Guild: Children of Darkness

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Children of Darkness

  • Abbreviation: CoD
  • Shard: Catskills
  • Leaders: Pandora, Marius
  • Type: Evil RP to Neutral RP
  • Allegiance: Neutral to Chaotic Good
  • Player Ran City: Vamp's Lair
  • Number of Buildings: 8
  • Location: 32 N, 2 E Malas
  • Status: Active
  • Recruitment: Selective
  • Official Website: www.childrenofdarkness.com

About Us

The Children of Darkness is vampire guild that was created on the first day of release of the Catskills shard in Ultima Online and made officially a guild on October 17th, 1997. The Guildmasters are Pandora and Marius that role played as ancient vampires. We later decided to create an Evil RP theme that players could sign up to join and be part of. We needed a well recognized start, so we chose to base it on Vampire the Masquerade. So we looked at all the content that was available out there on VTM, and we chose to write our own story. So if you are well versed in the land of VTM lore, you will notice quite a few changes and differences that we deemed necessary in order to adapt it to Ultima Online. CoD was a Ventrue coven, leader of the Camarilla. Following the characteristics of Ventrue clans, they were highly aristocratic, very wealthy, and politically inclined. They would war any Sabbat sect guilds since the two sects were rival, mortal enemies. Often they would take over their player-ran cities in large-scale RP wars that would go on for hours. During 1998 - 2001, CoD actively ran and organized an Evil RP theme known as the Darkness Within based their adapted VTM lore. Over 90 guilds were participants in plots, storylines, or theme wars with the DW theme, officially making CoD one of the largest vampire-themed guilds in the history of the shard. At its height, CoD achieved nearly 200 players, all with various characters.

Vamp's Lair

CoD's major city was found just outside of East Britain, called Vamp's Lair. Keeping the masquerade, they set up shop and owned one of two public open castles. CoD turned this castle into a mall of vendors that serviced anyone that would keep the peace while in their confines of their city. This resonated with the locals, as East Britain was home to some of the less scrupulous. Murderer, or "red", characters often shopped for their goods at the castle and would for the most part keep the fights on the outside of the walls. This opened a whole new market for them, as the other public mall did not allow reds to openly shop there. Aware of their customer base, they made good use of it by hosting PvP-based events and tournaments that garnished much recognition.