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		<updated>2026-05-13T00:48:02Z</updated>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Exodus_Summoning_Rite&amp;diff=68793</id>
		<title>Exodus Summoning Rite</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Exodus_Summoning_Rite&amp;diff=68793"/>
				<updated>2017-06-04T22:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Exodus Summoning Rite&lt;br /&gt;
| image=Exodus summoning rite.png&lt;br /&gt;
| weight=1&lt;br /&gt;
| text=Lifespan: 1 week&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Exodus Summoning Rite''' is one of the four keys needed for the ''Summoning'' ritual of [[The Exodus Encounter]]. It can be obtained by slaying the minions of [[Exodus]] or [[Dupre]]'s men inside the [[Exodus Dungeon]], or from the [[File:Exodus supply cache.png|link=]] locked and trapped containers hidden inside the same dungeon that can be revealed using the [[Detect Hidden]] skill. It can also be crafted by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| primaryskill=Inscription&lt;br /&gt;
| inscription=95.0&lt;br /&gt;
| taint=1&lt;br /&gt;
| daemonblood=5&lt;br /&gt;
| component1=Daemon Bone&lt;br /&gt;
| component1_image=Daemon bone.png&lt;br /&gt;
| component1_number=5&lt;br /&gt;
| component2=Summon Daemon&lt;br /&gt;
| component2_image=Scroll Red East.png&lt;br /&gt;
| component2_number=1&lt;br /&gt;
| skill100chance=50.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inscription]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Gareth_the_Emissary_of_the_RBC&amp;diff=68776</id>
		<title>Gareth the Emissary of the RBC</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Gareth_the_Emissary_of_the_RBC&amp;diff=68776"/>
				<updated>2017-05-22T03:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: This should be in bold lettering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Gareth used to be located in the Council of Mages building in [[Magincia]]. But during the [[Magincia Invasion]] he fled on the ferry to [[Trinsic]]. He now resides in the Sons of the Sea fisherman building near the southeast docks. Coordinates 106o 57'S 49o 17'E (2841.2024).&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' You cannot continue this quest chain after &amp;quot;The Questions&amp;quot; until and unless you have first completed the [[Verity Librarian]] Quest.&lt;br /&gt;
&lt;br /&gt;
== Know Thy Humility ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Greetings my friend! My name is Gareth, and I represent a group of citizens who wish to rejuvenate interest in our kingdom's noble heritage. 'Tis our belief that one of Britannia's greatest triumpgs was the institution of the Virtues, neglected though they be now. To that end I have a set of tasks prepared for one who would follow a truly Humble path. Art though interested in joining our efforts?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Questions ==&lt;br /&gt;
&lt;br /&gt;
First Gareth will ask you a number of questions. He asks them in random order. If you pick a wrong answer you have to wait one day before you can try again.&lt;br /&gt;
&lt;br /&gt;
* Q: Which city embodies the need for Humility? A: Magincia &lt;br /&gt;
* Q: How doth one find Humility? A: Through the absence of Virtue. &lt;br /&gt;
* Q: Finish this truism: &amp;quot;Humility shows us...&amp;quot; A: ..the value of all individuals. &lt;br /&gt;
* Q: By name, which den of evil challenges one's humility? A: Hythloth &lt;br /&gt;
* Q: What is the color of Humility? A: Black &lt;br /&gt;
* Q: What opposes Humility? A: Pride &lt;br /&gt;
* Q: What is the symbol of humility? A: The shepherds crook&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Very good! I can see that ye hath more than just a passing interest in our work. There are many trials before thee, but I have every hope that ye shall have the diligence and fortitude to carry on to the very end. Before we begin, please prepare thyself by thinking about the virtue of Humility. Ponder not only its symbols, but also its meanings. Once ye believe that thou art ready, speak with me again.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Donations ==&lt;br /&gt;
&lt;br /&gt;
When you have answered the questions correctly, Gareth will have 3 Community Service missions for you to donate items to the [[Cooperative Collections]]. You must click on Gareth again to receive the next quest and you will need to return to him to finish each quest before you can receive the next quest from him. If you are planning to donate gold, you may do so in check form instead of trying to transport 75,000 to the donation site.&lt;br /&gt;
&lt;br /&gt;
===Museum===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'' 'Tis time to help out the community of Britannia. Visit the Vesper Museum and donate to their collection, and eventually though wilt be able to receive a replica of the Shepherd's Crook of Humility. Once ye have it, return to me. Art though willing to do this?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''Obejective''': Donate 5,000 points worth of items to the [[Vesper Museum Collection]]&lt;br /&gt;
* '''Reward:''' Select the Shepherd's Crook of Humility from the reward list and return it to Gareth&lt;br /&gt;
&lt;br /&gt;
===Zoo===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Now, go on and donate to the Moonglow Zoo. Givest thou enough to receive a 'For the Life of Briannia' sash. Once ye have it, return it to me. Wilt thou continue?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''Obejective''': Donate 5,000 points worth of items to the [[Moonglow Royal Zoo Collection]]&lt;br /&gt;
* '''Reward:''' Select the For the Life of Britannia sash from the reward list and return it to Gareth&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Wonderful! The Zoo is a very special place from which people young and olf canst benefit. Thanks to thee, it can continue to thrive.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Library===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''I have one more charity for thee, my diligent friend. Go forth and donate to the Britain Library and do that which is nesessary to receive a special printing of 'Virtue', by Lord British. Once in hand, bring the book back with ye. Art thou ready?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''Remember''' You must have completed the [[Britain Library Collection]] in order to donate and receive the book.&lt;br /&gt;
* '''Obejective''': Donate 5,000 points worth of items to the [[Britain Library Collection]]. Any collections NPC has the book as a reward on their list so it does not matter who you donate to.&lt;br /&gt;
* '''Reward:''' Select the For the Special Printing of 'Virtue' by Lord British book from the reward list and return it to Gareth&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Very good! The library is of great import to the people of Britannia. Thou hath done a worthy deed and this is thy last required donation. I encourage thee to continue contributing to thine community, beyond the obligations of this endeavor.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Errands ==&lt;br /&gt;
Finally, Gareth will require you to go find Seven people scattered throughout Britannia, both in Felucca and in Trammel. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Thou art challenged to find seven citizens spread out among the towns of Britannia: Skara Brae, Minoc, Britain, and one of the towns upon an isle at sea. Each citizen wilt reveal some thought concerning Humility. But who doth best exemplify the virtue? Here, thou needeth wear this plain grey cloak, for they wilt know ye by it. Wilt thou continue?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each NPC can be found in one of the 7 cities below: &lt;br /&gt;
&lt;br /&gt;
* Britain, Trammel - [[Maribel the Waitress]]&lt;br /&gt;
* Britain, Felucca - [[Deirdre the Beggar]] &lt;br /&gt;
* Minoc, Trammel - [[Kevin the Butcher]] &lt;br /&gt;
* Minoc, Felucca - [[Sean the Blacksmith]] Always the last NPC since he gives the quest finishing item.&lt;br /&gt;
* Skara Brae, Trammel - [[Jason the Healer]] &lt;br /&gt;
* Skara Brae, Felucca - [[Walton the Horse Trainer]] &lt;br /&gt;
* Haven, Trammel (island) - [[Nelson the Shepherd]] &lt;br /&gt;
&lt;br /&gt;
Each NPC travels around the city they are in, so you need to search for them. They can even change locations while you are in the middle of figuring out who wants what item.&lt;br /&gt;
&lt;br /&gt;
Each NPC will require an Item, which item they require and which they give you is random per player the only thing that stays the same is you will always get the chain from Sean the smithy. One of the NPCs will want the Ring you are initially given and then give you an item in return that another one of the NPCs want, and so on. '''Make sure''' to wear the grey cloak you are given, as the NPCs will talk to you when you get near to them only if you are wearing the blessed grey cloak. The NPC's names are in yellow type and you will double click on them to attempt to give them the item you have. If they do not want the item you have, a text box with information about themselves will pop up. After closing this box, they will give you a hint of what they are looking for or what they have to give you in exchange for some unknown item so it can be very helpful to jot down any hints.&lt;br /&gt;
&lt;br /&gt;
When you complete this part, you will receive an Iron Chain from the last NPC (Sean the Blacksmith) and be told to give it to Gareth. Mark it as a quest item then return to Gareth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Aha! Yes, this is exactly what I was looking for. What think ye of Sean? Of all those I have met, he is the least concerned with others' opinions of him. He excels at his craft, yet always believes he has something left to learn. *looks at the iron chain necklace* And it shows, does it not?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Final Test ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Noble friend, thou hast performed tremendously! On behalf of the Rise of Britannia I wish to reward thee with this golden shield, a symbol of accomplishment and prife for the many things that though hast done for our people. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dost thou accept?''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you give the iron chain to Gareth he will offer you a reward. '''If you Accept Gareth's reward, you will be given a yellow-gold hued Order Shield that is nothing more than an item for looks and you don't get the Humility cloak.''' However, If you Refuse the reward, he will then tell you to go to the Humility Shrine! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''*smiles* I understandeth thy feelings, friend. Ye shall remain anonymous then, to all those who shall benefit from thine efforts.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yet, through all these trials, perhaps thou hast come a little closer to understand the true nature of Humility. Thine efforts might seem small compared to the great world in which we live, but as more of our people work together, strong shall our people be.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I wish for ye to keep the cloak I gave thee earlier. Thou canst do with it what thou will, but I hope that it shall serve as a reminder of the days ye spent engaged in our simple cause. And although I have nothing more for thee, I wouldest exhort ye to continue upon this path, always seeking opportunities to humble thyself to the demands of the world. There is a small island to the south upon which lies the Shrine of Humility. Seek solace there, and perhaps the answer to thine questions will become clear.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take the grey cloak he gave you to the Humility Shrine and walk inside the ring, when you do, your grey cloak will turn into a [[Virtue Armor Set]] piece ([[Cloak of Humility]])&lt;br /&gt;
and it is blessed and gives +1% to all resists if set is completed.&lt;br /&gt;
Note: Cloak is NOT blessed on Siege Perilous. If you want to keep a blessed cloak, simply do not go to humilty shrine at end of the chain and it will remain a blessed &amp;quot;grey cloak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest NPCs]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68669</id>
		<title>Pet training</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68669"/>
				<updated>2017-04-26T07:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}Training your [[pet]] well is important for a number of reasons:&lt;br /&gt;
* Even a [http://www.uocraft.com/taming/pet-power-calculator/ highly scored] pet that has just been tamed is relatively weak and can die a lot without training.&lt;br /&gt;
* Your [[Veterinary]] skill will go up while you are training your pets which in turn raises your [[Animal Lore]] skill. This effects (among other things) how much control you have over you pets and which pets you can control - That is to say, raise your Animal Lore through Vetting your pet while training and you will quickly be able to other control higher level pets!&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You should always use jewelry for hunting and to control your pets, get a [[ring]] and [[bracelet]] that give you as high [[Animal Taming]] and [[Animal Lore]] as possible (max 15) in order to control higher level pets earlier. The Taming skill is the more important of the two. &lt;br /&gt;
* Fighting higher level monsters causes more damage to your pets and thus raises your Vet skill (and thus Animal Lore) faster; besides this they also provide better loot drops, money and you will develop better hunting skills. However, your targets combat skills must be relatively close to your pets - too strong (or weak) and your pet won't gain.&lt;br /&gt;
* You will find it very difficult to tame your first hunting pets so get a guild mate or friend to tame one for you.&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
==Initial Selection==&lt;br /&gt;
[[Pets|Pet]] training begins by getting a pet ''worth'' training. If you're going to invest time in making your creatures more powerful, it stands to reason that you should first spend some time making sure the initial specimen is as powerful as possible.&lt;br /&gt;
&lt;br /&gt;
There are a few aspects of your minions that you need to take heed of. First off, choose a [[Pet Guide|species that has potential]]. There's not much point in spending days, weeks or even months maxing out an [[Imp]] only to find that it's still rubbish.&lt;br /&gt;
&lt;br /&gt;
Set yourself up a macro to activate the [[Animal Lore]] skill (as a [[Animal Taming|tamer]] you should already have a fair bit of this, but if not, remember that [[humans]] get an inferred minimum of 20 points in every skill). Using this on your pets will grant you a detailed window which goes through their strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
However, to lore a non-tame creature requires very high levels of skill - 100 for [[animals]], 110 for [[monsters]]. Once a creature has been tamed it will lose at least 10% from all its attributes. Some values will in fact halve. Tame a random sample first so you've some idea as to what the losses will be. Note that taming a creature under the effects of the [[Paralyze]] spell results in even greater penalties.&lt;br /&gt;
&lt;br /&gt;
A good way to find out how powerful a pet is likely to be once it is fully trained is to tame it and enter the post tamed values into the [http://www.uocraft.com/taming/pet-power-calculator/ UOCraft Pet Power Calculator]. &lt;br /&gt;
&lt;br /&gt;
You can also work out your chance of controlling a given species [http://www.uocraft.com/taming/pet-control-chance-calculator/ here]. If you do not have enough skill to control a given creature, it will ignore you in battle and you will be unable to [[Pet Bonding|bond]] with it.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Any [[skill]] a creature has can be trained to either 90% of what it was before taming, or 100.0 points (which ever is higher). For example, a creature tamed with 144 [[Wrestling]] will have a training cap of 129.6 (144 - 14.4), while a creature tamed with 50 [[Tactics]] can only be trained to [[Grand Master|GM]] level.&lt;br /&gt;
&lt;br /&gt;
Like [[#Stats|Pet Stats]], these skill levels are subject to no ''overall'' cap - Some creatures, such as the [[Rune Beetle]], can be trained to have over 800 points amongst all their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling, Tactics &amp;amp; Anatomy===&lt;br /&gt;
A [[Pets|pet's]] ability to [[Wrestling|Wrestle]] improves its chance to hit a target, while [[Tactics]] improves the amount of damage it can actually deal. To improve in these two skills your pet must fight something within about 25 points of its own skill ranges.&lt;br /&gt;
&lt;br /&gt;
[[Anatomy]] on the other hand can be trained by fighting against a target of any skill level. It tends to raise at a much slower rate, however. It improves your pet's chance of dealing critical hits.&lt;br /&gt;
&lt;br /&gt;
===Magery, Evaluating Intelligence &amp;amp; Meditation===&lt;br /&gt;
[[Character]]s mostly rely on their [[Magery]] skill to determine their chance to cast a [[Spells|spell]], however a magic capable pet is only limited by the amount of [[mana]] it has in reserve. A wild [[Nightmare]], for example, will quite happily open up with [[Flamestrike]]s despite only spawning with a maximum of about 50 Magery.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Magery does serve to improve the effects of some spells. For example, a pet with more skill is more likely to succeed when casting [[Cure]] or [[Arch Cure]], and will be able to repair more damage with [[Heal]] or [[Greater Heal]].&lt;br /&gt;
&lt;br /&gt;
[[Evaluating Intelligence]] serves to boost the effects of most combat-orientated spells, improving damage dealt along with the duration of [[buff]]s or [[buff|debuffs]]. The [[Meditation]] skill serves to improve [[mana]] regeneration, hence helping your pets to remain effective for prolonged periods of time.&lt;br /&gt;
&lt;br /&gt;
It doesn't really matter what you fight for the purpose of improving these skills, as pets cast spells automatically in combat and do so whenever they find themselves with a shred of mana to spare. However a pet which has used up all it's mana will mostly cast lower level spells, hence reducing their chances of gaining Magery when they hit the higher skill levels. One solution to this is to fight creatures that spawn solo, hence allowing for some recuperation between kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resisting Spells===&lt;br /&gt;
A pet's ability to [[Resisting Spells|resist spells]] essentially makes it harder to inflict a [[buff|debuff]] upon it. For example, at 100 skill, you will require ''over'' 110 points in Magery to inflict a [[Curse]] on your pet - and even if you manage it, it won't last anywhere near as long or lower it's abilities by anywhere near as much as if it lacked spell resist altogether.&lt;br /&gt;
&lt;br /&gt;
This skill was traditionally very hard to raise until the destruction of the original [[Old Haven|Haven]] introduced [[Spectral Spellbinder]]s. These are unique in that they only cast the types of spells which trigger spell resist checks ([[buff|debuffs]]), and of ''those'' they only cast the spells that deal no damage. In terms of physical combat they are also extremely weak.&lt;br /&gt;
&lt;br /&gt;
To train in this manner, simply wander the streets of [[Old Haven]] ordering your pets to &amp;quot;kill&amp;quot; the Spellbinders you see. As soon as you can, tell them to &amp;quot;follow&amp;quot; you again and the undead spirit will follow your pet blasting it with spells.&lt;br /&gt;
&lt;br /&gt;
If you cannot find any Spellbinders, simply kill all the undead spawn in the area and a fresh wave will appear in short order. If you have a particularly weak pet you'll need to keep a close eye on it's health bar, a full [[Lower Reagent Cost]] suit helps maintain a lengthy session of [[Greater Heal]] spells (but be careful to conserve your [[mana]] as much as possible).&lt;br /&gt;
&lt;br /&gt;
Once you've got as many Spellbinders as possible simply sit back and let them cast away. While their spells do no damage at all, the eight closest to your pet will be able to deal melee attacks, so you might like to take advantage and practise your [[Veterinary]] skill while you wait. Depending on the amount of monsters you attracted you should be done within an hour, perhaps a little longer should you wish to cap your pet's [[#Stats|Stats]] while you're at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
Guess [[Poisoning]] is a lot like [[Anatomy]], target any type of enemy you wish and just keep belting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
The only [[Pets|pet]] with the [[Healing]] skill is the [[Cu Sidhe]]. It will not only use the skill to aid itself but its master as well, assuming you're in range.&lt;br /&gt;
&lt;br /&gt;
It'll automatically use the skill whenever its health level is below a certain amount (90%?), and continue until fully repaired. However, in order to train past 90.0 points, it must cure deadly poison.&lt;br /&gt;
&lt;br /&gt;
An otherwise well trained Cu is quite capable of killing single [[Rotting Corpse]]s indefinitely without intervention from its master. Be warned that because the process of getting poisoned and then curing itself is very slow, it can potentially take ''months'' to reach [[Grand Master]] level. Many [[player]]s choose not to bother, more still now that the [[Greater Dragon]] is a far more effective pet then the [[Cu Sidhe]] in terms of both giving as well as taking damage.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[stats]]. Your [[character]]'s stats can each be trained to a maximum of 125, and this is also true for your pets. However, unlike characters, pets have no &amp;quot;overall&amp;quot; stat cap and so [[Strength]], [[Dexterity]] and [[Intelligence]] can ''all'' potentially reach their maximums.&lt;br /&gt;
&lt;br /&gt;
Pets gain stats by exercising their [[skills]], but gain them far faster if using skills that are already capped out. A good way to get stats up quickly (particulary [[Dexterity]], which can be very slow to train) is to raise [[#Resisting Spells|Resisting Spells]] first, and continue to have spells inflicted on your pet after that has reached it's maximum.&lt;br /&gt;
&lt;br /&gt;
Each time a creature gains in a stat, it will also gain in a related statistic - For example, improving [[Strength]] will also improve [[Hit Points]]. Therefore you want to tame a pet with the highest hit point total possible (so as to have the best starting point to train from), and the lowest strength value possible (so as to have the greatest number of potential gains to the hit point total).&lt;br /&gt;
&lt;br /&gt;
An exception to this rule is when a creature's initial strength value can start at 125 or higher. As you won't be able to improve it any further, you therefore wish to tame a creature with both the highest strength and hit point totals possible. Similar rules apply to [[Dexterity]] (which improves [[Stamina]]) and [[Intelligence]] (which improves [[Mana]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Every time a creature gains a point of [[Strength]] it's maximum [[Hit Points]] will also increase by one. This also determines your pet's base damage output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
Every time a creature gains a point of [[Dexterity]] it's maximum [[Stamina]] level will also increase by one. The more stamina a pet has the faster it can strike and the faster it can [[Pets#Pet Speed|travel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Every time a creature gains a point of [[Intelligence]] it's maximum [[Mana]] level will also increase by one, which also improves it's regeneration speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[resistances]]. Unlike your [[character]] (which starts with no resistances and gains them by donning [[armor]]), pets come with their own &amp;quot;base&amp;quot; resistances which vary between specimens. &lt;br /&gt;
&lt;br /&gt;
Your character can improve his or her resists by training [[Resisting Spells]] (albeit by a very small amount) - While your pets can ''also'' train in this skill, they will ''not'' receive a resistance bonus from it. Hence they cannot improve their initial resistance levels at all - make sure the pet you choose to train starts out with the highest levels possible for that particular creature type (especially in terms of physical resistance).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conventional Training: What, When &amp;amp; Where==&lt;br /&gt;
This section goes through the different [[Monsters]] used for pet training, the list is compiled based on ease of training (less chance of dieing), loot available and spawn rate; using these monsters you should be able to train any pet up to its maximum skill levels. It is generally recommended to cap your pets stats by having [[#Resisting Spells|Spectral Spellbinders raise Resisting Spells]].&lt;br /&gt;
&lt;br /&gt;
'''Discalimer:''' The following guide is based on training high level pets, ie from [[Bake Kitsune]]s and above, this is because when you are able to control tougher pets the need to own lower level pets (even Kitsunes at top levels) becomes pointless in terms of hunting so any training you do on low level pets ([[Polar Bear]]s  for example) may be futile.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its fair to say that most new players will probably be given their first decent pet (like a Kitsune) by a higher level player and is most likely going to have poor resists and so when you get to the level where you can tame one yourself you will probably tame a new one with better resists and dump the first one so the first one can seem a waist of time.&amp;lt;BR&amp;gt;&lt;br /&gt;
However the point of using pets initially (besides from gaining real world experience in hunting) is  to raise your [[Veterinary]] skill which is the fastest way to gain in [[Animal Lore]]; Animal Lore is a very important skill for controlling and taming pets and raising it will enable you to control and tame higher level pets quicker than raising taming alone&amp;lt;BR&amp;gt;&lt;br /&gt;
So the thought process goes - Get a Kitsune (or tougher pet) as early as possible because you can fight harder monsters which do more damage to the pet which allows you to use [[Veterinary]] skill on it more which give you faster gains in Animal Lore which loops back and allows you to own even tougher pets&lt;br /&gt;
&lt;br /&gt;
'''[[Honor]]''' is an important virtue for tamers because you can use it to tame high level pets without fear of being eaten; the higher the monsters [[Fame]] the more Honor you gain so you can train Honor while hunting, though if you want to get to a knight of Honor quickly then it is generally accepted that the [[Succubus]] on the 2nd level of [[Fan Dancer Dojo]] is the best place to go; Knight of Honor isn't necessary most of the time though and training on [[Miasma]] while training your [[Greater Dragon]] and making some money is a very efficient way of gaining in Honor right up to the top follower levels; due to the lack of information on the exact fame ratings of monsters at higher levels I have added a rating system for each of the monsters below based on useful Honor gaining ie amount of Honor given, ease of farming Honor from the Monster and other benefits such as loot&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
===[[Arctic Ogre Lord]]===&lt;br /&gt;
[[File:arctic_orge_lord.png|Artic Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good low level gains for melee based pet skills&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No gains in magic resist; only good for low level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Ice Dungeon]] Level 1&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Freshly tamed&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Perfect place to train any higher level pet initially to bring their freshly tamed skills up to basic levels&lt;br /&gt;
* They spawn one at a time&lt;br /&gt;
* Very little other spawn in the area  &lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Ogre Lord]]s===&lt;br /&gt;
[[File:Orc lordkr.png|Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good place to train mid level skills; Due to multiple Ogre Lords damage can be high thus more Vet/Lore gains; Chance of an [[artifact]]&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Can spawn 2 or 3 at a time which can be difficult to manage; No Magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]], [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] combo&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Despise]] Level 3 on the Island in the middle, Singles can be found in the corners of the same open area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid Level skill to GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Area can be difficult to control initially&lt;br /&gt;
* Good alternative to Sphynx with chance of artifact drop&lt;br /&gt;
* Best pet to train here is Greater Dragon&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elder Gazer]]s===&lt;br /&gt;
[[File:Elder gazer.jpg|Elder Gazers|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **** if outside room then *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Chance of an [[artifact]], trains all skills up to GM, very low danger level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Need to train basic skills before this area is safe, Slow gains at higher levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Shame]] Level 4, two rooms on their own&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid to GM skill levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Can train any pet up to GM in all skills except Cu Sidhe healing&lt;br /&gt;
* Great for mid level Cu Sidhes which can be left in a room on their own without healing&lt;br /&gt;
* You can stand outside the room if pets do not need healing, making the area very safe to train in&lt;br /&gt;
* Best pet to train here is Cu Sidhe&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Rotting Corpse]]===&lt;br /&gt;
[[File:Rotting_corpse.jpg|Rotting Corpse|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Gains above 90 in Healing for [[Cu Sidhe]], gains up to GM on melee skills; Fair loot; Chance of an [[artifact]]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Potentially dangerous location, No magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], North East area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid - GM skill, Cu Sidhe 90 healing&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Only way to train Cu Sidhe above 90 in Healing.&lt;br /&gt;
* Great spot in North west area in Doom where 2 RC's spawn with 2 Mummies, lure Mummies off and you can train without other spawn interfering.&lt;br /&gt;
* Area can be recalled into / out of for bank trips.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Sphynx]]===&lt;br /&gt;
[[File:Sphynx.jpg|Sphynx|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Can train any pet up to GM in all skills (except CU Healing), Great loot, Very safe area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No artifact, Very boring over long periods, Pets will require vetting&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Lost Lands Desert]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; mid to high skill level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; No results &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* The Sphynx is the de-facto standard monster for most tamers to train their pets from mid level skill to GM&lt;br /&gt;
* Can be heavily camped&lt;br /&gt;
* Very safe area&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Swoop]]===&lt;br /&gt;
[[File:Swoopkr.jpg|Swoop|right|thumb|100px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great for higher level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Artifact Spawn rates are very low; its a long walk to bank loot; No magic resist training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] Combo, [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Twisted Weald]], entry area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; *** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great safe place to train Greater Dragon above GM besides Magic resist&lt;br /&gt;
* Long run to recall spot for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Miasma]]===&lt;br /&gt;
[[File:Miasma.jpg|Miasma|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great loot, Chance of an [[artifact]], train Greater Dragon above GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Labyrinth]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ***** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* You can train Cu's in here but occasional paragon level Miasma will likely kill it even with high level vetting / healing&lt;br /&gt;
* Lots of other dangerous spawn in the area&lt;br /&gt;
* If hunted with [[Discordance]] skill can be a very efficient way to farm gold, loot and artifacts&lt;br /&gt;
* Great place to train Greater Dragon to maximum skill levels&lt;br /&gt;
* Highly camped location&lt;br /&gt;
* Short run to recall spot outside area&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Monsters Worth A Mention===&lt;br /&gt;
Below are some Monsters that arnt specifically used for skill training but can be used to kill the boredom and receive other benefits while doing it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Dark Guardian]]====&lt;br /&gt;
[[File:Dark guardiankr.jpg|Dark Guardian|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Best place for farming [[Daemon Bone]], trains pets in all skills up to mid/high level; Chance of an artifact&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area for inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Dark Guardian room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid/high level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to train Cus as you can collect Demon Bones while training&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Bone Daemon]]====&lt;br /&gt;
[[File:Bone daemon.jpg|Bone Daemon|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Where you get [[Golden Skull]]s from; Chance of an [[artifact]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players; must complete quest to summon&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Bone Daemon room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; GM and Above &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to max Greater Dragon skills while getting great loot and a Golden skull&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Notes===&lt;br /&gt;
* [[Shadow Iron Elemental]]s have also often been used for training melee skills however due to the difficult locations needed to find a good spawn ([[Yomotsu Mines]]) i have left them out of this section.&lt;br /&gt;
* [[Daemon]]s in [[Hythloth]] dungeon level 2, north eastern most room are also used to Magic resist training and mid level melee training; a room where 1 spawns at a time; in theory you can hide in here and just let your pet go on a killing spree, this was left out of the above list due to the dangerousness level of the area and the fact there are easier spawns to work elsewhere .&lt;br /&gt;
* Train [[Nightmare]] and [[Rune Beetle]]s together to protect either from dieing.&lt;br /&gt;
* Setup a macro to bandaged next follower, this will enable you control the healing of two pets alternatively.&lt;br /&gt;
&lt;br /&gt;
==Unconventional Training Methods==&lt;br /&gt;
Techniques that can be used to quickly raise your pet's abilities outside of traditional combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Punching Bags===&lt;br /&gt;
When training very weak one-slot pets, it can be quite difficult to get gains without getting them killed. An easy way to get around this is to simply have them attack targets that won't fight back. This is very easily arranged in the [[Felucca]] facet (where pets can target yourself and your other pets).&lt;br /&gt;
&lt;br /&gt;
The most obvious practise dummy is your own [[character]]. Armor yourself as you see fit, but steer clear of items that make you hard to strike - [[Shields]] or things with the [[Defense Chance Increase]] property. [[Hit Point Regeneration]] and [[Self Repair]], on the other hand, are most useful. A full suit of [[Virtue Armor]] plus a few jewels for [[HPR]] works well.&lt;br /&gt;
&lt;br /&gt;
Simply travel to an out-of-the-way location and have your pet attack yourself. Toggle out of combat mode to prevent damage to your &amp;quot;pupil&amp;quot;, and allow it to batter away at you.&lt;br /&gt;
&lt;br /&gt;
If you have the skill to control a stronger pet, bring one along and have the trainee attack that. A [[Cu Sidhe]] is ideal, as it can heal itself. Do careful not to give any &amp;quot;kill&amp;quot;, &amp;quot;guard&amp;quot; or &amp;quot;stop&amp;quot; orders to your punching bag - it'll retaliate and make short work of it's aggressor (even if you don't choose a target for the &amp;quot;kill&amp;quot; command).&lt;br /&gt;
&lt;br /&gt;
This method will typically only take your pet up to about 45 Wrestling/Tactics. After this point, it will need to fight creatures with skill levels within about 20 points of it's own scores in order to gain further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quickly Cap Statistics===&lt;br /&gt;
Pets can be trained to 125 in any and all of the three statistics - [[Strength]], [[Dexterity]] and [[Intelligence]]. Doing so increases the amount of damage they can give/take, how fast they can move/attack, and how often/long they can cast spells for.&lt;br /&gt;
&lt;br /&gt;
Whenever a pet uses a skill it has a chance to gain in associated stats, however, this chance is significantly improved if the skill in concern is already at it's maximum. Therefore you'll usually only start to see good stat gains after a significant amount of regular combat training.&lt;br /&gt;
&lt;br /&gt;
The way around this is lays with [[Resisting Spells]]. This skill [[#Resisting Spells|can be raised very quickly]] by attracting a large group of [[Spectral Spellbinder]]s. These will still cast when the skill itself maxes out, and the statistic gains will come very quickly if you continue to allow them to do so.&lt;br /&gt;
&lt;br /&gt;
This technique is particularly useful for raising [[#Dexterity|Dexterity]], which can otherwise be very slow to cap. Note that while Spellbinders are weak they can deal a bit of damage in numbers... Weak one slot pets will require heavy healing (good for [[Veterinary]] gains), while stronger creatures (such as the [[Cu Sidhe]]) can more or less ignore their attacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shadow Iron Elementals===&lt;br /&gt;
Some [[Elemental]]s are strangely immune to spells and [[pet]]s. This can make them aggravating when encountered in the wild by a tamer, but very, very useful for the purpose of training - an unkillable target with reasonable combat skills means you can train your pets into the higher skill levels with no interruptions.&lt;br /&gt;
&lt;br /&gt;
[[Shadow Iron Elemental]]s are the best examples for this technique. They're roughly on par with the average freshly tamed &amp;quot;[[Pet Guide|high level]]&amp;quot; pet, without any nasty tricks (such as the [[Valorite Elemental]]'s area attack).&lt;br /&gt;
&lt;br /&gt;
While they can be found in the wild, it is typically far less trouble to have one spawned for you by a [[Mining|Miner]]. If you intend to fill that role yourself, you'll need 70 points of skill (with or without item bonuses), a [[Gargoyle's Pickaxe]], and a [[Prospector's Tool]].&lt;br /&gt;
&lt;br /&gt;
Find a cliff face near where you wish to train, and travel around using the Tool on the mountain. Remember an ore vein comprises of an 8x8 area, only use the Tool in each vein once. This upgrades the ore type by one. Keep going until you're informed that the vein was changed to [[Dull Copper]].&lt;br /&gt;
&lt;br /&gt;
Once you get this message, grab the Pickaxe and start swinging at that spot. If you're lucky, an elemental will spawn right next to you; don't worry, although it's hostile it moves very slowly and has no ranged attacks. Lead it away to where you wish to train, set your pet(s) on it, and provide heals as required.&lt;br /&gt;
&lt;br /&gt;
An average elemental will have about 60 Wrestling/Tactics. Your pets need to be within about 20 skill points of these levels in order to get gains. As the battle progresses the elemental will improve as well, so a single target can potentially take your pets all the way to GM. Although unkillable, elementals will de-spawn after a few hours - be aware that the next elemental you summon might be too weak to train them further, but if you can rig the timing to your advantage elementals can still be used to achieve GM skill levels.&lt;br /&gt;
&lt;br /&gt;
This technique can be used to train multiple pets at once. Since only one of your charges will be attacked by the elemental, it becomes possible to easily train weak pets. Simply make sure your strongest is set to [[Pets#Active Pet|Active]] prior to giving the &amp;quot;all kill&amp;quot; order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quick Guide To Power Training==&lt;br /&gt;
This mini guide provides you with a quick reference to the fastest way to train any standard pet by conventional means.&lt;br /&gt;
* [[Spectral Spellbinder]]s to raise spell resist to maximum. Continue allowing them to cast on your pet until it's stats are also all capped.&lt;br /&gt;
* Begin fighting with [[Arctic Ogre Lord]]s until melee skills are above 50.&lt;br /&gt;
* [[Sphynx]] to GM all skills except CU Healing.&lt;br /&gt;
* [[Rotting Corpse]]s to GM CU Healing (can take a while).&lt;br /&gt;
* [[Miasma]] to train Greater Dragon above GM.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Pet Bonding]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
* [[Pet Guide]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Broadsword Animal Training update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/&lt;br /&gt;
* Broadsword Animal Abilities update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Taming]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68668</id>
		<title>Pet training</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68668"/>
				<updated>2017-04-26T07:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: added Broadsword pet abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}Training your [[pet]] well is important for a number of reasons:&lt;br /&gt;
* Even a [http://www.uocraft.com/taming/pet-power-calculator/ highly scored] pet that has just been tamed is relatively weak and can die a lot without training.&lt;br /&gt;
* Your [[Veterinary]] skill will go up while you are training your pets which in turn raises your [[Animal Lore]] skill. This effects (among other things) how much control you have over you pets and which pets you can control - That is to say, raise your Animal Lore through Vetting your pet while training and you will quickly be able to other control higher level pets!&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You should always use jewelry for hunting and to control your pets, get a [[ring]] and [[bracelet]] that give you as high [[Animal Taming]] and [[Animal Lore]] as possible (max 15) in order to control higher level pets earlier. The Taming skill is the more important of the two. &lt;br /&gt;
* Fighting higher level monsters causes more damage to your pets and thus raises your Vet skill (and thus Animal Lore) faster; besides this they also provide better loot drops, money and you will develop better hunting skills. However, your targets combat skills must be relatively close to your pets - too strong (or weak) and your pet won't gain.&lt;br /&gt;
* You will find it very difficult to tame your first hunting pets so get a guild mate or friend to tame one for you.&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
==Initial Selection==&lt;br /&gt;
[[Pets|Pet]] training begins by getting a pet ''worth'' training. If you're going to invest time in making your creatures more powerful, it stands to reason that you should first spend some time making sure the initial specimen is as powerful as possible.&lt;br /&gt;
&lt;br /&gt;
There are a few aspects of your minions that you need to take heed of. First off, choose a [[Pet Guide|species that has potential]]. There's not much point in spending days, weeks or even months maxing out an [[Imp]] only to find that it's still rubbish.&lt;br /&gt;
&lt;br /&gt;
Set yourself up a macro to activate the [[Animal Lore]] skill (as a [[Animal Taming|tamer]] you should already have a fair bit of this, but if not, remember that [[humans]] get an inferred minimum of 20 points in every skill). Using this on your pets will grant you a detailed window which goes through their strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
However, to lore a non-tame creature requires very high levels of skill - 100 for [[animals]], 110 for [[monsters]]. Once a creature has been tamed it will lose at least 10% from all its attributes. Some values will in fact halve. Tame a random sample first so you've some idea as to what the losses will be. Note that taming a creature under the effects of the [[Paralyze]] spell results in even greater penalties.&lt;br /&gt;
&lt;br /&gt;
A good way to find out how powerful a pet is likely to be once it is fully trained is to tame it and enter the post tamed values into the [http://www.uocraft.com/taming/pet-power-calculator/ UOCraft Pet Power Calculator]. &lt;br /&gt;
&lt;br /&gt;
You can also work out your chance of controlling a given species [http://www.uocraft.com/taming/pet-control-chance-calculator/ here]. If you do not have enough skill to control a given creature, it will ignore you in battle and you will be unable to [[Pet Bonding|bond]] with it.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Any [[skill]] a creature has can be trained to either 90% of what it was before taming, or 100.0 points (which ever is higher). For example, a creature tamed with 144 [[Wrestling]] will have a training cap of 129.6 (144 - 14.4), while a creature tamed with 50 [[Tactics]] can only be trained to [[Grand Master|GM]] level.&lt;br /&gt;
&lt;br /&gt;
Like [[#Stats|Pet Stats]], these skill levels are subject to no ''overall'' cap - Some creatures, such as the [[Rune Beetle]], can be trained to have over 800 points amongst all their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling, Tactics &amp;amp; Anatomy===&lt;br /&gt;
A [[Pets|pet's]] ability to [[Wrestling|Wrestle]] improves its chance to hit a target, while [[Tactics]] improves the amount of damage it can actually deal. To improve in these two skills your pet must fight something within about 25 points of its own skill ranges.&lt;br /&gt;
&lt;br /&gt;
[[Anatomy]] on the other hand can be trained by fighting against a target of any skill level. It tends to raise at a much slower rate, however. It improves your pet's chance of dealing critical hits.&lt;br /&gt;
&lt;br /&gt;
===Magery, Evaluating Intelligence &amp;amp; Meditation===&lt;br /&gt;
[[Character]]s mostly rely on their [[Magery]] skill to determine their chance to cast a [[Spells|spell]], however a magic capable pet is only limited by the amount of [[mana]] it has in reserve. A wild [[Nightmare]], for example, will quite happily open up with [[Flamestrike]]s despite only spawning with a maximum of about 50 Magery.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Magery does serve to improve the effects of some spells. For example, a pet with more skill is more likely to succeed when casting [[Cure]] or [[Arch Cure]], and will be able to repair more damage with [[Heal]] or [[Greater Heal]].&lt;br /&gt;
&lt;br /&gt;
[[Evaluating Intelligence]] serves to boost the effects of most combat-orientated spells, improving damage dealt along with the duration of [[buff]]s or [[buff|debuffs]]. The [[Meditation]] skill serves to improve [[mana]] regeneration, hence helping your pets to remain effective for prolonged periods of time.&lt;br /&gt;
&lt;br /&gt;
It doesn't really matter what you fight for the purpose of improving these skills, as pets cast spells automatically in combat and do so whenever they find themselves with a shred of mana to spare. However a pet which has used up all it's mana will mostly cast lower level spells, hence reducing their chances of gaining Magery when they hit the higher skill levels. One solution to this is to fight creatures that spawn solo, hence allowing for some recuperation between kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resisting Spells===&lt;br /&gt;
A pet's ability to [[Resisting Spells|resist spells]] essentially makes it harder to inflict a [[buff|debuff]] upon it. For example, at 100 skill, you will require ''over'' 110 points in Magery to inflict a [[Curse]] on your pet - and even if you manage it, it won't last anywhere near as long or lower it's abilities by anywhere near as much as if it lacked spell resist altogether.&lt;br /&gt;
&lt;br /&gt;
This skill was traditionally very hard to raise until the destruction of the original [[Old Haven|Haven]] introduced [[Spectral Spellbinder]]s. These are unique in that they only cast the types of spells which trigger spell resist checks ([[buff|debuffs]]), and of ''those'' they only cast the spells that deal no damage. In terms of physical combat they are also extremely weak.&lt;br /&gt;
&lt;br /&gt;
To train in this manner, simply wander the streets of [[Old Haven]] ordering your pets to &amp;quot;kill&amp;quot; the Spellbinders you see. As soon as you can, tell them to &amp;quot;follow&amp;quot; you again and the undead spirit will follow your pet blasting it with spells.&lt;br /&gt;
&lt;br /&gt;
If you cannot find any Spellbinders, simply kill all the undead spawn in the area and a fresh wave will appear in short order. If you have a particularly weak pet you'll need to keep a close eye on it's health bar, a full [[Lower Reagent Cost]] suit helps maintain a lengthy session of [[Greater Heal]] spells (but be careful to conserve your [[mana]] as much as possible).&lt;br /&gt;
&lt;br /&gt;
Once you've got as many Spellbinders as possible simply sit back and let them cast away. While their spells do no damage at all, the eight closest to your pet will be able to deal melee attacks, so you might like to take advantage and practise your [[Veterinary]] skill while you wait. Depending on the amount of monsters you attracted you should be done within an hour, perhaps a little longer should you wish to cap your pet's [[#Stats|Stats]] while you're at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
Guess [[Poisoning]] is a lot like [[Anatomy]], target any type of enemy you wish and just keep belting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
The only [[Pets|pet]] with the [[Healing]] skill is the [[Cu Sidhe]]. It will not only use the skill to aid itself but its master as well, assuming you're in range.&lt;br /&gt;
&lt;br /&gt;
It'll automatically use the skill whenever its health level is below a certain amount (90%?), and continue until fully repaired. However, in order to train past 90.0 points, it must cure deadly poison.&lt;br /&gt;
&lt;br /&gt;
An otherwise well trained Cu is quite capable of killing single [[Rotting Corpse]]s indefinitely without intervention from its master. Be warned that because the process of getting poisoned and then curing itself is very slow, it can potentially take ''months'' to reach [[Grand Master]] level. Many [[player]]s choose not to bother, more still now that the [[Greater Dragon]] is a far more effective pet then the [[Cu Sidhe]] in terms of both giving as well as taking damage.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[stats]]. Your [[character]]'s stats can each be trained to a maximum of 125, and this is also true for your pets. However, unlike characters, pets have no &amp;quot;overall&amp;quot; stat cap and so [[Strength]], [[Dexterity]] and [[Intelligence]] can ''all'' potentially reach their maximums.&lt;br /&gt;
&lt;br /&gt;
Pets gain stats by exercising their [[skills]], but gain them far faster if using skills that are already capped out. A good way to get stats up quickly (particulary [[Dexterity]], which can be very slow to train) is to raise [[#Resisting Spells|Resisting Spells]] first, and continue to have spells inflicted on your pet after that has reached it's maximum.&lt;br /&gt;
&lt;br /&gt;
Each time a creature gains in a stat, it will also gain in a related statistic - For example, improving [[Strength]] will also improve [[Hit Points]]. Therefore you want to tame a pet with the highest hit point total possible (so as to have the best starting point to train from), and the lowest strength value possible (so as to have the greatest number of potential gains to the hit point total).&lt;br /&gt;
&lt;br /&gt;
An exception to this rule is when a creature's initial strength value can start at 125 or higher. As you won't be able to improve it any further, you therefore wish to tame a creature with both the highest strength and hit point totals possible. Similar rules apply to [[Dexterity]] (which improves [[Stamina]]) and [[Intelligence]] (which improves [[Mana]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Every time a creature gains a point of [[Strength]] it's maximum [[Hit Points]] will also increase by one. This also determines your pet's base damage output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
Every time a creature gains a point of [[Dexterity]] it's maximum [[Stamina]] level will also increase by one. The more stamina a pet has the faster it can strike and the faster it can [[Pets#Pet Speed|travel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Every time a creature gains a point of [[Intelligence]] it's maximum [[Mana]] level will also increase by one, which also improves it's regeneration speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[resistances]]. Unlike your [[character]] (which starts with no resistances and gains them by donning [[armor]]), pets come with their own &amp;quot;base&amp;quot; resistances which vary between specimens. &lt;br /&gt;
&lt;br /&gt;
Your character can improve his or her resists by training [[Resisting Spells]] (albeit by a very small amount) - While your pets can ''also'' train in this skill, they will ''not'' receive a resistance bonus from it. Hence they cannot improve their initial resistance levels at all - make sure the pet you choose to train starts out with the highest levels possible for that particular creature type (especially in terms of physical resistance).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conventional Training: What, When &amp;amp; Where==&lt;br /&gt;
This section goes through the different [[Monsters]] used for pet training, the list is compiled based on ease of training (less chance of dieing), loot available and spawn rate; using these monsters you should be able to train any pet up to its maximum skill levels. It is generally recommended to cap your pets stats by having [[#Resisting Spells|Spectral Spellbinders raise Resisting Spells]].&lt;br /&gt;
&lt;br /&gt;
'''Discalimer:''' The following guide is based on training high level pets, ie from [[Bake Kitsune]]s and above, this is because when you are able to control tougher pets the need to own lower level pets (even Kitsunes at top levels) becomes pointless in terms of hunting so any training you do on low level pets ([[Polar Bear]]s  for example) may be futile.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its fair to say that most new players will probably be given their first decent pet (like a Kitsune) by a higher level player and is most likely going to have poor resists and so when you get to the level where you can tame one yourself you will probably tame a new one with better resists and dump the first one so the first one can seem a waist of time.&amp;lt;BR&amp;gt;&lt;br /&gt;
However the point of using pets initially (besides from gaining real world experience in hunting) is  to raise your [[Veterinary]] skill which is the fastest way to gain in [[Animal Lore]]; Animal Lore is a very important skill for controlling and taming pets and raising it will enable you to control and tame higher level pets quicker than raising taming alone&amp;lt;BR&amp;gt;&lt;br /&gt;
So the thought process goes - Get a Kitsune (or tougher pet) as early as possible because you can fight harder monsters which do more damage to the pet which allows you to use [[Veterinary]] skill on it more which give you faster gains in Animal Lore which loops back and allows you to own even tougher pets&lt;br /&gt;
&lt;br /&gt;
'''[[Honor]]''' is an important virtue for tamers because you can use it to tame high level pets without fear of being eaten; the higher the monsters [[Fame]] the more Honor you gain so you can train Honor while hunting, though if you want to get to a knight of Honor quickly then it is generally accepted that the [[Succubus]] on the 2nd level of [[Fan Dancer Dojo]] is the best place to go; Knight of Honor isn't necessary most of the time though and training on [[Miasma]] while training your [[Greater Dragon]] and making some money is a very efficient way of gaining in Honor right up to the top follower levels; due to the lack of information on the exact fame ratings of monsters at higher levels I have added a rating system for each of the monsters below based on useful Honor gaining ie amount of Honor given, ease of farming Honor from the Monster and other benefits such as loot&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
===[[Arctic Ogre Lord]]===&lt;br /&gt;
[[File:arctic_orge_lord.png|Artic Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good low level gains for melee based pet skills&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No gains in magic resist; only good for low level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Ice Dungeon]] Level 1&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Freshly tamed&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Perfect place to train any higher level pet initially to bring their freshly tamed skills up to basic levels&lt;br /&gt;
* They spawn one at a time&lt;br /&gt;
* Very little other spawn in the area  &lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Ogre Lord]]s===&lt;br /&gt;
[[File:Orc lordkr.png|Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good place to train mid level skills; Due to multiple Ogre Lords damage can be high thus more Vet/Lore gains; Chance of an [[artifact]]&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Can spawn 2 or 3 at a time which can be difficult to manage; No Magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]], [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] combo&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Despise]] Level 3 on the Island in the middle, Singles can be found in the corners of the same open area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid Level skill to GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Area can be difficult to control initially&lt;br /&gt;
* Good alternative to Sphynx with chance of artifact drop&lt;br /&gt;
* Best pet to train here is Greater Dragon&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elder Gazer]]s===&lt;br /&gt;
[[File:Elder gazer.jpg|Elder Gazers|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **** if outside room then *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Chance of an [[artifact]], trains all skills up to GM, very low danger level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Need to train basic skills before this area is safe, Slow gains at higher levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Shame]] Level 4, two rooms on their own&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid to GM skill levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Can train any pet up to GM in all skills except Cu Sidhe healing&lt;br /&gt;
* Great for mid level Cu Sidhes which can be left in a room on their own without healing&lt;br /&gt;
* You can stand outside the room if pets do not need healing, making the area very safe to train in&lt;br /&gt;
* Best pet to train here is Cu Sidhe&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Rotting Corpse]]===&lt;br /&gt;
[[File:Rotting_corpse.jpg|Rotting Corpse|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Gains above 90 in Healing for [[Cu Sidhe]], gains up to GM on melee skills; Fair loot; Chance of an [[artifact]]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Potentially dangerous location, No magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], North East area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid - GM skill, Cu Sidhe 90 healing&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Only way to train Cu Sidhe above 90 in Healing.&lt;br /&gt;
* Great spot in North west area in Doom where 2 RC's spawn with 2 Mummies, lure Mummies off and you can train without other spawn interfering.&lt;br /&gt;
* Area can be recalled into / out of for bank trips.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Sphynx]]===&lt;br /&gt;
[[File:Sphynx.jpg|Sphynx|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Can train any pet up to GM in all skills (except CU Healing), Great loot, Very safe area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No artifact, Very boring over long periods, Pets will require vetting&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Lost Lands Desert]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; mid to high skill level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; No results &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* The Sphynx is the de-facto standard monster for most tamers to train their pets from mid level skill to GM&lt;br /&gt;
* Can be heavily camped&lt;br /&gt;
* Very safe area&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Swoop]]===&lt;br /&gt;
[[File:Swoopkr.jpg|Swoop|right|thumb|100px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great for higher level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Artifact Spawn rates are very low; its a long walk to bank loot; No magic resist training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] Combo, [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Twisted Weald]], entry area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; *** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great safe place to train Greater Dragon above GM besides Magic resist&lt;br /&gt;
* Long run to recall spot for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Miasma]]===&lt;br /&gt;
[[File:Miasma.jpg|Miasma|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great loot, Chance of an [[artifact]], train Greater Dragon above GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Labyrinth]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ***** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* You can train Cu's in here but occasional paragon level Miasma will likely kill it even with high level vetting / healing&lt;br /&gt;
* Lots of other dangerous spawn in the area&lt;br /&gt;
* If hunted with [[Discordance]] skill can be a very efficient way to farm gold, loot and artifacts&lt;br /&gt;
* Great place to train Greater Dragon to maximum skill levels&lt;br /&gt;
* Highly camped location&lt;br /&gt;
* Short run to recall spot outside area&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Monsters Worth A Mention===&lt;br /&gt;
Below are some Monsters that arnt specifically used for skill training but can be used to kill the boredom and receive other benefits while doing it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Dark Guardian]]====&lt;br /&gt;
[[File:Dark guardiankr.jpg|Dark Guardian|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Best place for farming [[Daemon Bone]], trains pets in all skills up to mid/high level; Chance of an artifact&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area for inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Dark Guardian room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid/high level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to train Cus as you can collect Demon Bones while training&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Bone Daemon]]====&lt;br /&gt;
[[File:Bone daemon.jpg|Bone Daemon|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Where you get [[Golden Skull]]s from; Chance of an [[artifact]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players; must complete quest to summon&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Bone Daemon room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; GM and Above &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to max Greater Dragon skills while getting great loot and a Golden skull&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Notes===&lt;br /&gt;
* [[Shadow Iron Elemental]]s have also often been used for training melee skills however due to the difficult locations needed to find a good spawn ([[Yomotsu Mines]]) i have left them out of this section.&lt;br /&gt;
* [[Daemon]]s in [[Hythloth]] dungeon level 2, north eastern most room are also used to Magic resist training and mid level melee training; a room where 1 spawns at a time; in theory you can hide in here and just let your pet go on a killing spree, this was left out of the above list due to the dangerousness level of the area and the fact there are easier spawns to work elsewhere .&lt;br /&gt;
* Train [[Nightmare]] and [[Rune Beetle]]s together to protect either from dieing.&lt;br /&gt;
* Setup a macro to bandaged next follower, this will enable you control the healing of two pets alternatively.&lt;br /&gt;
&lt;br /&gt;
==Unconventional Training Methods==&lt;br /&gt;
Techniques that can be used to quickly raise your pet's abilities outside of traditional combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Punching Bags===&lt;br /&gt;
When training very weak one-slot pets, it can be quite difficult to get gains without getting them killed. An easy way to get around this is to simply have them attack targets that won't fight back. This is very easily arranged in the [[Felucca]] facet (where pets can target yourself and your other pets).&lt;br /&gt;
&lt;br /&gt;
The most obvious practise dummy is your own [[character]]. Armor yourself as you see fit, but steer clear of items that make you hard to strike - [[Shields]] or things with the [[Defense Chance Increase]] property. [[Hit Point Regeneration]] and [[Self Repair]], on the other hand, are most useful. A full suit of [[Virtue Armor]] plus a few jewels for [[HPR]] works well.&lt;br /&gt;
&lt;br /&gt;
Simply travel to an out-of-the-way location and have your pet attack yourself. Toggle out of combat mode to prevent damage to your &amp;quot;pupil&amp;quot;, and allow it to batter away at you.&lt;br /&gt;
&lt;br /&gt;
If you have the skill to control a stronger pet, bring one along and have the trainee attack that. A [[Cu Sidhe]] is ideal, as it can heal itself. Do careful not to give any &amp;quot;kill&amp;quot;, &amp;quot;guard&amp;quot; or &amp;quot;stop&amp;quot; orders to your punching bag - it'll retaliate and make short work of it's aggressor (even if you don't choose a target for the &amp;quot;kill&amp;quot; command).&lt;br /&gt;
&lt;br /&gt;
This method will typically only take your pet up to about 45 Wrestling/Tactics. After this point, it will need to fight creatures with skill levels within about 20 points of it's own scores in order to gain further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quickly Cap Statistics===&lt;br /&gt;
Pets can be trained to 125 in any and all of the three statistics - [[Strength]], [[Dexterity]] and [[Intelligence]]. Doing so increases the amount of damage they can give/take, how fast they can move/attack, and how often/long they can cast spells for.&lt;br /&gt;
&lt;br /&gt;
Whenever a pet uses a skill it has a chance to gain in associated stats, however, this chance is significantly improved if the skill in concern is already at it's maximum. Therefore you'll usually only start to see good stat gains after a significant amount of regular combat training.&lt;br /&gt;
&lt;br /&gt;
The way around this is lays with [[Resisting Spells]]. This skill [[#Resisting Spells|can be raised very quickly]] by attracting a large group of [[Spectral Spellbinder]]s. These will still cast when the skill itself maxes out, and the statistic gains will come very quickly if you continue to allow them to do so.&lt;br /&gt;
&lt;br /&gt;
This technique is particularly useful for raising [[#Dexterity|Dexterity]], which can otherwise be very slow to cap. Note that while Spellbinders are weak they can deal a bit of damage in numbers... Weak one slot pets will require heavy healing (good for [[Veterinary]] gains), while stronger creatures (such as the [[Cu Sidhe]]) can more or less ignore their attacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shadow Iron Elementals===&lt;br /&gt;
Some [[Elemental]]s are strangely immune to spells and [[pet]]s. This can make them aggravating when encountered in the wild by a tamer, but very, very useful for the purpose of training - an unkillable target with reasonable combat skills means you can train your pets into the higher skill levels with no interruptions.&lt;br /&gt;
&lt;br /&gt;
[[Shadow Iron Elemental]]s are the best examples for this technique. They're roughly on par with the average freshly tamed &amp;quot;[[Pet Guide|high level]]&amp;quot; pet, without any nasty tricks (such as the [[Valorite Elemental]]'s area attack).&lt;br /&gt;
&lt;br /&gt;
While they can be found in the wild, it is typically far less trouble to have one spawned for you by a [[Mining|Miner]]. If you intend to fill that role yourself, you'll need 70 points of skill (with or without item bonuses), a [[Gargoyle's Pickaxe]], and a [[Prospector's Tool]].&lt;br /&gt;
&lt;br /&gt;
Find a cliff face near where you wish to train, and travel around using the Tool on the mountain. Remember an ore vein comprises of an 8x8 area, only use the Tool in each vein once. This upgrades the ore type by one. Keep going until you're informed that the vein was changed to [[Dull Copper]].&lt;br /&gt;
&lt;br /&gt;
Once you get this message, grab the Pickaxe and start swinging at that spot. If you're lucky, an elemental will spawn right next to you; don't worry, although it's hostile it moves very slowly and has no ranged attacks. Lead it away to where you wish to train, set your pet(s) on it, and provide heals as required.&lt;br /&gt;
&lt;br /&gt;
An average elemental will have about 60 Wrestling/Tactics. Your pets need to be within about 20 skill points of these levels in order to get gains. As the battle progresses the elemental will improve as well, so a single target can potentially take your pets all the way to GM. Although unkillable, elementals will de-spawn after a few hours - be aware that the next elemental you summon might be too weak to train them further, but if you can rig the timing to your advantage elementals can still be used to achieve GM skill levels.&lt;br /&gt;
&lt;br /&gt;
This technique can be used to train multiple pets at once. Since only one of your charges will be attacked by the elemental, it becomes possible to easily train weak pets. Simply make sure your strongest is set to [[Pets#Active Pet|Active]] prior to giving the &amp;quot;all kill&amp;quot; order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quick Guide To Power Training==&lt;br /&gt;
This mini guide provides you with a quick reference to the fastest way to train any standard pet by conventional means.&lt;br /&gt;
* [[Spectral Spellbinder]]s to raise spell resist to maximum. Continue allowing them to cast on your pet until it's stats are also all capped.&lt;br /&gt;
* Begin fighting with [[Arctic Ogre Lord]]s until melee skills are above 50.&lt;br /&gt;
* [[Sphynx]] to GM all skills except CU Healing.&lt;br /&gt;
* [[Rotting Corpse]]s to GM CU Healing (can take a while).&lt;br /&gt;
* [[Miasma]] to train Greater Dragon above GM.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Pet Bonding]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
* [[Pet Guide]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Braodsword Animal Training update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/&lt;br /&gt;
* Braodsord Animal Abilities update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Taming]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68665</id>
		<title>Pet training</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Pet_training&amp;diff=68665"/>
				<updated>2017-04-18T23:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Braodsword Animal Training update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}Training your [[pet]] well is important for a number of reasons:&lt;br /&gt;
* Even a [http://www.uocraft.com/taming/pet-power-calculator/ highly scored] pet that has just been tamed is relatively weak and can die a lot without training.&lt;br /&gt;
* Your [[Veterinary]] skill will go up while you are training your pets which in turn raises your [[Animal Lore]] skill. This effects (among other things) how much control you have over you pets and which pets you can control - That is to say, raise your Animal Lore through Vetting your pet while training and you will quickly be able to other control higher level pets!&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You should always use jewelry for hunting and to control your pets, get a [[ring]] and [[bracelet]] that give you as high [[Animal Taming]] and [[Animal Lore]] as possible (max 15) in order to control higher level pets earlier. The Taming skill is the more important of the two. &lt;br /&gt;
* Fighting higher level monsters causes more damage to your pets and thus raises your Vet skill (and thus Animal Lore) faster; besides this they also provide better loot drops, money and you will develop better hunting skills. However, your targets combat skills must be relatively close to your pets - too strong (or weak) and your pet won't gain.&lt;br /&gt;
* You will find it very difficult to tame your first hunting pets so get a guild mate or friend to tame one for you.&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
==Initial Selection==&lt;br /&gt;
[[Pets|Pet]] training begins by getting a pet ''worth'' training. If you're going to invest time in making your creatures more powerful, it stands to reason that you should first spend some time making sure the initial specimen is as powerful as possible.&lt;br /&gt;
&lt;br /&gt;
There are a few aspects of your minions that you need to take heed of. First off, choose a [[Pet Guide|species that has potential]]. There's not much point in spending days, weeks or even months maxing out an [[Imp]] only to find that it's still rubbish.&lt;br /&gt;
&lt;br /&gt;
Set yourself up a macro to activate the [[Animal Lore]] skill (as a [[Animal Taming|tamer]] you should already have a fair bit of this, but if not, remember that [[humans]] get an inferred minimum of 20 points in every skill). Using this on your pets will grant you a detailed window which goes through their strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
However, to lore a non-tame creature requires very high levels of skill - 100 for [[animals]], 110 for [[monsters]]. Once a creature has been tamed it will lose at least 10% from all its attributes. Some values will in fact halve. Tame a random sample first so you've some idea as to what the losses will be. Note that taming a creature under the effects of the [[Paralyze]] spell results in even greater penalties.&lt;br /&gt;
&lt;br /&gt;
A good way to find out how powerful a pet is likely to be once it is fully trained is to tame it and enter the post tamed values into the [http://www.uocraft.com/taming/pet-power-calculator/ UOCraft Pet Power Calculator]. &lt;br /&gt;
&lt;br /&gt;
You can also work out your chance of controlling a given species [http://www.uocraft.com/taming/pet-control-chance-calculator/ here]. If you do not have enough skill to control a given creature, it will ignore you in battle and you will be unable to [[Pet Bonding|bond]] with it.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Any [[skill]] a creature has can be trained to either 90% of what it was before taming, or 100.0 points (which ever is higher). For example, a creature tamed with 144 [[Wrestling]] will have a training cap of 129.6 (144 - 14.4), while a creature tamed with 50 [[Tactics]] can only be trained to [[Grand Master|GM]] level.&lt;br /&gt;
&lt;br /&gt;
Like [[#Stats|Pet Stats]], these skill levels are subject to no ''overall'' cap - Some creatures, such as the [[Rune Beetle]], can be trained to have over 800 points amongst all their skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling, Tactics &amp;amp; Anatomy===&lt;br /&gt;
A [[Pets|pet's]] ability to [[Wrestling|Wrestle]] improves its chance to hit a target, while [[Tactics]] improves the amount of damage it can actually deal. To improve in these two skills your pet must fight something within about 25 points of its own skill ranges.&lt;br /&gt;
&lt;br /&gt;
[[Anatomy]] on the other hand can be trained by fighting against a target of any skill level. It tends to raise at a much slower rate, however. It improves your pet's chance of dealing critical hits.&lt;br /&gt;
&lt;br /&gt;
===Magery, Evaluating Intelligence &amp;amp; Meditation===&lt;br /&gt;
[[Character]]s mostly rely on their [[Magery]] skill to determine their chance to cast a [[Spells|spell]], however a magic capable pet is only limited by the amount of [[mana]] it has in reserve. A wild [[Nightmare]], for example, will quite happily open up with [[Flamestrike]]s despite only spawning with a maximum of about 50 Magery.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Magery does serve to improve the effects of some spells. For example, a pet with more skill is more likely to succeed when casting [[Cure]] or [[Arch Cure]], and will be able to repair more damage with [[Heal]] or [[Greater Heal]].&lt;br /&gt;
&lt;br /&gt;
[[Evaluating Intelligence]] serves to boost the effects of most combat-orientated spells, improving damage dealt along with the duration of [[buff]]s or [[buff|debuffs]]. The [[Meditation]] skill serves to improve [[mana]] regeneration, hence helping your pets to remain effective for prolonged periods of time.&lt;br /&gt;
&lt;br /&gt;
It doesn't really matter what you fight for the purpose of improving these skills, as pets cast spells automatically in combat and do so whenever they find themselves with a shred of mana to spare. However a pet which has used up all it's mana will mostly cast lower level spells, hence reducing their chances of gaining Magery when they hit the higher skill levels. One solution to this is to fight creatures that spawn solo, hence allowing for some recuperation between kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resisting Spells===&lt;br /&gt;
A pet's ability to [[Resisting Spells|resist spells]] essentially makes it harder to inflict a [[buff|debuff]] upon it. For example, at 100 skill, you will require ''over'' 110 points in Magery to inflict a [[Curse]] on your pet - and even if you manage it, it won't last anywhere near as long or lower it's abilities by anywhere near as much as if it lacked spell resist altogether.&lt;br /&gt;
&lt;br /&gt;
This skill was traditionally very hard to raise until the destruction of the original [[Old Haven|Haven]] introduced [[Spectral Spellbinder]]s. These are unique in that they only cast the types of spells which trigger spell resist checks ([[buff|debuffs]]), and of ''those'' they only cast the spells that deal no damage. In terms of physical combat they are also extremely weak.&lt;br /&gt;
&lt;br /&gt;
To train in this manner, simply wander the streets of [[Old Haven]] ordering your pets to &amp;quot;kill&amp;quot; the Spellbinders you see. As soon as you can, tell them to &amp;quot;follow&amp;quot; you again and the undead spirit will follow your pet blasting it with spells.&lt;br /&gt;
&lt;br /&gt;
If you cannot find any Spellbinders, simply kill all the undead spawn in the area and a fresh wave will appear in short order. If you have a particularly weak pet you'll need to keep a close eye on it's health bar, a full [[Lower Reagent Cost]] suit helps maintain a lengthy session of [[Greater Heal]] spells (but be careful to conserve your [[mana]] as much as possible).&lt;br /&gt;
&lt;br /&gt;
Once you've got as many Spellbinders as possible simply sit back and let them cast away. While their spells do no damage at all, the eight closest to your pet will be able to deal melee attacks, so you might like to take advantage and practise your [[Veterinary]] skill while you wait. Depending on the amount of monsters you attracted you should be done within an hour, perhaps a little longer should you wish to cap your pet's [[#Stats|Stats]] while you're at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
Guess [[Poisoning]] is a lot like [[Anatomy]], target any type of enemy you wish and just keep belting them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
The only [[Pets|pet]] with the [[Healing]] skill is the [[Cu Sidhe]]. It will not only use the skill to aid itself but its master as well, assuming you're in range.&lt;br /&gt;
&lt;br /&gt;
It'll automatically use the skill whenever its health level is below a certain amount (90%?), and continue until fully repaired. However, in order to train past 90.0 points, it must cure deadly poison.&lt;br /&gt;
&lt;br /&gt;
An otherwise well trained Cu is quite capable of killing single [[Rotting Corpse]]s indefinitely without intervention from its master. Be warned that because the process of getting poisoned and then curing itself is very slow, it can potentially take ''months'' to reach [[Grand Master]] level. Many [[player]]s choose not to bother, more still now that the [[Greater Dragon]] is a far more effective pet then the [[Cu Sidhe]] in terms of both giving as well as taking damage.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[stats]]. Your [[character]]'s stats can each be trained to a maximum of 125, and this is also true for your pets. However, unlike characters, pets have no &amp;quot;overall&amp;quot; stat cap and so [[Strength]], [[Dexterity]] and [[Intelligence]] can ''all'' potentially reach their maximums.&lt;br /&gt;
&lt;br /&gt;
Pets gain stats by exercising their [[skills]], but gain them far faster if using skills that are already capped out. A good way to get stats up quickly (particulary [[Dexterity]], which can be very slow to train) is to raise [[#Resisting Spells|Resisting Spells]] first, and continue to have spells inflicted on your pet after that has reached it's maximum.&lt;br /&gt;
&lt;br /&gt;
Each time a creature gains in a stat, it will also gain in a related statistic - For example, improving [[Strength]] will also improve [[Hit Points]]. Therefore you want to tame a pet with the highest hit point total possible (so as to have the best starting point to train from), and the lowest strength value possible (so as to have the greatest number of potential gains to the hit point total).&lt;br /&gt;
&lt;br /&gt;
An exception to this rule is when a creature's initial strength value can start at 125 or higher. As you won't be able to improve it any further, you therefore wish to tame a creature with both the highest strength and hit point totals possible. Similar rules apply to [[Dexterity]] (which improves [[Stamina]]) and [[Intelligence]] (which improves [[Mana]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Every time a creature gains a point of [[Strength]] it's maximum [[Hit Points]] will also increase by one. This also determines your pet's base damage output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
Every time a creature gains a point of [[Dexterity]] it's maximum [[Stamina]] level will also increase by one. The more stamina a pet has the faster it can strike and the faster it can [[Pets#Pet Speed|travel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Every time a creature gains a point of [[Intelligence]] it's maximum [[Mana]] level will also increase by one, which also improves it's regeneration speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resistances==&lt;br /&gt;
Use [[Animal Lore]] to check out your pet's [[resistances]]. Unlike your [[character]] (which starts with no resistances and gains them by donning [[armor]]), pets come with their own &amp;quot;base&amp;quot; resistances which vary between specimens. &lt;br /&gt;
&lt;br /&gt;
Your character can improve his or her resists by training [[Resisting Spells]] (albeit by a very small amount) - While your pets can ''also'' train in this skill, they will ''not'' receive a resistance bonus from it. Hence they cannot improve their initial resistance levels at all - make sure the pet you choose to train starts out with the highest levels possible for that particular creature type (especially in terms of physical resistance).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conventional Training: What, When &amp;amp; Where==&lt;br /&gt;
This section goes through the different [[Monsters]] used for pet training, the list is compiled based on ease of training (less chance of dieing), loot available and spawn rate; using these monsters you should be able to train any pet up to its maximum skill levels. It is generally recommended to cap your pets stats by having [[#Resisting Spells|Spectral Spellbinders raise Resisting Spells]].&lt;br /&gt;
&lt;br /&gt;
'''Discalimer:''' The following guide is based on training high level pets, ie from [[Bake Kitsune]]s and above, this is because when you are able to control tougher pets the need to own lower level pets (even Kitsunes at top levels) becomes pointless in terms of hunting so any training you do on low level pets ([[Polar Bear]]s  for example) may be futile.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its fair to say that most new players will probably be given their first decent pet (like a Kitsune) by a higher level player and is most likely going to have poor resists and so when you get to the level where you can tame one yourself you will probably tame a new one with better resists and dump the first one so the first one can seem a waist of time.&amp;lt;BR&amp;gt;&lt;br /&gt;
However the point of using pets initially (besides from gaining real world experience in hunting) is  to raise your [[Veterinary]] skill which is the fastest way to gain in [[Animal Lore]]; Animal Lore is a very important skill for controlling and taming pets and raising it will enable you to control and tame higher level pets quicker than raising taming alone&amp;lt;BR&amp;gt;&lt;br /&gt;
So the thought process goes - Get a Kitsune (or tougher pet) as early as possible because you can fight harder monsters which do more damage to the pet which allows you to use [[Veterinary]] skill on it more which give you faster gains in Animal Lore which loops back and allows you to own even tougher pets&lt;br /&gt;
&lt;br /&gt;
'''[[Honor]]''' is an important virtue for tamers because you can use it to tame high level pets without fear of being eaten; the higher the monsters [[Fame]] the more Honor you gain so you can train Honor while hunting, though if you want to get to a knight of Honor quickly then it is generally accepted that the [[Succubus]] on the 2nd level of [[Fan Dancer Dojo]] is the best place to go; Knight of Honor isn't necessary most of the time though and training on [[Miasma]] while training your [[Greater Dragon]] and making some money is a very efficient way of gaining in Honor right up to the top follower levels; due to the lack of information on the exact fame ratings of monsters at higher levels I have added a rating system for each of the monsters below based on useful Honor gaining ie amount of Honor given, ease of farming Honor from the Monster and other benefits such as loot&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
===[[Arctic Ogre Lord]]===&lt;br /&gt;
[[File:arctic_orge_lord.png|Artic Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good low level gains for melee based pet skills&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No gains in magic resist; only good for low level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Ice Dungeon]] Level 1&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Freshly tamed&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Perfect place to train any higher level pet initially to bring their freshly tamed skills up to basic levels&lt;br /&gt;
* They spawn one at a time&lt;br /&gt;
* Very little other spawn in the area  &lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Ogre Lord]]s===&lt;br /&gt;
[[File:Orc lordkr.png|Ogre Lord|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Good place to train mid level skills; Due to multiple Ogre Lords damage can be high thus more Vet/Lore gains; Chance of an [[artifact]]&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Can spawn 2 or 3 at a time which can be difficult to manage; No Magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]], [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] combo&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Despise]] Level 3 on the Island in the middle, Singles can be found in the corners of the same open area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid Level skill to GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Area can be difficult to control initially&lt;br /&gt;
* Good alternative to Sphynx with chance of artifact drop&lt;br /&gt;
* Best pet to train here is Greater Dragon&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Elder Gazer]]s===&lt;br /&gt;
[[File:Elder gazer.jpg|Elder Gazers|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; **** if outside room then *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Chance of an [[artifact]], trains all skills up to GM, very low danger level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Need to train basic skills before this area is safe, Slow gains at higher levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Shame]] Level 4, two rooms on their own&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid to GM skill levels&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Can train any pet up to GM in all skills except Cu Sidhe healing&lt;br /&gt;
* Great for mid level Cu Sidhes which can be left in a room on their own without healing&lt;br /&gt;
* You can stand outside the room if pets do not need healing, making the area very safe to train in&lt;br /&gt;
* Best pet to train here is Cu Sidhe&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Rotting Corpse]]===&lt;br /&gt;
[[File:Rotting_corpse.jpg|Rotting Corpse|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Gains above 90 in Healing for [[Cu Sidhe]], gains up to GM on melee skills; Fair loot; Chance of an [[artifact]]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Potentially dangerous location, No magic resist gains&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], North East area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid - GM skill, Cu Sidhe 90 healing&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Only way to train Cu Sidhe above 90 in Healing.&lt;br /&gt;
* Great spot in North west area in Doom where 2 RC's spawn with 2 Mummies, lure Mummies off and you can train without other spawn interfering.&lt;br /&gt;
* Area can be recalled into / out of for bank trips.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Sphynx]]===&lt;br /&gt;
[[File:Sphynx.jpg|Sphynx|right|thumb|150px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Can train any pet up to GM in all skills (except CU Healing), Great loot, Very safe area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; No artifact, Very boring over long periods, Pets will require vetting&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; All&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Lost Lands Desert]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; mid to high skill level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; No results &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* The Sphynx is the de-facto standard monster for most tamers to train their pets from mid level skill to GM&lt;br /&gt;
* Can be heavily camped&lt;br /&gt;
* Very safe area&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Swoop]]===&lt;br /&gt;
[[File:Swoopkr.jpg|Swoop|right|thumb|100px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great for higher level skill training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Artifact Spawn rates are very low; its a long walk to bank loot; No magic resist training&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]], [[Nightmare]] / [[Rune Beetle]] Combo, [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Twisted Weald]], entry area&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; *** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great safe place to train Greater Dragon above GM besides Magic resist&lt;br /&gt;
* Long run to recall spot for bank trips&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===[[Miasma]]===&lt;br /&gt;
[[File:Miasma.jpg|Miasma|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Great loot, Chance of an [[artifact]], train Greater Dragon above GM&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Labyrinth]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Finish off GM and above&amp;lt;BR&amp;gt; &lt;br /&gt;
&amp;lt;B&amp;gt;Honor rating:&amp;lt;/B&amp;gt; ***** &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* You can train Cu's in here but occasional paragon level Miasma will likely kill it even with high level vetting / healing&lt;br /&gt;
* Lots of other dangerous spawn in the area&lt;br /&gt;
* If hunted with [[Discordance]] skill can be a very efficient way to farm gold, loot and artifacts&lt;br /&gt;
* Great place to train Greater Dragon to maximum skill levels&lt;br /&gt;
* Highly camped location&lt;br /&gt;
* Short run to recall spot outside area&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Monsters Worth A Mention===&lt;br /&gt;
Below are some Monsters that arnt specifically used for skill training but can be used to kill the boredom and receive other benefits while doing it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Dark Guardian]]====&lt;br /&gt;
[[File:Dark guardiankr.jpg|Dark Guardian|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; **&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Best place for farming [[Daemon Bone]], trains pets in all skills up to mid/high level; Chance of an artifact&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area for inexperienced players&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Cu Sidhe]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Dark Guardian room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; Mid/high level&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to train Cus as you can collect Demon Bones while training&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Bone Daemon]]====&lt;br /&gt;
[[File:Bone daemon.jpg|Bone Daemon|right|thumb|250px]]&lt;br /&gt;
&amp;lt;B&amp;gt;Rating:&amp;lt;/B&amp;gt; ***&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Danger level:&amp;lt;/B&amp;gt; *****&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Advantages:&amp;lt;/B&amp;gt; Where you get [[Golden Skull]]s from; Chance of an [[artifact]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Disadvantages:&amp;lt;/B&amp;gt; Very dangerous area to inexperienced players; must complete quest to summon&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Pets:&amp;lt;/B&amp;gt; [[Greater Dragon]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Doom]], Bone Daemon room&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;When to train:&amp;lt;/B&amp;gt; GM and Above &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Notes:&amp;lt;/B&amp;gt;&lt;br /&gt;
* Great place to max Greater Dragon skills while getting great loot and a Golden skull&lt;br /&gt;
* Area can be recalled into / out of for bank trips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Notes===&lt;br /&gt;
* [[Shadow Iron Elemental]]s have also often been used for training melee skills however due to the difficult locations needed to find a good spawn ([[Yomotsu Mines]]) i have left them out of this section.&lt;br /&gt;
* [[Daemon]]s in [[Hythloth]] dungeon level 2, north eastern most room are also used to Magic resist training and mid level melee training; a room where 1 spawns at a time; in theory you can hide in here and just let your pet go on a killing spree, this was left out of the above list due to the dangerousness level of the area and the fact there are easier spawns to work elsewhere .&lt;br /&gt;
* Train [[Nightmare]] and [[Rune Beetle]]s together to protect either from dieing.&lt;br /&gt;
* Setup a macro to bandaged next follower, this will enable you control the healing of two pets alternatively.&lt;br /&gt;
&lt;br /&gt;
==Unconventional Training Methods==&lt;br /&gt;
Techniques that can be used to quickly raise your pet's abilities outside of traditional combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Punching Bags===&lt;br /&gt;
When training very weak one-slot pets, it can be quite difficult to get gains without getting them killed. An easy way to get around this is to simply have them attack targets that won't fight back. This is very easily arranged in the [[Felucca]] facet (where pets can target yourself and your other pets).&lt;br /&gt;
&lt;br /&gt;
The most obvious practise dummy is your own [[character]]. Armor yourself as you see fit, but steer clear of items that make you hard to strike - [[Shields]] or things with the [[Defense Chance Increase]] property. [[Hit Point Regeneration]] and [[Self Repair]], on the other hand, are most useful. A full suit of [[Virtue Armor]] plus a few jewels for [[HPR]] works well.&lt;br /&gt;
&lt;br /&gt;
Simply travel to an out-of-the-way location and have your pet attack yourself. Toggle out of combat mode to prevent damage to your &amp;quot;pupil&amp;quot;, and allow it to batter away at you.&lt;br /&gt;
&lt;br /&gt;
If you have the skill to control a stronger pet, bring one along and have the trainee attack that. A [[Cu Sidhe]] is ideal, as it can heal itself. Do careful not to give any &amp;quot;kill&amp;quot;, &amp;quot;guard&amp;quot; or &amp;quot;stop&amp;quot; orders to your punching bag - it'll retaliate and make short work of it's aggressor (even if you don't choose a target for the &amp;quot;kill&amp;quot; command).&lt;br /&gt;
&lt;br /&gt;
This method will typically only take your pet up to about 45 Wrestling/Tactics. After this point, it will need to fight creatures with skill levels within about 20 points of it's own scores in order to gain further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quickly Cap Statistics===&lt;br /&gt;
Pets can be trained to 125 in any and all of the three statistics - [[Strength]], [[Dexterity]] and [[Intelligence]]. Doing so increases the amount of damage they can give/take, how fast they can move/attack, and how often/long they can cast spells for.&lt;br /&gt;
&lt;br /&gt;
Whenever a pet uses a skill it has a chance to gain in associated stats, however, this chance is significantly improved if the skill in concern is already at it's maximum. Therefore you'll usually only start to see good stat gains after a significant amount of regular combat training.&lt;br /&gt;
&lt;br /&gt;
The way around this is lays with [[Resisting Spells]]. This skill [[#Resisting Spells|can be raised very quickly]] by attracting a large group of [[Spectral Spellbinder]]s. These will still cast when the skill itself maxes out, and the statistic gains will come very quickly if you continue to allow them to do so.&lt;br /&gt;
&lt;br /&gt;
This technique is particularly useful for raising [[#Dexterity|Dexterity]], which can otherwise be very slow to cap. Note that while Spellbinders are weak they can deal a bit of damage in numbers... Weak one slot pets will require heavy healing (good for [[Veterinary]] gains), while stronger creatures (such as the [[Cu Sidhe]]) can more or less ignore their attacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shadow Iron Elementals===&lt;br /&gt;
Some [[Elemental]]s are strangely immune to spells and [[pet]]s. This can make them aggravating when encountered in the wild by a tamer, but very, very useful for the purpose of training - an unkillable target with reasonable combat skills means you can train your pets into the higher skill levels with no interruptions.&lt;br /&gt;
&lt;br /&gt;
[[Shadow Iron Elemental]]s are the best examples for this technique. They're roughly on par with the average freshly tamed &amp;quot;[[Pet Guide|high level]]&amp;quot; pet, without any nasty tricks (such as the [[Valorite Elemental]]'s area attack).&lt;br /&gt;
&lt;br /&gt;
While they can be found in the wild, it is typically far less trouble to have one spawned for you by a [[Mining|Miner]]. If you intend to fill that role yourself, you'll need 70 points of skill (with or without item bonuses), a [[Gargoyle's Pickaxe]], and a [[Prospector's Tool]].&lt;br /&gt;
&lt;br /&gt;
Find a cliff face near where you wish to train, and travel around using the Tool on the mountain. Remember an ore vein comprises of an 8x8 area, only use the Tool in each vein once. This upgrades the ore type by one. Keep going until you're informed that the vein was changed to [[Dull Copper]].&lt;br /&gt;
&lt;br /&gt;
Once you get this message, grab the Pickaxe and start swinging at that spot. If you're lucky, an elemental will spawn right next to you; don't worry, although it's hostile it moves very slowly and has no ranged attacks. Lead it away to where you wish to train, set your pet(s) on it, and provide heals as required.&lt;br /&gt;
&lt;br /&gt;
An average elemental will have about 60 Wrestling/Tactics. Your pets need to be within about 20 skill points of these levels in order to get gains. As the battle progresses the elemental will improve as well, so a single target can potentially take your pets all the way to GM. Although unkillable, elementals will de-spawn after a few hours - be aware that the next elemental you summon might be too weak to train them further, but if you can rig the timing to your advantage elementals can still be used to achieve GM skill levels.&lt;br /&gt;
&lt;br /&gt;
This technique can be used to train multiple pets at once. Since only one of your charges will be attacked by the elemental, it becomes possible to easily train weak pets. Simply make sure your strongest is set to [[Pets#Active Pet|Active]] prior to giving the &amp;quot;all kill&amp;quot; order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quick Guide To Power Training==&lt;br /&gt;
This mini guide provides you with a quick reference to the fastest way to train any standard pet by conventional means.&lt;br /&gt;
* [[Spectral Spellbinder]]s to raise spell resist to maximum. Continue allowing them to cast on your pet until it's stats are also all capped.&lt;br /&gt;
* Begin fighting with [[Arctic Ogre Lord]]s until melee skills are above 50.&lt;br /&gt;
* [[Sphynx]] to GM all skills except CU Healing.&lt;br /&gt;
* [[Rotting Corpse]]s to GM CU Healing (can take a while).&lt;br /&gt;
* [[Miasma]] to train Greater Dragon above GM.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Pet Bonding]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
* [[Pet Guide]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Braodsword Animal Training update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Taming]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=68664</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=68664"/>
				<updated>2017-04-18T23:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: moving this to Animal training&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_animal_taming.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&amp;lt;i&amp;gt;“What is that monster blocking the front door?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“It’s a dragon. It followed me home. Can I keep it?”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.&lt;br /&gt;
&lt;br /&gt;
Your taming skill (along with [[Animal Lore]]) determines the odds of taming a given creature then controlling it. It's furthermore required in order to [[Pet Bonding|bond]] with certain creatures, and also plays a hand in determining your [[stable|stable slot limit]].&lt;br /&gt;
&lt;br /&gt;
In order to tame a creature you must be standing within three tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.&lt;br /&gt;
&lt;br /&gt;
After a few seconds you'll be notified of either your success or failure.&lt;br /&gt;
&lt;br /&gt;
While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.&lt;br /&gt;
&lt;br /&gt;
[[Veterinary]] is a near essential skill for serious tamers in that it is the only method available for resurrecting dead pets.&lt;br /&gt;
&lt;br /&gt;
''See [[Pet Training]] for more information on training your pets.''&lt;br /&gt;
&lt;br /&gt;
''See the [[Pets]] section for more detailed information on your pets and how to control them.''&lt;br /&gt;
&lt;br /&gt;
''See [[Pet Guide]] for a comparison of high level hunting pets.''&lt;br /&gt;
&lt;br /&gt;
''See the [[Tameables]] page for a list of tameable creatures.''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Training taming is a very slow process in that it can only be improved through active use. It takes several seconds to attempt to tame a creature, and when you succeed you cannot gain off that creature again. In most cases it is best to take this as a starting skill for your character should you wish to use it.&lt;br /&gt;
&lt;br /&gt;
In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] [[Stable]] Master&lt;br /&gt;
* '''30 - 45''': [[Cow]]s and [[Sheep]]&lt;br /&gt;
* '''45 - 60''': [[Hind]]s and [[Timber Wolf|Timber Wolves]]&lt;br /&gt;
** Many wolves spawn near the [[Huntsman]].&lt;br /&gt;
* '''60 - 75''': [[Walrus]] and [[Polar Bear]]s&lt;br /&gt;
** [[Dagger Isle]] is the best place to tame both of these [[Animals|animals]].&lt;br /&gt;
* '''75 - 85''': [[Snow Leopard]]s and [[Panther]]s&lt;br /&gt;
** Stay at [[Dagger Isle]], but concentrate on Snow Leopards.&lt;br /&gt;
* '''85 - 100''': [[Great Hart]]s and [[White Wolf|White Wolves]]&lt;br /&gt;
** [[Healer's Grove]], north of the [[Sacrifice]] [[Moongate]] in [[Ilshenar]], is a great place to go.&lt;br /&gt;
* '''100 - 120''': [[Ridgeback]]s and [[Bull]]s&lt;br /&gt;
** The plains of [[Central Ilshenar]], north of [[Castle Blackthorn|Blackthorn's Castle]] (West of the [[Compassion]] Moongate through the mountains), is the best place to find [[Ridgeback]]s.  A better spot is in the savage camp just south of castle.  Put on a dose of [[Tribal Paint]] and you will find a pen in the bottom of the camp.  Two spawn there non-stop.  Tame one kill it and another respawn in about 15 seconds.  In this spot you won't have to deal with any of the annoying spawn that might interrupt your taming efforts.&lt;br /&gt;
&lt;br /&gt;
* '''90-120''': Cast [[Combat Training]], target a pet, ignore the pop up menu, repeat.&lt;br /&gt;
** Requires [[Skill Mastery]] for Animal Taming.&lt;br /&gt;
&lt;br /&gt;
==Do's and Don'ts==&lt;br /&gt;
* Have a special armor set for each of the taming targets. I got an armor out of stuff which was not good enough to sale them.&lt;br /&gt;
** Wear eater armor. For example use cold+energy+damage eater for [[Cu Sidhe]]. Fire+Physical+damage+kinetic for [[Greater Dragon]].&lt;br /&gt;
** Don't wear [[Reflect Physical Damage]] armor parts. Because if the animal gets hurt, it will disturb your taming attempt.&lt;br /&gt;
** Avoid insured items with the [[prized]] attribute. Cause the insurance cost will grow.&lt;br /&gt;
** The Armor should have [[Hit Point Increase]] and [[Hit Point Regeneration]] on it. &lt;br /&gt;
* Don't paralyze-tame pets which can have GM+ skill values. It will decrease the result skills maximum.&lt;br /&gt;
* Attack the pets to lower their HP's, because they are getting slower then.&lt;br /&gt;
* Have [[Orange Petal]]s in your bag. They are cheaper than insurance costs.&lt;br /&gt;
&lt;br /&gt;
==Pet Skills and Stats==&lt;br /&gt;
After the creature has been tamed, it will has half of its HP as it were wild.&amp;lt;br&amp;gt;&lt;br /&gt;
Its skills cap will decrease 10% if the skill is higher than 100 before taming.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use the paralyze taming style it will loose more than 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Each skill below 100 and above 0 can be trained up to 100 or to the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
If a bounded pet will be ressed, it may loose some of its current skill points.&lt;br /&gt;
But you can train it up again.&amp;lt;br&amp;gt;&lt;br /&gt;
The DEX cap for all new tamed pets is 125. There are some prepatch animals with higher dex around.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
* [[Stable]]s&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Pet Guide]]&lt;br /&gt;
* [[Pet Training]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Parts of this page were taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=728 OnlineGameTrader.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Taming]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=68663</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Animal_Taming&amp;diff=68663"/>
				<updated>2017-04-18T23:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Braodsword Animal taming update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_animal_taming.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
&amp;lt;i&amp;gt;“What is that monster blocking the front door?”&amp;lt;br /&amp;gt;&lt;br /&gt;
“It’s a dragon. It followed me home. Can I keep it?”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.&lt;br /&gt;
&lt;br /&gt;
Your taming skill (along with [[Animal Lore]]) determines the odds of taming a given creature then controlling it. It's furthermore required in order to [[Pet Bonding|bond]] with certain creatures, and also plays a hand in determining your [[stable|stable slot limit]].&lt;br /&gt;
&lt;br /&gt;
In order to tame a creature you must be standing within three tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.&lt;br /&gt;
&lt;br /&gt;
After a few seconds you'll be notified of either your success or failure.&lt;br /&gt;
&lt;br /&gt;
While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.&lt;br /&gt;
&lt;br /&gt;
[[Veterinary]] is a near essential skill for serious tamers in that it is the only method available for resurrecting dead pets.&lt;br /&gt;
&lt;br /&gt;
''See [[Pet Training]] for more information on training your pets.''&lt;br /&gt;
&lt;br /&gt;
''See the [[Pets]] section for more detailed information on your pets and how to control them.''&lt;br /&gt;
&lt;br /&gt;
''See [[Pet Guide]] for a comparison of high level hunting pets.''&lt;br /&gt;
&lt;br /&gt;
''See the [[Tameables]] page for a list of tameable creatures.''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Training taming is a very slow process in that it can only be improved through active use. It takes several seconds to attempt to tame a creature, and when you succeed you cannot gain off that creature again. In most cases it is best to take this as a starting skill for your character should you wish to use it.&lt;br /&gt;
&lt;br /&gt;
In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.&lt;br /&gt;
&lt;br /&gt;
* '''0 - 30''': Train at [[NPC]] [[Stable]] Master&lt;br /&gt;
* '''30 - 45''': [[Cow]]s and [[Sheep]]&lt;br /&gt;
* '''45 - 60''': [[Hind]]s and [[Timber Wolf|Timber Wolves]]&lt;br /&gt;
** Many wolves spawn near the [[Huntsman]].&lt;br /&gt;
* '''60 - 75''': [[Walrus]] and [[Polar Bear]]s&lt;br /&gt;
** [[Dagger Isle]] is the best place to tame both of these [[Animals|animals]].&lt;br /&gt;
* '''75 - 85''': [[Snow Leopard]]s and [[Panther]]s&lt;br /&gt;
** Stay at [[Dagger Isle]], but concentrate on Snow Leopards.&lt;br /&gt;
* '''85 - 100''': [[Great Hart]]s and [[White Wolf|White Wolves]]&lt;br /&gt;
** [[Healer's Grove]], north of the [[Sacrifice]] [[Moongate]] in [[Ilshenar]], is a great place to go.&lt;br /&gt;
* '''100 - 120''': [[Ridgeback]]s and [[Bull]]s&lt;br /&gt;
** The plains of [[Central Ilshenar]], north of [[Castle Blackthorn|Blackthorn's Castle]] (West of the [[Compassion]] Moongate through the mountains), is the best place to find [[Ridgeback]]s.  A better spot is in the savage camp just south of castle.  Put on a dose of [[Tribal Paint]] and you will find a pen in the bottom of the camp.  Two spawn there non-stop.  Tame one kill it and another respawn in about 15 seconds.  In this spot you won't have to deal with any of the annoying spawn that might interrupt your taming efforts.&lt;br /&gt;
&lt;br /&gt;
* '''90-120''': Cast [[Combat Training]], target a pet, ignore the pop up menu, repeat.&lt;br /&gt;
** Requires [[Skill Mastery]] for Animal Taming.&lt;br /&gt;
&lt;br /&gt;
==Do's and Don'ts==&lt;br /&gt;
* Have a special armor set for each of the taming targets. I got an armor out of stuff which was not good enough to sale them.&lt;br /&gt;
** Wear eater armor. For example use cold+energy+damage eater for [[Cu Sidhe]]. Fire+Physical+damage+kinetic for [[Greater Dragon]].&lt;br /&gt;
** Don't wear [[Reflect Physical Damage]] armor parts. Because if the animal gets hurt, it will disturb your taming attempt.&lt;br /&gt;
** Avoid insured items with the [[prized]] attribute. Cause the insurance cost will grow.&lt;br /&gt;
** The Armor should have [[Hit Point Increase]] and [[Hit Point Regeneration]] on it. &lt;br /&gt;
* Don't paralyze-tame pets which can have GM+ skill values. It will decrease the result skills maximum.&lt;br /&gt;
* Attack the pets to lower their HP's, because they are getting slower then.&lt;br /&gt;
* Have [[Orange Petal]]s in your bag. They are cheaper than insurance costs.&lt;br /&gt;
&lt;br /&gt;
==Pet Skills and Stats==&lt;br /&gt;
After the creature has been tamed, it will has half of its HP as it were wild.&amp;lt;br&amp;gt;&lt;br /&gt;
Its skills cap will decrease 10% if the skill is higher than 100 before taming.&amp;lt;br&amp;gt;&lt;br /&gt;
If you use the paralyze taming style it will loose more than 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Each skill below 100 and above 0 can be trained up to 100 or to the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
If a bounded pet will be ressed, it may loose some of its current skill points.&lt;br /&gt;
But you can train it up again.&amp;lt;br&amp;gt;&lt;br /&gt;
The DEX cap for all new tamed pets is 125. There are some prepatch animals with higher dex around.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
* [[Stable]]s&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Pet Guide]]&lt;br /&gt;
* [[Pet Training]]&lt;br /&gt;
* [[Tameables]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* Parts of this page were taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=728 OnlineGameTrader.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
&lt;br /&gt;
* Braodsword Animal taming update https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Cuffs_of_the_Archmage&amp;diff=68654</id>
		<title>Cuffs of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Cuffs_of_the_Archmage&amp;diff=68654"/>
				<updated>2017-04-14T20:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Cuffs of the Archmage&lt;br /&gt;
| image=Bone Arms.png&lt;br /&gt;
| weight=2&lt;br /&gt;
| resistingspells=15&lt;br /&gt;
| manaincrease=5&lt;br /&gt;
| manaregeneration=4&lt;br /&gt;
| spelldamageincrease=20&lt;br /&gt;
| physicalresist=15&lt;br /&gt;
| fireresist=15&lt;br /&gt;
| coldresist=15&lt;br /&gt;
| poisonresist=15&lt;br /&gt;
| energyresist=15&lt;br /&gt;
| magearmor=yes&lt;br /&gt;
| strengthrequirement=55&lt;br /&gt;
| durability=255&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Cuffs of the Archmage''' is a craftable artifact [[Bone Arms]] from [[Publish 96]] that requires a [[recipe]] to craft that drops from the [[Doom Gauntlet]]. It is considered a upgrade to [[Midnight Bracers]] which is one of the items required to craft it.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
you can also use [[Cursed]] versions of [[Midnight Bracers]] from the below events and the resulting Cuffs of the Archmage will not be cursed.&lt;br /&gt;
&lt;br /&gt;
*Ophidian Berserkers during the [[Ophidian Invasion]] of summer of 2006.&lt;br /&gt;
*Grim Reapers during the [[Halloween 2006]] season.&lt;br /&gt;
*The [[Magincia Invasion]] during the fall of 2007.&lt;br /&gt;
*New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.  Near the public soul forge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| primaryskill=Tailoring&lt;br /&gt;
| tailoring=120&lt;br /&gt;
| cloth=8&lt;br /&gt;
| darksapphires=4&lt;br /&gt;
| component1=Midnight Bracers&lt;br /&gt;
| component1_image=Midnight_Bracers.png&lt;br /&gt;
| component1_number=1&lt;br /&gt;
| component2=Blood of the Dark Father&lt;br /&gt;
| component2_image=Blood_of_the_Dark_Father.png&lt;br /&gt;
| component2_number=5&lt;br /&gt;
| skill120chance=5&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| makersmark=no&lt;br /&gt;
| retainscolor=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=The_Zealotry_of_Zipactriotl&amp;diff=68642</id>
		<title>The Zealotry of Zipactriotl</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=The_Zealotry_of_Zipactriotl&amp;diff=68642"/>
				<updated>2017-04-10T04:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Added a link to Broadsword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&amp;quot;'''The Zealotry of Zipactriotl'''&amp;quot; is a quest-chain offered by [[Vek the Barrab Tinker]] at the Barrabian Village in the [[Valley of Eodon]]. This quest-chain is accessible only after winning the for the Myrmidex side in the [[Myrmidex Pit]].&lt;br /&gt;
&lt;br /&gt;
==Quest Description==&lt;br /&gt;
''All hail our Myrmidex Overlords! Now that the Britannians and the rest of Eodon have been stopped from their offensive against the Myrmidex, it is time for the Barrab to restore the Myrmidex to power!''&lt;br /&gt;
&lt;br /&gt;
''Long ago the Kotl came to Eodon. their technology was far advanced and they built many creations. Before long, they decided they needed servents to tend to them beyond the metal giants they called &amp;quot;Automatons&amp;quot; and so they created the Myrmidex.''&lt;br /&gt;
&lt;br /&gt;
''The Myrmidex would not stand for their oppression and rose up against their reptilian masters! The Kotl unleashed a great weapon called Zipactritol to abolish the Myrmidex. In time the Myrmidex were reduced in numbers and the Kotl placed Zipactriotl in stasis until such time the Myrmidex were once again a thread.''&lt;br /&gt;
&lt;br /&gt;
''The alien technology of the Kotl has spread throughout the realm in the eons since their arrival - we must recover that technology so we may release Zipactriotl and destroy it once and for all! The time is now for the Myrmidex rule with the Barrabian at their side! All hail the Myrmidex! All hail the Barrab!''&lt;br /&gt;
&lt;br /&gt;
==Quest Objective==&lt;br /&gt;
Obtain all of the following...&lt;br /&gt;
* 1 Stasis Chamber Power Core&lt;br /&gt;
* 1 Stasis Chamber Activator&lt;br /&gt;
* 1 Stasis chamber Regulator&lt;br /&gt;
* 1 Stasis Chamber Stator&lt;br /&gt;
&lt;br /&gt;
==Quest Lore==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-Quests==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Quest Reward==&lt;br /&gt;
* A step closer to destroying Zipactriotl...&lt;br /&gt;
&lt;br /&gt;
==Broadsword link==&lt;br /&gt;
* https://uo.com/wiki/ultima-online-wiki/gameplay/quests/the-zealotry-of-zipactriotl/&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Valley_of_Eodon&amp;diff=68641</id>
		<title>Valley of Eodon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Valley_of_Eodon&amp;diff=68641"/>
				<updated>2017-04-10T03:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Unique Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The '''Valley of Eodon''' is a new [[facet]] introduced with the [[Ultima Online: Time of Legends]] game expansion. It draws inspiration from the classic single player game, [[Worlds of Ultima: Savage Empires]]. The theme is a sort of pre-historic land with dinosaurs.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* '''[[Shadowguard]]''' - the fortress of the vile enchantress [[Minax]]&lt;br /&gt;
* '''[[Dragon Turtle Champion Spawn]]'''&lt;br /&gt;
&lt;br /&gt;
==Unique Creatures==&lt;br /&gt;
These creatures that can only be found in the Valley of Eodon.&lt;br /&gt;
*'''[[Dragon Turtle]]'''&lt;br /&gt;
* '''[[Myrmidex Queen]]'''&lt;br /&gt;
* '''[[The Zealotry of Zipactriotl]]'''&lt;br /&gt;
* '''[[Tyrannosaurus Rex]]'''&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Valley of eodon in-game map.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facets]]&lt;br /&gt;
[[Category:Time of Legends]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Myrmidex_threat&amp;diff=66980</id>
		<title>Myrmidex threat</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Myrmidex_threat&amp;diff=66980"/>
				<updated>2016-06-09T04:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: just looking into this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Link:&lt;br /&gt;
http://uo.com/wiki/ultima-online-wiki/combat/the-myrmidex-threat/&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66936</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66936"/>
				<updated>2016-05-21T06:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. Made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
This item is crafted as a deed by a tinker and can be placed in a house away from other objects that you own or are co-owned to. Security on the safe is set as with a normal container. The picture below shows that the character Joy Nerry deposited into her secure account balance of 50,000gp. Of this she put 25,000 in a wall safe. Shortly after she withdrew 4,000gp. She now has 29,000 in her secure account. The safe has 21,000gp which can be withdraw by any other player character who has access to the safe. When accessing a safe each character sees their own secure account balance. Withdrawing cash from the safe will put it into the withdrawing character’s secure account. The wall safe holds up to 100,000,000 gold&lt;br /&gt;
&lt;br /&gt;
Each character is also able to put funds into a ‘secure account’ at the bank.  Using the option ‘Deposit Gold into Secure Account’ will deduct the amount from the group bank total. Funds from this account can be put into a currency wall safe in a house, either yours or a house you are friended/co-owned to, provided the security setting on the safe grants you access. Any character with the correct access can withdraw the funds from the safe into his/her own secure account. Use this feature to transfer funds to players who are offline or to you own alternate account if you have one. The balance for this is currently shown as the ‘escrow balance’.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wall safe.jpg]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blacksmith_BOD_Rewards&amp;diff=66926</id>
		<title>Blacksmith BOD Rewards</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blacksmith_BOD_Rewards&amp;diff=66926"/>
				<updated>2016-05-17T21:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Small Bulk Order Deeds ==&lt;br /&gt;
*Normal Items&lt;br /&gt;
**Iron&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Sturdy pickaxe]] or [[Sturdy shovel]] (Unconfirmed)&lt;br /&gt;
***20 count&lt;br /&gt;
****[[Sturdy pickaxe]] or [[Sturdy shovel]] (Unconfirmed)&lt;br /&gt;
****+1 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
**Dull Copper&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]]&lt;br /&gt;
****[[Gargoyle's Pickaxe]]&lt;br /&gt;
****[[Prospector's Tool]]&lt;br /&gt;
**Shadow Iron&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Copper&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Bronze&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
**Gold&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**Agapite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Verite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*** 20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Valorite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*Exceptional Items&lt;br /&gt;
**Iron&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Dull Copper&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]]&lt;br /&gt;
****[[Prospector's Tool]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**Shadow iron&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Copper&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Bronze&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Gold&lt;br /&gt;
***10 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***15 Count&lt;br /&gt;
****A colored [[anvil] (Unconfirmed)&lt;br /&gt;
****+5 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Agapite&lt;br /&gt;
***10 Count&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***15 Count&lt;br /&gt;
****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
****+10 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Bronze [[Runic]] Hammer&lt;br /&gt;
**Verite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Bronze [[Runic]] Hammer&lt;br /&gt;
***20 Count&lt;br /&gt;
****+10 [[Ancient Hammer]]&lt;br /&gt;
**Valorite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+15 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
== Large Bulk Order Deeds ==&lt;br /&gt;
*Normal Weapons&lt;br /&gt;
**Two Weapons&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Five Weapons&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Six Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
*Exceptional Weapons&lt;br /&gt;
**Two Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
**Five Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Six Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
*Ringmail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Gold&lt;br /&gt;
****10 Count&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****15 Count&lt;br /&gt;
*****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****+5 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Agapite&lt;br /&gt;
****10 Count&lt;br /&gt;
*****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****15 Count&lt;br /&gt;
*****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****+10 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Bronze [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Bronze [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+15 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
*Chainmail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
*Platemail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://stratics.com/community/forums/uo-craftsman.417/ Stratics UO Craftsman Forums]&lt;br /&gt;
*[http://www.towerofroses.de/bods-srw.htm Tower of Roses]&lt;br /&gt;
Archived Tower of roses:&lt;br /&gt;
*[http://tor.bplaced.net/bods-srw.htm Tower of Roses Blacksmith BOD on bplaced.net]&lt;br /&gt;
[[Category: Blacksmithy]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Blacksmith_BOD_Rewards&amp;diff=66925</id>
		<title>Blacksmith BOD Rewards</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Blacksmith_BOD_Rewards&amp;diff=66925"/>
				<updated>2016-05-17T21:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Asked me to add that number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Small Bulk Order Deeds ==&lt;br /&gt;
*Normal Items&lt;br /&gt;
**Iron&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Sturdy pickaxe]] or [[Sturdy shovel]] (Unconfirmed)&lt;br /&gt;
***20 count&lt;br /&gt;
****[[Sturdy pickaxe]] or [[Sturdy shovel]] (Unconfirmed)&lt;br /&gt;
****+1 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
**Dull Copper&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]]&lt;br /&gt;
****[[Gargoyle's Pickaxe]]&lt;br /&gt;
****[[Prospector's Tool]]&lt;br /&gt;
**Shadow Iron&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Copper&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Bronze&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
**Gold&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**Agapite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Verite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*** 20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Valorite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*Exceptional Items&lt;br /&gt;
**Iron&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Dull Copper&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]]&lt;br /&gt;
****[[Prospector's Tool]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
**Shadow iron&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+5 [[Mining Gloves]]&lt;br /&gt;
****[[Powder of Fortifying]]&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Copper&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Bronze&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Gold&lt;br /&gt;
***10 Count&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***15 Count&lt;br /&gt;
****A colored [[anvil] (Unconfirmed)&lt;br /&gt;
****+5 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****Shadow Iron [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Agapite&lt;br /&gt;
***10 Count&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***15 Count&lt;br /&gt;
****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
****+10 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Bronze [[Runic]] Hammer&lt;br /&gt;
**Verite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Bronze [[Runic]] Hammer&lt;br /&gt;
***20 Count&lt;br /&gt;
****+10 [[Ancient Hammer]]&lt;br /&gt;
**Valorite&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+15 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
== Large Bulk Order Deeds ==&lt;br /&gt;
*Normal Weapons&lt;br /&gt;
**Two Weapons&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Five Weapons&lt;br /&gt;
***10/15/20 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
**Six Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
*Exceptional Weapons&lt;br /&gt;
**Two Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
**Five Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
**Six Weapons&lt;br /&gt;
***10/15 Count&lt;br /&gt;
****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***20 Count&lt;br /&gt;
****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
*Ringmail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+3 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****[[Gargoyle's Pickaxe]] (Unconfirmed)&lt;br /&gt;
*****[[Prospector's Tool]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+5 [[Mining Gloves]] (Unconfirmed)&lt;br /&gt;
*****[[Powder of Fortifying]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Dull Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Gold&lt;br /&gt;
****10 Count&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****15 Count&lt;br /&gt;
*****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****+5 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Agapite&lt;br /&gt;
****10 Count&lt;br /&gt;
*****Copper [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****15 Count&lt;br /&gt;
*****A colored [[anvil]] (Unconfirmed)&lt;br /&gt;
*****Shadow [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
*****+10 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****Bronze [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****Bronze [[Runic]] Hammer (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
*****+10 [[Ancient Hammer]] (Unconfirmed)&lt;br /&gt;
****20 Count&lt;br /&gt;
*****+15 Blacksmithing [[Power Scroll]] (Unconfirmed)&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
*Chainmail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
*Platemail&lt;br /&gt;
**Normal&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
**Exceptional&lt;br /&gt;
***Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Dull Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Shadow Iron&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Copper&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Bronze&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Gold&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Agapite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Verite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
***Valorite&lt;br /&gt;
****10/15 Count&lt;br /&gt;
****20 Count&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[http://stratics.com/community/forums/uo-craftsman.417/ Stratics UO Craftsman Forums]&lt;br /&gt;
*[http://www.towerofroses.de/bods-srw.htm Tower of Roses]&lt;br /&gt;
*Archived Tower of roses:&lt;br /&gt;
*[http://tor.bplaced.net/bods-srw.htm Tower of Roses Blacksmith BOD on bplaced.net]&lt;br /&gt;
[[Category: Blacksmithy]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66922</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66922"/>
				<updated>2016-05-17T07:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: OK  this is good for now I hope?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. Made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
This item is crafted as a deed by a tinker and can be placed in a house you own or are co-owned to. Security on the safe is set as with a normal container. The picture below shows that the character Joy Nerry deposited into her secure account balance of 50,000gp. Of this she put 25,000 in a wall safe. Shortly after she withdrew 4,000gp. She now has 29,000 in her secure account. The safe has 21,000gp which can be withdraw by any other player character who has access to the safe. When accessing a safe each character sees their own secure account balance. Withdrawing cash from the safe will put it into the withdrawing character’s secure account. The wall safe holds up to 100,000,000 gold&lt;br /&gt;
&lt;br /&gt;
Each character is also able to put funds into a ‘secure account’ at the bank.  Using the option ‘Deposit Gold into Secure Account’ will deduct the amount from the group bank total. Funds from this account can be put into a currency wall safe in a house, either yours or a house you are friended/co-owned to, provided the security setting on the safe grants you access. Any character with the correct access can withdraw the funds from the safe into his/her own secure account. Use this feature to transfer funds to players who are offline or to you own alternate account if you have one. The balance for this is currently shown as the ‘escrow balance’.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wall safe.jpg]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66921</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66921"/>
				<updated>2016-05-17T07:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: try this again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. Made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
This item is crafted as a deed by a tinker and can be placed in a house you own or are co-owned to. Security on the safe is set as with a normal container. The picture below shows that the character Joy Nerry deposited into her secure account balance of 50,000gp. Of this she put 25,000 in a wall safe. Shortly after she withdrew 4,000gp. She now has 29,000 in her secure account. The safe has 21,000gp which can be withdraw by any other player character who has access to the safe. When accessing a safe each character sees their own secure account balance. Withdrawing cash from the safe will put it into the withdrawing character’s secure account. The wall safe holds up to 100,000,000 gold&lt;br /&gt;
&lt;br /&gt;
Each character is also able to put funds into a ‘secure account’ at the bank.  Using the option ‘Deposit Gold into Secure Account’ will deduct the amount from the group bank total. Funds from this account can be put into a currency wall safe in a house, either yours or a house you are friended/co-owned to, provided the security setting on the safe grants you access. Any character with the correct access can withdraw the funds from the safe into his/her own secure account. Use this feature to transfer funds to players who are offline or to you own alternate account if you have one. The balance for this is currently shown as the ‘escrow balance’.&lt;br /&gt;
&lt;br /&gt;
[[File:Http://www.uoguide.com/images/1/17/Wall safe.jpg|thumbnail|Currency Wall Safe]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66920</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66920"/>
				<updated>2016-05-17T07:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: The pic isn't coming out and I'm a newbe at this sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. Made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
This item is crafted as a deed by a tinker and can be placed in a house you own or are co-owned to. Security on the safe is set as with a normal container. The picture below shows that the character Joy Nerry deposited into her secure account balance of 50,000gp. Of this she put 25,000 in a wall safe. Shortly after she withdrew 4,000gp. She now has 29,000 in her secure account. The safe has 21,000gp which can be withdraw by any other player character who has access to the safe. When accessing a safe each character sees their own secure account balance. Withdrawing cash from the safe will put it into the withdrawing character’s secure account. The wall safe holds up to 100,000,000 gold&lt;br /&gt;
&lt;br /&gt;
Each character is also able to put funds into a ‘secure account’ at the bank.  Using the option ‘Deposit Gold into Secure Account’ will deduct the amount from the group bank total. Funds from this account can be put into a currency wall safe in a house, either yours or a house you are friended/co-owned to, provided the security setting on the safe grants you access. Any character with the correct access can withdraw the funds from the safe into his/her own secure account. Use this feature to transfer funds to players who are offline or to you own alternate account if you have one. The balance for this is currently shown as the ‘escrow balance’.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;http://www.uoguide.com/images/1/17/Wall_safe.jpg&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66919</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66919"/>
				<updated>2016-05-17T07:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. Made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
This item is crafted as a deed by a tinker and can be placed in a house you own or are co-owned to. Security on the safe is set as with a normal container. The picture below shows that the character Joy Nerry deposited into her secure account balance of 50,000gp. Of this she put 25,000 in a wall safe. Shortly after she withdrew 4,000gp. She now has 29,000 in her secure account. The safe has 21,000gp which can be withdraw by any other player character who has access to the safe. When accessing a safe each character sees their own secure account balance. Withdrawing cash from the safe will put it into the withdrawing character’s secure account. The wall safe holds up to 100,000,000 gold&lt;br /&gt;
&lt;br /&gt;
Each character is also able to put funds into a ‘secure account’ at the bank.  Using the option ‘Deposit Gold into Secure Account’ will deduct the amount from the group bank total. Funds from this account can be put into a currency wall safe in a house, either yours or a house you are friended/co-owned to, provided the security setting on the safe grants you access. Any character with the correct access can withdraw the funds from the safe into his/her own secure account. Use this feature to transfer funds to players who are offline or to you own alternate account if you have one. The balance for this is currently shown as the ‘escrow balance’.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
http://www.uoguide.com/images/1/17/Wall_safe.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Wall_safe.jpg&amp;diff=66918</id>
		<title>File:Wall safe.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Wall_safe.jpg&amp;diff=66918"/>
				<updated>2016-05-17T07:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66917</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66917"/>
				<updated>2016-05-17T07:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The '''Wall Safe''' is a house add on introduced with Publish 90. When made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
Can be crafted via the Tinkering skill from the “Miscellaneous” category&lt;br /&gt;
Once a wall safe is placed in a house, it can store up to 100,000,000 gold.&lt;br /&gt;
This can be used to conduct offline transactions between players with security access.&lt;br /&gt;
Currency can only be added/removed from the wall safe using the Secure Account.&lt;br /&gt;
Secure Account – holds up to 100,000,000 gold and is only used to transfer from the player’s bank to the Wall Safe.&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66916</id>
		<title>Wall Safe</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Wall_Safe&amp;diff=66916"/>
				<updated>2016-05-17T07:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: I didn't see anything on it so I added this   hope that is ok?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The '''Wall Safe''' is a house add on introduced with Publish 90. When made by a tinker.  &lt;br /&gt;
&lt;br /&gt;
 Can be crafted via the Tinkering skill from the “Miscellaneous” category&lt;br /&gt;
 Once a wall safe is placed in a house, it can store up to 100,000,000 gold.&lt;br /&gt;
 This can be used to conduct offline transactions between players with security access.&lt;br /&gt;
 Currency can only be added/removed from the wall safe using the Secure Account.&lt;br /&gt;
&lt;br /&gt;
Secure Account – holds up to 100,000,000 gold and is only used to transfer from the player’s bank to the Wall Safe.&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Camping&amp;diff=64021</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Camping&amp;diff=64021"/>
				<updated>2014-02-28T08:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: like to make a list of where it can not be used but this a start  Thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_camping.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
The Camping skill is used to logout safely when out in the wilderness. It is almost never used, as even new players logout at a tavern or inn, and so is considered somewhat of a [[Useless Skill]].&lt;br /&gt;
&lt;br /&gt;
In order to create a camp, you require some [[kindling]] and a [[bedroll]]. Use the kindling to attempt to ignite it. Once done, in about 30 seconds or so, you - and anyone near near you - will receive a message that the camp has been made secure. Anyone who gets the message (not just the person who created the camp) may then use a bedroll to log out instantly by placing it on the ground, unrolling it by double-clicking it, then double-clicking again to receieve a logout confirmation gump.&lt;br /&gt;
&lt;br /&gt;
Unlike logging out at a tavern, inn or player home, logging out successfully with the Camping skill will merely display a Connection Lost message instead of returning the player to the Login screen.&lt;br /&gt;
&lt;br /&gt;
You may [[hiding|hide]] while the camp is being made secure, and log out while still invisible. Some areas of the game world (such as [[Doom]] and woods of Ter Mur) cannot be camped in, but otherwise the skill can be used any time - Even if your character is flagged for combat.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Train to 30 from an [[NPC]] Gypsy. Load up with and double-click [[kindling]]. Each time you secure a camp, your skill may be raised.&lt;br /&gt;
*[[Tainted Tree Sample]] can be used as [[kindling]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [http://guide.uo.com/skill_10.html Camping page on UO.com]&lt;br /&gt;
* Fink's [http://fink.customer.netspace.net.au/uo/camping/camping_skill.html Camping Guide] (and [http://fink.customer.netspace.net.au/uo/camping/ related documents])&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Hit_Chance_Increase&amp;diff=63890</id>
		<title>Hit Chance Increase</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Hit_Chance_Increase&amp;diff=63890"/>
				<updated>2014-01-21T00:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Gargyoles no longer have a 50 cap    thank you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hit Chance Increase''' (HCI) is an [[Item Properties|item property]] that increases the probability to hit a target. HCI is usually found on weapons, rings, and bracelets with a range of 1% to 15%.&lt;br /&gt;
&lt;br /&gt;
HCI is capped at 45% for all races. However, HCI worn above the cap ''is'' included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing HCI items that total more than your character's cap in certain [[Player vs. Player|player versus player]] combat situations.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Items that have more than HCI 15% or items that would not usually have HCI:&lt;br /&gt;
&lt;br /&gt;
* [[Axes of Fury]] (dual short axes, 20%)&lt;br /&gt;
* [[Black Lotus Hood]] (headgear, 6%)&lt;br /&gt;
* [[Captain John's Hat]] (headgear, 15%)&lt;br /&gt;
* [[Cloak Of Death]] (outerwear, 3%)&lt;br /&gt;
* [[Conjurer's Trinket]] ( talisman, 10%)&lt;br /&gt;
* [[Dread Pirate Hat]] (headgear, 10%)&lt;br /&gt;
* [[Gladiator's Collar]] (gorget, 10%)&lt;br /&gt;
* [[Helm of Vengeance]] (headgear, 7%)&lt;br /&gt;
* [[Hunter's Headdress]] (headgear, 15%)&lt;br /&gt;
* [[Knight's Armor Set]] (armor set, 10%)&lt;br /&gt;
* [[Leggings of Bane]] (legs, 20%)&lt;br /&gt;
* [[Mana Phasing Orb]] (talisman, 5%)&lt;br /&gt;
* [[Oblivion's Needle]] (dagger, 20%)&lt;br /&gt;
* [[Orc Chieftain Helm]] (headgear, 30%)&lt;br /&gt;
* [[Paladin Armor Set]] (armor set, 30%)&lt;br /&gt;
* [[Scout Armor Set]] (armor set, 10%)&lt;br /&gt;
* [[Sign of Chaos]] (shield, 5%)&lt;br /&gt;
* [[Sign of Order]] (shield, 5%)&lt;br /&gt;
* [[Spirit of the Totem]] (headgear, 15%)&lt;br /&gt;
* [[Surge Shield]] (shield, 5%)&lt;br /&gt;
* [[Void Infused Kilt]] (gargish kilt, 5%)&lt;br /&gt;
* [[Zyronic Claw]] (executioner's axe, 30%)&lt;br /&gt;
&lt;br /&gt;
== Hit Chance Increase on Shields==&lt;br /&gt;
HCI used to occur on non-artifact [[shield]]s, but that is no longer the case. For this reason, the price for such shields is relatively high. &lt;br /&gt;
&lt;br /&gt;
In a discussion of HCI on shields in the [[Five on Friday]] (FoF) of [[Five_on_Friday_-_November_3%2C_2006|November 3, 2006]] (Number 35), developer [[MrTact]] said, &amp;quot;Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back.&amp;quot; However, the FoF continued by noting that the [[Game Developers|developers]] believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed.&lt;br /&gt;
&lt;br /&gt;
==Imbuing==&lt;br /&gt;
The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Chance Increase (15%):&lt;br /&gt;
*5 [[Relic Fragment]]&lt;br /&gt;
*10 [[Gem|Amber]]&lt;br /&gt;
*10 [[Essence of Precision]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Doom Kiss]]&lt;br /&gt;
* [[Magic Fish Buff]]&lt;br /&gt;
* [[Perfection]]&lt;br /&gt;
&lt;br /&gt;
{{Item Properties}}&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Enchant&amp;diff=52981</id>
		<title>Talk:Enchant</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Enchant&amp;diff=52981"/>
				<updated>2011-08-11T01:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with &amp;quot;Done three tests at 120 Myst 120 focus it lasted between 2 1/2 to 3 minutes  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Done three tests at 120 Myst 120 focus it lasted between 2 1/2 to 3 minutes &lt;br /&gt;
--[[User:OxAO|OxAO]] 18:01, 10 August 2011 (PDT)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=51127</id>
		<title>Zosilem the Alchemist</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=51127"/>
				<updated>2011-04-15T06:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Thepem_And_Zosilem.gif|frame|[[Thepem the Apprentice|Thepem]] and Zosilem]]&lt;br /&gt;
'''Zosilem the Alchemist''' is one of three NPCs that are part of a new style of quests called [[Tier Quests]] which were introduced in the [[Stygian Abyss]] expansion. She can be found in a reagent shop in the [[Royal City]].&lt;br /&gt;
&lt;br /&gt;
She offers the following quests:&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
* [[Dabbling on the Dark Side]]&lt;br /&gt;
* [[The Brainy Alchemist]]&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
* [[Armor Up]]&lt;br /&gt;
* [[To Turn Base Metal into Verite]]&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
* [[Pure Valorite]]&lt;br /&gt;
* [[The Forbidden Fruit]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Thepem the Apprentice]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://vboards.stratics.com/showthread.php?t=158656&amp;amp;highlight=Zosilem Stranger's Guide for the Thepem and Zosilem Quests]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest NPCs]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=51126</id>
		<title>Zosilem the Alchemist</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=51126"/>
				<updated>2011-04-15T06:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: how to start this quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Thepem_And_Zosilem.gif|frame|[[Thepem the Apprentice|Thepem]] and Zosilem]]&lt;br /&gt;
'''Zosilem the Alchemist''' is one of three NPCs that are part of a new style of quests called [[Tier Quests]] which were introduced in the [[Stygian Abyss]] expansion. She can be found in a reagent shop in the [[Royal City]].&lt;br /&gt;
&lt;br /&gt;
She offers the following quests:&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
* [[Dabbling on the Dark Side]]&lt;br /&gt;
* [[The Brainy Alchemist]]&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
* [[Armor Up]]&lt;br /&gt;
* [[To Turn Base Metal into Verite]]&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
* [[Pure Valorite]]&lt;br /&gt;
* [[The Forbidden Fruit]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Thepem the Apprentice]]&lt;br /&gt;
&lt;br /&gt;
To advance the Tier you must complete a specific amount of quests:&lt;br /&gt;
Zosilem Tier 1 - Complete 5 of Thepems Tier 2 quests.&lt;br /&gt;
Zosilem Tier 2 - Complete 10 of Zosilem's Tier 1 quests.&lt;br /&gt;
Zosilem Tier 3 - Complete 20 of Zosilem's Tier 2 quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://vboards.stratics.com/showthread.php?t=158656&amp;amp;highlight=Zosilem Stranger's Guide for the Thepem and Zosilem Quests]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest NPCs]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Sorcerer%27s_Armor_Set&amp;diff=49326</id>
		<title>Talk:Sorcerer's Armor Set</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Sorcerer%27s_Armor_Set&amp;diff=49326"/>
				<updated>2011-02-07T21:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== total vs each piece ==&lt;br /&gt;
&lt;br /&gt;
 Mana Regeneration 2&lt;br /&gt;
 Defense Chance Increase 10%&lt;br /&gt;
 Lower Mana Cost 5% &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Don't believe this is correct.  &lt;br /&gt;
It shows a total of 16 mana regen, defence chance way above max and lower mana at 40%.&lt;br /&gt;
The word 'total' is not next to these numbers so they are on each piece.&lt;br /&gt;
:I'll check again but I think the values are correct. The ones having the plus sign (+) near them are the ones stacking with the default set bonuses. The others are total bonuses. The main limitation of this set is its low mr and lmc, it'd be the ultimate suit with 100% lrc, 40% lmc, 40% dci and 16 mr. [[User:Nimuaq|Nimuaq]] 14:30, 19 January 2011 (PST)&lt;br /&gt;
 &lt;br /&gt;
:: you are correct.  It doesn't say total but that is what they meant to say.  I just changed out my suit.  &lt;br /&gt;
::  Thanks  --[[User:OxAO|OxAO]] 13:58, 7 February 2011 (PST)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Sorcerer%27s_Armor_Set&amp;diff=48885</id>
		<title>Talk:Sorcerer's Armor Set</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Sorcerer%27s_Armor_Set&amp;diff=48885"/>
				<updated>2011-01-19T20:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with &amp;quot;== total vs each piece ==   Mana Regeneration 2  Defense Chance Increase 10%  Lower Mana Cost 5% &amp;quot;  Don't believe this is correct.   It shows a total of 16 mana regen, defence ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== total vs each piece ==&lt;br /&gt;
&lt;br /&gt;
 Mana Regeneration 2&lt;br /&gt;
 Defense Chance Increase 10%&lt;br /&gt;
 Lower Mana Cost 5% &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Don't believe this is correct.  &lt;br /&gt;
It shows a total of 16 mana regen, defence chance way above max and lower mana at 40%.&lt;br /&gt;
The word 'total' is not next to these numbers so they are on each piece.&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Knight%27s_War_Cleaver&amp;diff=48724</id>
		<title>Talk:Knight's War Cleaver</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Knight%27s_War_Cleaver&amp;diff=48724"/>
				<updated>2011-01-14T00:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with &amp;quot;should it be added that making this with a Bronze runic or above will give a good chance at a relic?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;should it be added that making this with a Bronze runic or above will give a good chance at a relic?&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Animated_Legs_of_the_Insane_Tinker&amp;diff=48376</id>
		<title>Animated Legs of the Insane Tinker</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Animated_Legs_of_the_Insane_Tinker&amp;diff=48376"/>
				<updated>2010-12-26T07:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Animated Legs of the Insane Tinker&lt;br /&gt;
| image=Animated legs of the insane tinker.png&lt;br /&gt;
| weight=7&lt;br /&gt;
| dexteritybonus=5&lt;br /&gt;
| staminaregeneration=2&lt;br /&gt;
| swingspeedincrease=10&lt;br /&gt;
| damageincrease=10&lt;br /&gt;
| physicalresist=17&lt;br /&gt;
| fireresist=15&lt;br /&gt;
| coldresist=7&lt;br /&gt;
| poisonresist=15&lt;br /&gt;
| energyresist=2&lt;br /&gt;
| lowerrequirements=50&lt;br /&gt;
| strengthrequirement=45&lt;br /&gt;
| durability=255&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Animated Legs of the Insane Tinker''' is a [[Artifacts (Stygian Abyss)|Stygian Abyss Artifact]] [[Platemail Legs|platemail legs]] that can be acquired as a rare drop from the [[Wyvern Renowned|Wyvern [Renowned]]] and the [[Devourer of Souls Renowned]]&lt;br /&gt;
{{Stygian Abyss Artifacts}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platemail Leggings]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Animated_Legs_of_the_Insane_Tinker&amp;diff=48375</id>
		<title>Animated Legs of the Insane Tinker</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Animated_Legs_of_the_Insane_Tinker&amp;diff=48375"/>
				<updated>2010-12-26T07:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| name=Animated Legs of the Insane Tinker&lt;br /&gt;
| image=Animated legs of the insane tinker.png&lt;br /&gt;
| weight=7&lt;br /&gt;
| dexteritybonus=5&lt;br /&gt;
| staminaregeneration=2&lt;br /&gt;
| swingspeedincrease=10&lt;br /&gt;
| damageincrease=10&lt;br /&gt;
| physicalresist=17&lt;br /&gt;
| fireresist=15&lt;br /&gt;
| coldresist=7&lt;br /&gt;
| poisonresist=15&lt;br /&gt;
| energyresist=2&lt;br /&gt;
| lowerrequirements=50&lt;br /&gt;
| strengthrequirement=45&lt;br /&gt;
| durability=255&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Animated Legs of the Insane Tinker''' is a [[Artifacts (Stygian Abyss)|Stygian Abyss Artifact]] [[Platemail Legs|platemail legs]] that can be acquired as a rare drop from the [[Wyvern Renowned|Wyvern [Renowned]]] [[Devourer of Souls Renowned]]&lt;br /&gt;
{{Stygian Abyss Artifacts}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platemail Leggings]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bank_Box&amp;diff=48231</id>
		<title>Bank Box</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bank_Box&amp;diff=48231"/>
				<updated>2010-12-18T21:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
The '''Bank Box''' is a place of storage that every character has access to from the moment they are created. It is the only means of storage which is considered 100% safe.&lt;br /&gt;
&lt;br /&gt;
==Accessing==&lt;br /&gt;
To open your bank box you must first visit a bank. Most cities have one, usually found in a central location. Once there you need to find a banker. A common mistake of new players is thinking that the bank itself determines whether you can open your box. It is actually the banker or minter you must be standing in range of.&lt;br /&gt;
&lt;br /&gt;
When you are close enough to a banker or minter NPC, say &amp;quot;bank&amp;quot; to open your box. You can also open it by using a context menu on the NPC. The context menu method won't reveal you if you are already hidden.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
The bank box has a limit of 125 on items (150 if you have purchased the account storage expansion upgrade or 175 with the high seas booster and the account storage expansion upgrade). Every item placed inside counts towards this limit including containers, gold and checks.&lt;br /&gt;
&lt;br /&gt;
If you are short on space combining multiple piles of gold into one check can help free some up.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At one point in early UO history bank boxes also had a weight limit of 400. Gold did not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
Over the years [[Houses]] went from a completely unreliable method of storage to being almost as secure as the bank is. If you don't access anyone to your house and keep everything in owner secure containers it basically is. However the contents of your bank will stay with you indefinitely when your account is deactivated, a house will decay in 90 days.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bank Check]] - for storing lots of gold easily&lt;br /&gt;
* [[List of Banks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bank_Box&amp;diff=48230</id>
		<title>Bank Box</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bank_Box&amp;diff=48230"/>
				<updated>2010-12-18T21:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
The '''Bank Box''' is a place of storage that every character has access to from the moment they are created. It is the only means of storage which is considered 100% safe.&lt;br /&gt;
&lt;br /&gt;
==Accessing==&lt;br /&gt;
To open your bank box you must first visit a bank. Most cities have one, usually found in a central location. Once there you need to find a banker. A common mistake of new players is thinking that the bank itself determines whether you can open your box. It is actually the banker or minter you must be standing in range of.&lt;br /&gt;
&lt;br /&gt;
When you are close enough to a banker or minter NPC, say &amp;quot;bank&amp;quot; to open your box. You can also open it by using a context menu on the NPC. The context menu method won't reveal you if you are already hidden.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
The bank box has a limit of 125 on items (150 if you have purchased the account storage expansion upgrade or 175 with the high seas booster). Every item placed inside counts towards this limit including containers, gold and checks.&lt;br /&gt;
&lt;br /&gt;
If you are short on space combining multiple piles of gold into one check can help free some up.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
At one point in early UO history bank boxes also had a weight limit of 400. Gold did not count towards this limit.&lt;br /&gt;
&lt;br /&gt;
Over the years [[Houses]] went from a completely unreliable method of storage to being almost as secure as the bank is. If you don't access anyone to your house and keep everything in owner secure containers it basically is. However the contents of your bank will stay with you indefinitely when your account is deactivated, a house will decay in 90 days.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bank Check]] - for storing lots of gold easily&lt;br /&gt;
* [[List of Banks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:In_the_Shadow_of_Virtue_-_Lost_and_Found_Part_3&amp;diff=48144</id>
		<title>Talk:In the Shadow of Virtue - Lost and Found Part 3</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:In_the_Shadow_of_Virtue_-_Lost_and_Found_Part_3&amp;diff=48144"/>
				<updated>2010-12-14T01:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is this quest/event over?&lt;br /&gt;
 &lt;br /&gt;
thanks&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:In_the_Shadow_of_Virtue_-_Lost_and_Found_Part_3&amp;diff=48143</id>
		<title>Talk:In the Shadow of Virtue - Lost and Found Part 3</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:In_the_Shadow_of_Virtue_-_Lost_and_Found_Part_3&amp;diff=48143"/>
				<updated>2010-12-14T01:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with &amp;quot;is this event over?   thanks&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is this event over?&lt;br /&gt;
 &lt;br /&gt;
thanks&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Desert_of_Malas&amp;diff=47379</id>
		<title>Desert of Malas</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Desert_of_Malas&amp;diff=47379"/>
				<updated>2010-11-11T04:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: just adding the fish here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeonbox &lt;br /&gt;
|icon= &lt;br /&gt;
|launched=AoS &lt;br /&gt;
|coordinates=2 27'S, 38 6'E&lt;br /&gt;
X:1865, Y:1652 &lt;br /&gt;
|facet=Malas&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Desert of malas map.jpg|left]]&lt;br /&gt;
&lt;br /&gt;
The Desert of Malas is the large sand covered region SW of [[Umbra]].  Gravewater lake is the body of water in the middle.  There is a sparse smattering of creatures here, but the main reason to travel to this area is to visit the [[Forgotten Pyramid]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Creatures==&lt;br /&gt;
&lt;br /&gt;
* [[Desert Ostard]]&lt;br /&gt;
* [[Sand Vortex]]&lt;br /&gt;
* [[Scorpion]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
* [[Fish#Rare_Fish|Holy Mackerel]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert of malaskr.jpg|center|frame]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]][[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=User_talk:OxAO&amp;diff=47176</id>
		<title>User talk:OxAO</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=User_talk:OxAO&amp;diff=47176"/>
				<updated>2010-10-29T05:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Match Crafting Box */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match Crafting Box==&lt;br /&gt;
I saw you were having an issue attempting to make a [[Match]] crafting box on the [[Cannon]] page. The issue you were having is the template variables you were entering were not acceptable for a Crafting Box. For example you were using &amp;quot;boards logs&amp;quot; when it accepts &amp;quot;boards&amp;quot;. If you have any issue in the future feel free to ask for help either on a staff talk page or in our new [[UOGuide:Chat]].&lt;br /&gt;
&lt;br /&gt;
Thank you for helping improve the site. - [[User:JC the Builder|JC the Builder]] 20:22, 15 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I noticed you corrected it.&lt;br /&gt;
Thank you JC&lt;br /&gt;
&lt;br /&gt;
--[[User:OxAO|OxAO]] 22:56, 28 October 2010 (PDT)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=User_talk:OxAO&amp;diff=47175</id>
		<title>User talk:OxAO</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=User_talk:OxAO&amp;diff=47175"/>
				<updated>2010-10-29T05:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Match Crafting Box==&lt;br /&gt;
I saw you were having an issue attempting to make a [[Match]] crafting box on the [[Cannon]] page. The issue you were having is the template variables you were entering were not acceptable for a Crafting Box. For example you were using &amp;quot;boards logs&amp;quot; when it accepts &amp;quot;boards&amp;quot;. If you have any issue in the future feel free to ask for help either on a staff talk page or in our new [[UOGuide:Chat]].&lt;br /&gt;
&lt;br /&gt;
Thank you for helping improve the site. - [[User:JC the Builder|JC the Builder]] 20:22, 15 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Thank you JC&lt;br /&gt;
&lt;br /&gt;
--[[User:OxAO|OxAO]] 22:56, 28 October 2010 (PDT)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Medusa&amp;diff=47103</id>
		<title>Medusa</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Medusa&amp;diff=47103"/>
				<updated>2010-10-27T01:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: just wanted a link there thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medusa.png|frame|'''Medusa''']]&lt;br /&gt;
&lt;br /&gt;
A [[Peerless]] found in the [[Stygian Abyss]]. Can be easily killed solo by a Dexxer. Tamers can also solo her but pets will be petrified and copied frequently. Always kill the copy as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Creatures&lt;br /&gt;
|name=Medusa&lt;br /&gt;
|spawnlocations=[[Stygian Abyss Dungeon]]&lt;br /&gt;
|fame=&lt;br /&gt;
|slayer=[[Repond Slayer]]&lt;br /&gt;
|karma=&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|firstseen=[[Stygian Abyss]]&lt;br /&gt;
|packinstinct=None&lt;br /&gt;
|gold=&lt;br /&gt;
|magicitems=&lt;br /&gt;
|specialloot=[[Medusa Statue]], [[Medusa Blood]], [[Artifacts (Stygian Abyss)]]&lt;br /&gt;
|cutuploot=5 Grey [[Medusa Scale]]s&lt;br /&gt;
|str=1,378 - 1,397&lt;br /&gt;
|hitpoints=100,000&lt;br /&gt;
|dex=129 - 143&lt;br /&gt;
|stamina=129 - 143&lt;br /&gt;
|int=575 - 671&lt;br /&gt;
|mana=575 - 671&lt;br /&gt;
|bardingdifficulty=160&lt;br /&gt;
|tamingdifficulty=N/A&lt;br /&gt;
|basedamage=21 - 28&lt;br /&gt;
|preferredfoods=Meat&lt;br /&gt;
|wrestling=119.2 - 122.9&lt;br /&gt;
|poisoning=---&lt;br /&gt;
|tactics=124.8 - 130.5&lt;br /&gt;
|magery=117.5 - 120.8&lt;br /&gt;
|magicresist=120.0&lt;br /&gt;
|evalint=103.1 - 128.5&lt;br /&gt;
|anatomy=111.5 - 117.9&lt;br /&gt;
|meditation=100.0&lt;br /&gt;
|specialskill=&lt;br /&gt;
|physicalresist=58% - 60%&lt;br /&gt;
|fireresist=54% - 58%&lt;br /&gt;
|coldresist=55% - 57%&lt;br /&gt;
|poisonresist=90%&lt;br /&gt;
|energyresist=65% - 66%&lt;br /&gt;
|physicaldamage=60%&lt;br /&gt;
|firedamage=20%&lt;br /&gt;
|colddamage=---&lt;br /&gt;
|poisondamage=---&lt;br /&gt;
|energydamage=20%&lt;br /&gt;
|samplesize=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Drops [[Medusa Statue]] and [[Medusa Blood]] (base ingredient for [[Elixir of Rebirth]]). Players can receive minor [[Gargoyle Artifacts]] and major [[Gargoyle Artifacts]] (like [[Slither]]) in their backpacks when '''Medusa''' is killed.&lt;br /&gt;
*Blue [[Medusa Scales]] can be snatched from Medusa by using a blade on her (up to 5 times yielding 2-3 scales), although this will aggravate her. Skinning her corpse will normally yield 5 greyish-blue scales. On rare occasions 5 &amp;quot;normal&amp;quot; blue scales can be cut from her corpse making the theoretical maximal yield of blue scales 20. The greyish-blue scales make for less effective [[Gorgon Lens]] than the blue scales. &lt;br /&gt;
*It is advisable to avoid wearing [[Undead Slayer]] items as this will double Medusa's melee damage. From October 2010 on Medusa was buffed resulting in her using magical skills much more effectively.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;_TqseKDB_Kg&amp;quot; desc=&amp;quot;Medusa Peerless Video&amp;quot;/&amp;gt;&lt;br /&gt;
* [[Stygian Abyss Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Ultima_Online:_High_Seas&amp;diff=46817</id>
		<title>Ultima Online: High Seas</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Ultima_Online:_High_Seas&amp;diff=46817"/>
				<updated>2010-10-16T19:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* Fishing Profession Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UO_high_seas_cover_art.jpg|320px|thumb|'''High Seas''']]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Ultima Online: High Seas''' is the most recent [[Expansion|expansion]](aka &amp;quot;booster&amp;quot;) and launched on October 12, 2010 with [[Publish 68]]. It was first announced during a UO Town Hall Meeting held on August 28, 2010 at EA Mythic/Bioware's division headquarters in Fairfax, Virginia. It was introduced with the title ''Adventures on the High Seas'' but later trimmed to just &amp;quot;High Seas&amp;quot;.  It was formally announced as a &amp;quot;booster&amp;quot; as opposed to a full-fledged expansion and debuted with a retail price of $14.99 USD. &lt;br /&gt;
&lt;br /&gt;
On September 28, 2010 the release date was announced as October 12, 2010 and the [[High Seas Test]] shard opened for testers the next day til October 7, 2010.&lt;br /&gt;
&lt;br /&gt;
During the first public demonstration, an NPC orc ship was attacked but the orc crew killed the character of the lead engineer [[Derek Brinkmann]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;Lm-km8VZDso&amp;quot; desc=&amp;quot;A video showing the new Sea Market, ships and Scalis the Enforcer&amp;quot;/&amp;gt;&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
*A new class of ship, the [[Galleon]], which comes in three varieties:&lt;br /&gt;
**[[Orcish Galleon]] - 3 cannons per side&lt;br /&gt;
**[[Gargish Galleon]] - 3 cannons per side&lt;br /&gt;
**[[Tokuno Galleon]] - 2 cannons per side, faster speed than other ships&lt;br /&gt;
*Boats are paintable with [[Boat Paint]], in different Hues (''no glacial colors!'')&lt;br /&gt;
*New [[Rowboat]]s (similar to Skara Brae Ferry) allow access to shore&lt;br /&gt;
*Limitation of one ship and one rowboat placed on the water per character at any given time&lt;br /&gt;
&lt;br /&gt;
====Ship Movement====&lt;br /&gt;
* Boats movement has been fixed, ships move smoothly without skipping animations&lt;br /&gt;
* Boats can now move at three different speeds&lt;br /&gt;
* May be controlled via mouse instead of spoken commands by accessing ship wheel&lt;br /&gt;
* New methods for boarding ships, replacing long-troublesome plank method&lt;br /&gt;
** If you are allied, in same guild, in party or have been granted access, you may board ship by double-clicking a rope&lt;br /&gt;
** If the ship is sufficiently damaged, you can board without permission&lt;br /&gt;
&lt;br /&gt;
====Ship Weapons====&lt;br /&gt;
* Boats will have multiple weapon stations where [[Cannon]]s may be placed&lt;br /&gt;
* Multi-step firing system(loading, lighting, etc.)&lt;br /&gt;
* Ammunition crafted by [[Tinkering]]&lt;br /&gt;
**Cannonballs - for other ship and large monster targets&lt;br /&gt;
**Grapeshot - for anti-personnel use&lt;br /&gt;
* Cannons are crafted using [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
====Ship Damage and Repair====&lt;br /&gt;
*Boats will display increasing amounts of damage taken (currently 3 damage states)&lt;br /&gt;
**None to Little - No damage visible&lt;br /&gt;
**Moderate - Ship has damaged parts and can only move slowly&lt;br /&gt;
**Heavy - Ship is immobile and can be boarded by anyone&lt;br /&gt;
*Boats may be repaired with a variety of craftable items&lt;br /&gt;
*Players with [[Carpentry]] or [[Tailoring]] can repair ships more with less resources&lt;br /&gt;
&lt;br /&gt;
====Pirate/Merchant Ships====&lt;br /&gt;
* NPC waypoints&lt;br /&gt;
* Unique crews&lt;br /&gt;
* Attackable&lt;br /&gt;
* Can defend themselves&lt;br /&gt;
&lt;br /&gt;
===Boss Encounters===&lt;br /&gt;
* [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Scalis Enforcer]]&lt;br /&gt;
&lt;br /&gt;
===Sea Market===&lt;br /&gt;
''see main article [[Sea Market]]''&lt;br /&gt;
*A floating, dock-style town at sea on both Felucca and Trammel facets.&lt;br /&gt;
*Located at 62o 24'S, 132o 54'W, which is roughly south of [[Moonglow]], north of [[Fire Isle]] and west of [[Skara Brae]].&lt;br /&gt;
*New NPC's:&lt;br /&gt;
**Fish Monger - deals in uncommon fish and source of [[Professional Fisher Quests]]&lt;br /&gt;
**Dockmaster - to automatically load/unload items from ship holds, for a fee&lt;br /&gt;
**Specialty Merchants&lt;br /&gt;
*Pirate bounty quest system&lt;br /&gt;
**Based off a bulletin board&lt;br /&gt;
**Pirates may be captured or killed&lt;br /&gt;
**Captured pirates can be placed in manacles on your ship's bow&lt;br /&gt;
&lt;br /&gt;
===Fishing Profession Updates===&lt;br /&gt;
* Fishing [[Power Scroll]]s are being added to raise the Fishing skill cap to 120 &lt;br /&gt;
* Introduction of [[Professional Fisher Quest]]s&lt;br /&gt;
* Location-specific fishing&lt;br /&gt;
* 36 new [[Fish#Named Fish|fish]] and marine life&lt;br /&gt;
* 16 new [[Magic Fish Buff]](10 minute duration, from eating fish pies made with new enchanted fish)&lt;br /&gt;
* 2 new wall-mountable fish&lt;br /&gt;
**One each from Trammel and Felucca&lt;br /&gt;
**Will include the date the fish was caught&lt;br /&gt;
*Introduction of [[Lobster Trap]]s mini-game to catch lobsters and crabs&lt;br /&gt;
*Higher levels of fishing will now increase chances of catching Uncommon and Enchanted fish. These increments occur at 60, 90, and 120.&lt;br /&gt;
*Only Legendary fishers can catch Legendary fish.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* 20% House and Bank storage increase&lt;br /&gt;
* New Cooking recipes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
From the UO Japan website.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Adventures_on_the_high_seas_media_1.jpg|thumb|Comparing the new and old ships]]&lt;br /&gt;
| [[File:Adventures_on_the_high_seas_media_2.jpg|thumb|Fighting one of the new bosses]]&lt;br /&gt;
| [[File:Adventures_on_the_high_seas_media_3.jpg|thumb|Heading out in the new rowboat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventures_on_the_high_seas_media_4.jpg|thumb|Showing off all the new fish]]&lt;br /&gt;
| [[File:Adventures_on_the_high_seas_media_5.jpg|thumb|New cooking menu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town Hall Video==&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;q4OqePprQ8Y&amp;quot; desc=&amp;quot;Town Hall Adventures on the High Seas Demo&amp;quot;/&amp;gt;&lt;br /&gt;
EA Mythic Lead Engineer Derek Brinkmann demonstrates the new ships (equipped with cannons that actually inflict damage) and goes off to attack some Orcs at Sea. A Major Feature that should be noted is the Navigation/Command System! Do Not Miss It! No more commands to the Tillerman! Ships will be &amp;quot;MOUSE&amp;quot; driven! &lt;br /&gt;
&lt;br /&gt;
Though the video is of marginal quality, due to the EA video stream provided... it does provide a major glimpse of what is ahead on the Sosarian High Seas. &lt;br /&gt;
&lt;br /&gt;
{{Categorize|High Seas}}&lt;br /&gt;
{{Categorize|Expansions}}&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Cannon&amp;diff=46765</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Cannon&amp;diff=46765"/>
				<updated>2010-10-16T01:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: sorry not sure why the numbers will not on the chart will not come up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;o9JiT-TLPJc&amp;quot; desc=&amp;quot;Loading and firing cannons&amp;quot;/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The use of '''cannons''' on ships are introduced with the [[High Seas]] booster. Different types of [[Galleon]]s may mount various numbers of cannon. Cannon may be dismantled and removed from a ship. &lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
There are two types of cannons that can be crafted by [[Blacksmithy|Blacksmiths]]:&lt;br /&gt;
* [[Image:Light_ship_cannon.png]] [[Light Ship Cannon]] with 65.0 [[Blacksmithy]] and 65.0 [[Carpentry]]&lt;br /&gt;
* [[Image:Heavy_ship_cannon.png]] [[Heavy Ship Cannon]] with 70.0 Blacksmithy and 70.0 Carpentry&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
*[[Image:Unknown_cannon.png]]&lt;br /&gt;
''Unknown type of cannon, please enter source/description''&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
There are two types of cannon ammunition, also crafted by [[Blacksmithy|Blacksmiths]], for each cannon type:&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Light Ship Cannon&lt;br /&gt;
! Heavy Ship Cannon&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Cannonball]]&lt;br /&gt;
| [[Heavy Cannonball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Grapeshot]]&lt;br /&gt;
| [[Heavy Grapeshot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cannon ammunition is crafted by [[Blacksmithy|Blacksmiths]]. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.&lt;br /&gt;
&lt;br /&gt;
==Operation==&lt;br /&gt;
See also :[http://mythicmktg.fileburst.net/uo/media/pdfs/High%20Seas%20Game%20Guide.pdf Myhtic PDF]{{Line Break}}&lt;br /&gt;
'''Placing Cannons'''{{Line Break}}&lt;br /&gt;
In order to place a cannon on a [[Ship]] you need to look for a yellow, bullet shaped outline on the side or near the front of the [[Ship]].{{Line Break}} Double click your cannon [[deed]] and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.&lt;br /&gt;
&lt;br /&gt;
'''Using Cannons'''{{Line Break}}&lt;br /&gt;
Once you have your cannons placed on your [[Ship]], you can use them by one of two methods: By [[context menu]] or by double clicking the cannon itself. {{Line Break}}If you use the [[context menu]] you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a [[Tooltip]] will inform you on its status.&lt;br /&gt;
&lt;br /&gt;
There are four main actions for each cannon on your ship: {{Line Break}}'''1.Clean, 2.Charge, 3.Load, and 4.Prime'''.{{Line Break}} Each action must be completed in order.&lt;br /&gt;
&lt;br /&gt;
===1.CLEAN===&lt;br /&gt;
Required after use. Clean the Cannon with a [[Swab]]. &lt;br /&gt;
{{Line Break}}Use via Cannon Menu:{{Line Break}}&lt;br /&gt;
[[File:cannonmenu1.png]]&lt;br /&gt;
&lt;br /&gt;
===2.CHARGE===&lt;br /&gt;
Required Ingredients:&lt;br /&gt;
*[[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemist]] [[NPC]] on the [[Sea Market]].&lt;br /&gt;
*[[File:Charcoal.png]] [[Charcoal]]:&lt;br /&gt;
&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Charcoal&lt;br /&gt;
| primaryskill=Cooking&lt;br /&gt;
| cooking=0.0&lt;br /&gt;
| boards=1&lt;br /&gt;
| skill30chance=80.0&lt;br /&gt;
| skill50chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[File:Sulfurous_Ash.png]] [[Sulfurous Ash]]: Acquired from any [[Mage]] or [[Alchemist]] [[NPC]].&lt;br /&gt;
*[[File:Cloth.png]] [[Cloth]]: Acquired from any [[Tailor]] [[NPC]].&lt;br /&gt;
&lt;br /&gt;
====2.1 Craft [[Black Powder]] [[File:Black_powder.png]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Black Powder&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=65.0&lt;br /&gt;
| saltpeter=6&lt;br /&gt;
| charcoal=1&lt;br /&gt;
| sulfurousash=1&lt;br /&gt;
| skill100chance=70.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====2.2 Create [[Powder Charge]]====&lt;br /&gt;
(0 [[Tailoring]] -&amp;gt; Materials){{Line Break}}&lt;br /&gt;
[[Light Powder Charge]]: 1 [[Cloth]], 1 [[Black Powder]]{{Line Break}}&lt;br /&gt;
[[Heavy Powder Charge]]: 1 [[Cloth]], 4 [[Black Powder]]{{Line Break}}&lt;br /&gt;
&lt;br /&gt;
Create a [[Powder charge]] type that [[matches]] the cannon you want (light or heavy). {{Line Break}}Once you load the [[Powder charge]], you can go on to the easy part, loading the cannon.&lt;br /&gt;
&lt;br /&gt;
===3.LOAD===&lt;br /&gt;
Use this option to load [[File:Cannonball.png]] [[Cannonball]]s or [[File:Grapeshot.png]] [[Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] .&lt;br /&gt;
{{Line Break}}See also:{{Line Break}}&lt;br /&gt;
* [[Light Cannonball]]&lt;br /&gt;
* [[Heavy Cannonball]]&lt;br /&gt;
* [[Light Grapeshot]]&lt;br /&gt;
* [[Heavy Grapeshot]]&lt;br /&gt;
* [[Heavy Ship Cannon]]&lt;br /&gt;
&lt;br /&gt;
===4.PRIME===&lt;br /&gt;
Once the cannon is charged and loaded, the last thing you need to do is prime it.{{Line Break}} '''Only prime the cannon if you are about to fire.'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Pitcher_of_water.png]] [[Pitcher of Water|Water]]: Acquired from [[Innkeeper]] or a [[Glass Pitcher]]&lt;br /&gt;
* [[File:Boards.png]] [[Board]]: Acquired from [[Lumberjacking]]&lt;br /&gt;
* [[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemist]] [[NPC]] on the [[Sea Market]]&lt;br /&gt;
* [[File:Ballofyarn.png]] [[Ball of Yarn]]: Acquired from a [[Tailor]]&lt;br /&gt;
&lt;br /&gt;
*[[Potash]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Potash&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=0.0&lt;br /&gt;
| water=1&lt;br /&gt;
| boards=1&lt;br /&gt;
| skill30chance=60.0&lt;br /&gt;
| skill50chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Black Powder]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Black Powder&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=65.0&lt;br /&gt;
| saltpeter=6&lt;br /&gt;
| charcoal=1&lt;br /&gt;
| sulfurousash=1&lt;br /&gt;
| skill100chance=70.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Match Cord]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Match Cord&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=25.0&lt;br /&gt;
| saltpeter=1&lt;br /&gt;
| yarn=1&lt;br /&gt;
| water=1&lt;br /&gt;
| potash=1&lt;br /&gt;
| skill30chance=10.0&lt;br /&gt;
| skill50chance=50.0&lt;br /&gt;
| skill80chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Match]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Match &lt;br /&gt;
| primaryskill=Tinkering&lt;br /&gt;
| Tinkering = 15.0&lt;br /&gt;
| match cord=10&lt;br /&gt;
| boards logs=4&lt;br /&gt;
| skill30chance=&lt;br /&gt;
| skill50chance=&lt;br /&gt;
| skill80chance=&lt;br /&gt;
| cannotmakeexceptional=&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Match Tinkering 15  Match Cords 10  Boards/logs 4&lt;br /&gt;
&lt;br /&gt;
*[[Fuse Cord]]: Created via 55 [[Alchemy]] -&amp;gt; [[Explosive]] (Req. 1 [[Black Powder]], 1 [[Ball of Yarn]], 1 [[Water]], 1 [[Potash]]){{Line Break}}&lt;br /&gt;
&lt;br /&gt;
'''Once you add the [[Match ]] and the [[Fuse Cord]] to a cannon, you can Fire the cannon!'''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ramrod]]&lt;br /&gt;
* [[Swab]]&lt;br /&gt;
&lt;br /&gt;
[[Category:High Seas]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Cannon&amp;diff=46764</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Cannon&amp;diff=46764"/>
				<updated>2010-10-16T01:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: /* 4.PRIME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;o9JiT-TLPJc&amp;quot; desc=&amp;quot;Loading and firing cannons&amp;quot;/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The use of '''cannons''' on ships are introduced with the [[High Seas]] booster. Different types of [[Galleon]]s may mount various numbers of cannon. Cannon may be dismantled and removed from a ship. &lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
There are two types of cannons that can be crafted by [[Blacksmithy|Blacksmiths]]:&lt;br /&gt;
* [[Image:Light_ship_cannon.png]] [[Light Ship Cannon]] with 65.0 [[Blacksmithy]] and 65.0 [[Carpentry]]&lt;br /&gt;
* [[Image:Heavy_ship_cannon.png]] [[Heavy Ship Cannon]] with 70.0 Blacksmithy and 70.0 Carpentry&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
*[[Image:Unknown_cannon.png]]&lt;br /&gt;
''Unknown type of cannon, please enter source/description''&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
There are two types of cannon ammunition, also crafted by [[Blacksmithy|Blacksmiths]], for each cannon type:&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
! Light Ship Cannon&lt;br /&gt;
! Heavy Ship Cannon&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Cannonball]]&lt;br /&gt;
| [[Heavy Cannonball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Grapeshot]]&lt;br /&gt;
| [[Heavy Grapeshot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cannon ammunition is crafted by [[Blacksmithy|Blacksmiths]]. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.&lt;br /&gt;
&lt;br /&gt;
==Operation==&lt;br /&gt;
See also :[http://mythicmktg.fileburst.net/uo/media/pdfs/High%20Seas%20Game%20Guide.pdf Myhtic PDF]{{Line Break}}&lt;br /&gt;
'''Placing Cannons'''{{Line Break}}&lt;br /&gt;
In order to place a cannon on a [[Ship]] you need to look for a yellow, bullet shaped outline on the side or near the front of the [[Ship]].{{Line Break}} Double click your cannon [[deed]] and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.&lt;br /&gt;
&lt;br /&gt;
'''Using Cannons'''{{Line Break}}&lt;br /&gt;
Once you have your cannons placed on your [[Ship]], you can use them by one of two methods: By [[context menu]] or by double clicking the cannon itself. {{Line Break}}If you use the [[context menu]] you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a [[Tooltip]] will inform you on its status.&lt;br /&gt;
&lt;br /&gt;
There are four main actions for each cannon on your ship: {{Line Break}}'''1.Clean, 2.Charge, 3.Load, and 4.Prime'''.{{Line Break}} Each action must be completed in order.&lt;br /&gt;
&lt;br /&gt;
===1.CLEAN===&lt;br /&gt;
Required after use. Clean the Cannon with a [[Swab]]. &lt;br /&gt;
{{Line Break}}Use via Cannon Menu:{{Line Break}}&lt;br /&gt;
[[File:cannonmenu1.png]]&lt;br /&gt;
&lt;br /&gt;
===2.CHARGE===&lt;br /&gt;
Required Ingredients:&lt;br /&gt;
*[[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemist]] [[NPC]] on the [[Sea Market]].&lt;br /&gt;
*[[File:Charcoal.png]] [[Charcoal]]:&lt;br /&gt;
&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Charcoal&lt;br /&gt;
| primaryskill=Cooking&lt;br /&gt;
| cooking=0.0&lt;br /&gt;
| boards=1&lt;br /&gt;
| skill30chance=80.0&lt;br /&gt;
| skill50chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[File:Sulfurous_Ash.png]] [[Sulfurous Ash]]: Acquired from any [[Mage]] or [[Alchemist]] [[NPC]].&lt;br /&gt;
*[[File:Cloth.png]] [[Cloth]]: Acquired from any [[Tailor]] [[NPC]].&lt;br /&gt;
&lt;br /&gt;
====2.1 Craft [[Black Powder]] [[File:Black_powder.png]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Black Powder&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=65.0&lt;br /&gt;
| saltpeter=6&lt;br /&gt;
| charcoal=1&lt;br /&gt;
| sulfurousash=1&lt;br /&gt;
| skill100chance=70.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====2.2 Create [[Powder Charge]]====&lt;br /&gt;
(0 [[Tailoring]] -&amp;gt; Materials){{Line Break}}&lt;br /&gt;
[[Light Powder Charge]]: 1 [[Cloth]], 1 [[Black Powder]]{{Line Break}}&lt;br /&gt;
[[Heavy Powder Charge]]: 1 [[Cloth]], 4 [[Black Powder]]{{Line Break}}&lt;br /&gt;
&lt;br /&gt;
Create a [[Powder charge]] type that [[matches]] the cannon you want (light or heavy). {{Line Break}}Once you load the [[Powder charge]], you can go on to the easy part, loading the cannon.&lt;br /&gt;
&lt;br /&gt;
===3.LOAD===&lt;br /&gt;
Use this option to load [[File:Cannonball.png]] [[Cannonball]]s or [[File:Grapeshot.png]] [[Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] .&lt;br /&gt;
{{Line Break}}See also:{{Line Break}}&lt;br /&gt;
* [[Light Cannonball]]&lt;br /&gt;
* [[Heavy Cannonball]]&lt;br /&gt;
* [[Light Grapeshot]]&lt;br /&gt;
* [[Heavy Grapeshot]]&lt;br /&gt;
* [[Heavy Ship Cannon]]&lt;br /&gt;
&lt;br /&gt;
===4.PRIME===&lt;br /&gt;
Once the cannon is charged and loaded, the last thing you need to do is prime it.{{Line Break}} '''Only prime the cannon if you are about to fire.'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Pitcher_of_water.png]] [[Pitcher of Water|Water]]: Acquired from [[Innkeeper]] or a [[Glass Pitcher]]&lt;br /&gt;
* [[File:Boards.png]] [[Board]]: Acquired from [[Lumberjacking]]&lt;br /&gt;
* [[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemist]] [[NPC]] on the [[Sea Market]]&lt;br /&gt;
* [[File:Ballofyarn.png]] [[Ball of Yarn]]: Acquired from a [[Tailor]]&lt;br /&gt;
&lt;br /&gt;
*[[Potash]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Potash&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=0.0&lt;br /&gt;
| water=1&lt;br /&gt;
| boards=1&lt;br /&gt;
| skill30chance=60.0&lt;br /&gt;
| skill50chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Black Powder]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Black Powder&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=65.0&lt;br /&gt;
| saltpeter=6&lt;br /&gt;
| charcoal=1&lt;br /&gt;
| sulfurousash=1&lt;br /&gt;
| skill100chance=70.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Match Cord]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Match Cord&lt;br /&gt;
| primaryskill=Alchemy&lt;br /&gt;
| alchemy=25.0&lt;br /&gt;
| saltpeter=1&lt;br /&gt;
| yarn=1&lt;br /&gt;
| water=1&lt;br /&gt;
| potash=1&lt;br /&gt;
| skill30chance=10.0&lt;br /&gt;
| skill50chance=50.0&lt;br /&gt;
| skill80chance=100.0&lt;br /&gt;
| cannotmakeexceptional=yes&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Match]]:&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
| itemname=Match &lt;br /&gt;
| primaryskill=Tinkering&lt;br /&gt;
| Tinkering=15.0&lt;br /&gt;
| match cord=10&lt;br /&gt;
| 4 boards/logs=4&lt;br /&gt;
| skill30chance=N/a&lt;br /&gt;
| skill50chance=N/a&lt;br /&gt;
| skill80chance=N/a&lt;br /&gt;
| cannotmakeexceptional=N/a&lt;br /&gt;
| highseas=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*[[Fuse Cord]]: Created via 55 [[Alchemy]] -&amp;gt; [[Explosive]] (Req. 1 [[Black Powder]], 1 [[Ball of Yarn]], 1 [[Water]], 1 [[Potash]]){{Line Break}}&lt;br /&gt;
&lt;br /&gt;
'''Once you add the [[Match ]] and the [[Fuse Cord]] to a cannon, you can Fire the cannon!'''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ramrod]]&lt;br /&gt;
* [[Swab]]&lt;br /&gt;
&lt;br /&gt;
[[Category:High Seas]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File_talk:Tancred_wedding_cake.jpg&amp;diff=45296</id>
		<title>File talk:Tancred wedding cake.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File_talk:Tancred_wedding_cake.jpg&amp;diff=45296"/>
				<updated>2010-09-21T03:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a cake my wife and I made for my nephew that likes UO:&lt;br /&gt;
&lt;br /&gt;
http://img135.imageshack.us/img135/4214/ultimacakenamecrossed.jpg&lt;br /&gt;
&lt;br /&gt;
here is a video:&lt;br /&gt;
http://www.youtube.com/watch?v=FiIrr8C-roU&lt;br /&gt;
&lt;br /&gt;
--[[User:OxAO|OxAO]] 20:05, 20 September 2010 (PDT)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File_talk:Tancred_wedding_cake.jpg&amp;diff=45295</id>
		<title>File talk:Tancred wedding cake.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File_talk:Tancred_wedding_cake.jpg&amp;diff=45295"/>
				<updated>2010-09-21T02:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with &amp;quot;Here is a cake my wife and I made for my nephew that likes UO:  http://img135.imageshack.us/img135/4214/ultimacakenamecrossed.jpg  here is a video: http://www.youtube.com/watch?v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a cake my wife and I made for my nephew that likes UO:&lt;br /&gt;
&lt;br /&gt;
http://img135.imageshack.us/img135/4214/ultimacakenamecrossed.jpg&lt;br /&gt;
&lt;br /&gt;
here is a video:&lt;br /&gt;
http://www.youtube.com/watch?v=FiIrr8C-roU&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=42538</id>
		<title>Zosilem the Alchemist</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Zosilem_the_Alchemist&amp;diff=42538"/>
				<updated>2010-04-06T05:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zosilem the Alchemist is one of three NPCs that are part of a new style of quests called [[Tier Quests]] which were introduced in the Stygian Abyss expansion.&lt;br /&gt;
&lt;br /&gt;
She can be found in a reagent shopin the Royal City.&lt;br /&gt;
&lt;br /&gt;
[[Image:Thepem_And_Zosilem.gif]]&lt;br /&gt;
&lt;br /&gt;
She offers the following quests:&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
* [[Dabbling on the Dark Side]]&lt;br /&gt;
* [[The Brainy Alchemist]]&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
* [[Armor Up]]&lt;br /&gt;
* [[To Turn Base Metal into Verite]]&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
* [[Pure Valorite]]&lt;br /&gt;
* [[The Forbidden Fruit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also=={{Line Break}}&lt;br /&gt;
[http://vboards.stratics.com/showthread.php?t=158656&amp;amp;highlight=Zosilem]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Dabbling_on_the_Dark_Side&amp;diff=42537</id>
		<title>Dabbling on the Dark Side</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Dabbling_on_the_Dark_Side&amp;diff=42537"/>
				<updated>2010-04-06T05:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
This quest is a [[Tier Quests|Tier 1]] quest given by [[Zosilem the Alchemist]] who can be found in the Royal City of Ter Mur.{{Line Break}}&lt;br /&gt;
Do Thepem quest Tier 1 before you do this – which has no requirements.{{Line Break}}&lt;br /&gt;
To get the piles of inspected ingots hand him twenty ingots of that color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Description==&lt;br /&gt;
&lt;br /&gt;
''Who dares disturb me? Ah, yes, I know who you are. Thepem has told me that you do a great deal of business with us, and are to be trusted with some of our more, shall we say... exotic... mixtures. So, let's get down to business, shall we?''&lt;br /&gt;
&lt;br /&gt;
''[[Tasty Treat|Tasty treats]] are the weakest of our pet enhancing mixtures, but through much experimenting, I have discovered that more powerful aids can be created. However, the collection of these ingredients is not exactly healthy for one's karma. You see, in order to create a batch of deliciously tasty treats, sure to inspire your pet beyond what it is normally capable of, I will need you to bring me five [[Boura Skin|boura skin]], five [[Fairy Dragon Wing|fairy dragon wings]] and some [[Dough|dough]]. Hmm... no, make that ten [[Fairy Dragon Wing|fairy dragon wings]], as I believe that to be a fair price for my time and knowledge.''&lt;br /&gt;
&lt;br /&gt;
==Quest Objective==&lt;br /&gt;
* Obtain  5 [[Boura Skin]]&lt;br /&gt;
* Obtain 10 [[Fairy Dragon Wing]]s&lt;br /&gt;
* Obtain  1 [[Dough]]&lt;br /&gt;
&lt;br /&gt;
==Quest Lore==&lt;br /&gt;
[[Fairy Dragon Wing]]s can be obtained from the [[Fairy Dragon]]s in [[Stygian Dragon Lair Entrance Mini-Champ]] inside the [[Stygian Abyss Dungeon]]. [[Boura Skin]]s can be obtained from the [[Lowland Boura]]s, [[Ruddy Boura]]s and [[High Plains Boura]]s as a loot in overland [[Ter Mur]]. It will be wise to do this quest together with [[Boura, Boura, and more Boura]] quest considering the large amount of Bouras you need to kill to obtain all of the [[Boura Skin]]s. [[Dough]] can be created by using the [[Cooking]] skill.&lt;br /&gt;
&lt;br /&gt;
''You have returned, and from the bulge in your pack, I see that you have something for me. Hand it over, and I will give you a batch of deliciously tasty treats in return. Return in a bit if you wish to do business with me again.''&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* 2 [[Deliciously Tasty Treat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The Brainy Alchemist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Tracking&amp;diff=40683</id>
		<title>Talk:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Tracking&amp;diff=40683"/>
				<updated>2010-03-05T23:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: Created page with 'how do you brake tracking once someone has you tracked?   Other then dropping the character off line?  thanks'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how do you brake tracking once someone has you tracked?  &lt;br /&gt;
Other then dropping the character off line?&lt;br /&gt;
&lt;br /&gt;
thanks&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Stygian_Abyss_Dungeon&amp;diff=36153</id>
		<title>Talk:Stygian Abyss Dungeon</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Stygian_Abyss_Dungeon&amp;diff=36153"/>
				<updated>2009-10-15T21:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: New page: ==The Tomb of Kings Path==  why not just say &amp;quot;ord&amp;quot; next to the flame near the energy field and RUN... --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Tomb of Kings Path==&lt;br /&gt;
&lt;br /&gt;
why not just say &amp;quot;ord&amp;quot; next to the flame near the energy field and RUN...&lt;br /&gt;
--[[User:OxAO|OxAO]] 21:23, 15 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Imbuing&amp;diff=36095</id>
		<title>Talk:Imbuing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Imbuing&amp;diff=36095"/>
				<updated>2009-10-09T07:06:55Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not sure how or if links to other sites are acceptable but this has some very good information:&lt;br /&gt;
&lt;br /&gt;
http://vboards.stratics.com/showthread.php?t=160932&lt;br /&gt;
--[[User:OxAO|OxAO]] 07:06, 9 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Talk:Imbuing&amp;diff=36094</id>
		<title>Talk:Imbuing</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Talk:Imbuing&amp;diff=36094"/>
				<updated>2009-10-09T07:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;OxAO: New page: I am not sure how or if links to other sites are acceptable but this has some very good information: http://vboards.stratics.com/showthread.php?t=160932 --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not sure how or if links to other sites are acceptable but this has some very good information:&lt;br /&gt;
http://vboards.stratics.com/showthread.php?t=160932&lt;br /&gt;
--[[User:OxAO|OxAO]] 07:06, 9 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>OxAO</name></author>	</entry>

	</feed>