Difference between revisions of "Cold Damage"

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'''Cold Damage''' simply refers to the [[Damage Types|type of damage]] a weapon or spell can cause. In this instance, physical damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. Cold damage, along with [[Chaos Damage|Chaos]], is of the least seen damage types.
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'''Cold Damage''' simply refers to the [[Damage Types|type of damage]] a weapon or spell can cause. In this instance, cold damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. Cold damage, along with [[Chaos Damage|Chaos]], is of the least seen damage types.
 
==See Also==
 
==See Also==
 
*[[Damage Types]]
 
*[[Damage Types]]
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*[[Energy Damage]]
 
*[[Energy Damage]]
 
*[[Chaos Damage]]
 
*[[Chaos Damage]]
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[[Category:Damage Types]]

Latest revision as of 01:34, 26 January 2008

Cold Damage simply refers to the type of damage a weapon or spell can cause. In this instance, cold damage would be applied against an opponent’s same resistance. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other Damage Types as well. Cold damage, along with Chaos, is of the least seen damage types.

See Also