https://www.uoguide.com/api.php?action=feedcontributions&user=Fudly&feedformat=atomUOGuide - User contributions [en]2024-03-29T05:31:46ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Greater_Conflagration_Potion&diff=69190Greater Conflagration Potion2018-04-22T19:23:19Z<p>Fudly: fixed typo</p>
<hr />
<div>[[File:Potion Conflagration.gif]] '''Greater Conflagration Potion''' is used to create a 5 x 5 tile [[Fire Field|Field of Flame]] around the target. it deals 4-8 [[Fire Damage]]. If the user of conflagration potions has any alchemy skill the damage will be increased by 1 for every 13 points of alchemy skill the user has.<br />
<br />
*7 extra damage at GM alchemy<br />
*The effects of [[Enhance Potions]] items are also added to conflagration potions.<br />
<br />
<br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Alchemy<br />
| alchemy=55.0<br />
| gravedust=10<br />
| emptybottle=1<br />
| skill100chance=60.0<br />
| cannotmakeexceptional=yes<br />
}}<br />
<br />
==See Also==<br />
* [[Conflagration Potion]]<br />
{{Alchemy Craftables Nav}}<br />
[[Category:Alchemy]][[Category:Potions]]</div>Fudlyhttps://www.uoguide.com/index.php?title=Tailoring&diff=69188Tailoring2018-04-22T06:35:26Z<p>Fudly: /* Training */ made the guide follow a consistent format</p>
<hr />
<div>{{tocright}}<br />
<br />
[[Image:Flag_tailoring.gif|frame|left]]<br />
<br />
Ever have one of those mornings where you just couldn’t bear to put on the same tunic yet again? With skill in '''Tailoring''', you can make clothing of all styles, colors and patterns, and show off your taste in fashion!<br />
<br />
While many items created by Tailors are of [[Cloth]], as your skill improves you may learn special Tailoring [[Recipe]]s and create armor out of exotic forms of [[Leather]] or even [[Bone]]s.<br />
<br />
Sadly, the "dressing up" side of [[Ultima Online]] is somewhat neglected as many [[player]]s simply opt to wear [[Robe]]s over their armor. Nevertheless, with a bit of imagination and a [[Dying Tub]] at hand, some fairly impressive costumes can be designed.<br />
<br />
There is a special collection of [[Tailor BOD|Bulk Order Deeds]] available for Tailors to fill out. Returning these provides specially colored cloth and other items as rewards. For the Tailor in training, this extra cloth can be used to fill yet more BODs, extending the amount of time before you need to go and collect more resources to work with. For advanced players, [[Power Scroll]]s and [[Runic Tools|Runic Sewing Kits]] may be earned.<br />
<br />
Experienced Tailors can create [[Arcane Clothing]] which stores charges of magic power, allowing the wearer to cast [[spells]] without [[reagents]].<br />
<br />
==Training==<br />
Here's a general list of what to make, but you should start your character with 50 tailoring skill - Save some time and gold. You'll need a [[Sewing Kit]] to work with. When purchasing bolts of cloth, look around in different cities, popular places will have much higher prices and can double your training cost. Also keep a pair of [[Scissors]] on hand, or perhaps a [[Salvage Bag]] - These can be used to recycle many items back into usable resources. Place your cloth into the salvage bag. The sewing kit does not have to be in the bag. Before you recycle, REMOVE the cut cloth to your backpack level, otherwise it will become bandages.<br />
<br />
* 0.0 - 29.0: Buy it from an [[NPC]] Tailor<br />
* 29.0 - 35: [[Short Pants]] (6 Cloth) <br />
* 35 - 41.4: [[Fur cape]] (13 Cloth)<br />
* 41.4 - 50: [[Cloak]]s (14 Cloth) <br />
* 50 - 54: [[Fur Boots]] (12 Cloth)<br />
* 54 - 65: [[Robe]]s (16 Cloth)<br />
* 65 - 72: [[Kasa]] (10 Cloth)<br />
* 72 - 78: [[Ninja Tabi]] (10 Cloth) (This will save some cloth until oil cloth is craftable.)<br />
* 78 - 110: [[Oil Cloth]]s (1 Cloth) This part is very slow at times<br />
* 110 - 115.0: [[Elven Shirt (Brown)]] (10 Cloth)<br />
* 115.0 - 120.0: [[Studded Hiro Sode]] (8 Leather)<br />
<br />
Alternative Items to Make<br />
* 90 - 115 [[Elven Shirt (Brown)]] 10 cloth each, faster gains than Oil Cloths from 90 - 110 but uses more cloth<br />
* 105 - 110 [[Gargish Leather Chest]]s Just bite the bullet here and go buy or gather between 10k -20k in regular leather, much faster gains.<br />
* 110 - 117 [[Gargish Cloth Kilt]] 6 cloth each (can also take to 120)<br />
* 117 - 120 [[Gargish Cloth Arms]] 8 cloth each<br />
<br />
For a power gaming technique to train this skill see [[Satyr Trick]]<br />
<br />
==Craftables==<br />
<br />
{{Tailoring Craftables}}<br />
<br />
==See Also==<br />
* [http://guide.uo.com/skill_34.html Tailoring page on UO.com]<br />
* [[Tailor BOD]]<br />
* [[Resources]]<br />
<br />
{{Skills}}</div>Fudlyhttps://www.uoguide.com/index.php?title=Anatomy&diff=69187Anatomy2018-04-18T17:27:49Z<p>Fudly: Added defensive ability section</p>
<hr />
<div>[[Image:Flag_anatomy.gif|frame]]<br />
{{tocright}}<br />
Anatomy can be used in three ways:<br />
<br />
#Passively increases the combat damage you deal.<br />
#Passively adds amount healed to yourself, NPC's, or other players.<br />
#Actively check the [[Dexterity]] and [[Strength]] of another player, animal, or monster.<br />
<br />
It formally belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.<br />
<br />
You will also receive a bonus to the [[Evasion]] ability if your Anatomy is 100.0 or better.<br />
<br />
==Active Use==<br />
<br />
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.<br />
<BR><br />
<br />
<table border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590"><br />
<br />
<tr><br />
<td bgcolor="#2f317b"> <font color="#ffffff">Strength Message</font><br />
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Strength</font><br />
</td><td bgcolor="#2f317b"> <font color="#ffffff">Dexterity Message</font><br />
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Dexterity</font><br />
</td></tr><br />
<tr><br />
<td>Rather feeble<br />
<br />
</td><td>1-10<br />
</td><td>Very clumsy<br />
</td><td>1-10<br />
</td></tr><br />
<tr><br />
<td>Somewhat weak<br />
</td><td>11-20<br />
</td><td>Somewhat uncoordinated<br />
</td><td>11-20<br />
</td></tr><br />
<tr><br />
<td>To be of normal strength<br />
</td><td>21-30<br />
</td><td>Moderately dexterous<br />
</td><td>21-30<br />
</td></tr><br />
<tr><br />
<br />
<td>Somewhat strong<br />
</td><td>31-40<br />
</td><td>Somewhat agile<br />
</td><td>31-40<br />
</td></tr><br />
<tr><br />
<td>Very strong<br />
</td><td>41-50<br />
</td><td>Very agile<br />
</td><td>41-50<br />
</td></tr><br />
<tr><br />
<td>Extremely strong<br />
</td><td>51-60<br />
</td><td>Extremely agile<br />
</td><td>51-60<br />
</td></tr><br />
<br />
<tr><br />
<td>Extraordinarily strong<br />
</td><td>61-70<br />
</td><td>Extraordinarily agile<br />
</td><td>61-70<br />
</td></tr><br />
<tr><br />
<td>Strong as an ox<br />
</td><td>71-80<br />
</td><td>Moves like quicksilver<br />
</td><td>71-80<br />
</td></tr><br />
<tr><br />
<td>One of the strongest people you have ever seen<br />
</td><td>81-90<br />
</td><td>One of the fastest people you have ever seen<br />
</td><td>81-90<br />
<br />
</td></tr><br />
<tr><br />
<td>Superhumanly strong<br />
</td><td>90+<br />
</td><td>Superhumanly agile<br />
</td><td>90+<br />
</td></tr><br />
</table><br />
<br />
==Damage Increase==<br />
<br />
* Damage Increase is added to your [[Damage Calculations]].<br />
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)<br />
<br />
<BR><br />
<br />
<table style="width: 175px;" border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590"><br />
<br />
<tr><br />
<td style="width: 67px;" bgcolor="#2f317b"> <font color="#ffffff">Anatomy Skill</font><br />
</td><td style="width: 96px;" bgcolor="#2f317b"> <font color="#ffffff">Damage Bonus</font></td></tr><br />
<br />
<tr><br />
<br />
<td>10</td><br />
<td>5 %</td><br />
</tr><br />
<tr><br />
<td style="width: 67px;">20<br />
</td><td style="width: 96px;">10 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">30<br />
</td><td style="width: 96px;">15 %<br><br />
</td></tr><br />
<br />
<tr><br />
<td style="width: 67px;">40<br />
</td><td style="width: 96px;">20 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">50<br />
</td><td style="width: 96px;">25 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">60<br />
</td><td style="width: 96px;">30 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">70<br />
</td><td style="width: 96px;">35 %</td></tr><br />
<tr><br />
<br />
<td style="width: 67px;">80<br />
</td><td style="width: 96px;">40 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">90<br />
</td><td style="width: 96px;">45 %<br />
</td></tr><br />
<tr><br />
<td style="width: 67px;">100<br />
</td><td style="width: 96px;">55 %<br />
</td></tr><tr><br />
<td style="width: 67px;">110</td><br />
<td style="width: 96px;">60 %</td><br />
</tr><br />
<tr><br />
<br />
<td style="width: 67px;">120</td><br />
<td style="width: 96px;">65 %</td><br />
</tr><br />
</table><br />
<br />
==Healing==<br />
* Anatomy adds to the amount you can heal.<br />
* The Healing Bonus % = anatomy / 6 <br />
<br />
To [[Cure]] poisonings with [[Bandage]]s you need 60 anatomy, and to [[Resurrect]] you need 80. <br />
<br />
==Defensive Ability==<br />
When combined with [[Evaluate Intelligence]], these two skills can be used to replace [[Wrestling]] or other melee skills for defense. [[Anatomy]] and [[Evaluate Intelligence]] need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.<br />
* '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2<br />
<br />
==Training==<br />
<br />
* Active<br />
Activate the skill via macro or skill button and target a creature other than yourself.<br />
<br />
* Passive<br />
Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the [[Healing]] skill.<br />
<br />
* New Haven<br />
You can gain from 0-50 faster if you do the [[New Player Quests#Pressure Point|New Player Quests]] you will also receive the [[Tunic of Guarding]]<br />
<br />
==See Also==<br />
* [[Healing]]<br />
* [[Damage Calculations]]<br />
* http://guide.uo.com/skill_1.html - Anatomy page on UO.com<br />
<br />
[[Category:Skills]]</div>Fudlyhttps://www.uoguide.com/index.php?title=Ultima_Online:_High_Seas&diff=69184Ultima Online: High Seas2018-04-15T23:35:00Z<p>Fudly: /* Boss Encounters */ erased dated info</p>
<hr />
<div>[[File:UO_high_seas_cover_art.jpg|320px|thumb|'''High Seas''']]<br />
{{tocright}}<br />
==Overview==<br />
'''Ultima Online: High Seas''' is an [[Expansion|expansion]] (aka "booster") launched on October 12, 2010 with [[Publish 68]]. It was first announced during a UO Town Hall Meeting held on August 28, 2010 at EA Mythic/Bioware's division headquarters in Fairfax, Virginia. It was introduced with the title ''Adventures on the High Seas'' but later trimmed to just "High Seas". It was formally announced as a "booster" as opposed to a full-fledged expansion and debuted with a retail price of $14.99 USD. <br />
<br />
On September 28, 2010 the release date was announced as October 12, 2010 and the [[High Seas Test]] shard opened for testers the next day til October 7, 2010.<br />
<br />
During the first public demonstration, an NPC orc ship was attacked but the orc crew killed the character of the lead engineer [[Game Developer|Derek Brinkmann]].<br />
<br />
<video type="youtube" id="Lm-km8VZDso" desc="A video showing the new Sea Market, ships and Scalis the Enforcer"/><br />
<br />
==Features==<br />
<br />
===New Ships===<br />
*A new class of [[ship]], the [[Galleon]], which comes in three varieties:<br />
**[[Orcish Galleon]] - 3 cannons per side<br />
**[[Gargish Galleon]] - 3 cannons per side<br />
**[[Tokuno Galleon]] - 2 cannons per side, faster speed than other ships<br />
**[[Britannian Ship]] - 4 cannons per side, 2x 1 tile house add-on placements, slowest boat out of all<br />
*Boats are paintable with [[Boat Paint]], in different Hues (''no glacial colors!'')<br />
*New [[Rowboat]]s (similar to Skara Brae Ferry) allow access to shore<br />
*Limitation of one ship and one [[rowboat]] placed on the water per character at any given time<br />
<br />
====[[Ship#Mouse|Ship Movement]]====<br />
* [[Boats]] movement has been fixed, ships move smoothly without skipping animation<br />
* Boats can now move at three different speeds<br />
* May be controlled via mouse instead of spoken commands by accessing ship wheel<br />
* New methods for boarding ships using a [[Mooring Line]], replacing long-troublesome plank method<br />
** If you are allied, in same guild, in party or have been granted access, you may board ship by double-clicking a [[Mooring Line]]<br />
** If the ship is sufficiently damaged, you can board without permission (applies to both player/NPC ships in Felucca, and only NPC ships in Trammel rule sets)<br />
<br />
====Ship Weapons====<br />
* Boats have multiple weapon stations where [[Cannon]]s may be placed (currently two kinds: [[Heavy Ship Cannon]] and [[Light Ship Cannon]])<br />
* [[Cannon#Operation|Multi-step firing system]] (cleaning, charging, loading, priming, firing)<br />
* Ammunition crafted by [[Blacksmithing]], and other supplies/ingredients crafted with [[Tinkering]], [[Alchemy]], [[Tailoring]], and [[Cooking]].<br />
**[[Cannonball]]s - for other ship and large monster targets<br />
**[[Grape shot|Grapeshot]] - for anti-personnel and cannon destruction<br />
* Cannons are crafted using [[Blacksmithing]]<br />
<br />
====[[Ship#Ship_Repairing|Ship Damage and Repair]]====<br />
*Boats will display increasing amounts of damage taken (currently 3 damage states)<br />
**None to Little - No damage visible<br />
**Moderate - Ship has damaged parts and can only move slowly<br />
**Heavy/Extreme - Ship is immobile and can be boarded by anyone<br />
*When a ship is extremely damaged, it can no longer travel. Emergency repairs will allow the ship to travel short distances before repairs give out<br />
*Boats may be repaired by anyone with enough [[cloth]] and [[wood]]<br />
*Players with [[Carpentry]] or [[Tailoring]] can repair ships with 50% less resources<br />
<br />
====[[Pirate Ship|Pirate]]/[[Merchant Ship]]s====<br />
* NPC waypoints<br />
* Unique crews<br />
* Attackable<br />
* Can defend themselves with cannons and ranged attacks<br />
* Occassionally drop [[Liquor Smuggler's Cache]] and [[Hay Sheave]] as loot<br />
<br />
===Boss Encounters===<br />
* [[Corgul the Soulbinder]]<br />
* [[Scalis Enforcer]]<br />
* [[Charybdis]]<br />
<br />
===Sea Market===<br />
:''See main article [[Sea Market]]''<br />
*A floating, dock-style town at sea on both Felucca and Trammel facets.<br />
*Located at 62o 24'S, 132o 54'W, which is roughly south of [[Moonglow]], north of [[Fire Isle]] and west of [[Skara Brae]].<br />
*New NPC's:<br />
**Fish Monger - deals in uncommon fish and source of [[Professional Fisher Quests]]<br />
**Dockmaster - to automatically load/unload items from ship holds, for a fee<br />
**Specialty Merchants<br />
*[[Professional Bountyhunter Quest|Pirate bounty quest system]]<br />
**Based off a bulletin board<br />
**Pirates may be captured or killed<br />
**Captured pirates can be placed in manacles on your ship's bow<br />
<br />
===Fishing Profession Updates===<br />
* Fishing [[Power Scroll]]s are being added to raise the Fishing skill cap to 120 <br />
* Introduction of [[Professional Fisher Quest]]s<br />
* Location-specific fishing<br />
* 36 new [[Fish#Named Fish|fish]] and marine life<br />
* 16 new [[Magic Fish Buff]] (5 minute duration, from eating fish pies made with new enchanted fish)<br />
* 2 new wall-mountable fish<br />
**One each from Trammel and Felucca<br />
**Will include the date the fish was caught<br />
*Introduction of [[Lobster Trap]]s mini-game to catch lobsters and crabs<br />
*Higher levels of fishing will now increase chances of catching Uncommon and Enchanted fish. These increments occur at 60, 90, and 120.<br />
*Only Legendary fishers can catch Legendary fish.<br />
<br />
===Miscellaneous===<br />
* 20% House and Bank storage increase<br />
* New [[Cooking]] recipes<br />
* New mining resource: saltpeter can be gained from [[niter|niter deposit]]<br />
<br />
==Screenshots==<br />
From the UO Japan website.<br />
{|<br />
| [[File:Adventures_on_the_high_seas_media_1.jpg|thumb|Comparing the new and old ships]]<br />
| [[File:Adventures_on_the_high_seas_media_2.jpg|thumb|Fighting one of the new bosses]]<br />
| [[File:Adventures_on_the_high_seas_media_3.jpg|thumb|Heading out in the new rowboat]]<br />
|-<br />
| [[File:Adventures_on_the_high_seas_media_4.jpg|thumb|Showing off all the new fish]]<br />
| [[File:Adventures_on_the_high_seas_media_5.jpg|thumb|New cooking menu]]<br />
|}<br />
<br />
==Town Hall Video==<br />
<video type="youtube" id="q4OqePprQ8Y" desc="Town Hall Adventures on the High Seas Demo"/><br />
EA Mythic Lead Engineer Derek Brinkmann demonstrates the new ships (equipped with cannons that actually inflict damage) and goes off to attack some [[Orc]]s at Sea. A Major Feature that should be noted is the Navigation/Command System: No more commands to the Tillerman and ships can be "Mouse" driven! <br />
<br />
Though the video is of marginal quality, due to the video stream provided, it does provide a major glimpse of what is on the Sosarian [[High Seas]]. <br />
<br />
{{Categorize|High Seas}}<br />
{{Categorize|Expansions}}</div>Fudlyhttps://www.uoguide.com/index.php?title=Wrestling&diff=69183Wrestling2018-04-15T16:48:27Z<p>Fudly: /* Training */ Any fishing pole will do, and you need to stand on top of your target which isn't obvious.</p>
<hr />
<div>[[Image:Flag_wrestling.gif|frame]]<br />
{{tocright}}<br />
Wrestling is a skill often used to complement [[Magery]]. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using [[Meditation]]. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a [[spellbook]] in hand did not count for wrestling, it now does. So a mage can equip a spellbook with [[item properties]] and still use their wrestling skill.<br />
<br />
Wrestling has two [[special moves]]. At 70 skill you can [[Disarm]] an opponent and at 90 you may deal a [[Paralyzing Blow]]. You do not need the Tactics skill to use these abilities.<br />
<br />
==Training==<br />
<br />
Equip either a [[Twilight Lantern]] or a [[Fishing Pole]] for wrestling at 1.25 seconds [[Swing Speed]] even though you have 10 dex/stamina if you stand directly on top of what you're attacking.<br />
<br />
* '''0 - 50''': From 0 - 40 skill you should buy from [[New_Player_Quests#Warriors_Guild_Hall|Dimethro The Wrestling Instructor]] in [[New Haven]]. You can then do the skill gain quest to get accelerated gains up to 50. You need to have your right arm free or equipped with a spellbook and hit opponents.<br />
<br />
* '''50 - 65''': Goto [[Jhelom]] pits and hire a 6gp wrestling npc.<br />
<br />
* '''65 - 85''': Hire a 8gp wrestler npc.<br />
<br />
* '''85 - 120''': [[Summon Daemon]] for wrestling or just get a [[Golem]] with [[Fishing Pole]] equipped.<br />
<br />
For more details on training Wrestling or other melee skills visit the [[Melee Training Guide]].<br />
<br />
==History==<br />
Prior to the [[Age of Shadows]] expansion, the wrestling special moves required other skills to activate. [[Disarm]] was tied to [[Arms Lore]]. [[Paralyzing Blow]] relied on [[Anatomy]]. In addition you could only perform one special move every 10 seconds and a failure resulted in the loss of 15 [[Stamina]].<br />
<br />
==See Also==<br />
* [[Archery]] - [[Fencing]] - [[Mace Fighting]] - [[Swordsmanship]]<br />
<br />
[[Category:Skills]]</div>Fudlyhttps://www.uoguide.com/index.php?title=Vice_vs_Virtue&diff=69182Vice vs Virtue2018-04-15T04:01:11Z<p>Fudly: /* Rewards */ fixed broken links to artefact rewards</p>
<hr />
<div>[[File:Vvv_altar_ocllo.png|400px|right]]Vice vs Virtue is a PVP system in [[Felucca]] that was added in [[Publish 86]]. It replaced the now defunct [[Factions]] PVP system.<br />
<br />
==Sign Up & Quitting==<br />
<br />
* Players can join [[Vice vs Virtue]] by using the “Join Vice vs Virtue” option from the “My Guild” page of the [[Guild Menu]].<br />
* Clicking “Accept!” from the acceptance gump will enroll players in Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual [[PvP Facet]].<br />
* All Vice vs Virtue players have [VvV] appended to the end of their name.<br />
* While enrolled in VvV players will receive messaging when logging in and while logged in informing when battles take place.<br />
* While enrolled in VvV players will subject to stat loss when killed.<br />
* Players may quit Vice vs Virtue by selecting the “Resign Vice vs Virtue” option from the “My Guild” page of the Guild Menu.<br />
* When resigning VvV players will enter a 3 day quitting period. During that 3 day period players will still be attackable by VvV members in non-consensual PvP facets.<br />
* After the expiration of the 3 day quitting period players will be removed from VvV the next time the player logs in.<br />
* If a player is removed from a guild while enrolled in VvV they will enter a 3 day quitting period, during which time the player will be flagged as a VvV participant and open to attack while in a non-consensual PvP facet.<br />
* At the expiration of the 3 day quitting period players will have their VvV participant status removed the next time they log in.<br />
* A player must fully resign VvV before they can [[Character Transfer]].<br />
<br />
==Battles==<br />
[[File:Vvv_menu.png|right|400px]]<br />
* When at least 2, non-allied VvV players are logged into the game a random [[Virtue City]] will be open for battle.<br />
* When a VvV player enters an active battle region a battle status gump will open indicating their guild’s scoring progression as well as important match updates.<br />
* At the start of the battle non-VvV players will receive a warning gump indicating that if they do not leave the battle city they will be open to attack.<br />
* Any non-VvV player entering the city during the battle will receive the same warning gump.<br />
* VvV players can score points for their guild in a variety of ways:<br />
** Being the only guild/alliance to occupy the city<br />
** Killing opposing non-allied VvV players. There is a 5 minute timeout between when a player’s death results in the killer’s guild receiving points.<br />
** Finding and returning the [[Sigil]]<br />
*** The sigil icon at the bottom of the battle status gump will illuminate when the sigil has spawned.<br />
*** A passive [[Detecting Hidden]] skill check will alert the player when they are near the sigil with a message that, “Their keen senses detect something hidden in the area” if a player has at least 80.0% detecting hidden skill.<br />
*** Players must use detecting hidden and have at least 100.0% stealing to reveal and steal the sigil.<br />
*** Once the sigil has been acquired it can be returned to either the [[Priest of Vice]] or [[Priest of Virtue]].<br />
*** The sigil is [[cursed]] and can be picked up or stolen by other VvV players.<br />
** Claiming an Altar:<br />
*** When the message, “Fight for the Altar” appears in the battle status gump an arrow will point towards the direction of the altar.<br />
*** Claim the altar by being the only guild/alliance to stand on it and ignite all 4 braziers.<br />
*** If an opposing VvV player steps onto the altar the claiming process resets.<br />
* VvV players will receive silver points during the match that can be redeemed for a variety of rewards.<br />
* When any guild’s point status bar is filled or the battle timer ends the battle will conclude.<br />
* After a short cooldown period if at least 2, non-allied VvV players are logged into the game another battle will start.<br />
<br />
==Flagging==<br />
* All Vice vs Virtue players will have [VvV] appended to their overhead name.<br />
* In consensual PvP facets normal highlighting will occur based on [[notoriety]].<br />
* In non-consensual PvP facets a Vice vs Virtue player will highlight orange to other Vice vs Virtue players except those players that are in the same guild or alliance.<br />
* Non VvV players that unlawfully attack a VvV player will be flagged as Vice vs Virtue Participants and highlight orange to VvV players. This participation will last until the player is killed by another player, and will be subject to [[stat loss]] upon death.<br />
<br />
==Rewards==<br />
* A variety of rewards are available for purchase from the “[[Silver Trader]]” stationed at banks across Britannia.<br />
* Rewards tagged as “Shard Bound” cannot be shard transferred.<br />
* Rewards tagged as “VvV” can only be used by Vice vs Virtue players.<br />
* Rewards tagged as “Owner: “ are character bound.<br />
* Rewards tagged as “Account Bound” are only usable by characters on the account that claimed the reward.<br />
* Silver traders will trade items for VvV silver points.<br />
* A player can have no more than 10,000 silver points.<br />
* Players will start with 2000 silver points.<br />
* Silver points will be reset to zero each time a player rejoins Vice vs Virtue.<br />
* Traps<br />
** Traps can be placed inside an active VvV battle region and come in two deployment varieties, proximity and tripwire.<br />
** Deployment type can be toggled using the context menu on the trap.<br />
** Proximity traps detonate when a valid target enters the detonation radius around the trap and cause moderate damage.<br />
** Tripwire traps detonate when a valid target steps on the tripwire line and cause heavy damage.<br />
** Traps have a variety of damage packages including,<br />
*** Explosion – causes equal parts fire and physical damage<br />
*** Poison – causes poison damage and poisons the target<br />
*** Cold – causes cold damage and paralyzes the target<br />
*** Energy – causes energy damage and prevents healing for a short period<br />
*** Blades – causes physical damage and puts a bleed effect on the target<br />
** The number of traps that can be placed inside a VvV battle region is capped at 20.<br />
** Traps can be passively detected with a detecting hidden skill of at least 80.0%.<br />
** Players who place, their guild mates, and allies will always be able to passively detect traps regardless of detecting hidden skill.<br />
** Traps can be revealed using the detecting hidden skill actively.<br />
** Traps can be disarmed using the [[Remove Trap]] skill actively.<br />
** Successful disarmament of a trap results in the trap being returned to the disarmer, failure results in detonation.<br />
** Guild mates and allies may not detect or remove the traps of their guild mates and allies.<br />
* Potions<br />
** [[Potion]]s are delivered 10 at a time in the form of a special potion keg. Double click on the keg to redeem potions. A variety of potion types are available for purchase from the Silver Trader:<br />
*** [[Antiparalysis]] – Removes the effects of paralysis and halves current stamina.<br />
*** [[Supernova]] – Causes fire damage to enemies within a 5 tile radius, can be used once ever 2 minutes<br />
*** [[Stat Loss Removal]] – Removes the effects of stat loss, can be used once very 20 minutes.<br />
*** [[Greater Stamina]] – Restores 100-125 stamina over the course of 10 seconds. No other potions can be consumed during this time.<br />
* [[War Steed]]s<br />
** War Ostards and War Horses are delivered as a pet statuette. Using the pet statuette will create a bonded pet to the user.<br />
** War steeds cannot be traded, and when released will disappear.<br />
** War steeds must be fed regular food appropriate to the creature type.<br />
** War steeds must also be fed “Essence of Courage” to keep up their battle readiness. The potion restores 1 unit. <br />
** VvV mounts will lose 1 "unit" of battle readiness after every death, and after every 24 hour period. If you are riding the mount when the decay tick hits and it has lost all "units" of battle readiness it will go poof.<br />
<br />
For reference they start with 8 units, you get the low message at 5 units, and can have a max of 20 units. <br />
* [[Hair Dye]]<br />
** Hair dye is available in Vice Red and Virtue Blue<br />
* [[Mana Spike]]<br />
** The mana spike can be deployed during a battle.<br />
** The mana spike requires 50 mana and will consume all of the user’s mana.<br />
** The mana spike will reveal all hidden players inside the battle region & do energy damage.<br />
** Players will not be able to hide while under the effects of the mana spike.<br />
** Mana spikes can only be used once every 5 minutes.<br />
* [[Artifact]]s (Giving reward artifacts to the Silver Trader will convert it to the Gargoyle version where available)<br />
** [[Mace and Shield Reading Glasses]]<br />
** [[The Inquisitor's Resolution]]<br />
** [[Ornament of the Magician]]<br />
** [[Order Shield]]<br />
** [[Clainin's Spellbook]]<br />
** [[Folded Steel Reading Glasses]]<br />
** [[Crystalline Ring]]<br />
** [[Spirit of the Totem]]<br />
** [[Wizard's Crystal Reading Glasses]]<br />
** [[Library Talisman - A Primer on Arms Damage Removal|A Primer on Arms & Damage Removal]]<br />
** [[Tome of Lost Knowledge]]<br />
** [[Hunter's Headdress]]<br />
** [[Heart of the Lion]]<br />
** [[Crimson Cincture]]<br />
** [[Ring of the Vile]]<br />
** [[Fey Leggings]]<br />
* Equipment<br />
** Leather Gloves<br />
** [[Rune Beetle Carapace]]<br />
** [[Kasa of the Raj-In]]<br />
** Wands<br />
** Wizard Hat<br />
** Woodland Arms<br />
** Dragon Sleeves<br />
** Gargish Platemail Arms<br />
** Platemail Arms<br />
** Epaulettes<br />
** Gargish Stone Chest<br />
** Studded Tunic<br />
** Gargish Earrings<br />
* Hooded Robes<br />
** Available in Vice Red and Virtue Blue<br />
* Plans to a Cannon Turret<br />
** Cannon Turrets can be deployed in an active battle region<br />
** Cannon Turrets will fire at opposing Vice vs Virtue players and VvV participants causing physical damage.<br />
** Turrets can be destroyed by attacking the stone base.<br />
** Turrets start with 20 ammunition and will destroy themselves after they run out of ammo.<br />
** There is a limit of 10 turrets within the battle region.<br />
* Royal Forged Pardon<br />
** Will remove all murder counts a player has.<br />
* Vice Tile House Addons<br />
** Vice Tile house add-ons that can be placed in a house.<br />
** Wrong, Shame, Pride, Hythloth, Destard, Despise, Deceit, Covetous.<br />
* Banners<br />
** Virtue – Valor, Spirituality, Sacrifice, Justice, Humility, Honor, Honesty, Compassion<br />
** Vice – Wrong, Shame, Pride, Hythloth, Destard, Despise, Deceit, Covetous.<br />
** Banners can be double clicked to show a larger version of the artwork.<br />
** Banners can be turned and raised using an interior decorator.<br />
* [[Scroll of Transcendence]]<br />
** Random +10 Scroll of Transcendence (Account bound)</div>Fudly