Difference between revisions of "Client Patch 1.25.12"

(Patch notes for Ultima Online Client Patch 1.25.12 (October 16th, 1997))
(No difference)

Revision as of 14:49, 15 January 2009

This patch was for the 2D client.

Date

October 16th, 1997

Patch Notes

The Latest Patch:

  • Notoriety:
    • We're slowing the rate of notoriety drops from attacks.
    • We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
    • The problems with notoriety not being affected by spellcasting are fixed.
    • We tweaked the notoriety curve somewhat to adjust some of the loss rates.
    • A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
    • A bug with notoriety not falling under some circumstances will be fixed.
  • Items:
    • The weapon or armor moving into inventory for no visible reason has been fixed.
    • Objects in houses will not decay as quickly.
    • Armor ratings for magic armor should be correct now.
    • The double axe will become two-handed.
    • Changes strength requirements and armor values for female armor.
    • Several sorts of knives and cleavers have had their swing rate slowed.
    • Female platemail now has the same dexterity penalties that male plate does.
    • Communication crystals will not use a whole stack of gems to recharge, but just the one.
    • Cloth will say how many yards of cloth are left.
    • The problem with all of your mandrake root being consumed at once will be corrected.
    • Items in player-made chests and other containers won't be vanishing anymore.
  • Economy:
    • Jewelers purchasing from players.
    • Prices on magic items in shops should be correct.
    • Hair dye will be cheaper.
    • We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
    • Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
    • Reagent supply in shops will be increased.
  • Ecology:
    • Dragon and drake AI has been tweaked.
    • Iron maidens won't kill you outright, and they will have some warning to them.
    • Forest birds and jungle birds have been weakened.
    • The regrow rate on ore and lumber will be faster.
  • NPCs, Guards, Pets and Hirelings:
    • The missing shopkeepers should be back.
    • Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
    • Miner guildmasters will be more common.
    • Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
    • The pet "transfer" command will cause the pet to stop following.
    • The "transfer" command on pets will turn off their previous guarding and following orders.
    • Zoo creatures aren't tamable anymore.
  • Miscellaneous:
    • Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
    • Ghosts will be able to use the planks and give orders to the tillerman while manifested.
    • The problem some had with resurrecting immediately sometimes not working will be fixed.
    • You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
    • We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
    • Begging should be largely fixed.
    • The "infinite newbies" exploit is fixed.
    • Problems with weight involving horses will be fixed.
    • The area west of Trinsic that has no bridges over the river will gain them.
  • Client Patch:
    • Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
    • Lag issues with light sources will be improved.
    • Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
    • The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
    • Counselor paperdoll problems will be fixed.
  • Some special notes:
    • Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
    • It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
    • We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.

See Also