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		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jambazian</id>
		<title>UOGuide - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jambazian"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/Special:Contributions/Jambazian"/>
		<updated>2026-08-24T05:20:31Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Category:Chainmail_Leggings&amp;diff=63255</id>
		<title>Category:Chainmail Leggings</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Category:Chainmail_Leggings&amp;diff=63255"/>
				<updated>2013-09-11T15:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See: [[Chainmail Leggings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leggings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chainmail Armor]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Event_Moderator&amp;diff=63080</id>
		<title>Event Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Event_Moderator&amp;diff=63080"/>
				<updated>2013-08-26T20:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* 2008-2013 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An '''Event Moderator''' is a paid &amp;quot;contract employee&amp;quot; of [[EA]].  Their job is to run in-game events (see [[EM Events]]), similar to those run by unpaid volunteers called [[Seer]]s many years prior.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The EM program was introduced in August 2003 to replace the volunteer program following the release of the [[Age of Shadows]]. The first EM events revolved around the return of the villain [[Minax]].&lt;br /&gt;
&lt;br /&gt;
This first iteration of the program eventually waned and was discontinued by EA in February 2004. Based on statements made by players, the quality of the EMs, like the quality of their events, varied widely.&lt;br /&gt;
&lt;br /&gt;
On many [[Shard]]s, the legacy of unfinished EM events, personified by things like burning docks at Trinsic and monster spawns in unusual places, remained for some years.&lt;br /&gt;
&lt;br /&gt;
Some years later, specifically in October 2008, [[Calvin Crowner]] announced on [http://www.uoherald.com/news/news.php?newsid=455 UO.com] that the Event Moderator program would be returning for the [[Stygian Abyss]] and the epic [[Warriors of Destiny]] event cycle.  This was shortly followed a week later with a [http://www.uoherald.com/application/ call for applications] which included both a writing sample and event sample as part of the application process. The finalized list of EM's for the beginning of the second iteration of the EM program was announced mid-December 2008.&lt;br /&gt;
&lt;br /&gt;
Like the earlier incarnation of the program, the quality of the Event Moderators was said by players to vary widely.  Those of [[Europa]], [[Catskills]], and [[Great Lakes]] seem to be particularly well-liked by the players.&lt;br /&gt;
&lt;br /&gt;
==Controversies==&lt;br /&gt;
Since the [[Age of Shadows]] expansion, UO was more item-based than it had been previously.  It is fitting, therefore, that the controversies of EM events have typically revolved around items.&lt;br /&gt;
&lt;br /&gt;
During the first round, a common complaint was that EM Event items were often over-powered.  (This was before there were caps on such item properties as [[Mana Regeneration]], [[Lower Mana Cost]], etc.)  Also, many of the items were highly &amp;quot;duped&amp;quot; (see [[Duping]], and [[Replicas]]).&lt;br /&gt;
&lt;br /&gt;
During the second round, a common complaint was that the EM Event items were decorative-only, and were handed out too infrequently.  Another controversy, early on in the program, involved accusations of favoritism in distribution of items.&lt;br /&gt;
&lt;br /&gt;
EM Event items are now decorative or ceremonial only, and are available only infrequently.  This has, predictably, yet again led to complaints.&lt;br /&gt;
&lt;br /&gt;
During the first round, the program generated controversy by having almost all of its events in [[Felucca]], where conditions almost universally favored [[Player Killer]]s, who managed to walk away with many items which their original owners swore were insured, but the Player Killers swore were not insured.  (See [[Item Insurance]].)&lt;br /&gt;
&lt;br /&gt;
==Reception== &lt;br /&gt;
It is fair to say that the second round of EM Events has been better received than was the first round.  It seems to be generally true that players like the current round of the program and are attached to their Shard's EM.  A prominent player from Great Lakes once proclaimed the EMs to be &amp;quot;the future of UO,&amp;quot; drawing comparisons to the [[Stygian Abyss]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Operation of the Program==&lt;br /&gt;
During both rounds of the program, an EM had at least 2 in-game personae.  One was him- or her-self.  The other was a character, sometimes called an RPC or &amp;quot;RolePlaying Character.&amp;quot;  During the first round of EM events, this character was typically part of the [[Ruling Council]] that ruled [[Britannia]] after [[Lord British]] left the realm for the second time.  &lt;br /&gt;
&lt;br /&gt;
The two personae are usually entirely separate.  When an EM shows up as him- or herself, the event is going to be out-of-character.  Examples have included trivia contests and chicken killing.  When an EM shows up as his or her RPC, the event is going to be in-character.  It is usually going to have a specific task to perform, &amp;quot;clues&amp;quot; to find new event locations, etc.&lt;br /&gt;
&lt;br /&gt;
For example, Lake Superior's EM during the first round was Glamdring, and he appeared in-character as Thomas Winters, Prime Minister of the Realm and Commander of the [[Royal Guard]].  For another example, during the second round, one of Great Lakes's EMs was Malachi, and his character was [[Magnus Grey]], the Royal Spymaster.&lt;br /&gt;
&lt;br /&gt;
EMs who have participated the program since the beginning of the second round are granted the prepending title '''Elder'''.&lt;br /&gt;
&lt;br /&gt;
In October 2010, the EM Program was extended to the Japanese shards, starting with [[Yamato]].&lt;br /&gt;
&lt;br /&gt;
==List of EMs==&lt;br /&gt;
&lt;br /&gt;
===2008-2013===&lt;br /&gt;
Lists of current and retired EMs, as of July 2013.&lt;br /&gt;
&lt;br /&gt;
'''Shard EM's:'''&lt;br /&gt;
:* [[Arirang]] - Hanarin&lt;br /&gt;
:* [[Asuka]] - Misaki&lt;br /&gt;
:* [[Atlantic]] - Bennu, Taweret&lt;br /&gt;
:* [[Baja]] - Crysania&lt;br /&gt;
:* [[Balhae]] - &lt;br /&gt;
:* [[Catskills]] - [[Barnaby]], Claudius&lt;br /&gt;
:* [[Chesapeake]] - Dramnar, [[Drosselmeyer]]&lt;br /&gt;
:* [[Drachenfels]] - Borbarad&lt;br /&gt;
:* [[Europa]] - &lt;br /&gt;
:* [[Formosa]] - Takako&lt;br /&gt;
:* [[Great Lakes]] - Elizabella, [[Malachi]]&lt;br /&gt;
:* [[Hokuto]] - Riccia&lt;br /&gt;
:* [[Izumo]] - &lt;br /&gt;
:* [[Lake Austin]] - Augustus&lt;br /&gt;
:* [[Lake Superior]] - Aname, Autolycus&lt;br /&gt;
:* [[Legends]] - &lt;br /&gt;
:* [[Mugen]] - &lt;br /&gt;
:* [[Napa Valley]] - Vereor&lt;br /&gt;
:* [[Oceania]] - Balthazar&lt;br /&gt;
:* [[Origin]] - &lt;br /&gt;
:* [[Pacific]] - Sangria, Orix&lt;br /&gt;
:* [[Sakura]] - Nekomata&lt;br /&gt;
:* [[Siege Perilous]] - Troubadour&lt;br /&gt;
:* [[Sonoma]] - Eira&lt;br /&gt;
:* [[Wakoku]] - &lt;br /&gt;
:* [[Yamato]] - Asiantam&lt;br /&gt;
&lt;br /&gt;
'''Retired EM's:'''&lt;br /&gt;
:* Atlantic - Eris, Kanmare, Nestor, Promethium, Spriggan, Sykobri, Thomas Pyewacket, Tiberies, Yoshi&lt;br /&gt;
:* Baja - Godiva, Seppo, Vikktor&lt;br /&gt;
:* [[Balhae]] - Munkey&lt;br /&gt;
:* Catskills - Cernunnos, Kasaven, Leonidas, Nathael &lt;br /&gt;
:* Chesapeake - Dudley, Tailspin, Vladimere&lt;br /&gt;
:* Drachenfels - Ealia Tiefwasser, Immortal, Lyraa&lt;br /&gt;
:* Europa - [[Adris]], [[Emile Layne]], [[Sarakan]], [[Veli]]&lt;br /&gt;
:* Formosa - DeAngelo, Ziv&lt;br /&gt;
:* Great Lakes - Iatu&lt;br /&gt;
:* Lake Austin - Acies, Pallando, Sarthus, Tempest&lt;br /&gt;
:* Legends - Ikaris, Helios, Mayu, [[Miko]], Tashik&lt;br /&gt;
:* Napa Valley - Fiorella, Kaen, Mystique, Sezja, Tempest&lt;br /&gt;
:* Oceania - Aeon, Delang, Dexter, Infinity&lt;br /&gt;
:* Origin - [[Faine Morgan]], Fiorella, Laurana, Molly O'Malley&lt;br /&gt;
:* Pacific - Cyno Razik, Isabelle, Kaz, Lillimu, Montagne, Nyrogie, Tazzy&lt;br /&gt;
:* Siege - Alcor, [[Aurora]], Cecil, Quantum&lt;br /&gt;
:* Sonoma - Stardancer, Tashik&lt;br /&gt;
:* [[Wakoku]] - Kanata&lt;br /&gt;
:* Yamato - Minilion&lt;br /&gt;
&lt;br /&gt;
===2008 Original List===&lt;br /&gt;
The EM names for the second iteration of the program were announced December 19, 2008. Some were assigned specifically to a shard while others served as &amp;quot;floaters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Shard EM's:'''&lt;br /&gt;
:* Atlantic - Sykobri, Kanmare&lt;br /&gt;
:* Baja - Seppo&lt;br /&gt;
:* Catskills - Kasaven &lt;br /&gt;
:* Chesapeake - Tailspin&lt;br /&gt;
:* Drachenfels - Immortal&lt;br /&gt;
:* Europa - [[Emile Layne]], [[Sarakan]]&lt;br /&gt;
:* Great Lakes - Iatu, [[Malachi]]&lt;br /&gt;
:* Lake Austin - Sarthus&lt;br /&gt;
:* Lake Superior - Autolycus, Quantum&lt;br /&gt;
:* Legends - Tashik&lt;br /&gt;
:* Napa Valley - Sezja&lt;br /&gt;
:* Oceania - Aeon&lt;br /&gt;
:* Origin - Laurana&lt;br /&gt;
:* Pacific - Cyno Razik, Nyrogie&lt;br /&gt;
:* Siege Perilous - Alcor&lt;br /&gt;
:* Sonoma - Eira&lt;br /&gt;
&lt;br /&gt;
'''Floater EM's:'''&lt;br /&gt;
:* Glamdring(''also EM Program Trainer'')&lt;br /&gt;
:* Annendora &lt;br /&gt;
:* Cernunnos &lt;br /&gt;
:* [[Dudley]]&lt;br /&gt;
:* [[Faine Morgan]]&lt;br /&gt;
:* Janae &lt;br /&gt;
:* Kaen &lt;br /&gt;
:* Pallando&lt;br /&gt;
:* Vespera&lt;br /&gt;
&lt;br /&gt;
===2003-2004===&lt;br /&gt;
Each shard had it's own dedicated EM with both an EM name and an in-character, role-playing name.&lt;br /&gt;
(''partial list'')&lt;br /&gt;
&lt;br /&gt;
:* '''Program Team Leads''' - Glamdring, Zilo, Kalag&lt;br /&gt;
:* Atlantic - Nikademus/Arathen Wudrin, Tulkas/Victor Holmgren&lt;br /&gt;
:* Baja - Vincent/Archimedes, Julius Dryden  Sameerah/Erzulie Dantor&lt;br /&gt;
:* Catskills - Gustus/Da'rius Kaine, Stone/Cort Malic, &lt;br /&gt;
:* Chesapeake - [[Celestria]]/[[Myrina Heron]], Nina/Keira Vaelan&lt;br /&gt;
:* Drachenfels - Xena/Max Sterling&lt;br /&gt;
:* Europa - Elendrik/Jordan Jurrel, Arilem/Lord Helrick&lt;br /&gt;
:* Great Lakes - Azaire/Priam Balifor, Leto/Sebastian&lt;br /&gt;
:* Lake Austin - Nyssa/Martel Nevarre, Dris/Martel Nevarre &lt;br /&gt;
:* Lake Superior - Glamdring/[[Lord Thomas Winters|Thomas Winters]]&lt;br /&gt;
:* Legends - Tiberias/Ian Elemis&lt;br /&gt;
:* Napa Valley - Theowulf/Kyeric Lorrin&lt;br /&gt;
:* Oceania - Sienna/Ailis Faolain, Cerulean/Matriarch of Balance&lt;br /&gt;
:* Origin - Telnam/Sareck Baltos, Alexia, Drax'veltos&lt;br /&gt;
:* Pacific - Jyrra/Kalis Sevren&lt;br /&gt;
:* Siege Perilous - Ariadne/Anissa Darkstar, Samara/Jade Hushenhoy, Masara/Jade Hushenhoy&lt;br /&gt;
:* Sonoma - Hazel/Rowena Kestrel, Samara/Jade Hushenhoy, Masara/Jade Hushenhoy&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
===Event Moderator Websites===&lt;br /&gt;
*[http://asuka.uoem.net/ Asuka]&lt;br /&gt;
*[http://atlantic.uoem.net/ Atlantic]&lt;br /&gt;
*[http://baja.uoem.net/ Baja]&lt;br /&gt;
*[http://catskills.uoem.net/ Catskills] &lt;br /&gt;
*[http://chesapeake.uoem.net/ Chesapeake]&lt;br /&gt;
*[http://drachenfels.uoem.net/ Drachenfels]&lt;br /&gt;
*[http://europa.uoem.net/ Europa]&lt;br /&gt;
*[http://greatlakes.uoem.net/ Great Lakes]&lt;br /&gt;
*[http://lakesuperior.uoem.net/ Lake Superior]&lt;br /&gt;
*[http://lakeaustin.uoem.net/ Lake Austin] &lt;br /&gt;
*[http://legends.uoem.net/ Legends] &lt;br /&gt;
*[http://napavalley.uoem.net/ Napa Valley]&lt;br /&gt;
*[http://oceania.uoem.net/ Oceania]&lt;br /&gt;
*[http://emfainemorgan.com/blog/ Origin]&lt;br /&gt;
*[http://pacific.uoem.net/ Pacific]&lt;br /&gt;
*[http://sakura.uoem.net/ Sakura]&lt;br /&gt;
*[http://siege.uoem.net/ Siege Perilous]&lt;br /&gt;
*[http://sonoma.uoem.net/ Sonoma]&lt;br /&gt;
*[http://yamato.uoem.net/ Yamato]&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Companion]] &lt;br /&gt;
* [[Counselor]]&lt;br /&gt;
* [[Interest Game Master]]&lt;br /&gt;
* [[List of Volunteer Program Articles]]&lt;br /&gt;
* [[Seer]]&lt;br /&gt;
* [[Troubadour]] &lt;br /&gt;
* [[Volunteers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Necromancy&amp;diff=63067</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Necromancy&amp;diff=63067"/>
				<updated>2013-08-14T22:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Spells */  Ordered Spells by difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_necromancy.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
'''Necromancy''' is the study of dark magic. With it, and a special book called the [[Spellbook|Necromancer Spellbook]], you can curse your foes, animate the dead, transform into wicked creatures, and summon some of the most deadly spells in the world.&lt;br /&gt;
&lt;br /&gt;
To use the skill, you simply have to cast any of the spells available to you in the spellbook. The more proficient you become at the skill, the more successful you will be at using the spells.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 40''': Train at NPC Necromancer in [[New Haven]]&lt;br /&gt;
Wearing a good suit will greatly improve training. The most important property will be 100% [[Lower Reagent Cost]] if you don't want to use up any reagents. The next most important would be having 40% [[Lower Mana Cost]]. In addition make sure to wear 2 [[Faster Casting]], 6 [[Faster Cast Recovery]], and as much [[Mana Regeneration]] as you can.&lt;br /&gt;
* '''40 - 50''': Cast [[Pain Spike]]&lt;br /&gt;
* '''50 - 70''': Cast [[Horrific Beast]]&lt;br /&gt;
* '''70 - 90''': Cast [[Wither]]&lt;br /&gt;
* '''90 - 110''': Cast [[Lich Form]]&lt;br /&gt;
* '''110 - 120''': Cast [[Vampiric Embrace]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Curse_weapon.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Curse Weapon]]'''&amp;lt;br&amp;gt;''An Sanct Gra Char''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Briefly enchants the caster's weapon to gain the power of life drain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Blood_oath.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Blood Oath]]'''&amp;lt;br&amp;gt;''In Jux Mani Xen''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates a pact between the target and caster. Any damage dealt to the caster by the target is reflected back.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Corpse_skin.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Corpse Skin]]'''&amp;lt;br&amp;gt;''In Aglo Corp Ylem''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Target becomes vulnerable to fire and poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Evil_omen.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Evil Omen]]'''&amp;lt;br&amp;gt;''Pas Tym An Sanct''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The next time the target is hit with magic the results will be enhanced.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Pain_spike.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Pain Spike]]'''&amp;lt;br&amp;gt;''In Sar''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Target temporarily loses health.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Wraith_form.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Wraith Form]]'''&amp;lt;br&amp;gt;''Rel Xen Um''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Transforms the caster into a [[Wraith]]. The caster gains mana leech and other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Mind_rot.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Mind Rot]]'''&amp;lt;br&amp;gt;''Wis An Ben''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The target of this spell is forced to expend more on mana when using mana.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Summon_familiar.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Summon Familiar]]'''&amp;lt;br&amp;gt;''Kal Xen Bal''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The caster can bring forth a pet. Each has their own special abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Animate_dead.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Animate Dead]]'''&amp;lt;br&amp;gt;''Uus Corp''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Brings dead creatures back to life which attack nearby monsters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Horrific_beast.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Horrific Beast]]'''&amp;lt;br&amp;gt;''Rel Xen Vas Bal''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The caster transforms into a great beast with enhanced [[Hit Point Regeneration]] and physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Poison_strike.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Poison Strike]]'''&amp;lt;br&amp;gt;''In Vas Nox''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Target and adjacent enemies take poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Wither.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Wither]]'''&amp;lt;br&amp;gt;''Kal Vas An Flam''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates a ground frost around the caster which deals cold damage to all valid targets.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Strangle.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Strangle]]'''&amp;lt;br&amp;gt;''In Bal Nox''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Target is cursed and takes poison damage every few seconds until the effect wears off.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Lich_form.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Lich Form]]'''&amp;lt;br&amp;gt;''Rel Xen Corp Ort''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The caster transforms into a [[Lich]] with increased [[Mana Regeneration]] and other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Exorcism_icon.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Exorcism]]'''&amp;lt;br&amp;gt;''Ort Corp Grav''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ghosts in [[Champion Spawn]] regions without a corpse are sent to the [[Chaos Shrine]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Vengeful_spirit.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Vengeful Spirit]]'''&amp;lt;br&amp;gt;''Kal Xen Bal Beh''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Summons a [[Revenant]] to attack a choosen target.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Vampiric_embrace.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Vampiric Embrace]]'''&amp;lt;br&amp;gt;''Rel Xen An Sanct''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The caster transforms into a vampire, becoming immune to lower level poisons and is granted other abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancy Scrolls==&lt;br /&gt;
Necromancy scrolls cannot be purchased from NPCs; they can be looted from monsters and chests. It should be noted that only certain monsters carry certain Necromancy Scrolls.&lt;br /&gt;
&lt;br /&gt;
An [http://vboards.stratics.com/showthread.php?p=171511| old source] provides the following locations for the scrolls: &lt;br /&gt;
:*Animate Dead: [[Ratman Mage]]s.&lt;br /&gt;
:*Blood Oath: Ratman Mages, [[Evil Mage]]s, [[Imp]]s, and [[Nightmare]]s.&lt;br /&gt;
:*Corpse Skin: [[Unicorn]]s, Ratman Mages, Imps, and [[Orc Mage]]s.&lt;br /&gt;
:*Curse Weapon: Ratman Mages, Evil Mages, and Imps.&lt;br /&gt;
:*Evil Omen: Ratman Mages and Imps.&lt;br /&gt;
:*Horrific Beast: Ratman Mages, Imps, and Nightmares.&lt;br /&gt;
:*Lich Form: [[Fishing#Items|Messages in bottles]] and level 3 [[Treasure Map]]s, [[Daemon]]s, [[Lich]]es, [[Evil Mage Lord]]s, and Imps.&lt;br /&gt;
:*Mind Rot: Ratman Mages and Imps.&lt;br /&gt;
:*Pain Spike: Ratman Mages, Gargoyles, Imps, [[Ophidian Apprentice Mage]]s, and [[Air Elemental]]s.&lt;br /&gt;
:*Poison Strike: Messages in bottles. Deamons, Liches, Ratman Mages, Imps, and Air Elementals.&lt;br /&gt;
:*Strangle: Messages in bottles. Deamons, Liches, Evil Mages, Imps, Nightmares, Air Elementals, and [[Meer Mage]]s.&lt;br /&gt;
:*Summon Familiar: Imps.&lt;br /&gt;
:*Vampiric Embrace: [[Meer Eternal]]s, [[Tentacles of the Harrower]], [[Dark Father]], and [[The True Harrower]].&lt;br /&gt;
:*Vengeful Spirit: Messages in bottles, Deamons, Liches, Air Elementals, and Nightmares.&lt;br /&gt;
:*Wither: Messages in bottles, Deamons, Liches, Imps, and Meer Mages.&lt;br /&gt;
:*Wraith Form: Ratman Mages and Imps.&lt;br /&gt;
&lt;br /&gt;
An alternative to finding scrolls to add to a Necromancer's Spellbook is to complete the Necromancy quest in New Haven (reach 50 in Necromancy skill); the quest reward is a complete Necromancy spellbook.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* http://www.uoherald.com/guide/guide.php?guideId=89 - Necromancy page on UO.com&lt;br /&gt;
* [[Formulas_and_Game_Mechanics]]&lt;br /&gt;
* [[Bedlam]]&lt;br /&gt;
* [[Ilhenir the Stained]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chivalry&amp;diff=63066</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chivalry&amp;diff=63066"/>
				<updated>2013-08-14T22:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Spells */  Ordered Spells by difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_chivalry.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
'''Chivalry''' is one of the {{number of skills}} [[Skills]] of ''[[Ultima Online]]'' and is the primary talent of any character calling itself a Paladin.&lt;br /&gt;
&lt;br /&gt;
Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with [[Magery]]. These spells include healing, curing of poison, improved strength, and holy magic damage.&lt;br /&gt;
&lt;br /&gt;
Chivalry skills require a [[Book of Chivalry]] in the caster's inventory, available from any [[Keeper of Chivalry]] in the town of [[Luna]], and consume [[mana]] as well as their exclusive resource, Tithing Points (see below.) Their rate of success is determined by the Chivalry skill, while the power and duration of their effects is based on the caster's [[karma]] -- higher karma is better.&lt;br /&gt;
&lt;br /&gt;
== Tithing Points ==&lt;br /&gt;
Chivalry spells consume Tithing Points, which can only be restored by donating gold to [[ankh]]s. These must be functional ankhs at which a player can resurrect.&lt;br /&gt;
&lt;br /&gt;
One gold will provide one Tithing Point, and Chivalry spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.&lt;br /&gt;
&lt;br /&gt;
Tithing Point costs are affected by [[Lower Reagent Costs]], but the Book of Chivalry's displayed costs will not update to reflect this.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Chivalry Spells manifest the 10 magic abilities of Paladins. As with [[Magery]], [[Necromancy]], and [[Spellweaving]], a [[spellbook]] specific to the dicipline must be in the first level of a character's [[backpack]] for the applicable spell to be cast. And like all [[spells]], [[Words of Power]] are invoked. In this instance, the Paladin's spellbook is the [[Book of Chivalry]]. They can be purchased for 140 Gold from [[NPC]]s in [[Luna]] with the title of Keeper of Chivalry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-closewound.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Close Wounds]]'''&amp;lt;br&amp;gt;''Obsu Vulni''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Restores Hit Points of a valid target within 2 tiles of caster.&amp;lt;br&amp;gt;Higher karma will increase the damage healed (max. 39 damage.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-removecurse.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Remove Curse]]'''&amp;lt;br&amp;gt;''Extermo Vomica''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed.&amp;lt;br&amp;gt;Higher karma and Chivalry improve the chance of removal. See skill page for list of effects that may be removed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-cleansbyfire.jpg|Cleanse by Fire]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Cleanse by Fire]]'''&amp;lt;br&amp;gt;''Expor Flamus''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Cures a target of [[poison]], but causes fire damage to the caster (can lower to 0 but cannot kill.)&amp;lt;br&amp;gt;Higher karma will reduce the fire damage dealt to the caster (min. 13 damage.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-consecrate.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Consecrate Weapon]]'''&amp;lt;br&amp;gt;''Consecrus Arma''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Melee damage dealt for the duration has a chance of dealing all damage through the target's least-resisted [[Damage Types|damage type]] '''and''' raises the damage dealt by 1% for every 2.0 points of Chivalty above 90.0 (+15% at 120.0.)&amp;lt;br&amp;gt;Higher Chivalry will increase the chance of each hit's success (100% at 80.0 Chivalry.)&amp;lt;br&amp;gt;Higher karma will lengthen the duration (max. 11 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-sacredjourney.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Sacred Journey]]'''&amp;lt;br&amp;gt;''Sanctum Viatas''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | When out of combat, caster may teleport using a key or a [[Mark]]ed rune, similarly to [[Recall]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-divinefury.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Divine Fury]]'''&amp;lt;br&amp;gt;''Divinum Furis''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Caster receives meager [[Swing Speed Increase]], [[Damage Increase]], and [[Hit Chance Increase]], and regains stamina upon casting, but suffers a 20% drop in [[Defense Chance Increase]].&amp;lt;br&amp;gt;Higher karma boosts the stamina regained on casting, the strength of the boost, and the duration (max: Hit Chance +15%, Damage +20%, Swing Speed +15%, Defense Chance -10%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-dispelevil.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Dispel Evil]]'''&amp;lt;br&amp;gt;''Dispiro Malas''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Causes [[monsters]] to flee from caster. Deals damage to nearby [[Necromancy|Necromancers]] in [[Horrific Beast]], [[Lich Form|Lich]], [[Vampiric Embrace|Vampire]], or [[Wraith Form|Wraith]] forms. Chance to dispel summoned creatures that are aggressive towards you and nearby.&amp;lt;br&amp;gt;Higher karma and Chivalry skill, and targets' [[Fame]] and [[Necromancy]], increase the chance of dispelling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-enemyofone.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Enemy of One]]'''&amp;lt;br&amp;gt;''Forul Solum''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | For the duration, caster deals 50% more melee damage towards a [[monster]] and all other monsters of its type (e.g. all ettins), but everything else (e.g. everything but ettins) deals double damage to caster. The currently affected monster type will display orange when targeted.&amp;lt;br&amp;gt;Higher karma extend the duration. It can be recast to cancel it.&amp;lt;br&amp;gt;Higher Chivalry raises the damage bonus up to +82% against monsters and +16% against players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-holylight.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Holy Light]]'''&amp;lt;br&amp;gt;''Augus Luminos''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deals [[Energy Damage]] to all non-blues within a few tile radius.&amp;lt;br&amp;gt;Higher karma raises the damage (max. 24.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Chivalry-noblesacrifice.jpg]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Noble Sacrifice]]'''&amp;lt;br&amp;gt;''Dium Prostra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Tithing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Attempts [[Resurrection]], [[Cure]], and [[Greater Heal]] on all blues within 6 cells of the caster. If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1.&amp;lt;br&amp;gt;Higher karma improves the heal value.&amp;lt;br&amp;gt;Non-blues are not affected regardless of party or guildmate status.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Wearing a good suit will also help make training more speedy and less costly. Like raising most other spell-based skills, with 100% [[Lower Reagent Cost]], no tithing points will be consumed. Also wear the maximum [[Lower Mana Cost]] (40%), up to 4 [[Faster Casting]], and 6 [[Faster Cast Recovery]]. Also get as much [[Mana Regeneration]] as possible.&lt;br /&gt;
&lt;br /&gt;
Oh, and get a lot of money as you will be donating quite a bit for Tithing Points.&lt;br /&gt;
&lt;br /&gt;
When not actively grinding it, Chivalry will generally raise itself quickly enough by playing a Paladin normally, as the tougher the monsters fought the more likely the higher skills will be used more frequently (and can be afforded!) All the same, the following progression is recommended for grinding Chivalry:&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Purchase skill points from an NPC Paladin;&lt;br /&gt;
* '''30 - 45''': Hold a weapon in hand and cast [[Consecrate Weapon]];&lt;br /&gt;
* '''45 - 60''': Cast [[Divine Fury]];&lt;br /&gt;
* '''60 - 70''': Cast [[Enemy of One]];&lt;br /&gt;
* '''70 - 90''': Cast [[Holy Light]]; and&lt;br /&gt;
* '''90 - 115''': Cast [[Noble Sacrifice]].&lt;br /&gt;
&lt;br /&gt;
After 115, without exploiting [[Discordance]] only the [[Guaranteed Gain System]] will provide any further gains, as every Chivalry spell has a 100% success chance at 115 skill and higher.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Apart from [[:Category:Rings|rings]] and [[:Category:Bracelets|bracelets]] which can carry chivalry enhancements, there are a few artifacts that can also have a bonus on chivalry:&lt;br /&gt;
&lt;br /&gt;
* [[Dryad Bow]]&lt;br /&gt;
* [[Mark of Travesty]]&lt;br /&gt;
* [[Sign of Order]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Formulas and Game Mechanics]]&lt;br /&gt;
*[http://guide.uo.com/skill_51.html Chivalry page on UO.com]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mysticism&amp;diff=63065</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mysticism&amp;diff=63065"/>
				<updated>2013-08-14T22:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Spells */  Ordered Spells by difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It was added with the [[Stygian Abyss]] expansion and may be learned by all races, not just gargoyles. Similar to [[Spellweaving]] and [[Necromancy]], Mysticism has its own unique set of magic spells cast from a [[Spellbook]].&lt;br /&gt;
&lt;br /&gt;
[[Battle Focus]] and [[Imbuing]] augment the power of certain Mysticism spells. [[Evaluate Intelligence]] once augmented as well, but was swapped for [[Focus]] with [[Publish 64]] in February 2010.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
''Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.''&lt;br /&gt;
&lt;br /&gt;
''Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.''&lt;br /&gt;
&lt;br /&gt;
''Those skilled in Mysticism are known as Mystics.''&lt;br /&gt;
==Training==&lt;br /&gt;
'''Wear a 100% [[Lower Reagent Cost]] suit.''' ''Desirable modifications include [[Lower Mana Cost]], [[Mana Regeneration]], 2 [[Faster Casting]] and 6 [[Faster Cast Recovery]]''&lt;br /&gt;
*'''0 - 40''' - Train at Mystic vendor in [[Ter Mur]]&lt;br /&gt;
** '''Alternative''': 0 - 30 cast [[Healing Stone]], 30 - 40 cast [[Eagle Strike]] or [[Sleep]] on yourself&lt;br /&gt;
* '''40 - 63''' - Cast [[Stone Form]]&lt;br /&gt;
* '''63 - 80''' - Cast [[Cleansing Winds]] on yourself&lt;br /&gt;
* '''80 - 95''' - Cast [[Hail Storm]] on yourself&lt;br /&gt;
* '''105 - 120''' - Cast [[Nether Cyclone]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;110&amp;quot; | Minimum Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Healing_stone.jpg]]&lt;br /&gt;
| '''[[Healing Stone]]'''&amp;lt;br&amp;gt;''Kal In Mani''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0 Skill&lt;br /&gt;
| Conjures a healing stone, usable only by the Mystic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Nether_bolt.jpg]]&lt;br /&gt;
| '''[[Nether Bolt]]'''&amp;lt;br&amp;gt;''In Corp Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0 Skill&lt;br /&gt;
| Conjures a bolt of nether energy to assault a target with chaos damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Enchant.jpg]]&lt;br /&gt;
| '''[[Enchant]]'''&amp;lt;br&amp;gt;''In Ort Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Skill&lt;br /&gt;
| Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Focus or Imbuing (whichever is greater) are over 80 the weapon is temporarily granted [[Spell Channeling]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Pure_magic.jpg]]&lt;br /&gt;
| '''[[Purge Magic]]'''&amp;lt;br&amp;gt;''An Ort Sanct''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Skill&lt;br /&gt;
| Removes one random beneficial ward from a target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eagle_strike.jpg]]&lt;br /&gt;
| '''[[Eagle Strike]]'''&amp;lt;br&amp;gt;''Kal Por Xen''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Skill&lt;br /&gt;
| Conjures a magical eagle-like creature as a projectile that assaults a target with its talons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sleep.jpg]]&lt;br /&gt;
| '''[[Sleep]]'''&amp;lt;br&amp;gt;''In Zu''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Skill&lt;br /&gt;
| Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Animated_weapon.jpg]]&lt;br /&gt;
| '''[[Animated Weapon]]'''&amp;lt;br&amp;gt;''In Jux Por Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33 Skill&lt;br /&gt;
| An [[Animated Weapon]] is conjured and attacks nearby foes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stone_form.jpg]]&lt;br /&gt;
| '''[[Stone Form]]'''&amp;lt;br&amp;gt;''In Rel Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33 Skill&lt;br /&gt;
| Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mass_sleep.jpg]]&lt;br /&gt;
| '''[[Mass Sleep]]'''&amp;lt;br&amp;gt;''Vas Zu''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45 Skill&lt;br /&gt;
| Same as Sleep except works on multiple targets in a small area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spell_trigger.jpg]]&lt;br /&gt;
| '''[[Spell Trigger]]'''&amp;lt;br&amp;gt;''In Vas Ort Ex''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45 Skill&lt;br /&gt;
| Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Bombard.jpg]]&lt;br /&gt;
| '''[[Bombard]]'''&amp;lt;br&amp;gt;''Corp Por Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58 Skill&lt;br /&gt;
| Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knock-back and stun a player victim for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Cleansing_winds.jpg]]&lt;br /&gt;
| '''[[Cleansing Winds]]'''&amp;lt;br&amp;gt;''In Vas Mani Hur''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58 Skill&lt;br /&gt;
| Soothing winds cure poison, lift curses, and heal a target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hail_storm.jpg]]&lt;br /&gt;
| '''[[Hail Storm]]'''&amp;lt;br&amp;gt;''Kal Des Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70 Skill&lt;br /&gt;
| A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spell_plague.jpg]]&lt;br /&gt;
| '''[[Spell Plague]]'''&amp;lt;br&amp;gt;''Vas Rel Jux Ort''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70 Skill&lt;br /&gt;
| Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Nether_cyclone.jpg]]&lt;br /&gt;
| '''[[Nether Cyclone]]'''&amp;lt;br&amp;gt;''Grav Hur''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 83 Skill&lt;br /&gt;
| Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster's Focus or Imbuing (whichever is greater) and Mysticism skills and the Resisting Spells skill of the Target.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Rising_colossus.jpg]]&lt;br /&gt;
| '''[[Rising Colossus]]'''&amp;lt;br&amp;gt;''Kal Vas Xen Corp Ylem''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50 Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 83 Skill&lt;br /&gt;
| Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus or Imbuing (whichever is greater) , and Mysticism skills. Requires 5 pet control slots. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casting Success Chance===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Circle&lt;br /&gt;
! Spells&lt;br /&gt;
! 25%*&lt;br /&gt;
! 50%&lt;br /&gt;
! 75%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| [[Healing Stone]] &amp;amp; [[Nether Bolt]]&lt;br /&gt;
| 0&lt;br /&gt;
| 12.5&lt;br /&gt;
| 25&lt;br /&gt;
| 37.5&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| [[Enchant]] &amp;amp; [[Purge Magic]]&lt;br /&gt;
| 8&lt;br /&gt;
| 20.5&lt;br /&gt;
| 33&lt;br /&gt;
| 45.5&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Eagle Strike]] &amp;amp; [[Sleep]]&lt;br /&gt;
| 20&lt;br /&gt;
| 32.5&lt;br /&gt;
| 45&lt;br /&gt;
| 57.5&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| [[Animated Weapon]] &amp;amp; [[Stone Form]]&lt;br /&gt;
| 33&lt;br /&gt;
| 45.5&lt;br /&gt;
| 58&lt;br /&gt;
| 70.5&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| [[Mass Sleep]] &amp;amp; [[Spell Trigger]]&lt;br /&gt;
| 45&lt;br /&gt;
| 57.5&lt;br /&gt;
| 70	&lt;br /&gt;
|82.5&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Bombard]] &amp;amp; [[Cleansing Winds]]&lt;br /&gt;
| 58&lt;br /&gt;
| 70.5&lt;br /&gt;
| 83	&lt;br /&gt;
| 95.5&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Hail Storm]] &amp;amp; [[Spell Plague]]&lt;br /&gt;
| 70&lt;br /&gt;
| 82.5&lt;br /&gt;
| 95&lt;br /&gt;
| 107.5**&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| [[Nether Cyclone]] &amp;amp; [[Rising Colossus]]&lt;br /&gt;
| 83&lt;br /&gt;
| 95.5&lt;br /&gt;
| 108**&lt;br /&gt;
| 120.5***&lt;br /&gt;
|}&lt;br /&gt;
* * At minimum skill level, there is a 25% chance to successfully cast a spell.&lt;br /&gt;
* ** [[Power Scroll]] required to achieved skill greater than 100&lt;br /&gt;
* *** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* UO Playguide - http://www.uoherald.com/node/137&lt;br /&gt;
* Five on Friday - http://www.uoherald.com/fof/?fofId=130&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Ninjitsu]]&lt;br /&gt;
* [[Spellweaving]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mysticism]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wrestling&amp;diff=63064</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wrestling&amp;diff=63064"/>
				<updated>2013-08-14T18:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_wrestling.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
Wrestling is a skill often used to complement [[Magery]]. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using [[Meditation]]. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a [[spellbook]] in hand did not count for wrestling, it now does. So a mage can equip a spellbook with [[item properties]] and still use their wrestling skill.&lt;br /&gt;
&lt;br /&gt;
Wrestling has two [[special moves]]. At 70 skill you can [[Disarm]] an opponent and at 90 you may deal a [[Paralyzing Blow]]. You do not need the Tactics skill to use these abilities.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Equip either a [[Twilight Lantern]] or a [[Spell Channeling]] [[Fishing Pole]] for wrestling at 1.25 seconds [[Swing Speed]] even though you have 10 dex/stamina.&lt;br /&gt;
&lt;br /&gt;
* '''0 - 50''': From 0 - 40 skill you should buy from [[New_Player_Quests#Warriors_Guild_Hall|Dimethro The Wrestling Instructor]] in [[New Haven]]. You can then do the skill gain quest to get accelerated gains up to 50. You need to have your right arm free or equipped with a spellbook and hit opponents.&lt;br /&gt;
&lt;br /&gt;
* '''50 - 65''': Goto [[Jhelom]] pits and hire a 6gp wrestling npc.&lt;br /&gt;
&lt;br /&gt;
* '''65 - 85''': Hire a 8gp wrestler npc.&lt;br /&gt;
&lt;br /&gt;
* '''85 - 120''': [[Summon Daemon]] for wrestling or just get a [[Golem]] with [[Fishing Pole]] equipped.&lt;br /&gt;
&lt;br /&gt;
For more details on training Wrestling or other melee skills visit the [[Melee Training Guide]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to the [[Age of Shadows]] expansion, the wrestling special moves required other skills to activate. [[Disarm]] was tied to [[Arms Lore]]. [[Paralyzing Blow]] relied on [[Anatomy]]. In addition you could only perform one special move every 10 seconds and a failure resulted in the loss of 15 [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Archery]] - [[Fencing]] - [[Mace Fighting]] - [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63061</id>
		<title>City Loyalty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63061"/>
				<updated>2013-08-09T21:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Trade Deals Include */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;City Loyalty is a feature that was introduced with [[Publish 77]] and the storyline [[The Awakening]]. This, coupled with Publish 81's [[Publish_81#City_Elections|City Elections]] has created a rich environment for roleplay within the game.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of britain.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of jhelom.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of new magincia.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Britain]]&lt;br /&gt;
|[[Jhelom]]&lt;br /&gt;
|[[New Magincia]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of minoc.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of moonglow.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of skara.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minoc]]&lt;br /&gt;
|[[Moonglow]]&lt;br /&gt;
|[[Skara Brae]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of trinsic.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of vesper.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of yew.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Trinsic]]&lt;br /&gt;
|[[Vesper]]&lt;br /&gt;
|[[Yew]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loyalty Rating ==&lt;br /&gt;
A city gains '''''Love''''' or '''''Hate''''' for that character based on her/his actions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=10% | &lt;br /&gt;
! width=45% | Love&lt;br /&gt;
! width=10% | Neutrality&lt;br /&gt;
! width=45% | Hate&lt;br /&gt;
|-&lt;br /&gt;
! Gaining Method&lt;br /&gt;
| &lt;br /&gt;
* Performing beneficial acts in a city:&lt;br /&gt;
** Arresting &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:Maroon;&amp;quot;&amp;gt;'''Raiders'''&amp;lt;/span&amp;gt; by using a [[File:Guardmans rope.png|link=Guardman's Rope]] [[Guardman's Rope]]. (100x)&lt;br /&gt;
** Helping &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; by giving them 1,000 [[File:Gold coins.png|link=Gold]] [[Gold]] or the same amount of worth [[File:Apple.png|link=Apple]] [[Food]] or [[Clothing]]. (25x)&lt;br /&gt;
** Putting out fires and cleaning garbage. (2x)&lt;br /&gt;
** Donating items or animals to the [[City Trade Minister]]s.&lt;br /&gt;
** Participating in [[Champion Spawns]].&lt;br /&gt;
** Turning in [[BOD]]s&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Performing negative acts in a city:&lt;br /&gt;
** Killing &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt;. (-400x)&lt;br /&gt;
** Performing beneficial acts in other cities.&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Effects&lt;br /&gt;
| &lt;br /&gt;
* A small fraction of the city's '''''Hate''''' for that character is converted into '''''Neutrality'''''.&lt;br /&gt;
* All other cities will convert some of their '''''Love''''' for that character into '''''Neutrality'''''.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* A small fraction of the city's '''''Love''''' for that character is converted into '''''Hate'''''.&lt;br /&gt;
|-&lt;br /&gt;
! Decay Rate ''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| &lt;br /&gt;
* Moderate&lt;br /&gt;
| &lt;br /&gt;
* Rapid&lt;br /&gt;
| &lt;br /&gt;
* Slowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': If you login once every 40 hours, the decay prevention will prevent cities' '''''Love''''' for you from decaying. '''''Neutrality''''' and '''''Hatred''''' values from cities will always decay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you will progress, you will gain a loyalty rating based on your actions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Positive&amp;lt;br&amp;gt;←Most Positive &lt;br /&gt;
! Neutral&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Negative&amp;lt;br&amp;gt;Most Negative→&lt;br /&gt;
|-&lt;br /&gt;
! Tier 0&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| Unknown&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Commended&lt;br /&gt;
| Doubted &lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Disfavored&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Respected&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Esteemed&lt;br /&gt;
| Distrusted &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Disliked&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Detested&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Adored&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Admired&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Honored &lt;br /&gt;
|Disgraced &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Loathed&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Despised&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Reviled &lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Venerated''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Revered&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Exalted&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lauded &lt;br /&gt;
| Denigrated &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Scorned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shunned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Vilified&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Abhorred&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': You can become '''''Venerated''''' immediately by donating 100,000 iron ingots to the [[City Trade Minister]]s.&lt;br /&gt;
&lt;br /&gt;
* If the character only performs beneficial actions for one city, the character gains positive ratings&lt;br /&gt;
* If the character only performs harmful actions for one city, the character gains negative ratings&lt;br /&gt;
* If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities, the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you should:&lt;br /&gt;
* arrest 4 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 16 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Commended''',&lt;br /&gt;
* arrest 20 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 80 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Respected''',&lt;br /&gt;
* arrest 100 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 400 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Adored''' and &lt;br /&gt;
* arrest 500 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 2000 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Venerated'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Banners===&lt;br /&gt;
: ''Main Article: [[City Banner]]''&lt;br /&gt;
&lt;br /&gt;
If your loyalty rating towards the city is high enough (~ ''Adored''), you can purchase a [[City Banner]] from the '''Guard Captains''' for 250,000 [[File:Gold coins.png|link=Gold]] [[Gold|gold pieces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Titles===&lt;br /&gt;
You can declare citizenship for a city (which will grant you the title ''Citizen'') from the ''Rewards'' section of the Titles Menu which can be accessed from your characters context menu. You can receive further titles for that city if you have:&lt;br /&gt;
# the required minimum loyalty rating for the title.&lt;br /&gt;
# enough funds in your bank-box to donate for the title.&lt;br /&gt;
&lt;br /&gt;
You can only declare citizenship in a single city and you can renounce your citizenship at any time. However, you need to wait a week before declaring citizenship for another city again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''&amp;lt;sup&amp;gt;←Lower Loyalty Rating&amp;lt;/sup&amp;gt;''  Title  ''&amp;lt;sup&amp;gt;Higher Loyalty Rating→&amp;lt;/sup&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
! Female&lt;br /&gt;
| Citizen|| Dame|| Baronetess|| Baroness|| Viscountess|| Countess|| Marquise|| Duchess&lt;br /&gt;
|-&lt;br /&gt;
! Male&lt;br /&gt;
| Citizen|| Knight|| Baronet|| Baron|| Viscount|| Earl|| Marquis|| Duke&lt;br /&gt;
|-&lt;br /&gt;
! Gold&lt;br /&gt;
| -|| 10,000|| 100,000|| 1,000,000|| 2,000,000|| 5,000,000|| 10,000,000|| 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Loyalty&lt;br /&gt;
| -|| Commended|| Esteemed|| Respected|| Admired|| Adored|| Revered|| Venerated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==City Elections==&lt;br /&gt;
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.&lt;br /&gt;
&lt;br /&gt;
* City Elections begin on the first day of March, June, September, and December.&lt;br /&gt;
* The Nomination period beings on the first day of the listed months and lasts for 1 real world week.&lt;br /&gt;
* Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.&lt;br /&gt;
&lt;br /&gt;
=== Nomination Requirements ===&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the City they wish to nominate themselves&lt;br /&gt;
* Be at least adored&lt;br /&gt;
* Only 1 character can be nominated per city per account&lt;br /&gt;
&lt;br /&gt;
At the time of nomination the stone will track how much love and hate a character has from the City. A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city. Failing to receive an endorsement will require a character to re-nominate themselves. There is no limit to the number of times a player can nominate themselves.&lt;br /&gt;
&lt;br /&gt;
=== Endorsement Requirements ===&lt;br /&gt;
* Not have already offered an endorsement with the same account in the same City&lt;br /&gt;
* Not currently be on an account that is nominated for the ballot&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the city they wish to offer an endorsement&lt;br /&gt;
&lt;br /&gt;
Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period&lt;br /&gt;
&lt;br /&gt;
=== Voting Requirements ===&lt;br /&gt;
* Not have already voted in that City’s election with the same account&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Have citizenship to the city they wish to vote&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes&lt;br /&gt;
&lt;br /&gt;
''In the event of a tie:'' &lt;br /&gt;
* The character with the most love recorded at the time of nomination will win the election&lt;br /&gt;
* If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election&lt;br /&gt;
* If a tie exists still at this point the King will choose a winner&lt;br /&gt;
&lt;br /&gt;
=== Accepting Office ===&lt;br /&gt;
&lt;br /&gt;
After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office the King may opt to choose another Governor.&lt;br /&gt;
&lt;br /&gt;
== Governor Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Granting Special Titles ===&lt;br /&gt;
* Governors can only grant titles to the Citizen of their City&lt;br /&gt;
* Characters may remove their city title by accessing the City Stone and selecting “Remove City Title”&lt;br /&gt;
* Governors may remove City titles by leaving the title input form blank&lt;br /&gt;
* Titles do not persist through character transfer and will be removed if a character denounces citizenship&lt;br /&gt;
* Titles will expire at the conclusion of the Governor’s term in office&lt;br /&gt;
&lt;br /&gt;
=== Opening NPC Guild Trade Deals ===&lt;br /&gt;
* Trade deals cost 2,000,000gp from funds obtained from the City Treasury.&lt;br /&gt;
* The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.&lt;br /&gt;
* The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.&lt;br /&gt;
* Trade deals can be changed once per real world week and persist indefinitely.&lt;br /&gt;
* Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.&lt;br /&gt;
&lt;br /&gt;
==== Trade Deals Include ====&lt;br /&gt;
* Guild of Arcane Arts: +5% Spell Damage Increase&lt;br /&gt;
* Society of Clothiers: +1% Resist bump to all resists&lt;br /&gt;
* Bardic Collegium: +1 Faster Casting&lt;br /&gt;
* Order of Engineers: +3 Dexterity Bonus&lt;br /&gt;
* Guild of Healers: 5% Bandage Healing Bonus&lt;br /&gt;
* Maritime Guild: +2 Hit Point Regeneration&lt;br /&gt;
* Merchant’s Association: +2 Mana Regeneration&lt;br /&gt;
* Mining Cooperative: +3 Strength Bonus&lt;br /&gt;
* League of Rangers: +3 Intelligence Bonus&lt;br /&gt;
* Guild of Assassins: +5% Swing Speed Increase&lt;br /&gt;
* Warrior’s Guild: +5% Hit Chance Increase&lt;br /&gt;
* Buffs will not go over caps&lt;br /&gt;
&lt;br /&gt;
==== Sit in the Governor Designated Seating ====&lt;br /&gt;
* See specific Shard Event Moderators for a schedule of when council meetings occur.&lt;br /&gt;
&lt;br /&gt;
''Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.''&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63060</id>
		<title>City Loyalty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63060"/>
				<updated>2013-08-08T22:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: Added a list of cities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;City Loyalty is a feature that was introduced with [[Publish 77]] and the storyline [[The Awakening]]. This, coupled with Publish 81's [[Publish_81#City_Elections|City Elections]] has created a rich environment for roleplay within the game.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of britain.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of jhelom.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of new magincia.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Britain]]&lt;br /&gt;
|[[Jhelom]]&lt;br /&gt;
|[[New Magincia]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of minoc.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of moonglow.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of skara.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minoc]]&lt;br /&gt;
|[[Moonglow]]&lt;br /&gt;
|[[Skara Brae]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of trinsic.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of vesper.png|link=]]&lt;br /&gt;
| width=&amp;quot;82px&amp;quot; | [[Image:Banner of yew.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Trinsic]]&lt;br /&gt;
|[[Vesper]]&lt;br /&gt;
|[[Yew]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loyalty Rating ==&lt;br /&gt;
A city gains '''''Love''''' or '''''Hate''''' for that character based on her/his actions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=10% | &lt;br /&gt;
! width=45% | Love&lt;br /&gt;
! width=10% | Neutrality&lt;br /&gt;
! width=45% | Hate&lt;br /&gt;
|-&lt;br /&gt;
! Gaining Method&lt;br /&gt;
| &lt;br /&gt;
* Performing beneficial acts in a city:&lt;br /&gt;
** Arresting &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:Maroon;&amp;quot;&amp;gt;'''Raiders'''&amp;lt;/span&amp;gt; by using a [[File:Guardmans rope.png|link=Guardman's Rope]] [[Guardman's Rope]]. (100x)&lt;br /&gt;
** Helping &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; by giving them 1,000 [[File:Gold coins.png|link=Gold]] [[Gold]] or the same amount of worth [[File:Apple.png|link=Apple]] [[Food]] or [[Clothing]]. (25x)&lt;br /&gt;
** Putting out fires and cleaning garbage. (2x)&lt;br /&gt;
** Donating items or animals to the [[City Trade Minister]]s.&lt;br /&gt;
** Participating in [[Champion Spawns]].&lt;br /&gt;
** Turning in [[BOD]]s&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Performing negative acts in a city:&lt;br /&gt;
** Killing &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt;. (-400x)&lt;br /&gt;
** Performing beneficial acts in other cities.&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Effects&lt;br /&gt;
| &lt;br /&gt;
* A small fraction of the city's '''''Hate''''' for that character is converted into '''''Neutrality'''''.&lt;br /&gt;
* All other cities will convert some of their '''''Love''''' for that character into '''''Neutrality'''''.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* A small fraction of the city's '''''Love''''' for that character is converted into '''''Hate'''''.&lt;br /&gt;
|-&lt;br /&gt;
! Decay Rate ''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| &lt;br /&gt;
* Moderate&lt;br /&gt;
| &lt;br /&gt;
* Rapid&lt;br /&gt;
| &lt;br /&gt;
* Slowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': If you login once every 40 hours, the decay prevention will prevent cities' '''''Love''''' for you from decaying. '''''Neutrality''''' and '''''Hatred''''' values from cities will always decay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you will progress, you will gain a loyalty rating based on your actions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Positive&amp;lt;br&amp;gt;←Most Positive &lt;br /&gt;
! Neutral&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Negative&amp;lt;br&amp;gt;Most Negative→&lt;br /&gt;
|-&lt;br /&gt;
! Tier 0&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| Unknown&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Commended&lt;br /&gt;
| Doubted &lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Disfavored&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Respected&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Esteemed&lt;br /&gt;
| Distrusted &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Disliked&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Detested&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Adored&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Admired&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Honored &lt;br /&gt;
|Disgraced &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Loathed&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Despised&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Reviled &lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Venerated''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Revered&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Exalted&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lauded &lt;br /&gt;
| Denigrated &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Scorned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shunned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Vilified&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Abhorred&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': You can become '''''Venerated''''' immediately by donating 100,000 iron ingots to the [[City Trade Minister]]s.&lt;br /&gt;
&lt;br /&gt;
* If the character only performs beneficial actions for one city, the character gains positive ratings&lt;br /&gt;
* If the character only performs harmful actions for one city, the character gains negative ratings&lt;br /&gt;
* If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities, the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you should:&lt;br /&gt;
* arrest 4 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 16 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Commended''',&lt;br /&gt;
* arrest 20 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 80 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Respected''',&lt;br /&gt;
* arrest 100 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 400 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Adored''' and &lt;br /&gt;
* arrest 500 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 2000 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Venerated'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Banners===&lt;br /&gt;
: ''Main Article: [[City Banner]]''&lt;br /&gt;
&lt;br /&gt;
If your loyalty rating towards the city is high enough (~ ''Adored''), you can purchase a [[City Banner]] from the '''Guard Captains''' for 250,000 [[File:Gold coins.png|link=Gold]] [[Gold|gold pieces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Titles===&lt;br /&gt;
You can declare citizenship for a city (which will grant you the title ''Citizen'') from the ''Rewards'' section of the Titles Menu which can be accessed from your characters context menu. You can receive further titles for that city if you have:&lt;br /&gt;
# the required minimum loyalty rating for the title.&lt;br /&gt;
# enough funds in your bank-box to donate for the title.&lt;br /&gt;
&lt;br /&gt;
You can only declare citizenship in a single city and you can renounce your citizenship at any time. However, you need to wait a week before declaring citizenship for another city again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''&amp;lt;sup&amp;gt;←Lower Loyalty Rating&amp;lt;/sup&amp;gt;''  Title  ''&amp;lt;sup&amp;gt;Higher Loyalty Rating→&amp;lt;/sup&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
! Female&lt;br /&gt;
| Citizen|| Dame|| Baronetess|| Baroness|| Viscountess|| Countess|| Marquise|| Duchess&lt;br /&gt;
|-&lt;br /&gt;
! Male&lt;br /&gt;
| Citizen|| Knight|| Baronet|| Baron|| Viscount|| Earl|| Marquis|| Duke&lt;br /&gt;
|-&lt;br /&gt;
! Gold&lt;br /&gt;
| -|| 10,000|| 100,000|| 1,000,000|| 2,000,000|| 5,000,000|| 10,000,000|| 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Loyalty&lt;br /&gt;
| -|| Commended|| Esteemed|| Respected|| Admired|| Adored|| Revered|| Venerated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==City Elections==&lt;br /&gt;
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.&lt;br /&gt;
&lt;br /&gt;
* City Elections begin on the first day of March, June, September, and December.&lt;br /&gt;
* The Nomination period beings on the first day of the listed months and lasts for 1 real world week.&lt;br /&gt;
* Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.&lt;br /&gt;
&lt;br /&gt;
=== Nomination Requirements ===&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the City they wish to nominate themselves&lt;br /&gt;
* Be at least adored&lt;br /&gt;
* Only 1 character can be nominated per city per account&lt;br /&gt;
&lt;br /&gt;
At the time of nomination the stone will track how much love and hate a character has from the City. A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city. Failing to receive an endorsement will require a character to re-nominate themselves. There is no limit to the number of times a player can nominate themselves.&lt;br /&gt;
&lt;br /&gt;
=== Endorsement Requirements ===&lt;br /&gt;
* Not have already offered an endorsement with the same account in the same City&lt;br /&gt;
* Not currently be on an account that is nominated for the ballot&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the city they wish to offer an endorsement&lt;br /&gt;
&lt;br /&gt;
Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period&lt;br /&gt;
&lt;br /&gt;
=== Voting Requirements ===&lt;br /&gt;
* Not have already voted in that City’s election with the same account&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Have citizenship to the city they wish to vote&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes&lt;br /&gt;
&lt;br /&gt;
''In the event of a tie:'' &lt;br /&gt;
* The character with the most love recorded at the time of nomination will win the election&lt;br /&gt;
* If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election&lt;br /&gt;
* If a tie exists still at this point the King will choose a winner&lt;br /&gt;
&lt;br /&gt;
=== Accepting Office ===&lt;br /&gt;
&lt;br /&gt;
After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office the King may opt to choose another Governor.&lt;br /&gt;
&lt;br /&gt;
== Governor Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Granting Special Titles ===&lt;br /&gt;
* Governors can only grant titles to the Citizen of their City&lt;br /&gt;
* Characters may remove their city title by accessing the City Stone and selecting “Remove City Title”&lt;br /&gt;
* Governors may remove City titles by leaving the title input form blank&lt;br /&gt;
* Titles do not persist through character transfer and will be removed if a character denounces citizenship&lt;br /&gt;
* Titles will expire at the conclusion of the Governor’s term in office&lt;br /&gt;
&lt;br /&gt;
=== Opening NPC Guild Trade Deals ===&lt;br /&gt;
* Trade deals cost 2,000,000gp from funds obtained from the City Treasury.&lt;br /&gt;
* The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.&lt;br /&gt;
* The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.&lt;br /&gt;
* Trade deals can be changed once per real world week and persist indefinitely.&lt;br /&gt;
* Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.&lt;br /&gt;
&lt;br /&gt;
==== Trade Deals Include ====&lt;br /&gt;
* Guild of Arcane Arts: +5% Spell Damage Increase&lt;br /&gt;
* Society of Clothiers: +1% Resist bump to all resists&lt;br /&gt;
* Bardic Collegium: +1 Faster Casting&lt;br /&gt;
* Order of Engineers: +3 Dexterity Bonus&lt;br /&gt;
* Guild of Healers: 5% Bandage Healing Bonus&lt;br /&gt;
* Maritime Guild: +2 Hit Point Regeneration&lt;br /&gt;
* Merchant’s Association: +2 Mana Regeneration&lt;br /&gt;
* Mining Cooperative: +3 Strength Bonus&lt;br /&gt;
* League of Rangers: +3 Intelligence Bonus&lt;br /&gt;
* Guild of Assassins: +5% Swing Speed Increase&lt;br /&gt;
* Warrior’s Guild: +5% Hit Chance Increase&lt;br /&gt;
* Buffs will not go over caps&lt;br /&gt;
&lt;br /&gt;
''Sit in the Governor designated seating at public Council Meetings at Castle Blackthorn'' &lt;br /&gt;
* See specific Shard Event Moderators for a schedule of when council meetings occur.&lt;br /&gt;
&lt;br /&gt;
''Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.''&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Stats&amp;diff=63059</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Stats&amp;diff=63059"/>
				<updated>2013-08-07T18:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Gaining Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
'''Stats''', an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased through use of [[stat scrolls]], the +5 stat cap gain distributed through the [[Veteran Rewards]] program for characters aged 6 months or older, and the [[Scroll of Valiant Commendation]].  Through use of these various means of increasing your stat cap, the maximum stat cap that you can you can possibly achieve is 260.&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
There is a 1 in 20 chance that you will receive a stat gain whenever a skill is advanced. To gain in a particular stat use the appropriate skill, which are set forth in the table below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|&lt;br /&gt;
! Skill&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Lumberjacking]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Anatomy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Mace Fighting]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Animal Lore]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Magery]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Animal Taming]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Meditation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Archery]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Mining]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Arms Lore]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Musicianship]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Begging]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Necromancy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Blacksmithing]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Ninjitsu]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | [[Bowcraft/Fletching]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Parrying]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Bushido]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Peacemaking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Camping]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Poisoning]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Carpentry]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Provocation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Cartography]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Remove Trap]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Chivalry]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Resisting Spells]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Cooking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Snooping]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Detect Hidden]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Spellweaving]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Discordance]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Spirit Speak]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Evaluate Intelligence]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Stealing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Fencing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Stealth]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Fishing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Swordsmanship]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Focus]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Tactics]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Forensic Evaluation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tailoring]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Healing]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Taste Identification]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Herding]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tinkering]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Hiding]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Throwing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Inscription]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tracking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Item Identification]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Veterinary]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Lockpicking]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Wrestling]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluate Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;br /&gt;
[[Category:Game Terms]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Stats&amp;diff=63058</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Stats&amp;diff=63058"/>
				<updated>2013-08-07T18:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Gaining Stats */  Added links to skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
'''Stats''', an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased through use of [[stat scrolls]], the +5 stat cap gain distributed through the [[Veteran Rewards]] program for characters aged 6 months or older, and the [[Scroll of Valiant Commendation]].  Through use of these various means of increasing your stat cap, the maximum stat cap that you can you can possibly achieve is 260.&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
There is a 1 in 20 chance that you will receive a stat gain whenever a skill is advanced. To gain in a particular stat use the appropriate skill, which are set forth in the table below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! [[Skill &lt;br /&gt;
! [[Primary&lt;br /&gt;
! [[Secondary&lt;br /&gt;
|&lt;br /&gt;
! [[Skill&lt;br /&gt;
! [[Primary&lt;br /&gt;
! [[Secondary&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Lumberjacking]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Anatomy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Mace Fighting]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Animal Lore]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Magery]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Animal Taming]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Meditation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Archery]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Mining]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Arms Lore]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Musicianship]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Begging]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Necromancy]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Blacksmithing]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Ninjitsu]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | [[Bowcraft/Fletching]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Parrying]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Bushido]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Peacemaking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Camping]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Poisoning]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Carpentry]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Provocation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Cartography]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Remove Trap]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Chivalry]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Resisting Spells]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Cooking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Snooping]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Detect Hidden]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Spellweaving]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Discordance]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Spirit Speak]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Evaluate Intelligence]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Stealing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Fencing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Stealth]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Fishing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! [[Swordsmanship]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Focus]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Tactics]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Forensic Evaluation]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tailoring]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Healing]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Taste Identification]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Herding]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tinkering]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! [[Hiding]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Throwing]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! [[Inscription]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Tracking]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Item Identification]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! [[Veterinary]]&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! [[Lockpicking]]&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! [[Wrestling]]&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluate Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;br /&gt;
[[Category:Game Terms]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63056</id>
		<title>City Loyalty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63056"/>
				<updated>2013-08-06T22:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* City Elections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;City Loyalty is a feature that was introduced with [[Publish 77]] and the storyline [[The Awakening]]. This, coupled with Publish 81's [[Publish_81#City_Elections|City Elections]] has created a rich environment for roleplay within the game.&lt;br /&gt;
&lt;br /&gt;
== Loyalty Rating ==&lt;br /&gt;
A city gains '''''Love''''' or '''''Hate''''' for that character based on her/his actions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=10% | &lt;br /&gt;
! width=45% | Love&lt;br /&gt;
! width=10% | Neutrality&lt;br /&gt;
! width=45% | Hate&lt;br /&gt;
|-&lt;br /&gt;
! Gaining Method&lt;br /&gt;
| &lt;br /&gt;
* Performing beneficial acts in a city:&lt;br /&gt;
** Arresting &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:Maroon;&amp;quot;&amp;gt;'''Raiders'''&amp;lt;/span&amp;gt; by using a [[File:Guardmans rope.png|link=Guardman's Rope]] [[Guardman's Rope]]. (100x)&lt;br /&gt;
** Helping &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; by giving them 1,000 [[File:Gold coins.png|link=Gold]] [[Gold]] or the same amount of worth [[File:Apple.png|link=Apple]] [[Food]] or [[Clothing]]. (25x)&lt;br /&gt;
** Putting out fires and cleaning garbage. (2x)&lt;br /&gt;
** Donating items or animals to the [[City Trade Minister]]s.&lt;br /&gt;
** Participating in [[Champion Spawns]].&lt;br /&gt;
** Turning in [[BOD]]s&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Performing negative acts in a city:&lt;br /&gt;
** Killing &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt;. (-400x)&lt;br /&gt;
** Performing beneficial acts in other cities.&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Effects&lt;br /&gt;
| &lt;br /&gt;
* A small fraction of the city's '''''Hate''''' for that character is converted into '''''Neutrality'''''.&lt;br /&gt;
* All other cities will convert some of their '''''Love''''' for that character into '''''Neutrality'''''.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* A small fraction of the city's '''''Love''''' for that character is converted into '''''Hate'''''.&lt;br /&gt;
|-&lt;br /&gt;
! Decay Rate ''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| &lt;br /&gt;
* Moderate&lt;br /&gt;
| &lt;br /&gt;
* Rapid&lt;br /&gt;
| &lt;br /&gt;
* Slowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': If you login once every 40 hours, the decay prevention will prevent cities' '''''Love''''' for you from decaying. '''''Neutrality''''' and '''''Hatred''''' values from cities will always decay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you will progress, you will gain a loyalty rating based on your actions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Positive&amp;lt;br&amp;gt;←Most Positive &lt;br /&gt;
! Neutral&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Negative&amp;lt;br&amp;gt;Most Negative→&lt;br /&gt;
|-&lt;br /&gt;
! Tier 0&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| Unknown&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Commended&lt;br /&gt;
| Doubted &lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Disfavored&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Respected&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Esteemed&lt;br /&gt;
| Distrusted &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Disliked&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Detested&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Adored&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Admired&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Honored &lt;br /&gt;
|Disgraced &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Loathed&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Despised&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Reviled &lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Venerated''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Revered&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Exalted&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lauded &lt;br /&gt;
| Denigrated &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Scorned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shunned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Vilified&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Abhorred&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': You can become '''''Venerated''''' immediately by donating 100,000 iron ingots to the [[City Trade Minister]]s.&lt;br /&gt;
&lt;br /&gt;
* If the character only performs beneficial actions for one city, the character gains positive ratings&lt;br /&gt;
* If the character only performs harmful actions for one city, the character gains negative ratings&lt;br /&gt;
* If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities, the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you should:&lt;br /&gt;
* arrest 4 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 16 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Commended''',&lt;br /&gt;
* arrest 20 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 80 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Respected''',&lt;br /&gt;
* arrest 100 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 400 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Adored''' and &lt;br /&gt;
* arrest 500 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 2000 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Venerated'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Banners===&lt;br /&gt;
: ''Main Article: [[City Banner]]''&lt;br /&gt;
&lt;br /&gt;
If your loyalty rating towards the city is high enough (~ ''Adored''), you can purchase a [[City Banner]] from the '''Guard Captains''' for 250,000 [[File:Gold coins.png|link=Gold]] [[Gold|gold pieces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Titles===&lt;br /&gt;
You can declare citizenship for a city (which will grant you the title ''Citizen'') from the ''Rewards'' section of the Titles Menu which can be accessed from your characters context menu. You can receive further titles for that city if you have:&lt;br /&gt;
# the required minimum loyalty rating for the title.&lt;br /&gt;
# enough funds in your bank-box to donate for the title.&lt;br /&gt;
&lt;br /&gt;
You can only declare citizenship in a single city and you can renounce your citizenship at any time. However, you need to wait a week before declaring citizenship for another city again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''&amp;lt;sup&amp;gt;←Lower Loyalty Rating&amp;lt;/sup&amp;gt;''  Title  ''&amp;lt;sup&amp;gt;Higher Loyalty Rating→&amp;lt;/sup&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
! Female&lt;br /&gt;
| Citizen|| Dame|| Baronetess|| Baroness|| Viscountess|| Countess|| Marquise|| Duchess&lt;br /&gt;
|-&lt;br /&gt;
! Male&lt;br /&gt;
| Citizen|| Knight|| Baronet|| Baron|| Viscount|| Earl|| Marquis|| Duke&lt;br /&gt;
|-&lt;br /&gt;
! Gold&lt;br /&gt;
| -|| 10,000|| 100,000|| 1,000,000|| 2,000,000|| 5,000,000|| 10,000,000|| 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Loyalty&lt;br /&gt;
| -|| Commended|| Esteemed|| Respected|| Admired|| Adored|| Revered|| Venerated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==City Elections==&lt;br /&gt;
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.&lt;br /&gt;
&lt;br /&gt;
* City Elections begin on the first day of March, June, September, and December.&lt;br /&gt;
* The Nomination period beings on the first day of the listed months and lasts for 1 real world week.&lt;br /&gt;
* Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.&lt;br /&gt;
&lt;br /&gt;
=== Nomination Requirements ===&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the City they wish to nominate themselves&lt;br /&gt;
* Be at least adored&lt;br /&gt;
* Only 1 character can be nominated per city per account&lt;br /&gt;
&lt;br /&gt;
At the time of nomination the stone will track how much love and hate a character has from the City. A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city. Failing to receive an endorsement will require a character to re-nominate themselves. There is no limit to the number of times a player can nominate themselves.&lt;br /&gt;
&lt;br /&gt;
=== Endorsement Requirements ===&lt;br /&gt;
* Not have already offered an endorsement with the same account in the same City&lt;br /&gt;
* Not currently be on an account that is nominated for the ballot&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the city they wish to offer an endorsement&lt;br /&gt;
&lt;br /&gt;
Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period&lt;br /&gt;
&lt;br /&gt;
=== Voting Requirements ===&lt;br /&gt;
* Not have already voted in that City’s election with the same account&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Have citizenship to the city they wish to vote&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes&lt;br /&gt;
&lt;br /&gt;
''In the event of a tie:'' &lt;br /&gt;
* The character with the most love recorded at the time of nomination will win the election&lt;br /&gt;
* If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election&lt;br /&gt;
* If a tie exists still at this point the King will choose a winner&lt;br /&gt;
&lt;br /&gt;
=== Accepting Office ===&lt;br /&gt;
&lt;br /&gt;
After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office the King may opt to choose another Governor.&lt;br /&gt;
&lt;br /&gt;
== Governor Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Granting Special Titles ===&lt;br /&gt;
* Governors can only grant titles to the Citizen of their City&lt;br /&gt;
* Characters may remove their city title by accessing the City Stone and selecting “Remove City Title”&lt;br /&gt;
* Governors may remove City titles by leaving the title input form blank&lt;br /&gt;
* Titles do not persist through character transfer and will be removed if a character denounces citizenship&lt;br /&gt;
* Titles will expire at the conclusion of the Governor’s term in office&lt;br /&gt;
&lt;br /&gt;
=== Opening NPC Guild Trade Deals ===&lt;br /&gt;
* Trade deals cost 2,000,000gp from funds obtained from the City Treasury.&lt;br /&gt;
* The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.&lt;br /&gt;
* The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.&lt;br /&gt;
* Trade deals can be changed once per real world week and persist indefinitely.&lt;br /&gt;
* Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.&lt;br /&gt;
&lt;br /&gt;
==== Trade Deals Include ====&lt;br /&gt;
* Guild of Arcane Arts: +5% Spell Damage Increase&lt;br /&gt;
* Society of Clothiers: +1% Resist bump to all resists&lt;br /&gt;
* Bardic Collegium: +1 Faster Casting&lt;br /&gt;
* Order of Engineers: +3 Dexterity Bonus&lt;br /&gt;
* Guild of Healers: 5% Bandage Healing Bonus&lt;br /&gt;
* Maritime Guild: +2 Hit Point Regeneration&lt;br /&gt;
* Merchant’s Association: +2 Mana Regeneration&lt;br /&gt;
* Mining Cooperative: +3 Strength Bonus&lt;br /&gt;
* League of Rangers: +3 Intelligence Bonus&lt;br /&gt;
* Guild of Assassins: +5% Swing Speed Increase&lt;br /&gt;
* Warrior’s Guild: +5% Hit Chance Increase&lt;br /&gt;
* Buffs will not go over caps&lt;br /&gt;
&lt;br /&gt;
''Sit in the Governor designated seating at public Council Meetings at Castle Blackthorn'' &lt;br /&gt;
* See specific Shard Event Moderators for a schedule of when council meetings occur.&lt;br /&gt;
&lt;br /&gt;
''Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.''&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63055</id>
		<title>City Loyalty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=City_Loyalty&amp;diff=63055"/>
				<updated>2013-08-06T19:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: Creation of Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;City Loyalty is a feature that was introduced with [[Publish 77]] and the storyline [[The Awakening]]. This, coupled with Publish 81's [[Publish_81#City_Elections|City Elections]] has created a rich environment for roleplay within the game.&lt;br /&gt;
&lt;br /&gt;
== Loyalty Rating ==&lt;br /&gt;
A city gains '''''Love''''' or '''''Hate''''' for that character based on her/his actions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=10% | &lt;br /&gt;
! width=45% | Love&lt;br /&gt;
! width=10% | Neutrality&lt;br /&gt;
! width=45% | Hate&lt;br /&gt;
|-&lt;br /&gt;
! Gaining Method&lt;br /&gt;
| &lt;br /&gt;
* Performing beneficial acts in a city:&lt;br /&gt;
** Arresting &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:Maroon;&amp;quot;&amp;gt;'''Raiders'''&amp;lt;/span&amp;gt; by using a [[File:Guardmans rope.png|link=Guardman's Rope]] [[Guardman's Rope]]. (100x)&lt;br /&gt;
** Helping &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; by giving them 1,000 [[File:Gold coins.png|link=Gold]] [[Gold]] or the same amount of worth [[File:Apple.png|link=Apple]] [[Food]] or [[Clothing]]. (25x)&lt;br /&gt;
** Putting out fires and cleaning garbage. (2x)&lt;br /&gt;
** Donating items or animals to the [[City Trade Minister]]s.&lt;br /&gt;
** Participating in [[Champion Spawns]].&lt;br /&gt;
** Turning in [[BOD]]s&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* Performing negative acts in a city:&lt;br /&gt;
** Killing &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt;. (-400x)&lt;br /&gt;
** Performing beneficial acts in other cities.&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Effects&lt;br /&gt;
| &lt;br /&gt;
* A small fraction of the city's '''''Hate''''' for that character is converted into '''''Neutrality'''''.&lt;br /&gt;
* All other cities will convert some of their '''''Love''''' for that character into '''''Neutrality'''''.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |''None''&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* A small fraction of the city's '''''Love''''' for that character is converted into '''''Hate'''''.&lt;br /&gt;
|-&lt;br /&gt;
! Decay Rate ''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| &lt;br /&gt;
* Moderate&lt;br /&gt;
| &lt;br /&gt;
* Rapid&lt;br /&gt;
| &lt;br /&gt;
* Slowest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': If you login once every 40 hours, the decay prevention will prevent cities' '''''Love''''' for you from decaying. '''''Neutrality''''' and '''''Hatred''''' values from cities will always decay. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you will progress, you will gain a loyalty rating based on your actions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Positive&amp;lt;br&amp;gt;←Most Positive &lt;br /&gt;
! Neutral&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Negative&amp;lt;br&amp;gt;Most Negative→&lt;br /&gt;
|-&lt;br /&gt;
! Tier 0&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
| Unknown&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Commended&lt;br /&gt;
| Doubted &lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Disfavored&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Respected&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Esteemed&lt;br /&gt;
| Distrusted &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Disliked&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Detested&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Adored&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Admired&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Honored &lt;br /&gt;
|Disgraced &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Loathed&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Despised&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Reviled &lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Venerated''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Revered&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Exalted&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Lauded &lt;br /&gt;
| Denigrated &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Scorned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shunned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Vilified&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Abhorred&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;'': You can become '''''Venerated''''' immediately by donating 100,000 iron ingots to the [[City Trade Minister]]s.&lt;br /&gt;
&lt;br /&gt;
* If the character only performs beneficial actions for one city, the character gains positive ratings&lt;br /&gt;
* If the character only performs harmful actions for one city, the character gains negative ratings&lt;br /&gt;
* If the character performs a mixture of actions for a city, or performs beneficial actions for multiple cities, the character will tend to gain positive or negative ratings to a lesser degree or will gain distrustful ratings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you should:&lt;br /&gt;
* arrest 4 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 16 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Commended''',&lt;br /&gt;
* arrest 20 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 80 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Respected''',&lt;br /&gt;
* arrest 100 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 400 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Adored''' and &lt;br /&gt;
* arrest 500 &amp;lt;span style=&amp;quot;color:DimGray;&amp;quot;&amp;gt;'''Angry Rioters'''&amp;lt;/span&amp;gt; '''or''' help 2000 &amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;'''Angry Protestors'''&amp;lt;/span&amp;gt; for '''Venerated'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Banners===&lt;br /&gt;
: ''Main Article: [[City Banner]]''&lt;br /&gt;
&lt;br /&gt;
If your loyalty rating towards the city is high enough (~ ''Adored''), you can purchase a [[City Banner]] from the '''Guard Captains''' for 250,000 [[File:Gold coins.png|link=Gold]] [[Gold|gold pieces]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===City Titles===&lt;br /&gt;
You can declare citizenship for a city (which will grant you the title ''Citizen'') from the ''Rewards'' section of the Titles Menu which can be accessed from your characters context menu. You can receive further titles for that city if you have:&lt;br /&gt;
# the required minimum loyalty rating for the title.&lt;br /&gt;
# enough funds in your bank-box to donate for the title.&lt;br /&gt;
&lt;br /&gt;
You can only declare citizenship in a single city and you can renounce your citizenship at any time. However, you need to wait a week before declaring citizenship for another city again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''&amp;lt;sup&amp;gt;←Lower Loyalty Rating&amp;lt;/sup&amp;gt;''  Title  ''&amp;lt;sup&amp;gt;Higher Loyalty Rating→&amp;lt;/sup&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
! Female&lt;br /&gt;
| Citizen|| Dame|| Baronetess|| Baroness|| Viscountess|| Countess|| Marquise|| Duchess&lt;br /&gt;
|-&lt;br /&gt;
! Male&lt;br /&gt;
| Citizen|| Knight|| Baronet|| Baron|| Viscount|| Earl|| Marquis|| Duke&lt;br /&gt;
|-&lt;br /&gt;
! Gold&lt;br /&gt;
| -|| 10,000|| 100,000|| 1,000,000|| 2,000,000|| 5,000,000|| 10,000,000|| 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
! Loyalty&lt;br /&gt;
| -|| Commended|| Esteemed|| Respected|| Admired|| Adored|| Revered|| Venerated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==City Elections==&lt;br /&gt;
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.&lt;br /&gt;
&lt;br /&gt;
* City Elections begin on the first day of March, June, September, and December.&lt;br /&gt;
* The Nomination period beings on the first day of the listed months and lasts for 1 real world week.&lt;br /&gt;
* Players wishing to nominate themselves can visit the City Stone located near the banks of each of the Loyalty Cities.&lt;br /&gt;
&lt;br /&gt;
''In order to nominate oneself for the ballot a character must:'' &lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the City they wish to nominate themselves&lt;br /&gt;
* Be at least adored&lt;br /&gt;
* Only 1 character can be nominated per city per account&lt;br /&gt;
&lt;br /&gt;
At the time of nomination the stone will track how much love and hate a character has from the City. A nominated character must be endorsed within 24 hours of their nomination by another citizen of the city. Failing to receive an endorsement will require a character to re-nominate themselves. There is no limit to the number of times a player can nominate themselves.&lt;br /&gt;
&lt;br /&gt;
''In order to offer an endorsement a character must:'' &lt;br /&gt;
* Not have already offered an endorsement with the same account in the same City&lt;br /&gt;
* Not currently be on an account that is nominated for the ballot&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Hold citizenship to the city they wish to offer an endorsement&lt;br /&gt;
&lt;br /&gt;
Players that have been successfully endorsed will be placed on the ballot for a 1 week voting period at the conclusion of the nomination period&lt;br /&gt;
&lt;br /&gt;
''In order to vote in an election a character must:'' &lt;br /&gt;
* Not have already voted in that City’s election with the same account&lt;br /&gt;
* Not be on a trial account&lt;br /&gt;
* Not be a young player&lt;br /&gt;
* Have citizenship to the city they wish to vote&lt;br /&gt;
&lt;br /&gt;
At the conclusion of the 1 week voting period a winner will be chosen based on the character who has received the most votes&lt;br /&gt;
&lt;br /&gt;
''In the event of a tie:'' &lt;br /&gt;
* The character with the most love recorded at the time of nomination will win the election&lt;br /&gt;
* If a further tie exists between those characters’ love values the character with the least amount of hate recorded at the time of nomination will win the election&lt;br /&gt;
* If a tie exists still at this point the King will choose a winner&lt;br /&gt;
&lt;br /&gt;
After winning the election a Governor-Elect must visit the City Stone to accept office. If a significant period of time passes before the Governor-Elect accepts office the King may opt to choose another Governor.&lt;br /&gt;
&lt;br /&gt;
'''Upon accepting the office a Governor may:''' &lt;br /&gt;
&lt;br /&gt;
''Grant a title to a citizen by accessing the context menu on the City Stone'' &lt;br /&gt;
* Governors can only grant titles to the Citizen of their City&lt;br /&gt;
* Characters may remove their city title by accessing the City Stone and selecting “Remove City Title”&lt;br /&gt;
* Governors may remove City titles by leaving the title input form blank&lt;br /&gt;
* Titles do not persist through character transfer and will be removed if a character denounces citizenship&lt;br /&gt;
* Titles will expire at the conclusion of the Governor’s term in office&lt;br /&gt;
&lt;br /&gt;
''Open a Trade Deal with an NPC guild'' &lt;br /&gt;
* Trade deals cost 2,000,000gp from funds obtained from the City Treasury.&lt;br /&gt;
* The City Treasury can be donated to by dropping gold or checks on the City Herald near each City Stone.&lt;br /&gt;
* The City Treasury is subject to a daily 5% reduction above 10,000gp to pay for general City Services.&lt;br /&gt;
* Trade deals can be changed once per real world week and persist indefinitely.&lt;br /&gt;
* Citizens may utilize the trade deal for 24 hours by visiting the City Stone and selecting “Utilize Trade Deal” from the context menu.&lt;br /&gt;
&lt;br /&gt;
Trade Deals Include: &lt;br /&gt;
* Guild of Arcane Arts: +5% Spell Damage Increase&lt;br /&gt;
* Society of Clothiers: +1% Resist bump to all resists&lt;br /&gt;
* Bardic Collegium: +1 Faster Casting&lt;br /&gt;
* Order of Engineers: +3 Dexterity Bonus&lt;br /&gt;
* Guild of Healers: 5% Bandage Healing Bonus&lt;br /&gt;
* Maritime Guild: +2 Hit Point Regeneration&lt;br /&gt;
* Merchant’s Association: +2 Mana Regeneration&lt;br /&gt;
* Mining Cooperative: +3 Strength Bonus&lt;br /&gt;
* League of Rangers: +3 Intelligence Bonus&lt;br /&gt;
* Guild of Assassins: +5% Swing Speed Increase&lt;br /&gt;
* Warrior’s Guild: +5% Hit Chance Increase&lt;br /&gt;
* Buffs will not go over caps&lt;br /&gt;
&lt;br /&gt;
''Sit in the Governor designated seating at public Council Meetings at Castle Blackthorn'' &lt;br /&gt;
* See specific Shard Event Moderators for a schedule of when council meetings occur.&lt;br /&gt;
&lt;br /&gt;
''Renouncing Citizenship, Character Transferring, or falling into a negative loyalty rating will cause an automatic removal of Governorship.''&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spellweaving&amp;diff=63051</id>
		<title>Spellweaving</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spellweaving&amp;diff=63051"/>
				<updated>2013-08-05T21:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Spells */  Ordered Spells by difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}[[Image:flag_spellweaving.gif|right]]&lt;br /&gt;
Spellweaving is a skill introduced with the [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] expansion. It is meant to encourage group spellcasting by giving a bonus for multiple arcanists working together. However, there is no need to stick together once they have obtained their [[Arcane Crystal]].&lt;br /&gt;
&lt;br /&gt;
New characters cannot start with the Spellweaving skill, it is a privilege that must be earned by completing one of two [[Quest Chain]]s: [[Patience Quest|Patience]] or [[Discipline Quest|Discipline]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
''As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awaken, you feel invigorated with the arcane knowledge of the elves. You have now learned the rudiments of epic spellcasting: Spellweaving.''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_arcane_circle.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Arcane Circle (Spell)|Arcane Circle]]'''&amp;lt;br&amp;gt;''Myrshalee''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates an [[Arcane Focus]] crystal which enhances other spellweaving spells.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_attunement.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Attunement]]'''&amp;lt;br&amp;gt;''Haeldril''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates magical shield around the caster that absorbs melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_gift_of_renewal.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Gift of Renewal]]'''&amp;lt;br&amp;gt;''Olorisstra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Heals a target repeatedly for a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_natures_fury.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Nature's Fury]]'''&amp;lt;br&amp;gt;''Rauvvrae''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates an uncontrollable swarm of insects that attack nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_immolating_weapon.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Immolating Weapon]]'''&amp;lt;br&amp;gt;''Thalshara''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Enchants the caster's melee weapon with extra fire damage for a short duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_thunderstorm.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Thunderstorm]]'''&amp;lt;br&amp;gt;''Erelonia''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deals mass energy damage around the caster and may caster a [[Faster Casting Recovery]] penalty on victims.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_arcane_empowerment.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Arcane Empowerment]]'''&amp;lt;br&amp;gt;''Aslavdra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Enhances the caster's healing/damaging spells and increases the toughness of summons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_ethereal_voyage.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Ethereal Voyage]]'''&amp;lt;br&amp;gt;''Orlavdra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Prevents monsters from being able to &amp;quot;see&amp;quot; the caster for a short time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_reaper_form.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Reaper Form]]'''&amp;lt;br&amp;gt;''Tarisstree''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Enhances the caster's swing speed, spell damage, and resists while penalizing fire resist and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_gift_of_life.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Gift of Life]]'''&amp;lt;br&amp;gt;''Illorae''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | When in effect on the caster or caster's pet, the beneficiary will be resurrected upon death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_summon_fey.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Summon Fey]]'''&amp;lt;br&amp;gt;''Alalithra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Summons one or more controllable [[Pixie]]s. To cast (and obtain) this spell you must first complete the [[Friend of the Fey Quest]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_summon_fiend.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Summon Fiend]]'''&amp;lt;br&amp;gt;''Nylisstra''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Summons one or more controllable [[Imp]]s. To cast (and obtain) this spell you must first complete the [[Fiendish Friends Quest]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_dryad_allure.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Dryad Allure]]'''&amp;lt;br&amp;gt;''Rathril''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Charms a target (non-player) humanoid into doing the caster's bidding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_essence_of_wind.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Essence of Wind]]'''&amp;lt;br&amp;gt;''Anathrae''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deals cold damage and gives a swing speed and [[Faster Casting]] penalty to nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_wildfire.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Wildfire]]'''&amp;lt;br&amp;gt;''Haelyn''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates a field of fire that damages enemies within it for a short time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:icon_word_of_death.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''[[Word of Death]]'''&amp;lt;br&amp;gt;''Nyraxle''&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Does massive damage to creatures low in health.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
[[Image:Spellbook_spellweaving_open.gif|thumb|left|Full spellbook&amp;lt;br&amp;gt;Click to enlarge]]To begin training, you must first complete either the [[Patience Quest]] in [[Heartwood city|Heartwood]] or the [[Discipline Quest]] in [[Sanctuary]]. Upon completion of either [[Quests|quest]], you will receive: a Spellweaving [[spellbook]], an [[Arcane Circle (Spell)|Arcane Circle]] scroll, and a [[Gift of Renewal]] scroll. To fill the rest of your spellbook you will either have to kill [[monsters]] in [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] [[dungeons]] or buy them from other players. Two spells, [[Summon Fey]] and [[Summon Fiend]], can only be earned by completing certain [[quests]].&lt;br /&gt;
&lt;br /&gt;
Once you have your spellbook in hand you can begin training Spellweaving. The chart below represents the quickest and most efficient method of what to cast at each [[Skills|skill]] level.&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill Level&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;109&amp;quot;&amp;gt;&amp;lt;b&amp;gt;What To Cast&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tips&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;0 - 20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Arcane Circle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stand on an [[Arcane Circle (Item)|Arcane Circle]], [[Pentagram]], or [[Abattoir]].&amp;lt;br&amp;gt;It can be anywhere. The roof of the [[Umbra]] mage shop is always a good place to [[Mark]] a [[Rune]]. Now cast! That's it.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 - 33&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Immolating Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Equip any melee weapon to cast. Immolating Weapon casts faster than Thunderstorm.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;33 - 44&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reaper Form&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Make sure you are wearing 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as possible. Keep in mind [[Lower Reagent Cost]] is not needed for Spellweaving.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;44 - 60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Summon Fey/Fiend&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;It does not matter which you cast, but Summon Fiend causes [[Karma]] loss.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 - 74&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Essence of Wind&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;74 - 90&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wildfire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Target yourself.  It will not do any damage to you, but will increase skill level.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;90 - 120&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Word of Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Target yourself and heal as needed. To reduce damage, discard the Arcane Focus crystal if you have one.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following graph shows how each individual spell can be cast to gain in skill. Cross reference your skill level at the top with the desired spell along the left column. If your skill level is in the green, you can gain from that spell. If it is in the yellow, gains are possible but are more difficult. If it is not in the green or yellow, gaining is not possible with the exception of the Guaranteed Gaining System [[GGS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:spellweaving_graph.gif]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ultima Online: Mondain's Legacy|Mondain's Legacy]]&lt;br /&gt;
* [[Arcane Focus]]&lt;br /&gt;
* [http://guide.uo.com/skill_54.html UO.com Playguide for Spellweaving] &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] [[Category:Spellweaving]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63045</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63045"/>
				<updated>2013-08-01T15:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* What stats should I use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
* 100 strength (minimum)&lt;br /&gt;
* 10 intelligence (30 mana with elf)&lt;br /&gt;
* As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
==== Armor ====&lt;br /&gt;
* 45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
* All 70's resists&lt;br /&gt;
&lt;br /&gt;
==== Weapon ====&lt;br /&gt;
* A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
* [[Hit Mana Leech]]&lt;br /&gt;
* [[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
==== Combined armor, talisman and weapon ====&lt;br /&gt;
* 100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
== Building Your Suit ==&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[Aegis of Grace]], [[Fey Leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[Gauntlets of Nobility]] or [[Stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
=== Affordable Imbued Starter Suit ===&lt;br /&gt;
Ring/Bracelet: +7 STR, +7DEX, +13 HCI, +13DCI, 22DI (each)&lt;br /&gt;
Other Armor pieces (not enhanced): A Random 15 resist to get to full, 7 LMC, 7 MI, 7 SI, 4 HPI (each of 6 pieces)&lt;br /&gt;
Weapon: it depends on the type, however you should have 20-25 SSI, HML, HSL, HLD&lt;br /&gt;
&lt;br /&gt;
This suit is really cheap and efficient. Apart for the weapon, and the ingots/leather needed for the base items, my calculator gives about 900 assorted gems, 40 magical residue, 100 Enchanted Essence, (100k at most, i have them from normal loot every day) and the biggest part of the cost are 50 Relic Fragments, and the POF needed to strengthen your investment (no need to bring them to 255, you're going to change them). You should get away with about 1.3-1,5 Mil.&lt;br /&gt;
&lt;br /&gt;
With the 42 stamina and 14 DEX provided from the suit you won't have difficult swinging at top speed (unless you choose a very slow weapon).&lt;br /&gt;
You will have nice defences, and almost 100% DI. The 42 mana will help spamming weapon specials and chivalry spells.&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ==&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
* Honor everything, even mongbats.&lt;br /&gt;
* Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
* If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
* If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
* You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
* Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63037</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63037"/>
				<updated>2013-07-30T22:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* What stats should I use? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
* 100 strength (minimum)&lt;br /&gt;
* 10 intelligence (30 mana with elf)&lt;br /&gt;
* As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
==== Armor ====&lt;br /&gt;
* 45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
* All 70's resists&lt;br /&gt;
&lt;br /&gt;
==== Weapon ====&lt;br /&gt;
* A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
* [[Hit Mana Leech]]&lt;br /&gt;
* [[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
==== Combined armor, talisman and weapon ====&lt;br /&gt;
* 100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[Aegis of Grace]], [[Fey Leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[Gauntlets of Nobility]] or [[Stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ==&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
* Honor everything, even mongbats.&lt;br /&gt;
* Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
* If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
* If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
* You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
* Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63036</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63036"/>
				<updated>2013-07-30T22:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Training Sampire Tactics = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 intelligence (30 mana with elf)&lt;br /&gt;
As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
[[Hit Mana Leech]]&lt;br /&gt;
[[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
=== Combined armor, talisman and weapon ===&lt;br /&gt;
100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[Aegis of Grace]], [[Fey Leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[Gauntlets of Nobility]] or [[Stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ==&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
* Honor everything, even mongbats.&lt;br /&gt;
* Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
* If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
* If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
* You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
* Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63035</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63035"/>
				<updated>2013-07-30T22:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Tactics advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 intelligence (30 mana with elf)&lt;br /&gt;
As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
[[Hit Mana Leech]]&lt;br /&gt;
[[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
=== Combined armor, talisman and weapon ===&lt;br /&gt;
100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[Aegis of Grace]], [[Fey Leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[Gauntlets of Nobility]] or [[Stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ===&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
* Honor everything, even mongbats.&lt;br /&gt;
* Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
* If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
* If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
* You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
* Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63034</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63034"/>
				<updated>2013-07-30T22:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Building Your Suit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 intelligence (30 mana with elf)&lt;br /&gt;
As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
[[Hit Mana Leech]]&lt;br /&gt;
[[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
=== Combined armor, talisman and weapon ===&lt;br /&gt;
100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[Aegis of Grace]], [[Fey Leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[Gauntlets of Nobility]] or [[Stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ===&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
-Honor everything, even mongbats.&lt;br /&gt;
-Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
-If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
-If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
-You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
-Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63033</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63033"/>
				<updated>2013-07-30T22:34:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Bushido */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning Strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 intelligence (30 mana with elf)&lt;br /&gt;
As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
[[Hit Mana Leech]]&lt;br /&gt;
[[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
=== Combined armor, talisman and weapon ===&lt;br /&gt;
100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[aegis of grace]], [[fey leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[gauntlets of nobility]] or [[stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ===&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
-Honor everything, even mongbats.&lt;br /&gt;
-Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
-If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
-If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
-You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
-Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63032</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63032"/>
				<updated>2013-07-30T22:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a Sampire? ==&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
== How does a Sampire work? ==&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
== What skills does a Sampire have and why? ==&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skill (macing, fencing, or swordsmanship) ===&lt;br /&gt;
This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
[[Parry]] should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
=== Bushido ===&lt;br /&gt;
[[Bushido]] is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can [[honor]] your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
[[Lightning strike]] will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions. &lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
[[Necromancy]] is used for [[Vampiric Embrace]] which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
=== Chivalry ===&lt;br /&gt;
[[Chivalry]] is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
==== The Lynk Method (supported by NickyDishes) ====&lt;br /&gt;
This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
==== The Connor Graham Method ====&lt;br /&gt;
Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
'''[[Anatomy]]''' is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
'''[[Resisting Spells]]''' is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Speak]]''' gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
== What stats should I use? ==&lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 intelligence (30 mana with elf)&lt;br /&gt;
As much dexterity as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% [[Defense Chance Increase]] (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
[[Hit Mana Leech]]&lt;br /&gt;
[[Hit Stamina Leech]]&lt;br /&gt;
&lt;br /&gt;
=== Combined armor, talisman and weapon ===&lt;br /&gt;
100% [[Damage Increase]]&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
=== Building Your Suit ===&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an [[aegis of grace]], [[fey leggings]] (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the [[gauntlets of nobility]] or [[stormgrip]] (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training Sampire Tactics ===&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
=== Tactics advice ===&lt;br /&gt;
-Honor everything, even mongbats.&lt;br /&gt;
-Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
-If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
-If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
-You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
-Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Sampire&amp;diff=63031</id>
		<title>Sampire</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sampire&amp;diff=63031"/>
				<updated>2013-07-30T22:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: Copied Beginner Sampire Guide from Guildportal Post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is a Sampire?&lt;br /&gt;
&lt;br /&gt;
A sampire is a character that uses (at least) Weapon Skill, Necromancy, and Bushido.  The main objective is to get into Vampiric Embrace form and deal lots of damage to the enemy.  While in Vampiric Embrace you perform 20% life drain whenever you strike an enemy (20% of the damage that you deal will be returned you in hit points).  Example, if you deal 100 points of damage while in Vampiric Embrace you will be healed 20 points of damage.  &lt;br /&gt;
&lt;br /&gt;
The 'Samurai' comes in with Bushido.  Certain parts of the bushido skill gives you large advantages in terms of offense and defense (which we'll cover shortly).&lt;br /&gt;
&lt;br /&gt;
What can I kill with a Sampire?&lt;br /&gt;
&lt;br /&gt;
The short answer, anything.  I personally have killed everything from paragon succubi, to Dreadhorn and Irk, Miasma, ranging to Baracoon and paragon Balrons.  &lt;br /&gt;
&lt;br /&gt;
How does a Sampire work?&lt;br /&gt;
&lt;br /&gt;
A Sampire deals as much damage as possible, while taking as little damage as possible.  The more damage you deal the more you are healed, the less damage you take the less you have to heal.  &lt;br /&gt;
&lt;br /&gt;
What skills does a Sampire have and why?&lt;br /&gt;
&lt;br /&gt;
There are two different schools of thought on this after the publish that was an attempt to nerf sampires.  I call them the 'Connor' and 'Lynk' schools of thought.  First we will cover what the templates have in common and then we'll discuss where they are different.&lt;br /&gt;
&lt;br /&gt;
Weapon Skill (macing, fencing, or swordsmanship) -  This needs to be 120.  You can get away with 115 but any peerless boss or doom boss will be extremely difficult.  A weapon skill defines your chance to hit as well as to be hit.  As mentioned earlier, the whole idea behind a sampire is to deal lots of damage while taking as little as possible.  It needs to be one of the three skills listed because of the next required skill....&lt;br /&gt;
&lt;br /&gt;
Parry - Parry should be 120, but you can get away with 115.  With 115 parry you have a 32% chance to parry, with 120 you have a 35% chance.  Is the 3% chance worth it?  In my opinion yes.  If you can't afford it go with 115 and when you can afford it go to 120.  You will be effective with 115.  In fact, 115 only has a 1% chance increase to 110.  Anyone can afford a 110 parry.&lt;br /&gt;
&lt;br /&gt;
Bushido - Bushido is an integral part to this template.  Bushido allows you to honor your foe, lightning strike, and parry with out a shield with no penalty.  &lt;br /&gt;
&lt;br /&gt;
You can honor your enemy as long as it is at full life.  Make sure you ALWAYS honor your enemy before hitting it.  When you honor your opponent, you begin to achieve 'perfection'.  Perfection is an ability that gives a damage bonus based on the amount of consecutive hits you deal to your target. In order to use it you must have at least 50 bushido and then honor your target creature.   After that, every successful hit will increase your perfection while a miss will lower it. As your level increases each hit will gain a 10% damage increase bonus (to a maximum of a 100% bonus at the highest level).  This does not stack on top of the 300% damage increase cap.&lt;br /&gt;
&lt;br /&gt;
Lightning strike will grant you a 50% hit chance bonus when attacking your target.  This bonus does not exceed the hard 45% item increase cap.  Lightning strike also gives you a chance to perform a 'critical hit' on your opponent.  When you perform a critical hit you hit your opponent for roughly 200% more damage than you normally would (this stacks on top of the damage increase cap of 300%).  This is key to a sampire, because for 1 v 1 PvM it allows you to exclude hit chance from your suit and focus on other mods that might be beneficial.  With that being said, if you can afford it it's wise to include hit chance for the times you get mana drained and/or you need to use a special move like whirlwind or momentum strike.  Hit chance is still extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Bushido allows you to parry without the use of a shield.  In fact, using a shield with Bushido actually hurts your chance to parry.  This grants you the ability to use a 2 handed weapon which hits harder, or use a one handed weapon and drink heal/agility/strength/refresh potions. &lt;br /&gt;
&lt;br /&gt;
Necromancy - Necromancy is used for Vampiric Embrace which was covered earlier.  You need a minimum of 99 necromancy (after items) to sustain vampiric embrace form.  Some templates (which will be covered later) also use it for curse weapon.&lt;br /&gt;
&lt;br /&gt;
Chivalry - Chivalry is essential.  There are several spells use with Chivalry that make it invaluable to a successfull sampire.  The first of which is Enemy of One.  This spell grants a damage increase of 50% (while you receive a 100% dmg increase from other monsters than your target).  Consecrate Weapon is also regularly used which makes all damage you deal allocated to the lowest resist of your target.&lt;br /&gt;
&lt;br /&gt;
These are the required skills, the remaining skill points are what cause 70% of the sampire debates between the most knowledgable and regular Stratics contributors.  &lt;br /&gt;
&lt;br /&gt;
The Lynk Method (supported by NickyDishes) -   This method inovlves using skill increase items to fit in Tactics (damage), Anatomy (damage and healing bonus), and Healing.  The benefit to this build is the obvious healing.  On top of the constant life leech, you also get 60 point bandaid heals every four seconds.  In order to use this template you need to fit in a lot of skill increase between armor and jewelry.  The cons to this suit is it is very hard to change equipment when you find a better piece.  This template is left more to those that have aquired an arsenal of oddball jewelry and armor.  Not recommended for the casual player.&lt;br /&gt;
&lt;br /&gt;
The Connor Graham Method - Connor's method is a little more diverse.  He sets up his template to use Tactics, but his last skill (that isn't mentioned above) ranges between Anatomy, Resist, or Spirit Speak depending on what he fights.  It's a great style and requires the use of soul stones but it really does make a difference.  &lt;br /&gt;
&lt;br /&gt;
Anatomy is the best all-around skill, since it will increase your damage output, and thus enable you to leech more life back.&lt;br /&gt;
&lt;br /&gt;
Resisting spells is good for long fights with necromancy-casting opponents. Specifically this is a good skill for use in Doom, where the bosses frequently cast blood oath. A well timed blood oath will kill a no-resist sampire every time.&lt;br /&gt;
&lt;br /&gt;
Spirit speak gives your other necromancy spells a little bit of added oomph, enabling you to wither through low end spawns, use wraith form instead of vamp form for leeching mana or using curse weapon for emergency life leeches.&lt;br /&gt;
&lt;br /&gt;
What stats should I use? &lt;br /&gt;
&lt;br /&gt;
100 strength (minimum)&lt;br /&gt;
10 int (30 mana with elf)&lt;br /&gt;
As much dex as you can get away with up to 125&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
The sampire depends on the right items to get away with this template, which can be very pricey or very cheap.&lt;br /&gt;
The bare minimum you'll need for a sampire is:&lt;br /&gt;
Armor:&lt;br /&gt;
45% DCI (70 if you depend on divine fury)&lt;br /&gt;
All 70's resists&lt;br /&gt;
&lt;br /&gt;
Weapon:&lt;br /&gt;
A weapon that swings at the highest possible speed (1.25 seconds)&lt;br /&gt;
High mana leech&lt;br /&gt;
High stamina leech&lt;br /&gt;
&lt;br /&gt;
Combined armor, talisman and weapon&lt;br /&gt;
100% damage increase&lt;br /&gt;
&lt;br /&gt;
You can get all of that for a relatively small amount of gold with a little bit of creativity, then build up over time to get the higher end items.&lt;br /&gt;
&lt;br /&gt;
For example, a new sampire could use an aegis of grace, fey leggings (elf version) and a ring or bracelet with 10% DCI to cover the DCI requirements while adding 20% damage increase to a ring and bracelet as well as wearing the gauntlets of nobility or stormgrip (both are less than 500k gold at the time of this guide) and a 40% damage increase weapon with mana and stamina increase in order to start out.&lt;br /&gt;
&lt;br /&gt;
Through Miasma or Thrasher hunting, you can earn a lot of gold and earn minor artifacts which you can sell until you can afford better weapons and armor.&lt;br /&gt;
&lt;br /&gt;
When you feel comfortable with that, you can learn to key the Dread Horn, which is the easiest peerless monster to kill with this template. After a while, you'll earn high end artifacts (the Crimson Cincture specifically, but ML ingredients and dread horn manes sell well too) which you can sell or trade for the highest end armor (mace and shield glasses, jackal's collar, ring of the vile, conjurer's trinket, etc)&lt;br /&gt;
&lt;br /&gt;
Tactics advice:&lt;br /&gt;
-Honor everything, even mongbats.&lt;br /&gt;
-Use bushido's confidence, heal potions, refresh potions liberally. Use chivalry to cure only when you're done fighting (you auto-cure low level poisons in vampire form, and leech more damage than you take from any high level poisons)&lt;br /&gt;
-If you aren't lightning striking, then you're doing it wrong.&lt;br /&gt;
-If you don't have the mana to lightning strike constantly, then you need more mana leech&lt;br /&gt;
-You can get away with no stamina leech on your weapon only if you have more than 70% DCI and can cast frequent divine furies as well as using refresh potions.&lt;br /&gt;
-Honor everything (it bears repeating) Without honor, it's harder to hit that 300% damage increase cap, and makes things a lot harder for you.&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Melee_Training_Guide&amp;diff=63030</id>
		<title>Melee Training Guide</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Melee_Training_Guide&amp;diff=63030"/>
				<updated>2013-07-30T20:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: Added New Haven Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is useful for training the [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] skills.&lt;br /&gt;
&lt;br /&gt;
==Method 1==&lt;br /&gt;
* '''0-25 skill''' - Use an [[archery butte]] or [[Training Dummy]]&lt;br /&gt;
* '''25-35 skill''' - Attack [[Brigand]]s found on [[Barrier Isle]]&lt;br /&gt;
* '''35-50 skill''' - Attack [[Skeleton]]s found in the [[Britain Graveyard]]&lt;br /&gt;
* '''50-70 skill''' - Attack [[Ettin]]s found in [[Despise]]&lt;br /&gt;
* '''70-80 skill''' - Attack [[Earth Elemental]]s found in [[Shame]]&lt;br /&gt;
* '''80-100 skill''' - Attack [[Solen Warrior]]s found in [[Solen Hive]]s&lt;br /&gt;
&lt;br /&gt;
Method one is a more casual training regime. It lets you get comfortable with playing a warrior in general, with use of your auxiliary skills such as [[Chivalry]], [[Bushido]], etc. You also get lots of gold and magic items from looting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alternative===&lt;br /&gt;
* '''0-25 skill''' - Use an [[archery butte]] or [[Training Dummy]]&lt;br /&gt;
* '''25-40 skill''' - Attack [[Brigand]]s found on [[Barrier Isle]]&lt;br /&gt;
* '''40-60 skill''' - [[Skeleton]]s, preferably 1-3 at a time these can be found in any graveyard&lt;br /&gt;
* '''60-70 skill''' - [[Lizardmen]] such as you'd find in the top level of [[Despise]]&lt;br /&gt;
* '''70-85 skill''' - [[Ogre]]s, again in [[Despise]] but at lowest level this time (avoid the [[Ogre Lord]]s)&lt;br /&gt;
* '''85-100 skill''' - [[Earth Elemental]]s found in [[Shame]] or [[Despise]] level 2&lt;br /&gt;
* '''100-110 skill''' - [[Cyclopean Warrior]]s found in [[Cyclops Valley]] in the Lost Lands and [[Despise]] level 3&lt;br /&gt;
* '''110-120 skill''' - [[Troglodyte]]s found in the [[Painted Caves]] - parry helps since the spawn rate is rather high. However, they do drop bandages so having enough for healing is never an issue. 400+ gold loot is a nice bonus.&lt;br /&gt;
&lt;br /&gt;
This method slightly better scales your skill level to your opponents, you'll take less damage, have to repair less armour and you should gain a bit faster. The figures are all approximate but you'll know when you've just about topped out with any given monster type as your gains will slow considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Haven Method===&lt;br /&gt;
* '''0-40 skill''' - Train at the New Haven Combat Academy. (picking up the training quest will greatly improve your gains)&lt;br /&gt;
* '''40-55 skill''' - Attack [[Zombie]]s, [[Skeleton]]s, and [[Spectral Spellbinder]]s in Old Haven.&lt;br /&gt;
* '''55-70 skill''' - Attack [[Ettin]]s found South of New Haven (near the mountains, quick spawn)&lt;br /&gt;
* '''70-100 skill''' - Attack [[Earth Elemental]]s found in the New Haven Dungeon (quick spawn)&lt;br /&gt;
&lt;br /&gt;
This method works very well on all production shards (not available on SP ruleset shards). You can take your character very far without ever leaving Haven Island. After you reach 100 it is up to you if you want to continue in New Haven's dungeon by going after Ogre Lords, or if you finally want to get off this island and play the game!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Method 2==&lt;br /&gt;
* '''40-120 skill''' - Attack a pet [[Golem]]&lt;br /&gt;
''Please note that Golem's poison resist has been reduced to 99%. In order to train with a Golem one either needs 90+ [[Tinkering]] skill to repair the Golem or [[Spellweaving]] [[Gift of Renewal]] to heal the Golem. Bandages nor Mage Healing will work.''&lt;br /&gt;
&lt;br /&gt;
This method is a little bit of a trick, but is allowed. You will not get in trouble for using this trick. You can often see players using this outside of Luna. This method of training requires a few setup procedures.&lt;br /&gt;
# Acquire a 100% poison weapon in your melee skill, or a [[Use Best Weapon Skill]] one. Make sure that the weapon you get does not have any hit spell on it. If it does, it will make this method unfeasible.&lt;br /&gt;
# Acquire a GM Tinker made Golem. Hopefully you have a friend who has GM tinkering, and they can make you one. If not, they shouldn't cost too much.&lt;br /&gt;
# Once you have your Golem, have someone with 110 [[Animal Lore]] find out what its wrestling skill is. The value of this number is revealed in the next step.&lt;br /&gt;
# Acquire a set of +20 (or greater) jewelry in your melee skill. Your goal with this is that when you put on the jewelry, your skill should be between 10 and 20 points lower than the Wrestling on the Golem at all times. This is to maximize gains. At 40-70 skill you will likely have to use jewelry to boost your fighting skill into the proper range.&lt;br /&gt;
# Join a guild if you are not in one already. You can also start your own which is not very costly.&lt;br /&gt;
Now that you have completed those four tasks, here's what you do:&lt;br /&gt;
# Grab your Golem and stand someplace. The popular place for this training is outside the Luna bank.&lt;br /&gt;
# Equip your weapon and jewelry. Remember your skill should be no farther than 20 below the Golem's wrestling.&lt;br /&gt;
# Say &amp;quot;all guard me&amp;quot;. This will make your golem highlight green to you.&lt;br /&gt;
# Say &amp;quot;all stop&amp;quot;. This will make the golem stop guarding you, with new pet commands you say &amp;quot;all follow me&amp;quot; and golem never attacks you and will always follow you.&lt;br /&gt;
# Use the Context Menu on the golem and select the &amp;quot;kill/attack&amp;quot; option and target yourself, then QUICKLY press your enter button.&lt;br /&gt;
If you do this right, the Golem should stop attacking you right away and you should start to gain. Please be aware, you may have to go through steps 3-5 several times before it works right. If you keep getting hit, just keep using the 'all stop' command.&lt;br /&gt;
&lt;br /&gt;
As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the Golem's skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a [[Gamemaster]] determines you are not paying attention.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
Original Source: http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=938&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Magical_Residue&amp;diff=63029</id>
		<title>Magical Residue</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Magical_Residue&amp;diff=63029"/>
				<updated>2013-07-30T16:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magical residue.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
[[File:A_magical_residue.png‎]] '''Magical residue''' is the lowest level of the three core [[imbuing]] ingredients. It can be obtained by unraveling weak magical items in proximity to a [[Soul Forge]]. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Imbuing with the first two items listed below will impart properties at below 90% of their maximum intensity; only by using all three respective ingredients will allow properties to exceed 90% of their possible maximum.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;200&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Armor Properties===&lt;br /&gt;
*[[Lower Reagent Cost]]&lt;br /&gt;
:Magical Residue&lt;br /&gt;
:Amber&lt;br /&gt;
:Faery Dust &lt;br /&gt;
&lt;br /&gt;
*[[Night Sight]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Tourmaline&lt;br /&gt;
:White Pearl&lt;br /&gt;
&lt;br /&gt;
*[[Reflect Physical Damage]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Citrine&lt;br /&gt;
:White Pearl&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Weapon Properties===&lt;br /&gt;
*[[Hit Dispel]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Amber&lt;br /&gt;
:Parasitic Plant&lt;br /&gt;
&lt;br /&gt;
*[[Hit Physical Area]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Diamond&lt;br /&gt;
:Blue Diamond&lt;br /&gt;
&lt;br /&gt;
*[[Hit Fire Area]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Ruby&lt;br /&gt;
:Fire Ruby&lt;br /&gt;
&lt;br /&gt;
*[[Hit Cold Area]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Sapphire&lt;br /&gt;
:Dark Sapphire&lt;br /&gt;
&lt;br /&gt;
*[[Hit Poison Area]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Emerald&lt;br /&gt;
:Perfect Emerald&lt;br /&gt;
&lt;br /&gt;
*[[Hit Energy Area]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Amethyst&lt;br /&gt;
:White Pearl&lt;br /&gt;
&lt;br /&gt;
*[[Slayer|Non-Super Slayers]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Emerald&lt;br /&gt;
:White Pearl&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Jewelry Properties===&lt;br /&gt;
*Night Sight&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Tourmaline&lt;br /&gt;
:White Pearl&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
===Shield Properties===&lt;br /&gt;
*[[Lower Requirements]]&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Amethyst&lt;br /&gt;
:Brilliant Amber&lt;br /&gt;
&lt;br /&gt;
*Reflect Physical Damage&lt;br /&gt;
:Magical residue&lt;br /&gt;
:Citrine&lt;br /&gt;
:White Pearl&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Enchanted Essence]]&lt;br /&gt;
*[[Gem]]s&lt;br /&gt;
*[[Relic Fragment]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*List of uses [http://www.uoforums.com/mgka/63274-imbuing-ingredients-guide-posted-ailish-stratics.html Stratics post by Aeryr Silverleaf]&lt;br /&gt;
[[Category:Imbuing ingredients]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Djinni%27s_Ring&amp;diff=63028</id>
		<title>Djinni's Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Djinni%27s_Ring&amp;diff=63028"/>
				<updated>2013-07-29T22:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Djinni's Ring&lt;br /&gt;
| image=Ring.PNG&lt;br /&gt;
| weight=1&lt;br /&gt;
| intelligencebonus=5&lt;br /&gt;
| spelldamageincrease=10&lt;br /&gt;
| fastercasting=2&lt;br /&gt;
| durability=150 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The original '''Djinni's Ring''' is a light green [[ring]] that was given out during an [[EM Event]] on the [[Lake Austin]] shard.&lt;br /&gt;
&lt;br /&gt;
==Originals==&lt;br /&gt;
* '''Quantity:''' 10 (estimated)&lt;br /&gt;
&lt;br /&gt;
* [[Blessed]]&lt;br /&gt;
* [[Intelligence]] Bonus 5&lt;br /&gt;
* [[Spell Damage Increase]] 10%&lt;br /&gt;
* [[Faster Casting]] 2&lt;br /&gt;
&lt;br /&gt;
==Replicas==&lt;br /&gt;
The [[Champion Spawn Artifacts|Champion Spawn Artifact]] (specifically a [[Replica]]) was introduced on [[Publish 57|December 18, 2008]]. Unlike the originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. The rings randomly spawn in a character's backpack who has secured looting rights on [[Barracoon]] of the [[Vermin Horde Spawn]] or [[Lord Oaks]] of the [[Forest Lord Spawn]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Champion Spawns]]&lt;br /&gt;
* [[Champion Spawn Artifacts]]&lt;br /&gt;
* [[Publish 57]]&lt;br /&gt;
* [[Replicas]]&lt;br /&gt;
* [[EM Events]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts (Champ Spawn)]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:EM Items Season 3]][[Category:Lake Austin Items]][[Category:Artifacts (Champ Spawn)]][[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Inscription&amp;diff=63027</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Inscription&amp;diff=63027"/>
				<updated>2013-07-29T21:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Training */ Updated from &amp;quot;Scroll&amp;quot; link to actual list of spells. - Also added information about the New Player Quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_inscription.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
''Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful magical scrolls.''&lt;br /&gt;
&lt;br /&gt;
In order to copy a spell to [[Scroll]] form, you need to be carrying a spellbook which already contains that spell. A scribe with high [[Magery]] skill can create [[Spellbook]]s with extra [[Item Properties]] - [[Skills]] bonuses, [[Slayer]] effects, and [[Lower Reagent Cost]] among others. [[Inscription Recipes]], however, are required to [[Crafting|Craft]] some such items.&lt;br /&gt;
&lt;br /&gt;
The direct use of Inscription on a standard [[Book]] can be used to quickly create an exact copy. Their contents can then be locked with the use of [[Red Leaves]]; this process is handy for creating &amp;quot;advertising leaflets&amp;quot; for player run events and auctions.&lt;br /&gt;
&lt;br /&gt;
A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast and an additional 5% bonus to [[Casting Focus]] which can exceed the item cap.&lt;br /&gt;
&lt;br /&gt;
Caster's inscription skill also affects following spells:&lt;br /&gt;
*[[Protection]]: Allows you to cast spells without being interrupted.&lt;br /&gt;
&lt;br /&gt;
:Lowers physical resistance 15% - (Inscription/20). At GM inscription, Physical lowers 10%. &lt;br /&gt;
  &lt;br /&gt;
:Lowers resist magic skill  35% - (Inscription/20). At GM Inscription, Resist lowers 30%&lt;br /&gt;
&lt;br /&gt;
:Increases spell casting delay. ( Inscription has no effect here )&lt;br /&gt;
*[[Reactive Armor]]: Increases Physical Resistance ( +15% + Inscription/20 ) , decreases elemental resistances (-5% each).&lt;br /&gt;
&lt;br /&gt;
: With 0 Inscription (+15 , -5 , -5 , -5 ,-5)&lt;br /&gt;
&lt;br /&gt;
: At GM Inscription  (+20 , -5 ,-5 , -5 , -5) &lt;br /&gt;
*[[Magic Reflection]]: Decreases Physical Resistance ( -20% + Inscription/20 ), increases elemental resistances ( +10% each).&lt;br /&gt;
&lt;br /&gt;
: With 0 Inscription (-20 , +10 , +10 , +10 , +10 and -5 max physical resist)&lt;br /&gt;
&lt;br /&gt;
: At GM Inscription  (-15 , +10 , +10 , +10 , +10 and -5 max physical resist)&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Jack of All Trades for humans works as if they had 20 Inscription skill points.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Before training you will need to obtain many thousands of [[Blank Scroll]]s and [[Reagent]]s. Exact numbers will be added in the future. [[Scribe's Pen]]s are used for all craftables.&lt;br /&gt;
&lt;br /&gt;
Buying scrolls and reagents from vendors is the easiest, and sometimes, the cheapest way to go.  You can buy out a particular vendor of their wares, and within 20-30 minutes (it's random) that item will respawn at double the quantity up to a maximum of 999.  So in other words, if you stay with it, you could be farming vendors for Blank Scrolls and Reagents and buying 999 of each at a time.&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Buy from a [[NPC]] Mage or Scribe.&lt;br /&gt;
* '''30 - 55''': Make [[Magery_Spells#Fourth_Circle|4th Circle]] Scrolls.&lt;br /&gt;
* '''55 - 65''': Make [[Magery_Spells#Fifth_Circle|5th Circle]] Scrolls.&lt;br /&gt;
* '''65 - 85''': Make [[Magery_Spells#Sixth_Circle|6th Circle]] Scrolls.&lt;br /&gt;
* '''85 - 94''': Make [[Magery_Spells#Seventh_Circle|7th Circle]] Scrolls.&lt;br /&gt;
* '''94 - 100''': Make [[Magery_Spells#Eight_Circle|8th Circle]] Scrolls.&lt;br /&gt;
&lt;br /&gt;
You may also perform the [[Scribing Arcane Knowledge]] up to skill level 50 if you stay within the New Haven Mage Library. This will reward you with a [[Hallowed Spellbook]]&lt;br /&gt;
&lt;br /&gt;
For a power gaming technique to train this skill see [[Satyr Trick]]&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Inscription Craftables}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Casting Focus]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://guide.uo.com/skill_23.html Inscription page on UO.com]&lt;br /&gt;
* Parts of this page was taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=425 OnlineGameTrader.net]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tailoring&amp;diff=43148</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tailoring&amp;diff=43148"/>
				<updated>2010-05-08T15:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jambazian: /* Training */  Added numbers to training make requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_tailoring.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
Ever have one of those mornings where you just couldn’t bear to put on the same tunic yet again? With skill in '''Tailoring''', you can make clothing of all styles, colors and patterns, and show off your taste in fashion!&lt;br /&gt;
&lt;br /&gt;
While many items created by Tailors are of [[Cloth]], as your skill improves you may learn special Tailoring [[Recipe]]s and create armor out of exotic forms of [[Leather]] or even [[Bone]]s.&lt;br /&gt;
&lt;br /&gt;
Sadly, the &amp;quot;dressing up&amp;quot; side of [[Ultima Online]] is somewhat neglected as many [[player]]s simply opt to wear [[Robe]]s over their armor. Nevertheless, with a bit of imagination and a [[Dying Tub]] at hand, some fairly impressive costumes can be designed.&lt;br /&gt;
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There is a special collection of [[Tailor BOD|Bulk Order Deeds]] available for Tailors to fill out. Returning these provides specially colored cloth and other items as rewards. For the Tailor in training, this extra cloth can be used to fill yet more BODs, extending the amount of time before you need to go and collect more resources to work with - For advanced players, [[Power Scroll]]s and [[Runic Tools|Runic Sewing Kits]] may be earnt.&lt;br /&gt;
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Experienced Tailors can create [[Arcane Clothing]] which stores charges of magic power, allowing the wearer to cast [[spells]] without [[reagents]].&lt;br /&gt;
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==Training==&lt;br /&gt;
Here's a general list of what to make, but you could start your character with 50 tailoring skill - Save some time and gold. You'll need a [[Sewing Kit]] to work with. Also keep a pair of [[Scissors]] on hand, or perhaps a [[Salvage Bag]] - These can be used to recycle many items back into usable resources.&lt;br /&gt;
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* 0.0 - 29.0: Buy it from an [[NPC]] Tailor&lt;br /&gt;
* 29.0 - 41.4: [[Short Pants]] (6 Cloth)&lt;br /&gt;
* 41.4 - 54: [[Cloak]]s (14 Cloth)&lt;br /&gt;
* 54 - 78: [[Robe]]s (16 Cloth)&lt;br /&gt;
* 78 - 110: [[Oil Cloth]]s (1 Cloth) (This part is very slow at times) I have found you can get faster gains in the 90's by making Elven Shirts. They can also be sold back to the tailors for a small profit.&lt;br /&gt;
* 110 - 115.0: [[Cloth Ninja Hood]]s (13 Cloth)&lt;br /&gt;
* 115.0 - 120.0: [[Studded Hiro Sode]] (8 Leather)&lt;br /&gt;
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For a power gaming technique to train this skill see [[Satyr Trick]]&lt;br /&gt;
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An alternative method&lt;br /&gt;
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*  110 - 117 [[Gargish Cloth Kilt]] 6 cloth each (may work to 120) *Confirmed on OSI Shard to 120 4/21/10&lt;br /&gt;
*  117 - 120 [[Gargish Cloth Arms]] 8 cloth each&lt;br /&gt;
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==Craftables==&lt;br /&gt;
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{{Tailoring Craftables}}&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [http://guide.uo.com/skill_34.html Tailoring page on UO.com]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
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{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jambazian</name></author>	</entry>

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