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		<updated>2026-09-03T10:53:59Z</updated>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=The_Void_Pool&amp;diff=66937</id>
		<title>The Void Pool</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=The_Void_Pool&amp;diff=66937"/>
				<updated>2016-05-21T16:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: Updated Void Pool record&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The void pool.jpg|thumb|The Void Pool]]&lt;br /&gt;
'''The Void Pool''' is a special spawn location inside of [[Covetous]] level 2.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
''&amp;quot;When she attempted to wrest knowledge from the Codex of Infinite Wisdom, the sorceress [[Cora]] broke loose a section of the great book's altar. Floating through the void between places, the section of magic stone slammed into the shard inside Dungeon Covetous. Trailing behind it is a portal through the void that leads to the Codex itself.''&lt;br /&gt;
&lt;br /&gt;
''Now, Cora has assembled an enormous army of minions to take control of the Void Pool, so that she may once again attempt to steal the knowledge she seeks. Unfortunately for her, she cannot cast magical gates too close to the Void Pool, and she does not have the means to send more than a few minions through at a time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
Players need to defend the Void Pool from [[Cora the Sorceress]]'s minions. Cora will invade the dungeon with endless waves of monsters, each wave being both tougher and faster than the previous ones.  These minions appear from one of the following groups ''in this order'':&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
|&lt;br /&gt;
[[Abyss]]&lt;br /&gt;
*[[Daemon Mongbat]]&lt;br /&gt;
*[[Gargoyle Assassin]]&lt;br /&gt;
*[[Doppleganger (Covetous)|Doppleganger]]&lt;br /&gt;
*[[Lesser Oni]]&lt;br /&gt;
*[[Fire Daemon (Covetous)|Fire Daemon]]&lt;br /&gt;
|&lt;br /&gt;
[[Repond]]&lt;br /&gt;
*[[Lizardman Witchdoctor]]&lt;br /&gt;
*[[Orc Footsoldier]]&lt;br /&gt;
*[[Ratman Assassin]]&lt;br /&gt;
*[[Ogre Bonecrusher]]&lt;br /&gt;
*[[Titan Rockhurler]]&lt;br /&gt;
|&lt;br /&gt;
[[Undead]]&lt;br /&gt;
*[[Angered Spirit]]&lt;br /&gt;
*[[Bone Swordslinger]]&lt;br /&gt;
*[[Vile Cadaver]]&lt;br /&gt;
*[[Diseased Lich]]&lt;br /&gt;
*[[Covetous Revenant]]&lt;br /&gt;
|&lt;br /&gt;
[[Reptile]]&lt;br /&gt;
*[[War Alligator]]&lt;br /&gt;
*[[Magma Lizard]]&lt;br /&gt;
*[[Vicious Drake]]&lt;br /&gt;
*[[Corrupted Wyvern]]&lt;br /&gt;
*[[Covetous Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
[[Elemental]]&lt;br /&gt;
*[[Earth Elemental]]&lt;br /&gt;
*[[Water Elemental]]&lt;br /&gt;
*[[Vortex Elemental]]&lt;br /&gt;
*[[Searing Elemental]]&lt;br /&gt;
*[[Venom Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
Cora's minions '''do not drop loot''' and instead players score points for making kills or assisting in making kills. The total and the current scores can be seen by selecting ''The Void Pool'' option from the character's context menu.&lt;br /&gt;
&lt;br /&gt;
Reward points are received at the end of the invasion round based on the number of waves the players helped to fight back. These reward points can be redeemed by visiting [[Vela the Sorceress]] in [[Cove]] for [[Covetous Void Pool reward]]s.&lt;br /&gt;
&lt;br /&gt;
(table by [[User:G.v.P|G.V.P]] &amp;lt;sup&amp;gt;[http://stratics.com/community/threads/covetous-wave-to-points.271471/]&amp;lt;/sup&amp;gt;)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wave Interval&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward Points per Wave&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Total Reward Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Trammel]]&lt;br /&gt;
! [[Felucca]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2|| 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 8|| 1 || 6 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 12|| 2 || 14 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 13 - 18|| 3 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22|| 4 || 48 || 96&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 28|| 5 || 78 || 156&lt;br /&gt;
|-&lt;br /&gt;
| 29 - 32|| 6 || 102 || 204&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 38|| 7 || 144 || 288&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 42|| 8 || 176 || 352&lt;br /&gt;
|-&lt;br /&gt;
| 43 - 48|| 9 || 230 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 49 - 52|| 10 || 270 || 540&lt;br /&gt;
|-&lt;br /&gt;
| 53 - 58|| 11 || 336 || 672&lt;br /&gt;
|-&lt;br /&gt;
| 59 - 62|| 12 || 384 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 63 - 68|| 13 || 462 || 924&lt;br /&gt;
|-&lt;br /&gt;
| 69 - 72|| 14 || 518 || 1036&lt;br /&gt;
|-&lt;br /&gt;
| 73 - 78|| 15 || 608 || 1216&lt;br /&gt;
|-&lt;br /&gt;
| 79 - 82|| 16 || 672 || 1344&lt;br /&gt;
|-&lt;br /&gt;
| 83 - 88|| 17 || 774 || 1548&lt;br /&gt;
|-&lt;br /&gt;
| 89 - 92|| 18 || 846 || 1692&lt;br /&gt;
|-&lt;br /&gt;
| 93 - 98|| 19 || 960 || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 99 - 102|| 20 || 1040 || 2080&lt;br /&gt;
|-&lt;br /&gt;
| 103 - 108|| 21 || 1166 || 2332&lt;br /&gt;
|-&lt;br /&gt;
| 109 - 112|| 22 || 1254 || 2508&lt;br /&gt;
|-&lt;br /&gt;
| 113 - 118|| 23 || 1392 || 2784&lt;br /&gt;
|-&lt;br /&gt;
| 119 - 122''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''|| 24 || 1488 || 2976&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': Current Void Pool record belongs to [[Siege Perilous]] with 255 waves on 15th May, 2016.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Void Pool, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Covetous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=The_Void_Pool&amp;diff=64943</id>
		<title>The Void Pool</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=The_Void_Pool&amp;diff=64943"/>
				<updated>2015-05-02T21:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: Changed to show current Void Pool record.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The void pool.jpg|thumb|The Void Pool]]&lt;br /&gt;
'''The Void Pool''' is a special spawn location inside of [[Covetous]] level 2.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
''&amp;quot;When she attempted to wrest knowledge from the Codex of Infinite Wisdom, the sorceress [[Cora]] broke loose a section of the great book's altar. Floating through the void between places, the section of magic stone slammed into the shard inside Dungeon Covetous. Trailing behind it is a portal through the void that leads to the Codex itself.''&lt;br /&gt;
&lt;br /&gt;
''Now, Cora has assembled an enormous army of minions to take control of the Void Pool, so that she may once again attempt to steal the knowledge she seeks. Unfortunately for her, she cannot cast magical gates too close to the Void Pool, and she does not have the means to send more than a few minions through at a time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Spawn==&lt;br /&gt;
Players need to defend the Void Pool from [[Cora the Sorceress]]'s minions. Cora will invade the dungeon with endless waves of monsters, each wave being both tougher and faster than the previous ones.  These minions appear from one of the following groups ''in this order'':&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
|&lt;br /&gt;
[[Abyss]]&lt;br /&gt;
*[[Daemon Mongbat]]&lt;br /&gt;
*[[Gargoyle Assassin]]&lt;br /&gt;
*[[Doppleganger (Covetous)|Doppleganger]]&lt;br /&gt;
*[[Lesser Oni]]&lt;br /&gt;
*[[Fire Daemon (Covetous)|Fire Daemon]]&lt;br /&gt;
|&lt;br /&gt;
[[Repond]]&lt;br /&gt;
*[[Lizardman Witchdoctor]]&lt;br /&gt;
*[[Orc Footsoldier]]&lt;br /&gt;
*[[Ratman Assassin]]&lt;br /&gt;
*[[Ogre Bonecrusher]]&lt;br /&gt;
*[[Titan Rockhurler]]&lt;br /&gt;
|&lt;br /&gt;
[[Undead]]&lt;br /&gt;
*[[Angered Spirit]]&lt;br /&gt;
*[[Bone Swordslinger]]&lt;br /&gt;
*[[Vile Cadaver]]&lt;br /&gt;
*[[Diseased Lich]]&lt;br /&gt;
*[[Covetous Revenant]]&lt;br /&gt;
|&lt;br /&gt;
[[Reptile]]&lt;br /&gt;
*[[War Alligator]]&lt;br /&gt;
*[[Magma Lizard]]&lt;br /&gt;
*[[Vicious Drake]]&lt;br /&gt;
*[[Corrupted Wyvern]]&lt;br /&gt;
*[[Covetous Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
[[Elemental]]&lt;br /&gt;
*[[Earth Elemental]]&lt;br /&gt;
*[[Water Elemental]]&lt;br /&gt;
*[[Vortex Elemental]]&lt;br /&gt;
*[[Searing Elemental]]&lt;br /&gt;
*[[Venom Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points==&lt;br /&gt;
Cora's minions '''do not drop loot''' and instead players score points for making kills or assisting in making kills. The total and the current scores can be seen by selecting ''The Void Pool'' option from the character's context menu.&lt;br /&gt;
&lt;br /&gt;
Reward points are received at the end of the invasion round based on the number of waves the players helped to fight back. These reward points can be redeemed by visiting [[Vela the Sorceress]] in [[Cove]] for [[Covetous Void Pool reward]]s.&lt;br /&gt;
&lt;br /&gt;
(table by [[User:G.v.P|G.V.P]] &amp;lt;sup&amp;gt;[http://stratics.com/community/threads/covetous-wave-to-points.271471/]&amp;lt;/sup&amp;gt;)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wave Interval&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Reward Points per Wave&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Total Reward Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Trammel]]&lt;br /&gt;
! [[Felucca]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 2|| 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 - 8|| 1 || 6 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 12|| 2 || 14 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 13 - 18|| 3 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 22|| 4 || 48 || 96&lt;br /&gt;
|-&lt;br /&gt;
| 23 - 28|| 5 || 78 || 156&lt;br /&gt;
|-&lt;br /&gt;
| 29 - 32|| 6 || 102 || 204&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 38|| 7 || 144 || 288&lt;br /&gt;
|-&lt;br /&gt;
| 39 - 42|| 8 || 176 || 352&lt;br /&gt;
|-&lt;br /&gt;
| 43 - 48|| 9 || 230 || 460&lt;br /&gt;
|-&lt;br /&gt;
| 49 - 52|| 10 || 270 || 540&lt;br /&gt;
|-&lt;br /&gt;
| 53 - 58|| 11 || 336 || 672&lt;br /&gt;
|-&lt;br /&gt;
| 59 - 62|| 12 || 384 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 63 - 68|| 13 || 462 || 924&lt;br /&gt;
|-&lt;br /&gt;
| 69 - 72|| 14 || 518 || 1036&lt;br /&gt;
|-&lt;br /&gt;
| 73 - 78|| 15 || 608 || 1216&lt;br /&gt;
|-&lt;br /&gt;
| 79 - 82|| 16 || 672 || 1344&lt;br /&gt;
|-&lt;br /&gt;
| 83 - 88|| 17 || 774 || 1548&lt;br /&gt;
|-&lt;br /&gt;
| 89 - 92|| 18 || 846 || 1692&lt;br /&gt;
|-&lt;br /&gt;
| 93 - 98|| 19 || 960 || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 99 - 102|| 20 || 1040 || 2080&lt;br /&gt;
|-&lt;br /&gt;
| 103 - 108|| 21 || 1166 || 2332&lt;br /&gt;
|-&lt;br /&gt;
| 109 - 112|| 22 || 1254 || 2508&lt;br /&gt;
|-&lt;br /&gt;
| 113 - 118|| 23 || 1392 || 2784&lt;br /&gt;
|-&lt;br /&gt;
| 119 - 122''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''|| 24 || 1488 || 2976&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': Current Void Pool record belongs to [[Siege Perilous]] with 235 waves on 19th July, 2014.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Void Pool, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Covetous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Decorative_Personal_Bless_Deed&amp;diff=55990</id>
		<title>Decorative Personal Bless Deed</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Decorative_Personal_Bless_Deed&amp;diff=55990"/>
				<updated>2012-04-03T00:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: Created page with &amp;quot;{{tocright}} Decorative Personal Bless Deeds  Decorative Personal Bless Deeds are unique to the Siege Perilous shard and were a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[File:Decorative_pbd.png|200px|thumb|right|Decorative Personal Bless Deeds]]&lt;br /&gt;
&lt;br /&gt;
Decorative Personal Bless Deeds are unique to the [[Siege Perilous]] shard and were a consequence of the implementation of the [[Siege Bless]] mechanic in [[Publish 38]]. When this publish went live, existing [[Personal Bless Deed]]s that were not in use were transformed into a blue/purple ''Decorative Personal Bless Deed'' and those which were being used to bless an object at the time became a ''Decorative Personal Bless Deed belonging to [owning player's name]''. &lt;br /&gt;
&lt;br /&gt;
These deeds have no utility and little value except as curios, with the possible exception of those belonging to Siege players of great renown. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Siege Perilous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Decorative_pbd.png&amp;diff=55989</id>
		<title>File:Decorative pbd.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Decorative_pbd.png&amp;diff=55989"/>
				<updated>2012-04-03T00:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=User_talk:Hoffs&amp;diff=55988</id>
		<title>User talk:Hoffs</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=User_talk:Hoffs&amp;diff=55988"/>
				<updated>2012-04-02T22:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
== Siege Perilous and related articles ==&lt;br /&gt;
&lt;br /&gt;
Thank you for editing [[Siege]] and the related articles. The [[Siege Perilous]] article needs some attention for quite some time and the main problem is we have a section (UOStuff) that is included from the website with the same name after it is closed. The problem with this section is that it has some outdated information (or it had before your edits) and it mainly focuses on siege ruleset. I think maybe we can add the information on this section regarding the ruleset to the features section (also redirect the [[Siege Ruleset]] article to this section, [[Siege Ruleset]] article basically repeats the information and I think it is just copied from the official website) and include the information specifically about the shard and not necessarily about the ruleset to a seperate section - a section to introduce the shard. We can remove some biased statements like ''&amp;quot;Therefore, not only are guilds abundant on Siege Perilous, but they tend to appear, and fade away,&amp;quot;'' (which is valid for every guild on every game and might be an unnecessary and essentially a discouraging statement) and we can also emphasize on the [[NEW]] guild in the beginning of the article since this is something unique to [[Siege]]. We have neglected these articles for so long so maybe it is time to [http://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold]. [[User:Nimuaq|Nimuaq]] 03:34, 2 April 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Siege ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the welcome. I am happy to help out with the Siege pages. The edit of the main Siege article was just a fairly quick one to get rid of the inaccurate and out-of-date stuff. I would like to look at it further in future.&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Siege_Bless&amp;diff=55979</id>
		<title>Siege Bless</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Siege_Bless&amp;diff=55979"/>
				<updated>2012-04-01T22:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: Created page with &amp;quot;{{tocright}} Siege Bless is a mechanism that allows Siege Perilous players to bless one of the items on their character. With no insurance and few blessed objects...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Siege Bless is a mechanism that allows [[Siege Perilous]] players to [[blessed|bless]] one of the items on their character. With no insurance and few blessed objects on the shard, this facility enables them to ensure that their favourite or most valuable item cannot be stolen from them or lost in the event of the character's death. The Siege Bless can be switched to different objects as often as desired. Typically it will be applied to a weapon, spellbook or difficult-to-replace artifact being worn by the character, but it could equally be used on a valuable item in their backpack whilst it is being transported through public areas.&lt;br /&gt;
&lt;br /&gt;
The Siege Bless feature appeared with [[Publish 38]] and was a replacement for the [[Personal Bless Deeds]] on the shard. As those deeds were only available to the vetaran Siege players, the new system meant that everyone could benefit equally from a specially blessed object and that anyone could carry at least one valuable item in safety. The old PBDs were transformed into [[Decorative Personal Bless Deeds]].&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
Applying Siege Bless is achieved via the character's [[Context Menu]]. After selecting the &amp;quot;Siege Bless Item&amp;quot; option a targeting cursor will appear which can be applied to any object in the character's [[backpack]] or [[paperdoll]]. If the operation is successful a message will appear stating that ''[targeted item name] has been blessed''. If the character was previously using his bless on another object there will also be a message that ''[previously blessed item name] has been unblessed''. When an item is Siege Blessed it will display the message ''Blessed for [character name]'' just above the weight property.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
An item will remain Siege Blessed until either the object is placed anywhere other than the character's [[backpack]], [[paperdoll]] or [[bank box]], or the Siege Bless is applied to something else. Crossing a [[server line]] on a [[boat]] will cause the ''[item name] has been unblessed'' message to appear, but the object will nevertheless remain Siege Blessed.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
[[Container]]s, [[cursed]] objects and items already blessed may not be Siege Blessed. Items that are currently Siege Blessed may not be traded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Siege Perilous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Siege_Perilous&amp;diff=55956</id>
		<title>Siege Perilous</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Siege_Perilous&amp;diff=55956"/>
				<updated>2012-03-31T21:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Shardbox&lt;br /&gt;
|icon=Siege Perilous.gif&lt;br /&gt;
|launched=July 15, 1999&lt;br /&gt;
|timezone=Eastern US&lt;br /&gt;
|maintenance=5:00AM EST&lt;br /&gt;
|ipaddress=63.117.27.142&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Siege Perilous''' is a special ruleset [[shard]] that launched on July 15, 1999. The idea behind the shard was to create a more &amp;quot;difficult&amp;quot; and challenging shard for UO veterans. The main developer and creater behind Siege was [[Runesabre]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:''Prepare yourselves brave travelers, for Siege Perilous truly will test your skills as a player. Aggressors who chose to alienate themselves from their fellow adventurers will find quickly it is a struggle to simply survive. Only those who can master the arts of teamwork, communication and trade, as well as combat, will prosper in this challenging world.''&lt;br /&gt;
&lt;br /&gt;
:''The true path to success on Siege Perilous is through making allies. As one cannot possibly have all of the skills necessary to obtain every resource essential to survival, setting up trade agreements with other players will often offer the best chance of prosperity. Those who shoot first and ask questions later could quickly find themselves alone and lacking in supplies.''&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Siege offers new or different rules from other shards which increases the challenge for its players. It has become commonly referred to as the [[Siege Ruleset]], which is also duplicated on the [[Mugen]] shard for Japanese players.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* No [[Item Insurance]]&lt;br /&gt;
* No [[Trammel]] facet&lt;br /&gt;
* [[Felucca]] ruleset on all remaining facets ([[Ilshenar]], [[Malas]], etc.)&lt;br /&gt;
* [[Resource]] drops (such as the [[wood]] that comes from [[lumberjacking]] or the [[ore]] that comes from [[mining]]) are NOT doubled as they are with non-[[Siege]]/[[Mugen]] [[Felucca]] facets&lt;br /&gt;
* Each player can use a [[Siege Bless]] on one item at a time, activated via [[Contextual Menu]]&lt;br /&gt;
* [[Character Transfer]] is prohibited to and from Siege&lt;br /&gt;
* Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly&lt;br /&gt;
* The title “Murderer” has been done away with, murderers will now show their karma/fame title&lt;br /&gt;
&lt;br /&gt;
===Skills &amp;amp; Stats===&lt;br /&gt;
* [[Rate Over Time]] skill gain&lt;br /&gt;
**Skill points for skills less than 70 points will gain as normal shards. &lt;br /&gt;
**Skill points for skills between 70 and 79.9 points will have a delay of 5 minutes between points gained. &lt;br /&gt;
**Skill points for skills between 80 and 89.9 will have a delay of 8 minutes between points gained. &lt;br /&gt;
**Skill points for skills between 90 and 99.9 will have a delay of 12 minutes between points gained. &lt;br /&gt;
**Skill points for skills between 100 and 109.9 will have a delay of 15 minutes between points gained.&lt;br /&gt;
**Skill points for skills between 110 and 120 will have a delay of  15 minutes between points gained.  &lt;br /&gt;
*Players will be allowed to gain 15 stat points a day.&lt;br /&gt;
* Fishermen will notice a decrease in the rate that they find SOS bottles and will not be able to fish up treasure maps at all&lt;br /&gt;
* [[Arms Lore]] gives a crafting bonus every 12.5 skill instead of 20 on production shards&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* No [[Recall]] or [[Sacred Journey]] spells&lt;br /&gt;
* The spells [[Blade Spirits]] and [[Energy Vortex]] have been weakened significantly&lt;br /&gt;
* [[Telekinesis]] will not work on trapped or locked chests&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* Musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will wear down and break with use&lt;br /&gt;
* [[7th Anniversary|7th Anniversary Items]] are not blessed&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
* Shopkeeper [[NPC]]s do not buy items from players&lt;br /&gt;
* Shopkeeper NPCs charge 3x more for the items they sell&lt;br /&gt;
* Shopkeeper NPCs do not sell any resources ([[Ingot]]s, [[Cloth]], etc.))&lt;br /&gt;
* [[Hireling]] NPCs charge 3x more for their services&lt;br /&gt;
* NPCs do not carry gold in their [[backpack]]s, preventing it from being stolen or looted on death&lt;br /&gt;
&lt;br /&gt;
===Hero/Evil System===&lt;br /&gt;
* [Details Forthcoming]&lt;br /&gt;
&lt;br /&gt;
==UOStuff==&lt;br /&gt;
Commonly known as 'the hard shard', Siege Perilous has a ruleset that differs greatly from all other shards except [[Mugen]]. The [[Siege ruleset]] can take some time to get used to, particularly if a player has spent considerable time on a 'production' shard, but while the danger is greater, so too are the rewards.&lt;br /&gt;
&lt;br /&gt;
A well-known guild has made Siege its home for many years, existing exclusively to help newcomers to this harsh, yet challenging land. This guild is [[NEW|Newborn On Siege]], commonly known as NEW. Through common agreement with most of the major guilds and veteran players of Siege, this guild extends a player-enforced version of other shards' &amp;quot;young&amp;quot; status to its members, as well as offering training advice, information, equipment, and much, much more. Any player starting out on Siege is strongly advised to seek out the leaders of [[NEW]] and spend their first month there, getting to know the shard in relative safety.&lt;br /&gt;
&lt;br /&gt;
Historically, the best places to meet were [[Moonglow]], and [[Britain]], specifically the West Britain Bank. However, that changed when the [[Britain Invasion]] flooded [[Britain]] with lizardmen, Ogre Lord Generals, and other hordes of monsters, and most of the players who prefer town life moved to [[Luna]]. Siege used to boast several player-run towns, which tended to be 'run' by guilds, or alliances of guilds. Historic ones such as House Lynn'Dannae near [[Cove]], Iantown, Myth, Stonehaven and the frozen city of Wintermoor are no longer present or largely abandoned, but others such as Safe Haven and the friendly town of Wispwood Shire still exist. By far the largest player-town is Gilfane, located to the east of Skara Brae. One of Siege's strongest traits is the sense of community, and the towns are a result of this trait.&lt;br /&gt;
&lt;br /&gt;
It is possible to play 'solo' on Siege, but it will not be an easy life. &lt;br /&gt;
Even with the creation of [[Soulstone]]s, it is extremely hard for one person to have access to all the skills they need without interaction with others. Therefore, not only are guilds abundant on Siege Perilous, but they tend to appear, and fade away, quite regularly as friendships and alliances come and go. &lt;br /&gt;
&lt;br /&gt;
For players, there is not one single spot on Siege Perilous which can truly be considered safe. You can be attacked in town, even though guards can be called if you are quick enough. You can be killed within your house, if the attackers find a weak point in the house design, such as a missing rear corner piece, or an open window. So, the primary rule of Siege is, quite simply, if you don't want to lose something, don't carry it with you. &lt;br /&gt;
Unlike players, items can be kept safe, by means of secure containers within houses, or the player's bank box. But, once in your backpack, almost any item is fair game for killers, thieves, and opportunist looters, unless you choose to [[Siege Bless]] it, or are able to  [[Siege_Factions#Faction_Bless|Faction Bless]] it. However, do not despair! The law-abiding folk on Siege far outnumber the evil ones and one is unlucky to meet a killer outside the obvious areas such as a champion spawn, Shame dungeon and the Blighted Grove, etc.&lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
Prepare yourselves brave travelers, for Siege Perilous truly will test your skills as a player. Aggressors who chose to alienate themselves from their fellow adventurers will find quickly it is a struggle to simply survive. Only those who can master the arts of teamwork, communication and trade, as well as combat, will prosper in this challenging world. &lt;br /&gt;
&lt;br /&gt;
The true path to success on Siege Perilous is through making allies. As one cannot possibly have all of the skills necessary to obtain every resource essential to survival, setting up trade agreements with other players will often offer the best chance of prosperity. Those who shoot first and ask questions later could quickly find themselves alone and lacking in supplies. &lt;br /&gt;
&lt;br /&gt;
Be sure to read all of the changes located in the above drop down box to familiarize yourself with this challenging world before creating your character. Future changes to Siege Perilous will be updated here. &lt;br /&gt;
&lt;br /&gt;
==== Your Character ====&lt;br /&gt;
There will be only one character slot available per account. &lt;br /&gt;
&lt;br /&gt;
To raise the level of difficulty suitable for the types of players attracted to a veteran shard, the rate at which you will gain in time-resource skills and all stats will be slower than on the standard shards. The [[Rate Over Time]] system (a.k.a. “ROT”) and daily caps will curb the unbalancing effects of macroing, since everyone will be subject to the same rules. &lt;br /&gt;
&lt;br /&gt;
It’s useless to compare absolute values of skills and stats on Siege Perilous to those of other shards. The inherent value of skills and stats is relative to the rate at which they can be gained. The effectiveness of skills and stats is relative to what the others around you have. What could be considered a low skill level on the other shards, may be quite competitive on Siege Perilous. Furthermore, this system ensures that everyone will be subject to the same advancement curve, which creates a fair and level playing environment. &lt;br /&gt;
&lt;br /&gt;
Using the training dummies for Stealing, Swordsmanship, Macefighting, Fencing, or Wrestling will stop producing gains in skill quicker than on other shards.&lt;br /&gt;
&lt;br /&gt;
New characters on Siege Perilous will start out with the same equipment that new characters on normal shards start with. This applies to all character templates.&lt;br /&gt;
&lt;br /&gt;
==== Townsfolk ====&lt;br /&gt;
The shopkeepers on Siege Perilous hoard their gold greedily and will not buy items from players. They are, however, more than happy to sell their wares…at three times the cost of other shards! &lt;br /&gt;
&lt;br /&gt;
Faction pricing is in effect on Siege Perilous, so if you search every town, you are likely to find one that is set at, or below the normal price for items on other shards&lt;br /&gt;
&lt;br /&gt;
They do not sell resources like logs, boards, shafts, wool, bolt of clothes, hide, leather, ore, ingots or feather.&lt;br /&gt;
&lt;br /&gt;
Townspeople will also charge three times as much for hiring them.&lt;br /&gt;
&lt;br /&gt;
NPCs won't train your skills.&lt;br /&gt;
&lt;br /&gt;
Townspeople requesting escort will not travel with someone who is already escorting another, you may only have one escort at a time. They will not have any items on their persons and the only way they will part with their gold is if you actually bring them to their desired location. You must also wait 15 minutes between each escort. &lt;br /&gt;
&lt;br /&gt;
Considering these differences and the ones noted under “Your Character”, it would be very wise to befriend, rather than to attack, your local tradesmen. A skilled blacksmith, alchemist, tailor, or scribe can be a very powerful ally. &lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
Spellcasters adventuring in Siege Perilous should be wary of the changes to their trade. Most noticeably, the spell “recall” will not function. &lt;br /&gt;
&lt;br /&gt;
You will not be able to mark runes in dungeons or Lost Land nor cast Gate while in a dungeon or Lost Land. &lt;br /&gt;
&lt;br /&gt;
For those involved in faction or guild wars, it is vitally important to note that direct damage spells will work in towns. &lt;br /&gt;
&lt;br /&gt;
Telekinesis will not work on trapped or locked chests.&lt;br /&gt;
&lt;br /&gt;
==== Blessing and Item Insurance ====&lt;br /&gt;
Item Insurance does not work on Siege. However Siege does have [[Siege Bless]].&lt;br /&gt;
&lt;br /&gt;
Only a few items are blessed on Siege:&lt;br /&gt;
&lt;br /&gt;
* Checks and commodity deeds.&lt;br /&gt;
&lt;br /&gt;
* Rune, BOD and basic spell books. &lt;br /&gt;
&lt;br /&gt;
* Most reward items.&lt;br /&gt;
&lt;br /&gt;
* AoS clothes.&lt;br /&gt;
&lt;br /&gt;
* Clothing Bless Deeds can bless clothing items that do not have magic mods.&lt;br /&gt;
&lt;br /&gt;
* 'Newbied' clothes still exist, though are no longer created.&lt;br /&gt;
&lt;br /&gt;
==== Breaking the Law ====&lt;br /&gt;
 &lt;br /&gt;
Adventurers of ill repute will quickly notice that [[Siege Perilous]] has different rules for &lt;br /&gt;
murders. &lt;br /&gt;
&lt;br /&gt;
Characters that hue red will not be attacked by [[guard]]s when they venture into [[town]]. [[Healing]] a [[red]] character is a [[criminal]] offence, but will not get you [[guard whacked]]. &lt;br /&gt;
&lt;br /&gt;
[[Criminal]]s may travel the [[wilderness]] without worry of guards, as they will not [[patrol]] the wilderness areas. &lt;br /&gt;
&lt;br /&gt;
'''Additionally:''' &lt;br /&gt;
&lt;br /&gt;
There will be [[Wandering Healer]]s willing to resurrect those that stray from the path of [[good]]. (only on the old [[Felucca]] [[facet]]) &lt;br /&gt;
&lt;br /&gt;
The portal to the lawless town of [[Buccaneers’ Den]] is not present, but a moongate does exist.&lt;br /&gt;
&lt;br /&gt;
Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining. &lt;br /&gt;
&lt;br /&gt;
The Hero/Evil system will be present on Siege Perilous as a part of [[factions]].&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
In addition to the overall change in difficulty of skill increase, Siege Perilous also features changes to specific skills and items to create additional challenges. &lt;br /&gt;
&lt;br /&gt;
Bards: In addition to playing music, the use of provocation and peacekeeping, will wear your instrument down, requiring that you replace it from time to time. &lt;br /&gt;
&lt;br /&gt;
In addition to musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will also wear down with use. &lt;br /&gt;
&lt;br /&gt;
Fishermen will notice a decrease in the rate that they find SOS bottles and will not be able to fish up treasure maps at all. (not sure if this still are correct)&lt;br /&gt;
 &lt;br /&gt;
Making leather armor will not require as much skill for Tailors as it does on other shards. (This has not worked for many years, OSI never fixed it)&lt;br /&gt;
&lt;br /&gt;
Wearing leather armor will not cause any penalties to Stealth or Meditation. (not sure if this is correct)&lt;br /&gt;
&lt;br /&gt;
Rogues will find it a bit easier to sneak up on their marks as the chance to be automatically revealed when near player-characters while stealthed has been reduced to one tile. &lt;br /&gt;
&lt;br /&gt;
Failing while tinkering will use resources. Also, when a tinker fails at making a trap, he will always take damage. &lt;br /&gt;
&lt;br /&gt;
When using the Taste Identification skill, there is a chance that the item will be consumed. The following skills will not unhide you when they are used: Snooping, Detect Hidden, Item Identification, Anatomy, Arms Lore, Animal Lore, Evaluate Intellect, Forensics Evaluation, and Poisoning. &lt;br /&gt;
&lt;br /&gt;
==== Monsters and Players ====&lt;br /&gt;
[[Dark wisps]]: These creatures appear as &amp;quot;a wisp,&amp;quot; but are a noticeably darker color than their light blue counterparts. These behave as monsters and will attack players on sight!&lt;br /&gt;
 &lt;br /&gt;
Siege Perilous contains the Ilshenar and Malas facets. Both do have Felucca (SP) ruleset. No Trammel ruleset on Siege at all.&lt;br /&gt;
&lt;br /&gt;
One of the favorite expressions on Siege Perilous is that blue does not always mean innocent, and red does not always mean PK. Guild affiliation is a much more effective way to determine which side of the battle a person is on than hue is.&lt;br /&gt;
===Factions===&lt;br /&gt;
[[Faction]]s is active on Siege Perilous, with a different ruleset than other shards.&lt;br /&gt;
 &lt;br /&gt;
The [[True Britannians]] and [[Council of Mages]] factions will be considered &amp;quot;Hero&amp;quot; factions. The [[Shadowlords]] and [[Minax]] factions will be considered &amp;quot;Evil&amp;quot; factions. All four factions will still be at war with one another, in addition to being integrated with the Hero/Evil system. &lt;br /&gt;
&lt;br /&gt;
Killing faction characters who are in your own faction will incur a penalty. The killer in this case will lose 50% of his current kill points, lose 100% of the lifeforce accumulated, and be able to be reported as a murderer. An exception to this will be the killing of guild mates, thus allowing characters to spar with guild mates. Another exception is that if your character is attacked by another, you are allowed to defend yourself with impunity. &lt;br /&gt;
&lt;br /&gt;
Faction characters will gain lifeforce equal to 20% of the life force of the character killed, and that character who was killed will lose an equal amount of lifeforce points. &lt;br /&gt;
&lt;br /&gt;
Each Faction has its own allied monsters, which will, by default, ignore that specific Faction's members. These are:&lt;br /&gt;
&lt;br /&gt;
[[Minax]]: Ogre Lords&lt;br /&gt;
[[Council of Mages]]: Wisps&lt;br /&gt;
[[True Britannians]]: Silver Serpents&lt;br /&gt;
[[Shadowlords]]: Daemons&lt;br /&gt;
&lt;br /&gt;
Summoned Daemons will behave in their normal manner towards [[Shadowlords]] members.&lt;br /&gt;
&lt;br /&gt;
An enemy faction's monsters will appear in an orange hue.&lt;br /&gt;
&lt;br /&gt;
Faction characters will gain lifeforce points and silver for each faction enemy monster which that character kills. All monsters give 30 silver, except wisps, which give 20 silver each.&lt;br /&gt;
The amount of silver which the faction member receives will depend on the tithing rate which their commander has set at that point in time. &lt;br /&gt;
&lt;br /&gt;
The maximum number of lifeforce attainable is 100 points. &lt;br /&gt;
&lt;br /&gt;
Players will be able to spend lifeforce points toward special Hero/Evil powers. Players will be able to use a special phrase (&amp;quot;I invoke my good powers,&amp;quot; for Hero characters, and &amp;quot;I invoke my evil powers,&amp;quot; for Evil characters) to bring up a special menu through which they may control the following effects: &lt;br /&gt;
&lt;br /&gt;
Colored Armor (5 lifeforce points; duration is permanent; turns an article of armor or clothing white for Hero, black for Evil) (items which have been turned &amp;quot;Hero&amp;quot; or &amp;quot;Evil&amp;quot; will only be equipable by someone in the appropriate faction.) &lt;br /&gt;
While it was previously possible to obtain help from support staff to remove the hues, EA's current policy is to refuse to un-dye faction dyed items. &lt;br /&gt;
&lt;br /&gt;
Detect Evil/Good (1 lifeforce point; duration is immediate; allows Hero &lt;br /&gt;
character to scan the area for Evil, and Evil to scan for good) &lt;br /&gt;
&lt;br /&gt;
Summon familiar (10 lifeforce points; duration is 30 minutes; allows character to summon a familiar to fight for the character, silver wolf for Hero or dark wolf for Evil) &lt;br /&gt;
&lt;br /&gt;
Silver/Dark Steed (30 lifeforce points; duration is 30 minutes; creates a &lt;br /&gt;
silver steed for Hero character to ride, or dark steed for Evil character) &lt;br /&gt;
&lt;br /&gt;
Holy/Unholy Shield (40 lifeforce points; duration is 60 minutes; character is ignored by all monsters and faction guards while this power is active)&lt;br /&gt;
(This has been a regular source of discontent on Siege, as it is generally used to attack non-faction members at [[Champion Spawns]], thereby leaving those being attacked to contend with the spawned monsters AND the faction attackers.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faction_Bless&amp;quot;&amp;gt;Faction Bless  (60 lifeforce points, duration 30 minutes ; allows the member to bless any equipped item)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evil characters will not automatically hue red, and any Evil character which kills a blue innocent may gain a murder count. The faction system hue will be in effect to handle aggression and flagging.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[NEW|Newborn on Siege]] - The Siege new player helper guild.&lt;br /&gt;
* [[Mugen]] - The Asian version of Siege.&lt;br /&gt;
* [[Siege Ruleset]]&lt;br /&gt;
* [http://guide.uo.com/siege_0.html UO.com Playguide on Siege Perilous] - ''Note: some information is out of date''&lt;br /&gt;
* [http://www.uoforums.com/uo-siege-perilous-shard/92372-siege-perilous-guides-hints-tips-faqs.html Siege FAQ on UOForums]&lt;br /&gt;
* [http://boards.stratics.com/php-bin/uo/postlist.php?Board=uosiegeperil UO Stratics Siege Perilous Forum] - The most active forum pertaining to Siege Perilous&lt;br /&gt;
* [http://uohoc.stratics.com/logs/1999-07-15-pub.shtml July 15, 1999 UO House of Commons] - A chat log with questions and answers on Siege.&lt;br /&gt;
* [[Siege Perilous:Barter Town|Barter Town]] - A player-run community on Siege Perilous.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shards]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=NEW&amp;diff=55955</id>
		<title>NEW</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=NEW&amp;diff=55955"/>
				<updated>2012-03-31T20:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Nearly all players starting on [[Siege Perilous]] are established veterans from regular shards who are seeking an alternative or more challenging experience. For many, adapting to the different rules and play-style can be quite daunting. Fortunately, for most of its existence Siege has been able to offer a helping hand in the form of a unique guild called Newborn On Siege, or NEW, which acts rather like the [[Counselor]]s of old. Players are able to join NEW for their first weeks on Siege and the guild will provide them with basic equipment, template and rules advice, a guildhall in which to train, plus the company of fellow newcomers in the same position. And perhaps the greatest benefit of NEW is that it also grants a considerable degree of protection to a player as few [[PK]]s will attack such a person and those that do will most likely not loot and/or will offer immediate resurrection.&lt;br /&gt;
&lt;br /&gt;
NEW do not care what any member's style of play is (or rather, will eventually be); they may want to become a knight in shining armour, a damsel in distress, a meticulous crafter or a psychopathic killer. Whilst training in NEW, players will be able to observe and interact with the rest of the Siege population and hopefully choose a regular guild to join. If they cannot find one for themselves then NEW will gladly help place them in a suitable one.&lt;br /&gt;
&lt;br /&gt;
The NEW guild enjoys almost unanimous support from the whole of the Siege community. Most guilds and many individuals gladly donate gold and equipment to NEW in order to help sustain its activities.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Membership of NEW is open to all those with skills less than [[Grand Master|GM]] who agree to the current membership rules available at the guildhall. Established characters who do not meet these requirements will instead be offered help in finding a regular guild.&lt;br /&gt;
&lt;br /&gt;
The easiest way to join is simply to use general shard [[chat]] to ask if any NEW leaders are available. If none are on hand, you may be able to find an ICQ contact from another player or from the advertising books which are often left around starter areas.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
NEW has a number of simple rules for its members. The majority of these are concerned with guild communications plus security and maintenance of the guildhall. Other rules govern the members' conduct with other players to ensure that NEW remains strictly neutral, and these are summarised here:&lt;br /&gt;
&lt;br /&gt;
* Never attack other players unless the other party consents (e.g. for training purposes). Members may defend themselves when attacked and/or call for help, but can not act as aggressors.&lt;br /&gt;
* Never snoop or steal from other players without their consent.&lt;br /&gt;
* Never loot someone else's kills except with their consent.&lt;br /&gt;
* Never become involved in other guilds' fights/disputes.&lt;br /&gt;
* Always show the NEW guild tag.&lt;br /&gt;
&lt;br /&gt;
==Graduation==&lt;br /&gt;
&lt;br /&gt;
The standard term of membership in NEW is approximately one month. By this time, most players have trained their core skills to at least [[Grand Master|GM]] level and have had time to interact with other shard members and hopefully have some idea of the regular guild(s) they would like to join. However, NEW recognizes that not everyone advances at the same pace and thus there is no formal limit to the length of membership as long as a member is judged to be making some efforts to improve their skills. Of course, members may leave at any time if they feel they are ready to do so.&lt;br /&gt;
&lt;br /&gt;
All members are strongly encouraged to join a regular guild as soon as they leave NEW (or start their own if they have come to Siege with friends). If members are unable to decide on a guild by themselves, NEW will help find one that matches their style and will put them in contact with the leaders of that guild.   &lt;br /&gt;
&lt;br /&gt;
[[File:New_guildhall.jpg|200px|thumb|right|The New Guildhall]]&lt;br /&gt;
&lt;br /&gt;
==Guildhall==&lt;br /&gt;
&lt;br /&gt;
Both the size and site of the guildhall has changed during the course of NEW's existence but for the past few years it has been a keep located on the coast a few screens east of Britain (1868x, 1559y; 5º42'N, 38º19'E). This is a quiet area, well away from the vicious [[Dark Wisp]]s that have plagued many a NEW member in times gone by! A teleporter links the guildhall with the [[Siege Hub]], enabling easier access for those unable to [[Gate Travel]].&lt;br /&gt;
&lt;br /&gt;
==Soulstones==&lt;br /&gt;
&lt;br /&gt;
In addition to its role in helping newcomers, NEW also acts as a repository for [[soulstone]]s recovered from [[IDOC]]s. Returning players who have lost theirs can search through the storage bins in the hope of finding them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The NEW guild was formed in around the year 2000 by Luxor of the LoV guild. He saw a need to give new folk a little help as it was then very difficult for some to get a foothold on Siege. In those early days the guild was not very high profile and when the Power Hour gain system was introduced, and getting skills to [[Grand Master|GM]] became fairly straightforward, Luxor did not feel the need to keep the guild going and it became largely inactive. &lt;br /&gt;
&lt;br /&gt;
With the advent of the [[Rate Over Time]] skill system on Siege there was a need for the guild once more. Luxor, however, had announced that he was leaving [[UO]] and the guild was taken over by Freja in June 2002. She enlisted four assistants, all sharing the same character (Tengel) as only a [[Guild Master]] could add people to a guild people in those days. Under Freja, NEW remained fairly low-key but was nonetheless far more active than it had been previously.&lt;br /&gt;
&lt;br /&gt;
After a year of running NEW and with her key aides having left, Freja looked to take a break and thus it was that in April/May 2003 Shalimar took over as [[Guild Master]], a role which she has continued to this day. Under Shalimar's stewardship the guild has become legendary as ''the'' place to go for assistance when starting on Siege. In addition to Shalimar there are a number of co-leaders or “helpers”, experienced Siege players who are able to add players to the guild, provide help to members, and to assist in restocking the guildhall.&lt;br /&gt;
&lt;br /&gt;
The guild's basic rules for members have undergone several changes over the years but are essentially the same as they were back in 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Siege Perilous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=NEW&amp;diff=55954</id>
		<title>NEW</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=NEW&amp;diff=55954"/>
				<updated>2012-03-31T20:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: Created page with &amp;quot;{{tocright}}  Nearly all players starting on Siege Perilous are established veterans from regular shards who are seeking an alternative or more challenging experience. For ma...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Nearly all players starting on [[Siege Perilous]] are established veterans from regular shards who are seeking an alternative or more challenging experience. For many, adapting to the different rules and play-style can be quite daunting. Fortunately, for most of its existence Siege has been able to offer a helping hand in the form of a unique guild called Newborn On Siege, or NEW, which acts rather like the [[Counselor]]s of old. Players are able to join NEW for their first weeks on Siege and the guild will provide them with basic equipment, template and rules advice, a guildhall in which to train, plus the company of fellow newcomers in the same position. And perhaps the greatest benefit of NEW is that it also grants a considerable degree of protection to a player as few [[PK]]s will attack such a person and those that do will most likely not loot and/or will offer immediate resurrection.&lt;br /&gt;
&lt;br /&gt;
NEW do not care what any member's style of play is (or rather, will eventually be); they may want to become a knight in shining armour, a damsel in distress, a meticulous crafter or a psychopathic killer. Whilst training in NEW, players will be able to observe and interact with the rest of the Siege population and hopefully choose a regular guild to join. If they cannot find one for themselves then NEW will gladly help place them in a suitable one.&lt;br /&gt;
&lt;br /&gt;
The NEW guild enjoys almost unanimous support from the whole of the Siege community. Most guilds and many individuals gladly donate gold and equipment to NEW in order to help sustain its activities.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
Membership of NEW is open to all those with skills less than [[Grand Master|GM]] who agree to the current membership rules available at the guildhall. Established characters who do not meet these requirements will instead be offered help in finding a regular guild.&lt;br /&gt;
&lt;br /&gt;
The easiest way to join is simply to use general shard [[chat]] to ask if any NEW leaders are available. If none are on hand, you may be able to find an ICQ contact from another player or from the advertising books which are often left around starter areas.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
NEW has a number of simple rules for its members. The majority of these are concerned with guild communications plus security and maintenance of the guildhall. Other rules govern the members' conduct with other players to ensure that NEW remains strictly neutral, and these are summarised here:&lt;br /&gt;
&lt;br /&gt;
* Never attack other players unless the other party consents (e.g. for training purposes). Members may defend themselves when attacked and/or call for help, but can not act as aggressors.&lt;br /&gt;
* Never snoop or steal from other players without their consent.&lt;br /&gt;
* Never loot someone else's kills except with their consent.&lt;br /&gt;
* Never become involved in other guilds' fights/disputes.&lt;br /&gt;
* Always show the NEW guild tag.&lt;br /&gt;
&lt;br /&gt;
==Graduation==&lt;br /&gt;
&lt;br /&gt;
The standard term of membership in NEW is approximately one month. By this time, most players have trained their core skills to at least [[Grand Master|GM]] level and have had time to interact with other shard members and hopefully have some idea of the regular guild(s) they would like to join. However, NEW recognizes that not everyone advances at the same pace and thus there is no formal limit to the length of membership as long as a member is judged to be making some efforts to improve their skills. Of course, members may leave at any time if they feel they are ready to do so.&lt;br /&gt;
&lt;br /&gt;
All members are strongly encouraged to join a regular guild as soon as they leave NEW (or start their own if they have come to Siege with friends). If members are unable to decide on a guild by themselves, NEW will help find one that matches their style and will put them in contact with the leaders of that guild.   &lt;br /&gt;
&lt;br /&gt;
[[File:New_guildhall.jpg|200px|thumb|right|The New Guildhall]]&lt;br /&gt;
&lt;br /&gt;
==Guildhall==&lt;br /&gt;
&lt;br /&gt;
Both the size and site of the guildhall has changed during the course of NEW's existence but for the past few years it has been a keep located on the coast a few screens east of Britain (1868x, 1559y; 5º42'N, 38º19'E). This is a quiet area, well away from the vicious [[Dark Wisp]]s that have plagued many a NEW member in times gone by! A teleporter links the guildhall with the [[Siege Hub]], enabling easier access for those unable to [[Gate Travel]].&lt;br /&gt;
&lt;br /&gt;
==Soulstones==&lt;br /&gt;
&lt;br /&gt;
In addition to its role in helping newcomers, NEW also acts as a repository for [[soulstone]]s recovered from [[IDOC]]s. Returning players who have lost theirs can search through the storage bins in the hope of finding them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The NEW guild was formed in around the year 2000 by Luxor of the LoV guild. He saw a need to give new folk a little help as it was then very difficult for some to get a foothold on Siege. In those early days the guild was not very high profile and when the Power Hour gain system was introduced, and getting skills to [[Grand Master|GM]] became fairly straightforward, Luxor did not feel the need to keep the guild going and it became largely inactive. &lt;br /&gt;
&lt;br /&gt;
With the advent of the [[Rate Over Time]] skill system on Siege there was a need for the guild once more. Luxor, however, had announced that he was leaving [[UO]] and the guild was taken over by Freja in June 2002. She enlisted four assistants, all sharing the same character (Tengel) as only a [[Guild Master]] could add people to a guild people in those days. Under Freja, NEW remained fairly low-key but was nonetheless far more active than it had been previously.&lt;br /&gt;
&lt;br /&gt;
After a year of running NEW and with her key aides having left, Freja looked to take a break and thus it was that in April/May 2003 Shalimar took over as [[Guild Master]], a role which she has continued to this day. Under Shalimar's stewardship the guild has become legendary as ''the'' place to go for assistance when starting on Siege. In addition to Shalimar there are a number of co-leaders or “helpers”, experienced Siege players who are able to add players to the guild, provide help to members, and to assist in restocking the guildhall.&lt;br /&gt;
&lt;br /&gt;
The guild's basic rules for members have undergone several changes over the years but are essentially the same as they were back in 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Siege Perilous]]&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:New_guildhall.jpg&amp;diff=55953</id>
		<title>File:New guildhall.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:New_guildhall.jpg&amp;diff=55953"/>
				<updated>2012-03-31T18:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Hoffs: The Newborn on Siege guildhall.&lt;/p&gt;
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&lt;div&gt;The Newborn on Siege guildhall.&lt;/div&gt;</summary>
		<author><name>Hoffs</name></author>	</entry>

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