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		<updated>2026-04-18T19:31:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Lobster_Trap&amp;diff=51213</id>
		<title>Lobster Trap</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Lobster_Trap&amp;diff=51213"/>
				<updated>2011-04-22T21:52:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lobster_trap.png]] '''Lobster Traps''' are used to catch [[Lobster]]s and [[Crab]]s. They can be bought from crab fisher [[Npc]]s. You can gain [[Fishing]] skill by using lobster traps. It is not clear yet whether having high [[Fishing]] alters your catch.&lt;br /&gt;
==Using==&lt;br /&gt;
Sail out to an area you wish to trap in. A bigger ship is easier to trap with as you can place up to a dozen traps without having to move.&lt;br /&gt;
* Double-click a lobster trap and target the water next to your ship. The trap shouldn't be too far away:&lt;br /&gt;
&lt;br /&gt;
::''The trap is too cumbersome to deploy that far away.''&lt;br /&gt;
&lt;br /&gt;
:or too close to other traps:&lt;br /&gt;
&lt;br /&gt;
::''This location is too close to another trap.''&lt;br /&gt;
&lt;br /&gt;
one tile around the buoy must be free of other buoys.&lt;br /&gt;
* The trap will disappear from your backpack and a buoy will mark the location you placed it at&lt;br /&gt;
* After a minute or two you can haul in the trap by double-clicking the buoy&lt;br /&gt;
* Double-click the trap to have its contents placed into your backpack:&lt;br /&gt;
:''You remove lobster from the trap and put it in your pack.''&lt;br /&gt;
* If you haul in the trap too quickly it will be empty&lt;br /&gt;
* The longer you leave the trap out the more you will catch&lt;br /&gt;
* There is a chance the trap buoy will disappear with a splash, destroying the trap&lt;br /&gt;
* Only the person who placed the trap can pick it out of the water in [[Trammel]]; yet it is possible for players in your party to pick the trap out in [[Trammel]] which makes for good ways to work as a team.&lt;br /&gt;
* Hauling in a trap while hidden will reveal you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;_5fey1zVP-4&amp;quot; desc=&amp;quot;Lobster Fishing Video&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Catch==&lt;br /&gt;
You can catch the following [[Crab]] and [[Lobster]]s using your lobster trap.&lt;br /&gt;
&lt;br /&gt;
===Regular Catch===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Found&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 | [[File:Crab.png]]&lt;br /&gt;
| Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Apple Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blue Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dungeoness Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| King Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rock Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Snow Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Void Crab&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | [[File:Lobster.png]]&lt;br /&gt;
| Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crusty Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fred Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hummer Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shovel-Nose Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spiney Lobster&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Void Lobster&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rare Catch==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Meat&lt;br /&gt;
! Found&lt;br /&gt;
! Bait&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blue_Lobster.jpg]]&lt;br /&gt;
| Blue Lobster&lt;br /&gt;
| [[File:Blue_lobster_meat.png‎]]&lt;br /&gt;
| [[Ice Dungeon]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone_crab1.jpg]]&lt;br /&gt;
| Stone Crab&lt;br /&gt;
| [[File:Stone_crab_meat.png‎]]&lt;br /&gt;
| Sea&lt;br /&gt;
| [[File:Stone_crab_bait.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider_Crab.png‎]]&lt;br /&gt;
| Spider Crab&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lava Lobster Trap]]&lt;br /&gt;
[[Category:High Seas]] [[Category:Fishing]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Gargoyle_Artifacts&amp;diff=39586</id>
		<title>Gargoyle Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Gargoyle_Artifacts&amp;diff=39586"/>
				<updated>2010-01-21T21:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Gargoyle Artifacts&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
[[Axes of Fury]] (Dual Short Axes)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Hit Fireball: 45%&lt;br /&gt;
    * Dex: 5&lt;br /&gt;
    * HCI: 20%&lt;br /&gt;
    * DCI: -15%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Channeler’s Defender]] (Glass Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Attack: 60%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 1&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * Energy Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Legacy of Despair]] (Dread War Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Curse: 10%&lt;br /&gt;
    * Hit Lower Attack: 50%&lt;br /&gt;
    * Hit Lower Defense: 50%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 60%&lt;br /&gt;
    * Cold Damage: 75%&lt;br /&gt;
    * Poison Damage: 25% &lt;br /&gt;
&lt;br /&gt;
[[Abyssal Blade]] (Stone War Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Mana Drain: 50%&lt;br /&gt;
    * Hit Fatigue: 50%&lt;br /&gt;
    * Hit Stamina Leech: 60%&lt;br /&gt;
    * Hit Mana Leech: 60%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 60%&lt;br /&gt;
    * Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Light in the Void]] (Talwar)&lt;br /&gt;
&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Lightning: 45%&lt;br /&gt;
    * Str: 8&lt;br /&gt;
    * HCI: 10%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 35%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Standard of Chaos]] (Double Pointed Spear)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lightning: 10%&lt;br /&gt;
    * Hit Harm: 30%&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Hit Fireball: 20%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: -40%&lt;br /&gt;
    * Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Stone Dragon’s Tooth]] (Gargish Dagger)&lt;br /&gt;
&lt;br /&gt;
    * Poison Eater: 10%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Magic Arrow: 40%&lt;br /&gt;
    * HP Regen: 3&lt;br /&gt;
    * SSI: 10%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 10%&lt;br /&gt;
    * Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Life Syphon]] (Blood Sword)&lt;br /&gt;
&lt;br /&gt;
    * Blood Drinker&lt;br /&gt;
    * Hit Life Leech: 100%&lt;br /&gt;
    * Hit Harm: 30%&lt;br /&gt;
    * HP: 10&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Blade of Battle]] (Short Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Battle Lust&lt;br /&gt;
    * HCI: 15%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Death’s Head]] (Disc Mace)&lt;br /&gt;
&lt;br /&gt;
    * Hit Fatigue: 10%&lt;br /&gt;
    * Hit Lightning: 45%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Staff of Resonance]] (Glass Staff)&lt;br /&gt;
&lt;br /&gt;
    * Kinetic Resonance: 20%&lt;br /&gt;
    * Mage Weapon -10 Skill&lt;br /&gt;
    * Hit Harm: 50%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: -40%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Petrified Snake]] (Serpent Stone Staff)&lt;br /&gt;
&lt;br /&gt;
    * Poison Eater: 20%&lt;br /&gt;
    * Reptile Slayer&lt;br /&gt;
    * Hit Magic Arrow: 30%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Poison Resist: 10%&lt;br /&gt;
    * Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Banshee’s Call]] (Cyclone)&lt;br /&gt;
&lt;br /&gt;
    * Velocity: 35%&lt;br /&gt;
    * Hit Harm: 40%&lt;br /&gt;
    * Hit Life Leech: 45%&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Cold Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Storm Caller]] (Boomerang)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Lightning: 40%&lt;br /&gt;
    * Battle Lust&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 40%&lt;br /&gt;
    * Physical Damage: 20%&lt;br /&gt;
    * Fire Damage: 20%&lt;br /&gt;
    * Cold Damage: 20%&lt;br /&gt;
    * Poison Damage: 20%&lt;br /&gt;
    * Energy Damage: 20% &lt;br /&gt;
&lt;br /&gt;
[[Valkyrie’s Glaive]] (Soul Glaive)&lt;br /&gt;
&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * Hit Fireball: 40%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 20%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Sword of Shattered Hopes]] (Glass Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Dispel: 25%&lt;br /&gt;
    * Splintering Weapon: 20%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Staff of Shattered Dreams]] (Glass Staff)&lt;br /&gt;
&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * Hit Dispel: 25%&lt;br /&gt;
    * Splintering Weapon: 20%&lt;br /&gt;
    * FC: -1&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Stone Slith Claw]] (Cyclone)&lt;br /&gt;
&lt;br /&gt;
    * Hit Harm: 40%&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Demon Slayer&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Raptor Claw]] (Boomerang)&lt;br /&gt;
&lt;br /&gt;
    * Hit Stamina Leech: 40%&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * HCI: 12%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 35%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
[[Dragon Hide Shield]] (Gargish Kite Shield)&lt;br /&gt;
&lt;br /&gt;
    * Fire Eater: 20%&lt;br /&gt;
    * HP Regen: 2&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Energy Resist: -4% &lt;br /&gt;
&lt;br /&gt;
[[Pillar of Strength]] (Large Stone Shield)&lt;br /&gt;
&lt;br /&gt;
    * Str: 10&lt;br /&gt;
    * HP: 10&lt;br /&gt;
    * DI: 20%&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Poison Resist: 1% &lt;br /&gt;
&lt;br /&gt;
[[Sign of Order]] (Gargish Order Shield)&lt;br /&gt;
&lt;br /&gt;
    * Chivalry: +10&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 1&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Physical Resist: 1%&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 5% &lt;br /&gt;
&lt;br /&gt;
[[Sign of Chaos]] (Gargish Chaos Shield)&lt;br /&gt;
&lt;br /&gt;
    * Soul Charge: 20%&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Physical Resist: 3%&lt;br /&gt;
    * Fire Resist: 2%&lt;br /&gt;
    * Cold Resist: 2%&lt;br /&gt;
    * Poison Resist: 2%&lt;br /&gt;
    * Energy Resist: 2% &lt;br /&gt;
&lt;br /&gt;
[[Mystic’s Guard]] (Small Wooden Shield)&lt;br /&gt;
&lt;br /&gt;
    * Gargoyles Only&lt;br /&gt;
    * Soul Charge: 30%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Energy Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
[[Cast-Off Zombie Skin]] (Gargish Leather Arms)&lt;br /&gt;
&lt;br /&gt;
    * Spirit Speak: +5&lt;br /&gt;
    * Necromancy: +5&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * LRC: 8%&lt;br /&gt;
    * Physical Resist: 13%&lt;br /&gt;
    * Fire Resist: -2%&lt;br /&gt;
    * Cold Resist: 17%&lt;br /&gt;
    * Poison Resist: 18%&lt;br /&gt;
    * Energy Resist: 6%&lt;br /&gt;
    * Increased Karma Loss: 5% &lt;br /&gt;
&lt;br /&gt;
[IMG]http://i37.tinypic.com/zxpkc0.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
[[Summoner’s Kilt]] (Gargish Cloth Kilt)&lt;br /&gt;
&lt;br /&gt;
    * Casting Focus: 2%&lt;br /&gt;
    * Mana: 5&lt;br /&gt;
    * Mana Regen: 2&lt;br /&gt;
    * SDI: 5%&lt;br /&gt;
    * LMC: 8%&lt;br /&gt;
    * LRC: 10%&lt;br /&gt;
    * Physical Resist: 5%&lt;br /&gt;
    * Fire Resist: 7%&lt;br /&gt;
    * Cold Resist: 21%&lt;br /&gt;
    * Poison Resist: 6%&lt;br /&gt;
    * Energy Resist: 21% &lt;br /&gt;
&lt;br /&gt;
[[Breastplate of the Berzerker]] (Gargish Platemail Chest)&lt;br /&gt;
&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * Stamina Regen: 3&lt;br /&gt;
    * LMC: 4%&lt;br /&gt;
    * SSI: 10%&lt;br /&gt;
    * DI: 15%&lt;br /&gt;
    * Physical Resist: 18%&lt;br /&gt;
    * Fire Resist: 16%&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 11%&lt;br /&gt;
    * Energy Resist: 5% &lt;br /&gt;
&lt;br /&gt;
[[Giant Steps]] (Gargish Stone Leggings)&lt;br /&gt;
&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * Dex: 5&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * HP Regen: 2&lt;br /&gt;
    * DI: 10%&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Fire Resist: 18%&lt;br /&gt;
    * Cold Resist: 4%&lt;br /&gt;
    * Poison Resist: 8%&lt;br /&gt;
    * Energy Resist: 12% &lt;br /&gt;
&lt;br /&gt;
Clothing&lt;br /&gt;
&lt;br /&gt;
[[Mystic’s Garb]] (Gargish Robe)&lt;br /&gt;
&lt;br /&gt;
    * Mana: 5&lt;br /&gt;
    * LMC: 1% &lt;br /&gt;
&lt;br /&gt;
Other Artifacts&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
[[Eternal Guardian Staff]] (Gnarled Staff)&lt;br /&gt;
&lt;br /&gt;
    * Mysticism: +15&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * SDI: 10%&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
[[Boura Tail Shield]] (Wooden Kite Shield)&lt;br /&gt;
&lt;br /&gt;
    * Reactive Paralyze&lt;br /&gt;
    * Reflect Physical Damage: 10%&lt;br /&gt;
    * Physical Resist: 8%&lt;br /&gt;
    * Energy Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Jewelry&lt;br /&gt;
&lt;br /&gt;
[[Demon Bridle Ring]] (Ring)&lt;br /&gt;
&lt;br /&gt;
    * HP Regen: 1&lt;br /&gt;
    * Mana Regen: 1&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * LMC: 4%&lt;br /&gt;
    * Fire Resist: 5% &lt;br /&gt;
&lt;br /&gt;
[[Token of Holy Favor]] (Bracelet)&lt;br /&gt;
&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * HCI: 10%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * SDI: 4%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Clothing&lt;br /&gt;
&lt;br /&gt;
[[Shroud of the Condemned]]&lt;br /&gt;
&lt;br /&gt;
    * Int: 5&lt;br /&gt;
    * HP: 3&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Champion_Spawn_Artifacts&amp;diff=39585</id>
		<title>Champion Spawn Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Champion_Spawn_Artifacts&amp;diff=39585"/>
				<updated>2010-01-21T21:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page lists the new [[Artifact]] drops added in [[Publish 57]] for all [[Champion Spawns]]. This page has been updated frequently as more items are discovered - feel free to add your own findings!&lt;br /&gt;
&lt;br /&gt;
Most of the useful Champion Spawn Artifacts (&amp;quot;equipment&amp;quot;) are referred to as [[Replicas]], because they are near copies of items handed out at [[Event Moderator]] events, with the word &amp;quot;replica&amp;quot; in the name to differentiate them from the originals. Some items do not match their counterparts exactly, perhaps having different intensity bonuses or [[Durability]] stats. No Replicas have the [[Self Repair]] property regardless of whether the originals did or not, and [[Powder of Fortifying]] cannot be used on them.  &lt;br /&gt;
&lt;br /&gt;
Most non-Replica Champion Spawn Artifacts are decorative in nature.&lt;br /&gt;
&lt;br /&gt;
Confusingly, the [[Stygian Abyss]] expansion introduced a number of useful Champion Spawn Artifacts that were '''not''' Replicas, as rewards for doing the new Champion Spawns, yet also added new Replicas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Champions==&lt;br /&gt;
There is a 30% chance that a [[Champion Spawns|Champion Boss]] will drop any of the following. Out of that 30, there is a 5% the drop will be unique, 10% the drop will be a shared item and a 15% chance the drop will be a decoration. The items appear directly in your [[Backpack]] and do not need to be looted from the corpse of the dead champ.&lt;br /&gt;
&lt;br /&gt;
Your chance of receiving an artifact is supposedly based not only on how much damage you did to the champ, but also on how much damage you did over the course of the spawn overall. In theory, players who turn up solely to battle the champion at the end of the fight have only a minor chance of receiving a reward. The damage counter for a given character resets when the champion of the current spawn dies. If you do not have enough room in your pack for the reward, or are not in the spawn zone when the champion dies, then you will forfeit your chance of receiving an artifact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
! Spawn&lt;br /&gt;
! Unique&lt;br /&gt;
! Decoration&lt;br /&gt;
! Shared&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Infernal]]&lt;br /&gt;
| [[Abyssal Infernal Spawn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* [[Archdemon Statue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Barracoon]]&lt;br /&gt;
| [[Vermin Horde Spawn]]&lt;br /&gt;
| [[Fang of Ractus]]&lt;br /&gt;
|&lt;br /&gt;
* [[Swamp Tile]]&lt;br /&gt;
* [[Slime Statue]]&lt;br /&gt;
| &lt;br /&gt;
* [[Embroidered Oak Leaf Cloak]]&lt;br /&gt;
* [[Djinni's Ring]]&lt;br /&gt;
* [[Detective boots]]&lt;br /&gt;
* [[Gauntlets of Anger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harrower]]&lt;br /&gt;
| Random Dungeon&lt;br /&gt;
| [[Acid-Proof Robe]]&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Idol Skull]]&lt;br /&gt;
* [[Skull Pole]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Robe of Britannia &amp;quot;Ari&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilhenir the Stained]]&lt;br /&gt;
| [[Pestilence Spawn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* [[Plague Beast Statue]]&lt;br /&gt;
* [[Red Death Statue]]&lt;br /&gt;
| &lt;br /&gt;
* [[A Necromancer Shroud]]&lt;br /&gt;
* [[Lieutenant of The Britannian Royal Guard]]&lt;br /&gt;
* [[Oblivion's Needle]]&lt;br /&gt;
* [[The Robe of Britannia &amp;quot;Ari&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord Oaks]]&lt;br /&gt;
| [[Forest Lord Spawn]]&lt;br /&gt;
| [[Orc Chieftain Helm]]&lt;br /&gt;
| &lt;br /&gt;
* [[Water Tile]]&lt;br /&gt;
* [[Wind Spirit]]&lt;br /&gt;
* [[Pier]]&lt;br /&gt;
| &lt;br /&gt;
* [[Royal Guard Survival Knife]]&lt;br /&gt;
* [[Djinni's Ring]]&lt;br /&gt;
* [[Lieutenant of The Britannian Royal Guard]]&lt;br /&gt;
* [[Samaritan Robe]]&lt;br /&gt;
* [[Detective boots]]&lt;br /&gt;
* [[The Most Knowledge Person]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mephitis]]&lt;br /&gt;
| [[Arachnid Spawn]]&lt;br /&gt;
| [[Calm]]&lt;br /&gt;
| &lt;br /&gt;
* [[Web]] (two versions)&lt;br /&gt;
* [[Spider Statue]]&lt;br /&gt;
|&lt;br /&gt;
* [[Oblivion's Needle]]&lt;br /&gt;
* [[A Necromancer Shroud]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meraktus the Tormented]]&lt;br /&gt;
| [[Minotaur Spawn]]&lt;br /&gt;
| [[Subdue]]&lt;br /&gt;
| &lt;br /&gt;
* [[Large Vase]]&lt;br /&gt;
* [[Small Vase]]&lt;br /&gt;
* [[Minotaur Statue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira]]&lt;br /&gt;
| [[Unholy Terror Spawn]]&lt;br /&gt;
| [[Shroud of Deceit]]&lt;br /&gt;
| &lt;br /&gt;
* [[Wall Blood Tile]]&lt;br /&gt;
* [[Tattered Ancient Mummy Wrapping]]&lt;br /&gt;
| &lt;br /&gt;
* [[A Necromancer Shroud]]&lt;br /&gt;
* [[Detective boots]]&lt;br /&gt;
* [[Captain John's Hat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Primeval Lich]]&lt;br /&gt;
| [[Primeval Lich Spawn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
* [[Mummified Corpse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rikktor]]&lt;br /&gt;
| [[Cold Blood Spawn]]&lt;br /&gt;
| [[Crown of Tal'Keesh]]&lt;br /&gt;
| &lt;br /&gt;
* [[Lava Tile]]&lt;br /&gt;
* [[Ophidian Arch Mage Statue]]&lt;br /&gt;
* [[Ophidian Warrior Statue]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Most Knowledge Person]]&lt;br /&gt;
* [[Brave Knight of Britannia]]&lt;br /&gt;
* [[Lieutenant of The Britannian Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Serado the Awakened]]&lt;br /&gt;
| [[Sleeping Dragon Spawn]]&lt;br /&gt;
| [[Pacify]]&lt;br /&gt;
| &lt;br /&gt;
* [[Futon]]&lt;br /&gt;
* [[Swamp Tile]]&lt;br /&gt;
| &lt;br /&gt;
* [[Brave Knight of Britannia]]&lt;br /&gt;
* [[Detective boots]]&lt;br /&gt;
* [[Embroidered Oak Leaf Cloak]]&lt;br /&gt;
* [[Lieutenant of The Britannian Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Semidar]]&lt;br /&gt;
| [[Abyss Spawn]]&lt;br /&gt;
| [[Gladiator's Collar]]&lt;br /&gt;
| &lt;br /&gt;
* [[Lava Tile]]&lt;br /&gt;
* [[Demon Skull]]&lt;br /&gt;
| &lt;br /&gt;
* [[Lieutenant of The Britannian Royal Guard]]&lt;br /&gt;
* [[Royal Guard Survival Knife]]&lt;br /&gt;
* [[The Most Knowledge Person]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twaulo of the Glade]]&lt;br /&gt;
| [[Twisted Glade Spawn]]&lt;br /&gt;
| [[Quell]]&lt;br /&gt;
| &lt;br /&gt;
* [[Pier]]&lt;br /&gt;
* [[Dread Horn Statue]]&lt;br /&gt;
|&lt;br /&gt;
* [[The Most Knowledge Person]]&lt;br /&gt;
* [[Oblivion's Needle]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Champion Spawns]]&lt;br /&gt;
* [[Gargoyle Artifacts]]&lt;br /&gt;
[[Category:Artifacts]]&lt;br /&gt;
[[Category:Champion Spawns]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Gargoyle_Artifacts&amp;diff=39568</id>
		<title>Gargoyle Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Gargoyle_Artifacts&amp;diff=39568"/>
				<updated>2010-01-20T02:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: New page:  Gargoyle Artifacts Weapons  Media:Axes of Fury (Dual Short Axes)      * Hit Lower Defense: 40%     * Hit Fireball: 45%     * Dex: 5     * HCI: 20%     * DCI: -15%     * SSI: 30%     *...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Gargoyle Artifacts&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
[[Media:Axes of Fury]] (Dual Short Axes)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Hit Fireball: 45%&lt;br /&gt;
    * Dex: 5&lt;br /&gt;
    * HCI: 20%&lt;br /&gt;
    * DCI: -15%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Media:Channeler’s Defender]] (Glass Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Attack: 60%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 1&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * Energy Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Media:Legacy of Despair]] (Dread War Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Curse: 10%&lt;br /&gt;
    * Hit Lower Attack: 50%&lt;br /&gt;
    * Hit Lower Defense: 50%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 60%&lt;br /&gt;
    * Cold Damage: 75%&lt;br /&gt;
    * Poison Damage: 25% &lt;br /&gt;
[[Media:&lt;br /&gt;
Abyssal Blade]] (Stone War Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Mana Drain: 50%&lt;br /&gt;
    * Hit Fatigue: 50%&lt;br /&gt;
    * Hit Stamina Leech: 60%&lt;br /&gt;
    * Hit Mana Leech: 60%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 60%&lt;br /&gt;
    * Chaos Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Light in the Void]] (Talwar)&lt;br /&gt;
&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Lightning: 45%&lt;br /&gt;
    * Str: 8&lt;br /&gt;
    * HCI: 10%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 35%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Standard of Chaos]] (Double Pointed Spear)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lightning: 10%&lt;br /&gt;
    * Hit Harm: 30%&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Hit Fireball: 20%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: -40%&lt;br /&gt;
    * Chaos Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Stone Dragon’s Tooth]] (Gargish Dagger)&lt;br /&gt;
&lt;br /&gt;
    * Poison Eater: 10%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Magic Arrow: 40%&lt;br /&gt;
    * HP Regen: 3&lt;br /&gt;
    * SSI: 10%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 10%&lt;br /&gt;
    * Poison Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Life Syphon]] (Blood Sword)&lt;br /&gt;
&lt;br /&gt;
    * Blood Drinker&lt;br /&gt;
    * Hit Life Leech: 100%&lt;br /&gt;
    * Hit Harm: 30%&lt;br /&gt;
    * HP: 10&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Media:Blade of Battle]] (Short Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Battle Lust&lt;br /&gt;
    * HCI: 15%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Death’s Head]] (Disc Mace)&lt;br /&gt;
&lt;br /&gt;
    * Hit Fatigue: 10%&lt;br /&gt;
    * Hit Lightning: 45%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Media:Staff of Resonance]] (Glass Staff)&lt;br /&gt;
&lt;br /&gt;
    * Kinetic Resonance: 20%&lt;br /&gt;
    * Mage Weapon -10 Skill&lt;br /&gt;
    * Hit Harm: 50%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: -40%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Petrified Smoke]] (Serpent Stone Staff)&lt;br /&gt;
&lt;br /&gt;
    * Poison Eater: 20%&lt;br /&gt;
    * Reptile Slayer&lt;br /&gt;
    * Hit Magic Arrow: 30%&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Poison Resist: 10%&lt;br /&gt;
    * Poison Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Banshee’s Call]] (Cyclone)&lt;br /&gt;
&lt;br /&gt;
    * Velocity: 35%&lt;br /&gt;
    * Hit Harm: 40%&lt;br /&gt;
    * Hit Life Leech: 45%&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Cold Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Storm Caller]] (Boomerang)&lt;br /&gt;
&lt;br /&gt;
    * Hit Lower Defense: 30%&lt;br /&gt;
    * Hit Lightning: 40%&lt;br /&gt;
    * Battle Lust&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 40%&lt;br /&gt;
    * Physical Damage: 20%&lt;br /&gt;
    * Fire Damage: 20%&lt;br /&gt;
    * Cold Damage: 20%&lt;br /&gt;
    * Poison Damage: 20%&lt;br /&gt;
    * Energy Damage: 20% &lt;br /&gt;
[[Media:&lt;br /&gt;
Valkyrie’s Glaive]] (Soul Glaive)&lt;br /&gt;
&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * Hit Fireball: 40%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * SSI: 20%&lt;br /&gt;
    * DI: 20%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Sword of Shattered Hopes]] (Glass Sword)&lt;br /&gt;
&lt;br /&gt;
    * Hit Dispel: 25%&lt;br /&gt;
    * Splintering Weapon: 20%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
[[Media:Staff of Shattered Dreams]] (Glass Staff)&lt;br /&gt;
&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * Hit Dispel: 25%&lt;br /&gt;
    * Splintering Weapon: 20%&lt;br /&gt;
    * FC: -1&lt;br /&gt;
    * DI: 50%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Stone Slith Claw]] (Cyclone)&lt;br /&gt;
&lt;br /&gt;
    * Hit Harm: 40%&lt;br /&gt;
    * Hit Lower Defense: 40%&lt;br /&gt;
    * Demon Slayer&lt;br /&gt;
    * SSI: 25%&lt;br /&gt;
    * DI: 45%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
[[Media:&lt;br /&gt;
Raptor Claw]] (Boomerang)&lt;br /&gt;
&lt;br /&gt;
    * Hit Stamina Leech: 40%&lt;br /&gt;
    * Undead Slayer&lt;br /&gt;
    * HCI: 12%&lt;br /&gt;
    * SSI: 30%&lt;br /&gt;
    * DI: 35%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
[[Media:Dragon Hide Shield]] (Gargish Kite Shield)&lt;br /&gt;
&lt;br /&gt;
    * Fire Eater: 20%&lt;br /&gt;
    * HP Regen: 2&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * Fire Resist: 15%&lt;br /&gt;
    * Energy Resist: -4% &lt;br /&gt;
[[Media:&lt;br /&gt;
Pillar of Strength]] (Large Stone Shield)&lt;br /&gt;
&lt;br /&gt;
    * Str: 10&lt;br /&gt;
    * HP: 10&lt;br /&gt;
    * DI: 20%&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Poison Resist: 1% &lt;br /&gt;
&lt;br /&gt;
[[Media:Sign of Order]] (Gargish Order Shield)&lt;br /&gt;
&lt;br /&gt;
    * Chivalry: +10&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 1&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Physical Resist: 1%&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 5% &lt;br /&gt;
[[Media:&lt;br /&gt;
Sign of Chaos]] (Gargish Chaos Shield)&lt;br /&gt;
&lt;br /&gt;
    * Soul Charge: 20%&lt;br /&gt;
    * HCI: 5%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Physical Resist: 3%&lt;br /&gt;
    * Fire Resist: 2%&lt;br /&gt;
    * Cold Resist: 2%&lt;br /&gt;
    * Poison Resist: 2%&lt;br /&gt;
    * Energy Resist: 2% &lt;br /&gt;
[[Media:&lt;br /&gt;
Mystic’s Guard]] (Small Wooden Shield)&lt;br /&gt;
&lt;br /&gt;
    * Gargoyles Only&lt;br /&gt;
    * Soul Charge: 30%&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Energy Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
[[Media:&lt;br /&gt;
Cast-Off Zombie Skin]] (Gargish Leather Arms)&lt;br /&gt;
&lt;br /&gt;
    * Spirit Speak: +5&lt;br /&gt;
    * Necromancy: +5&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * LRC: 8%&lt;br /&gt;
    * Physical Resist: 13%&lt;br /&gt;
    * Fire Resist: -2%&lt;br /&gt;
    * Cold Resist: 17%&lt;br /&gt;
    * Poison Resist: 18%&lt;br /&gt;
    * Energy Resist: 6%&lt;br /&gt;
    * Increased Karma Loss: 5% &lt;br /&gt;
&lt;br /&gt;
[IMG]http://i37.tinypic.com/zxpkc0.jpg[/IMG]&lt;br /&gt;
[[Media:&lt;br /&gt;
Summoner’s Kilt]] (Gargish Cloth Kilt)&lt;br /&gt;
&lt;br /&gt;
    * Casting Focus: 2%&lt;br /&gt;
    * Mana: 5&lt;br /&gt;
    * Mana Regen: 2&lt;br /&gt;
    * SDI: 5%&lt;br /&gt;
    * LMC: 8%&lt;br /&gt;
    * LRC: 10%&lt;br /&gt;
    * Physical Resist: 5%&lt;br /&gt;
    * Fire Resist: 7%&lt;br /&gt;
    * Cold Resist: 21%&lt;br /&gt;
    * Poison Resist: 6%&lt;br /&gt;
    * Energy Resist: 21% &lt;br /&gt;
&lt;br /&gt;
[[Media:Breastplate of the Berzerker]] (Gargish Platemail Chest)&lt;br /&gt;
&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * Stamina Regen: 3&lt;br /&gt;
    * LMC: 4%&lt;br /&gt;
    * SSI: 10%&lt;br /&gt;
    * DI: 15%&lt;br /&gt;
    * Physical Resist: 18%&lt;br /&gt;
    * Fire Resist: 16%&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 11%&lt;br /&gt;
    * Energy Resist: 5% &lt;br /&gt;
&lt;br /&gt;
[[Media:Giant Steps]] (Gargish Stone Leggings)&lt;br /&gt;
&lt;br /&gt;
    * Str: 5&lt;br /&gt;
    * Dex: 5&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * HP Regen: 2&lt;br /&gt;
    * DI: 10%&lt;br /&gt;
    * Physical Resist: 10%&lt;br /&gt;
    * Fire Resist: 18%&lt;br /&gt;
    * Cold Resist: 4%&lt;br /&gt;
    * Poison Resist: 8%&lt;br /&gt;
    * Energy Resist: 12% &lt;br /&gt;
&lt;br /&gt;
Clothing&lt;br /&gt;
[[Media:&lt;br /&gt;
Mystic’s Garb]] (Gargish Robe)&lt;br /&gt;
&lt;br /&gt;
    * Mana: 5&lt;br /&gt;
    * LMC: 1% &lt;br /&gt;
&lt;br /&gt;
Other Artifacts&lt;br /&gt;
Weapons&lt;br /&gt;
&lt;br /&gt;
[[Media:Eternal Guardian Staff]] (Gnarled Staff)&lt;br /&gt;
&lt;br /&gt;
    * Mysticism: +15&lt;br /&gt;
    * Spell Channeling&lt;br /&gt;
    * SDI: 10%&lt;br /&gt;
    * LMC: 5%&lt;br /&gt;
    * Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
[[Media:Boura Tail Shield]] (Wooden Kite Shield)&lt;br /&gt;
&lt;br /&gt;
    * Reactive Paralyze&lt;br /&gt;
    * Reflect Physical Damage: 10%&lt;br /&gt;
    * Physical Resist: 8%&lt;br /&gt;
    * Energy Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Jewelry&lt;br /&gt;
&lt;br /&gt;
[[Media:Demon Bridle Ring]] (Ring)&lt;br /&gt;
&lt;br /&gt;
    * HP Regen: 1&lt;br /&gt;
    * Mana Regen: 1&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * LMC: 4%&lt;br /&gt;
    * Fire Resist: 5% &lt;br /&gt;
[[Media:&lt;br /&gt;
Token of Holy Favor]] (Bracelet)&lt;br /&gt;
&lt;br /&gt;
    * HP: 5&lt;br /&gt;
    * HCI: 10%&lt;br /&gt;
    * DCI: 10%&lt;br /&gt;
    * SDI: 4%&lt;br /&gt;
    * FCR: 2&lt;br /&gt;
    * FC: 1&lt;br /&gt;
    * Cold Resist: 5%&lt;br /&gt;
    * Poison Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Clothing&lt;br /&gt;
&lt;br /&gt;
[[Media:Shroud of the Condemned]]&lt;br /&gt;
&lt;br /&gt;
    * Int: 5&lt;br /&gt;
    * HP: 3&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Publish_60&amp;diff=35412</id>
		<title>Publish 60</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Publish_60&amp;diff=35412"/>
				<updated>2009-09-22T01:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following is a list of changes deployed as '''Publish 60''' on September 8, 2009 and marks the launch of the [[Stygian Abyss]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Deployment History==&lt;br /&gt;
* September 8, 2009 - Published to all shards.&lt;br /&gt;
&lt;br /&gt;
==Launch Message==&lt;br /&gt;
''The Ultima Online team would like to dedicate this, the sixtieth Cycle of Knowledge, containing the Stygian Abyss and all its related mysteries, to our loyal friends and fellow citizens of Britannia.'' -- Chrissay Zeeman&lt;br /&gt;
&lt;br /&gt;
==New Skill: Imbuing==&lt;br /&gt;
*Skill Title: Artificer&lt;br /&gt;
*The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman.&lt;br /&gt;
*Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen's soul forge gives the highest bonus.&lt;br /&gt;
*Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing basic ingredients (Magical Residue, Enchanted Essence, and Relic Fragments)&lt;br /&gt;
*Various jewels are used for individual item properties, up to a certain amount of intensity&lt;br /&gt;
*Special ingredients added as rare drops in Ter Mur and the Abyss are used for high level intensities&lt;br /&gt;
*Imbued equipment can only be used with the expansion entitlement&lt;br /&gt;
&lt;br /&gt;
==New Skill: Mysticism==&lt;br /&gt;
*Skill Title: Mystic&lt;br /&gt;
*Passive Gargoyle Ability (30% base proficiency in Mysticism)&lt;br /&gt;
*Uses the following reagents:&lt;br /&gt;
**Bone&lt;br /&gt;
**Dragon blood&lt;br /&gt;
**Fertile dirt&lt;br /&gt;
**Demon bone&lt;br /&gt;
**Black Pearl&lt;br /&gt;
**Blood Moss&lt;br /&gt;
**Garlic&lt;br /&gt;
**Ginseng&lt;br /&gt;
**Mandrake&lt;br /&gt;
**Nightshade&lt;br /&gt;
**Sulfurous Ash&lt;br /&gt;
**Spider Silk&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*'''Nether Bolt:''' Fires a bolt of nether energy at the Target, dealing chaos damage&lt;br /&gt;
*'''Healing Stone:''' Conjures a Healing Stone that will instantly heal the Caster when used. &lt;br /&gt;
*'''Purge Magic:''' Attempts to remove a beneficial ward from the Target, chosen randomly&lt;br /&gt;
*'''Enchant:''' Temporarily enchants a weapon with a hit spell effect chosen by the Caster. If the Caster's Imbuing and Mysticism skills are greater than 80, the Caster may hold the weapon while casting Magery or Mysticism spells.&lt;br /&gt;
*'''Sleep:''' Puts the Target into a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will awaken if harmed or after a set amount of time. &lt;br /&gt;
*'''Eagle Strike:''' Conjures a magical eagle that assaults the Target with its talons, dealing energy damage.&lt;br /&gt;
*'''Animated Weapon:''' Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. &lt;br /&gt;
*'''Stone Form:''' Infuses the Caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance, but reducing the Caster's movement, spell casting, and attack speed. The Stone Form may neutralize poison, strangle, bleed, sleep, paralysis, and stat reduction effects. &lt;br /&gt;
*'''Spell Trigger:''' Allows the Caster to store a Mysticism spell in a Spell Stone. When the Caster uses the Spell Stone, the stored spell is instantly cast. &lt;br /&gt;
*'''Mass Sleep:''' Puts one or more Targets within a radius around the Target's Location into a temporary Sleep state. &lt;br /&gt;
*'''Cleansing Winds:''' Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target. &lt;br /&gt;
*'''Bombard:''' Hurls a magical boulder at the Target, dealing physical damage. This spell also has a chance to knockback and stun a player Target. &lt;br /&gt;
*'''Spell Plague:''' Inflicts a terrible curse on one or more Targets in its area of effect. Each time a Spell Plagued Target hits with a harmful attack or spell, the Target may suffer a backlash of fire damage. &lt;br /&gt;
*'''Hail Storm:''' Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location, dealing cold damage.&lt;br /&gt;
*'''Nether Cyclone:''' Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina.&lt;br /&gt;
*'''Rising Colossus:''' Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. &lt;br /&gt;
&lt;br /&gt;
==New Skill: Throwing==&lt;br /&gt;
*Skill Title: Bladeweaving&lt;br /&gt;
*Passive Gargoyle Ability: Deadly Aim (20% base proficiency in Throwing)&lt;br /&gt;
*Added two new special moves&lt;br /&gt;
**Infused Throw: The player infuses their throwing projectile with mystical power. The infused projectile will dismount the target if possible; otherwise it will temporarily stun the target. The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed.&lt;br /&gt;
**Mystic Arc: The thrower augments the spinning of their projectile with mystic force causing it to strike a second target after first hitting the primary target. Some of the energy used to increase the projectiles spin is transferred to each target causing additional energy damage.&lt;br /&gt;
*Weapons have a base range that is increased according to the player’s strength&lt;br /&gt;
**Boomerang: 4 min, 7 max&lt;br /&gt;
**Cyclone: 6 min, 9 max&lt;br /&gt;
**Soul Glaive: 8 min, 11 max&lt;br /&gt;
*Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage&lt;br /&gt;
**This is calculated as Hit Chance penalties and Damage Reduction&lt;br /&gt;
*Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.&lt;br /&gt;
*Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.&lt;br /&gt;
**Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.&lt;br /&gt;
*Concussion Blow: The existing Concussion Blow special move has been updated to have the following behavior:&lt;br /&gt;
**10 direct damage&lt;br /&gt;
**Temporarily drains 50% of the target’s mana, restored after 6 seconds&lt;br /&gt;
**Target becomes temporarily immune to this drain effect if it happens too often to them &lt;br /&gt;
&lt;br /&gt;
==Gargoyle Flight==&lt;br /&gt;
*Ter Mur Gargoyles can fly, which allows them to move at mounted speed (although they cannot ride mounts in exchange)&lt;br /&gt;
*Gargoyles can cross specially marked “flight tiles” in Ter Mur and the Abyss dungeons, allowing the access to special areas and shortcuts&lt;br /&gt;
*Gargoyles have access to a spanning “High Way” across Ter Mur, which allows them to fly directly to distant areas &lt;br /&gt;
&lt;br /&gt;
==Gargoyle Items==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
*Dual Short Axes&lt;br /&gt;
*Glass Sword&lt;br /&gt;
*Dread Sword&lt;br /&gt;
*Stone War Sword&lt;br /&gt;
*Gargish Talwar&lt;br /&gt;
*Dual Pointed Spear&lt;br /&gt;
*Gargish Dagger&lt;br /&gt;
*Bloodblade&lt;br /&gt;
*Shortblade&lt;br /&gt;
*Disk Mace&lt;br /&gt;
*Glass Staff&lt;br /&gt;
*Serpentstone Staff&lt;br /&gt;
*Boomerang&lt;br /&gt;
*Cyclone&lt;br /&gt;
*Soul Glaive &lt;br /&gt;
&lt;br /&gt;
===Armor (Arms, Tunic, Leggings, Kilt)===&lt;br /&gt;
*Cloth&lt;br /&gt;
*Leather&lt;br /&gt;
*Stone&lt;br /&gt;
*Plate &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*Small Plate Shield&lt;br /&gt;
*Gargish Kite Shield &lt;br /&gt;
*Large Plate Shield&lt;br /&gt;
*Large Stone Shield &lt;br /&gt;
*Gargish Wooden Shield&lt;br /&gt;
*Medium Plate Shield&lt;br /&gt;
*Gargish Order Shield&lt;br /&gt;
*Gargish Chaos Shield &lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
*Gargish Robe&lt;br /&gt;
*Gargish Fancy Robe &lt;br /&gt;
&lt;br /&gt;
===Gargish Craftables===&lt;br /&gt;
*Large Gargish Bed&lt;br /&gt;
*Gargish Cot&lt;br /&gt;
*Soulforge&lt;br /&gt;
*Gargish Couch&lt;br /&gt;
*Long Table&lt;br /&gt;
*Short Table&lt;br /&gt;
*Ter Mur Style Dresser&lt;br /&gt;
*Ter Mur Style Candelabra&lt;br /&gt;
*Ter Mur Style Floor Mirror&lt;br /&gt;
*Gargish Painting&lt;br /&gt;
*Gargish Sculpture&lt;br /&gt;
*Gargish Vase&lt;br /&gt;
*Ter Mur Style Wall Mirror&lt;br /&gt;
*Gargish Banner&lt;br /&gt;
*Aud-Char (Musical Instrument)&lt;br /&gt;
*Ter Mur Style Chair&lt;br /&gt;
*Ter Mur Style Table&lt;br /&gt;
*Gargish Chest &lt;br /&gt;
&lt;br /&gt;
==New Lands==&lt;br /&gt;
*The Fire Island Volcano&lt;br /&gt;
**A new landmass risen up as part of Fire Island, raising the entrance to the Abyss up from the ocean floor&lt;br /&gt;
*Ter Mur: The homeland of the Gargoyles&lt;br /&gt;
**The Royal City, where the Queen’s Palace can be found&lt;br /&gt;
**The Holy City, with the entrance to the Abyss, and the Shrine of Singularity&lt;br /&gt;
**Flight paths throughout the land, including a “High Way” system&lt;br /&gt;
**Housing plots to the southeast of the city&lt;br /&gt;
*Underworld: Links to the Stygian Abyss, accessible from the Fire Island Volcano in Britannia&lt;br /&gt;
**Quest and puzzles to gain the Tripartite key necessary to access the Abyss&lt;br /&gt;
**The Font of Fortune, which heals and resurrects, and grants wishes to those who toss in lucky coins&lt;br /&gt;
**A “Room of Experiments” requiring careful navigation with a crystal&lt;br /&gt;
**Puzzle boxes adapted from the older Exodus puzzles&lt;br /&gt;
**A deathtrap hallway requiring a special map to guide you safely through&lt;br /&gt;
**A platform/teleporter puzzle outside the Ankh room&lt;br /&gt;
**An encounter with Tyball’s Shadow in the Ancient Shrine&lt;br /&gt;
**The lair of Navrey Night-eyes, mistress of web and shadow&lt;br /&gt;
**The entrance to the Abyss, requiring a Sacred Quest&lt;br /&gt;
*The Stygian Abyss: The deepest level of the Stygian Abyss dungeons, accessible from the Underworld, Tomb of Kings, and certain Felucca dungeons for the Champ Spawns&lt;br /&gt;
**The Chamber of Virtue: where the Slasher of Veils waits for victims of his incomprehensible power&lt;br /&gt;
**The boss encounters for Medusa and the Stygian Dragon&lt;br /&gt;
**Two Champ Spawns: The Primeval Lich and Abyssal Infernal&lt;br /&gt;
**The Silver Sapling: Which resurrects players and offers a special seed that they can plant anywhere in the Abyss (allowing the player to be resurrected at that point)&lt;br /&gt;
**The Cavern of the Discarded: Strong magics direct the trash and destroyed items of the worlds to this single focal point, where tribes of Ratmen have built their homes in the filth and waste&lt;br /&gt;
*Tomb of Kings: Links to the Stygian Abyss, accessible from the Holy City in Ter Mur&lt;br /&gt;
**Contains tombs of treasure of the ancient Gargoyle kings&lt;br /&gt;
**Lever puzzle to release mobs from various rooms&lt;br /&gt;
**The Serpent’s Breath, requiring an understanding of Order and Chaos to pass&lt;br /&gt;
**An encounter with Niporailem, a Gargoyle thief cursed to guard the tombs&lt;br /&gt;
**The entrance to the Abyss, requiring a Sacred Quest &lt;br /&gt;
&lt;br /&gt;
==New Creatures==&lt;br /&gt;
*Tangling Roots&lt;br /&gt;
*Greater Poison Elemental&lt;br /&gt;
*Bloodworms&lt;br /&gt;
*Rotworm&lt;br /&gt;
*Sentinel Spider&lt;br /&gt;
*Green Goblin&lt;br /&gt;
*Green Goblin Scouts&lt;br /&gt;
*Green Goblin Alchemist&lt;br /&gt;
*Grey Goblin&lt;br /&gt;
*Grey Goblin Mage&lt;br /&gt;
*Grey Goblin Keepers&lt;br /&gt;
*Iron Beetle&lt;br /&gt;
*Wolf Spider&lt;br /&gt;
*Gremlin&lt;br /&gt;
*Mimic&lt;br /&gt;
*High Plains Boura&lt;br /&gt;
*Lowland Boura&lt;br /&gt;
*Ruddy Boura&lt;br /&gt;
*Chicken Lizard&lt;br /&gt;
*Battle Chicken Lizard&lt;br /&gt;
*Kepetch&lt;br /&gt;
*Kepetch Ambusher&lt;br /&gt;
*Raptor&lt;br /&gt;
*Skree&lt;br /&gt;
*Undead Gargoyle&lt;br /&gt;
*Putrid Undead Gargoyle&lt;br /&gt;
*Slith&lt;br /&gt;
*Stone Slith&lt;br /&gt;
*Toxic Slith&lt;br /&gt;
*Slasher of Veils&lt;br /&gt;
*Stygian Dragon&lt;br /&gt;
*Abyssal Infernal&lt;br /&gt;
*Medusa&lt;br /&gt;
*Primeval Lich&lt;br /&gt;
*Acid Slugs&lt;br /&gt;
*Homunculus&lt;br /&gt;
*Dragon Wolf&lt;br /&gt;
*Navrey Night-Eyes&lt;br /&gt;
*Maddening Horror&lt;br /&gt;
*Lava Elemental&lt;br /&gt;
*Shadow Dweller&lt;br /&gt;
*Dream Wraith&lt;br /&gt;
*Clockwork Scorpion&lt;br /&gt;
*Gargoyle Pet&lt;br /&gt;
*Leather Wolf&lt;br /&gt;
*Fire Ant&lt;br /&gt;
*Trapdoor Spider&lt;br /&gt;
*Clan Scratch Chieftain&lt;br /&gt;
*Clan Scratch Henchrat&lt;br /&gt;
*Clan Scratch Scrounger&lt;br /&gt;
*Clan Scratch Savage Wolf&lt;br /&gt;
*Clan Chitter Chieftain&lt;br /&gt;
*Clan Chitter Tinkerers&lt;br /&gt;
*Clan Chitter Assistant&lt;br /&gt;
*Clan Chitter Clockwork Scorpion&lt;br /&gt;
*Clan Ribbon Chieftain&lt;br /&gt;
*Clan Ribbon Courtier&lt;br /&gt;
*Clan Ribbon Supplicant&lt;br /&gt;
*Clan Ribbon Plague Rat &lt;br /&gt;
&lt;br /&gt;
==Void Plague==&lt;br /&gt;
*An invasion of Ter Mur by creatures from the Void&lt;br /&gt;
*Creatures begin as small, slime-like manifestations called “Korpre” and can evolve into different void monsters based on their interactions with the environment&lt;br /&gt;
*A Korpre can either kill another mob, survive for a set period of time, or group together with other Korpre in order to evolve&lt;br /&gt;
*Evolution can create “Ortanord” void monsters as a byproduct &lt;br /&gt;
&lt;br /&gt;
===Killing Path===&lt;br /&gt;
*Betballem&lt;br /&gt;
*Ballem&lt;br /&gt;
*Usagralem Ballem (mini-boss) &lt;br /&gt;
&lt;br /&gt;
===Grouping Path===&lt;br /&gt;
*Anlozen&lt;br /&gt;
*Anlorlem&lt;br /&gt;
*Anlorvaglem (mini-boss) &lt;br /&gt;
&lt;br /&gt;
===Survival Path===&lt;br /&gt;
*Anzuanord&lt;br /&gt;
*Relanord&lt;br /&gt;
*Vasanord (mini-boss) &lt;br /&gt;
&lt;br /&gt;
==Boss Encounters==&lt;br /&gt;
&lt;br /&gt;
===Slasher of Veils===&lt;br /&gt;
*Daemonic Targeting: The ability to discern the most effective enemies, and quickly dispatch damage to them&lt;br /&gt;
*Immortal Death: Can turn invulnerable mobs vulnerable before slaying them&lt;br /&gt;
*Spell Chain: Rapidly casts several spells in a row&lt;br /&gt;
*True Fear: Stun-para when a player enters view of the beast&lt;br /&gt;
*Special moves: Angry Fire, Mana Drain, Paralyze &lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
*Petrifying Gaze: When struck by her stare the player is temporarily turned into stone&lt;br /&gt;
*Stone Statue: The stone statue left behind by a player or their pets/summons has a chance to reanimate as an evil twin&lt;br /&gt;
*Venomous Bite: Medusa’s poisonous hair attempts to poison opponents&lt;br /&gt;
*Lethal Arrow: Chance of poison being applied to the target of an arrow&lt;br /&gt;
*Special moves: Mortal wound&lt;br /&gt;
*Adding Craftable Gorgon lenses help protect players from her petrifying gaze &lt;br /&gt;
&lt;br /&gt;
===Stygian Dragon===&lt;br /&gt;
*Flight and Fury: The Stygian Dragon can freely fly around the arena, either to escape or track its victims without mercy&lt;br /&gt;
*Crimson Meteor: Rains fireballs down on the arena, creating AoE firefields&lt;br /&gt;
*Stygian Fireball: A combination of void energy that rushes as multiple streaks of crackling energy towards a target&lt;br /&gt;
*Special moves: Bladeweave and Talon Strike &lt;br /&gt;
&lt;br /&gt;
==Instancing and Queues==&lt;br /&gt;
*The two new boss encounters, Medusa and the Stygian Dragon, have an instancing and queuing system tied to their battle arenas&lt;br /&gt;
*Players gather “keys” near the lairs, and then sacrifice them on the altars inside&lt;br /&gt;
*If an instance is available, their party will have access to a moongate allowing them in&lt;br /&gt;
*If all instances are full, their party will be queued, and will be offered a chance to join the next available instance (regardless of where they are in the dungeon, but they *must* remain in the Abyss)&lt;br /&gt;
**This queueing will only queue for the party members partied at the time of registration.&lt;br /&gt;
**Queued party members who leave the party (or all of them if the party is dissolved) will still be allowed to participate when their turn comes&lt;br /&gt;
*Instances last for two hours, with a fifteen minute timer added to the end of a successful fight in order to provide time for looting&lt;br /&gt;
*Resurrection shrines are available in each instance&lt;br /&gt;
*Players will be warned when leaving an instance that they cannot return&lt;br /&gt;
*Players who log out during an instance will only be removed from the instance if they log out longer than the normal grace period (10 minutes) &lt;br /&gt;
&lt;br /&gt;
==Champion Spawns==&lt;br /&gt;
*Two new Champion Spawns: The Primeval Lich and the Abyssal Infernal&lt;br /&gt;
*Trammel ruleset entrances inside the Stygian Abyss dungeon, Felucca ruleset entrances in various Felucca dungeons&lt;br /&gt;
*Include special decoration and interactive elements that evolve as the champ progresses &lt;br /&gt;
&lt;br /&gt;
===Primeval Lich===&lt;br /&gt;
*Howl of the Lich: A howl so powerful it creates a cold blast radius causing cold damage to all players and their pets.&lt;br /&gt;
*Creeping Death: Occasionally, the Primeval Lich will call creatures of the darkness to his aid.&lt;br /&gt;
**Up to six lightning strikes will randomly assault players and pets within a 15 tile radius of the Lich&lt;br /&gt;
**A shadow dweller will spawn at each point near the impact of those lightning strikes and attack players and pets within range&lt;br /&gt;
*Unholy Touch: The Lich's touch will occasionally corrupt the player's soul, temporarily draining some of his skills and attributes&lt;br /&gt;
*Teleport Taunt: The Lich should taunt players out of attack range when they attack the lich with ranged weapons or magic. &lt;br /&gt;
&lt;br /&gt;
===Abyssal Infernal===&lt;br /&gt;
*Fiendish Calling: Summons weak versions of Elementals in small groups (5% chance)&lt;br /&gt;
*Meteors: Calls down the fury of burning meteors to devastate the battlefield in a raw display of power&lt;br /&gt;
*Condemnation: Condemns players to the Pit by teleporting them to one of the 5 lava pits around in lair, temporarily stunning them and doing continuous damage&lt;br /&gt;
*Mark of One: Greatly reduces the targets HP &lt;br /&gt;
&lt;br /&gt;
==Mini-Champs==&lt;br /&gt;
*Sets of layered spawn areas within the Stygian Abyss dungeon&lt;br /&gt;
*Composed of two to three layers of monsters (in increasing levels of difficulty), with a final monster called a [Renowned]&lt;br /&gt;
*Renowned mobs are upgraded versions of one of the mobs from that spawn, with a few new creatures&lt;br /&gt;
*Each mini-champ drops an imbuing ingredient of Gargoyle virtue/principle essences&lt;br /&gt;
*Layout:&lt;br /&gt;
**Lava Caldera&lt;br /&gt;
**Skeletal Dragon&lt;br /&gt;
**Enslaved Goblins&lt;br /&gt;
**Fire Temple Ruins&lt;br /&gt;
**The Secret Garden&lt;br /&gt;
**The Lands of the Lich&lt;br /&gt;
**Passage of Tears&lt;br /&gt;
**Abyssal Lair Entrance&lt;br /&gt;
**Stygian Dragon Lair Entrance&lt;br /&gt;
**Crimson Veins&lt;br /&gt;
*Unique creatures:&lt;br /&gt;
**Fire Daemons&lt;br /&gt;
**Skeletal Lich&lt;br /&gt;
**Forgotten Servants&lt;br /&gt;
**Enslaved Goblins &lt;br /&gt;
&lt;br /&gt;
==Mini-Bosses==&lt;br /&gt;
===Niporailem===&lt;br /&gt;
*Found hidden in the Tomb of Kings&lt;br /&gt;
*Vengeful Curse: Summons spectral armor to defend the tomb&lt;br /&gt;
*Fool’s Gold: Throws overweighted gold piles directly into the player’s pack, overweighting them. The gold becomes a nuisance very quickly, and turns to sand upon being tossed to the ground&lt;br /&gt;
*Special Moves: Strangle &lt;br /&gt;
&lt;br /&gt;
===Navrey Night-Eyes===&lt;br /&gt;
*Found in her nest in the Underworld dungeon&lt;br /&gt;
*Navrey’s Web: Surrounds the player in webbing that performs an unbreakable stun-paralysis. Webbing can be removed through a special quest item, or by waiting it out.&lt;br /&gt;
*The lair has a special set of pillars, that when activated all at once causes a rock collapse above Navrey, crushing her and any nearby players and mobs for a short time &lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
===Overview===&lt;br /&gt;
*Adding a new loyalty system that can store the player’s relationship with various factions in the game&lt;br /&gt;
*Some game mechanics will require Loyalty, such as house placement in Ter Mur&lt;br /&gt;
*Adding the first Loyalty group: Gargoyle Queen&lt;br /&gt;
*Loyalty status can be accessed from the player’s context menu&lt;br /&gt;
*Loyalty can be gained through completing quests or defeating mobs in Ter Mur and the Abyss dungeons&lt;br /&gt;
*Every mob that gives loyalty has a set amount it will give to the top attacker. Lesser attackers will receive a smaller portion, but this won’t take away from the amount anyone else gets&lt;br /&gt;
&lt;br /&gt;
===Gargoyle Queen’s Loyalty===&lt;br /&gt;
*Point layouts:&lt;br /&gt;
**Below 0: Enemy&lt;br /&gt;
**0 – 1999: Friend&lt;br /&gt;
**2000 – 9999: Citizen&lt;br /&gt;
**10000: Noble&lt;br /&gt;
*House placement in Ter Mur required “Noble” status&lt;br /&gt;
*Using the Soul Forge in the Queen’s Palace also requires “Noble” status&lt;br /&gt;
**This soul forge has a significant bonus&lt;br /&gt;
*All new Gargoyle characters begin as “Citizens” &lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*The Gargoyle Queen rewards her nobility with plots of land in her kingdom. The initial set of housing plots are located to the southeast of the Royal City&lt;br /&gt;
*House placement requires “Noble” status in Ter Mur, but not the Abyss dungeons&lt;br /&gt;
*There are reserved house plots inside the Abyss that cannot yet be placed at, but won’t require Loyalty when they can be&lt;br /&gt;
&lt;br /&gt;
==Moongates==&lt;br /&gt;
* Moongates will not link to Ter Mur until a special event occurs in-game&lt;br /&gt;
*A new moongate has been created southeast of the Royal City which links to the normal moongate system. Will be made available during a special event&lt;br /&gt;
&lt;br /&gt;
==Gargoyle Artifacts==&lt;br /&gt;
===Weapons===&lt;br /&gt;
Axes of Fury (Dual Short Axes)&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Hit Fireball: 45%&lt;br /&gt;
*Dex: 5&lt;br /&gt;
*HCI: 20%&lt;br /&gt;
*DCI: -15%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Channeler’s Defender (Glass Sword)&lt;br /&gt;
*Hit Lower Attack: 60%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 1&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*Energy Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Legacy of Despair (Dread War Sword)&lt;br /&gt;
*Hit Curse: 10%&lt;br /&gt;
*Hit Lower Attack: 50%&lt;br /&gt;
*Hit Lower Defense: 50%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 60%&lt;br /&gt;
*Cold Damage: 75%&lt;br /&gt;
*Poison Damage: 25% &lt;br /&gt;
&lt;br /&gt;
Abyssal Blade (Stone War Sword)&lt;br /&gt;
*Hit Mana Drain: 50%&lt;br /&gt;
*Hit Fatigue: 50%&lt;br /&gt;
*Hit Stamina Leech: 60%&lt;br /&gt;
*Hit Mana Leech: 60%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 60%&lt;br /&gt;
*Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Light in the Void (Talwar)&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Lightning: 45%&lt;br /&gt;
*Str: 8&lt;br /&gt;
*HCI: 10%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 35%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Standard of Chaos (Double Pointed Spear)&lt;br /&gt;
*Hit Lightning: 10%&lt;br /&gt;
* Hit Harm: 30%&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
* Hit Fireball: 20%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: -40%&lt;br /&gt;
*Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Stone Dragon’s Tooth (Gargish Dagger)&lt;br /&gt;
*Poison Eater: 10%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Magic Arrow: 40%&lt;br /&gt;
*HP Regen: 3&lt;br /&gt;
*SSI: 10%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 10%&lt;br /&gt;
*Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Life Syphon (Blood Sword)&lt;br /&gt;
*Blood Drinker&lt;br /&gt;
*Hit Life Leech: 100%&lt;br /&gt;
*Hit Harm: 30%&lt;br /&gt;
*HP: 10&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Blade of Battle (Short Sword)&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Battle Lust&lt;br /&gt;
*HCI: 15%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Death’s Head (Disc Mace)&lt;br /&gt;
*Hit Fatigue: 10%&lt;br /&gt;
*Hit Lightning: 45%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Staff of Resonance (Glass Staff)&lt;br /&gt;
*Kinetic Resonance: 20%&lt;br /&gt;
*Mage Weapon -10 Skill&lt;br /&gt;
*Hit Harm: 50%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: -40%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Petrified Smoke (Serpent Stone Staff)&lt;br /&gt;
*Poison Eater: 20%&lt;br /&gt;
*Reptile Slayer&lt;br /&gt;
*Hit Magic Arrow: 30%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Poison Resist: 10%&lt;br /&gt;
*Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Banshee’s Call (Cyclone)&lt;br /&gt;
*Velocity: 35%&lt;br /&gt;
*Hit Harm: 40%&lt;br /&gt;
*Hit Life Leech: 45%&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Cold Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Storm Caller (Boomerang)&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Lightning: 40%&lt;br /&gt;
*Battle Lust&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 40%&lt;br /&gt;
*Physical Damage: 20%&lt;br /&gt;
*Fire Damage: 20%&lt;br /&gt;
*Cold Damage: 20%&lt;br /&gt;
*Poison Damage: 20%&lt;br /&gt;
*Energy Damage: 20% &lt;br /&gt;
&lt;br /&gt;
Valkyrie’s Glaive (Soul Glaive)&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*Hit Fireball: 40%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 20%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Sword of Shattered Hopes (Glass Sword)&lt;br /&gt;
*Hit Dispel: 25%&lt;br /&gt;
*Splintering Weapon: 20%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Staff of Shattered Dreams (Glass Staff)&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*Hit Dispel: 25%&lt;br /&gt;
*Splintering Weapon: 20%&lt;br /&gt;
*FC: -1&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Stone Slith Claw (Cyclone)&lt;br /&gt;
*Hit Harm: 40%&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Demon Slayer&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Raptor Claw (Boomerang)&lt;br /&gt;
*Hit Stamina Leech: 40%&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*HCI: 12%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 35%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Dragon Hide Shield (Gargish Kite Shield)&lt;br /&gt;
* Fire Eater: 20%&lt;br /&gt;
*HP Regen: 2&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Energy Resist: -4% &lt;br /&gt;
&lt;br /&gt;
Pillar of Strength (Large Stone Shield)&lt;br /&gt;
*Str: 10&lt;br /&gt;
* HP: 10&lt;br /&gt;
*DI: 20%&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Poison Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Sign of Order (Gargish Order Shield)&lt;br /&gt;
* Chivalry: +10&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 1&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Physical Resist: 1%&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Sign of Chaos (Gargish Chaos Shield)&lt;br /&gt;
*Soul Charge: 20%&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Physical Resist: 3%&lt;br /&gt;
*Fire Resist: 2%&lt;br /&gt;
*Cold Resist: 2%&lt;br /&gt;
*Poison Resist: 2%&lt;br /&gt;
*Energy Resist: 2% &lt;br /&gt;
&lt;br /&gt;
Mystic’s Guard (Small Wooden Shield)&lt;br /&gt;
*Gargoyles Only&lt;br /&gt;
*Soul Charge: 30%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Energy Resist: 1%&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Cast-Off Zombie Skin (Gargish Leather Arms)&lt;br /&gt;
*Spirit Speak: +5&lt;br /&gt;
*Necromancy: +5&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*LRC: 8%&lt;br /&gt;
*Physical Resist: 13%&lt;br /&gt;
*Fire Resist: -2%&lt;br /&gt;
*Cold Resist: 17%&lt;br /&gt;
*Poison Resist: 18%&lt;br /&gt;
*Energy Resist: 6%&lt;br /&gt;
*Increased Karma Loss: 5% &lt;br /&gt;
[IMG]http://i37.tinypic.com/zxpkc0.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
Summoner’s Kilt (Gargish Cloth Kilt)&lt;br /&gt;
*Casting Focus: 2%&lt;br /&gt;
*Mana: 5&lt;br /&gt;
*Mana Regen: 2&lt;br /&gt;
*SDI: 5%&lt;br /&gt;
*LMC: 8%&lt;br /&gt;
*LRC: 10%&lt;br /&gt;
*Physical Resist: 5%&lt;br /&gt;
*Fire Resist: 7%&lt;br /&gt;
*Cold Resist: 21%&lt;br /&gt;
*Poison Resist: 6%&lt;br /&gt;
*Energy Resist: 21% &lt;br /&gt;
&lt;br /&gt;
Breastplate of the Berzerker (Gargish Platemail Chest)&lt;br /&gt;
*HP: 5&lt;br /&gt;
*Stamina Regen: 3&lt;br /&gt;
*LMC: 4%&lt;br /&gt;
*SSI: 10%&lt;br /&gt;
*DI: 15%&lt;br /&gt;
*Physical Resist: 18%&lt;br /&gt;
*Fire Resist: 16%&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 11%&lt;br /&gt;
*Energy Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Giant Steps (Gargish Stone Leggings)&lt;br /&gt;
*Str: 5&lt;br /&gt;
*Dex: 5&lt;br /&gt;
*HP: 5&lt;br /&gt;
*HP Regen: 2&lt;br /&gt;
*DI: 10%&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Fire Resist: 18%&lt;br /&gt;
*Cold Resist: 4%&lt;br /&gt;
*Poison Resist: 8%&lt;br /&gt;
*Energy Resist: 12%&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Mystic’s Garb (Gargish Robe)&lt;br /&gt;
*Mana: 5&lt;br /&gt;
* LMC: 1% &lt;br /&gt;
&lt;br /&gt;
==Other Artifacts==&lt;br /&gt;
===Weapons===&lt;br /&gt;
Eternal Guardian Staff (Gnarled Staff)&lt;br /&gt;
*Mysticism: +15&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*SDI: 10%&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Boura Tail Shield (Wooden Kite Shield)&lt;br /&gt;
*Reactive Paralyze&lt;br /&gt;
*Reflect Physical Damage: 10%&lt;br /&gt;
*Physical Resist: 8%&lt;br /&gt;
*Energy Resist: 1%&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
Demon Bridle Ring (Ring)&lt;br /&gt;
*HP Regen: 1&lt;br /&gt;
*Mana Regen: 1&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*FC: 1&lt;br /&gt;
*LMC: 4%&lt;br /&gt;
*Fire Resist: 5%&lt;br /&gt;
&lt;br /&gt;
Token of Holy Favor (Bracelet)&lt;br /&gt;
*HP: 5&lt;br /&gt;
*HCI: 10%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*SDI: 4%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 5%&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shroud of the Condemned&lt;br /&gt;
*Int: 5&lt;br /&gt;
*HP: 3&lt;br /&gt;
&lt;br /&gt;
==New Item Properties==&lt;br /&gt;
Blood Drinker&lt;br /&gt;
*Allows an attacker to gain life from using the bleed attack&lt;br /&gt;
*Damage done through the bleed attack is directly transferred to the attacker’s health&lt;br /&gt;
&lt;br /&gt;
Battle Lust&lt;br /&gt;
*Significant damage received from mobs will be added to the attacker’s Battle Lust, causing them to do more damage to all mobs they’re aggressing&lt;br /&gt;
*This damage bonus is further modified by how many opponents they’re aggressed against&lt;br /&gt;
*Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvE&lt;br /&gt;
*Lust is gained every two seconds&lt;br /&gt;
*Lust decays at a rate of one point every six seconds&lt;br /&gt;
&lt;br /&gt;
Damage Eaters&lt;br /&gt;
*Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health&lt;br /&gt;
*Stacks with other eaters of the same type, capped at 30%&lt;br /&gt;
*The “damage all” type of eater is capped at 18%&lt;br /&gt;
&lt;br /&gt;
Casting Focus&lt;br /&gt;
*A chance to resist interruptions while casting spells&lt;br /&gt;
&lt;br /&gt;
Hit Curse&lt;br /&gt;
*Functions similarly to the spell “Curse”, but has a thirty second cooldown&lt;br /&gt;
&lt;br /&gt;
Hit Fatigue&lt;br /&gt;
*Reduces the target’s stamina by a percent of the damage dealt by the attack that triggers the effect&lt;br /&gt;
&lt;br /&gt;
Hit Mana Drain&lt;br /&gt;
*Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect&lt;br /&gt;
&lt;br /&gt;
Reactive Paralyze&lt;br /&gt;
*A chance to paralyze an attacker if the player parries their blow&lt;br /&gt;
&lt;br /&gt;
Resonance&lt;br /&gt;
*Chance to resist spell-casting interruption if the damage received is the same type as the resonance&lt;br /&gt;
&lt;br /&gt;
Soul Charge&lt;br /&gt;
*A chance to convert a percentage of damage dealt to the player into mana&lt;br /&gt;
&lt;br /&gt;
Splintering Weapon&lt;br /&gt;
*A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking&lt;br /&gt;
*Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack&lt;br /&gt;
&lt;br /&gt;
==Stealables==&lt;br /&gt;
===Underworld===&lt;br /&gt;
*Dirty plates&lt;br /&gt;
*Flask stand&lt;br /&gt;
*Hook&lt;br /&gt;
*Inkwell&lt;br /&gt;
*Plate of food&lt;br /&gt;
*Spoon&lt;br /&gt;
*Oars&lt;br /&gt;
*Stolen Bottles of Liquor (2)&lt;br /&gt;
*Stolen Bottles of Liquor (3)&lt;br /&gt;
*Stolen Bottles of Liquor (4)&lt;br /&gt;
*Dirty pans&lt;br /&gt;
*Spider webs&lt;br /&gt;
*Bottles of Spoiled Wine (2)&lt;br /&gt;
*Bottles of Spoiled Wine (3)&lt;br /&gt;
*Bottles of Spoiled Wine (4)&lt;br /&gt;
*Fake copper ingots&lt;br /&gt;
*Priceless treasure&lt;br /&gt;
*Jugs of goblin rotgut&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss===&lt;br /&gt;
*Mystic’s Guard&lt;br /&gt;
*Valkyrie’s Glaive&lt;br /&gt;
*Staff of Resonance&lt;br /&gt;
*Light in the Void&lt;br /&gt;
*Pushme Pullyu&lt;br /&gt;
*Vase&lt;br /&gt;
*Urn&lt;br /&gt;
*Gargish Portrait&lt;br /&gt;
*Large dead plant&lt;br /&gt;
*Small dead plant&lt;br /&gt;
*Gargoyle statues&lt;br /&gt;
*Pot&lt;br /&gt;
*Open book&lt;br /&gt;
*Gargish hound&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Tiered Quests===&lt;br /&gt;
*Requires lower tier quests to be completed before higher tier ones can be obtained&lt;br /&gt;
*Most quests are repeatable, with individual cooldown timers based on the tier&lt;br /&gt;
**Tier 1: 30 minutes&lt;br /&gt;
**Tier 2: 2 hours&lt;br /&gt;
**Tier 3: 1 day&lt;br /&gt;
*Tier Requirements&lt;br /&gt;
**Tier 2: Complete five Tier 1 quests&lt;br /&gt;
**Tier 3: Complete ten Tier 2 quests&lt;br /&gt;
**The Zosilem quests are an exception:&lt;br /&gt;
***Tier 1 requires five of Thepem’s Tier 2 quests&lt;br /&gt;
***Tier 2 requires ten Tier 1 quests&lt;br /&gt;
***Tier 3 requires twenty Tier 2 quests&lt;br /&gt;
*Tier Quest Givers&lt;br /&gt;
**Percolem&lt;br /&gt;
**Thepem&lt;br /&gt;
**Zosilem&lt;br /&gt;
*Tier 1 Quests&lt;br /&gt;
**All That Glitters&lt;br /&gt;
**Boura, Boura&lt;br /&gt;
**Dabbling on the Dark Side&lt;br /&gt;
**Raptorlicious&lt;br /&gt;
**Tasty Treats&lt;br /&gt;
**The Brainy Alchemist&lt;br /&gt;
**The Slith Wars&lt;br /&gt;
*Tier 2 Quests&lt;br /&gt;
**Armor Up&lt;br /&gt;
**Boura, Boura, and more Boura&lt;br /&gt;
**Green with Envy&lt;br /&gt;
**Metal Head&lt;br /&gt;
**Pink is the New Black&lt;br /&gt;
**Revenge of the Slith&lt;br /&gt;
**We’ve Got an Ant Problem&lt;br /&gt;
**Ambushing the Ambushers&lt;br /&gt;
*Tier 3 Quests&lt;br /&gt;
**A Valorous Deed&lt;br /&gt;
**It Makes Me Sick&lt;br /&gt;
**It’s a Mad, Mad World&lt;br /&gt;
**Pure Valorite&lt;br /&gt;
**The Dreamers&lt;br /&gt;
**The Forbidden Fruit&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss Access (Britannian)===&lt;br /&gt;
*Garamon (handled through exploration and puzzle solving)&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss Access (Gargoyle)===&lt;br /&gt;
*Rumors Abound&lt;br /&gt;
*The Arisen&lt;br /&gt;
*La Insep Om&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Imbuing===&lt;br /&gt;
*Secrets of the Soulforge&lt;br /&gt;
*Knowledge of the Soulforge&lt;br /&gt;
*Mastering the Soulforge&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
*A Mystic’s Journey &lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
*Into the Void &lt;br /&gt;
&lt;br /&gt;
===Custom Carpets===&lt;br /&gt;
*Shearing Knowledge&lt;br /&gt;
*Weaving Friendships&lt;br /&gt;
*A New Spin on Things &lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*A Broken Vase&lt;br /&gt;
*Putting the Pieces Together&lt;br /&gt;
*Ye Olde Gargish&lt;br /&gt;
*In the Weeds &lt;br /&gt;
&lt;br /&gt;
==Battle Chicken Breeding==&lt;br /&gt;
Obtaining an Egg&lt;br /&gt;
*Newly bonded chicken lizards have a chance of laying an egg the day after bonding&lt;br /&gt;
*Alternatively, there is a small chance you’ll find an egg as loot on a wild chicken lizard’s corpse &lt;br /&gt;
&lt;br /&gt;
Incubation&lt;br /&gt;
*The egg must be placed in an incubator for three days, and watered daily. Leaving it in the incubator too long will burn the egg.&lt;br /&gt;
*Available through Carpentry &lt;br /&gt;
&lt;br /&gt;
Hatching&lt;br /&gt;
*Double-clicking the properly incubated egg will break its shell, freeing the newly born battle chicken, which will proceed to go vorpal and run around quickly&lt;br /&gt;
*Collars can be crafted by Tailors to make catching the newly hatched battle chicken easier &lt;br /&gt;
&lt;br /&gt;
Chicken Coops&lt;br /&gt;
*Allows up to three battle chickens to be stabled, outside the normal stable slot system &lt;br /&gt;
&lt;br /&gt;
==Basket Weaving==&lt;br /&gt;
*Allows Tinkers to craft their own colored baskets, including previously unobtainable basket types&lt;br /&gt;
*Twelve baskets in eighteen hues&lt;br /&gt;
*Uses reeds obtained from plants and toxic venom sacs from the toxic sliths&lt;br /&gt;
*Scouring toxin is made by Alchemists&lt;br /&gt;
*GM Tinkers are required to read the book on basket weaving available from Ter Mur NPCs &lt;br /&gt;
&lt;br /&gt;
==Custom Carpets==&lt;br /&gt;
*Individual tile pieces of classic carpets can now be purchased from a Gargoyle NPC in Ter Mur after completing her questline&lt;br /&gt;
*Sixty-one new pieces of carpet can be bought from Laifem&lt;br /&gt;
*Carpet tiles can only be placed and “locked-down” in a house by the owner or co-owner&lt;br /&gt;
*Carpet tiles use a simplified “lockdown” system&lt;br /&gt;
**Dropping a tile on the ground highlights it yellow and flags it as “not locked down”&lt;br /&gt;
**Double-clicking the tile will secure it in place&lt;br /&gt;
*These carpets do not act as surface tiles, and cannot be walked on&lt;br /&gt;
*They can, however, be stacked&lt;br /&gt;
*Quest items: Britannian wool, Laifem’s Letter of Introduction, Mastering the Art of Weaving&lt;br /&gt;
*Quest NPCs: Laifem, Dermott &lt;br /&gt;
&lt;br /&gt;
==Pet Resurrection==&lt;br /&gt;
===Pet Resurrection by Players===&lt;br /&gt;
*Players who resurrect pets will now restore a certain amount of the pet’s HP&lt;br /&gt;
*Up to 20% of the pet’s Max HP at 120.0% Veterinary and 120.0% Animal Lore&lt;br /&gt;
*Up to an additional 20% based on the player’s Compassion level&lt;br /&gt;
**Seeker of Compassion: 5%&lt;br /&gt;
**Follower of Compassion: 10%&lt;br /&gt;
**Knight of Compassion: 20%&lt;br /&gt;
*Resurrection health bonus is capped at 200 HP&lt;br /&gt;
*Added a ten second timer before pets can be resurrected (helps prevent accidental bandage use) &lt;br /&gt;
&lt;br /&gt;
===Elixir of Rebirth===&lt;br /&gt;
*A special reward that can resurrect a pet&lt;br /&gt;
*Restores up to 20% of the pet’s HP at 120.0% Veterinary and 120.0% Animal Lore&lt;br /&gt;
*Resurrection health bonus is capped at 200 HP&lt;br /&gt;
*Requires the pet to have been dead for five minutes before use &lt;br /&gt;
&lt;br /&gt;
===NPC Veterinarians===&lt;br /&gt;
*Added Veterinarians throughout the world (generally near stables) that can resurrect pets for a cost&lt;br /&gt;
*Costs are based on the taming requirement for the pet&lt;br /&gt;
*Costs scale exponentially with difficulty, up to a maximum of 30,000 gold&lt;br /&gt;
*Costs at various taming levels:&lt;br /&gt;
**0%: 0gp&lt;br /&gt;
**10%: 4gp&lt;br /&gt;
**20%: 4gp&lt;br /&gt;
**30%: 16gp&lt;br /&gt;
**40%: 36gp&lt;br /&gt;
**50%: 100gp&lt;br /&gt;
**60%: 256gp&lt;br /&gt;
**70%: 676gp&lt;br /&gt;
**80%: 1,764gp&lt;br /&gt;
**90%: 4,624gp&lt;br /&gt;
**100%: 12,100gp&lt;br /&gt;
**110%: 30,000gp&lt;br /&gt;
&lt;br /&gt;
==Scroll Binders==&lt;br /&gt;
*Allows lower level Powerscrolls, Stat Scrolls, and Scrolls of Transcendence into their next higher level versions&lt;br /&gt;
*Scroll Binder is a craftable item&lt;br /&gt;
**Created from Wood Pulp by Scribes&lt;br /&gt;
**Wood Pulp is created from Bark Fragment by Cooks&lt;br /&gt;
*Scroll Binders of the same type can be combined&lt;br /&gt;
*Scroll Binders are Cursed &lt;br /&gt;
&lt;br /&gt;
==Snake Charming==&lt;br /&gt;
*Can use a snake charming flute on snakes outside the Medusa’s Lair to obtain rare eggs from snake nests&lt;br /&gt;
*Snake charming flutes are craftable in Carpentry&lt;br /&gt;
*Can be used on snakes and serpents in general, and silver serpents can be milked for venom during paralysis &lt;br /&gt;
&lt;br /&gt;
==Staining==&lt;br /&gt;
*Allows gardeners, cooks, and alchemists to transform player grown plants and harvested berries into natural dyes&lt;br /&gt;
*Players can create individual pigments from plants or berries&lt;br /&gt;
*They can combine them with another pigment&lt;br /&gt;
*They then combine them into a dye by adding a fixative&lt;br /&gt;
*Tinkers now sell “clippers” which can be used to cut up plants&lt;br /&gt;
*Color Fixative can be crafted by Cooking or Alchemy (75+ skill)&lt;br /&gt;
*Staining dyes can be used on:&lt;br /&gt;
**Armor (leather and metal)&lt;br /&gt;
**Weapons&lt;br /&gt;
**Clothing and all items normally dyable with a regular dye tub&lt;br /&gt;
**Bags, chests, boxes, and crates&lt;br /&gt;
**Spellbooks (including non-Magery), and Runebooks&lt;br /&gt;
**Statuettes&lt;br /&gt;
**Artifacts and magical items dyable with the Tokuno dyes&lt;br /&gt;
**A few books&lt;br /&gt;
**Jewelry &lt;br /&gt;
&lt;br /&gt;
==New Housing Tiles==&lt;br /&gt;
*Added three new housing wallsets&lt;br /&gt;
*Added dozens of miscellaneous Gargish tiles &lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
*New music tracks created by GameSong, featuring Michael Huang and Michael “Piano Squall” Gluck&lt;br /&gt;
**Docktown&lt;br /&gt;
**Gargoyle Queen&lt;br /&gt;
**Combat&lt;br /&gt;
**Holy City&lt;br /&gt;
**Underworld&lt;br /&gt;
**Login&lt;br /&gt;
**Northern Forest – Battle on Stones&lt;br /&gt;
**Primeval Lich&lt;br /&gt;
**Queen’s Palace&lt;br /&gt;
**Royal City&lt;br /&gt;
**Slasher of Veils&lt;br /&gt;
**Stygian Abyss&lt;br /&gt;
**Stygian Dragon&lt;br /&gt;
**Void&lt;br /&gt;
**Shrine of the Codex&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*Added two new stable slots for those with the SA Entitlement&lt;br /&gt;
*Help/Stuck will send Britannians in the Abyss levels back to Britannia, Gargoyles back to Ter Mur. If the Britannians are in Ter Mur, they’ll be sent to the Royal City in Ter Mur&lt;br /&gt;
*Great Dragons have been adjusted to reduce their damage output&lt;br /&gt;
*Craftable books with 100 to 200 pages&lt;br /&gt;
*Craftable blank scrolls&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*[[Publish 60.1]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Publishes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Publishes]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Publish_60&amp;diff=35411</id>
		<title>Publish 60</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Publish_60&amp;diff=35411"/>
				<updated>2009-09-22T01:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following is a list of changes deployed as '''Publish 60''' on September 8, 2009 and marks the launch of the [[Stygian Abyss]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Deployment History==&lt;br /&gt;
* September 8, 2009 - Published to all shards.&lt;br /&gt;
&lt;br /&gt;
==Launch Message==&lt;br /&gt;
''The Ultima Online team would like to dedicate this, the sixtieth Cycle of Knowledge, containing the Stygian Abyss and all its related mysteries, to our loyal friends and fellow citizens of Britannia.'' -- Chrissay Zeeman&lt;br /&gt;
&lt;br /&gt;
==New Skill: Imbuing==&lt;br /&gt;
*Skill Title: Artificer&lt;br /&gt;
*The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman.&lt;br /&gt;
*Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen's soul forge gives the highest bonus.&lt;br /&gt;
*Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing basic ingredients (Magical Residue, Enchanted Essence, and Relic Fragments)&lt;br /&gt;
*Various jewels are used for individual item properties, up to a certain amount of intensity&lt;br /&gt;
*Special ingredients added as rare drops in Ter Mur and the Abyss are used for high level intensities&lt;br /&gt;
*Imbued equipment can only be used with the expansion entitlement&lt;br /&gt;
&lt;br /&gt;
==New Skill: Mysticism==&lt;br /&gt;
*Skill Title: Mystic&lt;br /&gt;
*Passive Gargoyle Ability (30% base proficiency in Mysticism)&lt;br /&gt;
*Uses the following reagents:&lt;br /&gt;
**Bone&lt;br /&gt;
**Dragon blood&lt;br /&gt;
**Fertile dirt&lt;br /&gt;
**Demon bone&lt;br /&gt;
**Black Pearl&lt;br /&gt;
**Blood Moss&lt;br /&gt;
**Garlic&lt;br /&gt;
**Ginseng&lt;br /&gt;
**Mandrake&lt;br /&gt;
**Nightshade&lt;br /&gt;
**Sulfurous Ash&lt;br /&gt;
**Spider Silk&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*'''Nether Bolt:''' Fires a bolt of nether energy at the Target, dealing chaos damage&lt;br /&gt;
*'''Healing Stone:''' Conjures a Healing Stone that will instantly heal the Caster when used. &lt;br /&gt;
*'''Purge Magic:''' Attempts to remove a beneficial ward from the Target, chosen randomly&lt;br /&gt;
*'''Enchant:''' Temporarily enchants a weapon with a hit spell effect chosen by the Caster. If the Caster's Imbuing and Mysticism skills are greater than 80, the Caster may hold the weapon while casting Magery or Mysticism spells.&lt;br /&gt;
*'''Sleep:''' Puts the Target into a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will awaken if harmed or after a set amount of time. &lt;br /&gt;
*'''Eagle Strike:''' Conjures a magical eagle that assaults the Target with its talons, dealing energy damage.&lt;br /&gt;
*'''Animated Weapon:''' Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. &lt;br /&gt;
*'''Stone Form:''' Infuses the Caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance, but reducing the Caster's movement, spell casting, and attack speed. The Stone Form may neutralize poison, strangle, bleed, sleep, paralysis, and stat reduction effects. &lt;br /&gt;
*'''Spell Trigger:''' Allows the Caster to store a Mysticism spell in a Spell Stone. When the Caster uses the Spell Stone, the stored spell is instantly cast. &lt;br /&gt;
*'''Mass Sleep:''' Puts one or more Targets within a radius around the Target's Location into a temporary Sleep state. &lt;br /&gt;
*'''Cleansing Winds:''' Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target. &lt;br /&gt;
*'''Bombard:''' Hurls a magical boulder at the Target, dealing physical damage. This spell also has a chance to knockback and stun a player Target. &lt;br /&gt;
*'''Spell Plague:''' Inflicts a terrible curse on one or more Targets in its area of effect. Each time a Spell Plagued Target hits with a harmful attack or spell, the Target may suffer a backlash of fire damage. &lt;br /&gt;
*'''Hail Storm:''' Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location, dealing cold damage.&lt;br /&gt;
*'''Nether Cyclone:''' Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina.&lt;br /&gt;
*'''Rising Colossus:''' Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. &lt;br /&gt;
&lt;br /&gt;
==New Skill: Throwing==&lt;br /&gt;
*Skill Title: Bladeweaving&lt;br /&gt;
*Passive Gargoyle Ability: Deadly Aim (20% base proficiency in Throwing)&lt;br /&gt;
*Added two new special moves&lt;br /&gt;
**Infused Throw: The player infuses their throwing projectile with mystical power. The infused projectile will dismount the target if possible; otherwise it will temporarily stun the target. The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed.&lt;br /&gt;
**Mystic Arc: The thrower augments the spinning of their projectile with mystic force causing it to strike a second target after first hitting the primary target. Some of the energy used to increase the projectiles spin is transferred to each target causing additional energy damage.&lt;br /&gt;
*Weapons have a base range that is increased according to the player’s strength&lt;br /&gt;
**Boomerang: 4 min, 7 max&lt;br /&gt;
**Cyclone: 6 min, 9 max&lt;br /&gt;
**Soul Glaive: 8 min, 11 max&lt;br /&gt;
*Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage&lt;br /&gt;
**This is calculated as Hit Chance penalties and Damage Reduction&lt;br /&gt;
*Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.&lt;br /&gt;
*Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.&lt;br /&gt;
**Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.&lt;br /&gt;
*Concussion Blow: The existing Concussion Blow special move has been updated to have the following behavior:&lt;br /&gt;
**10 direct damage&lt;br /&gt;
**Temporarily drains 50% of the target’s mana, restored after 6 seconds&lt;br /&gt;
**Target becomes temporarily immune to this drain effect if it happens too often to them &lt;br /&gt;
&lt;br /&gt;
==Gargoyle Flight==&lt;br /&gt;
*Ter Mur Gargoyles can fly, which allows them to move at mounted speed (although they cannot ride mounts in exchange)&lt;br /&gt;
*Gargoyles can cross specially marked “flight tiles” in Ter Mur and the Abyss dungeons, allowing the access to special areas and shortcuts&lt;br /&gt;
*Gargoyles have access to a spanning “High Way” across Ter Mur, which allows them to fly directly to distant areas &lt;br /&gt;
&lt;br /&gt;
==Gargoyle Items==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
*Dual Short Axes&lt;br /&gt;
*Glass Sword&lt;br /&gt;
*Dread Sword&lt;br /&gt;
*Stone War Sword&lt;br /&gt;
*Gargish Talwar&lt;br /&gt;
*Dual Pointed Spear&lt;br /&gt;
*Gargish Dagger&lt;br /&gt;
*Bloodblade&lt;br /&gt;
*Shortblade&lt;br /&gt;
*Disk Mace&lt;br /&gt;
*Glass Staff&lt;br /&gt;
*Serpentstone Staff&lt;br /&gt;
*Boomerang&lt;br /&gt;
*Cyclone&lt;br /&gt;
*Soul Glaive &lt;br /&gt;
&lt;br /&gt;
===Armor (Arms, Tunic, Leggings, Kilt)===&lt;br /&gt;
*Cloth&lt;br /&gt;
*Leather&lt;br /&gt;
*Stone&lt;br /&gt;
*Plate &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*Small Plate Shield&lt;br /&gt;
*Gargish Kite Shield &lt;br /&gt;
*Large Plate Shield&lt;br /&gt;
*Large Stone Shield &lt;br /&gt;
*Gargish Wooden Shield&lt;br /&gt;
*Medium Plate Shield&lt;br /&gt;
*Gargish Order Shield&lt;br /&gt;
*Gargish Chaos Shield &lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
*Gargish Robe&lt;br /&gt;
*Gargish Fancy Robe &lt;br /&gt;
&lt;br /&gt;
===Gargish Craftables===&lt;br /&gt;
*Large Gargish Bed&lt;br /&gt;
*Gargish Cot&lt;br /&gt;
*Soulforge&lt;br /&gt;
*Gargish Couch&lt;br /&gt;
*Long Table&lt;br /&gt;
*Short Table&lt;br /&gt;
*Ter Mur Style Dresser&lt;br /&gt;
*Ter Mur Style Candelabra&lt;br /&gt;
*Ter Mur Style Floor Mirror&lt;br /&gt;
*Gargish Painting&lt;br /&gt;
*Gargish Sculpture&lt;br /&gt;
*Gargish Vase&lt;br /&gt;
*Ter Mur Style Wall Mirror&lt;br /&gt;
*Gargish Banner&lt;br /&gt;
*Aud-Char (Musical Instrument)&lt;br /&gt;
*Ter Mur Style Chair&lt;br /&gt;
*Ter Mur Style Table&lt;br /&gt;
*Gargish Chest &lt;br /&gt;
&lt;br /&gt;
==New Lands==&lt;br /&gt;
*The Fire Island Volcano&lt;br /&gt;
**A new landmass risen up as part of Fire Island, raising the entrance to the Abyss up from the ocean floor&lt;br /&gt;
*Ter Mur: The homeland of the Gargoyles&lt;br /&gt;
**The Royal City, where the Queen’s Palace can be found&lt;br /&gt;
**The Holy City, with the entrance to the Abyss, and the Shrine of Singularity&lt;br /&gt;
**Flight paths throughout the land, including a “High Way” system&lt;br /&gt;
**Housing plots to the southeast of the city&lt;br /&gt;
*Underworld: Links to the Stygian Abyss, accessible from the Fire Island Volcano in Britannia&lt;br /&gt;
**Quest and puzzles to gain the Tripartite key necessary to access the Abyss&lt;br /&gt;
**The Font of Fortune, which heals and resurrects, and grants wishes to those who toss in lucky coins&lt;br /&gt;
**A “Room of Experiments” requiring careful navigation with a crystal&lt;br /&gt;
**Puzzle boxes adapted from the older Exodus puzzles&lt;br /&gt;
**A deathtrap hallway requiring a special map to guide you safely through&lt;br /&gt;
**A platform/teleporter puzzle outside the Ankh room&lt;br /&gt;
**An encounter with Tyball’s Shadow in the Ancient Shrine&lt;br /&gt;
**The lair of Navrey Night-eyes, mistress of web and shadow&lt;br /&gt;
**The entrance to the Abyss, requiring a Sacred Quest&lt;br /&gt;
*The Stygian Abyss: The deepest level of the Stygian Abyss dungeons, accessible from the Underworld, Tomb of Kings, and certain Felucca dungeons for the Champ Spawns&lt;br /&gt;
**The Chamber of Virtue: where the Slasher of Veils waits for victims of his incomprehensible power&lt;br /&gt;
**The boss encounters for Medusa and the Stygian Dragon&lt;br /&gt;
**Two Champ Spawns: The Primeval Lich and Abyssal Infernal&lt;br /&gt;
**The Silver Sapling: Which resurrects players and offers a special seed that they can plant anywhere in the Abyss (allowing the player to be resurrected at that point)&lt;br /&gt;
**The Cavern of the Discarded: Strong magics direct the trash and destroyed items of the worlds to this single focal point, where tribes of Ratmen have built their homes in the filth and waste&lt;br /&gt;
*Tomb of Kings: Links to the Stygian Abyss, accessible from the Holy City in Ter Mur&lt;br /&gt;
**Contains tombs of treasure of the ancient Gargoyle kings&lt;br /&gt;
**Lever puzzle to release mobs from various rooms&lt;br /&gt;
**The Serpent’s Breath, requiring an understanding of Order and Chaos to pass&lt;br /&gt;
**An encounter with Niporailem, a Gargoyle thief cursed to guard the tombs&lt;br /&gt;
**The entrance to the Abyss, requiring a Sacred Quest &lt;br /&gt;
&lt;br /&gt;
==New Creatures==&lt;br /&gt;
*Tangling Roots&lt;br /&gt;
*Greater Poison Elemental&lt;br /&gt;
*Bloodworms&lt;br /&gt;
*Rotworm&lt;br /&gt;
*Sentinel Spider&lt;br /&gt;
*Green Goblin&lt;br /&gt;
*Green Goblin Scouts&lt;br /&gt;
*Green Goblin Alchemist&lt;br /&gt;
*Grey Goblin&lt;br /&gt;
*Grey Goblin Mage&lt;br /&gt;
*Grey Goblin Keepers&lt;br /&gt;
*Iron Beetle&lt;br /&gt;
*Wolf Spider&lt;br /&gt;
*Gremlin&lt;br /&gt;
*Mimic&lt;br /&gt;
*High Plains Boura&lt;br /&gt;
*Lowland Boura&lt;br /&gt;
*Ruddy Boura&lt;br /&gt;
*Chicken Lizard&lt;br /&gt;
*Battle Chicken Lizard&lt;br /&gt;
*Kepetch&lt;br /&gt;
*Kepetch Ambusher&lt;br /&gt;
*Raptor&lt;br /&gt;
*Skree&lt;br /&gt;
*Undead Gargoyle&lt;br /&gt;
*Putrid Undead Gargoyle&lt;br /&gt;
*Slith&lt;br /&gt;
*Stone Slith&lt;br /&gt;
*Toxic Slith&lt;br /&gt;
*Slasher of Veils&lt;br /&gt;
*Stygian Dragon&lt;br /&gt;
*Abyssal Infernal&lt;br /&gt;
*Medusa&lt;br /&gt;
*Primeval Lich&lt;br /&gt;
*Acid Slugs&lt;br /&gt;
*Homunculus&lt;br /&gt;
*Dragon Wolf&lt;br /&gt;
*Navrey Night-Eyes&lt;br /&gt;
*Maddening Horror&lt;br /&gt;
*Lava Elemental&lt;br /&gt;
*Shadow Dweller&lt;br /&gt;
*Dream Wraith&lt;br /&gt;
*Clockwork Scorpion&lt;br /&gt;
*Gargoyle Pet&lt;br /&gt;
*Leather Wolf&lt;br /&gt;
*Fire Ant&lt;br /&gt;
*Trapdoor Spider&lt;br /&gt;
*Clan Scratch Chieftain&lt;br /&gt;
*Clan Scratch Henchrat&lt;br /&gt;
*Clan Scratch Scrounger&lt;br /&gt;
*Clan Scratch Savage Wolf&lt;br /&gt;
*Clan Chitter Chieftain&lt;br /&gt;
*Clan Chitter Tinkerers&lt;br /&gt;
*Clan Chitter Assistant&lt;br /&gt;
*Clan Chitter Clockwork Scorpion&lt;br /&gt;
*Clan Ribbon Chieftain&lt;br /&gt;
*Clan Ribbon Courtier&lt;br /&gt;
*Clan Ribbon Supplicant&lt;br /&gt;
*Clan Ribbon Plague Rat &lt;br /&gt;
&lt;br /&gt;
==Void Plague==&lt;br /&gt;
*An invasion of Ter Mur by creatures from the Void&lt;br /&gt;
*Creatures begin as small, slime-like manifestations called “Korpre” and can evolve into different void monsters based on their interactions with the environment&lt;br /&gt;
*A Korpre can either kill another mob, survive for a set period of time, or group together with other Korpre in order to evolve&lt;br /&gt;
*Evolution can create “Ortanord” void monsters as a byproduct &lt;br /&gt;
&lt;br /&gt;
===Killing Path===&lt;br /&gt;
*Betballem&lt;br /&gt;
*Ballem&lt;br /&gt;
*Usagralem Ballem (mini-boss) &lt;br /&gt;
&lt;br /&gt;
===Grouping Path===&lt;br /&gt;
*Anlozen&lt;br /&gt;
*Anlorlem&lt;br /&gt;
*Anlorvaglem (mini-boss) &lt;br /&gt;
&lt;br /&gt;
===Survival Path===&lt;br /&gt;
*Anzuanord&lt;br /&gt;
*Relanord&lt;br /&gt;
*Vasanord (mini-boss) &lt;br /&gt;
&lt;br /&gt;
==Boss Encounters==&lt;br /&gt;
&lt;br /&gt;
===Slasher of Veils===&lt;br /&gt;
*Daemonic Targeting: The ability to discern the most effective enemies, and quickly dispatch damage to them&lt;br /&gt;
*Immortal Death: Can turn invulnerable mobs vulnerable before slaying them&lt;br /&gt;
*Spell Chain: Rapidly casts several spells in a row&lt;br /&gt;
*True Fear: Stun-para when a player enters view of the beast&lt;br /&gt;
*Special moves: Angry Fire, Mana Drain, Paralyze &lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
*Petrifying Gaze: When struck by her stare the player is temporarily turned into stone&lt;br /&gt;
*Stone Statue: The stone statue left behind by a player or their pets/summons has a chance to reanimate as an evil twin&lt;br /&gt;
*Venomous Bite: Medusa’s poisonous hair attempts to poison opponents&lt;br /&gt;
*Lethal Arrow: Chance of poison being applied to the target of an arrow&lt;br /&gt;
*Special moves: Mortal wound&lt;br /&gt;
*Adding Craftable Gorgon lenses help protect players from her petrifying gaze &lt;br /&gt;
&lt;br /&gt;
===Stygian Dragon===&lt;br /&gt;
*Flight and Fury: The Stygian Dragon can freely fly around the arena, either to escape or track its victims without mercy&lt;br /&gt;
*Crimson Meteor: Rains fireballs down on the arena, creating AoE firefields&lt;br /&gt;
*Stygian Fireball: A combination of void energy that rushes as multiple streaks of crackling energy towards a target&lt;br /&gt;
*Special moves: Bladeweave and Talon Strike &lt;br /&gt;
&lt;br /&gt;
==Instancing and Queues==&lt;br /&gt;
*The two new boss encounters, Medusa and the Stygian Dragon, have an instancing and queuing system tied to their battle arenas&lt;br /&gt;
*Players gather “keys” near the lairs, and then sacrifice them on the altars inside&lt;br /&gt;
*If an instance is available, their party will have access to a moongate allowing them in&lt;br /&gt;
*If all instances are full, their party will be queued, and will be offered a chance to join the next available instance (regardless of where they are in the dungeon, but they *must* remain in the Abyss)&lt;br /&gt;
**This queueing will only queue for the party members partied at the time of registration.&lt;br /&gt;
**Queued party members who leave the party (or all of them if the party is dissolved) will still be allowed to participate when their turn comes&lt;br /&gt;
*Instances last for two hours, with a fifteen minute timer added to the end of a successful fight in order to provide time for looting&lt;br /&gt;
*Resurrection shrines are available in each instance&lt;br /&gt;
*Players will be warned when leaving an instance that they cannot return&lt;br /&gt;
*Players who log out during an instance will only be removed from the instance if they log out longer than the normal grace period (10 minutes) &lt;br /&gt;
&lt;br /&gt;
==Champion Spawns==&lt;br /&gt;
*Two new Champion Spawns: The Primeval Lich and the Abyssal Infernal&lt;br /&gt;
*Trammel ruleset entrances inside the Stygian Abyss dungeon, Felucca ruleset entrances in various Felucca dungeons&lt;br /&gt;
*Include special decoration and interactive elements that evolve as the champ progresses &lt;br /&gt;
&lt;br /&gt;
===Primeval Lich===&lt;br /&gt;
*Howl of the Lich: A howl so powerful it creates a cold blast radius causing cold damage to all players and their pets.&lt;br /&gt;
*Creeping Death: Occasionally, the Primeval Lich will call creatures of the darkness to his aid.&lt;br /&gt;
**Up to six lightning strikes will randomly assault players and pets within a 15 tile radius of the Lich&lt;br /&gt;
**A shadow dweller will spawn at each point near the impact of those lightning strikes and attack players and pets within range&lt;br /&gt;
*Unholy Touch: The Lich's touch will occasionally corrupt the player's soul, temporarily draining some of his skills and attributes&lt;br /&gt;
*Teleport Taunt: The Lich should taunt players out of attack range when they attack the lich with ranged weapons or magic. &lt;br /&gt;
&lt;br /&gt;
===Abyssal Infernal===&lt;br /&gt;
*Fiendish Calling: Summons weak versions of Elementals in small groups (5% chance)&lt;br /&gt;
*Meteors: Calls down the fury of burning meteors to devastate the battlefield in a raw display of power&lt;br /&gt;
*Condemnation: Condemns players to the Pit by teleporting them to one of the 5 lava pits around in lair, temporarily stunning them and doing continuous damage&lt;br /&gt;
*Mark of One: Greatly reduces the targets HP &lt;br /&gt;
&lt;br /&gt;
==Mini-Champs==&lt;br /&gt;
*Sets of layered spawn areas within the Stygian Abyss dungeon&lt;br /&gt;
*Composed of two to three layers of monsters (in increasing levels of difficulty), with a final monster called a [Renowned]&lt;br /&gt;
*Renowned mobs are upgraded versions of one of the mobs from that spawn, with a few new creatures&lt;br /&gt;
*Each mini-champ drops an imbuing ingredient of Gargoyle virtue/principle essences&lt;br /&gt;
*Layout:&lt;br /&gt;
**Lava Caldera&lt;br /&gt;
**Skeletal Dragon&lt;br /&gt;
**Enslaved Goblins&lt;br /&gt;
**Fire Temple Ruins&lt;br /&gt;
**The Secret Garden&lt;br /&gt;
**The Lands of the Lich&lt;br /&gt;
**Passage of Tears&lt;br /&gt;
**Abyssal Lair Entrance&lt;br /&gt;
**Stygian Dragon Lair Entrance&lt;br /&gt;
**Crimson Veins&lt;br /&gt;
*Unique creatures:&lt;br /&gt;
**Fire Daemons&lt;br /&gt;
**Skeletal Lich&lt;br /&gt;
**Forgotten Servants&lt;br /&gt;
**Enslaved Goblins &lt;br /&gt;
&lt;br /&gt;
==Mini-Bosses==&lt;br /&gt;
===Niporailem===&lt;br /&gt;
*Found hidden in the Tomb of Kings&lt;br /&gt;
*Vengeful Curse: Summons spectral armor to defend the tomb&lt;br /&gt;
*Fool’s Gold: Throws overweighted gold piles directly into the player’s pack, overweighting them. The gold becomes a nuisance very quickly, and turns to sand upon being tossed to the ground&lt;br /&gt;
*Special Moves: Strangle &lt;br /&gt;
&lt;br /&gt;
===Navrey Night-Eyes===&lt;br /&gt;
*Found in her nest in the Underworld dungeon&lt;br /&gt;
*Navrey’s Web: Surrounds the player in webbing that performs an unbreakable stun-paralysis. Webbing can be removed through a special quest item, or by waiting it out.&lt;br /&gt;
*The lair has a special set of pillars, that when activated all at once causes a rock collapse above Navrey, crushing her and any nearby players and mobs for a short time &lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
===Overview===&lt;br /&gt;
*Adding a new loyalty system that can store the player’s relationship with various factions in the game&lt;br /&gt;
*Some game mechanics will require Loyalty, such as house placement in Ter Mur&lt;br /&gt;
*Adding the first Loyalty group: Gargoyle Queen&lt;br /&gt;
*Loyalty status can be accessed from the player’s context menu&lt;br /&gt;
*Loyalty can be gained through completing quests or defeating mobs in Ter Mur and the Abyss dungeons&lt;br /&gt;
*Every mob that gives loyalty has a set amount it will give to the top attacker. Lesser attackers will receive a smaller portion, but this won’t take away from the amount anyone else gets&lt;br /&gt;
&lt;br /&gt;
===Gargoyle Queen’s Loyalty===&lt;br /&gt;
*Point layouts:&lt;br /&gt;
**Below 0: Enemy&lt;br /&gt;
**0 – 1999: Friend&lt;br /&gt;
**2000 – 9999: Citizen&lt;br /&gt;
**10000: Noble&lt;br /&gt;
*House placement in Ter Mur required “Noble” status&lt;br /&gt;
*Using the Soul Forge in the Queen’s Palace also requires “Noble” status&lt;br /&gt;
**This soul forge has a significant bonus&lt;br /&gt;
*All new Gargoyle characters begin as “Citizens” &lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*The Gargoyle Queen rewards her nobility with plots of land in her kingdom. The initial set of housing plots are located to the southeast of the Royal City&lt;br /&gt;
*House placement requires “Noble” status in Ter Mur, but not the Abyss dungeons&lt;br /&gt;
*There are reserved house plots inside the Abyss that cannot yet be placed at, but won’t require Loyalty when they can be&lt;br /&gt;
&lt;br /&gt;
==Moongates==&lt;br /&gt;
* Moongates will not link to Ter Mur until a special event occurs in-game&lt;br /&gt;
*A new moongate has been created southeast of the Royal City which links to the normal moongate system. Will be made available during a special event&lt;br /&gt;
&lt;br /&gt;
==Gargoyle Artifacts==&lt;br /&gt;
===Weapons===&lt;br /&gt;
Axes of Fury (Dual Short Axes)&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Hit Fireball: 45%&lt;br /&gt;
*Dex: 5&lt;br /&gt;
*HCI: 20%&lt;br /&gt;
*DCI: -15%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Channeler’s Defender (Glass Sword)&lt;br /&gt;
*Hit Lower Attack: 60%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 1&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*Energy Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Legacy of Despair (Dread War Sword)&lt;br /&gt;
*Hit Curse: 10%&lt;br /&gt;
*Hit Lower Attack: 50%&lt;br /&gt;
*Hit Lower Defense: 50%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 60%&lt;br /&gt;
*Cold Damage: 75%&lt;br /&gt;
*Poison Damage: 25% &lt;br /&gt;
&lt;br /&gt;
Abyssal Blade (Stone War Sword)&lt;br /&gt;
*Hit Mana Drain: 50%&lt;br /&gt;
*Hit Fatigue: 50%&lt;br /&gt;
*Hit Stamina Leech: 60%&lt;br /&gt;
*Hit Mana Leech: 60%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 60%&lt;br /&gt;
*Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Light in the Void (Talwar)&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Lightning: 45%&lt;br /&gt;
*Str: 8&lt;br /&gt;
*HCI: 10%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 35%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Standard of Chaos (Double Pointed Spear)&lt;br /&gt;
*Hit Lightning: 10%&lt;br /&gt;
* Hit Harm: 30%&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
* Hit Fireball: 20%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: -40%&lt;br /&gt;
*Chaos Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Stone Dragon’s Tooth (Gargish Dagger)&lt;br /&gt;
*Poison Eater: 10%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Magic Arrow: 40%&lt;br /&gt;
*HP Regen: 3&lt;br /&gt;
*SSI: 10%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 10%&lt;br /&gt;
*Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Life Syphon (Blood Sword)&lt;br /&gt;
*Blood Drinker&lt;br /&gt;
*Hit Life Leech: 100%&lt;br /&gt;
*Hit Harm: 30%&lt;br /&gt;
*HP: 10&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Blade of Battle (Short Sword)&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Battle Lust&lt;br /&gt;
*HCI: 15%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Death’s Head (Disc Mace)&lt;br /&gt;
*Hit Fatigue: 10%&lt;br /&gt;
*Hit Lightning: 45%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Staff of Resonance (Glass Staff)&lt;br /&gt;
*Kinetic Resonance: 20%&lt;br /&gt;
*Mage Weapon -10 Skill&lt;br /&gt;
*Hit Harm: 50%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: -40%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Petrified Smoke (Serpent Stone Staff)&lt;br /&gt;
*Poison Eater: 20%&lt;br /&gt;
*Reptile Slayer&lt;br /&gt;
*Hit Magic Arrow: 30%&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Poison Resist: 10%&lt;br /&gt;
*Poison Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Banshee’s Call (Cyclone)&lt;br /&gt;
*Velocity: 35%&lt;br /&gt;
*Hit Harm: 40%&lt;br /&gt;
*Hit Life Leech: 45%&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Cold Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Storm Caller (Boomerang)&lt;br /&gt;
*Hit Lower Defense: 30%&lt;br /&gt;
*Hit Lightning: 40%&lt;br /&gt;
*Battle Lust&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 40%&lt;br /&gt;
*Physical Damage: 20%&lt;br /&gt;
*Fire Damage: 20%&lt;br /&gt;
*Cold Damage: 20%&lt;br /&gt;
*Poison Damage: 20%&lt;br /&gt;
*Energy Damage: 20% &lt;br /&gt;
&lt;br /&gt;
Valkyrie’s Glaive (Soul Glaive)&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*Hit Fireball: 40%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*Str: 5&lt;br /&gt;
*SSI: 20%&lt;br /&gt;
*DI: 20%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Sword of Shattered Hopes (Glass Sword)&lt;br /&gt;
*Hit Dispel: 25%&lt;br /&gt;
*Splintering Weapon: 20%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Staff of Shattered Dreams (Glass Staff)&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*Hit Dispel: 25%&lt;br /&gt;
*Splintering Weapon: 20%&lt;br /&gt;
*FC: -1&lt;br /&gt;
*DI: 50%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Stone Slith Claw (Cyclone)&lt;br /&gt;
*Hit Harm: 40%&lt;br /&gt;
*Hit Lower Defense: 40%&lt;br /&gt;
*Demon Slayer&lt;br /&gt;
*SSI: 25%&lt;br /&gt;
*DI: 45%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
Raptor Claw (Boomerang)&lt;br /&gt;
*Hit Stamina Leech: 40%&lt;br /&gt;
*Undead Slayer&lt;br /&gt;
*HCI: 12%&lt;br /&gt;
*SSI: 30%&lt;br /&gt;
*DI: 35%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Dragon Hide Shield (Gargish Kite Shield)&lt;br /&gt;
* Fire Eater: 20%&lt;br /&gt;
*HP Regen: 2&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*Fire Resist: 15%&lt;br /&gt;
*Energy Resist: -4% &lt;br /&gt;
&lt;br /&gt;
Pillar of Strength (Large Stone Shield)&lt;br /&gt;
*Str: 10&lt;br /&gt;
* HP: 10&lt;br /&gt;
*DI: 20%&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Poison Resist: 1% &lt;br /&gt;
&lt;br /&gt;
Sign of Order (Gargish Order Shield)&lt;br /&gt;
* Chivalry: +10&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 1&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Physical Resist: 1%&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Sign of Chaos (Gargish Chaos Shield)&lt;br /&gt;
*Soul Charge: 20%&lt;br /&gt;
*HCI: 5%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Physical Resist: 3%&lt;br /&gt;
*Fire Resist: 2%&lt;br /&gt;
*Cold Resist: 2%&lt;br /&gt;
*Poison Resist: 2%&lt;br /&gt;
*Energy Resist: 2% &lt;br /&gt;
&lt;br /&gt;
Mystic’s Guard (Small Wooden Shield)&lt;br /&gt;
*Gargoyles Only&lt;br /&gt;
*Soul Charge: 30%&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Energy Resist: 1%&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Cast-Off Zombie Skin (Gargish Leather Arms)&lt;br /&gt;
*Spirit Speak: +5&lt;br /&gt;
*Necromancy: +5&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*LRC: 8%&lt;br /&gt;
*Physical Resist: 13%&lt;br /&gt;
*Fire Resist: -2%&lt;br /&gt;
*Cold Resist: 17%&lt;br /&gt;
*Poison Resist: 18%&lt;br /&gt;
*Energy Resist: 6%&lt;br /&gt;
*Increased Karma Loss: 5% &lt;br /&gt;
&amp;lt;a href=&amp;quot;http://tinypic.com&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://i37.tinypic.com/zxpkc0.jpg&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Image and video hosting by TinyPic&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summoner’s Kilt (Gargish Cloth Kilt)&lt;br /&gt;
*Casting Focus: 2%&lt;br /&gt;
*Mana: 5&lt;br /&gt;
*Mana Regen: 2&lt;br /&gt;
*SDI: 5%&lt;br /&gt;
*LMC: 8%&lt;br /&gt;
*LRC: 10%&lt;br /&gt;
*Physical Resist: 5%&lt;br /&gt;
*Fire Resist: 7%&lt;br /&gt;
*Cold Resist: 21%&lt;br /&gt;
*Poison Resist: 6%&lt;br /&gt;
*Energy Resist: 21% &lt;br /&gt;
&lt;br /&gt;
Breastplate of the Berzerker (Gargish Platemail Chest)&lt;br /&gt;
*HP: 5&lt;br /&gt;
*Stamina Regen: 3&lt;br /&gt;
*LMC: 4%&lt;br /&gt;
*SSI: 10%&lt;br /&gt;
*DI: 15%&lt;br /&gt;
*Physical Resist: 18%&lt;br /&gt;
*Fire Resist: 16%&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 11%&lt;br /&gt;
*Energy Resist: 5% &lt;br /&gt;
&lt;br /&gt;
Giant Steps (Gargish Stone Leggings)&lt;br /&gt;
*Str: 5&lt;br /&gt;
*Dex: 5&lt;br /&gt;
*HP: 5&lt;br /&gt;
*HP Regen: 2&lt;br /&gt;
*DI: 10%&lt;br /&gt;
*Physical Resist: 10%&lt;br /&gt;
*Fire Resist: 18%&lt;br /&gt;
*Cold Resist: 4%&lt;br /&gt;
*Poison Resist: 8%&lt;br /&gt;
*Energy Resist: 12%&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Mystic’s Garb (Gargish Robe)&lt;br /&gt;
*Mana: 5&lt;br /&gt;
* LMC: 1% &lt;br /&gt;
&lt;br /&gt;
==Other Artifacts==&lt;br /&gt;
===Weapons===&lt;br /&gt;
Eternal Guardian Staff (Gnarled Staff)&lt;br /&gt;
*Mysticism: +15&lt;br /&gt;
*Spell Channeling&lt;br /&gt;
*SDI: 10%&lt;br /&gt;
*LMC: 5%&lt;br /&gt;
*Physical Damage: 100% &lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Boura Tail Shield (Wooden Kite Shield)&lt;br /&gt;
*Reactive Paralyze&lt;br /&gt;
*Reflect Physical Damage: 10%&lt;br /&gt;
*Physical Resist: 8%&lt;br /&gt;
*Energy Resist: 1%&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
Demon Bridle Ring (Ring)&lt;br /&gt;
*HP Regen: 1&lt;br /&gt;
*Mana Regen: 1&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*FC: 1&lt;br /&gt;
*LMC: 4%&lt;br /&gt;
*Fire Resist: 5%&lt;br /&gt;
&lt;br /&gt;
Token of Holy Favor (Bracelet)&lt;br /&gt;
*HP: 5&lt;br /&gt;
*HCI: 10%&lt;br /&gt;
*DCI: 10%&lt;br /&gt;
*SDI: 4%&lt;br /&gt;
*FCR: 2&lt;br /&gt;
*FC: 1&lt;br /&gt;
*Cold Resist: 5%&lt;br /&gt;
*Poison Resist: 5%&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shroud of the Condemned&lt;br /&gt;
*Int: 5&lt;br /&gt;
*HP: 3&lt;br /&gt;
&lt;br /&gt;
==New Item Properties==&lt;br /&gt;
Blood Drinker&lt;br /&gt;
*Allows an attacker to gain life from using the bleed attack&lt;br /&gt;
*Damage done through the bleed attack is directly transferred to the attacker’s health&lt;br /&gt;
&lt;br /&gt;
Battle Lust&lt;br /&gt;
*Significant damage received from mobs will be added to the attacker’s Battle Lust, causing them to do more damage to all mobs they’re aggressing&lt;br /&gt;
*This damage bonus is further modified by how many opponents they’re aggressed against&lt;br /&gt;
*Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvE&lt;br /&gt;
*Lust is gained every two seconds&lt;br /&gt;
*Lust decays at a rate of one point every six seconds&lt;br /&gt;
&lt;br /&gt;
Damage Eaters&lt;br /&gt;
*Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health&lt;br /&gt;
*Stacks with other eaters of the same type, capped at 30%&lt;br /&gt;
*The “damage all” type of eater is capped at 18%&lt;br /&gt;
&lt;br /&gt;
Casting Focus&lt;br /&gt;
*A chance to resist interruptions while casting spells&lt;br /&gt;
&lt;br /&gt;
Hit Curse&lt;br /&gt;
*Functions similarly to the spell “Curse”, but has a thirty second cooldown&lt;br /&gt;
&lt;br /&gt;
Hit Fatigue&lt;br /&gt;
*Reduces the target’s stamina by a percent of the damage dealt by the attack that triggers the effect&lt;br /&gt;
&lt;br /&gt;
Hit Mana Drain&lt;br /&gt;
*Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect&lt;br /&gt;
&lt;br /&gt;
Reactive Paralyze&lt;br /&gt;
*A chance to paralyze an attacker if the player parries their blow&lt;br /&gt;
&lt;br /&gt;
Resonance&lt;br /&gt;
*Chance to resist spell-casting interruption if the damage received is the same type as the resonance&lt;br /&gt;
&lt;br /&gt;
Soul Charge&lt;br /&gt;
*A chance to convert a percentage of damage dealt to the player into mana&lt;br /&gt;
&lt;br /&gt;
Splintering Weapon&lt;br /&gt;
*A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking&lt;br /&gt;
*Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack&lt;br /&gt;
&lt;br /&gt;
==Stealables==&lt;br /&gt;
===Underworld===&lt;br /&gt;
*Dirty plates&lt;br /&gt;
*Flask stand&lt;br /&gt;
*Hook&lt;br /&gt;
*Inkwell&lt;br /&gt;
*Plate of food&lt;br /&gt;
*Spoon&lt;br /&gt;
*Oars&lt;br /&gt;
*Stolen Bottles of Liquor (2)&lt;br /&gt;
*Stolen Bottles of Liquor (3)&lt;br /&gt;
*Stolen Bottles of Liquor (4)&lt;br /&gt;
*Dirty pans&lt;br /&gt;
*Spider webs&lt;br /&gt;
*Bottles of Spoiled Wine (2)&lt;br /&gt;
*Bottles of Spoiled Wine (3)&lt;br /&gt;
*Bottles of Spoiled Wine (4)&lt;br /&gt;
*Fake copper ingots&lt;br /&gt;
*Priceless treasure&lt;br /&gt;
*Jugs of goblin rotgut&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss===&lt;br /&gt;
*Mystic’s Guard&lt;br /&gt;
*Valkyrie’s Glaive&lt;br /&gt;
*Staff of Resonance&lt;br /&gt;
*Light in the Void&lt;br /&gt;
*Pushme Pullyu&lt;br /&gt;
*Vase&lt;br /&gt;
*Urn&lt;br /&gt;
*Gargish Portrait&lt;br /&gt;
*Large dead plant&lt;br /&gt;
*Small dead plant&lt;br /&gt;
*Gargoyle statues&lt;br /&gt;
*Pot&lt;br /&gt;
*Open book&lt;br /&gt;
*Gargish hound&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Tiered Quests===&lt;br /&gt;
*Requires lower tier quests to be completed before higher tier ones can be obtained&lt;br /&gt;
*Most quests are repeatable, with individual cooldown timers based on the tier&lt;br /&gt;
**Tier 1: 30 minutes&lt;br /&gt;
**Tier 2: 2 hours&lt;br /&gt;
**Tier 3: 1 day&lt;br /&gt;
*Tier Requirements&lt;br /&gt;
**Tier 2: Complete five Tier 1 quests&lt;br /&gt;
**Tier 3: Complete ten Tier 2 quests&lt;br /&gt;
**The Zosilem quests are an exception:&lt;br /&gt;
***Tier 1 requires five of Thepem’s Tier 2 quests&lt;br /&gt;
***Tier 2 requires ten Tier 1 quests&lt;br /&gt;
***Tier 3 requires twenty Tier 2 quests&lt;br /&gt;
*Tier Quest Givers&lt;br /&gt;
**Percolem&lt;br /&gt;
**Thepem&lt;br /&gt;
**Zosilem&lt;br /&gt;
*Tier 1 Quests&lt;br /&gt;
**All That Glitters&lt;br /&gt;
**Boura, Boura&lt;br /&gt;
**Dabbling on the Dark Side&lt;br /&gt;
**Raptorlicious&lt;br /&gt;
**Tasty Treats&lt;br /&gt;
**The Brainy Alchemist&lt;br /&gt;
**The Slith Wars&lt;br /&gt;
*Tier 2 Quests&lt;br /&gt;
**Armor Up&lt;br /&gt;
**Boura, Boura, and more Boura&lt;br /&gt;
**Green with Envy&lt;br /&gt;
**Metal Head&lt;br /&gt;
**Pink is the New Black&lt;br /&gt;
**Revenge of the Slith&lt;br /&gt;
**We’ve Got an Ant Problem&lt;br /&gt;
**Ambushing the Ambushers&lt;br /&gt;
*Tier 3 Quests&lt;br /&gt;
**A Valorous Deed&lt;br /&gt;
**It Makes Me Sick&lt;br /&gt;
**It’s a Mad, Mad World&lt;br /&gt;
**Pure Valorite&lt;br /&gt;
**The Dreamers&lt;br /&gt;
**The Forbidden Fruit&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss Access (Britannian)===&lt;br /&gt;
*Garamon (handled through exploration and puzzle solving)&lt;br /&gt;
&lt;br /&gt;
===Stygian Abyss Access (Gargoyle)===&lt;br /&gt;
*Rumors Abound&lt;br /&gt;
*The Arisen&lt;br /&gt;
*La Insep Om&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Imbuing===&lt;br /&gt;
*Secrets of the Soulforge&lt;br /&gt;
*Knowledge of the Soulforge&lt;br /&gt;
*Mastering the Soulforge&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
*A Mystic’s Journey &lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
*Into the Void &lt;br /&gt;
&lt;br /&gt;
===Custom Carpets===&lt;br /&gt;
*Shearing Knowledge&lt;br /&gt;
*Weaving Friendships&lt;br /&gt;
*A New Spin on Things &lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*A Broken Vase&lt;br /&gt;
*Putting the Pieces Together&lt;br /&gt;
*Ye Olde Gargish&lt;br /&gt;
*In the Weeds &lt;br /&gt;
&lt;br /&gt;
==Battle Chicken Breeding==&lt;br /&gt;
Obtaining an Egg&lt;br /&gt;
*Newly bonded chicken lizards have a chance of laying an egg the day after bonding&lt;br /&gt;
*Alternatively, there is a small chance you’ll find an egg as loot on a wild chicken lizard’s corpse &lt;br /&gt;
&lt;br /&gt;
Incubation&lt;br /&gt;
*The egg must be placed in an incubator for three days, and watered daily. Leaving it in the incubator too long will burn the egg.&lt;br /&gt;
*Available through Carpentry &lt;br /&gt;
&lt;br /&gt;
Hatching&lt;br /&gt;
*Double-clicking the properly incubated egg will break its shell, freeing the newly born battle chicken, which will proceed to go vorpal and run around quickly&lt;br /&gt;
*Collars can be crafted by Tailors to make catching the newly hatched battle chicken easier &lt;br /&gt;
&lt;br /&gt;
Chicken Coops&lt;br /&gt;
*Allows up to three battle chickens to be stabled, outside the normal stable slot system &lt;br /&gt;
&lt;br /&gt;
==Basket Weaving==&lt;br /&gt;
*Allows Tinkers to craft their own colored baskets, including previously unobtainable basket types&lt;br /&gt;
*Twelve baskets in eighteen hues&lt;br /&gt;
*Uses reeds obtained from plants and toxic venom sacs from the toxic sliths&lt;br /&gt;
*Scouring toxin is made by Alchemists&lt;br /&gt;
*GM Tinkers are required to read the book on basket weaving available from Ter Mur NPCs &lt;br /&gt;
&lt;br /&gt;
==Custom Carpets==&lt;br /&gt;
*Individual tile pieces of classic carpets can now be purchased from a Gargoyle NPC in Ter Mur after completing her questline&lt;br /&gt;
*Sixty-one new pieces of carpet can be bought from Laifem&lt;br /&gt;
*Carpet tiles can only be placed and “locked-down” in a house by the owner or co-owner&lt;br /&gt;
*Carpet tiles use a simplified “lockdown” system&lt;br /&gt;
**Dropping a tile on the ground highlights it yellow and flags it as “not locked down”&lt;br /&gt;
**Double-clicking the tile will secure it in place&lt;br /&gt;
*These carpets do not act as surface tiles, and cannot be walked on&lt;br /&gt;
*They can, however, be stacked&lt;br /&gt;
*Quest items: Britannian wool, Laifem’s Letter of Introduction, Mastering the Art of Weaving&lt;br /&gt;
*Quest NPCs: Laifem, Dermott &lt;br /&gt;
&lt;br /&gt;
==Pet Resurrection==&lt;br /&gt;
===Pet Resurrection by Players===&lt;br /&gt;
*Players who resurrect pets will now restore a certain amount of the pet’s HP&lt;br /&gt;
*Up to 20% of the pet’s Max HP at 120.0% Veterinary and 120.0% Animal Lore&lt;br /&gt;
*Up to an additional 20% based on the player’s Compassion level&lt;br /&gt;
**Seeker of Compassion: 5%&lt;br /&gt;
**Follower of Compassion: 10%&lt;br /&gt;
**Knight of Compassion: 20%&lt;br /&gt;
*Resurrection health bonus is capped at 200 HP&lt;br /&gt;
*Added a ten second timer before pets can be resurrected (helps prevent accidental bandage use) &lt;br /&gt;
&lt;br /&gt;
===Elixir of Rebirth===&lt;br /&gt;
*A special reward that can resurrect a pet&lt;br /&gt;
*Restores up to 20% of the pet’s HP at 120.0% Veterinary and 120.0% Animal Lore&lt;br /&gt;
*Resurrection health bonus is capped at 200 HP&lt;br /&gt;
*Requires the pet to have been dead for five minutes before use &lt;br /&gt;
&lt;br /&gt;
===NPC Veterinarians===&lt;br /&gt;
*Added Veterinarians throughout the world (generally near stables) that can resurrect pets for a cost&lt;br /&gt;
*Costs are based on the taming requirement for the pet&lt;br /&gt;
*Costs scale exponentially with difficulty, up to a maximum of 30,000 gold&lt;br /&gt;
*Costs at various taming levels:&lt;br /&gt;
**0%: 0gp&lt;br /&gt;
**10%: 4gp&lt;br /&gt;
**20%: 4gp&lt;br /&gt;
**30%: 16gp&lt;br /&gt;
**40%: 36gp&lt;br /&gt;
**50%: 100gp&lt;br /&gt;
**60%: 256gp&lt;br /&gt;
**70%: 676gp&lt;br /&gt;
**80%: 1,764gp&lt;br /&gt;
**90%: 4,624gp&lt;br /&gt;
**100%: 12,100gp&lt;br /&gt;
**110%: 30,000gp&lt;br /&gt;
&lt;br /&gt;
==Scroll Binders==&lt;br /&gt;
*Allows lower level Powerscrolls, Stat Scrolls, and Scrolls of Transcendence into their next higher level versions&lt;br /&gt;
*Scroll Binder is a craftable item&lt;br /&gt;
**Created from Wood Pulp by Scribes&lt;br /&gt;
**Wood Pulp is created from Bark Fragment by Cooks&lt;br /&gt;
*Scroll Binders of the same type can be combined&lt;br /&gt;
*Scroll Binders are Cursed &lt;br /&gt;
&lt;br /&gt;
==Snake Charming==&lt;br /&gt;
*Can use a snake charming flute on snakes outside the Medusa’s Lair to obtain rare eggs from snake nests&lt;br /&gt;
*Snake charming flutes are craftable in Carpentry&lt;br /&gt;
*Can be used on snakes and serpents in general, and silver serpents can be milked for venom during paralysis &lt;br /&gt;
&lt;br /&gt;
==Staining==&lt;br /&gt;
*Allows gardeners, cooks, and alchemists to transform player grown plants and harvested berries into natural dyes&lt;br /&gt;
*Players can create individual pigments from plants or berries&lt;br /&gt;
*They can combine them with another pigment&lt;br /&gt;
*They then combine them into a dye by adding a fixative&lt;br /&gt;
*Tinkers now sell “clippers” which can be used to cut up plants&lt;br /&gt;
*Color Fixative can be crafted by Cooking or Alchemy (75+ skill)&lt;br /&gt;
*Staining dyes can be used on:&lt;br /&gt;
**Armor (leather and metal)&lt;br /&gt;
**Weapons&lt;br /&gt;
**Clothing and all items normally dyable with a regular dye tub&lt;br /&gt;
**Bags, chests, boxes, and crates&lt;br /&gt;
**Spellbooks (including non-Magery), and Runebooks&lt;br /&gt;
**Statuettes&lt;br /&gt;
**Artifacts and magical items dyable with the Tokuno dyes&lt;br /&gt;
**A few books&lt;br /&gt;
**Jewelry &lt;br /&gt;
&lt;br /&gt;
==New Housing Tiles==&lt;br /&gt;
*Added three new housing wallsets&lt;br /&gt;
*Added dozens of miscellaneous Gargish tiles &lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
*New music tracks created by GameSong, featuring Michael Huang and Michael “Piano Squall” Gluck&lt;br /&gt;
**Docktown&lt;br /&gt;
**Gargoyle Queen&lt;br /&gt;
**Combat&lt;br /&gt;
**Holy City&lt;br /&gt;
**Underworld&lt;br /&gt;
**Login&lt;br /&gt;
**Northern Forest – Battle on Stones&lt;br /&gt;
**Primeval Lich&lt;br /&gt;
**Queen’s Palace&lt;br /&gt;
**Royal City&lt;br /&gt;
**Slasher of Veils&lt;br /&gt;
**Stygian Abyss&lt;br /&gt;
**Stygian Dragon&lt;br /&gt;
**Void&lt;br /&gt;
**Shrine of the Codex&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*Added two new stable slots for those with the SA Entitlement&lt;br /&gt;
*Help/Stuck will send Britannians in the Abyss levels back to Britannia, Gargoyles back to Ter Mur. If the Britannians are in Ter Mur, they’ll be sent to the Royal City in Ter Mur&lt;br /&gt;
*Great Dragons have been adjusted to reduce their damage output&lt;br /&gt;
*Craftable books with 100 to 200 pages&lt;br /&gt;
*Craftable blank scrolls&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*[[Publish 60.1]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Publishes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Publishes]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Subdue&amp;diff=31724</id>
		<title>Subdue</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Subdue&amp;diff=31724"/>
				<updated>2009-02-12T22:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Subdue''' is a [[Champion Spawn Artifact]], specifically a [[Replica]].&lt;br /&gt;
&lt;br /&gt;
It is a [[Scythe]], with the following stats.&lt;br /&gt;
&lt;br /&gt;
* [[Hit Mana Leach]] 100 &lt;br /&gt;
* [[Spell Channeling]] with no negative cast penalty&lt;br /&gt;
* [[Hit Chance Increase]] 10&lt;br /&gt;
* [[Swing Speed Increase]] 20&lt;br /&gt;
* [[Damage Increase]] 50&lt;br /&gt;
* [[Use Best Weapon Skill]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chief_Paroxysmus&amp;diff=31146</id>
		<title>Chief Paroxysmus</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chief_Paroxysmus&amp;diff=31146"/>
				<updated>2009-01-21T03:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Paroxysmus.jpg|frame]]{{tocright}}&lt;br /&gt;
'''Chief Paroxysmus''' is a [[Peerless]] found in the [[Palace of Paroxysmus]] [[dungeon]] introduced with the [[Mondain's Legacy]] [[expansion]].  It appears to be based on the grotesque crime lord Jabba the Hutt, from the Star Wars films. It &amp;quot;eats&amp;quot; pets and summoned creatures, thus restoring itself to full health almost instantly, even from near death. It leans heavily on poison-based attacks.&lt;br /&gt;
&lt;br /&gt;
:''A gigantic king, ruling from the underworld has returned to the surface bringing the four D's with it - Death, disease, disruption and disillusionment. His breath kills all flora and fauna in his wake. His skin leaks poison, his heart is pure ice. Everything in his path dies.''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Palace of Paroxysmus]]&lt;br /&gt;
|fame=Level 5&lt;br /&gt;
|slayer=&lt;br /&gt;
|karma=Level 5&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Ultima Online:Mondain's Legacy|Mondain's Legacy]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=&lt;br /&gt;
|magicitems=16&lt;br /&gt;
|specialloot=[[Crimson Cincture]]&amp;lt;br&amp;gt;[[Item_Sets|Item Set Pieces]]&lt;br /&gt;
|cutuploot=None&lt;br /&gt;
|str=1298&lt;br /&gt;
|hitpoints=100,000&lt;br /&gt;
|dex=81&lt;br /&gt;
|stamina=81&lt;br /&gt;
|int=78&lt;br /&gt;
|mana=78&lt;br /&gt;
|bardingdifficulty=160.0&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=15 - 18&lt;br /&gt;
|preferredfoods=&lt;br /&gt;
|wrestling=120.0&lt;br /&gt;
|poisoning=120.0&lt;br /&gt;
|tactics=120.0&lt;br /&gt;
|magery=N/A&lt;br /&gt;
|magicresist=120.0&lt;br /&gt;
|evalint=N/A&lt;br /&gt;
|anatomy=120.0&lt;br /&gt;
|meditation=N/A&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=83&lt;br /&gt;
|fireresist=47&lt;br /&gt;
|coldresist=53&lt;br /&gt;
|poisonresist=63&lt;br /&gt;
|energyresist=58&lt;br /&gt;
|physicaldamage=80%&lt;br /&gt;
|firedamage=--&lt;br /&gt;
|colddamage=--&lt;br /&gt;
|poisondamage=20%&lt;br /&gt;
|energydamage=--&lt;br /&gt;
}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Has a [[Lethal Poison]] area hit, which seems to affect everyone on the same screen. Mages are advised to keep the spell Arch Cure ready. [[Orange petals]] offer absolutely no protection against this special attack. &lt;br /&gt;
&lt;br /&gt;
* He summons his targets to him on a regular basis.&lt;br /&gt;
&lt;br /&gt;
* He &amp;quot;eats&amp;quot; summons and pets, refreshing him to full health even from being near death.  This can include mounts when you dismount or die.&lt;br /&gt;
&lt;br /&gt;
* His melee attacks seem to often poison the target.&lt;br /&gt;
&lt;br /&gt;
* He is found at first with three other creatures that are smaller, and less dangerous, versions of himself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Conventional wisdom holds that [[cross-healing]] melee fighters are best. All character types are equally subject to frequent poisoning from the area poison effect, and ranged characters suffer from being forced into melee combat by the special 'teleport to him' ability and then killed by powerful melee attacks. Cross-healing allows the poison to be cured quickly and easily using bandages. And of course the teleporting won't bother melee characters either.&lt;br /&gt;
&lt;br /&gt;
* DON'T take pets (for reasons above). You're a tamer? Leave Rover at home and stick to supporting/healing your group-mates.&lt;br /&gt;
&lt;br /&gt;
* [[Ethereal mount]]s are OK (and useful for keeping away from this slow mover) because they aren't around to be eaten when you are dead/dismounted. [[Charger of the Fallen|Chargers of the fallen]] are also OK. A normal mount can work if a) you don't die (luckily Paroxysmus has no dismount attack), or b) when you die, &amp;lt;I&amp;gt;while still dead&amp;lt;/I&amp;gt; you log out and back in very quickly, causing your pet to hopefully disappear before being eaten. However, if you get &amp;lt;I&amp;gt;disconnected&amp;lt;/I&amp;gt;, say goodbye to all that damage you did.&lt;br /&gt;
&lt;br /&gt;
* Archers can work, but not by doing the normal &amp;quot;archer dance&amp;quot;.  Stay closer than you normally would, lest he teleport you to him and break you in half.&lt;br /&gt;
&lt;br /&gt;
* Mages doing direct damage can be useful, but mostly mages should stick to healing the melee fighters. If you are safely high on hp, try not to panic when you are hit by the poison effect. Break the golden rule of first-aid: cure those who need it most first (instead of yourself).  Mages are best used to cast arch cure on the group while the dexxers are cross healing.  This allows for the bandies that go off to healing dmg rather than the posion.  Have one mage on the opposite side of the island as a rez station if you have enough people in your party. &lt;br /&gt;
&lt;br /&gt;
* Provocation can be useful at the beginning (with max skill and a slayer/exceptional instrument) to force Paroxysmus into fights with his helpers.&lt;br /&gt;
&lt;br /&gt;
* [[Mage]]s can also hit and run with [[explosion]], and keep [[Fire Field]]s/[[Energy Field]]s up.&lt;br /&gt;
&lt;br /&gt;
* Compared to the special abilities of other bosses, like the [[Monstrous Interred Grizzle]]'s slowing effect, the area poison isn't that bad - you can pretty much negate it just by taking a lot of greater cure potions.&lt;br /&gt;
&lt;br /&gt;
== Keys ==&lt;br /&gt;
* [[Corrosive Slime]]s have the skull, torso, and legs. The most effective method for gathering these &amp;quot;smaller&amp;quot; keys is to send down a pair of stealthers to &amp;quot;whack and hide&amp;quot; the corrosive slimes. You can also hunt corrosive slimes in the upper part of the dungeon where it is not too dangerous, near the entrance. You usually have to kill a lot of slimes to get all 3 keys. Each time you kill a slime, your weapon will decrease in durability, so you might want to take a spare weapon for slime killing - or use pets/summons to do the dirty work.&lt;br /&gt;
&lt;br /&gt;
* [[Putrifier Spleen]] from [[Putrefier]]. This tough monster goes down easily with a tamer and a bard. This key is tiny, and a dark red colour, so it is rather hard to see.&lt;br /&gt;
&lt;br /&gt;
* The keys are dropped into a cauldron found on the far eastern end of the dungeon, just past the point at which the rivers of acid become instant death instead of merely damaging.&lt;br /&gt;
&lt;br /&gt;
* The keys are exchanged for an ointment which when double clicked can be rubbed on your body, thus preventing you from the instant death of the lake of acid, and enabling you to walk across and enter the Chief's Island.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paroxysmus dinner.jpg]] Paroxysmus' Dinner || Decorative || Common (30%?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Parosysmus corroded stein.jpg]] Paroxysmus Corroded Stein || Decorative || Common (40%?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sweat of paroxysmus.png]] Sweat of Paroxysmus || Decorative || Common  (40%?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:String of parts of paroxymus victims.jpg]] String of parts of Paroxymus' Victims || Decorative || Common (20%?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Paroxysmus Swamp Dragon Statuette]] || Summons a dark green swamp dragon that bonds to you upon summoning. Comes with unbreakable swamp dragon armour and GM wrestling, tactics, and resist. || Rare (&amp;lt; 5%?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Scepter of the Chief]] || Requirement: ML, Hit Dispel 100%, Hit Mana Leech 60%, Hit Point Regeneration 2, Reflect Physical Damage 15%, Damage Increase 45%, Poison Damage 100% || Rare (&amp;lt; 5 %?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Lard of paroxysmus.gif]] [[Lard of Paroxysmus]] || Ingredient for Craftable Artifacts || Always&lt;br /&gt;
|}&lt;br /&gt;
Each ML peerless will drop 8 mixed items (total) from the following group:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
| [[Image:Corruption.gif]] [[Corruption]] || [[Image:Taint.gif]] [[Taint]] || [[Image:Blight.gif]] [[Blight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Putrefaction.gif]] [[Putrefaction]] || [[Image:Muculent.gif]] [[Muculent]] || [[Image:Scourge.gif]] [[Scourge]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Peerless]]&lt;br /&gt;
* [[Dread Horn]] - [[Lady Melisande]] - [[Monstrous Interred Grizzle]] - [[Shimmering Effusion]] - [[Travesty]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Champion_Spawn_Artifacts&amp;diff=31061</id>
		<title>Champion Spawn Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Champion_Spawn_Artifacts&amp;diff=31061"/>
				<updated>2009-01-16T22:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Champions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page lists the new [[Replica]] drops added in [[Publish 57]] for all [[Champion Spawns]]. This page will be updated frequently as more items are discovered.&lt;br /&gt;
&lt;br /&gt;
The useful Champion Spawn Artifacts (&amp;quot;equipment&amp;quot;) are referred to as [[Replicas]], because they are copies of items handed out at [[Event Moderator]] events, save with the word &amp;quot;replica&amp;quot; in the name to differentiate them from the originals.&lt;br /&gt;
&lt;br /&gt;
==Champions==&lt;br /&gt;
There is a 30% chance that a champion will drop any of the following. Out of that 30, there is a 5% the drop will be unique, 10% the drop will be a shared item and a 15% chance the drop will be a decoration.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #000000; border-collapse:collapse; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#9F3215; color:#FFFFFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Champion&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Spawn&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Unique&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Decoration&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Shared&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Barracoon]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Vermin Horde Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Fang of Ractus]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Swamp Tile]], [[Slime Statue]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Embroidered Oak Leaf Shroud]], [[Djinni's Ring]], [[Detective boots]], [[Gauntlets of Anger]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Harrower]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | Random Dungeon&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Evil Idol Skull]], [[Skull Pole]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Ari]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Ilhenir the Stained]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Pestilence Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Plague Beast Statue]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Necromancer Shroud]], [[Oblivion's Needle]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Lord Oaks]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Forest Lord Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Orc Chief Helm]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Water Tile]], [[Wind Spirit]], [[Pier]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Royal Guard Survival Knife]], [[Djinni's Ring]], [[Lieutenant of the Royal Guard Sash]], [[Samaritan Robe]], [[Detective boots]], [[Knowledge Robe]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Mephitis]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Arachnid Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Web]] (two versions), [[Spider Statue]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Calm]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Meraktus the Tormented]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Minotaur Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Vase]], [[Minotaur Statue]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Neira]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Unholy Terror Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Wall Blood Tile]], [[Tattered Ancient Mummy Wrapping]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Necromancer Shroud]], [[Shroud of Deceit]], [[Detective boots]], [[Captain Johns Hat]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Rikktor]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Cold Blood Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Crown of Tal'Keesh]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Lava Tile]], [[Ophidian Arch Mage Statue]], [[Ophidian Warrior Statue]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Most Knowledge Person]], [[Brave Knight of Britannia]], [[Lieutenant of the Royal Guard Sash]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Serado the Awakened]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Sleeping Dragon Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Futon]], [[Swamp Tile]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Pacify]], [[Brave Knight of Britannia]], [[Detective boots]], [[Embroidered Oak Leaf Shroud]], [[Lieutenant of the Royal Guard Sash]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Semidar]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Abyss Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Gladiator's Collar]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Lava Tile]], [[Demon Skull]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Lieutenant of the Royal Guard Sash]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEECC;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Twaulo of the Glade]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Twisted Glade Spawn]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; | [[Pier]]&lt;br /&gt;
| style=&amp;quot;border:1px solid #000000; padding:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Champion Spawns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Stealth&amp;diff=23305</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Stealth&amp;diff=23305"/>
				<updated>2008-07-05T03:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_stealth.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''“Shhh! Quit pointing at me! I’m being stealthy!”''&lt;br /&gt;
&lt;br /&gt;
The shadows of Britannia grow long, and may offer safety and cover to those with skill in Stealth. The person skilled in the ways of Stealth may learn to hide his movements.&lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
To use the Stealth skill to move silently throughout the lands:&lt;br /&gt;
* Dismount if you are mounted.&lt;br /&gt;
* Hide by either using the [[Hiding]] skill, having the magery spell [[Invisibility]] cast on you, or drinking an [[Invisibility Potion]].  This may also be done with using a smoke ball which requires [[Ninjitsu]] and [[Hiding]].&lt;br /&gt;
* Once you have hidden successfully, activate Stealth and you will be able to move a distance dependent on your skill. If you have 25 points or more you can automatically activate Stealth by walking a step while hidden.&lt;br /&gt;
&lt;br /&gt;
If successful, you can walk a small distance while remaining hidden. Your character appears gray to you as long as you remain unseen. Any act that would normally reveal you from Hiding (other then moving) also reveals you while using the Stealth skill.&lt;br /&gt;
&lt;br /&gt;
The number of steps your character can take while using the Stealth skill is equal to your Stealth score divided by 5. So, if your Stealth skill is at 80, you will be able to take 16 steps before the next skill check. So long as you continue to succeed at stealthing you will remain hidden over any distance.&lt;br /&gt;
&lt;br /&gt;
Although you may run once you have started to stealth, every step will count as two. If you are still running when you reach your next skill check you will be revealed.&lt;br /&gt;
&lt;br /&gt;
Because stealthy movement requires a knowledge of hiding and moving within shadows, you must be very skilled in the art of hiding before you find success at stealthy movement. To begin learning Stealth, you must have a Hiding skill of 60 or greater.&lt;br /&gt;
&lt;br /&gt;
Stealthing becomes harder as you equip heavier equipment. [[Leather Armor|Leather]] or [[Mage Armor]] is typically best if you want a high chance of success.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''' - Train at NPC Thief Guildmaster&lt;br /&gt;
* '''30 - 65''' - Stealth while wearing cloth/leather equipment.&lt;br /&gt;
* '''65 - 95''' - Start to equip studded leather armor.&lt;br /&gt;
* '''95 - 120''' - Don a close helm and start to add ringmail armor.&lt;br /&gt;
&lt;br /&gt;
If you have low hiding and a house a good trick is to walk around inside that. Since you have 100% chance of hiding in your own home you do not have to wait to train stealth due to hiding failures.&lt;br /&gt;
&lt;br /&gt;
Furthermore, when stealth activates the wait time before you can hide again is significantly lowered. Rather then walking until the next natural stealth check, re-hide and then re-stealth again as soon as possible in order to maximise your gain rate.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* http://guide.uo.com/skill_48.html - Stealth page on UO.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Stealth&amp;diff=23304</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Stealth&amp;diff=23304"/>
				<updated>2008-07-05T03:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_stealth.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''“Shhh! Quit pointing at me! I’m being stealthy!”''&lt;br /&gt;
&lt;br /&gt;
The shadows of Britannia grow long, and may offer safety and cover to those with skill in Stealth. The person skilled in the ways of Stealth may learn to hide his movements.&lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
To use the Stealth skill to move silently throughout the lands:&lt;br /&gt;
* Dismount if you are mounted.&lt;br /&gt;
* Hide by either using the [[Hiding]] skill, having the magery spell [[Invisibility]] cast on you, or drinking an [[Invisibility Potion]].  This may also be done with using a smoke ball [[Ninjitsu]] and [[Hiding]].&lt;br /&gt;
* Once you have hidden successfully, activate Stealth and you will be able to move a distance dependent on your skill. If you have 25 points or more you can automatically activate Stealth by walking a step while hidden.&lt;br /&gt;
&lt;br /&gt;
If successful, you can walk a small distance while remaining hidden. Your character appears gray to you as long as you remain unseen. Any act that would normally reveal you from Hiding (other then moving) also reveals you while using the Stealth skill.&lt;br /&gt;
&lt;br /&gt;
The number of steps your character can take while using the Stealth skill is equal to your Stealth score divided by 5. So, if your Stealth skill is at 80, you will be able to take 16 steps before the next skill check. So long as you continue to succeed at stealthing you will remain hidden over any distance.&lt;br /&gt;
&lt;br /&gt;
Although you may run once you have started to stealth, every step will count as two. If you are still running when you reach your next skill check you will be revealed.&lt;br /&gt;
&lt;br /&gt;
Because stealthy movement requires a knowledge of hiding and moving within shadows, you must be very skilled in the art of hiding before you find success at stealthy movement. To begin learning Stealth, you must have a Hiding skill of 60 or greater.&lt;br /&gt;
&lt;br /&gt;
Stealthing becomes harder as you equip heavier equipment. [[Leather Armor|Leather]] or [[Mage Armor]] is typically best if you want a high chance of success.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''' - Train at NPC Thief Guildmaster&lt;br /&gt;
* '''30 - 65''' - Stealth while wearing cloth/leather equipment.&lt;br /&gt;
* '''65 - 95''' - Start to equip studded leather armor.&lt;br /&gt;
* '''95 - 120''' - Don a close helm and start to add ringmail armor.&lt;br /&gt;
&lt;br /&gt;
If you have low hiding and a house a good trick is to walk around inside that. Since you have 100% chance of hiding in your own home you do not have to wait to train stealth due to hiding failures.&lt;br /&gt;
&lt;br /&gt;
Furthermore, when stealth activates the wait time before you can hide again is significantly lowered. Rather then walking until the next natural stealth check, re-hide and then re-stealth again as soon as possible in order to maximise your gain rate.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* http://guide.uo.com/skill_48.html - Stealth page on UO.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=23242</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=23242"/>
				<updated>2008-07-02T22:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_animal_taming.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&amp;lt;i&amp;gt;“What is that monster blocking the front door?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“It’s a dragon. It followed me home. Can I keep it?”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.&lt;br /&gt;
&lt;br /&gt;
Your taming skill (along with [[Animal Lore]]) determines the odds of taming a given creature then controlling it. It's furthermore required in order to [[Pet Bonding|bond]] with certain creatures, and also plays a hand in determining your [[stable|stable slot limit]].&lt;br /&gt;
&lt;br /&gt;
In order to tame a creature you must be standing within two tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to around ten tiles away (&amp;lt;i&amp;gt;not sure on the exact amount&amp;lt;/i&amp;gt;) from the target though if it loses sight of you or is injured in any way the attempt will cease.&lt;br /&gt;
&lt;br /&gt;
After a few seconds you'll be notified of either your success or failure.&lt;br /&gt;
&lt;br /&gt;
While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.&lt;br /&gt;
&lt;br /&gt;
[[Veterinary]] is a near essential skill for serious tamers in that it is the only method available for resurrecting dead pets.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Training taming is a very slow process in that it can only be improved through active use. It takes several seconds to attempt to tame a creature, and when you succeed you cannot gain off that creature again. In most cases it is best to take this as a starting skill for your character should you wish to use it.&lt;br /&gt;
&lt;br /&gt;
In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] [[Stable]] Master&lt;br /&gt;
* '''30 - 45''': [[Cow]]s and [[Sheep]]&lt;br /&gt;
* '''45 - 60''': [[Hind]]s and [[Timber Wolf|Timber Wolves]]&lt;br /&gt;
** Many wolves spawn near the [[Huntsman]].&lt;br /&gt;
* '''60 - 75''': [[Walrus]] and [[Polar Bear]]s&lt;br /&gt;
** [[Dagger Isle]] is the best place to tame both of these [[Animals|animals]].&lt;br /&gt;
* '''75 - 85''': [[Snow Leopard]]s and [[Panther]]s&lt;br /&gt;
** Stay at [[Dagger Isle]], but concentrate on Snow Leopards.&lt;br /&gt;
* '''85 - 100''': [[Great Hart]]s and [[White Wolf|White Wolves]]&lt;br /&gt;
** [[Healer's Grove]], north of the [[Sacrifice]] [[Moongate]] in [[Ilshenar]], is a great place to go.&lt;br /&gt;
* '''100 - 120''': [[Ridgeback]]s and [[Bull]]s&lt;br /&gt;
** The plains of [[Central Ilshenar]], north of [[Blackthorn's Castle]] (near the [[Compassion]] Moongate), is the best place to find [[Ridgeback]]s.  A better spot is in the savage camp just south of castle.  Put on a dose of savage skin paint and you will find a pen in the bottom of the camp.  Two spawn there non-stop.  Tame one kill it and another respawn in about 15 seconds.  In this spot you won't have to deal with any of the annoying spawn that might interrupt your taming efforts.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
* [[Stable]]s&lt;br /&gt;
* http://guide.uo.com/skill_35.html - Animal Taming page on UO.com&lt;br /&gt;
* Parts of this page were taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=728 OnlineGameTrader.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Palace_of_Paroxysmus&amp;diff=22838</id>
		<title>Palace of Paroxysmus</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Palace_of_Paroxysmus&amp;diff=22838"/>
				<updated>2008-06-19T18:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nero Blackraven: /* Chief Paroxysmus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeonbox&lt;br /&gt;
|icon=&lt;br /&gt;
|launched=August 30, 2005&lt;br /&gt;
|coordinates=7°59'N 24°53'W&lt;br /&gt;
|facet= [[Felucca]] &amp;amp; [[Trammel]]&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Palace_of_paroxysmus_map.gif|frame]]&lt;br /&gt;
The Palace of Paroxysmus is a [[dungeon]] located west of the [[city]] of [[Papua]] in the [[Lost Lands]] in both [[Felucca]] and [[Trammel]]. It was introduced with the [[Mondain's Legacy]] [[expansion]]. It is a fairly high-level dungeon, consisting of many hard monsters.  Several quests from [[Heartwood]] will take you here.&lt;br /&gt;
&lt;br /&gt;
Despite the presence of many demonic creatures within this dungeon, and despite the official fiction (as related above) that Chief Paroxysmus is a demon prince, the demon slayer type does not appear to work on him.&lt;br /&gt;
&lt;br /&gt;
In order to gain entry into the Palace of Paroxysmus, must you must have an [[Acid Proof Rope]] in your bag.&lt;br /&gt;
==Lore==&lt;br /&gt;
The underworld lair of Chief Paroxysmus has been exposed to the surface. Minions and inhabitants of his realm are already seeping out into the world to wreak havoc and feed. Adventurers enter through a huge sinkhole and work their way through twisting passageways, traveling past deformed shapes melted into the stone by the corrosive acids that ooze through the stone cracks and flow in the venomous river to reach the palace proper. The very air of the place is acrid and tainted, making exploration deadly. &lt;br /&gt;
&lt;br /&gt;
As a daemon prince, Chief Paroxysmus has Molochs, Balrons, Arcane Daemons, Succubi and Chaos Daemons under his misshapen thumb. Other lethal creatures simply enjoy the ambiance of his realm and make their homes there. These creatures include: Plague Beast Lords, Plague Beasts, Plague Spawns, Slimes, Poison Elementals, Acid Elementals, and Earth Elementals.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Acid Elemental]]&lt;br /&gt;
* [[Arcane Daemon]]&lt;br /&gt;
* [[Balron]]&lt;br /&gt;
* [[Chaos Daemon]]&lt;br /&gt;
* [[Chief Paroxysmus]]&lt;br /&gt;
* [[Corrosive Slime]]&lt;br /&gt;
* [[Daemon]]&lt;br /&gt;
* [[Earth Elemental]]&lt;br /&gt;
* [[Interred Grizzle]]&lt;br /&gt;
* [[Moloch]]&lt;br /&gt;
* [[Plague Beast]]&lt;br /&gt;
* [[Plague Beast Lord]]&lt;br /&gt;
* [[Plague Beast Spawn]]&lt;br /&gt;
* [[Poison Elemental]]&lt;br /&gt;
* [[Putrefier]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
* The river that crosses the dungeon is of acid and dangerous.&lt;br /&gt;
* The exit to the dungeon (in case you need to leave early) is not where you come in but up some stairs on the right hand side, roughly south west of the Entrance.&lt;br /&gt;
* The entrances to the first room, filled with daemons and balrons, are protected by pillars that fill the air with poison.&lt;br /&gt;
  [[Image:Acid river 1.jpg]]&lt;br /&gt;
  &amp;lt;B&amp;gt;Tip:&amp;lt;/B&amp;gt; You can bypass this room by wading through the shallows of the acid river.&lt;br /&gt;
* There is an escort quest in that room: [[Kodar the Lost Villager]]&lt;br /&gt;
* The acid lake at the end and the river nearby aren't just damaging but insta-death until you have the key for crossing.&lt;br /&gt;
  [[Image:Acid river 2.jpg]]&lt;br /&gt;
  &amp;lt;B&amp;gt;Tip:&amp;lt;/B&amp;gt; When crossing the river, look carefully and try to walk across it where there are 'stepping stones'.&lt;br /&gt;
* The cauldron for brewing the special slimy ointment is on the pillar next to the lake.&lt;br /&gt;
* Paroxysmus's lair is on an island in the middle of the lake. To get to the island you have to first rub the special slimy ointment upon yourself, then wade across the lake to the gates. You can't just walk around them, you have to double-click on the gates, which teleports you inside.&lt;br /&gt;
* When you exit Paroxysmus's lair via the moongate on his island, you will emerge in a swamp filled with [[Ophidian]]s.&lt;br /&gt;
&lt;br /&gt;
== Summoning Keys ==&lt;br /&gt;
4 keys are needed to Summon Paroxysmus.&lt;br /&gt;
* [[Corrosive Slime]]s drop the skull, torso, and legs, all of these have countdown timers.&lt;br /&gt;
* [[Putrefier]] drops the &amp;quot;Spleen of the Putrefier&amp;quot;. The spleen is tiny, and a dark colour, so look very carefully. He doesn't always drop it, so you may have to kill him a few times.&lt;br /&gt;
&lt;br /&gt;
== Chief Paroxysmus ==&lt;br /&gt;
&lt;br /&gt;
* In addition to this, see the article on [[Chief Paroxysmus]]&lt;br /&gt;
&lt;br /&gt;
* You exchange the keys (see above) for an ointment at the cauldron found in the far southeast of the dungeon.&lt;br /&gt;
&lt;br /&gt;
* Rub it on yourself by double clicking.  Then, walk across the acid river (which previously was an insta-death to walk across) to the island to the east of the cauldron, and double click the gate.&lt;br /&gt;
&lt;br /&gt;
* There is Chief Paroxysmus, along with his helpers, which are physically similar to [[Plague Beast]]s or [[Plague Beast Lord]]s.  Kill the helpers, then engage the Chief.  (Please note how much the Chief resembles Jabba the Hutt from Star Wars.)&lt;br /&gt;
&lt;br /&gt;
* The island is small, take that into account when designing your tactics.&lt;br /&gt;
&lt;br /&gt;
* The fiction suggests that a demon slayer weapon should work on the Chief, but it does not.&lt;br /&gt;
&lt;br /&gt;
* Use cross-healing dexers, mages to heal and cure, and if you have archers it's best to position them close to the [[dexer]]s, helping the dexers cross heal.&lt;br /&gt;
&lt;br /&gt;
* The usual archer tactics, known as &amp;quot;the archer dance&amp;quot; do not work very well, due to the Chief's ability to teleport archers to him.  Archers can work, just not any better than meelee warriors.&lt;br /&gt;
&lt;br /&gt;
* DO NOT USE PETS OR SUMMONS.  The Chief will eat them and heal himself up to full, even from being redlined.  If you have tamers in your group, have them leave their pets behind and act as mages. Ethereal mounts/charger of the fallen are ok, but Chief Paroxysmus moves quite slowly, so you may get by without.  **** Some addtional details about pets. As is known, Paroxysmus will consume any non-ehty pet. Some believe that you may also use a Paroxysmus swamp dragon as a mount and that he will not consume it. This is false, he will consume the dragon and refresh his hp from it if its rider is dmounted or dead. &lt;br /&gt;
&lt;br /&gt;
* Chief Paroxysmus has a lot of health and hits hard. He has a special poison ability that will affect people in a very wide area. Mages should have arch cure up.&lt;br /&gt;
&lt;br /&gt;
* Chief Paroxysmus has the ability to teleport the attacker to himself and in a moment hit the teleported person twice for more than 100 damage per hit, even through a 70 resist suit. Needless to say people die from this treatment.&lt;br /&gt;
&lt;br /&gt;
* As special loot, he spawns his beer cup (no I'm not kidding, it seems to be just decorative), his lard (one of the more important [[Ingredients]]), his swamp dragon (rare, bonds instantly), his Scepter ([[Scepter of the Chief]], a mace artifact), 3 more deco - [[Paroxysmus's Dinner]] (rabbit on fire), [[Strings of Paroxysmus's Victims]], [[Sweat of Paroxysmus]] (in a bottle) and of course the fabled [[Crimson Cincture]].&lt;br /&gt;
&lt;br /&gt;
* His [[Swamp Dragon]], like the [[Grizzled Mare]] and the &amp;quot;imprisoned&amp;quot; creatures that have changeling abilities, can be dispelled, despite the fact that [[Publish 40]] was supposed to fix this &amp;quot;known issue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;/div&gt;</summary>
		<author><name>Nero Blackraven</name></author>	</entry>

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