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		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelly</id>
		<title>UOGuide - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelly"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/Special:Contributions/Kelly"/>
		<updated>2026-04-04T12:11:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Quiver&amp;diff=63866</id>
		<title>Quiver</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Quiver&amp;diff=63866"/>
				<updated>2013-12-30T22:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__'''Quivers''' are an essential item for [[character]]s who practise [[Archery]]. They are worn on a character's [[Back Slot]].&lt;br /&gt;
&lt;br /&gt;
Along with providing a dedicated space for the storage of [[Arrow]]s or [[Bolt]]s Quivers also hold special [[Item Properties]] such as [[Weight Reduction]]. They were introduced to [[Sosaria]] with the arrival of the [[Elves]] (at the time of the [[Mondain's Legacy]] expansion, which is required to use them).&lt;br /&gt;
&lt;br /&gt;
Although they are not sold by [[NPC]]s, [[Tailoring|Tailors]] are capable of creating the more basic models (assuming they know the correct [[Recipe]], that is). The most simplistic version - the [[Elven Quiver]] - requires just a few scraps of leather in order to be sewn together, however the the more extravagant designs draw on [[Peerless Reagent]]s for added effect.&lt;br /&gt;
&lt;br /&gt;
Some [[player]]s wear the [[Quiver of Infinity]] in place of a [[Cloak]] simply due to the +5% [[Defense Chance Increase|DCI]] it provides.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Surprisingly, quivers did not exist until the [[Ultima Online: Mondain's Legacy]] expansion in 2005. Prior to their introduction, [[Archery|archers]] simply carried ammunition in their [[backpack]]. At one point, the [[UO]] [[developer|development]] team refered to the inclusion of quivers a mistake. At the time, they argued that they made archers too powerful. Archers were subsequently [[nerf]]ed, but we got to keep quivers.&lt;br /&gt;
&lt;br /&gt;
==Craftable Quivers==&lt;br /&gt;
* [[Elven Quiver]]&lt;br /&gt;
* [[Quiver of Fire]]&lt;br /&gt;
* [[Quiver of Ice]]&lt;br /&gt;
* [[Quiver of Blight]]&lt;br /&gt;
* [[Quiver of Lightning]]&lt;br /&gt;
&lt;br /&gt;
==Minor Artifacts==&lt;br /&gt;
* [[Quiver of Rage]]&lt;br /&gt;
* [[Quiver of the Elements]]&lt;br /&gt;
* [[Feathernock]]&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
* [[Despicable Quiver]]&lt;br /&gt;
&lt;br /&gt;
==Heritage Items==&lt;br /&gt;
* [[Quiver of Infinity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quivers]][[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Damage_modifier&amp;diff=63865</id>
		<title>Damage modifier</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Damage_modifier&amp;diff=63865"/>
				<updated>2013-12-30T22:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After all of the [[Damage Calculations|damage calculations]] are made, after all of an opponent's [[resistances]] are calculated, the total amount of damage done is further increased by the percentage indicated by the '''Damage Modifier'''. &lt;br /&gt;
&lt;br /&gt;
It occures as part of the [[Inspire]] buff (1-15%) and as an [[Item Property|item property]] on [[Quiver|quivers]] (10%):&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Five on Friday - January 11, 2008]] explained, albeit briefly, the property.&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Book_of_Bard_Masteries&amp;diff=63864</id>
		<title>Book of Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Book_of_Bard_Masteries&amp;diff=63864"/>
				<updated>2013-12-30T22:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Bard Masteries.png]] '''Book of Bard Masteries''' is a [[Spellbooks|spellbook]] that contains [[Bard Masteries]]. It is [[blessed]] and need not be [[Item Insurance|insured]]. It can be obtained by completing [[The Beacon of Harmony]] for using [[Peacemaking]] abilities, [[Indoctrination of a Battle Rouser]] for using [[Provocation]] abilities or [[Wielding the Sonic Blade]] for using [[Discordance]] abilities. The abilities cannot be used unless the specific quest is completed.&lt;br /&gt;
* The tooltip (mouse over) indicates the selected [[Bard Masteries|Bard Mastery]] (and in case of Discord Mastery the selected damage type). In case the tooltip isnt yet actualized intone one of the songs in the book once.&lt;br /&gt;
* [[Bard Masteries]] can be switch through context menue of the book (cool down of 10 minutes).&lt;br /&gt;
* Once Discord Mastery is selected, damage type selection for [[Despair]] is shown too (no cool down on switching between those, but only when Despair is not active).&lt;br /&gt;
* Song Icons can be drag out of the book to the UI, like spell icons out of other [[Spellbooks]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [http://stratics.com/community/threads/bard-faq-a-must-read-for-all-new-bards-updated-2012.168520/#post-1796858 The Mother of all compilations for the BARD MASTERIES! by Poo &amp;amp; Logrus, UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Quest rewards|Spellbooks|Bard Masteries}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63863</id>
		<title>Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63863"/>
				<updated>2013-12-30T22:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bard Masteries''' were introduced with [[Publish 66]]: Once a bard reaches a skill level of 90 in musicianship and one of the three complementary barding skills, he may attend any conservatory to archieve mastery in this complementary skills by completing: &lt;br /&gt;
* [[Wielding the Sonic Blade]] quest for the [[Discordance]] mastery,&lt;br /&gt;
* [[The Beacon of Harmony]] quest for the [[Peacemaking]] mastery, &lt;br /&gt;
* [[Indoctrination of a Battle Rouser]] quest for the [[Provocation]] mastery.&lt;br /&gt;
A [[Book of Bard Masteries]] will be rewarded upon quest completion containing songs. Through the books context menu, a bard select his active mastery. (For details on use of the book see there).&lt;br /&gt;
Having a bard mastery active, a bard receive&lt;br /&gt;
* buffed skill use&lt;br /&gt;
* ability to intone songs&lt;br /&gt;
&lt;br /&gt;
=== Buffed Skill Use===&lt;br /&gt;
* Bards get a 10% bonus to their success chance when using the skill of their active mastery ('mastery focus') and a 5% bonus when using any other bard skill. &lt;br /&gt;
* Cool down on use of a bard skill is 8 seconds but having a bard mastery active reduces the cool down by 1 second with an additional second reduction for the skill of the active mastery. &lt;br /&gt;
&lt;br /&gt;
===Intone Songs===&lt;br /&gt;
* A bard with an active mastery can intone (via casting macro or double click on draggable icon) up to two special songs according to this mastery at the cost of his mana (see table below) .&lt;br /&gt;
* By intoning discordance songs the bard debuffs and damages opponents. By intoning peacemaking &amp;amp; provocation songs, he buffs himself and his party.  &lt;br /&gt;
* The buffs/debuffs provided by the songs do not stack with the same ones of other bards (first comes, first serves).&lt;br /&gt;
* [[Faster Casting]] (cap: 4) helps to intone a song, but not to upkeep it. &lt;br /&gt;
* Upkeeping a song requires [[Mana]] dependent on how many are being affected by the ability: Every 5 mobiles (characters, pets and mounted pets) raise '''upkeep costs''' by 1 Mana every 2 seconds.&lt;br /&gt;
* Upkeep costs are reduced for every complementary bard skill above 100 (GM, Real Skill) by 1 Mana every 2 second each. &lt;br /&gt;
* While a bard is keeping up songs, he is able to cast magic spells too. Since [[Publish_67#Bard_Changes|Publish 67]] this does not interrupt a song.&lt;br /&gt;
* Peacemaking and Provocion songs run as long as the bards mana last. Discordance songs are additionally limited to predefined numbers of rounds (see table below). &lt;br /&gt;
* A song can be ended by recasting it (instant cast time) or can be disrupted by damage received. Effects of discordance songs expire in 2 seconds from the last pulse, the other ones expire in 4 seconds. &lt;br /&gt;
* To benefit from the songs buffs/debuffs, the party member/opponent have to stay within the range of the bard. (Regardless of visibility or Line of Sight.)&lt;br /&gt;
* The peacemaking and the provocation songs are subject to beneficial checks. If a party member is flagged grey, a bard running a beneficial song gets flagged too! The discording songs are subject to agressive/criminal checks.&lt;br /&gt;
* Note that [[Bard Masteries]] songs can be used to train [[Musicianship]] and the three complementary barding skills [[Discordance]], [[Peacemaking]] and [[Provocation]].&lt;br /&gt;
* All bard songs receive a bonus to their durations and effects if the bard has additional bard skills over GM (Real Skill), based on points:&lt;br /&gt;
** For Musicianship and the active mastery skill you get 1 point per 10 skill points above 90. (Since the minimum requirements is 90, you automatically are starting at 2 points - one from each skill.) Thats up to 8 points.&lt;br /&gt;
** From the other bard skills you get 1 point per 10 points above GM, so thats a potential of 6 points.&lt;br /&gt;
** The weighting of those points vary by spellsong and may be a factor or exponential. &lt;br /&gt;
** For example: Inspire would be weighted at 2 per point of Musicianship &amp;amp; Provocation and 1 per point of the other bard skills. So thats for a 4x Bard to HCI/SDI (2*8)+(1*6)=22%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Path&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;95&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Intone Cost&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Upkeep Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Discordance&amp;lt;br&amp;gt; (Desponder)&lt;br /&gt;
| [[Image:Tribulation.png]]&lt;br /&gt;
| '''[[Tribulation]]'''&amp;lt;br&amp;gt;''In Jux Hur Rel''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 24 Mana&lt;br /&gt;
|  8 Mana &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary,  proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage  (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Despair.png]]&lt;br /&gt;
| '''[[Despair]]'''&amp;lt;br&amp;gt;''Kal Des Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 26 Mana&lt;br /&gt;
| 10 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Peacemaking&amp;lt;br&amp;gt; (Galvanizer)&lt;br /&gt;
| [[Image:Resilience.png]]&lt;br /&gt;
| '''[[Resilience]]'''&amp;lt;br&amp;gt;''Kal Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
|  4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Perseverance.png]]&lt;br /&gt;
| '''[[Perseverance]]'''&amp;lt;br&amp;gt;''Uus Jux Sanct''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 18 Mana&lt;br /&gt;
|  5 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Provocation&amp;lt;br&amp;gt; (Exhilarator)&lt;br /&gt;
| [[Image:Inspire.png]]&lt;br /&gt;
| '''[[Inspire]]'''&amp;lt;br&amp;gt;''Uus Por''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
|  4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is  a battle hymn interwoven with magical energy. It increases the confidence and focus '''of party members''' giving them bonuses to their offensive combat prowess'': [[Hit Chance Increase]] and [[Spell Damage Increase]] by 4-16 (base) +1% Bonus per 10 points in a inactive mastery skill above GM up to 22% for a 4x Legendary (Subject to PvP cap!), [[Damage Increase]] 20-40% +3% per 10 points in complementary skills above GM up to 58% at 4x Legendary, and Bonus [[Damage Modifier]] 1-15% which applies to all damage types. (This damage modifier is similar to slayer effects and so is counted above the weapon 300% damage cap from items/tactics/strenght/anatomy and above the SDI Cap in PvP)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Invigorate.png]]&lt;br /&gt;
| '''[[Invigorate]]'''&amp;lt;br&amp;gt;''An Zu''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 22 Mana&lt;br /&gt;
|  5 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [http://stratics.com/community/threads/bard-faq-a-must-read-for-all-new-bards-updated-2012.168520/#post-1796858 The Mother of all compilations for the BARD MASTERIES! by Poo &amp;amp; Logrus, UO Stratics Bard forum]&lt;br /&gt;
[[Category: Bard Masteries]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63862</id>
		<title>Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63862"/>
				<updated>2013-12-30T21:59:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bard Masteries''' were introduced with [[Publish 66]]: Once a bard reaches a skill level of 90 in musicianship and one of the three complementary barding skills, he may attend any conservatory to archieve mastery in this complementary skills by completing: &lt;br /&gt;
* [[Wielding the Sonic Blade]] quest for the [[Discordance]] mastery,&lt;br /&gt;
* [[The Beacon of Harmony]] quest for the [[Peacemaking]] mastery, &lt;br /&gt;
* [[Indoctrination of a Battle Rouser]] quest for the [[Provocation]] mastery.&lt;br /&gt;
A [[Book of Bard Masteries]] will be rewarded upon quest completion containing songs. Through the books context menu, a bard select his active mastery. (For details on use of the book see there).&lt;br /&gt;
Having a bard mastery active, a bard receive&lt;br /&gt;
* buffed skill use&lt;br /&gt;
* ability to intone songs&lt;br /&gt;
&lt;br /&gt;
=== Buffed Skill Use===&lt;br /&gt;
* Bards get a 10% bonus to their success chance when using the skill of their active mastery ('mastery focus') and a 5% bonus when using any other bard skill. &lt;br /&gt;
* Cool down on use of a bard skill is 8 seconds but having a bard mastery active reduces the cool down by 1 second with an additional second reduction for the skill of the active mastery. &lt;br /&gt;
&lt;br /&gt;
===Intone Songs===&lt;br /&gt;
* A bard with an active mastery can intone (via casting macro or double click on draggable icon) up to two special songs according to this mastery (see table below).&lt;br /&gt;
* By intoning discordance songs the bard debuffs and damages opponents. By intoning peacemaking &amp;amp; provocation songs, he buffs himself and his party.  &lt;br /&gt;
* The buffs/debuffs provided by the songs do not stack with the same ones of other bards (first comes, first serves).&lt;br /&gt;
* [[Faster Casting]] (cap: 4) helps to intone a song, but not to upkeep it. &lt;br /&gt;
* Upkeeping a song requires [[Mana]] dependent on how many are being affected by the ability: Every 5 mobiles (characters, pets and mounted pets) raise '''upkeep''' costs by 1 Mana every 2 seconds.&lt;br /&gt;
* Upkeep costs are reduced for every complementary bard skill above 100 (GM, Real Skill) by 1 Mana every 2 second each. &lt;br /&gt;
* While a bard is keeping up songs, he is able to cast magic spells too. Since [[Publish_67#Bard_Changes|Publish 67]] this does not interrupt a song.&lt;br /&gt;
* A song can be ended by recasting it (instant cast time) or can be disrupted by damage received. Effects of discordance songs expire in 2 seconds from the last pulse, the other ones expire in 4 seconds. &lt;br /&gt;
* To benefit from the songs buffs/debuffs, the party member/opponent have to stay within the range of the bard. (Regardless of visibility or Line of Sight.)&lt;br /&gt;
* The peacemaking and the provocation songs are subject to beneficial checks. If a party member is flagged grey, a bard running a beneficial song gets flagged too! The discording songs are subject to agressive/criminal checks.&lt;br /&gt;
* Note that [[Bard Masteries]] songs can be used to train [[Musicianship]] and the three complementary barding skills [[Discordance]], [[Peacemaking]] and [[Provocation]].&lt;br /&gt;
* All bard songs receive a bonus to their durations and effects if the bard has additional bard skills over GM (Real Skill), based on points:&lt;br /&gt;
** For Musicianship and the active mastery skill you get 1 point per 10 skill points above 90. (Since the minimum requirements is 90, you automatically are starting at 2 points - one from each skill.) Thats up to 8 points.&lt;br /&gt;
** From the other bard skills you get 1 point per 10 points above GM, so thats a potential of 6 points.&lt;br /&gt;
** The weighting of those points vary by spellsong and may be a factor or exponential. &lt;br /&gt;
** For example: Inspire would be weighted at 2 per point of Musicianship &amp;amp; Provocation and 1 per point of the other bard skills. So thats (2 * 8) + (1 * 6) for a 4x Bard to HCI/SDI -&amp;gt; 22%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Path&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;95&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Intone Cost&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Upkeep Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Discordance&amp;lt;br&amp;gt; (Desponder)&lt;br /&gt;
| [[Image:Tribulation.png]]&lt;br /&gt;
| '''[[Tribulation]]'''&amp;lt;br&amp;gt;''In Jux Hur Rel''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 24 Mana&lt;br /&gt;
|  8 Mana &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance''(15-60% to 84% at 4x Legendary,  proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage  (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Despair.png]]&lt;br /&gt;
| '''[[Despair]]'''&amp;lt;br&amp;gt;''Kal Des Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 26 Mana&lt;br /&gt;
| 10 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Peacemaking&amp;lt;br&amp;gt; (Galvanizer)&lt;br /&gt;
| [[Image:Resilience.png]]&lt;br /&gt;
| '''[[Resilience]]'''&amp;lt;br&amp;gt;''Kal Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
|  4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Perseverance.png]]&lt;br /&gt;
| '''[[Perseverance]]'''&amp;lt;br&amp;gt;''Uus Jux Sanct''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 18 Mana&lt;br /&gt;
|  5 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Provocation&amp;lt;br&amp;gt; (Exhilarator)&lt;br /&gt;
| [[Image:Inspire.png]]&lt;br /&gt;
| '''[[Inspire]]'''&amp;lt;br&amp;gt;''Uus Por''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
|  4 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is  a battle hymn interwoven with magical energy. It increases the confidence and focus '''of party members''' giving them bonuses to their offensive combat prowess'': [[Hit Chance Increase]] and [[Spell Damage Increase]] by 4-16 (base) +1% Bonus per 10 points in a inactive mastery skill above GM up to 22% for a 4x Legendary (Subject to PvP cap!), [[Damage Increase]] 20-40% +3% per 10 points in contemplary skills above GM up to 58% at 4x Legendary, and Bonus [[Damage Modifier]] 1-15% which applies to all damage types. (This damage modifier is similar to slayer effects and so is counted above the weapon 300% damage cap from items/tactics/strenght/anatomy and above the SDI Cap in PvP)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Invigorate.png]]&lt;br /&gt;
| '''[[Invigorate]]'''&amp;lt;br&amp;gt;''An Zu''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 22 Mana&lt;br /&gt;
|  5 Mana&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each contemplary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [http://stratics.com/community/threads/bard-faq-a-must-read-for-all-new-bards-updated-2012.168520/#post-1796858 The Mother of all compilations for the BARD MASTERIES! by Poo &amp;amp; Logrus, UO Stratics Bard forum]&lt;br /&gt;
[[Category: Bard Masteries]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Faster_Cast_Recovery&amp;diff=63861</id>
		<title>Faster Cast Recovery</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Faster_Cast_Recovery&amp;diff=63861"/>
				<updated>2013-12-30T19:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Faster Cast Recovery''' (FCR) reduces the recovery time after casting a spell. It is commonly found on jewelry with intensity of 1 to 3. When a spell is cast it can take a short period of time before another can be started. This period of recovery can be reduced or eliminate altogether with Faster Cast Recovery. It takes a cumulative total of 6 to eliminate recovery time. Faster Cast Recovery affects [[Chivalry]], [[Magery]], [[Mysticism]], [[Necromancy]], [[Ninjitsu]] and [[Spellweaving]] spells.&lt;br /&gt;
&lt;br /&gt;
Using [[Inscription]], a scribe can also craft spellbooks with 1 to 2 Faster Cast Recovery.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Here is a list of artifacts and other items which have Faster Cast Recovery and the amount.&lt;br /&gt;
* [[Chaos Shield - Museum of Vesper Replica]] - 2&lt;br /&gt;
* [[Helm of Swiftness]] - 2&lt;br /&gt;
* [[Legacy of the Dread Lord]] - 3 [bardiche]&lt;br /&gt;
* [[Ornament of the Magician]] - 3 [bracelet]&lt;br /&gt;
* [[Pilfered Dancer Fans]] - 2 [tessen]&lt;br /&gt;
* [[Ring of the Savant]] - 1&lt;br /&gt;
* [[Scrapper's Compendium]] - 1 [spellbook]&lt;br /&gt;
* [[The Inquisitor's Resolution]] - 3 [gloves]&lt;br /&gt;
* [[Night Eyes]] - 3 [reading glasses]&lt;br /&gt;
* [[Enchanted Coral Bracelet]] - 3  &lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Faster Cast Recovery (3):&lt;br /&gt;
*5 [[Relic Fragment]]s&lt;br /&gt;
*10 [[Gem|Amethyst]]&lt;br /&gt;
*10 [[Essence of Diligence]]s&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63860</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63860"/>
				<updated>2013-12-30T18:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Calculating Spell Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. &lt;br /&gt;
* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Focus]] for [[Spellweaving|Spellweaving Spells]].&lt;br /&gt;
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
* A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs the spell damage and too.&lt;br /&gt;
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).&lt;br /&gt;
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%&lt;br /&gt;
* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)&lt;br /&gt;
* Being cursed by a target's [[Blood Oath]].&lt;br /&gt;
* Factor in any SDI imparted from items.&lt;br /&gt;
* Dont forget the well timed usage of an [[Spell Focusing Sash]].&lt;br /&gt;
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.&lt;br /&gt;
&lt;br /&gt;
On the other hand factor in resist lowering and additional damage received issues on the target like:&lt;br /&gt;
&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Evil Omen]]&lt;br /&gt;
* [[Corpse Skin]]&lt;br /&gt;
* [[Amor Corruption]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI by items==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63859</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63859"/>
				<updated>2013-12-30T18:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Calculating Spell Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. &lt;br /&gt;
* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Forcus]] for [[Spellweaving|Spellweaving Spells]].&lt;br /&gt;
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
* A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs the spell damage and too.&lt;br /&gt;
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).&lt;br /&gt;
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%&lt;br /&gt;
* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)&lt;br /&gt;
* Being cursed by a target's [[Blood Oath]].&lt;br /&gt;
* Factor in any SDI imparted from items.&lt;br /&gt;
* Dont forget the well timed usage of an [[Spell Focusing Sash]].&lt;br /&gt;
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.&lt;br /&gt;
&lt;br /&gt;
On the other hand factor in resist lowering and additional damage received issues on the target like:&lt;br /&gt;
&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Evil Omen]]&lt;br /&gt;
* [[Corpse Skin]]&lt;br /&gt;
* [[Amor Corruption]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI by items==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63858</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63858"/>
				<updated>2013-12-30T18:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Calculating Spell Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. &lt;br /&gt;
* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism Spells]], [[Arcane Forcus]] for [[Spellweaving Spells]].&lt;br /&gt;
* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
* A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs the spell damage and too.&lt;br /&gt;
* [[Races#Berserk|Berserk]] of the gargoyles race may increase SDI.&lt;br /&gt;
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5&lt;br /&gt;
* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)*Being cursed by a target's [[Blood Oath]].&lt;br /&gt;
* Factor in any SDI imparted from items.&lt;br /&gt;
* Dont forget the well timed usage of an [[Spell Focusing Sash]].&lt;br /&gt;
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.&lt;br /&gt;
&lt;br /&gt;
On the other hand factor in resist lowering and additional damage received issues on the target like:&lt;br /&gt;
&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Evil Omen]]&lt;br /&gt;
* [[Corpse Skin]]&lt;br /&gt;
* [[Amor Corruption]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI by items==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63857</id>
		<title>Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63857"/>
				<updated>2013-12-30T18:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bard Masteries''' were introduced with [[Publish 66]]: Once a bard reaches a skill level of 90 in musicianship and one of the three complementary barding skills, he may attend any conservatory to archieve mastery in this complementary skill. These  Mastery is archieved by completing one of the mastery quests: &lt;br /&gt;
* [[Wielding the Sonic Blade]] quest for the [[Discordance]] mastery,&lt;br /&gt;
* [[The Beacon of Harmony]] quest for the [[Peacemaking]] mastery, &lt;br /&gt;
* [[Indoctrination of a Battle Rouser]] quest for the [[Provocation]] mastery.&lt;br /&gt;
A [[Book of Bard Masteries]] will be rewarded upon quest completion containing songs. Through the books context menu, a bard select his active mastery. (For details on use of the book see there).&lt;br /&gt;
Having a bard mastery active, a bard receive&lt;br /&gt;
* buffed skill use&lt;br /&gt;
* ability to intone songs&lt;br /&gt;
=== Buffed Skill Use===&lt;br /&gt;
* Bards get a 10% bonus to their success chance when using the skill of their active mastery ('mastery focus') and a 5% bonus when using any other bard skill. &lt;br /&gt;
* Cool down on use of a bard skill is 8 seconds but having a bard mastery active reduces the cool down by 1 second with an additional second reduction for the skill of the active mastery. &lt;br /&gt;
&lt;br /&gt;
===Intone Songs===&lt;br /&gt;
* A bard with an active mastery can intone (via casting macro or double click on draggable icon) up to two special songs according to this mastery.&lt;br /&gt;
* By intoning discordance songs the bard debuffs and damages opponents. By intoning peacemaking &amp;amp; provocation songs, he buffs himself and his party.  &lt;br /&gt;
* The buffs/debuffs provided by the songs do not stack with the same ones of other bards (first comes, first serves).&lt;br /&gt;
* [[Faster Casting]] (cap: 4), [[Faster Cast Recovery]] (cap:6) and [[Casting Focus]] help to (re-)intoning a song, but not to upkeep it. &lt;br /&gt;
* Upkeeping a song requires [[Mana]] dependent on how many are being affected by the ability: Every 5 mobiles (characters, pets and mounted pets) raise '''upkeep''' costs by 1 Mana every 2 seconds.&lt;br /&gt;
* Upkeep costs are reduced for every secondary bard skill above 100 (GM, Real Skill) by 1 Mana per second each. &lt;br /&gt;
* While a bard upkeep songs, he is able to cast magic spells too. This does not interrupt a song.&lt;br /&gt;
* A songs can be ended by recasting it (instant cast time) or disturbed by received damage. Effects of discordance songs expire in 2 seconds from the last pulse, the other ones expire in 4 seconds. &lt;br /&gt;
* To receive the songs buffs/debuffs, the target have to stay within the range of the bard. (Regardless of visibility or Line of Sight.)&lt;br /&gt;
* The peacemaking and the provocation songs are subject to beneficial checks. If a member of the party is flagged grey, a bard running a beneficial song gets flagged too. The discording songs are subject to agressive/criminal checks.&lt;br /&gt;
* Note that [[Bard Masteries]] songs can be used to train [[Musicianship]] and the three complementary barding skills [[Discordance]], [[Peacemaking]] and [[Provocation]].&lt;br /&gt;
* All bard songs receive a bonus to their effects if the bard has additional bard skills over GM (Real Skill).&lt;br /&gt;
** For Musicianship and the active mastery skill you get 1 point per 10 skill points above 90. (Since the minimum requirements is 90, you automatically are starting at 2 points - one from each skill.) Thats up to 8 points.&lt;br /&gt;
** From the other bard skills you get 1 point per 10 points above GM, so thats a potential of 6 points.&lt;br /&gt;
** The weighting of those points vary by spellsong and may be a factor or exponential. &lt;br /&gt;
** For example: Inspire would be weighted at 2 per point of Musicianship &amp;amp; active mastery and 1 per point of the other bard skills. So thats (2 * 8) + (1 * 6) for a 4x Bard to HCI/SDI -&amp;gt; 22%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Path&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;95&amp;quot; | Minimum Skill&lt;br /&gt;
! width=&amp;quot;70&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Upkeep Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Discordance&amp;lt;br&amp;gt; (Desponder)&lt;br /&gt;
| [[Image:Tribulation.png]]&lt;br /&gt;
| '''[[Tribulation]]'''&amp;lt;br&amp;gt;''In Jux Hur Rel''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 24 Mana&lt;br /&gt;
| 11 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which disrupts the target's ability to concentrate, reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by up to 32). ''The spell song also has the chance'' (up to 84%) ''of causing any damage taken by the target to cause a burst of'' direct damage ''proportional'' (up to 50%) ''to the damage taken''. The amount of'' direct damage ''is proportional to the Discordance skill of the bard and the chance for the direct damage to take effect is proportional to the Musicianship skill of the bard.'' The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Despair.png]]&lt;br /&gt;
| '''[[Despair]]'''&amp;lt;br&amp;gt;''Kal Des Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 26 Mana&lt;br /&gt;
| 13 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which will reduce the target's strength''(up to 22) ''and periodically'' (every 2 seconds) ''inflict damage on the target'' (up to 48 against a player character = 14 damage after 70 resist)'', as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through a context menu on your [[Book of Bard Masteries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Peacemaking&amp;lt;br&amp;gt; (Galvanizer)&lt;br /&gt;
| [[Image:Resilience.png]]&lt;br /&gt;
| '''[[Resilience]]'''&amp;lt;br&amp;gt;''Kal Mani Tym''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
| 5 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increase by up to 22, reduced duration on [[Curse]]s, [[Bleed]] and [[Mortal Wound]]. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Perseverance.png]]&lt;br /&gt;
| '''[[Perseverance]]'''&amp;lt;br&amp;gt;''Uus Jux Sanct''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 18 Mana&lt;br /&gt;
| 6 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increase by up to 30%, damage taken reduced by up to 30%, [[Casting Focus]] increased by up to 6%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Provocation&amp;lt;br&amp;gt; (Exhilarator)&lt;br /&gt;
| [[Image:Inspire.png]]&lt;br /&gt;
| '''[[Inspire]]'''&amp;lt;br&amp;gt;''Uus Por''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 16 Mana&lt;br /&gt;
| 5 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is  a battle hymn interwoven with magical energy. It increases the confidence and focus '''of party members''' giving them bonuses to their offensive combat prowess'': [[Hit Chance Increase]] and [[Spell Damage Increase]] by up to 22%, [[Damage Increase]] up to 58%, and Bonus [[Damage Modifier]] up to 15% which applies to all damage types.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Invigorate.png]]&lt;br /&gt;
| '''[[Invigorate]]'''&amp;lt;br&amp;gt;''An Zu''&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| 22 Mana&lt;br /&gt;
| 6 Upkeep&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Hit Points]] increase by up to 26, [[Strength]], [[Intelligence]] and [[Dexterity]] increase by up to 14. All party members healed for up to 19-22 damage every 4 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
[[Category: Bard Masteries]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63856</id>
		<title>Faster Casting</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63856"/>
				<updated>2013-12-30T11:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Faster Casting''' is an [[Item Property|item property]] that reduces the amount time it takes to cast a spell. Its capped at 2 for [[Magery]], [[Mysticism]] and [[Necromancy]] and capped at 4 for [[Bard Masteries]], [[Bushido]], [[Chivalry]], [[Ninjitsu]] or [[Spellweaving]]. However, if a character possesses Magery or Mysticism at 70.0 skill or greater then Faster Casting is capped at 2 for Chivalry. &lt;br /&gt;
&lt;br /&gt;
For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. The casting delay is determined by the spell circle number and is given by 0.25 + spell_circle*0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
Faster Casting is normally a maximum of 1 and is only found on [[Spellbook|spellbook]], weapons, shields, rings, and bracelets.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items with more than FC1 and items with FC1 that normally wouldn't have it: &lt;br /&gt;
&lt;br /&gt;
* [[Arcane Shield]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Boomstick]] (wild staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Chaos Shield - Museum of Vesper Replica]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Djinni's Ring]] (ring with FC2)&lt;br /&gt;
* [[Helm of Swiftness]] (helmet with FC1)&lt;br /&gt;
* [[Luck Jewelry Set]] (ring and bracelet set with FC3)&lt;br /&gt;
* [[Ornament of the Magician]] (bracelet with FC2)&lt;br /&gt;
* [[Staff of the Magi]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Staff of Pyros]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Swords of Prosperity]] (daisho with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Venom]] (bracelet with FC2)&lt;br /&gt;
In terms of game balance it seems reasonable to allow non spell-channeling, two-handed weapons to have FC2, since it would be the same as carrying one weapon and one shield, both with FC1 and without spell channeling, but no such item is known to exist.&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The property can be imbued on weapons, shields, rings, and bracelets. The intensity weighting is 1.4, the ingredients required are&lt;br /&gt;
&lt;br /&gt;
* 5 [[Relic Fragment]]s&lt;br /&gt;
* 10 [[Ruby|Rubies]]&lt;br /&gt;
* 10 [[Essence of Achievement]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Both in-game and on the forums, Faster Casting is usually abbreviated to FC.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63855</id>
		<title>Faster Casting</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63855"/>
				<updated>2013-12-30T11:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Faster Casting''' is an [[Item Property|item property]] that reduces the amount time it takes to cast a spell. Its capped at 2 for [[Magery]], [[Mysticism]] and [[Necromancy]] and capped at 4 for [[Bard Masteries]], [[Bushido]], [[Chivalry]], [[Ninjitsu]] or [[Spellweaving]]. However, if a character possesses Magery or Mysticism at 70.0 skill or greater then Faster Casting is capped at 2 for Chivalry. &lt;br /&gt;
&lt;br /&gt;
For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. The casting delay is determined by the spell circle number and is given by 0.25 + spell_circle*0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
Faster Casting is normally a maximum of 1 and is only found on weapons, shields, rings, and bracelets.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items with more than FC1 and items with FC1 that normally wouldn't have it: &lt;br /&gt;
&lt;br /&gt;
* [[Arcane Shield]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Boomstick]] (wild staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Chaos Shield - Museum of Vesper Replica]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Djinni's Ring]] (ring with FC2)&lt;br /&gt;
* [[Helm of Swiftness]] (helmet with FC1)&lt;br /&gt;
* [[Luck Jewelry Set]] (ring and bracelet set with FC3)&lt;br /&gt;
* [[Ornament of the Magician]] (bracelet with FC2)&lt;br /&gt;
* [[Staff of the Magi]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Staff of Pyros]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Swords of Prosperity]] (daisho with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Venom]] (bracelet with FC2)&lt;br /&gt;
* [[Enchanted Coral Bracelet]] (bracelet with FC1)&lt;br /&gt;
In terms of game balance it seems reasonable to allow non spell-channeling, two-handed weapons to have FC2, since it would be the same as carrying one weapon and one shield, both with FC1 and without spell channeling, but no such item is known to exist.&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The property can be imbued on weapons, shields, rings, and bracelets. The intensity weighting is 1.4, the ingredients required are&lt;br /&gt;
&lt;br /&gt;
* 5 [[Relic Fragment]]s&lt;br /&gt;
* 10 [[Ruby|Rubies]]&lt;br /&gt;
* 10 [[Essence of Achievement]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Both in-game and on the forums, Faster Casting is usually abbreviated to FC.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63854</id>
		<title>Faster Casting</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Faster_Casting&amp;diff=63854"/>
				<updated>2013-12-30T11:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Faster Casting''' is an [[Item Property|item property]] that reduces the amount time it takes to cast a spell. The attribute is capped. [[Magery|Mages]], [[Mysticism|Mystics]] and [[Necromancy|Necromancers]] use a maximum Faster Casting of 2. Characters that use [[Bard Masteries]], [[Bushido]], [[Chivalry]], [[Ninjitsu]] or [[Spellweaving]] can have a maximum Faster Casting of 4. However, if a character possesses Magery or Mysticism at 70.0 skill or greater then Faster Casting is capped at 2 for Chivalry. Faster Casting makes you able to cast spells faster than normal. &lt;br /&gt;
&lt;br /&gt;
For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. The casting delay is determined by the spell circle number and is given by 0.25 + spell_circle*0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
Faster Casting is normally a maximum of 1 and is only found on weapons, shields, rings, and bracelets.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items with more than FC1 and items with FC1 that normally wouldn't have it: &lt;br /&gt;
&lt;br /&gt;
* [[Arcane Shield]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Boomstick]] (wild staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Chaos Shield - Museum of Vesper Replica]] (shield with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Djinni's Ring]] (ring with FC2)&lt;br /&gt;
* [[Helm of Swiftness]] (helmet with FC1)&lt;br /&gt;
* [[Luck Jewelry Set]] (ring and bracelet set with FC3)&lt;br /&gt;
* [[Ornament of the Magician]] (bracelet with FC2)&lt;br /&gt;
* [[Staff of the Magi]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Staff of Pyros]] (black staff with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Swords of Prosperity]] (daisho with both FC1 and [[Spell Channeling|SC]])&lt;br /&gt;
* [[Venom]] (bracelet with FC2)&lt;br /&gt;
* [[Enchanted Coral Bracelet]] (bracelet with FC1)&lt;br /&gt;
In terms of game balance it seems reasonable to allow non spell-channeling, two-handed weapons to have FC2, since it would be the same as carrying one weapon and one shield, both with FC1 and without spell channeling, but no such item is known to exist.&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The property can be imbued on weapons, shields, rings, and bracelets. The intensity weighting is 1.4, the ingredients required are&lt;br /&gt;
&lt;br /&gt;
* 5 [[Relic Fragment]]s&lt;br /&gt;
* 10 [[Ruby|Rubies]]&lt;br /&gt;
* 10 [[Essence of Achievement]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Both in-game and on the forums, Faster Casting is usually abbreviated to FC.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Musicianship&amp;diff=63853</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Musicianship&amp;diff=63853"/>
				<updated>2013-12-30T10:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_musicianship.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''Strum a lute, bang on a drum or rattle a tambourine. Without a bit of skill in Musicianship, you’ll likely send your audience screaming away from, or worse — toward you.''&lt;br /&gt;
&lt;br /&gt;
'''Musicianship''' is the core Bard-themed skill. It is required for any of the other Bard-related skills to even have a chance of success.&lt;br /&gt;
&lt;br /&gt;
A modest level of Musicianship is also required for a [[Carpentry|Carpenter]] to be able to produce musical instruments, which feature a 10% success bonus over NPC-purchased musical instruments.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
While it does little on it's own aside from producing either fine music or fat-fingered cacophony, it's level is a key factor when attempting to perform the other Bard skills, namely [[Provocation]], [[Discordance]] or [[Peacemaking]] in conjunction with a target's [[Barding Difficulty]].&lt;br /&gt;
&lt;br /&gt;
In addition to influencing the level of success for the other Bardic skills, it also allows a character to use the [[Fire Horn]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Active===&lt;br /&gt;
* '''0 - 30''': Purchase training from an NPC Bard.&lt;br /&gt;
* '''30+''': Double-click any musical instrument to have a chance at gaining in skill. If a character has completed training other bard skills, this is the quickest method.&lt;br /&gt;
===Passive===&lt;br /&gt;
* '''0 - 30''': Purchase training from an NPC Bard.&lt;br /&gt;
* '''30+''': Musicianship has a chance to raise anytime one of the other bard skills is used. Most likely, Musicianship will be at the desired level before other bard skills have completed training so it is best to focus on those first.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Book_of_Bard_Masteries&amp;diff=63852</id>
		<title>Book of Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Book_of_Bard_Masteries&amp;diff=63852"/>
				<updated>2013-12-30T10:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: Precission of usage, erased redundant content to ease maintainance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Bard Masteries.png]] '''Book of Bard Masteries''' is a [[Spellbooks|spellbook]] that contains [[Bard Masteries]]. It is [[blessed]] and need not be [[Item Insurance|insured]]. It can be obtained by completing [[The Beacon of Harmony]] for using [[Peacemaking]] abilities, [[Indoctrination of a Battle Rouser]] for using [[Provocation]] abilities or [[Wielding the Sonic Blade]] for using [[Discordance]] abilities. The abilities cannot be used unless the specific quest is completed.&lt;br /&gt;
* The tooltip (mouse over) indicates the selected [[Bard Masteries|Bard Mastery]] (and in case of Discord Mastery the selected damage type).&lt;br /&gt;
* [[Bard Masteries]] can be switch through context menue of the book (cool down of 10 minutes).&lt;br /&gt;
* Once Discord Mastery is selected, damage type selection for [[Despair]] is shown too (no cool down on switching between those).&lt;br /&gt;
* Song Icons can be drag out of the book to the UI, like spell icons out of other [[Spellbooks]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
{{Categorize|Quest rewards|Spellbooks|Bard Masteries}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Provocation&amp;diff=63851</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Provocation&amp;diff=63851"/>
				<updated>2013-12-30T10:17:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_provocation.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Using the Provocation skill, a player has a chance to make two creatures fight each other. It is one of the most powerful skills in the game.&lt;br /&gt;
&lt;br /&gt;
Beware that if you fail the monsters will look for a new target, you.&lt;br /&gt;
&lt;br /&gt;
Provocation is difficulty-based skill. Some monsters are much more difficult to provoke than others, depending on their [[Barding Difficulty]].&lt;br /&gt;
&lt;br /&gt;
Once two creatures are fighting each other, they will continue to do so until either the provoking bard leaves their line of sight or one is killed.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Good Bard Knowledge===&lt;br /&gt;
*[[Bard Masteries]] can be used to train [[Musicianship]] and other bard skills.&lt;br /&gt;
*A musical instrument obtained from a [[Carpentry|Carpenter]] with less than 80.0 skill or an NPC-bought instrument adds no benefits.&lt;br /&gt;
*A GM Carpenter created instrument adds 10% to your success chance.&lt;br /&gt;
*A Slayer Instrument adds 20% to your success chance if the creature type matches, or removes 20% if it doesn't match.&lt;br /&gt;
*With 100.0 [[Musicianship]], you will have a 100% chance to pass the first skill check when Provoking or [[Peacemaking]]. With higher than 100.0, you will have an even better chance, but this may actually slow your training in the skill.&lt;br /&gt;
&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
I have and always will use the boat method for training provoke.&lt;br /&gt;
&lt;br /&gt;
Line up your [[boat]]s so they are all next to each other lengthwise. So now you can open the plank for all 3 and walk across. Get on the middle boat and move it back about 3-4 tiles. Stand on the middle and put your targets on separate ships.&lt;br /&gt;
&lt;br /&gt;
*'''0 - 30:''' Purchase Training from an NPC bard or provoke birds, rabbits and other low-level wildlife&lt;br /&gt;
*'''30 - 40:''' [[Cow]]s, [[Hind]]s, [[Sheep]], most farm animals&lt;br /&gt;
*'''40 - 65:''' [[Bull]]s, [[Scorpion]]s, [[Great Hart]]s, [[Polar Bear]]s,  [[Gaman]]s&lt;br /&gt;
*'''65 - 90:''' [[Giant Beetle]]s (Best gains)&lt;br /&gt;
*'''90 - 100:''' [[Hiryu]]s work great to break the 90 skill barrier.&lt;br /&gt;
*'''100 - 110:''' [[Cu Sidhe]]s&lt;br /&gt;
&lt;br /&gt;
Use a [[Crystal Ball of Knowledge]] to test the difficulty of each creature. Switch between NPC-bought, Slayer and Exceptional items to get the instrument that yields &amp;quot;optimal&amp;quot; difficulty. After 90, you will hit the skill barrier that so many skills have today. A workaround for this is to use a [[slayer]] instrument that is not for the type of creature you are targeting. This will lower your displayed skill rating 20% on the successful use on a creature if it is not the type of your slayer. The Giant Beetles will take you to 110.0 using this method.&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
*'''30 - 70:'''  Use boats with [[Grizzly Bear]]s&lt;br /&gt;
*'''70 - 90:'''  Go to one of the [[Plague Beast]] spawns near water, such as the swamp east of [[Britain]] or far west of [[Trinsic]] and place a boat. Move the boat out a little bit from the coast and lure 2 plague beasts to the edge of shore. Provoke them and they will fight as well as continue to make more and more spawn for you to gain on.&lt;br /&gt;
*'''90 - 120:''' Move to [[Destard]] and work on [[Drake]]s, [[Wyvern]]s and [[Dragon]]s. This is VERY DANGEROUS as you can easily bring too much spawn towards you.&lt;br /&gt;
&lt;br /&gt;
My thoughts, provocation is one of the most powerful skills in the game. At 120 provo and gm music, you have 100% chance to provoke 2 dragons. At gm provo and music, you only have a 60% chance. Provocation in combination with peacemaking is amazingly powerful, as creatures simply sit there until you provoke them.&lt;br /&gt;
&lt;br /&gt;
=== Method 3 ===&lt;br /&gt;
*'''0 - 30:''' What? You can't afford to buy up to 30? OK, fair enough. Just head out to your local forest, [[Jhelom]] Farm or the [[Delucia]] cows area and provoke away, you should get there in no time. &lt;br /&gt;
*'''30 - 40:''' [[Damwin Thicket]] in The Lost Lands will see you doing well sending [[Headless_One|headless]] against those [[Greater_Mongbat|strongbats]], some of the tougher animals will get you gains too. If you want to move onto something with a bit more challenge, it's time to hit the cemeteries for those [[skeleton]] and [[Zombie|zombies]] (watch the tougher undead) &lt;br /&gt;
*'''40 - 50:''' The cemeteries are the place to be, wherever the lower level undead roam. Also those pesky [[Orc|Orcs]] (the footmen, watch their big bully commanders and elite warriors) and the annoying creatures that chase you around swamps will all help you gain at this level &lt;br /&gt;
*'''50 - 60:''' Those cemeteries still look good, but aim for the [[Wraith|wraiths]], [[Spectre|spectres]] etc now, and gains should keep coming. Also keep up with those orc camps, forts and caves, the swamps still look good, [[covetous#1|covetous level 1]] has a good variety (but keep away from the [[Gazer|gazers]] for now) and [[Despise#1|Despise Level 1]] and [[Despise#3|3]] (although not [[Earth_Elemental|earth el]] to [[Earth_Elemental|earth el]]) and the [[Ogre|ogres]] on level [[Despise#4|4]] should keep you amused for a while. &lt;br /&gt;
*'''60 - 70:''' [[Covetous#1|Covetous level 1]], [[Despise#4|Despise Level 4]] [[Troll|Trolls]], [[Shame#1|Shame Level 1]] &amp;amp; [[Shame#2|2]], The Ophidian Fortress and Terathan Keep (lower level Ophids and Terras are safest), Orc Forts, the City of The Dead, [[Fire_Dungeon#1|Fire Level 1]]and [[Ice_Dungeon#1|Ice Level 1]] and even the Jungles. Just remember stay away from the upper level creatures, or at least provoke them onto small creatures, and you have a lot of variety here. &lt;br /&gt;
*'''70 - 80:''' You can continue to work all the areas in the previous level, just go for the tougher creatures to keep the gains going. As well as those locations, add also [[Cyclops_Valley|Titan Valley]] and [[Wyvern_Isle|Wyvern Isle]]. &lt;br /&gt;
*'''80 - 90:''' [[Cyclops_Valley|Titan Valley]], [[Wyvern_Isle|Wyvern Isle]], [[Shame#Level_4|Shame Level 4]] and [[Shame#Level_5|5]], [[Wrong]], The Lich Forest at Yew, The Trinsic Passage to the Lost Lands, [[Covetous#Level_2|Covetous level 2]], [[Wind]], [[Fire_Temple|Fire Temple]], Ophidian and [[Terathan_Keep_Underground|Terathan]] strongholds and [[Despise#4|Despise Level 4]].&lt;br /&gt;
&lt;br /&gt;
:All of these places have good gain potential, just remember that many of the weaker creatures you are now just too good for, and you need to set them against the bigger creatures for best gain potential. Also, the sweet spot for gains is beginning to inch up, so start working the easier creatures around 90, and leave it till 100 before you work the hardest ones. Of course if you just want to have a good time, go try them all out and decide for yourself. &lt;br /&gt;
&lt;br /&gt;
*'''90 - 100:''' Time to start working the bigger stuff, although the best range for gains starts to climb from here, so you can keep working some of the previous level (creatures which are easier to provoke). Sure, you can go play with those lesser creatures that are yours to command, but you only learn my stretching your boundaries, so the time has come to train in places where the balance between who wins and who dies is always in doubt. &lt;br /&gt;
&lt;br /&gt;
:[[Wind]] and [[Hythloth#2|Hythloth Level 2]] Daemons are not too hard, [[Fire_Temple|Fire Temple]] will keep you busy, and [[Despise#4|Despise Level 4]] should see you touring Ogre Lord Isle for good gains in relative safety - also stop by the Titans there for some variety. &lt;br /&gt;
&lt;br /&gt;
*'''100 - 110:''' Well, your a Grandmaster. Congratulations. What? You want to be Legendary? Sure, why not. The creatures of Brittania will bow down before you, although 1 or 2 may still wish to debate the issue when you ask them to do something. If you are determined on this course, wear your flameproof overalls - it's hot out there. &lt;br /&gt;
&lt;br /&gt;
:From 100 to 120, you can enjoy the challenge and provoke harder creatures, but best gains will see you staying basically in one or 2 spots. This is because the sweet spot for gains goes from about 60% at 100-105, up to around 85-90% at 115 - 120. So if you like, you can stand in [[Destard]] Felucca all day and provoke those [[Dragon|dragons]] one after the other all the way to legendary. At least until 110, this is really the best place to be with a GM instrument most of the time.  &lt;br /&gt;
&lt;br /&gt;
*'''110 - 120:''' If you're feeling a little squeamish, you can still get good gains on the 90 - 110 level spawn, although the easier ones will start to slow down after 110. &lt;br /&gt;
&lt;br /&gt;
:Go visit the [[Rotting_Corpse|Rotting Corpses]] and their undead mummy friends on [[Covetous#4|Covetous Level 4]] or in Ilshenar, [[Nox_Tereg|Nox]] Tereg near the Humility shrine or in the [[Wisp_Dungeon|Wisp Dungeon]] will take you all the way if you like. The [[Blood_Dungeon|Blood Dungeon]] will be heaven. Get those [[Demon|Daemons]],  [[Blood_Elemental|Blood Els]] and [[Succubus|Succubi]] into a big melee and you should have fun. Central Dungeon has all sorts of variety - I'm sure you can find some [[Blood_Elemental|Blood Els]] or [[Lich_Lord|Lich Lords]] to keep you amused, or getting the  [[Poison_Elemental|Poison El]] and the [[Ki-Rin]] to play nicely could be good for you. Of course the [[Pass_of_Karnaugh|Pass of Karnaugh]] will provide hours of endless entertainment, with just about every high level creature you can find. And finally, [[Sorcerers_Dungeon|sorcerers dungeon]] has some interesting creatures for you to practice your skills on. &lt;br /&gt;
&lt;br /&gt;
At this level, the world is your Oyster - go crack it open, see if you can find the pearl, or just get your fingers squashed. Good Hunting.&lt;br /&gt;
&lt;br /&gt;
===Method 4 &amp;quot;''Great Provocator In The Boat''&amp;quot;===&lt;br /&gt;
*'''30 - 60:''' Stand on a boat in [[Minoc]] and Provoke a [[Great Hart]] onto your Cu-Sidhe&lt;br /&gt;
*'''60 - 65:''' You will get good [[skill]] gains Provoking a [[Giant Serpent]] onto your Cu while on a boat in the [[Fens of the Dead]] in Trinsic&lt;br /&gt;
*'''65-84 - 90:''' While standing on a boat in ToKuno, Provoke a [[Tsuki Wolf]] onto your Cu.&lt;br /&gt;
*'''82-90 - 110:''' While inside a house in [[Tokuno]], block your Cu-sidhe in with boxes so that it can not move, then provoke a Lesser Hirue onto your Cu (Hirue to pet, not the other way around). At this point you can also stand on a boat near the Champ Tokuno, find a ''Spawned'' Hirue, and provoke the Hirue onto your Cu.&lt;br /&gt;
*'''96-105 - 120''' Guess what? I'm on a boat! In Tokuno find a [[Yamandon]] and provoke him onto your Cu-Sidhe that is standing on the boat with you. (With Exceptional Instrument and 115-120 Musicianship)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Peacemaking&amp;diff=63850</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Peacemaking&amp;diff=63850"/>
				<updated>2013-12-30T10:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_peacemaking.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
==Using==&lt;br /&gt;
The '''Peacemaking''' skill is one of the Bard-themed skills and is sometimes called Peacing for short. In a nutshell, the soothing music of a successful attempt causes those to whom it is directed to relax and stop fighting. To successfully be able to use this skill also requires some level of [[Musicianship]] skill as well. While a useful skill for a Bard in it's own right, it is also valuable to possess, or assist other players with, when it comes to [[Animal Taming]] or [[Cartography|Treasure Hunting]].&lt;br /&gt;
&lt;br /&gt;
Peacemaking skill has two different modes, Area Peacemaking and Targeted Peacemaking.&lt;br /&gt;
&lt;br /&gt;
===Area Peacemaking===&lt;br /&gt;
Activate the skill via macro or skill button and target yourself. If successful, all aggression in the area will cease for a few moments. Players will have to re-attack their targets.&lt;br /&gt;
&lt;br /&gt;
===Targeted Peacemaking===&lt;br /&gt;
Activate the skill via macro or skill button and target a creature. If successful, the targeted creature will either remain non-aggressive or stop attacking it's target until a sufficient attack upon it breaks the trance or the bard loses line of sight for more than 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Each time Targeted Peacemaking is attempted, a difficulty check is performed based on the creature's [[Barding Difficulty]] versus the attempting character's combined skill in [[Musicianship]] and Peacemaking.&lt;br /&gt;
&lt;br /&gt;
Targted Peacemaking was introduced with [[Publish 16]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Obtain a few dozen musical instruments, either from a carpenter or NPC. Use the Peacemaking skill and target yourself(Area Peacemaking). Repeat until the desired level is achieved.   &lt;br /&gt;
&lt;br /&gt;
Bear in mind that being able to attempt Peacemaking on some higher-level creatures, such as [[Balron]]s or [[Ancient Wyrm]]s, requires extremely high levels of Peacemaking due to their high Barding Difficulty rating.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Discordance&amp;diff=63849</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Discordance&amp;diff=63849"/>
				<updated>2013-12-30T10:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. &lt;br /&gt;
==Using==&lt;br /&gt;
To discord a creature you:&lt;br /&gt;
* Click the blue gem next to the skill on your skill list.&lt;br /&gt;
* Click on the creature you wish to discord. &lt;br /&gt;
If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 10% from all stats and skills; and at 100.0 skill the target loses 20% from all stats and skills. Once the effect wears off, the target's skill and stats will return to normal. (Does not affect player characters.)&lt;br /&gt;
===Range===&lt;br /&gt;
The base range of all bard abilities is 8 tiles, with each 15 points of skill in the ability being used increasing this range by one tile. Bards must be within this range of the target to use the ability. Furthermore, the bard must remain within this range or the ability's effect ends.&lt;br /&gt;
===Continuation===&lt;br /&gt;
Once Discordance has been used on a target, the bard must remain alive, visible, and within range of the target or the effect ends. Regarding creatures with “Dragon AI” (such as daemons, drakes, hellhounds, nightmares, and, of course, dragons): if at any point the bard moves while using any barding song, that may compel the creature to retarget on the moving character.&lt;br /&gt;
==Training==&lt;br /&gt;
Discordance uses the same success/failure calcuation formula as [[Provocation]], so training methods are identical in terms of what creatures to discord at what level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
* [http://stratics.com/community/forums/uo-bard.415 UO Stratics Bard forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Discordance&amp;diff=63848</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Discordance&amp;diff=63848"/>
				<updated>2013-12-30T10:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Music may soothe the savage beast, but playing a few clashing notes will weaken even the strongest of creatures. &lt;br /&gt;
==Using==&lt;br /&gt;
To discord a creature you:&lt;br /&gt;
* Click the blue gem next to the skill on your skill list.&lt;br /&gt;
* Click on the creature you wish to discord. &lt;br /&gt;
If successful, your target will lose a percentage of its skills and stats. The percentage lost is dependant on your Discordance skill. For instance, at 50.0 skill, the target loses 10% from all stats and skills; and at 100.0 skill the target loses 20% from all stats and skills. Once the effect wears off, the target's skill and stats will return to normal. (Does not affect player characters.)&lt;br /&gt;
===Range===&lt;br /&gt;
The base range of all bard abilities is 8 tiles, with each 15 points of skill in the ability being used increasing this range by one tile. Bards must be within this range of the target to use the ability. Furthermore, the bard must remain within this range or the ability's effect ends.&lt;br /&gt;
===Continuation===&lt;br /&gt;
Once Discordance has been used on a target, the bard must remain alive, visible, and within range of the target or the effect ends. Regarding creatures with “Dragon AI” (such as daemons, drakes, hellhounds, nightmares, and, of course, dragons): if at any point the bard moves while using any barding song, that may compel the creature to retarget on the moving character.&lt;br /&gt;
==Training==&lt;br /&gt;
Discordance uses the same success/failure calcuation formula as [[Provocation]], so training methods are identical in terms of what creatures to discord at what level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Bard Masteries]]&lt;br /&gt;
* [[Book of Bard Masteries]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Musical]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63847</id>
		<title>Bard Masteries</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bard_Masteries&amp;diff=63847"/>
				<updated>2013-12-30T09:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bard Masteries''' are special abilities came with the [[Publish 66]] that can be obtained by completing one of the mastery quests: [[The Beacon of Harmony]] quest for the [[Peacemaking]] mastery, [[Indoctrination of a Battle Rouser]] quest for the [[Provocation]] mastery or [[Wielding the Sonic Blade]] quest for the [[Discordance]] mastery. [[Book of Bard Masteries]] will be rewarded upon quest completion containing the masteries abilities aka songs. &lt;br /&gt;
&lt;br /&gt;
Once a mastery has been choosen, its both abilities (&amp;quot;songs&amp;quot;) are freely usable at any time and only have as requirements the skills (both musicianship and the Mastery Skill must be above 90.0) and mana costs. For the abilities to work, the party must remain within range of the Bard to remain under its effects. Bards may be interrupted when they receive damage while using their abilities. A bard may only have one mastery in effect at a time and the buffs/debuffs provided by the songs do not stack with the one of other bards. All abilities require '''Upkeep''' (required [[Mana]] per second for the spellsong to be active) dependent on how many are being affected by the ability. Upkeep costs raises with every 5 mobiles (characters, pets and mounted pets) by 1 Mana.&lt;br /&gt;
The abilities are subject to a beneficial action check. If a member of the party is flagged grey, a bard running a beneficial song gets flagged too.&lt;br /&gt;
&lt;br /&gt;
Note that [[Bard Masteries]] can be used to train [[Musicianship]] and the three bard skills.&lt;br /&gt;
&lt;br /&gt;
As of [[Publish 67]], bard spell songs are no longer interrupted by spellcasting. As of [[Publish 73]], PvM Damage now has a chance to interrupt based on damage amount. Bards with either provocation or peacemaking mastery can have both their mastery spell songs active at the same time and Bards with secondary bard skills above GM (Real Skill) receive a slightly reduced mana cost for spell song upkeep. Furthermore, Bards with any mastery get a 5% bonus to their success chance at using any bard skills and a 10% bonus to using the skill of their mastery focus. All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM (Real Skill). Bard skill timeout is 8 seconds and having a bard mastery reduces all Bard skill timeouts by 1 second with an additional second for the skill of the mastery focus. &lt;br /&gt;
&lt;br /&gt;
'''Stronger effects''' are given with more barding skills. If another barding skill is at 100, 110, or 120 you gain an extra 'point'. These will give your spellsongs more power. The tables column &amp;quot;Description&amp;quot; shows the maximum possible effects (4x Legendary Bard):&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Path&lt;br /&gt;
! Icon&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Upkeep Cost&lt;br /&gt;
! width=&amp;quot;70&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; | Minimum Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Provocation&amp;lt;br&amp;gt; (Exhilarator)&lt;br /&gt;
| [[Image:Inspire.png]]&lt;br /&gt;
| '''[[Inspire]]'''&amp;lt;br&amp;gt;''Uus Por''&lt;br /&gt;
| 5 Upkeep&lt;br /&gt;
| 16 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is  a battle hymn interwoven with magical energy. It increases the confidence and focus '''of party member'''s giving them bonuses to their offensive combat prowess'': [[Hit Chance Increase]] and [[Spell Damage Increase]] by up to 22%, [[Damage Increase]] up to 58%, and Bonus [[Damage Modifier]] up to 15% which applies to all damage types.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Invigorate.png]]&lt;br /&gt;
| '''[[Invigorate]]'''&amp;lt;br&amp;gt;''An Zu''&lt;br /&gt;
| 6 Upkeep&lt;br /&gt;
| 22 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party member'''s and makes them feel empowered, giving them bonuses to their stats'': [[Hit Points]] increase by up to 26, [[Strength]], [[Intelligence]] and [[Dexterity]] increase by up to 14. All party members healed for up to 19-22 damage every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Peacemaking&amp;lt;br&amp;gt; (Galvanizer)&lt;br /&gt;
| [[Image:Resilience.png]]&lt;br /&gt;
| '''[[Resilience]]'''&amp;lt;br&amp;gt;''Kal Mani Tym''&lt;br /&gt;
| 5 Upkeep&lt;br /&gt;
| 16 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increase by up to 22, reduced duration on [[Curse]]s, [[Bleed]] and [[Mortal Wound]]. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Perseverance.png]]&lt;br /&gt;
| '''[[Perseverance]]'''&amp;lt;br&amp;gt;''Uus Jux Sanct''&lt;br /&gt;
| 6 Upkeep&lt;br /&gt;
| 18 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a song of protection interwoven with magical energy. It envelopes party members in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increase by up to 30%, damage taken reduced by up to 30%, [[Casting Focus]] increased by up to 6%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#9f3215; color:#FFFFFF;&amp;quot; | Discordance&amp;lt;br&amp;gt; (Desponder)&lt;br /&gt;
| [[Image:Tribulation.png]]&lt;br /&gt;
| '''[[Tribulation]]'''&amp;lt;br&amp;gt;''In Jux Hur Rel''&lt;br /&gt;
| 11 Upkeep&lt;br /&gt;
| 24 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which disrupts the target's ability to concentrate, reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by up to 32). ''The spell song also has the chance'' (up to 84%) ''of causing any damage taken by the target to cause a burst of'' direct damage ''proportional'' (up to 50%) ''to the damage taken''. The amount of'' direct damage ''is proportional to the Discordance skill of the bard and the chance for the direct damage to take effect is proportional to the Musicianship skill of the bard.'' The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Despair.png]]&lt;br /&gt;
| '''[[Despair]]'''&amp;lt;br&amp;gt;''Kal Des Mani Tym''&lt;br /&gt;
| 13 Upkeep&lt;br /&gt;
| 26 Mana&lt;br /&gt;
| 90 Skill&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''This is a bard spellsong which will reduce the target's strength''(up to 22) ''and periodically'' (every 2 seconds) ''inflict damage on the target'' (up to 48 against a player character = 14 damage after 70 resist)'', as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through a context menu on your [[Book of Bard Masteries]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Bard Masteries]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63832</id>
		<title>Mythic Character Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63832"/>
				<updated>2013-12-26T18:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''A Promotional Token - Use This To Redeem your Mythic Character''' is created by a code, bought at http://www.origin.com and can be traded ingame like other promotional token. The character must have less than 200 skill points, when the token is used! On use, one can instantly set up to five skills to 90 and the stats to the [[Stat#Stat_Locks_.26_Cap|overall cap]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Advanced Character Token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63831</id>
		<title>Mythic Character Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63831"/>
				<updated>2013-12-26T18:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''A Promotional Token - Use This To Redeem your Mythic Character''' is created by a code, bought in the origin store and can be traded ingame like other promotional token. The character must have less than 200 skill points, when the token is used! On use, one can instantly set up to five skills to 90 and stats to the [[Stat#Stat_Locks_.26_Cap|overall cap]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Advanced Character Token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63830</id>
		<title>Mythic Character Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Mythic_Character_Token&amp;diff=63830"/>
				<updated>2013-12-26T18:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: Created page with &amp;quot;'''A Promotional Token - Use This To Redeem your Mythic Character''' is created by a code, bought in the origin store and can be traded ingame like other promotional token. The c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''A Promotional Token - Use This To Redeem your Mythic Character''' is created by a code, bought in the origin store and can be traded ingame like other promotional token. The character must have less than 200 skill points, when the token is used! On use, one can instantly set up to five skills to 90 and stats to the [[Stat#Stat_Locks_.26_Cap|overall cap]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Advanced Character Token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Advanced_Character_Token&amp;diff=63829</id>
		<title>Advanced Character Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Advanced_Character_Token&amp;diff=63829"/>
				<updated>2013-12-26T18:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
An '''Advanced Character Token''' is an in-game item that allows a player to either configure a mid-level character from scratch or to immediately advance an existing, low-level character. For the former, there are 16 predesigned templates from which to choose from. The skills granted by an Advanced Character Token template include 3 skills with 85 points and 2 with 70 points (save for the Paladin).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Purchasing an Advanced Character is a great way to move quickly ahead in specific areas of the game without taking a character through every step of the building-up process. It is particularly useful if you are purchasing this character as an additional character on an existing account and you are already familiar with the development process but you want or need a specific type of character for your account. This service really helps to move you into the fast lane!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| width=75%&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Samurai===&lt;br /&gt;
* 85 [[Bushido]] &lt;br /&gt;
* 85 [[Swordsmanship]] &lt;br /&gt;
* 85 [[Parrying]] &lt;br /&gt;
* 70 [[Tactics]] &lt;br /&gt;
* 70 [[Focus]] &lt;br /&gt;
* 85 [[Strength]]&lt;br /&gt;
* 85 [[Dexterity]]&lt;br /&gt;
* 55 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Ninja===  &lt;br /&gt;
* 85 [[Ninjitsu]] &lt;br /&gt;
* 85 [[Hiding]] &lt;br /&gt;
* 85 [[Stealth]] &lt;br /&gt;
* 70 [[Fencing]] &lt;br /&gt;
* 70 [[Tactics]] &lt;br /&gt;
* 85 [[Strength]]&lt;br /&gt;
* 85 [[Dexterity]]&lt;br /&gt;
* 55 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Necromancer=== &lt;br /&gt;
* 85 [[Necromancy]] &lt;br /&gt;
* 85 [[Spirit Speak]] &lt;br /&gt;
* 85 [[Resisting Spells]] &lt;br /&gt;
* 70 [[Fencing]] &lt;br /&gt;
* 70 [[Meditation]] &lt;br /&gt;
* 80 [[Strength]]&lt;br /&gt;
* 70 [[Dexterity]]&lt;br /&gt;
* 75 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Paladin=== &lt;br /&gt;
* 85 [[Chivalry]] &lt;br /&gt;
* 85 [[Resisting Spells]] &lt;br /&gt;
* 85 [[Swordsmanship]] &lt;br /&gt;
* 70 [[Tactics]] &lt;br /&gt;
* 60 [[Focus]]&lt;br /&gt;
* 85 [[Strength]]&lt;br /&gt;
* 85 [[Dexterity]] &lt;br /&gt;
* 55 [[Intelligence]] &lt;br /&gt;
* [[Reputation|Title]] set to trustworthy &lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Treasure Hunter=== &lt;br /&gt;
* 85 [[Lockpicking]] &lt;br /&gt;
* 85 [[Cartography]] &lt;br /&gt;
* 85 [[Peacemaking]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 70 [[Musicianship]] &lt;br /&gt;
* 100 [[Strength]]&lt;br /&gt;
* 100 [[Intelligence]]&lt;br /&gt;
* 25 [[Dexterity]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Mage=== &lt;br /&gt;
* 85 [[Magery]] &lt;br /&gt;
* 85 [[Resisting Spells]] &lt;br /&gt;
* 85 [[Evaluating Intelligence]] &lt;br /&gt;
* 70 [[Inscription]] &lt;br /&gt;
* 70 [[Meditation]] &lt;br /&gt;
* 80 [[Strength]]&lt;br /&gt;
* 110 [[Intelligence]]&lt;br /&gt;
* 35 [[Dexterity]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Warrior=== &lt;br /&gt;
* 85 Either one of the&lt;br /&gt;
**[[Swordsmanship]], &lt;br /&gt;
**[[Fencing]], &lt;br /&gt;
**[[Mace Fighting]] or &lt;br /&gt;
**[[Archery]] &lt;br /&gt;
* 85 [[Tactics]] &lt;br /&gt;
* 85 [[Anatomy]] &lt;br /&gt;
* 70 [[Healing]] &lt;br /&gt;
* 70 [[Resisting Spells]] &lt;br /&gt;
* 110 [[Strength]]&lt;br /&gt;
* 80 [[Dexterity]]&lt;br /&gt;
* 25 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Blacksmith=== &lt;br /&gt;
* 85 [[Blacksmithing]] &lt;br /&gt;
* 85 [[Mining]] &lt;br /&gt;
* 85 [[Tinkering]] &lt;br /&gt;
* 70 [[Tailoring]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 125 [[Strength]]&lt;br /&gt;
* 25 [[Dexterity]]&lt;br /&gt;
* 65 [[Intelligence]] &lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Bard=== &lt;br /&gt;
* 85 [[Provocation]] &lt;br /&gt;
* 85 [[Musicianship]] &lt;br /&gt;
* 85 [[Peacemaking]] &lt;br /&gt;
* 70 [[Discordance]] &lt;br /&gt;
* 70 [[Resisting Spells]] &lt;br /&gt;
* 85 [[Strength]]&lt;br /&gt;
* 55 [[Intelligence]] &lt;br /&gt;
* 85 [[Dexterity]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Tamer=== &lt;br /&gt;
* 85 [[Taming]] &lt;br /&gt;
* 85 [[Animal Lore]] &lt;br /&gt;
* 85 [[Veterinary]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 70 [[Meditation]] &lt;br /&gt;
* 80 [[Strength]]&lt;br /&gt;
* 80 [[Intelligence]]&lt;br /&gt;
* 55 [[Dexterity]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Mystic Artificer===&lt;br /&gt;
* 85 [[Mysticism]] &lt;br /&gt;
* 85 [[Imbuing]] &lt;br /&gt;
* 85 [[Resisting Spells]] &lt;br /&gt;
* 70 [[Meditation]]&lt;br /&gt;
* 70 [[Inscription]]&lt;br /&gt;
* 80 [[Strength]] &lt;br /&gt;
* 35 [[Dexterity]] &lt;br /&gt;
* 110 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Driven Mystic===&lt;br /&gt;
* 85 [[Mysticism]]&lt;br /&gt;
* 85 [[Focus]]&lt;br /&gt;
* 85 [[Resisting Spells]]&lt;br /&gt;
* 70 [[Meditation]]&lt;br /&gt;
* 70 [[Inscription]]&lt;br /&gt;
* 80 [[Strength]] &lt;br /&gt;
* 35 [[Dexterity]] &lt;br /&gt;
* 110 [[Intelligence]] &lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Blade Weaver===&lt;br /&gt;
* 85 [[Throwing]]&lt;br /&gt;
* 85 [[Tactics]]&lt;br /&gt;
* 85 [[Anatomy]]&lt;br /&gt;
* 70 [[Healing]]&lt;br /&gt;
* 70 [[Resisting Spells]]&lt;br /&gt;
* 110 [[Strength]] &lt;br /&gt;
* 80 [[Dexterity]] &lt;br /&gt;
* 25 [[Intelligence]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Artificer===&lt;br /&gt;
* 85 [[Imbuing]] &lt;br /&gt;
* 85 [[Item Identification]] &lt;br /&gt;
* 85 [[Tinkering]] &lt;br /&gt;
* 70 [[Mining]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 90 [[Strength]] &lt;br /&gt;
* 50 [[Dexterity]] &lt;br /&gt;
* 85 [[Intelligence]]&lt;br /&gt;
| valign=top |&lt;br /&gt;
===Carpenter===&lt;br /&gt;
* 85 [[Carpentry]] &lt;br /&gt;
* 85 [[Fletching]] &lt;br /&gt;
* 85 [[Lumberjacking]] &lt;br /&gt;
* 70 [[Tinkering]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 90 [[Strength]] &lt;br /&gt;
* 85 [[Dexterity]] &lt;br /&gt;
* 50 [[Intelligence]] &lt;br /&gt;
| valign=top |&lt;br /&gt;
===Alchemist/Cook===&lt;br /&gt;
* 85 [[Cooking]] &lt;br /&gt;
* 85 [[Fishing]] &lt;br /&gt;
* 85 [[Alchemy]] &lt;br /&gt;
* 70 [[Magery]] &lt;br /&gt;
* 70 [[Tinkering]] &lt;br /&gt;
* 90 [[Strength]] &lt;br /&gt;
* 85 [[Dexterity]] &lt;br /&gt;
* 50 [[Intelligence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An Advanced Character Token purchased from the [http://click.linksynergy.com/fs-bin/click?id=XOXjvX6RuYc&amp;amp;subid=&amp;amp;offerid=254270.1&amp;amp;type=10&amp;amp;tmpid=6163&amp;amp;u1=ADVANCECHAR&amp;amp;RD_PARM1=http%3A%2F%2Fstore.origin.com%2FDRHM%2Fstore%3FAction%3DDisplayProductDetailsPage%2526SiteID%3Dea%2526Locale%3Den_US%2526ThemeID%3D718200%2526Env%3DBASE%2526productID%3D241434900 Origin Store] costs $29.99.&lt;br /&gt;
* Advanced Character Tokens can be used on all shards. &lt;br /&gt;
* Advancement of an existing character is possible &amp;lt;b&amp;gt;''only''&amp;lt;/b&amp;gt; if he or she possesses less than 200 total skill points. &lt;br /&gt;
* They may be sold in-game.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythic Character Token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Leurocian%27s_Mempo_of_Fortune&amp;diff=63828</id>
		<title>Leurocian's Mempo of Fortune</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Leurocian%27s_Mempo_of_Fortune&amp;diff=63828"/>
				<updated>2013-12-26T17:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Leurocian's Mempo Of Fortune&lt;br /&gt;
| image=Leurocian's_Mempo_Of_Fortune.png&lt;br /&gt;
| weight=2&lt;br /&gt;
| manaregeneration=1&lt;br /&gt;
| luck=300&lt;br /&gt;
| physicalresist=15&lt;br /&gt;
| fireresist=10&lt;br /&gt;
| coldresist=10&lt;br /&gt;
| poisonresist=10&lt;br /&gt;
| energyresist=15&lt;br /&gt;
| strengthrequirement=30&lt;br /&gt;
| durability=255&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Leurocian's Mempo Of Fortune''' is a [[Leather Mempo]] that was obtained during just the third [[Treasures of Tokuno]] event. &lt;br /&gt;
&lt;br /&gt;
This particular artifact is classified as a [[Artifacts (ToT)#Minor Artifacts|Minor Tokuno Artifact]], in that it drops directly to your pack. There was a known issue of it not being able to be turned in for a Major Artifact at the beginning of the event [http://vboards.stratics.com/uo-atlantic/145301-%5Bnews%5D-treasures-tokuno-returns.html] and this hasn't been checked later for it was considered a rare drop by the players and far too valuable to turn in for any Major Artifact.&lt;br /&gt;
&lt;br /&gt;
It provides more [[Luck]] than any other single item.&lt;br /&gt;
&lt;br /&gt;
{{Treasures of Tokuno}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lucky Necklace]]&lt;br /&gt;
*[[Luck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather Mempos]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Lucky_Necklace&amp;diff=63827</id>
		<title>Lucky Necklace</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Lucky_Necklace&amp;diff=63827"/>
				<updated>2013-12-26T17:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Lucky Necklace&lt;br /&gt;
| image=Lucky necklace.png&lt;br /&gt;
| luck = 200&lt;br /&gt;
| blessed=yes&lt;br /&gt;
| weight=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Lucky Necklace''' is a promotional item that gives the second highest amount of luck in the neck slot. It is blessed and cannot be dyed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Leurocian%27s_Mempo_of_Fortune|Leurocian's Mempo of Fortune]]&lt;br /&gt;
*[[Luck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Necklaces]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Buddy_Token&amp;diff=63826</id>
		<title>Buddy Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Buddy_Token&amp;diff=63826"/>
				<updated>2013-12-26T17:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Buddy Token''' is created by using 'A Promotional Token - Use This To Redeemyour Buddy Token', which is a reward of the 'Bring a Friend to Britannia Program'.&lt;br /&gt;
To receive the promotional token you have/had to bring a friend, who keept its account active and in good standing for thirty consecutive days.&lt;br /&gt;
The Buddy Token offers a choice between&lt;br /&gt;
* a [[Lucky Necklace]],&lt;br /&gt;
* an [[Evil_Home_Decor|Evil Home Decor item]], or &lt;br /&gt;
* a [[7th_Anniversary#7th_Anniversary_Gifts|7th Anniversary item]].&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Buddy_Token&amp;diff=63825</id>
		<title>Buddy Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Buddy_Token&amp;diff=63825"/>
				<updated>2013-12-26T17:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: Created page with &amp;quot;The '''Buddy Token''' is created by using 'A Promotional Token - Use This To Redeemyour Buddy Token', which is a reward out of the 'Bring a Friend to Britannia Program'. To recei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Buddy Token''' is created by using 'A Promotional Token - Use This To Redeemyour Buddy Token', which is a reward out of the 'Bring a Friend to Britannia Program'.&lt;br /&gt;
To receive the promotional token you have/had to bring a friend, who keep its account active and in good standing for thirthy consecutive days.&lt;br /&gt;
The Buddy Token offer a choice between a [[Lucky Necklace]], an [[Evil_Home_Decor|Evil Home Decor item]], or a [[7th_Anniversary#7th_Anniversary_Gifts|7th Anniversary item]].&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Token&amp;diff=63824</id>
		<title>Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Token&amp;diff=63824"/>
				<updated>2013-12-26T17:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Tokens To Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tokens 6 various types.jpg|thumb|400px|Five tokens and a medallion&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
A [[Token]] is an in-game consumable item that when double clicked allows a [[character]] to claim certain items or effect specific character-based changes. The graphics used for tokens has varied, and in one instance the original token art is used for a non-consumable, decorative item, [[Thorvald's Medallion]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tokens were introduced in [[Publish 31]], so that players could trade and/or transfer certain items or services.&lt;br /&gt;
&lt;br /&gt;
==Tokens To Date==&lt;br /&gt;
Currently, the [http://store.origin.com Origin Store] only offers certain tokens for purchase. However, the following is a list of such tokens and token that are now only found on player vendors, in collections, or in-game museums.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{| width=75%&lt;br /&gt;
||&lt;br /&gt;
* [[7th Anniversary#7th Anniversary Gifts|7th Anniversary Token]]&lt;br /&gt;
* [[8th Anniversary Token]]&lt;br /&gt;
* [[11th_Year_Collection|11th Year Collection Token (Master)]]&lt;br /&gt;
* [[Broken Furniture Collection]] (green token)&lt;br /&gt;
* [[Buddy Token]]&lt;br /&gt;
* [[Crystal Token]]&lt;br /&gt;
* [[Evil Home Decor]]&lt;br /&gt;
||&lt;br /&gt;
* [[Heritage Token]] (green token)&lt;br /&gt;
* [[King's Collection]]&lt;br /&gt;
* [[Personal Attendant Token]]&lt;br /&gt;
* [[Spring Décor Collection|Spring Décor Collection Token]]&lt;br /&gt;
* [[Shadow Token]]&lt;br /&gt;
* [[Soulstone|Soulstone Token]]&lt;br /&gt;
* [[Soulstone Fragment|Soulstone Fragment Token]]&lt;br /&gt;
|}&lt;br /&gt;
===Services===&lt;br /&gt;
{| width=75%&lt;br /&gt;
||&lt;br /&gt;
* [[Advanced Character Token]]&lt;br /&gt;
* [[Mythic Character Token]]&lt;br /&gt;
* [[Character Transfer Token]]&lt;br /&gt;
||&lt;br /&gt;
* [[Race Change Token]]&lt;br /&gt;
* [[Gender Change Token]]&lt;br /&gt;
* [[Name Change Token]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* From time to time, UO reintroduces the items that can only be had by using a previously released token. For example, the Spring Décor Collection has been released twice.&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=7th_Anniversary_Items&amp;diff=63823</id>
		<title>7th Anniversary Items</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=7th_Anniversary_Items&amp;diff=63823"/>
				<updated>2013-12-26T17:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: Redirected page to 7th Anniversary#7th Anniversary Gifts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[7th_Anniversary#7th Anniversary Gifts]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Token&amp;diff=63822</id>
		<title>Token</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Token&amp;diff=63822"/>
				<updated>2013-12-26T16:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tokens 6 various types.jpg|thumb|400px|Five tokens and a medallion&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
A [[Token]] is an in-game consumable item that when double clicked allows a [[character]] to claim certain items or effect specific character-based changes. The graphics used for tokens has varied, and in one instance the original token art is used for a non-consumable, decorative item, [[Thorvald's Medallion]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tokens were introduced in [[Publish 31]], so that players could trade and/or transfer certain items or services.&lt;br /&gt;
&lt;br /&gt;
==Tokens To Date==&lt;br /&gt;
Currently, the [http://store.origin.com Origin Store] only offers certain tokens for purchase. However, the following is a list of such tokens and token that are now only found on player vendors, in collections, or in-game museums.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{| width=75%&lt;br /&gt;
||&lt;br /&gt;
* [[7th Anniversary Token]]&lt;br /&gt;
* [[8th Anniversary Token]]&lt;br /&gt;
* [[11th_Year_Collection|11th Year Collection Token (Master)]]&lt;br /&gt;
* [[Broken Furniture Collection]] (green token)&lt;br /&gt;
* [[Buddy Token]]&lt;br /&gt;
* [[Crystal Token]]&lt;br /&gt;
* [[Evil Home Decor]]&lt;br /&gt;
||&lt;br /&gt;
* [[Heritage Token]] (green token)&lt;br /&gt;
* [[King's Collection]]&lt;br /&gt;
* [[Personal Attendant Token]]&lt;br /&gt;
* [[Spring Décor Collection|Spring Décor Collection Token]]&lt;br /&gt;
* [[Shadow Token]]&lt;br /&gt;
* [[Soulstone|Soulstone Token]]&lt;br /&gt;
* [[Soulstone Fragment|Soulstone Fragment Token]]&lt;br /&gt;
|}&lt;br /&gt;
===Services===&lt;br /&gt;
{| width=75%&lt;br /&gt;
||&lt;br /&gt;
* [[Advanced Character Token]]&lt;br /&gt;
* [[Mythic Character Token]]&lt;br /&gt;
* [[Character Transfer Token]]&lt;br /&gt;
||&lt;br /&gt;
* [[Race Change Token]]&lt;br /&gt;
* [[Gender Change Token]]&lt;br /&gt;
* [[Name Change Token]]&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
* From time to time, UO reintroduces the items that can only be had by using a previously released token. For example, the Spring Décor Collection has been released twice.&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Races&amp;diff=63821</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Races&amp;diff=63821"/>
				<updated>2013-12-26T14:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
There are several '''races''' in Ultima Online. There are several differences among the playable races that make race an important game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were several additional races in the single player Ultima series of games that have not been seen in Ultima Online.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are three playable races in Ultima Online each having unique racial abilities:&lt;br /&gt;
===Humans===&lt;br /&gt;
:''Main Article: [[Humans]]''&lt;br /&gt;
''Protectors of [[Britannia]], [[Humans]] have adapted to their environment, improving many beneficial traits and abilities:&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Strong Back=====&lt;br /&gt;
:''Years of hard work allow more weight to be carried on strong backs.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_strong_back.gif|50px]]&lt;br /&gt;
| Humans have an increased carrying capacity above what is determined by their [[Strength|strength]].&lt;br /&gt;
* Carry an additional 60 Stones of [[Weight|weight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Tough=====&lt;br /&gt;
:''Adept at recovering from adversity, humans regain health more quickly than in times past.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_tough.gif|50px]]&lt;br /&gt;
| Humans regenerate [[Hit Points|hit points]] faster than normal.&lt;br /&gt;
* +2 [[Hit Point Regeneration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Workhorse=====&lt;br /&gt;
:''Enterprising techniques have led to breakthroughs in resource recovery.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_workhorse.gif|50px]]&lt;br /&gt;
| Humans have a better chance at finding more [[Resources|resources]] while gathering [[Hides|hides]], [[Ore|ore]] and [[Logs|lumber]].&lt;br /&gt;
* +1 [[Logs]] in [[Trammel]]&lt;br /&gt;
* +2 [[Logs]] in [[Felucca]]&lt;br /&gt;
* +1 [[Ore]] when [[Mining|mining]] at random&lt;br /&gt;
* Additional [[Hides|hides]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Jack of all Trades=====&lt;br /&gt;
:''Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_jack_of_all_trades.gif|50px]]&lt;br /&gt;
| Humans have a basic ability in all [[Skills|skills]], even untrained ones.&lt;br /&gt;
* 20 minumum level in all [[Skills|skills]] (does not show on [[Skill Menu]])&lt;br /&gt;
''Note'' - As of [[Publish 64]], it no longer contributes towards mana discounts on [[Special Moves]]. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Elves===&lt;br /&gt;
:''Main Article: [[Elves]]''&lt;br /&gt;
''Founders of [[Heartwood]] and attuned to nature, [[Elves]] have special traits and abilities:''&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Night Sight=====&lt;br /&gt;
:''Exceptional vision, even at night.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:night_sight_medallion.gif|50px]]&lt;br /&gt;
| Elves always have the effect of a full strength [[Night Sight]] spell.&lt;br /&gt;
* [[Night Sight]] is always on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Infused with Magic=====&lt;br /&gt;
:''Resilient skin has an increased capacity to resist damage from energy attacks.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Infused_medallion.gif|50px]]&lt;br /&gt;
| Elves have an increased [[Energy Resist|energy resistance]] cap. Elven players must still increase their actual [[Resistances|resistances]] through normal means (i.e. through equipment and magical effects).&lt;br /&gt;
* +5 to Energy Resistance cap (75 total)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Difficult to Track=====&lt;br /&gt;
:''Difficult to track.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Difficult_to_track_medallion.gif|50px]]&lt;br /&gt;
| Elves are more difficult to [[Tracking|track]] than [[Humans|humans]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Perception=====&lt;br /&gt;
:''Increased perception of both hidden creatures and resources.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Perception_medallion.gif|50px]]&lt;br /&gt;
| Elves gain an increased chance to passively [[Detecting Hidden|detect hidden]] [[Monsters|monsters]] and enemies. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Knowledge of Nature=====&lt;br /&gt;
:''and resources.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Knowledge_of_nature_medallion.gif|50px]]&lt;br /&gt;
| Elves receive an increase to their chance of acquiring special [[Resources|resources]] such as colored [[Ore|ore]] when [[Mining|mining]] or special [[board]]s when [[Lumberjacking|lumberjacking]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Wisdom=====&lt;br /&gt;
:''Wise in nature; harmonious affinity for casting spells.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Wisdom_medallion.gif|50px]]&lt;br /&gt;
| Elves receive a bonus to their maximum [[Mana|mana]].&lt;br /&gt;
* +20 [[Mana Increase]] Bonus&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Gargoyles===&lt;br /&gt;
:''Main Article: [[Gargoyle_Race|Gargoyles]]''&lt;br /&gt;
''Presented as community-minded and strongly principled, [[Gargoyles]] have special traits and abilities:&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Flying=====&lt;br /&gt;
:''A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Flying_medallion.png]]&lt;br /&gt;
| Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Berserk=====&lt;br /&gt;
:''In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Berserk_medallion.png]]&lt;br /&gt;
|&lt;br /&gt;
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Master Artisan=====&lt;br /&gt;
:''A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Master_artisan_medallion.png]]&lt;br /&gt;
| Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Deadly Aim=====&lt;br /&gt;
:''All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Deadly_aim_medallion.png]]&lt;br /&gt;
|&lt;br /&gt;
*Minimum Gargoyle skill in [[Throwing]] is 20.0.&lt;br /&gt;
*Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]] and skill bonus.  &lt;br /&gt;
*Gargoyle’s former higher hit chance cap was adjusted to the all-races-45% in [[Publish_81#Misc_Changes:|Publish 81]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mystic Insight=====&lt;br /&gt;
:''Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Mystic_insight_medallion.png]]&lt;br /&gt;
| &lt;br /&gt;
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.&lt;br /&gt;
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Change ==&lt;br /&gt;
It is possible to change the race of a character&lt;br /&gt;
&lt;br /&gt;
* Human -&amp;gt; Elf : [[Elven_Heritage_Quest|Quest: Elven Heritage]]&lt;br /&gt;
* Elf -&amp;gt; Human: [[Human_Heritage_Quest|Quest: Human Heritage]]&lt;br /&gt;
* Human &amp;lt;-&amp;gt; Gargoyle &amp;lt;-&amp;gt; Elf: [[Race Change Token]]&lt;br /&gt;
&lt;br /&gt;
== Non-Playable Races ==&lt;br /&gt;
* [[Juka]]&lt;br /&gt;
* [[Lizardmen]]&lt;br /&gt;
* [[Mechanical]] / [[Construct]]&lt;br /&gt;
* [[Meer]]&lt;br /&gt;
* [[Minotaur]]&lt;br /&gt;
* [[Ophidian]]&lt;br /&gt;
* [[Orc race]]&lt;br /&gt;
* [[Ratmen]]&lt;br /&gt;
* [[Savage]]&lt;br /&gt;
* [[Solen]]&lt;br /&gt;
* [[Terathan]]&lt;br /&gt;
* [[Yomotsu]]&lt;br /&gt;
&lt;br /&gt;
== Race Slayer Groups ==&lt;br /&gt;
* [[Abyss Slayer]]&lt;br /&gt;
* [[Arachnid Slayer]]&lt;br /&gt;
* [[Elemental Slayer]]&lt;br /&gt;
* [[Fey Slayer]]&lt;br /&gt;
* [[Repond Slayer]]&lt;br /&gt;
* [[Reptile Slayer]]&lt;br /&gt;
* [[Undead Slayer]]&lt;br /&gt;
&lt;br /&gt;
==Extinct Races==&lt;br /&gt;
* [[Bobbit]]&lt;br /&gt;
* [[Dwarf]] &lt;br /&gt;
* [[Emp]]s &lt;br /&gt;
* [[Fuzzy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Races&amp;diff=63820</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Races&amp;diff=63820"/>
				<updated>2013-12-26T12:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
There are several '''races''' in Ultima Online. There are several differences among the playable races that make race an important game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were several additional races in the single player Ultima series of games that have not been seen in Ultima Online.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are three playable races in Ultima Online each having unique racial abilities:&lt;br /&gt;
===Humans===&lt;br /&gt;
:''Main Article: [[Humans]]''&lt;br /&gt;
''Protectors of [[Britannia]], [[Humans]] have adapted to their environment, improving many beneficial traits and abilities:&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Strong Back=====&lt;br /&gt;
:''Years of hard work allow more weight to be carried on strong backs.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_strong_back.gif|50px]]&lt;br /&gt;
| Humans have an increased carrying capacity above what is determined by their [[Strength|strength]].&lt;br /&gt;
* Carry an additional 60 Stones of [[Weight|weight]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Tough=====&lt;br /&gt;
:''Adept at recovering from adversity, humans regain health more quickly than in times past.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_tough.gif|50px]]&lt;br /&gt;
| Humans regenerate [[Hit Points|hit points]] faster than normal.&lt;br /&gt;
* +2 [[Hit Point Regeneration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Workhorse=====&lt;br /&gt;
:''Enterprising techniques have led to breakthroughs in resource recovery.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_workhorse.gif|50px]]&lt;br /&gt;
| Humans have a better chance at finding more [[Resources|resources]] while gathering [[Hides|hides]], [[Ore|ore]] and [[Logs|lumber]].&lt;br /&gt;
* +1 [[Logs]] in [[Trammel]]&lt;br /&gt;
* +2 [[Logs]] in [[Felucca]]&lt;br /&gt;
* +1 [[Ore]] when [[Mining|mining]] at random&lt;br /&gt;
* Additional [[Hides|hides]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Jack of all Trades=====&lt;br /&gt;
:''Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:medallion_jack_of_all_trades.gif|50px]]&lt;br /&gt;
| Humans have a basic ability in all [[Skills|skills]], even untrained ones.&lt;br /&gt;
* 20 minumum level in all [[Skills|skills]] (does not show on [[Skill Menu]])&lt;br /&gt;
''Note'' - As of [[Publish 64]], it no longer contributes towards mana discounts on [[Special Moves]]. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Elves===&lt;br /&gt;
:''Main Article: [[Elves]]''&lt;br /&gt;
''Founders of [[Heartwood]] and attuned to nature, [[Elves]] have special traits and abilities:''&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Night Sight=====&lt;br /&gt;
:''Exceptional vision, even at night.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:night_sight_medallion.gif|50px]]&lt;br /&gt;
| Elves always have the effect of a full strength [[Night Sight]] spell.&lt;br /&gt;
* [[Night Sight]] is always on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Infused with Magic=====&lt;br /&gt;
:''Resilient skin has an increased capacity to resist damage from energy attacks.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Infused_medallion.gif|50px]]&lt;br /&gt;
| Elves have an increased [[Energy Resist|energy resistance]] cap. Elven players must still increase their actual [[Resistances|resistances]] through normal means (i.e. through equipment and magical effects).&lt;br /&gt;
* +5 to Energy Resistance cap (75 total)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Difficult to Track=====&lt;br /&gt;
:''Difficult to track.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Difficult_to_track_medallion.gif|50px]]&lt;br /&gt;
| Elves are more difficult to [[Tracking|track]] than [[Humans|humans]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Perception=====&lt;br /&gt;
:''Increased perception of both hidden creatures and resources.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Perception_medallion.gif|50px]]&lt;br /&gt;
| Elves gain an increased chance to passively [[Detecting Hidden|detect hidden]] [[Monsters|monsters]] and enemies. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Knowledge of Nature=====&lt;br /&gt;
:''and resources.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Knowledge_of_nature_medallion.gif|50px]]&lt;br /&gt;
| Elves receive an increase to their chance of acquiring special [[Resources|resources]] such as colored [[Ore|ore]] when [[Mining|mining]] or special [[board]]s when [[Lumberjacking|lumberjacking]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Wisdom=====&lt;br /&gt;
:''Wise in nature; harmonious affinity for casting spells.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Wisdom_medallion.gif|50px]]&lt;br /&gt;
| Elves receive a bonus to their maximum [[Mana|mana]].&lt;br /&gt;
* +20 [[Mana Increase]] Bonus&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Gargoyles===&lt;br /&gt;
:''Main Article: [[Gargoyle_Race|Gargoyles]]''&lt;br /&gt;
''Presented as community-minded and strongly principled, [[Gargoyles]] have special traits and abilities:&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
=====Flying=====&lt;br /&gt;
:''A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Flying_medallion.png]]&lt;br /&gt;
| Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Berserk=====&lt;br /&gt;
:''In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Berserk_medallion.png]]&lt;br /&gt;
|&lt;br /&gt;
*15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Master Artisan=====&lt;br /&gt;
:''A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Master_artisan_medallion.png]]&lt;br /&gt;
| Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Deadly Aim=====&lt;br /&gt;
:''All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Deadly_aim_medallion.png]]&lt;br /&gt;
|&lt;br /&gt;
*Minimum Gargoyle skill in [[Throwing]] is 20.0.&lt;br /&gt;
*Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]] and skill bonus.  &lt;br /&gt;
*Gargoyle’s former higher hit chance cap was adjusted to the all-races-45% in [[Publish_81#Misc_Changes:|Publish 81]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Mystic Insight=====&lt;br /&gt;
:''Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.''&lt;br /&gt;
:{|&lt;br /&gt;
| [[Image:Mystic_insight_medallion.png]]&lt;br /&gt;
| &lt;br /&gt;
*Minimum Gargoyle skill in [[Mysticism]] is 30.0.&lt;br /&gt;
*Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Race Change ==&lt;br /&gt;
It is possible to change the race of a character&lt;br /&gt;
&lt;br /&gt;
Human -&amp;gt; Elf : [[Elven_Heritage_Quest]]&lt;br /&gt;
Elf -&amp;gt; Human: [[Human_Heritage_Quest]]&lt;br /&gt;
Human, Elf -&amp;gt; Gargoyle: [[Race Change Token]]&lt;br /&gt;
&lt;br /&gt;
== Non-Playable Races ==&lt;br /&gt;
* [[Juka]]&lt;br /&gt;
* [[Lizardmen]]&lt;br /&gt;
* [[Mechanical]] / [[Construct]]&lt;br /&gt;
* [[Meer]]&lt;br /&gt;
* [[Minotaur]]&lt;br /&gt;
* [[Ophidian]]&lt;br /&gt;
* [[Orc race]]&lt;br /&gt;
* [[Ratmen]]&lt;br /&gt;
* [[Savage]]&lt;br /&gt;
* [[Solen]]&lt;br /&gt;
* [[Terathan]]&lt;br /&gt;
* [[Yomotsu]]&lt;br /&gt;
&lt;br /&gt;
== Race Slayer Groups ==&lt;br /&gt;
* [[Abyss Slayer]]&lt;br /&gt;
* [[Arachnid Slayer]]&lt;br /&gt;
* [[Elemental Slayer]]&lt;br /&gt;
* [[Fey Slayer]]&lt;br /&gt;
* [[Repond Slayer]]&lt;br /&gt;
* [[Reptile Slayer]]&lt;br /&gt;
* [[Undead Slayer]]&lt;br /&gt;
&lt;br /&gt;
==Extinct Races==&lt;br /&gt;
* [[Bobbit]]&lt;br /&gt;
* [[Dwarf]] &lt;br /&gt;
* [[Emp]]s &lt;br /&gt;
* [[Fuzzy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Directory]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63769</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63769"/>
				<updated>2013-12-12T00:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
*A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1. &lt;br /&gt;
*Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism Spells]], [[Arcane Forcus] for [[Spellweaving Spells]].&lt;br /&gt;
*The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
*The next factor is the [[Inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
*[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
*A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs boost the spell damage too.&lt;br /&gt;
*Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5&lt;br /&gt;
*Being cursed by a target's [[Blood Oath]].&lt;br /&gt;
*Factor in any SDI imparted from items.&lt;br /&gt;
*Dont forget the well timed usage of an [[Spell Focusing Sash]].&lt;br /&gt;
*Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage.&lt;br /&gt;
&lt;br /&gt;
On the other hand factor in resist lowering and additional damage received issues on the target like:&lt;br /&gt;
&lt;br /&gt;
*[[Discordance]]&lt;br /&gt;
*[[Evil Omen]]&lt;br /&gt;
*[[Corpse Skin]]&lt;br /&gt;
*[[Amor Corruption]]&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI by items==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
(**a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage)&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63768</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63768"/>
				<updated>2013-12-11T20:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
*A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
*The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
*The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
*[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
*A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs boost the spell damage too.&lt;br /&gt;
*Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5&lt;br /&gt;
*Factor in any SDI imparted from items.&lt;br /&gt;
*Remember the well timed usage of an [[Spell Focusing Sash]]&lt;br /&gt;
*Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage&lt;br /&gt;
*a target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63767</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63767"/>
				<updated>2013-12-11T19:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
*A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
*The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
*The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
*[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
*A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs boost the spell damage too.&lt;br /&gt;
*Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5&lt;br /&gt;
*Factor in any SDI imparted from items.&lt;br /&gt;
*Remember the well timed usage of an [[Spell Focusing Sash]]&lt;br /&gt;
*Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*A [[War of Shadows|War of Shadows Invasion Spellbooks]] 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63766</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63766"/>
				<updated>2013-12-11T19:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Calculating Spell Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
*A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
*The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
*The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
*[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.&lt;br /&gt;
*A bards [[Inspire]] &amp;amp; [[Invigorate]] buffs boost the spell damage too.&lt;br /&gt;
*Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5&lt;br /&gt;
*Factor in any SDI imparted from items.&lt;br /&gt;
*Remember the well timed usage of an [[Spell Focusing Sash]]&lt;br /&gt;
*Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*A War of Shadows Magery Spellbook 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63765</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63765"/>
				<updated>2013-12-11T18:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Maximum Possible SDI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elf 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*A War of Shadows Magery Spellbook 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63764</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63764"/>
				<updated>2013-12-11T18:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian Earrings]] 8%&lt;br /&gt;
*[[Mantle of the Fallen]] 5%&lt;br /&gt;
*[[Summoner's Kilt]] 5%&lt;br /&gt;
&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*An [[Inscription|Inscribed Spellbook]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Possible SDI==&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is for an elve 124%, which is constituted from the following: &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System]] 18%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*A War of Shadows Magery Spellbook 30%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63763</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63763"/>
				<updated>2013-12-11T17:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
Both [[ring]]s and [[bracelet]]s can possess SDI.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[Tome of Enlightenment]] 10%&lt;br /&gt;
*[[Fallen Mystic's Spellbook]] 10%&lt;br /&gt;
*[[Inscription|Mage Inscribed Spellbooks]] max. 9%&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*[[Spell_Damage_Increase#Imbuing|Imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Maximum Possible SDI===&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following: &lt;br /&gt;
*[[Spell Woven Britches]] 10%, &lt;br /&gt;
*[[Crystalline Ring]], or [[Compassion's Eye]] 20%, &lt;br /&gt;
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%, &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%, &lt;br /&gt;
*[[Midnight Bracers]] 10%, &lt;br /&gt;
*[[Pendant of the Magi]] 5%,&lt;br /&gt;
*(A maximum) War of Shadows Magery Spellbook 30%,&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63762</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63762"/>
				<updated>2013-12-11T17:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Bracelets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
Both [[ring]]s and [[bracelet]]s can possess SDI.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*[[Spell_Damage_Increase#Imbuing|Imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Maximum Possible SDI===&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following: &lt;br /&gt;
*[[Spell Woven Britches]] 10%, &lt;br /&gt;
*[[Crystalline Ring]], or [[Compassion's Eye]] 20%, &lt;br /&gt;
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%, &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%, &lt;br /&gt;
*[[Midnight Bracers]] 10%, &lt;br /&gt;
*[[Pendant of the Magi]] 5%,&lt;br /&gt;
*(A maximum) War of Shadows Magery Spellbook 30%,&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63761</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63761"/>
				<updated>2013-12-11T17:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
Both [[ring]]s and [[bracelet]]s can possess SDI.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%&lt;br /&gt;
*[[Spell_Damage_Increase#Imbuing|Imbued ring]] max. 12%&lt;br /&gt;
*[[Ring of the Soulbinder]] 10%&lt;br /&gt;
*[[Djinni's Ring]] 10%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*[[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|&amp;quot;Shame style loot&amp;quot;]] bracelet max. 18%&lt;br /&gt;
*[[Spell_Damage_Increase#Imbuing|Imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Maximum Possible SDI===&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following: &lt;br /&gt;
*[[Spell Woven Britches]] 10%, &lt;br /&gt;
*[[Crystalline Ring]], or [[Compassion's Eye]] 20%, &lt;br /&gt;
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%, &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%, &lt;br /&gt;
*[[Midnight Bracers]] 10%, &lt;br /&gt;
*[[Pendant of the Magi]] 5%,&lt;br /&gt;
*(A maximum) War of Shadows Magery Spellbook 30%,&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Crystalline_Ring&amp;diff=63760</id>
		<title>Crystalline Ring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Crystalline_Ring&amp;diff=63760"/>
				<updated>2013-12-11T17:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Crystalline_Ring.PNG|frame|&amp;lt;center&amp;gt;Crystalline Ring&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Crystalline Ring is an [[artifact]] found on the [[Shimmering Effusion]] [[Peerless]] as a rare drop.  It is found on the Effusion's corpse (note that artifacts from Peerlesses do not spawn in one's inventory like the [[Doom]] artifacts do, or artifacts from the lesser Mondain's Legacy bosses such as [[Swoop]].)&lt;br /&gt;
&lt;br /&gt;
The Crystalline Ring is highly prized for its hefty skill bonuses and nice properties, and on most shards goes for well over 10 million gold pieces.  (As of the time of writing, on LS it has &amp;quot;gone down&amp;quot; to a &amp;quot;mere&amp;quot; 15 million.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Crystalline_Ring_Stats.JPG|frame]]&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* [[Weight]]: 1 Stone&lt;br /&gt;
* [[Magery]] +20&lt;br /&gt;
* [[Focus]] +20&lt;br /&gt;
* [[Hit Point Regeneration]] 5&lt;br /&gt;
* [[Mana Regeneration]] 3&lt;br /&gt;
* [[Spell Damage Increase]] 20%&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Artifacts (Peerless)]]&lt;br /&gt;
* [[Peerless]]&lt;br /&gt;
* [[Shimmering Effusion]]&lt;br /&gt;
* [[Compassion's Eye]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts (Peerless)]][[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Compassion%27s_Eye&amp;diff=63759</id>
		<title>Compassion's Eye</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Compassion%27s_Eye&amp;diff=63759"/>
				<updated>2013-12-11T17:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Compassion's Eye&lt;br /&gt;
| image=Compassion's eye.png&lt;br /&gt;
| weight=1&lt;br /&gt;
| intelligencebonus=10&lt;br /&gt;
| manaincrease=10&lt;br /&gt;
| manaregeneration=2&lt;br /&gt;
| luck=250&lt;br /&gt;
| spelldamageincrease=20&lt;br /&gt;
| lowerreagentcost=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Compassion's Eye''' is a [[Artifacts (Despise)|Despise Artifact]] [[ring]] that can be obtained from [[Adrian the Glorious Lord]] or [[Andros the Dread Lord]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Crystalline Ring]]&lt;br /&gt;
&lt;br /&gt;
{{Despise Artifacts}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63758</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63758"/>
				<updated>2013-12-11T17:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Bracelets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
Both [[ring]]s and [[bracelet]]s can possess SDI.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*[[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|&amp;quot;Shame style loot&amp;quot;]] bracelet max. 18%&lt;br /&gt;
*[[Spell_Damage_Increase#Imbuing|Imbued bracelet]] max. 12%&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
*[[Venom]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Maximum Possible SDI===&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following: &lt;br /&gt;
*[[Spell Woven Britches]] 10%, &lt;br /&gt;
*[[Crystalline Ring]], or [[Compassion's Eye]] 20%, &lt;br /&gt;
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%, &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%, &lt;br /&gt;
*[[Midnight Bracers]] 10%, &lt;br /&gt;
*[[Pendant of the Magi]] 5%,&lt;br /&gt;
*(A maximum) War of Shadows Magery Spellbook 30%,&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63757</id>
		<title>Spell Damage Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spell_Damage_Increase&amp;diff=63757"/>
				<updated>2013-12-11T15:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.  &lt;br /&gt;
&lt;br /&gt;
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].&lt;br /&gt;
&lt;br /&gt;
==Calculating Spell Damage==&lt;br /&gt;
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1&lt;br /&gt;
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.&lt;br /&gt;
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].&lt;br /&gt;
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.&lt;br /&gt;
#And finally, factor in any SDI imparted from items.&lt;br /&gt;
&lt;br /&gt;
==SDI Items==&lt;br /&gt;
Both [[ring]]s and [[bracelet]]s can possess SDI.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Eternal Guardian Staff]] 10%&lt;br /&gt;
*[[Breath of the Dead]] 5%&lt;br /&gt;
*[[Grim Reaper's Scythe]] 5%&lt;br /&gt;
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)&lt;br /&gt;
*[[Staff of Power]] 5%&lt;br /&gt;
&lt;br /&gt;
===Armor/Neckware===&lt;br /&gt;
*[[Elven Leafweave]] 15% (total from 4 pieces)&lt;br /&gt;
*[[Greymist Armor]] 8% (2% per from 4 pieces)&lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%&lt;br /&gt;
*[[Treasures and Trinkets Reading Glasses]] 10%&lt;br /&gt;
*[[Hat of the Magi]] 10%&lt;br /&gt;
*[[Crown of Tal'Keesh]] 10%&lt;br /&gt;
*[[Crown of Arcane Temperament]] 8%&lt;br /&gt;
*[[Kasa of the Raj-In]] 12%&lt;br /&gt;
*[[Pendant of the Magi]] 5%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
*[[Midnight Bracers]] 10%&lt;br /&gt;
*[[Spell Woven Britches]] 10%&lt;br /&gt;
*[[Enchanted Kelp Woven Leggings]] 8%&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
*[[Conjurer's Grimoire]] 15%&lt;br /&gt;
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)&lt;br /&gt;
*[[Scrapper's Compendium]] 25%&lt;br /&gt;
*[[Tome of Lost Knowledge]] 15%&lt;br /&gt;
*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
*[[Crystalline Ring]] 20%&lt;br /&gt;
*[[Compassion's Eye]] 20%&lt;br /&gt;
*[[Ecru Citrine Ring]] (random, max seen 8%)&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
*[[Enchanted Coral Bracelet]] 10%&lt;br /&gt;
&lt;br /&gt;
===Talismans===&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
&lt;br /&gt;
===Maximum Possible SDI===&lt;br /&gt;
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following: &lt;br /&gt;
*[[Spell Woven Britches]] 10%, &lt;br /&gt;
*[[Crystalline Ring]], or [[Compassion's Eye]] 20%, &lt;br /&gt;
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%, &lt;br /&gt;
*[[Wizard's Crystal Reading Glasses]] 15%, &lt;br /&gt;
*[[Midnight Bracers]] 10%, &lt;br /&gt;
*[[Pendant of the Magi]] 5%,&lt;br /&gt;
*(A maximum) War of Shadows Magery Spellbook 30%,&lt;br /&gt;
*[[Cloak Of Death]] 3%&lt;br /&gt;
*[[Mana Phasing Orb]] 5%&lt;br /&gt;
*[[Ranger's Cloak of Augmentation]] 3%&lt;br /&gt;
*[[Protector of the Battle Mage]] 5%&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Spell Damage Increase (12%):&lt;br /&gt;
*5 [[Enchanted Essence]]&lt;br /&gt;
*10 [[Gem|Emerald]]&lt;br /&gt;
*10 [[Crystal Shards]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Detecting_Hidden&amp;diff=63756</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Detecting_Hidden&amp;diff=63756"/>
				<updated>2013-12-11T12:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_detecting_hidden.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
'''Detecting Hidden''' can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, &amp;quot;Where will you search?&amp;quot; The skill check is run when an area is selected. If successful, hidden [[character]]s and [[trap]]s within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. Detect Hidden works against both [[Invisibility]] and [[Stealth]], though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful. A stealther may re-hide immediately upon detection, wherein [[Tracking]] should then be used.&lt;br /&gt;
&lt;br /&gt;
There is a 6 second delay between uses of Detecting Hidden. &lt;br /&gt;
&lt;br /&gt;
The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others.&lt;br /&gt;
As of [[Publish 80]] passive detection of (floor) traps will only occur if a player has at least 75 detecting hidden skill.&lt;br /&gt;
&lt;br /&gt;
You require at least 50 points each in the [[Lockpicking]] and Detecting Hidden skills in order to start training in the [[Remove Trap]] skill.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method 1===&lt;br /&gt;
You will need to have tinkers of different skill levels create trapped chests for you.  For starting off after training with an NPC have a tinker that makes trapped boxes for breaking paralysis make a trapped box for you.  The tinker should have a skill level around 35.  This will take you to roughly 60 detect hidden, at which point you can start using a trapped box made by a GM tinker.  For faster skill gains you can allow a [[Satyr]] to use the [[Discordance]] skill on your character in the [[Twisted Weald]] once you reach around 50.  This will allow you to use the lower level trapped box for much longer.&lt;br /&gt;
&lt;br /&gt;
With the classic client create a single button [[macro]] to use the skill on your last target. Manually use the Detect Hidden skill on the box once, then continuously press the macro button to continue training.  For the enhanced client create a new hotbar and drag the Detect Hidden skill icon to it.  Then place the box on the ground if you are not using the enhanced container option, or you can leave it in your pack if you are using the enhanced container option.  Then right click the icon on the hotbar, choose target, and choose &amp;quot;stored&amp;quot; and target the box.  After that you can use that macro to train your skill, but you cannot do this inside a house you own, co-own, or are friended to.&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Join a [[Factions|faction]] and have a bunch of enemy faction traps placed next to each other. This method can be extremely quick for gains, but is difficult to setup. If you don't get any gains, reveal players until you do and then go back to the traps.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;br /&gt;
* [http://guide.uo.com/skill_14.html Detecting Hidden page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Staff_of_Pyros&amp;diff=63755</id>
		<title>Staff of Pyros</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Staff_of_Pyros&amp;diff=63755"/>
				<updated>2013-12-11T11:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:staff of pyros.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
The '''Staff of Pyros''' is an [[artifact]] reward for participation (i.e., slaying demons) in the [[Magincia Invasion]] of 2007. This event was Part I of the larger event arc [[Warriors of Destiny]].&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Publish 80]] the '''Staff of Pyros''' now has a 5% chance to summon a firefield on its target when attacking.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
* [[Artifact Rarity]] 12&lt;br /&gt;
* [[Undead Slayer]]&lt;br /&gt;
* [[Mage Weapon]] -0 Skill&lt;br /&gt;
* [[Spell Channeling]]&lt;br /&gt;
* [[Faster Casting]] 1&lt;br /&gt;
* [[Damage Increase]] 30%&lt;br /&gt;
* [[Damage Types|Fire Damage]] 100%&lt;br /&gt;
* [[Base Damage|Weapon Damage]] 13 - 16&lt;br /&gt;
* [[Weapon Speed]] 2.75s&lt;br /&gt;
* [[Strength Requirement]] 35&lt;br /&gt;
* [[Two-Handed Weapon]]&lt;br /&gt;
* Skill Required: [[Mace Fighting]]&lt;br /&gt;
* [[Durability]] 255&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Artifacts (Other)]]&lt;br /&gt;
* [[Magincia Invasion]]&lt;br /&gt;
* [[Vorpal Blade]]&lt;br /&gt;
* [[Warriors of Destiny|Warriors of Destiny Part I: Magincia Invasion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts (Other)]][[Category:Black Staves]][[Category:Event items]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Spawning_and_Decaying&amp;diff=63717</id>
		<title>Spawning and Decaying</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Spawning_and_Decaying&amp;diff=63717"/>
				<updated>2013-11-29T17:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Spawning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Uses || Obtained From&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sap_of_sosaria.gif]] Sap Of Sosaria || Caretaker of the Land quest from [[Strongroot]] || [[Sap of Sosaria]] - click link to see map&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crystaline fragments.jpg]] Crystalline Fragments || Crystalline Fragments quest from TorTheIronWorker || Picked up from the ground inside [[Prism of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Bauble.jpg]] Bauble || The Joys of Life quest from [[Arielle]] || spawns on the ground north of the Spirituality shrine&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Miniature_mushroom.png]] Miniature Mushroom || Patience quest from KooleTheArcanist.  Also edible || spawns on the ground in the town of Heartwood&lt;br /&gt;
|-&lt;br /&gt;
| SamplesOfCorruptedWater.gif Samples of Corrupted Water || For the quest from JamalTheFisherman || spawns on the ground in the BlightedGrove&lt;br /&gt;
|-&lt;br /&gt;
| minokettle.jpg Minotaur Kettle|| For the Ancient World quest from LorekeeperBroololTheKeeperOfTradition || Near the end of the Labyrinth on the ground&lt;br /&gt;
|-&lt;br /&gt;
| minovase1.jpg Minotaur Vase 1|| For the Ancient World quest from LorekeeperBroololTheKeeperOfTradition || Near the end of the Labyrinth on the ground&lt;br /&gt;
|-&lt;br /&gt;
| minovase2.jpg Minotaur Vase 2|| For the Ancient World quest from LorekeeperBroololTheKeeperOfTradition || Near the end of the Labyrinth on the ground&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Official_sealing_wax.gif]] Official Sealing Wax || Quest Item. Can not leave pack or else it is destroyed. || Obtained during the Verity quest from an NPC east of Compassion Gate in  Ilshenar&lt;br /&gt;
|-&lt;br /&gt;
| TaintedTreeSample.gif Tainted Tree Sample || Quest Item. Can not leave pack or else it is destroyed. || Obtained as part of a quest near the Blighted Grove (from JamalTheFisherman)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Decaying ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Uses || Obtained From&lt;br /&gt;
|-&lt;br /&gt;
| DryadsBlessing.gif Dryads Blessing || Key to fighting Melissande. Limited lifespan. || By completing the Dryads Quest in the Blighted Grove&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Blessing|| The key used to teleport your party to the Melisande area of Blighted Grove. Obtained by dropping the Dryads Blessing on the basket in Blighted Grove Has a limited lifespan of 300 seconds || Once you drop the Dryads blessing on the basket in the Blighted Grove you will receive 3 of these in your [[backpack]]. This item is specific to the facet on which it was obtained. It will have a trammel or felucca tag and will take you to the Melisande for that facet only. This was intruduced after several players crossed facets and entered a peerless being fought by another group.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Speckled_poison_sac.jpg]] Speckled Poison Sac || Quest item to give to PetrusTheBeekeeper.  Limited Lifespan while unmarked as a quest item. || Found as loot from Speckled Scorpions&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:GnawsFang.gif]] Gnaws Fang || One of the keys to fighting Dreadhorn.  Limited lifespan. || obtained from [[Image:CreatureGnaw.gif]] Gnaw corpses found in Twisted Weald&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IrksBrain.gif]] Irks Brain || One of the keys to fighting Dreadhorn.  Limited lifespan. || obtained from [[Image:Irk.gif]] Irk corpses found in TwistedWeald&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:LissithsSilk.gif]] Lissiths Silk || One of the keys to fighting Dreadhorn.  Limited lifespan. || obtained from [[Image:Lady_lissith.gif]] Lady Lissith corpses found in TwistedWeald&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SabrixEye.gif]] Sabrix Eye || One of the keys to fighting Dreadhorn.  Limited lifespan. || obtained from [[Image:Lady_sabrix.gif]] Lady Sabrix corpses found in TwistedWeald&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ThornyBriar.gif]] Thorny Briar || One of the keys to fighting Dreadhorn. Limited lifespan. || spawns on the ground in the desert area of TwistedWeald&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:BlightedCotton.gif]] Blighted Cotton || One of the keys to fighting Dreadhorn. Limited lifespan. || spawns on the ground in the swampy area of TwistedWeald&lt;br /&gt;
|-&lt;br /&gt;
| Essance of Wind || The key used to teleport your party to the Dread Horn. Limited lifespan of 300 seconds. || Upon dropping all 6 required keys on the Statue of the Faie you will receive 3 Essence of Wind in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
| TigerClawKey.gif Tiger Claw Key || One of the keys to fighting Travesty.  Limited lifespan. || The Citadel&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Fang Key || One of the keys to fighting Travesty.  Limited lifespan. || The Citadel&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Flame Key || One of the keys to fighting Travesty.  Limited lifespan. || The Citadel&lt;br /&gt;
|-&lt;br /&gt;
| Black Order Key || The key used to teleport your party to the Travesty area || After collection all three other keys and making your way to the keyed table you will receive three Black Order Keys in exchange for the other three keys. Limited Lifespan of 600 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Crushed Crystal Pieces.jpg]] &amp;lt;br&amp;gt;Crushed Crystal Pieces || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. [[Sea Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Broken Crystal.jpg]] Broken Crystal || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. [[Unfrozen Mummy]]&lt;br /&gt;
|-&lt;br /&gt;
| JaggedCrystalShards.gif Jagged Crystal Shards || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. [[Crystaline Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pieces Of Crystal.jpg]] Pieces Of Crystal || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. [[Crystaline Seeker]]&lt;br /&gt;
|-&lt;br /&gt;
| ShatteredCrystal.gif Shattered Crystal || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. [[Crystal Hydra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Scattered Crystals.jpg]] Scattered Crystals || One of the keys to fighting Shimmering Effusion. Limited Lifespan. || Each specific crystal creature in the PrismOfLight has a chance to drop one specific type of these keys. Crystal Demon&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrating Thesis Note]] || You need five of these keys to fight the [[Monstrous Interred Grizzle]].  Limited lifespan &amp;lt; 7000 seconds. Looks like scroll (all turned to N). || [[Bedlam]]. Obtained from Top Undead (All named undead monsters that looks like a skeletel bone knight or a skeletel mage, they're also coloured (so no red dead:) ) )&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Crystal_Dust&amp;diff=63716</id>
		<title>Crystal Dust</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Crystal_Dust&amp;diff=63716"/>
				<updated>2013-11-29T17:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Crystal Dust&lt;br /&gt;
| image=Crystal dust.png&lt;br /&gt;
| weight=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crystal Dust''' can be crafted by [[Alchemy|Alchemists]] of 75 skill or higher. To create '''Crystal Dust''' you need 4 &amp;quot;Broken Crystals&amp;quot;. These are more commonly known as [[Crystalline Fragments]] and the crystal peerless keys that summon [[Shimmering Effusion]] can also be used. They are found throughout the [[Prism of Light]] spawning on the ground or in monster corpses. &lt;br /&gt;
&lt;br /&gt;
Crystal dust is used with [[Medusa Scales]] to craft [[Gorgon Lens|Gorgon Lenses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=75.0&lt;br /&gt;
| stygianabyss=yes&lt;br /&gt;
| component1=Ancient Pottery Fragments&lt;br /&gt;
| component1_image=Ancient pottery fragments.png&lt;br /&gt;
| component1_number=4 of any [[Broken Crystal]], [[Crushed Crystal Pieces]], Jagged Crystals, [[Scattered Crystals]], Shattered Crystals, [[Pieces of Crystal]], [[Crystalline Fragments]] or &lt;br /&gt;
| skill100chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gorgon Lens]]&lt;br /&gt;
*[[Medusa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>	</entry>

	</feed>