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		<id>https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pixel+Donkey</id>
		<title>UOGuide - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pixel+Donkey"/>
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		<updated>2026-05-09T22:48:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Calvin_Crowner&amp;diff=53644</id>
		<title>Calvin Crowner</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Calvin_Crowner&amp;diff=53644"/>
				<updated>2011-10-29T17:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: Broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Calvin &amp;quot;Uriah&amp;quot; Crowner''' was a producer of [[Ultima Online]]. [[Ultima Online: Stygian Abyss]] and [[Ultima Online: High Seas]] were released during his term as the producer. His departure was announced by [[Mesanna]] in an [http://vboards.stratics.com/uhall/249971-farewell-calvin.html post at Stratics.com] on September 1, 2011.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;mBsFuptcNnc&amp;quot; width=&amp;quot;382&amp;quot; height=&amp;quot;310&amp;quot; position=&amp;quot;right&amp;quot; frame=&amp;quot;true&amp;quot; desc=&amp;quot;Calvin Crowner in the The Reenlisters! video.&amp;quot; /&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;video type=&amp;quot;youtube&amp;quot; id=&amp;quot;NKndcMOLn0I&amp;quot; width=&amp;quot;382&amp;quot; height=&amp;quot;310&amp;quot; position=&amp;quot;right&amp;quot; frame=&amp;quot;true&amp;quot; desc=&amp;quot;Bonnie ''[[Mesanna]]'' Armstrong and Calvin ''[[Uriah]]'' Crowner in the Ultima Online Developer Q&amp;amp;A, May 2011&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Game Developer]]s&lt;br /&gt;
* [[Mesanna]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.gamasutra.com/blogs/CalvinCrowner/20110426/7503/For_the_Love_of_the_Game__.php For the Love of the Game... by Calvin Crowner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Developers]]&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36142</id>
		<title>Chicken Lizard Breeding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36142"/>
				<updated>2009-10-11T12:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: /* Bonded Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
A new system introduced with the [[Stygian Abyss]] expansion.&lt;br /&gt;
==Obtaining an Egg==&lt;br /&gt;
===Bonded Pets===&lt;br /&gt;
Chicken lizard will bond to their master like any other pet (after it has been fed at least once, then a second time 7 real life days later). Once the pet is bonded, on the day following the bonding, if the player feeds the chicken again, it will have a chance of laying an egg. If the chicken doesn’t lay an egg on that first feeding, feeding it further will not yield any egg. Player will have to wait a period of time after the first feeding. The chicken will lay a maximum of 2 eggs a week.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When killing [[lizard chickens]], players have a chance of finding an egg as loot on their corpse.&lt;br /&gt;
&lt;br /&gt;
==Incubating the Egg==&lt;br /&gt;
The egg must be placed and remain inside an incubator for 3 complete real life days to reach maturity. During that period, the player must water the egg once a day so it retains its moisture. After 72 hours, if all steps have been followed, the egg will be ready to be hatched. If the egg incubates for 48 hours after becoming mature, it will burn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incubator.gif]]&lt;br /&gt;
&lt;br /&gt;
==Growth Period==&lt;br /&gt;
Whenever the egg is moved, it verifies if its destination is inside another incubator. If yes, verifies how much time it has already been incubating previously. If it has already exceeded the maximum incubation time allowed, it will burn the egg. Otherwise, it will set an incubation (re)start timer on itself which will verify every hour whether or not it has gone over the maximum incubation time.&lt;br /&gt;
&lt;br /&gt;
If the egg is picked-up, it sets an incubation end time and establishes the difference between the latest (re)start timer and the current end time and adds that duration to total incubation time completed for an updated value.&lt;br /&gt;
&lt;br /&gt;
==Watering the Egg==&lt;br /&gt;
Use a water pitcher on the egg once a day as every time the 24 hour period has elapsed, or it will become dry. If the egg hasn’t been watered for one day, it will be dehydrated on the following day and need to be watered twice to be healthy. Not watering the egg once will not prevent the growth of the egg. If not watered twice, the egg will not grow that day and has a 50% chance of being burnt. It also decreases its chance of yielding a battle chicken.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_watering_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_display_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Growth Signs==&lt;br /&gt;
As a visual indication of the growth stage and health to the player, the egg will change in size for each growth stage and change in hue according to its type and health. Each completed healthy stage will increase the size of the egg. On maturity, the egg will change hue indicating whether it is a normal or battle chicken lizard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_stages_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
The table above is in the case the egg will yield a regular chicken lizard. If the egg ends up being a battle chicken lizard, instead of the beige hue, the egg will be one of the random hues of the hiryus (see below) and will be labeled “a mature battle chicken egg”.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hiryu_colors.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Hatching the Egg==&lt;br /&gt;
The egg will not hatch on its own. The player will have to double click the egg to break its shell. The egg can be hatched at any growth stage. The player will receive a confirmation gump asking him if he’s sure he wishes to hatch the egg.&lt;br /&gt;
&lt;br /&gt;
If the egg isn’t mature enough or if the egg is burnt, the egg will crumble and the player will be informed accordingly that it was a failure. If the egg is mature, an untamed chicken lizard (or battle chicken lizard according to the type of egg) will spawn from it and the egg will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Vorpal Phase==&lt;br /&gt;
If the spawned animal is a battle chicken lizard, it will automatically go vorpal and essentially act exactly the way vorpal bunny does, except slightly slower than the vorpal bunny. Unlike the vorpal bunny, it will not despawn after a few minutes. It will despawn at the normal rate any other untamed or release pets do.&lt;br /&gt;
&lt;br /&gt;
Once the battle chicken is tamed, it loses the vorpal ability and its dexterity is reduced to a standard range.&lt;br /&gt;
&lt;br /&gt;
==Catching the chicken==&lt;br /&gt;
Simply double-click the collar and target the chicken. If he is within range, it has a chance of catching the chicken. Since the chickens cannot “equip” the collar, a sparkling effect on the chicken will display that he is temporarily shackled. During that time, the chicken will either be paralyzed in place or its stamina will be completely drained forcing it to walk slowly. The effect should be temporary to give the players a chance to tame it. Since the chicken needs 0 taming skills, any taming attempt should be successful on first trial.&lt;br /&gt;
&lt;br /&gt;
==The Chicken Coop==&lt;br /&gt;
* Allows players to stable up to 3 chickens (lizard or not) at their house&lt;br /&gt;
* Must be locked down or secured to be functional&lt;br /&gt;
* Cannot be inside a container to be used&lt;br /&gt;
&lt;br /&gt;
The coop allows to bypass the use of stable slots as their data &amp;amp; stats stored on the coop. &lt;br /&gt;
&lt;br /&gt;
* When stabled or claimed, owner's follower slots update accordingly&lt;br /&gt;
* Claimed pets will have same stats as when they were stabled&lt;br /&gt;
* Claimed pets will have same alignment as their master&lt;br /&gt;
* Pets can only be claimed from the coop they were stabled in&lt;br /&gt;
* If coop is destroyed, so are the pets it contained&lt;br /&gt;
&lt;br /&gt;
==Stabling the Pet==&lt;br /&gt;
Pets are stabled and claimed using the context menu on the coop. Player must have proper permission to access this functionality. As long as the coop is empty, any player with proper access can stable a chicken there. Once a pet has been stabled, the coop becomes &amp;quot;bound&amp;quot; to the master and nobody else can stable or claim pets from it. Once all pets have been claimed, the coop bond is reset and becomes available to any player once more.&lt;br /&gt;
&lt;br /&gt;
If a player has stabled chickens in a coop and loses his permissions get revoked, he will still be able to claim his remaining pets stabled within but will not be able to stable any new chickens. Once he has claimed all his chickens, he will no longer be able to access the coop.&lt;br /&gt;
&lt;br /&gt;
The chicken coop is craftable by carpenters with SA entitlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36141</id>
		<title>Chicken Lizard Breeding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36141"/>
				<updated>2009-10-11T12:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: /* Bonded Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
A new system introduced with the [[Stygian Abyss]] expansion.&lt;br /&gt;
==Obtaining an Egg==&lt;br /&gt;
===Bonded Pets===&lt;br /&gt;
[[Chicken lizard]] will bond to their master like any other pet (after it has been fed at least once, then a second time 7 real life days later). Once the pet is bonded, on the day following the bonding, if the player feeds the chicken again, it will have a chance of laying an egg. If the chicken doesn’t lay an egg on that first feeding, feeding it further will not yield any egg. Player will have to wait a period of time after the first feeding. The chicken will lay a maximum of 2 eggs a week.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When killing [[lizard chickens]], players have a chance of finding an egg as loot on their corpse.&lt;br /&gt;
&lt;br /&gt;
==Incubating the Egg==&lt;br /&gt;
The egg must be placed and remain inside an incubator for 3 complete real life days to reach maturity. During that period, the player must water the egg once a day so it retains its moisture. After 72 hours, if all steps have been followed, the egg will be ready to be hatched. If the egg incubates for 48 hours after becoming mature, it will burn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incubator.gif]]&lt;br /&gt;
&lt;br /&gt;
==Growth Period==&lt;br /&gt;
Whenever the egg is moved, it verifies if its destination is inside another incubator. If yes, verifies how much time it has already been incubating previously. If it has already exceeded the maximum incubation time allowed, it will burn the egg. Otherwise, it will set an incubation (re)start timer on itself which will verify every hour whether or not it has gone over the maximum incubation time.&lt;br /&gt;
&lt;br /&gt;
If the egg is picked-up, it sets an incubation end time and establishes the difference between the latest (re)start timer and the current end time and adds that duration to total incubation time completed for an updated value.&lt;br /&gt;
&lt;br /&gt;
==Watering the Egg==&lt;br /&gt;
Use a water pitcher on the egg once a day as every time the 24 hour period has elapsed, or it will become dry. If the egg hasn’t been watered for one day, it will be dehydrated on the following day and need to be watered twice to be healthy. Not watering the egg once will not prevent the growth of the egg. If not watered twice, the egg will not grow that day and has a 50% chance of being burnt. It also decreases its chance of yielding a battle chicken.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_watering_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_display_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Growth Signs==&lt;br /&gt;
As a visual indication of the growth stage and health to the player, the egg will change in size for each growth stage and change in hue according to its type and health. Each completed healthy stage will increase the size of the egg. On maturity, the egg will change hue indicating whether it is a normal or battle chicken lizard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_stages_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
The table above is in the case the egg will yield a regular chicken lizard. If the egg ends up being a battle chicken lizard, instead of the beige hue, the egg will be one of the random hues of the hiryus (see below) and will be labeled “a mature battle chicken egg”.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hiryu_colors.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Hatching the Egg==&lt;br /&gt;
The egg will not hatch on its own. The player will have to double click the egg to break its shell. The egg can be hatched at any growth stage. The player will receive a confirmation gump asking him if he’s sure he wishes to hatch the egg.&lt;br /&gt;
&lt;br /&gt;
If the egg isn’t mature enough or if the egg is burnt, the egg will crumble and the player will be informed accordingly that it was a failure. If the egg is mature, an untamed chicken lizard (or battle chicken lizard according to the type of egg) will spawn from it and the egg will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Vorpal Phase==&lt;br /&gt;
If the spawned animal is a battle chicken lizard, it will automatically go vorpal and essentially act exactly the way vorpal bunny does, except slightly slower than the vorpal bunny. Unlike the vorpal bunny, it will not despawn after a few minutes. It will despawn at the normal rate any other untamed or release pets do.&lt;br /&gt;
&lt;br /&gt;
Once the battle chicken is tamed, it loses the vorpal ability and its dexterity is reduced to a standard range.&lt;br /&gt;
&lt;br /&gt;
==Catching the chicken==&lt;br /&gt;
Simply double-click the collar and target the chicken. If he is within range, it has a chance of catching the chicken. Since the chickens cannot “equip” the collar, a sparkling effect on the chicken will display that he is temporarily shackled. During that time, the chicken will either be paralyzed in place or its stamina will be completely drained forcing it to walk slowly. The effect should be temporary to give the players a chance to tame it. Since the chicken needs 0 taming skills, any taming attempt should be successful on first trial.&lt;br /&gt;
&lt;br /&gt;
==The Chicken Coop==&lt;br /&gt;
* Allows players to stable up to 3 chickens (lizard or not) at their house&lt;br /&gt;
* Must be locked down or secured to be functional&lt;br /&gt;
* Cannot be inside a container to be used&lt;br /&gt;
&lt;br /&gt;
The coop allows to bypass the use of stable slots as their data &amp;amp; stats stored on the coop. &lt;br /&gt;
&lt;br /&gt;
* When stabled or claimed, owner's follower slots update accordingly&lt;br /&gt;
* Claimed pets will have same stats as when they were stabled&lt;br /&gt;
* Claimed pets will have same alignment as their master&lt;br /&gt;
* Pets can only be claimed from the coop they were stabled in&lt;br /&gt;
* If coop is destroyed, so are the pets it contained&lt;br /&gt;
&lt;br /&gt;
==Stabling the Pet==&lt;br /&gt;
Pets are stabled and claimed using the context menu on the coop. Player must have proper permission to access this functionality. As long as the coop is empty, any player with proper access can stable a chicken there. Once a pet has been stabled, the coop becomes &amp;quot;bound&amp;quot; to the master and nobody else can stable or claim pets from it. Once all pets have been claimed, the coop bond is reset and becomes available to any player once more.&lt;br /&gt;
&lt;br /&gt;
If a player has stabled chickens in a coop and loses his permissions get revoked, he will still be able to claim his remaining pets stabled within but will not be able to stable any new chickens. Once he has claimed all his chickens, he will no longer be able to access the coop.&lt;br /&gt;
&lt;br /&gt;
The chicken coop is craftable by carpenters with SA entitlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36140</id>
		<title>Chicken Lizard Breeding</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&amp;diff=36140"/>
				<updated>2009-10-11T12:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
A new system introduced with the [[Stygian Abyss]] expansion.&lt;br /&gt;
==Obtaining an Egg==&lt;br /&gt;
===Bonded Pets===&lt;br /&gt;
Chicken lizard will bond to their master like any other pet (after it has been fed at least once, then a second time 7 real life days later). Once the pet is bonded, on the day following the bonding, if the player feeds the chicken again, it will have a chance of laying an egg. If the chicken doesn’t lay an egg on that first feeding, feeding it further will not yield any egg. Player will have to wait a period of time after the first feeding. The chicken will lay a maximum of 2 eggs a week.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
When killing [[lizard chickens]], players have a chance of finding an egg as loot on their corpse.&lt;br /&gt;
&lt;br /&gt;
==Incubating the Egg==&lt;br /&gt;
The egg must be placed and remain inside an incubator for 3 complete real life days to reach maturity. During that period, the player must water the egg once a day so it retains its moisture. After 72 hours, if all steps have been followed, the egg will be ready to be hatched. If the egg incubates for 48 hours after becoming mature, it will burn.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incubator.gif]]&lt;br /&gt;
&lt;br /&gt;
==Growth Period==&lt;br /&gt;
Whenever the egg is moved, it verifies if its destination is inside another incubator. If yes, verifies how much time it has already been incubating previously. If it has already exceeded the maximum incubation time allowed, it will burn the egg. Otherwise, it will set an incubation (re)start timer on itself which will verify every hour whether or not it has gone over the maximum incubation time.&lt;br /&gt;
&lt;br /&gt;
If the egg is picked-up, it sets an incubation end time and establishes the difference between the latest (re)start timer and the current end time and adds that duration to total incubation time completed for an updated value.&lt;br /&gt;
&lt;br /&gt;
==Watering the Egg==&lt;br /&gt;
Use a water pitcher on the egg once a day as every time the 24 hour period has elapsed, or it will become dry. If the egg hasn’t been watered for one day, it will be dehydrated on the following day and need to be watered twice to be healthy. Not watering the egg once will not prevent the growth of the egg. If not watered twice, the egg will not grow that day and has a 50% chance of being burnt. It also decreases its chance of yielding a battle chicken.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_watering_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_display_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Growth Signs==&lt;br /&gt;
As a visual indication of the growth stage and health to the player, the egg will change in size for each growth stage and change in hue according to its type and health. Each completed healthy stage will increase the size of the egg. On maturity, the egg will change hue indicating whether it is a normal or battle chicken lizard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Egg_stages_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
The table above is in the case the egg will yield a regular chicken lizard. If the egg ends up being a battle chicken lizard, instead of the beige hue, the egg will be one of the random hues of the hiryus (see below) and will be labeled “a mature battle chicken egg”.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hiryu_colors.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Hatching the Egg==&lt;br /&gt;
The egg will not hatch on its own. The player will have to double click the egg to break its shell. The egg can be hatched at any growth stage. The player will receive a confirmation gump asking him if he’s sure he wishes to hatch the egg.&lt;br /&gt;
&lt;br /&gt;
If the egg isn’t mature enough or if the egg is burnt, the egg will crumble and the player will be informed accordingly that it was a failure. If the egg is mature, an untamed chicken lizard (or battle chicken lizard according to the type of egg) will spawn from it and the egg will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Vorpal Phase==&lt;br /&gt;
If the spawned animal is a battle chicken lizard, it will automatically go vorpal and essentially act exactly the way vorpal bunny does, except slightly slower than the vorpal bunny. Unlike the vorpal bunny, it will not despawn after a few minutes. It will despawn at the normal rate any other untamed or release pets do.&lt;br /&gt;
&lt;br /&gt;
Once the battle chicken is tamed, it loses the vorpal ability and its dexterity is reduced to a standard range.&lt;br /&gt;
&lt;br /&gt;
==Catching the chicken==&lt;br /&gt;
Simply double-click the collar and target the chicken. If he is within range, it has a chance of catching the chicken. Since the chickens cannot “equip” the collar, a sparkling effect on the chicken will display that he is temporarily shackled. During that time, the chicken will either be paralyzed in place or its stamina will be completely drained forcing it to walk slowly. The effect should be temporary to give the players a chance to tame it. Since the chicken needs 0 taming skills, any taming attempt should be successful on first trial.&lt;br /&gt;
&lt;br /&gt;
==The Chicken Coop==&lt;br /&gt;
* Allows players to stable up to 3 chickens (lizard or not) at their house&lt;br /&gt;
* Must be locked down or secured to be functional&lt;br /&gt;
* Cannot be inside a container to be used&lt;br /&gt;
&lt;br /&gt;
The coop allows to bypass the use of stable slots as their data &amp;amp; stats stored on the coop. &lt;br /&gt;
&lt;br /&gt;
* When stabled or claimed, owner's follower slots update accordingly&lt;br /&gt;
* Claimed pets will have same stats as when they were stabled&lt;br /&gt;
* Claimed pets will have same alignment as their master&lt;br /&gt;
* Pets can only be claimed from the coop they were stabled in&lt;br /&gt;
* If coop is destroyed, so are the pets it contained&lt;br /&gt;
&lt;br /&gt;
==Stabling the Pet==&lt;br /&gt;
Pets are stabled and claimed using the context menu on the coop. Player must have proper permission to access this functionality. As long as the coop is empty, any player with proper access can stable a chicken there. Once a pet has been stabled, the coop becomes &amp;quot;bound&amp;quot; to the master and nobody else can stable or claim pets from it. Once all pets have been claimed, the coop bond is reset and becomes available to any player once more.&lt;br /&gt;
&lt;br /&gt;
If a player has stabled chickens in a coop and loses his permissions get revoked, he will still be able to claim his remaining pets stabled within but will not be able to stable any new chickens. Once he has claimed all his chickens, he will no longer be able to access the coop.&lt;br /&gt;
&lt;br /&gt;
The chicken coop is craftable by carpenters with SA entitlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stygian Abyss]]&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Publish_61&amp;diff=36109</id>
		<title>Publish 61</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Publish_61&amp;diff=36109"/>
				<updated>2009-10-09T22:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: /* 1st year Veteran Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
The following is a list of changes deployed as '''Publish 61''' on October 7, 2009 to the [[Test Center]] shard.&lt;br /&gt;
&lt;br /&gt;
==Deployment History==&lt;br /&gt;
* October 7, 2009 - Initial testing on TC1.&lt;br /&gt;
* October 8, 2009 - Released to the [[Origin]] shard.&lt;br /&gt;
&lt;br /&gt;
==Client==&lt;br /&gt;
*When over head chat is turned off, regular speech from a GM was not displaying over the GM’s head. &lt;br /&gt;
*New non template gargoyles will not see a selection to start in Britain even through they were starting in TerMur. &lt;br /&gt;
*Fixed an issue with the legacy client  using the EquipLastWeapon when switching from a conventional weapon to a throwing weapon &lt;br /&gt;
*SOS gump had textual errors in the co-ordinate text &lt;br /&gt;
&lt;br /&gt;
==12th year Anniversary items==&lt;br /&gt;
*Players will have till November 8th to log into the game to receive their gift ticket. &lt;br /&gt;
&lt;br /&gt;
==1st year Veteran Reward==&lt;br /&gt;
*Virtue Floor Deed&lt;br /&gt;
*Silver Sapling&lt;br /&gt;
*Ultima Banner&lt;br /&gt;
*Mailbox&lt;br /&gt;
&lt;br /&gt;
==11th and 12th year Veteran Rewards==&lt;br /&gt;
*To be listed in detail later&lt;br /&gt;
&lt;br /&gt;
==All years Veteran Reward Clothing==&lt;br /&gt;
*Added a box in the Lycaeum (Felucca and Trammel) which allows players to trade their veteran reward clothing for one of a different type but of the same color. &lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
*Fixed an issue that allowed gloves to show properly on the paperdoll &lt;br /&gt;
*Fixed an issue with Hair Restyling deeds showing Gargoyle Horns in the gump &lt;br /&gt;
*Fixed an issue with Animal form and Bola’s, players would instantly resurrect and have a death shroud and hue. &lt;br /&gt;
*Fixed the issue with Hitching Posts causing the players backpacks to become bugged. &lt;br /&gt;
*Bola’s will now give a criminal action query when used. &lt;br /&gt;
*Reduced Suteks roaming range &lt;br /&gt;
*World Building fixes to lava areas &lt;br /&gt;
*Fixed the issue where horns were dropping as loot &lt;br /&gt;
*The small square basket now requires SA Entitlement &lt;br /&gt;
*Retextured the death shroud &lt;br /&gt;
*Fixed an issue to allow Faction players from triggering a trapped chest to deny giving faction scores and stat loss &lt;br /&gt;
*Fixed an issue with players losing bonded pets when they did not log out with the players. &lt;br /&gt;
*Fixed an issue with impassable cave tiles and walls &lt;br /&gt;
*Exploit – Players will no longer be able to use the Bag of Sending on the puzzle boards. &lt;br /&gt;
*Plant clippers will now cut any plant that has the word Decorative in it &lt;br /&gt;
*Crafting Items will no longer bark “I’m in the hack!!!” &lt;br /&gt;
*Players can no longer unravel items after they have been traded &lt;br /&gt;
*Gruesome standards should now be 10 stones &lt;br /&gt;
*Snake Skin Boots and all masks (bear, deer and tribal) are now dyable with staining dyes &lt;br /&gt;
*Gem’s color rotation now has a chance of being blaze. &lt;br /&gt;
*Players can no longer build gargoyle dressers on gargoyle couches &lt;br /&gt;
*Snake charmer flute recipe now requires 3 luminescent fungi instead of 2 blights to craft &lt;br /&gt;
*Players will be able to meditate while wearing Gargoyle Jewelry without imbuing mage armor into it. &lt;br /&gt;
*Fixed an issue with Personal Attendant dupes &lt;br /&gt;
*Special leather bonuses should no longer apply to cloth armor &lt;br /&gt;
*Both facings of glass swords can now be used as ingredients for crushed glass &lt;br /&gt;
*Spinning Wheels should no longer get stuck in use.  Players should be able to deed them without any issues. &lt;br /&gt;
*Fixed an issue with Scroll Binders, Alchemy scrolls will no longer be shown as Anatomy scrolls when bound.  &lt;br /&gt;
*Removed Trap scrolls placed in binders having a TID error &lt;br /&gt;
*Fixed an issue with players having SA entitled pets in their stables without the entitlement on their accounts &lt;br /&gt;
*Clothing bless deeds can now be used on Gargish Robes &lt;br /&gt;
*Added Gargoyle furniture to the dyable list for furniture dye tubs &lt;br /&gt;
*Players can no longer tame the temporary summoned Raptors &lt;br /&gt;
*Fixed an issue with Vet Reward Statues coming to live when attacked &lt;br /&gt;
*Fixed an issue with Medusa petrifying your pets and the pet losing their original hues. &lt;br /&gt;
*Slasher will no longer use the fear effect on ghosts &lt;br /&gt;
*Giger no longer hates Neville, therefore he can talk by without taking cannon damage. &lt;br /&gt;
*Candle of Love will no longer stack. &lt;br /&gt;
*New gargoyle books have been updated to be included with the inscription skill &lt;br /&gt;
*Fixed an issue with seams in Ruin Walls &lt;br /&gt;
*Mud Puppies and Red Herring deeds should redeed correctly now. &lt;br /&gt;
*Fixed an issue with Navrey spawning in locations players can not reach &lt;br /&gt;
*Gargish furniture will actually be two lock downs.  Players will be able to put items on each side.  You will only have to lock down/secure one side for both sides to lock/secure &lt;br /&gt;
*Fixed an issue with Guilds dropping their guild leaders.  The guild system will now appoint a new leader if the original one is dropped. &lt;br /&gt;
*Niporailem will now switch targets properly if the original target is unavailable &lt;br /&gt;
*Faction guilds can no longer be in an alliance with non faction guilds. &lt;br /&gt;
*Fixed an issue with SA cave entrances blocking caves in legacy. &lt;br /&gt;
*Fixed an exploit where players were getting multiple puzzle boxes.  Puzzle boxes will now delete themselves when placed on the floor and someone tries to pick it up.  &lt;br /&gt;
*The treasure/sand will no longer be blessed, it will fall to the players corpse &lt;br /&gt;
*Fixed an issue with the wizard hat twitching while sitting &lt;br /&gt;
*Fixed an issue with Fishing poles being destroyed &lt;br /&gt;
*Fixed an issue with players being teleported into the ground at the Primevil Lich champ spawn &lt;br /&gt;
*Fixed an issue with players not being able to buy from Gargoyle Vendors &lt;br /&gt;
*Players will no longer get the “no container” message when trying to get the pet food they do not want. &lt;br /&gt;
*Tasty Treats will no longer stack &lt;br /&gt;
*Fixed an issue with Treasure sand being statics when dropped. &lt;br /&gt;
*Iron Beetle no longer requires taming to control (still needs SA entitlement) &lt;br /&gt;
*Gargoyle Race change tokens are now blessed &lt;br /&gt;
*Fixed an issue with the Experimental Gem in the Puzzle room &lt;br /&gt;
*Fixed an issue with the Abyssal Infernal’s special condemnation attack causing players to become stuck &lt;br /&gt;
*Fixed an issue with the Despise bridge causing Line of Sight issues &lt;br /&gt;
*Casting while holding a weapon will no longer damage the weapon. &lt;br /&gt;
*Damage rate of weapons have been adjusted. &lt;br /&gt;
*Players who log out in the lamp room or trap maze puzzle room, will be teleported to a different location at log in. &lt;br /&gt;
*The 3.0 SoT reward from the trap maze puzzle has temporarily been replaced by a Lucky Coin.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
''none yet''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Publishes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Publishes]]&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=User:Pixel_Donkey&amp;diff=36103</id>
		<title>User:Pixel Donkey</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=User:Pixel_Donkey&amp;diff=36103"/>
				<updated>2009-10-09T12:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: New page: Pixel_Donkey is located in the United Kingdom and plays on the Europa shard in a roleplay guild called The Baronship of Cove.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pixel_Donkey is located in the United Kingdom and plays on the Europa shard in a roleplay guild called The Baronship of Cove.&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Help_talk:Contents&amp;diff=36102</id>
		<title>Help talk:Contents</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Help_talk:Contents&amp;diff=36102"/>
				<updated>2009-10-09T12:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Pixel Donkey: /* Establishments */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post your help needs on this page. -- [[User:JC the Builder|JC the Builder]] 13:13, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Adding pictures? ==&lt;br /&gt;
&lt;br /&gt;
I completed the Human to Elf quest last night and saw that there is no writeup on it here. So, I've written up a how-to for the Elven Heritage Quest. To include pictures, do I need to host them on my own, or is there a way to upload pictures to the wiki for inclusion in a guide? Thanks!&lt;br /&gt;
: Adding images to UOGuide is simple. Even though you have figured out how, I will just run through the process really quick.&lt;br /&gt;
:# Take the screenshot and edit it to what you want. Save it on your hard drive.&lt;br /&gt;
:# Click the &amp;quot;Upload file&amp;quot; link in the blue menu.&lt;br /&gt;
:# Press the &amp;quot;Browse&amp;quot; button and locate the image.&lt;br /&gt;
:# You can modify the destination filename to something more descriptive.&lt;br /&gt;
:# Press the &amp;quot;Upload File&amp;quot; button.&lt;br /&gt;
: That is it, your file is now on the site and can be linked using the filename you decided upon. - [[User:JC the Builder|JC the Builder]] 11:06, 2 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== No Table of Contents ==&lt;br /&gt;
I've forgotten the exact form for the notoc option. Could someone please refresh my memory? --[[User:Ceruleus|Ceruleus]] 12:00, 12 January 2008 (PST)&lt;br /&gt;
: Found it, on the help page, no less. &amp;lt;nowiki&amp;gt;__NOTOC__&amp;lt;/nowiki&amp;gt; No brackets, no paren's, just underline, underline, NOTOC, underline, underline. --[[User:Ceruleus|Ceruleus]] 12:39, 12 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
==Word Wrapping &amp;amp; Left Aligned Tables==&lt;br /&gt;
If I &amp;lt;nowiki&amp;gt;align=&amp;quot;left&amp;quot;&amp;lt;/nowiki&amp;gt; a table, the subsequent text wraps the table, which is not pretty and not what I intended. How do I stop the word wrap after a left aligned table? --[[User:Ceruleus|Ceruleus]] 18:07, 24 January 2008 (PST)&lt;br /&gt;
:Found it. &amp;lt;nowiki&amp;gt;&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;--[[User:Ceruleus|Ceruleus]] 08:26, 26 January 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Establishments ==&lt;br /&gt;
&lt;br /&gt;
I am trying to add a town as a Establishment however the 3rd point reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;3. Fill out the page with some basic information. A template is provided at the end of this page for easy setup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I go to the page I want to create and there is no template at the end of the page? - Could I just copy and paste someone elses and then replace the text/images etc?&lt;br /&gt;
&lt;br /&gt;
--[[User:Pixel Donkey|Pixel Donkey]] 12:55, 9 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Pixel Donkey</name></author>	</entry>

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