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		<updated>2026-05-16T14:15:29Z</updated>
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	<entry>
		<id>https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68562</id>
		<title>Naturalist Quest</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68562"/>
				<updated>2017-03-01T20:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}The '''Naturalist Quest''' (aka '''The Study of the Solen Hive''') requires you to study ant colonies for the local town Naturalist. In return for your detailed note taking, you will be rewarded with rare colored [[seeds]] that can be grown into fantastic pink, aqua, magenta, or fire colored plants by [[gardening]]. &lt;br /&gt;
&lt;br /&gt;
If you wish to repeat this quest for multiple seeds, you might consider first befriending the colony on your [[facet]]. This is done via the [[Solen Matriarch Quest]] (which also provides [[Translocation Powder]]). Once completed, [[Solen]] within that hive will no longer attack you without provocation.&lt;br /&gt;
&lt;br /&gt;
Speak to any Naturalist [[NPC]] to begin the quest ([[Mike the Naturalist|Mike]] is one example, though others can be found in various libraries). Make note of which Naturalist you visit, as you will need to return to the same one to report your findings.&lt;br /&gt;
&lt;br /&gt;
The Naturalist will offer you an opportunity to complete a study of the [[Solen Hive]]. To complete the quest, you will need to visit each of four egg nests within (in any order). The storyline has you scribbling notes on your parchment, but in reality, you just need to stand quietly near the nests for about 30 seconds while the fiction plays out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Examining The Nests==&lt;br /&gt;
[[image:Solen_Nest.jpg|right|thumb|200px|Inside a Solen Nest.]]&lt;br /&gt;
It is easiest [[Solen Hives#Entrances|to enter]] via the Minoc entrance. The [[monsters]] within are not overly fast and can easily be out distanced by those who cannot fight them. Once in the hive the path is fairly linear; simply follow passage until you find the first Egg Nest (easily recognised by it's distinctive egg pods).&lt;br /&gt;
&lt;br /&gt;
When you reach the first nest, you will hear yourself exclaim ''&amp;quot;A-ha!&amp;quot;'' out loud. Stand still for half a minute or so. During this time you'll hear scribbling on parchment and see these messages on your screen:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You begin studying the Solen Egg Nest to gather information.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You begin recording your completed notes on a bit of parchment.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You have completed your studies of this Solen Egg Nest. You put your notes away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you move around or fight monsters while studying, your concentration will be disrupted and you may have to start over again. The use of [[Hiding]] or [[Invisibility]] can avoid this.&lt;br /&gt;
&lt;br /&gt;
Once completed, continue to follow the passage deeper into the hive until you finally reach the center (where the [[Solen Matriarch Quest|Solen Matriarch]] is located). From here you have access to the three other tunnel branches, each of which contains a fresh nest for you to examine. Once you have visited all four you're ready to leave the hive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Secret Nest==&lt;br /&gt;
[[Image:18_naturalist_plant_a_thorn.JPG|right|thumb|200px|Planting a thorn.]]&lt;br /&gt;
At this point, you have a decision to make: You can return to the Naturalist that you visited initially and claim your reward, or visit the legendary secret nest. Whether or not you go the extra mile will have some hand in the type of [[seed]] you are rewarded with.&lt;br /&gt;
&lt;br /&gt;
In order to find the fifth nest, you need to obtain a [[Green Thorn]]. Your local [[Gardening|gardener]] may already have a supply of these, though you can always grow your own Bright Green Barrel Cacti / Bright Green Snake Plants if you have the patience.&lt;br /&gt;
&lt;br /&gt;
Take the thorn to any sandy area (such as a beach or desert), double click it then target the ground. You will see a message that you've pushed the thorn into the sand, which will collapse shortly afterwards revealing a mysterious hole.&lt;br /&gt;
&lt;br /&gt;
Jump into the hole by double-clicking on it and you'll be transported to the mysterious secret ant tunnel. Note that sometimes the hole won't be visible on your screen due to a glitch, but it's there: Just double click around the area where you planted the thorn.&lt;br /&gt;
&lt;br /&gt;
Run left to the secret ant nest and study it as you did the others:&lt;br /&gt;
&lt;br /&gt;
''You notice something very odd about this Solen Egg Nest. You begin taking notes.''&amp;lt;br&amp;gt;&lt;br /&gt;
''You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!''&lt;br /&gt;
&lt;br /&gt;
Upon completion of your note taking, you'll be excited to bring your findings back to the Naturalist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Reward==&lt;br /&gt;
[[Image:rare-fire-red-seed.png|Rare Fire Red Seed|right]] [[Image:24_naturalist_magentaseed.JPG|right]][[Image:25_naturalist_pinkseed.JPG|right]][[Image:23_naturalist_fireseed.JPG|right]]&lt;br /&gt;
Head back to the Naturalist where you received your original quest instructions. Talk to him or her and you will receive your prize - a rare pink, magenta, or aqua seed for completing nests 1-4, or a black, white or fire red seed for completing all 5 nests. &lt;br /&gt;
&lt;br /&gt;
These will either grow into the same plant types as the [[Plants &amp;amp; Seeds#Breedable Plants|breedable]] varieties, or a [[Plants &amp;amp; Seeds#Peculiar Plants|peculiar]] variety. The resulting plants will not produce new seeds, but you can repeat this quest multiple times to earn more.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mike the Naturalist]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Solen Matriarch Quest]]&lt;br /&gt;
* [http://www.uocraft.com/gardening-tools/naturalist-quest-rare-colored-seeds/ Extended guide on UOCraft.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Rare-fire-red-seed.png&amp;diff=68561</id>
		<title>File:Rare-fire-red-seed.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Rare-fire-red-seed.png&amp;diff=68561"/>
				<updated>2017-03-01T20:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Rare-fire-red-seed.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68560</id>
		<title>Naturalist Quest</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68560"/>
				<updated>2017-03-01T19:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}The '''Naturalist Quest''' (aka '''The Study of the Solen Hive''') requires you to study ant colonies for the local town Naturalist. In return for your detailed note taking, you will be rewarded with rare colored [[seeds]] that can be grown into fantastic pink, aqua, magenta, or fire colored plants by [[gardening]]. &lt;br /&gt;
&lt;br /&gt;
If you wish to repeat this quest for multiple seeds, you might consider first befriending the colony on your [[facet]]. This is done via the [[Solen Matriarch Quest]] (which also provides [[Translocation Powder]]). Once completed, [[Solen]] within that hive will no longer attack you without provocation.&lt;br /&gt;
&lt;br /&gt;
Speak to any Naturalist [[NPC]] to begin the quest ([[Mike the Naturalist|Mike]] is one example, though others can be found in various libraries). Make note of which Naturalist you visit, as you will need to return to the same one to report your findings.&lt;br /&gt;
&lt;br /&gt;
The Naturalist will offer you an opportunity to complete a study of the [[Solen Hive]]. To complete the quest, you will need to visit each of four egg nests within (in any order). The storyline has you scribbling notes on your parchment, but in reality, you just need to stand quietly near the nests for about 30 seconds while the fiction plays out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Examining The Nests==&lt;br /&gt;
[[image:Solen_Nest.jpg|right|thumb|200px|Inside a Solen Nest.]]&lt;br /&gt;
It is easiest [[Solen Hives#Entrances|to enter]] via the Minoc entrance. The [[monsters]] within are not overly fast and can easily be out distanced by those who cannot fight them. Once in the hive the path is fairly linear; simply follow passage until you find the first Egg Nest (easily recognised by it's distinctive egg pods).&lt;br /&gt;
&lt;br /&gt;
When you reach the first nest, you will hear yourself exclaim ''&amp;quot;A-ha!&amp;quot;'' out loud. Stand still for half a minute or so. During this time you'll hear scribbling on parchment and see these messages on your screen:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You begin studying the Solen Egg Nest to gather information.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You begin recording your completed notes on a bit of parchment.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You have completed your studies of this Solen Egg Nest. You put your notes away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you move around or fight monsters while studying, your concentration will be disrupted and you may have to start over again. The use of [[Hiding]] or [[Invisibility]] can avoid this.&lt;br /&gt;
&lt;br /&gt;
Once completed, continue to follow the passage deeper into the hive until you finally reach the center (where the [[Solen Matriarch Quest|Solen Matriarch]] is located). From here you have access to the three other tunnel branches, each of which contains a fresh nest for you to examine. Once you have visited all four you're ready to leave the hive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Secret Nest==&lt;br /&gt;
[[Image:18_naturalist_plant_a_thorn.JPG|right|thumb|200px|Planting a thorn.]]&lt;br /&gt;
At this point, you have a decision to make: You can return to the Naturalist that you visited initially and claim your reward, or visit the legendary secret nest. Whether or not you go the extra mile will have some hand in the type of [[seed]] you are rewarded with.&lt;br /&gt;
&lt;br /&gt;
In order to find the fifth nest, you need to obtain a [[Green Thorn]]. Your local [[Gardening|gardener]] may already have a supply of these, though you can always grow your own Bright Green Barrel Cacti / Bright Green Snake Plants if you have the patience.&lt;br /&gt;
&lt;br /&gt;
Take the thorn to any sandy area (such as a beach or desert), double click it then target the ground. You will see a message that you've pushed the thorn into the sand, which will collapse shortly afterwards revealing a mysterious hole.&lt;br /&gt;
&lt;br /&gt;
Jump into the hole by double-clicking on it and you'll be transported to the mysterious secret ant tunnel. Note that sometimes the hole won't be visible on your screen due to a glitch, but it's there: Just double click around the area where you planted the thorn.&lt;br /&gt;
&lt;br /&gt;
Run left to the secret ant nest and study it as you did the others:&lt;br /&gt;
&lt;br /&gt;
''You notice something very odd about this Solen Egg Nest. You begin taking notes.''&amp;lt;br&amp;gt;&lt;br /&gt;
''You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!''&lt;br /&gt;
&lt;br /&gt;
Upon completion of your note taking, you'll be excited to bring your findings back to the Naturalist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Reward==&lt;br /&gt;
[[Image:rare-fire-red-seed.png|Rare Fire Red Seed|right]][[Image:24_naturalist_magentaseed.JPG|right]][[Image:25_naturalist_pinkseed.JPG|right]][[Image:23_naturalist_fireseed.JPG|right]]&lt;br /&gt;
Head back to the Naturalist where you received your original quest instructions. Talk to him or her and you will receive your prize - a rare pink, magenta, or aqua seed for completing nests 1-4, or a black, white or fire red seed for completing all 5 nests. &lt;br /&gt;
&lt;br /&gt;
These will either grow into the same plant types as the [[Plants &amp;amp; Seeds#Breedable Plants|breedable]] varieties, or a [[Plants &amp;amp; Seeds#Peculiar Plants|peculiar]] variety. The resulting plants will not produce new seeds, but you can repeat this quest multiple times to earn more.&lt;br /&gt;
rare-fire-red-seed.png&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mike the Naturalist]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Solen Matriarch Quest]]&lt;br /&gt;
* [http://www.uocraft.com/gardening-tools/naturalist-quest-rare-colored-seeds/ Extended guide on UOCraft.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68559</id>
		<title>Naturalist Quest</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68559"/>
				<updated>2017-03-01T19:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}The '''Naturalist Quest''' (aka '''The Study of the Solen Hive''') requires you to study ant colonies for the local town Naturalist. In return for your detailed note taking, you will be rewarded with rare colored [[seeds]] that can be grown into fantastic pink, aqua, magenta, or fire colored plants by [[gardening]]. &lt;br /&gt;
&lt;br /&gt;
If you wish to repeat this quest for multiple seeds, you might consider first befriending the colony on your [[facet]]. This is done via the [[Solen Matriarch Quest]] (which also provides [[Translocation Powder]]). Once completed, [[Solen]] within that hive will no longer attack you without provocation.&lt;br /&gt;
&lt;br /&gt;
Speak to any Naturalist [[NPC]] to begin the quest ([[Mike the Naturalist|Mike]] is one example, though others can be found in various libraries). Make note of which Naturalist you visit, as you will need to return to the same one to report your findings.&lt;br /&gt;
&lt;br /&gt;
The Naturalist will offer you an opportunity to complete a study of the [[Solen Hive]]. To complete the quest, you will need to visit each of four egg nests within (in any order). The storyline has you scribbling notes on your parchment, but in reality, you just need to stand quietly near the nests for about 30 seconds while the fiction plays out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Examining The Nests==&lt;br /&gt;
[[image:Solen_Nest.jpg|right|thumb|200px|Inside a Solen Nest.]]&lt;br /&gt;
It is easiest [[Solen Hives#Entrances|to enter]] via the Minoc entrance. The [[monsters]] within are not overly fast and can easily be out distanced by those who cannot fight them. Once in the hive the path is fairly linear; simply follow passage until you find the first Egg Nest (easily recognised by it's distinctive egg pods).&lt;br /&gt;
&lt;br /&gt;
When you reach the first nest, you will hear yourself exclaim ''&amp;quot;A-ha!&amp;quot;'' out loud. Stand still for half a minute or so. During this time you'll hear scribbling on parchment and see these messages on your screen:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You begin studying the Solen Egg Nest to gather information.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You begin recording your completed notes on a bit of parchment.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You have completed your studies of this Solen Egg Nest. You put your notes away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you move around or fight monsters while studying, your concentration will be disrupted and you may have to start over again. The use of [[Hiding]] or [[Invisibility]] can avoid this.&lt;br /&gt;
&lt;br /&gt;
Once completed, continue to follow the passage deeper into the hive until you finally reach the center (where the [[Solen Matriarch Quest|Solen Matriarch]] is located). From here you have access to the three other tunnel branches, each of which contains a fresh nest for you to examine. Once you have visited all four you're ready to leave the hive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Secret Nest==&lt;br /&gt;
[[Image:18_naturalist_plant_a_thorn.JPG|right|thumb|200px|Planting a thorn.]]&lt;br /&gt;
At this point, you have a decision to make: You can return to the Naturalist that you visited initially and claim your reward, or visit the legendary secret nest. Whether or not you go the extra mile will have some hand in the type of [[seed]] you are rewarded with.&lt;br /&gt;
&lt;br /&gt;
In order to find the fifth nest, you need to obtain a [[Green Thorn]]. Your local [[Gardening|gardener]] may already have a supply of these, though you can always grow your own Bright Green Barrel Cacti / Bright Green Snake Plants if you have the patience.&lt;br /&gt;
&lt;br /&gt;
Take the thorn to any sandy area (such as a beach or desert), double click it then target the ground. You will see a message that you've pushed the thorn into the sand, which will collapse shortly afterwards revealing a mysterious hole.&lt;br /&gt;
&lt;br /&gt;
Jump into the hole by double-clicking on it and you'll be transported to the mysterious secret ant tunnel. Note that sometimes the hole won't be visible on your screen due to a glitch, but it's there: Just double click around the area where you planted the thorn.&lt;br /&gt;
&lt;br /&gt;
Run left to the secret ant nest and study it as you did the others:&lt;br /&gt;
&lt;br /&gt;
''You notice something very odd about this Solen Egg Nest. You begin taking notes.''&amp;lt;br&amp;gt;&lt;br /&gt;
''You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!''&lt;br /&gt;
&lt;br /&gt;
Upon completion of your note taking, you'll be excited to bring your findings back to the Naturalist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Reward==&lt;br /&gt;
[[Image:rare-fire-red-seed.png|right|Rare Fire Red Seed]][[Image:24_naturalist_magentaseed.JPG|right]][[Image:25_naturalist_pinkseed.JPG|right]][[Image:23_naturalist_fireseed.JPG|right]]&lt;br /&gt;
Head back to the Naturalist where you received your original quest instructions. Talk to him or her and you will receive your prize - a rare pink, magenta, or aqua seed for completing nests 1-4, or a black, white or fire red seed for completing all 5 nests. &lt;br /&gt;
&lt;br /&gt;
These will either grow into the same plant types as the [[Plants &amp;amp; Seeds#Breedable Plants|breedable]] varieties, or a [[Plants &amp;amp; Seeds#Peculiar Plants|peculiar]] variety. The resulting plants will not produce new seeds, but you can repeat this quest multiple times to earn more.&lt;br /&gt;
rare-fire-red-seed.png&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mike the Naturalist]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Solen Matriarch Quest]]&lt;br /&gt;
* [http://www.uocraft.com/gardening-tools/naturalist-quest-rare-colored-seeds/ Extended guide on UOCraft.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68558</id>
		<title>Naturalist Quest</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Naturalist_Quest&amp;diff=68558"/>
				<updated>2017-03-01T19:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}The '''Naturalist Quest''' (aka '''The Study of the Solen Hive''') requires you to study ant colonies for the local town Naturalist. In return for your detailed note taking, you will be rewarded with rare colored [[seeds]] that can be grown into fantastic pink, aqua, magenta, or fire colored plants by [[gardening]]. &lt;br /&gt;
&lt;br /&gt;
If you wish to repeat this quest for multiple seeds, you might consider first befriending the colony on your [[facet]]. This is done via the [[Solen Matriarch Quest]] (which also provides [[Translocation Powder]]). Once completed, [[Solen]] within that hive will no longer attack you without provocation.&lt;br /&gt;
&lt;br /&gt;
Speak to any Naturalist [[NPC]] to begin the quest ([[Mike the Naturalist|Mike]] is one example, though others can be found in various libraries). Make note of which Naturalist you visit, as you will need to return to the same one to report your findings.&lt;br /&gt;
&lt;br /&gt;
The Naturalist will offer you an opportunity to complete a study of the [[Solen Hive]]. To complete the quest, you will need to visit each of four egg nests within (in any order). The storyline has you scribbling notes on your parchment, but in reality, you just need to stand quietly near the nests for about 30 seconds while the fiction plays out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Examining The Nests==&lt;br /&gt;
[[image:Solen_Nest.jpg|right|thumb|200px|Inside a Solen Nest.]]&lt;br /&gt;
It is easiest [[Solen Hives#Entrances|to enter]] via the Minoc entrance. The [[monsters]] within are not overly fast and can easily be out distanced by those who cannot fight them. Once in the hive the path is fairly linear; simply follow passage until you find the first Egg Nest (easily recognised by it's distinctive egg pods).&lt;br /&gt;
&lt;br /&gt;
When you reach the first nest, you will hear yourself exclaim ''&amp;quot;A-ha!&amp;quot;'' out loud. Stand still for half a minute or so. During this time you'll hear scribbling on parchment and see these messages on your screen:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You begin studying the Solen Egg Nest to gather information.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You begin recording your completed notes on a bit of parchment.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;You have completed your studies of this Solen Egg Nest. You put your notes away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you move around or fight monsters while studying, your concentration will be disrupted and you may have to start over again. The use of [[Hiding]] or [[Invisibility]] can avoid this.&lt;br /&gt;
&lt;br /&gt;
Once completed, continue to follow the passage deeper into the hive until you finally reach the center (where the [[Solen Matriarch Quest|Solen Matriarch]] is located). From here you have access to the three other tunnel branches, each of which contains a fresh nest for you to examine. Once you have visited all four you're ready to leave the hive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Secret Nest==&lt;br /&gt;
[[Image:18_naturalist_plant_a_thorn.JPG|right|thumb|200px|Planting a thorn.]]&lt;br /&gt;
At this point, you have a decision to make: You can return to the Naturalist that you visited initially and claim your reward, or visit the legendary secret nest. Whether or not you go the extra mile will have some hand in the type of [[seed]] you are rewarded with.&lt;br /&gt;
&lt;br /&gt;
In order to find the fifth nest, you need to obtain a [[Green Thorn]]. Your local [[Gardening|gardener]] may already have a supply of these, though you can always grow your own Bright Green Barrel Cacti / Bright Green Snake Plants if you have the patience.&lt;br /&gt;
&lt;br /&gt;
Take the thorn to any sandy area (such as a beach or desert), double click it then target the ground. You will see a message that you've pushed the thorn into the sand, which will collapse shortly afterwards revealing a mysterious hole.&lt;br /&gt;
&lt;br /&gt;
Jump into the hole by double-clicking on it and you'll be transported to the mysterious secret ant tunnel. Note that sometimes the hole won't be visible on your screen due to a glitch, but it's there: Just double click around the area where you planted the thorn.&lt;br /&gt;
&lt;br /&gt;
Run left to the secret ant nest and study it as you did the others:&lt;br /&gt;
&lt;br /&gt;
''You notice something very odd about this Solen Egg Nest. You begin taking notes.''&amp;lt;br&amp;gt;&lt;br /&gt;
''You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!''&lt;br /&gt;
&lt;br /&gt;
Upon completion of your note taking, you'll be excited to bring your findings back to the Naturalist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Reward==&lt;br /&gt;
[[Image:rare-fire-red-seed.png|right]][[Image:24_naturalist_magentaseed.JPG|right]][[Image:25_naturalist_pinkseed.JPG|right]][[Image:23_naturalist_fireseed.JPG|right]]&lt;br /&gt;
Head back to the Naturalist where you received your original quest instructions. Talk to him or her and you will receive your prize - a rare pink, magenta, or aqua seed for completing nests 1-4, or a black, white or fire red seed for completing all 5 nests. &lt;br /&gt;
&lt;br /&gt;
These will either grow into the same plant types as the [[Plants &amp;amp; Seeds#Breedable Plants|breedable]] varieties, or a [[Plants &amp;amp; Seeds#Peculiar Plants|peculiar]] variety. The resulting plants will not produce new seeds, but you can repeat this quest multiple times to earn more.&lt;br /&gt;
rare-fire-red-seed.png&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mike the Naturalist]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
* [[Solen Matriarch Quest]]&lt;br /&gt;
* [http://www.uocraft.com/gardening-tools/naturalist-quest-rare-colored-seeds/ Extended guide on UOCraft.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Rare-fire-red-seed.png&amp;diff=68557</id>
		<title>File:Rare-fire-red-seed.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Rare-fire-red-seed.png&amp;diff=68557"/>
				<updated>2017-03-01T19:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Dark_Father.png&amp;diff=68537</id>
		<title>File:Dark Father.png</title>
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				<updated>2017-02-14T15:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Dark Father.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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		<id>https://www.uoguide.com/index.php?title=File:Dark_Father.png&amp;diff=68536</id>
		<title>File:Dark Father.png</title>
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				<updated>2017-02-14T15:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Dark Father.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Dark_Father.png&amp;diff=68535</id>
		<title>File:Dark Father.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Dark_Father.png&amp;diff=68535"/>
				<updated>2017-02-14T15:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Dark Father.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68534</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68534"/>
				<updated>2017-02-14T15:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
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&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
[[Image:doom-gauntle.png|thumb|700px|left|Gauntlet Room Bosses&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
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				<updated>2017-02-14T15:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Doom-gauntle.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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				<updated>2017-02-14T14:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Abyssmal Horror.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Abyssmal_Horror.png&amp;diff=68531"/>
				<updated>2017-02-14T14:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Abyssmal Horror.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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				<updated>2017-02-14T14:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Abyssmal Horror.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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		<id>https://www.uoguide.com/index.php?title=File:Shadow_Knight.png&amp;diff=68529</id>
		<title>File:Shadow Knight.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Shadow_Knight.png&amp;diff=68529"/>
				<updated>2017-02-14T14:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Shadow Knight.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

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		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Shadow_Knight.png&amp;diff=68528"/>
				<updated>2017-02-14T14:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Shadow Knight.png&lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Shadow_Knight.png&amp;diff=68527</id>
		<title>File:Shadow Knight.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Shadow_Knight.png&amp;diff=68527"/>
				<updated>2017-02-14T14:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Shadow Knight.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68526</id>
		<title>File:Impaler.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68526"/>
				<updated>2017-02-14T14:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Impaler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68525</id>
		<title>File:Impaler.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68525"/>
				<updated>2017-02-14T14:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Impaler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68524</id>
		<title>File:Impaler.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Impaler.png&amp;diff=68524"/>
				<updated>2017-02-14T14:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Impaler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68523</id>
		<title>File:Fleshrenderer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68523"/>
				<updated>2017-02-14T14:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Fleshrenderer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68522</id>
		<title>File:Fleshrenderer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68522"/>
				<updated>2017-02-14T14:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Fleshrenderer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68521</id>
		<title>File:Fleshrenderer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Fleshrenderer.png&amp;diff=68521"/>
				<updated>2017-02-14T14:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Fleshrenderer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68520</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68520"/>
				<updated>2017-02-14T14:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
[[Image:doom-gauntle.png|thumb|700px|left|Gauntlet Room Bosses&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Darknightcreeper.png&amp;diff=68519</id>
		<title>File:Darknightcreeper.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Darknightcreeper.png&amp;diff=68519"/>
				<updated>2017-02-14T14:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Darknight_Creeper.png&amp;diff=68518</id>
		<title>File:Darknight Creeper.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Darknight_Creeper.png&amp;diff=68518"/>
				<updated>2017-02-14T14:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Darknight Creeper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68517</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68517"/>
				<updated>2017-02-14T14:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
[[Image:doom-gauntle.png|thumb|700px|left|Gauntlet Room Bosses&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Doom-gauntle.png&amp;diff=68516</id>
		<title>File:Doom-gauntle.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Doom-gauntle.png&amp;diff=68516"/>
				<updated>2017-02-14T14:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Doom-gauntle.png&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68515</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68515"/>
				<updated>2017-02-14T14:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
[[Image:doom-gauntle.png|thumb|700px|left|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Doom-gauntle.png&amp;diff=68514</id>
		<title>File:Doom-gauntle.png</title>
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				<updated>2017-02-14T14:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Robguay uploaded a new version of File:Doom-gauntle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68513</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68513"/>
				<updated>2017-02-14T13:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
[[Image:doom-gauntle.png|thumb|700px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Doom-gauntle.png&amp;diff=68512</id>
		<title>File:Doom-gauntle.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Doom-gauntle.png&amp;diff=68512"/>
				<updated>2017-02-14T13:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
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		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68508</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68508"/>
				<updated>2017-02-14T00:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68507</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68507"/>
				<updated>2017-02-14T00:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|150px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68506</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68506"/>
				<updated>2017-02-14T00:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Dark_Father.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68505</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68505"/>
				<updated>2017-02-14T00:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68504</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68504"/>
				<updated>2017-02-14T00:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68503</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68503"/>
				<updated>2017-02-14T00:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Darknight_Creeper.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Fleshrenderer.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Impaler.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Shadow_Knight.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Abyssmal_Horror.png|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68502</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68502"/>
				<updated>2017-02-14T00:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
| [[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| [[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Doom&amp;diff=68501</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Doom&amp;diff=68501"/>
				<updated>2017-02-14T00:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Added Image Colmn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[Doom]] was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon until [[Stygian Abyss]] expansion introduced the [[Stygian Abyss Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.&lt;br /&gt;
&lt;br /&gt;
Doom is a two-level dungeon.  Level Two, detailed below, is known as the Doom Gauntlet.  The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet.  At the Gauntlet, several [[artifacts]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest [[The Summoning]] of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Both levels of Doom also spawn certain [[artifacts]] that are obtainable using the [[stealing]] skill.  These range in value from approximately 5,000 gold pieces to several million.  The highest-end of the stealable artifacts are the [[Blade of the Righteous]] (which spawns in the Gauntlet, in the healer's room), the [[The Inquisitor's Resolution|Inquisitor's Resolution]] (which spawns in level one), and the [[Ruined Painting]] (which spawns in the Gauntlet, in the hidden mage shop).  The [[Zyronic Claw]] has been highly prized on some occasions, but appears to be primarily seen as a &amp;quot;show piece&amp;quot; of late.&lt;br /&gt;
&lt;br /&gt;
See [[Daemon Bone Guide]] about how to collect Daemon Bone&lt;br /&gt;
&lt;br /&gt;
==Gauntlet==&lt;br /&gt;
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants. &lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.&lt;br /&gt;
&lt;br /&gt;
He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.&lt;br /&gt;
&lt;br /&gt;
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.&lt;br /&gt;
[[Image:Doom_Shop.jpg|thumb|350px|Gauntlet Vendor Shop Entrance&amp;lt;br&amp;gt;Click to enlarge]]&lt;br /&gt;
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.&lt;br /&gt;
&lt;br /&gt;
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of [[Cove]]. In the center are 6 [[Pentagram]]s. They indicate what stage the gauntlet is at. However they are frequently broken and can not be relied upon. In this center area is where the [[Dark Father]]s will spawn.&lt;br /&gt;
&lt;br /&gt;
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost. The greedy resident healer will charge you 5,000 gold for his services.&lt;br /&gt;
&lt;br /&gt;
===Lesser Bosses===&lt;br /&gt;
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.&lt;br /&gt;
&lt;br /&gt;
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge. A small group of 8-12 players will face 2-4 bosses, while 25+ players could be dealing with 6 or more.&lt;br /&gt;
&lt;br /&gt;
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Room&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Boss Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Images&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Strong Against&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''One''' ''(east)''&lt;br /&gt;
| [[Darknight Creeper]]&lt;br /&gt;
&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Fire &amp;amp; Physical&lt;br /&gt;
| Cold &amp;amp; Poison&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Two''' ''(southeast)''&lt;br /&gt;
| [[Fleshrenderer]]&lt;br /&gt;
| None&lt;br /&gt;
| Cold &amp;amp; Fire&lt;br /&gt;
| Physical &amp;amp; Poison&lt;br /&gt;
| [[Dismount]] Attack, Extremely fast moving&lt;br /&gt;
|-&lt;br /&gt;
| '''Three''' ''(south)''&lt;br /&gt;
| [[Impaler]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Fire &amp;amp; Poison&lt;br /&gt;
| Energy &amp;amp; Physical&lt;br /&gt;
| [[Mortal Strike]], [[Bleed Attack]], [[Deadly Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Four''' ''(southwest)''&lt;br /&gt;
| [[Shadow Knight]]&lt;br /&gt;
| [[Undead Slayer|Undead]]&lt;br /&gt;
| Energy &amp;amp; Fire&lt;br /&gt;
| Physical&lt;br /&gt;
| Stealth and Hiding&lt;br /&gt;
|-&lt;br /&gt;
| '''Five''' ''(west)''&lt;br /&gt;
| [[Abyssmal Horror]]&lt;br /&gt;
| [[Demon Slayer|Demon]]&lt;br /&gt;
| Physical&lt;br /&gt;
| Fire &amp;amp; Energy&lt;br /&gt;
| High [[Evaluating Intelligence]] for heavy hitting spells, [[Mortal Strike]]&lt;br /&gt;
|}&lt;br /&gt;
For detailed tactics on defeating each lesser boss, click on their name in the chart above and scroll to the tactics section.&lt;br /&gt;
&lt;br /&gt;
===The Dark Father===&lt;br /&gt;
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Slayer&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Vulnerable to&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | Special Abilities&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dark Father]]'''&lt;br /&gt;
| [[Demon Slayer|Demon]] &lt;br /&gt;
| All damage types&lt;br /&gt;
| [[Whirlwind]], [[Bleed Attack]], [[Unholy Bones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For specific tactics about defeating Dark Fathers [[Dark Father#Tactics|click here]].&lt;br /&gt;
&lt;br /&gt;
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
With the introduction of Doom, a new concept of [[Artifact]]s and [[Rarity]] were brought to UO. For the first time an item was officially created as a [[Rares|Rare]] and not simply a development mistake. Unlike normal monster loot or crafted runic items, artifacts can break [[Item Property]] limitations or even put properties on items where they would not normally be. For example the [[Spirit of the Totem]] has 15% [[Hit Chance Increase]]. &lt;br /&gt;
&lt;br /&gt;
Doom artifacts are available through two different means.&lt;br /&gt;
===Stealable===&lt;br /&gt;
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 [[Skull Candle]] respawns roughly every 30 minutes. The [[Ruined Painting]] which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the [[Lamp Post]] require some special tricks to reach (see [[Doom lever puzzle]]).&lt;br /&gt;
&lt;br /&gt;
When a rarity item is discovered you can acquire it with the [[Stealing]] skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts.&lt;br /&gt;
&lt;br /&gt;
===Boss Artifacts===&lt;br /&gt;
All bosses located in the [[#Gauntlet|Gauntlet]] area have the chance to drop artifacts as loot. These are known as the [[Artifacts_%28Doom%29#The_Gauntlet|Doom Boss Artifacts]]. They all have rarity 11 and some are considered to be the best equipment in all of Britannia. For example, the [[Ornament of the Magician]] is unrivaled with its 2 [[Faster Casting]] property.&lt;br /&gt;
&lt;br /&gt;
[[Publish 48]] has the most recent changes for this drop system. Players now accumulate points the same way they did during the [[Treasures of Tokuno]] event. Each lesser boss and Dark Father that you kill and personally (not through a [[Party]]) receive looting rights on will award you points. As you gain more points, your chances of getting an artifact increase. The more damage you do relative to other players will earn you more points. Having [[Luck]] also increases the amount of points you get.&lt;br /&gt;
&lt;br /&gt;
Eventually you will be awarded one of the possible artifacts. It will be placed in your [[backpack]] (or [[Bank Box]] if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event. It is advisable to [[Insure]] it immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Previous Drop Systems====&lt;br /&gt;
The drop system has gone through two previous iterations. When first introduced, the artifacts simply dropped on the boss corpse. This was long before [[Corpse Instancing]] was implemented. So just anyone who got looting rights could grab the artifact. Illegal script looting was a huge concern. Lesser Bosses had a .1% chance of spawning an artifact. The Dark Fathers had about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.&lt;br /&gt;
&lt;br /&gt;
During [[Publish 48]] the system was changed so if an artifact was awarded, it would be randomly dropped in the backpack of one of the 16 top damagers. This solved the scripting issues and helped more evenly distribute artifacts to all attackers.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Dark_father_spawn_area.jpg|thumb|left|The Gauntlet center where the Dark Fathers spawn.]] &lt;br /&gt;
| [[Image:Nix's_hidden_mage_shop.jpg|thumb|left|Nix rakes in the gold with his popular hidden shoppe.]]&lt;br /&gt;
| [[Image:Gauntlet_entrance_and_exit.jpg|thumb|left|If you have second thoughts, the gauntlet exit is conveniently placed by the entrance.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Shadowguard&amp;diff=68394</id>
		<title>Shadowguard</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Shadowguard&amp;diff=68394"/>
				<updated>2017-02-06T14:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shadowguard_hall_screenshot.jpg|thumb|The crystal ball gives you access to the ''Shadowguard'' rooms.]]&lt;br /&gt;
The ''Shadowguard'' is a series of encounters found at [[Minax]]'s fortress in the [[Valley of Eodon]]. A single player or party can attempt to defeat the challenge. There are five rooms which have special conditions to complete. Double-click the enchanting crystal ball in the grand hall to open the rooms gump. It shows your current progress and allows the selection of encounters. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable leftalign&amp;quot; &lt;br /&gt;
! [[File:Mini_crystal_ball.gif|link=]]&lt;br /&gt;
| '''Spoiler Warning'''{{Line Break}}{{Span|property=font-size:11px;|text=The Shadowguard rooms are designed like puzzles. You may wish to figure out one or more rooms on your own.  If you get stuck you can always read further into this article.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
There are five themed rooms that can be completed in any order. Red room names indicate you need to complete them. Green room names indicate a room that has been successfully completed. You can repeat successfully completed rooms as many times as you wish, but it won't net you anything.  All five rooms must be completed before the roof can be challenged.&lt;br /&gt;
&lt;br /&gt;
To enter as a group you must form a [[Party]]. Only the party leader can use the crystal ball and select which encounter you will go to. Room difficulty is increased (more monsters) with the more party members you have.&lt;br /&gt;
&lt;br /&gt;
Once you enter a room, there is a 30 minute time limit to successfully complete the room (does not apply to the Roof). When the time limit is reached, all players in the room will be teleported back to the fortress near the crystal ball. You will also be teleported out if your entire party dies. There is an [[Ankh]] located next to the exit location that can be used to resurrect after a failed encounter.  If for any reason you wish to exit a room without completing it, open a [[Contextual menu]] on your character and click 'Exit Shadowguard'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowguard_bar_screenshot.jpg|thumb|A rowdy bar filled with deadly pirates.]]&lt;br /&gt;
===The Bar===&lt;br /&gt;
You are transported into a bar with tables and ale left all over. Four waves of pirates will spawn. They have they same reflect damage as [[Executioner]]s. You can fight them normally but there is also bottles of liquor that spawn on the tables. Place a bottle in your backpack and double-click to throw them at the pirates. If a throw is successful it does 300 damage. Four bottles will defeat a normal pirate. There is a chance to drink the bottle or have it break in your hand and damage yourself. The bottles randomly respawn and have a [[Lifespan]] of 60 seconds.&lt;br /&gt;
&lt;br /&gt;
After the normal pirates are defeated, [[Shanty the Pirate]] will appear. While he is stronger and faster than the initial spawn, he does not reflect attacks.  The bottles of ale can still be used on him.&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
* Pets or Summons can work well to distract the pirates&lt;br /&gt;
* [[Word of Death]] will not be reflected back on you, but only if the enemy health is 32% or less.&lt;br /&gt;
* Provocation is invaluable here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowguard_orchard_screenshot.jpg|thumb|A tranquil orchard until you start picking apples.]]&lt;br /&gt;
&lt;br /&gt;
===The Orchard===&lt;br /&gt;
You are transported into a courtyard with 16 [[Apple Tree]]s. In the northern part of the area you find the withered bones of an adventured. On the corpse is a tattered book that reads:&lt;br /&gt;
&lt;br /&gt;
: ''&amp;quot;I've finally found... this vile orchard is the key to Minax's enchantments!... days I've spent trapped within this tower, I dare not pick the fruit from the foliage for I know not the consequences may... Hunger is building... so hungry I must... Blech! Vile fruit!... What's This? For when I tossed this vile apple from whence it came a horrific beast appeared!... for I hope I can fight it...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The goal is to destroy all the trees. To pick an apple double-click the trunk of a tree. The apple will appear in your backpack with the name of a [[Virtue]] or a [[Dungeon]]. The apple has a lifespan of 30 seconds and must be thrown at the opposing alignment tree. Each tree is randomly assigned to represent a virtue or dungeon. Double-click the apple and throw it at a different tree (target the trunk). There are two possible outcomes:&lt;br /&gt;
* '''Success''' - ''Your throw releases powerful magics and destroys the tree!'' Both the tree you picked the apple from and the one it was thrown at are destroyed.&lt;br /&gt;
* '''Failure''' - ''Your throw seems to have summoned an ambush!'' A Vile [[Treefellow]] will appear for every person in the orchard. This also occurs if the apple expires (they have a lifespan of 30 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  &lt;br /&gt;
! [[A]]&lt;br /&gt;
! [[B]]&lt;br /&gt;
! [[C]]&lt;br /&gt;
! [[D]]&lt;br /&gt;
! [[E]]&lt;br /&gt;
! [[F]] &lt;br /&gt;
! [[G]] &lt;br /&gt;
! [[H]]&lt;br /&gt;
|-&lt;br /&gt;
! Virtue&lt;br /&gt;
! [[Compassion]]&lt;br /&gt;
! [[Honor]]&lt;br /&gt;
! [[Honesty]]&lt;br /&gt;
! [[Humility]]&lt;br /&gt;
! [[Justice]]&lt;br /&gt;
! [[Sacrifice]] &lt;br /&gt;
! [[Spirituality]] &lt;br /&gt;
! [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
! Vice&lt;br /&gt;
! [[Despise]] &lt;br /&gt;
! [[Shame]]&lt;br /&gt;
! [[Deceit]]&lt;br /&gt;
! [[Pride]] &lt;br /&gt;
! [[Wrong]] &lt;br /&gt;
! [[Covetous]] &lt;br /&gt;
! [[Hythloth]]&lt;br /&gt;
! [[Destard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Use a scrap of paper to write down the type of apple each tree gives you.  This will result in knowing exactly where each opposing tree is very quickly.&lt;br /&gt;
* Do not attack the treefolk in any way (including summons).  Doing so will drag you to them repeatedly and slow your progress.  They move slow enough to avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowguard_armory_screenshot.jpg|thumb|Restless warrior spirits inhabit this area.]]&lt;br /&gt;
&lt;br /&gt;
===The Armory===&lt;br /&gt;
The rooms and halls here are lined with armored statues. After a few moments [[Ensorcelled Armor]] warriors wielding [[Halberd]]s will begin appearing inside the rooms.&lt;br /&gt;
&lt;br /&gt;
Most times when an armored warrior is defeated, it will drop a black bottle on the ground named a '''Corrupt Phylactery''' with a lifetime of 60 seconds. Pick up the bottle and take it to the center of the halls with the braziers that have special '''Purifying Flames'''. Double-click the bottle and target the flames. &lt;br /&gt;
&lt;br /&gt;
You will now have a '''Purified Phylactery ''' in your backpack. Go up to one of the golden '''Cursed Suit of Armor''' statues, double-click the purified bottle and target the statue (easiest to target the statue base). The statue will be destroyed. Do this to all the golden statues to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
* Have one person handle the statues while the rest kill the warriors.&lt;br /&gt;
* Have the party move to the next room once all the statues are destroyed in the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowguard_fountain_screenshot.jpg|thumb|Someone needs to call a plumber.]]&lt;br /&gt;
&lt;br /&gt;
===The Fountain===&lt;br /&gt;
This grand fountain needs to be drained, it is overflowing and creating [[Vile Water Elemental]]s. When killed they leave behind '''Canal''' pieces of various shapes on the ground. The goal is to create a canal between the four gold '''Spigots''' on the fountain and the drains scattered throughout the room. Place them in such a way as to create a way for water to flow from the spigot to the drain.&lt;br /&gt;
&lt;br /&gt;
Once you have a complete pathway double-click on the spigot to start the water flow. If the path is not correct then a [[Hurricane Elemental]] will spawn. Even worse, any parts of the canal that the water flowed through will be destroyed! Make sure you have a complete path for the water to follow before turning the spigot on.&lt;br /&gt;
&lt;br /&gt;
Once all four spigots are emptying into drains, the fountain will run out of water and the room is completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Canal_left_piece.png|link=]] [[File:Canal_top_piece.png|link=]] [[File:Canal_straight_piece_1.png|link=]] [[File:Canal_straight_piece_2.png|link=]] [[File:Canal_bottom_piece.png|link=]] [[File:Canal_right_piece.png|link=]] [[File:Canal_drain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
* More than one spigot can diverted into the same drain.&lt;br /&gt;
* Short on straight pieces? Create a zig-zag pattern with corner pieces.&lt;br /&gt;
* While the elementals are weak, they can quickly overwhelm you if they are not defeated quickly.&lt;br /&gt;
* Bring extra backpacks or pouches to easily organize all the canal pieces.&lt;br /&gt;
* Canal pieces will cover the entire floor and block your movement. Pick them up as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowguard belfry screenshot.png|thumb|You must figure out how to reach the [[Greater Dragon]].]]&lt;br /&gt;
&lt;br /&gt;
===The Belfry===&lt;br /&gt;
The first thing you will notice is the '''Greater Dragon''' perched atop the center platform. Beware, as it will breathe fire and cast spells down on you. There are a pair of '''Feeding Bells''' on both the west and east ends of the area.&lt;br /&gt;
&lt;br /&gt;
Double-clicking a Feeding Bell will summon [[Vile Drake]]s. When killed there is a chance that a '''Magic Drake Wing''' can appear on their corpse. Using this item a single player can be transported up to the platform to fight the Greater Dragon. The wing only has a lifespan of 1 minute so it is not possible to stock up on them and have everyone go at the same time.&lt;br /&gt;
&lt;br /&gt;
The Greater Dragon of this area is no ordinary [[Greater Dragon]], as it has around 10,000 hit points.  Periodically during the fight the dragon will randomly push a target (player, pet or summon) off the ledge.  If this happens to a player they will need to find another drake wing to use. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
* Melee warriors should be given the Magic Drake Wing first so they can begin their attack.&lt;br /&gt;
* Be sure to bring [[Dragon Slayer]] weapons and instruments.&lt;br /&gt;
* While tricky, Mystics and Mages can cast summons to the edge of the ledge.  They can also discord and heal players from the ground.&lt;br /&gt;
* It is also possible for Tamers to guide their dragons up to the ledge without using a wing.  The trick is to stop the dragon at the southeast corner, then run to the northwest corner and call for it several times.  The dragon's natural flight ability will force it up to the ledge.  Commanding it to stay and attack is crucial and sometimes difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Roof==&lt;br /&gt;
Once all five rooms have been successfully completed ''The Roof'' can be entered.  The final encounter is a large open room with a small balcony in the center.  The enchantress [[Minax]] stands here next to a corrupted time gate which is used to summon her four lieutenants to battle.  While she will taunt and target nearby players, she cannot be harmed and does not participate in the fight.&lt;br /&gt;
&lt;br /&gt;
[[File:SGroof.png|250px|thumb|right|Minax watches from the roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon arrival, each party member will see some taunting by Minax before she announces which lieutenant is summoned to fight first.  The chosen order of the four is completely random and all four must be killed for the encounter to be considered successful.  Remember, there is no time limit during this final battle.&lt;br /&gt;
&lt;br /&gt;
==The Legends==&lt;br /&gt;
&lt;br /&gt;
The four Lieutenants or 'Legends' to defeat are:&lt;br /&gt;
&lt;br /&gt;
*[[Juo'nar]] the Lich&lt;br /&gt;
*[[Virtuebane]]&lt;br /&gt;
*[[Ozymandias]] the Lord of Castle Barataria&lt;br /&gt;
*[[Anon]] the Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the final lieutenant is defeated, Minax will curse you as the time gate explodes, vowing her revenge to another day.  A gold explosion will happen, similar to a [[champ spawn]] - as well a large amount of high level items that drop on the fourth boss' corpse.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind, you only have 5 minutes to loot the boss and gather gold!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
* A group of tamers can finish the entire fight rather quickly, as the legends do not summon helpers on greater dragons.  This tactic only works if you do not cast any offensive spells (including summons) or attack them directly.&lt;br /&gt;
* While Virtuebane cannot be discorded, the other three can.&lt;br /&gt;
* Do not attack Anon when he turns into an elemental, as he uses this form to rapidly heal.&lt;br /&gt;
* Avoid fighting near Minax, as her targeting will sometimes draw the attention of pets and summons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
A player has the chance to receive one of the following artifacts in their backpack upon the death of the final legend of the roof encounter. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:anonsboots.png|link=Anon's Boots]]&lt;br /&gt;
| [[Anon's Boots]]&lt;br /&gt;
| [[File:anonsspellbook.gif|Anon’s Spellbook]]&lt;br /&gt;
| [[Anon's Spellbook]]&lt;br /&gt;
| [[File:balakaisshamanstaff.png|link=Balakai’s Shaman Staff]]&lt;br /&gt;
| [[Balakai’s Shaman Staff]]&lt;br /&gt;
| [[File:Enchantresscameo.gif|link=Enhantress’ Cameo]]&lt;br /&gt;
| [[Enchantress’ Cameo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wooden_shield.png|link=Grugor’s Shield]]&lt;br /&gt;
| [[Grugor’s Shield]]&lt;br /&gt;
| [[File:Yumi.png|link=Halawa’s Hunting Bow]]&lt;br /&gt;
| [[Halawa’s Hunting Bow]]&lt;br /&gt;
| [[File:Hawkwindsrobe.gif‎|link=Hawkwind’s Robe]]&lt;br /&gt;
| [[Hawkwind’s Robe]]&lt;br /&gt;
| [[File:Jumussacredhide.png|link=Jumu’s Sacred Hide]]&lt;br /&gt;
| [[Jumu’s Sacred Hide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Necromancer_Spellbook.png|link=Juo’nar’s Grimoire]]&lt;br /&gt;
| [[Juo’nar’s Grimoire]]&lt;br /&gt;
| [[File:Spear.png|link=Lerei’s Hunting Spear]]&lt;br /&gt;
| [[Lerei’s Hunting Spear]]&lt;br /&gt;
| [[File:Sandals.png|link=Minax's Sandals]]&lt;br /&gt;
| [[Minax's Sandals]]&lt;br /&gt;
| [[File:Mocapotlsobsidiansword.gif|link=Mocapotl’s Obsidian Sword]]&lt;br /&gt;
| [[Mocapotl’s Obsidian Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Obi.png|link=Ozymandias’ Obi]]&lt;br /&gt;
| [[Ozymandias’ Obi]]&lt;br /&gt;
| [[File:Thigh_Boots.png|link=Shanty’s Waders]]&lt;br /&gt;
| [[Shanty’s Waders]]&lt;br /&gt;
| [[File:Totemofthetribe.gif‎|link=Totem of the Tribe]]&lt;br /&gt;
| [[Totem of the Tribe]]&lt;br /&gt;
| [[File:Nocturne_earrings.png|link=Wamap’s Bone Earrings]]&lt;br /&gt;
| [[Wamap’s Bone Earrings]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rift1.png|link=Unstable Time Rift]]&lt;br /&gt;
| [[Unstable Time Rift]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ShadowGuard_Entry.png|Fortress Lobby in the [[Enhanced Client]]&lt;br /&gt;
Shadowguard_hurricaine_elemental_horde_screenshot.jpg|Someone failed ''a lot'' at the fountain&lt;br /&gt;
Shadowguard_palace_entrance_screenshot.jpg|The grand entrance to [[Minax]]'s new castle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Time of Legends]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Strong_box.gif&amp;diff=67038</id>
		<title>File:Strong box.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Strong_box.gif&amp;diff=67038"/>
				<updated>2016-08-12T20:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Strongbox Room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strongbox Room&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Room_with_golden_compass.gif&amp;diff=67037</id>
		<title>File:Room with golden compass.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Room_with_golden_compass.gif&amp;diff=67037"/>
				<updated>2016-08-12T20:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Compass Room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compass Room&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Compass_view.gif&amp;diff=67036</id>
		<title>File:Compass view.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Compass_view.gif&amp;diff=67036"/>
				<updated>2016-08-12T20:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Compass view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compass view&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Bedlam&amp;diff=67022</id>
		<title>Bedlam</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Bedlam&amp;diff=67022"/>
				<updated>2016-07-16T12:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Added entrance image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeonbox &lt;br /&gt;
|icon= &lt;br /&gt;
|launched=[[Mondain's Legacy]] &lt;br /&gt;
|coordinates=21° 08'' N, 52° 22'' E&lt;br /&gt;
|facet=[[Malas]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bedlam''' is a [[dungeon]] in [[Malas]] introduced with the [[Mondain's Legacy]] expansion. It can be entered by double-clicking the [[Iron Maiden]] standing up against the north wall in the healer's shop in the [[city]] of [[Umbra]].&lt;br /&gt;
&lt;br /&gt;
The fiction of Bedlam seems to be that it is a disused academy of [[Necromancy]], largely taken over by the [[Undead]] and necromantic constructs such as the Grizzle. Its [[Peerless]] is the [[Monstrous Interred Grizzle]].&lt;br /&gt;
&lt;br /&gt;
There is also a [[Champion Spawn]] in its bottom level, accessed through the crypt on the west end.  (See [[Pestilence Champion Spawn]].)&lt;br /&gt;
&lt;br /&gt;
==Entrance==&lt;br /&gt;
{{tocright}}&lt;br /&gt;
[[File:mapBedlam.gif|frame|left|Entrance from [[Umbra]] ''(21° 08 N, 52° 22 E)''. '''Invitation Only''': start the quest chain [[Mistaken Identity]] given out by [[Aernya Mistress of Admissions]] who can be found near the entrance.]]&lt;br /&gt;
&lt;br /&gt;
[[File:bedlem.png|500px|thumb|left|Bedlam Enterance]]In order to enter Bedlam, you first need to start the quest chain [[Mistaken Identity]] by talking to [[Aernya Mistress of Admissions]] who can be found near the entrance. As the quest progresses, [[Mistaken_Identity#Part_4_-_Not_Quite_That_Easy|Not Quite That Easy]] quest of the quest chain will lead you to talk to [[Master Gnosos the Necromancer]] found inside Bedlam.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==First Level==&lt;br /&gt;
[[File:mapBedlam1.gif|frame|The first level of Bedlam.]]&lt;br /&gt;
&lt;br /&gt;
Some of the creatures that can be found on this level are:&lt;br /&gt;
====Named Monsters====&lt;br /&gt;
{| width=50%&lt;br /&gt;
|&lt;br /&gt;
*[[Master Jonath]]&lt;br /&gt;
*[[Master Theophilus]]&lt;br /&gt;
|&lt;br /&gt;
*[[Master Mikael]]&lt;br /&gt;
*[[Lady Jennifyr]]&lt;br /&gt;
|&lt;br /&gt;
*[[Lady Marai]]&lt;br /&gt;
*[[Red Death]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[[Sir Patrick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Red Death]] is one of the creatures you must kill as part of the [[Tuition Reimbursement]] quest. On its corpse you will also find [[Resolve's Bridle]] which can be returned to [[Kia the Student]] in a separate quest. The Red Death is a powerful magic user and runs very fast. It is not very difficult to kill however. A single mage can wear it down over a space of time, or it can be killed very quickly by a group of 3 players. &lt;br /&gt;
&lt;br /&gt;
[[File:creatureRedDeath.gif|frame|Red Death]]&lt;br /&gt;
&lt;br /&gt;
====Other Creatures====&lt;br /&gt;
{| width=50%&lt;br /&gt;
|&lt;br /&gt;
*[[Gore Fiend]]&lt;br /&gt;
*[[Bone Knight]]&lt;br /&gt;
*[[Patchwork Skeleton]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
|&lt;br /&gt;
*[[Bone Magi]]&lt;br /&gt;
*[[Skeletal Mage]]&lt;br /&gt;
*[[Skeleton]]&lt;br /&gt;
*[[Rotting Corpse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Peerless===&lt;br /&gt;
There is a peerless monster which can be summoned in Bedlam. It is called the [[Monstrous Interred Grizzle]]. By talking to [[Master Cohenn the Librarian]] you can start the quest for the [[Librarian's Key]], which can be used to gain access to the Grizzle for your party of adventurers.&lt;br /&gt;
 &lt;br /&gt;
The keys to the Bedlam Peerless are [[Disintegrating Thesis Note]]s. They look like mage spell scrolls [[File:Scroll_Dark_Blue_East.png]]. Like all Peerless keys, they have a timer but their timer is far shorter than average for [[Peerless Key]]s. There are 5 thesis notes and they are found on any '''Named''' Undead in Bedlam, except for [[Red Death]]. These named undead are difficult to defeat, but have good loot and are rumored to have great chances at dropping the higher end set pieces.&lt;br /&gt;
&lt;br /&gt;
It is common for this peerless to take so long to find the 5th note that, by the time you do, the 1st might have already decayed. The notes are exchanged for the [[Librarian's Key]] [[Image:Uostuff_griz_cohen_book.gif]] via [[Master Cohenn The Librarian|Master Cohenn]]'s quest, called [[Misplaced]]. The reward for that quest, the Librarian's Key, is what's used to enter the Peerless Room.&lt;br /&gt;
&lt;br /&gt;
To enter the peerless room you must exchange the [[Librarian's Key]] for three smaller keys. This is done by dropping the [[Librarian's Key]] on the key table. The key table is found inside the house, which is found in the north western corner of Bedlam. 2 x click one of the smaller keys to teleport you and your party to the peerless room.&lt;br /&gt;
&lt;br /&gt;
The Peerless, the [[Monstrous Interred Grizzle]], is of moderate difficulty.  Like its younger cousins found at the [[Palace of Paroxysmus]] and at the [[Bedlam Crypt]] Champ Spawn (see below) it destroys equipment with an &amp;quot;[[infernal ooze]]&amp;quot;  (Does massive damage to equipment until its durability is in the single digits, then does normal equipment damage.)&lt;br /&gt;
&lt;br /&gt;
[[Magery|Mages]] should rely on the [[Earthquake]] spell and [[Summon Earth Elemental]]s. [[Dexer]]s can fight it, but it is very difficult and involves a lot of jousting.  Be sure to not charge right through the puddles of infernal ooze.  You will die.&lt;br /&gt;
&lt;br /&gt;
[[Pet]]s can do pretty well.  Most [[Animal Taming|Tamers]] that I've seen use [[Cu Sidhe]]s against it, and tend to rely upon the [[Greater Heal]] spell rather than the [[Veterinary]] skill.  This is probably because standing next to the pet and healing it from there is a very good way to get hit by the infernal ooze and die.&lt;br /&gt;
&lt;br /&gt;
In the way of special loot, the Grizzle spawns the [[Grizzled Mare]] (a Hellsteed that bonds to you instantly), the [[Grizzled Bones]] (See [[Peerless Ingredients]]), the [[Tombstone of the Damned]] (See [[Named and Peerless Loot]]), and a special [[Item Sets|Set]] of bone armor: the [[Monstrous Interred Grizzle Armor Set]].&lt;br /&gt;
&lt;br /&gt;
====Tips for Survival====&lt;br /&gt;
Red Death and the other named monsters are immune to the effects of [[Ethereal Voyage]]. [[Peacemaking#Area_Peacemaking|Area Peace]] and [[Orange petal]]s are quite useful. A well-trained [[Cu Sidhe]] is capable of killing any of the named monsters.  However, the random spawn of assorted [[undead]] critters makes it somewhat challenging.  The [[Animal Taming|Tamer]] trick of standing on the same tile as your pet is less effective when the undead spellcasters use [[Necromancy]] area spells. [[Red Death]] is solo-able by a tamer with a [[Cu Sidhe]] and area peace. It is recommended to frequently use [[Gift of Renewal]] and [[Nature's Fury]] to take some of the heat off your pet. If you are targeted by an overwhelming number of monsters, run for the exit and re-enter the dungeon and try not to move: occasionally, the monsters act as though they cannot see you for several moments, usually enough for you to regain control. Don't be fooled by the cemetery gate. The named monsters on the other side of that fence can open in, teleport past it, or cast on you from inside.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Second Level==&lt;br /&gt;
:''Main article: [[Pestilence Champion Spawn]]''&lt;br /&gt;
&lt;br /&gt;
The second level of this dungeon contains a [[Champion Spawn]]. Go to the graveyard west of the entrance and there is a tomb which takes you down stairs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=75%&lt;br /&gt;
!Level&lt;br /&gt;
!Spawn&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||[[Plague Beast Spawn]], [[Bogling]]||&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||[[Plague Beast]], [[Bog Thing]]||&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||[[Plague Beast Lord]], [[Interred Grizzle]]||The same that spawn in the Palace of Paroxysmus&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||[[Fetid Essence]]||The same that spawn with the Prism of Light Peerless, &amp;quot;pestilant bandages&amp;quot; looks very similar to a mummy, can take somewhat more damage.&lt;br /&gt;
|-&lt;br /&gt;
|Champion||[[Ilhenir the Stained]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Physically, [[Ilhenir the Stained]] is kind of a [[Paragon]] [[Interred Grizzle]]. It looks similar, has that equipment attack and hits fairly hard.&lt;br /&gt;
&lt;br /&gt;
==Historial Background==&lt;br /&gt;
:''The below storyline was written by the players of the [[Catskills]] shard, offered for all to use.''&lt;br /&gt;
Bedlam was once a great scholastic institution in where the practice of Necromancy was revived and then taught to worthy students. Umbra's mages and theurgists sought to bring back necromancy as a practiced art not used for evil doing. Because of its history, this institution was kept hidden from plain sight and resides underneath the city of Umbra. The professors and masters were exceptional at translating old, dusty spellbooks and practiced their art on small animals, but never humans. Bedlam is now a dungeon inhabited by a multitude of undead creatures because of the events that occurred after [[Ilhenir the Stained]] took reign over Bedlam. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Mistaken Identity]]&lt;br /&gt;
&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Malas]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:Bedlem.png&amp;diff=67021</id>
		<title>File:Bedlem.png</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:Bedlem.png&amp;diff=67021"/>
				<updated>2016-07-16T12:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Tailoring&amp;diff=66981</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Tailoring&amp;diff=66981"/>
				<updated>2016-06-10T16:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Change 20k to read between 10k - 20k&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Flag_tailoring.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
Ever have one of those mornings where you just couldn’t bear to put on the same tunic yet again? With skill in '''Tailoring''', you can make clothing of all styles, colors and patterns, and show off your taste in fashion!&lt;br /&gt;
&lt;br /&gt;
While many items created by Tailors are of [[Cloth]], as your skill improves you may learn special Tailoring [[Recipe]]s and create armor out of exotic forms of [[Leather]] or even [[Bone]]s.&lt;br /&gt;
&lt;br /&gt;
Sadly, the &amp;quot;dressing up&amp;quot; side of [[Ultima Online]] is somewhat neglected as many [[player]]s simply opt to wear [[Robe]]s over their armor. Nevertheless, with a bit of imagination and a [[Dying Tub]] at hand, some fairly impressive costumes can be designed.&lt;br /&gt;
&lt;br /&gt;
There is a special collection of [[Tailor BOD|Bulk Order Deeds]] available for Tailors to fill out. Returning these provides specially colored cloth and other items as rewards. For the Tailor in training, this extra cloth can be used to fill yet more BODs, extending the amount of time before you need to go and collect more resources to work with - For advanced players, [[Power Scroll]]s and [[Runic Tools|Runic Sewing Kits]] may be earnt.&lt;br /&gt;
&lt;br /&gt;
Experienced Tailors can create [[Arcane Clothing]] which stores charges of magic power, allowing the wearer to cast [[spells]] without [[reagents]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Here's a general list of what to make, but you could start your character with 50 tailoring skill - Save some time and gold. You'll need a [[Sewing Kit]] to work with. Also keep a pair of [[Scissors]] on hand, or perhaps a [[Salvage Bag]] - These can be used to recycle many items back into usable resources.&lt;br /&gt;
&lt;br /&gt;
* 0.0 - 29.0: Buy it from an [[NPC]] Tailor&lt;br /&gt;
* 29.0 - 41.4: [[Short Pants]] (6 Cloth)&lt;br /&gt;
* 41.4 - 54: [[Cloak]]s (14 Cloth)&lt;br /&gt;
* 54 - 72: [[Robe]]s (16 Cloth)&lt;br /&gt;
* 72 - 78: [[Ninja Tabi]] (10 Cloth) (This will save some cloth until oil cloth is craftable.)&lt;br /&gt;
* 78 - 110: [[Oil Cloth]]s (1 Cloth) This part is very slow at times&lt;br /&gt;
* 110 - 115.0: [[Elven Shirt (Brown)]] (10 Cloth)&lt;br /&gt;
* 115.0 - 120.0: [[Studded Hiro Sode]] (8 Leather)&lt;br /&gt;
&lt;br /&gt;
Alternative Items to Make&lt;br /&gt;
*  65 - 72 [[Kasa]] 10 cloth each, faster gains and less cloth than Robes at this point&lt;br /&gt;
*  90 - 115 [[Elven Shirt (Brown)]] 10 cloth each, faster gains than Oil Cloths from 90 - 110 but uses more cloth&lt;br /&gt;
*  105 - 110 [[Gargish Leather Chest]]s Just bite the bullet here and go buy or gather between 10k -20k in regular leather, much faster gains.&lt;br /&gt;
*  110 - 117 [[Gargish Cloth Kilt]] 6 cloth each (can also take to 120)&lt;br /&gt;
*  117 - 120 [[Gargish Cloth Arms]] 8 cloth each&lt;br /&gt;
&lt;br /&gt;
For a power gaming technique to train this skill see [[Satyr Trick]]&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
&lt;br /&gt;
{{Tailoring Craftables}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [http://guide.uo.com/skill_34.html Tailoring page on UO.com]&lt;br /&gt;
* [[Tailor BOD]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guilty&amp;diff=66979</id>
		<title>Guilty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guilty&amp;diff=66979"/>
				<updated>2016-06-08T23:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: Add quest map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guilty''' is a [[quest]] found in [[Skara Brae]] and begins with [[Natalie the Lady of Skara Brae]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Slay 1 [[Gregorio the Brigand|Gregorio]]&lt;br /&gt;
* Return to Natalie&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''I was born and raised in [[Buccaneer's Den|Buc's Den]]. Have you been there? Then you know what a lawless place it is. Five years ago, my mother and father were killed by [[brigand]]s there. I was only a child, and so I was sent here to live with my uncle. Recently, a man moved into town, and I'm sure this man is the one who killed my parents. The sheriff will do nothing, he doesn't believe me. What can I do? I'm no warrior. I can't use magic. I don't have the courage to avenge my family. Please, if you have any love at all for [[justice]], I beg of you, seek out and slay this criminal!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GuiltyQuestMap.jpg|Guilty Quest Map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Completion==&lt;br /&gt;
''He is dead, then? Good! I can think of no one more deserving. Thank you for your help. I feel that a great weight has been lifted from me. Here, I would like you to take this necklace. It belonged to my mother. She said it has some magic, but I have never been able to discover how it works. Perhaps you can.''&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* [[Amulet of Righteousness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=File:GuiltyQuestMap.jpg&amp;diff=66978</id>
		<title>File:GuiltyQuestMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=File:GuiltyQuestMap.jpg&amp;diff=66978"/>
				<updated>2016-06-08T23:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guilty&amp;diff=66977</id>
		<title>Guilty</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guilty&amp;diff=66977"/>
				<updated>2016-06-08T23:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;Robguay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guilty''' is a [[quest]] found in [[Skara Brae]] and begins with [[Natalie the Lady of Skara Brae]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Slay 1 [[Gregorio the Brigand|Gregorio]]&lt;br /&gt;
* Return to Natalie&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''I was born and raised in [[Buccaneer's Den|Buc's Den]]. Have you been there? Then you know what a lawless place it is. Five years ago, my mother and father were killed by [[brigand]]s there. I was only a child, and so I was sent here to live with my uncle. Recently, a man moved into town, and I'm sure this man is the one who killed my parents. The sheriff will do nothing, he doesn't believe me. What can I do? I'm no warrior. I can't use magic. I don't have the courage to avenge my family. Please, if you have any love at all for [[justice]], I beg of you, seek out and slay this criminal!''&lt;br /&gt;
&lt;br /&gt;
[File:GuiltyQuestMap.gif|thumbnail|right|Guilty Quest Map]&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
''He is dead, then? Good! I can think of no one more deserving. Thank you for your help. I feel that a great weight has been lifted from me. Here, I would like you to take this necklace. It belonged to my mother. She said it has some magic, but I have never been able to discover how it works. Perhaps you can.''&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* [[Amulet of Righteousness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Robguay</name></author>	</entry>

	</feed>