Catskills:The Bloody Brew

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The Bloody Brew Tavern

  • Owner: The Children of Darkness
  • Shard: Catskills
  • Facet: Malas
  • Coordinates: 32°20 N, 1°24 E
  • Directions: The Bloody Brew is located on the Malas facet, just west of the city of Umbra in the old abandoned orc fort right before you get to the Malas Mountain Pass.
  • Type: Tavern, Inn, and Distillery within the city of Vamp's Lair
  • Operational Status: Open


Layout

1st Floor: Tavern

As you first walk into the building, you find yourself in the tavern, more often than not staffed by Edwin McCormick. Be sure to say hello. Here you can take a stool and order up a fresh mug of our finest collection of worldly ales, liquors, and brews. We famously house our own private labels --- Pandora's Perfect Pinot Noir (Red Wine) and Lair's Red Mist (Blush Wine Spritzer). We also are surely to stock some of the land's best known labels such as Olympus Rum and Aegis Brandy. Some of our lesser known items on the menu hail from a collection crafted by our half-breeds skilled in Mixology... don't bother asking for them, for you must know their names in Latin to order them.

2nd Floor: Distillery

The Distillery is where our Mixologists and Brewhands carefully craft our house labels. Open only to those with a key, the distillery offers a tasting room for special guests.

3rd Floor: Inn

Should any of our guests be too affected by our selections, they are offered a stay in our small, quaint inn, which features a guest bathroom.

4th Floor: Rooftop Lounge

The rooftop lounge is one of our favorite places to relax and have more private conversations. You and your beloved can sit under the stars in a much more intimate setting.


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Neighboorhood

The Bloody Brew is a hot spot for all the citizens that live near the city of Vamp's Lair. It is building number 6 in our overhead diagram to the right. The other buildings surrounding the Brew, as its affectionately called, are: The Court of Souls, The Encyclopedia of Old Works, The Vampire Lounge, The Church of the Sun, the Resting Souls, and the guild's headquarters, The Dark Tower.

History

Welcome to the Bloody Brew Tavern, erected on July 16th, 2010 (a resurrection from the previously known tavern in Felucca that had been erected on December 20th, 1997 in the Vamp's Lair city of Felucca). We named the tavern in honor of one of our members, Pleb --- who hails from the U.K. --- and we make him say "Bloody Hell" in Ventrilo; a small price to pay (hehe). It also happens to be a befitting title for what we as a guild enjoy to Role Play. The tavern is open to all RP'ers on Thursdays nights. It is located in the heart of our player-ran city, Vamp's Lair.

Days of Operation

Thursdays, 9 PM to 11 PM EST --- Open to all RP'ers of the shard serving a wide variety of imported liquors as well as Olympus Rum and our own private labels --- Pandora's Perfect Pinot Noir and Lair's Red Mist. Vampires can order speciality brews, mixed by our half-breeds with their talent "Mixology", that contain a variety of blood pathogens from different sources --- from dark elves to the rare AB- typed blood imported from Earth.

Staff

Edwin McCormick is the resident barkeep. He is friendly, yet quiet. A good listener. He has been with the coven for a few years now, having been born in the city of Umbra and made a vampire with the destruction and befallment of that city. He is grateful to the leaders of the Children for helping to re-build his home town and the teachings that they have provided those that were abruptly turned. He maintains the bar open the other nights of the week for any would-be traveller. He employs the other staff members.

Aliana Sudhiir is the latest addition to the tavern. She is an elven vampire, made a night child over 400 years ago prior to the return of the coven to the land of Sosaria. She has an affinity for exotic wines and liquors. As such, through the years she has accustomed her vampiric body to the drinks of mortals.

Masquearade

All of our vampires, half-breeds, and lycans are under the complete facade of the masquerade (hidden from true view). No player can "sense" or otherwise absolutely know for certain that we are downworlders, unless shown to be so.