https://www.uoguide.com/api.php?action=feedcontributions&user=Opymoha&feedformat=atom
UOGuide - User contributions [en]
2024-03-28T14:09:00Z
User contributions
MediaWiki 1.26.1
https://www.uoguide.com/index.php?title=Frederic_the_Ghost&diff=47763
Frederic the Ghost
2010-11-24T04:19:30Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://egebyromedu.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://egebyromedu.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Ghost of frederic.jpg|frame]]<br />
'''Frederic the Ghost''' is an [[NPC]] that is needed to complete the second part of the chain [[quest]] that is given by [[Ben the Apprentice Necromancer]], which begins in [[Minoc]]. <br />
<br />
{| style="border:1px solid #000000; border-collapse:collapse; text-align:center;"<br />
| style="border:1px solid #000000; padding:5px; background-color:#9F3215" | &lt;font color=#FFFFFFF>'''Quest Title'''&lt;/font><br />
| style="border:1px solid #000000; padding:5px; background-color:#9F3215" | &lt;font color=#FFFFFFF>'''Details'''&lt;/font> <br />
| style="border:1px solid #000000; padding:5px; background-color:#9F3215" | &lt;font color=#FFFFFFF>'''Reward'''&lt;/font> <br />
|-<br />
| style="border:1px solid #000000; padding:5px;" | Save The Father (Quest Chain)<br />
| style="border:1px solid #000000; padding:5px;" | Deliver Dread Spider Silk to [[Leon the Alchemist]] in Vesper<br />
| style="border:1px solid #000000; padding:5px;" | Blessed Smith's Hammer<br />
|}<br />
In the past, instead of completing the quest, players would use the [[Dread Spider]] Silk on a loom to make a bright white cloth. While it was not considered to be an exploit, the process for making the cloth was disabled when [[Publish 39]] went live on Feb 17, 2006. A [[Bag of Sending|bag of sending]] will no longer send quest items to the bank. <br />
<br />
===Legacy Instructions for Making White Cloth===<br />
<br />
There is a legacy guide on how one used to obtain the white cloth from this quest.<br />
<br />
#Go to the "The Barnacle" tavern in Minoc and speak to "[[Ben the Apprentice Necromancer]]". He will give you the quest "A Ghost of Covetous", and you will receive a quest item-"Spirit Bottle". <br />
#Deliver the Spirit Bottle to "Frederic the Ghost". He is located between the first and second levels of [[Covetous]] dungeon. Sextant Coordinates are: 64o 42'N 76o 55'E. <br />
#Talk to the ghost, and accept the quest "Save His Dad". This will drop the quest item "Dread Spider Silk" into your [[backpack]]. Use the Bag of Sending to send the [[Spider Silk]] to your bank box. <br />
#After sending the silk to your bank box, resign from the "Save His Dad" quest. (Open your [[paperdoll]], click the "Quest" button, select "Save His Dad" and "Resign".) The "Dread Spider Silk" will remain in your bank box after resigning. You will require one Dread Spider Silk for every bolt of the pure white cloth you wish to make, plus one you send that will be unusable. For example, you need at least two silk piles to create one bolt of cloth, three silk piles to create two bolts, etc. <br />
#Now, just keep repeating steps 3 and 4 until you have the amount of Dread Spider Silk you want. <br />
#When you have the amount you want, you are ready to create the cloth. You will need: Dread Spider Silk, Access to a Spinning Wheel, Access to a Loom, and Regular Balls of Yarn (four balls of regular yarn for every one bolt of white cloth you wish to make)<br />
#Now, go to your bank box and drag all of the Dread Spider Silk BUT ONE. This step is critical. Dragging the entire stack will make all of the silk unusable. You MUST split the pile, and leave one silk behind in your bankbox in order to use the rest. <br />
#With the Dread Spider Silk now in your backpack, go to the spinning wheel. Double-click the silk, and target the spinning wheel. You get 3 balls of pure white yarn in your backpack for each 1 Dread Spider Silk you spin. Spin all the silk in your backpack until it has all been made into balls of yarn. <br />
#Now, take the REGULAR balls of yarn to the loom, and double-click the REGULAR yarn, then target the loom. Repeat 4 times. It takes 5 balls of yarn to make 1 bolt of cloth. The bolt of cloth will be the color of the last ball of yarn you use, so now, use 1 ball of the pure white yarn as the 5th ball of yarn to finish the bolt. Voila! One bolt of pure white cloth! Use like any normal bolt of cloth. <br />
==Notes==<br />
*Use the sewing kit to make the cloth instead of scissors, or you might wind up with 50 bandages instead.<br />
<br />
[[Category:Quest NPCs]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Frozen_Longbow&diff=47762
Frozen Longbow
2010-11-24T04:19:28Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://yxiwisewava.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://yxiwisewava.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{Infobox item<br />
| name=Frozen Longbow<br />
| image=Elven_Composite_Longbow.png<br />
| weight=8<br />
| swingspeedincrease=-5<br />
| damageincrease=10<br />
| physicaldamage=100<br />
| weapondamage=12 - 16<br />
| weaponspeed=4<br />
| range=10<br />
| strengthrequirement=45<br />
| twohandedweapon=yes<br />
| skillrequired=Archery<br />
| mindurability=36<br />
| maxdurability=48<br />
}}<br />
<br />
One of the [[Magical Craftables]], the [[Frozen Longbow]] is an enhanced version of the [[Elven Composite Longbow]].<br />
<br />
{{MagicalCraftables}}<br />
<br />
* [[Swing Speed Increase]] -5%<br />
* [[Damage Increase]] 10%<br />
<br />
{{ Special Moves<br />
| primary=forcearrow<br />
| secondary=serpentarrow<br />
}}<br />
<br />
&lt;br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Bowcraft &amp; Fletching<br />
| bowcraft=70.0<br />
| turquoises=1<br />
| boards=20<br />
| skill100chance=50.0<br />
| skill100excep=5.0<br />
| makersmark=yes<br />
| retainscolor=yes<br />
| mondainslegacy=yes<br />
| reciperequired=yes<br />
}}<br />
<br />
{{Magical Craftables}}<br />
<br />
[[Category:Elven Composite Longbows]][[Category:Bowcraft/Fletching]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Stone_Harpy&diff=47761
Stone Harpy
2010-11-24T04:19:25Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://awibuky.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://awibuky.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Stone_harpy.jpg|frame]]<br />
[[Image:Stony harpykr.png|right|thumb|270px]]<br />
<br />
&lt;i>The Stone Harpy is a misnomer. Harpies living in excess of a century will develop a very tough outer layer of skin. Almost chitinous, this skin acts as a primary defense of the older harpies. Though movement is decreased, their armor and hardened talons make them more dangerous. The feathers covering a stone harpy, are hard as steel and are excellent for fletching.<br />
<br />
<br />
&lt;/i><br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Covetous]] Level 1, [[Harpy Nest]], [[Chaos Moongate]], [[Lost Lands Desert]], [[Montor Destert]]<br />
|fame=4500<br />
|slayer=[[Bird Slayer]]<br />
|karma=-4500<br />
|alignment=Evil<br />
|firstseen=The Second Age<br />
|packinstinct=None<br />
|gold=290-325 ([[Paragon|Para]] 870)<br />
|magicitems=<br />
|specialloot=1 [[Raw Rib]], 2 [[Gem]]s<br />
|cutuploot=50 [[Feather]]s<br />
|str=296 - 320<br />
|hitpoints=178 - 192<br />
|dex=86 - 110<br />
|stamina=86 - 110<br />
|int=51 - 75<br />
|mana=0<br />
|bardingdifficulty=70.3<br />
|tamingdifficulty=N/A<br />
|basedamage=8 - 16<br />
|preferredfoods=<br />
|wrestling=70.1 - 100.0<br />
|poisoning=0<br />
|tactics=70.1 - 100.0<br />
|magery=0<br />
|magicresist=50.1 - 65.0<br />
|evalint=0<br />
|anatomy=0<br />
|meditation=0<br />
|specialskill=<br />
|physicalresist=45 - 55<br />
|fireresist=20 - 30<br />
|coldresist=10 - 20<br />
|poisonresist=30 - 40<br />
|energyresist=30 - 40<br />
|physicaldamage=75%<br />
|firedamage=<br />
|colddamage=<br />
|poisondamage=25%<br />
|energydamage=<br />
}}<br />
<br />
==See Also==<br />
* [[Bird]]s <br />
* [[Harpy]]<br />
* [[Phoenix]]<br />
* [[Saliva]]<br />
* [[Swoop]]<br />
* [[Harpy Nest]]<br />
[[Category:Monsters]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Tailor_BOD&diff=47760
Tailor BOD
2010-11-24T04:19:07Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://amofuryqimu.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://amofuryqimu.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:TailorBOD.png|right]] __TOC__<br />
==Overview==<br />
'''Tailoring Bulk Order Deeds''' were introduced in mid-July of 2002 via [[Publish 16]]. In order to expand the possibilites of the BOD system, 3 new leathers were added. However, the range of Tailor BODs is still smaller than [[Blacksmith_BOD|Blacksmith BODs]], and thus getting the high end rewards is easier. A character only needs one-tenth of a [[Skills|skill]] point in [[Tailoring]] to be eligible to receive a BOD from an [[NPC]]. Different BOD types are given out according to skill, but lower level characters can receive BODs more often. The wait time is reduced to nil if you've just handed a BOD in - One technique for collection is to have your low characters receive a large collection of "easy" BODs, fill them all, then have your high level Tailor return them all so as to receive a large amount of "hard" BODs quickly.<br />
<br />
==Completing a BOD==<br />
[[Image:BODcontextmenu.png|frame|right|A Weaver NPC's [[contextual menu]].]]<br />
# Visit any NPC tailor shop in one of the many cities.<br />
# Locate a tailor or weaver NPC.<br />
# Open a [[contextual menu]] on your desired NPC.<br />
# Select the "Bulk Order Info" option.<br />
# One of two things can occur:<br />
#* A gump will appear with the BOD information.<br />
#* The NPC will tell you "An Offer may be available in about X minutes", where X is the number of minutes before you can get another BOD. Try again after the specified amount of time has passed.<br />
# Accept the BOD by pressing the OK button.<br />
# Craft the number of desired items, using the requested material, and following any other requirements such as being exceptional.<br />
# Double-click the BOD to open the gump and press the "Combine this deed with item requested" option.<br />
# Target the items you have created until the BOD is full.<br />
# Go back to any tailor shop and drop your completed BOD onto any tailor or weaver NPC.<br />
# You will then receive your rewards:<br />
#* A system message will appear telling you a certain amount of gold has been deposited in your bank box.<br />
#* A special item will be placed in your [[backpack]] such as cloth, a runic kit, etc.<br />
[[Image:TailorBODGump.png|An NPC offering a Bulk Order Deed.]]<br />
<br />
==Rewards==<br />
[[Image:BODRewardCloth.png|frame|right|You can earn uniquely hued cloth to craft clothing with.]] You can receive the following rewards for turning in a tailor bulk order deed:<br />
* Uniquely Hued [[Cloth#Reward Cloth|Cloth]]<br />
* Uniquely Hued [[Sandles]]<br />
* +5, +10, +15, and +20 Tailoring [[Power Scrolls]]<br />
* Medium and large Stretched Hide House Addons<br />
* Dark and light Tapestry House Addons<br />
* Brown and Polar Bear Rug House Addons<br />
* [[Clothing Bless Deed]]s<br />
* [[Spined Runic Sewing Kit|Spined]], [[Horned Runic Sewing Kit|Horned]], and [[Barbed Runic Sewing Kit|Barbed]] Runic Kits<br />
<br />
==Reward Charts==<br />
Instead of trying to recreate a reward chart here, it will be better to direct you to the absolutely fantastic and 100% correct chart located on the Tower of Roses website. A big thanks to Chew for creating such a valuable resource!<br />
<br />
*[http://www.towerofroses.de/bodt-aos.htm Tower of Roses Small BOD Chart]<br />
*[http://www.towerofroses.de/bodt-lrw.htm Tower of Roses Large BOD Chart]<br />
<br />
There is also a page detailing all the large BOD outfits:<br />
*[http://www.towerofroses.de/bodt-out.htm Tower of Roses Outfit Page]<br />
<br />
==See Also==<br />
* [[Blacksmith BODs]]<br />
* [[Bulk Order Deed]]s<br />
<br />
* [http://update.uo.com/design_414.html UO.com Tailoring BOD Design Document]<br />
<br />
[[Category:BOD Rewards]][[Category:Tailoring]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Publish_60&diff=47759
Publish 60
2010-11-24T04:19:00Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ezapazuhem.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://ezapazuhem.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
The following is a list of changes deployed as '''Publish 60''' on September 8, 2009 and marks the launch of the [[Stygian Abyss]] expansion.<br />
<br />
==Deployment History==<br />
* September 8, 2009 - Published to all shards.<br />
<br />
==Launch Message==<br />
''The Ultima Online team would like to dedicate this, the sixtieth Cycle of Knowledge, containing the Stygian Abyss and all its related mysteries, to our loyal friends and fellow citizens of Britannia.'' -- Chrissay Zeeman<br />
<br />
==New Skill: Imbuing==<br />
*Skill Title: Artificer<br />
*The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman.<br />
*Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen's soul forge gives the highest bonus.<br />
*Many magical items (weapons, armor, etc) can be “unraveled” to produce a set of imbuing basic ingredients (Magical Residue, Enchanted Essence, and Relic Fragments)<br />
*Various jewels are used for individual item properties, up to a certain amount of intensity<br />
*Special ingredients added as rare drops in Ter Mur and the Abyss are used for high level intensities<br />
*Imbued equipment can only be used with the expansion entitlement<br />
<br />
==New Skill: Mysticism==<br />
*Skill Title: Mystic<br />
*Passive Gargoyle Ability (30% base proficiency in Mysticism)<br />
*Uses the following reagents:<br />
**Bone<br />
**Dragon blood<br />
**Fertile dirt<br />
**Demon bone<br />
**Black Pearl<br />
**Blood Moss<br />
**Garlic<br />
**Ginseng<br />
**Mandrake<br />
**Nightshade<br />
**Sulfurous Ash<br />
**Spider Silk<br />
<br />
===Spells===<br />
*'''Nether Bolt:''' Fires a bolt of nether energy at the Target, dealing chaos damage<br />
*'''Healing Stone:''' Conjures a Healing Stone that will instantly heal the Caster when used. <br />
*'''Purge Magic:''' Attempts to remove a beneficial ward from the Target, chosen randomly<br />
*'''Enchant:''' Temporarily enchants a weapon with a hit spell effect chosen by the Caster. If the Caster's Imbuing and Mysticism skills are greater than 80, the Caster may hold the weapon while casting Magery or Mysticism spells.<br />
*'''Sleep:''' Puts the Target into a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will awaken if harmed or after a set amount of time. <br />
*'''Eagle Strike:''' Conjures a magical eagle that assaults the Target with its talons, dealing energy damage.<br />
*'''Animated Weapon:''' Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. <br />
*'''Stone Form:''' Infuses the Caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance, but reducing the Caster's movement, spell casting, and attack speed. The Stone Form may neutralize poison, strangle, bleed, sleep, paralysis, and stat reduction effects. <br />
*'''Spell Trigger:''' Allows the Caster to store a Mysticism spell in a Spell Stone. When the Caster uses the Spell Stone, the stored spell is instantly cast. <br />
*'''Mass Sleep:''' Puts one or more Targets within a radius around the Target's Location into a temporary Sleep state. <br />
*'''Cleansing Winds:''' Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target. <br />
*'''Bombard:''' Hurls a magical boulder at the Target, dealing physical damage. This spell also has a chance to knockback and stun a player Target. <br />
*'''Spell Plague:''' Inflicts a terrible curse on one or more Targets in its area of effect. Each time a Spell Plagued Target hits with a harmful attack or spell, the Target may suffer a backlash of fire damage. <br />
*'''Hail Storm:''' Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location, dealing cold damage.<br />
*'''Nether Cyclone:''' Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina.<br />
*'''Rising Colossus:''' Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. <br />
<br />
==New Skill: Throwing==<br />
*Skill Title: Bladeweaving<br />
*Passive Gargoyle Ability: Deadly Aim (20% base proficiency in Throwing)<br />
*Added two new special moves<br />
**Infused Throw: The player infuses their throwing projectile with mystical power. The infused projectile will dismount the target if possible; otherwise it will temporarily stun the target. The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed.<br />
**Mystic Arc: The thrower augments the spinning of their projectile with mystic force causing it to strike a second target after first hitting the primary target. Some of the energy used to increase the projectiles spin is transferred to each target causing additional energy damage.<br />
*Weapons have a base range that is increased according to the player’s strength<br />
**Boomerang: 4 min, 7 max<br />
**Cyclone: 6 min, 9 max<br />
**Soul Glaive: 8 min, 11 max<br />
*Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage<br />
**This is calculated as Hit Chance penalties and Damage Reduction<br />
*Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.<br />
*Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.<br />
**Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying.<br />
*Concussion Blow: The existing Concussion Blow special move has been updated to have the following behavior:<br />
**10 direct damage<br />
**Temporarily drains 50% of the target’s mana, restored after 6 seconds<br />
**Target becomes temporarily immune to this drain effect if it happens too often to them <br />
<br />
==Gargoyle Flight==<br />
*Ter Mur Gargoyles can fly, which allows them to move at mounted speed (although they cannot ride mounts in exchange)<br />
*Gargoyles can cross specially marked “flight tiles” in Ter Mur and the Abyss dungeons, allowing the access to special areas and shortcuts<br />
*Gargoyles have access to a spanning “High Way” across Ter Mur, which allows them to fly directly to distant areas <br />
<br />
==Gargoyle Items==<br />
<br />
===Weapons===<br />
<br />
*Dual Short Axes<br />
*Glass Sword<br />
*Dread Sword<br />
*Stone War Sword<br />
*Gargish Talwar<br />
*Dual Pointed Spear<br />
*Gargish Dagger<br />
*Bloodblade<br />
*Shortblade<br />
*Disk Mace<br />
*Glass Staff<br />
*Serpentstone Staff<br />
*Boomerang<br />
*Cyclone<br />
*Soul Glaive <br />
<br />
===Armor (Arms, Tunic, Leggings, Kilt)===<br />
*Cloth<br />
*Leather<br />
*Stone<br />
*Plate <br />
<br />
===Shields===<br />
*Small Plate Shield<br />
*Gargish Kite Shield <br />
*Large Plate Shield<br />
*Large Stone Shield <br />
*Gargish Wooden Shield<br />
*Medium Plate Shield<br />
*Gargish Order Shield<br />
*Gargish Chaos Shield <br />
<br />
===Clothes===<br />
*Gargish Robe<br />
*Gargish Fancy Robe <br />
<br />
===Gargish Craftables===<br />
*Large Gargish Bed<br />
*Gargish Cot<br />
*Soulforge<br />
*Gargish Couch<br />
*Long Table<br />
*Short Table<br />
*Ter Mur Style Dresser<br />
*Ter Mur Style Candelabra<br />
*Ter Mur Style Floor Mirror<br />
*Gargish Painting<br />
*Gargish Sculpture<br />
*Gargish Vase<br />
*Ter Mur Style Wall Mirror<br />
*Gargish Banner<br />
*Aud-Char (Musical Instrument)<br />
*Ter Mur Style Chair<br />
*Ter Mur Style Table<br />
*Gargish Chest <br />
<br />
==New Lands==<br />
*The Fire Island Volcano<br />
**A new landmass risen up as part of Fire Island, raising the entrance to the Abyss up from the ocean floor<br />
*Ter Mur: The homeland of the Gargoyles<br />
**The Royal City, where the Queen’s Palace can be found<br />
**The Holy City, with the entrance to the Abyss, and the Shrine of Singularity<br />
**Flight paths throughout the land, including a “High Way” system<br />
**Housing plots to the southeast of the city<br />
*Underworld: Links to the Stygian Abyss, accessible from the Fire Island Volcano in Britannia<br />
**Quest and puzzles to gain the Tripartite key necessary to access the Abyss<br />
**The Font of Fortune, which heals and resurrects, and grants wishes to those who toss in lucky coins<br />
**A “Room of Experiments” requiring careful navigation with a crystal<br />
**Puzzle boxes adapted from the older Exodus puzzles<br />
**A deathtrap hallway requiring a special map to guide you safely through<br />
**A platform/teleporter puzzle outside the Ankh room<br />
**An encounter with Tyball’s Shadow in the Ancient Shrine<br />
**The lair of Navrey Night-eyes, mistress of web and shadow<br />
**The entrance to the Abyss, requiring a Sacred Quest<br />
*The Stygian Abyss: The deepest level of the Stygian Abyss dungeons, accessible from the Underworld, Tomb of Kings, and certain Felucca dungeons for the Champ Spawns<br />
**The Chamber of Virtue: where the Slasher of Veils waits for victims of his incomprehensible power<br />
**The boss encounters for Medusa and the Stygian Dragon<br />
**Two Champ Spawns: The Primeval Lich and Abyssal Infernal<br />
**The Silver Sapling: Which resurrects players and offers a special seed that they can plant anywhere in the Abyss (allowing the player to be resurrected at that point)<br />
**The Cavern of the Discarded: Strong magics direct the trash and destroyed items of the worlds to this single focal point, where tribes of Ratmen have built their homes in the filth and waste<br />
*Tomb of Kings: Links to the Stygian Abyss, accessible from the Holy City in Ter Mur<br />
**Contains tombs of treasure of the ancient Gargoyle kings<br />
**Lever puzzle to release mobs from various rooms<br />
**The Serpent’s Breath, requiring an understanding of Order and Chaos to pass<br />
**An encounter with Niporailem, a Gargoyle thief cursed to guard the tombs<br />
**The entrance to the Abyss, requiring a Sacred Quest <br />
<br />
==New Creatures==<br />
*Tangling Roots<br />
*Greater Poison Elemental<br />
*Bloodworms<br />
*Rotworm<br />
*Sentinel Spider<br />
*Green Goblin<br />
*Green Goblin Scouts<br />
*Green Goblin Alchemist<br />
*Grey Goblin<br />
*Grey Goblin Mage<br />
*Grey Goblin Keepers<br />
*Iron Beetle<br />
*Wolf Spider<br />
*Gremlin<br />
*Mimic<br />
*High Plains Boura<br />
*Lowland Boura<br />
*Ruddy Boura<br />
*Chicken Lizard<br />
*Battle Chicken Lizard<br />
*Kepetch<br />
*Kepetch Ambusher<br />
*Raptor<br />
*Skree<br />
*Undead Gargoyle<br />
*Putrid Undead Gargoyle<br />
*Slith<br />
*Stone Slith<br />
*Toxic Slith<br />
*Slasher of Veils<br />
*Stygian Dragon<br />
*Abyssal Infernal<br />
*Medusa<br />
*Primeval Lich<br />
*Acid Slugs<br />
*Homunculus<br />
*Dragon Wolf<br />
*Navrey Night-Eyes<br />
*Maddening Horror<br />
*Lava Elemental<br />
*Shadow Dweller<br />
*Dream Wraith<br />
*Clockwork Scorpion<br />
*Gargoyle Pet<br />
*Leather Wolf<br />
*Fire Ant<br />
*Trapdoor Spider<br />
*Clan Scratch Chieftain<br />
*Clan Scratch Henchrat<br />
*Clan Scratch Scrounger<br />
*Clan Scratch Savage Wolf<br />
*Clan Chitter Chieftain<br />
*Clan Chitter Tinkerers<br />
*Clan Chitter Assistant<br />
*Clan Chitter Clockwork Scorpion<br />
*Clan Ribbon Chieftain<br />
*Clan Ribbon Courtier<br />
*Clan Ribbon Supplicant<br />
*Clan Ribbon Plague Rat <br />
<br />
==Void Plague==<br />
*An invasion of Ter Mur by creatures from the Void<br />
*Creatures begin as small, slime-like manifestations called [[Korpre]] and can evolve into different void monsters based on their interactions with the environment<br />
*A [[Korpre]] can either kill another mob, survive for a set period of time, or group together with other [[Korpre]] in order to evolve<br />
*Evolution can create [[Ortanord]] void monsters as a byproduct <br />
<br />
===Killing Path===<br />
*[[Betballem]]<br />
*[[Ballem]]<br />
*[[Usagralem Ballem]] (mini-boss) <br />
<br />
===Grouping Path===<br />
*[[Anlorzen]]<br />
*[[Anlorlem]]<br />
*[[Anlorvaglem]] (mini-boss) <br />
<br />
===Survival Path===<br />
*[[Anzuanord]]<br />
*[[Relanord]]<br />
*[[Vasanord]] (mini-boss) <br />
<br />
==Boss Encounters==<br />
<br />
===Slasher of Veils===<br />
*Daemonic Targeting: The ability to discern the most effective enemies, and quickly dispatch damage to them<br />
*Immortal Death: Can turn invulnerable mobs vulnerable before slaying them<br />
*Spell Chain: Rapidly casts several spells in a row<br />
*True Fear: Stun-para when a player enters view of the beast<br />
*Special moves: Angry Fire, Mana Drain, Paralyze <br />
<br />
===Medusa===<br />
*Petrifying Gaze: When struck by her stare the player is temporarily turned into stone<br />
*Stone Statue: The stone statue left behind by a player or their pets/summons has a chance to reanimate as an evil twin<br />
*Venomous Bite: Medusa’s poisonous hair attempts to poison opponents<br />
*Lethal Arrow: Chance of poison being applied to the target of an arrow<br />
*Special moves: Mortal wound<br />
*Adding Craftable Gorgon lenses help protect players from her petrifying gaze <br />
<br />
===Stygian Dragon===<br />
*Flight and Fury: The Stygian Dragon can freely fly around the arena, either to escape or track its victims without mercy<br />
*Crimson Meteor: Rains fireballs down on the arena, creating AoE firefields<br />
*Stygian Fireball: A combination of void energy that rushes as multiple streaks of crackling energy towards a target<br />
*Special moves: Bladeweave and Talon Strike <br />
<br />
==Instancing and Queues==<br />
*The two new boss encounters, Medusa and the Stygian Dragon, have an instancing and queuing system tied to their battle arenas<br />
*Players gather “keys” near the lairs, and then sacrifice them on the altars inside<br />
*If an instance is available, their party will have access to a moongate allowing them in<br />
*If all instances are full, their party will be queued, and will be offered a chance to join the next available instance (regardless of where they are in the dungeon, but they *must* remain in the Abyss)<br />
**This queueing will only queue for the party members partied at the time of registration.<br />
**Queued party members who leave the party (or all of them if the party is dissolved) will still be allowed to participate when their turn comes<br />
*Instances last for two hours, with a fifteen minute timer added to the end of a successful fight in order to provide time for looting<br />
*Resurrection shrines are available in each instance<br />
*Players will be warned when leaving an instance that they cannot return<br />
*Players who log out during an instance will only be removed from the instance if they log out longer than the normal grace period (10 minutes) <br />
<br />
==Champion Spawns==<br />
*Two new Champion Spawns: The Primeval Lich and the Abyssal Infernal<br />
*Trammel ruleset entrances inside the Stygian Abyss dungeon, Felucca ruleset entrances in various Felucca dungeons<br />
*Include special decoration and interactive elements that evolve as the champ progresses <br />
<br />
===Primeval Lich===<br />
*Howl of the Lich: A howl so powerful it creates a cold blast radius causing cold damage to all players and their pets.<br />
*Creeping Death: Occasionally, the Primeval Lich will call creatures of the darkness to his aid.<br />
**Up to six lightning strikes will randomly assault players and pets within a 15 tile radius of the Lich<br />
**A shadow dweller will spawn at each point near the impact of those lightning strikes and attack players and pets within range<br />
*Unholy Touch: The Lich's touch will occasionally corrupt the player's soul, temporarily draining some of his skills and attributes<br />
*Teleport Taunt: The Lich should taunt players out of attack range when they attack the lich with ranged weapons or magic. <br />
<br />
===Abyssal Infernal===<br />
*Fiendish Calling: Summons weak versions of Elementals in small groups (5% chance)<br />
*Meteors: Calls down the fury of burning meteors to devastate the battlefield in a raw display of power<br />
*Condemnation: Condemns players to the Pit by teleporting them to one of the 5 lava pits around in lair, temporarily stunning them and doing continuous damage<br />
*Mark of One: Greatly reduces the targets HP <br />
<br />
==Mini-Champs==<br />
*Sets of layered spawn areas within the Stygian Abyss dungeon<br />
*Composed of two to three layers of monsters (in increasing levels of difficulty), with a final monster called a [Renowned]<br />
*Renowned mobs are upgraded versions of one of the mobs from that spawn, with a few new creatures<br />
*Each mini-champ drops an imbuing ingredient of Gargoyle virtue/principle essences<br />
*Layout:<br />
**Lava Caldera<br />
**Skeletal Dragon<br />
**Enslaved Goblins<br />
**Fire Temple Ruins<br />
**The Secret Garden<br />
**The Lands of the Lich<br />
**Passage of Tears<br />
**Abyssal Lair Entrance<br />
**Stygian Dragon Lair Entrance<br />
**Crimson Veins<br />
*Unique creatures:<br />
**Fire Daemons<br />
**Skeletal Lich<br />
**Forgotten Servants<br />
**Enslaved Goblins <br />
<br />
==Mini-Bosses==<br />
===Niporailem===<br />
*Found hidden in the Tomb of Kings<br />
*Vengeful Curse: Summons spectral armor to defend the tomb<br />
*Fool’s Gold: Throws overweighted gold piles directly into the player’s pack, overweighting them. The gold becomes a nuisance very quickly, and turns to sand upon being tossed to the ground<br />
*Special Moves: Strangle <br />
<br />
===Navrey Night-Eyes===<br />
*Found in her nest in the Underworld dungeon<br />
*Navrey’s Web: Surrounds the player in webbing that performs an unbreakable stun-paralysis. Webbing can be removed through a special quest item, or by waiting it out.<br />
*The lair has a special set of pillars, that when activated all at once causes a rock collapse above Navrey, crushing her and any nearby players and mobs for a short time <br />
<br />
==Loyalty==<br />
===Overview===<br />
*Adding a new loyalty system that can store the player’s relationship with various factions in the game<br />
*Some game mechanics will require Loyalty, such as house placement in Ter Mur<br />
*Adding the first Loyalty group: Gargoyle Queen<br />
*Loyalty status can be accessed from the player’s context menu<br />
*Loyalty can be gained through completing quests or defeating mobs in Ter Mur and the Abyss dungeons<br />
*Every mob that gives loyalty has a set amount it will give to the top attacker. Lesser attackers will receive a smaller portion, but this won’t take away from the amount anyone else gets<br />
<br />
===Gargoyle Queen’s Loyalty===<br />
*Point layouts:<br />
**Below 0: Enemy<br />
**0 – 1999: Friend<br />
**2000 – 9999: Citizen<br />
**10000: Noble<br />
*House placement in Ter Mur required “Noble” status<br />
*Using the Soul Forge in the Queen’s Palace also requires “Noble” status<br />
**This soul forge has a significant bonus<br />
*All new Gargoyle characters begin as “Citizens” <br />
<br />
===Housing===<br />
*The Gargoyle Queen rewards her nobility with plots of land in her kingdom. The initial set of housing plots are located to the southeast of the Royal City<br />
*House placement requires “Noble” status in Ter Mur, but not the Abyss dungeons<br />
*There are reserved house plots inside the Abyss that cannot yet be placed at, but won’t require Loyalty when they can be<br />
<br />
==Moongates==<br />
* Moongates will not link to Ter Mur until a special event occurs in-game<br />
*A new moongate has been created southeast of the Royal City which links to the normal moongate system. Will be made available during a special event<br />
<br />
==Gargoyle Artifacts==<br />
===Weapons===<br />
Axes of Fury (Dual Short Axes)<br />
*Hit Lower Defense: 40%<br />
*Hit Fireball: 45%<br />
*Dex: 5<br />
*HCI: 20%<br />
*DCI: -15%<br />
*SSI: 30%<br />
*DI: 45%<br />
*Physical Damage: 100% <br />
<br />
Channeler’s Defender (Glass Sword)<br />
*Hit Lower Attack: 60%<br />
*Spell Channeling<br />
*HCI: 5%<br />
*DCI: 10%<br />
*FCR: 1<br />
*LMC: 5%<br />
*SSI: 20%<br />
*Energy Damage: 100% <br />
<br />
Legacy of Despair (Dread War Sword)<br />
*Hit Curse: 10%<br />
*Hit Lower Attack: 50%<br />
*Hit Lower Defense: 50%<br />
*SSI: 30%<br />
*DI: 60%<br />
*Cold Damage: 75%<br />
*Poison Damage: 25% <br />
<br />
Abyssal Blade (Stone War Sword)<br />
*Hit Mana Drain: 50%<br />
*Hit Fatigue: 50%<br />
*Hit Stamina Leech: 60%<br />
*Hit Mana Leech: 60%<br />
*SSI: 20%<br />
*DI: 60%<br />
*Chaos Damage: 100% <br />
<br />
Light in the Void (Talwar)<br />
*Undead Slayer<br />
*Hit Lower Defense: 30%<br />
*Hit Lightning: 45%<br />
*Str: 8<br />
*HCI: 10%<br />
*FC: 1<br />
*SSI: 20%<br />
*DI: 35%<br />
*Physical Damage: 100% <br />
<br />
Standard of Chaos (Double Pointed Spear)<br />
*Hit Lightning: 10%<br />
* Hit Harm: 30%<br />
*Hit Lower Defense: 40%<br />
* Hit Fireball: 20%<br />
*FC: 1<br />
*SSI: 30%<br />
*DI: -40%<br />
*Chaos Damage: 100% <br />
<br />
Stone Dragon’s Tooth (Gargish Dagger)<br />
*Poison Eater: 10%<br />
*Hit Lower Defense: 30%<br />
*Hit Magic Arrow: 40%<br />
*HP Regen: 3<br />
*SSI: 10%<br />
*DI: 50%<br />
*Fire Resist: 10%<br />
*Poison Damage: 100% <br />
<br />
Life Syphon (Blood Sword)<br />
*Blood Drinker<br />
*Hit Life Leech: 100%<br />
*Hit Harm: 30%<br />
*HP: 10<br />
*SSI: 25%<br />
*DI: 50%<br />
*Physical Damage: 100% <br />
<br />
Blade of Battle (Short Sword)<br />
*Hit Lower Defense: 40%<br />
*Battle Lust<br />
*HCI: 15%<br />
*DCI: 10%<br />
*SSI: 25%<br />
*DI: 50%<br />
*Physical Damage: 100% <br />
<br />
Death’s Head (Disc Mace)<br />
*Hit Fatigue: 10%<br />
*Hit Lightning: 45%<br />
*Hit Lower Defense: 30%<br />
*SSI: 20%<br />
*DI: 45%<br />
*Physical Damage: 100% <br />
<br />
Staff of Resonance (Glass Staff)<br />
*Kinetic Resonance: 20%<br />
*Mage Weapon -10 Skill<br />
*Hit Harm: 50%<br />
*Spell Channeling<br />
*DCI: 10%<br />
*LMC: 5%<br />
*SSI: 20%<br />
*DI: -40%<br />
*Physical Damage: 100% <br />
<br />
Petrified Smoke (Serpent Stone Staff)<br />
*Poison Eater: 20%<br />
*Reptile Slayer<br />
*Hit Magic Arrow: 30%<br />
*Hit Lower Defense: 30%<br />
*SSI: 30%<br />
*DI: 50%<br />
*Poison Resist: 10%<br />
*Poison Damage: 100% <br />
<br />
Banshee’s Call (Cyclone)<br />
*Velocity: 35%<br />
*Hit Harm: 40%<br />
*Hit Life Leech: 45%<br />
*Str: 5<br />
*SSI: 30%<br />
*DI: 50%<br />
*Cold Damage: 100% <br />
<br />
Storm Caller (Boomerang)<br />
*Hit Lower Defense: 30%<br />
*Hit Lightning: 40%<br />
*Battle Lust<br />
*Str: 5<br />
*SSI: 30%<br />
*DI: 40%<br />
*Physical Damage: 20%<br />
*Fire Damage: 20%<br />
*Cold Damage: 20%<br />
*Poison Damage: 20%<br />
*Energy Damage: 20% <br />
<br />
Valkyrie’s Glaive (Soul Glaive)<br />
*Undead Slayer<br />
*Hit Fireball: 40%<br />
*Spell Channeling<br />
*Str: 5<br />
*SSI: 20%<br />
*DI: 20%<br />
*Physical Damage: 100% <br />
<br />
Sword of Shattered Hopes (Glass Sword)<br />
*Hit Dispel: 25%<br />
*Splintering Weapon: 20%<br />
*SSI: 30%<br />
*DI: 50%<br />
*Fire Resist: 15%<br />
*Physical Damage: 100% <br />
<br />
Staff of Shattered Dreams (Glass Staff)<br />
*Spell Channeling<br />
*Hit Dispel: 25%<br />
*Splintering Weapon: 20%<br />
*FC: -1<br />
*DI: 50%<br />
*Fire Resist: 15%<br />
*Physical Damage: 100% <br />
<br />
Stone Slith Claw (Cyclone)<br />
*Hit Harm: 40%<br />
*Hit Lower Defense: 40%<br />
*Demon Slayer<br />
*SSI: 25%<br />
*DI: 45%<br />
*Physical Damage: 100% <br />
<br />
Raptor Claw (Boomerang)<br />
*Hit Stamina Leech: 40%<br />
*Undead Slayer<br />
*HCI: 12%<br />
*SSI: 30%<br />
*DI: 35%<br />
*Physical Damage: 100% <br />
<br />
===Shields===<br />
Dragon Hide Shield (Gargish Kite Shield)<br />
* Fire Eater: 20%<br />
*HP Regen: 2<br />
*DCI: 10%<br />
*Fire Resist: 15%<br />
*Energy Resist: -4% <br />
<br />
Pillar of Strength (Large Stone Shield)<br />
*Str: 10<br />
* HP: 10<br />
*DI: 20%<br />
*Physical Resist: 10%<br />
*Poison Resist: 1% <br />
<br />
Sign of Order (Gargish Order Shield)<br />
* Chivalry: +10<br />
*HCI: 5%<br />
*DCI: 10%<br />
*FCR: 1<br />
*FC: 1<br />
*Physical Resist: 1%<br />
*Cold Resist: 5%<br />
*Poison Resist: 5% <br />
<br />
Sign of Chaos (Gargish Chaos Shield)<br />
*Soul Charge: 20%<br />
*HCI: 5%<br />
*DCI: 10%<br />
*FC: 1<br />
*Physical Resist: 3%<br />
*Fire Resist: 2%<br />
*Cold Resist: 2%<br />
*Poison Resist: 2%<br />
*Energy Resist: 2% <br />
<br />
Mystic’s Guard (Small Wooden Shield)<br />
*Gargoyles Only<br />
*Soul Charge: 30%<br />
*Spell Channeling<br />
*DCI: 10%<br />
*FCR: 2<br />
*Physical Resist: 10%<br />
*Energy Resist: 1%<br />
<br />
===Armor===<br />
<br />
Cast-Off Zombie Skin (Gargish Leather Arms)<br />
*Spirit Speak: +5<br />
*Necromancy: +5<br />
*LMC: 5%<br />
*LRC: 8%<br />
*Physical Resist: 13%<br />
*Fire Resist: -2%<br />
*Cold Resist: 17%<br />
*Poison Resist: 18%<br />
*Energy Resist: 6%<br />
*Increased Karma Loss: 5% <br />
[IMG]http://i37.tinypic.com/zxpkc0.jpg[/IMG]<br />
<br />
Summoner’s Kilt (Gargish Cloth Kilt)<br />
*Casting Focus: 2%<br />
*Mana: 5<br />
*Mana Regen: 2<br />
*SDI: 5%<br />
*LMC: 8%<br />
*LRC: 10%<br />
*Physical Resist: 5%<br />
*Fire Resist: 7%<br />
*Cold Resist: 21%<br />
*Poison Resist: 6%<br />
*Energy Resist: 21% <br />
<br />
Breastplate of the Berzerker (Gargish Platemail Chest)<br />
*HP: 5<br />
*Stamina Regen: 3<br />
*LMC: 4%<br />
*SSI: 10%<br />
*DI: 15%<br />
*Physical Resist: 18%<br />
*Fire Resist: 16%<br />
*Cold Resist: 5%<br />
*Poison Resist: 11%<br />
*Energy Resist: 5% <br />
<br />
Giant Steps (Gargish Stone Leggings)<br />
*Str: 5<br />
*Dex: 5<br />
*HP: 5<br />
*HP Regen: 2<br />
*DI: 10%<br />
*Physical Resist: 10%<br />
*Fire Resist: 18%<br />
*Cold Resist: 4%<br />
*Poison Resist: 8%<br />
*Energy Resist: 12%<br />
<br />
===Clothing===<br />
Mystic’s Garb (Gargish Robe)<br />
*Mana: 5<br />
* LMC: 1% <br />
<br />
==Other Artifacts==<br />
===Weapons===<br />
Eternal Guardian Staff (Gnarled Staff)<br />
*Mysticism: +15<br />
*Spell Channeling<br />
*SDI: 10%<br />
*LMC: 5%<br />
*Physical Damage: 100% <br />
<br />
===Shields===<br />
Boura Tail Shield (Wooden Kite Shield)<br />
*Reactive Paralyze<br />
*Reflect Physical Damage: 10%<br />
*Physical Resist: 8%<br />
*Energy Resist: 1%<br />
<br />
===Jewelry===<br />
Demon Bridle Ring (Ring)<br />
*HP Regen: 1<br />
*Mana Regen: 1<br />
*DCI: 10%<br />
*FCR: 2<br />
*FC: 1<br />
*LMC: 4%<br />
*Fire Resist: 5%<br />
<br />
Token of Holy Favor (Bracelet)<br />
*HP: 5<br />
*HCI: 10%<br />
*DCI: 10%<br />
*SDI: 4%<br />
*FCR: 2<br />
*FC: 1<br />
*Cold Resist: 5%<br />
*Poison Resist: 5%<br />
<br />
===Clothing===<br />
Shroud of the Condemned<br />
*Int: 5<br />
*HP: 3<br />
<br />
==New Item Properties==<br />
Blood Drinker<br />
*Allows an attacker to gain life from using the bleed attack<br />
*Damage done through the bleed attack is directly transferred to the attacker’s health<br />
<br />
Battle Lust<br />
*Significant damage received from mobs will be added to the attacker’s Battle Lust, causing them to do more damage to all mobs they’re aggressing<br />
*This damage bonus is further modified by how many opponents they’re aggressed against<br />
*Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvM<br />
*Lust is gained every two seconds<br />
*Lust decays at a rate of one point every six seconds<br />
<br />
Damage Eaters<br />
*Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health<br />
*Stacks with other eaters of the same type, capped at 30%<br />
*The “damage all” type of eater is capped at 18%<br />
<br />
Casting Focus<br />
*A chance to resist interruptions while casting spells<br />
<br />
Hit Curse<br />
*Functions similarly to the spell “Curse”, but has a thirty second cooldown<br />
<br />
Hit Fatigue<br />
*Reduces the target’s stamina by a percent of the damage dealt by the attack that triggers the effect<br />
<br />
Hit Mana Drain<br />
*Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect<br />
<br />
Reactive Paralyze<br />
*A chance to paralyze an attacker if the player parries their blow<br />
<br />
Resonance<br />
*Chance to resist spell-casting interruption if the damage received is the same type as the resonance<br />
<br />
Soul Charge<br />
*A chance to convert a percentage of damage dealt to the player into mana<br />
<br />
Splintering Weapon<br />
*A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking<br />
*Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack<br />
<br />
==Stealables==<br />
===Underworld===<br />
*Dirty plates<br />
*Flask stand<br />
*Hook<br />
*Inkwell<br />
*Plate of food<br />
*Spoon<br />
*Oars<br />
*Stolen Bottles of Liquor (2)<br />
*Stolen Bottles of Liquor (3)<br />
*Stolen Bottles of Liquor (4)<br />
*Dirty pans<br />
*Spider webs<br />
*Bottles of Spoiled Wine (2)<br />
*Bottles of Spoiled Wine (3)<br />
*Bottles of Spoiled Wine (4)<br />
*Fake copper ingots<br />
*Priceless treasure<br />
*Jugs of goblin rotgut<br />
<br />
===Stygian Abyss===<br />
*Mystic’s Guard<br />
*Valkyrie’s Glaive<br />
*Staff of Resonance<br />
*Light in the Void<br />
*Pushme Pullyu<br />
*Vase<br />
*Urn<br />
*Gargish Portrait<br />
*Large dead plant<br />
*Small dead plant<br />
*Gargoyle statues<br />
*Pot<br />
*Open book<br />
*Gargish hound<br />
<br />
==Quests==<br />
===Tiered Quests===<br />
*Requires lower tier quests to be completed before higher tier ones can be obtained<br />
*Most quests are repeatable, with individual cooldown timers based on the tier<br />
**Tier 1: 30 minutes<br />
**Tier 2: 2 hours<br />
**Tier 3: 1 day<br />
*Tier Requirements<br />
**Tier 2: Complete five Tier 1 quests<br />
**Tier 3: Complete ten Tier 2 quests<br />
**The Zosilem quests are an exception:<br />
***Tier 1 requires five of Thepem’s Tier 2 quests<br />
***Tier 2 requires ten Tier 1 quests<br />
***Tier 3 requires twenty Tier 2 quests<br />
*Tier Quest Givers<br />
**Percolem<br />
**Thepem<br />
**Zosilem<br />
*Tier 1 Quests<br />
**All That Glitters<br />
**Boura, Boura<br />
**Dabbling on the Dark Side<br />
**Raptorlicious<br />
**Tasty Treats<br />
**The Brainy Alchemist<br />
**The Slith Wars<br />
*Tier 2 Quests<br />
**Armor Up<br />
**Boura, Boura, and more Boura<br />
**Green with Envy<br />
**Metal Head<br />
**Pink is the New Black<br />
**Revenge of the Slith<br />
**We’ve Got an Ant Problem<br />
**Ambushing the Ambushers<br />
*Tier 3 Quests<br />
**A Valorous Deed<br />
**It Makes Me Sick<br />
**It’s a Mad, Mad World<br />
**Pure Valorite<br />
**The Dreamers<br />
**The Forbidden Fruit<br />
<br />
===Stygian Abyss Access (Britannian)===<br />
*Garamon (handled through exploration and puzzle solving)<br />
<br />
===Stygian Abyss Access (Gargoyle)===<br />
*Rumors Abound<br />
*The Arisen<br />
*La Insep Om<br />
<br />
<br />
<br />
===Imbuing===<br />
*Secrets of the Soulforge<br />
*Knowledge of the Soulforge<br />
*Mastering the Soulforge<br />
<br />
===Mysticism===<br />
*A Mystic’s Journey <br />
<br />
===Throwing===<br />
*Into the Void <br />
<br />
===Custom Carpets===<br />
*Shearing Knowledge<br />
*Weaving Friendships<br />
*A New Spin on Things <br />
<br />
===Misc===<br />
*A Broken Vase<br />
*Putting the Pieces Together<br />
*Ye Olde Gargish<br />
*In the Weeds <br />
<br />
==Battle Chicken Breeding==<br />
Obtaining an Egg<br />
*Newly bonded chicken lizards have a chance of laying an egg the day after bonding<br />
*Alternatively, there is a small chance you’ll find an egg as loot on a wild chicken lizard’s corpse <br />
<br />
Incubation<br />
*The egg must be placed in an incubator for three days, and watered daily. Leaving it in the incubator too long will burn the egg.<br />
*Available through Carpentry <br />
<br />
Hatching<br />
*Double-clicking the properly incubated egg will break its shell, freeing the newly born battle chicken, which will proceed to go vorpal and run around quickly<br />
*Collars can be crafted by Tailors to make catching the newly hatched battle chicken easier <br />
<br />
Chicken Coops<br />
*Allows up to three battle chickens to be stabled, outside the normal stable slot system <br />
<br />
==Basket Weaving==<br />
*Allows Tinkers to craft their own colored baskets, including previously unobtainable basket types<br />
*Twelve baskets in eighteen hues<br />
*Uses reeds obtained from plants and toxic venom sacs from the toxic sliths<br />
*Scouring toxin is made by Alchemists<br />
*GM Tinkers are required to read the book on basket weaving available from Ter Mur NPCs <br />
<br />
==Custom Carpets==<br />
*Individual tile pieces of classic carpets can now be purchased from a Gargoyle NPC in Ter Mur after completing her questline<br />
*Sixty-one new pieces of carpet can be bought from Laifem<br />
*Carpet tiles can only be placed and “locked-down” in a house by the owner or co-owner<br />
*Carpet tiles use a simplified “lockdown” system<br />
**Dropping a tile on the ground highlights it yellow and flags it as “not locked down”<br />
**Double-clicking the tile will secure it in place<br />
*These carpets do not act as surface tiles, and cannot be walked on<br />
*They can, however, be stacked<br />
*Quest items: Britannian wool, Laifem’s Letter of Introduction, Mastering the Art of Weaving<br />
*Quest NPCs: Laifem, Dermott <br />
<br />
==Pet Resurrection==<br />
===Pet Resurrection by Players===<br />
*Players who resurrect pets will now restore a certain amount of the pet’s HP<br />
*Up to 20% of the pet’s Max HP at 120.0% Veterinary and 120.0% Animal Lore<br />
*Up to an additional 20% based on the player’s Compassion level<br />
**Seeker of Compassion: 5%<br />
**Follower of Compassion: 10%<br />
**Knight of Compassion: 20%<br />
*Resurrection health bonus is capped at 200 HP<br />
*Added a ten second timer before pets can be resurrected (helps prevent accidental bandage use) <br />
<br />
===Elixir of Rebirth===<br />
*A special reward that can resurrect a pet<br />
*Restores up to 20% of the pet’s HP at 120.0% Veterinary and 120.0% Animal Lore<br />
*Resurrection health bonus is capped at 200 HP<br />
*Requires the pet to have been dead for five minutes before use <br />
<br />
===NPC Veterinarians===<br />
*Added Veterinarians throughout the world (generally near stables) that can resurrect pets for a cost<br />
*Costs are based on the taming requirement for the pet<br />
*Costs scale exponentially with difficulty, up to a maximum of 30,000 gold<br />
*Costs at various taming levels:<br />
**0%: 0gp<br />
**10%: 4gp<br />
**20%: 4gp<br />
**30%: 16gp<br />
**40%: 36gp<br />
**50%: 100gp<br />
**60%: 256gp<br />
**70%: 676gp<br />
**80%: 1,764gp<br />
**90%: 4,624gp<br />
**100%: 12,100gp<br />
**110%: 30,000gp<br />
<br />
==Scroll Binders==<br />
*Allows lower level Powerscrolls, Stat Scrolls, and Scrolls of Transcendence into their next higher level versions<br />
*Scroll Binder is a craftable item<br />
**Created from Wood Pulp by Scribes<br />
**Wood Pulp is created from Bark Fragment by Cooks<br />
*Scroll Binders of the same type can be combined<br />
*Scroll Binders are Cursed <br />
<br />
==Snake Charming==<br />
*Can use a snake charming flute on snakes outside the Medusa’s Lair to obtain rare eggs from snake nests<br />
*Snake charming flutes are craftable in Carpentry<br />
*Can be used on snakes and serpents in general, and silver serpents can be milked for venom during paralysis <br />
<br />
==Staining==<br />
*Allows gardeners, cooks, and alchemists to transform player grown plants and harvested berries into natural dyes<br />
*Players can create individual pigments from plants or berries<br />
*They can combine them with another pigment<br />
*They then combine them into a dye by adding a fixative<br />
*Tinkers now sell “clippers” which can be used to cut up plants<br />
*Color Fixative can be crafted by Cooking or Alchemy (75+ skill)<br />
*Staining dyes can be used on:<br />
**Armor (leather and metal)<br />
**Weapons<br />
**Clothing and all items normally dyable with a regular dye tub<br />
**Bags, chests, boxes, and crates<br />
**Spellbooks (including non-Magery), and Runebooks<br />
**Statuettes<br />
**Artifacts and magical items dyable with the Tokuno dyes<br />
**A few books<br />
**Jewelry <br />
<br />
==New Housing Tiles==<br />
*Added three new housing wallsets<br />
*Added dozens of miscellaneous Gargish tiles <br />
<br />
==Music==<br />
*New music tracks created by GameSong, featuring Michael Huang and Michael “Piano Squall” Gluck<br />
**Docktown<br />
**Gargoyle Queen<br />
**Combat<br />
**Holy City<br />
**Underworld<br />
**Login<br />
**Northern Forest – Battle on Stones<br />
**Primeval Lich<br />
**Queen’s Palace<br />
**Royal City<br />
**Slasher of Veils<br />
**Stygian Abyss<br />
**Stygian Dragon<br />
**Void<br />
**Shrine of the Codex<br />
<br />
==Misc==<br />
*Added two new stable slots for those with the SA Entitlement<br />
*Help/Stuck will send Britannians in the Abyss levels back to Britannia, Gargoyles back to Ter Mur. If the Britannians are in Ter Mur, they’ll be sent to the Royal City in Ter Mur<br />
*Great Dragons have been adjusted to reduce their damage output<br />
*Craftable books with 100 to 200 pages<br />
*Craftable blank scrolls<br />
<br />
==Updates==<br />
*[[Publish 60.1]]<br />
<br />
==See Also==<br />
* [[Publishes]]<br />
<br />
[[Category:Publishes]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Magekiller_Leafblade&diff=47758
Magekiller Leafblade
2010-11-24T04:18:49Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ecydoxe.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://ecydoxe.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{Infobox item<br />
| name=Magekiller Leafblade<br />
| image=Leafblade.png<br />
| weight=8<br />
| hitmanaleech=16<br />
| physicaldamage=100<br />
| weapondamage=13 - 15<br />
| weaponspeed=2.75<br />
| strengthrequirement=20<br />
| onehandedweapon=yes<br />
| skillrequired=Fencing<br />
| mindurability=36<br />
| maxdurability=48<br />
}}<br />
<br />
One of the [[Magical Craftables]], the [[Magekiller Leafblade]] is an enhanced version of the [[Leafblade]].<br />
<br />
{{MagicalCraftables}}<br />
<br />
* [[Hit Mana Leech]] 16%<br />
<br />
{{ Special Moves<br />
| primary=feint<br />
| secondary=armorignore<br />
}}<br />
<br />
&lt;br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Blacksmithy<br />
| blacksmithy=75.0<br />
| ingots=12<br />
| firerubies=1<br />
| skill100chance=50.0<br />
| skill110chance=70.0<br />
| skill120chance=90.0<br />
| skill100excep=5.0<br />
| skill110excep=25.0<br />
| skill120excep=45.0<br />
| makersmark=yes<br />
| retainscolor=yes<br />
| mondainslegacy=yes<br />
| reciperequired=yes<br />
}}<br />
<br />
{{Magical Craftables}}<br />
<br />
[[Category:Leafblades]][[Category:Blacksmithy]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Bone_Knight&diff=47757
Bone Knight
2010-11-24T04:18:28Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://egebyromedu.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://egebyromedu.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Bone_Knight.JPG|thumb|right|Bone Knight]]<br />
[[Image:Bone knightkr.png|frame]]<br />
<br />
&lt;i>Knights who failed to hold to their tenets are doomed to roam the afterlife as undead knights. First seen in the new lands, these knights rise in legions to battle the army of the living. Utterly devoid of fear there is no chance a Bone knight will ever break off the attack. These knights are the best sword fighters and tacticians doing battle for the ever-growing numbers of undead.<br />
<br />
Bone Knights share the same characteristics as the [[Skeletal Knight]]s. &lt;/i><br />
<br />
==Statistics== <br />
{{Creatures<br />
|spawnlocations=[[Unholy Terror Champion Spawn]], [[Bedlam]], [[Ancient Citadel]], [[Ankh Dungeon]], [[Blood Dungeon]] Entrance, [[City of the Dead]], [[Covetous]] Level 3, [[Deceit]] Level 1 &amp; 2, [[Doom]], [[Homare-Jima|Field of Echoes]], [[Forgotten Pyramid]], [[Humility Graveyard]], [[Khaldun]], [[Isamu-Jima|Mount Sho]], [[Rat Cave]] Level 2, [[Homare-Jima|Revenant Jima]], [[Sorcerers Dungeon]] Level 1, 2, 3, &amp; 4, [[Undead Camp]], [[Undead Fort]], [[Makoto-Jima|The Waste]], [[Wisp Dungeon]] Level 2<br />
|fame=Level 3 (3000)<br />
|slayer=[[Undead Slayer]]<br />
|karma=Level 3 (-3000)<br />
|alignment=Evil<br />
|firstseen=Initial release of [[Ultima Online|UO]]<br />
|packinstinct=None<br />
|gold=175 - 275<br />
|magicitems=Rarely<br />
|specialloot=[[Bone|Bones]], [[Platemail Armor]]<br />
|cutuploot=None<br />
|str=196 - 250<br />
|hitpoints=118 - 150<br />
|dex=76 - 95<br />
|stamina=76 - 95<br />
|int=36 - 60<br />
|mana=36 - 60<br />
|bardingdifficulty=69.1<br />
|tamingdifficulty=N/A<br />
|basedamage=8 - 18<br />
|preferredfoods=None<br />
|wrestling=85.1 - 95.0<br />
|poisoning=None<br />
|tactics=95.1 - 100.0<br />
|magery=None<br />
|magicresist=65.1 - 80.0<br />
|evalint=None<br />
|anatomy=0.0<br />
|meditation=None<br />
|specialskill=None<br />
|physicalresist=35 - 45<br />
|fireresist=20 - 30<br />
|coldresist=50 - 60<br />
|poisonresist=20 - 30<br />
|energyresist=30 - 40<br />
|physicaldamage=40%<br />
|firedamage=<br />
|colddamage=60%<br />
|poisondamage=<br />
|energydamage=<br />
}}<br />
<br />
==See Also==<br />
* [[Bone Magi]]<br />
* [[Skeletal Dragon]]<br />
* [[Skeletal Knight]]<br />
* [[Skeletal Mage]]<br />
* [[Skeleton]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Undead]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Heritage_Token&diff=47756
Heritage Token
2010-11-24T04:17:58Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://orylyvejuza.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://orylyvejuza.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:heritage_token.png|frame]]<br />
A '''Heritage Token''' is a consumable item that can be used to claim one of the many different [[9th Anniversary]] items. Double click the token and you will be presented with a menu to make your selection.<br />
==Item Selection==<br />
You can choose one of the following selections. Doing so will make the token disappear the and selected item(s) will be placed in your [[backpack]].<br />
{|<br />
| width="50%" valign="top" |<br />
===[[7th Anniversary|7th Anniversary Gifts]]===<br />
* [[Royal Leggings of Embers]]<br />
* [[Rose of Trinsic]]<br />
* [[Shamino's Best Crossbow]]<br />
* [[The Tapestry of Sosaria]]<br />
* [[Hearth of the Home Fire]]<br />
* [[The Holy Sword]]<br />
* [[Ancient Samurai Helm]]<br />
| width="50%" valign="top" |<br />
===[[8th Anniversary|8th Anniversary Gifts]]===<br />
* [[Helm of Spirituality]]<br />
* [[Gauntlets of Valor]]<br />
* [[Dupre's Shield]]<br />
* [[Fountain of Life]]<br />
* [[Dawn's Music Box]]<br />
* [[Ossian Grimoire]]<br />
* [[Quiver of Infinity]]<br />
* One of four [[Talisman of the Fey]]<br />
|-<br />
| width="50%" valign="top" |<br />
<br />
===[[Broken Furniture Collection]]===<br />
* [[Broken Armoire]]<br />
* [[Broken Bed]]<br />
* [[Broken Bookcase]]<br />
* [[Broken Chest of Drawers]]<br />
* [[Broken Covered Chair]]<br />
* [[Broken Fallen Chair]]<br />
* [[Broken Vanity]]<br />
* [[Standing Broken Chair]]<br />
| width="50%" valign="top" |<br />
===[[Evil Home Decor]]===<br />
* [[Bone Throne]], [[Bone Couch]], and [[Bone Table]] bundle<br />
* [[Disturbing Portrait]], [[Unsettling Portrait]], and [[Creepy Portrait]] bundle<br />
* Set of five [[Mounted Pixie]]s<br />
* [[Haunted Mirror]]<br />
* [[Bed of Nails]]<br />
* [[Sacrificial Altar]]<br />
|-<br />
|<br />
<br />
===Other Items===<br />
|<br />
|-<br />
| width="50%" valign="top" |<br />
* [[Apple Tree]]<br />
* [[Apple Trunk]]<br />
* [[Cherry Blossom Tree]]<br />
* [[Cherry Blossom Trunk]]<br />
* [[Peach Tree]]<br />
* [[Peach Trunk]]<br />
<br />
<br />
* [[Boiling Cauldron]]<br />
* [[Coffin]]<br />
* [[Curtains]]<br />
* [[Fountain]]<br />
* [[Guillotine]]<br />
* [[Ladder]]<br />
* [[Iron Maiden]]<br />
* [[Scarecrow]]<br />
* [[Statue]]<br />
* [[Unmade Bed]]<br />
* [[Vanity]]<br />
* [[Wall Torch]]<br />
| width="50%" valign="top" |<br />
* [[Hanging Axes]]<br />
* [[Hanging Swords]]<br />
* [[Small Fish Net]]<br />
* [[Large Fish Net]]<br />
* [[Suit of Gold Armor]]<br />
* [[Suit of Silver Armor]]<br />
<br />
<br />
* [[Blue Decorative Rug]]<br />
* [[Blue Fancy Rug]]<br />
* [[Blue Plain Rug]]<br />
* [[Cinnamon Fancy Rug]]<br />
* [[Golden Decorative Rug]]<br />
* [[Pink Fancy Rug]]<br />
* [[Red Plain Rug]]<br />
|}<br />
<br />
==See Also==<br />
* [[Crystal Token]]<br />
* [[Shadow Token]]<br />
* [[9th Anniversary]]<br />
<br />
[[Category:Tokens]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Rune_Carving_Knife&diff=47755
Rune Carving Knife
2010-11-24T04:17:38Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://erihybomex.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://erihybomex.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{Infobox item<br />
| name=Rune Carving Knife<br />
| image=Rune_Carving_Knife.png<br />
| weight=4<br />
| damageincrease=30<br />
| swingspeedincrese=35<br />
| hitmanaleech=40<br />
| staminaregeneration=2<br />
| lowermanacost=10<br />
| physicaldamage=100<br />
| weapondamage=10 - 12<br />
| weaponspeed=2<br />
| strengthrequirement=15<br />
| onehandedweapon=yes<br />
| skillrequired=Fencing<br />
| durability=255<br />
}}<br />
<br />
The '''Rune Carving Knife''' is an [[Assassin Spike]] and also one of the [[Artifacts (Craftable)|Craftable Artifact]]s. A rare [[Blacksmithy Recipes|Blacksmithy Recipe]] scroll is required to create it.<br />
<br />
{{CraftableArtis}}<br />
<br />
===Special Moves===<br />
{| align="left" style="margin:auto; text-align:center;"<br />
! style="padding:5px;" | '''Primary:''' <br />
| style="padding:5px;" | [[Image:InfectiousStrike.jpg]]&lt;br>[[Infectious Strike]]<br />
|-<br />
! style="padding:5px;" | '''Secondary:''' <br />
| style="padding:5px;" | [[Image:Special move shadowstrike.jpg]]&lt;br>[[Shadowstrike]]<br />
|}<br />
<br />
&lt;br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Blacksmithy<br />
| blacksmithy=70.0<br />
| ingots=9<br />
| muculent=10<br />
| putrefaction=10<br />
| dreadhornmane=1<br />
| skill100chance=60.0<br />
| skill110chance=80.0<br />
| skill120chance=100.0<br />
| cannotmakeexceptional=yes<br />
| mondainslegacy=yes<br />
| reciperequired=yes<br />
}}<br />
<br />
{{Craftable Artifacts}}<br />
<br />
[[Category:Assassin Spikes]][[Category:Blacksmithy]][[Category:Recipes]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Delucia&diff=47754
Delucia
2010-11-24T04:17:31Z
<p>Opymoha: </p>
<hr />
<div>=[http://uxegyjyga.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
[[Image:DeluciaRadar.jpg|frame|Delucia's Town Square]]<br />
[[Image:TrinsicPassageDelucia.jpg|thumb|Entrance to Delucia]]<br />
<br />
'''Delucia''' is a town that is located in the [[Lost Lands]]. The only settlements in the Lost Lands are the relatively small Delucia and the even smaller [[Papua]]. The town was first introduced into gameplay in 1998 with [[Ultima Online: The Second Age|UO's first expansion]]. For the most part, Delucia is a town much like any in Britannia. The quickest route to the town lies in the mountains to the south west of [[Trinsic]] via the [[Delucia Passage]] (Coordinates 149° 9'S 21° 35'E). <br />
<br />
Delucia is host to the following [[NPC]] shops: Bank; Mage Shop; Smith/Weaponry Shop; Provisioner; Healer;<br />
[[Stable]]s; Inn; and Tailor. Like [[Mistas]]' [[Meer]] and [[Juka]], the town square depicts in flagstone a [[Terathan]] and an [[Ophidian]] engaged in combat, when viewed from above.<br />
==Lore==<br />
The next expansion also included lore on the first:<br />
<br />
:''The city of ruins, as some may call it, lies in the south-west corner of the Lost Lands. It can be reached by foot quite easily by those who are not afraid to fight a few mongbats and giant spiders in the dungeon leading to it. Delucia lies well protected between large mountains and palisade walls. Miners and Smiths will most likely find this a good place to live in. There are a lot of mountains within the range of the guards protection, and the local armorer has a forge to smelt ore in. Around the city there are deer, cows and even horses grazing the grassy lands. Inexperienced warriors have enough to hunt on, and tailors will be pleased with the amount of hides the hunters will bring back to the village. Tailors will also be pleased with the cotton field in Delucia, cotton can be picked and turned into spools of thread or sold directly for gold. Delucia also has stables to leave your pet when you need to travel back to Britannia. The fields in Delucia spawn turnips and lettuce, enough to keep your pets happy. The local bank, mage shop, provisioner and healer can aid all adventurers who decide to make Delucia the start and end point of their adventures.'' &amp;nbsp; -- Playguide: [[Ultima Online: Renaissance|Ultima Online Renaissance]].<br />
<br />
==Notes==<br />
*On [[facet]] [[Felucca]], the greatest difference from other towns is attributable to the nature of the Lost Lands, namely it is not easy to get into or out of. The mage spells of [[Gate Travel]], [[Mark]], [[Recall]], and [[Sacred Journey]] do not function in the Felucca Lost Lands. <br />
<br />
*Due to the local abundance of game and the surrounding mountains, Delucia is a favorable place to obtain [[leather]] and [[metal]] [[ore]]. <br />
<br />
[[Category:Cities and Towns]][[Category:The Second Age]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Professional_Bountyhunter_Quest&diff=47753
Professional Bountyhunter Quest
2010-11-24T04:17:20Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ajycyvitik.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://ajycyvitik.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
The '''Professional Bountyhunter Quests''' are offered by G.B. Bigglesby who can be found in the [[Floating Emporium]].<br />
<br />
==Quest Description==<br />
This quest is to capture or kill any of the wanted pirates on the bulletin board in the tavern. Return with the chained pirate or a death certificate for the pirate for your reward.<br />
<br />
If you choose to capture the pirate, subdue them in battle and then use the rope that Bigglesby gives you to tie them up. When tied up, they will appear chained on the deck of your ship. If you kill the pirate, return with their "death certificate" for your reward.<br />
<br />
''Tis good to see an able body ready to make the seas safer. I'm G.B. Bigglesby, proprietor of the G.B. Bigglesby Free Trade Floating Emporium. This sea market be me life's work and 'tis me pride and joy. However, dirty pirates threaten me beautiful emporium and me customers and I mean to make it stop!''<br />
<br />
''That's why I be offerin' good rewards fer the capture of pirates what have harmed me business partners or customers. Now, ol' G.B. don't be advocating violence, so I will be loanin' ye some o' me special pirate bindin' rope so ye can bring 'em back alive.''<br />
<br />
''Now, ol' G.B. realizes that sometimes a sailor has no choice but to lay a pirate down fer the last time. If ye were to bring me a death certificate on one o' these baddies, I would be willin' to pay too.''<br />
<br />
''If'n ye accept, I will deputize you an' have yer ship fitted with some chains to bring back a pirate!''<br />
<br />
:-G.B. Bigglesby<br />
<br />
==Quest Objective==<br />
* Capture or kill a pirate listed on the bulletin board. Return to Bigglesby with the pirate or a death certificate for your reward.<br />
<br />
==Quest Lore==<br />
Upon accepting the quest, a [[File:Rope.png]] [[Pirate Bindin' Rope]] will be placed on your backpack and a '''Pirate Bindin' Pole''' will be placed on your [[Galleon|boat]]. You need to search the sea for the pirates and the pirate ships. Your ship's pilot or [[Npc]]s around the [[Sea Market]] might tip you off about the pirates' location by saying:<br />
<br />
:''I jes' heard from me best friends mother's ex-tailor that Mad blade Elizabella has been spotted at 156 54 N 47 2 E.''<br />
<br />
Note that pirates are mostly found around [[Jhelom]]. <br />
<br />
<br />
Once you've found a pirate ship, you need to damage it enough in order to board on it or cast summon spells on it. If you kill the pirate, a death certificate will be placed on your backpack with the pirates name on it. However, you'll also receive a special reward if you can capture the pirate alive. When the pirate's [[Hit Points]] is less than 10%, [[Pirate Bindin' Rope]] can be used on her/him which will chain the pirate on the '''Pirate Bindin' Pole'''. A caught pirate will still try to escape by saying things like:<br />
<br />
:''I've seen the error o' me ways, ye can release me now. No need for a tribunal, jus' drop me off at [[Buccaneer's Den|Buc's Den]].''<br />
<br />
<br />
After you caught or slayed one of the pirates listed on the bulletin board, return to G.B. Bigglesby:<br />
<br />
:''Well done, deputy!''<br />
<br />
:''The seas be a bit safer now because o' ye and yer crew. Get some rest an' come back when ye be ready for more fightin', I'm sure another black hearted nick will have popped up to make trouble.''<br />
<br />
:''Jus' speak with me if'n ye want to do some more deputy work, otherwise by the power invested in me by... err.. me, I officially un-deputize you!''<br />
<br />
::-G.B. Bigglesby<br />
<br />
==Reward==<br />
The gold listed on the bulletin board and a special reward from Bigglesby '''if captured alive''':<br />
<br />
* One of the 8 parts of [[File:Deed.png]] [[Ruined Ship Plans]] that can be combined to obtain a [[Orc Ship|Deed for an Orc Ship]]:''Here is something special! It's a salvaged set of orc ship plans. Parts of it are unreadable but if you could get another copy you might be able to fill in some of the missing parts...''<br />
<br />
<br />
* One of the special [[Cannonball]]s:'' Here is some special cannon ammunition. It's imported!''<br />
** [[File:Light_flame_cannonball.png]] [[Light Flame Cannonball]]<br />
** [[Heavy Flame Cannonball]]<br />
** [[Large Flame Cannonball]]<br />
** [[Light Frost Cannonball]]<br />
** [[Heavy Frost Cannonball]]<br />
** [[Large Frost Cannonball]]<br />
<br />
<br />
'''Note that even if the owner of the ship used the rope to catch the pirate, all players that helped during the fight will get a special reward. The gold will be divided equally amongst all these players:'''<br />
<br />
:''Here's your share of the 10000 reward money, you get X gold. You've earned it!''<br />
<br />
'''If the players logged out or cant be found, their share goes to the owner of the boat:'''<br />
<br />
:''X gold is for Player, I can't find them so I'm giving this to Captain X.''<br />
<br />
==See Also==<br />
* [[Floating Emporium]]<br />
* [[Professional Fisher Quest]]<br />
<br />
[[Category:Quests]]<br />
{{Categorize|High Seas}}</div>
Opymoha
https://www.uoguide.com/index.php?title=Bale_of_Cotton&diff=47752
Bale of Cotton
2010-11-24T04:17:14Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://odygobyciqi.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://odygobyciqi.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Cotton.jpg|frame]][[Image:Cottonplant.jpg|frame]]<br />
<br />
A '''Bale of Cotton''' is made up of small balls of soft, fluffy cotton - It is used to eventually create [[Cloth]]. It can be stacked or [[Dye Tub|dyed]].<br />
<br />
Although they can be bought from [[NPC]] Tailor [[Vendor]]s, it is much less expensive to collect them by hand. Up to five plants can be found growing at the fields near [[Moonglow]] and [[Skara Brae]] (ten each for [[Trammel]] and [[Felucca]], up to twenty at once per [[shard]]). To harvest, double click the plant and a bale of cotton will appear on the ground that you may pick up. After harvesting fields will slowly re-spawn more cotton plants.<br />
<br />
Bales can be used with a [[Spinning Wheel]] to produce six [[Spool of Thread|Spools of Thread]] each.<br />
<br />
==See Also==<br />
* [[Pile of Wool]]<br />
<br />
{{Resources}}<br />
<br />
[[Category:Cloth]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Blood_Elemental&diff=47751
Blood Elemental
2010-11-24T04:16:48Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://oleqatyqi.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://oleqatyqi.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Blood elemental.jpg|frame]]<br />
[[Image:Blood elementalkr.png|frame]]<br />
<br />
&lt;i>Formed from the blood of the dead, blood elementals are strong magic-users, and an aggressive and formidable foe. You have blood, and they want it.&lt;/i><br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Ankh Dungeon]], [[Blood Dungeon]], [[Pass of Karnaugh]], [[Shame]] Level 5, [[Sorcerers Dungeon]] Level 1, 2, &amp; 3, [[Wind]]<br />
|fame=Level 5 (12500)<br />
|slayer=[[Slayer|Blood Elemental Slayer]], [[Elemental Slayer]]<br />
|karma=Level 5 (-12500)<br />
|alignment=Evil<br />
|firstseen=Initial release of [[Ultima Online|UO]]<br />
|packinstinct=None<br />
|gold=700 - 900<br />
|magicitems=<br />
|specialloot=Level 5 [[Treasure Map]]<br />
|cutuploot=None<br />
|str=526 - 615<br />
|hitpoints=316 - 369<br />
|dex=66 - 85<br />
|stamina=66 - 85<br />
|int=226 - 350<br />
|mana=226 - 350<br />
|bardingdifficulty=93.5<br />
|tamingdifficulty=N/A<br />
|basedamage=17 - 27<br />
|preferredfoods=None<br />
|wrestling=80.1 - 100.0<br />
|poisoning=None<br />
|tactics=80.1 - 100.0<br />
|magery=85.1 - 100.0<br />
|magicresist=80.1 - 95.0<br />
|evalint=85.1 - 100.0<br />
|anatomy=0.0<br />
|meditation=10.4 - 50.0<br />
|specialskill=None<br />
|physicalresist=55 - 65<br />
|fireresist=20 - 30<br />
|coldresist=40 - 50<br />
|poisonresist=50 - 60<br />
|energyresist=30 - 40<br />
|physicaldamage=<br />
|firedamage=<br />
|colddamage=<br />
|poisondamage=50%<br />
|energydamage=50%<br />
}}<br />
<br />
==See Also==<br />
* [[Acid Elemental]]<br />
* [[Air Elemental]]<br />
* [[Earth Elemental]]<br />
* [[Fire Elemental]]<br />
* [[Ice Elemental]]<br />
* [[Poison Elemental]]<br />
* [[Snow Elemental]]<br />
* [[Water Elemental]]<br />
<br />
[[Category:Elementals]]<br />
[[Category:Monsters]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Diamond_Mace&diff=47750
Diamond Mace
2010-11-24T04:16:13Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://aduratutuz.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://aduratutuz.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{Infobox item<br />
| name=Diamond Mace<br />
| image=Diamond_Mace.png<br />
| weight=10<br />
| physicaldamage=100<br />
| weapondamage=14 - 17<br />
| weaponspeed=3<br />
| strengthrequirement=35<br />
| onehandedweapon=yes<br />
| skillrequired=Mace Fighting<br />
| mindurability=36<br />
| maxdurability=48<br />
}}<br />
<br />
The [[Diamond Mace]] is a [[One-Handed Weapon]] for [[Mace Fighting]] practitioners, introduced with the [[Mondain's Legacy]] expansion. <br />
<br />
They are crafted by [[Blacksmithy|blacksmith]]s, and can be recycled using a [[Salvage Bag]] or smith tool. To perform either action your character must be standing near an [[anvil]] and [[forge]]. Smelting provides a better return if you have a high level of [[mining]].<br />
<br />
[[Weapons]] that are [[exceptional]]ly crafted will receive a [[Damage Increase]] bonus that is further boosted by your character's [[Arms Lore]] skill. [[Runic Tools]] can be used to add additional [[Item Properties]], making for a far more powerful weapon.<br />
<br />
Items retain the color of the material from which they are made. Crafted versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.<br />
<br />
===Special Moves===<br />
{| align="left" style="margin:auto; text-align:center;"<br />
! style="padding:5px;" | '''Primary:''' <br />
| style="padding:5px;" | [[Image:Special move concussion blow.gif]]&lt;br>[[Concussion Blow]]<br />
|-<br />
! style="padding:5px;" | '''Secondary:''' <br />
| style="padding:5px;" | [[Image:Crushing blow.jpg]]&lt;br>[[Crushing Blow]]<br />
|}<br />
<br />
&lt;br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Blacksmithy<br />
| blacksmithy=70.0<br />
| ingots=20<br />
| skill100chance=60.0<br />
| skill110chance=80.0<br />
| skill120chance=100.0<br />
| skill100excep=15.0<br />
| skill110excep=35.0<br />
| skill120excep=55.0<br />
| makersmark=yes<br />
| retainscolor=yes<br />
| mondainslegacy=yes<br />
}}<br />
<br />
[[Category:Diamond Maces]][[Category:Blacksmithy]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Ilshenar&diff=47749
Ilshenar
2010-11-24T04:16:11Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://atosaca.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://atosaca.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Ilshenar map entire.jpg|thumb|300px|&lt;b>Click to Enlarge&lt;/b>]]{{tocright}}<br />
[[Ilshenar]] is a continental landmass of the [[UO]] universe that was introduced with the [[Ultima Online: Third Dawn|Third Dawn]] expansion. Originally one could visit Ilshenar only while running the 3D client. With the [[Ultima Online: Lord Blackthorn's Revenge|Blackthorn's Revenge]] expansion, users of the 2D client were allowed to access Ilshenar. <br />
<br />
Ilshenar remains unique in the fact that it is the only facet you can not [[Gate Travel]], [[Recall]], or [[Sacred Journey]] into. Gate Travel cannot be used to leave Ilshenar, but the other travel spells can. Other than this, Ilshenar mostly follows the [[Trammel]] rules set. <br />
<br />
Ilshenar has been described as "one big dungeon," because with few exceptions it exists to hunt monsters. [[Paragon]] creatures spawn in Ilshenar, along with the minor [[Artifacts_%28Paragon%29|artifacts]] that are rewards for killing paragons. While there are [[Champion Spawns|Champion Spawn]] locations in Ilshenar, [[Power Scrolls]] do not drop. Activity at all of the Ilshenar Champ Spawns is up since the introduction of [[Champion Spawn Artifacts]] and [[Scroll of Transcendence|Scrolls of Transcendence]]. There continues to be a [[Champion Title]] reward system as well.<br />
<br />
== Lore ==<br />
The lore of Ilshenar has changed since the map was introduced.<br />
<br />
For the original backstory, see [[BNN: An Introduction to Ilshenar - Part I]]. This history revolved heavily around the abilities of ancient Ilshenarians to travel easily between [[facet]]s and even potentially between [[shard]]s. However, this lore was erased, with the fictional explanation being that Lord [[Blackthorn]] and [[Exodus]] had altered the timeline by bringing the [[Juka]] race into our present. <br />
<br />
Some have suggested that the spell travel limits to and from Ilshenar and the suggestions of shard travel indicated that Ilshenar was intended to be an area where players from different shards could interact. Originally, global interaction was a major marketing point for [[Ultima Online]]. Language translation software was provided by SYSTRAN and real-time translation options were included in the 1998 [[expansions|expansion]], [[Ultima Online: The Second Age]]. Needless to say, Ilshenar presently does not allow characters from different shards to interact.<br />
<br />
== Cities &amp; Towns==<br />
Only those locations with NPC vendors are included here.<br />
<br />
* [[Desert Outpost (East)]]<br />
* [[Desert Outpost (West)]]<br />
* [[Ver Lor Reg]], the Gargoyle city.<br />
* Several Gypsy camps offer town services.<br />
<br />
==Dungeons==<br />
{| width="100%" <br />
|- style="background-color:#9F3215"<br />
|| &lt;font color=#FFFFFFF>'''Major'''&lt;/font> ||&lt;font color=#FFFFFFF>'''Minor'''&lt;/font><br />
|-<br />
||<br />
* [[Ankh Dungeon]]<br />
* [[Blood Dungeon]]<br />
* [[Exodus Dungeon]]<br />
* [[Rock Dungeon]]<br />
* [[Sorcerers Dungeon]]<br />
* [[Twisted Weald]]<br />
* [[Wisp Dungeon]]<br />
| valign="top" |<br />
* [[Ancient Citadel]]<br />
* [[Ancient Lair]]<br />
* [[Lizard Passage]]<br />
* [[Rat Cave]]<br />
* [[Spectre Dungeon]]<br />
* [[Spider Cave]]<br />
|}<br />
<br />
== Other Points of Interest ==<br />
{| width="100%" <br />
||<br />
* [[Bet-Lem Reg]]<br />
* [[Castle Blackthorn]]<br />
* [[Forest Lord Champion Spawn]]<br />
* [[Gargoyle Mining Camp]]<br />
* [[Harpy Nest]]<br />
* [[Healer's Grove]]<br />
* [[Humility Champion Spawn]]<br />
* [[Lava Ruined Villa]]<br />
| valign="top"|<br />
* [[Lakeshire]]<br />
* [[Meer Catacombs]]<br />
* [[Mistas]]<br />
* [[Montor]]<br />
* [[Reg Volom]]<br />
* [[Twin Oaks Tavern]]<br />
* [[Valor Champion Spawn]]<br />
<br />
|}<br />
<br />
==See Also==<br />
* [[BNN: An Introduction to Ilshenar - Part I]]<br />
* [[BNN: An Introduction to Ilshenar - Part II]]<br />
* [[BNN: An Introduction to Ilshenar - Part III]]<br />
* [[Blackthorn's Damnation]]<br />
* [[Facets]]<br />
* [[Shards]]<br />
* [[Third Dawn]]<br />
* [[World]]<br />
<br />
[[Category:Facets]]<br />
[[Category:Third Dawn]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Puzzle_Board&diff=47748
Puzzle Board
2010-11-24T04:16:10Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://umuziny.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://umuziny.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Puzzle_board.png|frame]]<br />
This item can be solved to yield a reward. The puzzle board is found in the [[Underworld]] at coordinates 52o 23'N 17o 47'W. You must navigate a perilous trapped hallway to reach the small room where a strongbox resides. Opening the strongbox will give you a board. You may only have one at a time. Double-clicking the board presents you with the puzzle menu. You have 1800 seconds (30 minutes) to solve before the puzzle expires and board vanishes. You can only attempt this puzzle once per day.<br />
__NOTOC__<br />
[[Image:Puzzle_board_menu.png]]<br />
<br />
* '''Apply''' - Submits your answer. If correct the board vanishes and the prize appears in your backpack. If incorrect the menu closes. You can open and try again.<br />
* '''Cancel''' - Resets the puzzle back to the original starting points<br />
* '''Log Out''' - Closes the puzzle menu<br />
To select a row for modification, press the black dot in the top left section. It will become light indicating that is the row you currently have selected. Press the arrow on either side to move the row up or down.<br />
==Puzzle Rules==<br />
* You must solve the puzzle in exactly or fewer moves than the "Command Functions"<br />
<br />
There are a few basic rules that the puzzle follows. While there may be more, these initial rules will help you to solve the puzzles on your own if you do not wish to use the provided solutions.<br />
<br />
* Each row consists of 1, 2, 3, or 4 "pegs." A bar is considered 4 pegs.<br />
* If you move a row up into another filled row, it will add its pegs to that row; if you exceed 4 total pegs, the rows will simply swap places.<br />
* If you move a row down into another filled row, it will subtract the lesser row from the greater row (so if you have a bar and you move it down into a row of 2, you will have 2 pegs left over; if you have a single peg that you move down into a row of 2, you will have 1 peg left over).<br />
* A green bar consists of 2 red and 2 blue pegs (but can be built of 4 green pegs).<br />
** Two green pegs consist of 1 red and 1 blue peg (but can also be built of 2 green pegs).<br />
* A blue bar consists of 2 green and 2 red pegs (but can be built of 4 blue pegs).<br />
** Two blue pegs consist of 1 red and 1 green peg (but can also be built of 2 blue pegs).<br />
* A red bar consists of 2 blue pegs and 2 green pegs (but can be built of 4 red pegs).<br />
** Two red pegs consist of 1 green and 1 blue peg (but can also be built of 2 red pegs).<br />
* Only even numbers may be moved up or down into an empty row:<br />
** If you move a bar up or down into an empty row, it will keep 2 pegs in the row you moved it from, and place 2 pegs into that empty row (the pegs will be of the colors listed above, not the color of the bar).<br />
** If you move a row of two up or down into an empty row, it will keep 1 peg in the row you moved it from, and place 1 peg into that empty row (the pegs will be of the same colors listed above, not the original color of the two pegs).<br />
** Image below shows how colors are spliting.<br />
* You may build a bar or a row of 2 pegs out of its corresponding colors:<br />
** A red bar may be made of 4 red pegs or 2 blue and 2 green pegs. Two red pegs may be made of 2 red pegs or 1 blue and 1 green peg.<br />
** A blue bar may be made of 4 blue pegs or 2 red and 2 green pegs. Two blue pegs may be made of 2 blue pegs or 1 red and 1 green peg.<br />
** A green bar may be made of 4 green pegs or 2 blue and 2 red pegs. Two green pegs may be made of 2 green pegs or 1 blue and 1 blue peg.<br />
<br />
<br />
These rules will be clarified some if more are discovered, but this basic knowledge should help you to solve most puzzles.<br />
<br />
'''Puzzle split rules:'''<br />
<br />
[[File:puzzle_split_rules.png]]<br />
<br />
==Rewards==<br />
A random of the following appears in your backpack when completing a puzzle.<br />
* 30 [[Void Essence]]<br />
* 30 [[Silver Serpent Venom]]<br />
* 30 [[Scouring Toxin]]<br />
* 30 [[Toxic Venom Sac]]<br />
* [[Moulding Board]]<br />
* [[Dough Bowl]]<br />
* [[Horned Totem Pole]]<br />
* [[Large Square Pillow]]<br />
* [[Large Diamond Pillow]]<br />
* [[Dusty Pillow]]<br />
* [[Statue Pedestal]]<br />
* [[Floured Bread Board]]<br />
* [[Lucky Coin]]<br />
<br />
==Puzzle Solutions==<br />
'''Solution Key''' - 1st row refers to top row, 4th row refers to bottom row<br />
{|<br />
| [[Image:Puzzle_board_solution_1.png]]<br />
|<br />
# 1st row up<br />
# 4th row up<br />
# 3rd row up<br />
# 2nd row up<br />
# 1st row up<br />
# 2nd row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_2.png]]<br />
|<br />
# 1st row up<br />
# 4th row up<br />
# 4th row down<br />
# 3rd row down<br />
# 1st row up<br />
# 3rd row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_3.png]]<br />
|<br />
# 1st row down<br />
# 2nd row up<br />
# 1st row down<br />
# 4th row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_4.png]]<br />
|<br />
# 3rd row up<br />
# 2nd row up<br />
# 1st row up<br />
# 2nd row down<br />
# 1st row down<br />
# 1st row down<br />
# 4th row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_5.png]]<br />
|<br />
# 1st row up<br />
# 4th row up<br />
# 3rd row up<br />
# 2nd row up<br />
# 3rd row down<br />
# 1st row up<br />
# 2nd row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_6.png]]<br />
|<br />
# 1st row up<br />
# 3rd row up<br />
# 2nd row up<br />
# 2nd row down<br />
# 1st row down<br />
# 4th row up<br />
# 3rd row up<br />
# 4th row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_7.png]]<br />
|<br />
# 2nd row down<br />
# 1st row down<br />
# 4th row up<br />
# 1st row up<br />
# 2nd row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_8.png]]<br />
|<br />
# 4th row down<br />
# 1st row down<br />
# 2nd row up<br />
# 2nd row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_9.png]]<br />
|<br />
# 4th row up<br />
# 3rd row down<br />
# 1st row down<br />
# 1st row up<br />
# 4th row up<br />
# 4th row down<br />
# 3rd row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_10.png]]<br />
|<br />
# 4th row up<br />
# 3rd row up<br />
# 4th row down<br />
# 2nd row up<br />
# 1st row up<br />
# 3rd row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_11.png]]<br />
|<br />
# 4th row down<br />
# 3rd row up<br />
# 2nd row up<br />
# 1st row up<br />
# 4th row up<br />
# 1st row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_12.png]]<br />
|<br />
# 4th row up<br />
# 2nd row up<br />
# 1st row up<br />
# 1st row down<br />
# 2nd row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_13.png]]<br />
|<br />
# 2nd row up<br />
# 2nd row down<br />
# 1st row down<br />
# 2nd row down<br />
# 2nd row up<br />
# 3rd row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_14.png]]<br />
|<br />
# 3rd row down<br />
# 2nd row up<br />
# 1st row up<br />
# 2nd row up<br />
# 4th row up<br />
# 3rd row up<br />
# 1st row down<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_15.png]]<br />
|<br />
# 3rd row up<br />
# 2nd row up<br />
# 4th row down<br />
# 3rd row down<br />
# 2nd row down<br />
# 4th row up<br />
|}<br />
<br />
{|<br />
| [[Image:Puzzle_board_solution_16.png]]<br />
|<br />
# 3rd row up<br />
# 4th row up<br />
# 3rd row up<br />
# 4th row down<br />
# 1st row up<br />
# 2nd row down<br />
<br />
<br />
|}<br />
<br />
==See Also==<br />
* [[Underworld]]<br />
<br />
[[Category:Puzzles]]<br />
[[Category:Stygian Abyss]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Blighted_Grove&diff=47747
Blighted Grove
2010-11-24T04:16:05Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://oqagacyti.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://oqagacyti.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Blighted_grove_map.gif|frame|left]]<br />
__NOTOC__{{Dungeonbox<br />
|icon=<br />
|launched=August 30, 2005<br />
|coordinates=1°34'S, 52°6'W<br />
|facet= [[Felucca]] &amp; [[Trammel]]<br />
}}<br />
<br />
<br />
The [[Blighted Grove]] is a [[Ultima Online: Mondain's Legacy|Mondain's Legacy]] (ML) [[dungeon]]. Like all ML dungeons, it is home to [[monsters]], [[Monsters#Named_Monsters|named monsters]], and a [[Peerless]] Boss. Entrance requires access to ML content and a [[Bone Machete]] in the top layer of your [[backpack]].<br />
<br />
''One of the oldest trees in existence, the ancient Yew that is tied to Lady Melisande is twisted and grotesque. Too powerful to die in the swampy ground, as the others of its kind have, its mighty roots draw upon blighted soil to live. The immense trunk and squat shape tilts dangerously, with tangled mud clotted roots exposed along an entire third of its perimeter. The tree leans precariously but endures, the poison of its needles and seeds bringing agonizing death to wildlife that wanders too near. Adventurers enter the blighted grove by passing under the exposed roots of the tree and work their way along the downed branches and the rotted out interior of the trunk. Every aspect of the Yew tree is poisonous and dangerous. Footing within the tree is precarious and with every fall and cut the character is exposed to another dose of the lethal poison.'' <br />
<br />
''Roosting in the revolting branches of the tree are hideous harpies. Changelings delight in tormenting characters, while Bog Things, Boglings, Corpsers, Whipping Vines, Swamp Tentacles, and Reapers are much in evidence. Giant serpents and monstrous hydras weave their way through branches and swampy ground. Enslaved and insane dryads and satyr serve Lady Melisande.''<br />
<br />
<br />
==Creatures==<br />
{| width=100%<br />
||<br />
* [[Abscess]]<br />
* [[Bog Thing]]<br />
* [[Bogling]]<br />
* [[Changeling]]<br />
* [[Coil]]<br />
* [[Corpser]]<br />
* [[Giant Serpent]]<br />
* [[Giant Toad]]<br />
* [[Harpy]]<br />
|valign=top|<br />
* [[Hydra]]<br />
* [[Insane Dryad]]<br />
* [[Reaper]]<br />
* [[Saliva]]<br />
* [[Silver Serpent]]<br />
* [[Tangle]]<br />
* [[Thrasher]]<br />
* [[Whipping Vine]]<br />
|}<br />
<br />
== Summoning Lady Melisande ==<br />
<br />
* To get to the peerless boss [[Lady Melisande]] you must complete [[Bound to the Land]] quest. She is just down and to the right of the entrance to the grove. She will ask you to kill 12 [[Insane Dryad]]s and one [[Saliva]]. <br />
* Saliva is a blue, named harpy that is roughly the strength of a [[paragon]] harpy. To locate her, run up the tree root to the left of a entrance and into the wall covered with vines at the top of the tree root. You will emerge inside a [[Saliva's Hole|small cave]] with her in it, but beware, she has other harpies and changelings guarding her. I highly suggest casting [[invisibility]] before you run into the cave. Once inside pets or summons can clean out the cave pretty well. The fetid air inside Saliva's cave will slowely drain your health and interfere with spell casting. <br />
* The entrance is one-way. To exit, you must run to the other end of the cavern. <br />
* The insane dryads that must be killed for the quest are not hard. However, they will becalm you, so be prepared. You have to do a good chunk of damage to them to get credit for the quest, as individuals. To find the dryads run past the gnarled looking trees, they will pop out and chase you. They are on what appears to be a 5 minute spawn timer. Watch out for the named monsters while dryad hunting, they can make life hard and death easy. <br />
*These keys are considered to be the easiest to get. As a result, at least on the [[Lake Superior]] [[shard]], it is fairly easy to find a group of people at the entrance, waiting for a spontaneous group to get in.<br />
*The "first key" is the Dryad's Blessing. This is exchanged for the "main key," the Dryad's Curse, at the basket that's right near The Frightened Dryad.<br />
<br />
== Peerless Boss Tips ==<br />
<br />
* When you get to Lady Melisande make sure to kill off her [[Enslaved Satyr]]s fast. Else they will use [[Peacemaking]] on you while Lady Melisande attacks.<br />
* Earth Elementals seem to be best against Lady Melisande.<br />
* Archers and mages are best against her.<br />
* Pets can work too.<br />
* She casts [[Revenant]]s, so have dispel or [[Mass Dispel]] ready.<br />
* She smack talks you in an extremely creepy, disturbing fashion.<br />
* Contrary to popular belief, dexers can fight her, but they must be prepared to either cross heal or run away once they get to between 2/3 and half health.<br />
* [[Fey Slayer]]s ([[Pixie Swatter]]) works.<br />
* Tactics for [[Lady Melisande]] in [[Felucca]] and in [[Trammel]] are VERY different from one another.<br />
* She spawns [[Lady_Melisande#Loot|special loot]]. <br />
* Be aware of an attack she has that slows down your [[Swing Speed]] and casting time. [[Archery|Archers]] and [[Magery|Mages]] should stay out of range. The only people who get hit by this attack should be those who must stand close (i.e., dexers). Also, be wary of her very powerful wither attack.<br />
<br />
==See Also==<br />
{{Dungeons}}<br />
<br />
[[Category:Dungeons]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Order_of_the_Dragonfish_Handbook&diff=47746
Order of the Dragonfish Handbook
2010-11-24T04:15:54Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://awibuky.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://awibuky.co.cc CLICK HERE]=<br />
----<br />
</div><br />
'''Order of the Dragonfish Handbook''' is a possible reward of the [[Professional Fisher Quest]]. There are belived to be four version.<br />
<br />
==Part 1 - Uncommon Shore Fish by Cpt. Piddlewash==<br />
<br />
In thee sacred trust I be bestowin' our knowledge. Ne'er afore hath sailor not wench set down in pen the secrets o' Sosaria fishing. Tis only by the will o' the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o' the Order, This knowledge can make you wealthy. Guard it well.<br />
<br />
<br />
'''Bluegill Sunfish:'''<br />
<br />
Be wary o these bluegills, they be a bit snooty but they be tastin' great on a cracker.<br />
<br />
<br />
'''Brook trout:'''<br />
<br />
These be found in brooks mostly, but sometimes streams, ponds, creeks, rivers, inlets, fords, and occasionally puddles.<br />
<br />
<br />
'''Green catfish:'''<br />
<br />
Dont let the green color scare ye away, it be delicious! Folks what eat them say they make yer eyes turn green.<br />
<br />
<br />
'''Kokanee salmon:'''<br />
<br />
I named this'n fer me favorite aunt in hopes that she would leave me her ship. Then she left it to her boyfriend so I changed it to Kokanee.<br />
<br />
<br />
'''Pike:'''<br />
<br />
This fresh water fish be lookin' a bit like their ocean cousin the barracuda. But don' be fooled, they bite!<br />
<br />
<br />
'''Pumpkinseed Sunfish:'''<br />
<br />
Found in rivers and other shallow waters, this fish be so named because it be first caught by me friend, Pumpkinseed Smith.<br />
<br />
<br />
'''Rainbow trout:'''<br />
<br />
These trout be colored a bit like rainbow salmon but they're not, they're trout.<br />
<br />
<br />
'''Redbelly bream:'''<br />
<br />
The secret ta catchin' these particular bream is ta be fishin' near the shores.<br />
<br />
<br />
'''Smallmouth bass:'''<br />
<br />
'Tis believed that this fish is uncommon simply because it be a picky 'eater.<br />
<br />
<br />
'''Uncommon shiner:'''<br />
<br />
This fish is not to be confused with the common shiner. The uncommon shiner tastes way better.<br />
<br />
<br />
'''Walleye:'''<br />
<br />
This be a tricky devil 'cause he can see ye coming. 'Tis best to fish her them at night or ta be wearin' a worm costume.<br />
<br />
<br />
'''Yellow perch:'''<br />
<br />
Ye can sometimes see these swimmin' near rocks and such. They be easy ta spot cause they be yellow somewhere on thar body.<br />
<br />
<br />
<br />
==Part 2 - Uncommon Sea Fish by Cpt. Piddlewash==<br />
<br />
In thee sacred trust I be bestowin’ our knowledge. Ne’er afore hath sailor nor wench set down in pen the secrets o’ Sosaria fishing. Tis only by the will o’ the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o’ the Order. This knowledge can make ye wealthy. Guard it well. <br />
<br />
<br />
'''Amberjack:'''<br />
<br />
One o’ these days I’m going ta hang up me fishin’ pole and start me own brewery, and I’m going to name me brew amberjack. <br />
<br />
<br />
'''Black sea bass:'''<br />
<br />
The black seabass be a more purpley color in me personal opinion, but it wasn’ me what named it. <br />
<br />
<br />
'''Blue grouper:'''<br />
<br />
These be uncommon because most fishermen mistake them for other fish cause they ain’t actually blue. This be thar natural defense. <br />
<br />
<br />
'''Bluefish:'''<br />
<br />
If ye be trying ta remember where to fish for bluefish, jus’ remember the big blue spot on their fin that Iooks like a ship. <br />
<br />
<br />
'''Bonefish:'''<br />
<br />
This fish be havin lots o’ bones. Like double the normal amount. I seen some that couldn’t even move! <br />
<br />
<br />
'''Bonito:'''<br />
<br />
Bonito be great when smoked and dried. Tis a favorite of Tokuno. <br />
<br />
<br />
'''Cape cod:'''<br />
<br />
This fish be found off the cape. Way off the cape. Like, in the middle o the sea. <br />
<br />
<br />
'''Captain snook:'''<br />
<br />
Whatever sun baked swab named this poor devil cap’n snook should be keel hauled! I knew Cap’n Snook, this be no Cap’n Snook.<br />
<br />
<br />
'''Cobia:'''<br />
<br />
Best to not be confusin’ the cobia with the cobra, the cobra be requiring a totally different kind o’ bait. <br />
<br />
<br />
'''Gray snapper:'''<br />
<br />
Old sailors say that many generations ago the gray snapper used to be the blonde snapper. <br />
<br />
<br />
'''Haddock:'''<br />
<br />
When tha’ wind’s in yar hair, the salt’s on yar lips and yar hook’s wrapped around yar pole, the haddock be thar. <br />
<br />
<br />
'''Mahi mahi:'''<br />
<br />
They say that the most persuasive argument is repetition. This might explain why mahi mahi be so popular. <br />
<br />
<br />
'''Red drum:'''<br />
<br />
The red drum is thus named because o’ the sound it makes when you thump it on the head.<br />
<br />
<br />
'''Red grouper:'''<br />
<br />
Red grouper be extra good with a dalop o’ Madam Beamy’s hot sauce. <br />
<br />
<br />
'''Red Snook:'''<br />
<br />
This fish be found anywhere the rest o the fish in this handbook be found. <br />
<br />
<br />
'''Shad: '''<br />
<br />
The shad be one o’ me personal favorite deep sea uncommon fish. <br />
<br />
<br />
'''Tarpon:'''<br />
<br />
This fella once told me the word ‘Tarpon’ be derived from the word "Tarpaulin’, but I’s pretty sure he was insane. <br />
<br />
<br />
'''Yellowfin tuna:''' <br />
<br />
The best thing about tuna is that it tastes like chicken that was eaten by a fish. <br />
<br />
==Part 3 - Uncommon Dungeon Fish==<br />
''By: Cpt. Piddlewash''<br />
<br />
In thee sacred trust I be bestowin' our knowledge. Ne'er afore hath sailor nor wench set down in pen the secrets o' Sosaria fishing. Tis only by the will o' the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o' the Order. This knowledge can make you wealthy. Guard it well.<br />
<br />
* '''Crag Snapper''': Crag Snapper be fine eating. Just mind yer fingers.<br />
* '''Cutthrout Trout''': This dungeon menace 'tis the very one that gave rise to the ol' saying. 'Ne'er take a bath in dungeon water.<br />
* '''Darkfish''': Ye find this fish in undergroun rivers and lakes. But only dark undergroun rivers and lakes.<br />
* '''Demon Trout''': Beware, this big devil comes out of the water spicy.<br />
* '''Drakefish''': The smaller cousin o' the dragonfish, this beauty be much easier to catch and thus more commonly used in cooking.<br />
* '''Dungeon Chub''': This be the only subterranean member o' the chub family.<br />
* '''Grim Cisco''': This fish is sought for medicinal purposes. They say it be the best cure for hysteria.<br />
* '''Infernal Tuna''': This fish be deadly poisonous unless ye cook it in butter with a bit o' thyme and serve it will ale.<br />
* '''Lurker Fish''': These fish like to hide up under corpses floating in underground rivers.<br />
* '''Orc Bass''': If ye be ever chased by orcs, throw one down an keep runnin! Ever since I started tellin' folks this, I been sellin more orc bass.<br />
* '''Snaggletooth Bass''': This dungeon lurker be resemblin' a large mouth bass excepting it be having huge jagged teeth.<br />
* '''Tormented Pike''': This pike be hunted by every monster in Sosaria except few a few.<br />
<br />
==Part 4 - Uncommon Crustaceans by Cpt. Piddlewash==<br />
<br />
In thee sacred trust I be bestowin’ our knowledge. Ne’er afore hath sailor nor wench set down in pen the secrets o’ Sosaria fishing. Tis only by the will o’ the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o’ the Order. This knowledge can make ye wealthy. Guard it well.<br />
<br />
Uncommon Crabs<br />
<br />
'''apple crab:'''<br />
<br />
Some say the apple crab be so named because it makes a good cider. To this, I say yuck!<br />
<br />
<br />
'''blue crab:'''<br />
<br />
The blue crab can be identified by the fact that they be blue on the bottom.<br />
<br />
<br />
'''dungeoness crab:'''<br />
<br />
The dungeoness crab was so named because 'twas first discovered in a dungeon, later it was discovered they could be found anywhere.<br />
<br />
<br />
'''king crab:'''<br />
<br />
The Order is not sure who made this rascal king, but we recon it took some fast talkin'.<br />
<br />
<br />
'''rock crab:'''<br />
<br />
The rock crab be uncommon mostly because they often get stepped on by accident.<br />
<br />
<br />
'''Snow crab:'''<br />
<br />
Contrary to popular belief, the snow crab is not found in snow. They be found in water with the rest o' the crabs.<br />
<br />
<br />
Uncommon Lobsters<br />
<br />
'''Crusty lobster:'''<br />
<br />
Juka like to use the shell o' this lobster for pie crust.<br />
<br />
<br />
'''Fred lobster:'''<br />
<br />
On occasion I be wonderin' to meself, who is Fred? and how did he get to name a lobster?<br />
<br />
<br />
'''Hummer lobster:'''<br />
<br />
Some sailors say they can hear the hum of a hummer lobster. But I don't be seein' 'em catch more than anyone else.<br />
<br />
<br />
'''Rock Lobster:'''<br />
<br />
The rock lobster be uncommon mostly because they often get st... Wait, I think I used that one already.<br />
<br />
<br />
'''Shovel-nose lobster:'''<br />
<br />
The shovel-nose lobster has a flat, shovel like nose that it uses to dig into the sand and hide.<br />
<br />
<br />
'''Spiny lobster:'''<br />
<br />
Spiny lobsters be hard on traps, sometimes when they try to get in a trap they tear it to pieces.<br />
<br />
[[Category:High Seas]]<br />
[[Category:Quest Rewards]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Rare&diff=47745
Rare
2010-11-24T04:15:45Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://abaviteha.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://abaviteha.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
''Why is a broken chair worth more than one that is not?''<br />
<br />
In UO, you can't just make anything you want. If you could then there would be no concept of rare items. In essence, a "rare" is an item which is in limited supply. There could be only one, a dozen, or thousands. The fewer of an item, the more it is worth.<br />
<br />
==History==<br />
At launch in September 1997 and through 1998, there were very few players interested in collecting unique items. Ironically, this was also the period when unique items were bountiful. [[Gamemaster]]s and [[Seer]]s handed them out like candy, as blessings and at events. Eventually the rules were tightened and the number of rares given out decreased dramatically.<br />
<br />
In 1999-2000, many players got into the hobby of collecting rares. Item values skyrocketed, from hundreds of thousands to millions of gold. The introduction of [[Check]]s helped facilitate trading at these new high prices. One item from this time period which has appreciated greatly in value are [[Potted Plants]]. For a few months after their introduction you could buy any for 5,000-10,000 gold each. Today they go for 1 million gold minimum.<br />
<br />
From 2001 to 2004, it could be considered a rare drought. The Seer program had been canceled and many rare spawns were fixed (turned off) with the [[Renaissance]] expansion. The [[Age of Shadows]] expansion in 2003 added new items with [[Rarity]]. But most spawned so frequently, they quickly became worthless in the eyes of collectors. The most notable rarity item is the [[Ruined Painting]]. <br />
<br />
Rare collectors got a real boost starting in 2005 with the introduction of [[Event Moderator]]s. Thousands of new and unique items would be given out over the next couple of years. It was a saving grace for the profession with so many graphic only rares being introduced into the game, lowering the overall amount. Today's collectors have many more potential items to deal with than at any other time in Britannian history.<br />
<br />
==Rare Types==<br />
There are several classifications of rare items.<br />
<br />
===Semi-Rare===<br />
* ''See [[:Category:Semi-Rares]] for a list.''<br />
Semi-Rare items are sometimes not rare at all. [[Bananas]] are considered to be in this category, but they are easy to acquire from NPC shops. There is an infinite supply, but at one time it was not so infinite. A counter-example for this category would be [[Blackmoor]]. This item used to spawn on every [[Lich Lord]], but stopped after the Age of Shadows expansion. There are thousands available, keeping the price from rising to more than a few thousand gold each.<br />
<br />
===Daily Rare===<br />
* ''See [[:Category:Daily Rares]] for a list.''<br />
Yet another classification which is not entirely accurate. Daily Rares spawn every time the shard goes down for maintenance or crashes. So they usually spawn once a day. But if a shard has serious issues one day, half a dozen or more can be introduced from multiple crashes. These items can be picked off the ground. It is assumed that these items were forgotten to be locked down by world builders, but have been clearly left "unfixed". The [[Fruit Basket]] is one of the most desirable.<br />
<br />
===True Rare===<br />
* ''See [[:Category:Rares]] for a list.''<br />
True Rares can go by many names. Some are called Server Birth, indicating that they only spawned one time at server up. However, it is virtually impossible to verify that an item was born at the beginning of the world. Even if it was, more may have been introduced via other means. An example of a Server Birth rare would be the [[Covered Chair]].<br />
<br />
Another name would be "Monthly Rares" or "Return Home Spawn". This indicates that they spawned roughly once a month, when the shard would "discover" them missing and replace the decoration. This type of item stopped spawning with the Renaissance expansion. The [[Empty Jar]] is a product of this type of spawn.<br />
<br />
Then there are items which no one knows where they came from. The item was found in an [[IDOC]] or on the ground at the bank. It is just there. Any unique rare without a history is just a nice rare to own. If you own a chest of drawers and have no idea where it came from, it is a true rare unless someone can tell you otherwise.<br />
<br />
===Event Items===<br />
* ''See [[Event Items]] for a list.''<br />
In this category, there are a few sub-classifications. The oldest being Seer created items. These items are usually very plain, usually not hued. Most only have a special name. Then there are items given out at developer created events. One such item would be the [[Pilfered Painting]]. Recent event items mostly come from Event Moderator events.<br />
<br />
===False Rare===<br />
* ''See [[:Category:False Rares]] for a list.''<br />
While not actually rares, False Rares are an area of knowledge regarding rares that all rares collectors should be well acquainted with. In short, a false rare is an item that has been manipulated or altered to appear as a rare, or is simply an uncommonly seen yet normally occurring item that is presented as a rare to an unsuspecting or ignorant player by another player hoping to perpetrate a scam. Many items fall into this murky category such as a [[Cigar Box]], [[Empty Tub]] or [[Coconut]]s.<br />
<br />
===Bugged Items===<br />
* ''See [[:Category:Bugged Items]] for a list.''<br />
Prior to Event Moderators, a sizable number of rare items fell under this category. As time past, fewer and fewer rares were introduced intentionally. But the number of items stemming from bugs did not decreased. Early into Renaissance, there were quite a few instances of vendors selling miscolored items. Very early on in the game, some bugs even allowed you to turn your [[Cursor]] into an item!<br />
<br />
Bugged rares can be nice, but there is also a legal side. Using a bug intentionally is an exploit, something against the [[Rules of Conduct]] which all players agree to follow. The legality of bugged rares are largely up in the air when they are first discovered. Eventually, they get declared legal or not. One interesting case was [[Sigil Purple Items]] created early in [[Faction]]s. At first, these items were declared legal to make. A week later the decision was reversed and making/owning the items were actionable. Many years later the items were taken off the illegal list once again. You can find a list of currently illegal items [http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=1053 here].<br />
<br />
==Collector Issues==<br />
The rare collecting profession faces several hurdles and daily issues which threaten the trade.<br />
<br />
===Scamming===<br />
Rare collectors need to be ever vigilant for scammers. A single misstep could lead to the loss of hundreds of millions of gold. Items selling for more than 125 million gold cannot be sold via usual means. While a couple methods exist (trading a house filled with gold or using pack animals), all can be dangerous. A reputable broker is the most secure method for such high valued transactions.<br />
<br />
Another scam players like to pull is when a brand new item is introduced to the game. The item is presented as being "very rare" or "unique" if it is difficult to acquire. The hope is that you don't know about the new item and pay outrageous amounts for it. If you don't know the item in particular then research about it before purchasing is important.<br />
<br />
===Inflation===<br />
Gold inflation has jacked up the prices on all rare items. In 1998 it was practically unheard of to buy an item for more than 1 million gold. Today, a handful of items can fetch over 1 billion gold. Most unique and desirable rares go for well over 100 million gold, especially event items. Making this amount of gold manually is virtually impossible through any current game system. About the only methods available are trading items for gold to other players or purchasing gold with cash.<br />
<br />
===Duping===<br />
[[Duping]] is the highly illegal process of creating copies of an item. These copies are usually untraceable and look exactly like the original. Valuable rare items have always been a prime target for duping, especially ones that are in very limited supply. One item which has been confirmed to fall victim to this is [[Vine Cord Sandals]]. There are more today than there was when the [[Event Moderator]] gave them out. There is nothing that you can really do to stop duping except avoid trading with people you suspect doing it.<br />
<br />
===Not a True Profession===<br />
Since rare collecting is not in the UO handbook, some people contend that it is not a true profession. House placers face similar criticisms. However, developers have acknowledged this profession a little in past comments. For instance, one time [[Mr Tact]] made a comment stating he wanted to preserve old rare items by huing new event ones. Also, the introduction of Rarity items is further proof of acceptance that players like collecting rare items.<br />
<br />
==See Also==<br />
* [http://boards.stratics.com/php-bin/uo/postlist.php?Board=uorares Stratics Rares Collector Forum] - The most active forum for rare collectors. The best place to ask any question about rares.<br />
* [http://www.uorares.com UORares.com] - A fansite dedicated to rare collecting. Many item pictures and some background information.<br />
*[http://www.uoforums.com/uo-rares/ Ultimate Online UO Rares Forums] - Discuss and show off all your rares and trinkets in this forum.<br />
<br />
[[Category:Directory]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Animal_Taming&diff=47744
Animal Taming
2010-11-24T04:15:41Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://azysijogen.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://azysijogen.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Flag_animal_taming.gif|frame]]<br />
{{tocright}}<br />
&lt;i>“What is that monster blocking the front door?”&lt;br /><br />
“It’s a dragon. It followed me home. Can I keep it?”&lt;/i><br />
<br />
To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.<br />
<br />
Your taming skill (along with [[Animal Lore]]) determines the odds of taming a given creature then controlling it. It's furthermore required in order to [[Pet Bonding|bond]] with certain creatures, and also plays a hand in determining your [[stable|stable slot limit]].<br />
<br />
In order to tame a creature you must be standing within two tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to around ten tiles away (&lt;i>not sure on the exact amount&lt;/i>) from the target though if it loses sight of you or is injured in any way the attempt will cease.<br />
<br />
After a few seconds you'll be notified of either your success or failure.<br />
<br />
While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.<br />
<br />
[[Veterinary]] is a near essential skill for serious tamers in that it is the only method available for resurrecting dead pets.<br />
<br />
See [[Pet Training]] for more information on training your pets<br />
<br />
See the [[Pets]] section for more detailed information on your pets and how to control them<br />
<br />
See [[Pet Guide]] for a comparison of high level hunting pets<br />
<br />
==Training==<br />
Training taming is a very slow process in that it can only be improved through active use. It takes several seconds to attempt to tame a creature, and when you succeed you cannot gain off that creature again. In most cases it is best to take this as a starting skill for your character should you wish to use it.<br />
<br />
In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.<br />
<br />
* '''0 - 30''': Train at [[NPC]] [[Stable]] Master<br />
* '''30 - 45''': [[Cow]]s and [[Sheep]]<br />
* '''45 - 60''': [[Hind]]s and [[Timber Wolf|Timber Wolves]]<br />
** Many wolves spawn near the [[Huntsman]].<br />
* '''60 - 75''': [[Walrus]] and [[Polar Bear]]s<br />
** [[Dagger Isle]] is the best place to tame both of these [[Animals|animals]].<br />
* '''75 - 85''': [[Snow Leopard]]s and [[Panther]]s<br />
** Stay at [[Dagger Isle]], but concentrate on Snow Leopards.<br />
* '''85 - 100''': [[Great Hart]]s and [[White Wolf|White Wolves]]<br />
** [[Healer's Grove]], north of the [[Sacrifice]] [[Moongate]] in [[Ilshenar]], is a great place to go.<br />
* '''100 - 120''': [[Ridgeback]]s and [[Bull]]s<br />
** The plains of [[Central Ilshenar]], north of [[Blackthorn's Castle]] (West of the [[Compassion]] Moongate through the mountains), is the best place to find [[Ridgeback]]s. A better spot is in the savage camp just south of castle. Put on a dose of [[Tribal Paint]] and you will find a pen in the bottom of the camp. Two spawn there non-stop. Tame one kill it and another respawn in about 15 seconds. In this spot you won't have to deal with any of the annoying spawn that might interrupt your taming efforts.<br />
<br />
==See Also==<br />
* [[Animal Lore]]<br />
* [[Veterinary]]<br />
* [[Stable]]s<br />
* [[Pets]]<br />
* [[Pet Guide]]<br />
* http://guide.uo.com/skill_35.html - Animal Taming page on UO.com<br />
* Parts of this page were taken with permission from [http://www.onlinegametrader.net/index.php?action=disp_news&amp;news_id=728 OnlineGameTrader.net]<br />
* [[Pet Training]]<br />
[[Category:Skills]][[Category:Taming]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Iolo&diff=47743
Iolo
2010-11-24T04:15:20Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://atosaca.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://atosaca.co.cc CLICK HERE]=<br />
----<br />
</div><br />
==Character Overview==<br />
'''Iolo''' (full name Iolo Fitzowen) was one of the Companions of the Avatar, and is an important [[NPC]] in the history of Ultima Online and the Ultima single-player games. He stood for the [[Virtue]] of [[Compassion]] and the [[City]] of [[Britain]].<br />
<br />
He was based on a real person, a friend of [[Lord British]]'s player [[Richard Garriott]]. The real person that Iolo was based on was married in real life to the lady who played [[Gwenno]], who was Iolo's wife in the Ultima fiction.<br />
<br />
<br />
==Iolo in Ultima Lore==<br />
'''Iolo Fitzowen''', a bowmaker and wandering minstrel of great repute, is known to all Britannia. Iolo was brought to our fair land by [[Lord British]] and the Orb of the Moons, as was his wife, [[Gwenno]].<br />
<br />
As long as he has been in our land, first [[Sosaria]], and now [[Britannia]], Iolo has sought to bring music to its peoples. During the Three Ages of Darkness, he traveled to many cities, bringing his tales in the form of songs. It was during this time that he met [[Shamino]], who would become one of his closest friends, and most trusted companions. As they both moved from place to place, they often accompanied one another, and their friendship grew.<br />
<br />
After the fall of [[Exodus]], when Britannia was founded, Iolo settled in [[Britain]], the City of [[Compassion]]. There he helped the children spread Compassion to all through their songs, until the Hero arrived on his quest for Avatar-hood, and asked Iolo to join him. Iolo agreed, and followed the Hero through mountains high and dungeons deep, until at last his quest was attained.<br />
<br />
When the [[Avatar]] had left the world and the [[Codex]] raised from the Abyss, Iolo made his new home in the Forest of [[Yew]], southeast of [[Empath Abbey]], where dwelt also the talking horse Smith. He also created Iolo's Bows in Britain, in which he was aided by his wife Gwenno. When [[Lord Blackthorn]] assumed the throne when Lord British was lost, and the Shadowlords roamed the lands, Iolo was made a wanted man, and here he stayed, only venturing out when he and the other Companions summoned the Avatar. And it was here that the Avatar came, carrying Shamino, who had been struck down by the Shadowlords. At this time Iolo once again joined the Avatar in his quest, this time to save Lord British and Britannia. At last they succeeded, and the Avatar returned to his world, and Iolo to his home in the Forest of Yew.<br />
<br />
Until the Avatar's next visit, Iolo continued to work at his shop in Britain, creating the finest bows and crossbows in the land. But when the Gargoyles summoned the Avatar to their land in an attempt to kill him, Iolo, along with Shamino and [[Dupre]], rescued the Avatar, a bolt from Iolo's crossbow killing the Gargoyle priest instants before he would have plunged the sacrificial dagger into the Avatar's heart. Iolo accompanied the Avatar on this quest, and helped him to save Britannia from peril once again.<br />
<br />
During the Avatar's two century absence, Iolo continued to live in his home in the ever shrinking Yew, though he took long trips to many cities, including [[Trinsic]]. Also during this time Iolo opened a new Iolo's branch, called Iolo's South, on the Isle of Deeds, near [[Serpent's Hold]]. His business in Britain flourished as well, and his newest invention, the triple-crossbow, sold well. During his last visit to Trinsic, Iolo's wife Gwenno journeyed to [[Buccaneer's Den]], where she was searching for, and indeed found, information concerning the legendary [[Serpent Isle]]. Upon his return to his home in Yew, Iolo found a note telling where she had gone.<br />
<br />
While visiting in Trinsic, the Avatar mysteriously appeared through a red [[moongate]], which was later found to be the Time Lord's doing. Iolo and the Avatar set off to investigate a gruesome murder of the blacksmith Christopher and a wingless gargoyle. This lead them, along with the other Companions, to discover the true nature of the Fellowship, and the Guardian's plot to enter Brittania through the Black Gate. Iolo aided the Avatar in thwarting the Guardian's evil plans, and Brittania was safe once again.<br />
<br />
When the Guardian trapped the entire castle within the huge [[Blackrock]] Gem, Iolo was trapped as well, along with the Avatar and many others. He was quick to give his friend advice and training as the Avatar braved the many perils before him, journeying to other worlds through the gem, in hope that he could somehow break the Guardian's power over the Gem, which at last he did.<br />
<br />
The last adventure of the intrepid bard was to the Serpent Isle, in a search to find his wife, Gwenno, and [[Batlin]], who had escaped before the destruction of the Black Gate eighteen months earlier. While in [[Fawn]], city of Beauty, Iolo was given the white diamond necklace by Lady [[Yelinda]], ruler of Fawn, to give to Gwenno when she was found. It was during this time that he was possessed by the Bane of Chaos known as Madness, and destroyed the City of Fawn. The Avatar eventually exorcised the Bane from his friend's body, freeing him. Iolo was finally reunited with his beloved Gwenno on Monk Isle, after he was freed from the Bane. Iolo followed the Avatar to Sunset Isle and the Grand Shrine of Balance, until the Avatar entered the void and was taken away by the Guardian.<br />
<br />
[[Category:Lore]][[Category:NPCs]]<br />
[[Category:Virtue Companions]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Friends_List&diff=47742
Friends List
2010-11-24T04:15:11Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ojiqovam.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://ojiqovam.co.cc CLICK HERE]=<br />
----<br />
</div><br />
===Friends List=== <br />
[[Image:Friendslisticon.jpg]]&lt;br>&lt;br><br />
[[Image:Tellgump.jpg]]<br />
&lt;br>&lt;br><br />
The Friends List is accessed by using the Friends List Icon from the Menu bar. It opens the gump shown above and allows you to enter the names of your friends. This allows you to talk to any friend in the game irrespective of whether they are in your [[Guild]] or alliance. &lt;br>&lt;br><br />
<br />
* To add a friend, click &lt;Add> and target the [[Player]].&lt;br><br />
* To add a friend by ID Number, type their number in the text box to the right of the button and click &lt;Add by ID> (Note: they must be 'in game' or it will say no such player).&lt;br><br />
* To 'Tell' a friend something, highlight their name in the list, click &lt;Tell> and type what you wish to say. The text will appear at the bottom of your screen and will appear in your chat window as: '''Your name: (To Friend's ID number)Text spoken'''&lt;br><br />
* To delete a friend, highlight their name in the list and press &lt;Delete>&lt;br>&lt;br><br />
<br />
<br />
Your friend must also be in [[KR]] and online for it to work. If your friend is off-line it will say "no such player (Friend's ID number)"<br />
If your friend goes off-line you will receive the message: "Friend Id number_Name has gone off-line". It will also tell you when your friend comes online. &lt;br>&lt;br><br />
Friends added to one of your [[|characters will automatically appear in the Friends List of all your characters on the same account.&lt;br>&lt;br><br />
<br />
<br />
'''Hints'''<br />
&lt;br>&lt;br><br />
* If you add yourself to your own friends list it will put your name and ID number in the list. This allows you to see what your characters ID number is.<br />
<br />
* You may also talk to a friend any time by typing &lt;enter>/tell ID_number (if you have it memorized) spoken text - without having to open the Friends list.<br />
<br />
<br />
'''Note'''<br />
&lt;br>&lt;br><br />
Friends List is buggy at the moment, it doesn't show the online status of friends correctly.</div>
Opymoha
https://www.uoguide.com/index.php?title=Crimson_Robe&diff=47741
Crimson Robe
2010-11-24T04:15:08Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://obibohococ.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://obibohococ.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Veteran_reward_crimson_robe.gif|frame]]<br />
A 10th year [[Veteran Reward]], the Crimson [[Robe]] gives +3% physical resistance to the wearer. In order to equip the item, the player's account must be 120 months or older.<br />
<br />
==Notes==<br />
* [[Blessed]]<br />
* Cannot be dyed<br />
<br />
==See Also==<br />
* [[Veteran Rewards]]<br />
<br />
{{Veteran_Robes_and_Cloaks}}<br />
<br />
[[Category:Veteran Rewards]]<br />
[[Category:Robes]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Obsidian_Statue&diff=47740
Obsidian Statue
2010-11-24T04:14:58Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://obibohococ.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://obibohococ.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Collectors_quest_reward.jpg|frame]]<br />
==Overview==<br />
An '''Obsidian Statue''' is the result of combining 10 [[A Section of an Obsidian Statue|sections of an obsidian statue]], each of which is obtained as a quest reward for completing [[The Collector's Quest]]. Alternatively, you may use the obsidian pieces to activate a [[Strange Contraption]] located inside the [[Solen Hives]]. Obsidian statues are not rare, but are rather time-consuming to complete.<br />
<br />
Obsidian statues first appeared when players began gathering pieces of obsidian and assembling them after The Collector's Quest debuted as part of the [[Plague of Despair]] scenario in May 2002.<br />
<br />
==Statue Assembly==<br />
Once you have 10 sections of the statue you may combine them to make an obsidian statue. To combine the pieces, double click one section and target another. It will say "Something Happened" and turn into a larger piece called "A Partially Reconstructed Obsidian Statue". Keep double clicking and targetting the other pieces until your statue is fully formed. <br />
<br />
==Statue Titles==<br />
Statues will come with a random title, of which there are quite a number of possibilities and are listed below. Rumour has it that on occasion they will be named after your character, with odds of anywhere from 1 in 80 to 1 in 1000. <br />
<br />
an aggressive cavalier<br />
<br />
a beguiling rogue<br />
<br />
a benevolent physician<br />
<br />
a brilliant artisan<br />
<br />
a capricious adventurer<br />
<br />
a clever beggar<br />
<br />
a convincing charlatan<br />
<br />
a creative inventor<br />
<br />
a creative tinker<br />
<br />
a cunning knave<br />
<br />
a dauntless explorer<br />
<br />
a despicable ruffian<br />
<br />
an earnest malcontent<br />
<br />
an exultant animal tamer<br />
<br />
a famed adventurer<br />
<br />
a fanatical crusader<br />
<br />
a fastidious clerk<br />
<br />
a fearless hunter<br />
<br />
a festive harlequin<br />
<br />
a fidgety assassin<br />
<br />
a fierce soldier<br />
<br />
a fierce warrior<br />
<br />
a frugal magnate<br />
<br />
a glib pundit<br />
<br />
a gnomic shaman<br />
<br />
a graceful noblewoman<br />
<br />
a idiotic madman<br />
<br />
a imaginative designer<br />
<br />
an inept conjurer<br />
<br />
an innovative architect<br />
<br />
an inventive blacksmith<br />
<br />
a judicious mayor<br />
<br />
a masterful chef<br />
<br />
a masterful woodworker<br />
<br />
a melancholy clown<br />
<br />
a melodic bard<br />
<br />
a merciful guard<br />
<br />
a mirthful jester<br />
<br />
a nervous surgeon<br />
<br />
a peaceful scholar<br />
<br />
a prolific gardener<br />
<br />
a quixotic knight<br />
<br />
a regal aristocrat<br />
<br />
a resourceful smith<br />
<br />
a reticent alchemist<br />
<br />
a sanctified priest<br />
<br />
a scheming patrician<br />
<br />
a shrewd mage<br />
<br />
a singing minstrel<br />
<br />
a skilled tailor<br />
<br />
a squeamish assassin<br />
<br />
a stoic swordsman<br />
<br />
a studious scribe<br />
<br />
a thought provoking writer<br />
<br />
a treacherous scoundrel<br />
<br />
a troubled poet<br />
<br />
an unflappable wizard<br />
<br />
a valiant warrior<br />
<br />
a wayward fool</div>
Opymoha
https://www.uoguide.com/index.php?title=Ancient_Lair&diff=47739
Ancient Lair
2010-11-24T04:14:52Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://icucoja.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://icucoja.co.cc CLICK HERE]=<br />
----<br />
</div><br />
__NOTOC__{{Dungeonbox<br />
|icon=<br />
|launched=April 2001<br />
|coordinates=98° 31' N, 27° 4' E<br />
|facet= [[Ilshenar]]<br />
}} <br />
[[Image:Volcanic-lair-map.gif|left]]<br />
<br />
The [[Ancient Lair]], also known as the Volcanic Lair, is a single level [[dungeon]] that is located in [[Central Ilshenar]]. Its closest [[moongate]] is [[Compassion]], but [[Honor]] will get you there as well. All of the creatures in [[Ilshenar]] have a 1-in-20 chance of being a [[Paragon]] version. A word to the wise is sufficient.<br />
<br />
&lt;br clear="all"><br />
==Entrance==<br />
[[Image:Ancient lair entrance.png|thumb|250px|&lt;b>[[Teleport]] is the only way in.&lt;br>Click to Enlarge&lt;/b>]]<br />
There are a few low-level creatures that mill about the entrance to the Lair, including [[Imp]]s and [[Earth Elemental]]s. The Lair has a spiral approach that climbs a volcanic cinder cone; it is accessed from the east. <br />
<br />
Like the dungeon [[Wind]], not just anyone can wander inside. The entrance is gained by [[teleport]]ing across the lava pool at the top of the volcano to a series of 3 rocks. Once you have neared the dungeon entrance, you must drop down onto the ledge in front of the cave opening. <br />
<br />
&lt;br clear="all"><br />
==Dungeon Proper==<br />
[[Image:Ancient lair map.jpg|thumb|250px|right]]<br />
Loosely described, there are five rooms in the Ancient Lair, which is probably short for Ancient Wyrm Lair. A single Ancient Wyrm resides within. The creatures of the Lair are:<br />
* an [[Ancient Wyrm]]<br />
* [[Fire Elemental]]<br />
* [[Lava Lizard]]<br />
<br />
&lt;br clear="all"><br />
----<br />
<br />
[[Image:Volcanic lairkr.jpg|center|frame]]<br />
==Notes==<br />
*Look for the Wyrm Nest; it contains an egg!<br />
*There are better places to fight Fire Elementals.<br />
*There are better places to farm Lava Lizard hides.<br />
*[[Destard]] also shelters an Ancient Wyrm.<br />
<br />
&lt;br clear="all"><br />
{{Dungeons}}<br />
<br />
[[Category:Dungeons]][[Category:Ilshenar]][[Category:Third Dawn]][[Category:Atlas]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Elven_Heritage_Quest&diff=47738
Elven Heritage Quest
2010-11-24T04:14:45Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://olitudyxej.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://olitudyxej.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
Some humans in Britannia may feel a deep kinship to the Elven race. With [[Ultima_Online:_Mondain%27s_Legacy|Mondain's Legacy]], players can choose to follow this attraction and convert from human to elf by completing the Elven Heritage Quest. This quest is relatively easy and is completed by visiting a series of beings in the game and providing various trinkets to them. Aside from the first and last tasks, all others may be completed in any order. All locations are on the Trammel facet.<br />
<br />
You may want to grab a couple of items prior to starting the quest. You will need these later: <br />
*20 raw fish steaks - You can purchase these from most Fishers at the various docks, or go fishing and cut your fish into steaks.<br />
*A pitcher of water - Can be purchased from most innkeepers. <br />
<br />
==Beginning the Quest==<br />
To initiate the quest, visit Darius the Wise. Darius can sense your desire to walk the path of the elves, and will tell you a bit about the quest. You can find Darius in the far northwest building of the [[Lycaeum]] in Moonglow (59.25N, 149.55W). Double-click on him to initiate the conversation. <br />
<br />
[[Image:Darius.jpg]]<br />
<br />
Now, it is time to begin your journey to reunite with your elven bloodline. Complete the following tasks in any order: <br />
<br />
===Arielle the Pixie===<br />
<br />
Visit Arielle the Pixie. Arielle is a happy, giggling soul and will show you the Joys of Life. You can find her amongst her pixie friends near the Spirituality shrine in Ilshenar (38.24N, 16.27E). The pixies and unicorns roaming the lands here are a friendly lot, unless you carry some negative karma with you. In that case, prepare for battle! <br />
<br />
To begin this task, use any moongate to access [[Ilshenar]], and choose Spirituality as your portal exit. Head north from the shrine, and you will find a pond where Arielle likes to spend time. Double-click on Arielle to speak with her. <br />
<br />
[[Image:Arielle.jpg]]<br />
<br />
She will instruct you to obtain 3 baubles. You can find these magical stones just east of Arielle near the flowstone (38.35N, 18.50E). <br />
<br />
[[Image:Arielle-baubles.jpg]]<br />
<br />
The baubles will be scattered on the ground around the area of the flowstone. Sometimes, they will be hidden behind trees. Turning on your circle of transparency can make it easier to see the baubles behind the trees. <br />
<br />
[[Image:Bauble.jpg]]<br />
<br />
If your eyesight isn't what it used to be, or you'd just like an easier way to see the baubles on the ground, try this trick: press the CTRL and SHIFT keys on your keyboard simultaneously. That will bring up bars for every item on the screen. Walk around the flowstone area, pressing CTRL-SHIFT every so often. It will make finding the baubles much easier! <br />
<br />
[[Image:Ctrl_shift.jpg]]<br />
<br />
Gather 3 baubles and place them in your [[backpack]]. Mark them as quest items by single-left-clicking your character and choosing "Toggle Quest Item." Target each bauble. It should turn orange to indicate that it is a quest item. Return to Arielle and speak with her. She will congratulate you on finding the joy of life!<br />
<br />
===Bravehorn the Great Heart===<br />
<br />
Visit Bravehorn the great hart. Bravehorn is a noble stag with a problem: he's thirsty! Defend the Herd and lead Bravehorn to his favorite watering hole to get a drink. <br />
<br />
[[Image:Bravehorn.jpg]]<br />
<br />
You will find Bravehorn wandering the woods south of the Hedge Maze (73.44S, 9.8W). You will see many of his friends in the area (Bravehorn's mates). There is light spawn in the woods, with such monsters as ettins, giant spiders, and the occasional brigand tribe. Fight off these foes as necessary, but be careful not to harm Bravehorn in the process. If you don't see Bravehorn near his mates, you may have to wait a few minutes, as somebody else may be escorting him to the pond. <br />
<br />
Double-click on Bravehorn to speak with him. He will tell you of his thirst and ask that you lead him to a pond. The pond is located northeast of where you found Bravehorn, just east of the Hedge Maze. Walking straight to the right on-screen will likely take you directly to the pond (63.32S, 1.3W). I say "walking" because Bravehorn isn't the fastest stag on the block. Make sure you don't lose Bravehorn by walking too quickly!<br />
<br />
[[Image:Bravehorn_pond.jpg]]<br />
<br />
Bravehorn will thank you for your help in defending the herd, and you will be one step closer to your elven heritage. <br />
<br />
===Enigma the Sphinx===<br />
<br />
Visit Enigma to learn the Wisdom of the Sphinx. On the beaches south of the Compassion shrine, you will find a sphinx by the name of Enigma. He will pose to you a riddle which you must answer in order to complete this task. <br />
<br />
[[Image:Enigma.jpg]]<br />
<br />
Remember the pitcher of water you grabbed before starting this journey? Here's where you'll use it. Make sure it is handy in your backpack before heading to the beach. <br />
<br />
Head south from the Compassion shrine to the beaches along the mountains (58.16N, 35.47E). Enigma wanders the sands quietly, but his surroundings are anything but quiet. Enemies such as earth and dull copper elementals roam the land, as do scorpions and snakes. If you are fast on your feet (and have your pitcher of water handy), you should be able to run up to Enigma and complete this task without fighting the spawn. <br />
<br />
Double-click on Enigma to speak with him. He will offer you a riddle: <br />
<br />
''Three lives have I,''<br />
<br />
''Gentle enough to soothe the skin,''<br />
<br />
''Light enough to caress the sky,''<br />
<br />
''Hard enough to crack rocks''<br />
<br />
''What Am I?''<br />
<br />
<br />
Water, of course! Mark your pitcher of water as a quest item and double-click Enigma once again. He will congratulate you and send you on your way.<br />
<br />
===Huntsman the Centaur===<br />
<br />
Visit Huntsman the Centaur, who will judge your understanding of the Balance of Nature. <br />
<br />
[[Image:Huntsman.jpg]]<br />
<br />
You can find Huntsman wandering the woods north of the Chaos shrine (90.15N, 24.36E). To complete this task, he must witness you slay 15 timber wolves. Be sure that Centaur is close enough to observe your fights. If he wanders off the screen, you will not get credit for your kill. <br />
<br />
You may have to deal with a few monsters while slaying the timber wolves. Harpies, ettins, and reapers are nearby and eager to interrupt your progress. If you can handle this task and avoid falling victim to the spawn, you will be that much closer to becoming an elf.<br />
<br />
===Maul the Bear===<br />
<br />
Visit Maul the Bear. It has been a long hibernating season for Maul the Bear, and he is hungry! Bring him fish stakes to satiate his hunger. <br />
<br />
[[Image:Maul.jpg]]<br />
<br />
You can find Maul on the peninsula southwest of Wrong and south of the Ice Dungeon of mainland Britannia (120.29N, 28.45E). Double-click on the bear to speak to him. He will tell you of his hunger and ask that you find him some food. Mark the 20 raw fish steaks that you brought along as a quest item and speak again to Maul. He will be very appreciative of your gift!<br />
<br />
===Strongroot the Treefellow===<br />
<br />
Visit Strongroot the Treefellow, Keeper of the Land. Bring him Sap of Sosaria to complete this task. <br />
<br />
[[Image:Strongroot.jpg]]<br />
<br />
You will find Strongroot southeast of Shame, not far from Blighted Grove (9.55S, 51.28W). His immediate area is safe, but if you wander too far you may encounter some nasty beasts. Double-click on Strongroot and accept his request for the Sap of Sosaria. <br />
<br />
[[Image:Strongroot_sap.jpg]]<br />
<br />
This tree sap spawns in green potion bottles on the ground near the Yew Trees north of the Yew Graveyard (54.3N, 40.13W). Use the same CTRL-SHIFT keyboard shortcut you used to find the baubles to easily find the Sap of Sosaria flask on the ground. <br />
<br />
Bring a bottle of the Sap of Sosaria to Strongroot and mark it as a quest item before speaking to him. Upon completion of this task, you are nearly one with your elven heritage.<br />
<br />
==Completing the Quest==<br />
<br />
To complete the quest, return to Darius the Wise in the [[Lycaeum]] in Moonglow. Before speaking with Darius, remove all of your earthly wares and place them in your backpack - clothing, armor, jewelry, weapons, etc. Dismount from your pet, if you are riding one. In this pure and enlightened state, speak with Darius. He will offer you the chance to become an elf. <br />
<br />
If you accept, you will be able to choose an elven hairstyle, hair color and skin tone. Your being will immediately transform into elven stature, and you will gain all benefits of being an elf. <br />
<br />
Congratulations!<br />
==See Also==<br />
* [[Human Heritage Quest]]<br />
[[Category:Quests]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Chivalry&diff=47737
Chivalry
2010-11-24T04:14:44Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ovarynetyv.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://ovarynetyv.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Flag_chivalry.gif|frame]]<br />
{{tocright}}<br />
'''Chivalry''' is the main ability of the Paladin. With it, and the [[Book of Chivalry]], a Paladin can evoke a number of abilities that can improve his prowess on the battlefield. The Book of Chivalry is the Paladin's [[spellbook]] by which the [[Chivalry Spells]] are cast. To use these special powers effectively, you must develop your skill in the art of Chivalry, and like any skill in one's repertoire, Chivalry requires the availability of skill points. Diligence and hard work are the keys to being a successful Paladin - the more proficient you are in Chivalry, the more powers you will be able to tap into and use against the dark powers that threaten the balance of the world. A Book of Chivalry can be purchased from a Keeper of Chivalry. Keepers of Chivalry are only located in the [[Luna|City of Luna]], near the Luna [[moongate]].<br />
<br />
There are, however, additional requirement for the successful use of the skill of Chivalry, namely tithing and [[karma]].<br />
<br />
== Tithing==<br />
A Paladin must donate, or tithe, gold at certain [[ankh|ankhs]] to gain "tithing points." As with [[reagents]] for magery spells, these tithing points are consumed by each Chivalry spell cast. There is no limit on the frequency at which a Paladin tithes. There is, however, an upper limit of 100,000 tithing points; donations beyond the limit are returned to the character's [[backpack]].<br />
<br />
And as with reagents, the cost in tithing points per spell is lowered by [[Lower Reagent Cost]] (LRC) items. The spells require varying amount of tithing points to cast/use. The base cost per spell use is listed in the Book of Chivalry; the actual cost subsequent to LRC reduction must be calculated by the player.<br />
<br />
==Karma==<br />
Paladins are spiritual warriors. The divine powers that a Paladin relies upon are affected by the amount of [[karma]] a player has. Karma influences every spell cast by a Paladin, save for Sacred Journey.<br />
<br />
For [[Close Wounds]] and [[Noble Sacrifice]] it is the amount of damage healed. The amount of fire damage incurred when [[Cleanse by Fire]] is cast is lessened if the caster has high Karma. The chance of a successful [[Remove Curse]] or [[Dispel Evil]] is affected by caster's Karma. The duration of [[Consecrate Weapon]], [[Divine Fury]], and [[Enemy of One]] is affected by Karma. And finally, the amount of damage dealt by [[Holy Light]] is affected by Karma.<br />
<br />
==Spells==<br />
Chivalry Spells manifest the 10 magic abilities of Paladins. As with [[Magery]], [[Necromancy]], and [[Spellweaving]], a [[spellbook]] specific to the dicipline must be in the first level of a character's [[backpack]] for the applicable spell to be cast. And like all [[spells]], [[Words of Power]] are invoked. In this instance, the Paladin's spellbook is the [[Book of Chivalry]]. They can be purchased for 140 Gold from [[NPC]]s in [[Luna]] with the title of Keeper of Chivalry.<br />
<br />
<br />
{| border="1" cellspacing="0" cellpadding="2"<br />
| rowspan="2" | [[Image:Chivalry-cleansbyfire.jpg|Cleanse by Fire]]<br />
| width="100" rowspan="2" | '''[[Cleanse by Fire]]'''&lt;br>''Expor Flamus''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Cures a target of [[poison]].<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 5<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-closewound.jpg]]<br />
| width="100" rowspan="2" | '''[[Close Wounds]]'''&lt;br>''Obsu Vulni''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Restores Hit Points of a valid target within 2 tiles of caster.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 0<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-consecrate.jpg]]<br />
| width="100" rowspan="2" | '''[[Consecrate Weapon]]'''&lt;br>''Consecrus Arma''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Caster melee deals the weakest [[Damage Types|damage type]] towards opponents.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-dispelevil.jpg]]<br />
| width="100" rowspan="2" | '''[[Dispel Evil]]'''&lt;br>''Dispiro Malas''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Causes [[monsters]] to flee from caster and deals damage to [[Necromancy|Necromancers]] in [[Horrific Beast]], [[Lich Form|Lich]], [[Vampiric Embrace|Vampire]], or [[Wraith Form|Wraith]] forms. Can also dispel summoned creatures that are aggressive towards you and nearby.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 35<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-divinefury.jpg]]<br />
| width="100" rowspan="2" | '''[[Divine Fury]]'''&lt;br>''Divinum Furis''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Caster realizes a small [[Swing Speed Increase]], [[Damage Increase]] and [[Hit Chance Increase]], and regains stamina but suffers a 20% drop in [[Defense Chance Increase]].<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 25<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-enemyofone.jpg]]<br />
| width="100" rowspan="2" | '''[[Enemy of One]]'''&lt;br>''Forul Solum''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Caster's [[Damage Types|melee damage]] increases 50% towards a single [[monster]] type but caster will take double damage from all other monsters.<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 45<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-holylight.jpg]]<br />
| width="100" rowspan="2" | '''[[Holy Light]]'''&lt;br>''Augus Luminos''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Caster deals an area of [[Energy Damage]] within a few tile radius.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 55<br />
| style="text-align: center;" | 10<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-noblesacrifice.jpg]]<br />
| width="100" rowspan="2" | '''[[Noble Sacrifice]]'''&lt;br>''Dium Prostra''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | [[Resurrection|Resurrects]], [[Cure|cures]], and [[Greater Heal|heals]] valid targets within range of caster, while reducing caster's Mana, Stamina and Hit Points to 1.<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 65<br />
| style="text-align: center;" | 30<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-removecurse.jpg]]<br />
| width="100" rowspan="2" | '''[[Remove Curse]]'''&lt;br>''Extermo Vomica''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Removes time-based negative effects that have been cast/imposed upon a valid target.<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 5<br />
| style="text-align: center;" | 30<br />
|-<br />
| rowspan="2" | [[Image:Chivalry-sacredjourney.jpg]]<br />
| width="100" rowspan="2" | '''[[Sacred Journey]]'''&lt;br>''Sanctum Viatas''<br />
! width="70" style="text-align: center; font-size:90%;" | Mana Cost<br />
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill<br />
! width="70" style="text-align: center; font-size:90%;" | Tithing<br />
| rowspan="2" | Allows the caster to travel to a [[Mark]]ed location. Functions same as the [[Magery]] [[Recall]] spell. Cannot be used during PVP combat.<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 15<br />
|}<br />
<br />
When grouped like the [[Magery Spells]] (i.e., based on the mana consumed when cast), there are only 3 levels of Chivalry spells.<br />
<br />
==Training==<br />
Wearing a good suit will also help make training more speedy and less costly. With 100% LRC no tithing points will be consumed. It is also recommended that a nacent Paladin should have the maximum [[Lower Mana Cost]] (40%), up to 4 [[Faster Casting]], and 6 [[Faster Cast Recovery]]. Also get as much [[Mana Regeneration]] as can be obtained.<br />
<br />
It should be noted that some players consider training by fighting as the best way to increase skill points; such an approach is referred to by some as the earn while you learn method. Regardless, the following method has been recommended for increasing Chivalry skill points:<br />
<br />
* '''0 - 30''': Purchase skill points from an NPC Paladin;<br />
* '''30 - 45''': Hold a weapon in hand and cast [[Consecrate Weapon]];<br />
* '''45 - 60''': Cast [[Divine Fury]];<br />
* '''60 - 70''': Cast [[Enemy of One]];<br />
* '''70 - 90''': Cast [[Holy Light]]; and<br />
* '''90 - 115''': Cast [[Noble Sacrifice]].<br />
The only method to gain after 115 is through the [[Guaranteed Gain System]] (GGS), as it is impossible to forcefully train any further due to the fact that every Chivalry spell has a 100% success chance at 115 skill and higher.<br />
<br />
You can train Chivalry after 115 by being discorded by another player or by a [[Satyr]] (see [[Satyr Trick]]), or by using [[Scroll of Transcendence]]<br />
<br />
==See Also==<br />
*[[Formulas and Game Mechanics]]<br />
*[http://guide.uo.com/skill_51.html Chivalry page on UO.com]<br />
[[Category:Skills]]</div>
Opymoha
https://www.uoguide.com/index.php?title=BNN:_Rise_of_the_Scalis_Part_2&diff=47736
BNN: Rise of the Scalis Part 2
2010-11-24T04:14:33Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ecacoraqosy.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://ecacoraqosy.co.cc CLICK HERE]=<br />
----<br />
</div><br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "...a mast."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram was startled from his sleep as the words appeared in his mind. The old sailor, shielding the gaze of his one eye as he fixed it upon his younger shipmate, struggled<br />
a moment to realize what was said.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "A mast?" Adrenaline now coursed through Abram's veins. The two seaborne scavengers had left port in Nujel'm almost a week ago. Adrift in the Britannian sea onboard an unsuitable scow, the thought of ending this job was almost too much for him. They had managed to deal for the last known location of a derelict, the Cirein, the lone survivor of which having died just days before. Under Britannian maritime law, this makes the cargo of the lost ship very valuable to the first crew that claims her.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Yero!" Abram called to his partner when he didn't respond.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Aye. Well," Yero squinted, seeming a bit unsure of himself, "Aye. At least three sea miles out."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; There weren't many ships in these waters this time of year. The exceptions being the occasional crew, like that of the Cirein, making a trade run through Vesper. The Cirein was a large fishing vessel Abram was quite familiar with. It was well reputed for its large catches. No doubt they were able to barter a great wealth of cargo from their time in Vesper. Just two days after leaving port one of the Cirein's crew washed ashore, a short time from death by the time he was found.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Yero punctuated the silence as he mumbled a bit of poem, "From the greatest depths arose a beast, set mightily against old - "<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Oi!" Abram's leathery face became flush with agitation, "Enough of that!"<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Yero only chuckled. "You ain't heard that one, eh?"<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Of course I'd heard it! You always be singin' the same tune, poxy bugger!" For a moment Abram had forgotten what was at hand. Nevertheless, their course was already set for the silhouette in the distance and it would be a while before they traversed the distance. The skies were growing dark and the winds were chill, but their scow kept on, crashing through the waves toward riches.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Aye," Yero offered no argument, "that lad from the Cirein got me thinkin' about it. Mumbling on like that about an enforcer."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram seemed to consider this for a moment. "What's a song got to do with that?"<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "No song. It be a bit piece from an epic of the seas." Yero shifted uncomfortably. He had essentially just admitted to his salvage partner that he read poetry.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Alright, what's it on about?" Abram had time to spare, anyway, and he sure wasn't going to enjoy it in this weather.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "It be tellin' a tale of a sea beastie terrorizing the kingdoms of the ol' world."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram could not contain a derisive snort, "Sea monsters? We've got sea monsters."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "After a great battle off the coast of Fawn," Yero continued, "a king and his two youngin's commanded it return to the depths and not be seen again."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "And it just went?" Abram laughed, again picking at the young man's story.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Yero nodded, "Aye. But not before a warning." Yero cleared his throat and attempted a more theatrical voice as he recited from the story, " 'I am the Enforcer of the sea, you pillage a domain my own, to protect with all my might, your people will see me again, when sea creatures meet their plight.' "<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "The salty blowfish speaks?" Abram seemed honestly inquisitive, despite his choice of words.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Yero sighed, "It be an old story, Abram. I find meself surprised you ain't heard it before. Not many a tale exist from the days before British. But this one here," Yero paused a moment to gauge the distance toward the other ship, "most a sailor be rememberin' it, that's for right."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Aye, but it's just a child's story, Yero!" Though Abram didn't show it, the story did make him feel a bit uneasy. An ancient being from the days of Akalabeth and before, returning to exact vengeance. Such a creature would surely be the bane of any mariner.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram pushed these thoughts behind him, and instead concentrated on what was now just a short distance off their bow. Approaching the ship, he could see she was bare mast and adrift. It certainty appeared to be a derelict of some regard, anyway, and Abram will be pleased with whatever they find. They had squandered the last of their gold in the City of Pleasure, and were desperate to have something they could barter with.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Look at that!" Yero nearly shouted his surprise.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram looked in the direction Yero's finger pointed, and was taken aback. The ship's mizzen-mast had been entirely snapped in two. The main-mast still stood, but most of its rigging had been torn from the spar. The hull of the ship was riddled with large holes far too large for any cannonball to make. As they approached, various debris bounced off their hull. Flotsam, mostly, but the occasional arrow shaft floating by caused Abram's heart to sink. If they had done battle with pirates, no doubt the cargo had already been picked.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Abram, toss me the gaff." Yero, now leaning off the starboard bow, called back.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Pirates couldn't have done this, Abram thought as they rounded the ship.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As if reading Abram's mind, Yero stood up and shouted back, "Pirates didn't do this!"<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; To emphasize his point Yero held up a small chunk of strikingly white flesh. There was no question in their minds, than, the ship had done battle with Leviathan. Traders and fishermen were most often ill-equipped to deal with the creature, and rarely survived its attacks. The thought of the most feared creature of the sea having been here, even if days before, filled both men with terror.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Abram," Yero's voice was pleading, "let's be goin'. Forget this ol' ship."<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram did not respond, but nor did he disagree with his young crewmate. He continued maneuvering their boat, bringing them across the ship's stern and to the port side. Yero suddenly let out a gasp and nearly fell back. As Abram's line of sight cleared the derelict, he too felt his heart go into a panic. The sight before them was gruesome enough to paralyze the men in fear.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A large bloodied mass floated just port of the ship. What was left of it resembled Leviathan, but the way in which its body was shredded was incomprehensible to Abram. Only the center mass of the great beast remained, the rest having been torn off and discarded in a wide radius around them.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Everything grew quiet, save the short panicked breaths of the two scavengers. A light tapping sounded at the stern of their vessel, under Abram, and slowly increased in cadence as it approached the bow. Just as suddenly as it began, the tapping stopped. It was Yero who finally found his voice.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Abram," his voice oddly calm, "Come about. Come about, let's get -" his sentence was interrupted by rapid splashes around them.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Abram watched in horror as eels seemed to launch out of the water and land upon the young man. Yero let out a series of blood curdling screeches as the foul little serpents latched into every bit of his body they could find hold. Abram rushed to his aid, but to no avail. His partner was taken down to the deck, and soon overcome.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The older scavenger, alone now, rushed back to stern and retrieved his small crossbow. It'd do little good against the tangle of eel, but it was all he had. The scow suddenly rocked hard, nearly knocking Abram's footing out from under him. Recovering, he looked up and a beheld a beast of unimaginable ferocity. Large, almost humanoid in appearance, but big enough to make any being feel like a mere ant in its presence. Tentacles as large as Abram covered its mouth. Parts of its body were covered in an armor plate of barnacles. Where the beast's right hand would have been, a large crushing pincer took its place.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; "Of height to the heavens and power replete." Abram whispered in awe. Though his pride never would have allowed him to admit it, he knew the epic Yero spoke of. He knew it well, as every sailor did. Abram finally found the will to move. He aimed his small crossbow at the beasts heart and fired. If it ever reached his target he wouldn't know, he quickly lost sight of the bolt against the broad backdrop of the beast's torso.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nonetheless, the creature reacted. Reaching down it plucked Abram off his boat with its large claw and held him in front of his eyes. Abram was helpless in the massive being's grasp, as he and it stared at each other for what seemed to Abram an eternity.<br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Held firm, unable to help to resist the giant's grasp, he whispered one last line of the poem, "Seized upon those whom take from the sea." <br />
<br />
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The creature, as if acting on cue, tightened its grip.<br />
<br />
==Reference==<br />
* http://www.uoherald.com/news/news.php?newsid=1111<br />
==See Also==<br />
* [[High Seas]]<br />
* [[Scalis Enforcer]]<br />
<br />
[[Category:Britannia News Network]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Yorus_the_Tinker&diff=47735
Yorus the Tinker
2010-11-24T04:14:32Z
<p>Opymoha: </p>
<hr />
<div>=[http://egebyromedu.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
==Located in the Gypsy Camp East of the Ilshenar Compassion Shrine==<br />
{| class="uoguidetable"<br />
! Quest Title<br />
! Details<br />
! Reward<br />
|-<br />
| [[Guile, Irk, and Spite]]<br />
| Slay 1 Guile, 1 Irk, 1 Spite{{Line Break}}The creatures can be found in the [[Twisted Weald]].<br />
| A strong box<br />
|-<br />
| [[Bullfighting...Sort of]]<br />
| Slay 10 [[Bull]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[Forced Migration]]<br />
| Slay 10 [[Bird]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[A Fine Feast]]<br />
| Slay 10 [[Sheep]]<br />
| A small bag of trinkets<br />
|-<br />
| [[Overpopulation]]<br />
| Slay 10 hinds<br />
| A small bag of trinkets<br />
|-<br />
| [[A Hero in the Making]]<br />
| Slay 10 [[Mongbat]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[Thinning the Herd]]<br />
| Slay 10 [[Goat]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[They'll Eat Anything]]<br />
| Slay 10 [[Pig]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[No Good, Fish Stealing ...]]<br />
| Slay 10 [[Walrus|Walruses]]<br />
| A small bag of trinkets<br />
|-<br />
| [[Wild Boar Cull]]<br />
| Slay 10 [[Boar]]s<br />
| A small bag of trinkets<br />
|-<br />
| [[They're Breeding Like Rabbits]]<br />
| Slay 10 [[Rabbit]]s<br />
| A small bag of treasure<br />
|-<br />
| [[Assassination Contract]]<br />
| Deliver to [[Yorus the Tinker]], see [[Quest Starting Items]]<br />
| A Bag of Treasure<br />
|}<br />
<br />
<br />
* '''Note on Guile, Irk, and Spite''': Go West from the Spirituality gate to the cave covered with vines. Go into the cave and go into the gate that leads to the Dread Horn quest. Go North to the area past the dire wolf cave and you will find the three named changelings. They are HIGHLY dangerous. Think three mini-travestys. Strongbox loot is high intensity, so it might be worth it. It's quite a challenge, though.<br />
<br />
* Another note on the Guile, Irk and Spite quest: It seems like you can only do the quest once. Afterwards Yorus tells you 'I cannot offer you the quest again', and will not offer any quest.<br />
<br />
{{Categorize|NPCs}}</div>
Opymoha
https://www.uoguide.com/index.php?title=Aemaeth&diff=47734
Aemaeth
2010-11-24T04:14:28Z
<p>Opymoha: </p>
<hr />
<div>=[http://ovarynetyv.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
[[Aemaeth]], which is the Hebrew word for ''"Truth,"'' is the title of a Spirituality Virtue [[Quests|Quest]]. The quest takes place entirely within the [[Jhelom|City of Jhelom]]. <br />
<br />
In this quest, you are asked by [[Aurelia_the_Architect%27s_Daughter|Aurelia]] to take a basin of water to the undead skeletal remains of her father in the [[Jhelom]] graveyard. Once there you will be given another basin of crystal clear water to return to Aurelia. When you return to her, she will reward you with a [[Mirror of Purification]].<br />
==Quest Walkthrough==<br />
In the City of Jhelom, just west of the [[moongate]], you will find two thatched roof buildings running north and south, in the northern building you will find Aurelia pacing back and forth.<br />
{|width=100%<br />
||[[Image:startmap.png|thumb|left|200px]]||[[Image:building1.png|thumb|left|200px]]||[[Image:getquest1.png|frame|left]]<br />
|}<br />
She tells you the tale of her father's unfortunate death, her mother's dealings with an unscrupulous [[Necromancy|necromancer]], and the emotional results of the ordeal. She then asks you to take a basin of water she obtained while praying at the [[Spirituality]] shrine to her father's restless spirit. Your reward for this portion of the quest is Aurelia's gratitude.<br />
{|width=100%<br />
||[[Image:questdialog1.png]]||[[Image:questdialog2.png]]<br />
|}<br />
The next leg of this quest takes you to the Jhelom graveyard. Aurelia's father, [[Skeleton_of_Szandor_the_Late_Architect|Szandor]] can be anywhere in the graveyard, both inside a crypt and out. If he is not in a crypt, you can click on him from outside fence and thus avoid any combat with the [[undead]]. Once you click on Szandor, he will tell you that he has learned the "truth" (thus the quest's name) and will ask you to return the basin to Aurelia. <br />
{|<br />
||[[Image:basinofwater.png|thumb|200px]]||[[Image:endmap.png|thumb|210px]]||[[Image:building2.png|thumb|200px]]<br />
|}<br />
[[Image:questdialog4.png]]<br />
[[Image:questdialog5.png]]<br />
&lt;br>&lt;br><br />
Once you return to [[Aurelia_the_Architect%27s_Daughter|Aurelia]], she will thank you for helping her father and reward you with the [[Mirror of Purification]]&lt;br>&lt;br><br />
{| width=100%<br />
||&lt;center>[[Image:Mirror_Of_Purification.png]]&lt;/center>||&lt;center>[[Image:questcomplete.png]]&lt;/center><br />
|}<br />
----<br />
==See Also==<br />
* [[Aurelia the Architect's Daughter]]<br />
* [[Mirror of Purification]]<br />
* [[Skeleton of Szandor the Late Architect]]<br />
[[Category:Quests]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Rotting_Corpse&diff=47733
Rotting Corpse
2010-11-24T04:14:22Z
<p>Opymoha: </p>
<hr />
<div>=[http://etizupo.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
[[Image:Rotting_corpse.jpg|frame]]<br />
[[Image:Rotting corpsekr.png|frame]]<br />
<br />
&lt;i>Barely recognizable as human remnants, these are walking animated corpses. With worm eaten hands so bloated with noxious gasses and scarred by decay, it causes their flesh to hang off in ragged strips. These creatures are deadly poisonous.<br />
<br />
The Rotting Corpse first appeared as part of the undead army, that invaded Trinsic. Although they do not present the challenge they once did, their ability to inflict lethal poison will destroy the unwary. &lt;/i><br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Bedlam]], [[Covetous]] Level 4, [[Ancient Citadel]], [[Unholy Terror Champion Spawn]], [[Ankh Dungeon]], [[Doom]], [[Mount Sho]], [[Pass of Karnaugh]], [[Undead Fort]], [[Wisp Dungeon]] level-2<br />
|fame=12500<br />
|slayer=[[Undead Slayer]]<br />
|karma=-12500<br />
|alignment=Evil<br />
|firstseen=Trinsic Invasion<br />
|packinstinct=None<br />
|gold=1050-1279<br />
|magicitems=<br />
|specialloot=Level 5 [[Treasure Map]]<br />
|cutuploot=None<br />
|str=301 - 350<br />
|hitpoints=1200<br />
|dex=75<br />
|stamina=150<br />
|int=151 - 200<br />
|mana=0<br />
|bardingdifficulty=128.8<br />
|tamingdifficulty=N/A<br />
|basedamage=8 - 10<br />
|preferredfoods=<br />
|wrestling=90.1 - 100.0<br />
|poisoning=100.0 - 120.0<br />
|tactics=100.0<br />
|magery=0<br />
|magicresist=250.0<br />
|evalint=0<br />
|anatomy=0<br />
|meditation=0<br />
|specialskill=Immune to level 5 poison and below, Can inflict level 5 poison<br />
|physicalresist=35 - 45<br />
|fireresist=20 - 30<br />
|coldresist=50 - 70<br />
|poisonresist=40 - 50<br />
|energyresist=20 - 30<br />
|physicaldamage=<br />
|firedamage=<br />
|colddamage=50%<br />
|poisondamage=50%<br />
|energydamage=<br />
}}<br />
==Notes==<br />
Great for [[Pet Training]]<br />
<br />
==See Also==<br />
*[[Mummy]]<br />
*[[Zombie]]<br />
*[[Pet Training]]<br />
<br />
[[Category:Undead]]<br />
[[Category:Monsters]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Malas&diff=47732
Malas
2010-11-24T04:14:19Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://axuzexy.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://axuzexy.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
'''Malas''' consists of two continental landmasses that were introduced with the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion. Home to thousands and host to the largest shopping mall in Sosaria, Malas is a popular land.<br />
<br />
:&lt;i>Floating within a dark sea of stars, Malas is a broken land, wracked by great tremors that constantly threaten the stability of its continents. Its origin is a mystery, and its future inscrutable, but what is known is that this facet is unlike any other. Three great sections of land — one of which is already in the process of crumbling into smaller islands — are connected by bridges, and in between them lays a vast abyss of nothingness. And yet, despite this unstable environment, life has flourished in the Dark Facet; creatures of all types call Malas home, and even humans have forged lives there. &lt;/i><br />
<br />
==Two Cities, Two Dungeons==<br />
* [[Luna]], the "City of Paladins" is also a shoppers paradise. &lt;small>*cough*&lt;/small><br />
* [[Umbra]], known as the "City of Necromancers."<br />
<br />
* [[Doom|Dungeon Doom]] - Welcome to your doom! Malas isn't all about Paladins and Necromancers, oh no! While the surface of the shrouded facet might be a good place for you to build a nice little cottage and flower garden, the area under the Dark Facet is truly foul and cursed. Dungeon Doom introduced new puzzles, quests, and epic battles to Ultima Online: Age of Shadows. <br />
* [[Labyrinth|Labyrinth Dungeon]] - "Floating" between the two landmasses is the [[Isle of the Divide]] that contains the Labyrinth. Home of the [[Minotaur]]s, seven [[Monsters#Named_Monsters|named monsters]], and the [[Peerless]] champion [[Meraktus the Tormented]], one is well served by stepping quickly once inside. Unlike most of the rest of Malas, the Labyrinth was added by the [[Mondain's Legacy]] expansion.<br />
<br />
==Places of Interest==<br />
* [[Grimswind Ruins]] - One of the many curiosities of Malas are the Grimswind Ruins. While they're not incredibly striking in their assembly, there is a good deal of mystery surrounding their existence. Were they the beginnings of a third city, or was their construction based on ritualistic needs instead? One can only speculate for now, but perhaps more will be revealed as adventurers explore this new land. <br />
* [[Crystal Fens]] - Located in various sections around Malas, there are forested areas where crystalline structures grow in bunches like jagged shrubs, the largest of which is on the northern continent. These radiant peculiarities of the Dark Facet are a striking contrast to the surrounding lushness of greenery, and further differentiate Malas from the other facets. <br />
* [[Hanse's Hostel]] - The trek between the two cities of Malas is a long and lonely one, but travelers making this journey can find respite at a quaint little inn along the way. <br />
* [[Desert Orc Outpost]] - The [[Orc race|orcs]], too, have claimed a bit of Malas for themselves in the form of small forts. Though, curious enough, their largest fort on the southern continent has been abandoned. Instead, several small ones dot the land. <br />
* [[Forgotten Pyramid]] - Within the southern desert of Malas, buried beneath many years of accumulated sand, a great pyramid rises high into the sky. Time has been harsh to this majestic monument, as rubble now decorates its steps, and cracks mottle its surface where grave robbers, no doubt, have attempted to gain entry. But what lies within this ancient tomb? Could there be treasure within, or are its caverns merely filled with the stench of death and the moans of the cursed undead? <br />
* [[Desert of Malas|Gravewater Lake]] - Snuggled within the golden sands of Malas' desert is an immense lake that takes up a good portion of the southern continent. And while it may look passable, no boats will be able to travel across its misty waters. <br />
<br />
==Notes==<br />
* Malas has several secret areas that are accessed only by rune. Find them by exloring the [[9 Secrets of Malas]].<br />
* The Labyrinth can be reached via a green [[Moongate]] that is located to the southwest of Luna.<br />
[[Image:Malas.gif|center|frame]]<br />
<br />
==See Also==<br />
* [[Age of Shadows]]<br />
* [[Facets]]<br />
* [[Luna]]<br />
* [[Shards]]<br />
* [[Umbra]]<br />
* [[World]]<br />
<br />
<br />
[[Category:Age of Shadows]][[Category:Facets]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Blackthorn&diff=47731
Blackthorn
2010-11-24T04:14:15Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://enececufo.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://enececufo.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Blackthorn.jpg|thumb|From Lord Blackthorn's Revenge]] <br />
<br />
'''Blackthorn''' is a great, tragic villain of Ultima Online. His name is very often misspelled to "Blackthorne," but "Blackthorn" is the proper spelling.<br />
<br />
Originally, he was a friend and ally of [[Lord British]]. The two maintained their friendship even after Blackthorn founded the philosophy of [[Chaos]] to counter the dominance of Lord British's [[Virtues]]. While their followers sometimes slaughtered one another in the streets (through the Chaos and Order system, now defunct), British and Blackthorn continued to play chess and debate philosophy.<br />
<br />
However, when he did not immediately ascend to the throne upon British's first absence, Blackthorn became bitter and resentful. Despite the tolerance and egalitarian sentiments of [[Chaos]], at heart Blackthorn was an aristocrat, and thought, simply by right of noble birth, that he should have the throne until British returned. He succumbed to the temptations of the villain [[Exodus]], and became true evil. He also became a half-human, half-machine monstrosity (with an obvious influence from the Borg from Star Trek), and the subject of a toy designed by Todd McFarlane, the noted comic book artist, that was included with the box for the [[Lord Blackthorn's Revenge]] expansion. (See the pages on the [[Gargoyle's Redemption]], [[Blackthorn's Damnation]], and [[Plague of Despair]] scenarios.)<br />
<br />
He took up residence in [[Ilshenar]]. After growing impatient, and following Exodus's apparent death, Blackthorn launched an all-out attack on the [[City]] of [[Yew]]. During the fight, he was slain by [[Dawn]].<br />
<br />
[[Blackthorn's Grave]] is found near his old castle in [[Britain]] on the [[Felucca]] [[facet]]. <br />
<br />
At a memorial service for Blackthorn, Lord British stated that it was Blackthorn's death that caused his (temporary) return to Britannia. And further stated:<br />
<br />
"My friend Lord Blackthorn is dead, and I am sorrowful at his passing. He became corrupted by great Evils, and now is no more. Though we were often at odds, the truth of his downfall wears upon my soul."<br />
<br />
And also stated that, as a monument to Blackthorn's ideas, he was abandoning his goal of uniting the [[Shard]]s, under the Virtues.<br />
<br />
Thus, in death, Blackthorn effectively won the Chaos/Order wars.<br />
<br />
On both facets, Blackthorn's castle is still accessible, gathering dust, used occasionally for roleplayed villainy, and standing as a monument to how easily Chaos can become Pride. He also has a castle in [[Central Ilshenar]] (from when he turned evil).<br />
<br />
Here is a story on Blackthorn's memorial service:<br />
<br />
http://town.uo.com/bnn/article_501.html<br />
<br />
==See Also==<br />
*[[Blackthorn's Grave]]<br />
*[[Chaos]]<br />
<br />
<br />
<br />
[[Category:Lore]]<br />
[[Category:NPCs]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Chief_Paroxysmus&diff=47730
Chief Paroxysmus
2010-11-24T04:14:10Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://akekuqegify.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://akekuqegify.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Paroxysmus.jpg|frame]]{{tocright}}<br />
'''Chief Paroxysmus''' is a [[Peerless]] found in the [[Palace of Paroxysmus]] [[dungeon]] introduced with the [[Mondain's Legacy]] [[expansion]]. It appears to be based on the grotesque crime lord Jabba the Hutt, from the Star Wars films. It "eats" pets and summoned creatures, thus restoring itself to full health almost instantly, even from near death. It leans heavily on poison-based attacks.<br />
<br />
:''A gigantic king, ruling from the underworld has returned to the surface bringing the four D's with it - Death, disease, disruption and disillusionment. His breath kills all flora and fauna in his wake. His skin leaks poison, his heart is pure ice. Everything in his path dies.''<br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Palace of Paroxysmus]]<br />
|fame=Level 5<br />
|slayer=<br />
|karma=Level 5<br />
|alignment=Evil<br />
|firstseen=[[Ultima Online:Mondain's Legacy|Mondain's Legacy]]<br />
|packinstinct=None<br />
|gold=<br />
|magicitems=16<br />
|specialloot=[[Crimson Cincture]]&lt;br>[[Item_Sets|Item Set Pieces]]<br />
|cutuploot=None<br />
|str=1298<br />
|hitpoints=100,000<br />
|dex=81<br />
|stamina=81<br />
|int=78<br />
|mana=78<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=15 - 18<br />
|preferredfoods=[[Pets]]<br />
|wrestling=120.0<br />
|poisoning=120.0<br />
|tactics=120.0<br />
|magery=N/A<br />
|magicresist=120.0<br />
|evalint=N/A<br />
|anatomy=120.0<br />
|meditation=N/A<br />
|specialskill=<br />
|physicalresist=83<br />
|fireresist=47<br />
|coldresist=53<br />
|poisonresist=63<br />
|energyresist=58<br />
|physicaldamage=80%<br />
|firedamage=--<br />
|colddamage=--<br />
|poisondamage=20%<br />
|energydamage=--<br />
}}<br />
== Abilities ==<br />
<br />
* Has a [[Lethal Poison]] area hit, which seems to affect everyone on the same screen. Mages are advised to keep the spell Arch Cure ready. [[Orange petal]] offer absolutely no protection against this special attack. <br />
<br />
* He summons his targets to him on a regular basis.<br />
<br />
* He "eats" summons and pets, refreshing him to full health even from being near death. This can include mounts when you dismount or die.<br />
<br />
* His melee attacks seem to often poison the target.<br />
<br />
* He is found at first with three other creatures that are smaller, and less dangerous, versions of himself.<br />
<br />
== Strategy ==<br />
<br />
* Conventional wisdom holds that [[cross-healing]] melee fighters are best. All character types are equally subject to frequent poisoning from the area poison effect, and ranged characters suffer from being forced into melee combat by the special 'teleport to him' ability and then killed by powerful melee attacks. Cross-healing allows the poison to be cured quickly and easily using bandages. And of course the teleporting won't bother melee characters either.<br />
<br />
* DON'T take pets (for reasons above). You're a tamer? Leave Rover at home and stick to supporting/healing your group-mates.<br />
<br />
* [[Ethereal Mounts]] are OK (and useful for keeping away from this slow mover) because they aren't around to be eaten when you are dead/dismounted. [[Charger of the Fallen|Chargers of the fallen]] are also OK. A normal mount can work if a) you don't die (luckily Paroxysmus has no dismount attack), or b) when you die, &lt;I>while still dead&lt;/I> you log out and back in very quickly, causing your pet to hopefully disappear before being eaten. However, if you get &lt;I>disconnected&lt;/I>, say goodbye to all that damage you did.<br />
<br />
* Archers can work, but not by doing the normal "archer dance". Stay closer than you normally would, lest he teleport you to him and break you in half.<br />
<br />
* Mages doing direct damage can be useful, but mostly mages should stick to healing the melee fighters. If you are safely high on hp, try not to panic when you are hit by the poison effect. Break the golden rule of first-aid: cure those who need it most first (instead of yourself). Mages are best used to cast arch cure on the group while the dexxers are cross healing. This allows for the bandies that go off to healing dmg rather than the posion. Have one mage on the opposite side of the island as a rez station if you have enough people in your party. <br />
<br />
* Provocation can be useful at the beginning (with max skill and a slayer/exceptional instrument) to force Paroxysmus into fights with his helpers.<br />
<br />
* [[Mage]]s can also hit and run with [[explosion]], and keep [[Fire Field]]s/[[Energy Field]]s up.<br />
<br />
* Compared to the special abilities of other bosses, like the [[Monstrous Interred Grizzle]]'s slowing effect, the area poison isn't that bad - you can pretty much negate it just by taking a lot of greater cure potions.<br />
<br />
== Keys ==<br />
* [[Corrosive Slime]]s have the skull, torso, and legs. The most effective method for gathering these "smaller" keys is to send down a pair of stealthers to "whack and hide" the corrosive slimes. You can also hunt corrosive slimes in the upper part of the dungeon where it is not too dangerous, near the entrance. You usually have to kill a lot of slimes to get all 3 keys. Each time you kill a slime, your weapon will decrease in durability, so you might want to take a spare weapon for slime killing - or use pets/summons to do the dirty work.<br />
<br />
* [[Putrifier Spleen]] from [[Putrefier]]. This tough monster goes down easily with a tamer and a bard. This key is tiny, and a dark red colour, so it is rather hard to see.<br />
<br />
* The keys are dropped into a cauldron found on the far eastern end of the dungeon, just past the point at which the rivers of acid become instant death instead of merely damaging.<br />
<br />
* The keys are exchanged for an ointment which when double clicked can be rubbed on your body, thus preventing you from the instant death of the lake of acid, and enabling you to walk across and enter the Chief's Island.<br />
<br />
== Loot ==<br />
<br />
{| class="wikitable" width="100%"<br />
|-<br />
| [[Image:Paroxysmus dinner.jpg]] [[Paroxysmus' Dinner]] || Decorative || Common (30%?)<br />
|-<br />
| [[Image:Parosysmus corroded stein.jpg]] [[Paroxysmus Corroded Stein]] || Decorative || Common (40%?)<br />
|-<br />
| [[Image:Sweat of paroxysmus.png]] [[Sweat of Paroxysmus]] || Decorative || Common (40%?)<br />
|-<br />
| [[Image:String of parts of paroxymus victims.jpg]] [[String of parts of Paroxymus' Victims]] || Decorative || Common (20%?)<br />
|-<br />
| [[Paroxysmus Swamp Dragon Statuette]] || Summons a dark green swamp dragon that bonds to you upon summoning. Comes with unbreakable swamp dragon armour and GM wrestling, tactics, and resist. || Rare (&lt; 5%?)<br />
|-<br />
| [[Scepter of the Chief]] || Requirement: ML, Hit Dispel 100%, Hit Mana Leech 60%, Hit Point Regeneration 2, Reflect Physical Damage 15%, Damage Increase 45%, Poison Damage 100% || Rare (&lt; 5 %?)<br />
|-<br />
| [[Image:Lard_Of_Paroxysmus.png]] [[Lard of Paroxysmus]] || Ingredient for Craftable Artifacts || Always<br />
|}<br />
Each ML peerless will drop 8 mixed items (total) from the following group:<br />
<br />
{| class=wikitable<br />
| [[Image:Corruption.png]] [[Corruption]] || [[Image:Taint.png]] [[Taint]] || [[Image:Blight.png]] [[Blight]]<br />
|-<br />
| [[Image:Putrefaction.png]] [[Putrefaction]] || [[Image:Muculent.png]] [[Muculent]] || [[Image:Scourge.png]] [[Scourge]] <br />
|}<br />
<br />
==See Also==<br />
* [[Peerless]]<br />
* [[Dread Horn]] - [[Lady Melisande]] - [[Monstrous Interred Grizzle]] - [[Shimmering Effusion]] - [[Travesty]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Bosses]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Darkwood_Leggings&diff=47729
Darkwood Leggings
2010-11-24T04:14:08Z
<p>Opymoha: </p>
<hr />
<div>=[http://ocilufic.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
&lt;table align="right">&lt;tr>&lt;td>{{Infobox item<br />
| name=Darkwood Leggings<br />
| image=Darkwood_Leggings.png<br />
| weight=8<br />
| elvesonly=yes<br />
| armorset=6<br />
| hitpointincrease=2<br />
| defensechanceincrease=5<br />
| physicalresist=8<br />
| fireresist=5<br />
| coldresist=5<br />
| poisonresist=7<br />
| energyresist=5<br />
| strengthrequirement=90<br />
| mindurability=37<br />
| maxdurability=96<br />
}}&lt;/td>&lt;/tr>&lt;tr>&lt;td><br />
{{Infobox item<br />
| name=Full Set Bonuses:<br />
| image=Darkwood_Leggings_(Full_Set).png<br />
| weight=0<br />
| physicalresist=+2<br />
| fireresist=+5<br />
| coldresist=+5<br />
| poisonresist=+3<br />
| energyresist=+5<br />
| selfrepair=3<br />
| strengthbonus=10<br />
| luck=100<br />
| reflectphysicaldamage=25<br />
}}&lt;/td>&lt;/tr>&lt;/table><br />
<br />
The '''Darkwood Leggings''' are a pair of [[Woodland Leggings]] and also one of the [[Artifacts (Craftable)|Craftable Artifact]]s. It does not, however, require a [[Carpentry Recipes|Carpentry Recipe]] scroll.<br />
<br />
Although weak on it's own, when combined with the other Darkwood armor pieces it completes the [[Warrior Armor Set]]. This was introduced along with several other [[Item Sets]] by the [[Mondain's Legacy]] expansion.<br />
<br />
[[Artifacts (Craftable)|Craftable Artifacts]] such as this require very high levels of [[Skills|skill]] to create. [[Talismans]] can tip the odds in your favour - you'll want as much help as you can get, considering that failure could potentially destroy valuable [[ingredients]] (which are mostly acquired via lengthy battles against [[Peerless]] bosses).<br />
<br />
These parts retain the colour of the material used (and can be dyed with [[Pigments of Tokuno]]), but change hue when the entire set is equipped.<br />
<br />
[[Artifacts (Craftable)|Craftable Artifacts]] cannot have additional [[Item Properties]] added using [[Runic Tools]], nor can they typically receive [[Exceptional]] bonuses. Their maximum [[Durability]] can be increased to 255 via [[Powder of Fortifying]].<br />
<br />
These particular items will gain material bonuses depending on the type of [[Wood]] you use, with the exception of the random properties from Heartwood. However, only Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70.<br />
<br />
Each individual armor piece has the same modifiers (aside from material bonuses). When completely assembled, the ''total'' armor modifiers are:<br />
<br />
* [[Physical Resist]]: 60<br />
* [[Fire Resist]]: 60<br />
* [[Cold Resist]]: 60<br />
* [[Poison Resist]]: 60<br />
* [[Energy Resist]]: 60<br />
<br />
* [[Elves Only]]<br />
* [[Self Repair]]: 3 (per part)<br />
* [[Luck]]: 100<br />
* [[Strength Bonus]]: 10<br />
* [[Reflect Physical Damage]]: 25<br />
* [[Defense Chance Increase]]: 30<br />
* [[Hit Point Increase]]: 12<br />
<br />
&lt;br clear="all"><br />
==Crafting==<br />
{{Crafting Box<br />
| primaryskill=Carpentry<br />
| carpentry=85.0<br />
| boards=15<br />
| corruption=10<br />
| putrefaction=10<br />
| grizzledbones=1<br />
| skill100chance=60.0<br />
| cannotmakeexceptional=yes<br />
| mondainslegacy=yes<br />
| retainscolor=yes<br />
}}<br />
<br />
{{Craftable Artifacts}}<br />
<br />
[[Category:Woodland Leggings]][[Category:Warrior Armor Set]][[Category:Carpentry]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Chicken_Lizard_Breeding&diff=47728
Chicken Lizard Breeding
2010-11-24T04:14:05Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://exytebuc.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://exytebuc.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
A new system introduced with the [[Stygian Abyss]] expansion.<br />
==Obtaining an Egg==<br />
===Bonded Pets===<br />
Chicken lizard will bond to their master like any other pet (after it has been fed at least once, then a second time 7 real life days later). Once the pet is bonded, on the day following the bonding, if the player feeds the chicken again, it will have a chance of laying an [[A Chicken Lizard Egg|egg]] [[File:A chicken lizard egg.png]]. If the chicken doesn’t lay an egg on that first feeding, feeding it further will not yield any egg. Player will have to wait a period of time after the first feeding. The chicken will lay a maximum of 2 eggs a week.<br />
<br />
===Loot===<br />
When killing [[Chicken Lizard|chicken lizards]], players have a chance of finding an egg as loot on their corpse.<br />
<br />
==Incubating the Egg==<br />
The egg must be placed and remain inside an [[An Incubator|incubator]] for 3 complete real life days to reach maturity. During that period, the player must water the egg once a day so it retains its moisture. After 72 hours, if all steps have been followed, the egg will be ready to be hatched. If the egg incubates for 48 hours after becoming mature, it will burn.<br />
<br />
[[Image:Incubator.gif]]<br />
<br />
==Growth Period==<br />
Whenever the egg is moved, it verifies if its destination is inside another incubator. If yes, verifies how much time it has already been incubating previously. If it has already exceeded the maximum incubation time allowed, it will burn the egg. Otherwise, it will set an incubation (re)start timer on itself which will verify every hour whether or not it has gone over the maximum incubation time.<br />
<br />
If the egg is picked-up, it sets an incubation end time and establishes the difference between the latest (re)start timer and the current end time and adds that duration to total incubation time completed for an updated value.<br />
<br />
==Watering the Egg==<br />
Use a water pitcher on the egg once a day as every time the 24 hour period has elapsed, or it will become dry. If the egg hasn’t been watered for one day, it will be dehydrated on the following day and need to be watered twice to be healthy. Not watering the egg once will not prevent the growth of the egg. If not watered twice, the egg will not grow that day and has a 50% chance of being burnt. It also decreases its chance of yielding a battle chicken.<br />
<br />
[[Image:Egg_watering_chart.jpg]]<br />
<br />
[[Image:Egg_display_chart.jpg]]<br />
<br />
==Growth Signs==<br />
As a visual indication of the growth stage and health to the player, the egg will change in size for each growth stage and change in hue according to its type and health. Each completed healthy stage will increase the size of the egg. On maturity, the egg will change hue indicating whether it is a normal or battle chicken lizard.<br />
<br />
[[Image:Egg_stages_chart.jpg]]<br />
<br />
The table above is in the case the egg will yield a regular chicken lizard. If the egg ends up being a battle chicken lizard, instead of the beige hue, the egg will be one of the random hues of the hiryus (see below) and will be labeled “a mature battle chicken egg”.<br />
<br />
[[Image:Hiryu_colors.jpg]]<br />
<br />
==Hatching the Egg==<br />
The egg will not hatch on its own. The player will have to double click the egg to break its shell. The egg can be hatched at any growth stage. The player will receive a confirmation gump asking him if he’s sure he wishes to hatch the egg.<br />
<br />
If the egg isn’t mature enough or if the egg is burnt, the egg will crumble and the player will be informed accordingly that it was a failure. If the egg is mature, an untamed chicken lizard (or battle chicken lizard according to the type of egg) will spawn from it and the egg will be destroyed.<br />
<br />
==Vorpal Phase==<br />
If the spawned animal is a battle chicken lizard, it will automatically go vorpal and essentially act exactly the way vorpal bunny does, except slightly slower than the vorpal bunny. Unlike the vorpal bunny, it will not despawn after a few minutes. It will despawn at the normal rate any other untamed or release pets do.<br />
<br />
Once the battle chicken is tamed, it loses the vorpal ability and its dexterity is reduced to a standard range.<br />
<br />
==Catching the chicken==<br />
Simply double-click the collar and target the chicken. If he is within range, it has a chance of catching the chicken. Since the chickens cannot “equip” the collar, a sparkling effect on the chicken will display that he is temporarily shackled. During that time, the chicken will either be paralyzed in place or its stamina will be completely drained forcing it to walk slowly. The effect should be temporary to give the players a chance to tame it. Since the chicken needs 0 taming skills, any taming attempt should be successful on first trial.<br />
<br />
==The Chicken Coop==<br />
* Allows players to stable up to 3 chickens (lizard or not) at their house<br />
* Must be locked down or secured to be functional<br />
* Cannot be inside a container to be used<br />
<br />
The [[A Chicken Coop|coop]] allows to bypass the use of stable slots as their data &amp; stats stored on the coop. <br />
<br />
* When stabled or claimed, owner's follower slots update accordingly<br />
* Claimed pets will have same stats as when they were stabled<br />
* Claimed pets will have same alignment as their master<br />
* Pets can only be claimed from the coop they were stabled in<br />
* If coop is destroyed, so are the pets it contained<br />
<br />
[[Image:A_chicken_coop.png]]<br />
<br />
==Stabling the Pet==<br />
Pets are stabled and claimed using the context menu on the coop. Player must have proper permission to access this functionality. As long as the coop is empty, any player with proper access can stable a chicken there. Once a pet has been stabled, the coop becomes "bound" to the master and nobody else can stable or claim pets from it. Once all pets have been claimed, the coop bond is reset and becomes available to any player once more.<br />
<br />
If a player has stabled chickens in a coop and loses his permissions get revoked, he will still be able to claim his remaining pets stabled within but will not be able to stable any new chickens. Once he has claimed all his chickens, he will no longer be able to access the coop.<br />
<br />
The chicken coop is craftable by carpenters with SA entitlement.<br />
<br />
[[Category:Stygian Abyss]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Template:Mysticism_Spell&diff=47727
Template:Mysticism Spell
2010-11-24T04:13:37Z
<p>Opymoha: </p>
<hr />
<div>{| style="text-align:left; width:460px;"<br />
! colspan="4" style="background-color:#9F3215; color:#FFFFFF; font-size:110%; padding:5px; text-align:center;" | {{{spellname|<noinclude>Healing Stone</noinclude>}}} - {{{wordsofpower|<noinclude>Kal In Mani</noinclude>}}}<br />
|-<br />
| rowspan="2" style="padding:3px; text-align:center;" | [[Image:{{{iconname|<noinclude>[[Image:Healing_stone.jpg]]</noinclude>}}}]]<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:120px;" | Mana Cost<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:120px;" | Minimum Skill<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:120px;" | Delay (seconds)<br />
|-<br />
| style="padding:3px; text-align:center;" |{{{manacost|<noinclude>4</noinclude>}}}<br />
| style="padding:3px; text-align:center;" |{{{minimumskill|<noinclude>0</noinclude>}}}<br />
| style="padding:3px; text-align:center;" |{{{castingdelay|<noinclude>2</noinclude>}}}<br />
|-<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:100px;" | Reagents<br />
| colspan="3" | {{{reagents|<noinclude>[[Bone]], [[Garlic]], [[Ginseng]], [[Spider Silk]]</noinclude>}}}<br />
|-<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:100px;" | Duration<br />
| colspan="3" |{{{duration|<noinclude>instant</noinclude>}}}<br />
|-<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align:center; width:100px;" | Area of Effect<br />
| colspan="3" |{{{areaofeffect|<noinclude>none</noinclude>}}}<br />
|-<br />
! style="background-color:#9F3215; color:#FFFFFF; padding:3px; text-align: center; width:100px;" | Description<br />
| colspan="3" |{{{description|<noinclude>Conjures a healing stone, usable only by the Mystic.</noinclude>}}}<br />
|}<br />
<br />
----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://egyworene.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://egyworene.co.cc CLICK HERE]=<br />
----<br />
</div><br />
==See Also==<br />
{| style="border:1px solid #9F3215; margin:auto; width:auto;"<br />
| colspan="2" style="background-color:#9F3215; text-align:center; width:100%;" | '''{{Colored Link|Mysticism Spells|color=FFFFFF}}'''<br />
|-<br />
| {{Colored Link|Animated Weapon}} &amp;middot; {{Colored Link|Bombard}} &amp;middot; {{Colored Link|Cleansing Winds}} &amp;middot; {{Colored Link|Eagle Strike}} &amp;middot; {{Colored Link|Enchant}} &amp;middot; {{Colored Link|Hail Storm}} &amp;middot; {{Colored Link|Healing Stone}}<br />
|-<br />
| {{Colored Link|Mass Sleep}} &amp;middot; {{Colored Link|Nether Bolt}} &amp;middot; {{Colored Link|Nether Cyclone}} &amp;middot; {{Colored Link|Purge Magic}} &amp;middot; {{Colored Link|Rising Colossus}} &amp;middot; {{Colored Link|Sleep}} &amp;middot; {{Colored Link|Spell Plague}} &amp;middot; {{Colored Link|Spell Trigger}} &amp;middot; {{Colored Link|Stone Form}}<br />
| <br />
|}<br />
<br />
&lt;includeonly>[[Category:Spells]][[Category:Mysticism Spells]]&lt;/includeonly>&lt;noinclude><br />
==Usage==<br />
&lt;pre><br />
{{Mysticism Spell<br />
|spellname=<br />
|wordsofpower=<br />
|iconname=<br />
|manacost=<br />
|minimumskill=<br />
|castingdelay=<br />
|reagents=<br />
|duration=<br />
|areaofeffect=<br />
|description=<br />
}}<br />
&lt;/pre><br />
<br />
[[Category:Page Templates|{{PAGENAME}}]]&lt;/noinclude></div>
Opymoha
https://www.uoguide.com/index.php?title=Lake_Superior&diff=47726
Lake Superior
2010-11-24T04:13:25Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://abaviteha.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://abaviteha.co.cc CLICK HERE]=<br />
----<br />
</div><br />
__NOTOC__{{Shardbox<br />
|icon=Small_shard_icon_lake_superior.jpg<br />
|launched=September 25, 1997<br />
|timezone=Central: UTC-5<br />
|maintenance=5:00AM Central<br />
}}<br />
[[Image:Caligraphy_capital_L.gif]]'''ake Superior''' ([[LS]]) is one of the original four production shards. It was established in September of 1997.<br />
<br />
==Notes==<br />
* Lake Superior Event Moderator: [[Lord Thomas Winters]]<br />
* You can't spell superior without the word super!<br />
* Lake Superior has been known for two main things: A large and active RP ([[Roleplaying]] community that was well-integrated into life on the shard (that community has declined in more recent years, however), and a large and active [[PvP]] community that is known for skill and viciousness.<br />
<br />
==Guilds==<br />
[[Guild]]s are a vital community element, and LS has its share.<br />
<br />
{|<br />
! colspan="2" style="background-color:#9F3215; border:1px solid #000000; padding:5px;" | &lt;font color=#FFFFFFF>Lake Superior Guild Comparison - 1999 and 2008&lt;/font> <br />
|-<br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 1999, Lake Superior had 1,548 guilds, as of April 21. <br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 2008, Lake Superior has 1,003 guilds, as February 13.<br />
|-<br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 1999, there were 522 veterans &lt;sup>&amp;dagger;&lt;/sup> in the top ten guilds.<br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 2008, there are 965 veterans in the top ten guilds.<br />
|-<br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 1999, the top guild was Valiant Knights with 91 veteran members.<br />
| style="border:1px solid #000000; padding:5px; text-align:left;"|In 2008, the top guild is Fate with 284 veteran members.<br />
|-<br />
| colspan="2" style="border:0px; padding:5px; text-align:left;"|&lt;sup>&amp;dagger;&lt;/sup>For guild purposes, a veteran is a [[character]] that has reached his or her [[skills]] cap.<br />
|}<br />
Additionally, there were 54 Order Guilds and 73 Chaos Guilds on LS in 1999. However, the Order/Chaos guild system is no longer active.<br />
<br />
==See Also==<br />
*[[Shards]]<br />
* [[:Category:Lake Superior Items|Lake Superior Items]] - Items unique to the shard.<br />
==External Links==<br />
* [http://town.uo.com/guilds/shard_4.html Official UO Lake Superior Guild List]<br />
===Forums===<br />
* [http://boards.stratics.com/php-bin/uo/postlist.php?Cat=&amp;Board=uolakesuperior LS Main Stratics Board]<br />
* [http://uof-uo.com UOF Boards] Lake Superior PvP Community Forum (active since 2004, must be an LS community member to register)<br />
<br />
===Trading===<br />
* [http://boards.stratics.com/php-bin/uo/postlist.php?Cat=&amp;Board=uotradelakesuperior LS Trading Stratics Board]<br />
<br />
[[Category:Shards]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Rubble&diff=47725
Rubble
2010-11-24T04:13:23Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ehyloxame.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://ehyloxame.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
During November 2007 the city of [[Magincia]] was invaded by daemons. The city was destroyed or damaged on many [[Shard]]s. Left behind was pieces of rubble which could be picked up by players.<br />
<br />
==Creating Rubble==<br />
In the later part of the invasion, [[Light Daemon]]s began powering up and releasing giant explosions. It extended out about 8 tiles in all directions and destroy encompassing items. Three different outcomes could occur for an item caught inside the blast radius:<br />
* The item would move to a new location but remain unmovable<br />
* The item would move to a new location and become rubble, thus being picked up<br />
* The item would disappear completely<br />
After an item either disappears or becomes rubble, it has the chance to spawn again. If a lot of items become rubble at once they will all have a chance to spawn. If only one or two items turn to rubble, many more copies will spawn.<br />
<br />
==Types of Rubble==<br />
<br />
===Debris===<br />
The most common type of rubble that could be found. In the later stages a lot of players didn't even bother to pick up the 'Dirt' type. Some Debris pieces are slightly less common than others, for example the small 'Switch'.<br />
<br />
[[Image:Debris01.jpg]][[Image:Debris03.jpg]][[Image:Debris02.jpg]]<br />
<br />
===Plants===<br />
Among the most common type of rubble to found are plants, which come in two main varieties. The 'normal' green plants and 'scorched' grey plants. Prices (Europa Shard) vary greatly from 1k to 99k, but average among most vendors seems to be around 10k.<br />
====Normal====<br />
[[Image:Small_Palms_Green.jpg]]<br />
A small example of 'normal' healthy plants.<br />
====Scorched====<br />
[[Image:Ferns_Grey.jpg]]<br />
A small example of 'scorched' plants, which come in various shades of grey.<br />
<br />
===Building Remains===<br />
Remnants from destroyed buildings. The 'Stone Ruins' pieces are very common, like plants. The solid 'Wall Sections' are slightly less common.<br />
====Stone Ruins====<br />
[[Image:Stone_Rubble_Sandstone.jpg]]<br />
A small collection of Stone Ruins pieces.<br />
====Wall Sections====<br />
[[Image:Wall_Sections_Sandstone.jpg]]<br />
An example of Sandstone Wall Sections, which come in both plain and patterned varieties. <br />
<br />
===Landscape Pieces===<br />
====Rocks====<br />
[[Image:Rocks.jpg]]<br />
====Logs====<br />
[[Image:Logs.jpg]]<br />
<br />
<br />
===Clothing===<br />
A pair of long pants was taken on [[Trammel]] side of the Atlantic Shard that weighed in at 92 stones.<br />
<br />
===Furniture===<br />
====Tall Bench====<br />
[[Image:Bench_east_left.png]] [[Image:Bench_east_right.png]] [[Image:Bench_south_left.png]] [[Image:Bench_south_right.png]]<br />
<br />
Tall back benches could be found in several different buildings. There were 9 east facing and 5 south facing. Thus, south facing benches should fetch a little higher price. Estimated value is 4-6 million per set.<br />
<br />
====Display Cases====<br />
'''Full Cases'''<br />
<br />
[[Image:Display_case_east.png]] [[Image:Display_case_south.png]]<br />
<br />
Was found in [[The Family Jewels]] jewelry shop. Five of each facing existed per facet. Estimated value is between 5-20 million gold.<br />
<br />
'''Three Piece Set'''<br />
<br />
[[Image:South_display_case_left.png]] [[Image:South_display_case_center.png]] [[Image:South_display_case_right.png]]<br />
<br />
Was located in the [[Fisherman's Guild and Supplies]] building. Only one set per facet. Estimated value is between 10-20 million gold for a complete set.<br />
<br />
'''Nine Piece Set'''<br />
<br />
[[Image:Display_case_center.png]] [[Image:Display_case_north_side.png]] [[Image:Display_case_south_side.png]] [[Image:Display_case_west_side.png]] [[Image:Display_case_east_side.png]] [[Image:Display_case_corner_northeast.png]] [[Image:Display_case_corner_northwest.png]] [[Image:Display_case_corner_southeast.png]] [[Image:Display_case_corner_southwest.png]]<br />
<br />
Two setups could be found, one in [[Stichin' Time]] tailor shop and one in [[Magincia's Magicka]] mage shop. In total, 6 center pieces, 6 south side, 6 north side, 5 east side, 5 west side, and 2 of each corner existed per facet. It is difficult to determine piece value at this time.<br />
<br />
===Building Attachments===<br />
<br />
====Sign Hangers====<br />
[[Image:Plain_sign_hanger_east.png]] [[Image:Plain_sign_hanger_south.png]] [[Image:Plain_sign_hanger_large_east.png]] [[Image:Wooden_sign_hanger.png]]<br />
<br />
Four different types of sign hangers could turn to rubble. From left to right: 5 east metal small curl, 3 south metal small curl, 1 east metal large curl, and 1 south wooden sign hangers existed. Estimated worth is between 1-5 million.<br />
<br />
====Wall Sconce====<br />
[[Image:Wall_sconce_south.png]] [[Image:Wall_sconce_east.png]]<br />
<br />
Several of these could be found on the second floor of the Magincia's Magicka shop. There were 3 south facing and 2 east facing. Estimated worth is between 1 and 3 million.<br />
===Unique Items===<br />
These items only had one existing per facet.<br />
<br />
====Covered Barrel====<br />
[[Image:Closed_barrel.png]]<br />
<br />
Was used as part of the door barricade inside of the [[Merchants' Guild]] building. Only one existed. Estimated value 250,000 to 1 million gold.<br />
<br />
====Open Book====<br />
[[Image:Open_book_east.png]]<br />
<br />
[need information where it was and whether it was shard unique]<br />
====Saddle====<br />
[[Image:Saddle.png]]<br />
<br />
One was used by villagers to create a barricade. Estimated value is 2-5 million gold.<br />
<br />
====Table with Purple Runner====<br />
[[Image:Purple_table.png]]<br />
<br />
Was located inside the [[Merchants' Guild]] building. Estimated worth is 5-10 million gold.<br />
<br />
====Tapestry====<br />
[[Image:East tapestry left.png]] [[Image:East_tapestry_right.png]] [[Image:South_tapestry_left.png]] [[Image:South_tapestry_right.png]]<br />
<br />
The two facings of this tapestry could be found in [[The Stag and Lion]] inn. Each one is made up of 2 pieces. Estimated value is 10-30 million gold per set.<br />
<br />
====Stump====<br />
[[Image:Stump.png]]<br />
<br />
Was used as part of a large barricade. Only one existed. Value estimated a 5 to 10 million.<br />
<br />
[[Category:Items]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Archery&diff=47724
Archery
2010-11-24T04:13:20Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ynodyky.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://ynodyky.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
[[File:Flag_archery.gif|frame|left]]<br />
<br />
''"Stand over there and let me shoot this apple off your head. No. I promise. I’ll shoot the apple."''<br />
<br />
From a distant grove of trees, a lone archer raises his crossbow, takes slow, careful aim, and with the twitch of a finger, impales danger with a deadly bolt. A skill requiring a steady aim and dexterous fingers, those who live “close to the land” often favor Archery.<br />
<br />
This skill also counts towards a character's ability to perform [[Special Moves]].<br />
<br />
[[Gargoyle]] characters cannot learn nor use weapons requiring [[Archery]].<br />
<br />
==Training==<br />
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a bow in hand and hit opponents. For more details on training Archery or other melee skills visit the [[Melee Training Guide]].<br />
<br />
==Weapons==<br />
There are two main types of [[weapons]] available to practitioners of [[Archery]], bows and crossbows. The former require a good supply of [[Arrow]]s on hand, while the more technical crossbows fire smaller [[Bolt]]s at enemies. All of these can be crafted by [[Bowcraft/Fletching|Bowyers]].<br />
<br />
Bows are typically slightly faster to fire then crossbows and also usually offer a larger attacking radius. On the other hand, crossbows often pack more punch per bolt and so might be the better choice for a lengthy battle.<br />
<br />
The [[Elven Composite Longbow]] is the only Archery class weapon that can be used with [[Poisoning]] (via [[Serpent Arrow]]).<br />
<br />
While not technically a weapon, it's worth mentioning that any archer worth his or her salt will be carrying a [[Quiver]] with them.<br />
<br />
All Archery weapons are [[Two-Handed Weapon]]s, unless they have the [[Balanced]] property. For this reason, when crafting with [[Runic Tools]], you might consider the [[Lightweight Shortbow]].<br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}<br />
! {{Colored Link|Range|Range|color=FFFFFF}}<br />
! Ammunition<br />
! {{Colored Link|Special Moves|Primary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Special Moves|Secondary{{Line Break}}Move|color=FFFFFF}}<br />
! {{Colored Link|Weapon Speed|Weapon{{Line Break}}Speed|color=FFFFFF}}<br />
|-<br />
| [[File:Bow.png|link=Category:Bows]]<br />
| [[:Category:Bows|Bows]]<br />
| 15 - 19<br />
| 10<br />
| [[Arrow]]s<br />
| [[Paralyzing Blow]]<br />
| [[Mortal Strike]]<br />
| 4.25s<br />
|-<br />
| [[File:Composite_Bow.png|link=Category:Composite Bows]]<br />
| [[:Category:Composite Bows|Composite Bows]]<br />
| 13 - 17<br />
| 10<br />
| [[Arrow]]s<br />
| [[Armor Ignore]]<br />
| [[Moving Shot]]<br />
| 4s<br />
|-<br />
| [[File:Elven_Composite_Longbow.png|link=Category:Elven Composite Longbows]]<br />
| [[:Category:Elven Composite Longbows|Elven Composite Longbows]]<br />
| 12 - 16<br />
| 10<br />
| [[Arrow]]s<br />
| [[Force Arrow]]<br />
| [[Serpent Arrow]]<br />
| 4s<br />
|-<br />
| [[File:Magical_Shortbow.png|link=Category:Magical Shortbows]]<br />
| [[:Category:Magical Shortbows|Magical Shortbows]]<br />
| 9 - 13<br />
| 10<br />
| [[Arrow]]s<br />
| [[Lightning Arrow]]<br />
| [[Psychic Attack]]<br />
| 3s<br />
|-<br />
| [[File:Yumi.png|link=Category:Yumis]]<br />
| [[:Category:Yumis|Yumi]]<br />
| 16 - 20<br />
| 10<br />
| [[Arrow]]s<br />
| [[Armor Pierce]]<br />
| [[Double Shot]]<br />
| 4.5s<br />
|-<br />
| [[File:Crossbow.png|link=Category:Crossbows]]<br />
| [[:Category:Crossbows|Crossbows]]<br />
| 18 - 22<br />
| 8<br />
| [[Bolt]]s<br />
| [[Concussion Blow]]<br />
| [[Mortal Strike]]<br />
| 4.5s<br />
|-<br />
| [[File:Heavy_Crossbow.png|link=Category:Heavy Crossbows]]<br />
| [[:Category:Heavy Crossbows|Heavy Crossbows]]<br />
| 20 - 24<br />
| 8<br />
| [[Bolt]]s<br />
| [[Moving Shot]]<br />
| [[Dismount]]<br />
| 5s<br />
|-<br />
| [[File:Repeating Crossbow.png|link=Category:Repeating Crossbows]]<br />
| [[:Category:Repeating Crossbows|Repeating Crossbows]]<br />
| 8 - 12<br />
| 7<br />
| [[Bolt]]s<br />
| [[Double Strike]]<br />
| [[Moving Shot]]<br />
| 2.75s<br />
|}<br />
<br />
==See Also==<br />
* [[Macing]]<br />
* [[Swordsmanship]]<br />
* [[Fencing]]<br />
* [[Wrestling]]<br />
* [http://guide.uo.com/skill_31.html Archery page on UO.com]<br />
<br />
[[Category:Skills]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Barracoon_the_Piper&diff=47723
Barracoon the Piper
2010-11-24T04:13:19Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://imygijesusy.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://imygijesusy.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Barracoon.jpg|frame]]<br />
Barracoon is the master of the Vermin Horde and bane to those that seek the [[Skull of Greed]]. Beware this sly foe. An ordinary looking man in appearance, Barracoon controls legions of [[rat]]s and [[ratman|ratmen]]. If an adventurer is not careful, they may find themselves lulled by the Piper's music and joining his rag-tag band of whiskered minions.<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Vermin Horde Spawn]]<br />
|fame=Level 5<br />
|slayer=[[Repond Slayer|Repond]], [[Vermin Slayer|Vermin]] when in rat form<br />
|karma=Level 5<br />
|alignment=Evil<br />
|firstseen=[[Publish 16]]<br />
|packinstinct=None<br />
|gold=4000 - 6000<br />
|magicitems=<br />
|specialloot=[[Power Scrolls]]<br />
|cutuploot=None<br />
|str=283 - 425<br />
|hitpoints=10,000<br />
|dex=72 - 150<br />
|stamina=102 - 300<br />
|int=505 - 750<br />
|mana=505 - 750<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=29 - 38<br />
|preferredfoods=None<br />
|wrestling=122.7<br />
|poisoning=<br />
|tactics=114.3<br />
|magery=0<br />
|magicresist=100.0<br />
|evalint=0<br />
|anatomy=0<br />
|meditation=0<br />
|specialskill=[[Rat Polymorph]]<br />
|physicalresist=60 - 76<br />
|fireresist=50 - 60<br />
|coldresist=50 - 77<br />
|poisonresist=40 - 61<br />
|energyresist=40 - 74<br />
|physicaldamage=100%<br />
|firedamage=<br />
|colddamage=<br />
|poisondamage=<br />
|energydamage=<br />
}}<br />
<br />
==Tactics==<br />
Barracoon the Piper will turn any attacker (regardless of whether the attacker has levied any damage to him, or has used a non-damaging aggressive spell) into a Ratman for a period of time. This may be prevented by casting incognito or by applying savage kin paint.<br />
<br />
Barracoon's slayer vulnerability is [[Repond Slayer|Repond]]. [[Vermin Slayer]] talismans also increase the melee damage done to Barracoon in the same manner of a [[Repond Slayer]].<br />
<br />
When Barracoon spawns, he appears in his human form and casts spells very quickly, although these spells lack the Evaluating Intelligence to do damage. These spells do more to disrupt his target than damage. Barracoon will turn into a Ratman himself after he has received some damage. Slayer weapons, spellbooks, and talismans will not effect Barracoon until he has turned into a rat. <br />
==See Also==<br />
* [[Champion Spawns]]<br />
<br />
* [[Lord Oaks]] - [[Mephitis]] - [[Neira the Necromancer]] - [[Rikktor]] - [[Semidar]]<br />
* [[The Harrower]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Bosses]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Mana_Regeneration&diff=47722
Mana Regeneration
2010-11-24T04:13:18Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://awuhodynaro.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://awuhodynaro.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
[[Mana Regeneration]], frequently abbreviated as '''MR''', is the process that refills a character's mana pool with [[Mana]]. There are several factors that determine the rate of mana regeneration.<br />
<br />
==Calculator==<br />
{{Calculator|ManaPerSecond}}<br />
<br />
==Introduction to Mana Regeneration==<br />
First are skills and stats. Two skills directly affect your mana regeneration rate, these are [[Meditation]] and [[Focus]]. Your [[Intelligence]] is also a factor in regeneration.<br />
<br />
The second determining factor is equipment, that is, items with the "Mana Regeneration" property. Currently, in-game items with this property have a intensity range of 1-3. Another consideration with equipment is whether or not you can "actively meditate" in the armor you are wearing. Items with the property tag of "[[Mage Armor]]" and items that are non-metal, will permit the wearer to actively meditate; armor other than these will cause you to fail in your active meditation attempt. If you are unsure if you current configuration is medable, then attempt to meditate. If you're wearing non-medable armor, you will receive the message, "Regenerative Forces cannot penetrate your armor."<br />
<br />
Finally, the method of meditation has a huge effect on how fast you can regenerate mana. Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors. Active meditation, places you in a meditative trance, and as long as you are in that trance, you recover mana at an accelerated rate.<br />
<br />
Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.<br />
<br />
The base regeneration formula is:<br />
:'''MRt = MRe + MRf + MRmi'''<br />
::* MRt is your total Mana Regeneration over a 10 second period of time<br />
::* MRe is Mana Regeneration from equipment<br />
::* MRf is mana regeneration from Battle Focus<br />
::* MRmi is Mana Regeneration from Meditation and Intelligence<br />
<br />
===(MRmi) Mana Regeneration from Meditation and Intelligence===<br />
&lt;math>MRmi=\lfloor2+\frac{(M*3)+I}{40}\rfloor\!&lt;/math><br />
* M = Meditation<br />
* I = Intelligence<br />
* &lt;math>\lfloor{x}\rfloor&lt;/math> = The value ''x'' should be "floored," or rounded '''down''' to the nearest whole number.<br />
<br />
<br />
If you have GM Skill level or better in [[Meditation]] you get a 10% bonus, making the GM+ formula:<br />
{{Clear}}<br />
&lt;math>MRmi=\lfloor2+\frac{1.1*((M*3)+I)}{40}\rfloor\!&lt;/math><br />
<br />
Example: With 120 [[Meditation]] and 125 Intelligence...<br />
# &lt;math>MRmi=\lfloor2+\frac{1.1*((120*3)+125)}{40}\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=\lfloor2+\frac{1.1*(360+125)}{40}\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=\lfloor2+\frac{1.1*485}{40}\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=\lfloor2+\frac{533.5}{40}\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=\lfloor2+13.3375\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=\lfloor15.3375\rfloor\!&lt;/math><br />
<br />
<br />
# &lt;math>MRmi=15\!&lt;/math><br />
<br />
<br />
In the above formula, MR is the Mana Regeneration factor, this is the same as the intensity of an item with the Mana Regeneration Property, so items with a total of 12 Mana Regeneration will provide the same passive regeneration rate as 120 [[Meditation]]. <br />
<br />
'''The lowest or base Mana Regeneration rate is 2, which is the rate used when your avatar is wearing non-mage or non-medable armor'''.<br />
<br />
Now, having the base MR rate from your [[Meditation]] skill, you can determine the active meditation rate by doubling the results before adding the base rate of 2, or for an avatar with non-GM level skill:<br />
<br />
:'''Active MRmi=2+(2*([[Meditation]] * 3 + Intelligence)/40)''' <br />
<br />
or for a GM or higher skill level:<br />
<br />
:'''Active MRmi=2+(2*(1.1*([[Meditation]] * 3 + Intelligence)/40))''' <br />
<br />
So for this example, our active rate would be 28, which we obtained by plugging in the numbers:<br />
<br />
Active MRmi = 2 + (2*(1.1*(120*3+125)/40)) = 2 + (2*((533.5)/40)) = 2 + (2*13.34) = 2+26 = 28 (Remember to always round down)<br />
<br />
===(MRf) Mana Regeneration from Battle Focus===<br />
The other skill that effect mana regeneration is Battle [[Focus]], which is not effected by armor worn, and only works passively. The formula for Mana Regeneration for Battle [[Focus]] is:<br />
<br />
:'''MRf = [[Focus]]/20'''<br />
<br />
Example, an avatar with 120 [[Focus]] will regenerate 6 Mana Points every 10 seconds.<br />
<br />
These rates are cumulative in effect, which means that an avatar with 120 [[Meditation]], 120 [[Focus]], and 125 Intelligence will regenerate 21 mana points per 10 seconds in passive meditation mode. In active mode, the same avatar would regenerate 34 mana points.<br />
<br />
===(MRe) Mana Regeneration from Equipment===<br />
Finally, items with the Mana Regeneration property directly add to the Mana Regeneration rate, so each point an item has on it, will increase the number of mana points regenerated over a 10 second period by that item's mana regeneration intensity. Example, an avatar with a Leather Tunic with Mana Regeneration 2, and Leather Leggings with Mana Regeneration 1, will have a base of MR 5 (3 for the items, plus the 2 from the discussion above) before adding in the MR rates from meditation, intelligence, or focus.<br />
<br />
So to combine the examples we have, a mage with 120 [[Meditation]], 120 [[Focus]], 125 Intelligence, and the above listed armor, will have a passive regeneration rate of 26 points per 10 seconds, and an active rate of 39 per 10 seconds.<br />
<br />
'''Equipment'''&lt;br><br />
The most common equipment with the Mana Regeneration property are:<br />
* [[Hat of the Magi]] - MR 4&lt;br><br />
* [[Pendant of the Magi]] - MR 3&lt;br><br />
* [[Rune Beetle Carapace]] - MR 3&lt;br><br />
* [[Runic|Runic Crafted Leggings]] - MR 2&lt;br><br />
* [[Runic|Runic Crafted Sleeves]] - MR 2&lt;br><br />
* [[Runic|Runic Crafted Gloves]] - MR 2&lt;br><br />
* [[Boomstick]] - MR 3&lt;br><br />
* [[Crystalline Ring]] - MR 3&lt;br><br />
* [[Dark Sapphire Bracelet]] - MR 2&lt;br><br />
<br />
There is no cap on the amount of Mana Regeneration a character can have. However, the property is subject to "diminishing returns," meaning that each 1 MR added onto a suit will have less and less of an impact. It will always add something to a character's mana regeneration rate, but each 1 point will mean less and less.<br />
<br />
The "hard cap" was removed, and diminishing returns introduced, in [[Publish 46]].<br />
<br />
Publish 46 should be kept in mind when using the mana regeneration formulae on this page.<br />
<br />
===Putting it All Together===<br />
<br />
Finally, with the theoretical max intelligence identified as 168, this would give an avatar with this equipment, and 120 [[Meditation]], 120 [[Focus]], and 168 intelligence, a passive regeneration rate of 39, and an active meditation rate of 54 mana per 10 seconds.<br />
<br />
So plugging this into the '''MRt = MRe + MRf + MRmi''' formula we come up with:<br />
<br />
:MRmi = 2+(14.52), MRf = 6, MRe = 18<br />
<br />
:MRt = 18 + 6 + 2+(14.52) = 40, passive rate and<br />
<br />
:MRt = 18 + 6 + 2+(2*14.52) = 55, for active rate.<br />
<br />
==Necromancer Forms==<br />
The Mana Regeneration bonus that is imparted by assuming a [[Necromancy]] form counts towards your 18 MR cap for equipment. (So in the formula, if either of these forms apply, add them to the MRe value).<br />
<br />
[[Vampiric Embrace|Vampire Form]] - 4 MR&lt;br><br />
[[Lich Form]] - 13 MR<br />
<br />
==Ankh Pendant &amp; Mana Regeneration==<br />
Wearing the [[Ankh Pendant]], characters who visit the:<br />
<br />
* [[Honesty]] shrine and sat "Ahm" are granted a Mana Regeneration of +2 for one hour;<br />
* [[Justice]] shrine and chant "Beh" are granted a Mana Regeneration of +1 and a [[Hit Point Regeneration]] of +1 for one hour, with a 50% chance to get one regeneration bumped up to +2;<br />
* [[Spirituality]] shrine and chant "Om" are granted +1 for Stamina, Hit Point, and Mana Regeneration for one hour, with a 25% chance to get each regeneration bumped to +2; and <br />
* [[Humility]] shrine and chant "Lum" are granted a random regeneration of +3 for one hour.<br />
<br />
The bonus can only be activated once per day. A character only needs to wear the ankh while chanting at the shrine; it may be removed while maintaining the bonus.<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Mana Regeneration (2):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Sapphire]]<br />
*10 [[Seed of renewal]]<br />
<br />
==See Also==<br />
{{Item Properties}}</div>
Opymoha
https://www.uoguide.com/index.php?title=KR_Chat&diff=47721
KR Chat
2010-11-24T04:13:16Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://exytebuc.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://exytebuc.co.cc CLICK HERE]=<br />
----<br />
</div><br />
This article discusses aspects of the [[Expansions|expansion]], [[Ultima Online: Kingdom Reborn]].<br />
{{tocright}}<br />
=== System and Chat Boxes ===<br />
When first logging in you will find on your screen a transparent box with two tabs, system and chat.<br />
<br />
[[Image:Systemchat3.jpg]]<br />
<br />
When '''right clicking''' on these tabs an additional menu appears.<br />
<br />
[[Image:Palette.jpg]]&lt;br>&lt;br><br />
To access the '''FULL list of chat commands''' (there are lots!) type &lt;enter> /h &lt;enter> you will need to scroll back up in the chat bar to read it as the list is quite long. If your bar won't scroll back, go to the main menu, select 'user settings' and then 'interface' and change the 'chat window fade delay' to 'forever'. It should then let you scroll back. &lt;br>&lt;br><br />
<br />
'''Hints'''&lt;br>&lt;br><br />
<br />
* The default for 'system' messages appears to be the System Tab and for 'talking' the Chat tab. This maybe changed as you wish by putting an asterisk * next to any of the menu items in the drop down list. Eg if you wanted to run one tab with all messages, both system and talking, put an asterisk next to eg) 'system' in the above 'chat' tab and the system messages will appear there and not in the system tab. &lt;br>&lt;br> <br />
<br />
* You can create 'new tabs' to separate different types of 'chat' (i.e., [[Guild]], [[Alliance]], etc). Once a tab is created rename it by 'right clicking' on the tab name and select what type of chat you wish to have in that tab by putting an * next to the appropriate type.&lt;br>&lt;br><br />
<br />
* You can separate the chat tabs so that all are visible on your screen (If your screen is large enough!)&lt;br>&lt;br><br />
<br />
* You can make the chat box smaller or larger than default size by dragging the bottom right hand corner inwards or downwards. &lt;br>&lt;br><br />
* '''Chat Fade Delays''' : you can stop the chat box window from 'fading' in and out when speaking by going to the Main Menu/User Settings/Interface Tab and altering the default time in the 'Chat Window Fade Delay' and 'Chat Text Fade Delay' You may also select how long you wish on screen chat text to remain over your head by altering the time for 'Overhead Chat Fade Delay' to the desired time.&lt;br>&lt;br><br />
<br />
* To change the color of particular chat types, right click the 'chat' tab, hold your cursor over the type you wish to change, left click on select color and pick a color from the color palette that opens up.<br />
<br />
===Talking===<br />
Talking in game may now be done in two ways:<br />
<br />
* '''Legacy Chat Mode''' (talk and press enter, type: '''/p''' before talking for party chat, type: ''' /g''' before talking for guild chat, type: '''/a''' for alliance chat, type '''/emote''' to talk in emotes (asterisks around your speaking) and type: '''/s''' to return to normal chat. To set Legacy chat go to the Main Menu/User Settings/Interface and check-mark the legacy chat mode box.<br />
<br />
* '''KR Chat Mode''' (default) - All '''talking''' is done by the ENTER key before and after you say something. This mode lets you use all keys on the keyboard to set macro's without spamming the keystrokes once you have finished and go to speak, so ie, no more fhslslslhglsassaaaa after you are finished fighting and go to talk.<br />
<br />
(e.g., &lt;Enter>Hail, tis a fine day!&lt;Enter> This takes a bit of getting used to at first and if you forget you will end up with a lot of pop up boxes as some letter keys are defaulted to open certain other menus. It is just something you will need to get used to.&lt;br>&lt;br><br />
<br />
To talk in '''party chat''' it is performed by:&lt;br><br />
(e.g., &lt;enter>/p Hail, tis a fine day!&lt;enter>)<br />
<br />
To talk in '''guild chat''' it is performed by:&lt;br><br />
(e.g., &lt;enter>/g Hail, tis a fine day!&lt;enter>)<br />
<br />
To talk in '''alliance chat''' it is performed by:&lt;br><br />
(e.g., &lt;enter>/a Hail, tis a fine day!&lt;enter>)<br />
&lt;br>&lt;br><br />
<br />
To talk in '''emotes''' it is performed by: &lt;br><br />
eg &lt;enter>/emote, tis a fine day!&lt;enter> Will appear on screen as *Hail, tis a fine day!*<br />
&lt;br>&lt;br><br />
<br />
Basically the difference between the two modes is in Legacy mode you do not need to type &lt;enter> before speaking. Other command are all the same eg to change between guild, party, alliance, local etc.&lt;br>&lt;br><br />
<br />
===Custom Channels===<br />
[[KR]] allows you to create Custom Channels. The person creating the channel has admin rights until they leave the channel when these rights then default to the next longest person in the channel. The commands for Custom Channels are:&lt;br>&lt;br><br />
<br />
* /create &lt;channel name> &lt;password (if required)>- creates a channel. Channel names maybe up to 16 characters in length, however the smaller the better.&lt;br><br />
* /join &lt;channel name> &lt;password (if required)>- typing this will put you into a created channel&lt;br><br />
* /c &lt;channel name> - sends a spoken msg to the channel (hence why a short name is best)&lt;br><br />
* /leave &lt;channel name> - leaves the channel&lt;br><br />
* /pass &lt;channel name> &lt;password> - changes the password.&lt;br><br />
* /ban &lt;channel name> &lt;player> - Bans a person from the channel.&lt;br><br />
* /listplayers &lt;channel name> - to list all persons in the channel.&lt;br><br />
&lt;br>&lt;br><br />
This feature is handy for groups when they are not guilded or allied, and the party is greater than 10 persons. It provides a way to communicate with larger parties than normal. It also allows 'parties' within 'parties' if you create more than one custom channel with different players in each. &lt;br>&lt;br><br />
The requirement to type the channel name each time you wish to speak into the channel is a bit 'painful' ie /c thischannel Hello! or /c thatchannel Hello! however, it may serve a purpose as said above.<br />
===Other===<br />
* To '''add someone to a party''' the command is:&lt;br><br />
&lt;enter>/add (or /add in legacy mode)(which will give you a cursor to target the person) or hold shift and right click on the person and select 'add to party' or click on the person and then right click on the target bar to get the menu.&lt;br><br />
&lt;enter>/quit (or /quit in legacy mode)(to leave party)You may also leave party by targeting yourself and right clicking on the target box and select leave party.&lt;br>&lt;br><br />
* To repeat text just spoken (what &lt;ctrl>+Q did in 2d) press &lt;shift>+Page Up.<br />
==See Also==<br />
*[[KR Chat]] <br />
*[[KR Crafting]] <br />
*[[KR Graphics]] <br />
*[[KR Hotbars]] <br />
*[[KR Housing]] <br />
*[[KR Macro Sets]] <br />
*[[KR Options]] <br />
<br />
[[Category:Kingdom Reborn]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Putrefier&diff=47720
Putrefier
2010-11-24T04:13:15Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://uvetysudema.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://uvetysudema.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Putrefier.JPG|frame|thumb|Putrefier]][[Image:Spleen of the putrefier.jpg|frame]]<br />
<br />
The [[Putrefier]] is a neon-green, named [[Balron]]. It spawns in the western-most part of the [[Palace of Paroxysmus]]. He drops "Spleen of the Putrefier", one of the 4 keys needed to fight [[Chief Paroxysmus]]. <br />
<br />
{{Creatures<br />
|spawnlocations=[[Palace of Paroxysmus]]<br />
|fame=<br />
|slayer=[[Abyss Slayer]]<br />
|karma=<br />
|alignment=Evil<br />
|firstseen=[[Ultima Online: Mondain's Legacy|Mondain's Legacy]]<br />
|packinstinct=<br />
|gold=<br />
|magicitems=<br />
|specialloot=<br />
|cutuploot=<br />
|str=1336<br />
|hitpoints=3858<br />
|dex=369<br />
|stamina=369<br />
|int=233<br />
|mana=233<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=<br />
|basedamage=<br />
|preferredfoods=<br />
|wrestling=117.1<br />
|poisoning=--<br />
|tactics=118.4<br />
|magery=119.7<br />
|magicresist=158.5<br />
|evalint=125<br />
|anatomy=58.6<br />
|meditation=54<br />
|specialskill=Level 5 [[poison]] gas attack<br />
|physicalresist=75<br />
|fireresist=79<br />
|coldresist=57<br />
|poisonresist=100<br />
|energyresist=46<br />
|physicaldamage=50%<br />
|firedamage=--<br />
|colddamage=--<br />
|poisondamage=50%<br />
|energydamage=--<br />
}}<br />
==Tactics==<br />
This things is no joke -- it will rip you to pieces if you aren't careful. Its powerful melee attacks hit for about 50 damage (more unless you have 70 resists), and with plenty of magic to top that off it is probably one of the toughest of the new [[ML]] named creatures. The safest method of fighting it is to [[Energy Field]] the small entrance to where it spawns, so that it is trapped in the area, and cast energy based spells and [[Energy Vortex]]es over the wall. Archers work great firing over the wall too. It can drop a paragon [[Treasure Chest|treasure chest]], deviously drawn treasure maps, and pretty good loot.<br />
==Notes==<br />
* On the Asian [[shard]]s, the Putrefier is known as the Green General.<br />
==See Also==<br />
* [[Balron]]<br />
[[Category:Demons]]<br />
[[Category:Monsters]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Publish_56&diff=47719
Publish 56
2010-11-24T04:10:59Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://edojalys.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://edojalys.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
The following is a list of changes deployed as Publish 56 on October 29, 2008.<br />
<br />
==Deployment History==<br />
* September 5, 2008 - expected late September or early October 2008.<br />
* September 19, 2008 - Ever so ''slightly'' delayed, now expected early October 2008.<br />
* September 26, 2008 - Based on a [[Five on Friday - September 26, 2008|FoF update]], expected late October 2008.<br />
* October 21, 2008 - Published to [[Test Center]] shard.<br />
* October 27, 2008 - Published to [[Origin]] shard.<br />
* October 29, 2008 - Published to all other shards.<br />
* October 30, 2008 - Update 1 published to all shards.<br />
* November 6, 2008 - Update 2 published to all shards.<br />
* November 11, 2008 - Update 3 published to all shards.<br />
<br />
==New Content==<br />
<br />
===[[War of Shadows]]===<br />
* Factions cities will come under attack in Trammel by the forces of the Shadowlords<br />
* Capturing a town sigil in Felucca allows the Trammel city to be invaded<br />
** Sigil must be captured by Chaos ([[Shadowlord]]s or [[Minax]])<br />
** Up to three towns can be invaded at a time<br />
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends<br />
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone<br />
* All Felucca faction cities will have their guard zones will be removed, becoming warzones<br />
* Affected cities for the invasion:<br />
** Britain<br />
** Skara Brae<br />
** Magincia<br />
** Minoc<br />
** Moonglow<br />
** Trinsic<br />
** Vesper<br />
** Yew<br />
* Players logging into a town under invasion will be relocated to Jhelom<br />
** Teleportation attempts into danger zones will be rerouted to Jhelom when possible<br />
* Invading forces comprised of three types<br />
** Shadowlord allied monsters (new alliances, beyond just daemons)<br />
*** Britain: Dragons<br />
*** Skara Brae: Elementals<br />
*** Magincia: Undead<br />
*** Minoc: Plague<br />
*** Moonglow: Void<br />
*** Trinsic: Orcs<br />
*** Vesper: Rogue Ophidians<br />
*** Yew: Daemons<br />
** Army of Shadows (Humans and Elves)<br />
*** Ranking and promotion system similar to the Ophidian Invasion<br />
*** Four basic types<br />
**** Warrior<br />
**** Ranger<br />
**** Mage<br />
**** Healer<br />
*** Ranks<br />
**** Recruit<br />
**** Scout<br />
**** Corporal<br />
**** Lieutenant<br />
**** Captain<br />
**** General<br />
** Corrupted townspeople<br />
*** Hatred<br />
**** NPCs aggressively attack players and other NPCs<br />
*** Falsehood<br />
**** NPCs attempt to steal from players<br />
**** Each NPC can only steal one item, normal theft checks apply<br />
**** Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)<br />
*** Cowardice<br />
**** NPCs flee from players<br />
* Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated<br />
* Loot<br />
** All invasion monsters and army members drop faction silver<br />
*** 1 to 5 normally, up to 25 for special mobs like the Shadow Knight<br />
*** Silver is multiplied by rank within the army<br />
*** Rare bonuses possible<br />
** All invasion monsters have at least double the normal loot<br />
** Army members drop special weapons and spellbooks with properties based on their rank<br />
** Army members drop exceptional loot at higher ranks<br />
* [[Crimson Dragon]]s introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion<br />
* [[Platinum Dragon]]s introduced as allies to Britannia, enemies of the Crimsons<br />
** Both dragon races are intelligent, and cause all dragons to go wild in their presence<br />
* Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca<br />
<br />
===[[Factions]]===<br />
* Added new [[Factions#Equipment|equippables]] and [[Factions#Items_2|consumables]]<br />
* Added a community collection chest inside each stronghold to collect [[silver]], and give faction equippables and consumables as rewards<br />
** Donated silver will be tied to the faction system at a later date<br />
* [[Sigil]] corruption time dropped to 4 hours (from 10 hours) for the duration of the event<br />
* Sigil purification time dropped to 6 hours (from 3 days) for the duration of the event<br />
* Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil<br />
** Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal<br />
** Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process<br />
** Thieves must be online to receive their reward<br />
* Killing faction enemies inside warzones results in bonus kill-points and silver<br />
<br />
===Halloween===<br />
* New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table<br />
** Can be done completely in either Felucca or Trammel<br />
** Every step required in the chain, skipping steps will keep you from completing the event<br />
** Event can be done once per character<br />
** Participating characters must be 15 days old (except for Test Center)<br />
** [[Khaldun]] temporarily available in Trammel for the duration of the event<br />
*** [[Shadow Fiend of the Unseen]] now perfom the life drain attack<br />
*** General increases to HP and stats for Khaldun creatures<br />
*** Slightly increased the spawn rate of Shadowfiends, [[Spectral Armor]]s, and Zealots<br />
*** Note: Shadow fiends and Spectral Armor drop loot onto the ground instead of leaving a body<br />
*** Note: Players cannot resurrect inside Khaldun<br />
* New [[Trick or Treat]]ing rewards<br />
** [[Begging|GM Beggars]] also have a new reward <br />
<br />
===Old Magincia===<br />
* Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins<br />
** The quest giver is a mage near the Magincia moongate<br />
** Quest rewards are three types of rubble, one for each quest (total of 12 pieces)<br />
** Rubble rewards are all unique - they do not overlap craftables or Magincia Invasion rubble. You can see the possible rewards in the quest gump.<br />
** Quests are non-repeatable<br />
* Three types of ghosts now reside in Magincia<br />
** Restless Souls<br />
*** Invulnerable, unmoving<br />
*** Notices player movements<br />
*** Can be released by using Spirit Speak nearby<br />
**** Drops Threads of Life<br />
** Forsaken Souls<br />
*** Constantly wanders the streets of Magincia<br />
*** Can be released by casting Exorcism nearby<br />
**** Drops Threads of Thought<br />
** Corrupted Souls<br />
*** Red, aggressive<br />
*** Calls other Corrupted Souls nearby for help when attacking<br />
*** Can only be released by being killed<br />
**** Drops Threads of Fate<br />
<br />
==Fixes/Changes==<br />
<br />
===Combat===<br />
* [[Disarm]] will no longer affect shields<br />
* [[Hiryu]]s will only use the dismount special attack on mounted players<br />
* &lt;s>Killing [[Solen]]s with a pet will properly remove friendship with the nest&lt;/s> (Update: this chance has been reverted)<br />
* Ranged attacks on [[slime]]s will no longer cause acid damage to your weapon<br />
* Successfully taming an aggressive animal will stop its attack<br />
* Tamers can no longer aggro with their pets and stay hidden<br />
* Mounts under the effect of [[Nerve Strike]] will not be able to be mounted<br />
* Wandering healers will no longer attack players who drink a refresh potion<br />
* [[Wraith Form]] will not lose pass-through ability when crossing server boundaries<br />
<br />
===Blessing/Insurance===<br />
* [[Blackrock]] of all sizes can now be insured<br />
* Blessed items will remain blessed after being traded<br />
* Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.<br />
<br />
===Crafting===<br />
* Crafting with [[Dull Copper]] will no longer exceed the 255 durability cap<br />
* [[Skullcap]]s can now be crafted with a higher durability than 12<br />
<br />
===Display Issues===<br />
* [[Granite]] will now display the color of the granite on mouse-over, rather than just saying “granite.”<br />
* Guild abbreviations can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)<br />
* Player crafted [[Parasitic Poison]] will display its name correctly, instead of “Deadly Poison”<br />
* Pet summoning ball will no longer give an error message when crossing subserver boundaries<br />
* Plants will no longer mystically say “I’m here” when they reach a specific stage of growth<br />
* Savage Kin Paint effect will remain visible even after logging out and back in<br />
* [[Quiver]]s will no longer lose their color on server startup<br />
<br />
===Factions===<br />
* Faction members in the Hero/Evil system on [[Siege Perilous]] and [[Mugen]] will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending<br />
* Faction vendors from the losing faction will now disappear from a conquered city<br />
* Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds<br />
** Shadowlord entrance area can no longer be teleported into, repels non-factioners<br />
** Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain<br />
* The bridge and outer entrance to the True Britannian stronghold can no longer be trapped<br />
<br />
===Housing/House-Addons===<br />
* Secured bags can no longer be dyed by anyone in a public house<br />
* [[Spinning Wheel]]s will no longer be lost if re-deeded while in use<br />
<br />
===Resources===<br />
* Blank scrolls can be added to commodity deeds<br />
* Empty bottles can now be added to commodity deeds<br />
* [[Gargoyle Pickaxe]] will now dig up dull copper ore<br />
<br />
===Spawning===<br />
* Healer added to [[Nujel'm]]<br />
* [[Horde Minion]]s summoned by Young players will decay properly<br />
* [[Interred Grizzle]]s will no longer spawn in [[Palace of Paroxysmus]]<br />
* NPCs in [[Heartwood]] will no longer spawn without clothes<br />
* [[Orders of Minax]] will no longer spawn outside of players’ reach<br />
<br />
===Stacking===<br />
* New stackables:<br />
** [[Granite]]<br />
** [[Sand]]<br />
** [[Dough]]/[[Sweet Dough]]<br />
** [[Sushi Platter]]s<br />
** [[Savage Kin Paint]]<br />
** [[Pan of Cookies]]<br />
** [[Baked Quiche]]<br />
** [[Pristine Dreadhorn]]<br />
** [[Smoke Bomb]]s<br />
** [[Egg Bomb]]s<br />
** [[Arcane Gem]]s<br />
* Fixed:<br />
** Lesser poison potions will now stack with player crafted lesser poison potions<br />
<br />
===Test Center===<br />
* Test Center welcome window reflects Publish 56<br />
* New test center command: “give seeds”<br />
** Gives the player a bag of fertile dirt and various seeds<br />
<br />
===Quests===<br />
* Abandoned quests should no longer cause the quest to fail in the player’s log<br />
* Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black<br />
* [[Cooking]] quests will now accept all types of flour<br />
* Escort NPCs will now properly handle following players onto boats<br />
* [[Ocllo]] has been removed from the Escort Quest list<br />
** This will not interfere with escort quests in [[New Haven]]<br />
<br />
===Vendors===<br />
* Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items <br />
** Vending Penalty is the same as the daily charge for the item<br />
** Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor <br />
** Penalty is noted on the object as an item property<br />
** If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient<br />
** There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty<br />
** Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however<br />
* Added commas to vendor prices<br />
<br />
===Misc===<br />
* A tamed [[sheep]] can only be shorn by the owner<br />
* A tamed [[cow]] can only be milked by the owner<br />
* All bows can now be used on [[Archery Butte]]s<br />
* [[Animal Lore]] can now be used on morphed Imprisoned Dogs<br />
* Begging will properly give the player gold when the message states they should have received some<br />
* Books should now copy properly from one size (in pages) to another<br />
* Casting a spell on an invalid location will no longer consume reagents or cause skill gain<br />
* Cows will replenish their milk supply 24 hours after being exhausted<br />
* [[Fire Beetle]]s will no longer work as a forge when ghosts<br />
* Fixed a macro to equip last weapon while meditating<br />
* Full suits of [[Virtue Armor]] no longer lose Self Repair on server startup<br />
* Gems from the [[Gem Cart]] can no longer be used to recharge a communication crystal<br />
* Ghosts can no longer remove runes from runebooks<br />
* Left-facing War Forks can now be sold to vendors<br />
* Morphed forms will now check for the correct skill and skill amount<br />
** Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form<br />
** Casting from a scroll will return you to normal in three minutes<br />
* Plants can have resources added to them after the seventh stage, without having to unlock and relock them<br />
* Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit<br />
** This was previously tied to one week (each way) of actual gameplay<br />
* Public trash cans are no longer magically locked<br />
* Players will no longer be able to move while using the “Help/Stuck” option as a ghost<br />
* Weapon Switch macro will work properly with spellbooks<br />
* Young players will now get the proper warning when entering Ilshenar dungeons<br />
<br />
==Updates==<br />
<br />
===Update 1===<br />
On October 30, 2008, the following was published:<br />
* Forsaken Souls in Magincia will now die when the exorcism spell is used on them.<br />
* Fixed an issue with [[Inscription]], being able to copy the books in Khaldun<br />
* The [[Dark Guardian the Keeper of Knowledge]] will not call guards when players try to talk to him<br />
* The [[Skeletal Lich]] will now only move in a limited area<br />
* Halloween candy will not make you full<br />
* Fixed the “Blessed” faction equippables<br />
** Can only be equipped by owner but can now be looted.<br />
* Fixed an issue with being able to recall into war zones in Felucca<br />
* The Halloween event will end on Nov. 17th<br />
* Trick or Treating will end also on the 17th of Nov.<br />
* Fixed the issue with the Elwood's [[The Collector's Quest]] NPC disappearing on Siege.<br />
* Fixed an issue with where the Skeletal Lich was spawning in bad locations<br />
* Siege Perilous cost for faction items will cost 5 times as much<br />
* Fixed bug with flax plant not able to be tended when locked down<br />
* Reverted a change to [[solen]] hive loyalty that was causing unexpected loss of friendship status<br />
* Skeletal Liches will no longer be attacked by guards<br />
* Fixed some issues with instanced corpses on the Crimson Dragons<br />
<br />
===Update 2===<br />
On November 6, 2008, the following was published:<br />
* Halloween 2008<br />
** Increased the number of drones that spawn<br />
** Lowered the cocoons’ respawn timer from 5 minutes to 3 minutes<br />
** Adjusted the drop rate of gossamer and small spider webs<br />
** Gossamer will now appear in the player’s bag if they are among the top damagers. They will receive a random number between 1 and 4<br />
** Rereading the journal can no longer be abused to reset the quest by circumventing the normal flow<br />
* Factions and War of Shadows<br />
** Fixed an issue with Factions Elections not working properly on some shards<br />
** Implemented a Town Crier update system for the War of Shadows. Saying “news” to a Town Crier or Sherry the Mouse statue will list one of the towns under attack<br />
** Fixed issue with global Town Crier updates not being sent to Trammel from Felucca, and vice versa<br />
** Increased number of Lieutenants, Captains, and Generals and adjusted their hit-points per rank<br />
** Increased the DI and SDI on weapon rewards by five points across the board<br />
** Added bonus to kill-points and silver for killing enemies of a different side<br />
*** Order: TB and CoM<br />
*** Chaos: Minax and SL<br />
*** Example: If an "Order" faction member kills a "Chaos" member, they receive 2x kill-points, and 2x silver<br />
*** Example: If an "Order" faction member kills an "Order" member, they receive the normal points and silver<br />
*** This effect stacks in “warzones” in Felucca (any of the eight faction cities)<br />
**** Kill-points can be up to 3x, silver up to 4x<br />
**** Bonus kill-points are not deducted from the victim, they’re just a bonus given to the victor<br />
** Town sigils will now properly teleport back to their pedestals when a town is "neutralized" as part of the invasion<br />
** Fixed the no spell casting area in Moonglow<br />
* General<br />
** Fixed the issue where players were getting power scrolls in Ilshenar<br />
<br />
===Update 3===<br />
On November 11, 2008 an update to Publish 56 was made to all shards to fix a bug with [[Sherry the Mouse]] statuettes causing the Origin shard to crash repeatedly.<br />
<br />
==See Also==<br />
* [[Publishes]]<br />
* [[Factions]]<br />
* [[Halloween 2008]]<br />
** [[Halloween 2008 Quest]]<br />
* [[Magincia]]<br />
* [[Shadowlords]]<br />
* [[Warriors of Destiny]]<br />
<br />
[[Category:Publishes]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Counselor_Terms_of_Service&diff=47718
Counselor Terms of Service
2010-11-24T04:10:36Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://oqagacyti.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://oqagacyti.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Community_banner_2000.jpg|frame|left|Banner from 2000]]TERMS OF SERVICE FOR COUNSELORS <br />
<br />
Introduction <br />
<br />
This Terms Of Service for Counselors ("TOS") is an agreement between you, the applicant ("Counselor"), and Origin Systems, Inc. ("OSI"), of the conditions under which you agree to undertake the task of being a Counselor for OSI's online game, Ultima Online ("UO" or "the Game"). Upon being accepted to the program, each applicant is required to sign and return a copy of these Terms of Service to OSI, at an address to be specified upon acceptance. No applicant will receive final approval for Counselor status or training, and will not be assigned special Counselor commands and abilities, until a signed copy of these Terms of Service has been received by OSI. <br />
<br />
1. General Responsibilities: The Counselor Program is a volunteer service organization; we are here to help others when they run into unusual difficulties during the normal course of play. This takes the form of: monitoring the Help Request Queue for calls for assistance from subscribers; responding to those calls; determining if the call should be handled immediately by the Counselor or forwarded to a Game Master, and; following up to insure that the subscriber is satisfied that his request has been dealt with. <br />
<br />
These duties and the manner in which they handled is covered more fully in the Counselor Rules and Guidelines, a copy of which will be made available to you after you have signed and returned the terms of Service for Counselors to OSI. <br />
<br />
2. The UO Terms of Service: In addition to these Terms of Service for Counselors, all Counselors are expected to adhere to the UO Subscriber Terms of Service, published online at [http://www.uo.com/agreement.html] and hereby incorporated into this document. <br />
<br />
3. Other Documents and Game Changes: In addition to these Terms of Service and the UO Terms of Service, OSI sometimes modifies or adds to the Terms of Service via the Counselor Rules and Guidelines document, available to you at [http://town.uo.com/c_terms.html Broken Link]. We also note changes to the game itself, such a new features and modification of stat or skill gain procedures. Once accepted into the Counselor Program, you are expected to read these periodically and conform to any changes, additions and modifications to the Terms of Service for Counselors, and to be familiar with changes in the Game. If you have any questions about these, please contact your supervisor for clarification. <br />
<br />
4. Non-Disclosure Agreement: When you're on the team, you need occasionally need certain confidential information to be able to do your part. Because of that, we may make sensitive information available to you, information that, in some cases, we don't want discussed outside of the group for a period of time. Therefore, you agree that you will not discuss any such confidential information we impart to you in the course of your duties as a Counselor with anyone outside of the Counselor Program or OSI's official Game representatives. We'll clearly note when such information is confidential, be it verbally transmitted, via online chat, posted on the Counselor Web site or delivered to you in email or any other method. <br />
<br />
5. Prerequisites for Being a Counselor: Any current UO player aged 21 years or older and with no outstanding UO billing issues is eligible to apply for the Counselor Program. Applying for the Counselor Program is no guarantee that you will be accepted; OSI reserves the right to grant or deny any such application at its sole discretion. Note also that it is OSI's policy not to allow Counselors to play characters on the same Shard(s) on which they pull Counselor duty. <br />
<br />
<br />
<br />
You may not become a Counselor in any case if: <br />
You are under 21 years of age. Proof of age is required prior to commencing training. <br />
Current active members of the Counselor Program as of April 14, 1999 are not required to meet the 21 years or older requirement. However, Counselors who are under eighteen years of age and playing UO with the permission of a parent or guardian, who is also the UO account holder, must also obtain the signature of that parent or guardian on this TOS; <br />
Work either inhouse, under contract or as a volunteer in any capacity for a computer game company, online games aggregator or a competing online game product. By signing and returning this form to OSI, you certify that you do not presently work for such a company and/or competitor in any capacity and that, while a member of the Counselor Program, you will immediately inform OSI if you do accept work with such a competitor. <br />
6. Training Course: Because there are new and quite powerful commands and abilities available to Counselors, all applicants for Counselor will be required to take and pass an online training course before being posted for regularly scheduled duty. At present, the training course is expected to take a minimum of six hours and a maximum of twelve hours. Scheduling times for the training course will be by arrangement between the Counselor and the person assigned as trainer. <br />
<br />
7. Regularly Scheduled Shifts: All Counselors are required to commit and adhere to a regular schedule of duty consisting of three two-hour shifts per week. Every reasonable attempt will be made by OSI to accommodate your preferences in the scheduling of duty time; this is a subject that should be discussed and worked out to the satisfaction of everyone involved at the time your application is accepted. Your tentative schedule, based on that conversation and pending attendance at the training course, if applicable, will be noted in the space provided below. Regular duty schedules will be maintained and posted on the Counselor Web site. If you have any questions about your schedule, please contact your direct supervisor. <br />
<br />
8. Missing a scheduled shift: In order to provide consistency of service and to be fair to the players and the other Counselors, you are expected to show up for duty during the shifts you commit to. Anyone who misses one or more scheduled shifts without first contacting his/her direct supervisor may be temporarily or permanently dismissed from the Counselor Program. <br />
<br />
9. Held to a Higher Standard: When on duty, Counselors are considered representatives and "ambassadors at large" for OSI and the Game and, thus, are held to a higher standard of behavior than the average player. Counselors on duty are expected to treat subscribers and other Counselors with dignity, respect, courtesy and professionalism at all times. Counselors who are rude, discourteous or (insert other adjectives here) may be permanently or temporary dismissed from Counselor duties. <br />
<br />
10. Abuse of Powers: As a Counselor, you will have access to special commands and abilities which, if abused, could significantly alter the balance within the Game. Any abuse of Counselor abilities and commands will be grounds for immediate and permanent dismissal from the Counselor Program and, depending on the severity of the abuse and at the discretion of the Director of Player Relations, may also be grounds for terminating your UO player account. Abuse is defined as: <br />
Using your special Counselor abilities to modify, add to, change or in any way create an advantage for any player without the express permission of the designated OSI supervisor or Game Master; <br />
Using your special Counselor abilities to modify, add to, change or in any way create a disadvantage or hardship or to harass for any player, Counselor or other OSI representative; <br />
Using your special Counselor abilities to modify, add to, change or in any way create an advantage for any of your account's characters; <br />
Using your Counselor abilities in any manner not prescribed in the Counselor Guidebook, a copy of which you will receive when you begin training; <br />
Or, in cases not covered by the Guidebook or the Counselor's experience, using those Counselor abilities without prior approval by the designated OSI supervisor or Game Master on duty. <br />
11. Consideration: In consideration for your time volunteered as a Counselor, your player account will be free of any monthly subscriptions fees charged by OSI to its customers for access to the Game. This includes all the characters created on that account for play on any UO shard. You continue to be responsible for any ISP fees and local or long distance telephone charges necessary to allow you to connect to and access the game servers. <br />
<br />
From time to time, based entirely on availability and at the sole discretion of OSI, the company sends to all or some of the Counselors OSI game products and marketing items such as T-Shirts, cups, pens, posters and the like. OSI makes all reasonable efforts to insure that such games and marketing items are distributed equitably, but can make no guarantees that any Counselor will receive such game products or marketing items. <br />
<br />
12. Ownership of the Account: Because your account will have access to the special Counselor abilities and commands, you agree that during your involvement in the Counselor program, you will not sell or transfer your game account, nor allow any 3rd Party access to your Counselor character in any manner without the prior written consent of OSI. <br />
<br />
13. Termination by OSI: Your affiliation with the Counselor program can be terminated at any time by OSI, for any or no reason and at its sole discretion. <br />
<br />
14. Termination by Counselor: If you decide you don't want to be a Counselor any more, for whatever reason, you can terminate your affiliation as a Counselor at any time with no hard feelings on our part. We do ask that you don't leave us in a lurch and give us at least one weeks' warning, so that we have the opportunity to fill your shifts without having to scramble at the last minute to do so. <br />
<br />
15. Leave of Absence: We understand that the demands of real life can sometimes intrude on the game, or that you can just plain "burn out," and that it is sometimes necessary to take extended time off from being a Counselor. If you and your supervisor agree, dependent on the final approval of the Director of Player Relations, you may take a leave of absence of two weeks to four months from your regularly scheduled shifts without dropping out of the program altogether. <br />
<br />
If for some reason we can't agree to your request for a leave of absence, you can drop from the program with no hard feelings. You will always be welcome to reapply for the program at a later date. <br />
<br />
<br />
[[Counselor Application Form|I AGREE TO THESE TERMS]] <br />
<br />
©2000 ORIGIN Systems, Inc.<br />
Ultima, the Ultima Online logo, Are You With Us?, ORIGIN, the ORIGIN logo and We<br />
create worlds are trademarks or registered trademarks of ORIGIN Systems, Inc. in the<br />
U.S. and/or other countries. All rights reserved. ORIGIN is an Electronic Arts? company.<br />
==See Also==<br />
* [[List of Volunteer Program Articles]]<br />
[[Category:Volunteers]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Leaf_Armor&diff=47717
Leaf Armor
2010-11-24T04:10:33Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://egyworene.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=<br />
----<br />
=[http://egyworene.co.cc CLICK HERE]=<br />
----<br />
</div><br />
[[Image:Leaf_Armor.png|frame]]<br />
<br />
'''Leaf Armor''' is one of the three types of armor that only can be equipped by [[elves]]. Made out of leather, this type generally is medable, which means that they do not affect either active or passive mana regeneration rates imparted by the [[meditation]] skill when worn. It provides better damage [[Resistances|resistance]] then the name implies.<br />
<br />
==Base Properties==<br />
<br />
All types of armor in a given set come with the same basic resists. For example, a leather gorget provides exactly the same level of protection as a leather tunic. Armor that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill, while [[Runic Tools]] can be used to send the total resistance level far higher.<br />
<br />
<br />
&lt;center><br />
{| cellpadding="5" cellspacing="0" border="1"<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Medable<br />
! style="background-color:#9f3215; color:#FFFFFF;" | Elven<br />
|- align="center"<br />
|2<br />
|3<br />
|2<br />
|4<br />
|4<br />
|15<br />
|[[Image:Tick.png]]<br />
|[[Image:Tick.png]]<br />
|}<br />
&lt;/center><br />
<br />
==Individual Properties==<br />
<br />
Leaf Armor is crafted by [[Tailoring|tailor]]s, and can be recycled using a [[Salvage Bag]] or [[scissors]]. Requires the [[Mondain's Legacy]] expansion.<br />
<br />
Parts retain the color of the material from which they are made. Crafted versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.<br />
<br />
&lt;center><br />
{| cellpadding="5" cellspacing="0" border="1"<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center" colspan="2"| Type<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| Equipment Slot<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Tailoring]]&lt;br>Skill<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Leather]]&lt;br>Required<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Strength]]&lt;br>Required<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Stone]]s<br />
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| Female&lt;br>Only<br />
|- align="center"<br />
|[[Image:Leaf_Tunic.png]]<br />
|[[Leaf Tunic]]<br />
|[[Chest Slot]]<br />
|75.0<br />
|15<br />
|20<br />
|2<br />
|[[Image:Cross.png]]<br />
|- align="center"<br />
|[[Image:Leaf_Arms.png]]<br />
|[[Leaf Arms]]<br />
|[[Arms Slot]]<br />
|60.0<br />
|12<br />
|15<br />
|2<br />
|[[Image:Cross.png]]<br />
|- align="center"<br />
|[[Image:Leaf_Gloves.png]]<br />
|[[Leaf Gloves]]<br />
|[[Hands Slot]]<br />
|60.0<br />
|10<br />
|10<br />
|2<br />
|[[Image:Cross.png]]<br />
|- align="center"<br />
|[[Image:Leaf_Leggings.png]]<br />
|[[Leaf Leggings]]<br />
|[[Legs Slot]]<br />
|75.0<br />
|15<br />
|20<br />
|2<br />
|[[Image:Cross.png]]<br />
|- align="center"<br />
|[[Image:Leaf_Gorget.png]]<br />
|[[Leaf Gorget]]<br />
|[[Neck Slot]]<br />
|65.0<br />
|12<br />
|10<br />
|2<br />
|[[Image:Cross.png]]<br />
|- align="center"<br />
|[[Image:Leaf_Tonlet.png]]<br />
|[[Leaf Tonlet]]<br />
|[[Legs Slot]]<br />
|70.0<br />
|12<br />
|10<br />
|2<br />
|[[Image:Cross.png]]<br />
|}<br />
&lt;/center><br />
<br />
==See Also==<br />
* [[Armor]]<br />
* [[Hide Armor]]<br />
* [[Woodland Armor]]<br />
* [[Tailoring]]<br />
<br />
[[Category:Armor]]<br />
[[Category:Tailoring]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Publish_15&diff=47716
Publish 15
2010-11-24T04:10:09Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://erihybomex.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://erihybomex.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
The following is a list of changes deployed as Publish 15 on January 9, 2002.<br />
<br />
==Housing and Lockdown Updates==<br />
* Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers.<br />
* Fixed an issue concerning flawed tile art while placing a house.<br />
* Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which time it will complete normally.<br />
* The house co-owner clear confirm gump spacing has been fixed.<br />
* An issue allowing house add-ons to be chopped through an exploit has been fixed.<br />
* Locked-down eggs and Easter eggs are no longer able to be used.<br />
* You will now be able to use runebooks within bookcases or locked down containers.<br />
* Co-owners of player houses are now able to dye locked-down furniture within the house they co-own.<br />
* Issues involving certain characters being unable to release, secure, or lock-down items within their own houses has been addressed.<br />
* The text on the house sign gump when using the 3D client has been changed to black text, instead of yellow, for easier reading.<br />
* All houses will continue to be automatically refreshed — except condemned houses. Condemned houses will begin to decay.<br />
<br />
==Guild System Updates==<br />
* An issue involving canceling choosing new fealty in the guild menu has been addressed.<br />
* Guildmasters that resign from their guild using the statement “I resign from my guild” will now receive a resignation confirmation. Also, the player who becomes guildmaster, as well as all online guild members, will now receive a statement announcing the new guildmaster.<br />
* Several spelling errors in guild messaging have been fixed.<br />
* A typo in the declare war function on guildstones has been corrected.<br />
<br />
==Map-Specific Updates==<br />
* Liches now spawn properly at (757, 1400, 0).<br />
* Numerous bad ocean tiles have been cleaned up.<br />
* NPC Waiters will no longer spawn on the roof of the Great Horns Tavern in Magincia.<br />
* When you single-click the teleporter in the Moonglow mage shop for a newbie quest you will now see “a magical teleporter” instead of “lookAtText: a magical teleporter.”<br />
* Players will be able to insta-log from the first floor of the Sweet Dreams Inn in Britain while using the 3D client.<br />
<br />
==NPC and Shopkeepers Updates==<br />
* All methods of killing shopkeepers in Felucca will now give a murder count (ie using pets, provoking).<br />
* The vendor info and status is now on a gump instead of a bark.<br />
* Shopkeepers will now buy up to 250 individual items or up to 500 items total, whichever comes first.<br />
* The barkeeps now work through context menus.<br />
* An issue involving the displaying of the barkeep tip message on the barkeep menu has been fixed.<br />
* ‘Buy’ is now part of context menus on faction horse breeders and hairstylists.<br />
* The cancel button on the hairstylist gump will now cancel the selection and not charge you 50k.<br />
* Guards no longer have training menus.<br />
* Real estate brokers will be the only NPC interested in house deeds — all others will return them to the person who owns it.<br />
* NPC Bankers and NPC Minters are the only NPCs which will accept checks.<br />
<br />
==Pet and Hireling Updates==<br />
* A loophole allowing transferring of pets while flagged grey has been fixed.<br />
* It will no longer be possible to stable a pet using the last object macro.<br />
* Fixed the message when you try to stable an object in your backpack — it now says “you can’t stable that” instead of “please dismount first.”<br />
* Animal lore now correctly reports how many owners an animal has had.<br />
* The message involving feathers in animal lore has been corrected.<br />
* If you used your animal lore skill on a tamed eagle, eventually you’d get a random bark saying: “you lock it.” You should no longer be receiving that erroneous message.<br />
* Healing a frost spider will now raise vet skill instead of anatomy.<br />
* You will no longer be able to tame dynamically spawned monsters — such as Unicorns in an evil in the can region. You will still be able to tame the normally spawned Unicorns.<br />
* You will no longer have to pay upkeep to keep your pet refreshed while stabled.<br />
* Non faction players will no longer be able to tame faction war horses.<br />
* Pack animals are now tamable via context menus.<br />
* Players that command their pets using context menus will appear as if they had spoken the command phrase(s).<br />
* All pets store bought or tamed and released will now properly be re-tamable.<br />
* It’s no longer possible to transfer a pet to a ghost.<br />
* Players who mount an ethereal horse will no longer be spammed three times with “You get on your horse.”<br />
* An issue causing pets &amp; hirelings to visually disappear (although only visually — they actually remained in the game at the place last seen) when approaching a server boundary has been addressed.<br />
* You will no longer be able to hire NPC hirelings and have them guard other NPCs.<br />
* An issue involving hirelings performing “grey” activities without their “owner” going grey has been fixed.<br />
<br />
==Skill Changes and Updates==<br />
* An issue disallowing the use of leather which was cut up from leather items has been addressed.<br />
* The text displayed when selecting the type of metal on the crafting gump will no longer be garbled.<br />
* When crafting items a check of the backpack is made — if it’s full (either item or weight-wise), you will not be able to craft the item.<br />
* Both the crafting tools and the crafting resources must now be in one's backpack when crafting a given item. (You will no longer be able to use crafting tools in the bank box.)<br />
* Crafting now breaks the necessary concentration for meditation.<br />
* All crafting menus have the make last button.<br />
* Oilcloths will now be created with the correct variables, and the bug to convert them back into yellow pieces of cloth has been fixed.<br />
* Female plate is now properly identified on the crafting gump.<br />
* Your backpack no longer closes if you use the materials menu.<br />
* Tinkers will no longer be able to make bugged lanterns. Graphics issue were preventing them from lighting correctly. <br />
* The “I honor thee” command will no longer disrupt peacemaking.<br />
* Maker's Mark for instruments should now go back to being based on your Carpentry skill instead of your Musicianship skill. <br />
* The Carpentry menu now has the correct spelling for “Trinsic-style chair.”<br />
* An issue with incorrect messages when using Anatomy on targets with low STR and DEX has been fixed.<br />
* Players who successfully use their hiding skill while under the effects of an invisibility spell will no longer be revealed when the invisibility timer expires.<br />
* Players will no longer lose mana when attempting to inscribe a scroll they don’t have the proper materials for.<br />
* Fixed an issue where the Inscription menu remained “active” after clicking “OK,” disallowing further use of that skill for a time.<br />
* Characters will no longer lose mana when they fail to make a scroll.<br />
* Fixed an issue with the phrase that appears when a cooking tool breaks.<br />
* You will now get the correct amount of dough from mixing flour and water.<br />
* When starting a tailor character you will begin with a pair of scissors.<br />
* The cap and tall straw hat are now included in the tailor items menu for tailors.<br />
* You will now be able to make potions directly into a potion keg.<br />
* Potion kegs will now display the correct contents when single-clicked (ex. the keg will say “a keg of greater poison” versus “a keg of green potions”).<br />
* Blacksmith repair difficulty has been fixed — the more damaged a weapon is, the more difficult it will be to repair it.<br />
* If you have a blacksmith tool equipped, you must use that tool while smithing. Otherwise, you can use the tools from your pack as normal.<br />
* An issue involving mining at inappropriate distances from the target has been fixed.<br />
* An issue involving the ability to smith items without the proper tools has been addressed.<br />
* Gargoyle shopkeepers will now give and accept bulk orders.<br />
* Added small platemail bulk order deeds.<br />
* Male plate tunics are now being given as a Bulk Order Deed (whereas before it was only female plate armor).<br />
* Blacksmith repair contracts will now work in the gargoyle city region.<br />
* Resmelting metal items now checks for an anvil and forge in the proximity.<br />
* It will now be possible to repair and resmelt all metal shields, arms, and armor.<br />
* The word “Dull” has been changed to “Dull Copper” on the blacksmith menu.<br />
<br />
==Faction Updates==<br />
* Faction scrolls now stack properly.<br />
* Faction shopkeepers and guards will now correctly be dismissible by a targeting cursor.<br />
* Faction vendors should no longer block players movement.<br />
* Faction stones will no longer open up the “join this faction” gump window for anyone who has already joined that faction.<br />
* Several issues with faction voting windows have been fixed. They will now come up &amp; display appropriately.<br />
* A faction town income price modifier issue has been corrected.<br />
* An issue involving faction town stones not always recognizing their faction ownership has been fixed.<br />
* Factioneers who leave their faction while on the leadership candidate list will be properly removed from the respective candidate list at that time, and the election system timetable will be adjusted accordingly.<br />
* Factioneers of rank 5 or lower will not be able to campaign for faction leadership.<br />
* Faction titles will no longer display while in Trammel.<br />
* An issue involving faction characters getting stuck if they quit their faction while in their stronghold has been fixed.<br />
* An issue allowing characters to Gate Travel while holding a faction sigil has been fixed.<br />
<br />
==Spell Updates==<br />
* Fixed an issue where you’d get a message saying that you were disturbed while casting the Incognito spell, but you’d still be able to cast the spell if your skill was high enough.<br />
* Fixed an issue where an avatar would turn north when casting certain spells.<br />
* Telekinesis no longer works on boat decks.<br />
* The Firefield spell will no longer be precastable outside of town and targetable in town.<br />
<br />
==Miscellaneous Localization/Text Changes==<br />
* An issue where certain containers were not displaying their weight properly has been fixed.<br />
* The listed values when a character is overloaded were reversed-they now display as “Carrying stones/Max stones.”<br />
* Legacy naval chests and shipwreck chests now display the correct text.<br />
* Pitchers of liquid will no longer just say: “Container. It is full.” Single-clicking the pitcher will now display the contents.<br />
* Links will now show up and work correctly in the help gump.<br />
* Special drinks will now correctly display their look at text — mostly covers holiday items.<br />
* The mongbat tutorial text will no longer mysteriously disappear.<br />
* An issue with overlapping text boxes in the new player tutorial has been fixed.<br />
* The gump that pops up when you are leaving the tutorial to go to Haven will now remain on the screen until closed.<br />
* The proper localized look at text will now appear over magic teleporters.<br />
* When canceling a help request the word request is now spelled correctly.<br />
* The wording when locking and unlocking a door has been made consistent.<br />
* Kite shields will now display if they are dyeable or not.<br />
* A text display issue with trapped chests has been corrected.<br />
* Female plate is now correctly identified if it is exceptional.<br />
* Text will now display correctly on magical items that are blessed using the Item Bless deed.<br />
<br />
==Miscellaneous==<br />
* Runebooks now only require 8 blank scrolls to make instead of the previous 10.<br />
* Double-clicking a bank check in your bankbox will now cash it in.<br />
* Camping now is on a 10 second timer — if a player camps and waits more than ten seconds, the gump will close and the player remains in the world. (This is to prevent insta-logging in combat.)<br />
* You can now use a furniture dye tub if you are the owner and the tub is in your backpack.<br />
* Recall scrolls will now stack properly.<br />
* The woodsman house has been removed from the list of possible escort destinations because it was confusing — there aren’t any woodsman in the game.<br />
* Players on Siege shards who aren’t part of the new good/evil system will no longer be able to hue items.<br />
* Special case doors now play the correct sounds when opened and closed.<br />
* Candles will no longer disappear when used in your hand.<br />
* Ghosts will no longer be able to open their backpacks using context menus.<br />
* The mongbat tutorial gump will no longer close when entering combat, as well the death gump will not vanish if the player leaves the area toward the exit moongate and comes back.<br />
* If a character has his Karma locked it will no longer be possible for others to “honor” them.<br />
* None of the decorative bolts of cloth in tailor shops will disappear or give odd messages when double-clicked.<br />
* An issue regarding making &amp; collecting bounties has been addressed.<br />
* All magical items should now be able to be repaired as normal.<br />
* If you choose a Vet Reward from the menu and then cancel your choice, you will be put directly into the game instead of being presented with the Vet Rewards menu again.<br />
* An issue involving grey thieves being able to steal and use moongates has been fixed. (Such thieves must wait until they return to blue before using a moongate.)<br />
* An issue involving incorrect altering of stats through the used of certain Blessed items and spell combinations has been fixed.<br />
* Oil cloths should no longer disappear once you use them on your weapon.<br />
* You are no longer able to get more than one stone table from one deed.<br />
<br />
==Updates==<br />
<br />
===Update 1===<br />
On January 16, 2002, the following was published:<br />
* Updates to facilitate Week 1 of [[Scenario 3: Blackthorn's Damnation]]<br />
<br />
====The Virtue of Sacrifice====<br />
Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.<br />
<br />
The Virtue of Sacrifice has been described as:<br />
<br />
:''“The courage to give of oneself in the name of love.”''<br />
<br />
Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat.<br />
<br />
'''Sacrifice &amp; Redemption:''' Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters.<br />
* Upon encountering a related, “redeemable” monster, players will be able to sacrifice their Fame to defeat the monster in the following manner:<br />
** Open up the Virtue gump.<br />
** Double-click the Sacrifice (teardrop) symbol<br />
** Target the monster<br />
* The following is a list of monsters which may be redeemed with the sacrifice of one’s Fame:<br />
** Lich<br />
** Enslaved Gargoyle<br />
** Gargoyle Enforcer<br />
** (Regular) Demon<br />
** Succubus<br />
** Evil Mage<br />
* You cannot target a redeemable monster if:<br />
** It has already taken more than 15% of its maximum hit points in damage.<br />
** You cannot see it (you must have line-of-sight).<br />
** You are invisible.<br />
** You are dead.<br />
* Attempts to sacrifice Fame to anything other than the redeemable monsters will have no effect.<br />
* Once a monster is redeemed, the following will occur:<br />
** The character’s Fame is set to “zero.”<br />
** The monster disappears in a cloud of particles<br />
** The character will gain a certain amount in Sacrifice, depending on how much Fame was lost in the redemption—the greater the Fame loss, the more Sacrifice is gained.<br />
** A given character can sacrifice his Fame only once per 24 hour period.<br />
<br />
'''Virtuous Title &amp; Abilities:''' When a character has achieved any number of Sacrifice points, he is considered to have achieved a certain step on the path of Sacrifice.<br />
* When a player moves his cursor over the Sacrifice symbol, a title will be displayed, indicating the step currently achieved in Sacrifice for that character.<br />
** First step: Seeker of Sacrifice<br />
** Second step: Follower of Sacrifice<br />
** Third step: Knight of Sacrifice<br />
* Players who progress any number of steps on the path of Sacrifice, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.<br />
* Gaining steps in Sacrifice will grant a character the ability to resurrect himself a number of times each week, equal to the steps achieved in Sacrifice. Players will be able to access this ability by clicking the Sacrifice symbol on their own Virtue gump.<br />
** First step: Self-resurrect one time per week<br />
** Second step: Self-resurrect two times per week<br />
** Third step: Self-resurrect three times per week<br />
* There will be certain notable benefits &amp; caveats of self-resurrecting:<br />
** Players will be able to instantly resurrect their characters which have achieved any number of steps on this path of Virtue.<br />
** Self-resurrecting characters will not suffer any stat or skill loss normally associated with “insta-resurrection.” However, effects such as Murderer-based stat-loss, Faction-based stat-loss, etc., will still apply.<br />
** Self-resurrected characters will only have 1 Hit Point and 1 Mana Point upon resurrection, just as if he was resurrected by a healer, friend, or shrine.<br />
** Characters which self-resurrect will instantly recover all the items they had on their corpse, except for any items which have been looted or decayed.<br />
*** Self-resurrecting characters will not be able to recover items in this way if they move across a server boundary into another server region. Characters in this situation will receive a notice to his effect before allowing such a self-resurrection.<br />
** Characters will not be able to self-resurrect:<br />
*** …within a “multi-object” (a house, boat, etc.).<br />
*** …within a faction stronghold<br />
*** …while flagged as a criminal or aggressor<br />
<br />
===Update 2===<br />
On January 22, 2002, the following was published:<br />
* Updates to facilitate Week 2 of [[Scenario 3: Blackthorn's Damnation]]<br />
<br />
===Update 3===<br />
On February 7, 2002, the following was published:<br />
* Updates to facilitate Week 3 of [[Scenario 3: Blackthorn's Damnation]]<br />
<br />
====Changes To The New Player Experience====<br />
The "Directed Experiences" referred to below are the step-by-step instructions and quests available to new players who choose one of the character creation templates.<br />
<br />
'''Directed Experience and Young Player Changes:'''<br />
* New players in the directed experience will be given an "enchanted sextant”, which will give the cardinal direction to the nearest moongate, as well as the cardinal direction to the nearest city bank (except in the case of Cove, which has no bank - in this case the player is pointed to the city gates).<br />
* Young players can no longer enter the tutorial during the First Login mongbat quest.<br />
* The exit location of the tutorial has been changed to place the young player in Uzeraan’s mansion.<br />
* Several tweaks have been made to the Mage, Blacksmith and Warrior directed experience quests, including the addition of paths on the map to more easily show destinations.<br />
* Altered the land and map for Haven<br />
* Renamed the buildings in Haven so that each building or shop’s function is clear.<br />
* A reminder has been added to remind New Players in the directed experience quests to leave war mode.<br />
* Starting equipment has been adjusted for new Mages, Warriors, Blacksmiths and Tailors.<br />
* Young players can sell non-stackable goods they've purchased from shopkeepers for 100% of their purchase price<br />
* Young players will receive a gump explaining death to them when they die for the first time.<br />
* Context-help has been activated, which will cause the in-game help menu to be triggered by certain events that occur in the game<br />
* A young player will not get their karma locked. If they wish to lock their karma to gain only negative karma, they will have to wait until they are no longer young or else renounce their young player status.<br />
<br />
'''General Changes'''<br />
* Veteran players are now allowed in certain areas of Haven.<br />
* NPC potions will no longer display the color of the potions, but will instead describe the potions’ effect.<br />
* You can no longer receive criminal flagging (be flagged grey) in consensual PvP rule set areas (Trammel and Ilshenar on regular shards).<br />
* Stealing now gives double the normal karma loss in consensual PvP rule set areas.<br />
<br />
===Update 4===<br />
On February 9, 2002, the following was published:<br />
* Signs will now be erected along the coasts near popular mining areas, warning all ship captains to not block valuable resources by leaving their vessels unattended in these areas.<br />
* NPC bankers no longer accept checks<br />
<br />
===Update 5===<br />
On February 22, 2002, the following was published:<br />
* Previously, players with slower connections could be killed after traveling through a moongate before their computer ever caught up with them and they were able to defend themselves. Players will now be hidden when coming out of a moongate, meaning that they will not become visible until their computer has finished loading, and they are able to move.<br />
* Hirelings will now cost 8K in return for their services.<br />
* Fixed an issue involving pack horses and BODs.<br />
* Corrected a gating/recall issue with the Minax stronghold.<br />
* Holiday trees will be disabled. All holiday trees currently in the world should return to deed form. Only the owner of the house that the deed is in, or the person who placed the tree, will be able to pick up the deed.<br />
* The holiday gift gump will be disabled. Any remaining holiday tickets will still be useable, but no more will be given out.<br />
<br />
===Update 6===<br />
On March 27, 2002, the following was published:<br />
* A recent exploit involving the turning pets into a temporary "statue in a bag" (a smaller version of the original pet, including the "[tame]" tag overhead) has been resolved.<br />
<br />
===Update 7===<br />
On April 18, 2002, the following was published:<br />
* Updates to facilitate Week 1 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 8===<br />
On April 16, 2002, the following was published:<br />
* Two house transfer issues were recently resolved: a recently-reported bug which disallowed house transfers on the Baja shard has been fixed and a house trading exploit has been fixed on all shards worldwide.<br />
* A bug/exploit that indirectly allowed the faction sigils to disappear on occasion has been fixed.<br />
<br />
===Update 9===<br />
On April 25, 2002, the following was published:<br />
* Updates to facilitate Week 2 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 10===<br />
On May 1, 2002, the following was published:<br />
* Updates to facilitate Week 3 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 11===<br />
On May 8, 2002, the following was published:<br />
* Updates to facilitate Week 4 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 12===<br />
On May 15, 2002, the following was published:<br />
* Updates to facilitate Week 5 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 13===<br />
On May 22, 2002, the following was published:<br />
* Updates to facilitate Week 6 of [[Scenario 4: Plague of Despair]]<br />
<br />
===Update 14===<br />
On May 31, 2002, the following was published:<br />
* Players can no longer polymorph while mounted. This ability was causing a number of graphical errors and made players very hard to target.<br />
* When players receive a party invitation, their loot status now defaults to "off".<br />
<br />
===Update 15===<br />
On June 12, 2002, the following was published:<br />
* A recent crafting-based exploit that allowed rapid skill gains through the use of multiple crafting tools has been resolved.<br />
<br />
===Update 16===<br />
On June 20, 2002, the following was published:<br />
* '''Barkeeps &amp; Vendors:''' An exploit facilitated by a third-party program that allowed players to change the hues of items held by barkeeps &amp; vendors, and to affect the wearable of other players’ barkeeps &amp; vendors, has been eliminated.<br />
* '''Plant double-growth:''' An issue where extended maintenance could cause double growth of locked-down plants on the next scheduled maintenance has been resolved.<br />
<br />
==See Also==<br />
* [[Publishes]]<br />
* [http://update.uo.com/design_402.html Publish 15 Design Document on UO.com]]<br />
<br />
[[Category:Publishes]]</div>
Opymoha
https://www.uoguide.com/index.php?title=Durability&diff=47715
Durability
2010-11-24T04:09:36Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ovarynetyv.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=<br />
----<br />
=[http://ovarynetyv.co.cc CLICK HERE]=<br />
----<br />
</div><br />
{{tocright}}<br />
<br />
'''Durability''' is an [[Item Property|item property]] found on every [[Weapons|weapon]], [[Shields|shield]], and piece of [[Armor|armor]] and denotes how close the item is to breaking or how in need it is of requiring repair. It is comprised of two parts: the ''current durability'', and the ''maximum durability'', both of which are values in the range of 0-255. If both of these values are allowed to reach 0 on an item, the item is destroyed.<br />
<br />
==Current Durability==<br />
The Durability property on an item is displayed as two numbers divided by a forward slash. The number before the slash denotes the Current Durability.<br />
* Example: An item has the property "Durability 50 / 100" on it. The Current Durability of the item is 50.<br />
<br />
===Decreasing Current Durability===<br />
The Current Durability on an item is decreased through hitting [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Weapons|weapons]], or through being hit by [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Armor|armor]] and [[Shields|shields]]. When hitting or being hit by [[Slime|Slimes]] or [[Acid Elemental|Acid Elementals]], an item's Current Durability is lowered at an increased rate. The lowest Current Durability that an item may have is 0.<br />
<br />
===Increasing Current Durability===<br />
Durability on an item is increased by directly repairing it via [[Blacksmithy]], [[Tailoring]], [[Bowcraft/Fletching]], or [[Carpentry]], depending on the type of item you are trying to repair, or by using a [[Repair Contract]] that corresponds to one of the aforementioned skills.<br />
* [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]].<br />
* [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]].<br />
* [[Bowcraft/Fletching]] - Used to repair all [[Bow|bows]].<br />
* [[Carpentry]] - Used to repair [[Bokuto|Bokutos]] and [[Wooden Shield|Wooden Shields]].<br />
The Current Durability on an item may also be increased during combat through the [[Self Repair]] property.<br />
The highest Current Durability that an item may have is 255.<br />
<br />
==Maximum Durability==<br />
The Durability property on an item is displayed as two numbers divided by a forward slash. The number after the slash denotes the Maximum Durability. The max for crafted items ranges from 36 to 48.<br />
* Example: An item has the property "Durability 50 / 100" on it. The Maximum Durability of the item is 100.<br />
<br />
===Decreasing Maximum Durability===<br />
The Maximum Durability on an item is decreased through two methods:<br />
# When the Current Durability of an item reaches 0 and the item continues to be used without repair, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.<br />
#* Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".<br />
# There is a chance while repairing an item that its Maximum Durability will be decreased by 1 point.<br />
#* When the Current Durability of an item is below 40% of the item's Maximum Durability, a Grandmaster level repairer or below has a chance to cause the item's Maximum Durability to be decreased by 1 point.<br />
#* When the Current Durability of an item is below 20% of the item's Maximum Durability, a Legendary level repairer or below has a chance to cause the item's Maximum Durability to be decreased by 1 point.<br />
The lowest Maximum Durability that an item may have is 0. When the Maximum Durability reaches this value, the item is destroyed.<br />
* Example: An item has the property "Durability 0 / 1" on it. The next time the item takes damage, it will be destroyed.<br />
<br />
===Increasing Maximum Durability===<br />
The Maximum Durability on an item can be increased in increments of 10 by applying [[Powder of Fortifying]] to it. The highest Maximum Durability that an item may have is 255.<br />
<br />
==Items With Durability Higher Than 255==<br />
There are some items with both Current and Maximimum Durabilities higher than 255. They fall into two categories:<br />
# Items created by [[Event Moderator]]s, which were hardcoded to have a Durability higher than 255.<br />
# Items created by various bugs, of [[duping]] nature or otherwise.<br />
These items can be repaired up to their Maximum Durability, but it is assumed that [[Powder of Fortifying]] cannot be applied to them to push their Maximum Durability any higher. Future updates to this section will hope to elucidate this information further.<br />
<br />
==Legacy Durability Property==<br />
Old magic weapons, armor, and shields that when targeted by the [[Item Identification]] skill displayed the titles of Durable, Substantial, Massive, Fortified, or Indestructible gained an additional property in the new item property system introduced with [[Ultima Online: Age of Shadows]]. The aforementioned titles were converted to a single property that read simply "Durability" with a value of 10-100% which increased the durability of the item by that percentage when it was calculated in the conversion to the new item property system.<br />
<br />
* Note: This property should not be confused with the actual Durability property on an item, as that can always be found as the last property on an item, whereas this old Durability property is usually one of the first.<br />
<br />
A great number of these legacy items still exist, but this old Durability property was rendered useless by [[Powder of Fortifying]]. The original intent of the old Durability property was to extend the life of an item by increasing its Maximum Durability, thus increasing the number of times that it could be repaired before breaking permanently and being destroyed. [[Powder of Fortifying]] can increase the Durability of an item beyond that of this old Durability property and can be applied as many times as desired, which effectively extends the life of an item indefinitely.<br />
<br />
It has been theorized that items have always used the format of "Durability XX/XX" with the durability titles increasing this by a certain percentage, but only in the code, and that the [[Ultima Online: Age of Shadows|AoS]] item property conversion only made the change of making this data display on items.<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Durability (100%):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Diamond]]<br />
*10 [[Powdered Iron]]<br />
<br />
==See Also==<br />
{{Item Properties}}</div>
Opymoha
https://www.uoguide.com/index.php?title=Moonstone&diff=47714
Moonstone
2010-11-24T04:09:26Z
<p>Opymoha: </p>
<hr />
<div>----<br />
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"><br />
----<br />
=[http://ajycyvitik.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=<br />
----<br />
=[http://ajycyvitik.co.cc CLICK HERE]=<br />
----<br />
</div><br />
==Overview==<br />
[[Image:Moonstone.png|frame|Moonstone]]<br />
A '''Moonstone''' is an item that once allowed players to travel between the [[Facets]] [[Trammel]] and [[Felucca]] before linked [[Moongates]] between the facets existed, shortly before the release of [[Ultima Online: Renaissance]]. Shortly afterward the release of UO:Renaissance, this functionality was deactivated and today they are just historical curios. They were primarily used for players to explore the new Trammel facet, even before housing was activated there, as well as return to Felucca.<br />
<br />
Moonstones were found as random loot on some monsters and led to the opposite facet from which they were found. For example, a Felucca moonstone would only be found as monster loot while in Trammel. Moonstones no longer spawn and are found only in player possession. They were named after the two moons of [[Sosaria]].<br />
<br />
==Usage==<br />
Moonstones were used by double-clicking them in the character's backpack. If the character was in the facet opposite the moonstone's type, the moonstone would drop to the ground and slowly begin sinking into the ground at the character's feet. After the moonstone had sunk from view, a temporary gate to the exact same location on the opposite facet would appear for a short time, roughly 30 seconds. They generally could not be used while the player was flagged for combat or in a [[guardzone]]. Once used in this manner, the moonstone was consumed. If a player changed their mind, they could quickly pickup the moonstone before it had sunk all the way into the ground to save it.<br />
<br />
Another interesting feature of moonstones was by single-clicking them, they would change color to reflect the phase of their respective moon. Another way of determining [[Moon Phase]], still functional today, is to use a [[Spyglass]].<br />
<br />
==Lore==<br />
Moonstones existed in the single-player Ultima series of games, and were thought to have been made of [[Blackrock]]. For example, in [[Ultima V: Warriors of Destiny]], a moonstone could be used to temporarily open a gate to a town.<br />
<br />
==See Also==<br />
* [[Moonstone Jewelry]]<br />
* [[Blackrock]]<br />
* [[Blackmoor]]<br />
<br />
[[Category:Lore]]<br />
[[Category:Rares]]</div>
Opymoha