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		<id>https://www.uoguide.com/index.php?action=history&amp;feed=atom&amp;title=KR_Macros</id>
		<title>KR Macros - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.uoguide.com/index.php?action=history&amp;feed=atom&amp;title=KR_Macros"/>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;action=history"/>
		<updated>2026-04-15T16:17:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.1</generator>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=57188&amp;oldid=prev</id>
		<title>Gmvalkyrie: /* Advanced Desktop Macro Editing */</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=57188&amp;oldid=prev"/>
				<updated>2012-05-13T19:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Advanced Desktop Macro Editing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:15, 13 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l378&quot; &gt;Line 378:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 378:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''' Macro Sets''' The following page contains 'sets' of common macros you may wish to use.&amp;#160; You may copy the whole set, or &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''' Macro Sets''' The following page contains 'sets' of common macros you may wish to use.&amp;#160; You may copy the whole set, or &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;just select those you want to use. You can also copy them all and then edit or just delete the ones you do not wish to use. [[KR &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;just select those you want to use. You can also copy them all and then edit or just delete the ones you do not wish to use. [[KR Macro Sets]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Macro Sets]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: once you have set up a characters desktop design and macros it is always worth saving a copy of them in case your &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: once you have set up a characters desktop design and macros it is always worth saving a copy of them in case your &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:8804:newid:57188 --&gt;
&lt;/table&gt;</summary>
		<author><name>Gmvalkyrie</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8804&amp;oldid=prev</id>
		<title>MissE at 11:32, 26 August 2007</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8804&amp;oldid=prev"/>
				<updated>2007-08-26T11:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.uoguide.com/index.php?title=KR_Macros&amp;amp;diff=8804&amp;amp;oldid=8803&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MissE</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8803&amp;oldid=prev</id>
		<title>MissE at 11:03, 26 August 2007</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8803&amp;oldid=prev"/>
				<updated>2007-08-26T11:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:03, 26 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Delay - opens a box with a scroll bar so you may set a delay between commands from 0-10 secs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Delay - opens a box with a scroll bar so you may set a delay between commands from 0-10 secs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Wait for Target - allows you to select a spell in command box, add the waitfortarget icon and when triggered the spell will action and give you a cursor to allow targeting. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Wait for Target - allows you to select a spell in command box, add the waitfortarget icon and when triggered the spell will action and give you a cursor to allow targeting. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Last - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;(not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working at present&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Last - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Targets the last target &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inc self, does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;differentiate between friendly/hostile&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Current - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''(not working at present)''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Current - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Targets the current target in the target bar,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Self - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''(not working at present)''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Cursor Target Self - &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Friendly - toggles through any 'blue' or friendly players and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Friendly - toggles through any 'blue' or friendly players and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Enemy - toggles through any creature you may attack and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Enemy - toggles through any creature you may attack and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Party Member- toggles through party members and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Target Next Party Member- toggles through party members and puts them as 'current target'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Arm/Disarm - when dragged to the command box opens a gump where you may select which item to arm or disarm. This will toggle between the two.&amp;#160; It does not at present allow you select more than one item, so if you wish to drop both sword and shield it will not allow you and you will need to use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uneqip &lt;/del&gt;and equip actions in the macro instead. The action will only work on whatever item you are currently holding to be toggled, not to drop one item (eg sword) and equip another (eg lance)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Arm/Disarm - when dragged to the command box opens a gump where you may select which item to arm or disarm. This will toggle between the two.&amp;#160; It does not at present allow you select more than one item, so if you wish to drop both sword and shield it will not allow you and you will need to use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unequip &lt;/ins&gt;and equip actions in the macro instead. The action will only work on whatever item you are currently holding to be toggled, not to drop one item (eg sword) and equip another (eg lance)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''(currently crashes the client when tried to be used)''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Puts you in war mode&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peace - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''(currently crashes the client when tried to be used)''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peace - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Puts you in Peace mode&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pet 'say' Commands - All kill, stay, follow, come, follow me etc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Pet 'say' Commands - All kill, stay, follow, come, follow me etc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Boat Commands - Various Boat commands for raising anchors and steering etc&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Boat Commands - Various Boat commands for raising anchors and steering etc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Lumberjacking.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Lumberjacking.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Target by Resource''' (Where a tool is used which has uses, eg Shovel or Pickaxe in mining&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, player is not moving between macro runs&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Target by Resource''' (Where a tool is used which has uses, eg Shovel or Pickaxe in mining)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt; &amp;lt;drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target 'cursor'&lt;/del&gt;&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in a shovel or pickaxe and select ore, sand or graves depending on what you want to mine&amp;gt; &amp;lt;click ok&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt; drag the 'Cursor Target Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160;  &lt;/del&gt;&amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'mine', suggest 10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. '''''*note* to play &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;macro&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click on a &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shovel/pickaxe&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in your pack&lt;/del&gt;, target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the wall THEN play the macro. It will auto mine &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target the spot you &lt;/del&gt;selected. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When your shovel &lt;/del&gt;runs out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your pack it should &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reset&lt;/del&gt;' the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object without the need to reload a shovel into the &lt;/del&gt;macro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, even when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original shovel used &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;macro runs out&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''''' You could obviously repeat all commands in this macro and mine 20, 30&amp;#160; or 40 times in one macro run, however you would need to &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could carry &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ore without it disappearing (&lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible, lol) as you would get overweight and lose the ore, same as for lumberjacking above. It should look like this&lt;/del&gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in a shovel or pickaxe and select ore, sand or graves depending on what you want to mine&amp;gt; &amp;lt;click ok&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160;  &lt;/ins&gt;&amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'mine', suggest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8-&lt;/ins&gt;10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; It should look like something like &lt;/ins&gt;this, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however in this case, instead of using &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target by resource icon and enable repeating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it has 8 &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by resource buttons inserted &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 shovels &lt;/ins&gt;selected &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the tool&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is so it &lt;/ins&gt;runs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through 8 gm shovels (i.e. 800 swings) before you need to reset the shovels due to them wearing &lt;/ins&gt;out&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and as each &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;digs 8 times due to 8 shovels the repeat action isn't required.&amp;#160; You can set up a few of these with 8 shovels &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seperate bags per &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;macro&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so that once mining you can run &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second &lt;/ins&gt;macro &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will select &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shovels &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second bag etc&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mining 1-5 set up so &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resetting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shovels is &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an issue while mining&lt;/ins&gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mining&lt;/del&gt;.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mining2&lt;/ins&gt;.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:8663:newid:8803 --&gt;
&lt;/table&gt;</summary>
		<author><name>MissE</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8663&amp;oldid=prev</id>
		<title>MissE at 10:07, 9 August 2007</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8663&amp;oldid=prev"/>
				<updated>2007-08-09T10:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:07, 9 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag a pile of bandages from your backpack to the command box&amp;gt; &amp;lt;right click the bandages in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag a pile of bandages from your backpack to the command box&amp;gt; &amp;lt;right click the bandages in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Target by Resource''' (Where a tool is used with no uses, eg Axe in lumberjacking)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Target by Resource''' (Where a tool is used with no uses, eg Axe in lumberjacking)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg axe) from your backpack to the command box&amp;gt; &amp;lt;right click the axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in the same axe used previously and select wood if is not already selected&amp;gt; &amp;lt;click ok&amp;gt;&amp;#160; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'chop', suggest 10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg axe) from your backpack to the command box&amp;gt; &amp;lt;right click the axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in the same axe used previously and select wood if is not already selected&amp;gt; &amp;lt;click ok&amp;gt;&amp;#160; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'chop', suggest 10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Note you can also do mining with this macro, if you wish to move around, however you would need to reset the macro each time a shovel ran out. See next for a better way to mine'' &lt;/ins&gt;It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Lumberjacking.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Lumberjacking.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Target by Resource''' (Where a tool is used which has uses, eg Shovel or Pickaxe in mining, player is not moving between macro runs)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target 'cursor'&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in a shovel or pickaxe and select ore, sand or graves depending on what you want to mine&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt; drag the 'Cursor Target Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160;  &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'mine', suggest 10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. '''''*note* to play this macro, click on a 'shovel/pickaxe' in your pack, target the wall THEN play the macro. It will auto mine and target the spot you selected. When your shovel runs out just 'click' another in your pack it should 'reset' the object without the need to reload a shovel into the macro, even when the original shovel used in the macro runs out.''''' You could obviously repeat all commands in this macro and mine 20, 30&amp;#160; or 40 times in one macro run, however you would need to have a character that could carry the ore without it disappearing (not possible, lol) as you would get overweight and lose the ore, same as for lumberjacking above. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Mining.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player is '''NOT''' moving, target remains fixed)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player is '''NOT''' moving, target remains fixed)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;{3} drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;{2} drag the 'Cursor Target&amp;#160; Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160; &amp;#160; &amp;lt;repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;{3} drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;{2} drag the 'Cursor Target&amp;#160; Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160; &amp;#160; &amp;lt;repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot; &gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishmoving.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishmoving.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Use Last Object''' (where the item has 'uses', eg shovel, pick axe, player is '''NOT''' moving between each macro run)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;May be done exactly as above where the player is NOT moving, however after the uses run out you will need to 'edit' the macro to put in another shovel/pick with uses on it.&amp;#160; If you do not drag in the object into the first command box the macro is the same only you start it with&amp;#160; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor &amp;gt;&amp;#160;  &amp;lt;{2} drag the 'Cursor Target&amp;#160; Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160; &amp;lt; {3}drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt;&amp;#160; Repeat actions from {1}. This will allow you to click a shovel etc in your pack and target the wall or floor, then run the macro and when one shovel runs out, just click another without the need to edit the macro. Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Image:Miningauto.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Open Door'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Open Door'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro eg the&amp;#160; Door&amp;gt; &amp;lt; drag the 'Open Door' action Icon from the Actions box to the command box&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; ''Tip a good hotkey to assign this to is the 'spacebar' as it does not interfere with gameplay in any way and is a simple key for general usage. Just run up to a door and hit the spacebar for it to open.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro eg the&amp;#160; Door&amp;gt; &amp;lt; drag the 'Open Door' action Icon from the Actions box to the command box&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; ''Tip a good hotkey to assign this to is the 'spacebar' as it does not interfere with gameplay in any way and is a simple key for general usage. Just run up to a door and hit the spacebar for it to open.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:8661:newid:8663 --&gt;
&lt;/table&gt;</summary>
		<author><name>MissE</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8661&amp;oldid=prev</id>
		<title>MissE at 09:44, 9 August 2007</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8661&amp;oldid=prev"/>
				<updated>2007-08-09T09:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:44, 9 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Applying Bandages'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Applying Bandages'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag a pile of bandages from your backpack to the command box&amp;gt; &amp;lt;right click the bandages in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag a pile of bandages from your backpack to the command box&amp;gt; &amp;lt;right click the bandages in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or an axe&lt;/del&gt;, where player is '''NOT''' moving, target remains fixed)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* '''Target by Resource''' (Where a tool is used with no uses, eg Axe in lumberjacking)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg axe) from your backpack to the command box&amp;gt; &amp;lt;right click the axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;drag the 'Target by Resource' action Icon from the Actions box to the command box&amp;gt; &amp;lt;in target by resource box, drag in the same axe used previously and select wood if is not already selected&amp;gt; &amp;lt;click ok&amp;gt;&amp;#160; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;check the box called Enable Repeating&amp;gt; &amp;lt;Slide the slider bar for how ever many times you wish to 'chop', suggest 10&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:Lumberjacking.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player is '''NOT''' moving, target remains fixed)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;{3} drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;{2} drag the 'Cursor Target&amp;#160; Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160; &amp;#160; &amp;lt;repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt;{3} drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;{2} drag the 'Cursor Target&amp;#160; Last' action Icon from the Actions box to the command box&amp;gt;&amp;#160; &amp;#160; &amp;lt;repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishauto.jpg]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishauto.jpg]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or an axe&lt;/del&gt;, where player '''IS''' moving, so target moves, eg while sailing)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Use Last Object''' (where object does not have 'uses', eg fishing pole, where player '''IS''' moving, so target moves, eg while sailing)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/axe&lt;/del&gt;) from your backpack to the command box&amp;gt; &amp;lt;right click the pole&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/axe &lt;/del&gt;in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt; {2}drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{3}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;repeat steps marked {1}, {2}and {3} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;#160; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. ''(note: you need to click on the target each time you get a cursor as you are moving and as yet there is&amp;#160; no option for 'relative target'.)'' It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole) from your backpack to the command box&amp;gt; &amp;lt;right click the pole in the command box and select 'target'&amp;#160; 'cursor'&amp;gt; &amp;lt; {2}drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{3}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;repeat steps marked {1}, {2}and {3} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;#160; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. ''(note: you need to click on the target each time you get a cursor as you are moving and as yet there is&amp;#160; no option for 'relative target'.)'' It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishmoving.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Fishmoving.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MissE</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8659&amp;oldid=prev</id>
		<title>MissE at 08:43, 9 August 2007</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8659&amp;oldid=prev"/>
				<updated>2007-08-09T08:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:43, 9 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Creating Macros===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Creating Macros===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most macros are relatively easy to create. Simple ones are created with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/del&gt;parts:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most macros are relatively easy to create. Simple ones are created with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/ins&gt;parts:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The 'picture' part:''' is the 'visible' icon you use to drag to your hotbar or to identify the macro. This is the box (above) with text 'no icon set'. To set a 'picture' in this box LEFT click and a box of icons/ opens for you to select from.&amp;#160; These have some 'custom' Icons and icons of all spells, actions, weapon specials etc.&amp;#160; Scroll down in here (with scroll bar or mouse wheel) to select the 'picture' you wish to use to identify your macro. LEFT clicking will put the icon in the box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The 'picture' part:''' is the 'visible' icon you use to drag to your hotbar or to identify the macro. This is the box (above) with text 'no icon set'. To set a 'picture' in this box LEFT click and a box of icons/ opens for you to select from.&amp;#160; These have some 'custom' Icons and icons of all spells, actions, weapon specials etc.&amp;#160; Scroll down in here (with scroll bar or mouse wheel) to select the 'picture' you wish to use to identify your macro. LEFT clicking will put the icon in the box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 'Picture' Icon box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 'Picture' Icon box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The 'command' part:''' is where you put the actual 'command' part of the macro.&amp;#160; To add 'commands' to this box drag spells (from spellbooks), skills (from skill menu), weapon abilities (from equipped weapon on the status gump when paperdoll is opened, actions from the 'action box' or items into the box (items may be dragged from your pdoll or backpack).&amp;#160; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The 'command' part:''' is where you put the actual 'command' part of the macro.&amp;#160; To add 'commands' to this box drag spells (from spellbooks), skills (from skill menu), weapon abilities (from equipped weapon on the status gump when paperdoll is opened, actions from the 'action box' or items into the box (items may be dragged from your pdoll or backpack).&amp;#160; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The macro 'name' part:''' where you name your macro.&amp;#160; This is a must if you have not selected a 'picture' icon, (which may be made without a 'picture' if it is not intended to be placed in a hotbar but just assigned a hotkey). It is handy to name all macros in case the 'picture' you have selected is not 'obvious' to the command it performs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The macro 'name' part:''' where you name your macro.&amp;#160; This is a must if you have not selected a 'picture' icon, (which may be made without a 'picture' if it is not intended to be placed in a hotbar but just assigned a hotkey). It is handy to name all macros in case the 'picture' you have selected is not 'obvious' to the command it performs.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* '''The 'repeat' part:''' allows you to enable repeating and you can repeat an 'action' up to ten times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example a simple spell macro (eg greater heal) would look like this: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example a simple spell macro (eg greater heal) would look like this: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Last Skill - Last Spell - Last Object - are self explanatory in they let you 'use' the last skill, spell or object you used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Last Skill - Last Spell - Last Object - are self explanatory in they let you 'use' the last skill, spell or object you used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Use Targeted Object -&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Use Targeted Object -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Target by Resource - allows you to add a tool into your macro, such as a shovel, pick or axe.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Bow - Salute - to perform avatar actions on screen with your character.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Bow - Salute - to perform avatar actions on screen with your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Open Door - assign this a hot key, you must be directly facing the door you wish to open.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Open Door - assign this a hot key, you must be directly facing the door you wish to open.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War - ''(currently crashes the client when tried to be used)''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** War - ''(currently crashes the client when tried to be used)''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peace - ''(currently crashes the client when tried to be used)''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Peace - ''(currently crashes the client when tried to be used)''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Pet 'say' Commands - All kill, stay, follow, come, follow me etc&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Boat Commands - Various Boat commands for raising anchors and steering etc&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key felucca-wiki_:diff:version:1.11a:oldid:8632:newid:8659 --&gt;
&lt;/table&gt;</summary>
		<author><name>MissE</name></author>	</entry>

	<entry>
		<id>https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8632&amp;oldid=prev</id>
		<title>MissE: New page: === Macros === Image:Mainmenuicon.jpg&lt;br&gt;&lt;br&gt; To access the macro function, click on the ''''main menu'''' on the menu bar and select ''''Macros/Actions''''.&lt;br&gt;&lt;br&gt;  Two gumps open up...</title>
		<link rel="alternate" type="text/html" href="https://www.uoguide.com/index.php?title=KR_Macros&amp;diff=8632&amp;oldid=prev"/>
				<updated>2007-08-09T06:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;New page: === Macros === &lt;a href=&quot;/File:Mainmenuicon.jpg&quot; title=&quot;File:Mainmenuicon.jpg&quot;&gt;Image:Mainmenuicon.jpg&lt;/a&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; To access the macro function, click on the &amp;#039;&amp;#039;&amp;#039;&amp;#039;main menu&amp;#039;&amp;#039;&amp;#039;&amp;#039; on the menu bar and select &amp;#039;&amp;#039;&amp;#039;&amp;#039;Macros/Actions&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Two gumps open up...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Macros ===&lt;br /&gt;
[[Image:Mainmenuicon.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To access the macro function, click on the ''''main menu'''' on the menu bar and select ''''Macros/Actions''''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two gumps open up (Macros and Actions), click on &amp;lt;Create&amp;gt; and another gump opens to create your macro in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Macrofirst.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Macro box ('No Macros' text inside) = where the completed macros are stored. &amp;lt;br&amp;gt;&lt;br /&gt;
Edit Macro box = opens when 'create' is clicked and is where you create and edit the macro.&amp;lt;br&amp;gt;&lt;br /&gt;
Action Box = for performing 'actions' in your macros by dragging the action to the macro command boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Macros===&lt;br /&gt;
Most macros are relatively easy to create. Simple ones are created with three parts:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''The 'picture' part:''' is the 'visible' icon you use to drag to your hotbar or to identify the macro. This is the box (above) with text 'no icon set'. To set a 'picture' in this box LEFT click and a box of icons/ opens for you to select from.  These have some 'custom' Icons and icons of all spells, actions, weapon specials etc.  Scroll down in here (with scroll bar or mouse wheel) to select the 'picture' you wish to use to identify your macro. LEFT clicking will put the icon in the box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Macroicon.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
The 'Picture' Icon box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The 'command' part:''' is where you put the actual 'command' part of the macro.  To add 'commands' to this box drag spells (from spellbooks), skills (from skill menu), weapon abilities (from equipped weapon on the status gump when paperdoll is opened, actions from the 'action box' or items into the box (items may be dragged from your pdoll or backpack).  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The macro 'name' part:''' where you name your macro.  This is a must if you have not selected a 'picture' icon, (which may be made without a 'picture' if it is not intended to be placed in a hotbar but just assigned a hotkey). It is handy to name all macros in case the 'picture' you have selected is not 'obvious' to the command it performs.&lt;br /&gt;
&lt;br /&gt;
For example a simple spell macro (eg greater heal) would look like this: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Macrothree.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the Greater Heal spell icon has been dragged from your spellbook to the 'command' box, RIGHT clicking on the icon will allow you  to select 'clear item' or 'target', selecting target will open a further menu where you may select 'self' 'cursor' or 'current'. If you wish this spell to heal yourself, select self.  If you wish to use the spell on others or yourself select 'cursor' to give yourself a target cursor when the macro is run. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the macro is created click &amp;lt;OK&amp;gt; and the Macro will appear in the Stored Macro box.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* '''Adding Actions''' The action box allows you to 'add actions' into your macro such as Equip, Last Object, Delay etc.  Scroll down in this box with the bar or mouse wheel to view the actions available. Drag the action icon you wish to use to the 'command' box.&lt;br /&gt;
** Equip Items - gives you a box/s to drag items into, eg sword and shield&lt;br /&gt;
** Unequip Items - opens a box with the icons as they appear on your Paperdoll.  Put a cross in the box of the item you wish to unequip and select ok.  You may pick one or more items.  To completely 'undress' click them all.&lt;br /&gt;
** War/Peace - allows you to create a macro to toggle for war and peace mode.&lt;br /&gt;
** Say (normal speak) -  Emote (eg *smiles*) - Whisper (only players next to you will hear) - Yell (text speech travels further) - all open a dialog box to type what you wish to say in.&lt;br /&gt;
** Last Skill - Last Spell - Last Object - are self explanatory in they let you 'use' the last skill, spell or object you used.&lt;br /&gt;
** Use Targeted Object -&lt;br /&gt;
** Bow - Salute - to perform avatar actions on screen with your character.&lt;br /&gt;
** Open Door - assign this a hot key, you must be directly facing the door you wish to open.&lt;br /&gt;
** All Names - when triggered will show all names on your screen.&lt;br /&gt;
** Delay - opens a box with a scroll bar so you may set a delay between commands from 0-10 secs.&lt;br /&gt;
** Wait for Target - allows you to select a spell in command box, add the waitfortarget icon and when triggered the spell will action and give you a cursor to allow targeting. &lt;br /&gt;
** Cursor Target Last - ''(not working at present)''&lt;br /&gt;
** Cursor Target Current - ''(not working at present)''&lt;br /&gt;
** Cursor Target Self - ''(not working at present)''&lt;br /&gt;
** Target Next Friendly - toggles through any 'blue' or friendly players and puts them as 'current target'.&lt;br /&gt;
** Target Next Enemy - toggles through any creature you may attack and puts them as 'current target'.&lt;br /&gt;
** Target Next Party Member- toggles through party members and puts them as 'current target'.&lt;br /&gt;
** Arm/Disarm - when dragged to the command box opens a gump where you may select which item to arm or disarm. This will toggle between the two.  It does not at present allow you select more than one item, so if you wish to drop both sword and shield it will not allow you and you will need to use the uneqip and equip actions in the macro instead. The action will only work on whatever item you are currently holding to be toggled, not to drop one item (eg sword) and equip another (eg lance)&lt;br /&gt;
** War - ''(currently crashes the client when tried to be used)''&lt;br /&gt;
** Peace - ''(currently crashes the client when tried to be used)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assigning Hotkeys=== &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once made all macros appear in the Stored Macro box and you will see the 'picture' icon you selected, the macro name and 'no key binding' which means the macro has not been assigned a hotkey.  RIGHT clicking on the picture will open a box where your macro may be cleared, edited or assigned a hotkey (used to trigger the command). Which key you select to assign a macro to is up to you and how you like to play. Once you select Assign Hotkey you will be prompted to type in the key/s you wish to use to trigger the macro and the 'no key binding' text will change to the key you have selected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may also assign hotkeys to a macro from a hotbar directly by dragging the 'macro icon' to a hotbar, right clicking on it and selecting 'assign hotkey'&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Assignicon.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
&lt;br /&gt;
* While KR is still unstable it is worthwhile to log out after creating a few small macros or after creating one large macro to avoid losing the work if the client crashes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When using the Equip Item 'action', it is worthwhile to use the Unequip Item 'action' first. This ensures the part of the body you wish to equip the item to is empty.  They can be done in the same macro.  For example if you wish to drop a two handed weapon to equip a sword and shield you would : Drag the &amp;lt;Unequip Item&amp;gt; icon to command box 1, select both hands by putting a x against them in the pop up box to ensure both hands are free, click ok, drag the &amp;lt;Equip Item&amp;gt; icon to the command box 2 which will open after the first command, and drag the sword and shield you wish to equip into the Equip Items box/s and select ok. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*If you go to assign a hotkey and get the message that it is already used by another hotbar in position eg 3, you need to look at what you have in the third box of each hotbar (custom bars are not numbered on screen) however it is most likely one of these. You may have set a key in that box before and then moved whatever was there to another position and not changed the assigned key. Click on the third box in each hotbar, select assign hotkey, and then ESC to remove whatever key is assigned to that box. Obviously if an icon is doing what you want in the third box then it isn't that box causing the problem unless you are trying to assign the same key to another macro. For further information on this see [[KR Hotbars]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Simple Macro Examples - Step by Step=== &lt;br /&gt;
&lt;br /&gt;
Follow the instructions below '''Step by Step''' to create these simple macros.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Spells''' &lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;open spellbook&amp;gt; &amp;lt;drag the spell you wish to use to the command box&amp;gt; &amp;lt;right click the spell in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Using Skill''' &lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;open the skills menu&amp;gt; &amp;lt;drag the skill you wish to use to the command box&amp;gt; &amp;lt;right click the skill in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Applying Bandages'''&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag a pile of bandages from your backpack to the command box&amp;gt; &amp;lt;right click the bandages in the command box and select 'target' then 'self' 'cursor' or 'current'&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Use Last Object''' (where object does not have 'uses', eg fishing pole or an axe, where player is '''NOT''' moving, target remains fixed)&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'  'cursor'&amp;gt; &amp;lt;{3} drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;{2} drag the 'Cursor Target  Last' action Icon from the Actions box to the command box&amp;gt;    &amp;lt;repeat steps marked {1}, {2}, {3} {4} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Fishauto.jpg]] &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Use Last Object''' (where object does not have 'uses', eg fishing pole or an axe, where player '''IS''' moving, so target moves, eg while sailing)&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the object (eg fishing pole/axe) from your backpack to the command box&amp;gt; &amp;lt;right click the pole/axe in the command box and select 'target'  'cursor'&amp;gt; &amp;lt; {2}drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{3}Select the 'delay time' between uses from 0-10 seconds&amp;gt; &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor&amp;gt; &amp;lt;repeat steps marked {1}, {2}and {3} for as many times as you wish to 'use' the object&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;  Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. ''(note: you need to click on the target each time you get a cursor as you are moving and as yet there is  no option for 'relative target'.)'' It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Fishmoving.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Use Last Object''' (where the item has 'uses', eg shovel, pick axe, player is '''NOT''' moving between each macro run)&lt;br /&gt;
May be done exactly as above where the player is NOT moving, however after the uses run out you will need to 'edit' the macro to put in another shovel/pick with uses on it.  If you do not drag in the object into the first command box the macro is the same only you start it with  &amp;lt;{1}drag the 'Last Object' action Icon from the Actions box to the command box, right click and select target cursor &amp;gt;   &amp;lt;{2} drag the 'Cursor Target  Last' action Icon from the Actions box to the command box&amp;gt;  &amp;lt; {3}drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;{4}Select the 'delay time' between uses from 0-10 seconds&amp;gt;  Repeat actions from {1}. This will allow you to click a shovel etc in your pack and target the wall or floor, then run the macro and when one shovel runs out, just click another without the need to edit the macro. Ensure you press &amp;lt;ESC&amp;gt; to remove 'current target bar' prior to playing the macro. It should look like this:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Image:Miningauto.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Open Door'''&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro eg the  Door&amp;gt; &amp;lt; drag the 'Open Door' action Icon from the Actions box to the command box&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; ''Tip a good hotkey to assign this to is the 'spacebar' as it does not interfere with gameplay in any way and is a simple key for general usage. Just run up to a door and hit the spacebar for it to open.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Instant Dressing'''&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the 'Equip Items' action Icon from the Actions box (opens another gump for items)&amp;gt; &amp;lt;open your paperdoll&amp;gt; &amp;lt;drag all items of armor, jewelry, clothing from each slot of your paperdoll to the item box/s&amp;gt;  &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Instant Undressing'''&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the 'Unequip Items' action Icon from the Actions box (opens another gump to select items to unequip)&amp;gt; &amp;lt;put an 'x' against all the body parts you wish to remove, for full undress select all of them, unless you wish to retain weapon/shield/spellbook in hand then do not click the left and right hand boxes) &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Equipping Particular Items/Weapons'''&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt;drag the 'Unequip Items' action Icon from the Actions box (opens another gump to select items to unequip)&amp;gt; &amp;lt;put an 'x' against both the left and right hands to ensure they are empty) &amp;lt;drag the 'Delay' action Icon from the Actions box to the command box&amp;gt; &amp;lt;&lt;br /&gt;
Select the 'delay time' of about .5 of a second&amp;gt; &amp;lt;drag the 'Equip Items' action Icon from the Actions box (opens another gump for items)&amp;gt; &amp;lt;drag the particular item/s you wish to equip into the item boxes ''(eg Soul Seeker &amp;amp; Shield)''&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; (''This macro basically lets you drop whatever you are carrying and equips those items you specified)''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Say and Emote Macros''' (eg to Say 'bank guards vendor buy' or to Emote *smiles* etc)&lt;br /&gt;
&amp;lt;Main Menu&amp;gt; &amp;lt;Macro/Actions&amp;gt; &amp;lt;create&amp;gt; &amp;lt;left click 'no icon set'&amp;gt; &amp;lt;scroll through and select a picture icon to identify your macro&amp;gt; &amp;lt; drag the 'Say' or 'Emote' action Icon from the Actions box to the command box a gump opens where you can add your text, type in and click ok&amp;gt; &amp;lt;place cursor in Name: box and name your macro&amp;gt; &amp;lt;click ok&amp;gt; &amp;lt;right click on your macro in the the macro box and select 'assign hotkey' or drag to a hotbar and assign a key or use the macro by clicking on it in the hotbar without assigning a key&amp;gt; ''Tip a good hotkey to assign this to is the 'spacebar' as it does not interfere with gameplay in any way and is a simple key for general usage. Just run up to a door and hit the spacebar for it to open.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Desktop Macro Editing===&lt;br /&gt;
&lt;br /&gt;
* '''PLEASE ONLY DO THIS IF YOU KNOW WHAT YOU ARE DOING.''' If you have a lot of duplicate macros across a number of characters, you can 'copy' them across if you are comfortable with altering the desktop files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    &lt;br /&gt;
To start, make at least ONE macro in each character, even if it is just 'create' then ok to set a dummy macro in each macro file instead of the 'No macro's created' text. Then it is wise to 'save' your original desktop file/s so as to 'protect' what settings you already have.  To do this go to 'My Documents/EA Games/Ultima Online/User Data/Account Name/Shard' Once here you will see the desktop files for your characters on that shard. Highlight the character/s file/s and 'copy' them.  'Save' them to a folder in another location, either on your desktop (DO NOT send as a shortcut) or elsewhere.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Once you have your file/s saved, double click the character file in the above directory which has a macro already created and which you wish to add macros to and open the file using notepad. &lt;br /&gt;
&lt;br /&gt;
Scroll down until you see the text: ''' &amp;lt;Macros&amp;gt;''' &lt;br /&gt;
&lt;br /&gt;
Following this it will have the text for your first macro example: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''&amp;lt;UserAction type=&amp;quot;Macro&amp;quot; id=&amp;quot;1&amp;quot; name=&amp;quot;Heal Me&amp;quot; icon=&amp;quot;4&amp;quot; binding=&amp;quot;&amp;quot;&amp;gt;&amp;lt;br&amp;gt;'''&lt;br /&gt;
'''&amp;lt;UserAction type=&amp;quot;CastSpell&amp;quot; id=&amp;quot;29&amp;quot; targetType=&amp;quot;Self&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;'''&lt;br /&gt;
'''&amp;lt;/UserAction&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
following all the macros is the text:  '''&amp;lt;/macros&amp;gt;''' which ends the macro part of the document. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''All macros are placed between the opening and closing &amp;lt;macros&amp;gt; &amp;amp; &amp;lt;/macros&amp;gt; tabs.'''&lt;br /&gt;
&lt;br /&gt;
as you can see the macro itself starts with &amp;lt;UserAction..... &amp;gt; and ends with &amp;lt;/UserAction&amp;gt; so the above is a simple 'greater heal' spell cast on 'self'.  If copied to another desktop file, '''between''' the &amp;lt;macros&amp;gt; and &amp;lt;/macros&amp;gt; tabs, of another character it will automatically select the same icons/spells/targets as set in the original character.  The only thing you need to alter would be the '''id=&amp;quot;1&amp;quot;''' if the character you are copying to already has a macro at #1 position.  &lt;br /&gt;
&lt;br /&gt;
So if you have a lot that are common to more than one character it can be worthwhile copying them across rather than creating them all from scratch. To copy them just highlight those you want, copy them, and open the desktop file of the character you wish to have them, dble click the character file, open the file with notepad, scroll down to the &amp;lt;macro&amp;gt; tab, add a line to give a space, and copy the macro/s in.  Alter the 'id' number/s if required. Then select 'file' 'save'.  It should be saved to that character.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note: if you do accidentally mess it up you can go to your original saved file (in the other location you placed it) copy it and save it back to the original desktop folder.  If you really, really mess it up you can delete the character file completely but will lose all your current desktop settings and will need to start from scratch!.  &lt;br /&gt;
&lt;br /&gt;
* ''' Macro Sets''' The following page contains 'sets' of common macros you may wish to use.  You may copy the whole set, or just select those you want to use. You can also copy them all and then edit or just delete the ones you do not wish to use. [[KR Macro Sets]]&lt;br /&gt;
&lt;br /&gt;
Note: once you have set up a characters desktop design and macros it is always worth saving a copy of them in case your desktop gets corrupted, or you accidentally change some settings and mess it up, or need to reload the client for whatever reason. Having a backup copy of your desktop when it is all operating correctly and as you like it is a really good way to ensure your sanity if something goes wrong.&lt;/div&gt;</summary>
		<author><name>MissE</name></author>	</entry>

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