https://www.uoguide.com/api.php?action=feedcontributions&user=Zoghistorian&feedformat=atomUOGuide - User contributions [en]2024-03-28T10:14:06ZUser contributionsMediaWiki 1.26.1https://www.uoguide.com/index.php?title=Stats&diff=67121Stats2016-09-13T04:51:16Z<p>Zoghistorian: </p>
<hr />
<div>{{tocright}}<br />
'''Stats''', an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:<br />
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];<br />
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and<br />
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].<br />
<br />
==Stat Locks & Cap==<br />
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. <br />
<br />
You can gain a maximum of 125 points in any particular stat naturally. You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn. The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150. <br />
<br />
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased through use of [[stat scrolls]], the +5 stat cap gain distributed through the [[Veteran Rewards]] program for accounts at least 6 months old, and the [[Scroll of Valiant Commendation]]. Through use of these various means of increasing your stat cap, the maximum stat cap that you can you can possibly achieve is 260.<br />
<br />
Note that when you create a new character on an account at least 6 months old, it automatically receives the +5 bonus to the stat total that was implemented as player placation after the botched Age of Shadows rollout.<br />
<br />
==Gaining Stats==<br />
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. <br />
<br />
[[Skills]] each have primary and secondary stats associated with them. If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time. If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.<br />
<br />
There is a 1 in 20 chance that you will receive a stat gain whenever a skill is advanced. To gain in a particular stat use the appropriate skill, which are set forth in the table below:<br />
<br />
<br />
{| cellpadding="5" cellspacing="0" border="1"<br />
! Skill <br />
! Primary<br />
! Secondary<br />
|<br />
! Skill<br />
! Primary<br />
! Secondary<br />
|-<br />
! [[Alchemy]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Lumberjacking]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Anatomy]]<br />
| Intelligence<br />
| Strength<br />
|<br />
! [[Mace Fighting]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Animal Lore]]<br />
| Intelligence<br />
| Strength<br />
|<br />
! [[Magery]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Animal Taming]]<br />
| Strength<br />
| Intelligence<br />
|<br />
! [[Meditation]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Archery]]<br />
| Dexterity<br />
| Strength<br />
|<br />
! [[Mining]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Arms Lore]]<br />
| Intelligence<br />
| Strength<br />
|<br />
! [[Musicianship]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Begging]]<br />
| Dexterity<br />
| Intelligence<br />
|<br />
! [[Necromancy]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Blacksmithing]]<br />
| Strength<br />
| Dexterity<br />
|<br />
! [[Ninjitsu]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! nowrap | [[Bowcraft/Fletching]]<br />
| Dexterity<br />
| Strength<br />
|<br />
! [[Parrying]]<br />
| Dexterity<br />
| Strength<br />
|-<br />
! [[Bushido]]<br />
| Strength<br />
| Intelligence<br />
|<br />
! [[Peacemaking]]<br />
| Intelligence<br />
| Dexterity<br />
|-<br />
! [[Camping]]<br />
| Dexterity<br />
| Intelligence<br />
|<br />
! [[Poisoning]]<br />
| Intelligence<br />
| Dexterity<br />
|-<br />
! [[Carpentry]]<br />
| Strength<br />
| Dexterity<br />
|<br />
! [[Provocation]]<br />
| Intelligence<br />
| Dexterity<br />
|-<br />
! [[Cartography]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Remove Trap]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Chivalry]]<br />
| Strength<br />
| Intelligence<br />
|<br />
! [[Resisting Spells]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Cooking]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Snooping]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Detect Hidden]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Spellweaving]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Discordance]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Spirit Speak]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Evaluate Intelligence]]<br />
| Intelligence<br />
| Strength<br />
|<br />
! [[Stealing]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Fencing]]<br />
| Dexterity<br />
| Strength<br />
|<br />
! [[Stealth]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Fishing]]<br />
| Dexterity<br />
| Strength<br />
|<br />
! [[Swordsmanship]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Focus]]<br />
| Dexterity<br />
| Intelligence<br />
|<br />
! [[Tactics]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
! [[Forensic Evaluation]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Tailoring]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Healing]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Taste Identification]]<br />
| Intelligence<br />
| Strength<br />
|-<br />
! [[Herding]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Tinkering]]<br />
| Dexterity<br />
| Intelligence<br />
|-<br />
! [[Hiding]]<br />
| Dexterity<br />
| Intelligence<br />
|<br />
! [[Throwing]]<br />
| Dexterity<br />
| Strength<br />
|-<br />
! [[Inscription]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Tracking]]<br />
| Intelligence<br />
| Dexterity<br />
|-<br />
! [[Item Identification]]<br />
| Intelligence<br />
| Dexterity<br />
|<br />
! [[Veterinary]]<br />
| Intelligence<br />
| Dexterity<br />
|-<br />
! [[Lockpicking]]<br />
| Dexterity<br />
| Intelligence<br />
|<br />
! [[Wrestling]]<br />
| Strength<br />
| Dexterity<br />
|-<br />
|}<br />
<br />
==Training Example==<br />
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluate Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.<br />
<br />
[[Category:Directory]]<br />
[[Category:Game Terms]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Kotl_Automaton&diff=67041Kotl Automaton2016-08-17T06:59:14Z<p>Zoghistorian: Created page</p>
<hr />
<div>==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Kotl underground city]]<br />
|fame=<br />
|slayer=none (?)<br />
|karma=<br />
|alignment=Evil<br />
|firstseen=[[Publish 94]]<br />
|packinstinct=None<br />
|gold=<br />
|magicitems=<br />
|specialloot=<br />
|cutuploot=<br />
|str=793 - 875<br />
|hitpoints=774 - 876<br />
|dex=67 - 74<br />
|stamina=67 - 74<br />
|int=255 - 263<br />
|mana=255 - 263<br />
|bardingdifficulty=N/A<br />
|tamingdifficulty=N/A<br />
|basedamage=15 - 20<br />
|preferredfoods=N/A<br />
|wrestling=94.4 - 108.4<br />
|poisoning=None<br />
|tactics=82.0 - 94.8<br />
|magery=--<br />
|magicresist=121.0 - 126.7<br />
|evalint=--<br />
|anatomy=90.3 - 99.9<br />
|meditation=--<br />
|specialskill=<br />
|physicalresist=45 - 50<br />
|fireresist=46 - 50<br />
|coldresist=45 - 50<br />
|poisonresist=45 - 48<br />
|energyresist=45 - 50<br />
|physicaldamage=100%<br />
|firedamage=--<br />
|colddamage=--<br />
|poisondamage=--<br />
|energydamage=--<br />
}}<br />
Note: some automatons have much higher hit points, anywhere from 2851 to 2978. Their resists are only 4 or 5, however, which makes them seem like the others.</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Barracoon_the_Piper&diff=64294Barracoon the Piper2014-08-07T19:56:44Z<p>Zoghistorian: </p>
<hr />
<div>[[Image:Barracoon.jpg|frame]]<br />
<br />
Barracoon is the master of the Vermin Horde and bane to those that seek the [[Skull of Greed]]. Beware this sly foe. An ordinary looking man in appearance, Barracoon controls legions of [[rat]]s and [[ratman|ratmen]]. If an adventurer is not careful, they may find themselves lulled by the Piper's music and joining his rag-tag band of whiskered minions.<br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Vermin Horde Spawn]]<br />
|fame=22500<br />
|slayer=[[Repond Slayer|Repond]], [[Vermin Slayer|Vermin]] when in rat form<br />
|karma=-22500<br />
|alignment=Evil<br />
|firstseen=[[Publish 16]]<br />
|packinstinct=None<br />
|gold=4000 - 6000<br />
|magicitems=<br />
|specialloot=[[Champion Spawn Artifacts]],<br />Felucca: [[Power Scrolls]], <br />[[Skull of Greed]],<br />Ilshenar: [[Scroll of Transcendence]]<br />
|cutuploot=None<br />
|str=283 - 425<br />
|hitpoints=12,000<br />
|dex=72 - 150<br />
|stamina=102 - 300<br />
|int=505 - 750<br />
|mana=505 - 750<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=29 - 38<br />
|preferredfoods=None<br />
|wrestling=118.4 - 122.7<br />
|poisoning=---<br />
|tactics=118.3 - 120.2<br />
|magery=---<br />
|magicresist=100.0<br />
|evalint=---<br />
|anatomy=0.0<br />
|meditation=---<br />
|specialskill=[[Rat Polymorph]], Summons Ratman, Area Peacemaking<br />
|physicalresist=65 - 75%<br />
|fireresist=70 - 80%<br />
|coldresist=65 - 80%<br />
|poisonresist=70 - 75%<br />
|energyresist=70 - 80%<br />
|physicaldamage=100%<br />
|firedamage=---<br />
|colddamage=---<br />
|poisondamage=---<br />
|energydamage=---<br />
}}<br />
<br />
==Tactics==<br />
Barracoon the Piper will turn any attacker (regardless of whether the attacker has levied any damage to him, or has used a non-damaging aggressive spell) into a Ratman for a period of time. This may be prevented by casting incognito, applying savage kin paint, or casting the Polymorph spell. It's presently unknown whether a character can stay unaffected by polymorphing into the same gender, but a character can polymorph into the opposite gender to remain unaffected by Baracoon's polymorph attack, to not go gray, and to continue using a mount.<br />
<br />
Barracoon's slayer vulnerability is [[Repond Slayer|Repond]]. [[Vermin Slayer]] talismans also increase the melee damage done to Barracoon in the same manner of a [[Repond Slayer]].<br />
<br />
When Barracoon spawns, he appears in his human form and casts spells very quickly. These spells lack Evaluating Intelligence to do significant damage, though they can disrupt targets. Barracoon will turn into a Ratman himself after he has received some damage. Slayer weapons, spellbooks, and talismans will not effect Barracoon until he has turned into a rat. <br />
==See Also==<br />
* [[Champion Spawns]]<br />
* [[Lord Oaks]] - [[Mephitis]] - [[Neira the Necromancer]] - [[Rikktor]] - [[Semidar]]<br />
* [[The Harrower]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Bosses]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Hit_Lower_Defense&diff=64169Hit Lower Defense2014-03-24T15:49:40Z<p>Zoghistorian: Full revamp, including adding new PvP effects as of Publish 81, and removing old info on 45% DCI max and overcapped DCI</p>
<hr />
<div>{{tocright}}<br />
[[Hit Lower Defense]] ([[HLD]]) is an [[Item Property|item property]] found on weapons and some [[Reading Glasses|reading glasses]]. The percentage is the percent chance, on a successful melee hit, to reduce the target's defense chance for 8 seconds. Prior to [[Publish 81]], the reduction was 25 percentage points against players and monsters alike, e.g. 45% to 20%. Many PvPers deliberately overcapped their [[Defense Chance Increase]] to 70%, so that under the effect they still had the maximum 45% DCI. With Publish 81, the reduction stays the same for PvM, but the PvP reduction is 35% of the target's maximum DCI. Any overcapped DCI is now ignored. For example, if a player uses [[Armor refinement|armor refinements]] to achieve the maximum of 70% DCI, HLD reduces that player's DCI to 45%.<br />
<br />
The effects of [[Hit Lower Attack]] and HLD are not limited to the attacker: a target under the effect of HLA has a reduced chance to hit any target, and a target under the effect of HLD is more vulnerable to all attackers. A single warrior with HLD equipment can be a valuable support character for [[Peerless]] and other high-hit point monsters that are not easy to hit, particularly when the -25 percentage points can leave a monster with negative DCI, and the warrior does not need to be targeted by the monster to land HLA or HLD effects.<br />
<br />
On weapons, the intensity range for HLD is 2% to 50%, in increments of 2 percentage points. The [[Mace and Shield Reading Glasses]] and [[Prismatic Lenses]] have 30% HLD, and the [[Lyrical Reading Glasses]] have 20% HLD. Statistically, a weapon's HLD effect is not additive with reading glasses' HLD effect. They're multiplicative: there is a check for one item, and if not successful, there is a check for the second item. For example, if the attacker has Prismatic Lenses and a weapon with 50% HLD, there is a 70% probability the Lenses will not cause a HLD effect, and a 50% chance the glasses will not either. Thus the total probability is 35% that neither will hit the target with HLD, and conversely a 65% chance of successfully hitting the target with HLD -- not 80% as some may think:<br />
<br />
'''Percent chance of HLD on a successful hit = 100 * (1 - 0.0001 * (100 - first item's HLD %) * (100 - second item's HLD %))'''<br />
<br />
Multiple or simultaneous hits with HLD do not lower the target's defense any further. However, the 8-second timer resets upon each successful hit.<br />
<br />
For those who play with sound effects enabled, there is a unique noise associated with a successful HLD hit. <br />
<br />
There is a system message when you are the victim of an HLD attack: "Your defense has been lowered!!" When the attack expires, the message is, "Your defense returns to normal."<br />
<br />
==HLD vs. HCI==<br />
Tactically, Hit Lower Defense and [[Hit Chance Increase]] ([[HCI]]) appear quite similar. In fact, though both have the general effect of making a target easier to hit, the two properties work differently. HCI is the chance to hit upon any melee attempt, but HLD affects a target's defense ''only after the target has been hit''.<br />
<br />
'''Example:'''<br />
<br />
::Target has 120 weapon skill + DCI 45%<br />
<br />
::Attacker has 120 weapon skill + DCI 45%<br />
<br />
'''Result:'''<br><br />
::Attacker has a 50/50 chance to hit or miss.<br />
<br />
If the opponent is hit with the HLD effect, he falls to 29% DCI for the next 8 seconds, giving the attacker a 56% chance of hitting the target. Again, however, this is predicated on the attacker landing a successful hit with HLD. Also, if the attacker fails to hit within those 8 seconds, then there was no benefit to the HLD effect.<br />
<br />
==Imbuing==<br />
The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Lower Defense (50%):<br />
*5 [[Enchanted Essence]]<br />
*10 [[Gem|Tourmaline]]<br />
*10 [[Parasitic Plant]]s<br />
<br />
==See Also==<br />
*[[Hit Lower Attack]]<br />
*[[Hit Chance Increase]]<br />
<br />
==References==<br />
[http://stratics.com/community/threads/hit-lower-defense-cap.303862/ Discussion on Stratics UHall of how HLD stacks from two items]<br />
<br />
{{Item Properties}}<br />
<br />
[[Category:Item Properties]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Dragon_Armor&diff=62993Dragon Armor2013-07-15T19:18:03Z<p>Zoghistorian: </p>
<hr />
<div>[[File:Dragon_Armor.png|frame]]<br />
<br />
Most players consider '''Dragon Armor''' of limited use. Forged from the [[scales]] of the strongest lizards, it is impressive. It is equal to platemail armor in base [[Resistances|resistances]] and bonus resistances when a piece is exceptionally crafted, but total material bonuses are less than valorite and verite. Additionally, scales are acquired from monsters, so they are more difficult to obtain than ingots, and crafting requires quite a few scales since the success chance is considerably lower than platemail.<br />
<br />
Depending on the scale color, except for yellow, a piece of dragon armor will be very high in one resist and very low in another. (This is in addition to exceptionally crafted bonuses.) The use of those resist extremes is little known and almost never used. When the rest of a metal suit is very low and/or very high in certain resists, the right piece of dragon armor can help give balance, especially when any resist on dragon armor, even one that's negative, can be imbued to a maximum of 18. For example, if the other pieces are collectively low in fire resist and high in cold resist, then a blacksmith can make several pieces of red dragon armor until one is extremely high in fire (it is not unusual to get 20), and then cold resist can be imbued to compensate.<br />
<br />
==Base Properties==<br />
All types of armor in a given set come with the same basic resists. For example, a platemail gorget provides exactly the same level of protection as a platemail tunic. Armor that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill, while [[Runic Tools]], [[Imbuing]] or [[Runic Re-Forging]] can be used to send the total resistance level far higher than reachable by crafting, and also to add additional [[Item Properties]].<br />
<br />
Some forms of armor are "medable", meaning they do not affect your use of the [[meditation]] skill when worn. Elven armor can only be worn by [[elves]].<br />
<br />
{| class="uoguidetable"<br />
! [[File:Physical resist icon.png]]<br />
! [[File:Fire resist icon.png]]<br />
! [[File:Cold resist icon.png]]<br />
! [[File:Poison resist icon.png]]<br />
! [[File:Energy resist icon.png]]<br />
! Total<br />
! Medable<br />
! Elven<br />
|-<br />
| 3<br />
| 3<br />
| 3<br />
| 3<br />
| 3<br />
| 15<br />
| [[File:Cross.png]]<br />
| [[File:Cross.png]]<br />
|}<br />
<br />
==Individual Properties==<br />
Dragon Armor is crafted by [[Blacksmithy|blacksmith]]s, and cannot be recycled. To create it your character must be standing near an [[anvil]] and [[forge]].<br />
<br />
Parts retain the color of the material from which they are made. Crafted (and not yet [[imbued]]) versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.<br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! Equipment Slot<br />
! {{Colored Link|Blacksmithy|color=FFFFFF}}{{Line Break}}Skill<br />
! {{Colored Link|Ingot|Ingots|color=FFFFFF}}{{Line Break}}Required<br />
! {{Colored Link|Strength|color=FFFFFF}}{{Line Break}}Required<br />
! {{Colored Link|Stone|Stones|color=FFFFFF}}<br />
! Female{{Line Break}}Only<br />
|-<br />
| [[File:Dragon_Gloves.png]]<br />
| [[Dragon Gloves]]<br />
| [[Hands Slot]]<br />
| 68.9<br />
| 16<br />
| 75<br />
| 2<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Helm.png]]<br />
| [[Dragon Helm]]<br />
| [[Head Slot]]<br />
| 72.6<br />
| 20<br />
| 75<br />
| 5<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Leggings.png]]<br />
| [[Dragon Leggings]]<br />
| [[Legs Slot]]<br />
| 78.8<br />
| 28<br />
| 75<br />
| 6<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Sleeves.png]]<br />
| [[Dragon Sleeves]]<br />
| [[Arms Slot]]<br />
| 76.3<br />
| 24<br />
| 75<br />
| 2<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Breastplate.png]]<br />
| [[Dragon Breastplate]]<br />
| [[Chest Slot]]<br />
| 85.0<br />
| 36<br />
| 75<br />
| 10<br />
| [[File:Cross.png]]<br />
|}<br />
<br />
==See Also==<br />
* [[Armor]]<br />
* [[Blacksmithy]]<br />
<br />
{{Categorize|Armor|Blacksmithy}}</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Anlorvaglem&diff=62982Anlorvaglem2013-07-10T00:29:47Z<p>Zoghistorian: </p>
<hr />
<div>[[Image:Anlorvaglem.png|frame|'''An anlorvaglem.''']]<br />
<br />
'''Anlorvaglems''' (From Gargish ''an-lor vaglem'' : dark wanderer) are [[Void Creatures]] that are the mini-bosses of the Grouping Path of the Void Plague of Ter Mur. <br />
<br />
==Statistics==<br />
{{Creatures<br />
|name=Anlorlem<br />
|spawnlocations=[[Ter Mur]]<br />
|fame=<br />
|slayer=<br />
|karma=<br />
|alignment=<br />
|firstseen=[[Stygian Abyss]]<br />
|packinstinct=None<br />
|gold=1362 - 1468 gp<br />
|magicitems=6+/-<br />
|specialloot= 30 [[Daemon Bone]]s, [[Void Essence]], [[Void Core]]<br />
|cutuploot=N/A<br />
|str=1032 - 1141<br />
|hitpoints=3098 - 3260<br />
|dex=1067 - 1181<br />
|stamina=1067 - 1181<br />
|int=1049 - 1170<br />
|mana=1049 - 1170<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=11 - 13<br />
|preferredfoods=None<br />
|wrestling=75.6 - 96.4<br />
|poisoning=---<br />
|tactics=54.4 - 97.2<br />
|magery=---<br />
|magicresist=57.4 - 84.5<br />
|evalint=---<br />
|anatomy=0.0<br />
|meditation=---<br />
|specialskill=<br />
|physicalresist=19 - 49%<br />
|fireresist=20 - 51%<br />
|coldresist=22 - 46%<br />
|poisonresist=86 - 100%<br />
|energyresist=30 - 50%<br />
|physicaldamage=20%<br />
|firedamage=20%<br />
|colddamage=20%<br />
|poisondamage=20%<br />
|energydamage=20%<br />
|samplesize=8<br />
}}<br />
<br />
==See Also==<br />
*[[Anlorzen]]<br />
*[[Anlorlem]]<br />
*[[Void Creatures]]<br />
*[[Ter Mur]]<br />
*[[Wanderer of the Void]]<br />
<br />
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Void Creatures]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Anlorvaglem&diff=62981Anlorvaglem2013-07-10T00:01:31Z<p>Zoghistorian: Added info from 7th specimen</p>
<hr />
<div>[[Image:Anlorvaglem.png|frame|'''An anlorvaglem.''']]<br />
<br />
'''Anlorvaglems''' (From Gargish ''an-lor vaglem'' : dark wanderer) are [[Void Creatures]] that are the mini-bosses of the Grouping Path of the Void Plague of Ter Mur. <br />
<br />
==Statistics==<br />
{{Creatures<br />
|name=Anlorlem<br />
|spawnlocations=[[Ter Mur]]<br />
|fame=<br />
|slayer=<br />
|karma=<br />
|alignment=<br />
|firstseen=[[Stygian Abyss]]<br />
|packinstinct=None<br />
|gold=1362 - 1468 gp<br />
|magicitems=6+/-<br />
|specialloot= 30 [[Daemon Bone]]s, [[Void Essence]], [[Void Core]]<br />
|cutuploot=N/A<br />
|str=1032 - 1141<br />
|hitpoints=3098 - 3260<br />
|dex=1067 - 1181<br />
|stamina=1067 - 1181<br />
|int=1049 - 1170<br />
|mana=1049 - 1170<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=11 - 13<br />
|preferredfoods=None<br />
|wrestling=75.6 - 96.4<br />
|poisoning=---<br />
|tactics=54.4 - 97.2<br />
|magery=---<br />
|magicresist=57.4 - 84.5<br />
|evalint=---<br />
|anatomy=0.0<br />
|meditation=---<br />
|specialskill=<br />
|physicalresist=19 - 49%<br />
|fireresist=20 - 51%<br />
|coldresist=22 - 46%<br />
|poisonresist=86 - 100%<br />
|energyresist=30 - 50%<br />
|physicaldamage=20%<br />
|firedamage=20%<br />
|colddamage=20%<br />
|poisondamage=20%<br />
|energydamage=20%<br />
|samplesize=6<br />
}}<br />
<br />
==See Also==<br />
*[[Anlorzen]]<br />
*[[Anlorlem]]<br />
*[[Void Creatures]]<br />
*[[Ter Mur]]<br />
*[[Wanderer of the Void]]<br />
<br />
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Void Creatures]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Anlorvaglem&diff=62980Anlorvaglem2013-07-09T23:56:40Z<p>Zoghistorian: Added info from 6th specimen</p>
<hr />
<div>[[Image:Anlorvaglem.png|frame|'''An anlorvaglem.''']]<br />
<br />
'''Anlorvaglems''' (From Gargish ''an-lor vaglem'' : dark wanderer) are [[Void Creatures]] that are the mini-bosses of the Grouping Path of the Void Plague of Ter Mur. <br />
<br />
==Statistics==<br />
{{Creatures<br />
|name=Anlorlem<br />
|spawnlocations=[[Ter Mur]]<br />
|fame=<br />
|slayer=<br />
|karma=<br />
|alignment=<br />
|firstseen=[[Stygian Abyss]]<br />
|packinstinct=None<br />
|gold=1362 - 1468 gp<br />
|magicitems=6+/-<br />
|specialloot= 30 [[Daemon Bone]]s, [[Void Essence]], [[Void Core]]<br />
|cutuploot=N/A<br />
|str=1032 - 1141<br />
|hitpoints=3098 - 3260<br />
|dex=1067 - 1181<br />
|stamina=1067 - 1181<br />
|int=1049 - 1170<br />
|mana=1049 - 1170<br />
|bardingdifficulty=160.0<br />
|tamingdifficulty=N/A<br />
|basedamage=11 - 13<br />
|preferredfoods=None<br />
|wrestling=75.6 - 96.4<br />
|poisoning=---<br />
|tactics=54.4 - 97.2<br />
|magery=---<br />
|magicresist=57.4 - 84.5<br />
|evalint=---<br />
|anatomy=0.0<br />
|meditation=---<br />
|specialskill=<br />
|physicalresist=19 - 49%<br />
|fireresist=37 - 51%<br />
|coldresist=22 - 46%<br />
|poisonresist=86 - 100%<br />
|energyresist=30 - 50%<br />
|physicaldamage=20%<br />
|firedamage=20%<br />
|colddamage=20%<br />
|poisondamage=20%<br />
|energydamage=20%<br />
|samplesize=6<br />
}}<br />
<br />
==See Also==<br />
*[[Anlorzen]]<br />
*[[Anlorlem]]<br />
*[[Void Creatures]]<br />
*[[Ter Mur]]<br />
*[[Wanderer of the Void]]<br />
<br />
[[Category:Monsters]][[Category:Stygian Abyss]][[Category:Void Creatures]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Pixie_Renowned&diff=62739Pixie Renowned2013-07-02T02:58:19Z<p>Zoghistorian: </p>
<hr />
<div>[[File:Pixie_Renowned.jpg|frame|a pixie [Renowned]]]<br />
<br />
Champion of the [[The Secret Garden Mini-Champ]] found in the [[Stygian Abyss Dungeon]].<br />
<br />
==Statistics==<br />
{{Creatures<br />
|name=Pixie [Renowned]<br />
|spawnlocations=[[The Secret Garden Mini-Champ]]<br />
|fame=<br />
|slayer=[[Fey Slayer]]<br />
|karma=<br />
|alignment=Good<br />
|firstseen=[[Stygian Abyss]]<br />
|packinstinct=None<br />
|gold=1572<br />
|magicitems=7 +/-<br />
|specialloot=[[Faery Dust]], 1 Rare [[Gem]], [[Pillar of Strength]], [[Artifacts (Stygian Abyss)]]<br />
|cutuploot=1 [[Cut of Raw Ribs]]<br />
|str=319 - 361<br />
|hitpoints=9,134<br />
|dex=466 - 582<br />
|stamina=466 - 582<br />
|int=621 - 801<br />
|mana=621 - 801<br />
|bardingdifficulty=160<br />
|tamingdifficulty=N/A<br />
|basedamage=27 - 38<br />
|preferredfoods=None<br />
|wrestling=100.1 - 120.0<br />
|tactics=111.6 - 119.6<br />
|magery=98.4 - 107.2<br />
|magicresist=114.3 - 125.9<br />
|evalint=100.0<br />
|anatomy=48.6<br />
|meditation=100.0<br />
|poisoning=0.0<br />
|specialskill=None<br />
|physicalresist=70 - 72%<br />
|fireresist=60 - 67%<br />
|coldresist=71 - 77%<br />
|poisonresist=64 - 69%<br />
|energyresist=55 - 67%<br />
|physicaldamage=75%<br />
|firedamage=---<br />
|colddamage=25%<br />
|poisondamage=---<br />
|energydamage=---<br />
|samplesize=4<br />
}}<br />
<br />
==See Also==<br />
[[Stygian Abyss Dungeon]]<br />
<br />
{{Categorize|Stygian Abyss}}</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Faery_Dust&diff=62738Faery Dust2013-07-02T02:35:11Z<p>Zoghistorian: </p>
<hr />
<div>[[File:Faery dust.png]] [[Faery Dust]] is an [[Imbuing]] ingredient needed to imbue the highest intensities of [[Lower Reagent Cost]] onto items. It can be found as loot on [[Pixie|Pixies]], [[Fairy Dragon|Fairy Dragons]] and [[Wisp|Wisps]] in the [[Stygian Abyss Dungeon|Abyss]].<br />
<br />
Lower Reagent Cost can be imbued from 1% to 18% without faery dust. Imbuing 19% LRC requires 5 faery dust, and imbuing the maximum 20% requires 10 faery dust.<br />
<br />
[[Category:Stygian Abyss]][[Category:Imbuing ingredients]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Faery_Dust&diff=62737Faery Dust2013-07-02T02:26:05Z<p>Zoghistorian: </p>
<hr />
<div>[[File:Faery dust.png]] [[Faery Dust]] is an [[Imbuing]] ingredient needed to imbue the highest intensities of [[Lower Reagent Cost]] onto items. It can be found as loot on [[Pixie|Pixies]], [[Fairy Dragon|Fairy Dragons]] and [[Wisp|Wisps]] in the [[Stygian Abyss Dungeon|Abyss]].<br />
<br />
Lower Reagent Cost can be imbued from 1% to 18% without faery dust, but 5 faery dust are required to imbue 19%, and 10 are required to imbue the maximum of 20%.<br />
<br />
[[Category:Stygian Abyss]][[Category:Imbuing ingredients]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Dragon_Armor&diff=62585Dragon Armor2013-06-28T19:47:00Z<p>Zoghistorian: Added info on how dragon armor can be useful</p>
<hr />
<div>[[File:Dragon_Armor.png|frame]]<br />
<br />
Most players consider '''Dragon Armor''' of limited use. Forged from the [[scales]] of the strongest lizards, it is impressive. It is equal to platemail armor in base [[Resistances|resistances]] and bonus resistances when a piece is exceptionally crafted, but total material bonuses are less than valorite and verite. Additionally, scales are acquired from monsters, so they are more difficult to obtain than ingots, and crafting requires quite a few scales since the success chance is considerably lower than platemail.<br />
<br />
Depending on the scale color, except for yellow, a piece of dragon armor will be very high in one resist and very low in another. (This is in addition to exceptionally crafted bonuses.) The use of those resist extremes is little known and almost never used. When the rest of a metal suit is very low and/or very high in certain resists, the right piece of dragon armor can help give balance, especially when any resist, even the lowest one, can be imbued to a maximum of 18. For example, if the other pieces are collectively low in fire resist and high in cold resist, then a blacksmith can make several pieces of red dragon armor until one is extremely high in fire (it is not unusual to get 20), and then cold resist can be imbued to compensate.<br />
<br />
==Base Properties==<br />
All types of armor in a given set come with the same basic resists. For example, a platemail gorget provides exactly the same level of protection as a platemail tunic. Armor that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill, while [[Runic Tools]], [[Imbuing]] or [[Runic Re-Forging]] can be used to send the total resistance level far higher than reachable by crafting, and also to add additional [[Item Properties]].<br />
<br />
Some forms of armor are "medable", meaning they do not affect your use of the [[meditation]] skill when worn. Elven armor can only be worn by [[elves]].<br />
<br />
{| class="uoguidetable"<br />
! [[File:Physical resist icon.png]]<br />
! [[File:Fire resist icon.png]]<br />
! [[File:Cold resist icon.png]]<br />
! [[File:Poison resist icon.png]]<br />
! [[File:Energy resist icon.png]]<br />
! Total<br />
! Medable<br />
! Elven<br />
|-<br />
| 3<br />
| 3<br />
| 3<br />
| 3<br />
| 3<br />
| 15<br />
| [[File:Cross.png]]<br />
| [[File:Cross.png]]<br />
|}<br />
<br />
==Individual Properties==<br />
Dragon Armor is crafted by [[Blacksmithy|blacksmith]]s, and cannot be recycled. To create it your character must be standing near an [[anvil]] and [[forge]].<br />
<br />
Parts retain the color of the material from which they are made. Crafted (and not yet [[imbued]]) versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.<br />
<br />
{| class="uoguidetable"<br />
! colspan="2" | Type<br />
! Equipment Slot<br />
! {{Colored Link|Blacksmithy|color=FFFFFF}}{{Line Break}}Skill<br />
! {{Colored Link|Ingot|Ingots|color=FFFFFF}}{{Line Break}}Required<br />
! {{Colored Link|Strength|color=FFFFFF}}{{Line Break}}Required<br />
! {{Colored Link|Stone|Stones|color=FFFFFF}}<br />
! Female{{Line Break}}Only<br />
|-<br />
| [[File:Dragon_Gloves.png]]<br />
| [[Dragon Gloves]]<br />
| [[Hands Slot]]<br />
| 68.9<br />
| 16<br />
| 75<br />
| 2<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Helm.png]]<br />
| [[Dragon Helm]]<br />
| [[Head Slot]]<br />
| 72.6<br />
| 20<br />
| 75<br />
| 5<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Leggings.png]]<br />
| [[Dragon Leggings]]<br />
| [[Legs Slot]]<br />
| 78.8<br />
| 28<br />
| 75<br />
| 6<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Sleeves.png]]<br />
| [[Dragon Sleeves]]<br />
| [[Arms Slot]]<br />
| 76.3<br />
| 24<br />
| 75<br />
| 2<br />
| [[File:Cross.png]]<br />
|-<br />
| [[File:Dragon_Breastplate.png]]<br />
| [[Dragon Breastplate]]<br />
| [[Chest Slot]]<br />
| 85.0<br />
| 36<br />
| 75<br />
| 10<br />
| [[File:Cross.png]]<br />
|}<br />
<br />
==See Also==<br />
* [[Armor]]<br />
* [[Blacksmithy]]<br />
<br />
{{Categorize|Armor|Blacksmithy}}</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Destard_Swamps&diff=59785Destard Swamps2012-08-15T03:17:20Z<p>Zoghistorian: /* Creatures */</p>
<hr />
<div>{{Dungeonbox<br />
|icon=<br />
|launched=<br />
|coordinates=109 30'S, 11 19'W<br />
X: 1162, Y:2870<br />
|facet=Trammel and Felucca<br />
}}<br />
[[Image:Destard swamps map.jpg|left]]<br />
<br />
Located due South of the Destard Dungeon, encompassed by a large peninsula, the Destard Swamps is a muddy region filled with many types of creatures. At the tip, one will find a few huts inhabited by many Savage Warriors. <br />
<br />
<br clear="all"><br />
==Creatures==<br />
<table width="100%"><br />
<tr><br />
<td width="25%" valign="top"><br />
* [[Acid Elemental]]<br />
* [[Alligator]]<br />
* [[Blightborn Slime]]<br />
* [[Bog Thing]]<br />
* [[Bogling]]<br />
* [[Corpser]]<br />
* [[Giant Rat]]<br />
</td><br />
<td width="25%" valign="top"><br />
* [[Giant Serpent]]<br />
* [[Lizardman]]<br />
* [[Mongbat]]<br />
* [[Plague Beast]]<br />
* [[Plague Beast Lord]]<br />
* [[Plague Beast Spawn]]<br />
* [[Ratman]]<br />
</td><br />
<td width="25%" valign="top"><br />
* [[Savage Rider]]<br />
* [[Savage Shaman]]<br />
* [[Savage Warrior (Female)]]<br />
* [[Savage Warrior (Male)]]<br />
* [[Sewer Rat]]<br />
* [[Snake]]<br />
* [[Wisp]]<br />
<br />
</td><br />
</tr><br />
</table><br />
<br />
----<br />
[[Image:Destard swampskr.jpg|center|frame]]<br />
<br />
[[Category:Trammel]]<br />
[[Category:Felucca]]<br />
[[Category:Atlas]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Destard_Swamps&diff=59784Destard Swamps2012-08-15T03:17:07Z<p>Zoghistorian: /* Creatures */</p>
<hr />
<div>{{Dungeonbox<br />
|icon=<br />
|launched=<br />
|coordinates=109 30'S, 11 19'W<br />
X: 1162, Y:2870<br />
|facet=Trammel and Felucca<br />
}}<br />
[[Image:Destard swamps map.jpg|left]]<br />
<br />
Located due South of the Destard Dungeon, encompassed by a large peninsula, the Destard Swamps is a muddy region filled with many types of creatures. At the tip, one will find a few huts inhabited by many Savage Warriors. <br />
<br />
<br clear="all"><br />
==Creatures==<br />
<table width="100%"><br />
<tr><br />
<td width="25%" valign="top"><br />
* [[Acid Elemental]]<br />
* [[Alligator]]<br />
* [[Blightborn Slime]]<br />
* [[Bog Thing]]<br />
* [[Bogling]]<br />
* [[Corpser]]<br />
* [[Giant Rat]]<br />
</td><br />
<td width="25%" valign="top"><br />
* [[Giant Serpent]]<br />
* [[Lizardman]]<br />
* [[Mongbat]]<br />
* [[Plague Beast]]<br />
* [[Plague Beast Lord]]<br />
* [[Plague Beast Spawn]]<br />
* [[Ratman]]<br />
</td><br />
<td width="25%" valign="top"><br />
* [[Savage Rider]]<br />
* [[Savage Shaman]]<br />
* [[Savage Warrior (Female)]]<br />
* [[Savage Warrior (Male)]]<br />
* [[Sewer Rat]]<br />
* [[Snake]]<br />
* [[Wisp]]<br />
</td><br />
</tr><br />
</table><br />
<br />
----<br />
[[Image:Destard swampskr.jpg|center|frame]]<br />
<br />
[[Category:Trammel]]<br />
[[Category:Felucca]]<br />
[[Category:Atlas]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Destard_Swamps&diff=59783Destard Swamps2012-08-15T03:16:09Z<p>Zoghistorian: /* Creatures */</p>
<hr />
<div>{{Dungeonbox<br />
|icon=<br />
|launched=<br />
|coordinates=109 30'S, 11 19'W<br />
X: 1162, Y:2870<br />
|facet=Trammel and Felucca<br />
}}<br />
[[Image:Destard swamps map.jpg|left]]<br />
<br />
Located due South of the Destard Dungeon, encompassed by a large peninsula, the Destard Swamps is a muddy region filled with many types of creatures. At the tip, one will find a few huts inhabited by many Savage Warriors. <br />
<br />
<br clear="all"><br />
==Creatures==<br />
<table width="100%"><br />
<tr><br />
<td width="33%" valign="top"><br />
* [[Acid Elemental]]<br />
* [[Alligator]]<br />
* [[Blightborn Slime]]<br />
* [[Bog Thing]]<br />
* [[Bogling]]<br />
* [[Corpser]]<br />
* [[Giant Rat]]<br />
* [[Giant Serpent]]<br />
* [[Lizardman]]<br />
* [[Mongbat]]<br />
</td><br />
<td width="33%" valign="top"><br />
* [[Plague Beast]]<br />
* [[Plague Beast Lord]]<br />
* [[Plague Beast Spawn]]<br />
* [[Ratman]]<br />
* [[Savage Rider]]<br />
* [[Savage Shaman]]<br />
* [[Savage Warrior (Female)]]<br />
* [[Savage Warrior (Male)]]<br />
* [[Sewer Rat]]<br />
* [[Snake]]<br />
* [[Wisp]]<br />
<br />
</td><br />
</tr><br />
</table><br />
<br />
----<br />
[[Image:Destard swampskr.jpg|center|frame]]<br />
<br />
[[Category:Trammel]]<br />
[[Category:Felucca]]<br />
[[Category:Atlas]]</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Blightborn_Slime&diff=59109Blightborn Slime2012-07-02T04:29:02Z<p>Zoghistorian: </p>
<hr />
<div>[[File:brightbornslime.png|frame|A Blightborn Slime]]<br />
<br />
[[Blightborn Slime]]s are harder versions of the common Britannia pest. One by itself is not difficult. A few together can kill the unwary with their poison area effect.<br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Britain Sewers]]<br />
|fame=<br />
|slayer=None<br />
|karma=<br />
|alignment=Evil<br />
|firstseen=[[Publish 76]]<br />
|packinstinct=None<br />
|gold=25 - 50<br />
|magicitems=<br />
|specialloot=1 "Blightborn Slime" alchemy reagent<br />
|cutuploot=<br />
|str=208 - 243<br />
|hitpoints=208 - 243<br />
|dex=201 - 205<br />
|stamina=201 - 205<br />
|int=201 - 204<br />
|mana=201 - 204<br />
|bardingdifficulty=88.9<br />
|tamingdifficulty=N/A<br />
|basedamage=12 - 14<br />
|preferredfoods=<br />
|wrestling=105.1 - 112.2<br />
|poisoning=81.6 - 93.8<br />
|tactics=100.8 - 109.7<br />
|magery=---<br />
|magicresist=80.7 - 84.0<br />
|evalint=---<br />
|anatomy=0.0<br />
|meditation=---<br />
|specialskill=Immune to all levels of [[poison]], "essence of disease" poison area effect<br />
|physicalresist=60 - 65<br />
|fireresist=11 - 20<br />
|coldresist=21 - 23<br />
|poisonresist=100%<br />
|energyresist=72 - 80<br />
|physicaldamage=50%<br />
|firedamage=---<br />
|colddamage=---<br />
|poisondamage=50%<br />
|energydamage=---<br />
|samplesize=4<br />
}}<br />
<br />
==See Also==<br />
* [[Slime]]<br />
* [[Acid Slime]]<br />
* [[Corrosive Slime]]<br />
* [[Frost Ooze]]<br />
* [[Toxic Ooze]]<br />
<br />
{{Categorize|Monsters}}</div>Zoghistorianhttps://www.uoguide.com/index.php?title=File:Brightbornslime.png&diff=59108File:Brightbornslime.png2012-07-02T04:27:42Z<p>Zoghistorian: </p>
<hr />
<div>Blightborn slime in the Britain sewers.</div>Zoghistorianhttps://www.uoguide.com/index.php?title=Slime_(Mob)&diff=59107Slime (Mob)2012-07-02T04:25:29Z<p>Zoghistorian: Added Blightborn Slime</p>
<hr />
<div>[[Image:Slime.PNG|frame]]<br />
[[image:slimekr.png|frame]]<br />
<br />
<i>Slimes are creatures of pure instinct, lacking even the intelligence of a fish or tiny vermin. They live by dissolving anything that comes into contact with them, living or dead. Gold is one of the few things their acids cannot touch, and they are often found in its presence. Perhaps over the centuries they have come to dimly recognize that gold will lure their prey to them.<br />
</i><br />
<br />
==Statistics==<br />
{{Creatures<br />
|spawnlocations=[[Bog of Desolation]], [[Fire Dungeon]] level 1, [[Vermin Horde Champion Spawn]], [[Fens of the Dead]], [[Palace of Paroxysmus]], [[Underworld]]<br />
|fame=300<br />
|slayer=None<br />
|karma=-300<br />
|alignment=EVIL<br />
|firstseen=Day One<br />
|packinstinct=None<br />
|gold=25-50<br />
|magicitems=<br />
|specialloot=1 [[Gem]]<br />
|cutuploot=-<br />
|str=22 - 34<br />
|hitpoints=15 - 19<br />
|dex=16 - 21<br />
|stamina=16 - 21<br />
|int=16 - 20<br />
|mana=16 - 20<br />
|bardingdifficulty=32.5<br />
|tamingdifficulty=23.1<br />
|basedamage=1 - 5<br />
|preferredfoods=Meat, Leather, Fish, Crops, Grain, Hay, Fruit, Wood, Eggs, Metal<br />
|wrestling=19.3 - 34.0<br />
|poisoning=30.1 - 50.0<br />
|tactics=19.3 - 34.0<br />
|magery=0<br />
|magicresist=15.1 - 20.0<br />
|evalint=0<br />
|anatomy=0<br />
|meditation=0<br />
|specialskill=Immune to level 1 poison and below, Can inflict level 1 poison, Corrodes melee weapons when hit<br />
|physicalresist=5 - 10<br />
|fireresist=<br />
|coldresist=<br />
|poisonresist=10 - 20<br />
|energyresist=<br />
|physicaldamage=100%<br />
|firedamage=<br />
|colddamage=<br />
|poisondamage=<br />
|energydamage=<br />
}}<br />
<br />
==Other==<br />
Has a chance to spawn as a [[jwilson]].<br />
<br />
==See Also==<br />
* [[Acid Slime]]<br />
* [[Blightborn Slime]]<br />
* [[Corrosive Slime]]<br />
* [[Frost Ooze]]<br />
* [[Toxic Ooze]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Tameables]]</div>Zoghistorian