https://www.uoguide.com/api.php?action=feedcontributions&user=Niluop&feedformat=atomUOGuide - User contributions [en]2024-03-29T10:13:42ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Lissbet_the_Flowergirl&diff=40688Lissbet the Flowergirl2010-03-07T01:41:55Z<p>Niluop: </p>
<hr />
<div>'''Lissbet The Flower Girl''' can usually be found plying her wares near the [[Twin Oaks Tavern]].<br />
<br />
{| class=wikitable<br />
!Quest Title||Details||Reward<br />
|-<br />
||[[Responsibility]]||Escort Lissbet The Flower Girl to her family's sheep farm,<br>which is about one screen West of the entrance to the<br>[[Mushroom Cave]]|| [[A Bag of Trinkets]]<br />
|}<br />
<br />
==See Also==<br />
*[[Nedrick Iron Worker]]<br />
*[[Twin Oaks Tavern]]<br />
<br />
[[Category:Ilshenar]][[Category:Quest NPCs]]</div>Niluophttps://www.uoguide.com/index.php?title=Responsibility&diff=40687Responsibility2010-03-07T01:39:54Z<p>Niluop: Created page with 'A quest to escort Lissbet the Flowergirl to her grandfather, the farmer. This quest takes place in Illshenar. The reward is a bag of tinkets.'</p>
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<div>A quest to escort [[Lissbet the Flowergirl]] to her grandfather, the farmer. This quest takes place in [[Illshenar]]. The reward is a [[bag of tinkets]].</div>Niluophttps://www.uoguide.com/index.php?title=List_of_Quests&diff=40686List of Quests2010-03-07T01:35:32Z<p>Niluop: </p>
<hr />
<div>{{tocright}}<br />
<br />
These are all of the currently known quests, listed alphabetically by location.<br />
<br />
=Britain=<br />
* [[Regina the Noble]]<br />
<br />
=Cove=<br />
* questname<br />
<br />
=Heartwood=<br />
{| width=100%<br />
|<br />
* [[Arch Support]] (Craft - [[Carpentry]])<br />
* [[The Afterlife]] (Kill)<br />
* [[A Big Job]] (Kill)<br />
* [[A Fine Feast]] (Kill)<br />
* [[A Simple Bow]] (Craft - [[Fletching]])<br />
* [[A Tale of Tail]] (Kill)<br />
* [[All That Glitters is Not Good]] (Kill)<br />
* [[Animated Monstrosity]] (Kill)<br />
* [[Arachnofobia]] (Kill)<br />
* [[Beer Goggles]] (Craft - [[Tinkering]])<br />
* [[Birds of a Feather]] (Kill)<br />
* [[Bloodsuckers]] (Kill)<br />
* [[Bullfighting ... Sort Of]] (Kill)<br />
* [[Circle of Life]] (Kill)<br />
* [[Cold Hearted]] (Kill)<br />
* [[Creepy Crawlies]] (Kill)<br />
* [[Cuts Both Ways]] (Craft - [[Blacksmithing]])<br />
* [[Dead Man Walking]] (Kill)<br />
* [[The Far Eye]] (Craft - [[Tinkering]])<br />
* [[Filthy Pests!]] (Kill)<br />
* [[Forced Migration]] (Kill)<br />
* [[Forked Tongues]] (Kill)<br />
* [[Friend of the Fey]] (Quest Chain)<br />
* [[Frightmares]] (Kill)<br />
* [[Impish Delights]] (Kill)<br />
* [[Ingenious Archery]] (Archery Quest Chain)<br />
* [[It's a Ghastly Job]] (Kill)<br />
|<br />
* [[Lethal Darts]] (Craft - [[Fletching]])<br />
* [[Message in a Bottle (quest)|Message in a Bottle]] (Craft - [[Glassblowing]])<br />
* [[Mini Swamp Things]] (Kill)<br />
* [[Molten Reptiles]] (Kill)<br />
* [[Mongbat Menace!]] (Kill)<br />
* [[No Good, Fish Stealing ...]] (Kill)<br />
* [[Nothing Fancy]] (Craft - [[Blacksmithing]])<br />
* [[Overpopulation]] (Kill)<br />
* [[Patience]] (Arcanist Quest Chain)<br />
* [[The Puffy Shirt]] (Craft - [[Tailoring]])<br />
* [[Responsibility]] (Escort)<br />
* [[Roll the Bones]] (Kill)<br />
* [[Shaking Things Up]] (Kill)<br />
* [[So, You Want to Be a Hero]] (Kill)<br />
* [[The Song of the Wind]] (Craft - [[Tinkering]])<br />
* [[Specimen]] (Kill)<br />
* [[Spirits]] (Kill)<br />
* [[Squishy]] (Kill)<br />
* [[Stop Harping on Me]] (Craft - [[Carpentry]])<br />
* [[They'll Eat Anything]] (Kill)<br />
* [[They're Breeding Like Rabbits]] (Kill)<br />
* [[Thinning the Herd]] (Kill)<br />
* [[Tick Tock]] (Craft - [[Tinkering]])<br />
* [[Trolling for Trolls]] (Kill)<br />
* [[Unholy Construct]] (Kill)<br />
* [[Voracius Plants]] (Kill)<br />
* [[Warrior Caste]] (Kill)<br />
* [[Wild Boar Cull]] (Kill)<br />
|}<br />
<br />
=Ilshenar=<br />
* [[Runaways!]] (Kill)<br />
<br />
=Magincia=<br />
* [[Threads of Fate]]<br />
* [[Threads of Life]]<br />
* [[Threads of Thought]]<br />
<br />
=Moonglow=<br />
* [[Elven Heritage]]<br />
* [[Strangers Bearing Gifts - Power]]<br />
<br />
=New Haven=<br />
* [[The Collector's Quest]] (Classic)<br />
* [[New_Player_Quests|New Player Quests]] (25 Skill Gain and Blessed Item Reward Quests)<br />
<br />
=Sanctuary=<br />
<br />
=Serpent's Hold=<br />
*[[Strangers Bearing Gifts - Death]]<br />
<br />
=Solen Hive=<br />
* [[Ambitious Solen Queen]] (Classic)<br />
* [[Matriarch Solen Queen]] (Classic)<br />
* Water Purification Quest also known as the [[Strange Contraption]] (Classic)<br />
<br />
=Ter Mur=<br />
* [[A Valorous Deed]]<br />
* [[All That Glitters]] (Obtain)<br />
* [[Ambushing the Ambushers]] (Kill)<br />
* [[Armor Up]] (Obtain)<br />
* [[Boura, Boura]] (Kill)<br />
* [[Boura, Boura, and more Boura]] (Kill)<br />
* [[Dabbling on the Dark Side]] (Obtain)<br />
* [[Green with Envy]] (Obtain)<br />
* [[It Makes Me Sick]] (Kill)<br />
* [[It’s a Mad, Mad World]] (Kill)<br />
* [[Metal Head]] (Obtain)<br />
* [[Pink is the New Black]] (Obtain)<br />
* [[Pure Valorite]] (Obtain)<br />
* [[Raptorlicious]] (Kill)<br />
* [[Revenge of the Slith]] (Kill)<br />
* [[Shearing Knowledge]] (Obtain) (Carpet quest)<br />
* [[Tasty Treats]] (Obtain)<br />
* [[The Brainy Alchemist]] (Obtain)<br />
* [[The Dreamers]] (Kill)<br />
* [[The Forbidden Fruit]] (Obtain)<br />
* [[The Slith Wars]] (Kill)<br />
* [[We’ve Got an Ant Problem]] (Kill)<br />
<br />
=Umbra=<br />
* questname<br />
<br />
=Yew=<br />
* [[The Hag's Assistant]] (Classic)<br />
* [[Strangers Bearing Gifts - Life]]<br />
<br />
=Other=<br />
* [[Naturalist Quest]] (Classic)<br />
* [[Plague Beast Lord Surgery]] (Special)<br />
* [[Lost in Transit]] (Delivery)<br />
<br />
==See Also==<br />
* [[List of Quest NPCs]]</div>Niluophttps://www.uoguide.com/index.php?title=Stamina&diff=40176Stamina2010-02-21T14:55:18Z<p>Niluop: </p>
<hr />
<div>'''Stamina''' is one of the main [[statistics]]-based functions of your character along with [[Mana]] and [[Hit Points]]. Stamina is determined by [[Dexterity]] and [[Focus]], which translates into your total Stamina pool. [[Swing Speed Increase|Swing speed]] is dependent on Stamina. Stamina is depeleted when either your character takes damage, or is holding beyond his/her weight capacity and attempts to move.<br />
<br />
Your Stamina pool can be increased by certain [[Item Properties]], such as [[Stamina Increase]] and [[Stamina Regeneration]]. An opponent who swings a [[Mace Fighting]] weapon can reduce your Staminia more than other weapons. Some creatures can drain Staminia, like the [[Crystal Lattice Seeker]] and [[Ethereal Warrior]]. <br />
<br />
The [[Virtue Artifact]], [[Ankh Pendant]], can increase your natural rate of Stamina regeneration for an hour at a time.<br />
<br />
==Example==<br />
<br />
Every 30 stamina points decrease your weapon swing speed time by one tick (which is 0.25 of a second) so with 180 stamina (or over that) your weapon speed time is decreased by 6 ticks (1.5 seconds) before the swing speed increase is calculated in.</div>Niluophttps://www.uoguide.com/index.php?title=Talk:Stamina&diff=40139Talk:Stamina2010-02-19T01:39:35Z<p>Niluop: Created page with 'Does stamina affect anything else besides swing speed? What about chance to hit? I know if it fully runs out you can't move.'</p>
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<div>Does stamina affect anything else besides swing speed? What about chance to hit? I know if it fully runs out you can't move.</div>Niluophttps://www.uoguide.com/index.php?title=Hit_Lower_Defense&diff=40138Hit Lower Defense2010-02-19T01:17:19Z<p>Niluop: </p>
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<div>[[Hit Lower Defense]] ([[HLD]]) is an [[Item Property|item property]] found on weapons and [[Reading Glasses|reading glasses]]. A successful hit with such a weapon lowers the defense rating of the target by 25% for 8 seconds. All attackers enjoy the benefit from a successful HLD hit. In other words, the effect is global and not specific to the attacker who scored the HLD hit. <br />
<br />
On weapons, the intensity range for the property runs from 2% to 50%. The [[Mace and Shield Reading Glasses]] have 30% and the [[Lyrical Reading Glasses]] 20% HLD.<br />
<br />
There is no cap on Hit Lower Defense.<br />
<br />
Multiple or simultaneous hits with HLD do not lower the target's defense any lower than 25%. However, the 8 second duration timer will reset with each successful hit.<br />
<br />
For those who play with sound effects enabled, there is a unique noise associated with a successful HLD hit. <br />
<br />
There is a system message when you are the victim of an HLD attack: "Your defense has been lowered!!" When the attack expires, the message is, "Your defense returns to normal."<br />
<br />
==HLD vs. HCI==<br />
Tactically, Hit Lower Defense and [[Hit Chance Increase]] ([[HCI]]) appear quite similar. In fact, the two properties are entirely different. HLD affects the defense of what you hit, while HCI is your chance to hit in the first place. It may sound like the same thing, but it isn't. HLD requires you to hit someone / something before there is a <i>chance</i> for it to work. Whereas HCI works everytime you hit. The following example illustrates this using HCI, HLD, and [[DCI]].<br />
<br />
'''Example:'''<br />
<br />
::Opponent has max Weapon Skill (120) + max DCI (45%)<br />
<br />
::You have max Weapon Skill (120) + max HCI (45%)<br />
<br />
:'''Result:'''<br><br />
:You have a 50/50 chance to hit or miss.<br />
<br />
But if you score an HLD hit, the next round is...<br />
<br />
::Opponent has max Weapon Skill (120) + 20% DCI<br />
<br />
::You have max Weapon Skill (120) + max HCI (45%)<br />
<br />
:'''Result:'''<br><br />
:For this example, you now have a much better than 50/50 chance to hit for the duration of the HLD effect. <br />
<br />
Another way to look at it is that HLD stacks with HCI, once a target is affected.<br />
<br />
'''HLD Proofing'''<br />
<br />
An opponent with a cumulative Defense Chance Increase of 70% or more will nullify any HLD hit.<br />
<br />
==See Also==<br />
*[[Hit Lower Attack]]<br />
*[[Hit Chance Increase]]<br />
*[[Item Property]]<br />
<br />
==References==<br />
[http://72.14.205.104/search?q=cache:5eQVXjev_FEJ:www.uoforums.com/showthread.php%3Ft%3D25844%26page%3D2+%22hit+lower+defense%22&hl=en&ct=clnk&cd=7&gl=us External link to source of the HLD/HCI comparison.]<br />
<br />
[[Category:Item Properties]]</div>Niluophttps://www.uoguide.com/index.php?title=Death&diff=40026Death2010-02-15T02:06:59Z<p>Niluop: </p>
<hr />
<div>''“ooOOoooOooOo”''<br />
<br />
When your character's hit points fall below 0, your character will die.<br />
<br />
You will then appear as a ghost - All your [[Bless|unblessed]] and [[Insured|uninsured]] items will remain on your corpse and you will be unable to interact with the physical world. You may, however, walk though closed doors, use [[Moongate]]s, and certain other teleportation pads.<br />
<br />
In this form you will be invisible to other players unless in combat mode (which, as a ghost, is entered by attempting to speak). Other players will not be able to understand the meaning of your incorporeal moaning unless you (or they) have some experience as a [[Spirit Speak|medium]]. You can get around this limitation by using party and/or guild chat to communicate.<br />
<br />
A skilled [[Necromancy|Necromancer]], under certain circumstances, may be able to evict ghosts from the area by using the [[Exorcism]] spell.<br />
<br />
You will remain in this form until you find a way to be [[Resurrect|resurrected]].<br />
<br />
== Recovery of Items ==<br />
<br />
You may want to recover some of the items from your corpse. There is a time limit of 7 minutes claimed on Stratics whereby your corpse items will decay beyond recovery. If you return to your corpse in time it will state your name on the corpse and have the likeness of your clothing, otherwise it will appear as bones and the bones will be purged at some future time.<br />
<br />
==Pets & Death==<br />
Should one of your <i>[[Pet Bonding|bonded]]</i> pets die, it will also become a ghost. It will accept non-combat based commands until you are able to have it [[Resurrect|resurrected]]. You may not [[Stable]] a dead pet.<br />
<br />
[[Category:Game Terms]]</div>Niluophttps://www.uoguide.com/index.php?title=Resistances&diff=40025Resistances2010-02-15T00:16:12Z<p>Niluop: </p>
<hr />
<div>[[Image:Virtue_set_full.jpg|thumb|Here, all of the Resistances are at maximum.]]<br />
'''Resistance''' is a generic term used to indicate the five areas in which [[Damage Types|damage]] is meted out and [[Armor|armor]] is designed to resist. Prior to the release of [[Ultima Online: Age of Shadows]], there was only damage and armor. Today, it is not that simple.<br />
{{tocleft}}<br />
A character’s individual resistances are displayed in the [[Character Status Menu]], as shown in the image at right. They are, from top to bottom: Physical Resistance; Fire Resistance; Cold Resistance; Poison Resistance; and Energy Resistance.<br />
<br />
For a [[Human]], resistance is cumulative up to a maximum level of 70% in all five areas. As shown to the right, the levels are maxed out when the full [[Virtue Armor Set]], which can add to 70+, is worn. However, an [[Elf]] enjoys an Energy Resist maximum of 75%, not 70%; the rest of its reistances are capped at 70%.<br />
<br />
In addition to armor and any applicable [[jewelry]] worn by a character, resistance is affected by: <br />
* certain weapons carried (<i>e.g.</i>, [[Cavorting Club]]);<br />
* the amount of [[Resisting Spells]] [[Skills|Skill]] possessed;<br />
* being under the effect of the [[Magery Spells|Magery Spell]] [[Reactive Armor]];<br />
* being under the effect of the [[Magery Spells|Magery Spell]] [[Magic Reflection]];<br />
* being under the effect of the [[Spellweaving|Spellweaving Spell]] [[Attunement]];<br />
* being under the effect of the [[Necromancy Spells| Necromancy Spell]] [[Corpse Skin]]; and<br />
* being in certain other forms (<i>e.g.</i>, [[Reaper Form]], [[Lich Form]]).<br />
<br />
== Weapons ==<br />
Unless modified, melee and ranged [[weapons]] cause physical damage. When a weapon possesses damage modifiers, the sum of any damage types will total 100%.<br />
<br />
== Armor ==<br />
The type and amount of resistance a piece of armor imparts depends on: <br />
* the type of armor; <br />
* the quality of the armor;<br />
* any magic modifiers on it; and <br />
* the materials used to create or enhance it.<br />
<br />
== Jewelry ==<br />
Both rings and bracelets can have resistance. The [[Ring of the Elements]] is an excellent example.<br />
<br />
== Clothing ==<br />
[[Veteran Rewards|Veteran Reward]] cloaks and robes have +3% Physical Resistance each.<br />
<br />
== See Also ==<br />
*[[Armor]]<br />
*[[Damage Types]]<br />
*[[Five on Friday - March 30, 2007]] (note: Resistances is misspelled in the original).<br />
*[[Jewelry]]<br />
<br />
[[Category: Game Terms]]<br />
[[Category: Item Properties]]</div>Niluophttps://www.uoguide.com/index.php?title=Resisting_Spells&diff=40024Resisting Spells2010-02-14T23:56:20Z<p>Niluop: /* Training */</p>
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<div>[[Image:Flag_resisting_spells.gif|frame]]<br />
<br />
While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. <br />
<br />
== Bonus to Resist at Higher Levels ==<br />
<br />
At higher levels, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications from what you're wearing have been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values.<br />
<br />
For instance, if you are a Grandmaster, your minimum resists will never go below 40 (see table below). So if you happen to be wearing armor that adds 20 to each resist, the two values will not be added together; instead, it will use the highest value, which happens to be the number that your Grandmaster status gives you: 40.<br />
<br />
If someone who doesn't have any points in Resisting Spells wears that same armor, the value of their resists will be at 20, since they will not get the resistance bonus from having the skill.<br />
<br />
== Chivalry ==<br />
<br />
Resisting Spells is supposedly the 'complementary' skill to Chivalry - although there seems to be few places the 2 skills have any special synergy, they fit a theme of 'resisting evil', and are paired on [[Mark of Travesty]].<br />
<br />
==Resistable Spells==<br />
'''Magery Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Clumsy ]] <br />
| width="120" |<br />
* [[Mana Drain]]<br />
| width="120" |<br />
* [[Paralyze Field]] <br />
| width="120" |<br />
* [[Weaken]]<br />
|-<br />
|<br />
* [[Curse]]<br />
|<br />
* [[Mana Vampire]]<br />
|<br />
* [[Poison]]<br />
|-<br />
|<br />
* [[Feeblemind]]<br />
|<br />
* [[Paralyze]]<br />
|<br />
* [[Poison Field]] <br />
|}<br />
'''Necromancer Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Blood Oath]]<br />
| width="120" |<br />
* [[Mind Rot]]<br />
| width="120" |<br />
* [[Corpse Skin]]<br />
| width="120" |<br />
* [[Pain Spike]]<br />
|}<br />
'''Spellweaving Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Essence of Wind]]<br />
| width="120" |<br />
* [[Thunderstorm]]<br />
|}<br />
==Notes==<br />
[[Publish 48]] of November 27, 2007, increased the effectiveness of Resisting Spells against the [[Necromancy]] spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:<br />
<br />
(Resisting Spells Skill / 2) + 10 = percentage of damage resisted<br />
<br />
==Training==<br />
* '''0 - 50''': '''New Haven'''. In the 12 Mage's Guild shop, seek out the [[NPC]], [[New Player Quests#New Haven Magery School|Alefian]], to receive a quest that requires you to raise Resisting Spells to 50 through battle. At some point in the quest [[accelerated skill gain]] will activate which will result in the normal 0.1% skill increase increment to range from 0.2-0.5% lasting until the quest conditions have been satisfied. The title of the quest is Defying the Arcane and the reward is the [[blessed]] [[Bracelet of Resilience]].<br />
* '''30 - 120''': '''Hew Haven'''. Unarmed, target several [[Spectral Spellbinder]]s. The more that are casting on you, the faster you can gain. There is a damaged house to the South Southeast of the remaining Haven buildings that will allow a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders. <BR> '''Malas'''. "Hook" a [[Crystal Elemental]] on the front steps of a house. This will allow you to stay out of melee range while still subject to the Magery spells thrown by the Crystal Elementals. It should be noted that Crystal Elementals can cast the [[Teleport]] spell and therefor will not stay stuck on a house's front steps. <BR> '''At Sea'''. [[Sea Serpent]]s cast Magery spells and are slow enough to allow a sailor to gain Resisting Spells at a nice rate.<BR> '''Magery'''. While training [[Magery]] you can also train Resisting Spells using these cast on yourself: First Circle [[Weaken]], Fourth Circle [[Mana Drain]], Fifth Circle [[Paralyze]], Seventh Circle [[Mana Vampire]]<br />
<br />
==See Also==<br />
* [[Publish 48]]<br />
* [http://guide.uo.com/skill_26.html Resisting Spells on UO.com]<br />
<br />
[[Category:Skills]]</div>Niluophttps://www.uoguide.com/index.php?title=Resisting_Spells&diff=40023Resisting Spells2010-02-14T22:46:55Z<p>Niluop: </p>
<hr />
<div>[[Image:Flag_resisting_spells.gif|frame]]<br />
<br />
While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. <br />
<br />
== Bonus to Resist at Higher Levels ==<br />
<br />
At higher levels, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications from what you're wearing have been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values.<br />
<br />
For instance, if you are a Grandmaster, your minimum resists will never go below 40 (see table below). So if you happen to be wearing armor that adds 20 to each resist, the two values will not be added together; instead, it will use the highest value, which happens to be the number that your Grandmaster status gives you: 40.<br />
<br />
If someone who doesn't have any points in Resisting Spells wears that same armor, the value of their resists will be at 20, since they will not get the resistance bonus from having the skill.<br />
<br />
== Chivalry ==<br />
<br />
Resisting Spells is supposedly the 'complementary' skill to Chivalry - although there seems to be few places the 2 skills have any special synergy, they fit a theme of 'resisting evil', and are paired on [[Mark of Travesty]].<br />
<br />
==Resistable Spells==<br />
'''Magery Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Clumsy ]] <br />
| width="120" |<br />
* [[Mana Drain]]<br />
| width="120" |<br />
* [[Paralyze Field]] <br />
| width="120" |<br />
* [[Weaken]]<br />
|-<br />
|<br />
* [[Curse]]<br />
|<br />
* [[Mana Vampire]]<br />
|<br />
* [[Poison]]<br />
|-<br />
|<br />
* [[Feeblemind]]<br />
|<br />
* [[Paralyze]]<br />
|<br />
* [[Poison Field]] <br />
|}<br />
'''Necromancer Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Blood Oath]]<br />
| width="120" |<br />
* [[Mind Rot]]<br />
| width="120" |<br />
* [[Corpse Skin]]<br />
| width="120" |<br />
* [[Pain Spike]]<br />
|}<br />
'''Spellweaving Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Essence of Wind]]<br />
| width="120" |<br />
* [[Thunderstorm]]<br />
|}<br />
==Notes==<br />
[[Publish 48]] of November 27, 2007, increased the effectiveness of Resisting Spells against the [[Necromancy]] spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:<br />
<br />
(Resisting Spells Skill / 2) + 10 = percentage of damage resisted<br />
<br />
==Training==<br />
* '''0 - 50''': '''New Haven'''. In the 12 Mage's Guild shop, seek out the [[NPC]], [[New Player Quests#New Haven Magery School|Alefian]], to receive a quest that requires you to raise Resisting Spells to 50 through battle. The title of the quest is Defying the Arcane and the reward is the [[blessed]] [[Bracelet of Resilience]].<br />
* '''30 - 120''': '''Hew Haven'''. Unarmed, target several [[Spectral Spellbinder]]s. The more that are casting on you, the faster you can gain. There is a damaged house to the South Southeast of the remaining Haven buildings that will allow a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders. <BR> '''Malas'''. "Hook" a [[Crystal Elemental]] on the front steps of a house. This will allow you to stay out of melee range while still subject to the Magery spells thrown by the Crystal Elementals. It should be noted that Crystal Elementals can cast the [[Teleport]] spell and therefor will not stay stuck on a house's front steps. <BR> '''At Sea'''. [[Sea Serpent]]s cast Magery spells and are slow enough to allow a sailor to gain Resisting Spells at a nice rate.<BR> '''Magery'''. While training [[Magery]] you can also train Resisting Spells using these cast on yourself: First Circle [[Weaken]], Fourth Circle [[Mana Drain]], Fifth Circle [[Paralyze]], Seventh Circle [[Mana Vampire]]<br />
<br />
==See Also==<br />
* [[Publish 48]]<br />
* [http://guide.uo.com/skill_26.html Resisting Spells on UO.com]<br />
<br />
[[Category:Skills]]</div>Niluophttps://www.uoguide.com/index.php?title=Resisting_Spells&diff=40022Resisting Spells2010-02-14T22:36:53Z<p>Niluop: </p>
<hr />
<div>[[Image:Flag_resisting_spells.gif|frame]]<br />
<br />
While the name, '''Resisting Spells''', suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. <br />
<br />
== Bonus to Resist at Higher Levels ==<br />
<br />
At higher levels, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications from what you're wearing have been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values.<br />
<br />
For instance, if you are a Grandmaster, your minimum resists will never go below 40 (see table below). So if you happen to be wearing armor that adds 20 to each resist, the two values will not be added together; instead, it will use the highest value, which happens to be the number that your Grandmaster status gives you: 40.<br />
<br />
If someone who doesn't have any points in Resisting Spells wears that same armor, the value of their resists will be at 20, since they will not get the resistance bonus from having the skill.<br />
<br />
== Chivalry ==<br />
<br />
Resisting Spells is supposedly the 'complementary' skill to Chivalry - although there seems to be few places the 2 skills have any special synergy, they fit a theme of 'resisting evil', and are paired on [[Mark of Travesty]].<br />
<br />
==Resistable Spells==<br />
'''Magery Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Clumsy ]] <br />
| width="120" |<br />
* [[Mana Drain]]<br />
| width="120" |<br />
* [[Paralyze Field]] <br />
| width="120" |<br />
* [[Weaken]]<br />
|-<br />
|<br />
* [[Curse]]<br />
|<br />
* [[Mana Vampire]]<br />
|<br />
* [[Poison]]<br />
|-<br />
|<br />
* [[Feeblemind]]<br />
|<br />
* [[Paralyze]]<br />
|<br />
* [[Poison Field]] <br />
|}<br />
'''Necromancer Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Blood Oath]]<br />
| width="120" |<br />
* [[Mind Rot]]<br />
| width="120" |<br />
* [[Corpse Skin]]<br />
| width="120" |<br />
* [[Pain Spike]]<br />
|}<br />
'''Spellweaving Spells:'''<br />
{| cellspacing="0" cellpadding="1"<br />
| width="120" |<br />
* [[Essence of Wind]]<br />
| width="120" |<br />
* [[Thunderstorm]]<br />
|}<br />
==Notes==<br />
[[Publish 48]] of November 27, 2007, increased the effectiveness of Resisting Spells against the [[Necromancy]] spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:<br />
<br />
(Resisting Spells Skill / 2) + 10 = percentage of damage resisted<br />
<br />
==Training==<br />
* '''0 - 50''': '''New Haven'''. In the 12 Mage's Guild shop, seek out the [[NPC]], [[New Player Quests#New Haven Magery School|Alefian]], to raise Resisting Spells to 50. The title of the quest is Defying the Arcane and the reward is the [[blessed]] [[Bracelet of Resilience]].<br />
* '''30 - 120''': '''Hew Haven'''. Unarmed, target several [[Spectral Spellbinder]]s. The more that are casting on you, the faster you can gain. There is a damaged house to the South Southeast of the remaining Haven buildings that will allow a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders. <BR> '''Malas'''. "Hook" a [[Crystal Elemental]] on the front steps of a house. This will allow you to stay out of melee range while still subject to the Magery spells thrown by the Crystal Elementals. It should be noted that Crystal Elementals can cast the [[Teleport]] spell and therefor will not stay stuck on a house's front steps. <BR> '''At Sea'''. [[Sea Serpent]]s cast Magery spells and are slow enough to allow a sailor to gain Resisting Spells at a nice rate.<BR> '''Magery'''. While training [[Magery]] you can also train Resisting Spells using these cast on yourself: First Circle [[Weaken]], Fourth Circle [[Mana Drain]], Fifth Circle [[Paralyze]], Seventh Circle [[Mana Vampire]]<br />
<br />
==See Also==<br />
* [[Publish 48]]<br />
* [http://guide.uo.com/skill_26.html Resisting Spells on UO.com]<br />
<br />
[[Category:Skills]]</div>Niluophttps://www.uoguide.com/index.php?title=Talk:Despise&diff=40017Talk:Despise2010-02-14T00:02:07Z<p>Niluop: </p>
<hr />
<div>Is the UO consensus that Despise has 3 or 4 levels? --[[User:Ceruleus|Ceruleus]] 23:08, 1 February 2008 (PST)<br />
<br />
Are there any healers near the entrance to Despise?</div>Niluophttps://www.uoguide.com/index.php?title=House_Security&diff=40014House Security2010-02-13T20:05:36Z<p>Niluop: </p>
<hr />
<div>Homes can be secured for entrance and contained items independently.<br />
<br />
== General ==<br />
<br />
In the security menu of the house sign, you can give other players certain privileges in your [[house]]. There's three levels of security:<br />
<br />
* [[Owner]]s (all [[character]]s of your [[account]])<br />
* [[Co-owner]]s<br />
* [[Friend]]s<br />
<br />
'''Friends''' can do the following:<br />
<br />
* [[Ban]] other players, lift a ban<br />
* [[Lock down]] items, and [[release]] items locked down by themselves<br />
* Access [[secure container]]s, [[door]]s and [[teleporter]]s with the access level set to 'friends' or 'anyone'<br />
<br />
'''Co-owners''' can do the following:<br />
<br />
* Ban other players, lift a ban<br />
* Make other players a friend of the house, or remove them from the friends list<br />
* Lock down items, and release items locked down by themselves<br />
* Place secure containers<br />
* Access secure containers, doors and teleporters with the access level set to 'co-owners', 'friends' or 'anyone'<br />
* Place house add-ons<br />
* Rename the house<br />
<br />
'''Owners''' can do the following:<br />
<br />
* Ban other players, lift a ban<br />
* Make other players a friend of the house, or remove them from the friends list<br />
* Make other players a co-owner of the house, or remove them from the co-owners list<br />
* Lock down items, and release items locked down by themselves<br />
* Place secure containers<br />
* Release locked-down items or secure containers, even those placed by other players<br />
* Set the security level on doors and teleporters<br />
* Access secure containers, doors and teleporters with the access level set to 'owner', 'co-owners', 'friends' or 'anyone'<br />
* Place [[house add-ons]]<br />
* Rename the house<br />
* Place [[barkeep]]s and write out [[vendor contract]]s<br />
* [[Trade]] the house to another player<br />
* [[Demolish]] the house<br />
* Change the house [[foundation style]], [[hanger]] and [[sign]]<br />
* [[Customize]] the house (if the house is of the customizable type)<br />
* Change the house to [[Public]] or [[Private]]<br />
<br />
<br />
<br />
== Secure Containers ==<br />
<br />
Secure containers differ from those that are locked down in that you can easily remove items from them without having to "release" them first. Secure containers provide secure storage without locking down the objects that stored within them. <br />
<br />
== Locking Items Down ==<br />
<br />
Once an item is locked down in your house, it becomes too heavy for anyone to move. Locked down items cannot be moved by anyone and do not decay. This lets you decorate your house with the peace of mind that ruffians or petty chair thieves will not be able to wreck or steal your furniture, and that your decorations won't simply vanish after being left unattended.<br />
<br />
== External Links ==<br />
<br />
http://www.uoherald.com/guide/guide.php?guideId=140</div>Niluophttps://www.uoguide.com/index.php?title=Faster_Casting&diff=40013Faster Casting2010-02-13T19:35:51Z<p>Niluop: </p>
<hr />
<div>'''Faster Casting''' is an [[Item Property|item property]] that reduces the amount time it takes to cast a spell. The attribute is capped. [[Magery|Mages]] and [[Necromancy|Necromancers]] have a maximum Faster Casting of 2. Characters that use [[Chivalry]], [[Ninjitsu]], [[Bushido]] or [[Spellweaving]] can have a maximum Faster Casting of 4. However, if a character possesses both Magery and Chivalry, and the Magery skill is 70.0 or higher then Faster Casting is capped at 2. Faster Casting makes you able to cast Magery and Paladin spells faster than normal. <br />
<br />
For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. The casting delay is determined by the spell circle number and is given by 0.25 + spell_circle*0.25 seconds. <br />
<br />
==Occurence==<br />
The property occurs only on Weapons, Shields, Rings, and Bracelets. The maximum intensity is 1. Artifacts which are notable exceptions to these rules are:<br />
<br />
* [[Ornament of the Magician]] (bracelet with FC2)<br />
* [[Helm of Swiftness]] (helmet with FC1)<br />
<br />
In terms of balance it seems reasonable to me to allow non spell-channeling, two-handed weapons to have FC2, since it would be the same as carrying one weapon and one shield with FC1 (non-spell channeling), but I know of no such item.<br />
<br />
==Imbuing==<br />
The property can be imbued on weapons, shields, rings, and bracelets. The intensity weighting is 1.4, the ingredients required are<br />
<br />
* 5 [[Relic Fragment]]s<br />
* 10 [[Ruby|Rubies]]<br />
* 10 [[Essence of Achievement]]<br />
<br />
==Notes==<br />
* Both in-game and on the forums, Faster Casting is usually abbreviated to FC.<br />
<br />
==See Also==<br />
{{Item Properties}}</div>Niluophttps://www.uoguide.com/index.php?title=Faster_Casting&diff=40012Faster Casting2010-02-13T19:30:12Z<p>Niluop: </p>
<hr />
<div>'''Faster Casting''' is an [[Item Property|item property]] that reduces the amount time it takes to cast a spell. The attribute is capped. [[Magery|Mages]] and [[Necromancy|Necromancers]] have a maximum Faster Casting of 2. Characters that use [[Chivalry]], [[Ninjitsu]], [[Bushido]] or [[Spellweaving]] can have a maximum Faster Casting of 4. However, if a character possesses both Magery and Chivalry, and the Magery skill is 70.0 or higher then Faster Casting is capped at 2. Faster Casting makes you able to cast Magery and Paladin spells faster than normal. <br />
<br />
For every point in Faster Casting you have, the casting time is shortened by 0.25 second.<br />
<br />
==Occurence==<br />
The property occurs only on Weapons, Shields, Rings, and Bracelets. The maximum intensity is 1. Artifacts which are notable exceptions to these rules are:<br />
<br />
* [[Ornament of the Magician]] (bracelet with FC2)<br />
* [[Helm of Swiftness]] (helmet with FC1)<br />
<br />
In terms of balance it seems reasonable to me to allow non spell-channeling, two-handed weapons to have FC2, since it would be the same as carrying one weapon and one shield with FC1 (non-spell channeling), but I know of no such item.<br />
<br />
==Imbuing==<br />
The property can be imbued on weapons, shields, rings, and bracelets. The intensity weighting is 1.4, the ingredients required are<br />
<br />
* 5 [[Relic Fragment]]s<br />
* 10 [[Ruby|Rubies]]<br />
* 10 [[Essence of Achievement]]<br />
<br />
==Notes==<br />
* Both in-game and on the forums, Faster Casting is usually abbreviated to FC.<br />
<br />
==See Also==<br />
{{Item Properties}}</div>Niluophttps://www.uoguide.com/index.php?title=House_Addon&diff=39994House Addon2010-02-13T04:12:48Z<p>Niluop: </p>
<hr />
<div>[[Image:Deed_for_a_hanging_skeleton_decoration.png|frame|House Addons are always in deed form]]<br />
House addons are [[deed]]s for items which are used to place an object in your home. Some types are purely decoration (such as the [[Hanging Skeleton]]), while others serve a purpose (such as the [[Anvil]] and [[Forge]]). Once placed, a house addon can be turned back into a deed by either double-clicking the object or using an [[Axes|axe class weapon]] on it.<br />
<br />
The only place to buy these add-ons are from other players or player vendors. NPC shopkeepers do not sell house add-on deeds.<br />
<br />
Some house add-ons that you can obtain are: abattoirs, anvils, ballot boxes, small and large beds, dart boards, flour mills, small and large forges, looms, ovens, pentagrams, pickpocket dips, spinning wheels, training dummies, and water troughs.<br />
<br />
To place a house add-on, double-click the deed. You will be given a targeting cursor and you must target the tile(s) where you wish to place the add-on. If the location is valid then the House add-on will apear on that location.<br />
<br />
The [[House Decoration Tool]] can be purchased from an NPC Architect and has the ability to turn certain objects to face south-to-east, or east-to-south. Not all objects may be turned, and the tool will not allow you to manipulate items weighing more than 100 stones. The tool has the ability to raise or lower certain objects.<br />
<br />
Certain pieces of elf-style furniture introduced with the [[Mondain's Legacy]] expansion are considered addons rather than furniture per se.<br />
<br />
The ability to modify or demolish a house is limited while certain addons are present in the house.<br />
<br />
==See Also==<br />
* [[:Category:House_Addons|List of House Addons]]<br />
<br />
[[Category:Housing]]</div>Niluophttps://www.uoguide.com/index.php?title=Armor_penalty&diff=39993Armor penalty2010-02-13T03:12:04Z<p>Niluop: </p>
<hr />
<div>List of armor penalties<br />
<br />
- negation of the Meditation skill bonus that influences the rate at which mana refreshes<br />
<br />
- reduction of Stealth skill</div>Niluophttps://www.uoguide.com/index.php?title=Talk:Armor_penalty&diff=39992Talk:Armor penalty2010-02-13T03:08:30Z<p>Niluop: Created page with 'What are the other penalties?'</p>
<hr />
<div>What are the other penalties?</div>Niluophttps://www.uoguide.com/index.php?title=Armor_penalty&diff=39991Armor penalty2010-02-13T03:08:03Z<p>Niluop: Created page with 'One armor penalty is negation of the Meditation skill bonus that influences the rate at which mana refreshes.'</p>
<hr />
<div>One armor penalty is negation of the Meditation skill bonus that influences the rate at which mana refreshes.</div>Niluophttps://www.uoguide.com/index.php?title=Mage_Armor&diff=39990Mage Armor2010-02-13T03:02:45Z<p>Niluop: </p>
<hr />
<div>'''Mage Armor''' is an [[Item Properties|property]] found on [[armor]] which allows for [[meditation]] in armor pieces which are non-medable, such as [[Platemail Armor|Platemail]], [[Chainmail Armor|Chainmail]], [[Ringmail Armor|Ringmail]], [[Studded Armor|Studded]] and [[Bone Armor]]. A full suit of Mage Armor would allow meditation the same as standard [[medable]] equipment, providing all set pieces have the Mage Armor property. It also negates the [[armor penalty]] on the [[Stealth]] skill.<br />
<br />
Typically [[Runic Tools]] are required to craft items with the Mage Armor property, however some forms receive it for free if you create them [[exceptional]]ly. These are:<br />
<br />
* [[Platemail Samurai Armor]]<br />
* [[Small Platemail Jingasa]]<br />
* [[Light Platemail Jingasa]]<br />
* [[Heavy Platemail Jingasa]]<br />
<br />
==Mage Armor Artifacts==<br />
* [[Heart of the Lion]]<br />
* [[Violet Courage]]<br />
<br />
==See Also==<br />
{{Item Properties}}</div>Niluophttps://www.uoguide.com/index.php?title=World&diff=39989World2010-02-13T01:52:34Z<p>Niluop: </p>
<hr />
<div>In the UO storyline, [[Mondain]] Shattered the [[Gem of Immortality]], and thus created the [[Shards]], each game server is considered a shard of that gem, in which the fates of its populace are unique.<br />
<br />
A '''world''' is the largest geographical category, also known in [[UO]] as ''[[Shard]]s'' of the gem of immortality.<br />
<br />
World contains various geographical continents and [[Facets|facets]].<br />
<br />
== Rulesets ==<br />
Some servers have special rulesets<br />
* [[Server Types]]<br />
<br />
== Shards ==<br />
Below is a list of available shards in UO.<br />
* [[East Coast Servers]]<br />
* [[West Coast Servers]]<br />
* [[Europe Servers]]<br />
* [[Asian Servers]]<br />
<br />
* American<br />
** [[Atlantic]]<br />
** [[Baja]]<br />
** [[Catskills]]<br />
** [[Chesapeake]]<br />
** [[Lake Austin]]<br />
** [[Lake Superior]]<br />
** [[Legends]]<br />
** [[Napa Valley]]<br />
** [[Sonoma]]<br />
** [[Origin]]<br />
** [[Pacific]]<br />
** [[Great Lakes]]<br />
** [[Siege Perilous]] ([[Siege Ruleset]])<br />
* Australian<br />
** [[Oceania]]<br />
<br />
==Travel between worlds==<br />
The only known means of traveling between worlds is through the use of a rare black portal, such as the one used by [[Lord British]] at the day of his departure from the world of UO. Or the Paid Character Transfer Service offered by Electronic Arts for a fee.<br />
<br />
== Felucca & Trammel ==<br />
The shards, being broken pieces of the [[Gem of Immortality]], contain multiple facets or faces. When the Wizard [[Mondain]] was slain, his apprentice, the Enchantress [[Minax]], escaped the [[Avatar]] by using a powerful spell that transported her to a differenct facet of the same shard. From here she planned her revenge, seeking a way to travel back to the original facet from whence she escaped and destroy both [[Lord British]] and the Avatar. She has found willing slaves in the creatures of the dark facet, which she calls Minaxia in her own honor.<br />
<br />
She has unlocked the secret to travelling between shards, and has been using her willing followers to subject Lord British, and in fact all of Britannia, to attacks by her monstrous minions. At length, she forced Lord British to use all his available resources and powers to move his people and loyal followers to yet another facet of the shard, where the [[Virtues]] block Minax herself from attacking him directly. Unfortunately, her minions can still make the journey into Lord British's new home, but because the Virtues hold sway over the new lands, players will find themselves unable to harm each other by direct or indirect means.<br />
<br />
''--Taken from the Playguide, Ultima Online Renaissance''<br />
<br />
== World Maps ==<br />
<br />
[[maps of Britannia]]<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Lore]]<br />
[[Category:Shards]]</div>Niluophttps://www.uoguide.com/index.php?title=Maps_of_Britannia&diff=39988Maps of Britannia2010-02-13T01:52:15Z<p>Niluop: Created page with 'Image:Ultima_large.jpg Image:Spawnmap.jpg'</p>
<hr />
<div>[[Image:Ultima_large.jpg]]<br />
<br />
<br />
[[Image:Spawnmap.jpg]]</div>Niluophttps://www.uoguide.com/index.php?title=File:Spawnmap.jpg&diff=39987File:Spawnmap.jpg2010-02-13T01:38:44Z<p>Niluop: world map</p>
<hr />
<div>world map</div>Niluophttps://www.uoguide.com/index.php?title=File:Ultima_large.jpg&diff=39986File:Ultima large.jpg2010-02-13T01:37:03Z<p>Niluop: world map</p>
<hr />
<div>world map</div>Niluop