Difference between revisions of "Chivalry"

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[[Image:Flag_chivalry.gif|frame]]
 
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Chivalry is the main ability of the Paladin. With it, and the [[Book of Chivalry]], a Paladin can evoke a number of abilities that can improve his prowess on the battlefield. The Book of Chivalry is the Paladin's [[spellbook]] by which the [[Chivalry Spells]] are cast. To use these special powers effectively, you must develop your skill in the art of Chivalry, and like any skill in one's repertoire, Chivalry requires the availability of skill points. Diligence and hard work are the keys to being a successful Paladin - the more proficient you are in Chivalry, the more powers you will be able to tap into and use against the dark powers that threaten the balance of the world. A Book of Chivalry can be purchased from a Keeper of Chivalry. Keepers of Chivalry are only located in the [[Luna|City of Luna]], near the Luna [[moongate]].
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'''Chivalry''' is one of the {{number of skills}} [[Skills]] of ''[[Ultima Online]]'' and is the primary talent of any character calling itself a Paladin.
  
There are, however, additional requirement for the successful use of the skill of Chivalry, namely tithing and [[karma]].
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Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with [[Magery]]. These spells include healing, curing of poison, improved strength, and holy magic damage.
  
== Tithing==
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Chivalry skills require a [[Book of Chivalry]] in the caster's inventory, available from any [[Keeper of Chivalry]] in the town of [[Luna]], and consume [[mana]] as well as their exclusive resource, Tithing Points (see below.) Their rate of success is determined by the Chivalry skill, while the power and duration of their effects is based on the caster's [[karma]] -- higher karma is better.
A Paladin must donate, or tithe, gold at certain [[ankh|ankhs]] to gain "tithing points." As with [[reagents]] for magery spells, these tithing points are consumed by each Chivalry spell cast. There is no limit on the frequency at which a Paladin tithes. There is, however, an upper limit of 100,000 tithing points; donations beyond the limit are returned to the character's [[backpack]].
+
  
And as with reagents, the cost in tithing points per spell is lowered by [[Lower Reagent Cost]] (LRC) items. The spells require varying amount of tithing points to cast/use. The base cost per spell use is listed in the Book of Chivalry; the actual cost subsequent to LRC reduction must be calculated by the player.
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== Tithing Points ==
 +
Chivalry spells consume Tithing Points, which can only be restored by donating gold to [[ankh]]s. These must be functional ankhs at which a player can resurrect.
  
==Karma==
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One gold will provide one Tithing Point, and Chivalry spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.
Paladins are spiritual warriors. The divine powers that a Paladin relies upon are affected by the amount of [[karma]] a player has. Karma influences every spell cast by a Paladin, save for Sacred Journey.
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For [[Close Wounds]] and [[Noble Sacrifice]] it is the amount of damage healed. The amount of fire damage incurred when [[Cleanse by Fire]] is cast is lessened if the caster has high Karma. The chance of a successful [[Remove Curse]] or [[Dispel Evil]] is affected by caster's Karma. The duration of [[Consecrate Weapon]], [[Divine Fury]], and [[Enemy of One]] is affected by Karma. And finally, the amount of damage dealt by [[Holy Light]] is affected by Karma.
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Tithing Point costs are affected by [[Lower Reagent Cost|Lower Reagent Costs]], but the Book of Chivalry's displayed costs will not update to reflect this.
  
==Training==
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==Spells==
Wearing a good suit will also help make training more speedy and less costly. With 100% LRC no tithing points will be consumed. It is also recommended that a nacent Paladin should have the maximum [[Lower Mana Cost]] (40%), up to 4 [[Faster Casting]], and 6 [[Faster Cast Recovery]]. Also get as much [[Mana Regeneration]] as can be obtained.
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Chivalry Spells manifest the 10 magic abilities of Paladins. As with [[Magery]], [[Mysticism]], [[Necromancy]], and [[Spellweaving]], a [[spellbook]] specific to the dicipline must be in the first level of a character's [[backpack]] for the applicable spell to be cast. And like all [[spells]], [[Words of Power]] are invoked. In this instance, the Paladin's spellbook is the [[Book of Chivalry]]. They can be purchased for 140 Gold from [[NPC]]s in [[Luna]] with the title of Keeper of Chivalry.
  
It should be noted that some players consider training by fighting as the best way to increase skill points; such an approach is referred to by some as the earn while you learn method. Regardless, the following method has been recommended for increasing Chivalry skill points:
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 +
{| border="1" cellspacing="0" cellpadding="2"
 +
| rowspan="2" | [[Image:Chivalry-closewound.jpg]]
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| width="100" rowspan="2" | '''[[Close Wounds]]'''<br>''Obsu Vulni''
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! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Restores Hit Points of a valid target within 2 tiles of caster.<br>Higher karma will increase the damage healed (max. 39 damage.)
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 0
 +
| style="text-align: center;" | 10
 +
|-
 +
| rowspan="2" | [[Image:Chivalry-removecurse.jpg]]
 +
| width="100" rowspan="2" | '''[[Remove Curse]]'''<br>''Extermo Vomica''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed.<br>Higher karma and Chivalry improve the chance of removal. See skill page for list of effects that may be removed.
 +
|-
 +
| style="text-align: center;" | 20
 +
| style="text-align: center;" | 5
 +
| style="text-align: center;" | 30
 +
|-
 +
| rowspan="2" | [[Image:Chivalry-cleansbyfire.jpg|Cleanse by Fire]]
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| width="100" rowspan="2" | '''[[Cleanse by Fire]]'''<br>''Expor Flamus''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Cures a target of [[poison]], but causes fire damage to the caster (can lower to 0 but cannot kill.)<br>Higher karma will reduce the fire damage dealt to the caster (min. 13 damage.)
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 5
 +
| style="text-align: center;" | 10
 +
|-
 +
| rowspan="2" | [[Image:Chivalry-consecrate.jpg]]
 +
| width="100" rowspan="2" | '''[[Consecrate Weapon]]'''<br>''Consecrus Arma''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Melee damage dealt for the duration has a chance of dealing all damage through the target's least-resisted [[Damage Types|damage type]] '''and''' raises the damage dealt by 1% for every 2.0 points of Chivalty above 90.0 (+15% at 120.0.)<br>Higher Chivalry will increase the chance of each hit's success (100% at 80.0 Chivalry.)<br>Higher karma will lengthen the duration (max. 11 seconds).
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 15
 +
| style="text-align: center;" | 10
 +
|-
 +
| rowspan="2" | [[Image:Chivalry-sacredjourney.jpg]]
 +
| width="100" rowspan="2" | '''[[Sacred Journey]]'''<br>''Sanctum Viatas''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | When out of combat, caster may teleport using a key or a [[Mark]]ed rune, similarly to [[Recall]].
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 15
 +
| style="text-align: center;" | 15
 +
|-
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| rowspan="2" | [[Image:Chivalry-divinefury.jpg]]
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| width="100" rowspan="2" | '''[[Divine Fury]]'''<br>''Divinum Furis''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Caster receives meager [[Swing Speed Increase]], [[Damage Increase]], and [[Hit Chance Increase]], and regains stamina upon casting, but suffers a 20% drop in [[Defense Chance Increase]].<br>Higher karma boosts the stamina regained on casting, the strength of the boost, and the duration (max: Hit Chance +15%, Damage +20%, Swing Speed +15%, Defense Chance -10%)
 +
|-
 +
| style="text-align: center;" | 15
 +
| style="text-align: center;" | 25
 +
| style="text-align: center;" | 10
 +
|-
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| rowspan="2" | [[Image:Chivalry-dispelevil.jpg]]
 +
| width="100" rowspan="2" | '''[[Dispel Evil]]'''<br>''Dispiro Malas''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Causes [[monsters]] to flee from caster. Deals damage to nearby [[Necromancy|Necromancers]] in [[Horrific Beast]], [[Lich Form|Lich]], [[Vampiric Embrace|Vampire]], or [[Wraith Form|Wraith]] forms. Chance to dispel summoned creatures that are aggressive towards you and nearby.<br>Higher karma and Chivalry skill, and targets' [[Fame]] and [[Necromancy]], increase the chance of dispelling.
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 35
 +
| style="text-align: center;" | 10
 +
|-
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| rowspan="2" | [[Image:Chivalry-enemyofone.jpg]]
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| width="100" rowspan="2" | '''[[Enemy of One]]'''<br>''Forul Solum''
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! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | For the duration, caster deals 50% more melee damage towards a [[monster]] and all other monsters of its type (e.g. all ettins), but everything else (e.g. everything but ettins) deals double damage to caster. The currently affected monster type will display orange when targeted.<br>Higher karma extend the duration. It can be recast to cancel it.<br>Higher Chivalry raises the damage bonus up to +82% against monsters and +16% against players.
 +
|-
 +
| style="text-align: center;" | 20
 +
| style="text-align: center;" | 45
 +
| style="text-align: center;" | 10
 +
|-
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| rowspan="2" | [[Image:Chivalry-holylight.jpg]]
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| width="100" rowspan="2" | '''[[Holy Light]]'''<br>''Augus Luminos''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Deals [[Energy Damage]] to all non-blues within a few tile radius.<br>Higher karma raises the damage (max. 24.)
 +
|-
 +
| style="text-align: center;" | 10
 +
| style="text-align: center;" | 55
 +
| style="text-align: center;" | 10
 +
|-
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| rowspan="2" | [[Image:Chivalry-noblesacrifice.jpg]]
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| width="100" rowspan="2" | '''[[Noble Sacrifice]]'''<br>''Dium Prostra''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
! width="70" style="text-align: center; font-size:90%;" | Tithing
 +
| rowspan="2" | Attempts [[Resurrection]], [[Cure]], and [[Greater Heal]] on all blues within 6 cells of the caster. If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1.<br>Higher karma improves the heal value.<br>Non-blues are not affected regardless of party or guildmate status.
 +
|-
 +
| style="text-align: center;" | 20
 +
| style="text-align: center;" | 65
 +
| style="text-align: center;" | 30
 +
|}
 +
 
 +
== Training ==
 +
Wearing a good suit will also help make training more speedy and less costly. Like raising most other spell-based skills, with 100% [[Lower Reagent Cost]], no tithing points will be consumed. Also wear the maximum [[Lower Mana Cost]] (40%), up to 4 [[Faster Casting]], and 6 [[Faster Cast Recovery]]. Also get as much [[Mana Regeneration]] as possible.
 +
 
 +
Oh, and get a lot of money as you will be donating quite a bit for Tithing Points.
 +
 
 +
When not actively grinding it, Chivalry will generally raise itself quickly enough by playing a Paladin normally, as the tougher the monsters fought the more likely the higher skills will be used more frequently (and can be afforded!) All the same, the following progression is recommended for grinding Chivalry:
  
 
* '''0 - 30''': Purchase skill points from an NPC Paladin;
 
* '''0 - 30''': Purchase skill points from an NPC Paladin;
Line 25: Line 142:
 
* '''60 - 70''': Cast [[Enemy of One]];
 
* '''60 - 70''': Cast [[Enemy of One]];
 
* '''70 - 90''': Cast [[Holy Light]]; and
 
* '''70 - 90''': Cast [[Holy Light]]; and
* '''90 - 118''': Cast [[Noble Sacrifice]].
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* '''90 - 115''': Cast [[Noble Sacrifice]].
The only method to gain after 118 is through the [[Guaranteed Gain System]] (GGS), as it is impossible to forcefully train any further due to the fact that every Chivalry spell has a 100% success chance at 118 skill and higher.
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==See Also==
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* [http://guide.uo.com/skill_51.html Chivalry page on UO.com]
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 +
After 115, without exploiting [[Discordance]] only the [[Guaranteed Gain System]] will provide any further gains, as every Chivalry spell has a 100% success chance at 115 skill and higher.
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 +
==Items==
 +
Apart from [[:Category:Rings|rings]] and [[:Category:Bracelets|bracelets]] which can carry chivalry enhancements, there are a few artifacts that can also have a bonus on chivalry:
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 +
* [[Dryad Bow]]
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* [[Luna Lance]]
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* [[Mark of Travesty]]
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* [[Sign of Order]]
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 +
==See Also==
 +
*[[Formulas and Game Mechanics]]
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*[http://guide.uo.com/skill_51.html Chivalry page on UO.com]
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 13:10, 19 August 2017

Flag chivalry.gif

Chivalry is one of the 58 Skills of Ultima Online and is the primary talent of any character calling itself a Paladin.

Chivalry allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery. These spells include healing, curing of poison, improved strength, and holy magic damage.

Chivalry skills require a Book of Chivalry in the caster's inventory, available from any Keeper of Chivalry in the town of Luna, and consume mana as well as their exclusive resource, Tithing Points (see below.) Their rate of success is determined by the Chivalry skill, while the power and duration of their effects is based on the caster's karma -- higher karma is better.

Tithing Points

Chivalry spells consume Tithing Points, which can only be restored by donating gold to ankhs. These must be functional ankhs at which a player can resurrect.

One gold will provide one Tithing Point, and Chivalry spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.

Tithing Point costs are affected by Lower Reagent Costs, but the Book of Chivalry's displayed costs will not update to reflect this.

Spells

Chivalry Spells manifest the 10 magic abilities of Paladins. As with Magery, Mysticism, Necromancy, and Spellweaving, a spellbook specific to the dicipline must be in the first level of a character's backpack for the applicable spell to be cast. And like all spells, Words of Power are invoked. In this instance, the Paladin's spellbook is the Book of Chivalry. They can be purchased for 140 Gold from NPCs in Luna with the title of Keeper of Chivalry.


Chivalry-closewound.jpg Close Wounds
Obsu Vulni
Mana Cost Minimum Skill Tithing Restores Hit Points of a valid target within 2 tiles of caster.
Higher karma will increase the damage healed (max. 39 damage.)
10 0 10
Chivalry-removecurse.jpg Remove Curse
Extermo Vomica
Mana Cost Minimum Skill Tithing Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed.
Higher karma and Chivalry improve the chance of removal. See skill page for list of effects that may be removed.
20 5 30
Cleanse by Fire Cleanse by Fire
Expor Flamus
Mana Cost Minimum Skill Tithing Cures a target of poison, but causes fire damage to the caster (can lower to 0 but cannot kill.)
Higher karma will reduce the fire damage dealt to the caster (min. 13 damage.)
10 5 10
Chivalry-consecrate.jpg Consecrate Weapon
Consecrus Arma
Mana Cost Minimum Skill Tithing Melee damage dealt for the duration has a chance of dealing all damage through the target's least-resisted damage type and raises the damage dealt by 1% for every 2.0 points of Chivalty above 90.0 (+15% at 120.0.)
Higher Chivalry will increase the chance of each hit's success (100% at 80.0 Chivalry.)
Higher karma will lengthen the duration (max. 11 seconds).
10 15 10
Chivalry-sacredjourney.jpg Sacred Journey
Sanctum Viatas
Mana Cost Minimum Skill Tithing When out of combat, caster may teleport using a key or a Marked rune, similarly to Recall.
10 15 15
Chivalry-divinefury.jpg Divine Fury
Divinum Furis
Mana Cost Minimum Skill Tithing Caster receives meager Swing Speed Increase, Damage Increase, and Hit Chance Increase, and regains stamina upon casting, but suffers a 20% drop in Defense Chance Increase.
Higher karma boosts the stamina regained on casting, the strength of the boost, and the duration (max: Hit Chance +15%, Damage +20%, Swing Speed +15%, Defense Chance -10%)
15 25 10
Chivalry-dispelevil.jpg Dispel Evil
Dispiro Malas
Mana Cost Minimum Skill Tithing Causes monsters to flee from caster. Deals damage to nearby Necromancers in Horrific Beast, Lich, Vampire, or Wraith forms. Chance to dispel summoned creatures that are aggressive towards you and nearby.
Higher karma and Chivalry skill, and targets' Fame and Necromancy, increase the chance of dispelling.
10 35 10
Chivalry-enemyofone.jpg Enemy of One
Forul Solum
Mana Cost Minimum Skill Tithing For the duration, caster deals 50% more melee damage towards a monster and all other monsters of its type (e.g. all ettins), but everything else (e.g. everything but ettins) deals double damage to caster. The currently affected monster type will display orange when targeted.
Higher karma extend the duration. It can be recast to cancel it.
Higher Chivalry raises the damage bonus up to +82% against monsters and +16% against players.
20 45 10
Chivalry-holylight.jpg Holy Light
Augus Luminos
Mana Cost Minimum Skill Tithing Deals Energy Damage to all non-blues within a few tile radius.
Higher karma raises the damage (max. 24.)
10 55 10
Chivalry-noblesacrifice.jpg Noble Sacrifice
Dium Prostra
Mana Cost Minimum Skill Tithing Attempts Resurrection, Cure, and Greater Heal on all blues within 6 cells of the caster. If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1.
Higher karma improves the heal value.
Non-blues are not affected regardless of party or guildmate status.
20 65 30

Training

Wearing a good suit will also help make training more speedy and less costly. Like raising most other spell-based skills, with 100% Lower Reagent Cost, no tithing points will be consumed. Also wear the maximum Lower Mana Cost (40%), up to 4 Faster Casting, and 6 Faster Cast Recovery. Also get as much Mana Regeneration as possible.

Oh, and get a lot of money as you will be donating quite a bit for Tithing Points.

When not actively grinding it, Chivalry will generally raise itself quickly enough by playing a Paladin normally, as the tougher the monsters fought the more likely the higher skills will be used more frequently (and can be afforded!) All the same, the following progression is recommended for grinding Chivalry:

After 115, without exploiting Discordance only the Guaranteed Gain System will provide any further gains, as every Chivalry spell has a 100% success chance at 115 skill and higher.

Items

Apart from rings and bracelets which can carry chivalry enhancements, there are a few artifacts that can also have a bonus on chivalry:

See Also