<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.uoguide.com/index.php?action=history&amp;feed=atom&amp;title=Guard_zone</id>
		<title>Guard zone - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/index.php?action=history&amp;feed=atom&amp;title=Guard_zone"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;action=history"/>
		<updated>2026-09-18T13:31:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=58670&amp;oldid=prev</id>
		<title>Alianin: moved Guard Zone to Guard zone: Capitalization.</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=58670&amp;oldid=prev"/>
				<updated>2012-06-06T20:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Guard_Zone&quot; class=&quot;mw-redirect&quot; title=&quot;Guard Zone&quot;&gt;Guard Zone&lt;/a&gt; to &lt;a href=&quot;/Guard_zone&quot; title=&quot;Guard zone&quot;&gt;Guard zone&lt;/a&gt;: Capitalization.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:55, 6 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Alianin</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=58669&amp;oldid=prev</id>
		<title>Alianin: Fixed capitalization.</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=58669&amp;oldid=prev"/>
				<updated>2012-06-06T20:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed capitalization.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:54, 6 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guard Zone&lt;/del&gt;''' is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an [[innocent]] (blue) player is attacked or stolen from they can say &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''guards''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;and their attacker/thief will instantaneously punished in the form of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard zone&lt;/ins&gt;''' is used to describe an area under the protection of city guards, usually a town. While in a guard zone, if an [[innocent]] (blue) player is attacked or stolen from they can say &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;''guards''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;and their attacker/thief will instantaneously punished in the form of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guard zones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guard zone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a few guard zones the rules of protection vary slightly. Traditionally, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Murderer&lt;/del&gt;]] characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the [[BNN:_Undead_Attack_Defeated_in_Trinsic|Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a few guard zones the rules of protection vary slightly. Traditionally, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;murderer&lt;/ins&gt;]] characters setting foot inside a guard zone could instantly have guards called upon them, but during some events such as the [[BNN:_Undead_Attack_Defeated_in_Trinsic|Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Terms]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Terms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:55230:newid:58669 --&gt;
&lt;/table&gt;</summary>
		<author><name>Alianin</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=55230&amp;oldid=prev</id>
		<title>Nimuaq: moved Guardzone to Guard Zone over redirect</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=55230&amp;oldid=prev"/>
				<updated>2012-02-29T21:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Guardzone&quot; class=&quot;mw-redirect&quot; title=&quot;Guardzone&quot;&gt;Guardzone&lt;/a&gt; to &lt;a href=&quot;/Guard_Zone&quot; class=&quot;mw-redirect&quot; title=&quot;Guard Zone&quot;&gt;Guard Zone&lt;/a&gt; over redirect&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:02, 29 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Nimuaq</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=55229&amp;oldid=prev</id>
		<title>Nimuaq at 21:01, 29 February 2012</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=55229&amp;oldid=prev"/>
				<updated>2012-02-29T21:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:01, 29 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guardzone&lt;/del&gt;''' is used to describe an area under the protection of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Guards]]&lt;/del&gt;, usually a town. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;While in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guardzone&lt;/del&gt;, if an [[innocent]](blue)player is attacked or stolen from they can say '''guards''' and their attacker/thief will instantaneously punished in the form of an NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guard Zone&lt;/ins&gt;''' is used to describe an area under the protection of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city guards&lt;/ins&gt;, usually a town. While in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard zone&lt;/ins&gt;, if an [[innocent]] (blue) player is attacked or stolen from they can say '''guards''' and their attacker/thief will instantaneously punished in the form of an NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guardzones &lt;/del&gt;can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guardzone &lt;/del&gt;covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guard zones &lt;/ins&gt;can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard zone &lt;/ins&gt;covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guardzones &lt;/del&gt;the rules of protection vary slightly. Traditionally, [[Murderer]] characters setting foot inside a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guardzone &lt;/del&gt;could instantly have guards called upon them, but during some events such as the [[Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard zones &lt;/ins&gt;the rules of protection vary slightly. Traditionally, [[Murderer]] characters setting foot inside a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard zone &lt;/ins&gt;could instantly have guards called upon them, but during some events such as the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BNN:_Undead_Attack_Defeated_in_Trinsic|&lt;/ins&gt;Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Game Terms]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:24596:newid:55229 --&gt;
&lt;/table&gt;</summary>
		<author><name>Nimuaq</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=24596&amp;oldid=prev</id>
		<title>Tancred RedStar: Created.</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=Guard_zone&amp;diff=24596&amp;oldid=prev"/>
				<updated>2008-08-08T00:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''guardzone''' is used to describe an area under the protection of [[Guards]], usually a town.  While in a guardzone, if an [[innocent]](blue)player is attacked or stolen from they can say '''guards''' and their attacker/thief will instantaneously punished in the form of an NPC guard instantly appearing and striking down the assailant in a single hit, accompanied by a bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
Guardzones can also include the areas around a moongates and even extend a ways outside of a town's distinct borders of buildings and structures. For example, the guardzone covering [[Britain]] reaches quite a ways eastward along the road and in the forested area.&lt;br /&gt;
&lt;br /&gt;
In a few guardzones the rules of protection vary slightly. Traditionally, [[Murderer]] characters setting foot inside a guardzone could instantly have guards called upon them, but during some events such as the [[Undead Invasion of Trinsic]] or, on some [[shards]] such as [[Siege Perilous]] or [[Mugen]], a murderer is safe from the guards unless they initiate an unlawful act.&lt;/div&gt;</summary>
		<author><name>Tancred RedStar</name></author>	</entry>

	</feed>