Difference between revisions of "Publish 56"
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| − | + | =Deployment History= | |
| + | *September 5, 2008 - expected late September or early October 2008. | ||
| + | *September 19, 2008 - Ever so ''slightly'' delayed, now expected early October 2008. | ||
*September 26, 2008 - Based on a [[Five on Friday - September 26, 2008|FoF update]], expected late October 2008. | *September 26, 2008 - Based on a [[Five on Friday - September 26, 2008|FoF update]], expected late October 2008. | ||
| − | * | + | *October 21, 2008 - Published to [[Test Center]] shard. |
| − | + | ||
| − | == | + | =New Content= |
| − | + | ||
| − | + | ||
| − | + | ||
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| − | + | ||
| − | + | ||
| − | + | ||
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| − | + | ||
| + | ==War of Shadows== | ||
| − | + | *Factions cities will come under attack in Trammel by the forces of the Shadowlords | |
| − | * | + | *Capturing a town sigil in Felucca allows the Trammel city to be invaded |
| − | * | + | **Sigil must be captured by Chaos (Shadowlords or Minax) |
| − | ** | + | **Up to three towns can be invaded at a time |
| − | ** | + | **Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends |
| − | ** | + | *A city’s guard zones will disappear in Trammel when invaded, becoming a warzone |
| − | ** | + | *All Felucca faction cities will have their guard zones will be removed, becoming warzones |
| − | ** | + | *Affected cities for the invasion: |
| − | ** | + | **Britain |
| − | ** | + | **Skara Brae |
| − | ** | + | **Magincia |
| − | ** | + | **Minoc |
| − | ** | + | **Moonglow |
| − | ** | + | **Trinsic |
| − | ** | + | **Vesper |
| − | ** | + | **Yew |
| − | ** | + | *Players logging into a town under invasion will be relocated to Jhelom |
| − | ** | + | **Teleportation attempts into danger zones will be rerouted to Jhelom when possible |
| − | ** | + | *Invading forces comprised of three types |
| − | *** | + | **Shadowlord allied monsters (new alliances, beyond just daemons) |
| − | *** | + | ***Britain: Dragons |
| − | * | + | ***Skara Brae: Elementals |
| − | * | + | ***Magincia: Undead |
| − | * | + | ***Minoc: Plague |
| − | * | + | ***Moonglow: Void |
| − | * | + | ***Trinsic: Orcs |
| − | * | + | ***Vesper: Rogue Ophidians |
| − | * | + | ***Yew: Daemons |
| − | * | + | **Army of Shadows (Humans and Elves) |
| − | ** | + | ***Ranking and promotion system similar to the Ophidian Invasion |
| − | *** | + | ***Four basic types |
| − | *** | + | ****Warrior |
| − | *** | + | ****Ranger |
| − | *** | + | ****Mage |
| − | ***Can | + | ****Healer |
| − | ** | + | ***Ranks |
| − | ** | + | ****Recruit |
| − | *** | + | ****Scout |
| − | **** | + | ****Corporal |
| − | **** | + | ****Lieutenant |
| − | **** | + | ****Captain |
| − | **** | + | ****General |
| − | **** | + | **Corrupted townspeople |
| − | ** | + | ***Hatred |
| − | *** | + | ****NPCs aggressively attack players and other NPCs |
| − | *** | + | ***Falsehood |
| − | ** | + | ****NPCs attempt to steal from players |
| − | *** | + | ****Each NPC can only steal one item, normal theft checks apply |
| − | ** | + | ****Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city) |
| − | ** | + | ***Cowardice |
| + | ****NPCs flee from players | ||
| + | *Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated | ||
| + | *Loot | ||
| + | **All invasion monsters and army members drop faction silver | ||
| + | ***1 to 5 normally, up to 25 for special mobs like the Shadow Knight | ||
| + | ***Silver is multiplied by rank within the army | ||
| + | ***Rare bonuses possible | ||
| + | **All invasion monsters have at least double the normal loot | ||
| + | **Army members drop special weapons and spellbooks with properties based on their rank | ||
| + | **Army members drop exceptional loot at higher ranks | ||
| + | *Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion | ||
| + | *Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons | ||
| + | **Both dragon races are intelligent, and cause all dragons to go wild in their presence | ||
| + | *Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca | ||
| + | |||
| + | ==Factions== | ||
| + | |||
| + | *Added new equippables and consumables | ||
| + | *Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards | ||
| + | *Donated silver will be tied to the faction system at a later date | ||
| + | *Sigil corruption time dropped to 2 hours | ||
| + | *Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil | ||
| + | **Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal | ||
| + | **Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process | ||
| + | **Thieves must be online to receive their reward | ||
| + | *Killing faction enemies inside warzones results in bonus kill-points and silver | ||
| + | |||
| + | ==Halloween== | ||
| + | |||
| + | *New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table | ||
| + | **Can be done completely in either Felucca or Trammel | ||
| + | **Every step required in the chain, skipping steps will keep you from completing the event | ||
| + | **Event can be done once per character | ||
| + | **Participating characters must be 15 days old (except for Test Center) | ||
| + | **Khaldun temporarily available in Trammel for the duration of the event | ||
| + | ***Shadowfiends now perfom the life drain attack | ||
| + | ***General increases to HP and stats for Khaldun creatures | ||
| + | ***Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots | ||
| + | ***Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body | ||
| + | ***Note: Players cannot resurrect inside Khaldun | ||
| + | **New Trick or Treating rewards | ||
| + | ***GM Beggars also have a new reward | ||
| + | |||
| + | ==Old Magincia== | ||
| + | |||
| + | *Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins | ||
| + | **The quest giver is a mage near the Magincia moongate | ||
| + | **Quest rewards are three types of rubble, one for each quest (total of 12 pieces) | ||
| + | ***Trees | ||
| + | ***Broken furniture | ||
| + | ***Building pieces | ||
| + | **Quests are non-repeatable | ||
| + | *Three types of ghosts now reside in Magincia | ||
| + | **Restless Souls | ||
| + | ***Invulnerable, unmoving | ||
| + | ***Notices player movements | ||
| + | ***Can be released by using Spirit Speak nearby | ||
| + | ****Drops Threads of Life | ||
| + | **Forsaken Souls | ||
| + | ***Constantly wanders the streets of Magincia | ||
| + | ***Can be released by casting Exorcism nearby | ||
| + | ****Drops Threads of Thought | ||
| + | **Corrupted Souls | ||
| + | ***Red, aggressive | ||
| + | ***Calls other Corrupted Souls nearby for help when attacking | ||
| + | ***Can only be released by being killed | ||
| + | ****Drops Threads of Fate | ||
| + | |||
| + | =Fixes/Changes= | ||
| + | |||
| + | ==Combat== | ||
| + | |||
| + | *Disarm will no longer affect shields | ||
| + | *Hiryus will only use the dismount special attack on mounted players | ||
| + | *Killing Solens with a pet will properly remove friendship with the nes | ||
| + | *Ranged attacks on slimes will no longer cause acid damage to your weapon | ||
| + | *Successfully taming an aggressive animal will stop its attack | ||
| + | *Tamers can no longer aggro with their pets and stay hidden | ||
| + | *Mounts under the effect of Nerve Strike will not be able to be mounted | ||
| + | *Wandering healers will no longer attack players who drink a refresh potion | ||
| + | *Wraith Form will not lose pass-through ability when crossing server boundaries | ||
| + | |||
| + | ==Blessing/Insurance== | ||
| + | |||
| + | *Blackrock of all sizes can now be insured | ||
| + | *Blessed items will remain blessed after being traded | ||
| + | *Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home. | ||
| + | |||
| + | ==Crafting== | ||
| + | |||
| + | *Crafting with dull copper will no longer exceed the 255 durability cap | ||
| + | *Skullcaps can now be crafted with a higher durability than 12 | ||
| + | |||
| + | ==Display Issues== | ||
| + | |||
| + | *Granite will now display the color of the granite on mouse-over, rather than just saying “granite.” | ||
| + | *Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL) | ||
| + | *Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison” | ||
| + | *Pet summoning ball will no longer give an error message when crossing subserver boundaries | ||
| + | *Plants will no longer mystically say “I’m here” when they reach a specific stage of growth | ||
| + | *Savage paint effect will remain visible even after logging out and back in | ||
| + | *Quivers will no longer lose their color on server startup | ||
| + | |||
| + | ==Factions== | ||
| + | |||
| + | *Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending | ||
| + | *Faction vendors from the losing faction will now disappear from a conquered city | ||
| + | *Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds | ||
| + | **Shadowlord entrance area can no longer be teleported into, repels non-factioners | ||
| + | **Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain | ||
| + | *The bridge and outer entrance to the True Britannian stronghold can no longer be trapped | ||
| + | |||
| + | ==Housing/House-Addons== | ||
| + | |||
| + | *Secured bags can no longer be dyed by anyone in a public house | ||
| + | *Spinning wheels will no longer be lost if re-deeded while in use | ||
| + | |||
| + | ==Resources== | ||
| + | |||
| + | *Blank scrolls can be added to commodity deeds | ||
| + | *Empty bottles can now be added to commodity deeds | ||
| + | *Gargoyle pickaxe will now dig up copper ore | ||
| + | |||
| + | ==Spawning== | ||
| + | |||
| + | *Healer added to Nujel’m | ||
| + | *Horde Minions summoned by Young players will decay properly | ||
| + | *Interred Grizzles will no longer spawn in Paroxysmus’s Lair | ||
| + | *NPCs in Heartwood will no longer spawn without clothes | ||
| + | *Orders of Minax will no longer spawn outside of players’ reach | ||
| + | |||
| + | ==Stacking== | ||
| + | |||
| + | *New stackables: | ||
| + | **Granite | ||
| + | **Sand | ||
| + | **Dough/sweet dough | ||
| + | **Sushi platters | ||
| + | **Savage kin paint | ||
| + | **Pan of cookies | ||
| + | **Baked quiche | ||
| + | **Pristine dreadhorn | ||
| + | *Fixed: | ||
| + | **Lesser poison potions will now stack with player crafted lesser poison potions | ||
| + | |||
| + | ==Test Center== | ||
| + | |||
| + | *Test Center welcome window reflects Publish 56 | ||
| + | *New test center command: “give seeds” | ||
| + | **Gives the player a bag of fertile dirt and various seeds | ||
| + | |||
| + | ==Quests== | ||
| + | |||
| + | *Abandoned quests should no longer cause the quest to fail in the player’s log | ||
| + | *Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black | ||
| + | *Cooking quests will now accept all types of flour | ||
| + | *Escort NPCs will now properly handle following players onto boats | ||
| + | *Ocllo has been removed from the Escort Quest list | ||
| + | **This will not interfere with escort quests in New Haven | ||
| + | |||
| + | ==Vendors== | ||
| + | |||
| + | *Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items | ||
| + | **Vending Penalty is the same as the daily charge for the item | ||
| + | **Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor | ||
| + | **Penalty is noted on the object as an item property | ||
| + | **If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient | ||
| + | **There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty | ||
| + | **Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however | ||
| + | |||
| + | ==Misc== | ||
| + | |||
| + | *A tamed sheep can only be shorn by the owner | ||
| + | *A tamed cow can only be milked by the owner | ||
| + | *All bows can now be used on archery buttes | ||
| + | *Animal Lore can now be used on morphed Imprisoned Dogs | ||
| + | *Begging will properly give the player gold when the message states they should have received some | ||
| + | *Books should now copy properly from one size (in pages) to another | ||
| + | *Casting a spell on an invalid location will no longer consume reagents or cause skillgain | ||
| + | *Cows will replenish their milk supply 24 hours after being exhausted | ||
| + | *Fire Beetles will no longer work as a forge when ghosts | ||
| + | *Fixed a macro to equip last weapon while meditating | ||
| + | *Full suits of Virtue Armor no longer lose Self Repair on server startup | ||
| + | *Gems from the Gem Cart can no longer be used to recharge a communication crystal | ||
| + | *Ghosts can no longer remove runes from runebooks | ||
| + | *Left-facing War Forks can now be sold to vendors | ||
| + | *Morphed forms will now check for the correct skill and skill amount | ||
| + | *Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form | ||
| + | *Casting from a scroll will return you to normal in three minutes | ||
| + | *Plants can have resources added to them after the seventh stage, without having to unlock and relock them | ||
| + | *Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit | ||
| + | *This was previously tied to one week (each way) of actual gameplay | ||
| + | *Public trash cans are no longer magically locked | ||
| + | *Players will no longer be able to move while using the “Help/Stuck” option as a ghost | ||
| + | *Weapon Switch macro will work properly with spellbooks | ||
| + | *Young players will now get the proper warning when entering Ilshenar dungeons | ||
==Updates== | ==Updates== | ||
Revision as of 18:52, 21 October 2008
Deployment History
- September 5, 2008 - expected late September or early October 2008.
- September 19, 2008 - Ever so slightly delayed, now expected early October 2008.
- September 26, 2008 - Based on a FoF update, expected late October 2008.
- October 21, 2008 - Published to Test Center shard.
New Content
War of Shadows
- Factions cities will come under attack in Trammel by the forces of the Shadowlords
- Capturing a town sigil in Felucca allows the Trammel city to be invaded
- Sigil must be captured by Chaos (Shadowlords or Minax)
- Up to three towns can be invaded at a time
- Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
- A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
- All Felucca faction cities will have their guard zones will be removed, becoming warzones
- Affected cities for the invasion:
- Britain
- Skara Brae
- Magincia
- Minoc
- Moonglow
- Trinsic
- Vesper
- Yew
- Players logging into a town under invasion will be relocated to Jhelom
- Teleportation attempts into danger zones will be rerouted to Jhelom when possible
- Invading forces comprised of three types
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Britain: Dragons
- Skara Brae: Elementals
- Magincia: Undead
- Minoc: Plague
- Moonglow: Void
- Trinsic: Orcs
- Vesper: Rogue Ophidians
- Yew: Daemons
- Army of Shadows (Humans and Elves)
- Ranking and promotion system similar to the Ophidian Invasion
- Four basic types
- Warrior
- Ranger
- Mage
- Healer
- Ranks
- Recruit
- Scout
- Corporal
- Lieutenant
- Captain
- General
- Corrupted townspeople
- Hatred
- NPCs aggressively attack players and other NPCs
- Falsehood
- NPCs attempt to steal from players
- Each NPC can only steal one item, normal theft checks apply
- Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
- Cowardice
- NPCs flee from players
- Hatred
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
- Loot
- All invasion monsters and army members drop faction silver
- 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
- Silver is multiplied by rank within the army
- Rare bonuses possible
- All invasion monsters have at least double the normal loot
- Army members drop special weapons and spellbooks with properties based on their rank
- Army members drop exceptional loot at higher ranks
- All invasion monsters and army members drop faction silver
- Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
- Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
- Both dragon races are intelligent, and cause all dragons to go wild in their presence
- Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
Factions
- Added new equippables and consumables
- Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards
- Donated silver will be tied to the faction system at a later date
- Sigil corruption time dropped to 2 hours
- Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil
- Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal
- Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process
- Thieves must be online to receive their reward
- Killing faction enemies inside warzones results in bonus kill-points and silver
Halloween
- New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table
- Can be done completely in either Felucca or Trammel
- Every step required in the chain, skipping steps will keep you from completing the event
- Event can be done once per character
- Participating characters must be 15 days old (except for Test Center)
- Khaldun temporarily available in Trammel for the duration of the event
- Shadowfiends now perfom the life drain attack
- General increases to HP and stats for Khaldun creatures
- Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots
- Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body
- Note: Players cannot resurrect inside Khaldun
- New Trick or Treating rewards
- GM Beggars also have a new reward
Old Magincia
- Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins
- The quest giver is a mage near the Magincia moongate
- Quest rewards are three types of rubble, one for each quest (total of 12 pieces)
- Trees
- Broken furniture
- Building pieces
- Quests are non-repeatable
- Three types of ghosts now reside in Magincia
- Restless Souls
- Invulnerable, unmoving
- Notices player movements
- Can be released by using Spirit Speak nearby
- Drops Threads of Life
- Forsaken Souls
- Constantly wanders the streets of Magincia
- Can be released by casting Exorcism nearby
- Drops Threads of Thought
- Corrupted Souls
- Red, aggressive
- Calls other Corrupted Souls nearby for help when attacking
- Can only be released by being killed
- Drops Threads of Fate
- Restless Souls
Fixes/Changes
Combat
- Disarm will no longer affect shields
- Hiryus will only use the dismount special attack on mounted players
- Killing Solens with a pet will properly remove friendship with the nes
- Ranged attacks on slimes will no longer cause acid damage to your weapon
- Successfully taming an aggressive animal will stop its attack
- Tamers can no longer aggro with their pets and stay hidden
- Mounts under the effect of Nerve Strike will not be able to be mounted
- Wandering healers will no longer attack players who drink a refresh potion
- Wraith Form will not lose pass-through ability when crossing server boundaries
Blessing/Insurance
- Blackrock of all sizes can now be insured
- Blessed items will remain blessed after being traded
- Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Crafting
- Crafting with dull copper will no longer exceed the 255 durability cap
- Skullcaps can now be crafted with a higher durability than 12
Display Issues
- Granite will now display the color of the granite on mouse-over, rather than just saying “granite.”
- Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)
- Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison”
- Pet summoning ball will no longer give an error message when crossing subserver boundaries
- Plants will no longer mystically say “I’m here” when they reach a specific stage of growth
- Savage paint effect will remain visible even after logging out and back in
- Quivers will no longer lose their color on server startup
Factions
- Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending
- Faction vendors from the losing faction will now disappear from a conquered city
- Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds
- Shadowlord entrance area can no longer be teleported into, repels non-factioners
- Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain
- The bridge and outer entrance to the True Britannian stronghold can no longer be trapped
Housing/House-Addons
- Secured bags can no longer be dyed by anyone in a public house
- Spinning wheels will no longer be lost if re-deeded while in use
Resources
- Blank scrolls can be added to commodity deeds
- Empty bottles can now be added to commodity deeds
- Gargoyle pickaxe will now dig up copper ore
Spawning
- Healer added to Nujel’m
- Horde Minions summoned by Young players will decay properly
- Interred Grizzles will no longer spawn in Paroxysmus’s Lair
- NPCs in Heartwood will no longer spawn without clothes
- Orders of Minax will no longer spawn outside of players’ reach
Stacking
- New stackables:
- Granite
- Sand
- Dough/sweet dough
- Sushi platters
- Savage kin paint
- Pan of cookies
- Baked quiche
- Pristine dreadhorn
- Fixed:
- Lesser poison potions will now stack with player crafted lesser poison potions
Test Center
- Test Center welcome window reflects Publish 56
- New test center command: “give seeds”
- Gives the player a bag of fertile dirt and various seeds
Quests
- Abandoned quests should no longer cause the quest to fail in the player’s log
- Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black
- Cooking quests will now accept all types of flour
- Escort NPCs will now properly handle following players onto boats
- Ocllo has been removed from the Escort Quest list
- This will not interfere with escort quests in New Haven
Vendors
- Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
- Vending Penalty is the same as the daily charge for the item
- Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor
- Penalty is noted on the object as an item property
- If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient
- There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty
- Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however
Misc
- A tamed sheep can only be shorn by the owner
- A tamed cow can only be milked by the owner
- All bows can now be used on archery buttes
- Animal Lore can now be used on morphed Imprisoned Dogs
- Begging will properly give the player gold when the message states they should have received some
- Books should now copy properly from one size (in pages) to another
- Casting a spell on an invalid location will no longer consume reagents or cause skillgain
- Cows will replenish their milk supply 24 hours after being exhausted
- Fire Beetles will no longer work as a forge when ghosts
- Fixed a macro to equip last weapon while meditating
- Full suits of Virtue Armor no longer lose Self Repair on server startup
- Gems from the Gem Cart can no longer be used to recharge a communication crystal
- Ghosts can no longer remove runes from runebooks
- Left-facing War Forks can now be sold to vendors
- Morphed forms will now check for the correct skill and skill amount
- Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form
- Casting from a scroll will return you to normal in three minutes
- Plants can have resources added to them after the seventh stage, without having to unlock and relock them
- Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit
- This was previously tied to one week (each way) of actual gameplay
- Public trash cans are no longer magically locked
- Players will no longer be able to move while using the “Help/Stuck” option as a ghost
- Weapon Switch macro will work properly with spellbooks
- Young players will now get the proper warning when entering Ilshenar dungeons
Updates
None available until after publish goes live