable items the property can be found on. Five categories listed below are armors, jewelry, shields, spellbooks and weapons. {{Underline|[[Artifacts]] and other special items may break this rule.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 width=150px | Property Name&lt;br /&gt;
! rowspan=2 width=80px | Intensity Range&lt;br /&gt;
! rowspan=2 width=70px | Type&lt;br /&gt;
! colspan=5 width=300px | Found On&lt;br /&gt;
|-&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Platemail Tunic.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Bracelet.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Order Shield.png]]&lt;br /&gt;
! width=60px | [[File:Spellbook.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Katana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Types|Cold Resist]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Increase]]&lt;br /&gt;
| 1 - 25/50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense Chance Increase]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity Bonus]]&lt;br /&gt;
| 1 - 8&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]]&lt;br /&gt;
| 1 - 255&lt;br /&gt;
| Permanent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Types|Energy Resist]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Potions]]&lt;br /&gt;
| 5 - 25%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster Cast Recovery]]&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster Casting]]&lt;br /&gt;
| 1&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Types|Fire Resist]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Cold Area]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Energy Area]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Fire Area]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Physical Area]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Poison Area]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Chance Increase]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Curse]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Dispel]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Fatigue]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Fireball]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Harm]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Life Leech]]&lt;br /&gt;
| 2 - 100%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Lightning]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Lower Attack]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Lower Defense]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Mana Drain]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Mana Leech]]&lt;br /&gt;
| 2 - 100%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Point Increase]]&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Point Regeneration]]&lt;br /&gt;
| 1 - 2&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Property Name&lt;br /&gt;
! rowspan=2 | Intensity Range&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=5 | Found On&lt;br /&gt;
|-&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Platemail Tunic.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Bracelet.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Order Shield.png]]&lt;br /&gt;
! [[File:Spellbook.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Katana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Stamina Leech]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hit Point Increase]]&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence Bonus]]&lt;br /&gt;
| 1 - 8&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Mana Cost]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Reagent Cost]]&lt;br /&gt;
| 1 - 20%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Requirements]]&lt;br /&gt;
| 10 - 100%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]&lt;br /&gt;
| 1 - 100&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage Armor]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage Weapon]]&lt;br /&gt;
| (-20) - (-29)&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Increase]]&lt;br /&gt;
| 1 - 8&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Regeneration]]&lt;br /&gt;
| 1 - 2 (3 [[Spellbooks|sb]])&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Sight]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Types|Physical Resist]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Types|Poison Resist]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflect Physical Damage]]&lt;br /&gt;
| 1 - 15%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Self Repair]]&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| Permanent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slayer]]&lt;br /&gt;
| -&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill Bonus]]&lt;br /&gt;
| 1 - 15&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Channeling]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spell Damage Increase]]&lt;br /&gt;
| 1 - 12%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina Increase]]&lt;br /&gt;
| 1 - 8&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stamina Regeneration]]&lt;br /&gt;
| 1 - 3&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength Bonus]]&lt;br /&gt;
| 1 - 8&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength Requirement]]&lt;br /&gt;
| 10 - 95&lt;br /&gt;
| Permanent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swing Speed Increase]]&lt;br /&gt;
| 5 - 30%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Use Best Weapon Skill]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weight]]&lt;br /&gt;
| 1 - X&lt;br /&gt;
| Permanent&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Property Name&lt;br /&gt;
! rowspan=2 | Intensity Range&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Platemail Tunic.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Bracelet.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Order Shield.png]]&lt;br /&gt;
! [[File:Spellbook.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; | [[File:Katana.png]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Found On&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss Item Properties===&lt;br /&gt;
Largely restricted to members of the [[Gargoyle]] race, the Stygian Abyss expansion included the following properties {{Underline|only to the special [[Artifacts (Stygian Abyss)|Artifacts]]}}:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 width=150px | Property Name&lt;br /&gt;
! rowspan=2 width=80px | Intensity Range&lt;br /&gt;
! rowspan=2 width=70px | Type&lt;br /&gt;
! colspan=5 width=300px | Found On (only on [[Artifacts (Stygian Abyss)|Artifacts]])&lt;br /&gt;
|-&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Platemail Tunic.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Bracelet.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Order Shield.png]]&lt;br /&gt;
! width=60px | [[File:Spellbook.png]]&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; width=60px | [[File:Katana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Drinker]]&lt;br /&gt;
| -&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Lust]]&lt;br /&gt;
| -&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casting Focus]]&lt;br /&gt;
| 2 - 4%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Eater]]&lt;br /&gt;
| 5 - 20%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactive Paralyze]]&lt;br /&gt;
| -&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Resonance]]&lt;br /&gt;
| 10 - 20%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Charge]]&lt;br /&gt;
| 10 - 20%&lt;br /&gt;
| Hit&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Splintering Weapon]]&lt;br /&gt;
| 20%&lt;br /&gt;
| Persistent&lt;br /&gt;
| [[File:Cross.png]] &lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Cross.png]]&lt;br /&gt;
| [[File:Tick.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Item Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=150px | Property Name&lt;br /&gt;
! width=80px | Intensity Range&lt;br /&gt;
! width=70px | Type&lt;br /&gt;
! width=300px | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Artifact Rarity]]&lt;br /&gt;
| 0 - 12&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on some of the [[Artifacts (Doom)|Doom artifacts]], event items and all of the [[:Category:Artifacts_(Stealable)|stealable artifacts]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| Introduced with [[Publish 83]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Balanced]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| Found only on [[Archery Weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| It can be found on almost any item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brittle]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Items with this property cannot be [[Powder of Fortifying|fortified]]. Found on [[Surge Shield]] and [[Mana Phasing Orb]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| It can be found on some event items and [[Power Scrolls]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage Modifier]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| Found only on [[quiver]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elves Only]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on most of the items introduced with the [[Ultima Online: Mondain's Legacy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Exceptional]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on exceptionally [[Crafting|crafted]] items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyles Only]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on most of the items introduced with the [[Ultima Online: Stygian Abyss]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Increased Karma Loss]]&lt;br /&gt;
| -&lt;br /&gt;
| Persistent&lt;br /&gt;
| Found on [[Cast-Off Zombie Skin]], [[Cloak of Corruption]] and [[Ossian Grimoire]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Insured]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[Insurance|insured]] items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifespan]]&lt;br /&gt;
| time varying&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[Peerless|Peerless keys]] and some of the [[:Category:Quest items|quest items]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Locked Down]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on items that are locked inside a house.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locked Down &amp;amp; Secure]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on items that are locked and secured.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lower Ammo Cost]]&lt;br /&gt;
| 15 - 20&lt;br /&gt;
| Persistent&lt;br /&gt;
| Found on [[Quiver of Infinity ]] and [[Runed Driftwood Bow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Burst]]&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[Epiphany Armor Set]] pieces.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Phase]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found only on [[Mana Phasing Orb]].&lt;br /&gt;
|-&lt;br /&gt;
| [[No-Drop/No-Trade|No-Drop]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on some of the [[:Category:Quest items|quest items]].&lt;br /&gt;
|-&lt;br /&gt;
| [[No-Drop/No-Trade|No-Trade]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on some of the [[:Category:Quest items|quest items]].&lt;br /&gt;
|-&lt;br /&gt;
| [[One-Handed Weapon]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Owned By]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[talismans]] or player-[[blessed]] items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rage Focus]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[Focusing Gem of Virtue Bane]] applied [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-Handed Weapon]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Velocity]]&lt;br /&gt;
| 2 - 50%&lt;br /&gt;
| Persistent&lt;br /&gt;
| Found on [[Archery Weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Weight Reduction]]&lt;br /&gt;
| -&lt;br /&gt;
| Permanent&lt;br /&gt;
| Found on [[quiver]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Properties Pre-AoS==&lt;br /&gt;
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to [[Ultima Online: Age of Shadows]], the item properties were:&lt;br /&gt;
* [[Durability]]&lt;br /&gt;
* [[Damage Increase]]&lt;br /&gt;
* [[Newbified]]&lt;br /&gt;
* [[Tactics|Battle Tactics Skill Bonus]]&lt;br /&gt;
* [[Resistances|Armor Resistance Increase]]&lt;br /&gt;
* [[Hit Spell]]&lt;br /&gt;
&lt;br /&gt;
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
A piece of armor had up to three properties:&lt;br /&gt;
# Armor Resistance Increase: (Defense, Guarding, Hardening, Fortification and Invulnerability); &lt;br /&gt;
# Durability: (Durable, Substantial, Massive, Fortified and Indestructible);&lt;br /&gt;
# [[Blessed]] or [[Cursed]]. &lt;br /&gt;
&lt;br /&gt;
Example: &amp;quot;Indestructible Platemail Helm of Invulnerability with Weaken spell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As for weapons there were five properties. &lt;br /&gt;
# Damage Increase ([[Ruin]], Might, Force, Power, and Vanquishing);&lt;br /&gt;
# Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);&lt;br /&gt;
#Durability &lt;br /&gt;
#[[Slayer]]; and  &lt;br /&gt;
#Hit Spell. &lt;br /&gt;
&lt;br /&gt;
===Notes on Original System===&lt;br /&gt;
* Some spells that were available on weapons prior to the Age of Shadows are not available now, [[Clumsy]], [[Weaken]], [[Feeblemind]], [[Mana Drain]], and [[Curse]]. &lt;br /&gt;
* An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.&lt;br /&gt;
* Prior to the introduction of runics, the best items could only be acquired by looting monsters. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Items]]&lt;br /&gt;
&lt;br /&gt;
{{Item_Properties}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=63083</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=63083"/>
				<updated>2013-08-27T20:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect [[peacemaking]] will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand, or your pack.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
* The animal begins to follow you.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alternative Method''' (''This method was tested working 08/2013'')&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at an NPC&lt;br /&gt;
* '''30 - 44.9''': Herd a Horse purchased from a stablemaster (2-3 hours)&lt;br /&gt;
* '''44.9 - 80''': Herd a Great Hart (2-3 hours)&lt;br /&gt;
* '''80 - 89''': Herd a Bull (2-3 hours, however gains die out completely at 89.0 with bulls. I had 11 points of SOT's, so I am unable to confirm past 89.0)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=63082</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=63082"/>
				<updated>2013-08-27T19:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect [[peacemaking]] will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand, or your pack.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
* The animal begins to follow you.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alternative Method''' (''This method was tested working 08/2013'')&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at an NPC&lt;br /&gt;
* '''30 - 44.9''': Herd a Horse purchased from a stablemaster&lt;br /&gt;
* '''44.9 - 80''': Herd a Great Hart&lt;br /&gt;
* '''80 - 89''': Herd a Bull&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=63081</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=63081"/>
				<updated>2013-08-27T04:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect [[peacemaking]] will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand, or your pack.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
* The animal begins to follow you.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alternative Method''' (''This method was tested working 08/2013'')&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at an NPC&lt;br /&gt;
* '''30 - 45''': Herd a Horse purchased from a stablemaster&lt;br /&gt;
* '''45 - 80''': Herd a Great Hart&lt;br /&gt;
* '''80 - 100''': Herd a Bull&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Atlantic:Guilds&amp;diff=63072</id>
		<title>Atlantic:Guilds</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Atlantic:Guilds&amp;diff=63072"/>
				<updated>2013-08-22T14:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of guilds on the [[Atlantic|Atlantic Shard]], both currently active and defunct, in alphabetical order by abbreviation.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
* ['''CoW'''*] The Animals of the Barn&lt;br /&gt;
* ['''CYN'''] The Cyndicate [Cyn] [Yew Family] - http://www.cynfamily.com&lt;br /&gt;
* ['''DEI'''] Divide Et Impera - http://www.uotreasurehunters.com/phpDEI&lt;br /&gt;
* ['''HHYC'''] HHYC - http://hhycguild.com&lt;br /&gt;
* ['''HOT'''] HOT Guild - http://www.hot-guild.com&lt;br /&gt;
* ['''LLTS'''] The Syndicate - http://www.llts.org&lt;br /&gt;
* ['''LNR'''] Leather Neck Raiders - http://www.lnrguild.com&lt;br /&gt;
* ['''MTC'''] Moonglow Town Council&lt;br /&gt;
* ['''NCR'''] The Cult of Infernal Necromancy&lt;br /&gt;
* ['''OES'''] Order of the Ebon Skull - http://www.ebonskull.org&lt;br /&gt;
* ['''ORC'''] Stormreaver Orc Clan&lt;br /&gt;
* ['''RK'''] Runic Knights - http://www.runicknights.com&lt;br /&gt;
* ['''SAS'''] The Society of Arcane Shadows - http://www.arcaneshadows.org&lt;br /&gt;
* ['''T4H'''] The 4 Horsemen Of the Apocolypse - http://www.4pns.com/T4H/index.php&lt;br /&gt;
* ['''TnF'''] Truth and Freedom - http://www.truthandfreedomonline.com&lt;br /&gt;
* ['''EMP'''] Empire &lt;br /&gt;
* ['''TF+R'''] Team fostin + randy &lt;br /&gt;
&lt;br /&gt;
[[Category:Atlantic]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Atlantic:Guilds&amp;diff=63071</id>
		<title>Atlantic:Guilds</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Atlantic:Guilds&amp;diff=63071"/>
				<updated>2013-08-22T14:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of guilds on the [[Atlantic|Atlantic Shard]], both currently active and defunct, in alphabetical order by abbreviation.&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
* ['''CoW'''*] The Animals of the Barn&lt;br /&gt;
* ['''CYN'''] The Cyndicate [Cyn] [Yew Family] - http://www.cynfamily.com&lt;br /&gt;
* ['''DEI'''] Divide Et Impera - http://www.uotreasurehunters.com/phpDEI&lt;br /&gt;
* {'''HHYC'''] HHYC - http://hhycguild.com&lt;br /&gt;
* ['''HOT'''] HOT Guild - http://www.hot-guild.com&lt;br /&gt;
* ['''LLTS'''] The Syndicate - http://www.llts.org&lt;br /&gt;
* ['''LNR'''] Leather Neck Raiders - http://www.lnrguild.com&lt;br /&gt;
* ['''MTC'''] Moonglow Town Council&lt;br /&gt;
* ['''NCR'''] The Cult of Infernal Necromancy&lt;br /&gt;
* ['''OES'''] Order of the Ebon Skull - http://www.ebonskull.org&lt;br /&gt;
* ['''ORC'''] Stormreaver Orc Clan&lt;br /&gt;
* ['''RK'''] Runic Knights - http://www.runicknights.com&lt;br /&gt;
* ['''SAS'''] The Society of Arcane Shadows - http://www.arcaneshadows.org&lt;br /&gt;
* ['''T4H'''] The 4 Horsemen Of the Apocolypse - http://www.4pns.com/T4H/index.php&lt;br /&gt;
* ['''TnF'''] Truth and Freedom - http://www.truthandfreedomonline.com&lt;br /&gt;
* ['''EMP'''] Empire &lt;br /&gt;
* ['''TF+R'''] Team fostin + randy &lt;br /&gt;
&lt;br /&gt;
[[Category:Atlantic]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Provocation&amp;diff=63070</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Provocation&amp;diff=63070"/>
				<updated>2013-08-18T17:19:34Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Method 4 &amp;quot;Great Provocator In The Boat&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_provocation.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.&lt;br /&gt;
&lt;br /&gt;
Beware that if you fail the monsters will look for a new target, you.&lt;br /&gt;
&lt;br /&gt;
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their [[Barding Difficulty]].&lt;br /&gt;
&lt;br /&gt;
Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their line of sight or one is killed.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Good Bard Knowledge===&lt;br /&gt;
*[[Bard Masteries]] can be used to train [[Musicianship]] and other bard skills.&lt;br /&gt;
*A musical instrument obtained from a [[Carpentry|Carpenter]] with less than 80.0 skill or an NPC-bought instrument adds no benefits.&lt;br /&gt;
*A GM Carpenter created instrument adds 10% to your success chance.&lt;br /&gt;
*A Slayer Instrument adds 20% to your success chance if the creature type matches, or removes 20% if it doesn't match.&lt;br /&gt;
*With 100.0 [[Musicianship]], you will have a 100% chance to pass the first skill check when Provoking or [[Peacemaking]]. With higher than 100.0, you will have an even better chance, but this may actually slow your training in the skill.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
I have and always will use the boat method for training provoke.&lt;br /&gt;
&lt;br /&gt;
Line up your [[boat]]s so they are all next to each other lengthwise. So now you can open the plank for all 3 and walk across. Get on the middle boat and move it back about 3-4 tiles. Stand on the middle and put your targets on separate ships.&lt;br /&gt;
&lt;br /&gt;
*'''0 - 30:''' Purchase Training from an NPC bard or provoke birds, rabbits and other low-level wildlife&lt;br /&gt;
*'''30 - 40:''' [[Cow]]s, [[Hind]]s, [[Sheep]], most farm animals&lt;br /&gt;
*'''40 - 65:''' [[Bull]]s, [[Scorpion]]s, [[Great Hart]]s, [[Polar Bear]]s,  [[Gaman]]s&lt;br /&gt;
*'''65 - 90:''' [[Giant Beetle]]s (Best gains)&lt;br /&gt;
*'''90 - 100:''' [[Hiryu]]s work great to break the 90 skill barrier.&lt;br /&gt;
*'''100 - 110:''' [[Cu Sidhe]]s&lt;br /&gt;
&lt;br /&gt;
Use a [[Crystal Ball of Knowledge]] to test the difficulty of each creature. Switch between NPC-bought, Slayer and Exceptional items to get the instrument that yields &amp;quot;optimal&amp;quot; difficulty. After 90, you will hit the skill barrier that so many skills have today. A workaround for this is to use a [[slayer]] instrument that is not for the type of creature you are targeting. This will lower your displayed skill rating 20% on the successful use on a creature if it is not the type of your slayer. The Giant Beetles will take you to 110.0 using this method.&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
*'''30 - 70:'''  Use boats with [[Grizzly Bear]]s&lt;br /&gt;
*'''70 - 90:'''  Go to one of the [[Plague Beast]] spawns near water, such as the swamp east of [[Britain]] or far west of [[Trinsic]] and place a boat. Move the boat out a little bit from the coast and lure 2 plague beasts to the edge of shore. Provoke them and they will fight as well as continue to make more and more spawn for you to gain on.&lt;br /&gt;
*'''90 - 120:''' Move to [[Destard]] and work on [[Drake]]s, [[Wyvern]]s and [[Dragon]]s. This is VERY DANGEROUS as you can easily bring too much spawn towards you.&lt;br /&gt;
&lt;br /&gt;
My thoughts, provocation is one of the most powerful skills in the game. At 120 provo and gm music, you have 100% chance to provoke 2 dragons. At gm provo and music, you only have a 60% chance. Provocation in combination with peacemaking is amazingly powerful, as creatures simply sit there until you provoke them.&lt;br /&gt;
&lt;br /&gt;
=== Method 3 ===&lt;br /&gt;
*'''0 - 30:''' What? You can't afford to buy up to 30? OK, fair enough. Just head out to your local forest, [[Jhelom]] Farm or the [[Delucia]] cows area and provoke away, you should get there in no time. &lt;br /&gt;
*'''30 - 40:''' [[Damwin Thicket]] in The Lost Lands will see you doing well sending [[Headless_One|headless]] against those [[Greater_Mongbat|strongbats]], some of the tougher animals will get you gains too. If you want to move onto something with a bit more challenge, it's time to hit the cemeteries for those [[skeleton]] and [[Zombie|zombies]] (watch the tougher undead) &lt;br /&gt;
*'''40 - 50:''' The cemeteries are the place to be, wherever the lower level undead roam. Also those pesky [[Orc|Orcs]] (the footmen, watch their big bully commanders and elite warriors) and the annoying creatures that chase you around swamps will all help you gain at this level &lt;br /&gt;
*'''50 - 60:''' Those cemeteries still look good, but aim for the [[Wraith|wraiths]], [[Spectre|spectres]] etc now, and gains should keep coming. Also keep up with those orc camps, forts and caves, the swamps still look good, [[covetous#1|covetous level 1]] has a good variety (but keep away from the [[Gazer|gazers]] for now) and [[Despise#1|Despise Level 1]] and [[Despise#3|3]] (although not [[Earth_Elemental|earth el]] to [[Earth_Elemental|earth el]]) and the [[Ogre|ogres]] on level [[Despise#4|4]] should keep you amused for a while. &lt;br /&gt;
*'''60 - 70:''' [[Covetous#1|Covetous level 1]], [[Despise#4|Despise Level 4]] [[Troll|Trolls]], [[Shame#1|Shame Level 1]] &amp;amp; [[Shame#2|2]], The Ophidian Fortress and Terathan Keep (lower level Ophids and Terras are safest), Orc Forts, the City of The Dead, [[Fire_Dungeon#1|Fire Level 1]]and [[Ice_Dungeon#1|Ice Level 1]] and even the Jungles. Just remember stay away from the upper level creatures, or at least provoke them onto small creatures, and you have a lot of variety here. &lt;br /&gt;
*'''70 - 80:''' You can continue to work all the areas in the previous level, just go for the tougher creatures to keep the gains going. As well as those locations, add also [[Cyclops_Valley|Titan Valley]] and [[Wyvern_Isle|Wyvern Isle]]. &lt;br /&gt;
*'''80 - 90:''' [[Cyclops_Valley|Titan Valley]], [[Wyvern_Isle|Wyvern Isle]], [[Shame#Level_4|Shame Level 4]] and [[Shame#Level_5|5]], [[Wrong]], The Lich Forest at Yew, The Trinsic Passage to the Lost Lands, [[Covetous#Level_2|Covetous level 2]], [[Wind]], [[Fire_Temple|Fire Temple]], Ophidian and [[Terathan_Keep_Underground|Terathan]] strongholds and [[Despise#4|Despise Level 4]].&lt;br /&gt;
&lt;br /&gt;
:All of these places have good gain potential, just remember that many of the weaker creatures you are now just too good for, and you need to set them against the bigger creatures for best gain potential. Also, the sweet spot for gains is beginning to inch up, so start working the easier creatures around 90, and leave it till 100 before you work the hardest ones. Of course if you just want to have a good time, go try them all out and decide for yourself. &lt;br /&gt;
&lt;br /&gt;
*'''90 - 100:''' Time to start working the bigger stuff, although the best range for gains starts to climb from here, so you can keep working some of the previous level (creatures which are easier to provoke). Sure, you can go play with those lesser creatures that are yours to command, but you only learn my stretching your boundaries, so the time has come to train in places where the balance between who wins and who dies is always in doubt. &lt;br /&gt;
&lt;br /&gt;
:[[Wind]] and [[Hythloth#2|Hythloth Level 2]] Daemons are not too hard, [[Fire_Temple|Fire Temple]] will keep you busy, and [[Despise#4|Despise Level 4]] should see you touring Ogre Lord Isle for good gains in relative safety - also stop by the Titans there for some variety. &lt;br /&gt;
&lt;br /&gt;
*'''100 - 110:''' Well, your a Grandmaster. Congratulations. What? You want to be Legendary? Sure, why not. The creatures of Brittania will bow down before you, although 1 or 2 may still wish to debate the issue when you ask them to do something. If you are determined on this course, wear your flameproof overalls - it's hot out there. &lt;br /&gt;
&lt;br /&gt;
:From 100 to 120, you can enjoy the challenge and provoke harder creatures, but best gains will see you staying basically in one or 2 spots. This is because the sweet spot for gains goes from about 60% at 100-105, up to around 85-90% at 115 - 120. So if you like, you can stand in [[Destard]] Felucca all day and provoke those [[Dragon|dragons]] one after the other all the way to legendary. At least until 110, this is really the best place to be with a GM instrument most of the time.  &lt;br /&gt;
&lt;br /&gt;
*'''110 - 120:''' If you're feeling a little squeamish, you can still get good gains on the 90 - 110 level spawn, although the easier ones will start to slow down after 110. &lt;br /&gt;
&lt;br /&gt;
:Go visit the [[Rotting_Corpse|Rotting Corpses]] and their undead mummy friends on [[Covetous#4|Covetous Level 4]] or in Ilshenar, [[Nox_Tereg|Nox]] Tereg near the Humility shrine or in the [[Wisp_Dungeon|Wisp Dungeon]] will take you all the way if you like. The [[Blood_Dungeon|Blood Dungeon]] will be heaven. Get those [[Demon|Daemons]],  [[Blood_Elemental|Blood Els]] and [[Succubus|Succubi]] into a big melee and you should have fun. Central Dungeon has all sorts of variety - I'm sure you can find some [[Blood_Elemental|Blood Els]] or [[Lich_Lord|Lich Lords]] to keep you amused, or getting the  [[Poison_Elemental|Poison El]] and the [[Ki-Rin]] to play nicely could be good for you. Of course the [[Pass_of_Karnaugh|Pass of Karnaugh]] will provide hours of endless entertainment, with just about every high level creature you can find. And finally, [[Sorcerers_Dungeon|sorcerers dungeon]] has some interesting creatures for you to practice your skills on. &lt;br /&gt;
&lt;br /&gt;
At this level, the world is your Oyster - go crack it open, see if you can find the pearl, or just get your fingers squashed. Good Hunting.&lt;br /&gt;
&lt;br /&gt;
===Method 4 &amp;quot;''Great Provocator In The Boat''&amp;quot;===&lt;br /&gt;
*'''30 - 60:''' Stand on a boat in [[Minoc]] and Provoke a [[Great Hart]] onto your Cu-Sidhe&lt;br /&gt;
*'''60 - 65:''' You will get good [[skill]] gains Provoking a [[Giant Serpent]] onto your Cu while on a boat in the [[Fens of the Dead]] in Trinsic&lt;br /&gt;
*'''65-84 - 90:''' While standing on a boat in ToKuno, Provoke a [[Tsuki Wolf]] onto your Cu.&lt;br /&gt;
*'''82-90 - 110:''' While inside a house in [[Tokuno]], block your Cu-sidhe in with boxes so that it can not move, then provoke a Lesser Hirue onto your Cu (Hirue to pet, not the other way around). At this point you can also stand on a boat near the Champ Tokuno, find a ''Spawned'' Hirue, and provoke the Hirue onto your Cu.&lt;br /&gt;
*'''96-105 - 120''' Guess what? I'm on a boat! In Tokuno find a [[Yamandon]] and provoke him onto your Cu-Sidhe that is standing on the boat with you. (With Exceptional Instrument and 115-120 Musicianship)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [http://guide.uo.com/skill_22.html Provocation page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Provocation&amp;diff=63069</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Provocation&amp;diff=63069"/>
				<updated>2013-08-18T17:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Method 4 &amp;quot;Great Provocator In The Boat&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_provocation.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.&lt;br /&gt;
&lt;br /&gt;
Beware that if you fail the monsters will look for a new target, you.&lt;br /&gt;
&lt;br /&gt;
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their [[Barding Difficulty]].&lt;br /&gt;
&lt;br /&gt;
Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their line of sight or one is killed.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Good Bard Knowledge===&lt;br /&gt;
*[[Bard Masteries]] can be used to train [[Musicianship]] and other bard skills.&lt;br /&gt;
*A musical instrument obtained from a [[Carpentry|Carpenter]] with less than 80.0 skill or an NPC-bought instrument adds no benefits.&lt;br /&gt;
*A GM Carpenter created instrument adds 10% to your success chance.&lt;br /&gt;
*A Slayer Instrument adds 20% to your success chance if the creature type matches, or removes 20% if it doesn't match.&lt;br /&gt;
*With 100.0 [[Musicianship]], you will have a 100% chance to pass the first skill check when Provoking or [[Peacemaking]]. With higher than 100.0, you will have an even better chance, but this may actually slow your training in the skill.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
I have and always will use the boat method for training provoke.&lt;br /&gt;
&lt;br /&gt;
Line up your [[boat]]s so they are all next to each other lengthwise. So now you can open the plank for all 3 and walk across. Get on the middle boat and move it back about 3-4 tiles. Stand on the middle and put your targets on separate ships.&lt;br /&gt;
&lt;br /&gt;
*'''0 - 30:''' Purchase Training from an NPC bard or provoke birds, rabbits and other low-level wildlife&lt;br /&gt;
*'''30 - 40:''' [[Cow]]s, [[Hind]]s, [[Sheep]], most farm animals&lt;br /&gt;
*'''40 - 65:''' [[Bull]]s, [[Scorpion]]s, [[Great Hart]]s, [[Polar Bear]]s,  [[Gaman]]s&lt;br /&gt;
*'''65 - 90:''' [[Giant Beetle]]s (Best gains)&lt;br /&gt;
*'''90 - 100:''' [[Hiryu]]s work great to break the 90 skill barrier.&lt;br /&gt;
*'''100 - 110:''' [[Cu Sidhe]]s&lt;br /&gt;
&lt;br /&gt;
Use a [[Crystal Ball of Knowledge]] to test the difficulty of each creature. Switch between NPC-bought, Slayer and Exceptional items to get the instrument that yields &amp;quot;optimal&amp;quot; difficulty. After 90, you will hit the skill barrier that so many skills have today. A workaround for this is to use a [[slayer]] instrument that is not for the type of creature you are targeting. This will lower your displayed skill rating 20% on the successful use on a creature if it is not the type of your slayer. The Giant Beetles will take you to 110.0 using this method.&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
*'''30 - 70:'''  Use boats with [[Grizzly Bear]]s&lt;br /&gt;
*'''70 - 90:'''  Go to one of the [[Plague Beast]] spawns near water, such as the swamp east of [[Britain]] or far west of [[Trinsic]] and place a boat. Move the boat out a little bit from the coast and lure 2 plague beasts to the edge of shore. Provoke them and they will fight as well as continue to make more and more spawn for you to gain on.&lt;br /&gt;
*'''90 - 120:''' Move to [[Destard]] and work on [[Drake]]s, [[Wyvern]]s and [[Dragon]]s. This is VERY DANGEROUS as you can easily bring too much spawn towards you.&lt;br /&gt;
&lt;br /&gt;
My thoughts, provocation is one of the most powerful skills in the game. At 120 provo and gm music, you have 100% chance to provoke 2 dragons. At gm provo and music, you only have a 60% chance. Provocation in combination with peacemaking is amazingly powerful, as creatures simply sit there until you provoke them.&lt;br /&gt;
&lt;br /&gt;
=== Method 3 ===&lt;br /&gt;
*'''0 - 30:''' What? You can't afford to buy up to 30? OK, fair enough. Just head out to your local forest, [[Jhelom]] Farm or the [[Delucia]] cows area and provoke away, you should get there in no time. &lt;br /&gt;
*'''30 - 40:''' [[Damwin Thicket]] in The Lost Lands will see you doing well sending [[Headless_One|headless]] against those [[Greater_Mongbat|strongbats]], some of the tougher animals will get you gains too. If you want to move onto something with a bit more challenge, it's time to hit the cemeteries for those [[skeleton]] and [[Zombie|zombies]] (watch the tougher undead) &lt;br /&gt;
*'''40 - 50:''' The cemeteries are the place to be, wherever the lower level undead roam. Also those pesky [[Orc|Orcs]] (the footmen, watch their big bully commanders and elite warriors) and the annoying creatures that chase you around swamps will all help you gain at this level &lt;br /&gt;
*'''50 - 60:''' Those cemeteries still look good, but aim for the [[Wraith|wraiths]], [[Spectre|spectres]] etc now, and gains should keep coming. Also keep up with those orc camps, forts and caves, the swamps still look good, [[covetous#1|covetous level 1]] has a good variety (but keep away from the [[Gazer|gazers]] for now) and [[Despise#1|Despise Level 1]] and [[Despise#3|3]] (although not [[Earth_Elemental|earth el]] to [[Earth_Elemental|earth el]]) and the [[Ogre|ogres]] on level [[Despise#4|4]] should keep you amused for a while. &lt;br /&gt;
*'''60 - 70:''' [[Covetous#1|Covetous level 1]], [[Despise#4|Despise Level 4]] [[Troll|Trolls]], [[Shame#1|Shame Level 1]] &amp;amp; [[Shame#2|2]], The Ophidian Fortress and Terathan Keep (lower level Ophids and Terras are safest), Orc Forts, the City of The Dead, [[Fire_Dungeon#1|Fire Level 1]]and [[Ice_Dungeon#1|Ice Level 1]] and even the Jungles. Just remember stay away from the upper level creatures, or at least provoke them onto small creatures, and you have a lot of variety here. &lt;br /&gt;
*'''70 - 80:''' You can continue to work all the areas in the previous level, just go for the tougher creatures to keep the gains going. As well as those locations, add also [[Cyclops_Valley|Titan Valley]] and [[Wyvern_Isle|Wyvern Isle]]. &lt;br /&gt;
*'''80 - 90:''' [[Cyclops_Valley|Titan Valley]], [[Wyvern_Isle|Wyvern Isle]], [[Shame#Level_4|Shame Level 4]] and [[Shame#Level_5|5]], [[Wrong]], The Lich Forest at Yew, The Trinsic Passage to the Lost Lands, [[Covetous#Level_2|Covetous level 2]], [[Wind]], [[Fire_Temple|Fire Temple]], Ophidian and [[Terathan_Keep_Underground|Terathan]] strongholds and [[Despise#4|Despise Level 4]].&lt;br /&gt;
&lt;br /&gt;
:All of these places have good gain potential, just remember that many of the weaker creatures you are now just too good for, and you need to set them against the bigger creatures for best gain potential. Also, the sweet spot for gains is beginning to inch up, so start working the easier creatures around 90, and leave it till 100 before you work the hardest ones. Of course if you just want to have a good time, go try them all out and decide for yourself. &lt;br /&gt;
&lt;br /&gt;
*'''90 - 100:''' Time to start working the bigger stuff, although the best range for gains starts to climb from here, so you can keep working some of the previous level (creatures which are easier to provoke). Sure, you can go play with those lesser creatures that are yours to command, but you only learn my stretching your boundaries, so the time has come to train in places where the balance between who wins and who dies is always in doubt. &lt;br /&gt;
&lt;br /&gt;
:[[Wind]] and [[Hythloth#2|Hythloth Level 2]] Daemons are not too hard, [[Fire_Temple|Fire Temple]] will keep you busy, and [[Despise#4|Despise Level 4]] should see you touring Ogre Lord Isle for good gains in relative safety - also stop by the Titans there for some variety. &lt;br /&gt;
&lt;br /&gt;
*'''100 - 110:''' Well, your a Grandmaster. Congratulations. What? You want to be Legendary? Sure, why not. The creatures of Brittania will bow down before you, although 1 or 2 may still wish to debate the issue when you ask them to do something. If you are determined on this course, wear your flameproof overalls - it's hot out there. &lt;br /&gt;
&lt;br /&gt;
:From 100 to 120, you can enjoy the challenge and provoke harder creatures, but best gains will see you staying basically in one or 2 spots. This is because the sweet spot for gains goes from about 60% at 100-105, up to around 85-90% at 115 - 120. So if you like, you can stand in [[Destard]] Felucca all day and provoke those [[Dragon|dragons]] one after the other all the way to legendary. At least until 110, this is really the best place to be with a GM instrument most of the time.  &lt;br /&gt;
&lt;br /&gt;
*'''110 - 120:''' If you're feeling a little squeamish, you can still get good gains on the 90 - 110 level spawn, although the easier ones will start to slow down after 110. &lt;br /&gt;
&lt;br /&gt;
:Go visit the [[Rotting_Corpse|Rotting Corpses]] and their undead mummy friends on [[Covetous#4|Covetous Level 4]] or in Ilshenar, [[Nox_Tereg|Nox]] Tereg near the Humility shrine or in the [[Wisp_Dungeon|Wisp Dungeon]] will take you all the way if you like. The [[Blood_Dungeon|Blood Dungeon]] will be heaven. Get those [[Demon|Daemons]],  [[Blood_Elemental|Blood Els]] and [[Succubus|Succubi]] into a big melee and you should have fun. Central Dungeon has all sorts of variety - I'm sure you can find some [[Blood_Elemental|Blood Els]] or [[Lich_Lord|Lich Lords]] to keep you amused, or getting the  [[Poison_Elemental|Poison El]] and the [[Ki-Rin]] to play nicely could be good for you. Of course the [[Pass_of_Karnaugh|Pass of Karnaugh]] will provide hours of endless entertainment, with just about every high level creature you can find. And finally, [[Sorcerers_Dungeon|sorcerers dungeon]] has some interesting creatures for you to practice your skills on. &lt;br /&gt;
&lt;br /&gt;
At this level, the world is your Oyster - go crack it open, see if you can find the pearl, or just get your fingers squashed. Good Hunting.&lt;br /&gt;
&lt;br /&gt;
===Method 4 &amp;quot;''Great Provocator In The Boat''&amp;quot;===&lt;br /&gt;
*'''30 - 60:''' Stand on a boat in [[Minoc]] and Provoke a [[Great Hart]] onto your Cu-Sidhe&lt;br /&gt;
*'''60 - 65:''' You will get good [[skill]] gains Provoking a [[Giant Serpent]] onto your Cu while on a boat in the [[Fens of the Dead]] in Trinsic&lt;br /&gt;
*'''65-84 - 90:''' While stainding on a boat in ToKuno, Provoke a [[Tsuki Wolf]] onto your Cu.&lt;br /&gt;
*'''82-90 - 110:''' While inside a house in [[Tokuno]], block your Cu-sidhe in with boxes so that it can not move, then provoke a Lesser Hirue onto your Cu (Hirue to pet, not the other way around). At this point you can also stand on a boat near the Champ Tokuno, find a ''Spawned'' Hirue, and provoke the Hirue onto your Cu.&lt;br /&gt;
*'''96-105 - 120''' Guess what? I'm on a boat! In Tokuno find a [[Yamandon]] and provoke him onto your Cu-Sidhe that is standing on the boat with you. (With Exceptional Instrument and 115-120 Musicianship)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [http://guide.uo.com/skill_22.html Provocation page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mysticism&amp;diff=63068</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mysticism&amp;diff=63068"/>
				<updated>2013-08-17T22:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;FrancisBacon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It was added with the [[Stygian Abyss]] expansion and may be learned by all races, not just gargoyles. Similar to [[Spellweaving]] and [[Necromancy]], Mysticism has its own unique set of magic spells cast from a [[Spellbook]].&lt;br /&gt;
&lt;br /&gt;
[[Battle Focus]] and [[Imbuing]] augment the power of certain Mysticism spells. [[Evaluate Intelligence]] once augmented as well, but was swapped for [[Focus]] with [[Publish 64]] in February 2010.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
''Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.''&lt;br /&gt;
&lt;br /&gt;
''Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.''&lt;br /&gt;
&lt;br /&gt;
''Those skilled in Mysticism are known as Mystics.''&lt;br /&gt;
==Training==&lt;br /&gt;
'''Wear a 100% [[Lower Reagent Cost]] suit.''' ''Desirable modifications include [[Lower Mana Cost]], [[Mana Regeneration]], 2 [[Faster Casting]] and 6 [[Faster Cast Recovery]]''&lt;br /&gt;
*'''0 - 40''' - Train at Mystic vendor in [[Ter Mur]]&lt;br /&gt;
** '''Alternative''': 0 - 30 cast [[Healing Stone]], 30 - 40 cast [[Eagle Strike]] or [[Sleep]] on yourself&lt;br /&gt;
* '''40 - 63''' - Cast [[Stone Form]]&lt;br /&gt;
* '''63 - 80''' - Cast [[Cleansing Winds]] on yourself&lt;br /&gt;
* '''80 - 95''' - Cast [[Hail Storm]] on yourself&lt;br /&gt;
* '''95 - 120''' - Cast [[Nether Cyclone]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;110&amp;quot; | Minimum Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Healing_stone.jpg]]&lt;br /&gt;
| '''[[Healing Stone]]'''&amp;lt;br&amp;gt;''Kal In Mani''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0 Skill&lt;br /&gt;
| Conjures a healing stone, usable only by the Mystic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Nether_bolt.jpg]]&lt;br /&gt;
| '''[[Nether Bolt]]'''&amp;lt;br&amp;gt;''In Corp Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0 Skill&lt;br /&gt;
| Conjures a bolt of nether energy to assault a target with chaos damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchant.jpg]]&lt;br /&gt;
| '''[[Enchant]]'''&amp;lt;br&amp;gt;''In Ort Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Skill&lt;br /&gt;
| Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Focus or Imbuing (whichever is greater) are over 80 the weapon is temporarily granted [[Spell Channeling]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Pure_magic.jpg]]&lt;br /&gt;
| '''[[Purge Magic]]'''&amp;lt;br&amp;gt;''An Ort Sanct''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Skill&lt;br /&gt;
| Removes one random beneficial ward from a target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eagle_strike.jpg]]&lt;br /&gt;
| '''[[Eagle Strike]]'''&amp;lt;br&amp;gt;''Kal Por Xen''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Skill&lt;br /&gt;
| Conjures a magical eagle-like creature as a projectile that assaults a target with its talons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sleep.jpg]]&lt;br /&gt;
| '''[[Sleep]]'''&amp;lt;br&amp;gt;''In Zu''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Skill&lt;br /&gt;
| Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Animated_weapon.jpg]]&lt;br /&gt;
| '''[[Animated Weapon]]'''&amp;lt;br&amp;gt;''In Jux Por Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33 Skill&lt;br /&gt;
| An [[Animated Weapon]] is conjured and attacks nearby foes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stone_form.jpg]]&lt;br /&gt;
| '''[[Stone Form]]'''&amp;lt;br&amp;gt;''In Rel Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33 Skill&lt;br /&gt;
| Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mass_sleep.jpg]]&lt;br /&gt;
| '''[[Mass Sleep]]'''&amp;lt;br&amp;gt;''Vas Zu''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45 Skill&lt;br /&gt;
| Same as Sleep except works on multiple targets in a small area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spell_trigger.jpg]]&lt;br /&gt;
| '''[[Spell Trigger]]'''&amp;lt;br&amp;gt;''In Vas Ort Ex''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45 Skill&lt;br /&gt;
| Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Bombard.jpg]]&lt;br /&gt;
| '''[[Bombard]]'''&amp;lt;br&amp;gt;''Corp Por Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58 Skill&lt;br /&gt;
| Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knock-back and stun a player victim for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Cleansing_winds.jpg]]&lt;br /&gt;
| '''[[Cleansing Winds]]'''&amp;lt;br&amp;gt;''In Vas Mani Hur''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58 Skill&lt;br /&gt;
| Soothing winds cure poison, lift curses, and heal a target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hail_storm.jpg]]&lt;br /&gt;
| '''[[Hail Storm]]'''&amp;lt;br&amp;gt;''Kal Des Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70 Skill&lt;br /&gt;
| A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spell_plague.jpg]]&lt;br /&gt;
| '''[[Spell Plague]]'''&amp;lt;br&amp;gt;''Vas Rel Jux Ort''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70 Skill&lt;br /&gt;
| Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Nether_cyclone.jpg]]&lt;br /&gt;
| '''[[Nether Cyclone]]'''&amp;lt;br&amp;gt;''Grav Hur''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 83 Skill&lt;br /&gt;
| Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster's Focus or Imbuing (whichever is greater) and Mysticism skills and the Resisting Spells skill of the Target.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Rising_colossus.jpg]]&lt;br /&gt;
| '''[[Rising Colossus]]'''&amp;lt;br&amp;gt;''Kal Vas Xen Corp Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 83 Skill&lt;br /&gt;
| Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus or Imbuing (whichever is greater) , and Mysticism skills. Requires 5 pet control slots. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casting Success Chance===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Circle&lt;br /&gt;
! Spells&lt;br /&gt;
! 25%*&lt;br /&gt;
! 50%&lt;br /&gt;
! 75%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| [[Healing Stone]] &amp;amp; [[Nether Bolt]]&lt;br /&gt;
| 0&lt;br /&gt;
| 12.5&lt;br /&gt;
| 25&lt;br /&gt;
| 37.5&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| [[Enchant]] &amp;amp; [[Purge Magic]]&lt;br /&gt;
| 8&lt;br /&gt;
| 20.5&lt;br /&gt;
| 33&lt;br /&gt;
| 45.5&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Eagle Strike]] &amp;amp; [[Sleep]]&lt;br /&gt;
| 20&lt;br /&gt;
| 32.5&lt;br /&gt;
| 45&lt;br /&gt;
| 57.5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| [[Animated Weapon]] &amp;amp; [[Stone Form]]&lt;br /&gt;
| 33&lt;br /&gt;
| 45.5&lt;br /&gt;
| 58&lt;br /&gt;
| 70.5&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| [[Mass Sleep]] &amp;amp; [[Spell Trigger]]&lt;br /&gt;
| 45&lt;br /&gt;
| 57.5&lt;br /&gt;
| 70	&lt;br /&gt;
|82.5&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Bombard]] &amp;amp; [[Cleansing Winds]]&lt;br /&gt;
| 58&lt;br /&gt;
| 70.5&lt;br /&gt;
| 83	&lt;br /&gt;
| 95.5&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Hail Storm]] &amp;amp; [[Spell Plague]]&lt;br /&gt;
| 70&lt;br /&gt;
| 82.5&lt;br /&gt;
| 95&lt;br /&gt;
| 107.5**&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| [[Nether Cyclone]] &amp;amp; [[Rising Colossus]]&lt;br /&gt;
| 83&lt;br /&gt;
| 95.5&lt;br /&gt;
| 108**&lt;br /&gt;
| 120.5***&lt;br /&gt;
|}&lt;br /&gt;
* * At minimum skill level, there is a 25% chance to successfully cast a spell.&lt;br /&gt;
* ** [[Power Scroll]] required to achieved skill greater than 100&lt;br /&gt;
* *** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* UO Playguide - http://www.uoherald.com/node/137&lt;br /&gt;
* Five on Friday - http://www.uoherald.com/fof/?fofId=130&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Ninjitsu]]&lt;br /&gt;
* [[Spellweaving]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mysticism]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>FrancisBacon</name></author>	</entry>

	</feed>