https://www.uoguide.com/api.php?action=feedcontributions&user=Nightstalker&feedformat=atomUOGuide - User contributions [en]2024-03-28T15:59:44ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Swordsmanship&diff=69981Swordsmanship2020-04-04T20:15:35Z<p>Nightstalker: /* Weapons */</p>
<hr />
<div>{{tocright}}<br />
<br />
[[File:Flag_swordsmanship.gif|frame|left]]<br />
<br />
''"Fear me! I am a master swordsman! I dance with my finely polished blade! I swing grand arcs above my head! I twirl my sword with grace and... ouch!"''<br />
<br />
The fine art of [[Swordsmanship]] is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air — and other, less vaporous things… <br />
<br />
The benefit from increased levels of swordsmanship is a greater chance to hit your target. Other melee factors, like [[Damage Increase|damage]] and [[Swing Speed Increase|swing speed]], are governed by other statistics, in this instance [[strength]] and [[dexterity]], respectively. This skill also counts towards your ability to perform [[Special Moves]].<br />
<br />
Swordsmanship also benefits from a [[Skill_Mastery|Mastery]]: Warrior's gifts, Onslaught and Focused Eye.<br />
<br />
==Training==<br />
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a sword in hand and hit opponents. For more details on training Swordsmanship or other melee skills visit the [[Melee Training Guide]] page.<br />
<br />
==Weapons==<br />
The standard sword class of [[weapons]] are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the [[Power Scroll]]s required to become a Legendary Swordsman are considered extremely valuable.<br />
<br />
Another exclusive bonus to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, though this is typically considered too low to be worth pursuing.<br />
<br />
Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only''* swords which may be used with the [[Poisoning]] skill are created by Tinkers (the [[Butcher Knife]] and the [[Cleaver]]).<br />
<br />
*Note: ANY weapon can have poison applied to it with poison mastery, and ANY weapon can use Injected Strike.<br />
<br />
===One Handed===<br />
{| class="sortable" cellpadding="3,5" cellspacing="0" border="1" style="background-color: #EEEECC;"<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center" colspan="2" | Type<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Crafting|Crafting{{Line Break}}Skill|color=FFFFFF}}<br />
|-<br />
| [[File:Whip01.png|link=Category:Whip]]<br />
| [[:Category:Whips|Bladed Whip]]<br />
| 13 - 17<br />
| [[Bleed Attack]]<br />
| [[Whirlwind Attack]]<br />
| 3,25s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Bokuto.png|link=Category:Bokutos]]<br />
| [[:Category:Bokutos|Bokuto]]<br />
| 9 - 11<br />
| [[Feint]]<br />
| [[Nerve Strike]]<br />
| 2s<br />
| [[Carpentry]]<br />
|-<br />
| [[File:Bone_Harvester.png|link=Category:Bone Harvesters]]<br />
| [[:Category:Bone Harvesters|Bone Harvesters]]<br />
| 13 - 15<br />
| [[Paralyzing Blow]]<br />
| [[Mortal Strike]]<br />
| 3s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Broadsword.png|link=Category:Broadswords]]<br />
| [[:Category:Broadswords|Broadswords]]<br />
| 14 - 15<br />
| [[Crushing Blow]]<br />
| [[Armor Ignore]]<br />
| 3.25s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Butcher_Knife.png|link=Category:Butcher Knives]]<br />
| [[:Category:Butcher Knives|Butcher Knives]]<br />
| 9 - 11<br />
| [[Infectious Strike]]<br />
| [[Disarm]]<br />
| 2.25s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Cleaver.png|link=Category:Cleavers]]<br />
| [[:Category:Cleavers|Cleavers]]<br />
| 11 - 13<br />
| [[Bleed Attack]]<br />
| [[Infectious Strike]]<br />
| 2.5s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Cutlass.png|link=Category:Cutlasses]]<br />
| [[:Category:Cutlasses|Cutlasses]]<br />
| 11 - 13<br />
| [[Bleed Attack]]<br />
| [[Shadowstrike]]<br />
| 2.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Elven_Machete.png|link=Category:Elven Machetes]]<br />
| [[:Category:Elven Machetes|Elven Machetes]]<br />
| 13 - 15<br />
| [[Defense Mastery]]<br />
| [[Bladeweave]]<br />
| 2.75s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Katana.png|link=Category:Katanas]]<br />
| [[:Category:Katanas|Katana]]<br />
| 11 - 13<br />
| [[Double Strike]]<br />
| [[Armor Ignore]]<br />
| 2.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Longsword.png|link=Category:Longswords]]<br />
| [[:Category:Longswords|Longswords]]<br />
| 15 - 16<br />
| [[Armor Ignore]]<br />
| [[Concussion Blow]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Pickaxe.png|link=Category:Pickaxes]]<br />
| [[:Category:Pickaxes|Pickaxes]]<br />
| 13 - 15<br />
| [[Double Strike]]<br />
| [[Disarm]]<br />
| 3s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Radiant_Scimitar.png|link=Category:Radiant Scimitars]]<br />
| [[:Category:Radiant Scimitars|Radiant Scimitars]]<br />
| 12 - 14<br />
| [[Whirlwind Attack]]<br />
| [[Bladeweave]]<br />
| 2.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Scimitar.png|link=Category:Scimitars]]<br />
| [[:Category:Scimitars|Scimitars]]<br />
| 13 - 15<br />
| [[Double Strike]]<br />
| [[Paralyzing Blow]]<br />
| 3s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Skinning_Knife.png|link=Category:Skinning Knives]]<br />
| [[:Category:Skinning Knives|Skinning Knives]]<br />
| 9 - 11<br />
| [[Shadowstrike]]<br />
| [[Disarm]]<br />
| 2.25s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Viking_Sword.png|link=Category:Viking Swords]]<br />
| [[:Category:Viking Swords|Viking Swords]]<br />
| 15 - 17<br />
| [[Crushing Blow]]<br />
| [[Paralyzing Blow]]<br />
| 3.75s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Wakizashi.png|link=Category:Wakizashi]]<br />
| [[:Category:Wakizashi|Wakizashi]]<br />
| 11 - 13<br />
| [[Frenzied Whirlwind]]<br />
| [[Double Strike]]<br />
| 2.5s<br />
| [[Blacksmithy]]<br />
|}<br />
<br />
===Two Handed===<br />
{| class="sortable" cellpadding="3,5" cellspacing="0" border="1" style="background-color: #EEEECC;"<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center" colspan="2" | Type<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| {{Colored Link|Crafting|Crafting{{Line Break}}Skill|color=FFFFFF}}<br />
|-<br />
| [[File:Axe.png|link=Category:Axes]]<br />
| [[:Category:Axes|Axes]]<br />
| 14 - 16<br />
| [[Crushing Blow]]<br />
| [[Dismount]]<br />
| 3s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Bardiche.png|link=Category:Bardiches]]<br />
| [[:Category:Bardiches|Bardiches]]<br />
| 17 - 18<br />
| [[Paralyzing Blow]]<br />
| [[Dismount]]<br />
| 3.75s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Battle_Axe.png|link=Category:Battle Axes]]<br />
| [[:Category:Battle Axes|Battle Axes]]<br />
| 15 - 17<br />
| [[Bleed Attack]]<br />
| [[Concussion Blow]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Bladed_Staff.png|link=Category:Bladed Staves]]<br />
| [[:Category:Bladed Staves|Bladed Staves]]<br />
| 14 - 16<br />
| [[Armor Ignore]]<br />
| [[Dismount]]<br />
| 3s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Crescent_Blade.png|link=Category:Crescent Blades]]<br />
| [[:Category:Crescent Blades|Crescent Blades]]<br />
| 11 - 14<br />
| [[Double Strike]]<br />
| [[Mortal Strike]]<br />
| 2.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Daisho.png|link=Category:Daishos]]<br />
| [[:Category:Daishos|Daisho]]<br />
| 13 - 15<br />
| [[Feint]]<br />
| [[Double Strike]]<br />
| 2.75s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Double_Axe.png|link=Category:Double Axes]]<br />
| [[:Category:Double Axes|Double Axes]]<br />
| 15 - 17<br />
| [[Double Strike]]<br />
| [[Whirlwind Attack]]<br />
| 3.25s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Executioner's_Axe.png|link=Category:Executioner's Axes]]<br />
| [[:Category:Executioner's Axes|Executioner's Axes]]<br />
| 15 - 17<br />
| [[Bleed Attack]]<br />
| [[Mortal Strike]]<br />
| 3.25s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Halberd.png|link=Category:Halberds]]<br />
| [[:Category:Halberds|Halberds]]<br />
| 18 - 19<br />
| [[Whirlwind Attack]]<br />
| [[Concussion Blow]]<br />
| 4.25s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Hatchet.png|link=Category:Hatchets]]<br />
| [[:Category:Hatchets|Hatchets]]<br />
| 13 - 15<br />
| [[Armor Ignore]]<br />
| [[Disarm]]<br />
| 2.75s<br />
| [[Tinkering]]<br />
|-<br />
| [[File:Large_Battle_Axe.png|link=Category:Large Battle Axes]]<br />
| [[:Category:Large Battle Axes|Large Battle Axes]]<br />
| 16 - 17<br />
| [[Whirlwind Attack]]<br />
| [[Bleed Attack]]<br />
| 3.75s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:No-Dachi.png|link=Category:No-Dachi]]<br />
| [[:Category:No-Dachi|No-Dachi]]<br />
| 16 - 18<br />
| [[Crushing Blow]]<br />
| [[Riding Swipe]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Ornate_Axe.png|link=Category:Ornate Axes]]<br />
| [[:Category:Ornate Axes|Ornate Axes]]<br />
| 18 - 20<br />
| [[Disarm]]<br />
| [[Crushing Blow]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Paladin_Sword.png|link=Category:Paladin Swords]]<br />
| [[:Category:Paladin Swords|Paladin Swords]]<br />
| 20 - 24<br />
| [[Whirlwind Attack]]<br />
| [[Disarm]]<br />
| 5s<br />
| [[Uncraftable Weapons|Uncraftable]]<br />
|-<br />
| [[File:Rune_Blade.png|link=Category:Rune Blades]]<br />
| [[:Category:Rune Blades|Rune Blades]]<br />
| 15 - 17<br />
| [[Disarm]]<br />
| [[Bladeweave]]<br />
| 3s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Scythe.png|link=Category:Scythes]]<br />
| [[:Category:Scythes|Scythes]]<br />
| 15 - 18<br />
| [[Bleed Attack]]<br />
| [[Paralyzing Blow]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|-<br />
| [[File:Two_Handed_Axe.png|link=Category:Two Handed Axes]]<br />
| [[:Category:Two Handed Axes|Two Handed Axes]]<br />
| 16 - 17<br />
| [[Double Strike]]<br />
| [[Shadowstrike]]<br />
| 3.5s<br />
| [[Blacksmithy]]<br />
|}<br />
<br />
==See Also==<br />
* [[Macing]]<br />
* [[Archery]]<br />
* [[Fencing]]<br />
* [[Wrestling]]<br />
* [http://guide.uo.com/skill_40.html Swordsmanship page on UO.com]<br />
<br />
[[Category:Skills]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=Parrying&diff=69947Parrying2020-03-05T06:56:26Z<p>Nightstalker: /* Training */</p>
<hr />
<div>[[Image:Flag_parrying.gif|frame]]<br />
{{tocright}}<br />
''“A wise warrior fights with both weapon and intellect.”''<br><br />
''“An even wiser warrior fights with a shield as well.”''<br />
<br />
Parrying is used to <i>completely block</i> melee blows or archery shots from opponents. In usual practise you must equip a [[Shield]] in order to parry - Which type doesn't make a difference (unless the item has an additionally listed [[Defense Chance Increase]] bonus).<br />
<br />
If you fail to parry, a shield offers no protection aside from any [[Item Properties]] it might have displayed (such as [[Resistances]]).<br />
<br />
As a character gains in Parry as well as [[Bushido]], the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if the weapon is [[Two-Handed_Weapon|double handed]].<br />
<br />
This skill also counts towards your ability to perform [[Special Moves]].<br />
Parrying also benefits from a [[Skill_Mastery|Mastery]]: Shield Bash, Bodyguard and Heightened Senses.<br />
==Training==<br />
'''Superior Training Method: 0 - 120 Skill'''<br />
<br />
Naked Training of Parry is easy and inexpensive. The outdated guides below are not to be followed.<br />
0 - 120 in a few hours:<br />
<br />
'''Step 1 (Optional):''' Train Resist Magic to 100 at New Haven with Spectral Spell Binders. They cast nothing but debuff spells, and don't harm you from a distance. This step only sets your resists to 40/70 when naked. You can use a suit to achieve 40 or better, though it will be destroyed.<br />
<br />
'''Step 2:''' Pay 400 gold in New Haven to the Ninjitsu trainer or Necromancy trainer, as you'll be using cat form or horrific beast form for hp regeneration.<br />
<br />
'''Step 3:''' Buy 10 - 15 Shields.<br />
<br />
'''Step 4:''' Go to the sheep pens in Yew and flag combat on all eight of the sheep, letting them surround you while you're in cat form and only holding a shield. They will gain wrestling as they attack you, so they will keep up with your parry skill, taking you all the way to 70 from 0 ( on Siege and Mugen ), or 120 from 40 on production shards. The sheep may begin to start hitting harder as they train. Don't be afraid to kill them all and reset the spawn to weaker sheep.<br />
<br />
'''Note:''' If your main skill is wrestling, then you need to hold a weapon in your hands that you aren't trained with. This allows the sheep to hit you more often, and gives parry more chances to trigger.<br />
<br />
'''Old Training Method 1:'''<br />
<br />
While your Parrying ability can be improved during your day-to-day adventuring, it can takes months upon months to reach [[Grandmaster]] (let alone the higher levels). By dedicating time specifically to the skill it can reach its peak within a few hours. If you wish to also train [[Bushido]] it is advised to train Parry first.<br />
<br />
Put on a suit of [[armor]] to get as much Physical [[Resistance]] as possible. As you'll be taking plenty of damage, [[Durability]] is a factor - either bring several sets of expendable items or items with the [[Self Repair]] property (three or above is excellent). The [[Virtue Armor Set]] is great for situations such as this, though it's quite possible to train wearing no armor at all. [[Reactive Armor]] can be used to gain a small bonus for "free".<br />
Be sure to arm a [[One-Handed Weapon]]weapon that you have 0 weapon skill in aswell as a [[Shield]], that way more attacks get directed to the shield. <br />
<br />
You'll require 80 [[Dexterity]] to parry to maximum effect.<br />
<br />
Collect several shields of any type (keeping in mind these will also be taking a large hit to durability) and find some sparring partners. <br />
<br />
The goal here is to receive incoming melee blows as fast as possible. Every time a creature would land a strike against you, you have a chance to parry (and therefore gain). The more [[Dexterity]] your creature of choice has the faster it'll be able to attack you - The more [[Wrestling]] ability the creature has, the more likely it'll land an accurate blow. You should, of course, avoid wearing armor with the [[Defense Chance Increase]] property, though you might find [[Hit Point Regeneration]] invaluable. <br />
<br />
[[Sheep]] are a traditional choice (as they deal negligible damage), while [[Spectral Spellbinder]]s will offer faster strikes (and impressive [[Resisting Spells]] gains). [[Hind|Hinds]] are again more powerful, though keep in mind you'll gain little skill while [[Death|dead]]. Be sure to stay out of combat mode after engaging your targets to avoid killing them.<br />
<br />
At the most you'll be able to have nine creatures attacking you at once (eight surrounding you and one in the same tile as your [[character]]). Be sure to have a sustainable method of keeping your [[Hit Points]] above zero; bring hundreds of [[Bandage]]s or cast healing [[spells]] (remembering to prepare [[Protection]] first). Of course if you can find another player to stay with you for support, you'll find it far easier to stay alive (and sane). Or if you have [[Necromancy]] you can cast [[Horrific Beast]] and your heath will regenerate at 2hp/s.<br />
<br />
'''Old Training Method 2:'''<br />
<br />
'''0-85''' Have access to your house or a friends house readily available and shield with at least 3 Self Repair. Now, find any low level animal (sheep, dogs, cats, etc. I prefer to use hinds) and aggro it towards you. This will mean going into war mode and double clicking said creature. Before the creature gets to attacking you, make sure of these things: 1) You are standing on the stairs of the house in front of the door. (this is so that you can move one tile away and heal if need be without the creature following you) 2) Have your shield equipped and NOT a weapon. 3) A full HP regen suit helps, but always makes sure you have a guaranteed method of healing. Note that this part is extremely important because it will keep you from dying and having to find a healer.<br />
<br />
'''85-100''' Use the exact same setup as above, however, switch out to an ogre or a troll in order to start getting gains. It is more important now to have a method of healing than it was before because these can hit much harder than a wolf can and often do. Remember that the doorway is there in the event that you need to step away for a few seconds and heal.<br />
<br />
==See Also==<br />
* [[Shields]]<br />
* [[Bushido]]<br />
* [[Defense Chance Increase]]<br />
* [http://guide.uo.com/skill_5.html Parrying page on UO.com]<br />
<br />
[[Category:Skills]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=Boats&diff=69401Boats2019-04-02T02:59:31Z<p>Nightstalker: /* Practical Uses */</p>
<hr />
<div>{{tocright}}<br />
'''Boats''' allow players to travel across the seas of [[Britannia]]. They are subject to [[decay]] in the same way that houses are, and will sink if left alone too long (about 5 days). The small boats are much smaller and cheaper than [[Galleon]]s but may not be armed with [[cannon]]s.<br />
<br />
==Buying==<br />
Small boats may be purchased from players or [[NPC]] Shipwrights in most towns, usually ones near oceans or large bodies of water. The [[Tokuno Ship]]s and [[Gargoyle Ship]]s can be purchased in deed form only from the Shipwrights at the [[Sea Market]]. The [[Orc Ship]] is obtained as a reward from the [[Professional Bountyhunter Quest]]. NPC Shipwrights will always sell boats in deed form, a ''ship deed'' indicating the boat size and type(''see below'').<br />
<br />
Players may sell boats as either deeds or, much more commonly, a [[Ship Model]], which appears as a miniature ship. ''Never purchase a boat in any other format including "handing you the keys" at dockside in exchange for payment as it's likely a player perpetrating a scam.''<br />
<br />
As a quick side-note, there is also a scam involving players selling a miniature ship called '''A Ship Model''' which is actually just a ship named Model which has been dry-docked into the miniature ship. The true rare item known as a '''Ship Model''' does exist but be sure to denote the lack of a preceding '''A''' in the item name.<br />
<br />
==Ship Types==<br />
There are eleven types of boats. <br />
<br />
===Classic Ships===<br />
Classic ships have been around since initial release. They have the same speed and storage capacity in their holds. The only real difference is in size, with the mediums being two tiles longer than the smalls and the larges two tiles longer than that. The size difference allows for a bit easier maneuverability of the smaller ships through tight areas. A dragon's head carving adorns the prow of the various sizes of dragon ships while the regular ships lack it, merely a decor preference.<br />
<br />
{| class="wikitable"<br />
! Ship Type<br />
! Hold Size <br />
! Turn Delay<br />
! Drift Speed<br />
! Durability<br />
! Cost<br />
|-<br />
|[[Small Ship]] || 400 [[Stones]] || rowspan="6" | - || rowspan="6" | - || ? || 10,177 GP<br />
|-<br />
|[[Small Dragon Ship]] || 400 [[Stones]] || ? || 10,177 GP<br />
|-<br />
|[[Medium Ship]] || 400 [[Stones]] || ? || 11,552 GP<br />
|-<br />
|[[Medium Dragon Ship]] || 400 [[Stones]] || ? || 11,552 GP<br />
|-<br />
|[[Large Ship]] || 400 [[Stones]] || ? || 12,927 GP<br />
|-<br />
|[[Large Dragon Ship]] || 400 [[Stones]] || ? || 12,927 GP<br />
|}<br />
===Galleons===<br />
The larger boats are introduced with the [[Ultima Online: High Seas]] booster pack. They have different speeds, hold sizes, cannon capacities and durabilities.<br />
<br />
{| class="wikitable"<br />
! Ship Type !! Hold Size !! Cannons !! Cannon Damage !! Turn Delay !! Drift Speed !! Durability !! Cost<br />
|-<br />
|[[Britannian Ship]] || 28,000 [[Stones]] || 9 || ? || ? || ? || ? || [[Britain Library Collection|Cooperative Collection Reward]]<br>(can also be obtained through [http://www.uogamecodes.com uogamecodes])<br />
|-<br />
|[[Gargoyle Ship]] || 12,000 [[Stones]] || 7 || 100% || 1 || 1 || 140,000 || 200,002 GP<br />
|-<br />
|[[Orc Ship]] || 14,000 [[Stones]] || 7 || 150% || 2 || 1 || 100,000 || [[Professional Bountyhunter Quest|Quest Reward]]<br />
|-<br />
|[[Tokuno Ship]] || 16,000 [[Stones]] || 5 || 100% || 3 || 2 || 100,000 || 150,002 GP<br />
|}<br />
===Rowboat===<br />
[[Rowboat]] is the only other type of vessel deployable when you already have a boat or galleon deployed. It moves slowly, thus only being useful for short range travel. <br />
{| class="wikitable"<br />
! Ship Type<br />
! Hold Size <br />
! Turn Delay<br />
! Drift Speed<br />
! Durability<br />
! Cost<br />
|-<br />
|[[Rowboat]] || None || - || - || ? || 6,252 GP<br />
|}<br />
<br />
==Sailing==<br />
===Commands===<br />
To use a command just speak it so the [[tiller man]] can hear it.<br />
<br />
{| style="text-align: left; width: 80%"<br />
|+ <br />
! Commands !! Description<br />
|-<br />
|Raise Anchor, Hoist Anchor || Raises the anchor readying the boat to move.<br />
|-<br />
|Lower Anchor, Drop Anchor || Drops the anchor so the boat can no longer move, even if already moving.<br />
|-<br />
|Forward, Unfurl Sail || Makes the boat sail forward at full sailing speed.<br />
|-<br />
|Forward One || Sails the boat one tile forward.<br />
|-<br />
|Forward Slow || Sails the boat forward slowly at half speed.<br />
|-<br />
|Back, Backward || Makes the boat sail backwards at full sailing speed.<br />
|-<br />
|Back One || Makes the boat sail one tile backwards.<br />
|-<br />
|Back Slow || Sails the boat backwards slowly at half speed.<br />
|-<br />
|Right, Drift Right || Makes the boat sail in its right hand direction.<br />
|-<br />
|Left, Drift Left || Makes the boat sail in its left hand direction.<br />
|-<br />
|Start || Makes the boat begin following a course set on a [[map]].<br />
|-<br />
|Start Tracking || Starts tracking other ships. See section: [[Boats#Ship_Tracking|Ship Tracking]]<br />
|-<br />
|Stop, Furl Sail || Makes the boat cease all motion.<br />
|-<br />
|Stop Tracking || Stops tracking other ships. See section: [[Boats#Ship_Tracking|Ship Tracking]]<br />
|-<br />
|Turn Around, Come About || Makes the boat turn around 180 degrees instantly.<br />
|-<br />
|Turn Left, Port || Turns the boat in the counter-clockwise direction.<br />
|-<br />
|Turn Right, Starboard || Turns the boat in the clockwise direction.<br />
|-<br />
|Remove Name || Removes the name of the boat<br />
|}<br />
<br />
Some commands may be spoken in combination together, such as ''forward left'' or ''back right'' and capitalization is not necessary as the tiller man never finished school and couldn't care less.<br />
<br />
===Mouse===<br />
Mouse control of the boats is introduced with the [[Ultima Online: High Seas]] booster pack. To control the boat using the mouse, double-click on the '''ship's wheel''' and you enter the mouse driving mode with the system message:<br />
:''You are now piloting this vessel''. <br />
<br />
To exit the mouse driving mode, double-click on yourself. The ship’s owner can also seize the ship's control from another passenger at any time.<br />
<br />
==Security==<br />
===Rowboat===<br />
A [[rowboat]] can only be boarded by the owner, players partied with the owner, or in the same guild as owner. However, if someone hops in a reverse gate to a rowboat they will be allowed to board it.<br />
<br />
===Classic Ships===<br />
Small boats are secured using the '''boat key''', which each player is given a pair of every time a boat is placed in the water. One key goes into the player's pack while the other is placed automatically in their [[bankbox]]. When a boat first enters the water, the plank, or gangway, on each side of the boat is locked. Players use their boat key on the plank to unlock and lock the it, allowing for ingress and egress. When the plank is unlocked, it can be extended by double-clicking on it, allowing anyone to enter or exit the boat, done by double-clicking the plank or simply walking on or off it if it is close enough to land, such as docks.<br />
<br />
When both planks are locked, no one may come board the boat via the planks. The exception is if someone has one of the boat keys, which then allows them to use [[Recall]] or [[Sacred Journey]] upon the key as if it were a marked [[rune]].<br />
<br />
Keeping the boat secure is vitally important when sailing in pirate-infested waters to avoid being boarded by either murderers or thieves.<br />
<br />
To avoid people being trapped on boats against their will, a plank may be double-clicked to temporarily extend it for exiting purposes only, even if it is locked.<br />
<br />
Keeping the boat key secure is also important as anyone with one of the keys can command the tiller man as well as dry-dock the boat and keep it, even if they were not originally the person who bought or placed the boat in the water. Boat keys in player backpacks can be a juicy target of thieves.<br />
<br />
<br />
===Galleons===<br />
Much like houses, players can be granted access to the [[Galleon]]s if it is set to private. To do this, left click once on the player you want to grant access to and choose '''Grant Access''' from the context menu. Note that once a player has been granted access to your boat, they will be able to drive it using the wheel. However, they will not be able to give commands to the Pilot. Also, once someone is on mouse-driving mode, the Pilot will not function until the mode is disabled. To enter a galleon, you should double-click on one of the mooring lines located on each side of the boat to board.<br />
<br />
Boat access list guide. As above, after granting access to the ship, one can adjust how that player can interact with your ship.<br />
<br />
1) Click on pilot and choose '''Security Settings'''<br />
<br />
2) Click on player,and choose '''Grant Access'''<br />
<br />
3) You will see players name, now choose their '''Access List Status'''<br />
<br />
4) In this example we chose '''Captain'''<br />
<br />
5) Now looking at the '''Access List''' we can see who is granted access and their level.<br />
<br />
[[File:Boat Access List.jpg]]<br />
<br />
==The Hold==<br />
===Classic Ships===<br />
Each type of boat has a hold that players can store items in, up to 400 [[stones]] or 125 items, whichever comes first. The hold cannot be locked, so anyone able to get on-board the boat can access the hold. The hold is located at the front of the boat inside the hatch. When a boat sinks due to decay, any items stored in the hold will simply float motionless in a pile on top of the water where the boat sank free to be salvaged by any passers-by.<br />
<br />
===Galleons===<br />
Depending on the boat, the players can store items in, between 12,000 to 28,000 [[stones]] or 125 items, whichever comes first.<br />
<br />
==Dry Docking==<br />
Since boats are an expensive investment, one of their great features is they may be stored safely when not in use. The hold must be empty, no one aboard, the decks clear of any debris or corpses, both planks locked and the anchor dropped before a boat may be dry-docked. Once those conditions are met, a player holding the boat key simply double-clicks the tiller man to dry-dock the boat, at which point it disappears from the water and goes into the player's pack as a miniature ship with the name of the boat (or description if the boat was unnamed). Miniature ship models are blessed and cannot be stolen.<br />
<br />
Previously, players would dry-dock their ship with a Harbormaster and receive a [[Ship claim ticket|Ship Claim Ticket]]. They could then hand the ticket back to the Harbormaster to reclaim their vessel. When the dry-docking process was instituted, Ship Claim Tickets became an unforseen yet valuable collectible [[Rares|rare]] item.<br />
<br />
==Combat==<br />
===Classic Ships===<br />
Small boats are unarmed, but players experienced in the ways of the sea and with a good knowledge of sailing can easily outclass playes who are inexperienced in sailing. Boats can be used to box in, block, bottleneck and stop other boats. Much of this can be done with skillful maneuvering using combinations of sailing commands as well as having an intimate knowledge of the nearby coastlines, islands and even [[server line]]s. Some spells have unanticipated effects at sea, especially on moving targets.<br />
<br />
Seaborne murderers in [[Felucca]], or pirates, favor [[Poison Field]] and [[Fire Field]] spells against their prey as there is little room to run around on the deck of a boat. Additionally, the seas of Sosaria can be desolate of other people making finding help or even a resurrection difficult and time-consuming. Absent-mindedly leaving a plank unlocked and being boarded by surprise is often a sealed fate at the hands of pirates. Some pirates will even set traps of piles of gold or items on drifting boats, hoping to lure a passing player closer out of curiosity. If one is not itching for a usually one-sided fight, the best advice is steer clear of enclosed coastlines or opportunities that seem too good to be true. Many a miner at sea in Felucca with hopes of easy double ore stacked high on the deck, or adventurers seeking a treasure chest on that facet provide a fine day's pickings for pirates.<br />
<br />
===Galleons===<br />
'''Galleons''' can be armed with [[Cannon]]s to damage other ships, creatures or players. They also take damage but can be repaired.<br />
<br />
==Ship Repairing==<br />
'''Galleons''' have durability and can be damaged by [[Merchant Ship]]s, [[Pirate Ship]]s or other player ships in [[Felucca]]. '''Permanent Repairs''' can only be performed when the ship is near land or at the [[Sea Market]]. '''Emergency Repairs''' can be performed temporarily to remove the scuttled status and may be done anywhere. There are a total of five damage conditions:<br />
<br />
{| class="wikitable"<br />
! Condition !! % Durability !! Speed !! Permanent Repairs for 1% !! Emergency Repairs for 1 minute<br />
|-<br />
|Pristine <br />
| 100%<br />
| rowspan="3"| Full Speed<br />
| - <br />
|rowspan="5"| -<br />
|-<br />
|Slightly Damaged <br />
| 99% - 75%<br />
|rowspan="2"|15 [[File:Cloth.png|link=Cloth]] 15 [[File:Boards.png|link=Board]] <br />
|-<br />
|rowspan="2"|Moderately Damaged <br />
| 74% - 66%<br />
|-<br />
| 65% - 50%<br />
| rowspan="2"| Reduced Speed<br />
|rowspan="2"|10 [[File:Cloth.png|link=Cloth]] 25 [[File:Boards.png|link=Board]] <br />
|-<br />
|rowspan="2"|Heavily Damaged<br />
| 49% - 34%<br />
|-<br />
|style="background-color:#cc6666;"|33% - 25%<br />
|rowspan="2" style="background-color:#cc6666;"| Scuttled <br />
|rowspan="2" style="background-color:#cc6666;"|25 [[File:Cloth.png|link=Cloth]] 10 [[File:Boards.png|link=Board]] <br />
|rowspan="2" style="background-color:#cc6666;"|25 [[File:Cloth.png|link=Cloth]] 10 [[File:Boards.png|link=Board]] (at least 5 mins)<br />
|-<br />
|Extremely Damaged <br />
|style="background-color:#cc6666;"|<25% <br />
|}<br />
<br />
These repair requirements are for a non-crafter character. [[Carpentry]] skill reduces the amount of boards needed while [[Tailoring]] skill reduces the amount of cloth needed. At GM [[Carpentry]]/[[Tailoring]], the amount of required resources are roughly reduced by half. Note that the [[Jack of all Trades]] ability of [[Human]]s is valid in these calculations.<br />
<br />
==Ship Refreshing and Decay, Lighthouse House Addon (Veteran Reward)==<br />
Galleons decay similar to houses. In order to refresh a ship one needs to double-click the mooring lines. This refreshes the ship even when out at sea. If you neglect to refresh your ship it will vanish after 13 days, going through the following decay phases:<br />
* Slightly Worn - 3 days<br />
* Somewhat Worn - 3 days<br />
* Fairly Worn - 3 days<br />
* Greatly Worn - 3 days<br />
* In Danger of Collapsing - 1 day<br />
<br />
===Recovery Option through a Lighthouse===<br />
[[Publish 85 to Test Center 1|Publish 85]] introduced a new [[House Addon]]: [[Lighthouse (Veteran Reward)|Lighthouse]]. They recover any ship that are linked to the lighthouse. Rowboats are not being recovered.<br />
<br />
==Ship Tracking==<br />
'''Ship Tracking''' was introduced with the [[Ultima Online: High Seas]] booster pack. The command '''Start Tracking''' will activate the tracking mode where you will see arrows pointing to up to five nearby ships. Ship tracking tracks all boats whether they're friend and foe. To stop tracking say the command '''Stop Tracking'''. Note that you must be within 200 tiles of another ship for ship tracking to work. Also, ship tracking does not seem to work on all ships, just Galleons. Additionally, there is currently a bug where ship tracking arrows will point to ship models locked down in player homes.<br />
<br />
==Practical Uses==<br />
Aside from their primary purpose as a means to travel upon the seas, boats can be employed in many other useful roles.<br />
<br />
* Useful for boat [[Mining|mining]] as the miner merely sails along a rocky coastline mining the whole way and dumping ore on the deck for later smelting.<br />
* Invaluable for [[Fishing|fishers]] in gaining skill at higher levels in [[deep water]] as well as retrieving a [[Message in a Bottle]].<br />
* Can be used as a sort of mini-fort in [[Treasure Map|treasure hunting]]. After a chest is dug up and the guardians appear, players will retreat to fight from on-board the ship, keeping the monsters on land at arm's length.<br />
* Players participating in [[Trade Deals]] use boats as a way to travel while avoiding [[moongates]], to ensure the full reward amount offered by the [[Trade Minister]].<br />
* For completing the [[Professional Fisher Quest]]s and [[Professional Bountyhunter Quest]]s introduced with the [[Ultima Online: High Seas]].<br />
* And of course the heart and soul of Pirating, by which murderers take to the seas in search of adventure, booty and unlucky victims. This use gain more importance with the [[High Seas]] booster pack.<br />
<br />
Formerly, boats were heavily used in the 8x8 method of skill gain. Changes to game mechanics and the way skills were gained removed this method, thus leaving the seas desolate to some degree.<br />
<br />
[[Category: Boats]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=Woodsman%27s_Yew_Talisman&diff=69378Woodsman's Yew Talisman2019-03-09T22:52:24Z<p>Nightstalker: </p>
<hr />
<div>{{Infobox item<br />
| name=Woodsman's Yew Talisman<br />
| image=Woodsman's yew talisman.png<br />
| weight=1<br />
| usesremaining=300<br />
| lifespan=86,400<br />
}}<br />
<br />
The '''Woodsman's Yew Talisman''' is a [[Covetous Void Pool reward]] [[talisman]] that can be obtained for 50 reward points from [[Vela the Sorceress]] in [[Cove]], or 225 reward points from fulfilling a [[fletching]] [[Bulk Order Deed]]. When equipped, it provides a bonus to any [[yew]] logs returned when [[lumberjacking]]. It comes with 300 charges and should be used within one day (24 hours or 86,400 seconds) once it is claimed.<br />
<br />
==See Also==<br />
* [[Woodsman's Heartwood Talisman]]<br />
* [[Woodsman's Bloodwood Talisman]]<br />
* [[Woodsman's Frostwood Talisman]]<br />
<br />
{{Covetous Void Pool Rewards}}<br />
<br />
[[Category:Talismans]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=User:Nightstalker&diff=69313User:Nightstalker2018-12-13T17:37:48Z<p>Nightstalker: Created Page</p>
<hr />
<div>[https://www.unnaturalnature.com/uothief/ The Adventures of Nightstalker]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=Dread_Horn&diff=69304Dread Horn2018-12-06T21:25:01Z<p>Nightstalker: /* Statistics */</p>
<hr />
<div>{{tocright}}<br />
[[File:Dread horn.jpg|frame|Dread Horn]]<br />
[[File:Dread horn ec.jpg|frame|Dread Horn ([[Enhanced Client|EC]])]]<br />
<br />
'''Dread Horn''' is a corrupted [[unicorn]], the [[Peerless]] boss of the [[Twisted Weald]] [[dungeon]]. He is the easiest peerless for a [[Sampire]]. In a group any template would do as long as you have a tank and one player focuses on curing. Once you have some experience, you will find that getting the keys is more difficult than the fight itself. Occasionally, Dread Horn teleports people to himself and poisons them. A fast [[Arch Cure]] caster or a crate of [[potion|greater cure]] potions will come in handy, since Dread loves to poison everyone. [[Orange petal]]s do not work -- Dread's poison is too strong (level 6?). He also has a special ability which will reduce all your [[stats]] ([[strength]], [[dexterity]], [[intelligence]]) by 20, which can be difficult in combination with his magic attacks. This lasts 60 seconds. Having [[Resisting Spells]] is a boon in this instance.<br />
<br />
Dread Horn's lair is in the [[Twisted Weald]] dungeon, past the twisty quicksand maze near [[Swoop]].<br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Twisted Weald]]<br />
|fame=Level 5 <br />
|slayer=<br />
|karma=Level 5<br />
|alignment=Evil<br />
|firstseen=[[Ultima Online:Mondain's Legacy|Mondain's Legacy]]<br />
|packinstinct=None<br />
|gold=~7000<br />
|magicitems=16<br />
|specialloot=[[Artifacts (Peerless)]], [[Peerless Reagents]], [[Dread Horn Mane]], [[Dread Horn Tainted Mushroom]], [[Crimson Cincture]], [[Robe of the Equinox]]<br />
|cutuploot=5 [[Cut of Raw Ribs]], 16 [[Hide]]s, 8 [[Dragon's Blood]]<br />
|str=878 - 993<br />
|hitpoints=50,000<br />
|dex=581 - 683<br />
|stamina=581 - 683<br />
|int=1223 - 1275<br />
|mana=1223 - 1275<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=21 - 28<br />
|preferredfoods=[[Meat]]<br />
|wrestling=130.0<br />
|poisoning=120.0<br />
|tactics=90.0<br />
|magery=110.0<br />
|magicresist=110.0<br />
|evalint=110.0<br />
|anatomy=0.0<br />
|meditation=110.0<br />
|specialskill=Teleports players to itself, AE Poison Attack, stats -20<br />
|physicalresist=40 - 55%<br />
|fireresist=50 - 65%<br />
|coldresist=50 - 65%<br />
|poisonresist=65 - 75%<br />
|energyresist=60 - 75%<br />
|physicaldamage=40%<br />
|firedamage=---<br />
|colddamage=---<br />
|poisondamage=60%<br />
|energydamage=---<br />
}}<br />
<br />
==Strategies==<br />
For groups of mages, pumping out endless [[Earth Elemental]]s is a simple but effective way to beat Dread Horn. He will [[dispel]] some, but the elementals deal/take OK damage because of the [[Resistances|armor]]/[[Damage Types|damage types]], and their aggressive AI will usually keep Dread Horn from targeting the mages. Two mages with lots of [[Mana Regeneration]] should be able to cast enough elementals to take him down. Tamers will want to take [[pets]] with excellent [[Resistances|poison resistance]] and good [[Resistances|physical resistance]], so as to reduce the amount of pet healing required. The constant poisoning can make it difficult to heal pets before they die. The [[Cu Sidhe]]'s ability to sometimes cure itself of poison can be helpful in this regard. [[Arctic Ogre Lord]]s are also quite popular since they have 100% poison resist (this eliminates 60% of Dread Horn's melee damage).<br />
<br />
==Notes==<br />
His special ability that reduces your stats by 20 for 60 seconds ''does'' stack with [[curse]], [[weaken]], and [[feeblemind]], which Dread Horn also sometimes uses. (Your stats will never be reduced below the minimum of 10 points, however.) [[Resisting Spells]] helps with the stat loss from [[curse]] but not with the special ability.<br />
<br />
==Keys==<br />
:''Main article: [[Dreadhorn|Dreadhorn (Quest)]]<br />
<br />
* Six keys are required: [[Blighted Cotton]], [[Thorny Briar]], [[Gnaw's Fang]], [[Irk's Brain]], [[Lissith's Silk]], and [[Sabrix's Eye]]. All the keys spawn with a 7 day countdown timer, which should be plenty of time to collect them all.<br />
* Drop the keys on the small statue called "The Statue of the Fey" in the southeast corner of the [[Twisted Weald]] dungeon (i.e. the swamp area past the desert).<br />
* When you have done that, three [[Essence of the Wind]] will spawn in your back pack. These keys come with a 10-minute countdown timer, giving you a limited time to prepare your party for the final battle. Double click the master key to send you and your party to Dread Horn's island (located just to the west of the swamp area).<br />
* Once Dread Horn spawns, your party has 2 hours to defeat Dread Horn, after which he will just disappear if you haven't killed him. You can depart the island by walking to the boat on the left-hand side.<br />
<br />
==Resources & Loot==<br />
{| class="uoguidetable leftalign"<br />
|-<br />
! Name || Description || Frequency of Drop <br />
|-<br />
| [[Image:Pristine_Dread_Horn.png]] [[Pristine Dread Horn]] || Used by carpenters to make the [[Mounted Dread Horn]] house add-on || Rare (5% approx)<br />
|-<br />
| [[Image:Dread horn tainted mushroom.png]] [[Dread Horn Tainted Mushroom]] || Comes in four types, one of them very rare. Decorative || Common (50%?)<br />
|-<br />
| [[Image:Mangled head of dread horn.png]] [[Mangled Head of Dread Horn]] || Decorative, cannot be used for a mounted Dreadhorn add-on || Common (50%?)<br />
|-<br />
| [[Image:Horn of dread horn.png]] [[Horn of Dread Horn]] || Decorative || Uncommon (10% approx)<br />
|-<br />
| [[Image:Dreads revenge.png]] [[Dread's Revenge]] (Kryss) || Fencing +20, Hit Poison Area 30%, HCI 15%, SSI 50%, Poison Damage 100% || Rare (< 5%?)<br />
|-<br />
|| [[Image:Dread_flute.png]] [[Dread Flute]] || 700 Charge Flute with replenishing charges. It plays the deep, melancholy, mourning sound of the undead monster called a spectre. It looks like a bluish horn of the Dread Horn.|| Rare (<5%?)<br />
|-<br />
| [[Image:Dread_Horn_Mane.png]] [[Dread Horn Mane]] || Ingredient for Craftable Artifacts || Always<br />
|}<br />
<br />
Each Mondain's Legacy peerless will drop 8 mixed items (total) from the following group:<br />
<br />
{| class=wikitable<br />
| [[Image:Corruption.png]] [[Corruption]] || [[Image:Taint.png]] [[Taint]] || [[Image:Blight.png]] [[Blight]]<br />
|-<br />
| [[Image:Putrefaction.png]] [[Putrefaction]] || [[Image:Muculent.png]] [[Muculent]] || [[Image:Scourge.png]] [[Scourge]] <br />
|}<br />
<br />
==See Also==<br />
* [[Peerless]]<br />
* [[Chief Paroxysmus]] - [[Lady Melisande]] - [[Monstrous Interred Grizzle]] - [[Shimmering Effusion]] - [[Travesty]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Bosses]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=No-Drop/No-Trade&diff=69303No-Drop/No-Trade2018-12-01T00:36:47Z<p>Nightstalker: Bullets</p>
<hr />
<div>'''No-Drop/No-Trade''' is an [[Item Property|item property]] which denotes that the item cannot be traded via the [[Trading|trade window]] and cannot be removed from a [[character]]'s [[backpack]], unless it is to place the item in a [[Trash Barrel]]. According to [[MrTact]], the No-Drop/No-Trade system was added, "specifically to keep the event items unique."<br />
<br />
On the whole, No-Drop/No-Trade items are [[Quests|quest]] items. The items obtained during or for the completion of a quest were never intended to be used for any other purpose. Therefore, a character cannot drop or trade them.<br />
<br />
The No-Trade property does not prevent items from being moved to another shard using [[Character Transfer Token]]s. However, if an item is No-trade, it cannot be traded on the destination [[shard]] either.<br />
<br />
==Problems==<br />
Some players have reported that they cannot get rid of No-Drop/No-Trade items at all. MrTact says:<br />
:"As for not being able to trash these items - that’s not how they’re supposed to work. If you encounter this situation, please email [mailto:uobugs@uo.com] with the details." <br />
<br />
Players with items stuck in their character's backpack are advised to <br />
* try completing the quest that originally awarded the item<br />
* try to put the item in a trash barrel, and<br />
* finally, page a GM to help.<br />
<br />
==Solution==<br />
You can drop No-Drop/No-Trade items from your pack if you have the stealing skill ( JOAT will work ).<br />
* This is possible by exploiting the backpack's 125 item limit. To drop the item, you'll need to fill your backpack with items until you've reached 125 items in your pack.<br />
* Next, prepare an item that you can successfully steal ( 1 stone ), and place it in a secured container that you have access to, a pack mule's pack, or a friends backpack ( If you're in the thieve's guild ).<br />
* Target the item you intend to steal ( Arms Lore, Dye Tub, or anything that provides a targeting cursor ).<br />
* You'll need to have the stealing skill set to a keystroke, as well as a "last target" macro set to a keystroke.<br />
* Pick up the item you wish to drop on the floor, and hold it with the cursor.<br />
* Press the key that is bound to your stealing skill, followed by the key set to "last target".<br />
* If you successfully steal the item, your pack will be at the 125 limit again, and you will not be able to place the item on your cursor back into your pack, thereby causing it to fall on the floor.<br />
<br />
==Notes==<br />
* A survey of game forums indicate that complaints related to the No-Drop/No-Trade system are largely that it is unrealistic.<br />
* The developers acknowledge that No-Drop/No-Trade is, " a pain for those who want to display these items in your house. This is a feature we can look at adding in the future."<br />
<br />
==See Also==<br />
* [[Five on Friday - December 8, 2006]]<br />
{{Item Properties}}<br />
<br />
[[Category:Game Terms]]</div>Nightstalkerhttps://www.uoguide.com/index.php?title=No-Drop/No-Trade&diff=69302No-Drop/No-Trade2018-12-01T00:35:44Z<p>Nightstalker: Added Solution to No Drop Items</p>
<hr />
<div>'''No-Drop/No-Trade''' is an [[Item Property|item property]] which denotes that the item cannot be traded via the [[Trading|trade window]] and cannot be removed from a [[character]]'s [[backpack]], unless it is to place the item in a [[Trash Barrel]]. According to [[MrTact]], the No-Drop/No-Trade system was added, "specifically to keep the event items unique."<br />
<br />
On the whole, No-Drop/No-Trade items are [[Quests|quest]] items. The items obtained during or for the completion of a quest were never intended to be used for any other purpose. Therefore, a character cannot drop or trade them.<br />
<br />
The No-Trade property does not prevent items from being moved to another shard using [[Character Transfer Token]]s. However, if an item is No-trade, it cannot be traded on the destination [[shard]] either.<br />
<br />
==Problems==<br />
Some players have reported that they cannot get rid of No-Drop/No-Trade items at all. MrTact says:<br />
:"As for not being able to trash these items - that’s not how they’re supposed to work. If you encounter this situation, please email [mailto:uobugs@uo.com] with the details." <br />
<br />
Players with items stuck in their character's backpack are advised to <br />
* try completing the quest that originally awarded the item<br />
* try to put the item in a trash barrel, and<br />
* finally, page a GM to help.<br />
<br />
==Solution==<br />
You can drop No-Drop/No-Trade items from your pack if you have the stealing skill ( JOAT will work ).<br />
This is possible by exploiting the backpack's 125 item limit. To drop the item, you'll need to fill your backpack with items until you've reached 125 items in your pack.<br />
Next, prepare an item that you can successfully steal ( 1 stone ), and place it in a secured container that you have access to, a pack mule's pack, or a friends backpack ( If you're in the thieve's guild ).<br />
Target the item you intend to steal ( Arms Lore, Dye Tub, or anything that provides a targeting cursor ).<br />
You'll need to have the stealing skill set to a keystroke, as well as a "last target" macro set to a keystroke.<br />
Pick up the item you wish to drop on the floor, and hold it with the cursor.<br />
Press the key that is bound to your stealing skill, followed by the key set to "last target".<br />
If you successfully steal the item, your pack will be at the 125 limit again, and you will not be able to place the item on your cursor back into your pack, thereby causing it to fall on the floor.<br />
<br />
==Notes==<br />
* A survey of game forums indicate that complaints related to the No-Drop/No-Trade system are largely that it is unrealistic.<br />
* The developers acknowledge that No-Drop/No-Trade is, " a pain for those who want to display these items in your house. This is a feature we can look at adding in the future."<br />
<br />
==See Also==<br />
* [[Five on Friday - December 8, 2006]]<br />
{{Item Properties}}<br />
<br />
[[Category:Game Terms]]</div>Nightstalker