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		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nightles</id>
		<title>UOGuide - User contributions [en]</title>
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		<updated>2026-07-16T20:06:39Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Sarah_the_Exotic_Goods_Trader&amp;diff=38502</id>
		<title>Sarah the Exotic Goods Trader</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Sarah_the_Exotic_Goods_Trader&amp;diff=38502"/>
				<updated>2009-12-18T18:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: regular pixie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[image:Sarah_the_exotic_goods_trader.jpg|right]]&lt;br /&gt;
'''Sarah the Exotic Goods Trader''' can be found in [[Moonglow]] standing with her wares just outside the [[Second Defense Armory]] armor shop to the west of the bank. She will trade red crystallized essences or Halloween 2009 [[costumes]] in exchange for new costume types.&lt;br /&gt;
&lt;br /&gt;
When you walk up to Sarah, she will greet you with the following statement: &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Say &amp;lt;nowiki&amp;gt;'browse'&amp;lt;/nowiki&amp;gt;, &amp;lt;nowiki&amp;gt;'turn in'&amp;lt;/nowiki&amp;gt; or approach me to trade your costumes or see mine!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
She appears to use a system similar to the one used by [[Ihara Soko the Imperial Minister of Trade]] from the [[Treasures of Tokuno]] events to detect trade-in items in your pack.&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
Saying &amp;quot;browse&amp;quot; to Sarah brings up a multi-page menu of 26 costumes, each of which can be traded for points from turning in red crystallized essences or the original Halloween 2009 costumes. The number of points for both turn-ins and exchanges varies. See below for the exchange point values and costs.&lt;br /&gt;
&lt;br /&gt;
===Old Costume and Red Crystallized Essence Point Values===&lt;br /&gt;
{|-&lt;br /&gt;
|'''Turn-in item''' || '''Point value'''&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Costume || 1&lt;br /&gt;
|-&lt;br /&gt;
|Red Crystallized Essence || 2&lt;br /&gt;
|-&lt;br /&gt;
|Gazer Costume || 2 &lt;br /&gt;
|-&lt;br /&gt;
|Bloodworm Costume || 3  &lt;br /&gt;
|-&lt;br /&gt;
|Dream Wraith Costume || 4 &lt;br /&gt;
|-&lt;br /&gt;
|Shadow Wyrm Costume || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Costume Point Costs===&lt;br /&gt;
{|-&lt;br /&gt;
| '''Exchange item''' || '''Point cost'''&lt;br /&gt;
|-&lt;br /&gt;
|Zombie || 1&lt;br /&gt;
|-&lt;br /&gt;
|Mongbat|| 2&lt;br /&gt;
|-&lt;br /&gt;
|Fire Elemental || 2&lt;br /&gt;
|-&lt;br /&gt;
|Wisp || 3&lt;br /&gt;
|-&lt;br /&gt;
|Giant Toad || 3&lt;br /&gt;
|-&lt;br /&gt;
|Gore Fiend || 3&lt;br /&gt;
|-&lt;br /&gt;
|Terathan Warrior || 4&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Warrior || 4&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Matriacrh || 4&lt;br /&gt;
|-&lt;br /&gt;
|Solen Warrior || 4&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Spider || 4&lt;br /&gt;
|-&lt;br /&gt;
|Maddening Horror || 5&lt;br /&gt;
|-&lt;br /&gt;
|Cyclops || 5&lt;br /&gt;
|-&lt;br /&gt;
|Centaur || 5&lt;br /&gt;
|-&lt;br /&gt;
|Pixie || 5&lt;br /&gt;
|-&lt;br /&gt;
|Mintotaur || 5&lt;br /&gt;
|-&lt;br /&gt;
|Titan || 6&lt;br /&gt;
|-&lt;br /&gt;
|Exodus Minion || 6&lt;br /&gt;
|-&lt;br /&gt;
|Skittering Hopper || 6&lt;br /&gt;
|-&lt;br /&gt;
|Lady of the Snow || 7&lt;br /&gt;
|-&lt;br /&gt;
|Satyr || 7&lt;br /&gt;
|-&lt;br /&gt;
|Oni || 7&lt;br /&gt;
|-&lt;br /&gt;
|Ethereal Warrior || 8&lt;br /&gt;
|-&lt;br /&gt;
|Giant Pixie || 8&lt;br /&gt;
|-&lt;br /&gt;
|Void Wanderer || 8&lt;br /&gt;
|-&lt;br /&gt;
|Drake || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Ferret&amp;diff=36839</id>
		<title>Ferret</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Ferret&amp;diff=36839"/>
				<updated>2009-11-14T16:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: UO ferrets do not hide in shoes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ferret.png|frame]]&lt;br /&gt;
[[Image:Ferretkr.jpg|frame]]&lt;br /&gt;
''Quick and nimble, furry and friendly, Ferrets are found only at the end of the [[Prism of Light]] in [[Felucca]].''&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
(The symbol:+/- shows the attribute few in-game creatures. It does not reflect the entire possible spread.) &lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Prism of Light]] Felucca&lt;br /&gt;
|fame=&lt;br /&gt;
|slayer=&lt;br /&gt;
|karma=&lt;br /&gt;
|alignment=&lt;br /&gt;
|firstseen=[[Ultima Online: Mondain's Legacy|UO:ML]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=&lt;br /&gt;
|cutuploot=&lt;br /&gt;
|str=40-50&lt;br /&gt;
|hitpoints=40-50&lt;br /&gt;
|dex=55&lt;br /&gt;
|stamina=55&lt;br /&gt;
|int=75&lt;br /&gt;
|mana=75&lt;br /&gt;
|bardingdifficulty=29+/-&lt;br /&gt;
|tamingdifficulty=0&lt;br /&gt;
|basedamage=7-9&lt;br /&gt;
|preferredfoods=Fish&lt;br /&gt;
|wrestling=&lt;br /&gt;
|poisoning=0&lt;br /&gt;
|tactics=&lt;br /&gt;
|magery=0&lt;br /&gt;
|magicresist=0&lt;br /&gt;
|evalint=0&lt;br /&gt;
|anatomy=0&lt;br /&gt;
|meditation=0&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=45-50+/-&lt;br /&gt;
|fireresist=10-15+/-&lt;br /&gt;
|coldresist=34-40+/-&lt;br /&gt;
|poisonresist=20-25+/-&lt;br /&gt;
|energyresist=20-25+/-&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=&lt;br /&gt;
|poisondamage=&lt;br /&gt;
|energydamage=&lt;br /&gt;
}}&lt;br /&gt;
*Ferrets are fuzzy with an elongated body and slender tail. Many have markings on their feet and faces, particularly around the eyes. They are friendly and make excellent pets&lt;br /&gt;
*Located in the bottom Prism Of Light in &amp;quot;Felucca only&amp;quot;, near the healer.&lt;br /&gt;
*1 control slot&lt;br /&gt;
*No pack instinct&lt;br /&gt;
*Ferrets will &amp;quot;talk&amp;quot; (dook, dook dook, or dook dook dook!) when two or more walk near each other&lt;br /&gt;
*0 taming to own&lt;br /&gt;
*Spawn of 3 Ferrets, tame them and leave the dungeon with your ticket&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Squirrel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Tameables]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36152</id>
		<title>Chicken Lizard Breeding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36152"/>
				<updated>2009-10-14T16:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: &amp;quot;lizard chickens&amp;quot; -&amp;gt; &amp;quot;chicken lizards&amp;quot;, as they are called in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
A new system introduced with the [[Stygian Abyss]] expansion.&lt;br /&gt;
==Obtaining an Egg==&lt;br /&gt;
===Bonded Pets===&lt;br /&gt;
Chicken lizard will bond to their master like any other pet (after it has been fed at least once, then a second time 7 real life days later). Once the pet is bonded, on the day following the bonding, if the player feeds the chicken again, it will have a chance of laying an egg. If the chicken doesn’t lay an egg on that first feeding, feeding it further will not yield any egg. Player will have to wait a period of time after the first feeding. The chicken will lay a maximum of 2 eggs a week.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When killing [[Chicken Lizard|chicken lizards]], players have a chance of finding an egg as loot on their corpse.&lt;br /&gt;
&lt;br /&gt;
==Incubating the Egg==&lt;br /&gt;
The egg must be placed and remain inside an incubator for 3 complete real life days to reach maturity. During that period, the player must water the egg once a day so it retains its moisture. After 72 hours, if all steps have been followed, the egg will be ready to be hatched. If the egg incubates for 48 hours after becoming mature, it will burn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incubator.gif]]&lt;br /&gt;
&lt;br /&gt;
==Growth Period==&lt;br /&gt;
Whenever the egg is moved, it verifies if its destination is inside another incubator. If yes, verifies how much time it has already been incubating previously. If it has already exceeded the maximum incubation time allowed, it will burn the egg. Otherwise, it will set an incubation (re)start timer on itself which will verify every hour whether or not it has gone over the maximum incubation time.&lt;br /&gt;
&lt;br /&gt;
If the egg is picked-up, it sets an incubation end time and establishes the difference between the latest (re)start timer and the current end time and adds that duration to total incubation time completed for an updated value.&lt;br /&gt;
&lt;br /&gt;
==Watering the Egg==&lt;br /&gt;
Use a water pitcher on the egg once a day as every time the 24 hour period has elapsed, or it will become dry. If the egg hasn’t been watered for one day, it will be dehydrated on the following day and need to be watered twice to be healthy. Not watering the egg once will not prevent the growth of the egg. If not watered twice, the egg will not grow that day and has a 50% chance of being burnt. It also decreases its chance of yielding a battle chicken.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_watering_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_display_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Growth Signs==&lt;br /&gt;
As a visual indication of the growth stage and health to the player, the egg will change in size for each growth stage and change in hue according to its type and health. Each completed healthy stage will increase the size of the egg. On maturity, the egg will change hue indicating whether it is a normal or battle chicken lizard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_stages_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
The table above is in the case the egg will yield a regular chicken lizard. If the egg ends up being a battle chicken lizard, instead of the beige hue, the egg will be one of the random hues of the hiryus (see below) and will be labeled “a mature battle chicken egg”.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hiryu_colors.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Hatching the Egg==&lt;br /&gt;
The egg will not hatch on its own. The player will have to double click the egg to break its shell. The egg can be hatched at any growth stage. The player will receive a confirmation gump asking him if he’s sure he wishes to hatch the egg.&lt;br /&gt;
&lt;br /&gt;
If the egg isn’t mature enough or if the egg is burnt, the egg will crumble and the player will be informed accordingly that it was a failure. If the egg is mature, an untamed chicken lizard (or battle chicken lizard according to the type of egg) will spawn from it and the egg will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Vorpal Phase==&lt;br /&gt;
If the spawned animal is a battle chicken lizard, it will automatically go vorpal and essentially act exactly the way vorpal bunny does, except slightly slower than the vorpal bunny. Unlike the vorpal bunny, it will not despawn after a few minutes. It will despawn at the normal rate any other untamed or release pets do.&lt;br /&gt;
&lt;br /&gt;
Once the battle chicken is tamed, it loses the vorpal ability and its dexterity is reduced to a standard range.&lt;br /&gt;
&lt;br /&gt;
==Catching the chicken==&lt;br /&gt;
Simply double-click the collar and target the chicken. If he is within range, it has a chance of catching the chicken. Since the chickens cannot “equip” the collar, a sparkling effect on the chicken will display that he is temporarily shackled. During that time, the chicken will either be paralyzed in place or its stamina will be completely drained forcing it to walk slowly. The effect should be temporary to give the players a chance to tame it. Since the chicken needs 0 taming skills, any taming attempt should be successful on first trial.&lt;br /&gt;
&lt;br /&gt;
==The Chicken Coop==&lt;br /&gt;
* Allows players to stable up to 3 chickens (lizard or not) at their house&lt;br /&gt;
* Must be locked down or secured to be functional&lt;br /&gt;
* Cannot be inside a container to be used&lt;br /&gt;
&lt;br /&gt;
The coop allows to bypass the use of stable slots as their data &amp;amp; stats stored on the coop. &lt;br /&gt;
&lt;br /&gt;
* When stabled or claimed, owner's follower slots update accordingly&lt;br /&gt;
* Claimed pets will have same stats as when they were stabled&lt;br /&gt;
* Claimed pets will have same alignment as their master&lt;br /&gt;
* Pets can only be claimed from the coop they were stabled in&lt;br /&gt;
* If coop is destroyed, so are the pets it contained&lt;br /&gt;
&lt;br /&gt;
==Stabling the Pet==&lt;br /&gt;
Pets are stabled and claimed using the context menu on the coop. Player must have proper permission to access this functionality. As long as the coop is empty, any player with proper access can stable a chicken there. Once a pet has been stabled, the coop becomes &amp;quot;bound&amp;quot; to the master and nobody else can stable or claim pets from it. Once all pets have been claimed, the coop bond is reset and becomes available to any player once more.&lt;br /&gt;
&lt;br /&gt;
If a player has stabled chickens in a coop and loses his permissions get revoked, he will still be able to claim his remaining pets stabled within but will not be able to stable any new chickens. Once he has claimed all his chickens, he will no longer be able to access the coop.&lt;br /&gt;
&lt;br /&gt;
The chicken coop is craftable by carpenters with SA entitlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Rotworm&amp;diff=35886</id>
		<title>Rotworm</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Rotworm&amp;diff=35886"/>
				<updated>2009-10-03T09:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: New page: frame   '''Rotworms''' are a staple in the diet of goblins.  ==Statistics== {{Creatures |spawnlocations=Underworld |fame= |slayer=None |karma= |alignm...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rotworm.png|frame]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rotworms''' are a staple in the diet of [[Goblins|goblins]].&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|spawnlocations=[[Underworld]]&lt;br /&gt;
|fame=&lt;br /&gt;
|slayer=None&lt;br /&gt;
|karma=&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Ultima Online: Stygian Abyss|Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=&lt;br /&gt;
|cutuploot=Rotworm meat&lt;br /&gt;
|str=268&lt;br /&gt;
|hitpoints=224&lt;br /&gt;
|dex=80&lt;br /&gt;
|stamina=50&lt;br /&gt;
|int=18&lt;br /&gt;
|mana=18&lt;br /&gt;
|bardingdifficulty=55.8&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=1.5&lt;br /&gt;
|preferredfoods=[[Fish]]&lt;br /&gt;
|wrestling=50&lt;br /&gt;
|poisoning=None&lt;br /&gt;
|tactics=25&lt;br /&gt;
|magery=None&lt;br /&gt;
|magicresist=25&lt;br /&gt;
|evalint=None&lt;br /&gt;
|anatomy=0.0&lt;br /&gt;
|meditation=None&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=39&lt;br /&gt;
|fireresist=39&lt;br /&gt;
|coldresist=31&lt;br /&gt;
|poisonresist=69&lt;br /&gt;
|energyresist=35&lt;br /&gt;
|physicaldamage=100%&lt;br /&gt;
|firedamage=&lt;br /&gt;
|colddamage=&lt;br /&gt;
|poisondamage=&lt;br /&gt;
|energydamage=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bloodworm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Rotworm.png&amp;diff=35885</id>
		<title>File:Rotworm.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Rotworm.png&amp;diff=35885"/>
				<updated>2009-10-03T09:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: A rotworm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rotworm&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Puzzle_Board&amp;diff=35355</id>
		<title>Puzzle Board</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Puzzle_Board&amp;diff=35355"/>
				<updated>2009-09-16T17:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: /* Rewards */ Added 30 Toxic Venom Sac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Puzzle_board.png|frame]]&lt;br /&gt;
This item can be solved to yield a reward. The puzzle board is found in the [[Underworld]] at coordinates 52o 23'N 17o 47'W. You must navigate a perilous trapped hallway to reach the small room where a strongbox resides. Opening the strongbox will give you a board. You may only have one at a time. Double-clicking the board presents you with the puzzle menu. You have 1800 seconds (30 minutes) to solve before the puzzle expires and board vanishes. You can only attempt this puzzle once per day.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Puzzle_board_menu.png]]&lt;br /&gt;
&lt;br /&gt;
* '''Apply''' - Submits your answer. If correct the board vanishes and the prize appears in your backpack. If incorrect the menu closes. You can open and try again.&lt;br /&gt;
* '''Cancel''' - Resets the puzzle back to the original starting points&lt;br /&gt;
* '''Log Out''' - Closes the puzzle menu&lt;br /&gt;
To select a row for modification, press the black dot in the top left section. It will become light indicating that is the row you currently have selected. Press the arrow on either side to move the row up or down.&lt;br /&gt;
==Puzzle Rules==&lt;br /&gt;
* You must solve the puzzle in exactly or fewer moves than the &amp;quot;Command Functions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are a few basic rules that the puzzle follows.  While there may be more, these initial rules will help you to solve the puzzles on your own if you do not wish to use the provided solutions.&lt;br /&gt;
&lt;br /&gt;
* Each row consists of 1, 2, 3, or 4 &amp;quot;pegs.&amp;quot;  A bar is considered 4 pegs.&lt;br /&gt;
* If you move a row up into another filled row, it will add its pegs to that row; if you exceed 4 total pegs, the rows will simply swap places.&lt;br /&gt;
* If you move a row down into another filled row, it will subtract the lesser row from the greater row (so if you have a bar and you move it down into a row of 2, you will have 2 pegs left over; if you have a single peg that you move down into a row of 2, you will have 1 peg left over).&lt;br /&gt;
* A green bar consists of 2 red and 2 blue pegs (but can be built of 4 green pegs).&lt;br /&gt;
** Two green pegs consist of 1 red and 1 blue peg (but can also be built of 2 green pegs).&lt;br /&gt;
* A blue bar consists of 2 green and 2 red pegs (but can be built of 4 blue pegs).&lt;br /&gt;
** Two blue pegs consist of 1 red and 1 green peg (but can also be built of 2 blue pegs).&lt;br /&gt;
* A red bar consists of 2 blue pegs and 2 green pegs (but can be built of 4 red pegs).&lt;br /&gt;
** Two red pegs consist of 1 green and 1 blue peg (but can also be built of 2 red pegs).&lt;br /&gt;
* Only even numbers may be moved up or down into an empty row:&lt;br /&gt;
** If you move a bar up or down into an empty row, it will keep 2 pegs in the row you moved it from, and place 2 pegs into that empty row (the pegs will be of the colors listed above, not the color of the bar).&lt;br /&gt;
** If you move a row of two up or down into an empty row, it will keep 1 peg in the row you moved it from, and place 1 peg into that empty row (the pegs will be of the same colors listed above, not the original color of the two pegs).&lt;br /&gt;
* You may build a bar or a row of 2 pegs out of its corresponding colors:&lt;br /&gt;
** A red bar may be made of 4 red pegs or 2 blue and 2 green pegs.  Two red pegs may be made of 2 red pegs or 1 blue and 1 green peg.&lt;br /&gt;
** A blue bar may be made of 4 blue pegs or 2 red and 2 green pegs.  Two blue pegs may be made of 2 blue pegs or 1 red and 1 green peg.&lt;br /&gt;
** A green bar may be made of 4 green pegs or 2 blue and 2 red pegs.  Two green pegs may be made of 2 green pegs or 1 blue and 1 blue peg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These rules will be clarified some if more are discovered, but this basic knowledge should help you to solve most puzzles.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
A random of the following appears in your backpack when completing a puzzle.&lt;br /&gt;
* 30 [[Void Essence]]&lt;br /&gt;
* 30 [[Silver Serpent Venom]]&lt;br /&gt;
* 30 [[Scouring Toxin]]&lt;br /&gt;
* 30 [[Toxic Venom Sac]]&lt;br /&gt;
* 3.0 [[Scroll of Transcendence]] of random skill&lt;br /&gt;
* [[Moulding Board]]&lt;br /&gt;
* [[Dough Bowl]]&lt;br /&gt;
* [[Horned Totem Pole]]&lt;br /&gt;
* [[Large Square Pillow]]&lt;br /&gt;
* [[Large Diamond Pillow]]&lt;br /&gt;
* [[Dusty Pillow]]&lt;br /&gt;
* [[Statue Pedestal]]&lt;br /&gt;
&lt;br /&gt;
==Puzzle Solutions==&lt;br /&gt;
'''Solution Key''' - 1st row refers to top row, 4th row refers to bottom row&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_1.png]]&lt;br /&gt;
|&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_2.png]]&lt;br /&gt;
|&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 3rd row down&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_3.png]]&lt;br /&gt;
|&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 4th row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_4.png]]&lt;br /&gt;
|&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 4th row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_5.png]]&lt;br /&gt;
|&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 3rd row down&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_6.png]]&lt;br /&gt;
|&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_7.png]]&lt;br /&gt;
|&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_8.png]]&lt;br /&gt;
|&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_9.png]]&lt;br /&gt;
|&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 3rd row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_10.png]]&lt;br /&gt;
|&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 3rd row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_11.png]]&lt;br /&gt;
|&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 1st row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_12.png]]&lt;br /&gt;
|&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 2nd row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_13.png]]&lt;br /&gt;
|&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 1st row down&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 3rd row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_14.png]]&lt;br /&gt;
|&lt;br /&gt;
# 3rd row down&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 4th row up&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 1st row down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_15.png]]&lt;br /&gt;
|&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 2nd row up&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 3rd row down&lt;br /&gt;
# 2nd row down&lt;br /&gt;
# 4th row up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Puzzle_board_solution_16.png]]&lt;br /&gt;
|&lt;br /&gt;
# 3rd row up&lt;br /&gt;
# 4nd row up&lt;br /&gt;
# 3th row up&lt;br /&gt;
# 4th row down&lt;br /&gt;
# 1st row up&lt;br /&gt;
# 2nd row down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=34697</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=34697"/>
				<updated>2009-08-02T13:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect peacemaking will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand, or your pack.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
* The animal begins to follow you.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=34696</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=34696"/>
				<updated>2009-08-02T13:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect peacemaking will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
* The animal begins to follow you.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Herding&amp;diff=34695</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Herding&amp;diff=34695"/>
				<updated>2009-08-02T13:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_herding.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
''The lone shepherd walked the road towards Moonglow, stopping occasionally to lean upon her crook and survey the herd of sheep traveling alongside her path. She reached out with her crook to gently nudge a wayward ewe back toward the pack, nodded quietly, and continued on her way.''&lt;br /&gt;
&lt;br /&gt;
'''Herding''' allows players to direct the movement of any [[Tameables|tamable]] creature. They can either be moved to a specific location or made to follow your [[character]] indefinitely. Unlike conventional [[pets]] there is no known limit to the amount of herded creatures you may have following you at one time, though they won't travel with you through [[moongate]]s.&lt;br /&gt;
&lt;br /&gt;
Herded monsters may still decide to attack nearby characters, however it is possible to herd while remaining hidden. A [[Stealth|stealthing]] character can potentially escort a very large group of dangerous monsters (though their movements will likely give away his location to nearby [[player]]s).&lt;br /&gt;
&lt;br /&gt;
Your chance of success when giving an order is equal to that of your current skill level. The taming difficulty of your target creature has no effect and there is no wait time between attempts.&lt;br /&gt;
&lt;br /&gt;
Area effect peacemaking will stop creatures from following you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
[[Image:Herding.JPG|right|thumb|250px]]To use your Herding skill to herd animals:&lt;br /&gt;
* Place a [[Shepherd's Crook]] in your hand.&lt;br /&gt;
* Double-click the crook.&lt;br /&gt;
* Target the animal you wish to herd.&lt;br /&gt;
* Target the location you wish the animal to move toward. &lt;br /&gt;
* If you target yourself the animal will follow you.&lt;br /&gt;
If successful, the animal moves in the direction you intend. The Herding system messages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Which animal do you wish to heard?&lt;br /&gt;
* You don't seem able to pursuade that to move.&lt;br /&gt;
* Click to where you wish the animal to go.&lt;br /&gt;
* The animal walks to where instructed to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] Rancher, Ranger Guildmaster, or Shepherd.&lt;br /&gt;
* '''30 - 100''': Herd animals according to the [[Animal Taming#Training|taming guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]] - Gain complete control over your herd.&lt;br /&gt;
* [http://guide.uo.com/skill_20.html Herding page on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Resisting_Spells&amp;diff=30737</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Resisting_Spells&amp;diff=30737"/>
				<updated>2009-01-01T12:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nightles: multiplying by 10 and then dividing by 20 is the same as dividing by 2.   why make it appear more complicated?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_resisting_spells.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. &lt;br /&gt;
&lt;br /&gt;
Resisting Spells also raises a character's base [[resistances]]. Grandmaster Resisting Spells grants an unarmored Resistance of 40 in all five [[Damage Types|damage types]].&lt;br /&gt;
&lt;br /&gt;
==Resistable Spells==&lt;br /&gt;
'''Magery Spells:'''&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Clumsy ]]	&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Mana Drain]]&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Paralyze Field]] 	&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Weaken]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mana Vampire]]&lt;br /&gt;
|&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Feeblemind]]&lt;br /&gt;
|&lt;br /&gt;
* [[Paralyze]]&lt;br /&gt;
|&lt;br /&gt;
* [[Poison Field]] 	&lt;br /&gt;
|}&lt;br /&gt;
'''Necromancer Spells:'''&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Blood Oath]]&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Mind Rot]]&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Corpse Skin]]&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Pain Spike]]&lt;br /&gt;
|}&lt;br /&gt;
'''Spellweaving Spells:'''&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Essence of Wind]]&lt;br /&gt;
| width=&amp;quot;120&amp;quot; |&lt;br /&gt;
* [[Thunderstorm]]&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Publish 48]] of November 27, 2007, increased the effectiveness of Resisting Spells against the [[Necromancy]] spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:&lt;br /&gt;
&lt;br /&gt;
(Resisting Spells Skill / 2) + 10 = percentage of damage resisted&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* '''0 - 50''': '''New Haven'''. In the 12 Mage's Guild shop, seek out the [[NPC]], [[New Player Quests#New Haven Magery School|Alefian]], to raise Resisting Spells to 50. The title of the quest is Defying the Arcane and the reward is the [[blessed]] [[Bracelet of Resilience]].&lt;br /&gt;
* '''30 - 120''': '''Hew Haven'''. Unarmed, target several [[Spectral Spellbinder]]s. The more that are casting on you, the faster you can gain. There is a damaged house to the South Southeast of the remaining Haven buildings that will allow a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders. &amp;lt;BR&amp;gt; '''Malas'''. &amp;quot;Hook&amp;quot; a [[Crystal Elemental]] on the front steps of a house. This will allow you to stay out of melee range while still subject to the Magery spells thrown by the Crystal Elementals. It should be noted that Crystal Elementals can cast the [[Teleport]] spell and therefor will not stay stuck on a house's front steps. &amp;lt;BR&amp;gt; '''At Sea'''. [[Sea Serpent]]s cast Magery spells and are slow enough to allow a sailor to gain Resisting Spells at a nice rate.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Publish 48]]&lt;br /&gt;
* [http://guide.uo.com/skill_26.html Resisting Spells on UO.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightles</name></author>	</entry>

	</feed>